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/vr/ - Retro Games


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File: 17 KB, 333x233, GoldenEye_007_cover.jpg [View same] [iqdb] [saucenao] [google]
2633696 No.2633696 [Reply] [Original]

Holy shit, this game is downright unplayable anymore. How the hell did we ever even manage?

>> No.2633715

I think we just adapted.

>> No.2633749

>>2633696
I can still play it decently, the again I am not a dirty casual.

>> No.2633758

>>2633749
Shut up, faggot. No one cares about you.

>> No.2633759

>>2633696
I managed to pick it up and play just fine after not playing it for nearly ten years. Do people really have that hard of a time adapting to older controls? Postal is probably the only game I can think of where the controls were so unbearably shit that I couldn't adapt to them after a few minutes of playing.

>> No.2633764

>play it after a good 10 years
>what the fuck these controls
>doesn't even matter because the autoaim compensates for everything
I feel bad for being shit at 00 rank as a kid

>> No.2633767
File: 48 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
2633767

>>2633696

OP, go beat the whole thing on 00 Agent difficulty. I did it recently, it was fun again

>> No.2633768

>>2633696
>unplayable
It's not unplayable, that's hyperbole if I ever heard it. Your tastes have changed, better control schemes have been invented, better 3D camera systems, etc. It seems rudimentary now compared to modern FPS games but I could still have a lot of fun with this, especially with multiplayer.

>> No.2633769

>>2633759
Lets be fair, we ARE talking about the N64 controller here..

>> No.2633772

>>2633769
There was a point in my life where I played FPS games on the N64 so much I actually found it weird switching to dual analog controls.

>> No.2633773

>>2633696
I replayed it earlier this year and the controls are fine. Make use of the cover system and don't rely on the autoaim too much if you're playing Secret Agent or higher difficulty. If you can do that, you can clear the game without too much difficulty.

>> No.2633782

You get used to the controls. Nearly every FPS controls very similar today, it's just different.

>> No.2633787

>>2633696
>How the hell did we ever even manage?
It was the time before modern FPS ate away at our brain cells and made us casual

>> No.2633804

>>2633696
>unplayable
"please disregard my opinion"

>> No.2633810

>>2633768
It played like a brick back then. And it hasn't "aged" because all of its flaws were just as much flaws then as they are now.

Slowdowns, too many escort missions, terrible aiming system, non-lethal headshots, split-screen multiplayer has a minimap that shows other players.

It's all pretty terrible as far as FPS goes, even for its time. Never understood the appeal.

>> No.2633815

>>2633810
Part of me wishes Rare stuck with trying to make a rail shooter in the style of Virtua Cop because you know there would have been a light gun in the shape of the P99.

>> No.2633829

>>2633810
>Slowdowns
That was the norm for 3D games back then.
https://www.youtube.com/watch?v=De-PbdVMEuM

>too many escort missions
The fact that it was an FPS game that even had escort missions was considered pretty special and unusual back then.

>terrible aiming system
Nah, it was ridiculously customizable. So at the very least that should be system(s).

>non-lethal headshots
The fact that it was an FPS game that even had headshots was considered pretty special and unusual back then.

>split-screen multiplayer
The fact that it was an FPS game that even had split-screen multiplayer was considered pretty special and unusual back then.

>minimap that shows other players.
Pretty sure you can turn that off.

>> No.2633847

>>2633696
>we

absolutely nobody here wants to be grouped in with your casual pleb ass, so maybe you should speak for yourself.

>> No.2633852

>>2633829
It was sure as shit not the norm for Quake or Half-Life to drop into single-digit framerates because something exploded.

FPS need escort missions like fish need bicycles.

I don't care how you customize your aiming scheme, you can't move and aim at the same time AND you have to do it with that awful controller to boot.

Headshots were in games like Quake's Team Fortress and Rainbow 6 and Half-Life. That Goldeneye's enemies all seem to wearing bulletproof berets is fucking bizarre.

It certainly was unusual to have split-screen multiplayer for FPS. See earlier statement about fishes and bicycles.

And no, you can't turn that map off.

>> No.2633856

>>2633852
Headshots in Half-Life were only lethal if you used the magnum. Otherwise they did 3x damage, and 3x pistol damage wasn't shit.

Also if you're failing the escort missions, it's because you need to git gud. The only remotely challenging one is Control, and even that one is easy once you know the trick.

>> No.2633862

>>2633847
Shut the fuck up with your "casual" maymay already.

>> No.2633870

>>2633852
>It was sure as shit not the norm for Quake or Half-Life to drop into single-digit framerates because something exploded.
Do you have any memories of playing those games on anything but a modern PC?

>you can't move and aim at the same time
Control schemes 1.2 Solitaire and 1.4 Goodnight let you do precisely that.

>Quake's Team Fortress
That was a mod, anon. And it was only a single example. Rainbow 6 and Half-Life both came out almost/over a year after Goldeneye.

>> No.2633874

I loved the game, but in my mind it was dethroned by, and seems almost completely obsolete when stood next to Perfect Dark.
A masterpiece trumped by a mastererpiece.

>> No.2633895

>>2633870
P166 played Quake just fine even in software.

For halflife even I had a TNT that ran it great, and I was a poorfag.

>> No.2633906

>>2633870
I won several Quake tournaments in 96 and 97, are you implying I'm a youngfag or something? I was in college when Goldeneye dropped if that helps you with a timeframe of my expertise regarding 90s FPS. It's been frankly horrifying seeing Goldeneye's undeserved reputation get echo chambered around the internet by people who clearly had never played any previous or contemporary FPS of its day.

And why do you get to say a mod doesn't count? Sure it does. And the argument isn't about who did it first. Half-Life was in development long before Goldeneye was. There were better FPS available before and during the time Goldeneye was around.

I can see you spinning your wheels trying to justify how this game wasn't awful - but would you also defend Starcraft 64 as being a great RTS? Goldeneye was the best console FPS but still completely terrible compared to what you could be playing on PC.

I'm tired of arguing circumstances instead of facts when it comes to this game. All you Goldeneye fans are stuffed to the brim with excuses as to why its ok for your game to have serious design flaws but its not ok for anyone to point out examples as to why other games were better.

>> No.2633910

>>2633787
>half of all the guns are just automatic weapons you spray with
>auto-aim
It was pretty simple honestly.

>> No.2633925

>>2633906
>I won several Quake tournaments in 96 and 97,
What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals...

>> No.2633931

>>2633852
The only GE enemies that don't die from headshots are bosses are those superguards with pumped-up health that appear when you trip an alarm.

>>2633906
>still completely terrible compared to what you could be playing on PC.
Nah. It had lots of interesting features and was cool regardless. The fact that you're talking about multiplayer and Quake suggests that you only care about a limited subset of things, though.

It is stupid when people talk like it's the best FPS ever, but it is equally stupid when people talk like it was always shit that only consolefags liked.

>> No.2633934

>>2633906
It's the same thing as listening to greybeards go on about old pc platformers - they're not that good, but in fairness they're not that bad either

btw Doom 64 was better

>> No.2633940

>>2633906
>are you implying I'm a youngfag or something?
right so if you weren't a youngfag you'd know that

-at the time Goldeneye was released, Quake was literally the only FPS available on PC with an unarguably and undeniably real 3D engine
and
-that Goldeneye started developed in 1995 as a SNES game, and Valve wasn't even founded until 1996

>> No.2633941 [DELETED] 

videogames have cells inside them so they age just like we do xd

>> No.2633945

>>2633941
Kill yourself.

>> No.2633947 [DELETED] 

>>2633945

old video game ha ha old video games are unplayable ha ha

>> No.2633948
File: 49 KB, 640x802, [Tips Pizza].jpg [View same] [iqdb] [saucenao] [google]
2633948

>>2633696
See the thing is the reason why some many nostalgia over "Good" games like this is because back then it's all we had.

So we adapted to it, learned it. To some now it's like saying your A B Cs.
However many others that have been exposed to the much better control schemes of today's games find it hard to go back to or relearn.

Essentially what >>2633715 he said. We just got used to it.

For instance I used to love the shit out of medal of honor on PS1 but the controls are so ass backwards by today's standards I can't fucking play it anymore I suck dick at it.

>> No.2633985 [DELETED] 
File: 131 KB, 598x863, goldenlife.png [View same] [iqdb] [saucenao] [google]
2633985

>>2633696
I know it still hurts deeply but there's no need for these threads

>> No.2633995 [DELETED] 

>>2633906
You are a fucking asshole shitlord who knows nohting about computers games.

Do yourself a favour and go out and buy an N64 with Goldeneye, or even just use a USB controller on it.

Play the damn game properly. Play it up to 00 Agent and beat at least half the levels on it that way. I defy you not to have fun with it.

Then come back and admit you were completely, utterly, wrong in every faggoty way.

Also Quake looked and played like shit compared to Goldeneye. Look at the fucking ogre it's just a big blob, that's on a modern PC, it's a fucking joke.

>> No.2634003

>>2633995
>or even just use a USB controller on it.
I have a USB adaptor for N64 controllers, but for some reason the sticks sensitivity (on project64) is low as fuck and wont go higher.
Are there any better emulators or any ways to fix this?

>> No.2634006

>>2633906
You are a stupid shitposter who knows nothing about computers games.

Do yourself a favour and go out and buy an N64 with Goldeneye, or even just use a USB controller on an emulator.

Play the damn game properly. Play it up to 00 Agent and beat at least half the levels on it that way. I defy you not to have a LOT of fun with it.

Then come back and admit you were completely, utterly, wrong in every faggoty way.

Also Quake looked and played like shit compared to Goldeneye. Look at the fucking ogre it's just a big blob, that's on a modern PC, it's a fucking joke.

Winning some Quake 1 tournaments back then means nothing. I would be much more impressed if you won Goldeneye tournaments because that requires a lot of skill. Not as much as Quake 3 of course, but more than the really primitive Quake 1.

>> No.2634007
File: 131 KB, 598x863, goldenlife.png [View same] [iqdb] [saucenao] [google]
2634007

>>2633696 (OP)
I know it still hurts deeply but there's no need for these threads. They are both good games and can co-exist

>> No.2634156

>>2633852
> FPS need escort missions like fish need bicycles.

It seems a pretty reasonable thing to have in a James Bond game.

>> No.2634176

>>2634156
>>2633852
>>2633810
>escort missions
An escort mission implies you have to do something to protect the person. I'm pretty sure this happens only ONCE in Goldeneye, when you defend Natalya in Control (and you don't have to lead her around while you do it). She follows you around in a couple other levels but the enemies aren't trying to kill her and she's not going to die unless you shoot her yourself.

>> No.2634209

Goldeneye isn't unplayable. The problem is the framerate and controls are SO BAD.

>> No.2634215
File: 99 KB, 641x576, 007.jpg [View same] [iqdb] [saucenao] [google]
2634215

>>2633852
>And no, you can't turn that map off.

>> No.2634217

>>2634176
They're actually far more common in Perfect Dark to my knowledge, but even in that game they aren't that difficult.

>> No.2634313

>>2633759
>Do people really have that hard of a time adapting to older controls?
Youngfags who just got off of YouTube do.

>> No.2634586

>>2633759
I know the game inside out, played so much, but the controls really aren't stellar.
I mean, I guess there's only so many ways you can do an FPS with 64's controller, but man could it have been better.

>> No.2634602

>>2634586
I think the only way it could have been improved is if the N64 controller had been better or at least have had a sturdier analog stick.

Come to think of it, I wonder what the game would be like with a Gamecube controller.

>> No.2634613

>>2633715

This. Also, FOR ITS TIME, it was the best you got with console controls for an fps.

>> No.2634632

>>2634586
I really don't know why people have problems with 1.2 controls. I find it really easy to play with, and I never even owned a 64. I think I could play any modern console FPS just fine with the same setup.

>> No.2634634

I think a big part of the problem some of the people in this thread are having is that they're comparing Goldeneye (and Perfect Dark by extension) to traditional FPS's of the time such as Quake or Turok or other Doom-likes, or they're comparing it to modern FPS's, neither of which Goldeneye really is.

Goldeneye is an objective based fps/adventure game that incorporated some of the themes of the James Bond movies (stealth, espionage, gadgets) into cinematic set-pieces. It had one of the earliest objective-based game designs and one of the earliest stealth systems. It also offered one of the earliest console multiplayer fps experiences and that was the main reason behind it's enormous success.

When you think of Goldeneye as what it was actually trying to be and get out of the Quake/Doom mindset you can see that things like escort missions make perfect sense in that setting and only add to the James Bond feel.

The game was massively successful at capturing that feel, and that's why it was a sleeper hit that took the gaming world by storm. Nobody expected a licensed game to both capture the essence of the movie it was based on and still manage to elevate the genre in more ways than one.

>> No.2634650

>>2634007
>Overall Rank: 61
>1997 Games Rank: 60

So in the overall rankings there's only 1 game NOT from 1997 from 1 to 61?
1997 must have been a glorious year for gaming.

>> No.2634794
File: 70 KB, 760x657, Shenanigans.png [View same] [iqdb] [saucenao] [google]
2634794

>>2634650
Something is afoot.

>> No.2635209
File: 38 KB, 455x500, 25888[1].png [View same] [iqdb] [saucenao] [google]
2635209

>>2633768

>better control schemes have been invented,

Better control schemes already existed when it came out

>> No.2635226

>>2635209
This. As a member of the PC master race, I couldn't stand Goldeneye's shitty controls and even worse graphics. Seriously, how can you play an FPS at 320x240 at 20 fps or worse? How the fuck can you play split-screen multiplayer when your little section is only 160x120? Jesus H Christ in chicken basket, Batman!

If anything, Goldeneye is a testament to just how ignorant console gamers were of the huge gap between PC and console gaming at the time.

Having said that, I still enjoyed the single player because it had great music and JAMES BOND.

>> No.2635227

>>2635226
>Seriously, how can you play an FPS at 320x240 at 20 fps or worse?

Because it was 1997 and the only PC games I played back then was the Monkey Island series and the original C&C

>> No.2635232

>>2635209
>>2635226
I managed to play it just fine despite mainly playing PC games but I guess that's because I'm not a massive baby.

>> No.2635234

>>2635226
Please tell the world which PC game was better at the time other than Quake.

Just one.
At the time Goldeneye was released.
Other than Quake.

>> No.2635246

>>2635226
>Seriously, how can you play an FPS at 320x240 at 20 fps or worse?
See the video provided in this post? >>2633829

This system is still within minimum specifications set out by Carmack.

>> No.2635247

>>2635226
Frankly, it's not that I was ignorant of those games. I just wasn't allowed to play them because we had a single family PC that I was barely allowed to use.

By the time I played my first computer FPS, it felt weird because I was used to the N64 controller.

>> No.2635261

>>2635226
Doom was 320x200 at 35 fps. Thems was the times. I wouldn't do it now, but it was not some insurmountable obstacle.

Yes, with a good computer you could get better resolutions and framerates in Quake. As I recall 640x480 was considered a pretty high resolution in those days though, that's what I remember playing Duke 3D in anyway.

I will say, however, that Perfect Dark is the game that taught me what "frame rate" was because I was struggling to describe the choppy effect I was seeing and eventually read up about it.

>> No.2635280

>>2634602
The dumbasses that designed the N64 controller made it break down over time. The stick is held in place by 2 plastic rails that wear over time and loosen. There's no way around this. They sell analog joysticks, but the sensitivity on those is too fucked to be usable.

>> No.2635289

in this therad:

filthy casuals who never check the control options

in single player you can use dual controllers scheme

usining 2 analog and 2 Z if feels just like PC FPS with mouse look and strafe, fucking perfect

you can even disable autoaim if you still have a controller analog that wasn't ruined by 100 000h smash bros

>> No.2635291

>>2635261
>I will say, however, that Perfect Dark is the game that taught me what "frame rate" was because I was struggling to describe the choppy effect I was seeing and eventually read up about it.

Yeah, that was one of the earliest examples of sacrificing graphics for performance, the game runs like shit unless you purposefully set it to low-res mode.

>> No.2635297

>>2635291
>there are people who don't always have it on low-res mode
w-what?

don't tell me you guys have been playing PD on high-res mode all along

>> No.2635312

>>2635297
All you need to do to witness just how awful that game's framerate can get is throw one N-Bomb.

>> No.2635314

>>2633696

only used this shit for shooting friends in Battle Mode.

>> No.2635319 [DELETED] 

>>2635312
>N-Bomb
Honestly, I'm not surprised from a technical perspective.

Throwing an N-Bomb generates an explosion which is basically a set of multiple layers of transparent textured polygons that are almost the size of the frame (which means a huge number of alpha tests on everything in the background). Combine that with having to generate a motion blur effect by being too close to the N-Bomb, and you're literally experiencing the N64 wheezing and groaning at this task beyond its capability.

>> No.2635321

>>2635312
>N-Bomb
Honestly, I'm not surprised from a technical perspective.

Throwing an N-Bomb generates an explosion which is basically a set of multiple layers of transparent textured polygons that are almost the size of the frame (which means a huge number of alpha tests on everything in the background). Combine that with having to generate a motion blur effect by being too close to the N-Bomb, and you're literally experiencing the N64 wheezing and groaning at this task beyond its capability.

Perfect Dark was Rare looking at year-1999/2000 PC games and saying to themselves "our hardware can do that r-right g-guys?"

>> No.2635336

>>2635312
I think we created a level in combat simulator with only N-Bombs just to see how fucked up it could get.

>> No.2635338

>>2635336
Anon if you wanted to break your N64 why didn't you just smash it with a sledge hammer?

>> No.2635348

>>2635321
Nah. Rare already had a knack for creating games that the N64 could just barely handle.

Jet Force Gemini had frame rate issues as well. Arguably worse than Perfect Dark's.

>> No.2635352

>>2635338
I was hoping for a fiery explosion.

Instead, it was just hard to move and instant death was assured.

>> No.2635358

The controls are OK, it's just the framerate that's shit.

>> No.2635397

>>2635289
>usining 2 analog and 2 Z if feels just like PC FPS with mouse look and strafe,
Don't you mean it feels just like a Playstation FPS from after 1998, or a gen 6+ game, that uses dual analogs to look and strafe?
Also, do you have to stretch your thumbs over to A/B, or the D-pad, to switch weapons, crouch, use scopes, etc?
Sounds awful, and not at all like using a keyboard or a sensibly designed controller where you have comfortable access to many inputs. I'd rather rely on autoaim and manually aiming with the one bad stick, than suffer a control scheme that uses two of those fuckers.

>> No.2635409
File: 426 KB, 634x477, 1439268498213.png [View same] [iqdb] [saucenao] [google]
2635409

>>2635397
>just like a Playstation FPS from after 1998
don't you mean after 2000?

>> No.2635464

>>2633696
I recently played through this and perfect dark on 00/Perfect Agent, and it was fuckin fun

stop being a bitch

>> No.2635517

>>2635409
I was covering my bases.
I personally knew Duke Nukem, Quake 2, and some other FPS games supported dual analog, though not using the now-standard setup, but I wasn't sure if there were others that did.

>> No.2635529

>>2633696
The controls take time to get used to. Its not like a modern FPS where you can grab a controller and feel somewhat familiar.

The thing I liked most about playing with a N64 controller was the z trigger at the bottom. Also if you have a rumble pack it made the game a lot better.

>> No.2635586
File: 12 KB, 271x186, download.jpg [View same] [iqdb] [saucenao] [google]
2635586

Superior control scheme coming through.

>> No.2635603
File: 2.31 MB, 430x287, DAIGOOOOOOOOOOOOOOOOO.gif [View same] [iqdb] [saucenao] [google]
2635603

>>2635409
This image is blowing my mind

>> No.2635614

>>2635586
exactly the same as 1.2 Solitaire in GE which everyone always says to use in these threads, yet there is always someone who acts dumbfounded about the default controls

>> No.2635618

>>2635586
There's a PC port though, just play that instead for best controls.

>> No.2635621

>>2634602
The level of analog control you get on the N64 is unsurpassed to this day, shitlord. Just too bad they were so prone to wear.

FPS also worked pretty well on the N64 with movement on the C buttons and aim on the stick, dual analogs aren't much better than that honestly. Only recently we've gotten cool control schemes that give even better precision aiming like Splatoon's gyro usage, but there's nothing on consoles that can compete with mouse aim for the time being.

>> No.2635643

>>2635621
>The level of analog control you get on the N64 is unsurpassed to this day
Really? It always felt pretty stiff and slow to me, even with a new controller.

>> No.2635653

>>2633829
>saying it's the norm
>posting Q1 on a P75
Lolz no. There's also no slow down because it's never not slow. That processor isn't enough to handle Quake. A P75 was more suitable for say Duke Nukem 3D.

>> No.2635657

Just go play No One Lives Forever instead of this shitty game, it's actually good.
Fifth gen Console FPS was laughable then and it's laughable now.

>> No.2635675

>>2635643
I replaced the sticks in all my N64 controllers a few years ago with brand-new original spares they had lying around at the local repairs office, and testing them for a bit I was really surprised at the range of analog control you actually got.

It might very well be that recent hardware just has too much sensitivity these days and the software developers don't know what to do with it, bumping up the deadzones and calling it a day. I'm not too knowledgeable about what's happened in that field, but the matter of fact is that N64 software actually makes use of the stick's full range and gives you much a more complete analog control, if not immersion.

>> No.2635686

>>2635653
>That processor isn't enough to handle Quake
http://gamesystemrequirements.com/game/quake

>Minimum system requirements:
>CPU: Intel Pentium(R) 75 MHz processor or better

Sorry my friend, but it literally is enough according to id software.

>> No.2635928

>>2635675
I always just felt that turning and looking about in Goldeneye felt kind of slow.

>> No.2636045

Agreed. tried to play it. fuck me.

>> No.2636058

>>2633696
Console plebeians, it's the best they had then

>> No.2636063

>>2636058
All PC had was Doom-clones

>> No.2636065

>>2636063
Is that supposed to be bad?

>> No.2636068

>>2636065
The lack of innovation was stale by 1997.

>> No.2636071

>>2636068
You really don't seem knowledgable about retro pc shooters

>> No.2636074

>>2633759
my hands still remember reflexively how to play, probably because I played Goldeneye as a kid as much as kids today play CoD

>> No.2636084

>>2636071
Yes, please enlighten me about all the innovation happening with PC shooters in 1997.

>> No.2636085

>>2635657
NOLF was awesome, good taste op.

>> No.2636087

>90 posts in a goldeneye thread with nobody mentioning bond's weird stretchy mouth

And now I've ruined it.

>> No.2636090

>>2635657
Why not play them both?

>> No.2636097

>>2636087
You mean Pierce Brosnan doesn't normally look like that?

>> No.2636127

Did anybody ever get this game to work well with mouse input emulating the control stick? I played around with those settings on a portable version of P64 around 2008 I found on a computer at my highschool. I haven't emulated the N64 since because shit just doesn't work for me.

I couldn't get it to work perfectly but I was able to get through the first couple missions mapping the C keys for movement to WASD and having the stick mapped to my mouse for aim.

It was the closest I've ever seen to playing the original game with modern fps controls. No idea if that has gotten better and it could have possibly been absolute shit and I'm remembering it based off my 15 year old self's judgement.

>> No.2636135

>>2636071
>seriously guys, PC was the MASTER OF FPS in 1997
>we had Quake... and some Doom clones... and Quake...

>> No.2636140
File: 235 KB, 500x324, 1439804173669.png [View same] [iqdb] [saucenao] [google]
2636140

>>2636063
>Half-Life is a Doom clone
>Blood is a Doom clone
>Duke Nukem 3D is a Doom clone
>Space Hulk is a Doom clone
>Redneck Rampage is a Doom clone
>Marathon is a Doom clone
>Powerslave is a Doom clone
>Rise Of The Triad is a Doom clone
>Terminator Future Shock is a Doom clone
>Killing Time is a Doom clone
>Witchaven is a Doom clone
>NAM is a Doom clone

>> No.2636142 [DELETED] 

>>2636063
>doom clones meme

>> No.2636148

>>2636140
Add Dark Forces to that list.

>> No.2636150

>>2636140
Half-Life was released 15 months after Goldeneye

>> No.2636171

>>2636150
Most of the games on that list are one to two years older than Goldeneye or released after Goldeneye. Only Blood and Redneck Rampage were released for PC in 1997.

>> No.2636176

>>2636140
All those games may as well be Doom clones compared to Goldeneye.

Goldeneye was so inventive, so innovative, so radical, played so differently compared to other shooters of the time and was so ruthlessly copied that youngins may have difficulty comprehending what a huge leap it was.

Here's a good example, some footage from Goldeneye: https://www.youtube.com/watch?v=HeLH_ztsjcw

The last significant non-console based FPS released before Goldeneye, Marathon Infinity: https://www.youtube.com/watch?v=l1maOWmpFV8

>> No.2636179

>>2636176
I'll also include Blood and Redneck Rampage just so nobody gets too offended of the significance comment.

https://www.youtube.com/watch?v=KJsmi4JZqYg

https://www.youtube.com/watch?v=utURQJInO9c

>> No.2636230

>>2636176
>was so ruthlessly copied
No, Goldeneye wasn't really copied, sadly. That's why it's still a fun game to play--other than helping popularize headshots, only a few game took inspiration from it, so it still has features that are rare to see today (Perfect Dark even more so).

>> No.2636270

>>2633829
>e fact that it was an FPS game that even had split-screen multiplayer was considered pretty special and unusual back then.

Split-screen multiplayer was actually pretty damn common back then. Not for an FPS game though, but no one gave a shit about FPS games on the console at the time.

>> No.2636285

>>2636270
In all fairness, it is hard to give a damn since up until 1997 most console FPS games were gimped ports of PC titles.

>> No.2636302

>>2636285
Exhumed came out in 1996 and it was way superior on consoles, the PC port ended up being gimped.

>> No.2636346

>>2636302
>Exhumed came out in 1996 and it was way superior on consoles

No it wasn't. People only suck the console port's dick because it was a Metroid styled game but as one of those it was awful.

>> No.2636350

>>2636302
I did say most, not all. There was also minimal fanfare around the original Sega Saturn release.

>> No.2636680

>>2635234
A joke perhaps?

Goldeneye blew away Quake in almost every conceivable aspect.

In Quake you have a couple of monsters with a few different moves, Goldeneye is vastly superior in almost every conceivable way. There were objectives, there were human enemies that had reactions, there was story to it. Quake is/was good, but it's in no way comparable to Goldeneye.

Also, hf to the shitlords comparing $2,000+ PCs with a $250 console (down to like $150 after like a year or two).

>> No.2636694

>>2636680
Quake was more fun to play. It was faster and more rad.

Also, a Pentium 90, which would run the game at a high framerate also didn't cost 2,000 "after a year or two".

>> No.2636715

>>2636694
I disagree and think Goldeneye is more fun. .

You realize the N64 easily ran Quake 64 with a high framerate and never any slowdown? It was a quick and easy port, very little fuss or hype, because Quake just isn't a brilliant game. It just happened to be one of the best on PC at the time.

The PC types coming in assuming how PC games are and were always superior than consoles because that's the rule misunderstanding what it was like in 1996. It would cost you many times more to get a PC in that time. The PC player is taking on an unfalsifiable argument, because he can just cherry pick any graphics card and specs he wants, and then say that with this graphics card you only need a pentium 90. The fact is that graphics cards at the time were more concerned with rendering "graphics" and photoshop and video editing than gaming, because gaming was not such a huge industry then while imaging professionals were starting to embrace computers but imaging and video was still slow on them. They weren't focused on gaming like most are today. Now PCs are different and tailored for gaming from the start.

PC gamers fail time and time again to get the most fun from their generation and from their money because they think only in simplistic terms and their "PC master race" idea that is a figment of their imagination.

>> No.2636717

>>2636680
Everyone please ignore.

>> No.2636748

>>2636694
>Also, a Pentium 90, which would run the game at a high framerate also didn't cost 2,000 "after a year or two".

No, but they were still much more expensive in comparison.

>> No.2636805

>>2636715
I'm not a "PC master racer",though I am someone fortunate enough to grow up with one. I hate the GRAFIX AN BENCHMARKS cancer that the FPS genre spawned on PC.

Just arguing in favor of Quake, an older game that I enjoyed a bit more than Goldeneye.

>> No.2636872
File: 1.34 MB, 240x240, george-road-rage.gif [View same] [iqdb] [saucenao] [google]
2636872

>>2636179
>>2636176
>>2636148

>> No.2637486

>>2633948
>back then, it's all we had

This process of thought is only relative.

It's "all we had", because our parents weren't buying us fucking everything. If we were born in this day and age, Halo 5 would be "all we had", even though there were far older games, and many other games, on the PC or other consoles/systems that we never got to experience.

So saying "it's all we had" is either the defeatist out-look in an argument about nostalgia, or a faggot who's false-flagging.

Either way, fuck you, Goldeneye was great then, and still great now. Get a fucking RAM pack if you think it's unplayable. Or if you're referring to the controls, GET GOOD. The N64 controller is only hard to use if you're retarded.

>> No.2637496

>>2636071
>>2636084
>>2636058

Doom, Duken Nukem (not a Doom clone), Hexen (not a Doom clone), Quake, Turok 2 (it was on PC), Half Life, System Shock, Blood, Unreal Tournament, Star Wars Dark Forces (partially a Doom Clone but with its own unique technology), Thief, Strife, Descent, Marathon, Aliens Vs Predator, and Rainbow Six.

Fuck off.

>> No.2637501 [DELETED] 

>>2636176
>The last significant non-console based FPS released before Goldeneye

>Ignores Thief, Half-Life, and Rainbow Six

Congrats, you don't know shit about gaming, here's your trophy.

>> No.2637504

>>2637501
>before Goldeneye
>before

>> No.2637505

>>2636176
>all those games may as well be Doom clones compared to Goldeneye

>implying Goldeneye isn't a Doom Clone with russians

Sick banter m8

>> No.2637508

>>2637504
>before Goldeneye

Turok for Windows.

There. If that's not enough, then Strife.

>> No.2637514

>>2637508
>Turok for Windows.
...came out after Goldeneye.

>> No.2637517

>>2637496
Why did you quote the "in 1997" guy? Most of those games came out before or after that year.

>> No.2637521

>>2637514
>if that's not enough
>then strife

What, got nothing to say for that game?

>came out after goldeneye

The game itself still came out before Goldeneye, turkish cock.

>> No.2637525

>>2637521
The version that came out before Goldeneye was also on the N64, moron.

>> No.2637526

>>2637517
>needing this many restrictions for your generalized statement to be considered the slightest bit "true"

Okay, Star Wars Dark Forces 2

>and it's still fucking wrong

>> No.2637528

>>2637525
>The version that came out before Goldeneye was also on the N64

No fucking shit you turkish cock, what the fuck do you think the statement:

>The game itself still came out before Goldeneye

Means? Did they add some brand new never-before-seen addition to Turok for Windows? No? Then it's the same fucking game you cock-mong.

>> No.2637531

>>2637526
I didn't even make the statement, I was just wondering why you would quote someone asking for what else was released in the same year Goldeneye and answer mostly with games that don't fit that criteria.

>> No.2637543

>>2637531
>I was just wondering why you would quote someone asking for what else was released in the same year Goldeneye and answer mostly with games that don't fit that criteria.

Gee, I wonder if it has anything to do with replying to more than one person? Tell me Mr Wizard, what do you think?

>> No.2637545

>>2637528
It shouldn't even count as a point in favor of the PC if we're talking in terms of innovation. But frankly, it seems a waste of effort to argue with you.

>> No.2637553

>>2637545

>>2637526

>> No.2637627

>>2633696
I don't know. Played Unreal 1 recently, it was flawless. Maybe it's the control.

>> No.2637912

>>2636715
The N64 port was actually cut down in a number of ways. It had fewer levels, it was missing the NIN soundtrack due to the fact that it only used an 8MB ROM, the geometry in some of the levels was simplified, and all it had for multiplayer was 2 player deathmatch.

I have no doubts that the N64 could have handled much more, but the devs who did it were too cheap to use a bigger ROM, and probably too lazy to figure out how to implement a 4 player mode. Let's not forget that this port was also released some time in 1998, when Quake II was already out on the PC.

The N64 deserves a better Quake port, IMO. Since the source code for Quake has been released, I wonder if someone would be able to make a version that can run from one of those CDROM-based copiers. Quake on the N64 with 4 player splitscreen and CD audio would be killer, IMO. Maybe even throw in a high-res mode for the hell of it.

>> No.2637983

>>2633769
I thought the N64 controller worked fine. Turok 2 is still one of my favorite FPS games to play with friends. It might have something to do with the Raptor being so OP in multiplayer though. I love just jump on people's heads.

>> No.2637989

>>2633696
>downright unplayable
Not really. You just take it slower than most fps'.

I played through it properly for the first time recently, and I loved a lot of it, mainly due to being a huge Bond fan.

My only problem with it was some of the more cryptic points; not entirely knowing where to go, or missing a card key and having to search around a while for it. That said, that complaint is true of most fps games of the era, even ones I love like Dark Forces II: Jedi Knight.