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/vr/ - Retro Games


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File: 60 KB, 540x535, Doom PS1.jpg [View same] [iqdb] [saucenao] [google]
2602927 No.2602927 [Reply] [Original]

This may be a really stupid question, but does Doom on the PS1 have analog support? Also, what's the difference between the big box and the normal jewel case?

>> No.2602929

>>2602927
>does Doom on the PS1 have analog support?

No, prepare your thumbs for pain.

>That's the difference between the big box and the normal jewel case?

Jewel case is a greatest hits re-release.

>> No.2602935

Do any FPS games on the original PlayStation control as well as Quake II?

>> No.2602942

>>2602935
curious, did q2 on ps use modern dual analog controls? what was so good about how it controlled?

>> No.2602959

>>2602942
>modern dual analog controls
No, but its very close. You walk with triangle and look around with left analog.
It actually feels better than most modern FPS games.

>> No.2603084

>>2602959
Sounds like Turok controls.

>> No.2603095
File: 426 KB, 634x477, 1437350563885.png [View same] [iqdb] [saucenao] [google]
2603095

I finally have a reason to post this.

>> No.2603109
File: 128 KB, 1100x914, 1381901702224.jpg [View same] [iqdb] [saucenao] [google]
2603109

>>2603095
how cute

>> No.2603112

>>2603095
I don't even remember the control scheme for that game. I played it some at some point, hated it compared to Trilogy, and never thought about it again.

>> No.2603893
File: 18 KB, 261x296, [Oiling Intensifies].jpg [View same] [iqdb] [saucenao] [google]
2603893

>>2603095
Little did they know that would become the norm.

>> No.2603896

>>2603095
So this was pre halo? I thought halo was the first to have that.

>> No.2603903

>>2603896
It says the date on the image. Halo came out in 2001.

>> No.2605784

>>2603896
not even close, ask ur dad next time :P

i think the whole lot of fps mid 90s had the option "mouselook" already, but didn't make you use it and probably didn't come as default settings

quake, duke,...

but i think dark forces 2 1997 had mouselook as default.

>inb4 someoneelse says half life (1998) was the first wasd+mouse game

might only have been the first that didn't offer a mouselook option, meaing the mouse always looks

>> No.2605789

>>2603896
goldeneye kind of did it first if you had two controllers or whatever

>> No.2605790

>>2605784
Mouselook in 1994 usually meant turning with the mouse and moving by rolling the mouse forward back and forth like a trackball. I'm pretty sure one of the wolfenstein revisions did it first.

>> No.2606759

This port was full of great little touches like the fire skies in the hell levels and the babies crying in the background, but THIS almost made me shit myself when I saw it for the first time:
https://www.youtube.com/watch?v=tEqy7yMEx8Q

>> No.2606780

Are there actually any good FPS games on the PS1? I am especially interested in ones with analog support.
Powerslave is good, right?

>> No.2606785

>>2605790
I know this was the default mouse motion for DOOM.

But then again there's a dedicated cadre of shitposters that insist that DOOM never even had mouse support at all.

>> No.2606787

>>2606780
Medal of Honor and Medal of Honor: Underground.

The ports of Descent and Quake 2 are pretty good.

A lot of people hate Duke Nukem: Total Meltdown but I liked it, especially the exclusive episode (which I think is actually being ported to PC).

>> No.2607084

>>2606759
oh that's cool
I really loved the amount of polish Doom PS1 got, it's so nice.

>>2603095
the fact that so many PS1 games use d-pad turn drives me nuts
I keep trying to circle-strafe and being completely confused at what I need to press because muscle memory is telling me to strafe with the d-pad/left stick.

I wonder what people thought when Halo came out about dual-stick control?
like, back at the time, I thought it was just fine, but I was already using wasd+mouse on PC
can't remember reading shit about anyone having issues with it, and my friends at the time said something along the lines of "I wish Goldeneye had controls like this" (did it? it's been forever and someone stole my N64 years ago)

>>2602929
man, it'd be cute if Doom supported the neGcon (the only analog controller avaliable at launch) and you'd twist to strafe or some shit like that

>>2602942
Q2 comes stupid close without letting you use modern controls.
left stick is turn and move
right stick is strafe and look up/down

drives me nuts, I ended up using type-c digital controls (which have the other problem that tri/circle aren't look up/down) instead of analog

>> No.2608140

>>2605790
Nope. Mouselook refers specifically to looking up and down. Looking was not something traditionally assigned to the mouse so the word "mouselook" had no definition before games like Quake and Duke3D started to use it for vertical looking. So Wolf3D does not have mouselook, it has mouse support.

Not sure why mouselook was brought into this though, the thread was about awkward gamepad controls up until this point.

>> No.2608150

>>2603896

Halo was just the first le epik maymay game to have it.

>> No.2608154 [DELETED] 

>>2608140
yeah, obviously

>> No.2608158

>>2608140
if I remember right from previous threads on /vr/ marathon did it first, then quake and later on final or ultimate doom implemented it too.

>> No.2608172

>>2608158
>and later on final or ultimate doom implemented it too

Nope.

>> No.2608181

>>2608172
oh, ok then it was doom 2

>> No.2609772

>>2608181
Nope. No offical Doom release ever had mouselook. You must be thinking of fan-made source ports like Zdoom.

>> No.2609782

>>2603095
yfw this game supported Playstation Mouse as a controller.
yfw there was no keyboard and you still had the controller for movement since the mouse only did the aiming

>> No.2609819

>>2606780
Disruptor is great. Alien Trilogy is alright, kinda stupid mechanics at times, but cool if you love the aliens series. Neither has analog support.

>> No.2609820

>>2609819
fucking loved those two

>> No.2609894

>>2603896

TimeSplitters at the PS2 launch was the first game I remember playing that had it. Probably wasn't the first, but it certainly helped to popularize it.

>> No.2609925

>>2609819

> IG0TP1NK8C1DB00TS0N

>> No.2610289

>>2603095
I was actually thrown off by dual analog controls for console FPS games for a long time after playing so much Goldeneye and Perfect Dark.

>> No.2610304

>>2609819
Alien Trilogy does, however, have analog support if you play it on the PC. I picked up for Playstation a while back because I lost my old PC copy, and it does not play well on console. And I do think Doom plays fine on console, its just Alien Trilogy that has problems.

>> No.2610309

I hate it when games that would make great use of an extension don't actually support it.

I mean, very few console FPS do support the console's mouse, and it's the same with point&click games.

>>2605784
didn't Marathon have keyboard+mouse as default controls? and that's early 90's

>A lot of people hate Duke Nukem: Total Meltdown but I liked it, especially the exclusive episode (which I think is actually being ported to PC).

Yes it's being ported, there are even 2 different projects afaik (which may have joined ? I'm not sure). Although I think we'll have to wait a little more, because it's being ported to be included with a mobile phone version of DN3D, so I don't think we'll get the PC mod before the mobile port is out.