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/vr/ - Retro Games


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2587059 No.2587059 [Reply] [Original]

What's the most accurate Genesis emulator?

>> No.2587065

>>2587059
I've heard good things about Gens.

>> No.2587068

gens gx plus, you'll need retroarch or bizhawk to run it
there's another one that requires a nasa mainframe processor to reach full speed. not worth it

>> No.2587071

>>2587068
the "other one" is called Exodus
http://www.exodusemulator.com/
it's cycle perfect, it's equivalent to bsnes in high accuracy mode. you probably won't get full speed on it

>> No.2587078

Kega Fusion, works with 32X and Sega CD games as well.

>> No.2587082

>>2587071
Games were running fine, but there's a pretty noticeable input delay.

>> No.2587089

>>2587071
>it's cycle perfect

Not yet it isn't. The VDP and all memory accesses are cycle perfect, but the 68k is not, which actually breaks a lot of stuff.

>>2587082
>Games were running fine, but there's a pretty noticeable input delay.

That's cause it is first and foremost a debugger/developer tool. You already have half a dozen alternatives if you want something for your emulator frontend.

>> No.2587094

>>2587065
Do not listen to the skewed emulator zone poll that has been up since around 1998. Gens development ceased in 2004 and none of the forks added much beyond debugging features.

>>2587068
Genesis Plus GX is a heavily modified fork of an emulator called Genesis Plus. Neither have anything to do with Gens.

>> No.2587108

Regen is the most accurate Genesis emulator after Exodus.

>> No.2587134

>>2587059
Probably Genesis Plus GX. From what I heard, Kega Fusion has become closed source and is no longer being updated. Not only that, but PicoDrive is only okay if you have a toaster because it sacrifices accuracy for speed (like ZSNES). Exodus does the opposite of PicoDrive by focusing on accuracy and thus has high system requirements. It's also a work in progressand doesn't support Sega CD or 32X.

The only main problem is that Genesis Plus GX doesn't have 32X support. RetroArch has both Genesis Plus GX and PicoDrive as cores, so I would use GX for Genesis and Sega CD games. As for running 32X games, I heard Kega Fusion is better than PicoDrive, so I'd probably use that.

TL;DR: Genesis Plus GX for Genesis and Sega CD, Kega Fusion for 32X.

>> No.2587137

>>2587134
>Kega Fusion has become closed source
>become

>> No.2587145

>>2587108
>most accurate

Based on what? How are you comparing them?

Regen definitely has a number of known bugs with several games of varying severity and the author disappeared a few years back. Okay debugger, a bit prone to crashing.

Kega does very well, but tends to fail on some of the more obscure behaviors. Mainly demos and things like that. Best 32X emulator.

Genesis Plus GX is actively developed and is relatively bug free. Probably the highest compatibility of all the emulators mentioned here. Probably the best Genesis+SegaCD emulator, although it's primarily for Wii.

Exodus claims a highly precise implementation, but hasn't been vetted to the same extent as the others yet. Several bugs are known and a bunch of things aren't implemented yet. Heavily emphasizes debugging.

Blast 'Em is a newer emulator in development at the moment. Claims high accuracy. CLI only, supports GDB debugging.

PicoDrive is okay. Was developed with handhelds in mind. Experimental 32X support.

There are a few other emulators (Gens, RetroCopy), but not really worth mentioning.

>> No.2587149

>Kega hasn't been updated in ~5 years
>still one of the best Genesis emulators out there
fucking how

>> No.2587150

>>2587059
Genesis Plus GX is the closest at the moment. Wii native, but has a RetroArch core.
Exodus will probably surpass it soon, but it needs a beefy machine.
Next is Fusion (which is quite accurate for commercial games, but it doesn't handle a lot of corner cases so it's not a good reference emulator for say, ROM hacks and the lot), and then there's Gens (if you're using Gens, at least use Gens/GS).

Fusion is the most accurate of the lot regarding the 32X.

>> No.2587153

>>2587149
Kega hasn't been updated since 2010, and even that was just to fix Windows 7 support.
bsnes is pretty much the same way, considering it hasn't been updated properly developed since 2011.

The authors either lose motivation or end up busy with other things. Reach the top and everyone else plays catch-up for a while.

>> No.2587163

>>2587094
>Genesis Plus GX is a heavily modified fork of an emulator called Genesis Plus.
Oh, I didn't know that.

>> No.2587165

>>2587163
AFAIK, Mednafen's Genesis emulation is also based on it.

>> No.2587173
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2587173

>>2587145
I didn't know about Blast 'Em. Looks really promising and it feels really good.
Gonna keep an eye on this one. Thanks.

>> No.2587180

>>2587173
One thing I don't like is that the author has a tendency to point out things his emulator does correct, then name and shame other emulators that do the same thing even slightly wrong.

It's similar to the author of a certain SNES emulator who eventually turned the entire emulation community against the competition and still takes digs at them at every opportunity.

Promoting your own stuff is fine, but going after others as well is a total dick move.

>> No.2587189

>>2587180
you mean this http://floating.muncher.se/byuu/accuracy/
you know what's funny, snes9x 1.53 passes every single one of those tests.

>> No.2587209

>>2587189
There was his big "the state of emulation" article in 2004. He started his emulator in 2005 or so, then there was a part 2 in like 2008 once his emulator was much more mature. I'd actually forgotten about that article you posted. He still mentions ZSNES more than anyone else in the community. It's like he can't get through the day without bringing it up. I mean like dude, it hasn't been developed for almost eight years, of course it's still failing all the same stuff, let it go.

I find it absolutely horrible how that bitter mentality has spread. I saw a guy ask a question recently about how to fix an issue with it in Windows 10. One person responded with a legit answer while at least ten other people told him to kill himself for using ZSNES in the first place. The SNES emulation scene has lain dormant for a long time due to that kind of negativity. A lot of developers and potential devs are left with the mindset of why even bother.

Another thing that has bothered me immensely about byuu is his attitude to test ROMs. He occasionally brings up the fact he wrote about a thousand of them over the years and that he will never release them because "emulators shouldn't try to get better by passing test ROMs", a rule which applies to every emulator except bsnes it seems.

Still, there are a few hopeful glimmers on the horizon. There might just be a few new strides in SNES emulation in next few years...

>> No.2587218

>>2587209
Perhaps that was his strategy all along:

• Assimilate Snes9x with code contributions
• Finish ZSNES and other emulators with smear campaigns

He went a bit nuts when nocash appeared with NO$SNS. Tried to start arguments with him over practically nothing a few times with absolutely no provocation.

>I now agree with nocash's idea that I blatantly disagreed with for ages that actually turned out to be 100% right all along
>nocash stole my SuperFX mnemonics from my source that I published years ago that have been duplicated in countless other places since
>why are you out to get me nocash?

>> No.2587250

>>2587218
Back when byuu was working on the last of the special chips (the ST018 used in Hayazashi Nidan Morita Shogi 2), he made numerous attempts to dump the program ROM with no success. He made a definitive post on his forum that barring some kind of miracle, this chip would remain undumped and unemulated, that he had exhausted his knowledge and ability in his attempts to dump it and was entirely unsuccessful.

Out of nowhere appears nocash, "have you tried using the F3 debug command? That's what I'd do, but I don't have that game". At this point byuu is both shocked and amazed at this previously unknown but vital snippet of information. He then incorporates the data into his test ROM and proceeds to dump the chip's program ROM. "Without this essential piece of the puzzle, the chip would still be undumped to this day", said byuu.

The announcement post mentioned nocash briefly as a footnote, but his role was subsequently downplayed. Even now, he isn't mentioned in the special thanks section in the bsnes changelog and the original forum post is now gone forever.

Way to treat the guy who pushed bsnes past 99%.

>> No.2587265
File: 41 KB, 480x360, IMG_7696.jpg [View same] [iqdb] [saucenao] [google]
2587265

>>2587059
This.

>> No.2587378

>>2587149
AFAIK Snake was a former Sega employee or something. I wouldn't trade Kega for any other emulator.

>> No.2587412

>>2587378
He was a programmer for one of the NBA games on the Genesis and he's even a playable character in it.

The first Genesis emulator he wrote was KGen. Sega purchased the rights to it so they could sell some compilation of games on Windows or something. He started a new Genesis emulator which became the Kega we all know and love. Sega later did a similar deal with the JenesisDS author.

/trivia

>> No.2587620

>>2587149
I think it's coded by the same guy who already had KGEN in 1997 and that was nice enough already. Some games had glitches but it ran fullspeed on a Pentium MMX 200 (and I think a lesser computer was OK as well)

>> No.2587737

Reminder that MAME recently unified with its sister project, MESS.

>> No.2587761

>>2587737
MESS is pretty bad though. way way behind zsnes levels in terms of compatibility

>> No.2587920

>>2587378
Kega Fusion does not run Pier Solar and a few Sega CD games while Genesis Plus GX has much better (if not perfect) compatibility but its ease of use and ergonomy is unmatched, especially when compared to bloated frontend like retroarch.

>> No.2587927

>>2587761
Nope. Don't make shit up, and don't believe what that one dipshit tells you.

MESS isn't the best by any means but it's fairly solid on all counts. ZSNES isn't anywhere near as bad as some people would have you believe either.

>> No.2587929

>>2587059
>What's the most accurate Genesis emulator?
Fuck accurate hazemd with overclocking function is great, no flicker or useless slowdown anymore.

>> No.2587934

>>2587929
I think almost all of the emulators mentioned in this thread will play almost any licensed game you'd want to play without any problems.

Fighting over accuracy is pretty stupid.

>> No.2587950

I always liked the Genny's game library a bit more than the SNES library. Just a little bit more interesting stuff.

>> No.2587952

>>2587934
If an emulator doesn't emulate game slowdown it isn't considered accurate.

>> No.2587954

>>2587952
Lack of slowdown could be an indicator of a more substantial problem elsewhere in the core.

Which genesis games don't exhibit slowdown when they should and in what emulators?

>> No.2587956

>>2587059
I heard that buying the console known as a "Sega Genesis" is the best you can do. You get a physical piece of hardware that you can also resell in the future if you get bored of it, and it runs games at 100% accuracy. The games can be expensive for certain ones, but again, you can resell them.

>> No.2587959

>>2587956
Or just buy an Everdrive and play literally any game you want.

>> No.2587960

>>2587956
The real stuff isn't for everyone, especially when an emulator and a complete romset are free.

>> No.2587963
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2587963

>>2587960
I get it, I get it. If you're not really playing Ultima on an Apple II with a green screen monitor off of a 5.25" floppy, you don't experience dat feel.

>> No.2587981

>>2587963
Oh sure, the real thing is sacred, but sometimes it's just not worth it.

The genesis is probably the only console I feel this way about. I've had a pair of controllers since I got the thing over twenty years ago and the rubber in them is completely worn. Don't really trust buying used ones in case they'll have the same problems. I tried replacement pads and third party controllers, but every option is shit and its just money down the drain. Emulation lets me bypass that hassle altogether. It's a fair compromise for me.

My SNES is close to meeting the same fate. My controllers are on the brink, third party ones are garbage and legit ones are overpriced.

>> No.2588010

What's the best Genesis emulator for Linux, does it being accurate affect the gameplay all that much?

>> No.2588035

>>2588010
RetroArch with the Genesis Plus GX core should a safe cross platform option. There are linux ports of other emulators but your mileage may vary.

When people talk about accuracy in this context it's almost always overstated to an insane degree. Almost every emulator in this thread will play anything without fault, yet people will still claim one is more accurate than the next and that it's vitally important.

>> No.2588040

>>2588035
So it doesn't really matter? I'll try retroarch since it seems to be mentioned a lot.

>> No.2588041

>>2587920
dumps of Pier Solar are impossible to find anyway, the PC ver is the way to go

>> No.2588058

>nobody will ever care emulating Model 1's oomphy sound

Then again, I don't even know what truncating a 14-bit output to 9-bit implies.

>> No.2588091

>>2588040

RetroArch isn't an emulator, it's a front-end. It uses the emulation cores from third-party emulators like Gens or Kega Fusion. There's no point in using RetroArch because those emulators already have a graphical interface. All you're doing is throwing another interface on top of them and wasting memory to run additional bloat. Unfortunately, RetroArch's configuration tends to fuck up more often than not, so what would otherwise be simple to configure in an emulator's native interface is a needlessly complicated and buggy process with RetroArch.

Just use Kega Fusion.

>retroarch since it seems to be mentioned a lot

No, it's just spammed a lot. Nobody in their right mind would recommend RetroArch. I think the developer(s) lurk here and are just trying to promote their software.

>> No.2588104

>>2587412
>He was a programmer for one of the NBA games on the Genesis and he's even a playable character in it.

He programmed far more than just that, in fact the reason he doesn't update Kega is because he is still too busy coding games as a job.

>>2587927
MESS is a fucking joke. It may emulate some things right, but it is fucking awful in every imaginable way, and the dev team are the biggest cunts in the history of emulation.

>> No.2588118

>>2588091
>Gens
You just lost all credibility.

>Gens or Kega Fusion
Neither have libretro ports because the former is old and crap, the latter because it's closed source. Both being substantially made up of x86 assembly wouldn't make them attractive targets for cross. Kega Fusion's linux port is buggy and crap anyway, while Gens is buggy and crap full stop.
RetroArch is buggy and crap, but it is properly targeted for linux. If you insist on something that works on linux natively the only one left is Blast 'Em.

>> No.2588134

>>2588104
>too busy coding games as a job
<Citation needed>

>awful in every imaginable way
Examples?

>biggest cunts in the history of emulation
If you read through this thread you'll learn about someone called byuu who takes that number one spot by a million miles.

>MESS dev team
What have you got against them specifically and why? Any of them in particular or all of them and again, why?

>It may emulate some things right
>awful in every imaginable way
This is what's called a contradiction.

>> No.2588136

>>2587981
>not just rigging up an arcade stick to the console
Come on, people have been doing that since the Atari days.

>> No.2588143

>>2588136
I don't think I could sit for hours at a time with an arcade stick tbh. Doesn't sound comfy at all.

Intriguing idea though.

>> No.2588151

>>2588134
><Citation needed>
http://www.mobygames.com/developer/sheet/view/developerId,32104/

That's all I found so far but it seems he is indeed still a game developer

>>2588041
http://www.epforums.org/showthread.php?98346-Sega-Genesis-Megadrive-Pier-Solar-Full-Rom-And-CD-%28REGON-FREE%29

Do people still know how to use the internet?

>> No.2588156

>>2588143
Seriously though, it's a practice as old as time itself. In fact you pretty much have to do things like that now because there's not many original Atari sticks left that aren't completely fucked.

All it takes is a few rounds of Decathlon...

>> No.2588164

>>2588151
Goddam Steve Snake. That guy was a true champion.

That resume is a bit sporadic for a gamedev though. Sounds as though he's diversified a bit since the Genesis days.

>> No.2588176
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2588176

>>2588151
>>2588164
Looking at his picture from 1997, he must be 50 now. i doubt we will ever see a new version of Fusion again.

>> No.2588182

>>2588058
Kega Fusion simulates it.

>> No.2588189

>>2588176
He has reappeared a few times since the last release of Kega. Something about wanting to spend time with his family or some nonsense like that. The dude gets a free pass in my book.

>> No.2588204

>>2588189
His last appearance was on spritesmind foru.
From hi sposts, it seems like he was facing some financial issues.
If you read this Steve, I would be grateful to pay for an Android version of Fusion.

>> No.2588212

>>2588189
or he could just release the fucking source code

>> No.2588215

>>2588212
Why? Its x86 assembly and c#

>> No.2588217

>>2588204
Android won't happen unless it's a complete rewrite from scratch. Steve Snake was notorious for writing all his emulators in x86 assembly.

You never know though. Maybe the reason we haven't seen him in so long is because he is in fact working on an Android version. I suppose we can dream.

>>2588212
Why? No-one would touch it.

>> No.2588313

>>2588182
No it doesn't. It only simulates the low pass filtering (which by itself is really neat) of the Model 1s, not their internal mixing.

>> No.2588397

>>2588313
>internal mixing

There is nothing special about mixing, it's more that YM2612 DAC has some bug which makes very low audio sound much louder than it should, which caused some interesting effects depending on the FM instruments being used and very specific sound on Model 1 hardware.

It's hard to exactly figure how the DAC operates though so the bug is not properly documented and not emulated accurately (yet).

>> No.2588409

>>2588313
That's all it essentially is. That's why I said it simulates it. But essentially it's an unintentional bug of a defect in the Model 1 hardware that's expensive to actually emulate. Some time ago there was a plugin for Kega Fusion that partially emulated it, but it sounded worse than the Low-Pass filter and was pretty intensive.

>> No.2588417

>>2588397
http://md.squee.co/YM2612
I wasn't sure I remembered right about being the DAC but yes, it is. And..

>is not properly documented

It kinda is.
http://alyjameslab.blog_spot.it/2013/05/ym2612-ladder-effect.html

>not emulated accurately (yet)

It is on anything but a Genesis emulator, like, they didn't even try because they thought it wasn't worth the hassle.

>> No.2588497

>>2588417
That guy is a sound guy, not an hardware guy. His implementation is just an approximation of what he hears from the chip and what he thinks it is doing with the sound, it has yet to be accurately reverse-engineered through complete hardware measurement.

>they didn't even try because they thought it wasn't worth the hassle.

It's more that this is the kind of thing where it makes no sense trying to reproduce it if you don't do it exactly as it should be. Simulation is never 100% identical to the real thing and often only cover some specific fixed cases so it might not work fine with every games or untested edge cases. If this was as simple as Ali James naive implementation, it would have been done already, emu authors are not idiots. Keep in mind Snake is not an amateur with FM chips, he was literally the first to accurately emulate the YM2612 and he made tons of test to figure how it worked. That last bit with the DAC is the only thing he couldn't find a logical way to reproduce accurately, he said.

>> No.2588512

>>2588497
>That last bit with the DAC is the only thing he couldn't find a logical way to reproduce accurately, he said.

Oh, wow. Props to him, I feel bad for trashtalking emulator developers, now I know he at least genuinely tried.

>> No.2588530

>>2588497
>>2588512
Oh, and by the way, I found a more technical implementation of the LE from Ali James:

http://alyjameslab.blog_spot.it/2013/06/ym2612-ladder-effect-suite.html

I know it might not be what actually happens inside the chip, but they could at least appease people by writing some routine which interjects the output independently and hacks the wanted effect like that guy is doing, at least it would be fine from the sound side of things and you could disable it at any time.

>> No.2588649

>>2588530
>but they could at least appease people

I'm fairly sure only a few nostalgic people care about this, the majority either never noticed it, forgot about it , are more used to model 2 sound or prefer crystal clear FM sound than grainy Genesis recognizable sound.

That's said, if you are so much desperate to have this feature, you could still pay some emu dev to add it for you, right?

>I found a more technical implementation of the LE from Ali James
Yes, like I said, it's a very naive implementation.
The real thing is much more complicated than " multiply sound output by xx if it is between -yy and 0" and that's actually the problem with naive simulation: those arbitrarily chosen values might work for a few tested games or instruments but will not work in every cases and might sound completely inaccurate in some edge cases. And we both know that people like you obsessed by this are going to hassle emu authors if this does not sound exactly like they remember in their favorite games ;-)

>> No.2588685

>>2588649
>you could still pay some emu dev to add it for you, right?

Can I?

>people like you obsessed by this are going to hassle emu authors if this does not sound exactly like they remember in their favorite games

Now you're just being a bitch. I can get a flashcart for all I care, I just thought it could be a nice feature, since that thing nobody noticed is, for me, the most characteristic side of Mega Drive music, even if later models were kinda stripped down on that front. When I didn't know any better, I even theorized it was a primitive kind of echo/reverb effect and that emulators failed to implement it, before finding out about Model 2+ recordings.

>> No.2588797

>>2588151
>Links are hidden from guests. Please register to be able to view these links.

Nope, still not findable

>> No.2588815

>>2588797

Bitch, the first planetemu link has even the reprinted version dump, stop being a retarded and scroll down your page

>> No.2588970

>>2588797
http://pastebin.com/yMyucbwr

>> No.2589002

>>2588118
Ignore that guy. He literally makes that post verbatim in every emulation thread because he's butthurt about RetroArch or something.

>> No.2589016

>>2588010
>going to /vr/ for emulation advice.

Go to emugen on vg for emulation advice.

Everyone on /vr/ has a hate boner for emulation.

If you want to play on a CRT, you go to /vr/.

If you want to play games, you go to emugen.

>> No.2589024

>>2587209
>There might just be a few new strides in SNES emulation in next few years...

Um, BSNES/Higan is pretty much perfect. I don't really see where SNES emulation can go from here, other than maybe porting BSNES/Higan to non-x86 platforms, or optimizing it so that it doesn't have such insane system requirements. Byuu may be a dick, but he's also one hell of a programmer. If there's one other concession that can be made about him, it's that he has chosen to release his software as open-source instead of keeping the code in obscurity like many other emulator authors.

>> No.2589029

>>2589024
Byuu is only an ok programmer.

More than half the shit in his code was written by other people but because he's such a giant faggot, he had them sign the rights to their code over to him if they wanted to contribute.

He barely, if ever, gives credit to anyone for helping him out.

The only thing he had that other didn't was extreme autism in physically trying every single game on his emulator and there's no guarantee he did them all himself either.

He's a huge piece of shit who only got anywhere because others were willing to sacrifice their work so that the populace as a whole could have a good SNES emulator.

>> No.2589270

>>2588091
> Nobody in their right mind would recommend RetroArch. I think the developer(s) lurk here and are just trying to promote their software.

lol

Even the guy maintaining the NonMAME list recommends it now

http://nonmame.retrogames.com/

>> No.2589275

>>2589270
>the guy maintaining the NonMAME list
literally who

>> No.2589290

>>2588134
><Citation needed>

Okay, how about his resume on linkedin?

https://uk.linkedin.com/pub/steve-snake/8/60/3a9

>>2588189
>He has reappeared a few times since the last release of Kega.

If you compare all the times when he came in and released new versions of Kega, they tend to match up with the times when he was between jobs.

I still email him from time to time, he is definitely around - just too busy to work on Kega.

I just wish he'd have time to finish that project I tested for him circa 2009. That would be something one-of-a-kind.

>> No.2589295

>>2589029
>More than half the shit in his code was written by other people but because he's such a giant faggot, he had them sign the rights to their code over to him if they wanted to contribute.
>
>He barely, if ever, gives credit to anyone for helping him out.

OK, I'll honestly admit that I did not know that. It is pretty dickish that he's taken credit for so many other people's work, and thinking about it now, it is kind of questionable how good of a coder Byuu himself is when his emulator requires a semi-modern 4GHz CPU to shine... Still, BSNES is probably the best SNES emulator out there, and the second best, SNES9X, is one he also happened to have some involvement with. And again, it's a good thing BSNES is open source, since this means that another team could pick up the code and make a better version of the emulator.

>> No.2589528

>>2587145
>Kega does very well, but tends to fail on some of the more obscure behaviors. Mainly demos and things like that.

LMAO

you literal retard.

Demos and shit like that are fucking IRRELEVANT

>> No.2589548

>>2587145
>>2589528
Demos are not irrelevant, but Steve coded Kega to emulate things that commercial games do to run fine, not edge cases used for weird ass demos, or hardware bugs (since getting those right would take a long time and add 0 improvement, and the time spent on those can be spent on getting existing games to run more accurately).

Which is why it had problems when we got those hundreds of 32x prototypes dumped.

>> No.2589564

>>2589548
>32x prototypes dumped.
I remember that, the bunch of chaotix protos dump by hidden palace.
Yeah for the end user it doesn't really matter.

>> No.2589579

>>2589290
Just blow him already, jeez.

>> No.2589897

>>2589579
He already tried but Steve is not a faggot, unlike this kingofchaos guy who has a crush on him and byuu.

>> No.2589936

>>2589528
that's not how you use literal

>> No.2590000

>>2589295
>when his emulator requires a semi-modern 4GHz CPU to shine

That doesn't have anything much to do with coding as with literally taking no instruction shortcuts for the accuracy core.

>>2587145
>Kega does very well, but tends to fail on some of the more obscure behaviors. Mainly demos and things like that.

Years ago, Kega could literally run any demo that failed on other emulators (I remember one which tried to do 4bpp video), and back then it was also the only one that didn't like ZSNES-tier hacks and this set off a lot of people which recommended Gens instead.

>> No.2590067

>>2589295
Worked for me on a 3 ghz core2duo

>> No.2590231

>>2589024
>BSNES/Higan is pretty much perfect

bsnes is a travesty for anything that isn't a licensed game. It got every licensed game running and decided that was far enough.

A homebrew that runs perfectly on a real SNES but doesn't work in bsnes? Nope, not interested.

Even BS-X Satellaview gets completely ignored because of the huge undertaking, yet other people have taken a genuine stab at it and have done really well. Luigiblood came along and tried adding proper BSX support in bsnes a bit at a time. Next thing was, Nocash reappeared out of nowhere with NO$SNS with full support for the protocol, having reverse engineered and documented it all on his own.

Ever hear of M.A.C.S? It was a marksman practice thing developed by the US army twenty years ago. You basically point a custom rifle at the screen. bsnes used to refuse to support it at all because it's an unlicensed peripheral. Don't know if that's changed though, but I doubt it. There are a lot of unusual controllers for various games that probably aren't emulated in bsnes. Once you reach the controller section of fullsnes it becomes a big list of things that bsnes will never emulate.

Changes to the SNES core since 073 have been minimal. Most of the time since then has been spent on repeated UI rewrites, new emulator cores and unnecessary cartridge folder. We were promised once that was all over we'd see real improvements.

People called ZSNES perfect ten years ago. People call bsnes perfect now. Neither is true.

>> No.2591542

>>2589548
eh, the 32X's timing is actually a nightmare
he did sort the issue out pretty quickly

>>2590000
honestly, Kega's still pretty decent with demos (iirc, the recent Titan Overdrive real HW build runs just fine apart from corruption in the 512 color section, although I think it might still have some checks to see if you're in an emulator and handle it accordingly to prevent any major issues)
the biggest issue is that there's still a bunch of stuff that works fine in it but not on real HW

>> No.2591802

>>2591542
>eh, the 32X's timing is actually a nightmare
How so?

>> No.2592315

>>2589029
Around 2010, someone (Screwtape?) wrote a script to launch and run bsnes with every verified ROM in goodsnes and record the first thirty seconds or so for each of them. I think it was done for each of the cores at the time (performance, compatibility, accuracy). If the game showed a problem in that time it was marked as not working in a particular core,

That's pretty much what the 100% thing is based on. If some obscure game freezes up past the title screen when it shouldn't, we have know way of knowing.

>> No.2592317

>>2589029
>I wrote bsnes, all of bsnes, all on my own
>One man's quest
>I did have the official documentation for the CPU that describes every niche feature in cycle perfect detail
>I still use Blargg's bit perfect, cycle accurate APU/SPC core and avoid crediting him whenever possible
>I wrote the PPU based on Anomie's thoroughly detailed documents, but I did most of the actual work!
>bsnes doesn't have contributors, just lots of people for me to step on

He did find that Speedy Gonzalez problem all on his own, so I'll give him that one.

>> No.2592352

>>2592317
I kinda liked the guy, I've read almost of all of his articles while they were up and he seemed to remind me a bit of my inner self, if only a little more bitter in his ways, he must have suffered a lot.

I guess in the end nobody is perfect, I just find funny that his name (which means 'mistake', I think) was supposed to remind him of being humble whenever he could. I still don't feel like bashing him though.

>> No.2592379
File: 51 KB, 1204x348, childish.png [View same] [iqdb] [saucenao] [google]
2592379

>>2592352
He started a shitstorm over nothing on the MESS forums by screaming censorship then storming off vowing never to return. Two years later and he continues to deride the project and everyone even slightly connected to it at every opportunity, names and all.

I think he's a needlessly bitter and childish person. I just wish he would let things go for everyone's benefit. If you do a tiny bit of digging there are loads of people he's turned against for practically no reason, yet he claims he's right every single time.

Posting about byuu is getting too upsetting. I've been doing this for a few days while trying to be as neutral as possible but it's too much for me. The guy does have good points, but his dealings with people make me want to cry. He shuts out absolutely everyone he suspects of having ulterior motives, while surrounding himself with many distant idiots to feel safe.

Maybe I'll write him a big letter asking him to be a bit nicer and wishing him well. That would make me feel better than wasting my time here all day.

No more 4chan for me.

>> No.2592390
File: 80 KB, 316x300, 1438626190332.png [View same] [iqdb] [saucenao] [google]
2592390

>>2587134
Honestly I haven't played a 32X game and I never will. I love the Genesis a ton, but who cares about 32X support?

>> No.2592483

>>2592379
You have to understand that he almost definitely has a mental disorder or two. Things you perceive as childish or off putting are the result of him being unable to deal with real people because of his condition. It isn't his fault he developed these disorder(s).

>> No.2592487

>>2592390
There are a few interesting 32x games

>> No.2592496

>>2592483
The recreational drug use and heavy self-medication say otherwise.

>> No.2592504

>>2592496
He does that to try to escape from the hell that is his mind

>> No.2592505

>>2592504
Wait, you mean he's trying to hero himself?

>> No.2592517

>>2592505
No, drugs for these people are an escape from how they feel day to day because it introduces new sensations to them or makes them behave differently. It's like shy geeks drinking a ton of beer and acting totally different than they would normally, only in byuu's case it's different types

>> No.2592520

>>2592496
>>>2592505
>>2592517
>>2592505
Byuu is just an addict like any other. Don't glorify it because he made a good way to play your vidya games.

>> No.2592524

>>2592520
This does seem the most logical explanation. The increasingly erratic behavior, paranoia and hostility all fall into place. Can't forget the many forms of denial either.

>> No.2592541

>>2592379
Sounds a lot like Twinaphex/Squarepusher.

I guess both suffer from same desperate need of recognition & insecurity feel. Seems very common among people coding every day.

>> No.2592545

>>2592541
Hasn't SP calmed down a lot over the past year or so? I haven't seen him raise hell in a while, although maybe I'm just not paying attention to the right places, or perhaps he ran out of places.

Sounds like he finally finished going through puberty, which is weird because he's in his mid-20s. Whereas byuu is like 30 and he might not finish before he dies.

They're not really alike when you look a bit deeper. SP sought out and initiated confrontations whereas byuu just provokes it out of people.

>> No.2592556

>>2592545
>Hasn't SP calmed down a lot over the past year or so? I haven't seen him raise hell in a while, although maybe I'm just not paying attention to the right places, or perhaps he ran out of places.
Eh he has just stopped posting in a lot of the places where he went to raise hell in the past.

>> No.2592561

>>2592556
I'm not convinced that guy who appears here and spouts negative shit every time that project is mentioned isn't actually him using some kind of reverse psychology.

Think about it.

>> No.2592601

>>2592561
I dunno I say some negative things about RA too, I don't think there's just one guy bashing it. If it'd get a normal Windoze GUI with all its options it'd be much improved though

>> No.2592728

>>2592390
Shadow Squadron is pretty decent.
Virtua Racing 32X is the best port of the game (the Sega Ages PS2 port has really screwed up handling that's really off from arcade). IIRC, MAME had a couple of issues running VR, but they might have been fixed by now, this was years ago.
VF1's port is more polished than the Saturn version (but go play VF2 instead).
Chaotix is neat. Poor stage design, but 10/10 music and art direction.

hm, there is surprisingly little reason to emulate 32X
but it's a neat curiosity, I guess

>>2592601
that's pretty much the opposite of what RA's supposed to be (a portable reference host for LibRetro cores)

that being said, I have no idea why someone hasn't made a decent LR host with a plain Windows GUI either

>> No.2592757

>>2592728
>no Tempo
>no Kolibri

>> No.2592770

>>2592728
Obviously I don't care if it's still portable as long as on Windows it has a normal GUI. The toolbar is there but it has barely any options in it so it's pretty much useless beyond quickly loading games