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/vr/ - Retro Games


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File: 345 KB, 200x300, Unused Jump Strike.gif [View same] [iqdb] [saucenao] [google]
2624567 No.2624567 [Reply] [Original]

I always find the betas and pre-alphas so interesting.

There's something about such content that's just so mystifying to me.

Did you know the sword beam was originally intended to be in Ocarina of Time?

There was also a flip attack that was cut, here's the animation that remains.

>> No.2624569
File: 148 KB, 200x300, Unused Stab.gif [View same] [iqdb] [saucenao] [google]
2624569

There's also this bizarre low stab which is quite different from his usual stab attack.

>> No.2624572

If you don't already know about it you should look up the website cuttingroomfloor. I don't remember if it's a .com or .org. They have lots of great info about cut content there, and OOT especially has tons of it.

>> No.2624575
File: 622 KB, 200x300, Unused Spell Cancel.gif [View same] [iqdb] [saucenao] [google]
2624575

You could also apparently cancel spells.

>> No.2624580

Each medallion used to be its own spell, but it was scrapped early on

>> No.2624584
File: 127 KB, 200x300, running without shield.gif [View same] [iqdb] [saucenao] [google]
2624584

>>2624572
That's actually where I'm getting these gifs from
https://tcrf.net/The_Cutting_Room_Floor
Just didn't want to put it in the OP and be accused of advertising.

Also apparently running with your shield but without your sword was planned. for whatever reason.

>> No.2624590
File: 692 KB, 200x300, unused bow crouch.gif [View same] [iqdb] [saucenao] [google]
2624590

oh and crouching with your bow was also a thing at one point.

>> No.2624592

>>2624584
Reminiscent of the older games where it was either always active or a separate item

>> No.2624594

My favorite part of the beta oot content was that stalfos room from the commercials

>> No.2624602
File: 14 KB, 62x162, unused Impaled Woman.png [View same] [iqdb] [saucenao] [google]
2624602

There's this really graphic impaled lady that was cut from Duke3D

>> No.2624606
File: 1.46 MB, 1920x1080, Project64 2013-04-17 22-23-08-73.png [View same] [iqdb] [saucenao] [google]
2624606

>>2624594
Some of those rooms are still in the debug rom.

>> No.2624608
File: 935 KB, 1920x1080, Project64 2013-04-17 22-34-56-04.png [View same] [iqdb] [saucenao] [google]
2624608

When I first took this screenshot, I was not expecting there to actually be a Stalfos there. I nearly jumped out of my fucking chair when it popped up.

>> No.2624651
File: 955 KB, 360x360, SPOOKS.gif [View same] [iqdb] [saucenao] [google]
2624651

>>2624608
What do you expect? Skeletons are the spookiest beings in existence. Stalfos are fucking skeletons wielding swords and shields!

>> No.2624672

>>2624606
That's what I'm talking about. In fact, most of the beta jump attack/spin attack animations can be used with gameshark codes, similar to the arwing in kokiri forest code

>> No.2624715
File: 25 KB, 535x572, Crate guy's casino.png [View same] [iqdb] [saucenao] [google]
2624715

Crate guy's casino and seasdide town are on the same physical map.

>> No.2624730
File: 153 KB, 900x749, sm_art_devmap.jpg [View same] [iqdb] [saucenao] [google]
2624730

>>2624567
I've hacked a lot on Super Metroid. I discovered a room buried deep in the ROM with no door pointers referencing it (all other unused rooms _do_ have pointers). Found a dev map ages ago and much to my surprise the secret room was there, being the only change from the final design. I don't know if anyone else knows about it.

Check out the map. It's the room boxed in with red. In the final release it's the Lower Norfair room with the Chozo statue that drains acid right before Golden Torizo. The cut version is a narrow steep slope with thick columns and the Chozo is inaccessible (or not there, I can't remember).

I love hacking because you never know what dummied out treasure you'll find.

>> No.2624867

>>2624730
That's pretty interesting actually.

>> No.2624882

I could post that copypasta of supposed Zelda 64 beta content, but I'm pretty sure you all have seen it.

>> No.2624910

>>2624882
I haven't
Plus it's more content anyway so go right ahead.

>> No.2624921 [DELETED] 
File: 77 KB, 640x480, SotC Void.png [View same] [iqdb] [saucenao] [google]
2624921

Not retro but the unused contents of Shadow of the Colossus intriege me so damn much.

There's so many remnants of the old map designed to house the original 24 colossi, like for instance all these random areas way outside the map in the middle of fucking nowhere that have collisions.

Not to mention random rocks that are just floating in the void.

>> No.2624927

>>2624921
Don't forget the fuckhuge dam just floating in the void.

And something more along the lines of retro, the old Doom BFG was actually supposed to fire a shitton of red and green projectiles, but was deemed too taxing on computers of the time and was changed into the weird tracer system we have now.

>> No.2624928
File: 551 KB, 800x533, SotC unused Dam.png [View same] [iqdb] [saucenao] [google]
2624928

>>2624921
The one other interesting tidbit i'd like to share is this unused Dam at L2 just sitting there.

It's never visited in the game nor is it ever seen. I just wonder why wander would go there, would there be a colossus there? near it? it's so interesting why such a detailed set piece is just there with no purpose.

>> No.2624938

>>2624910
Just for you.

-Originally, for Zelda 64, the game designers started making a barebones re-make of A Link to the Past, because they had no script to follow, and they didn't know if they wanted Link as a child or adult, what temples to visit, etc.

-There were originally going to be 9 temples for Adult Link. 3 to ease you into the game, 3 that you learn magic spells in, and 3 just plain ol' hard temples. We ended up with 3 dungeons for child Link, and 5 temples for adult Link. The three dungeons for Child Link are completely seperate from the proposed 9 temples.

-Originally, the Temple of Time didn't house the Master Sword. It was going to be held in The Hall of Time, and judging by the screenshots, and design of the interior, it was going to be in Hyrule Castle. You probably would have gotten it during a segment where Ganon takes over the Castle.

-There is exit data suggesting that the Temple of Time was supposed to be in the Sacred Forest Meadow. It's quite possible that after they decided to move the Master Sword to the Temple of Time, it would be located in the Lost Woods, as that was the house of the Master Sword in ALttP. The Temple of Time, along with the Master Sword was also deep in the Lost Woods in TP.

-Originally, OoT underwent a variety of control schemes. In the beginning, there was the A+B era, where you used the B button as one big C-Button and the talk, open, etc. commands, the A button would house your sword, and the C-Buttons would control the Camera ala Super Mario 64. It was too hard to program the camera in though, so eventually we got the A+C design period

>> No.2624940

>>2624938
-The A+C design period used the A button as a big C-buton, the 3 C-Buttons functioned as they do in the final version, and the B button was your general talk, open, etc. command button, even though the B button never appeared on the HUD. This lasted the longest during the development of the whole game

-Near the end design, when Child Link was added, and OoT became what it is today, a new design scheme was implemented. It is the same as what we have now, except the A & B buttons were reversed. The change to what we have now happend just before release.

-Originally, the medalions could be equipped. While it's never explicitly been said what they did, it's assumed that the Forest Medalion (Wind at the time) would act like the Song of Soaring, the Fire Medalion would cast Din's Fire, and so forth.

-Cut dungeon/temple roll call? The Forest Temple was going to be an actual forest, instead of being based upon Hyrule Castle like today. If you want an idea of what it would look like, there's beta screen shots of adult Link fighting Gohma in a forest, with a white mist effect not seen elsewhere in the game. This is believed to have been a cut room in the original design of the temple.

-Fire Temple? It's located where Turtle Rock was supposed to be, but aside from that, it seems to follow the original design, but with a few of Turtle Rock's rooms thrown in. They're the rooms with the dark, rocky walls. The best example is the long hallway where you get the Boss Key.

-Water Temple? Half of its the original design for the Water Temple, and the other half is the Light Temple. There's a good explanation for why Dark Link was such an out of place mini-boss.

>> No.2624946

>>2624940
-The Spirit and Shadow Temples are based on their original designs all the way through.

-For some temples that became Frankenstein monster temples, the Ice Temple became the Ice Cavern and the Water Temple room in Ganon's Castle. The Wind Temple (at one point, the Sky Temple) became the Forest room in Ganon's Castle. The parts of Hyrule Castle that didn't make it into the Forest Temple became parts of Ganon's castle.

-Completely cut temples? There was originally going to be a Stalfos mansion based temple located in the Lost Woods that was prominently shown in trailers and screen shots. Two rooms of this temple exist in a Debug Rom for Master Quest. As for the 9th temple, we ALMOST know nothing about it. By almost, I mean that the Stalfos mansion was recycled into the Oceanside Spider House in Majora's Mask, and the Swamp Spider House appears to be based off a VERY beta temple from OoT, given the overall aesthetics of the place, and how it looks pretty similar to an early test room found on the Debug ROM of OoT.

-The script for the game was re-written three times during development. The first script was a quasi-remake of ALttP, and the second one is very similar to the final script, except there were some huge differences, such as Link being born in the city, having a friend named Aria that looks like Malon guide him around, Ganon being evil from the start, and there never being an Ocarina of Time.

-Beneath the Well in the final game houses some cut rooms of the Shadow Temple (Surprise!), but in the beta, it was originally the way to escape Hyrule Castle, kinda like in ALttP

-Originally, there wasn't going to be an Ocarina of Time in Ocarina of Time. The Ocarina was added in a little over half way through development, and quickly became the single most important item of the game

>> No.2624950

>>2624946
-How would you call Epona in the original game without an Ocarina? Reed Grass! Even in the final copy, there's an untextured model of Reed Grass, very similar to the kind used in TP to call Epona. The grass also shows up equipped to a c-button in some earlier screen shots

-Wanna talk more about untextured models hidden in the final game? There are musical notes, a beta Zora knight, and six coins with an N on the front. There's green, blue, red, purple, silver, and gold, suggesting that they were probably placeholders for rupees.

-In a recent Iwata Asks interview, Iwata and Miyamoto talk about the early, EARLY stages of Zelda 64. Some topics that were discussed included how you started the game in Ganon's Tower and jumped into paintings ala Mario 64, and how Miyamoto tried to make Zelda 64 a first person experience. All traces of painting hopping have been cut, but Phantom Ganon may be a subtle nod to it. As for the first person experience, it was cut because the crew put so much work into Link's models, and wanted to better show the differences between child and adult Link.

-There was a special fairy's fountain that had a unicorn shrine in the middle. Originally, you were supposed to get some sort of sword attack here. It was either the spin attack, or the blade beam. The great fairy was also supposed to be hot, not a freak like in the final version. Why they changed it is far beyond me.

-Yes, Link was supposed to be able to unleash the blade beam. Nobody knows if it cost magic, or was only usable at full health, etc. but it eventually got recycled into Majora's Mask as Fierce Deity's most overpowered attack

>> No.2624951
File: 20 KB, 407x600, Two_Moon_Jellyfish_-_Aurelia_Aurita_600.jpg [View same] [iqdb] [saucenao] [google]
2624951

>>2624730
I found it by examining all the room headers and mapping out where the level data pointers pointed to. Since all level data is compressed, I mapped out how big each compressed room was by running it through the decompression algorithm. The room data is contained in a (rather large) contiguous region of memory, with only one gap in the data.

Curious, I loaded up the game, entered a room with a compatible door transition (right to left), edited the room header to point to the gap in memory, and walked through the door not knowing where it would go. I got pooped out Being John Malkovich in the mysterious room.

I do have to mention that there is a debug room elsewhere in the code used to test Samus-block iterations I never located, so I guess there are two unlinked rooms, although that one has been known about for a while. As far as I know there is no door in the debug room, so it may be inaccessible unless loaded with some suppressed debug code (speculation) or maybe it's room header is in a weird spot I never located.

Sadly, I don't know where my notes went. I would have to remap all of that junk to get back to the room. Maybe again one day.

>> No.2624953

>>2624950
-I keep referencing Hyrule Castle like you were supposed to actually go inside it. This is completely true. At one point, you were supposed to venture in, and fight Darknauts (Yes, actual darknauts). The interior of the Castle was completely cut and recycled though.

-You were originally supposed to be able to unfreeze Zora's Domain, the idea was scrapped though.

-You remember the creepy girl in the forest during the trading quest that you give the mushroom to? Her name is Fado. In the manual, she's the only Kokiri besides Mido and Saria to have names, and she has her own unique model. Her name is also never mentioned in game. She's believed to have been the sage of Wind, back in her early days. In Wind Waker, there is a Kokiri boy named Fado who plays the fiddle, and is the sage of Earth.

-I haven't even touched Zelda 64DD, so lets get on that.

-People say the OoT they got was a major thing in gaming when it was released, because of how massive it was. Zelda 64DD would have shat all over that. Hyrule field was going to be covered in trees and vegetation, cliffs, all kinds of shit. Most of it was cut due to massive FPS drops, and it all got in Epona's way, making her very hard to control.

-Walk on sand? Footprints stay. Cut a sign? Stays cut and on the ground. Even after resetting the console. Every thing you did would stay like it, and only change after time passed, such as waiting for grass to grow, people to buy/make new pots, and repair signs.

-After the 64DD was a confirmed failure, Nintendo decided to release Zelda 64 on a cartridge, and produce a 64DD expansion pack. If that had gone through, Ocarina of Time would not only still be regarded as the greatest game of all time, it would single handedly lower every further video game's score by 60%. Here's why:

>> No.2624957

>>2624953
-The add-on itself actually got pretty far in terms of work. If you boot up a Japanese v1.0 cart of the game with a 64DD attached to your N64, the game would refuse to boot, and a warning screen that said (in Japanese) "Disk Read Error. Please power off the Nintendo 64, and make sure the Ura Zelda game disk is inserted correctly into the Nintendo 64 Disk Drive".

-It's possible in every version of the game, with a gameshark, to convert your save to a 64DD compatible one. Remember in Majora's Mask when you save at an owl, and on the right of your save file, there's an owl head on a separate bar kinda connected to your save? Well it makes your save look exactly like that, except instead of an Owl head, there's the word "DISK". Also, your save is greyed out, and unplayable, uncopyable, and undeletable.

-Enough boring shit. Wanna know why Ura Zelda would forever cement itself as the greatest game of all time? MODDING TOOLS. You would be able to, on your PC, design new dungeons, and play them through the expansion disk. You would also be able to upload your own temples, and let others download them, kinda like Little Big Planet today. Nintendo would also release bonus temples as time went on. Ura Zelda was also supposed to add in a shit ton of new magic items, magic spells, and regular items. Also, try an extended overworld with more towns on for size. Whenever someone says Master Quest is Ura Zelda, they are wrong. (Except for the redesigned temples. That was something confirmed for Ura Zelda).

-Also, in OoT's coding, there's data for an enemy Arwing, used to test the Z-Targeting system, and the Ice and Wind Medallions. In Majora's Mask's coding, there's evidence pointing to a fishing mini-game that was cut.

-Volvagia uses the same coding as the Arwing for how it flys around the boss chamber

>> No.2624968

Am I the only one who has an eerie sense of dread from a 'dev' perspective on released games? I don't know why, but things like looking at Mario Galaxy levels in a map editor (sorry not /vr/) or looking at T-posed models just really creeps me out.

I don't know why this is, but I'm also bothered by toys in their packaging and by cardboard cutouts of celebrities, and to a lesser extent, store mannequins.

>> No.2624972
File: 544 KB, 1354x695, Dark Link HW.png [View same] [iqdb] [saucenao] [google]
2624972

>>2624940
I always wondered why of all places they'd put Dark Link in the fucking water temple.

The light temple would have made much more sense or hell they should have just moved him to the shadow temple since it was actually in the final game.

>> No.2624974

>>2624957
I've always read about Ura Zelda and it makes me so pissed off. Fuck, even the beta footage with shitty HUD makes me think it could have been a way better game. It would have been just like the original legend of zelda

>> No.2624975

>>2624968
I guess it's taking something that feels so alive and turning it into an empty shell of itself.

>> No.2624979

>>2624950
>1st person OOT.
Glad this didn't happen because to 10 year old me that would have made the shadow temple even scarier than it already was.

>> No.2624989

>>2624921
SotC was supposed to have 24 colossus, finding out about their deleted remnants absolutely amazes me, like their ghost still haunt the source code or something, lol.
https://youtu.be/5Do_0aWpYeo

>> No.2624994

>>2624975
Perhaps so, almost feels like some form of imprisonment.

>> No.2624995
File: 47 KB, 640x480, Dionin.jpg [View same] [iqdb] [saucenao] [google]
2624995

>>2624989
Stuff of nightmares.

>> No.2625001
File: 2.72 MB, 230x173, SPOOKY CHOKE.gif [View same] [iqdb] [saucenao] [google]
2625001

>>2624979
>Facing dead hand in first person.

>> No.2625021

>>2625001
>Beating Jabu-Jabu's belly and Ruto suddenly pops up in your face
She scared Link so bad he fell off the log, imagine seeing what he saw

>> No.2625034
File: 1023 KB, 1318x1128, princess_ruto.jpg [View same] [iqdb] [saucenao] [google]
2625034

>>2625021

>> No.2625170

>>2624972

You can see your reflection in water.

>> No.2625231
File: 21 KB, 146x180, sid02.png [View same] [iqdb] [saucenao] [google]
2625231

The amount of unused content in the arcade game Daraku Tenshi makes many people believe the game released was nothing short of a beta.

http://www.unseen64.net/2008/09/15/daraku-tenshi-beta-analysis/

>> No.2625236

I'm really pissed about OoT now. I feel that if it was the game it was originally going to be I actually would have liked it.

>> No.2626117

>>2624938
>>2624940
>>2624946
>>2624950
>>2624953
>>2624957
Holy shit, I wrote all of that years ago. Do you guys want me to open up my archive and find some more shit to post? I remember going over a lot of Pokemon info

>> No.2626126

>>2626117
Do it!!

>> No.2626171
File: 62 KB, 450x600, 1256046603941.jpg [View same] [iqdb] [saucenao] [google]
2626171

-The original Pokemon have been redesigned 3 times. In the original Red & Green Japanese releases, they looked less kid friendly, and less... plastic, if you know what I mean. For Japanese Pokemon Blue, and our Red & Blue, they were redesigned to appear a bit more like the anime. For Pokemon Yellow, there was a massive redesign, and almost all the Pokemon looked exactly as they did in the anime. Except Mewtwo. He still looked ugly as shit.

-Originally, we were supposed to get Pokemon Green with Red & Blue, but Nintendo didn't want to flood our market with three games that were essentially the same (the irony), so they stuck with Red & Blue, as they are common opposing colours

-There was supposed to be three playable characters to choose from in Red & Blue. Aside from the main character, you could choose to play as your rival, and a female trainer (If you've read the manga, it was essentially the character Blue.)

-The female trainer was axed due to memory limitations, and Nintendo felt that the rival was more badass, so they opted to not have him as a playable character.

-There were originally going to be 255 Pokemon for Red & Blue. As the game was nearing completion, there were only 180 final designs. Satoshi Taijiri decided to use 150 for simplicity, and right before release, decided to sneak Mew in the game. This was after the debugging process, making it quite risky.

-Mew was the first ever Pokemon copyrighted, even before Pokemon itself. This is because Mew was the first Pokemon designed, and is Taijiri's favourite.

-Gold & Silver were originally going to be called Pokemon 2: Gold & Silver. The 2 was dropped.

-Playing your Gold or Silver on your old school black & white GameBoy? Then you wouldn't get a bike. Instead, you'd get a skateboard. This idea stuck though, because in the manga, Gold is frequently seen riding one.

>> No.2626173
File: 43 KB, 500x281, tumblr_nfk683h4Gj1t7ughxo1_500.jpg [View same] [iqdb] [saucenao] [google]
2626173

-Water Blue and Thunder Yellow were proposed remakes along with Fire Red & Leaf Green. Since they couldn't bring anything new to the table, they were axed

-Pinsir was meant to evolve into Heracross in Gold & Silver, but the idea was dropped, because they were too subtly different around the horns and eyes

-The very first Pokemon programmed into the game was Rhydon, who was followed by Kangaskhan, Nidoking, and Clefairy. This is why when you're looking at the hex values for the first two gens, they're 00, 01, 02, and 03 respectively, instead of Bulbasaur, Ivysaur, Venusaur, and Squirtle.

-Azurill, Wynaur, Keckleon, and Latias (with Latios' design) were proposed for Gold & Silver, as they were a part of the original 255. They were axed so Gold and Silver would get a nice clean 100 new Pokemon, instead of 104. That doesn't sound anywhere as nice for marketing.

-Pokemon in Gen 1 were programmed with some of the features they have in Gen 2, such as genders, pokerus, shinyness, and held items. The execs thought they would make the game too meta and "unfun", so the team made them hidden or removed them. When Gen 2 rolled around, they unhid and readded the values, so the sequel wouldn't just be the exact same game in a new map.

-Aside from the above, there are STILL unused hex values in the first 2 gens, pointing at natures and abilities, which would be introduced in Gen 3.

-Remember the honey trees in Diamond and Pearl? They were planned for Red & Blue, then Gold & Silver, then Ruby & Sapphire.

-Ever wondered what happened to the Pokemon you or your rival didn't pick in Gen 1? Oak was supposed to get it. Oak has three battle teams programmed into Red & Blue, based around the unpicked Pokemon. His team is the hardest in the game, even stronger than the championship battle against your rival, suggesting he was the ultimate optional final boss. In Yellow, his teams are tweaked to be even stronger, but are still unused.

>> No.2626175
File: 633 KB, 650x667, 1405250944077.png [View same] [iqdb] [saucenao] [google]
2626175

-Ape Inc. and Creature's Inc. are the same company, just with a name change. This matters because there's quite a bit of overlap between Pokemon and Mother, pic related.

-Rotom is probably based off Pulseman, the main character of the Sega Genesis game created by Game Freak.

-The original design for the Pokeball? A translucent pink top, and an opaque white bottom. There was to be no button or "band" in the middle, connecting the two parts. The top would just separate entirely from the bottom. Much more like a capsule, which was the original idea.

-While not visible without using a hex editor, you and your rival have default names. If you manage to skip past the into where you name yourselves, your name is NINTEN, and the rival is SONY.

-There's an unused trainer class in Gen 1 called "Cheif". It was probably a rocket executive, as the chief is referred to by certain trainers in the Silph Co. building.

-Originally, you were supposed to carry your badges and Pokedex in your bag, and you were able to use your Pokedex in battle, just like Ash in the anime. This was scrapped because 8 useless items wasting space in your bag is kind of cruel, and the Pokedex would cause all sorts of graphical glitches, while being completely useless in battle.

-There is a surfboard item you can hack into your inventory in Gen 1, that allows you to surf without a Pokemon. You can also use it without having the proper badge.

I'll dig around some more and see what other info I can find on other games

-There's a beta map of the Safari zone in the final games of Gen 2, but it's a single unfinished room.

-Pokemon Ruby & Sapphire have updated Gen 2 music in their code, along with beta sprites of Team Rocket members.

-There was a cancelled Pokemon game for the Nintendo 64DD called Pocket Monsters RPG. We know absolutely nothing about it, except that it may or may not have been an early Pokemon Colosseum

-There is also a cancelled Pokemon Picross game, but that's not really a big loss.

>> No.2626181
File: 196 KB, 500x415, tumblr_maql0nvdvJ1r5gbruo1_500.png [View same] [iqdb] [saucenao] [google]
2626181

>>2626175
>This matters because there's quite a bit of overlap between Pokemon and Mother, pic related.

Fuck off, it was supposed to be this picture

>> No.2626212

>>2626175
>>2626173
>>2626171

So many of these are blatantly false. Why are you reposting shit?

The skateboard, for example, can only be accessed by cheating, Poliwag is Tajiri's favorite, etc.

>> No.2626247

>>2626212
>The skateboard, for example, can only be accessed by cheating
Okay? Doesn't change the fact that playing on an original Black & White Game Boy was how you were supposed to get it before they cut it. You realize this is a cut content thread right?

As for the Mew thing, I thought I updated my big .txt, but it was Shigeki Morimoto's favourite Pokemon. What else is "blatantly" false?

>> No.2626256

>>2625236
I thought the game we eventually did get turned out fine. The N64DD taking forever really threw a wrench into the development though.

>> No.2626332

>>2626117
Please do so!

>> No.2626365

>>2624957
>>2624953
>>2624951
>>2624950
>>2624946
>>2624940
>>2624938

I think a lot of this is bullshit and speculation. The lack of sources only helps to further my suspicions.

>> No.2626367

>>2626171
>There was supposed to be three playable characters to choose from in Red & Blue. Aside from the main character, you could choose to play as your rival, and a female trainer (If you've read the manga, it was essentially the character Blue.)
>-The female trainer was axed due to memory limitations, and Nintendo felt that the rival was more badass, so they opted to not have him as a playable character.

This is completely false. A female character was planned; you would have been able to choose your gender. You were never able to play as your rival.

>> No.2626372

>>2626365
Sources are all The Cutting Room Floor, Unseen64, ZSO site archives, and Z64 site archives (I think it was Z64. It was the site that Cendemos and/or cooliscool was big on after the huge ZSO fallout.)

>>2626367
The idea for playing as Green was scrapped really, REALLY early during the conceptual phase.

>> No.2626373

>>2626171
>This is because Mew was the first Pokemon designed, and is Taijiri's favourite.

Also false; I believe it was Rhydon who was the first.

Seriously, most of this is bullshit so I'm gonna stop now.

>> No.2626380

>>2626373
Mew was the first Pokemon designed by Taijiri years before Pokemon was even conceptualized. Rhydon was the first Pokemon programmed into the game. There is a difference.

>> No.2626463

Miyamoto originally wanted some sort of feature that would've allowed you to "date" the various girls in OoT. However, this idea never got any further than discussing it with others.

>> No.2626470

>>2626463
Speaking of love connections in Hyrule, why does Nintendo keep putting all these amazing small town girls in that would be perfect for Link then never expand upon it ever again?

I'd really like to see an RPG with strict sequels. Like, characters age throughout the series, things that happened in previous games hold true to the next, et cetera.

>> No.2626486

>>2626463
With the time skip forced by the Master Sword that probably would have been a little awkward.

>> No.2626496

When A Link to the Past was Zelda III in development, Miyamoto wanted Link to have party members, the most fleshed out one conceptually (aside from Link) being a fairy that the player could send into inaccessible places as reconnaissance. This was part of his plan from making the first game, and the Fairy spell in Zelda II is the remnant of an attempt at that.

This is less so cut content as opposed to a what could have been musing, but the Legend of Zelda was originally going to be a level editor, but that was thought of as too expensive so it was then just going to be a series of dungeons the player could explore, but then that was changed at some point when Miyamoto and a few others on the team decided that they wanted to find a way to connect the dungeons together, so they made the overworld. It was also Miyamoto's decision to put the sword in the cave at the beginning, because he thought that it would better teach the player about exploration and its rewards.

>> No.2626501

>>2626470
That eventually faces diminishing returns and the "canon" becomes so set in stone that it would be hard to really change things up between games and have progression for characters that isn't stupid like in DBZ.

>> No.2626513

>>2626486

Presumably, you would've dated them as future Link.

>> No.2626526

>>2626513
It's not like you couldn't have done things with as Young Link. I mean, it wouldn't be dating stuff, but you could do other things.

>> No.2626549

>>2626501
I suppose you have a point

>> No.2626561

>>2626513
That would have made the game a lot sadder. Although that's assuming that everything else about the game's story was set in stone, which it probably wasn't at that point.

>> No.2626697

Technically not really retro considering what became of the game but still interesting:

https://www.youtube.com/watch?v=ANmY2QtZnIM

>> No.2627029

Super Smash bros wasn't originally planned to be nintendo characters duking it out.

It was going to be it's own thing before nintendo realized a new IP filled with literally whos wouldn't sell

Plus they thought it was funny putting all these "Child friendly" characters together and having them beat the shit out of eachother.

>> No.2627054

>>2627029
>It was going to be it's own thing before nintendo realized a new IP filled with literally whos wouldn't sell
Yeah, that's why they decided on Nintendo characters. It's the same way that Archduke Ferdinand was born one day and that caused WW I.

>Plus they thought it was funny putting all these "Child friendly" characters together and having them beat the shit out of eachother.
When Sakurai showed his build with Mario and I think Pikachu fighting, the higher ups were horrified.

Here's some real fun facts about Smash Bros. for the nice people:

Sakurai chose the gameplay style he did because he wanted to do a completely different fighting game style than 2D Capcom/SNK styled fighters that everyone was making at the time, the first character programmed into the game was Captain Falcon (although he wasn't Captain Falcon at this point, just a generic test character), and while Sakurai and his team knew that a localization was possible, none of them actually expected it, nor it to become the success it became.

On the side of cut content, Final Smashes were supposed to debut here (confirmed by Sakurai in an Itwata Asks interview), and in the game's ROM data, there are a ton of sound clips related to final smashes, such as Captain Falcon yelling "Blue Falcon!" and Ness yelling "PK" and "Starstorm" as two separate soundbytes.

>> No.2627069

>>2624606
That reminds me of the boss room for Blind in LttP

>> No.2627158 [DELETED] 
File: 3 KB, 101x94, Cell Games Announcer.png [View same] [iqdb] [saucenao] [google]
2627158

Attention, Time Patrollers of /dbg/! The weekly Cell Games registration is now open!
Up to 23 slots are available!

Please submit your name and a picture of your character in 90 x 90 pixel format! Although this isn't required it just makes it easier for me.
Up to two tributes can be entered per person! This includes CaCs and DB series related characters.

Previous Hunger Games Champions:
Yamcha
Mira
Statistics Man
The Gohan Army
Yamcha
Salza
Alice Imai
Broly
Cell-X
Lewd Kai of Time

Lastly, good luck and have fun!

Y'know i'm tired of sitting on the sidelines and sending my CaC in to do the dirty work, Today I shall sign up myself!

>> No.2627254

>>2626697
That looks fantastic for the PSX

>> No.2627341
File: 62 KB, 400x403, LinkGanonBattlesmall.jpg [View same] [iqdb] [saucenao] [google]
2627341

>all of this beta OOT talk
FUCK
I WANT IT DAMN IT
REEEEEEEEEEEEEEEEEEE

They should release a version with all this BS.
pls

>you will never play a remade OOT for Nintendo's new console (remade as in Zero Mission remade, not just new graphics)
>if you did, it would be gay and not match the tone of the original OOT anyway

>>2627158
wrong thread you meme

>> No.2627376

>>2627341
He posted that two hours a go and immediately deleted it, and NOW you're going to give him shit?

>> No.2627379

>>2627254
There's a bunch of early PS2 footage mixed in, along with fmv. The PS1 was not capable of some of those draw distances and lighting show in the latter half of that.

>> No.2627384

>>2627376
I didn't see it 2 hours ago

>> No.2627406

>>2627341
embarassing post, bra
>REEEEE
>I WANT IT
>FUCK FUCK FUCK FUCK

>> No.2627421

>>2627379
Yeah, I forgot to bring that up. Still looked pretty decent for an early proto, although admittedly there are still other better looking games on the system.

>> No.2627439

>>2626463
This reminds me of some kid in elementary school that claimed that he found a way to fuck Princess Ruto after you beat the game.

>> No.2627441
File: 20 KB, 400x300, Kakuto-Geemu Ryuoh.jpg [View same] [iqdb] [saucenao] [google]
2627441

>>2627029
>>2627054
here's a screenshot
it was originally supposed to be a game called Kakuto-Geemu Ryuoh (格闘ゲーム竜王), translates to Dragon King: The Fighting Game. Before it became smash bruthas

>> No.2627442

>>2626117
Yep, please go on.

>> No.2627445

>>2627406
*holds up spork*

>> No.2627450

>>2626470
Go do your stupid waifu shit elsewhere, leave the Zelda series alone.

>> No.2627457

>>2627450
Shut the fuck up, you stupid nigger. The post I was responding to was specifically about love connections in Hyrule. I wasn't supporting it or condemning it, simply asking why Nintendo bothers putting these female characters in never to be seen again.

>> No.2627462

>>2627457
>I wasn't supporting it or condemning it
Nice cop-out, faggot. GTFO with your stupid waifu simulator bullshit you pathetic fuckstain.

>> No.2627474

>>2626212
Most of the shit in >>2626173 is true. Only thing I really question is Water Blue and Thunder Yellow along with Shinyness, Natures and Abilities being planned from Gen I.

Hell, you can even prove that Held items were intended from the start, since some Pokemon have different held items based on where you catch them, the only way to get the Twistedspoon in GSC is by trading a Kadabra that was caught in Yellow to GSC, it can't be an Abra, because Abra will give a TM. Same with the Light Ball, you can only get it by trading the starter Pikachu from Yellow, a Pikachu from Red or Blue will be holding a different item (pretty sure it's a regular Berry).

>> No.2627510

>>2624968
uncanny valley anon

>> No.2627573

>>2627462
>Cop-out
>Waifu again
Go back to /a/, faggot.

>> No.2627783

>>2627341
>wrong thread you meme
while he memes all the while

>> No.2627893

>>2627573
>saying cop-out is somehow related to an anime board
What type of medicine do you take for your autism?

>> No.2627894

>>2625231
Man, am I happy to finally see Daraku Tenshi get a mention on this board.

>> No.2627896

>>2627893
Why, are you looking to treat yours? I'm sorry, I can't help you. I'm sorry you can't comprehend the concept of a response to someone else's post. Typically you try to remain on topic. I know you won't quite grasp that explanation, but your attempt at an insult was quite obviously a thinly veiled cry for help.

>> No.2627918
File: 50 KB, 720x540, bio10..jpg [View same] [iqdb] [saucenao] [google]
2627918

https://www.youtube.com/watch?v=9NLUzU8Z_NI

Resident Evil 4 started as a much more traditional RE game with the same control, it still stared Leon but he was dealing with stuff much more super natural than anything before or since. This RE4 may have changed the entire franchise is a different way compared to what RE4 ended up doing. Eventually it was scrapped and we ended up with the action horror game we have today.

RE0 was originally a 64DD game and the idea of the partner system came from the fact the cart based 64 had no loading. When they decided to go with GCN it took some fancy programming to get the swapping right.

>> No.2627928

>>2627896
You wanted a dating aspect in OoT, then you tell me I need to go back to /a/. You have autism, it's confirmed. Kill yourself, stop wasting my oxygen.

>> No.2627982

In Daggerfall, Bethesda originally intended the game to let you port your Arena character over. This would make a lot of sense for the story, as your character is supposedly a good friend of the emperor.

There was supposed to be a prostitute guild.

You could actually climb DOWN walls.

>> No.2628036 [DELETED] 

>>2627918
Do the various scrapped builds for RE4 count as retro?

>> No.2628078
File: 141 KB, 310x310, 1434920451076.png [View same] [iqdb] [saucenao] [google]
2628078

>>2626365
>I think a lot of this is bullshit and speculation. The lack of sources only helps to further my suspicions.

On the subject of the Super Metroid room. Sorry I don't have proof atm in the form of how to see this room. I'm still looking around for that document because it mapped out a large portion of the ROM and notated what was at those addresses, including all room headers, all rooms (minus the debug room), all music data, lots of graphics, and lots of disassembly.

No bullshit, and no speculation. Although not proof, I think the map supports the plausibility of my claim.

I'll see if I can figure out how to access it again. I'll post a PAR code or something that edits a compatible door transition somewhere to point to the mysterious room.

Btw guys, this site may not all be 100% true, but god damn it it's like pornography to me since I love to hack:

https://tcrf.net/The_Cutting_Room_Floor

>> No.2628880

>>2628078

Nah, I believe you when it comes to the room. I clicked on your post by accident.

>> No.2629193

>>2627928
So you are trying to imply that I responded to my own post with an observation? You have autism, it's confirmed. Kill yourself.

>> No.2631043

Devil May Cry was originally conceived as a Resident Evil game before being converted into a new IP.

>> No.2631295

>>2626380
No, Rhydon was the first Pokémon ever created.

>> No.2631758
File: 305 KB, 1284x522, starcraft_alpha_build.jpg [View same] [iqdb] [saucenao] [google]
2631758

Early starcraft beta

>> No.2631762
File: 73 KB, 640x480, sc-game1.jpg [View same] [iqdb] [saucenao] [google]
2631762

>>2631758
late beta

I wonder what event made them think "let's do it all over again!"

>> No.2632458

>>2627341
this isn't reddit

>> No.2632464

>>2631762
I always wondered why they had hit locations by individual unit and kept that in the display bar but it never effected anything.

>> No.2632470

>>2632464
Because part of a game is looking cool. Also it's a quick visualization of how damaged your unit is that is a little bigger than the unit's energy bar and easier to read than numeric values.

>> No.2632605

>>2626470
Arc the Lad series approaches that.

>> No.2633480

>>2632605
>Arc the Lad
I've always heard good things about this series. I'll have to check it out. Thanks, anon.

>> No.2633927

I was reading this thread, and the OOT was okay since there's a lot of reasoning behind it.

But then we get the Pokemon in here and there's just completely subjective and 10-year-old logic behind all of this. Remember the meme with the kid who spreads gaming rumors? He's right here. Just a lack of intelligence or knowledge of business development in general.

For example, red and green (almost) are complimentary colors on a chemical color wheel, but red and blue are opposite on a human brain color wheel since we prefer and exaggerate warm hues. This is why when you examine paints or colored pencils, there are so many shades of blue and green, but orange is hardly its own color. Not the best example because they ad hues based on demand to draw, such as subtle shades of skin tones, but hopefully you have noticed this before. Graphic designers and marketing professionals advise different ideas. In the western world, water and fire duke it out. In Japan, where white represents death, things are different.

This takes a long time to say but my point is, there was no "secret" green game planned for North America. Similar very simple ideas explain plenty of cut content. Designing OOT on ALTTP so much, and then making a new spin, is far more interesting.

I'm not sure if we've been baited so hard but we both wasted our time so I'm going to play games now.

>> No.2634030

>>2626181
Those things under gen IV look nothing alike

>> No.2634627
File: 364 KB, 500x375, [Crying].gif [View same] [iqdb] [saucenao] [google]
2634627

>look at the cutting room floor's main page.
>See this
>"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." —Satoru Iwata, 1959-2015

>> No.2634734

Yoshi was supposed to be part of the Super Mario series ever since SMB
https://en.wikipedia.org/wiki/Yoshi#Origins

>> No.2634745

Doom 2's Map 10 Refueling Base was actually originally going to be E1M6 in the Doom alphas. It's the only Doom 1 level in Doom 2.

>> No.2636573

>>2634734
He was also originally meant to be rideable in super mario 64 but due to technical limitations it was cut.

>> No.2636598

>>2634745
https://www.youtube.com/watch?v=TnzRBZd5_uA

This was originally E1M2's theme in Doom 1.

>> No.2636626
File: 22 KB, 77x223, Ptolemaicboss.gif [View same] [iqdb] [saucenao] [google]
2636626

Metal Slug 5 is known for being released in a very rushed state, leaving a ton of sprites unused in the game. Pic related was supposed to be a boss(probably at the end) and there's also a huge stone turtle which was cut out.

>> No.2636639

The temple in SF2 had chests you could see but never reach in the water. Well japanese could reach it because they could search in battle.

They also contained shit.

>> No.2636642
File: 16 KB, 350x258, stoneturtle.gif [View same] [iqdb] [saucenao] [google]
2636642

>>2636626
Here's the stone turtle.

Another game in the series with a ton of unused content is Metal Slug X. If you use the debug DIPs, you can access 56 unused stages which include Metal Slug 1 levels with new vehicles and prototype versions of levels seen in Metal Slug 3. All of this is the reason why the meg count for this game is so much higher than Metal Slug 2 despite being a remix of 2 using only a few new sprites.

Here is a TCRF page on the unused stages:
https://tcrf.net/Metal_Slug_X_%28Neo_Geo%29/Unused_Stages

>> No.2636648

Super Mario 64 DS was originally intended to have a co-operative mode but why it was scrapped? who knows.

It may have been technical.
It may have been time related.
Nobody can ever truly know.
I would have fucking loved it though.

>> No.2636661
File: 16 KB, 256x232, f380mr.gif [View same] [iqdb] [saucenao] [google]
2636661

This unused dragon/reptile enemy was found a while back in Rondo of Blood, in the first level. I'm not sure what exactly it would look like, it would probably have detached neck segments instead of how it looks in pic related.

>> No.2636678

>>2636642
Looks like an AT-AT.

>> No.2636684

>>2636598
Fuck, meant E1M3.

>> No.2636724

>>2636642
>If you use the debug DIPs, you can access 56 unused stages which include Metal Slug 1 levels with new vehicles and prototype versions of levels seen in Metal Slug 3

If some of those levels are fully playable I'd love to see a romhack that adds them into the game.

>> No.2636752
File: 28 KB, 304x224, MSX_-_unusedarea31.png [View same] [iqdb] [saucenao] [google]
2636752

>>2636724
They aren't entirely complete. Some of the Slug 1 levels are almost there, but are missing enemies, features, or don't scroll right after a certain point. The Slug 3 levels are mostly unfinished.

There are also a few areas included which are completely unused in any of the games, like pic related.

>> No.2636817
File: 94 KB, 300x230, Medieval Helmet.png [View same] [iqdb] [saucenao] [google]
2636817

For some reason in the japanese version of Medievil sir daniel was given a helmet that he wears in all FMVs. He can also take it off and wear it through the inventory at will during gameplay although it serves no purpose other than cosmetics.

The loading screens were also given more images.

>> No.2636838
File: 4 KB, 55x55, Unused Lake Key.png [View same] [iqdb] [saucenao] [google]
2636838

>>2636817
Also on the subject of Medievil there's this unused key apparently meant to be used on the lake level before being scrapped.

>> No.2636906

>>2636817
I suppose it makes some sort of sense since he died with a helmet on.

But some part of me feels that maybe somebody assumed the Japanese would have a problem with a skeleton protagonist with bad teeth.

>> No.2636984

Due to Tomb Raider angel of darkness's rushed as fuck development it's a treasure trove of unused content.

take a look https://tcrf.net/User:WhoIAm/Lara_Croft_Tomb_Raider:_The_Angel_of_Darkness

>> No.2638498

>>2636661
Whoa, cool.

>> No.2638604

>>2636906
Not kawaii enough

>> No.2638624

>>2638604
> Implying Sir Daniel isn't moe as fuck

>> No.2638689
File: 1.35 MB, 230x428, FF9_CinnaVictory.gif [View same] [iqdb] [saucenao] [google]
2638689

FF IX's Cinna has a victory pose, even though you never see it in the game.

>> No.2639689

>>2624592
I want to say early versions of the game actually carried over the Link's Awakening item system where everything was mappable to A or B before they switched to the fixed A/B, mappable C system.

>> No.2640435
File: 524 KB, 500x322, Spooky.gif [View same] [iqdb] [saucenao] [google]
2640435

>>2624651

>> No.2642268

The earliest known build of duke nukem 3D

https://tcrf.net/Proto:Duke_Nukem_3D/LameDuke

>> No.2644437

Bump

>> No.2644513

>>2627918
>When they decided to go with GCN it took some fancy programming to get the swapping right.

They never got it right, fuck it all makes sense now..

>> No.2645065

>>2624957
Ura was never going to have modding tools. That was a mistranslation about the edited dungeons Ura was going to have.

And in the grand scheme of things, Master Quest IS Ura. It's not how it was originally envisioned, yes, but that's the way it is.

>> No.2645069

>>2626372
>Green
Green's the Rival, Blue is the girl

>> No.2645071

>>2626171
>This is because Mew was the first Pokemon designed, and is Taijiri's favourite.
While it's true that Mew was the first Pokemon designed, it's Poliwhirl that is his favourite.

>> No.2645579

>>2636906
>>2636817
it's because skulls and skeletons are considered as a bad omen in eastern asian cultures. It's one reason why they changed the look of the Undead race in WoW as well, reducing the sticking bones and shit on the models.

>> No.2645583

>>2642268
No, THIS is:

https://www.youtube.com/watch?v=AIswGsuk3gA

>> No.2645620

>>2631762

>I wonder what event made them [blizzard] think "let's do it all over again!"

There is actually a very interesting story behind this one.

Blizzard was developing Starcraft and were fairly happy with it until they showed up to the 1996 CES. There they saw a demo of an RTS called Dominion Storm by John Romero's Ion Storm. It pretty much blew the alpha build of Starcraft out of the water. The game had such good graphics that they could scarcely believe it was real...

So Blizzard pretty much scrapped their old build of Starcraft and started from scratch. They tried to make it less "warcraft in space" and more like this impossible nice looking game Dominion Storm.

The funny thing was that Dominion Storm was a complete lie. In reality Ion Storm was having huge production difficulties and didn't even have a functioning prototype. The gameplay they showed at the 1996 CES was actually spoofed footage with people pretending to play. When the game was finally released in a much lesser state than was originally shown, on the same day as Starcraft was released, it went on to sell only ~24,000 copies.

Essentially Blizzard fell for a bluff.... and ended up creating one of the greatest games of all time because of it.

>> No.2646491
File: 33 KB, 292x213, Stop 'N' Swop.png [View same] [iqdb] [saucenao] [google]
2646491

None of these items have an effect in-game; they were actually intended to be used in the sequel, Banjo-Tooie, by quickly swapping the cartridges after turning the power off, hence the feature's name. Unfortunately, due to technical limitations, the feature had to be scrapped - the feature depended on powered-off N64s retaining Rambus memory for 10 seconds, but newer models starting in 1999 reduced the time down to just 1 second, and attempting to swap one cartridge for another and turning the power back on within this time would be exceptionally difficult.

Rare reintroduced the concept in the Xbox Live Arcade release of Banjo-Kazooie: collecting the items both adds them to your inventory in Banjo-Tooie (which does away with the breakable N64 carts) and unlocks rare parts in Banjo-Kazooie: Nuts & Bolts.

>Unlocks rare parts in banjo kazooie nuts and bolts.
>Nuts and bolts
>NUTS AND BOLTS
https://www.youtube.com/watch?v=Sa8NREI_IPs

>> No.2646537

>>2631762
Probably the fact that that alpha shot looks like HR Giger dropped acid and tried to make a game while he was on it. It's seriously an eyesore.

>> No.2646545

>>2636648
Was so chafed getting a DS as a kid, thinking this mode was still in it, only to find out that they took it out without telling anyone. And then AGAIN when they pulled the exact same shit with NSMB. By the time they gave us real co-op in a Mario game I didn't give a fuck.

>> No.2647134

>>2646491
Also on the subject of banjo there was originally a mode in banjo tooie where a second player could play as bottle's evil spirit and possess enemies to hinder his progress.

https://www.youtube.com/watch?v=FAomSNoiEEA

With the use of action replay codes the mode is fully restored and quite functional the only enemies bottles can't possess are bosses. But he was originally intended to be able to control bossess as well but there wasn't enough dev time resulting in the entire mode being scrapped.

>> No.2648135

>>2646537
I would like a mod that restored those Warcraft-like graphics, I could pretend I was playing some obscure PC-8801 RTS. I'm a sucker for that cartoony stile honestly.

>> No.2650025

https://tcrf.net/Star_Wars:_Starfighter_(PlayStation_2)

>> No.2650069

>>2631758
I wonder if that alpha still exists somewhere...

>> No.2651350

>I saw Did You Know Gaming, the thread.

>> No.2651673

>>2651350
Well what's so wrong about that? I for one like their channel.

Atleast they don't try too hard to be funny like the other faggots they're paired with.
Hell even markiplier did a good job as a guest on the doom and Tf2 episodes.
I could see if it was gay theory or fagjin goombitch.


All in all did you know gaming isn't that bad and is actually somewhat informational.

>> No.2654502

>>2647134
That sounds fun as fuck they should have kept it is.