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/vr/ - Retro Games


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File: 341 KB, 841x741, CRASH-Air-Guitar.png [View same] [iqdb] [saucenao] [google]
2614354 No.2614354 [Reply] [Original]

Anyone want this guy back as bad as I do?

>> No.2614365

Back? What are you talking about?

>>>/v/

>> No.2614367

>>2614354
I dunno, there were three very solid games plus a kart racer, that's a decent run. You shouldn't say things like that, you'll summon a Kickstarter out of nowhere.

>> No.2614370

Seen the shit they put out now? No thanks,

>> No.2614420

>>2614370
You don't want Crash Bandicoot: The Movie?

>> No.2614432

https://www.youtube.com/watch?v=ppKXdJ0BVeg

There that should be more than enough for anyone.

>> No.2614435

>>2614354
Not really, after naughty dog sold the ip everything sans the gba games were terrible.

>> No.2614445

>>2614367
This. What do you want, Crash Bandicoot 06?

>> No.2614459
File: 720 KB, 1280x1024, ZafehouseDiaries_1_1280x1024.jpg [View same] [iqdb] [saucenao] [google]
2614459

>>2614367
Jesus h. Christ...I kicked and screamed about Steam, Orion, and whatever else crappy DRM-based distribution system was availlable for modern PC games. A friend of mine finally convinced me to play a an online game (It wasn't on Steam, but the things I had to do were not worth it), and he shows me this Kickstarter/Greenlight/"Please pay me to release the beta of my unfinished FPS survival game"-nonsense...what the hell is wrong with people? They complain about old-school game mechanics, but they are happy with this madness?

*rant over*

>> No.2614461

>>2614459
Pic not related, just old-man complaints in general.

>> No.2614503

>>2614459
The bigger game studios came up with microtransactions, so the Indie scene responded with the horribly broken pre-release model.

>> No.2614517

>>2614503
And none of them understand the point of Kickstarter anyway. They think that they're entitled to have their project (and personal hobbies) fully-funded by something called a kickSTARTER. This also stretches into the whole "why did Yu Suzuki lie to us" idiocy when fans found out that the $2 million goal for Shenmue 3 was never meant to cover the entire development cost of the game. The gaming blogs--I mean "journalists"--of course either didn't understand either or just decided to milk the retarded outrage for click traffic.

>> No.2614520

>>2614459
just pirate away, yarr harr fiddle dee tee

>> No.2615084
File: 711 KB, 301x302, 23590324876.gif [View same] [iqdb] [saucenao] [google]
2615084

Absolutely. There's a lot of concept art out there for the cancelled game "Crash Landed", or apparently another working title was "I Am Crash Bandicoot", which was going to be focused around Crash Bandicoot's origins. I want that back in development.

People are right, though. This should really be put on /v/ instead.

>> No.2615448

i just want more commercials of the guy in the crash bandicoot suit yelling through a megaphone at shit

>> No.2615498

I don't miss him one iota, but it would be interesting to see Sony's attempt at a mascot rise from the ashes.

>> No.2616181

>>2614445

There was never a particularly bad home console Crash Bandicoot game (there was a couple bad ones on the DS, and PSP ports are horrible).

They have all been perfectly playable, which I can't say for some modern Sonic games.

>> No.2616183

>>2615448
see
>>2614432
there were more than you think

>> No.2616189
File: 2.73 MB, 264x313, Thingken-of-fast.gif [View same] [iqdb] [saucenao] [google]
2616189

>>2614420

You don't want a Crash Bandicoot cartoon series? I do. Crash would probably act pretty much be like Scrat from Ice Age, and I'd watch the shit out of that.

>> No.2616334

>>2614432
>waving the metal wand around his behind was considered racy
SIMPLER TIMES

>> No.2616356
File: 980 KB, 2556x1703, Crash-Bandicoot-1.jpg [View same] [iqdb] [saucenao] [google]
2616356

Probably the only piece of Crash Bandicoot advertisement that I smiled at. Those TV ads were horrible, but on paper it's fun.

>> No.2618096

Bump

>> No.2618107

>>2614354
God no, those games were horrible. Looked super pretty but you're stuck on super tight rails the whole time and the actual game is boring as fuck. Exactly the same as they do with Uncharted now.

>> No.2620559

>>2616356
I miss when videogame ads focused more on humor than shoving the features in your face

>> No.2620568
File: 53 KB, 793x354, Crash.jpg [View same] [iqdb] [saucenao] [google]
2620568

>>2614354

No because his games were always shit and the people who liked them were usually autistic retards.

>> No.2620642

>>2620568
You sure showed us.

>> No.2620670

>>2616356
I just can't bring myself to a gaming mascot who shilled Pizza Hut:

http://youtu.be/NLbYMZoF3QY
http://youtu.be/XVAHUY5Goxo

I loved stuffed crust though.

>> No.2621101
File: 47 KB, 103x141, ugh.png [View same] [iqdb] [saucenao] [google]
2621101

>>2620568
>MUH POOCHEY

>> No.2621276

Who the fuck doesn't want this little badass fucker back?

>> No.2623065
File: 18 KB, 610x343, f42cbf811df751f3da2c00e4802629e70f231c7e63b25777cae93854ff3427c6_large[1].jpg [View same] [iqdb] [saucenao] [google]
2623065

Anyone seen this yet?

https://www.youtube.com/watch?v=6d5651XSuh0

I don't like it and I'm glad it wasn't put into the game, but it's interesting that these things pop up now, nearly 20 years later.

This would have ruined the nice balance that the first game has with light-hearted and silly levels like Hog Wild and the moody levels like Generator Room, and would have made the game an insipid typical 90's game like Banjo Kazooie or something (not hating on BK's gameplay, but the mood of the game).

>> No.2623075
File: 58 KB, 228x200, Smug firefox.png [View same] [iqdb] [saucenao] [google]
2623075

>>2620568

Keep telling yourself that, and keep touching yourself at night.

>> No.2623080

>>2618107

It's what happens when you play the games like a pleb, waiting for platforms and shit.

>> No.2623151

>>2614354
I'm not sure generic 3rd-person platformers are a common genre anymore, i dont think even indie games do that. He had some good post-Naughty Dog games too, I even enjoyed the Titans series they were doing.

I'm even hoping he'll be a Skylander at some point.

>> No.2623353
File: 2.91 MB, 640x352, 6459547346.gif [View same] [iqdb] [saucenao] [google]
2623353

>>2623151

> Skylanders

Fuck no, once that happens, we will not only see the worst interpretation of Crash to date (could it possibly be worse than Twinsanity Crash?), but we can also say good fucking bye to any chance of a proper Crash Bandicoot platformer.

We had one up until 2010, Crash Landed.

>> No.2624605

I miss crash... he was my favorite 3D Platformer ever

>> No.2625491

>>2620568
>I only had Nintendo growing up

>> No.2625558

>>2614354
Considering even ND dropped the ball at the third game then no, not really.

Also Crash looks more and more disgusting as systems get more powerful.

>> No.2626642
File: 2.28 MB, 139x235, 834523987.gif [View same] [iqdb] [saucenao] [google]
2626642

>>2625558

Not really, the art direction is strong enough to outlast lots of modern games, unless you're talking about the actual character. Then I'd agree. Crash looked best in Crash Nitro Kart, ironically the last game the character's original artist worked on.

>> No.2626690

>>2626642
Not that anon, but to me even the modern Crash design isn't as much of a fuckup as what Activision did to Spyro.

>> No.2626698

>>2625491

>if you don't like the Crash series, you are a Nintendo fanboy.

I'm a nintendoboy and I loved Crash.

>> No.2626721

>>2626698

Well, then you're a rare respectable person here on the /v/ boards.

>> No.2627905

>>2626698
you're a rare breed man

>> No.2627913

>>2614354
fuck no, i hate that piece of shit.

>> No.2627931

Oh yeah

>> No.2627975
File: 1.04 MB, 1736x1496, 234785683247.png [View same] [iqdb] [saucenao] [google]
2627975

>>2614354

It's sad, really.

Crash Bandicoot's games, the ones on the PS1 anyway, were brilliant, but if you look behind the scenes, Crash Bandicoot likely represents the absolute worst kind of relationship between developers and publishers in the same project.

During the first game, the person who did ALL the design work got fired because of some media leak he had nothing to do with. His concepts were also used in Crash Bandicoot 2, which is probably why NaughtyDog could make another platformer before having to resort to unrelated mini-games and recycled content (Crash Bandicoot 3), and he has been denied any credit for his efforts until just recently.

I don't even want to know what happened after NaughtyDog left. Crash Bandicoot has to be the most mishandled successful franchise of all time, and of course that couldn't last. So much potential that he was one of the biggest video game icons out there during the late 90's, even in Japan, while behind him was a never-ending civil war until Activision dropped Little Boy over it, but unlike Hiroshima, Crash Bandicoot will not rebuild.

>> No.2627996
File: 244 KB, 800x729, sonic the hedgehog video games sega sega genesis 1131x1032 wallpaper_www.wallpaperhi.com_43.jpg [View same] [iqdb] [saucenao] [google]
2627996

>>2627975
>Crash Bandicoot has to be the most mishandled successful franchise of all time

Even more so than Sonic?

>> No.2628026
File: 1.13 MB, 4000x4127, Eddy.jpg [View same] [iqdb] [saucenao] [google]
2628026

>>2627996

I don't know anything about Sonic's background, but at least it seems like Sega is still trying out things with Sonic, while Activision in 2010 straight up axed 2 Crash Bandicoot titles, which they greenlit, one of which looked like a real comeback for once. Sega acknowledges that Sonic has millions of fans and tries to hold on to them by releasing new content, Activision does not acknowledge the millions of Crash fans, and is currently just the dog in the manger.

Also, why does Sonic always get media attention in the form of "how to fix Sonic", while any media attention towards Crash is "keep it dead"?

>> No.2628123

oh man i remember when i was younger and i played crash bandicoot(i don't remember wish one) on my brother's ps1, that was the days :)

>> No.2628129

>>2627996
Yes because Sonic is handled too much by Sega.

>hardly any main story sonic games because of 06 disaster
>franchise still exists in the form of countless alternate universes that shouldn't exist ie (Sonic Boom but not retro)

>> No.2628131

>>2627913
Kill yourself

>> No.2628148
File: 10 KB, 182x277, do you get it.jpg [View same] [iqdb] [saucenao] [google]
2628148

I love Crash because his games are 3d platformers for people who hate 3d platformers, like me.

>> No.2628154

>>2628148
A lot of PS1 3d plats are like that, Pacman World was my shit back then.

>> No.2628156

>>2628148
I enjoy the Crash games and I don't care for 2D platformers much.

>> No.2628173

>>2628156

Same here, but I get what anon is saying.

Crash Bandicoot is set in 3D space, but doesn't wander aimlessly into big maps with little content.

Crash Bandicoot is a 3D platformer, but has the pacing and simplicity of a 2D one.

Crash Bandicoot has collectables but they are hardly needed to progress.

>> No.2628218

>>2614354

Why is he playing air guitar?

>> No.2628267

>>2626690
Poor Spyro. Still had it better than Crash.

>> No.2628268

>>2627975
>During the first game, the person who did ALL the design work got fired because of some media leak he had nothing to do with
wat

>> No.2628270

>>2627996
>Boom
Sonic is getting there.

>> No.2628320

Great games

>> No.2628327

>>2627975
You forgot to cite his name.

>> No.2628463

>>2614432
more games these days should be advertised as having "never before seen levels"

>> No.2628484

>>2614354
No

>> No.2628491

>>2628268
>>2628327

Oh yeah, David Siller. I'm on my phone now, so I can't post shit from the Untold Story Facebook page right now. I can post some later if this thread is still up.

>> No.2629037

>>2623353
Why does everyone hate Twinsanity but they fucking love Wrath of Cortex?

>> No.2629613

>>2629037

I dislike the presentation in both in general, but Wrath of Cortex at least tried to go bigger and more epic to some degree with more space levels, some slight orchestra elements in the soundtrack, the elementals as bosses, while Crash Twinsanity was just sitting there, being the shit Nickelodeon half-bred Saturday morning cartoon it was.

>> No.2629649
File: 67 KB, 472x960, Cortex Castle sketch.jpg [View same] [iqdb] [saucenao] [google]
2629649

I'll start posting pictures and quotes from the Untold Story page now.

"Charles Zembillas and Joe Pearson created the characters and backgrounds for the first Crash game. According to Jason Rubin, they were hired to "tweak the project"

>> No.2629661
File: 97 KB, 719x960, Ruins plan.jpg [View same] [iqdb] [saucenao] [google]
2629661

"Jason Rubin swore to me that there would be NO floating platforms in this game! NONE!!!
However, he wasn't responsible for the design and game-play either."

>> No.2629663
File: 83 KB, 711x960, Village secret plan.jpg [View same] [iqdb] [saucenao] [google]
2629663

>> No.2629669
File: 128 KB, 736x960, Village secret plan 2.jpg [View same] [iqdb] [saucenao] [google]
2629669

"MORE floating platforms...! Ha hahahahahaaa...!"

>> No.2629670
File: 119 KB, 705x960, Ruins plan 2.jpg [View same] [iqdb] [saucenao] [google]
2629670

>> No.2629673
File: 119 KB, 743x960, Ruins plan 3.jpg [View same] [iqdb] [saucenao] [google]
2629673

>> No.2629679
File: 155 KB, 795x960, Secret idea plan.jpg [View same] [iqdb] [saucenao] [google]
2629679

>> No.2629690
File: 215 KB, 1664x1275, Industrial complex plan.jpg [View same] [iqdb] [saucenao] [google]
2629690

Here we get to some more interesting and revealing quotes:

"Failure of Playable Milestone!
When naughty dog failed to achieve their important "1st Playable" milestone, I was asked my Mark Cerny to step in and direct the team into building a "proper" playable stage. I immediately started designing what became most of the later Industrial complex as shown here (with additional design sketches to come later)."

>> No.2629694
File: 190 KB, 1664x1275, Industrial complex plan 2.jpg [View same] [iqdb] [saucenao] [google]
2629694

>> No.2629701
File: 186 KB, 1664x1275, Industrial complex plan 3.jpg [View same] [iqdb] [saucenao] [google]
2629701

>> No.2629703
File: 59 KB, 697x960, Overworld plan.jpg [View same] [iqdb] [saucenao] [google]
2629703

"More designs and concepts.
I was very busy during the entire project, but Andy remembers me only spending my time playing Sexy Parodius in my office. Funny, no one had game systems in their office except naughty dog!"

>> No.2629704
File: 79 KB, 697x960, Waterfall plan.jpg [View same] [iqdb] [saucenao] [google]
2629704

>> No.2629707
File: 127 KB, 697x960, Hollow tree plan.jpg [View same] [iqdb] [saucenao] [google]
2629707

>> No.2629712
File: 82 KB, 697x960, Hollow tree plan 2.jpg [View same] [iqdb] [saucenao] [google]
2629712

>> No.2629717
File: 43 KB, 697x960, Tawna sketch.jpg [View same] [iqdb] [saucenao] [google]
2629717

"Marketing Director
Kelly Flaherty was the Marketing Director at UIS. She was smart and a tough cookie that did NOT take shit from Jason Rubin. He has falsely tried to accuse her of everything wrong but that is not the case. Kelly worked hard and it was her that finally got the name of the game resolved!
One argument Rubin had with her was over the voluptuous Tawna. He stated somewhere that soon after Crash Bandicoot came out that Lara Croft took the Industry by storm, so he must have been right, but Crash and Tomb Raider had very different demographics and his vision may not have been so correct. Crash Bandicoot was a cartoon game and Tomb was a more mature game. I was sympathetic to his desire to showcase the playboy bunny version of Tawna, but that wasn't my call."

>> No.2629723
File: 33 KB, 697x960, Tawna sketch 2.jpg [View same] [iqdb] [saucenao] [google]
2629723

>> No.2629726
File: 42 KB, 697x960, Tawna sketch 3.jpg [View same] [iqdb] [saucenao] [google]
2629726

>> No.2629729
File: 92 KB, 736x960, Native plan.jpg [View same] [iqdb] [saucenao] [google]
2629729

"Insult to Injury!
After the original Crash Bandicoot game was completed and was hitting the market, newly installed head of Universal New Media boss Paul Rioux invited the "production team" responsible for the game out of the town for wine and dine and cigars and celebration! Mark Cerny came to my office and told me NOT to attend since naughty dog did NOT like me!
I will explain why that was shortly!"

>> No.2629734
File: 85 KB, 727x960, Native plan 2.jpg [View same] [iqdb] [saucenao] [google]
2629734

>> No.2629740
File: 113 KB, 732x960, Lore.jpg [View same] [iqdb] [saucenao] [google]
2629740

>> No.2629745
File: 99 KB, 736x960, Waterfall idea plan.jpg [View same] [iqdb] [saucenao] [google]
2629745

>> No.2629747
File: 89 KB, 722x960, Waterfall idea plan 2.jpg [View same] [iqdb] [saucenao] [google]
2629747

>> No.2629749
File: 109 KB, 729x960, Dropping columns plan.jpg [View same] [iqdb] [saucenao] [google]
2629749

"Divorce - Part1
About midway through development as tib-bits were starting to be heard, Jason Rubin and Andy Gavin marched into UIS President Rob Biniaz office and demanded that I be removed from the project!
Apparently, they had just read an EGM magazine gossip column where Ed Semrad was trying to dispel concerns over naughty dog's new project by saying "veteran producer Dave Siller will insure the game will be okay".
Rubin and Gavin insinuated that I was or had been talking secretly to the "press"!
Nothing could be further from the truth!"

>> No.2629750
File: 76 KB, 743x960, Cortex bonus plan.jpg [View same] [iqdb] [saucenao] [google]
2629750

>> No.2629753
File: 102 KB, 714x960, Generator plan.jpg [View same] [iqdb] [saucenao] [google]
2629753

>> No.2629757
File: 97 KB, 743x960, Generator plan 2.jpg [View same] [iqdb] [saucenao] [google]
2629757

>> No.2629758
File: 117 KB, 729x960, Generator plan 3.jpg [View same] [iqdb] [saucenao] [google]
2629758

>> No.2629760
File: 121 KB, 720x959, Generator plan 4.jpg [View same] [iqdb] [saucenao] [google]
2629760

>> No.2629763
File: 82 KB, 734x960, Trampoline bonus plan.jpg [View same] [iqdb] [saucenao] [google]
2629763

>> No.2629764
File: 68 KB, 685x960, NaughtyDog music memo.jpg [View same] [iqdb] [saucenao] [google]
2629764

"Divorce - Part 2 - Betrayal!
When naughty dog was clamoring for the music to be resolved, they went on a weekend vacation snow boarding and they took the whole ND staff. I was left to hire on a composer. Rob Biniaz suggested that I talk to ex-Devo Mark Mothersbaugh through some contacts he had at Universal. I invited Mothersbaugh to our offices and we hit it off! I hired him and gave him complete directions that we wanted for the music. He delivered big time! I thought that their work was genius and would be considered the new "Pop Culture" sound.
I was instructed by both Biniaz and Cerny in a meeting to instruct Mutato Muzika that I would be the "point" person, as there was a concern that ND would overwhelm them with too many chiefs!
When Rubin heard about this from Dan Kollmorgan, the sound driver programmer, who was told this by Jason(?) Mancell, Rubin called me into his office and after yelling at me threaten my life!
I told NO one as it did not intimidate me whatsoever! Rubin was just being a bully and he tried to bully everyone that wasn't a naughty dog!
Cerny did NOT back me up, instead he saw this as an opportunity to distance me from the project."


I want to add that Crash Bandicoot's music wasn't made by Mark Mothersbaugh, but by Josh Mancell, who worked for Mark Mothersbaugh's company at the time.

>> No.2629769
File: 82 KB, 750x960, Enemy construct plan 1.jpg [View same] [iqdb] [saucenao] [google]
2629769

"After designing a preliminary design document, as Producer my job became that of design "mentor" since no one at naughty dog had ever done a game like this before (meaning cartoon action). I created many design "tool" documents to try to positively influence the growing team!"

>> No.2629771
File: 87 KB, 743x960, Enemy construct plan 2.jpg [View same] [iqdb] [saucenao] [google]
2629771

>> No.2629772
File: 73 KB, 711x960, Enemy construct plan 3.jpg [View same] [iqdb] [saucenao] [google]
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>> No.2629773
File: 74 KB, 678x960, Enemy construct plan 4.jpg [View same] [iqdb] [saucenao] [google]
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>> No.2629776
File: 99 KB, 734x960, Hallways plan.jpg [View same] [iqdb] [saucenao] [google]
2629776

>> No.2629779
File: 103 KB, 717x960, Crash functionality plan.jpg [View same] [iqdb] [saucenao] [google]
2629779

"Some of the basic designs that help define Crash's functionality. These and many others were included in the preliminary GDD. Until recently none of these documents have been seen publicly!"

>> No.2629782
File: 97 KB, 757x960, Crash functionality plan 2.jpg [View same] [iqdb] [saucenao] [google]
2629782

>> No.2629787
File: 91 KB, 732x960, Crash functionality plan 3.jpg [View same] [iqdb] [saucenao] [google]
2629787

>> No.2629790

>>2628491
www facebook com/groups/crashbandicoot.theuntoldstory/

>> No.2629791
File: 104 KB, 743x960, Crash functionality plan 4.jpg [View same] [iqdb] [saucenao] [google]
2629791

>> No.2629792
File: 96 KB, 743x960, Crash functionality plan 5.jpg [View same] [iqdb] [saucenao] [google]
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>> No.2629793
File: 57 KB, 561x850, Willie the Wombat color chart.jpg [View same] [iqdb] [saucenao] [google]
2629793

>> No.2629803
File: 58 KB, 697x960, Obstacle plan.jpg [View same] [iqdb] [saucenao] [google]
2629803

"Another quote from somebody at Universal Interactive Studios.. But there is still loads more to come, including unseen designs!:


"Mark brought in David Siller and then wanted a young new developer team(Naughty Dog). Up until that point, even though the story goes that Naughty Dog(Jason and Andy) had been making games for 10 years, actually they had been making personal indie crap out of their garage for 10 years. The only “real” game they made was the Mortal Kombat rip-off (Way of the Warrior I think it was?) and it was terrible, but it was enough for Mark to bring them aboard because he wanted someone he could mold into his own personal team."
"So now to make a game… David SIller came up with the entire concept and most of the level designs of Crash. In all honesty, Crash is HIS game! His conceptual skills were great, but they also had a couple of Universal Studios artist do the art work (they even had the Model Shop at the Studios create statues and busts of Crash!) based on David’s concept, to refine the “look” of Crash Bandicoot. Then they just had Naughty Dog do the programming and computer art based on the Universal Studios artists art, which was based on David Siller’s original concept." ...

To be continued...

>> No.2629807
File: 82 KB, 697x960, Brio plan.jpg [View same] [iqdb] [saucenao] [google]
2629807

... Continued:

"Mark Cerny took credit for it all. All Mark really did is keep the Naughty Dog team in line (while at the same time coddling them) and solve any math/programming obstacles they had… and also, was the “face” of Universal Interactive, so Mark was the one who got to meet with the Sony Executives, got to fly to Japan and party with everyone from Shigeo Maruyama (then the head of Sony Computer Entertainment of Japan) to even Shigeru Miyamoto (creator of Mario Bros and many other games for Nintendo.) Mark Cerny manipulated everything in order to raise his own status and fame even though he didn’t actually “make” anything. He and David did not like each other at all… actually, nobody liked Mark Cerny except Jason Rubin who new Mark was a stepping stone for Naughty Dog."

>> No.2629813
File: 104 KB, 1755x1275, Castle plan.jpg [View same] [iqdb] [saucenao] [google]
2629813

"Charles Zembillas created A LOT of character art for not only Crash Bandicoot, but Crash 2 and 3 as well! Here's a quote from Charles:
"To be honest, I'd have mixed feelings about working with ND again. I haven't spoken to those guys in years. My last communication was in 2002 when I told them just how I felt about the tricks they play. Joe Pearson hasn't had communication with them since 1996 when Crash 1 came out. He took offense at what they were feeding the press about how Crash came to be. I don't blame him for feeling the way he did. I went along until after Jak and Daxter when they pulled the same play. Ever heard of David Siller, the original producer of the first Crash game? He could tell you some stories too."
"I'd rather do new things on my own to tell you the truth. I'd work with Andy Gavin. He was the most valuable person in the mix as he oversaw the programming and he was pretty easy going."
"Sony bought the company in 2001. By 2004 I think both of the founders were gone. I'm pretty sure Jason was let go by that time.""

>> No.2629824
File: 108 KB, 727x960, Lemurian plan.jpg [View same] [iqdb] [saucenao] [google]
2629824

"Another quote here from somebody who worked on Crash whilst at Universal Interactive Studios:

"David Siller was much older than all of us, yet he was like a big kid. I really liked David Siller and we became fast friends. He probably got screwed the most by Mark, Naughty Dog, Universal, et al. Opposite of Mark, David was a creative genius. Characters and level design just poured out of him. He is credited as Producer of Crash, but he deserved way more credit. He created the whole game (on paper.) He is, after all, the guy who also created Aero The Acrobat, did all the Looney Tunes games for Sega, and was secretly Sushi-X the “ninja” video game reviewer for Electronic Gaming Monthly magazine. He was fun to work with, always laughing and joking… like a big kid! We had lunch together almost daily.""

>> No.2629829
File: 94 KB, 697x960, Lemurian plan 2.jpg [View same] [iqdb] [saucenao] [google]
2629829

"Near the conclusion of the first game, Universal was sold to Seagram's Distillery of Canada. It was previously owned by Matsushita Electric. Also Sony had just stepped in to license Crash Bandicoot so there was much chaos in the pecking order. Sony wanted to glorify the development team of their new acquistion, so ND stepped on anyone they could to get all the credit and publicity. It was just bad timing and after many clashes between Rob (Universal Interactive Studios president) and Jason, the new head of UIS, Paul Rioux decided to fire Rob on Jason insistence."

>> No.2629835
File: 87 KB, 720x960, Lemurian plan 3.jpg [View same] [iqdb] [saucenao] [google]
2629835

>> No.2629840
File: 67 KB, 680x960, Lemurian plan 4.jpg [View same] [iqdb] [saucenao] [google]
2629840

>> No.2629845
File: 126 KB, 729x960, Lemurian plan 5.jpg [View same] [iqdb] [saucenao] [google]
2629845

>> No.2629848
File: 88 KB, 706x960, Rollers plan.jpg [View same] [iqdb] [saucenao] [google]
2629848

>> No.2629851
File: 167 KB, 1632x1275, Surfing plan.jpg [View same] [iqdb] [saucenao] [google]
2629851

>> No.2629852
File: 32 KB, 697x960, Bandicoot Brats plan.jpg [View same] [iqdb] [saucenao] [google]
2629852

>> No.2629857
File: 44 KB, 697x960, Bandicoot Brats plan 2.jpg [View same] [iqdb] [saucenao] [google]
2629857

>> No.2629860
File: 36 KB, 697x960, Bandicoot Brats plan 3.jpg [View same] [iqdb] [saucenao] [google]
2629860

>> No.2629863
File: 55 KB, 697x960, Bandicoot Brats plan 4.jpg [View same] [iqdb] [saucenao] [google]
2629863

>> No.2629867
File: 60 KB, 697x960, Bandicoot Brats plan 5.jpg [View same] [iqdb] [saucenao] [google]
2629867

>> No.2629869
File: 56 KB, 697x960, Bandicoot Brats plan 6.jpg [View same] [iqdb] [saucenao] [google]
2629869

>> No.2629873
File: 47 KB, 697x960, Bandicoot Brats plan 7.jpg [View same] [iqdb] [saucenao] [google]
2629873

>> No.2629875
File: 38 KB, 697x960, Bandicoot Brats plan 8.jpg [View same] [iqdb] [saucenao] [google]
2629875

>> No.2629881
File: 78 KB, 600x564, Willy the Wombat bible.jpg [View same] [iqdb] [saucenao] [google]
2629881

"I am NOT enjoying telling this "untold story". All of this never should have happened! I should NOT have been treated this way, but these are the true accounts as I remember them so well.
In subsequent years "they" went out of their way to trash talk me and anytime a prospective client or employer inquired with them doing due diligence, they threw me under the bus! This caused me to miss many opportunities to support my family and my dying wife. I do not honor those who lie and deceive....sorry!"

>> No.2629887

>>2629881
What a bitter dude, blaming other people for his problems.

>> No.2629896
File: 243 KB, 758x960, Evolvo Ray sketch.jpg [View same] [iqdb] [saucenao] [google]
2629896

"In 2014, Naughty Dog released a 'The Art Of Naughty Dog' art book which show cases the game they have developed. NEARLY everybody that contributed to these games got a FREE limited edition version of this book. Naughty Dog DID NOT send a copy of the book to Dave Siller, Joe Pearson or Charles Zembillas.. But remember.. the CURRENT Naughty Dog is not where the problems during Crash Bandicoot's development lie!

After contacting Naughty Dog's community manager to see whether they would send a free copy of the book to Dave, Joe and Charles. Joe got a free copy of the book, however Dave and Charles declined a copy.

In regards to this art book, David has said:

"The current Naughty Dog is not where the problem is or was. Overall, no one really cares or ever did. A free art book would only be a further reminder of this injustice."
"I bet the art book is all conceptual art and NO design work..

That's because they DIDN'T do ANY, I did! Most of the conceptual art was actually done by Charles Zembillas and Joe Pearson. They were also excluded from publicity and were angry and probably still are. Some art may have been done by Bob Rafei. I won't even doubt that they generated stuff AFTER the fact just to publicize it!"
Charles also gave his thoughts on the art book:

"Haven't been contacted in any way and I don't know if they will even think of it. My guess is very probably not. I would also expect a good deal of the usual propaganda coming from them. In their 30 year history they didn't have an art department for the first 20 outside of Joe Pearson and myself.

Hey guys! Do you think they'll write about their entire creative crew coming to train at my school in 1998 and in 1999? Seems to me to be a pretty important part of their 30 year art of history. Let's see if it's mentioned."

It WAS NOT mentioned!"

That's enough from me for tonight. Hopefully it had some interesting posts!

>> No.2629903

>>2629887

Never mind the way NaughtyDog took all his ideas and kicked him out to take all the credit themselves. You'd be bitter too, if you're not a complete idiot.

>> No.2629919

>>2629881
I feel awful.

>> No.2629926

>>2629903
To be fair, he does sound pretty salty on some parts, though I could still understand where he's coming from.

>> No.2630360

>>2629824
>secretly Sushi-X the “ninja” video game reviewer for Electronic Gaming Monthly magazine
>same guy who designed crash levels
holy shit

>> No.2630379

>>2630360
Huh, Sushi-X was probably the best thing about old EGM. Interesting.

>> No.2630573

>>2629926
>he does sound pretty salty on some parts
I can't see how he could not be.

>> No.2632780

>>2630360
>>2630379

Never even heard of that.

>> No.2632791

>>2629717
>>2629723
>>2629726
I kinda prefer the finalized Tawna design over the concept art. Does anyone have a sketch of that?

>> No.2633458

>>2632791

There's not much difference. She just has a longer shirt.

>> No.2633595
File: 58 KB, 600x367, image.jpg [View same] [iqdb] [saucenao] [google]
2633595

>>2633458
She also wears sneakers in the final design instead of heels and socks, and her hairstyle is a bit different too. It's much more noticeable on the hand drawn version of her final design though, which I think was only published in a recent Naughty Dog art book since I've never seen it online. I think her original design tried to make her too sexy to the point of having the opposite effect, whereas the final design is actually quite appealing.

>> No.2633791
File: 49 KB, 450x750, tumblr_m9cjo2ye1s1qiur06o5_500[1].jpg [View same] [iqdb] [saucenao] [google]
2633791

>>2633595

I can't find any sketch of that. Here's an even earlier sketch, though.

>> No.2635036
File: 27 KB, 640x480, YUnMh.jpg [View same] [iqdb] [saucenao] [google]
2635036

>>2633791
That's a bit better. The early design for Coco was cute too. Any drawbros here?

>> No.2635074

>>2635036
The outfit is cute; the faux 90's animu design however, not so much..

>> No.2635197

>>2629887

>Doesn't get credit for a big hit
>Applies for a job at another company
>Company doesn't believe he worked on the big hit

Yeah wow guy should just live with it

>> No.2635248

>>2635197

Apparently he has even been at Activision, possibly throwing away opportunities for a proper Crash Bandicoot comeback.

>> No.2635601

>>2614367

you forgot Twinsanity.

>> No.2635847

>>2635601

The original gross misinterpretation of Crash Bandicoot's humor and tone. No thanks

>> No.2636145
File: 98 KB, 704x960, Bridge plan.jpg [View same] [iqdb] [saucenao] [google]
2636145

Let's just take a moment an appreciate this masterful drawing of Crash.

>> No.2636147
File: 85 KB, 732x960, Bridge plan 2.jpg [View same] [iqdb] [saucenao] [google]
2636147

>> No.2636153
File: 37 KB, 499x218, Baka gaijin.jpg [View same] [iqdb] [saucenao] [google]
2636153

Shots fired

>> No.2636210

>>2616189
https://www.youtube.com/watch?v=g1I71ElQjMM

>> No.2636219

>>2623065
Never seen that, pretty great

>> No.2636220

>>2636210

That's not Crash done properly what so ever.


I'd say this is pretty accurate:

https://www.youtube.com/watch?v=YEx2ea7kXKQ

>> No.2636275

>>2636153
Nips just being nips lol

>> No.2636280

>>2636153
good, japan is the greatest nation in the world, keep our garbage off their shores.

>> No.2636295
File: 16 KB, 448x333, 1290841725181.jpg [View same] [iqdb] [saucenao] [google]
2636295

>>2636280
>japan is the greatest nation in the world
unless you're just kidding.

>> No.2636745

>>2614432
https://www.youtube.com/watch?v=9aO0X5b2jSk
you forgot something

>> No.2636772

>>2636210
>>2636220
https://www.youtube.com/watch?v=1t_4YclrGqM

>> No.2636835

>>2636280
Weeb detected

>> No.2636851

>>2614354
>Anyone want to bang this guy as bad as I do?

>> No.2637206

>>2629037
both games were planned as something bigger than the final product
But at least WoC was a good follow-up of the PS1 games
Twinsanity was a buggy mess and short

>> No.2637265
File: 18 KB, 504x168, 11896149_494417374051526_4259622677012624660_n.jpg [View same] [iqdb] [saucenao] [google]
2637265

I'm trying to find where Andy said this, it isn't on his facebook page, at least publicly.

Anyways, I wonder what he means by this. So Dave was the producer from Universal obviously, but he produced all these ideas and documents after they were all already finished for the game?

>> No.2637269

>>2637265
Edit: I think it was from a PM so forget my first statement.

>> No.2637413

>>2615084
>which was going to be focused around Crash Bandicoot's origins

Why, why, WHY. Why do we always need origin stories for shit? Can't people ever just let it be? For fucking fucks sake.

>> No.2637472

>>2637413

Some characters need it due to shoddy story telling through the rest of the series. Crash Bandicoot had just that.

Furthermore, Crash himself lost his role as the protagonist. A protagonist goes into conflict with the antagonist. Crash does not. By Mind Over Mutant, he just blindly follows orders from Aku Aku.

Crash himself needs to get more interesting. Explore his story, explore his view of things, explore his talents and his disabilities. I think he could be a gold mine for thought provoking "questions", total mindfucks and especially humor. But the devs always focused on making Cortex the funny one since Twinsanity, because it's a lot easier, even though it ruined the character completely.

I was actually shocked that Radical said in an interview that Crash is special because he can't speak, and then they ruin it by having Aku Aku talk for him in the whole game.

>> No.2637475

>>2637265

That's very strange. Why the hell would he do that? Besides, some of these documents show ideas used in Crash 2.

>> No.2637483

>>2637472
I like the voice they gave him in that one promotional video.
https://www.youtube.com/watch?v=vm2mpT1GYjw

>> No.2637520

>>2637483

No.

Jess Harnell actually had a very fitting voice for Crash. Too bad there was way too much "babbling" in CTTR and Titans that nobody cared. Mind Over Mutant did it well.

>> No.2637717

>>2628218
cause hes cool

>> No.2637964
File: 98 KB, 891x810, le woolie face.jpg [View same] [iqdb] [saucenao] [google]
2637964

>>2629037
>>2629613
Wrath of Cortex was alright, but those fucking load times...

>> No.2638193

>>2637717

He's cool, but stands out from the cool 90's character crowd. He's just different. I guess it just comes naturally for once. No shitty one-liners or props helps too.

>> No.2638384

More quotes from Charlez Zembillas, guys:

"ND was desperate at the start of Project Y which became J&D. They were under a great deal of pressure. They left Universal and were on their own dealing directly with Sony. They were going to be funded on their next project by Sony and Sony was waiting to see something. They had to have a powerful follow up to Crash. They were so desperate to get art going for a new project they sent their entire development team to my school to train in character design. I knew what was happening at the studio cuz Bob Rafei was my student at the time. I offered to help out with the project and he took my message to Jason and that's how J&D came to be."

"I worked for an entire year on that project. All through the year 2000 for a full 12 months. It was the first game where I was making some decent bucks. I created 603 pages of material for J&D. I designed the project from scratch creating looks for characters that still influence video game design to this day."

"It was in my contract to be given credit under 'Character Design'."

"Why would Naughty Dog give me credit under 'Additional Character Design'?"

>> No.2638389

"When Daxter won Best Original Character in 2002 at the Game Developers Conference in San Jose, California, the press release that was sent out through Naughty Dog and authored by Bob Rafei acknowledged and thanked several people for their work on Daxter. You know how I was acknowledged? That's right. Tweaking or making adjustments to their designs which was a bald face lie. Daxter was completely original. I looked at nothing. I was directed to look at nothing from the start of the project so it could be original and unique. I'm even posting the development drawings for everyone to see on this blog of how I developed the look of the character. How could I have possibly done Daxter by making adjustments on what Naughty Dog was doing?"

"I saved their asses guys. I created so much art for Project Y / Jak and Daxter that it saved the production and saved Naughty Dog and gave Sony the confidence to fund ND and eventually they bought the company."

"They broke their contract by not giving me appropriate credit on J&D and they lied about my work on Daxter. That's how I was thanked."
"Why would I want to work with these guys ever again."

>> No.2639406 [DELETED] 

>>2637964

Play it on a backwards compatible PS3, the platinum version, or on emulator, and the loading times are drastically reduced. I don't know why.

>> No.2639415

>>2637964

Play it on a backwards compatible PS3, the platinum version, or on emulator, and the loading times are drastically reduced. I don't know why.

>> No.2639426

>>2639415
It's the power of the cell.

>> No.2639520

>>2639415
Platinum version was on DVD-ROM, hence faster seeking times.

>> No.2639532

>>2639520

I don't know why the hell they would put it on a CD in the first place. It's fitting, though.

They couldn't expand anything from Crash 3, and even the type of media is the same.

>> No.2639537

>>2639532
In 2001 there wasn't a need to publish anything lower than 700 megs onto a DVD since they were a lot cheaper to produce. Many early PS2 titles were on CD. It was only shortly after the fact that it became apparent how awful the PS2 lens was, especially with CDs, and forced most games -- beyond the few rare post-2001 CD titles like Gradius V and Way of the Samurai -- to be DVD.

>> No.2639609

>>2636280
If you enjoy terrible mental health.

>> No.2639735

>>2639609

Are you refering to the xenophobia?

>> No.2639836

>>2639735
Nah, more along the lines of Japan's tendency of absorbing shame like a sponge and bottling it all up until they commit sudoku ortse it out on someone else.

Getting therapy is considered a sign of weakness in Japan.

That's why a lot of their media is so weird, because they are acting out.

>> No.2639847

>>2639836
how do we save japan?

>> No.2639853

>>2639847
They can only save themselves.

>> No.2640682

>>2639847

They have stopped reproducing now, so baka gaijin gotta get in there.

>> No.2640683

>>2640682
True, I should head over there with my superior seed.

>> No.2640751

>>2629887
Yeah, bullies should get all the credit all the time. Why shouldn't dorks let bullies walk all over them even after high school has ended?

>> No.2640756
File: 66 KB, 600x447, image.jpg [View same] [iqdb] [saucenao] [google]
2640756

>>2629881
Well, that's heartbreaking.

>> No.2640757

No wonder Crash 1 feels so different from the others.
But who were the central ppl that made Crash 2?

>> No.2640848

>>2638389
Did he sue?

>> No.2641491

>>2640848

Sadly, no.

>> No.2641494

>>2614354
Why aren't they bringing him back?

Crash is money and Activision loves money.

>> No.2641592

>>2641494

I find it really weird too. These days a basic Crash Bandicoot game would be fairly easy to make, and hopefully something that goes a bit further would come after it.

>> No.2641632

>>2641494
Probably because the average gamer is 35 years old and Crash "looks" like a kids game.

>> No.2641801

>>2641632

You fix that by not having it look like a "kid's game", but an "age neutral" platformer, like Crash 1 and arguably Crash 2 was.

My dad was 33 when Crash 1 came out, by the way, and he played that as much as I did.

>> No.2641964

Replaying the PS trilogy.

First is a very solid platformer, period. The gem collecting is raw anal though.

Second is a very solid action platformer game, the thing is overall more balance and polished, too bad they took away some of that pure platformer spirit. Great artistic direction, great music, great presentation.

Third starts giving strong impressions then devolves into a directionless mess. Developers are pushing the 3D agenda by throwing much platforming away and replacing it by shitty mini games and swimming around. The game is also much brighter, artistic direction is too clean and too bland. Not much to say about the music either. The egypt and arabia levels are plain great, the rest is either forgetable or simply inane.

Better than Spyro I guess, that one goes to shit with the second game.

https://www.youtube.com/watch?v=rsvHQCTgHvg

>> No.2642213

>>2641964
>Better than Spyro I guess, that one goes to shit with the second game.
I respect your opinion, but I think I prefer the Spyro games more in the gist of things. I think most of the level designs and the general art direction is more to my taste. The only things bringing them down a little was Spyro's inconsistent voice, most of the cutscenes (thankfully they're skippable though), the whole playable characters thing of 3, and some of the minigames in the latter two, some of which being as bad as Crash 3's. I still really enjoy Crash though.

>> No.2642358

>>2641801
Try to tell that to the publishers. They hate taking a risk on anything.

>> No.2643034

>>2642358

What risk?

>> No.2643247

>>2641964

Gem collecting is actually a nice challenge in Crash 1, though. The checkpoints in the sequels make it far less challenging for the most part.

>> No.2643275

>>2643247
The checkpoints in the sequels make it tolerable.

FTFY

>> No.2643293

>>2643275

Crash 2 compensates well with really clever secret warps.

Crash 3 shits it up as always and just puts in time trials.

>> No.2643320

>>2614354
Crash needs to get the same treatment as Rayman did with rayman origins.

>> No.2643353

>>2643034
Money and time. Big publishers don't want to publish something they are not sure will make money.

>> No.2643447

>>2643320

Not 2D, though.

>>2643353

Crash Bandicoot was one of the highest selling games of the 90's, and remained a million seller even when the quality dropped over the years. There is no risk money-wise, besides, it's much cheaper to produce a platformer than most genres.

>> No.2645426

>>2639836

They must have some pride as well, though, since they can't seem to accept any other cultures for the most part.

>> No.2645446

>>2643293
>Crash 3
This game is awful on so many levels. This is around the point where developers started to go seriously insane. 3D should be a tool to craft better game, now games are tools to promote the glory of 3D.

>> No.2645481

>>2645426
Because Japan is obsesed with saving face and they don't think gaijin culture is even trying to save face.

>> No.2645485

>>2643447
It's a risk if it's a 20 year old game concept. They are just too afraid to wanna take the risk.

This is their mentality.

>> No.2645568

>>2641801
Crash 1 was pretty dark and the cartoony feel was blatantly aimed at wide audience, from kids to adults. Crash 2 was less dark but the visuals were still for everyone. Crash 3 was full blown "we want the kid audience and the girls". Also Crash 3 visual direction sucks ass as a whole. Very clean, very bright, very dry, very kiddy and worse of all, they completely dropped the aboriginal theme for a mishmash of all saturday morning cartoons around.

This is just my opinion but I think that Naughty Dog themselves alienate a good deal of the fanbase with the third game before dropping the license into the hands of less talented people.

>> No.2645569
File: 123 KB, 386x318, crash -ew- bandicoot 3.jpg [View same] [iqdb] [saucenao] [google]
2645569

>>2645568
Forgot pic.

Why did the dino even existed? Totally pointless and cheap Yoshi rip off.

>> No.2645926

>>2645481

Because gaijin isn't ashamed of being itself.

>> No.2645939

>>2645485

We will just haveto wait for that Ukulele game to do well, hopefully Activision will jump on the platformer bandwagon. Too bad Crash will never be taken in any interesting direction, being under Activision and all.

>> No.2645957

>>2645926
Gaijins also get help instead of trying to do it all by themselves.

>>2645939
Well, I would like 3D plattform games to have a rennaissance.

>> No.2646079

>>2645957

You can't do everything by yourself. With input and help of others, not only can you help improve your culture, but also become more compatible with others.

>> No.2647046
File: 125 KB, 500x500, 341011.png [View same] [iqdb] [saucenao] [google]
2647046

I like how Japan crossbred him with Sonic.

>> No.2647057

>>2614432
Why were they constantly taking jabs at Mario? One is a game about running forward, the other is full 3d exploration. I never really liked Crash games because of this. Still though, Crash was a great mascot for Sony. Pretty dumb of them to let him go.

>> No.2647068
File: 221 KB, 1024x1024, 1411125467314.jpg [View same] [iqdb] [saucenao] [google]
2647068

>>2614432
>That Candian Tire commercial
>Massive nostalgia rush
>Remembered what a special Christmas that was when that ad was playing
>Sudden realization that Christmas will never be special again.

>> No.2647863

>>2647057

Crash should get a free roaming platforme, but not like Mario. I want Crash to be more of an adventure where you progress through different environments and events consistently, rather than warp from playground to playground.

>> No.2647902

>>2647057

Shit talking was a 90's advertising thing. Just look at the Sega ads.

>> No.2648201

>>2635601

No he forgot the wrath of Cortex which was a good game that suffered with terrible load times

>> No.2648403

>>2647863
It's called Crash Twinsanity.

Personally, I disagree. I think everything should be a distinct level. The warp room system is basically perfect.

>> No.2650253

>>2648403

Crash Twinsanity is a cheap, unfinished Nickelodeon knockoff with zero charm and immersion, so no.

The warp room system could be used as a fast travel system once you have been in each area.

Also, each area should be as distinct as in a traditional platformer, but should have a transition between them.

>> No.2650310

>>2647046

Crash was a baka gaijin, so they had to change him a bit.

>> No.2652426

>>2645569
it's supposed to show that he's in touch with primal nature as opposed to technological god don't you even bother comprehending the themes behind what you spend your time on

>> No.2653118

>>2652426

Who, Crash? Then it's weird he's also riding a motorbike.

>> No.2654614

>>2633595
she still looks like a trap

>> No.2655217

>>2641491
wowwwwwwwwww

>> No.2655228
File: 1.92 MB, 400x335, tumblr_inline_nrqxjjy7Gr1rbem7u_500.gif [View same] [iqdb] [saucenao] [google]
2655228

>>2654614
She's not that bad.

>> No.2655796

>>2655228

I prefer Crash being significantly shorter than Tawna, though.

>> No.2658087

>>2647902

Crash should have had a nonsensical slogan against Nintendo too.