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/vr/ - Retro Games


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2578193 No.2578193[DELETED]  [Reply] [Original]

Computer Role Playing Thread

>What are you playing?

>How is it?

>Favorite CRPG?

>Why?

>What are you looking forward to?

>> No.2578205

>>2578193
Been playing Septerra Core. Not that great honestly but I'm far enough in I'll finish it anyways. Could use some recommendations as well.

>> No.2578473
File: 44 KB, 640x480, 558161-words-worth-windows-screenshot-tougher-enemies-appear-on-the.jpg [View same] [iqdb] [saucenao] [google]
2578473

I'm nearing the end in Word's Worth. The only thing it really has going for it is the plot. Combat is very simple since there's only three types of weapons and no spells and you never face more than two or three enemies at once. The dungeon is also more designed to forward the plot than to pose a challenge.
Even the H is disappointing because you get nearly none of it.
The most useful aspect is the ability to give walk orders so you don't have to navigate the entire dungeon or waste teleports for everything.
The original version seems even worse with drawn out turn based battles. Only the monster graphics were better than the 3D shit.

>> No.2578497

>>2578193
Man I loved Pool. I played that fucking game to death. Shame that the newer one sucked dick.

>> No.2578695

>>2578193

I have the disk for this and some other D&D games. Got them at a garage sale as a kid, but when I tried to play them, everything would happen in a fraction of a second and I'd end up dead without even realizing what killed me.

Now my computer doesn't even have a floppy drive.

>> No.2578713

>>2578695
Those are easy to find now on any abandonware site, so you don't need a floppy drive. Just run the game in dosbox with cycles adjusted down if needed. It will help a lot if you still have the game manuals with all the spell lists and such, plus the paragraphs booklet. Otherwise you'll need to download the PDFs of those, but it's not as nice as having the real book you can flip through.

>> No.2578968

>>2578205
What exactly didn't you like about it, if I may ask?

>> No.2579028

>>2578193
FRUA and BTCS are where it's at.

>> No.2579954

>>2578695
Assuming it's the C64 version you have, you couldn't use it anyway even if you had a floppy drive.

>> No.2579960

>>2578968
I mainly just dislike the backtracking. Some of the areas are overly long. If I could warp out of areas back to the main screen instead of walking back through them it would be pretty good. Just feels like I'm constantly playing the same areas repeatedly. I don't like using a walkthrough on my first play.

>> No.2579962

>>2579960
edit main map. Not main screen.

>> No.2579963

Generic 80s Dungeon Crawler #25993857766326327

>> No.2579969

SSI were nothing but prolific. They churned out games like sausages back then, probably because the extreme minimalism of the things made them really easy to develop.

>> No.2580267

>>2579969
They started in 1979 and developed for the Apple II and TRS-80 in the very early days. Many of the earliest SSI titles like Computer Bismarck were written in BASIC rather than machine language.

>> No.2580309

>>2580267
A good number of early DOS games were in BASIC as well. I found a lot like that by Avalon Hill and IPCO (International PC Owners), and yeah SSI too.

Also, obligatory C64 Telengard source code:
http://www.angelfire.com/ny5/telengard/why.htm

>> No.2580316

I never could get into the early D&D games. The games themselves seemed okay, but the whole party creation process was long, tedious, and confusing if you weren't familiar with D&D rules.

>> No.2580346

>>2580309
At least, the earliest SSI games on the IBM PC like The Battle of the Bulge were in BASIC.

>> No.2580347

>>2580316
>The games themselves seemed okay, but the whole party creation process was long, tedious, and confusing

Most 80s CRPGs are quite tedious to play through. Not recommended for non-autists.

>> No.2580367

>>2580347
The autists of today were the bored teenagers of yesteryear. Somewhere along the way critical thinking and problem solving skills were dubbed autism as everything became easier. Just a thought. It's asperger's syndrome if it's anything at all.

>> No.2580518

>>2578193
>>What are you playing?
The Temple of Elemental Evil
>>How is it?
It's the only truly good licensed D&D game despite myriad flaws. (I liked the Gold Box games but the fact remains they were all blobbers)
>>Favorite CRPG?
Nothing comes close to NetHack.
>>Why?
Due to its decades of continuous development, which commercial games intrinsically can't match and no other indie rpg has come close to.
>>What are you looking forward to?
Nothing, commercial gaming is permanently braindead due to lowest common denominatorism and even the patronage-funded games are never anything above mediocre

>> No.2580529

>>2580518
>patronage-funded games
A patron is a person who gives financial or other support to a person, organization, or cause so I don't really understand what you're trying to say with that sentence.

>> No.2580532

>>2580518
>>What are you looking forward to?
Nothing, commercial gaming is permanently braindead due to lowest common denominatorism and even the patronage-funded games are never anything above mediocre

Eternal mediocrity. You can't just buy a game only once these days. Instead of devs working on the next game they focus on what they can sell you with the current one. It's why I like retro gaming. There's no "fantastic album" these days. Just the "latest single" remix.

>> No.2580534

>>2580518
Wow, you actually think the word "patron" is some kind of indie-related term when it's literally just a synonym for consumer. You are so fucking retarded.

>> No.2580542

>>2580529
>>2580534

Same fagging this hard...

He's referring to crowd funding etc. Patronage doesn't mean you're Michelangelo in the renaissance being funded by the medici family. Patronage is simply wherever the money comes from these days. Just because a john pays you to masturbate for him doesn't mean he's your patron. Language has a nuance that escapes you.

>> No.2580549

>>2580542
>Just because a john pays you to masturbate for him doesn't mean he's your patron.

Yes. Yes it does.

>> No.2580550

>>2580534
You think patron is a synonym for consumer?

>being this retarded. I'm jealous. I'm sure you're happy.

>> No.2580553

>>2580549
If he was you're patron he'd be paying so you could create something other than a pile of fluids he can wriggle in. A porn producer could be a patron. Not a simple john.

>> No.2580556

does anyone give a shit what a patron is?

>> No.2580561

>>2580549
I see your confusion. You allowed google to define things for you. Yes if I give you money I'm your "patron." No that is not an accurate definition. Nuance. You just don't get it.

>> No.2580562

>>2580556
Not really. Faggots wanna fight. I'll just sit back and watch.

>> No.2580565

>>2580532
Could we leave that shit out of /vr/? As far as this board is concerned the only upcoming games are remakes.

I'm curious how the Bard's Tale remake turns out. 1 could use an upgrade on the level of the later games and 3 doesn't have the IIGS graphics.

>> No.2580568

>>2580565
They've already remade bard's tale on Android. You get to pay for gear etc. Modern gaming development is like begging for AIDS.

>> No.2580569

>>2580565
Even remakes don't interest me, unless they're done on retro hardware. The only modern thing I find of value is game engines like SCUMMVM that uses old game data and runs it accurately and faithfully. But if it tries to "enchance" it with different graphics and high resolution stuff, then I'm outa there.

>> No.2580572

>>2580565
>>2580568
The only thing I'm truly looking forward to is the mario level editor. Yes this is old tech but it will reach a broader audience and provide me with better/unique levels that aren't kaizo shit.

>> No.2580574

>>2580569
Compatibility isn't enhancement.

>> No.2580578

>>2580568
The original dungeon crawler Bard's Tale, not the action game.

>> No.2580584

>>2580578
Is there an original remake in progress?

>> No.2580592

>>2580584
Brian Fargo is making Bard's Tale 4 (though it seems more like a new Stonekeep) and he hired one the original programmers to make a remake of 1-3.

>> No.2580605
File: 138 KB, 713x1039, dragon_wars_01.jpg [View same] [iqdb] [saucenao] [google]
2580605

>>2580592
>Bard's Tale 4
Too late by several decades.

>> No.2580606

I'd recommend the NES versions of Bard's Tale as they will be significantly easier to set up and play than the computer ones, although BT II was Japan-only so you will need a translated ROM.

>> No.2580620

>>2580606
If you play the computer versions though, Amiga obviously.

>> No.2580627

Bard's Tale was really innovative for the time, so not just le generic 80s CRPG.

>> No.2580654

>>2580606
Is this a joke? The NES port is dumbed down as hell.
Why would you even have problems setting up the computer games?

>>2580627
It tried to fresh up the formula from Wizardry which was very stagnant at that point.

>> No.2580660

>>2580654
>Why would you even have problems setting up the computer games?

The interface on the NES is way simpler and no load time. I tried out the Commodore 64 ports of Wizardry on VICE and oh god the torture...

>> No.2580664

>>2580660
Simpler interface doesn't really mean better. I find keyboard shortcuts a lot more useful than having to navigate menus for every shit.
IBM doesn't have load times either and it really shouldn't be a concern with emulation anyway.

>> No.2580669

>>2580664
>IBM doesn't have load times either

What do you mean the IBM version doesn't have load times. I'm pretty sure if I were playing that on my Tandy 1000 in 1987, I would definitely have to stick the black rectangle in the front of the computer and wait for it to boot up.

>> No.2580709

>>2580669
Maybe if you were a poorfag without HDD.

>> No.2580774
File: 5 KB, 320x256, bards_tale_construction_set_03.png [View same] [iqdb] [saucenao] [google]
2580774

>>2580620
It's very nice (as are the Apple II GS and Atari ST). Some screenshot comparisons here:
http://hol.abime.net/38/conversionshot

Only thing is, the Amiga version doesn't have HD installer and you need to create character disk before playing, which involves some typing in the CLI. Might confuse some people, even though the commands to type are given in the game manual.
Well there's also a WHDLoad bundle of this game, but you have to pay to register that software or else there is a long nag screen every time you start the game.

Pic is the construction set program. Unfortunately it doesn't seem like many people did anything with this (or their work got lost in all these years).

>> No.2580784

I'd generally recommend the Amiga version of nearly anything from the 85-90 period except Sierra games (their Amiga ports were phoned in) and arcade ports (very iffy quality).

>> No.2580787

EA were literally the first guys to release a commercial game for the Amiga (Archon).

>> No.2580792

The IBM versions of BT at least were DOS and not on self booting disks like was still the norm at that time.

>> No.2580794

>>2580792
BT1 was released in 85, but the IBM port wasn't until two years later. Maybe EA didn't want to bother with it until EGA graphics were the norm because >CGA.

>> No.2580806

>>2578193
>>What are you playing?
The last CRPGs I played are Pillars of Eternity (months ago, didn't get past chapter 1) for a new RPG and Might and Magic 6&7 for an old RPG that I've been replaying pretty recently (my problem with replaying Might and Magic 7 is that every time I get all promotion quests / max out my characters, I get bored and no longer am motivated to go on).
>>How is it?
M&M7 is great as always, M&M6 is slightly worse. Off topic, but PoE started off great but I am just sick and tired of the boring, unimaginative "balanced" combat. The worst part is that combat takes at least 80% of the game and yet you get either no experience (because fighting humans is just so mundane, duh) or very little experience (for fighting non-humans until you fought them enough).
>>Favorite CRPG?
Planescape: Torment (closely followed by Fallout and Arcanum, the Holy Trinity of RPGs).
>>Why?
All three are the best examples of what a CRPG should be, what a good CRPG should focus on (Choices and Consequences). Torment is my favorite because it has the best characters, best story and the most balanced experience (it is often said that "you should just play Mage to get the full experience of PS:T" - it's true that Mages get lots of extra dialogues, but Thief and Fighter playthroughs also have their merit and can do unique stuff that the Mage can't). Fallout has a balanced experience too, but the story/characters are slightly weaker. The problem with Arcanum that good as it is, it's still unfinished in so many ways (i.e. the Tech/Magic distinction making almost no difference, since there are so few actual Tech/Magic using enemies, etc.).
>>What are you looking forward to?
I would like to say that I am looking forward to the Torment remake but seeing that inXile's primary concern with the game was catering to SJWs, I can't say I am hyped, at all.

>> No.2580812

>>2580794
EGA was a thing since 84. Maybe sound played a role, who would want to hear the bard songs on a fucking PC beeper?

>> No.2580823

>>2580812
>EGA was a thing since 84
85 and the first commercial games to support it appeared in 86.
>Maybe sound played a role, who would want to hear the bard songs on a fucking PC beeper?
Since when did anyone in 1987 have sound cards on their PC?

>> No.2581048

>>2580568
>>2580660
The PS2/Android Bard's Tale remake includes the originals, however the GOG release crashes like crazy in Windows 7.

There's a cool Bard's Tale clone for iOS called Silversword

>paying for things

Or you could find some fun games here: http://www.weekendwastemonster.net/crpgs/directory.html

>> No.2581103

>>2581048
Can't you just use another IIGS emulator?

>> No.2581208
File: 10 KB, 182x277, images-1.jpg [View same] [iqdb] [saucenao] [google]
2581208

Curse of the azure bonds and bards tale III: Thief of fate were my shit on my ][gs. I still have mine and all my games. It reminds me of when Apple didn't suck.

>> No.2581213

>>2581208
Apple was never good.

>> No.2581270

>>2581213
Apparently you weren't around for the Apple IIe, IIc and the IIgs. They weren't good they were great. Have an IBM was shit tier, commodores were underpowered as shit and had terrible ports. Honestly until the 286 and Amiga Era, apple was everything. Them going to all mac was mind boggling at the time.

>> No.2581274
File: 23 KB, 250x250, 1300044776986.jpg [View same] [iqdb] [saucenao] [google]
2581274

>>2581270
>commodores were underpowered as shit and had terrible ports

>> No.2581276 [SPOILER] 
File: 2.00 MB, 240x180, 1438446658155.gif [View same] [iqdb] [saucenao] [google]
2581276

>>2581103
Well yeah, but one might think it's worth $2 to have GOG make it "just work" and throw the remake in on top if it, then it doesn't work after all and I'm like, fuck

on an unrelated note which is the best goldbox to start with?

>> No.2581307

>>2581274
What the fuck do you remember about commodores? The IIe was considerably more powerful for being released around the same time with similar specs. Commodores did have awesome sound though.

>> No.2581323

>>2579954

It ran on my windows computer as a kid, though it sped up like mentioned.

>> No.2581336

>>2581307
>What the fuck do you remember about commodores? The IIe was considerably more powerful for being released around the same time with similar specs

LOLno. The Apple II was old antiquated primitive 70s tech. Compare...

Arkanoid:

https://www.youtube.com/watch?v=AoUBOrD04Ak

https://www.youtube.com/watch?v=EF1mBe5I_k4

Bubble Bobble:

https://www.youtube.com/watch?v=W9iSMmA5ynk

https://www.youtube.com/watch?v=gggp9JkY1Pk

Bad Dudes:

https://www.youtube.com/watch?v=a6ovv6abgdU

https://www.youtube.com/watch?v=e63PPjzpueE

Summer Games:

https://www.youtube.com/watch?v=YxLPuND19uY

https://www.youtube.com/watch?v=_zDwjctkF5w

Maniac Mansion:

https://www.youtube.com/watch?v=wfSq94Kj0oI

https://www.youtube.com/watch?v=atEug-jQ9zk

>> No.2581347

>>2581336
That's on an apple II shitlord. Notice I said IIe. IIE is 64k like the commodore and came out about 6 months after. Try reading next time fanboy.

>> No.2581353

>>2581347
The games I listed were all for the 64k models of the Apple II and Bad Dudes was a DHGR game so that one needs a 128k model.

>> No.2581354

>>2581276
Pool of Radiance, unless you're a Dragonlance fan (in which case Champions of Krynn).

It's more complicated to decide which platform to use. The DOS version needs numeric keypad to move your dudes in combat (a problem with many laptops). The Amiga version lets you use a mouse though (but I like keyboard better). I don't know which keys the C64 and Apple versions use, but obviously no keypad is needed.

>> No.2581357

>>2581336
Taking this much time to compare commodore to a computer 5 years older. Then claiming you're right. Seriously nice try, sam tramiel the 3rd.

>> No.2581363

>>2581357
>Taking this much time to compare commodore to a computer 5 years older

Yes but he was saying the IIe was more advanced than the C64 when it was just the same old 1977 vintage hardware with more memory added+lowercase letters.

>> No.2581368

>>2580316
I feel the exact opposite way. As somebody whose first computer rpg was bard's tale II, I have a deep love for the pen and paper style of in depth character creation.

>> No.2581384

>>2581363
I get that but there were games specifically written for IIE or IIC if we can compare 5 year newer tech, then put the C64 up against the the IIgs. It's the same argument then. I just fail to see how apple was shit when they were the gold standard of home computers during the 80's. Commodore was more of a high powered console and very peripheral happy. By the time you outfitted one you might as well bought the apple to begin with. I loved the C64 monitors and the fact that more if the games supported 2 players. My brother had one and I always had a IIe then a gs. I love all old computers, I just have a problem with shit fanboys. Hurt durrr apple was always shit.

>> No.2581389

>>2581384
>I just have a problem with shit fanboys

>complains about fanboys as he's a blatant, naked Apple fanboy

>> No.2581392

>>2581384
>then put the C64 up against the the IIgs

Or better, IIgs vs Amiga in which case the former falls short in most categories

>> No.2581409

>>2581392
][GS vs C65

>> No.2581414

>>2581389
Nice try, note I said when Apple was great. I wasn't the one who shit posted to begin with. I never shit on the C64. I am the furthest thing from an Apple fanboy. I loved my IIE and GS. I abandoned it in the early 90's for an a1200 and was super confused by apples blatant mac favoritism over the technically superior IIgs. I heard Apple say "II forever", then watched as they shoved it aside for a word processor toaster. Fuck I stayed with my a1200 until it died before trading up for a PC.

>> No.2581420

>>2581392
I agree Amiga was better. Apple hosed the IIGS and nerfed it's clock so it didn't blow away their own mac. How could they sell Macs when their IIGS was way better. It looked better, ran faster, ran their whole II library, was more expandable and had a GUI like the mac. My Apple rage happened 10 years before it was cool to shit on Apple.

>> No.2581454

>>2581389
Some things never change. Applefags have been strutting their pseudo-superiority since the old days and the rest of us have just been using vastly superior systems.

It's pathetic, really.

>> No.2581745

>>2578193
Is this for Japanese RPGs too? If yes can someone please recommend me a good JRPG? I only played >>2578205 (which isn't even really Japanese) and Final Fantasy 7. I liked the first one, at least for it's combat system compared to the latter, which I found excruciatingly boring and dumb. I just want a JRPG that has 1) absolute minimum of grinding if possible & 2) a tolerable combat system with maybe some actually challenging fights & 3) an ok story (doesn't have to be super deep, but not something for edgy teenagers like FF7). I heard lots of positive things about Earthbound and Chrono Trigger. Would either of these fit my standards?

>> No.2582547

>>2581414
>underage idiot not alive in the 80s taking credit for things his dad did

>> No.2582554

>>2581745
don't play jerperguers

>> No.2582553

The Apple II is an almost laughably simple machine. No interrupts, 1-channel beeper for sound, and frame buffer graphics that completely rely on NTSC artifacting for color.

>> No.2582561

>>2581745
LIVE A ƎVI⅃

>> No.2582579

The Apple II had the best 8-bit productivity software bar none, Appleworks.

>> No.2582587

>>2581454
Let's be fully honest. In the 80s era, the IBM PC was better at productivity and the Atari 8-bit/Commodore 64/Amiga at games.

>> No.2582610

That's not to say that Steve Wozniak was not a gifted SOB who came up with some really clever ways to do things on a limited budget, but really. The Apple II was a 70s computer, more a contemporary of the Altair than the Commodore 64, and by the 80s it was pretty archaic.

>> No.2582646

>>2581745
Try the first Phantasy Star on SMS.

>> No.2582668

>>2582587
I'm not so sure about that. Even though I was never an Apple II user (except sometimes in school or at a friend's house), there was this one old guy who actually brought his Apple II to work and used that instead of the Windows 3.1 PCs (this was early 90's) because he said the software was just better overall. And this was an electronics repair shop, so everyone was very technically literate.

>> No.2582676

>>2582668
I get the feeling he was just a lazy old fucker who didn't like to learn any new software. 'S no different from William F. Buckley refusing to upgrade from Wordstar until he died.

>> No.2582715

>>2582676
Actually he used the PCs when it was necessary for some things. We had stations setup in different parts of the shop for various tasks. Like one of them had a CDROM drive (expensive those days!) with all the up-to-date parts listings and stuff like that.

>> No.2582745

OP here

No offense but could you move the 70s-90s computer discussion to >>2520820 and stop derailing my thread?

Thank you

>> No.2582807

>>2581363
The IIe went to using proprietary ICs that integrated several functions into one chip. This was partially to reduce costs by lowering the chip count and also to discourage clone manufacturers. It also finally got lowercase letters and a D-shell joystick connector was added in place of the old setup on the II/II+ where the joystick cord just ran inside the case and connected to a pin header on the motherboard.

You could get either the standard IIe or the enhanced //e, the main difference being the latter's use of the 65C02 which added a couple additional instructions, but software rarely ever used them. In addition, you could get the optional DHGR board which boosted the computer to 128k and added support for the 16 color DHGR mode. The basic IIe still only supported 40 column text unless you had either the 80 column card or the DHGR board, but the majority of machines were equipped with them.

>> No.2582812

>that 1984 chatlog of Dick Garriot that someone posted
>all his replies were in caps like he was SHOUTING!!!

Yep, he was definitely using an Apple II+.

>> No.2582818

>>2582745
Go kill >>2581270

>> No.2582854

>>2582561
Wew, this actually sounds kind of interesting. Why does it have such low reviews?

>> No.2583236

>>2581745
Both Earthbound and Chrono Trigger are massive grindfests.

>> No.2584020

>>2582547>>2582547
Sorry dude but I'm in my forties. Nice try

>> No.2584034

>>2582818
You're right I started by saying the C64 always sucked. Oh wait I never talked shit about anything. I just made a comment about my favorite RPG and the nostalgia is conjured up. You started a shit posting flame war. Grow the fuck up.

>> No.2584591

My favorite retro RPG is Dragon Age: Origins.

>> No.2584683

>>2584591
Alright.

>> No.2584708 [DELETED] 

>>2584020
And you look like the World of Warcraft nerd in South Park only with more pony merch in your bedroom.

>> No.2584826

>>2584708
It's hard not to laugh at your miserable troll attempts, when none of your dank memes apply. Step up your game or gtfo.

>> No.2584845

>>2584826
>doesn't exactly deny it

>> No.2584857 [DELETED] 

jesus fuck, you autismo. why is it so hard to believe a guy could be like 40 and be a normally adjusted person with a job and a life. fuck you, you autistic autismo.

>> No.2584876

>>2584857
Don't have a stroke, dude.

>> No.2585189

someone recommend me a good rpg

I only played infinity engine rpgs & fallout rpg

I want an rpg that looks like that (isometric) but isn't diablo or some other hack and slash rpg

ar pee gee

>> No.2585194

>>2584708
Wow dude, you got me dead to rights. I am in awe of your wit. You win. Grow the fuck up and go get laughed out of /b/. You don't belong here.

>> No.2585342

>>2585189
Arcanum, Albion, Jagged Alliance, Super Mario RPG

>> No.2585437

>>2585342
Jagged alliance is amazing so is Jagged Alliance Deadly Games. The newer ones are okay too.

>> No.2585485 [DELETED] 

The fuck's with the deleted posts.

>> No.2585904 [DELETED] 

>>2585485
Some feminist raiding our board.

>> No.2585912 [DELETED] 

>>2585485
A janitor got a little carried away. We have one who pops in for about 5 minutes a day, deletes like 3 posts, and then goes back to whacking it to pony R34.

>> No.2586153 [DELETED] 

>>2585904
>>2585912
At least it was legit shitposting and not Dreamcast or emulation-related

>> No.2587914

>>2585485
>>2585904
>>2585912
>>2586153
That's what you deserve for complaining about moderation!!

>> No.2587917 [DELETED] 

>>2587914
go away janny

>> No.2587958

>>2587914
Bully.

>> No.2587969 [DELETED] 

>>2587914
Well you see clearly our janitor isn't a spiteful asslicker who deletes shit for no reason after all

>> No.2588049 [DELETED] 

>>2587969
Just you wait when he comes back from browsing /mlp/ and sees this post.

>> No.2588098 [DELETED] 

>>2585194
He's autistic and you're in your forties. Nobody's a winner here.

>> No.2588260 [DELETED] 

>>2587914
>>2587958
>pro-janny posts stay

>>2587917
>>2587969
>>2588049
>>2588098
>anti-janny posts get deleted

This is too good.

>> No.2588932

I've been playing Might & Magic 3 and it's a blast
>did everything slightly out of order and found myself in the Swamptown
>can't get outside of it because it's too strong
>kill the weird ninja / ghoul mix of creeps in the town
>explore what I can
>get the mage guilds
>only ever went to Baywatch with an entire assortment of spells

Fucking Screamers keep spooking me though, they're so cartoony but they come out of nowhere

It seems like a great beginner game to me however, the only problem you have to keep track of closely is aging.

>> No.2588960

>>2588932
Generally there is no absolute order in these games. But how do you manage to get past Baywatch without mountainer and pathfinder (which can only be learned in Baywatch)?
Age only starts to become a problem when your stats drop to 0 due to penalties and you're characters die due to that. Even then you can resurrect them normally.

>> No.2589054 [DELETED] 

>>2588260

Stop bullying her.

>> No.2589080
File: 16 KB, 320x256, might_and_magic_iii_-_isles_of_terra_13.png [View same] [iqdb] [saucenao] [google]
2589080

>>2588932
>can't get outside of it because it's too strong
If you're stuck in that town and your party keep dying, there's always Mr. Wizard. I can't remember how it works, but I think you just lose some XPs. Well, save your game before trying that, if you're not sure.
When I played this, I pretty much explored the entire NW of that continent before even getting to Swamptown. Visited some castles and dungeons on the way too. Got lots of XPs and stuff (and a lot of characters died too... good thing for the temples!)
Pic related: typical situation for me. Time to haul ass back to Baywatch!

>> No.2589082

>>2588960
I went on some guy's ship and he gave me a tour over cities which ended in Swamptown. Got quite a bunch of good loot from there.

Actually spent like my first in-game year just clearing out HOME and DOOMED towns (and assorted locations like Temple of Moo), this game really likes to keep you in temples especially with that fucking Insane status.

>> No.2589086

>>2589080
Nah I'm not stuck, I just couldn't explore the countryside of the Swamptown; instead I pummeled through the town, made use of the guilds and stores, and escaped HOME through the portal.

Also: I found an Acidic Intellect Shield and the one character I'd like to have it on (Kastore the Sorcerer; I heard the pre-gen characters have exceptional stats + I wanted to just pick the game up and play) can't use it. D'oh!

>> No.2589098

>>2589082
What I meant is that it seems impossible to miss Baywatch when walking out of Fountainhead even if you decide to walk off the road.
Clearing Swamp Town that early sounds like a hellish task.

>> No.2589105

>>2589098
I managed to even do some of the dungeon in Swamptown)! But I admit to save/loading the ghost encounters.

And yeah, I honestly don't know how I missed Baywatch. I actually managed to go into that Screamer/Spider Forest before I got there.

Also insane_status.jpg at the fact that the clerk wants 20000 for repairing my broken plate mail but will accept just a 1000 for just a brand new one.

60000 gold is still burning a hole in my pocket and I've not been advancing as fast as I'd like...

>> No.2589973

is there any RPG from the old day that's as good as Skyrim?

>> No.2589996

>>2589973
man just shut th efukup

>> No.2590004

>>2589973
All of them, even the shitiest ones.

>> No.2590726
File: 48 KB, 530x496, kingdom_of_kroz_2_flash_01.jpg [View same] [iqdb] [saucenao] [google]
2590726

I don't know if it's a true RPG or an action RPG but I had a blast with the Kroz series. I think it was the first game Apogee ever made. I revisited it a few years ago and it's still a blast. It's one of those games that's not technically better than anything or groundbreaking, but it's just pure fun. Kind of like Super Tecmo Bowl is to sports games, not better but more fun to play. I think Kroz is freeware at this point.

>> No.2590918

>>2590726
horrible taste fam

>> No.2591625

>>2590918
Honestly I don't know anybody that's ever played Kroz and not liked it. I guess this is still 4chan so just talking shit and flaming is the gold standard.

>> No.2592263
File: 10 KB, 640x350, zzt_5.gif [View same] [iqdb] [saucenao] [google]
2592263

>>2591625
Those text games are cool.
I played some megazeux stuff, which is similar but can do more. I guess the same can be said about ZZT on a smaller scale.
But isn't Kroz more like an action/adventure than RPG?

>> No.2592402
File: 119 KB, 392x495, 7375118.3.jpg [View same] [iqdb] [saucenao] [google]
2592402

anyone know where i can download dragonfire well of souls

>> No.2592876
File: 998 KB, 245x245, tumblr_mneo3xgCA01rq41c0o4_250[1].gif [View same] [iqdb] [saucenao] [google]
2592876

M&M3 anon here
>went to this mountain pass filled with Ghouls and Bugaboos not far from Baywatch
>try to enter the place from a different angle (idk why, my party has no problems with these monsters)
>end up at this shack inside
>of course I want to go in!
>mfw it collapses
>mfw it kills everyone except half-orc knight Maximus
>mfw I make it to Baywatch to ressurect everyone

Adventure like no other, bros.
I do have to admit my primary tactic is mashing A and I use my sorcerer's mana mostly for the utility spells like Lloyd's Beacon, Jump and Levitate. Somehow his damage spells are kind of underwhelming, and I haven't had much luck with the status effect ones.

>> No.2592905

>>2592876
Getting home safely never seemed like a big accomplishment in MM3 since there were no random encounters to fuck you up. In 1 and 2 Exit and Fly were also readily available.

I didn't feel like magic was necessarily weak, I just felt attacking was quite sufficient. I ran a party with two paladins, barbarian, ranger, ninja and archer for maximum arrows and they just trashed any opponent that came into view. I gave up on buffing because it made the game easier than it already was.
MM2 was worse because spells either didn't affect many or cost insane amounts of SP so you had little choice but to use quick attack or flee.

>> No.2593216

>>2585437
cannot second that harder

>> No.2593237

>>2592876
M&M3 was The Isles of Terra right? For the SNES? I accidentally found skeletons that dropped millions of gold at a time. After freeing the first city of fountain head, there's a fountain that gives you 1xp per gold you drop in. Needless to say I was dropping in 9,999,999 at a time and getting an assload of exp.

After that it was just me walking from town to town leveling up. It turned out pretty boring until I got to the isle of the gods and those fucking crabs.

>> No.2593280

>>2593237
That's IoT for the PC for me

Just got to Wildabar and cleared out the Caverns, now grinding out some Arena fights.

>>2592905
>Getting home safely never seemed like a big accomplishment in MM3 since there were no random encounters to fuck you up. In 1 and 2 Exit and Fly were also readily available.

Oh well

>> No.2593298
File: 295 KB, 550x550, ren.png [View same] [iqdb] [saucenao] [google]
2593298

>>2593280
>That's IoT for the PC for me
Ahh I was going to say there's an easy way to get around in MM3 for the snes. Just make your first party member have foresting and mountaineering. Then give your party bows. You can just retreat to the mountains and rain arrows down on the monster until they're dead.

>> No.2594959

I wish there was a thread on /vr/ where you could talk about pre 2000 RPGs.

>> No.2596582

>>2594959
Yeah, me too.

>> No.2596596
File: 82 KB, 720x480, freaks-and-geeks-dd.jpg [View same] [iqdb] [saucenao] [google]
2596596

>>2594959
>>2596582
Roll for initiative, suckas!

>> No.2596686
File: 5 KB, 320x200, Gemstone_Warrior_1.png [View same] [iqdb] [saucenao] [google]
2596686

>>2592263
Yeah it is but ARPG is still RPG and alot of older PC games were action RPG games. Another good example is Gemstone Warrior and it's sequel Gemstone Healer. Alot of people consider it them the games that inspired Diablo.

>> No.2596705
File: 101 KB, 419x750, massive skeleton boner.jpg [View same] [iqdb] [saucenao] [google]
2596705

>>2596596
That DM has a sick ass DM screen. Nigga be ballin yo.

>> No.2598158

>buy Planetscape Tournament on GOG.com
>install some weidu or whatever mods recommended
>game won't even start and instantly gives me an APPCRASH
>uninstall those mods and reinstall them
>it works

wtf

>> No.2598352

>>2578193
I got Pool of Radiance for the C64 one year for christmas. One of my fonder Xmas game memories. I loved looking at the booklets it came with (the adventurers journal, etc.). I eventually got pretty far into it. Some of you may or may not know that the game came on 4 double-sided floppy disks you were always having to swap out when you moved to a new area - my sob story is once I got to a certain place, loading off one of the disks would fail (just a blinking red light on my 1541) and I couldn't continue. So I never got to finish it. Years later I bought the SSI Gold Box collection on CD-ROM which included not only Pool but it's sequels. I tried to play through like when I was a kid, but it just never happened. Still haven't beaten PoR to this day.

>> No.2599663

>>2598352
If the disks were defective you could return them to SSI and get replacements, I think. All those old games used to come with little cardstock notices to that effect (and where to ship your disks to).

Anyway it's very nice if you still have the real books for that game. It's a lot nicer to play that way and flip through them rather than a PDF.

>> No.2600012

>>2598158
That's what you deserve for buying pirated games.

>> No.2601161

Old rpgs suck.

>> No.2601781

>>2601161
Nuh uh.

>> No.2603441 [DELETED] 

>>2601781
Yuh uh.

>> No.2605906

>>2601781
Yuh uh.

>> No.2605925

>>2580346
Most gold box games were done in Turbo Pascal.

>> No.2605929

>>2605925
Language of kings.

>> No.2605930

>>2605929
The language of high schools for those kids who already knew basic.

At least that's what it was back when I went to school.

>> No.2605937
File: 218 KB, 478x350, Antharion.png [View same] [iqdb] [saucenao] [google]
2605937

Not exactly /vr/, but I'm playing this old-school-styled gem right here

>> No.2606006

>>2605925
What about the Apple II, C64, Amiga, etc. ports... Did they use other Pascal compilers or just recode from scratch?

>> No.2606087

>>2606006
Uncertain, but likely small rewrite + compile with whatever pascal compiler was at hand.

>> No.2608028

I was a console kiddie growing up so I never touched any of those classic CRPGs like Wizardry and Ultima, only ever played JRPGs. Is there any game that I can use to baby my way into these style of games? Or should I just pick one and jump in?

>> No.2608053

>>2608028
The genre got worse until it died, so you should start from the most recent CRPGs and work your way back through the golden age.

>> No.2608058
File: 152 KB, 256x299, Dark_Sun_-_Shattered_Lands_Coverart.png [View same] [iqdb] [saucenao] [google]
2608058

>>2578193

>Favorite CRPG?

Dark Sun 1

>Why?

Desolate, struggling world; atmosphere is immersive and memorable.

lots of neat side quests and you get to roam the planet after the games done!

you can make the game harder in various ways; e.g., at the end, you can do a few thigns to make the game vastly harder.

>> No.2608060

>>2608028
It shouldn't be hard if you have previous RPG experience, the difference between console and computer ones isn't any bigger than the differences you'll find in either group.
Might and Magic from 3 onward is good for overall beginners.
Ultima requires some comprehension and memory. You have to talk with everyone about everything and keep track of the key parts.
Wizardry is hard core dungeon crawling.

>> No.2608103

>>2608028
>Wizardry

I recently purchased Wizardry 6, 7 and 8 pack on Steam and decided to try out the sixth game. Holy shit I got my ass handed to me. Decided to watch couple LP episodes and the guy basically knows everything and even he has some trouble creating the characters to his liking because the game is so damn unforgiving. Wizardry games are probably the most hardcore titles after Nethack.

>> No.2608310

>>2608028
The Might & Magic series is pretty chill and easy to play but still counts for old school rpg cred

>> No.2608367

>>2608028
You can try some of the more recent types.

There is no lack of Wizardry clones. MMX is also a reasonable enough title for a beginner.

>> No.2608403

>>2592402
>dragonfire well of souls
http://www.oldgamesfinder.com/?q=dragonfire&m=-1

>> No.2608598
File: 2.68 MB, 3226x2042, Might and Magic II: Gates to Another World - Sega Genesis00002.jpg [View same] [iqdb] [saucenao] [google]
2608598

>>2608060
Even M&M 2 is pretty easy and has automapping. It's really just the very first game that's challenging because you can go in any direction and some are much harder, and you have to draw you own maps.

The Sega Genesis port of M&M 2 is also a bit easier, so that might be a good place to start. It also has the spell names inside the game that you can choose from a menu, instead of having to look up the spell level+number from manual. And speaking of game manual, the Genesis one is really nice and has great artwork very similar to AD&D 2nd edition books. You can download it from mocagh.org.

http://www.youtube.com/watch?v=eX5vwQeCXx0

>> No.2608645

Playing: Nothing atm

I was playing Wizardry Trilogy on SNES via phone emulator, but then I lost my maps. I'm not yet ready to go remake them.

It's tons of fun, really stressful crawling with how expensive revival is to do.

I can't believe how useless thieves are, they might as well have given you a disposable bomb-sniffing robot.

No favorites yet, I'm just starting out in the genre. If I ever finish this trilogy then I want to play Ultima 1-3 on the FM Towns Marty.

Wondering if they'll ever make a Wizardry 9 at this point. Not that I'll ever get there, I'm terrible at finishing games.

>> No.2608664

>>2608598
In the Mac port you can also select from a menu and you get a quickfight button which makes the ridiculous enemy numbers somewhat bearable.
2 is challenging until you get Enchant Item which can be exploited to hell. After that you just get frustrating encounters like golems.
from 3 onward you don't have to worry about random encounters and can save at almost any time which makes things extremely easy.

>> No.2608764

>>2608645
>>Wondering if they'll ever make a Wizardry 9 at this point
nips are on wizardry 27.

>> No.2609252

>>2608598
>The Sega Genesis port of M&M 2 is also a bit easier

I haven't played very far yet, but I noticed the Genesis version has much tougher enemy encounters. Huge mobs of monsters everywhere right at the beginning. The DOS version is easier because the mobs are significantly smaller.

>> No.2610470
File: 7 KB, 320x200, mm2_000.png [View same] [iqdb] [saucenao] [google]
2610470

>>2609252
As far as I know the only versions of MM2 that doesn't have the ridiculous 250 monster encounters are the SNES and SFC.

>> No.2610509

>>2608645
>I can't believe how useless thieves are, they might as well have given you a disposable bomb-sniffing robot.
working on the last few floors of wizardry 1 here, I'm finally ready to boot my thief. Failing a trap can wipe out half the party, thieves are worse than an empty slot.

>> No.2610525

>>2610509
Robbers in MM1 were my worst experience. Every fucking door they were supposed to unlock sprung a trap that required me to rest and get fucked over by wandering monsters. In the end I tended to use magic instead. In the sequels you at least get Ninjas or learn thief skills with normal characters.

My thieves in Wizardry weren't that bad in comparison. I only replaced one because his low HP made him to prone to dying which required my to interrupt my crawl to revive him.

>> No.2612038

>>2610525
>Using the R-word.
They are just misguided youth.

>> No.2612459

I've got darklands when it was on steam and holy fuck how do I play this? I've heard a lot of good stuff about it but I really have no idea how to make my party not suck (read some tips about grinding random bandits at night but that gets boring fast and my party still sucks cock). I've wasted my life on later isometric cRPGs, a lot of 90s console japshit and fucking ASCII roguelikes but this makes me feel like a noob

>> No.2612464 [DELETED] 

>>2580806
>Planescape: Torment (closely followed by Fallout and Arcanum, the Holy Trinity of RPGs).
muh nigga

>> No.2613587

>>2612038
This. R-word is the new T-word which was the new N-word.

>> No.2613601

>>2613587
what's the T-word?

>> No.2613645

>>2596596
That kid on the far right obviously there because of a friend or cousin.
>>2613601
This. Also, which N-word are they even talking about?

>> No.2613697

>>2613601
Robber
Thief (from the D&D class that first appeared in Greyhawk Supplement)

>> No.2614351

>>2613645
Ninja

>> No.2614492

>>2614351
underrated post

>> No.2615060

I wish there was an RPG where

>> No.2615095

>>2615060
I'd prefer an RPG when

>> No.2615575

>>2615060
*where the main character was a ninja like Naruto.

>> No.2617802

>>2615095
That would be so awesome but what if it was

>> No.2618520

>>2617802
Was what?

>> No.2620529 [DELETED] 

>>2618520
>>2617802
>>2615575
>>2615095
>>2615060
Stop bumping this off topic thread already!!

>> No.2621005

>>2620529
Ok sorry.

>> No.2622386

aright then I'll just stop bumping the thread now

>> No.2622465

>>2622386
you better

>> No.2623686

why did the Namnloss One in planescape lose his memory at the start?
why did his personality change?
if it's just cuz he got killed then why doesn't it change whenever you get killed in game (ie to random Thugs)?
the only explanation i can see is that he re-reads his journal every time he dies but that doesnt explain why his personality doesnt change after dying in game
like Morty said that sometimes he chased him around thinking he was his skull and so on

weak writing tbh

>> No.2625781

>>2579963
I never played this one. Where can I get it?

>> No.2625815
File: 1.93 MB, 235x240, chris_farley_nods.gif [View same] [iqdb] [saucenao] [google]
2625815

>>2608058
You got that good taste son, dat tasty taste.

>> No.2625825
File: 3 KB, 147x109, mm4_clan_k.jpg [View same] [iqdb] [saucenao] [google]
2625825

Got started on M&M4 just recently. I beat the Mad Dwarf King... what a shitter he was with all the sleep spell shenanigans.

>> No.2625943

>>2625825
I played and played and played that game and I don't think think I'm anywhere near the halfway mark

>> No.2625969

>>2625943
Liking the sound of that

>> No.2626000

>>2625969
I hope you also installed M&M5 though

>> No.2627041

>>2623686
planetscape status: rekt

>> No.2627621

>>2580518
>the only truly good licensed D&D game

Planescape Torment and Neverwinter Nights say hello.

>> No.2627631

>>2627621
So do about 80 other games but some people you just can't reach

>> No.2627636

>>2627631
I agree. I simply named those two as they were the first that came to mind.

>> No.2627639

>>2627621
Planescape was a nice adventure game and probably represents a great D&D game to those who consider adventure game elements as "roleplaying".

The /vr/ NWN was a pay-per-hour blobber and the /v/ NWN had a lackluster default campaign -- although I will admit, the tools were incredible.

>> No.2628095

>>2627639
Let me guess, you consider combats with lots of statistics and tables (and grindan too if possible) the essence of roleplaying.

Mondblut please leave.

>> No.2628264

>>2626000
Hehe yeah I've got 'em both.Should I do all the light world stuff before moving on to the dark world?

>> No.2628276

>>2628264
There are dungeons on Clouds you can't practically finish without training on Darkside.
With M&M you should normally go wherever you want and try somewhere else in face of too strong opposition.

>> No.2628290

>>2578205
>Septerra Core

The combat is way to slow for me to tolerate, and there's no way to speed it up.

Emulator fast forward really has spoiled me.

>> No.2628310
File: 17 KB, 367x412, boss.png [View same] [iqdb] [saucenao] [google]
2628310

>>2589080
Kept you waiting, huh?

>> No.2628326

>>2628290

Ever tried cheat engine and it's speedhack? I haven't tested it in pre-2000 games, but all newer games work fine with it. Makes some walking simulators and waiting-for-your-turn simulators without animation skip much more bearable.

>> No.2628335

>>2628326
No I haven't. The problem is definitely the animations and the 5-6 seconds they take to play, You can read a fucking book while waiting for an encounter to end.

>> No.2628340

>>2628276
Ah cool, thanks for the tip

>> No.2628801
File: 69 KB, 420x692, spookycoverart.jpg [View same] [iqdb] [saucenao] [google]
2628801

GOG or Sega CD? Which is best?

>> No.2628821

>>2628801
SegaCD version lets you use gamepad. With DOS and Amiga versions you're stuck with the mouse/keyboard and I don't know if game can be played entirely with keyboard (but at least this game has some decent keyboard support, unlike Dungeon Master).

>> No.2628878

>>2628821
Dungeon Master remake lets you map any key to anything if you edit the config

>> No.2628949

I just noticed GOG is now sell Gold Box games. Do they come with the books digitally or are the text in the game? Because I remember they give you page numbers and you had to read people's text from those books.

>> No.2629002

>>2627639
>The /vr/ NWN was a pay-per-hour blobber
What is that?

Can't believe I missed a little nwn revival. Is it over? Couldn't some of us rekindle it?

>> No.2629005

>>2628949
I bought Dungeon Hack and Menzo, and didn't encounter DRM protection so I think they took it out.

comes with manual and cluebook

>> No.2629078

>>2583236
>Grinding
>In either of those games
What the fuck are you doing?

>> No.2629089

>>2629078
Yeah, you can beat Chrono Trigger "without grinding" by finding the secret hunting ground dungeon that the game never hints at and fighting the secret Nu there over and over again until you have all the best equipment.

>> No.2629101

>>2583236
>Earthbound
>Grindfest
Either you're playing the original mother, or you're simply not buying equipment. You ARE buying equipment, right?

>> No.2629117

>>2629089
You don't have to grind in Chrono Trigger to win, unless doing all the sidequests at the end is "grinding".

You probably do have to grind to get all of the Techs, though. Or at least use all of your party members very equitably.

>> No.2629123

>>2629101
>>2629078
Let's not overreact here. Earthbound is still grind-tastic (i.e. lots of trash mob encounters to bloat the game time) compared to Westerner RPGs.

>> No.2629137

>>2629123
Classic Westerner RPGs like Bard's Tale were filled with boring battles against trash mobs.

>> No.2629141

>>2629089
>>2629123
I consider grinding intentionally running around to force yourself to level up or get into encounters, not just naturally fighting the encounters and progressing through the game.

If you said EB had a lot of enemies, I might concede, but I still don't really thing it's that bad.

Maybe I just have more of a patience for this thing.

CT isn't anywhere close to grindy, even if you consider general fights in the game to be grinding.

>> No.2629142

>>2629123
Sounds more like you're talking about Mother 1, Earthbound is fairly smooth sailing except for the beginning maybe.

>> No.2629435

>>2629005
It's not DRM what I'm talking about. In the old Gold Box the game said "page 10" and in the book it told you what would have been in the game. They did it to save space. I was wondering if they kept that for games like Pool of Radiance

>> No.2629447

>>2629123
90's onward JRPG fixed the whole grindy thing. You can run Earthbound with hardly any grinding outside of the start where Frank and that robot and the cops can do a good bit of damage at the start. Hell Dragon Quest which was all about grinding stopped really being about grinding with DQ4. As long as you fight every enemy you see and know how to take on the enemies you should always be fine.

>> No.2629458

>>2629435
All Gold Box games came with travellers journal and the like. Memory was limited in those days and it doubled as a decent copy protection.

You note this down as journal entry #2629434

>> No.2629467

>>2629435
oh, collection 2 says it comes with 3 code wheels and adventurer's journals, collections 1 and 3 only come with manuals and cluebooks

>> No.2629475

>>2629435
>They did it to save space.
The disk space necessary to save that dialog is practically irrelevant. Printing all that stuff is more expensive.

>> No.2629504

>>2629458
I know I was wondering how GOG was doing to do it.
>>2629467
Cool will be picking them up. Haven't played them since the late 80's early 90's.
>>2629475
Do you understand how big a game like Pool could be back in the days? Back in the late 80's those 5 1/2 inch floppy disks was still around and didn't really hold that much memory. Some game developers just put the game on multiple disks which was pretty expensive too. The book might actually have been cheaper in the long run. 40 page booklet of text is not that expensive as a floppy disk in 1988.

>> No.2629506

>>2629504
PDFs I imagine. Shits been on abandonware sites for years.

>> No.2629510

>>2629506
That's my guess. Always wished someone remade the Gold Box games but added the text in games but I'm happy GOG is doing it.

>> No.2629512

>>2629510
We're talking archaic pascal for archaic compilers, it's not as simple as adding the text and running it through Delphi or whatever.

>> No.2629516

>>2629512
Oh I am very well aware. I was just texting my thoughts. I know there's no reason to ever do it.

>> No.2629527
File: 481 KB, 1023x489, Bp0g0Y6CYAEKtv6.png large.png [View same] [iqdb] [saucenao] [google]
2629527

>>2608058

>get to the end of this game
>have shit-optimized party, but also have genie
>get exactly two allies from villages I busted my ass to help
>can't figure out how to summon shadows because genie keeps whining about how there isn't enough room for them
>confront huge army and get shit kicked out of me left and right
>focus all attacks on enemy commander because I heard if I kill him, the army's morale will disperse
>kill him
>army doesn't go anywhere
>get wiped out

I love this game but man that was a major blow to kid me. Someday I will go back and rectify this mistake.

>> No.2629530

>>2629527
Getting my ass handed to me repeatedly was what kept me playing The Dark Queen of Krynn and Pools of Darkness.

>> No.2629536

>>2629530

I'm sure I could do it this time with newfound knowledge and better party setup. (I never used debuff spells, for example.) I would just need to make the time for it again.

>> No.2630383

I just beat Prince of Qin. A few months ago some anon was posting about it in one of the threads, amazing game, I was very surprised by what I played and its quality, especially for being a Chinese product.

I am looking for some new stuff to play, figured it has been nearly 10 years since I last touched NWN, what are some good custom modules for it? They can deal with anything really, even Cyberpunk or something.

>> No.2630445

>>2630383
>I just beat Prince of Qin

>2002
NOT RETRO REEEE

Also it looks and from what I've heard it is a shitty action "RPG" / Diablo clone (not real RPG).

>> No.2630485

>>2629504
These paragraphs take up a few kilobyte in total. A floppy could store hundreds of those.

>> No.2630556

>>2630445
It actually released in 99 but Chinks cant port. It is closer to Baldurs Gate than Diablo I thought

>> No.2630780

>>2630485
>paragraphs
Some of them were half page, some of them had images, some of them had maps and so on.

It was done for two reasons, memory limitations and copy protection. Copiers were rare back in those days, scanners were unheard of.

>> No.2630918

>>2629527
Ooh man that blows. I'm just curious, do you remember what your party composition was?

>> No.2630942
File: 138 KB, 1568x1332, Ex1Map.gif [View same] [iqdb] [saucenao] [google]
2630942

Exile series deserves a mention.

>tfw you steal the magic waveblade in II and outrun the insane, pissed off lich

>> No.2630962
File: 20 KB, 320x256, Temple_of_Apshai_Trilogy.png [View same] [iqdb] [saucenao] [google]
2630962

>>2630780
Maybe they should have included the paragraphs inside game when they made the compilations in the 90's..

Temple of Apshai trilogy for Amiga did that with its room descriptions.

>> No.2630967

>>2630780
>Copiers were rare back in those days, scanners were unheard of.
We're talking of 1990 here, not the 70s.
They sometimes used shit like black on red text to make copying more difficult but that just made it more annoying for normal players.
Color maps at least feel like a bonus.

>> No.2630971

>>2630962
>Maybe they should have included the paragraphs inside game when they made the compilations in the 90's..
Doubt they have access to the source code anymore.

>>2630967
Mid-late 80s access to copiers was limited.

>> No.2630982
File: 374 KB, 717x1600, Level05POSTERsr.png [View same] [iqdb] [saucenao] [google]
2630982

>>2630971
I didn't have any problems at all finding copying machines in late 80's (in Florida). There was one in basically every grocery store, convenience store, etc.

Remember those blue maps TSR used to put in their D&D modules? It was to try and foil copy machines.

Pic is a retro-style megadungeon, WG13: The Castle of the Mad Archmage (it's by a fan, not official TSR module).

>> No.2631021

>>2630982
Depends on where you grew up of course.

>> No.2631027

>>2631021
My family had a copier before we got a computer.

>> No.2631329

>>2630942
Did you make that game yourself just now in MSPaint?

>> No.2631342

>>2631329
It was originally a Mac game.
It's however possible that somebody took the ingame maps and combined and annotated them in MS Paint.

>> No.2631369

Are cluebooks cheating? Are they like guides you'd buy nowadays? gog keeps giving me pdfs of these things and I never glance at them. I always thought that selling a game with a guide was the gayest thing in the universe.

>> No.2631616

>>2631369
They are in a way cheating. But they were often pretty cryptic so it's somewhat less cheating than looking up an internet walkthrough. Sometimes they also contain further information.

>> No.2631665

>>2608058
I wonder if GoG will release Dark Sun soon as well

>> No.2631673

>>2628264
do as much as you can on the light side first, otherwise it will fuck up the balancing

>> No.2632989

>>2631673
Light Side is boring. Dark Side / Sith Lord Force Powers are the best!

>> No.2633463
File: 120 KB, 640x480, 612485-corum-iii-chaotic-magic-windows-screenshot-the-town-of-quilin.jpg [View same] [iqdb] [saucenao] [google]
2633463

has anyone actually finished this game?

Corum 3: Chaotic Magic.

it is VERY obscure, and there is no guide or walkthrough for it anywhere. I got relatively far into it but got stuck not knowing where to go.

>> No.2633505

>>2633463
Is there an english version or patch for it?

>> No.2633512

>>2633505
yeah, the one I played was in English.

I got it from an old CD, one of those chinese or korean all-in-1s.

maybe when I find the time, I'll upload it. It was great, but I just got stuck, really.

>> No.2633547

I happened upon a page listing PC-98 RPGs. There are a surprising amount of translated games.

http://mercenaryforce.web.fc2.com/pc9801/RPG_3D.html

>> No.2633569

>>2631369

I have never beaten a point'n'click game without looking at a walkthrough

Me dumb

>> No.2633647

>>2633547
You mean translated from English to Japanese, right?
Bard's Tail and Wizardry have an English option.

>> No.2633660

>>2578193
I'm about to play Ultima iv. Which system, and should I download all the manual stuff that originally came with the game? Anything else I should knOw?

>> No.2633683

I just bought M&M 1-6 collection.
Which should I start with?

>> No.2633835

>>2633660
xu4 or SMS
You're definitely going to need manual and map.

>>2633683
If you have plenty of RPG experience start with 1, otherwise 3, 4+5 or 6.
I'd recommend the Mac ports or 1-5 over the collection.
https://mega.co.nz/#!SMVXyYxD!qu8elRwC0cz4pHkI5UVWTlkYGRO0kpOX_xRHK7YeMOY

>> No.2634339

>>2633569
>I have never beaten a point'n'click game without looking at a walkthrough
I beat one or two once but those were freeware.

>> No.2635241 [DELETED] 

are there any feministic old compture rpgs? i know that retro was a time of rampant misogyny so i dont expect much

>> No.2635359 [DELETED] 

>>2635241
Try harder next time, jackass.

>> No.2635391 [DELETED] 

>>2635359
>all this vitriol when asked a simple question
i get it this is one of the misogynist's footholds on 4chan isn't it

>> No.2635770 [DELETED] 

>>2635241
>trolling this hard
>on /vr/

Das jus sad mane

>> No.2636293 [DELETED] 

>>2635770
>>2635359
>asking a question is trolling

what's really sad is you

>> No.2636378

>>2629435
The GOG version of Wasteland had the text built into in the game like that. It was pretty bitching.

>> No.2636384

>>2609252
M&M2's monsters are really goddamn ridiculous. I find it utterly immersion breaking and impossible to enjoy when I open a skeleton closet and there's 250 fucking skeletons inside a 5 foot space.

>> No.2636414

>>2636378
It's not necessary but nice when it happens. I feel I would need to actually print the PDF out since it feels way more right having the book in my lap than Alt+Tab to the book to read it.

>> No.2636434

Quick question, what's the difference between adventurer and warrior mode in mm3-5? Stronger enemies, more enemies, less loot?

>> No.2636445
File: 113 KB, 640x400, image.jpg [View same] [iqdb] [saucenao] [google]
2636445

>>2636384
>99 problems, 99 problems, 99 problems, and 99 problems
>but a bitch ain't one

>> No.2636461

>>2636445
Ah yes, the most ridiculous encounter in the entire Bard's Tale series. Even the final battles in II and III don't throw that many enemies at you at once.

>> No.2636462

>>2636445
At least you get proper area effects in BT. Some MIBL or NUKE and the enemies are gone and you regenerate the SpPt soon afterwards.
Meanwhile in MM2 spells burn through your MP even if they only hit 10 enemies and you have to rest constantly if you really want to bother with that.

>> No.2636486

>>2635241
In many old RPGs gender doesn't exist. In others it has no effect whatsoever or is purely cosmetic.
Then ultimately there are games where gender actually changes stats, limits your equipment or class choices or simply has game mechanics or dialog options related to it.

Raidy if you want to play as a strong female warrior who don’t need no man.

>> No.2636490

>>2636486
Early AD&D games were clearly misogynistic in nature, they limited strength of female characters to 18(50) as opposed to 18(00).

>> No.2636491

>>2636486
>In many old RPGs gender doesn't exist.
Wait a second, are you implying that gender does exist...?

Gender is a social construct, Sith Lord!

>> No.2636496

>>2636490
Did they get a bonus on dexterity or comeliness in exchange?
I still don't quite get why strength had 18 split up.

>> No.2636502

>>2636496
No bonuses. 18 was maximum strength for non warrior classes, 1-100 was for ranger, warrior, paladin and knight (Krynn) setting only.

Clearly Gary Gygax was an evil patriarch who supported class segregation as well as gender segregation.

>> No.2636552

>>2636502
Shit, I forgot racial segregation.

Elf max strength 18(75)
Dwarf max strength 18(99)
Gnome max strength 18(50)
Half Elf max strength 18(90)
Halfling max strength 18

>> No.2636557

>>2636552
*17 for halfling.

>> No.2637248

>>2636552
So they're implying Humans are stronger than dwarves?

As an IRL dwarf, this is extremely offensive.

>> No.2637251

>>2637248
It's not Gary Gygax fault you're a manlet.

>> No.2637518

>>2580806
>M&M6 worse than 7
lolwut

No one believes this to be true except for you anon, truly you are an anomaly.

>> No.2637573

>>2637518
I know but then again most of the universe thinks that KotOR was better than KotOR 2, in example.

I just don't understand what people see in VI over VII. VII is set in a better continent (same as Heroes of Might and Magic III), has a better story if you ask me, has actual races to choose from instead of 5+3 ugly human faces, and the classes feel much more different now and grandmaster Grandmaster at a skill really feels like a big achievement, much bigger than in MM6. I thought that I am just personally biased to 7 because of the Heroes 3 thing (I actually played MM6 before MM7 so it's not nostalgia) but I just feel like going back to a worse version when going back to 6 from 7 because of the classes thing alone.

>> No.2637930
File: 51 KB, 930x317, corum3.jpg [View same] [iqdb] [saucenao] [google]
2637930

>>2633463
>>2633512
back, after a few days.

I've been meaning to play this game with more people, in the attempt that we learn its secrets, have fun with it together, as some sort of joint undertaking, because I feel I'm too casual to get past the part I got stuck in without a walkthrough or guide anywhere because the game is just so obscure.

so, what I'll do is make this an ISO and upload it somewhere.

>> No.2637938

>>2637248

I always wondered how many midgets were presents on 4chan.

>> No.2638793

>>2633463
Wow this looks really good. Kind of like Baulder's Gate.

Does it play like Baulder's Gate too or is it just another shitty Diablo copy?

>> No.2639021
File: 48 KB, 392x293, file.png [View same] [iqdb] [saucenao] [google]
2639021

>>2638793
>or

>> No.2639109

>>2581745
kinda grindy, but definitly worth: rudra no hihou (treasure of the rudra). It's an snes jrpg with a unique magic system. You create spells by combining different words, you can copy spells monsters use (just remember the words) or you can try creating your own spells.

pretty cool game, kinda sad a magic system like that wouldn't work these days, people would just look online for the strongest spells

>> No.2639764

>>2639021
What do you mean by that >or?

Boulder's Gate plays nothing like Diablo.

>> No.2640401

>>2629002
He's talking about the old AOL Nwn you twit.

>> No.2641436

>>2640401
Okay, but aside from that, couldn't someone start a NWN /vr/ server? We have some other games on here where we do mp stuff like Doom and Tibia.

>> No.2641452

>>2641436
Doom and Tibia are retro games

>> No.2642134
File: 122 KB, 400x378, IT92gRk.png [View same] [iqdb] [saucenao] [google]
2642134

>>2636384
If you ask me that game really needs some revenants to go with those hordes of skeletons.

>> No.2642734

>>2589973
Daggerfall?

>> No.2642737

>>2592263
This.
ZZT is really cool.
The power of level editing and the number of mods is mind blowing.
Also it's from epic games so you know ut's good

>> No.2642998

>>2589080
>1991 and still 8086/CGA compatible

>> No.2643629
File: 213 KB, 532x543, 1438530537462.jpg [View same] [iqdb] [saucenao] [google]
2643629

>tfw still don't understand THAC0

someone please explain it to me like I'm a fucking idiot

>> No.2643671

>>2643629
It's the number you need to roll (on a d20, plus modifiers) or higher in order to hit armor class 0.

Used to be that someone's combat rating was listed on a chart that included every armor class and the corresponding number required to hit it, but for the sake of brevity (for example, in monster descriptions, or on your character sheet, so you wouldn't need to reprint the whole chart every time), they decided to abbreviate it to a single number on the table that one could use to extrapolate out any of the other results by means of a simple mathematical calculation that anyone who had taken primary school math should have been able to perform.

>> No.2643679

>>2643629
Thac0 - target AC = number you need to roll higher than to hit.

>> No.2643685

>>2643629
Subtract enemy AC from THAC0 and that's the die roll you need to get on a D20 to hit.

>> No.2643692

Dungeon crawlers were literally a dime a dozen in the 80s. Seriously, there were so many Ultima clones back then it wasn't funny.

>> No.2643697

>>2580518
I finally got ToEE to work, and I'm playing it currently. I like it so far; a great deal.

I can't say I like it better than Baldur's Gate 2, though. The interface is super clunky. And I just like the AD&D rules better.

>> No.2643748

>>2643697
The ToEE UI is really awful. One of the goals of TemplePlus (the current fan patching project now that Co8 is dead) is to completely replace it with something less dreadful.

>> No.2643792

>>2581745
Not /vr/, but play the Megaman Battle Network games.

>> No.2643815

>>2588932
Age is never an issue in M&M unless you abuse Divine Intervention like crazy. And at that point you can reverse it.

>> No.2643831

>>2643815
Or don't pay attention when working. One week may not sound long but in those games a week has 10 days and a year is 10 weeks so you can grow old without realizing it.

>> No.2643841

>>2643831
An average blind playthrough of a M&M game has left me 2-3 years older than the starting value. And I didn't even rush shit. The first age effects appear at 50. You have to literally try to age that much.

>> No.2643862

>>2643841
As I said, start working to build capital. 1000 weeks only sounds like 20 years but in M&M3 it's actually 100.
You can do it if you plan to create a new party anyway and don't want to hire mercenaries.

>> No.2643972
File: 1.71 MB, 1650x1275, moldvay-b14.png [View same] [iqdb] [saucenao] [google]
2643972

>>2642998
Is CGA the version you played? (and if so, was it fun that way?)

Btw, the screenshot I posted is the Amiga version and if you look closely you'll notice the lack of gradient in the background of the right panel, and also no sky gradient (more visible at night). Otherwise it was nearly identical to the VGA version. I like the audio better on Amiga though.

>>2643671
To illustrate what he said, he's a character sheet for Basic D&D (edited by Tom Moldvay in 1981). This was years before THACO became a common thing. You just filled out the little chart on your sheet from the table in the rulebook, and the DM had his own charts on his DM screen.

Oh, and the reason STR and WIS scores were modified is because the player opted to use the 2-for-1 swap to increase his character's prime requisite (STR for fighters). Otherwise you're stuck with what you roll (3d6 for each ability score, rolled in order). Anyway it was worth doing the swap here because going from 15 to 16 grants an additional +1 to hit & damage, and also an extra 5% XP bonus. The next step up would be 18, but it's not worth burning 4 other points for it.

>> No.2644003
File: 1.79 MB, 1292x1650, moldvay-x26.png [View same] [iqdb] [saucenao] [google]
2644003

>>2643972
And here's the combat tables from the 1981 Expert D&D book (the Basic rulebook itself only accounts for character levels 1-3).

They don't show anything past AC -3, but it's pretty rare to encounter monsters in that range, and you would just extrapolate the chart as needed.

In AD&D 1st edition, that's a different matter, because after a short series of repeating 20's, the charts then increase to 21, 22, 23, etc. all the way down to -10 AC. Those are special cases where a natural 20 alone doesn't hit, and you need some kind of bonus like magical weapon or something to even have a chance to hit. Anyway, it's a much more complicated and "simulationist" system than Basic D&D or even 2nd edition AD&D.

>> No.2644247

>>2643679
>>2643685
but then you have to factor in your character's to hit modifier.

also isn't rolling a 1 an automatic miss and rolling a 20 an automatic hit/crit?

>> No.2644258

>>2644247
You should have your character's modifiers already calculated in your effective Thac0. The 1 and 20s thing is an optional rule, as far as I know, albeit a commonly used one.

>> No.2645121

>>2643815
>>2643831
>>2643841
Yeah, I noticed age doesn't bother me that much, I don't fight spooks much.

I've parked my group in Wildabar for now after doing a couple of arena fights (up to fighting some dragons or something). Haven't played in a while since I'm playing on the gf's laptop and she threatened to garrote me for humming the midi themes.

Right now I'm mostly wondering how and where to progress after the initial island. Plenty of places like the Pyramid are on the map, but haven't found all the keycards and whatnot yet. Guess I need to grind up and start tackling the Swamp isle, beyond that town.

I do have to admit that I'd like it if that game had some more seminal choices for tactics, because gameplay has been mostly S S S S S S S S S A A A A A A A A A A A A A A A.

>> No.2645126

>>2645121
Samefagging-reflection:
>I do have to admit that I'd like it if that game had some more seminal choices for tactics, because gameplay has been mostly S S S S S S S S S A A A A A A A A A A A A A A A
It really isn't that bad when I think about Final Fantasy IV having been released in the same year, and I liked that game.

>> No.2645609

Quick MM3 question: Do you need Water Walk to proceed in the game? I am playing with the default party and I'm way above the level of any of the Water Walk-inclined mercenaries I could hire, am I screwed?

>> No.2645621

>>2644258
1/20 rules aren't optional, they're part of the core combat rules. Anyone who isn't playing with those rules in effect are the ones exercising options.

>> No.2645624

>>2645121
F F F F E E E E T T T T Y Y Y Y

>> No.2645645

>>2645621
>they're part of the core combat rules
Not for many many years after these games. Natural 20s produced double-damage critical hits in many other games, and produced special effects when using certain magic weapons (such as the Vorpal Sword), but applying them to every attack roll is most certainly a house rule at least through 1E. Gygax himself was explicitly against the idea; a "critical hit" is a good damage die roll, there was no need to further randomize the damage based on the attack roll.

>> No.2645803

>>2643972
Oh shit, that sheet looks exactly like the black box sheet I have. Was that the standard character sheet back in the day?

>> No.2645825

>>2645609
>Do you need Water Walk to proceed in the game?
Yes. But you can do a DIY waterwalk with etherealize IIRC, as tedious as it is. Also there's a waterwalk rod hidden somewhere on the first continent.

>> No.2645834

>>2643972
Nononono. The PC port of M&M III still has full EGA/CGA/Tandy support (along with VGA) and is 8086 compatible. I find it slightly odd as most game devs were phasing out support for XT class machines by 1991.

>> No.2645861

>>2636490
It was the 80s; political correctness wasn't so much of a thing back then.

>> No.2645906

>>2645861
>It was the 80s; political correctness wasn't so much of a thing back then.

Nigga, what decade were you born in? We couldn't even have gay characters in the media because fundamentalist Christians would rally outside TV networks until the FCC cracked down on anything that offended "traditional family values."

I'm frankly surprised how far D&D has come in that regard. The newer manuals even go out of their way to spell out that there are no physical differences between genders, there are no restrictions on how a character may gender-identify, and characters can even explore their sexual orientation if it fits within the context of the campaign.

Remember that it wasn't long ago that D&D was constantly under stress from conservative groups trying to censor anything related to demonology or sexuality. D&D's recent tendency to explore these topics more explicitly isn't political correctness, it's more of a way of making up for all the bullshit censoring they submitted to in the '80s and '90s.

>> No.2645938

>>2636490
>>Early AD&D games were clearly misogynistic in nature, they limited strength of female characters to 18(50) as opposed to 18(00).
Isn't that how real life works?
>>2637248
Are you a strong dwarf?

>> No.2645987

>>2645906
>We couldn't even have gay characters in the media because fundamentalist Christians would rally outside TV networks until the FCC cracked down on anything that offended "traditional family values."

Better that than today where the media is nothing but gay propaganda all day every day.

>> No.2645990

>>2645906
Smells like Tumblr in here.

>> No.2646019
File: 83 KB, 1024x512, christian sjw.jpg [View same] [iqdb] [saucenao] [google]
2646019

TL;DR pic related. Back on topic.

>What are you playing?
On a break from Ultima 6, trying Demise: ROTK
>How is it?
I haven't been as angry with a videogame in like a year, it's pretty good
>Favorite CRPG?
Dungeon Master prob, dat detail, dat spell system that allows for a ton of flexibility, made me fall in love with "use skill to level up in it" nonlinear advancement systems, tons of nostalgia, pretty UI etc.
>What are you looking forward to?
I've given up on new games a long time ago, not like there's a shortage of old ones to pick from, so mostly nothing. Hoping for Ultimate Newcomer to be finished someday, which is a slim chance unfortunately.

>> No.2646030

>>2636384
>M&M2
>immersion
You're missing the point. It's goofy, ridiculous and comical on purpose and that's why I love it to bits. It's like as if Captain Beefheart designed a CRPG.

>> No.2646035

>>2645987
>Better that than today where the media is nothing but gay propaganda all day every day.

Literally what? I don't care if people want to parade around half-naked with pink dildos strapped to their bodies. I'd rather tolerate that than condone any form of censorship. Censorship is a slippery-slope. If you give these conservative groups the authority to deem what is and isn't appropriate for everybody else, then it all goes downhill from there. Gay or not, it's eventually going to catch up with you too.

It should be parents' responsibility to control their childrens' viewing, not force everybody else in the world to shun everything that offends their subjective beliefs because they're too fucking lazy to turn off their TVs.

>> No.2646046

>>2646035
Except it is censorship of anyone who doesn't agree with the LGBT/feminist agenda.

>> No.2646059

>>2646046
Censorship is not "people saying things I disagree with".

>> No.2646069

>>2646059
Unless you disagree with SJW agendas in which case you're not allowed any opinion.

>> No.2646071
File: 243 KB, 474x800, 1223412578321.jpg [View same] [iqdb] [saucenao] [google]
2646071

>>2646046
>Except it is censorship of anyone who doesn't agree with the LGBT/feminist agenda.

Now you're just pulling things out of your ass. Since when was Ann Coulter forced to stop publishing books, or Rush Limbaugh of Pat Robertson forced off the air? You can't tune into a single broadcast of The 700 Club without having to sit through Pat Robertson sermonizing about how homosexuals, atheists or the evil librul agenda are to blame for every natural disaster in the news. Had he said blacks were to blame for natural disasters, only then ABC probably would have censured him. Discrimination against LGBT people or non-religious folk isn't considered by the media to be on the same level as racism.

>> No.2646074 [DELETED] 

ITT: Stupid people who don't get how it works

The 80s was an era that we had a Republican president and Christfags were in ascendancy. The 2010s is an era when we have a Democrat president and SJWs are in ascendancy.

What I'm saying is that whatever group has power at the moment makes it their sworn duty to censor and repress the other guy's beliefs.

>> No.2646075

>>2646071
>Pat Robertson
>relevant
Is this 1985?

>> No.2646080

>>2646069
Them not listening to your opinion doesn't mean you aren't allowed to voice it.

>> No.2646173

i sure love crpg discussion

>> No.2646180 [DELETED] 

>>2646035
>I'd rather tolerate that than condone any form of censorship.
TOP FUCKING REDDIT CUCK

My fucking sides. How can someone be so fucking retarded I don't even

I didn't even have to read your response to >>2646046 this true post because I knew it would offend you, you fucking Reddit cuck in polyamory. Go make a new subreddit called "People Only Love" to celebrate Tyrone fucking your "girlfriend" (with whom you will never personally have sex with).

>> No.2646183

Back in the 60s-70s, gays wanted to be tolerated. Today they demand that you embrace them.

>> No.2646185

Sure is @icequeenerika in this thread.

>> No.2646187

You just wait until Obama abolishes term limits and proclaims himself emperor for life and then passes an edict requiring an annual quota of white virgins to be handed over to his bros. Then you'll know...

>> No.2646189

>>2646183
>Today they demand that you embrace them.
"They" being gays? How do you know what they demand as a collective? Their spokespeople are politicians that do this to rile up shit, not to actually help anybody's cause.

>> No.2646194 [DELETED] 
File: 50 KB, 1920x767, 322.png [View same] [iqdb] [saucenao] [google]
2646194

>> No.2646207

>>2646194
Replace the flag with a Swedish one and no one in the world would be offended or even stop to think about that.

>> No.2646217

>>2646074
Billy Graham got a star on the Hollywood Walk of Fame in 1988, the only minister to ever be honored with one. Couldn't imagine that happening in Obama's America.

>> No.2646247 [DELETED] 

>>2646217
I'm pretty sure he'd give one to "Reverend" Al Sharpton if he could get away with it.

>> No.2646261

>>2581745
Shin Megoomi Tensei

>> No.2646275
File: 44 KB, 496x389, hip.jpg [View same] [iqdb] [saucenao] [google]
2646275

>>2646217
>>2646247
>thinking POTUS determines Hollywood Walk of Fame approval

>> No.2646309

>>2646275
No but the president definitely does have an influence on the social climate of the nation. When Clinton took over and the Democrats were back in the White House, SJW cancer and political correctness started becoming a big problem. Under Bush, not so much but since 2009...

>> No.2646324 [DELETED] 

>>2646309
>SJW cancer and political correctness started becoming a big problem
TBF, I think that was more Hillary's doing than Bill's. You remember that she used to go over to Third World countries with a bullhorn and tell brown and black women how birth control pills=freedom.

Can't wait to see her finally go to prison where she belongs. :^)

>> No.2646342

>>2646309
>When Clinton took over and the Democrats were back in the White House, SJW cancer and political correctness started becoming a big problem

That's some revisionistic view of history you have there, Anon. Clinton was the one who instated the "Don't Ask, Don't Tell" policy, barring LGBT people from serving in the military. It wasn't abolished until Obama's second term.

The '80s and '90s were riddled with political correctness, mostly coming from fundamentalists and soccer moms who didn't want their children exposed to anything that deviated from Biblical laws. Even the video game industry followed suit.

>> No.2646348 [DELETED] 

>>2646342
>The '80s and '90s were riddled with political correctness, mostly coming from fundamentalists and soccer moms who didn't want their children exposed to anything that deviated from Biblical laws. Even the video game industry followed suit.

That's not political correctness, that's proper morality!

>> No.2646369

Yah it's funny because parents in the 80s were all like raging about how heavy metal was the music of Satan when nowadays, like (to give an example) Dave Mustaine is an extreme Christfag.

>> No.2646389

>>2646369
Metal is a redpilled music by definition. See in the 90s everything was alternative shit which tends to be extremely blue pilled.

>> No.2646394

>>2646342
Demographics, child. That was back when baby boomers were all having kids so they used their huge numbers to impose "Plz protect the chilluz" laws onto everything.

>> No.2646401

"Those fundamentalists are becoming the ruin of the Republican Party."

-- Barry Goldwater

>> No.2646438

Boy I sure miss talking about videogames

>> No.2646441
File: 163 KB, 640x480, image.jpg [View same] [iqdb] [saucenao] [google]
2646441

really sick of fag marriage indoctrination in cRPGs

that and furries

>> No.2646456

>>2646441
Actually RPGs became boring around that time when they stopped regularly inserting a furry option inbetween your possible characters

>> No.2646513

>>2646456
Ultima 3 is the root of all evil since it allowed fuzzies as well as offering a third gender option.

>> No.2646528

>>2646513
What the hell were fuzzies supposed to look like anyway?

>> No.2646535

>>2646528
Like Ewoks.

>> No.2646614

>>2645803
Yeah it was, but for some reason they didn't provide a blank sheet that you could photocopy in the Basic D&D rulebook. I know they were selling character sheet booklets those days, so maybe that's why. Or maybe there just wasn't room. The 1981 Basic rulebook is 64 pages (some "magic number" for print industry) and the editing is amazingly compact and terse, without being arcane and obtuse like AD&D. Tom Moldvay was really rolling natural 20's when he was working on that book.

So anyway I ended up just drawing my own fancy character sheet based on the Morgan Ironwolf example one, and we just photocopied that to make blank sheets. The 1983 revised Basic D&D set (by Frank Mentzer) does provide a blank sheet, in similar style though (might even be the same exact one used for the later black box edition).

>> No.2646656
File: 501 KB, 727x947, tunnelstrolls.jpg [View same] [iqdb] [saucenao] [google]
2646656

>>2645834
I see, well then maybe I can try the EGA mode for Might & Magic III, for fun. I always preferred the EGA and Amiga graphics to VGA. Well, so long as they're done with care and not just some lame VGA downscaling by stupid algorithm (like Sierra did with some SCI engine games).

Btw, it looks like Tunnels & Trolls (also by New World Computing) can run on 8088 machine with CGA and just two floppy drives. This one's from 1990, so barely older than M&M 3. It looks like an interesting RPG that's based on Flying Buffalo's pen & paper modules...

>> No.2646663

>>2646656
T&T was developed in Japan by Starcraft. It's a rather odd case.

>> No.2646676

>>2645938
I think the reason AD&D 1st edition had the male vs. female STR differences is because Gygax designed it with heavy simulationist elements (don't forget he was originally a wargamer). That's why you have all those crazy charts in the DMG for pole arms and weapon vs. armor type modifiers, different resolution methods for unarmed combat, etc.

All this got streamlined and simplified in Basic D&D (there male and female stats are identical), and also the 2nd edition of AD&D was simpler too. Those games decreased the simulation aspect, and focused more on gamist and narrative styles.

>> No.2647223
File: 47 KB, 580x346, 1423218178700.jpg [View same] [iqdb] [saucenao] [google]
2647223

Sorry to shit up your thread guys, but I figured it's better than shitting up the board with a new thread and that this would be the best place to ask.

Complete and utter newbie to CRPGs looking to start. I'm running Linux and too dumb to work WINE (at least for games). So I'm looking for recommendations to help me get into the genre. I'm willing to pay and willing to pirate so really anything that runs natively on Linux goes. Age/Price/Whatever is not a factor. Just something good.

Thanks in advanced.

>> No.2647228
File: 8 KB, 320x200, simpsons-arcade-game-ss5.gif [View same] [iqdb] [saucenao] [google]
2647228

>>2645834
>>2646656
For example, the Simpsons Arcade Game port (also 1991) is EGA/VGA only and requires a 286 to run.

>> No.2647243

>>2647228
That game is not actual VGA; it's running in Mode D and just changes the palette from the default EGA colors.

>> No.2647267

https://www.youtube.com/watch?v=GiJcGwtWRLA

All the same, considering the poor reputation that PCs of that time had for gaming, this is actually a pretty nice conversion. The animation is smooth and flicker-free.

>> No.2647279

>>2647228
They should have just gone all-out and supported Mode 13. It's not as if all new PCs in 1991 didn't have VGA.

>> No.2647291

>>2647223

DOSBox and ZSNES run on Linux. You might need another program for MIDI output, like Fluidsynth.

>> No.2647726

>>2647223
who's that girl?

>> No.2647871

You know your old school RPG is not a good old school RPG if Dan Simpson from GameFAQs hasn't written a guide for it.

>> No.2648035

>>2647279
I think they went for 16 colors to support EGA without having to do the artwork twice.
According to Wikipedia, the arcade hardware supports up to 2048 colors, but the graphical style of the game is low-color and crude anyway.
The biggest change is the resolution change: the arcade is 288x224 vs 320x200 for PC.
http://www.mobygames.com/game/simpsons/screenshots

>> No.2648075

>>2647223
Almost all recommended emulators are open source so you should get them for GNU/Linux without issues.
Baldur's Gate has an official GNU/Linux port, otherwise there are a few open source engine recreations for games like Ultima or Dungeon Master.

>> No.2650040

>>2647726
my girlfriend

>> No.2650047
File: 9 KB, 320x200, Kings Quest 4 - The Perils of Rosella_4.png [View same] [iqdb] [saucenao] [google]
2650047

>>2647243
>>2647228
If you ran it on a real EGA card, it would use the default Day-Glo colors.

>> No.2651034

Albion is really overrated tbh honest

>> No.2651087

>>2651034
In what regard? It's beginner friendly but it isn't much beyond that.

>> No.2651184

>>2646071
Rush Limbaugh gave up on presenting himself as a social conservative on his third marriage and fourth trip into rehab or whatever.

>> No.2651189

>>2651184
Michael Savage always said never trust a conservative talk show host if he hasn't been married and raised children.

>> No.2651407

>>2651189
> trusting any media propaganda at all
hahaha

>> No.2651592

>>2608058
>world so grimdark everyone starts out at character level 3

>> No.2652761

>>2651592
Player level doesn't exactly have anything to do with grimdark.

There's little point in rolling your (3-4 backup characters recommended by the rules) at level 1, because nothing in the Dark Sun monster manual is weak enough to fight a level 1 party.

>> No.2652975
File: 26 KB, 640x350, 134375-the-aethra-chronicles-volume-one-celystra-s-bane-dos-screenshot.png [View same] [iqdb] [saucenao] [google]
2652975

Has anyone tried this game? It's apparently based on the Rolemaster FRPG tabletop game by Iron Crown Enterprises (also publishers of MERP). It looks like you can download the registered game from here:
http://www.myabandonware.com/game/the-aethra-chronicles-volume-one-celystras-bane-31i
Apparently he never finished the series, and nobody ever talks about it, but it looks kinda neat.

>> No.2654208

how hard is the Heart of Winter difficulty in IcewindIcewind dale? Is it worth a replay? Does it change the encounters significantly?

>> No.2654281

>>2652975
wow sachiyo is fat

>> No.2654365

>>2652975
>Countless of D&D games
>Traveller game
>Shadowrun games
>Twilight 2000 game
>no Runequest CRPG

why

>> No.2654428

>>2651189
>Michael Savage
dude is a little crazy, you ever hear him go on his rants about Hannity, Limbaugh, O'Reilly or anyone who is 'consevative' and more famous than him? he should be thankful period that he gets paid to voice his opinions on air.

>> No.2654434

>>2651189
>>2654428
>Michael "Weiner"

https://www.youtube.com/watch?v=-yJ5tU4jufQ

lmbo

>> No.2654449

>>2654208
IIRC it increases monster health by at least 10x, as well as massively boosting all other monster stats. It is supposed to be a new game+ mode, though it is theoretically possible to play with a new party.

I wish I could get the game to work, I've been playing a bunch of infinity engine games again in the last year. Every single one of them is playable and beatable except for Icewind Dale 2, which CTDs constantly.

>> No.2654778

>>2652975
This was one of my main RPGs as a kid once I actually got it working (I had a bad copy that would immediately crash after character creation, don't know where I finally managed to hunt down a working one)

It starts off rather slow but the combat became more interesting over time once you started getting more powerful characters and stronger spells.

I really liked that your party is half created and half hirelings (3/3 split)

Another thing that I liked is that you only need to battle to the point where the enemy breaks morale and retreats - and it doesn't seem like you get "penalized" for not killing everyone in a single battle so it's a huge relief rather than frustrating when they run.

>> No.2654798

So, I'm playing Torment, as a fighter. It has been a very long time since I last played this. I don't remember if I even ever finished it. But I think I'm enjoying myself more than mage. STR and DEX really don't matter anyhow, just need that crazy high constitution. My starting stats were 9/9/15/15/18/9. I'm at the part where I'm trying to figure out how to get into Ravel's maze.

I actually made a mage when I reinstalled, but I had to restart the game because the widescreen mod gave me game ruining bugs. So I'm just playing it without now.

>> No.2654810

>>2654434
thanks for shitting up my youtube recommendations

>> No.2655149

>>2654810
How do you fix this? I really am sick of Youtube recommending me shitty hiphop/rap/pop music based on my IP/country of residence.

>> No.2655153

>>2654798
>getting 15 INT as a Warrior

My brain hurts.

>> No.2655157

Thinking of starting up Darklands. Any tips?

>> No.2655175

>>2655153
I can think of exactly two instances in the game (1x in the Mortuary and 1x in the Dead Nations) where a non-Mage can make use of INT to do something that they couldn't do with WIS. Even for dialogues only Mages need INT. There's actually a few more instances where >13 STR & >13 DEX comes up in dialogues.

>> No.2655181
File: 57 KB, 400x491, RM2_1000_Rolemaster_Box1989.jpg [View same] [iqdb] [saucenao] [google]
2655181

>>2654778
The first thing I think of when I hear Rolemaster is "oh shit, critical hits, gonna be in for a world of hurt". Well that and the heavy amount of charts, but at least the computer can handle that stuff. It sounds like you didn't have too many character deaths though, so I'm feeling more brave to try this game.

On a related note, I'm surprised the author of this game didn't have any legal troubles with ICE, because they tend to be very protective of their games. People who make character generators available online for example were told to cease and desist. Maybe that was only for the later (even more complicated) mid-90's edition called Rolemaster Standard System. This game appears to be based on 2nd edtion of the original rules from the 80's though, and I think they didn't care about chargen software those days because there were several easy to find online, like this one:
http://aminet.net/package/game/role/RoleMaster

Pic is the boxed set I had. Interesting system with pretty advanced concepts for its time (but too many damn combat charts!)

>> No.2655197

So, the Shadow Dragon in BG 2. His breath weapon drains 4 levels, then 2 more. This is what the combat log says. Total 6.

However, in multiplayer I'm playing with a friend, he is insta-gibbing party members with it. He's draining 10-12 levels. Is this some sort of heinous enhanced edition bug that no one has found yet? I've played this game many times and never experienced anything like this (him 1 hit KOing party members with breath weapon multiple times per fight). I've even played the EE before (single player) and didn't experience it.

>> No.2655202

>>2654365
What about King of Dragon Pass?

>> No.2655218

>>2655202
Not an RPG.

>> No.2655236

>>2655197
>Is this some sort of heinous enhanced edition bug that no one has found yet?
You deserve all the bad things you get for playing the "enhanced" edition. Smh.

>>2655218
It is more of an RPG than anything BioWare produced since BG2.

>> No.2655480

>>2643748
>TemplePlus
Oh shit, dude, than's for mentioning that. I love ToEE and I've never heard about that project before. Gonna follow it now though.

>> No.2655508

>>2646324
>birth control pills=freedom

So you'd rather have more pathology in the world and families that can't feed their children?
Am I being baited?

>> No.2655514

>>2654208
I was able to solo the game as F/M/T on Heart of Fury difficulty from level 1. Around 80 in-game days passed until I was able to clear the first cave near Easthaven with lost caravan. Game gets easier with levels though.

If you have 15lvl+ party, then it's worth a replay as it poses some challenge. Although nowadays I like playing it from lvl1 with C/F, M/T and Druid. It's a cool experience.

>> No.2655518

>>2654449
>which CTDs constantly

Did you get GOG version of IWD2?
Did you patch the game with fan-patches and bug-fixes?
Do you run it in compatibility mode?

IWD2 crashes for me because of mods I have installed but I still works fine without them.

>> No.2655563

>>2655181
My understanding is that game mechanics are not legally protected. I think this is how emulated retro paper-and-pencil games get away with reproducing the retro-like qualities of older game systems.

Obvious references to certain original names and related IP are likely to be protected.

I'm not sure about copying those big "Arms/Claw-Law" tables (in print), that might constitute some form of plagiarism. But, I think, they're based off simple function curves, so it would probably be better for a CRPG to approximate those directly or use the alternative condensed combat rules, which were detailed in RM Companion I.

>> No.2655691

>>2655518
No, I have a physical copy that has IWD 1, the expansion, and IWD 2. IWD 1 runs fine, but my current PC doesn't seem to like 2.

>> No.2655840

>>2655149
uh, don't save cookies?

>> No.2655912

>>2610470
so many jews

>> No.2655950

I'm playing Diablo after 15 years. I don't remember any of this shit. Not clear on how the replay works. Will I get my items back and start a new char? or will I start lv.1 again, against low-level skel? give me the cream of the replay situation.
pre-fuck! : having spent all gold on books for character and doesn't transfer

>> No.2656028 [DELETED] 

>>2655508
The point is that black and brown women clearly didn't take Hillary's advice since they're having 8 kids per woman in Africa.

The biggest problem is that in the 70s or 80s womyn's bellyfeels caused us to sole the 'world hunger problem' in Africa, which was never a problem of the lack of food to begin with, it was merely nature fixing the overpopulation of cockroaches.

Now there's no way back until World War III to reduce population back to sustainable numbers. I mean white population and Japanese are doing it right, reducing the fuck out of it. But the shit colors and subhuman Asians are just breeding out of control.

>> No.2656035

>>2655840
Doesn't help. Even if I clear cookies then the moment I come to youtube my recommendations are filled with le epik Slav gagnsta rap (which is mostly listened to by kindergarteners of course).

>> No.2656037 [DELETED] 

>>2656028
underrated

>> No.2656051

>>2656028
So essentially the left has won ?

>> No.2656053

>>2655950
You keep your character and his stuff. You lose things you left on the ground.
You can always back your saves up.

>> No.2656054

>>2656051
If bloodshed that would make WWs 1 and 2 look like a baby's sneeze in comparison was their goal then yes, they've won.

>> No.2656112 [DELETED] 

>>2656028
The proper solution is to take in all those poor, starving refugees.

After all, our countries clearly have more than we can use. :^)

>> No.2656118

>>2656054
I actually want to see that happening.

>> No.2656125

>>2656028
>it was merely nature fixing the overpopulation of cockroaches.

You're not even saying that to be 2edgy4chan are you? You honestly see those people as cockroaches, don't you?

>> No.2656128

>>2656118
Well not sure if you get to see that, since you will be one of the first men to die a gory death in it, never to see your anime waifu again.

>> No.2656137 [DELETED] 

>>2656125
>You honestly see those people as cockroaches, don't you?
Yes, saying that is not edgy at all. You can talk about being "humanitarian" all you want, call it "racist" if you want, but it's a fact that those people are a scourge of nature. You Westerners just don't understand how much more destructive the 'third-worlders' are to the environment.

Perhaps cockroach is not the right word, 'a locust plague' would be better. The only hope for Earth is that a disproportionate amount of them will be eradicated in WWIII somehow, but I don't see any reason for that to happen.

>> No.2656156 [DELETED] 

>>2656137
Well I'm probably even more extreme than you in my political views, I think civilization is almost literally a disease and that the global human population should be 1 million at the absolute maximum, I would prefer about a quarter of that.

But I see little distinction between races, they're all pretty horrible. Africans at least have traditionally been the least civilization based, but they're all corrupted too. I just think it's funny that you think whites are great and they're cockroaches.

I'm both white and African, by the way.

>> No.2656165

>>2656137
serves you right for oppressing them poor victims for so long pfft hahahah I'm just kidding I just want to see the world burn

>> No.2656179 [DELETED] 

>>2656156
I'm going to have a child with my british (african) girlfriend some day, I'm white British (born in London, Scottish family) so buck up and get on board m'laddo

>> No.2656182

>>2656179
>implying it will be your child and Jaqmal's / Mohammed's

Poor, poor white Beta provider cuck. She doesn't even have sex with you, don't you know how babies are made?

>> No.2656185

>>2656179
Black girls can be seriously hot. No question there. I don't want to have children, but that's mostly because I don't want a chance of burdening another being with all my crazy. My girlfriend is pretty level headed, but I don't trust that. Thankfully she hates kids too.

>> No.2656203

meh you guys sound pretty cringey when you start talking about politics tbh

>> No.2656208

>>2656203
this tbh
the only way to talk about politics is to analyze them from a feminist and diverse viewpoint

>> No.2656212

>>2656203
honestly I don't care about their politics, I just don't want this board to become /v2.0/

>> No.2656220

>>2656203
Is there any surprise that this is the thread it comes up in? CRPG players are a pretty fucking weird lot.

>> No.2656223

>>2656208
or move the fuck back to /int/, /pol/, reddit, whatever, how is 2015 immigration crisis retro videogames?

>> No.2656225

>>2656223
They are immigrating into Europe because they think white society is better because there was no diversity / representation of PoCs in the racist & misogynistic white video games.

>> No.2656230

>>2656220
>CRPG players are a pretty fucking weird lot.
It's not weird at all, I bet many Codexers from RPGCodex are here including me, DragoFireheart.

>> No.2656231

>>2656230
>It's not weird at all,
>I bet many Codexers from RPGCodex are here including me, DragoFireheart.

These two statements are at odds with each other.

>> No.2656239

>I bet many Codexers from RPGCodex are here
When is Grimoire coming out again?

>> No.2656240

>>2656231
Let's handle this in the Shoutbox between the two of us like men/transwomen.

>>2656239
Next year guaranteed.

>> No.2656246

>>2656240
What the hell is a shoutbox?

>> No.2656249

>>2656240
>Next year guaranteed.
Next year like last year's next year? What is there to work on anyway, when it's a straight Wizardry 7 ripoff?

>> No.2656252

>>2656239
>When is Grimoire coming out again?
next Friday


seriously CMB needs to release just release the game already, 4 mircro issues can't be that bad