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/vr/ - Retro Games


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2543106 No.2543106 [Reply] [Original]

>> No.2543131
File: 7 KB, 170x296, WHY.jpg [View same] [iqdb] [saucenao] [google]
2543131

>>2543106
>Army has multiple creatures at 9999

>> No.2543376

Man, HoMM 3 looks like ass. Those terrible prerendered pseudo-3D sprites are god awful looking.

>> No.2543571

>>2543376
Man, HoMM 3 looks sweet. Those terrible prerendered pseudo-3D sprites are god awesome looking.

>> No.2544047

>>2543571
This

>> No.2544129

>>2543131
>Month 1
>Week 1
>Day 1

Why can't people very just play games? Why must they so aggressively cheat?

>> No.2544170
File: 39 KB, 300x346, Gunter_in_Sign.png [View same] [iqdb] [saucenao] [google]
2544170

I never really played this when I was a kid. Played about 2-3 hours at a friend's house, never really got hooked. I am installing it right now.

>> No.2544172

What are the best random map templates? Jesus Cross is fun but I want to try the other good ones.

>> No.2544191

Man, I love me some peasants.

>> No.2544383

>>2543571
I prefer the pixel art of HoMM2.

>> No.2544680

>>2543106
What a terrible picture to start the thread with. Are you trying to make HoMM fans look retarded or something?

>> No.2544693
File: 329 KB, 1366x768, hotadessa.jpg [View same] [iqdb] [saucenao] [google]
2544693

>what I'm up to
been addicted to the Horn of The Abyss unoffical expansion. playing the extra huge map Barren Lands

>> No.2544728

>>2543106
>9958 Peasents

What, the 59994 other creatures weren't enough to protect them?

>> No.2544813

Any tips on campaigns where you are up against one single faction and you have a mix of towns?

I'm playing united front on ROE now. The ai has like 4-5 necro towns while I have one necro, tower, rampart, and castle. Based on geographic location and resource diversity, im trying to build castle and necro and use the others as money.

If I try to rush, I usually dont have stong enough units to take the further away towns while if I go get reinforcements, they usually just take back the towns.

I got town portal after replaying to kind of cheese it, but how do you guys usually approach these types of scenarios?

>> No.2544823

I was thinking of rolling some random maps then customizing them to be actually playable.

Anyone ever do this?

>> No.2544840

>>2544813
Hire a hero to send reinforcements instead of making long round trips. Attack enemy heroes outside of towns whenever possible. If you have a mixture of towns, hire the strongest units that you can afford and give them all to a hero with high leadership. Have him run around the map to hunt and kill everything in sight. The strongest hero should always be on the move.

>> No.2544889

Tell me how much you have no hope for homm 7.

>> No.2544897

>>2544889
I don't think I'll buy it. I don't necessarily think it will be bad, I just don't think it will do anything for me that homm 3 and 4 don't already do.

I could always be wrong, of course.

>> No.2544907

Heroes after NWC aren't Heroes.

>> No.2544918

>>2544897
For me, any Heroes game made after 4 doesn't feel authentic because it's made by another developer besides NWC. They changed too much of the aesthetics, the game play, and the in-game universe.

>> No.2544936

>>2544918
>>2544907
Perhaps.
I can't really comment on it, I've only seen someone play... either homm5 or 6, not really sure. haven't played it myself, and I only watched them briefly.

I doubt this iteration will be any better, but I'll reserve judgement for now.

>> No.2544951
File: 5 KB, 58x64, tmp_22082-Hero_Krellion-1174680081.png [View same] [iqdb] [saucenao] [google]
2544951

>tfw you will never get forge town

>> No.2544987

>>2544693
Haven't played HotA for some time now and forgot extra huge maps are a thing, I might boot one up later today.

>> No.2544990

>>2544813
The enemy will often divide its forces so have one main hero, preferably with a transportation spell (town portal or dimension door) and pick off their heroes one by one. Pick your battles carefully and try to keep your losses to a minimum.

>> No.2545001

>>2544383

This.

New World Computing's obsession with pre-rendered 3D was ridiculous. As much I love HoMM3 and M&M 6-8, they would look so much better with drawn sprites instead of that plastic looking nonsense. HoMM2 looks fantastic.

>> No.2545027

>>2544987
Is there a extra huge maps mod? Does HotA work with the russian HD mod?

>> No.2545083

>>2545027
Extra huge maps are part of HotA. As for whether it works with HD, I've heard people said it works but it doesn't work for me for some reason. Try it out at least.

>> No.2545146

>>2545001

Well, there is Succession Wars mod for HoMM III, that brings you pixel-arted everything. They bring HoMM II fractions back, though.

>> No.2545331
File: 19 KB, 400x400, 1390596310363.png [View same] [iqdb] [saucenao] [google]
2545331

>>2544951
>people are fine with blasters and future tech in might and magic
>not in heroes

>> No.2545341

>>2545001
The prerendered stuff actually looked fine in HOMM3 - everything is in so low resolutions that you can barely see it anyway, except for a few very bad looking models (like Giants).

In M&M it looked awful though.

>> No.2545346
File: 300 KB, 600x600, HeroesIV-BlackDragon.png [View same] [iqdb] [saucenao] [google]
2545346

>mfw Dracogeddon

>> No.2545394

let's be real guys: heroes 4 is by far the best

>> No.2545415

This games difficulty is wacky
>play on normal
>rush to all material producing structures with maximum efficiency
>Way out is blocked by liches
>muster forces
>defeat liches
>enemy player rolls in ready to wreck me with dragons
>reload
>save up for a few turns
>kill liches
>stroll into enemy territory and win easilly
>wtf was the AI even doing

>> No.2545417

>>2545394
As much as I love HoMM4, if you play anything but a Thief you are playing it so fucking wrong.

>> No.2545420

>>2545417
>not a necromancer
Is there a Heroes game were Necro isn't OP as fuck?

>> No.2545424

>>2545420
Heroes 3 without the Undead Cloak?

>> No.2545434

>>2545417
>>2545420
nope. barbarians are by far the strongest class.
>barbarian has grandmaster at his 4 skills
>shoots two times, hits two times, immune to magic
>you buy a lot of potions of immortality
>become undefeatable and destroy huge armies with only your hero

>> No.2545435
File: 32 KB, 745x584, 1333905219183.png [View same] [iqdb] [saucenao] [google]
2545435

>>2545424
Skelies are still pretty good.

>> No.2545445
File: 85 KB, 640x480, 6328-5-age-of-wonders.jpg [View same] [iqdb] [saucenao] [google]
2545445

Since it's technically retro, have any of you guys played Age of Wonders? If you like Might and Magic, that should be right up your alley.

>> No.2545453

>>2545445
I've played a little of Shadow Magic I think and it's pretty good. Reminds me more of Master of Magic though. I should really get into it.

>> No.2545614

>>2544728
It was a siege, towers and castle get first turn.

>> No.2545620

>>2544918
It's not like H4's aesthetics look very NWC. I think it has several strong points which aren't adequately acknowledged, but god damn if it isn't an ugly fuck of a game.

>> No.2545724

>>2545620
It was rushed after all, thought whether that affected the art style is unknown.

>> No.2545832
File: 764 KB, 800x600, inteus.jpg [View same] [iqdb] [saucenao] [google]
2545832

>>2543106

>> No.2545847

first of all, this should be a HOMM3 thread only. literally no reason to play any other iteration.

secondly, anyone else get annoyed when they have a weakly defended base get taken out of nowhere?

>> No.2546057

>>2544728
41 peasants were eaten by dragons.

>>2544813
In these kind of missions, I search for shitton of wood and ore to build City Halls in all towns but one/two. I use these two towns to get army. One hero tries to rush and kill every guard while every other hero (I usually start with 3) collects shit. Main hero should never waste turns for going back for reinforcements.

In United Front, I used Tower exclusively to make money. I recruited Elves and Pegasuses from Rampart and later made it into my second money making town. Because Castle was located near Hill Fort I decided to get creatures from that town. I don't remember what I did with Necropolis tbh, I probably built Town Hall before getting creatures.
I was able to rush one or two towns rather quickly (~10 days) while the rest of my heroes were searching like madmen for wood and ore. That one hero who rushed could handle AI thanks to insane starting bonus (IIRC 30 Grand Elves?) and army from Rampart. When enemy got stronger I had capable hero from Castle ready.

>> No.2546087

>>2545847
>literally no reason to play any other iteration
Here's your response.

>> No.2546102
File: 98 KB, 500x500, 1435967503392.jpg [View same] [iqdb] [saucenao] [google]
2546102

>been playing it as of late
>All For One is the first scenario and the one I've been trying to beat
>0-7 so far

I feel like I am even good at this game, but the AI is just too perfect in how quick it moves.

>> No.2546141

>>2546102
wat

>> No.2546296

>>2544693
This map is really fantastic. I found myself more focussed on exploration than winning and since I didn't see the whole map after beating the AI I felt the need to play it a second time just to explore the parts that were still uncovered in my first game. I hadn't done this since my childhood with Heroes 2.

>>2545083
Would you mind explaining what exactly doesn't work? I (or someone else) may be able to help.

>> No.2546374 [DELETED] 
File: 1 KB, 58x64, kek.jpg [View same] [iqdb] [saucenao] [google]
2546374

>>2545847
anyone else get annoyed when they have a weakly defended base get taken out of nowhere?

>> No.2546376
File: 1 KB, 58x64, kek.jpg [View same] [iqdb] [saucenao] [google]
2546376

>>2545847
>anyone else get annoyed when they have a weakly defended base get taken out of nowhere?

>> No.2546409

>>2545453
I don't know if this is consistent throughout the series, but Shadow Magic's pacing is absolutely excruciating. Every decent sized map takes me like three days of constant play to finish.

>> No.2546990

I feel like I may be one of the few people who actually enjoys the visual aspect of HOMM3 over HOMM2.

It isn't to say that I don't think HOMM2 looked good, of course, just that I prefer the look of 3.

>> No.2547254

>>2545832
This is a better OP image.

>> No.2547260

>>2546296
Okay, so I don't know why or how but I reinstalled HotA and now it works perfectly with HD for some reason. I probably just had an older version. The version I used to have crashed after the first day if I had more than one hero on the overworld.

>> No.2549287
File: 50 KB, 203x303, George Almond.png [View same] [iqdb] [saucenao] [google]
2549287

>>2543106
>>2545832
>>2546376
http://mightandmagic.wikia.com/wiki/Inteus

>> No.2549325

What was the best Heroes campaign? My vote is for Half-Dead

>> No.2549372
File: 1.92 MB, 1280x800, screenshot.2015-07-19.png [View same] [iqdb] [saucenao] [google]
2549372

Simply epic

>> No.2550349

>>2549372
>jeremy

the fuck

>> No.2551164

>>2550349
the horn of abyss

>> No.2551653

>>2549325

Roland vs Archibald

>> No.2551661

Masters of the Elements.

>> No.2551696

Are there any websites that explain mechanics and stuff in detail for a beginner?

>> No.2551709

>>2551696
https://drive.google.com/file/d/0B29K9wqYz_uSNDkwMDk2ZDItNDkwNy00MzlhLTkzYzUtYmJiODdiOTgzOGRm/view?pli=1 might be what you're looking for.

>> No.2551769

>>2549325
the gathering storm campaigns. l know these campaigns have no story but the heroes really are fun to play

>> No.2551794

>>2543376

is dis nigga serious?

>> No.2551798

>>2544172

jebus is by far the best one in my opinion, ive tried most of the others and nothing is really as good.

that being said, the 2 other ones i play the most are balance (no relics, compared to jebus its sort of a "low level" game), and extreme (a harder version of jebus since it has the high-powered desert area without all the free goodies, and getting your extra towns/areas is a lot tougher because they are better defended).

>> No.2551813
File: 36 KB, 419x438, elements.jpg [View same] [iqdb] [saucenao] [google]
2551813

>>2549325
My favourite are the ones from Heroes Chronicles (especially the one mentioned by >>2551661).
I remember having a lot of fun in Necropolis' campaign in HV too.

>> No.2551815

166.172.189.132 <<

>> No.2553405
File: 299 KB, 800x600, cove.jpg [View same] [iqdb] [saucenao] [google]
2553405

"Cove" is a nice town if it wasn't for that swamp location. Damn swamp and its movement penalty. There goes wasted days. Sigh

>> No.2554068

>>2553405
Doesn't Cove get swamp penalty immunity, like Fortress?

>> No.2554217

>>2553405
what the hell is cove?

>> No.2554372

>>2554217
It's the new faction in a fairly big fanmade expansion called Horn of the Abyss. It's well worth checking out.

>> No.2554414

>>2544129
i'd assume it's maptesting of some sort

nobody would bother to cheat like that just to crush an AI starting town

>> No.2554498

>>2545453
It's almost exactly like Master of Magic.
>>2546409 is right though, it has terrible pacing and balancing.

>> No.2555514
File: 7 KB, 58x64, Hero_Christian.png [View same] [iqdb] [saucenao] [google]
2555514

Heh, replaying the dragon mission in the evil homm2 campaign and read a flaskpost from Sir Christian

>> No.2555590

upgrading gogs to magogs for inferno. yay or nay.

i know
>inferno

>> No.2555632

>>2546409
The AI players take forever to complete their turns.

>> No.2556362

>>2555590
Yes. Just fuck my army up.

>> No.2556363

Hooo Haw!!!!!!

>> No.2557165

>>2555590
Nay.
Only keep them if you have none shooters to replace them with.

Even still only efretti and devils are worth keeping from inferno.

Just dont play inferno.

>> No.2557172

>>2555590
Upgrade Efreeti to Sultans and get mage guild lvl 4 instead.

Then cruise around the map armageddoning everything.

>> No.2557832

>>2554372
I'll defenitively check it out bro

>> No.2557868

>>2557172
Just play conflux for Armageddon shenanigans. 4/7 immune.

That shit is fucking glorious.

>> No.2557898

>Advanced Scouting
>Basic Wisdom
>Basic Logistics
>Basic Necromancy
>Basic Leadership
>Basic Estates
>Basic Diplomacy
r8
homm2

>> No.2557908

>>2557868
Yeah, but beating others with Conflux is not that big of a deal honestly.

Plus Inferno has bigger chance to grab Armageddon (assuming you don't get the grail), and as I recall their heroes have higher magic power.

Also, Inferno grail structure is gigantic fucking trolling, especially on a 8 player map. MONTH OF THE IMP, YO.

>> No.2557914

>>2557898
>Diplomacy over Luck

My condolences.

>> No.2557918

>>2557898
Speaking of HoMM2

How the fuck do you play it on a Windows 8 that doesn't have 95 compatability mode?

>> No.2557926

>>2557914
One slots left, could still get it.
Leadership+Necromancy is great, so is Leadership+Diplomacy, but it may be a bit too ambitious to go for both of the combos.


>>2557918
Don't know about w8, but I had some trouble to get it to work for w7 and you could try what I did.
Mount file, open the mounted folder, copy the HEROES2 folder, paste it where you want it, then just play.
I tried to install it in numerous ways before finding that fix and it worked.
Sadly I can't see most maps in the editor with this fix.
Just Slugfest and downloaded maps.
Can play all the maps and the campaign though.

>> No.2558713

>>2557918
The gog version works fine.I have 3 different homm2 CDs and still bought it on gog because I fuckin love homm2.

AI always going for the shooters first is a pain in the ass though.

>> No.2559119

I got a fucking problem with this game.

It's been like 15 years since I first played all them campaigns, well most of them. Some which I didn't play are the unlockables, like in AB the last campaign, or very last campaign in SoD.

Every time, once in a while like every 1,5years I install this game and try to beat all the campagns but I lose the interest.

Every. Fucking. time.

Then the game sits in the shelf and waits. Until it comes back to haunt me and I boot it up again.

I've been away from this board for quite while, and when looking the catalog. This thread showed up.

Anyone have the roll template for homm3?

>> No.2559196

>>2559119
What roll template?

>> No.2559420

>>2557914
>Diplomacy
>a broken skill that allows you to buy entire stacks of roving creatures at an often advantageous price (e.g. if a stack of Black Dragons wants to join you, you only need to pay gold and not any sulfur), not only bypassing combat encounters that could lose you units but potentially also giving you access to some ridiculously strong units like Genies and Ghosts, and on top of that it also allows you to abuse "poor man's Town Portal" better by making your surrender costs cheaper
>Luck
>random chance to get double damage that doesn't trigger all that often even at Expert and is easily gotten by collecting +Luck trinkets (which also makes Leadership mediocre for analogical reason, but Leadership is a good starting skill for Knights nonetheless and is easily the better of the two)

How is this even a contest?

The main problem >>2557898
has is that magic heroes aren't as good as might heroes for most purposes (and you're better off hiring a Knight or a Barbarian.
Estates also isn't great on a main hero.

Diplomacy is the most overpowered skill in both HoMM2 and 3, though, hands down. The only downside to picking it is it doesn't help you in actual combat, but potentially getting to bring a shiny new stack of high level units is way worth it.

>> No.2559542

>>2559420
>has is that magic heroes aren't as good as might heroes
Yeah that's true, especially considering how I played the hero. I nuked very now and then, but didn't go for an armaggeddon squad with that hero.
Final battle I had 950 sprites, 1100 skeletons, like 250 griffins and 450 gargyoles. Only warlock towns on the map, and there were a decent amount of sprite dwellings.
I guess the knowledge was useful for dimension dooring near the end, but it was so over at that point anyway.
I think a might main hero would've been better, and then a few warlocks with a low amount of black dragons cleaning up some minor stuff would've been better. Didn't have armaggedon, got elemental storm near the end, and got chain lightning earlier.
I stuck to mostly warlock reasons for fun and I avoided buying the enemies warlock heroes.

>Diplomacy is the most overpowered skill in both HoMM2 and 3, though, hands down. The only downside to picking it is it doesn't help you in actual combat, but potentially getting to bring a shiny new stack of high level units is way worth it.
I think some creatures that would just join you for free without diplomacy will instead want to be paid, so there are circumstances where it can be less than ideal. I guess if you already spend all your money on good creatures then you'd rather want to get some extra free creatures rather than the chance of buying some extra creatures with diplomacy, but I don't know those circumstances may be too rare.
In homm3 there's no downside other than not helping in combat though and it helps your economy too since so many creature stacks can join or free.

>and Ghosts
You can't buy ghosts through diplomacy in standard homm2.
You can only buy creatures with dwellings, so you can buy genies, but you can't buy elementals or ghosts.
I assume this changed in the expansion which I heard had ghost dwellings.

>Estates also isn't great on a main hero.
Due to the limited economy of homm2 I think it is good for every hero.

>> No.2559551

>>2559420
The perfect Homm3 main hero secondary skills:

Diplomacy
Logistics
Wisdom
Air Magic
Earth Magic

The top 5 skills for main hero

Also pick 3 from the rest depending faction and map:
Pathfinding / Archery / Navigation / Necromancy / Tactics / Offense / Armourer

>> No.2559570

>>2559542

Diplomacy does not effect random creatures joining in the slightest, they will still all join. The only real drawback is that with 1 level of diplomacy all creatures that would normally run now make you pay outrageous prices for 5 or 10 guys and will fight you if you don't pay up.

I am also pretty sure ghosts and only ghosts are hardcoded to always fight you even when outnumbered heavily. Their cost is also 1000 each to hire so you will never have enough money to recruit them anyway.

>> No.2559607

>>2559570
>I am also pretty sure ghosts and only ghosts are hardcoded to always fight you even when outnumbered heavily.
In standard homm2 they still want to flee.

They along with elementals won't join you even if you have expert diplomacy, millions of gold and a huge army though.
Probably because they don't have a cost in standard.

>> No.2559676

>>2559551
>Wisdom
Arguable, there are some maps/scenarios where it won't ever become relevant and I prefer going might and massing level 1 spells.

Instead I propose Offense, Armourer and Tactics to be always relevant. Makes massive difference early game and works all the time.

Also if you're playing something like Tower vs Stronghold and you don't have Tactics to counter the enemy's Tactics then you'll get raped

>> No.2560315

>find ultimate artifact early
>it's the ultimate book of knowledge

>> No.2560347

Yes ! HoMM thread !

>>2559551

Remove diplomacy. Put it in " the rest " tier and it's a 100%.

>> No.2560385
File: 76 KB, 560x420, 456957696.jpg [View same] [iqdb] [saucenao] [google]
2560385

Can't beat em? Grenade em!

>> No.2560392
File: 75 KB, 501x375, the shit is going on.jpg [View same] [iqdb] [saucenao] [google]
2560392

>> No.2560397

>>2560347
> remove diplomacy

have you ever played heroes? like outside of campaign mage guild spamming?

>> No.2560402

>>2560397

Yep. But whatever, dude.

>> No.2560909

>As you reach for the ultimate cloak of protection it mysteriously disappears
I forgot about that bullshit

>> No.2561147

>>2560347
>>2560402
Diplomacy is the best skill in the game.
So good you might argue it shouldn't be put on your hero every time, it really can change things up.

>> No.2561345

>>2560385
>>2560392
What is this?

>> No.2561401

>>2561345
averageheroes3mod.jpg

>> No.2563817
File: 94 KB, 634x898, 1431100868480.jpg [View same] [iqdb] [saucenao] [google]
2563817

>>2557918
is there any way to speed up the gameplay in HOMM2 ? I mean I fucking love that game and I didn't finish the evil campaign , but it's always like it takes forever to play

>> No.2563909

>>2563817
>is there any way to speed up the gameplay in HOMM2 ?
You can increase movement in both the overworld and in combat, but other than that you'll have to just play faster. Still takes quite a bit of time.

>> No.2564290
File: 2.23 MB, 1366x768, ryland-barrenlands.png [View same] [iqdb] [saucenao] [google]
2564290

suckers

>> No.2564319

>>2564290
What's the thing next to the shackles?
And the voodoo doll, and the keyhole ring?

The thing next to the shackles kinda looks like hideous mask from homm2, which meant that wandering monsters would never join you.

>> No.2564325

How do you play as Inferno?

>> No.2564336

>>2564319
The thing next to shackles is actually title hideous mask; just lowers your opponents morale by 1. The keyhole ring is the ring of suppression, it has the same effect. And the doll lowers opponents luck by 2. They're all part of the Horn of the Abyss expansion

>> No.2564553

>>2564336
That's neat.
Could fit as skills too imo.

>> No.2564593
File: 154 KB, 1687x1008, costperhp.png [View same] [iqdb] [saucenao] [google]
2564593

Got bored and made this thing.

Found myself almost never building liches anymore since I didn't want to put in the money to just to have them die to a lightning bolt.

So made a little list showing the cost per hp.
Wasn't surprised that liches were at the very bottom.

Ogre Lords upgraded through a hill fort are the most cost effective among the non immunes when it comes to surviving spells. Steel Golems upgraded through Foundries are a little more effective vs elemental spells.

I think I'm gonna try using just Giants and not titans since they're so cost effective when it comes to hp.

>> No.2564708

>>2564325

Kill imps, gogs and hell hounds to resurrect as demons with pit fiends special ability.

>> No.2564878

>>2564708
Cerberi are good though.

>> No.2564889

>>2561147
Diplomacy is completely broken and unfunny.

>> No.2565236

>>2564889
Do you think it is okay in homm2?

>> No.2565260

>>2559420
If you have enough gold to make use of Diplomacy then you're probabl already winning anyways.

>> No.2565298

>>2564593
Damn giants cost 2000, not 1250.
So they're more expensive bone dragons that don't fly and deal less damage.

>> No.2565314

>>2565298
>So they're more expensive bone dragons that don't fly and deal less damage.

They can take more damage though. But this is strictly from memory; Bone Dragons were just about the worst lvl7 unit.

>> No.2565316

>>2565314
No, dread knights were the worst level 7 unit.

>> No.2565317

>>2565314
Homm2.
Giants have 150 hp, and Bone Dragons have 150 hp.

The defense skill and attack skill difference isn't that big.

>> No.2565432

>lvl 9
>Leadership, Ballistics, Archery, Wisdom, Logistics, Estates, Diplomacy, Pathfinding
r8

knight hero with some titans and a lucky coin, just took back my knight capitol and about to head into warlock swamps

>> No.2565452
File: 525 KB, 800x612, [meteor shower intensifies].png [View same] [iqdb] [saucenao] [google]
2565452

>> No.2565502

>>2565314

you can get bone dragons way faster then other level 7's due to their spread out resource costs. Even on impossible it isn't difficult to get them out on week 2.

>> No.2565747

>>2565502

Their utility doesn't match their cost if you ask me.

>> No.2565752

>>2565432

no magic and you have wasted a lot on estates - 5/10 will get rekt.

>> No.2565852

>>2565452
hot

>> No.2565963
File: 139 KB, 693x693, 1412360741069.jpg [View same] [iqdb] [saucenao] [google]
2565963

what is there for me to do on homm3 anymore ? I fucking love the game but I feel like i've done everything
>finished all campaigns several times
>finished most of the single maps
>played ton of randomly generated maps
>played Horn of the Abyss expansion last year (maybe it has improved)
>won't play WoG because it's retarded as fuck
I fucking love the game but there's not much for me to do anymore on it

>> No.2565991

>>2565963
Lay the game down for a bit and return to random maps when you feel the urge. It's okay to be tired of playing a game sometimes, even one with as much replayability as HoMM.

>> No.2566057

>>2565963

Try some multiplayer.

>> No.2566083

>>2565752
homm2

>> No.2566134

>>2565963
Celestial Heavens has a lot of great user greated maps.

>> No.2566141

Do you thnk that HOMM7 will be shit or good ?
Honestly all I want is some decent game where it's fast enough to launch / play (thanks fucking uplay) and some actual strategy into of casualised shit
I'm not sure they'll deliver

>> No.2566197

>>2566141
It looks ambitious and has some neat ideas, but it could very well fail and be like homm4.

>> No.2566219
File: 669 KB, 814x920, stronghold_faction_art.png [View same] [iqdb] [saucenao] [google]
2566219

>>2566141
It'll be like HOMM5 at best.

And they are still suffering from being overdesigned. Just look at this shit. A war unit like this would spend more time dressing up than actually training or fighting.

>> No.2566271
File: 2.17 MB, 1920x1200, PIC_creature_sylvan_greendragon_upg_artwork_large.jpg [View same] [iqdb] [saucenao] [google]
2566271

>>2566141
>>2566219
Some of the setups are still boring like in homm5 like Sylvans.

I liked forest, sorceress and rampart in homm1-3. It was a cool mix, dwarves, elves, unicorns, phoenixes/dragons.
Sylvan is just so boring though, full nature full elf, and not a lot of variety. They even made their dragon a forest elemental instead of a standard green dragon and that makes the faction look really plain and boring.
Haven looks great though imo. The other factions seem okay.
A little weird that the titan is a construct though.

>> No.2566281

>>2566141

Now I except nothing from Ubisoft. HoMM V and VI made me sad very well.

>> No.2566314

>>2566281
I thought V was great. I played it even more than III. What did you not like ? The only flaws I can think of are the wacky art style and the lack of variety in some factions, namely dwarves and dungeon.

VI was really a shit game through and through though.

>> No.2566324
File: 84 KB, 500x613, Aca_Maahir.jpg [View same] [iqdb] [saucenao] [google]
2566324

>>2566141
Considering that fans can suggest changes we can expect something a lot better than HoMM6 (Necropolis line-up got improved for example). I would want to see something as good as HoMM5 tbh.
And yea, fuck Uplay.

>>2566271
Mixing dwarves with elves has always been weird to me in early HoMM games (I grew up with Forgotten Realms universe). HoMM5 creature line-ups make more sense (especially Dungeon). However, I can understand your point of view.

>> No.2566373

>>2566324
I think it worked well in homm, that faction was an alliance of good-aligned fantastical creatures so it made sense to me.

homm4 is a terrible game, but academy had a neat creature setup with the dwarves mixed in.
The problem was that now the nature faction was incredibly plain.
It stayed boring in homm5, and seems like they removed it completely for homm6 and replaced it with the sanctuary which looks a lot more interesting, but now they're back to an even more boring nature faction.

>> No.2566510
File: 55 KB, 225x245, 225.png [View same] [iqdb] [saucenao] [google]
2566510

>>2566314
Well, I liked HoMM IV and I would like to see HoMM V as a continue of HoMM IV ideas, but it is going to be never created.
After-NWC HoMM are fine as TBSes, but that is not like then.
Tastes differ.

>> No.2568534

Fuck what Ubisoft did to VI

>Hurr no Dragon or Titan units which have been fucking core since II

I have no confidence in VII

>> No.2568572

>>2568534
>>Hurr no Dragon
It had dragons, but titans and a wizard faction was absent.

>> No.2570349

>>2568572
But still

Warlocks: gone
Wizards: Zip
Elves: What the fuck are those?

>> No.2570387

>>2570349
>Elves: What the fuck are those?
If it was just gonna be a homm4-5 or 7 elven faction I don't mind that it was missing.
The sanctuary water weeb faction seemed cool and creative at least. Still not enough for me to play it. The lack of resources turned me away.

No warlock is pretty weird.

>> No.2570623
File: 197 KB, 800x600, homm4tgs_100902_021-453974.jpg [View same] [iqdb] [saucenao] [google]
2570623

I would have played this game if it wasnt for that yellow interface. Are there any mods to change its color, re-skin it?

>> No.2570637

I suck at HoMM3 and always get stomped by the comp. How do I not suck at this game? HoMM 1 and 2 were easier.

>> No.2570743

>>2570637
>and 2 were easier.
You think?
I think homm3 is a lot easier than homm2.

Describe what you do in homm3?
Also tell me which map and faction you play as. Curious to see how I'd do.

>> No.2570821

>>2570637

the AI in Homm2 is a lot more brutal IMO and it doesn't have as many exploits as 3

>> No.2570835

>>2570637
Learn builds

Large maps rush a capital, smaller maps you need to trike a balance between creature dwellings and income.

>> No.2570876

What's your favorite HoMM3 faction?

>> No.2570992
File: 147 KB, 250x332, 1401595211756.png [View same] [iqdb] [saucenao] [google]
2570992

>>2570876
FORTRESS

>> No.2571042

>>2570992
This guy gets it.

Mighty Gorgons op, plz don't nerf

>> No.2571314

>>2570835
Only rush a Capitol if you can't see a way to fight your battles in the external area, otherwise you're just playing passive for the first few weeks and that's boring and doesn't teach you anything. Rushing Capitol is a sub-optimal, last resort strategy.

Go for army as much as possible to learn your early game better and get resources faster.

On some maps like Barbarian Breakout you won't have any income building to speak of for the first few weeks anyway.

>> No.2571861

>>2570876
Tower all day erry day.

>> No.2571895

>>2560397
>>2561147

protip: it is common knowledge that diplomacy is a broken skill and most players don't even consider it part of a discussion on what skills a hero should have, because a) it trivializes literally every game you would play and b) more importantly, it is banned in multi.

town portal, angel wings, DD and the like are similar (and also banned in multi). if someone asked "what are the best spells?" and you answered "town portal" you'd just sound like a retard. it'd be like asking "what's the best way to win the game?" and you answering "by cheating!"

>> No.2571928

>>2570835

>Large maps rush a capital, smaller maps you need to trike a balance between creature dwellings and income.

bad advice.

like >>2571314 said the only time you should ever rush capitol is if there is literally nothing else for you to do on the map itself.

which of course, will never happen on any random or normal map. you should prioritize creatures (and maybe crucial upgrades) that will help you clear the map for extra resources & money as early as humanly possibly. a good rule of thumb: you want L7 creatures week 2 on most maps. ideally, you can build your L7 dwelling week 1 but that might only be possible on rich templates like jebus. like most turn-based 4x type games, early advantages will snowball, and map clearing/extra creatures will have big time snowball effects compared to a couple thousand extra gold from an earlier capitol. by going creatures first, you can usually build capitol week 2 or 3 anyway via gold accumulated from the map.

of course, if you are just playing vs the AI, it doesnt matter a whole lot, since the AI is borderline useless. but if you are playing multi or just trying to improve your game, never go capitol first.

>> No.2571985

>>2571928
How do you l7 on week 2 on impossible?

>> No.2572194

>>2571985
Depends on the map. It's obviously easier for Stronghold or Fortress than Tower and especially Dungeon.

Basically, it comes down to just fighting a lot (its wise to pick an early game hero; Shakti, Gretchin, Ivor, Galthran, Luna, Ciele etc. come to mind), only picking up Gold from chests and often trading any superfluous resources you can find at a Trading Post.

To anyone who doubts their ability, I honestly recommend to pick Stronghold/Gurnisson on 200%, you'll be surprised how many fights you can carry out with just your Ballista and a handful of Goblins/Wolfs.

>> No.2572215

>>2572194
what do you think of crag hack? hes a known badass

>> No.2572231

>>2571985

depends on the map like >>2572194 said. on a map like jebus it's really easy.

though frankly, avoiding capitol first is even more important on impossible; you start with zero resources so the only way you're going to build anything is by clearing the map for resources.

>> No.2572243

>>2572215
Crag Hack is in the top 3 heroes in the game (along with Tazar and Mephala), but his specialty doesn't help you early game as much. You pick Gurnisson to leverage his Ballista skill and have an extra edge in Week 1. Same with heroes like Gretchin, Tyraxor and even Jabarkas (Archery is a great early game skill).

>> No.2572263

>>2572243
>>2572194
Was writing on this once.

Would you see every hero with Archery, Ballista+Artillery Specialism, damage spell and tier 1 creature specialist as rush heroes?

>> No.2572265
File: 42 KB, 1565x567, homm3heroes.png [View same] [iqdb] [saucenao] [google]
2572265

>>2572263

>> No.2572363

>>2572243
which platform do you guys play on? i have both HD on steam and complete on GOG.

>> No.2572374

>>2572363

complete + HD mod.

steam version is shit, though i suppose it might make online play a bit more convenient?

>> No.2572402

>>2572374
yeah playing didnt require some IP adress bulshit so it was quite more convenient than the other version. Where and how do you install HD Mods?

>> No.2572491

So here's a question I've never seen on here. If you can have either a Castle or a T7 building in your first week (possible, depending on your faction), which one do you take?

>> No.2572527

>>2572491
I think T7, especially for Conflux.
Not sure if this is right though.

Inferno I'm not sure, less creatures for pit lords, but the no retalation devils are useful early on.

Maybe castle is better for fortress.

>> No.2572582
File: 2.98 MB, 5440x2787, Creatures_Evolution.jpg [View same] [iqdb] [saucenao] [google]
2572582

>>2570349
>>2570387
Warlock's counterpart was added in the expansion called 'Shades of Darkness'.
However, I'm baffled that developers did not include most of old magic faction in the base game. And the fact that they completely skipped Sorceress in favour of Sanctuary pisses me off (even though that faction was neat).

But enough whining. Have a cool picture.

>>2570876
Tower, Stronghold and Rampart are my favourite factions.
Tower for magic and shooters. Stronghold for sheer power. Rampart for amazing early creatures and good heroes.

>> No.2572668

>>2572582
That's a very cool picture.

I kinda see the homm2 swords and homm2 crusader being merged into the tier 4 unit of homm3 castle though.

>> No.2572703

>>2572491

the t7 virtually all the time, the stronger creatures mean butt fucking shooter stacks that would normally inflict too many losses

>> No.2572926

>>2572582
Rip in peace Nomad, Unicorn, Troll, every wizard unit, every Elf unit, Monks, Bone Dragons, and my bro(s?) Hydra.

>> No.2572967
File: 314 KB, 635x479, homm2revolutions.png [View same] [iqdb] [saucenao] [google]
2572967

Trying to figure out how I'd wanna make a homm3 version of the homm2 map Revolutions.

In homm2 you play as Necromancers, you have two necromancer castles in the middle swamp, you start with Sandro who has movement boots and some armor item. You lose if he dies.

The other 5 players are allied.
Wizard in the southwest desert, Warlock in the southeast wasteland, Sorceress in the eastern forest, Knight in the northwest dirt area, Barbarian in the north snow area.

They all start with 2 villages of their type and conquer 1 extra village of their type on the first turn.
I was thinking of adding Conflux and Fortress, and then having the player start with inferno and necropolis cities.
Not sure how I'd put them in relation to eachother and in which type of terrain they'd have.
Since the homm2 map didn't go with native terrain for them I won't be going for that in the homm3 version either.

>> No.2572969

>>2572582
Honestly, I'm pissed that they are screwing with the factions, and the system of HOMM3 in general (the skill system, combat system, magic system, etc). It was all near perfect. All it would have needed is slight balance changes (Inferno, Conflux, Necros), upgraded graphics, and some more content.

Heck maybe they could've even kept the balance broken a bit. Part of the fun in Heroes 3 is how broken you can get, with the near endless mix and match of units.

What I dislike the most is that hero progression now goes along fixed trees, and if you progress in one direction, you lock out some other. In HOMM3 you could still get some primarily magical skill even if you went full blown physical offense.

>> No.2572973
File: 1.05 MB, 747x774, homm3revolutions.png [View same] [iqdb] [saucenao] [google]
2572973

>>2572967
Might do something like this.
Maybe keep fortress underground.
Thoughts?

>> No.2572974

>>2572967
I love the homm2 necro town. It just looks so happy.

>> No.2572987

>>2572974
It's constantly laughing it about with all of his skeleton friends trying to outpun eachother.

>> No.2573839

Anyone may suggest me a "place" where i could get this awesome game?
A complete one, not just a demo.

>> No.2573854

>>2573839
It's up on GOG if you want to buy it. If you want to torrent it it should be easy enough to find.

>> No.2574201

>>2559119
you are not alone, you are not the only one possessed by the curse of HOMMIII that said, I sould go and install it again...

It calls...

200% inferno XL, here I come

>> No.2574207

>>2572402

just google homm3 HD mod, it'll pop right up, really easy to install. i think it includes all the random map templates too (i dont think they come with complete) which is nice.

>> No.2574216

>>2572491

t7, no question. even just a single t7 unit can take on a lot of map encounters without casualties which is a huge advantage. the earlier you can get one, the better.

this is why everyone plays castle when playing jebus; they have a good chance of getting a whole bunch of griffin conservatories which award angels. if you can start clearing those reliably in the first 2 weeks, you can end up with a fat stack of angels absurdly early and manhandle the rest of the map to rush toward your opponent.

>> No.2574651

>>2572973
probably should space them out some, that map looks small

>> No.2575063
File: 74 KB, 662x635, 13811.png [View same] [iqdb] [saucenao] [google]
2575063

How to play Rampart?
Upgraded Centaurs and Elves are great, along with Unicorns, but those Pegasi seem to just straight up die, and Dendroids are slow as balls

>> No.2575082

>>2574651
Ha.
Just a representation of where they'd be located in relation to eachother.
I'll put Lizards to the west underground.

Won't be a 1:1 transfer, Revolution in homm2 is the 2nd largest size and I am almost physically unable to not use the largest size.

>> No.2575093

Ryland is a decent pick because of Diplomacy and Dendroid speed, then they won't slow down your army anymore. Not anymore than dwarves at least.
I think ryland might be a better competitive hero because of those things, but even then I prefer the other strong heroes like mephala and kyrre.

I guess wait with pegasis a lot so they don't get beaten down by enemy walkers.
Haven't thought a lot about it, but pegasis do like dying.

Greatest strength of rampart is the treasury anyways, capitols can't even support the full dwelling of some factions like tower, and it gets even harder with more cities, unless you have treasury.

Save enough gold so you can live on interest.

>> No.2575096
File: 926 KB, 989x845, revolution.png [View same] [iqdb] [saucenao] [google]
2575096

>>2575082

>> No.2575104

>>2575093
Diplomacy feels like cheesing it though

>> No.2575168

>>2575063
Rush to upgraded Homestead, leave dwarves and dendroids at home, and yeah, pegasi are made of tissue paper, they're mostly only good for first-striking.

>> No.2575265
File: 146 KB, 800x392, X2GsccQd33o.jpg [View same] [iqdb] [saucenao] [google]
2575265

Some guys continue to develop a mod for HoMM 3 that bring you aesthetics of HoMM 2, so there's a new town's townscreen (but still WIP).

>> No.2575345

>>2575063
Like >>2575168 said, creep with centaurs and (upgraded) elves is smooth sailing. Dwarves and dendroids are slow so you keep them at home, Pegasi can't take a hit but they are really fucking fast and can block shooter stacks, so that's something to keep in mind. Treasury is a thing of sheer beauty if you can afford not buying new troops every week.

>> No.2575350

>>2575265
Which town/faction is this? I haven't played anything before 3

>> No.2575385
File: 11 KB, 116x244, Apf0TFC.png [View same] [iqdb] [saucenao] [google]
2575385

>>2575350
It's dervishes' town, they didn't exist in the original game.

>> No.2575419
File: 886 KB, 867x643, romanian.png [View same] [iqdb] [saucenao] [google]
2575419

>google homm mod
>click on romanian for laughs
>it actually looks kind of neat.

>> No.2575767
File: 212 KB, 800x600, tower.jpg [View same] [iqdb] [saucenao] [google]
2575767

Time for some fresh new TowerTown.
Snow begone!

>> No.2575797
File: 202 KB, 800x600, ad9fecfa0edddffa9d0e78252c8e2128.jpg [View same] [iqdb] [saucenao] [google]
2575797

>> No.2575828
File: 5 KB, 58x64, tmp_5549-Hero_Yog637644188.png [View same] [iqdb] [saucenao] [google]
2575828

>>2575767
You... you wouldn't mind if I picked up some of those rocks, would you? I-I was thinking about throwing a few of them around, y'know, for fun...

>> No.2575864
File: 323 KB, 800x600, vidomina.jpg [View same] [iqdb] [saucenao] [google]
2575864

>> No.2578231

>>2575864
what is this, wog on meth?

>> No.2578245
File: 1.61 MB, 1227x874, revolution2.png [View same] [iqdb] [saucenao] [google]
2578245

>>2572967

>> No.2578376

>>2575265
> bring you aesthetics of HoMM 2
> pre-rendered 3D town

Pick one.

>>2575385
The unit looks proper pixel arty though.

>>2578245
Do Russians know how to decode HoMM map files? A HoMM2->3 map converter program couldn't be too hard.

>> No.2578406

>>2575797
the fuck is this?

>> No.2578445

>>2578376
>Pick one

HoMM 2 had a pre-rendered townscreen of Warlock's town.

>> No.2579494

>>2543376
I think it's part of it's charm.
HoMM3 always felt silly and goofy to me and I like it this way.

>> No.2579661

>>2544170
It's pretty fun.

The one thing I've always resented about HoMM3 is that there's just too big of a gap between Easy and Normal.
Easy is just way too easy, and Normal is just way on the harder side.

I wish there was an intermediate skill setting, rename Easy to Very Easy, and the new Easy is made a bit harder.

>> No.2579701
File: 694 KB, 691x728, misdreavus_skull.png [View same] [iqdb] [saucenao] [google]
2579701

>>2560909
>mfw every time that shit happened
Could you still find them after that?

>> No.2579703

>>2564325
You don't.

>> No.2579707

>>2570876
I like Tower, you can get Solmyr, who has Chain Lightning from the get go, meaning you can strike down harder monster parties easier when it's early in the game.

Also, the fucking Gremlings, goddamn they're just fantastic, cannon fodder unit you build up in legions and they are ranged when upgraded, they're just so fucking good.

>> No.2579772

>>2579701
Naeh it's just gone.
But it doesn't happen every time right? I'm not sure.

And I think there's one solid work around, if your inventory is full the item doesn't get wiped instead it remains with the defeated hero, so you just have to buy new heroes until that hero shows up for hire.

>> No.2580296

>>2579661
>heroes 3
>hard

nigga what, on easy and normal the AI doesent play with full capacity. On hard it does but its still too easy. Difficulty differes from map to map you know. Everything beyond hard is pointless since the only change is in resources which will affect the very early game.

>> No.2580748
File: 455 KB, 625x480, 1389342910841.png [View same] [iqdb] [saucenao] [google]
2580748

>>2551813
Its fun but why do the secondary skills have to be locked? Im on the seccond map and the only options for skill tarnum has are... NAVIGATION AND MYSTICISM, because yes by the end of the map he will have atleast 40 knowladge, that 3 mana per turn will defintely be useful

>> No.2581346

>>2580748
I think it's possible to completely ignore one of them if you seriously underlevel in the early maps.

>> No.2581495

>>2581346
i know but underlevelings is litteraly antifun, would i need navigation for any of the other scenarios?

>> No.2581541

>>2580748
Expert mysticism is enough to give you one extra chance at casting town portal after a long, long campaign deep into enemy territories, with no magic wells in sight.

However if the map has a lot of water, Navigation will be more useful.

>> No.2581669

Speaking of mysticism, I think it's a shame that it is rarely useful in homm3.
How would one design a map to make it useful?

No wells?
Towns far away from eachother?
Maybe some spell restrictions like reclamation so you can't travel as easily to the next city. Reclamation has no Dimension Door, no Fly and very small chance for town portal.
More rough terrain so unless you have pathfinding you spend more time on the road.
More magic fields to make magic more useful.

>> No.2581942
File: 174 KB, 664x598, Screenshot_5.jpg [View same] [iqdb] [saucenao] [google]
2581942

>>2580748
Start the first mission, go to the nearest Learning Stone, level up, take a skill you want. If there's a bad selection of skills restart the mission and repeat. This is how I started to play these campaigns after one event...

In Warriors of Wastelands I had a choice between First Aid and Eagle Eye at 5th level. I restarted the whole campaign.

You can still get fucked with this methord, however your beginning is better (and dodging some skills is easier). Picture is my character at the end of Masters of the Elements (194 days, 1375 points).

>>2581541
Navigation and Mysticism are pretty useless in Masters of the Elements sadly.
The former COULD be useful on one map out of eight if not for the fact that Dimension Door can be easily acquired and spammed in that mission.
The latter isn't bad but only one map out of eight is larger than M. IIRC this map is pretty generous with Magic Wells too.

>>2581669
Less Magic Wells and spell restrictions sound good.

>> No.2582056

>>2581669
The MP regeneration artifacts obsolete it pretty badly as well. There's also Intelligence, which gives you a lot more MP to work with unless you're on the road for months and months with no refills.

Removing Intelligence and a slew of artifacts on top of all the Wells, towns, mana vortexes, and all the field artifacts sounds too drastic to be fun - and all that to make a crappy ability that passively recovers 3 MP per turn. Even with every other method of mana management removed, you'd need to throw Wraiths and Familiars at the player repeatedly to really suck them dry.

>> No.2582063

>>2581669

mysticism regenerates mana per turn of combat, done.

>> No.2582197

>>2575265
It looks like a shitty kids game from the 90's.

>> No.2582258

>>2582197
I agree, it's really a very ugly render.

>> No.2582551

>>2570876
Fortress and Rampart.

Although I had fun with Tower and Stronghold

>> No.2582582

>>2573839
Don't pick up HD, it doesn't even have all the original content.

You can get Heroes 3 complete on GOG. I think discs of the original+all expansions are still being sold, but GOG is a bit more solid of a buy.

>> No.2582593

>>2565963
>put away the game for a while and come back to it whenever
>pick up some user-made maps
>play Age of Wonders for a change

>> No.2582612

>>2581669
>How would one design a map to make it useful?

Instead of designing maps around it, change the mysticism formula to either
- regenerate 1/2/3 spell points per turn in combat
- change the mana regeneration to regenerate a given % of spell points per day (5/10/15/20% for no, basic, advanced, expert mysticism, and the three mana boost artifacts boost this by 5/10/15% instead of 1/2/3 points)
- regenerate 2/4/6 points extra per day, and also reduce the mana cost of spells by a certain amount: reduce by 1 + (spell level-1)/3, 2 + (spell level-1/2), 3 + (spell level-1, for basic/adv/expert, with final numbers always rounded to integers (1.3 being 1, 1.6 being 2), and the bonus stacking with both magic school skills that reduce the cost as well as having Magis in the army. Spell cost however is always a minimum of [spell level * 2] points of mana, as a precaution.

Or maybe use a formula that uses the base mana cost of the spell, instead of its level. I dunno.

I think that per-turn regeneration in battle would be very bad, because then people would just cast Blind and wait indefinitely until their mana recharges to full - this would prolong losing battles for way too long.

The percentage based per-day regeneration would be the most useful, and I think the reduced spell cost would be the most interesting (and the most useful, especially early on).

>> No.2582786

Set spell points to regerate based on your hero level and make mysticism increase the level modifier.

So without myst you get 1 spell point per day per level, 2 with basic, 3 with adv and 4 with expert.

>> No.2582835 [DELETED] 
File: 110 KB, 640x480, ScreenShot0.png [View same] [iqdb] [saucenao] [google]
2582835

Halp. /vr/.

Replaying Warhammer 40K: Chaos Gate, since the GoG version actually works on modern machines. And now, after more then fucking 10 years after I last played it, I actually read Crux Terminus award text. So:

Can I actually put Terminator Armor on a Tac Marine with this badge?
And How the hell can I do it?

>> No.2582853
File: 6 KB, 58x64, Hero_Alagar.png [View same] [iqdb] [saucenao] [google]
2582853

>>2581541


it is still way too gimicky and situational plus i could regain the mana at camputred enemy towns since i doubt that magic guilds would be disabled, at 3 mana points per turn i'd need 5 to wait 5 turns for a fly spell , considering that Tarnum is a wizard and will get a solid +10 knowlage only from walls of knowlage atleast, it makes no sence to pick such a stupid useless skill, they should have made mysticism be a % based skill like sorcery and intelligence

also navigation seems pointless since i have dimentional door fly and water walk, plus i doubt i'll see much water outside the water world scenario and i would still waste turns getting on the boat and getting off

>>2581669
the last mission of the dragon slayer campaign tries to pull this no mana regeneration shit but i still had plenty for the final fight with the azsure dragons at the end without getting mysticism, its just a trash skill, tleast WoG makes it so that you learn what the next week would be AND makes the enemy lose part of their mana

>>2581942
i am pritty sure they are always locked per each scenario, in WoW they werent, but here when tarnum got to level 11 or something on the first scenario the game only let me choose ONE skill - mysticism, like every sane man i loaded the autosave and kept Tarnum underleveled

you are the same guy from the last thread where i complained i couldnt get the Angelic Alliance because the AI was bullshitting me. Why do these campaigns have to be so gimicky and tidious?!?

Im so frustraded by how anti-fun these levels are made that im considering trying out Heroes 6 for God's sake! HoMM 6 !

>> No.2583050

>>2582853
>i would still waste turns getting on the boat and getting off
If Navigation fixed THAT...

>> No.2583084

>>2583050
Yeah, if like Advanced or Expert Navigation allowed you to board and unboard a boat without having to use an entire turn then there would actually be a very big incentive to take that skill.

>> No.2583117

>>2583084
That's provided by a combination artifact already. Incidentally, that artifact is also bugged, and can be exploited to gain infinite movement points by repeatedly getting on and off a ship with the correct equipment.

Navigation would be pretty damn strong if it granted that ability, even without the glitches. Against opposing heroes that don't have Navigation, they would be nigh-impossible to catch and could constantly invade shores and retreat without risking getting caught.

>> No.2583136

>>2583117
By an item combination that rarely occurs, you mean?

>pretty damn strong
Maybe a percentage, then? You retain some/lots/all of your remaining movement points when boarding/leaving a ship?

>> No.2583137

>>2582853
>it is still way too gimicky and situational plus i could regain the mana at camputred enemy towns since i doubt that magic guilds would be disabled, at 3 mana points per turn i'd need 5 to wait 5 turns for a fly spell ,

What if you were on a part of the map that had no nearby magic wells or towns? Like a long underground dirt road?

>> No.2583179

>>2583137

That's a pretty specific situation. Plus if you're at a decent level of mana, then you can go for jaunts like that without any real concern. Plus it's unlikely you'll be in that situation for long, one way or another, and even if you're there for a few days, Mysticism still gives a trivial amount of mana. Plus a huge amount of skills give greater advantage than Mysticism, even if you do consider it to be not worthless.

>> No.2583194

>>2583179
>That's a pretty specific situation.

Being around towns at any and all times is also a specific situation.

There is more to the game than camping the immediate area of your HQ.

>> No.2583198

>>2549372
Classic Jeremy!

>> No.2583251

>>2583194
Woa, you shot straight into strawmanning.

>> No.2583335

>>2583136
Sea Captain's Hat + Necklace of Ocean Guidance
>>2583137
I would still pick logistics a milion times over, mysticism is made for heroes with low manapools, not wizards

>>2583194
so do you just randomly run into the darkness only to have a 20 level hero with 6 weeks worth of army appear two days from your town?

If there are no enemy towns nearby then there is no point of not making frequent trips back to your town to ressuply, each neutral stack cant grow more than its natural generation rate nor can they be scripted to increase their number so you can just take your time because your town will always overproduce the neutral stacks

>> No.2583389

Cutest spunk trunk for every faction?

>Castle
Adelaide
>Rampant
Jenova
>Tower
Neela
>Inferno
Octavia?
>Necropolis
Tamika
>Dungeon
Lorelei?
>Stronghold
Shiva
>Fortress
Tazar
>Conflux
Ciele

>> No.2583390

>>2583389
Overall the top 3 breeding material is
>Jenova > Adelaide > Neela
no doubt.

>> No.2583401

>>2583389
I would bone Isra.

>> No.2583441

>>2583401
creepy

>> No.2583449
File: 123 KB, 1837x941, jt1.jpg [View same] [iqdb] [saucenao] [google]
2583449

>>2583401

>> No.2583450
File: 239 KB, 1190x740, hd edition release day.png [View same] [iqdb] [saucenao] [google]
2583450

>>>2578245
>Do Russians know how to decode HoMM map files?
Yes
> A HoMM2->3 map converter program couldn't be too hard.
I have created a tool that converts maps from AB/SoD/WoG to RoE for use in HD Edition (pic related, https://www.youtube.com/watch?v=sG5W6EtunHo ) and I can assure you that the formats are complete clusterfucks that are insanely hard to work with. Still, I have considered making h2->h3 conversion and would already have done it if I had more time. Some Russians are working on something related though: http://heroescommunity.com/viewthread.php3?TID=38439

By the way, I have a lot of new HoMM III content that I will be posting in a few days on heroescommunity forums

>> No.2583469

3 seems a little complicated... It's been years since I've played 1. How is 2?

Also, it may be out of the scope of this thread but thoughts on 4?

>> No.2583478

>>2583469
>3 seems a little complicated...
Not at all. I think it is much simpler than 4 or 5.

Not to mention that 3 also has the best setting / set on the best continent / shares it with Might and Magic 7 (the best Might and Magic).

>> No.2583586

>>2583478
Interesting. I've been through 5 so it looks like I'm joining the homm 3 cult. It just irks me that there's something so game breaking like diplomacy (that said I won't use it)

>> No.2583614

>>2583469
3 has more stuff than 2, but it is still easier to play.

>> No.2584115

>>2583389

That's pleb tier.

>Castle
Agree with Adelaide
>Rampant
Mephala
>Tower
eeeeww...
>Inferno
Fiona
>Necropolis
Charna Charna Charna!
>Dungeon
Lorelei.
>Stronghold
Shiva or Oris
>Fortress
Verdish
>Conflux
Burning bitch, Ignessia or something like that.

>> No.2584121
File: 500 KB, 800x600, impossible growth.png [View same] [iqdb] [saucenao] [google]
2584121

Either way, I came here to inform that for the first time in 15 years of playing this game, I mangaged to get both the Grail structure AND statue of legion.

>> No.2584131
File: 488 KB, 800x600, impossible army.png [View same] [iqdb] [saucenao] [google]
2584131

>>2584121

Considering I also had diplomacy, and 2 other dungeons, I got the following result.

Finished the game in 131 days on impossible level. Since some point it was all just armageddon spam + killing manually immune creatures. The only challenge I've had during this whole game was encountering Crag Hack with 19 attack in the middle of the game, but I managed to destroy him with 8 black dragons and armageddon spam.

>> No.2584153

>>2583389
Good: Adelaide, Jenova, Neela,
Neutral: Shiva, Ciele, Verdish
Evil: Fiona, Charna, Lorelei

Octavia, Ash and Tamika have potential, but I'm playing it safe.
Not counting campaign heroes, I think Adrienne and Catherine would win then.

>> No.2584340

>>2583389
>Castle
Adelaide
>Rampant
Jenova - #1 HOMM3 gril
>Tower
Serena
>Inferno
Fiona
>Necropolis
Tamika
>Dungeon
Sephinroth I guess
>Stronghold
Oris
>Fortress
Not too many options here, I guess I'll let Tazar have his way with me as well
>Conflux
Ciele

>> No.2584548

>>2584115
>Dykephala over Jenova-chan

Look at this shit taste.

>> No.2584913
File: 6 KB, 82x82, Shiva.gif [View same] [iqdb] [saucenao] [google]
2584913

>>2583389
>Castle
Tyris best Castle girl
>Rampant
Mephala
>Tower
Serena
>Inferno
Fionna
>Necropolis
...
>Dungeon
Lorelei?
>Stronghold
Shiva best HoMM waifu
>Fortress
fire bitch from AB campaign
>Conflux
they all ugly like necropolis


>>2584131
>eagle eye

>> No.2584920

>>2584913
>Tyris
wew lad, I always thought that's a guy

>> No.2584958
File: 32 KB, 228x64, fireairwaterearth.png [View same] [iqdb] [saucenao] [google]
2584958

>>2584913
>Conflux
>they all ugly like necropolis
You don't like any of them?

>> No.2585184

>>2584958
No. I am only attracted to men but I don't want to admit it so I pretend that I like Shiva the most since she's a manly female.

>> No.2585275
File: 37 KB, 174x192, HeroTyrisIII.png [View same] [iqdb] [saucenao] [google]
2585275

>>2584920
>Tyris
>a guy

i think you're mistaking her with Kyrre

>>2584958
elemental fire bitch would be deadly even to fug
water bitch looks like Suzy from ShitGrumps
Ciele is an elf
bitch on the far right is a manface, looks like a gypsy, and has a stupid speciality

>>2585184
you aint me fool, go suck on some lizardtits or something

>> No.2585324

>>2570876
tower and castle. everything else is shit.

>> No.2585336

>>2575063
during battle you shouldn't do nothing but protect your elves while they rape shit. rely on spells to support your elves. dendroids and dorfs protect elves. elves. elves.

>> No.2585472 [DELETED] 

>>2585275
Nope, even with the close up avatar he still looks like a guy to me. Just a stereotypical "prince handsome" / Lancelot / gay knight. The Cavalier specialty made me never to check his gender pronouns.

>> No.2585515
File: 6 KB, 82x82, Tyris.gif [View same] [iqdb] [saucenao] [google]
2585515

>>2585472
well i see your point, alot of the homm3 girls have manface due to the wierd portrait style

but come on

>1998+17
>not leading the cavalier charge along your qt 3.14 knight gf

>> No.2585607

>>2585275
>and has a stupid speciality
She casts stoneskin on your dick

Also Tyris is a lot cuter in the pic you posted.
Always knew she was a chick, but didn't find her that cute earlier.

>> No.2585620 [DELETED] 

The only girl I want to blow my seminal fluid onto is my real life future qt gf who plays Heroes 3 and is not a tranny!

>> No.2585652

>>2584131

While I don't know why you've ended up with a level 28 Deemer and I feel that I might give you tip regarding your playstyle.

Heroes like Deemer generally outlive their usefulness once you've left the early game. They are like the first gear in a car, powerful early on but staying with them hold you back in the long term. You could win a lot more if you switch to more powerful might heroes mid-game.

>> No.2585661
File: 52 KB, 632x700, 1406028076280.png [View same] [iqdb] [saucenao] [google]
2585661

>>2585607
>stoneskin
>useful

why not just get Tazar or Mephala

>>2585620
>a real girl
>playing heroes 3

It would be easier finding the grail on an XL map in week one

>> No.2585663 [DELETED] 

>>2585661
>why not just get Tazar or Mephala
STONESKIN ADDS +6 DEFENSE, NOT +% DAMAGE REDUCTION LIKE ARMORER (THAT'S SHIELD)

REEEEEEEE

>> No.2585741

>>2585661
I introduced my ex to heroes 3 and 5 and she absolutely loved them.
It's hard to find a girl to like this gener but not impossible.

>> No.2585752
File: 152 KB, 308x386, 1422005784411.png [View same] [iqdb] [saucenao] [google]
2585752

>>2585663
because thats gonna be soo better when the AI mass hastes/curses/slows/blessess/nukes your army

its a complete waste in the spellorder of the bigfight


>>2585741
>my ex
>implying gf ever

>> No.2585757 [DELETED] 

>>2585752
Did...did you just implpy that....SHIELD...is NOT A GOOD SPELL??

>the sound of thousand frogs REE-ing
Welcome, to the UNLIMITED FROG WORKS

>> No.2585790
File: 15 KB, 298x212, 1392417829869.jpg [View same] [iqdb] [saucenao] [google]
2585790

>>2585757
>reeing
>after the normie invasion spring 2015

just stop, its a bad spell and your waifu is shit

>> No.2585836 [DELETED] 

>>2585790
My waifu is Ryuko from Kill la Kill (French for "Kill the killer"). You had better take that back boyo.

>> No.2585849

>>2584131
>Scouting
>Eagle eye
>fucking eagle eye
>Sorcery

Dismiss him

>> No.2585897
File: 34 KB, 256x430, Anon, pls.jpg [View same] [iqdb] [saucenao] [google]
2585897

When did this thread become /a/?

>>2585849
Look at the picture.

>> No.2585914

>>2585897
>eagle eye

>> No.2585915

>>2585897
They should have made a hero whose speciality is Armageddon.

>> No.2586091

>>2585752
>>2585757
All cancer notwithstanding, what actually IS the better spell, Shield or Stone Skin?

>> No.2586096

>>2585915
Fun as that would be, it would be broken as all hell.

>> No.2586097
File: 5 KB, 58x64, Hero_Malekith.png [View same] [iqdb] [saucenao] [google]
2586097

>tfw no powerful minotaur husbando to conquer my boipussy

why

>> No.2586143

Most fucking useless spell >3lvl?
I vote Sacrifice. Literally wtf? It would be nice if you could sacrifice opponent's units to resurrect your own..

>> No.2586148

>>2586096
The entire reason HOMM3 is fun is because it is broken as all hell.

>>2586091
Blind

>> No.2586193

>>2586148
>Blind
Blind's good, but it just affects one unit no matter your Fire Magic expertise. Sometimes you want to protect all your units and you have to choose between Shield and Stone Skin.

>>2586143
That or Magic Mirror.

>> No.2586225
File: 204 KB, 290x500, Magic Mirror.png [View same] [iqdb] [saucenao] [google]
2586225

>>2586143

>> No.2586259

>>2586143
There used to be a bug where Sacrifice would let you sac enemy stacks.

>> No.2586405

>>2585661
>>stoneskin
>>useful
on your dick

>> No.2586409

>>2585661
>>a real girl
>>playing heroes 3
My sister plays homm3.
She's bad at it though and pretty much only plays rampart. I think sometimes tower.

>> No.2586419

>>2586193
>Sometimes you want to protect all your units and you have to choose between Shield and Stone Skin.

I can't think of a single scenario where paralizing a single stack of units is less beneficial than a pathetic increase in defense.

>> No.2586475

>>2585620
my girlfriend just "doesnt like games like this"
she likes stuff like spyro, ratchet and clank, croc, and then stuff like skyrim

I still have her learn to play them so at least she knows what she doesn't like, instead of just waving them off based on appearance or type

>> No.2586871

>>2586091
Stone skin is often compared to shield, which has similar effects. They both reduce the amount of damage creature stacks receives. The main difference between these two spells are, that stone skin also works against ranged creatures while shield only reduces hand-to-hand damage. A rule of thumb wheter to use shield or stone skin in hand-to-hand combat is, that if enemy's attack skill is greater than your defense skill, use stone skin. Of course, with both spells active, your troops will receive considerably less damage.

>> No.2586889

>>2586193
>choose between Shield and Stone Skin
Shield's better but doesn't do squat vs ranged attacks.

But both are pretty shit. Get better spells.

I like Bless the best. Great for early creeping with ranged units.

>>2586419
Maybe they're the only two spells you have? Making the most of the crappy choices available is the soul of strategy.

>> No.2586908

>>2585620
>>2585757
Another Normie bites the dust.

>> No.2586910

>>2586889
>I like Bless the best.
Pretty great for Adela, may not be known by a lot but for Adela bless gives a % based damage modifier depending on the creature and hero level.
So +60% damage bonus at level 20 adela for tier 1 creature.

>> No.2586912

>>2586419
>a spell that has double the effect of Expert Armorer for all your units at Expert Earth Magic (15% vs 30% from Shield)
>worse than Blind, which costs double the Mana even at Expert Fire Magic

>> No.2586923

>>2586910
>Pretty great for Adela
Oh right, we almost forgot about her. She is pretty hot too. The best Castle hero in terms of attractiveness/actual usefulness.

>> No.2586932

>>2586889
>Maybe they're the only two spells you have? Making the most of the crappy choices available is the soul of strategy.

If they are the only two spells you have then you most likely be very early game and not even have any magic school skills, at which point it makes pretty minimal difference what you cast.

>> No.2586957
File: 1.15 MB, 1512x468, Untitled-3.jpg [View same] [iqdb] [saucenao] [google]
2586957

WoG keeps on generating fail maps with unpassable terrains these days. Good thing I discovered it on day1.

>month 2
>overpowered as fuck and ready to destroy enemy's castle
>blocked by mountains
Fuuuuuuuuuuuuuuuuuu!

>> No.2587067

>>2583389
>Castle
Sylvia
>Rampart
Gonna be contrary here and say Mephala
>Tower
Daremyth, with Aine a close runner-up. Neela's a bit too oversaturated.
>Inferno
Ash - probably has a really nice smile
>Necropolis
Vidomina - least dead of the lays (but then again Xsi and Isra have those lush, flowing locks of hair)
>Dungeon
Sephinroth, although it's probably all the same in underground darkness
>Stronghold
Oris>Shiva, even if the Eagle Eye bonus is useless
>Fortress
Verdish - actually pretty decent, despite being a winner by default

>> No.2587070

>>2587067
racist

>> No.2587087

>>2587070
I can only judge by my human standards. I'm sure there's a lovely gentlelizard out there for Styg, but in the meantime I'll stick to (mostly) compatible anatomy.

>> No.2587091
File: 440 KB, 800x600, yaaaaaaghaaghggdddd.png [View same] [iqdb] [saucenao] [google]
2587091

>>2587067
>the Eagle Eye bonus is useless

Say that to my face, motherfucker.

>> No.2587097

>>2587091
*walks up to his face*
Eagle Eye bonus is useless. USELESS.
*kisses him and we make out*

>> No.2587129

>>2587097
>>2587091
>tfw no tsundere heroes 3 playing gf

>> No.2587176

>>2586091
neither

>>2586409
ERATHIA
R
A
T
H
I
A

>>2586957
>Solomyr
>looks like god of war

you deserve it for having such shit textures

>>2587067
>oris>Shiva

peasant gtfo

>>2587091
>not having these spells normaly
>Malcom

>>2587129
;_;

>> No.2587181

>>2586091
Shield scales really good especiall in late game on heroes with Armorer Speciality (Memephala, Neela, Tazar). Stoneskin does nothing in lategame when you have 30+ defense anyway.

>> No.2587297

>>2586091
>5 Archangels attack Evil Eyes
525 Damage
>5 Archangels attack Evil Eyes with Expert Stoneskin
450 damage
>5 Archangels attack Evil Eyes with Expert Shield
367,5 Damage


Used the formula from the wiki, but it is wrong when it comes to basic forgetfulness+air shield so will have to test it.


In this scenario shield decreases damage more than twice the amount stoneskin decreases damage.

Stoneskin works for both ranged and melee though, on the other hand defense skill is capped and each defense point over attack skill is less efficient than each attack point is over defense.

>> No.2587695

>Castle
Adelaide
>Tower
Josephine (not much competition)
>Rampart
Mephala (she's always been my favorite hero)
>Stronghold
Shiva
>Conflux
Ciele
>Fortress
verdish (blegh)
>Inferno
Fiona
>Necropolis
Charna
>Dungeon
Lorelai

>Winner
Mephala, though Shiva is darn cute

>> No.2587807

>>2587695
Another pleb who wouldn't cum on a qt genies perfect blue skin. Race mixing is the best, dumb goyim!

>> No.2587937
File: 23 KB, 645x773, 1390632997231.png [View same] [iqdb] [saucenao] [google]
2587937

>>2587807

>be mixedrace between glorious barbarians and dirty blue genies
>bad at school
>his crush Vidomina doesent care about him and goes for the big black necro cock
>he leaves univercity and goes on a killing spree because of that

Its like they predicted Elliot "Yog" Rodgers

>> No.2587951
File: 1.03 MB, 255x159, 1421748865174.gif [View same] [iqdb] [saucenao] [google]
2587951

>>2587937
>big black necro cock

>> No.2588050
File: 334 KB, 700x630, homm_3___sandro_and_vidomina_by_sarumanka-d66t7zx.jpg [View same] [iqdb] [saucenao] [google]
2588050

>>2587951

the look in her eye, you just KNOW they banged
Sandro is known to be THE most hung guy in Deyja, possibly one of the biggest in the world. his cock has been described as "Titan's Gladius", with gargantual thickness that would rival Crag Hack and Dracon. Im estimating his size to be at least 8.5" bone pressed, with OVER 7" of girth. He would have absolutely destroyed Vidomina's pussy.
They would have spent hours and hours on foreplay, getting herself wet enough just so she can take it. I can just imagine her begging for it, with Sandro barely able to force it past the knob, and Vidomina moaning and squirming, demanding him to force it in deeper. She would have orgasm'd within seconds of taking the entire length, being filled and stretched right up to her cervix.. the orgasm would have been powerful, with her vaginal muscles clamping down on Sandro's throbbing monstrosity, her whole body quivering in euphoria..
I bet she still masturbates to the memory of it

>> No.2588093

>>2588050
>that whole story
>no pun involving the words boning or boner

>> No.2588108

>>2588093
well i aint very good with those, feel free to improve it

>> No.2588115

>>2545724

Warlords IMHO, the entire HoMM 4 is Warlords Remastered

>> No.2588642

>>2587091
>resurrection
>prayer
>from necro

>> No.2588760

>>2588642
>not having a 80-something stack of Wyverns from Dragonfly Hives alone

its not like you need Zombies or Wights

>> No.2589369

>>2588760
Zombies and Wights are the best necro units though.

>> No.2589787
File: 1.54 MB, 1894x877, progress.png [View same] [iqdb] [saucenao] [google]
2589787

>>2578245

>> No.2589906

>>2589787
add some decoration even if its not exactly faithful as long as its the same in terms of strategy its fine also its weird how back in the days they did not give you both wood and ore very close to a caslte. or i just dont understand this map.

>> No.2589932

>>2583389
>Tamika
>not Vidomina

>> No.2589942

>>2589906
There's an unprotected sawmill just north of the swamp.
Just checked a few other homm2 maps and stone and sawmill are usually really close.


Will fill in the swamp with some decorations. Just realized when you mentioned it that I wasn't done with the details in that area.


atm I think the snow and dirt area look good and they're pretty much 1:1 conversions.
Rough and Sand need some tweaking to look better and the grass, lava and underground are pretty plain imo.

>> No.2589978

>>2589942
Have you thought of Doing Pirate Utopia? That was my favourite map with all the small islands scattered around and unlike other maps exploration was intresting becasue they were very diffrent and had alot of cool stuff.

>> No.2590056

>>2589942
man I wuld really want to have some unprotected s-
awmill right now with you anon

>> No.2590271

I'm making a map where each player starts off with one 1st level hero with basic starting stuff, no town, and the map has tons of monsters on it, both on the map and guarding mines, and maybe even event battles.

The first town is guarded, and has nothing built, just a village hall. I'm thinking that only one town of each type will be able to get a fort/castle, and it will already have it built, but that town wont be able to build any creature generators. Some towns might have certain creature levels already made, but the others are unavailable. Maybe you are expected to get them from creature dwellings on the map that associate with the correct terrain type.

The idea is, you have your main town, and a nearby castle that you use for when you are attacked. If an enemy takes your main town, they don't have a castle to protect it with when you come back for it.

I like slow maps where you take your time with each turn, and I love the early parts of a map where you don't have much and you have to scrape by with what you do have. I want to extend that for as long as possible without prohibiting the players from having anything they could get on a normal map.

I want each terrain type to be mostly cut off from the others (with heavily guarded border guards), and the sections in between starting points are full of higher level/larger quantity monsters than where the players start, so players dont meet each other for a long time.

This isn't intended for two+ live players, just for one person playing against the computer (but with 7 computer teams).

Does anybody else here share my desire for something like this?

>> No.2590340

>>2590271
>the only way to win is having to grind out all mod dwelings each week every week
>fun

yeah no even if i get a secondary hero its still too tedious

>> No.2590607

>>2589369

Whether Zombies are good or not I won't really go into, but I can absolutely say that having them in your heros's army is literally only slowing you down.

Them and wights belong in your home town. Their slots will be filled with Wyverns and Angels why are objectively better.

>> No.2590732

>>2590607
? Zombies are just 1 movement slower than Skeleton and when upgraded they are just as fast as Skeleton, so they don't slow your army at all.

And Wights are faster and if upgraded and split into stacks they leech out your enemy's mana totally.

You can have like 5 of them and if the enemy has no faster or ranged units they will drain 10 of his spell points each round.

>> No.2591276

>>2590732
>he got rekt so hard that he got no counter argument

>> No.2591636
File: 23 KB, 45x404, flags.png [View same] [iqdb] [saucenao] [google]
2591636

only thing i've yet to see an argument about in these threads

>> No.2591640

>>2591636

(red is best flag, green or blue is best menu colour)

>> No.2591646

>>2591636
I prefer Red but only because of the GUI colour. Really that's the only thing to argue about, and even that comes down to personal preference.

>> No.2591665
File: 7 KB, 109x101, rknight.gif [View same] [iqdb] [saucenao] [google]
2591665

>>2591636

>> No.2591702
File: 204 KB, 800x600, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2591702

>>2583389
>Necropolis
Vindomina and the Skellies
>Dungeon
Shakti and the Trogs
>Tower
Solmyr the Lightining chain
>Stronghold
Gurnisson and the 103rd ballista regiment
>Rampart
Jenova and the Dragons
>Fortress
Weak attack is weak
>Conflux
Too QT5me
>Inferno
Is this a joke or?

>>2591636
I prefer Tan because the color blends into the map. Bitches don't know bout muh camouflage

>> No.2591795

>>2591636
first move objectively better

>> No.2591943

http://heroes.thelazy.net/wiki/Did_you_know

This seems useful
Discuss anymore tips that you guys want to add

>> No.2592061

>>2591943
>Battles in mines are always considered to take place in Subterranean terrain. (Version 4.0. Tested by Kapteeni Ruoska 07:30, 28 March 2014 (CET))

I don't understand. Mine battles *are* objectively on Subterranean terrain.

>> No.2592069

>>2591636
Purple is best.

>> No.2592082

>>2591795
>first move objectively better

objectivity is for losers with no swag

>>2592069

even better in Homm2 with the spider crest

>> No.2592147
File: 5 KB, 109x101, rsorceress.gif [View same] [iqdb] [saucenao] [google]
2592147

>>2592082
Looked like this, but purple right?

In homm1 you had different crests based on color and faction.

This is Red Forest/Sorceress. That >>2591665 is Red Plains/Knight

>> No.2592151
File: 5 KB, 109x101, ysorceress.gif [View same] [iqdb] [saucenao] [google]
2592151

>>2592147

>> No.2592160
File: 308 KB, 1228x660, hommgarbs.png [View same] [iqdb] [saucenao] [google]
2592160

>Looked like this, but purple right?
Just checked.

Homm2 Purple is just Red Sorceress garb from homm1 with a different color, just like Homm2 orange is just Blue Sorceress garb from homm1 with a different color.

>> No.2592303

>>2592160
I never played Homm2. Do the color / faction combinations change anything in game or is it just cosmetics for the flag?

>> No.2592306

>>2592303
cosmetics

>>2590340
I only mentioned that because if I prevent forts from being built, then i prevent creature dwellings, unless I make them prebuilt in the map editor (which keeps the player from spending anything to get them)

what about everything else?

>> No.2592313

>>2592306
make dewlings through turn events and also you could give out creatures through quests

>> No.2592345

>>2592313
>make dewlings through turn events
I didn't know you could do that

>> No.2592581

>>2592345
timed events from town properties

>> No.2592661

>>2592345
Another neat thing you can do with timed events in towns is give the town buildings, even buildings you have unchecked from the buildable list.

So you could have a town you can't build a fort in, then on month 2 week 2 you get a fort in it and all of the buildngs are effectively unlocked.

>> No.2593108

Reminder that Crag Hack shits on your favorite hero and he really shits on Tazar / other Armorers.

Also Crag Hack fucked your waifu before she became yours and she will never forget it and you'll never satisfy her like he did.

>> No.2593154

>>2593108
Looks like Tazar speciality wins out at lvl 27 and above.

>> No.2593370

>>2593154
Shame Crag Hack is going to rape him by then and also it doesn't really win out ever because the game is bugged for Armorer and even if it wasn't bugged you get a lot more from an Offense bonus than a Defense bonus.

>> No.2593376

>>2593370
Yeah armorer is detrimental vs turrets there's that, while offense doesn't work for ranged attacks.

>and even if it wasn't bugged you get a lot more from an Offense bonus than a Defense bonus.
Hm?

>> No.2593395

>>2593108
> hack over glorious tazar

What a pleb

>> No.2593428

>>2593376
http://heroescommunity.com/viewthread.php3?TID=11801

>> No.2593442

>>2593395
One of them is an Alpha male who fucks cuties and impregnates them everywhere he goes. He's even one of the generals for the good guys in MM7.

The other is a smelly neckbeard furry/scaley.

>> No.2593454

>>2593442
Not to mention Crag Hack is a protagonist in Homam too.

>> No.2593573

>>2593428
I am looking through it and I still don't see what you mean by
>and even if it wasn't bugged you get a lot more from an Offense bonus than a Defense bonus.

Use your words.

>> No.2593615
File: 151 KB, 800x600, 1378038_765927720099865_827346800_n[1].jpg [View same] [iqdb] [saucenao] [google]
2593615

You ever had one of those victories?

>> No.2593619

I've played this game for like 10 years and I don't think I spent more than 5 hours on campaign maps.

>> No.2593621

>>2593615
Yup.
I think Sir Christian is responsible for a lot of those victories across all players.

>> No.2593638

>>2593619
I love the random maps and the individual maps a lot more than the campaign.

>> No.2594012

>>2593573
>When reaching the maximum of D/A difference, the Level bonus for the hero with speciality "armorer" is not 5% from this point further, but 2,125 (same factor as for D/A difference!).

Clearly shows Armorer gets shittier in extreme situation.

>> No.2594015

>>2593621
You don't need a sir Cucksian for those. If you can get a reliable AI exploit during the siege defenses, then the towers will do their job eventually whether you control them or not.

>> No.2594069
File: 27 KB, 1184x286, shitformula.png [View same] [iqdb] [saucenao] [google]
2594069

>>2594012
Okay I looked at his test, put the numbers into my damage formula and everything added up without problems.

The problem seems to stem from him not understanding that damage reduction from armorer and defense skill aren't additive with eachother, but multiplicative.

>We know, that expert armorer reduces damage by 15%.
>(74,5% - 15%).
>Conclusion: 59,5% / 28 = 2,125
No
It's
1-(1-28*0,025)*(1-0,15)

It's 2,5 not 2,125 like he says there.
Because he changed it to 2,125 he has to change it later and makes up that armorer value is changed at 28.

I'm not sure how much I need to go into it, but it is multiplicative not additive should be enough.

Anything else to support this claim?
>and even if it wasn't bugged you get a lot more from an Offense bonus than a Defense bonus.

>> No.2594252

>>2594069
I believe some big name from the Heroes 3 formula over a no name anon from 4chan.

>> No.2594310
File: 68 KB, 720x1068, 1414946372687.jpg [View same] [iqdb] [saucenao] [google]
2594310

>>2594015
>hero attacks your castle but the fight is winable if you hold your ground and let the towers take care of everything
>AI towers focus on a fat level 1 monster stack defending infront of the wall
>meanwhile the enemy fliers/shooters kill your army even though they would have easily fallen to the towers

gee thanks AI, i may have lost my town but atleast you killed 50 hobgoblins

>> No.2594343

>>2594252
It's a forum post from 2004.
He even puts it like this
>I only have this conclusion, which doesn´t fit exactly, but seems very close:

And there are people in the forum thread who don't agree with his formula if you have to put faith in 11 year old forum posts.

>> No.2594360
File: 76 KB, 1623x611, DamageFormula.png [View same] [iqdb] [saucenao] [google]
2594360

>>2594252
Here.

On the far left in the excel document is Angelitos reported result of the peasants attacking the angel.
In the middle is his formula at work.

To the right is the formula I use at work.

Angelito saw that his formula was trash for the 3rd test and decided that something magical occurs and the formula changes when Tazars level is high, so there are two options for him there.
The second option is also shit.


>1st result
I am off by 0.5
Angelito and you are off by 7
>2nd result
I am off by 1.
Angelito and you are off by 20.
>3rd result
I am off by 1.
Angelito and you are off by 1238 or 220.25.


Tell me why you have any trust in his formula.

>> No.2594375

>>2594310
Holy shit man. From the thumbnail I thought this was just another "cute, beautiful girl who plays RPGs" (read: mentally ill fat neckbeard who thinks saying he's a "transwoman" makes him a woman).

>> No.2594379

>>2594069
>>2594360
You guys are forgetting something important, namely, the fact that Offense only works on your meleers while Armorer will work against any physical attack. Also, each turn, each monster can only attack once, but if enemy focuses down one of your better units, such an unit always benefits 7 times from the Armorer skill.

The Armorer bug during city defense isn't a big deal in MP where people don't do castlesitting anyway and if they did they'd just prolong the game needlessly while they lose dwellings and resources.

>> No.2594380

>>2594360
>tfw no smart bf who figured out all the formulas in Heroes 3 to cuddle and play Heroes 3 with

>> No.2594381

>>2594379
>Also, each turn, each monster can only attack once

>what is retaliation
>what is Unlimited Retaliation
>what is CS:GO

>> No.2594384

>>2594381
>retaliation
Smart players will use fodder to kill retaliation before engaging with main stack, also some strong creatures have non-retal, also Blind spell
>Unlimited Retaliation
only Griffins have this and nobody uses Counterstrike spell, you don't have time for that shit

>> No.2594391
File: 16 KB, 209x173, HeroKyrreIII.jpg [View same] [iqdb] [saucenao] [google]
2594391

>>2594375
You mean just like in the actual game?

>> No.2594393

>>2594379
>namely, the fact that Offense only works on your meleers while Armorer will work against any physical attack.
Mentioned it back here: >>2593376

But yes there are other factors, like maybe the armorer bug isn't really that bad in mp due to the meta or whatever.

>> No.2594395

>>2594391
Heh.

>> No.2594402

>>2594395
im still baffled how they fucked up, Kyrre is one of the best heroes because of the speciality

>> No.2594405

>>2594375
Honestly, you should see Penn now, he lost all that weight and he looks super weird now.

I get that he wants to live healthier but man, he just doesn't look right when he's not fat.

>> No.2594420
File: 1.64 MB, 1279x889, homm3map.png [View same] [iqdb] [saucenao] [google]
2594420

Looking at some old maps I never finished.
I think this area around the necropolis start looks neat.

>> No.2594427

>>2594391
Nope, Kyrre at least looked a bit like a girl in Homam3 and his gender was changed to male only because she was too ugly as a girl.

>> No.2594428

>>2594420
Someone already did a Greek map in Heroes 3, no need to finish this one mate. Go PAY DEBNTS instead.

>> No.2594592
File: 253 KB, 800x600, Armageddon.jpg [View same] [iqdb] [saucenao] [google]
2594592

>>2591636

Every flag has a specific dominant base colour with some yellow trim. Teal flag is 50% yellow.

>> No.2594930

>>2594380
if girl, please be in ondon

>> No.2594987
File: 45 KB, 700x525, 1364755800662.png [View same] [iqdb] [saucenao] [google]
2594987

>>2570876
Necropolis

>> No.2595000

>>2594391
>>2594427
I think HoMM3 Kyrre looks like Richard Hammond in a wig

>> No.2595107

>>2570876
Rampant for a waifu to have vanilla sex in missionary position with, but Fortress for the dad you can never impress. It just feels like cheating to play overpowered factions (Rampant included). Fortress are the perfect balance of underdogs and not total shit (not Inferno).

>> No.2595574

>>2595107
>It just feels like cheating to play overpowered factions (Rampant included).
Yeah.
Amazing heroes, armaggeddon squad potential, good early shooter for neutral stacks, treasury.

>> No.2595662
File: 105 KB, 797x497, Ancient Behemoth.jpg [View same] [iqdb] [saucenao] [google]
2595662

I've just checked progress on HoMM7 after a few weeks. They added some creature line-ups as well as town screens.

Sylvan's town screen looks gorgeous, I'm glad I voted for this one. On the other hand, creature line-up gave me mixed feelings. Unicorns were replaced by Deers, Dragons lost their wings, Druids from H5 had their gender changed and this time we have both Pixies and Dryads in the roster (still no Pegasuses). Overall, this line-up is almost identical to H5 one but I'm still intrigued.

Stronghold has okay town screen and its line-up got nicely changed. Actually, it resembles HoMM3 Fortress a little. Goblins were replaced by Gnolls and we have Wyverns as well as Basilisk Riders in the rooster. BEHEMOTHS ARE BACK TOO. Shit may be amazing.

Dungeon line-up is being revealed right now. Core creatures consist of 2 dark elves (Assassins and Stalkers) and Troglodyte. Elite creatures consist of Medusa, Minotaur and the ghost from Spirited Away. We can expect art of Hydra and Black Dragon tomorrow. Not a bad roster, in my opinion.

Your thoughts on these, fellow HoMM players? Happy to have some creatures back after 16 (or 14) years?

BTW, Demons Gold Dragons and Griffins are now neutral creatures. God damn it.

>>2591636
Green is my favourite but I usually play as Red in multiplayer.

>>2592160
Yellow Barbarian and Green Sorceress are nice.

>> No.2595730

>>2591636
red obviously got the star treatment, but green has always been my favorite color

I try to match colors to castles. Red for Inferno, Blue for Castle, Tan for Stronghold, Green for Rampart, Orange for Necromancer, Purple for Wizard, Teal for Fortress, Pink for Dungeon

Do you ever name your player? When I first got this game, my friends were in middle school (they had it first). When we played each other, we picked player names. Mine was "Charles the Slayer", and everybody had a "(x) the (something)". John the Conqueror, Brad the Marauder, etc.

I've used Charles the Slayer for like 15 years whenever I play.

>> No.2595747

>>2595730
When we used to play hot seat we often went with "Lord x" and x being a common name we used in video games.
Still happens that I play with my brother sometimes and then we have our more modern gamertag but outdo eachother with titles.
I picked Lord Z, then him Count X and so on.
King X, Emperor Z, God-Emperor X, Supreme Being Z.

>> No.2595774

Is there a good place to download custom maps? I've played through most of the vanilla ones, and random maps are pretty fucked up most of the time.

>> No.2595797

Anyw ay to play this game on Android? It should be old enough to run on these things now.

>> No.2595808
File: 29 KB, 450x278, scotty_hello_computer.jpg [View same] [iqdb] [saucenao] [google]
2595808

>>2595797
HD has an android port, but because it's DotEmu there's no telling how long that will last as the OS upgrades.

VCMI has multiple Android ports. A lot of source ports do.

>> No.2595812

>>2595797
I have no clue if it works on DosBox Turbo with a Win95 installation. I guess it would be worth a shot if you don't want to play around with >>2595797

>> No.2595894

>>2595808

The HD version apparently doesn't work with recent OS, as you mentioned. It also doesn't include a lot of content because of Ubishit.

Everything I read about VCMI makes it look bad. Unstable, barely functional with next to no AI.

>> No.2596065

>>2595662
only 4 towns? yawn heroes 3 had bloody nine

>> No.2596091

>>2596065

there is six factions in homm7 apparently, not that it will be a good game by anyones wildest fantasies.

>> No.2596264

>>2594987
Thanks for the sugestion Sandro; you're alright.

>> No.2597017

if you could be one Heroes 3 unit, who would it be?

>> No.2597023

>>2597017

lots of titans guarding a sawmill

>> No.2597053

>>2597017
Beholder so I could tentacle rape sexy young maidens.

>> No.2597078

I installed the Heroes 3 HD mod and everything works fine expect when I turn the game off it thinks that the "game crashed" for some reason and creates a crash report every single time I turn it off basically.

What am I to do?

>> No.2597173

>>2586419

Shield is great if you have to conserve spell points and when you're going up against a lot of melee stacks of roughly equal strength. Like say you're taking on 300 cerebi split into seven stacks and you only have 20 spell points. Blinding two stacks isn't bad, but casting expert shield on your entire army is a lot fucking better.

Also there are plenty of strong melee units which are immune to blind. Like in a dragon utopia blind is literally useless.

>> No.2597185

>>2597173
>Also there are plenty of strong melee units which are immune to blind.
One of the many reasons Necropolis is so comfortable to play.
You don't have to worry about dispelling/curing blind or fighting a blind war.
You can still fight a blind war and force your opponent into dispelling/curing.

>> No.2597608
File: 35 KB, 543x659, liches, bitches.png [View same] [iqdb] [saucenao] [google]
2597608

>>2597017
Take a guess

>> No.2597643

>>2597608
A Peasant.

>> No.2597672
File: 72 KB, 625x421, 31a16a12039e356dbaee994a895e47bf8558eb94c9eefea33acd0a2c097e9cf3.jpg [View same] [iqdb] [saucenao] [google]
2597672

>>2597608

>> No.2597784

Quick question. Anyway to slow down the animations using the HD patch? The units in combat are moving insanely fast.

>> No.2597869

>>2596065

You have to be realistic about these things.

>> No.2597872

>>2597784
Options menu during battle I think.

>> No.2597881

>>2597872
Ah thanks, didn't think of a seperate battle only options menu. Really wish you could change that stuff straight from the main menu.

>> No.2598425

>>2597017
Champion so i could charge into battle with my qt 3.14 knight gf Tyris

>>2597173
knowing that i have only 20 spell points and that the AI splits into 7 only if they have a large advantage, i wouldnt attack them because that would mean i have a very small army, also AI heroes never split a single stack in all slots

>> No.2598536

>>2597017
An imp loli so I can be a semen demon and whore myself out to other 4channers.

>> No.2598561

>>2597869
How would you feel if they reduce it to 2 towns in HOMM8?

>> No.2598570

Is there a map modder for Heroes 2?

Also, what is this Jesus Cross map I hear about?

>> No.2598585
File: 29 KB, 256x363, homm4.jpg [View same] [iqdb] [saucenao] [google]
2598585

Who else liked Heroes IV - V?
I saw the trailer for the VI installment, and i can pretty accurately say it is ass.

>> No.2598631 [DELETED] 

>>2598585
>homm4
>2002
>>>/v/

>> No.2598740

>>2598561

You have to learn to love the small things in life, like a hot bath. You have to love the small things, when you have nothing else.

>> No.2598890

>>2598585
IV had good music and the concept of Caravan was good. Everything else about it was total garbage.

V was OK but just way too fucking slow compared to older Heroes games and it had a retarded Russian setting with over sexualized units.

Everything after that is most likely shit.

>> No.2598896

>>2598631
>We've been talking about VII for about a fourth of the thread
>It takes IV for that post
Dude, read first before you bait.

>> No.2598920

>>2598570
>Is there a map modder for Heroes 2?
Yes.
>Also, what is this Jesus Cross map I hear about?
The HOMM3HD mod (not the HD game on Steam) has templates for the random maps. Jesus Cross is a good one.

>> No.2599041
File: 84 KB, 696x413, 1381672076988.jpg [View same] [iqdb] [saucenao] [google]
2599041

>>2598585
yes heroes 4 is a good although misunderstood game, i can see why some people despise it

i like the fact that it introduced caravans,better hero models, potions, and RPG elements

>>2598890
true i've played all of the h5 campaigns + expansions and while the gameplay is good the campaign is mostly a snore/cringe fest. Its like they got an autistic 5 year old to do the writing.

Also the graffic style is very very bad even worse than 4, its like something straight out of an animu game and from what i've seen its even worse in 6 and 7

>> No.2599551

The first person who recommends me a good Heroes of Might and Magic 3 custom map to play will become my bf.

>> No.2599670

>>2599551
I made this one for you, my lady.

I recommend you play as the Green Womyn.
http://pastebin.com/nTGLmLnm

>> No.2599778

>>2598920
Not on steam eh? I probably have my old disc laying about somewhere but its not HD... Is there any way to get it incompatible with the original version? If not, how do I buy HD that's not Steam?

>> No.2599993

man I have really bad smelly farts atm

>> No.2600013

>>2599993
Details. We need details.

>> No.2600327

>>2596065
6 towns with 8 creatures per town. Not that bad for a start (we can still have more).

>>2598585
Heroes IV has nice music and I really like its box art, however a lot of its creatures are ungodly ugly and its gameplay isn't for me (simultaneous retaliation is something I'm not fond of).

Heroes V is amazing imo. I really like its heroes, towns, music and creatures. No random map generator and slower gameplay make it slightly less enjoyable though.

>>2599041
>Heroes 4 introduced RPG elements
Are you really sure about that, anon?

>> No.2600630

>>2599778
their website

>> No.2600641

>>2600327
again im not too happy with their art degisn and think they should have went with more simplified grafics

heroes 5 did get a random map generator in the expansions

heroes 4 did introduce rpg elements because you could have just screwed your castle and went for a 7 man hero army like a Might and Magic game

>> No.2600662

>>2600641
That's not what the term "rpg elements" refer to.

>> No.2601001

>>2545001
I concur.

HoMM2 looked like it actually had an art director.
HoMM3 was a mess. The spirtes looked like pixelated cardboard cutouts.

>> No.2601015

>>2578445
It did not

>> No.2601337
File: 412 KB, 697x563, 1401599191122.png [View same] [iqdb] [saucenao] [google]
2601337

>>2597017
Pit fiend, obviously.

>> No.2601396

>>2586225
It is fucking terrible

>> No.2601425

>>2545417
>recruit a bunch of heroes
>get them killed
>have thief carry their bodies around for stealth xp
IM TRAVELING
WITH ALL MY DEAD FRIENDS
I JUST WANNA SHOW THEM PLACES AND MONSTERS

>> No.2601492

>>2599778

>how do I buy HD that's not Steam?

It's a mod, you just download it.

>> No.2601505

>>2564593

This is nice work, anon. I'll actually use this.

>> No.2601537
File: 183 KB, 1590x1016, costperhp.png [View same] [iqdb] [saucenao] [google]
2601537

>>2601505
I realized I used a wrong cost for Giants in that pic( heroesofmightandmagic.com was wrong), here's a fixed version.

>> No.2601671

>>2601337
Why does the Vampire lord have a moustache?

>> No.2601709

>>2570876
Castle, Tower, Rampart and Dungeon

>> No.2601753

>>2601671
he's mexican

its the whip

>> No.2602136

>>2601709
>my favorite faction is one half of the factions

nice la

>> No.2602470

>>2595894
>>2595808
I have a feeling that mobile requires a bit different gameplay, like the Dragon Age Journeys or something. HOMM feels like an overkill for the mobile screen, but maybe I'm mistaken. If I would port a HOMM, it would definitely be 2.

>> No.2602528

>>2602470
Kind of related: the dungeon crawler turn-based M&Ms play very nicely on mobile, like most first person blobbers anyway, so there's that.

>> No.2603221

So, this just got released:
http://store.steampowered.com/app/337210/
Royal Bounty HD
look like a mix of king's bounty and homm 2.

>> No.2603339

>Generate random map
>Main hero starts at level 30

Am I doing something wrong.

>> No.2603432

>>2603339
Yes, cheating.

>> No.2603762

>>2603339
Sometimes the game does that when generating a random map. If you want to start with a level 1 hero, just roll a new map.

>> No.2605654
File: 638 KB, 700x1200, magicelemental.png [View same] [iqdb] [saucenao] [google]
2605654

>>2597017
An infinite amount of these.

>> No.2606000

>>2597017
I'd be a centaur

I'd be a gay centaur

>> No.2606135

Can I know where do I read up all the story and campaign lore of HOMM3 as I kind of want to know what goes on with the campaign

>> No.2606496

>>2606135
You could use cheat codes and just run through the missions if you don't wanna play them for real.

>> No.2606624

I legit prefer the lore of the newer games (Ashan) to Erathia of the older.

>> No.2606626

>>2606624
That's normal for 12 year olds.

>> No.2606631

>>2606624
yeah no, most of the heroes 5 campaign cutscenes made me cringe

>> No.2606647

>>2606631
Yeah, 5 was poorly written. For 6 they told the writer to "make it like Song of Ice and Fire".
Still, I mean from world building perspective. The only good things about Erathia were the politics, but I learned those through Might and Magic 7, not through heroes.

>> No.2606652

>>2606647
Agreed. Everything beyond character interactions pretty much shows that the world is a kitchen sink clusterfuck.

>> No.2606697

>>2606624
I bet Ashan doesn't even have Kreegans in it / the sci fi space travel plot twist. Just another shitty world for normies that has nothing to do with real Might and Magic.

>> No.2606790

>>2606697
>Kreegans in it / the sci fi space travel plot twist
This was the best.

>> No.2607403
File: 84 KB, 800x550, DungeonChampion.jpg [View same] [iqdb] [saucenao] [google]
2607403

Champion creatures for H7 Dungeon were recently announced. Looks like Hydra is going back to being the highest level creature. And it looks like its H1 and H2 brethren.

>>2606135
Wikipedia give a nice summary for a lot of campaigns. Read it or cheat your way through the game to get the whole story..

>>2606624
I would have to replay some campaigns to decide. As for now, I like both.

>>2606647
>5 was poorly written
ROE's campaigns were worse, my friend.

>> No.2607771
File: 615 KB, 1587x600, 1379768099009.png [View same] [iqdb] [saucenao] [google]
2607771

>>2607403
RoE had less dialoge but aside from playing general Kendle like a damn fiddle to get his castle, the game never made me cringe. Look at this, look at the dialogue:
https://youtu.be/j1_gA_gjt1Q?t=2743

also spoilerwarnings n shit

>> No.2607773

>>2607771
also skip to minute 46

>> No.2608420

>>2607771
Not to mention there's a lot of instances where the text doesn't match what they're saying at all, in addition to the blatant spelling mistakes. Really ruffles my autism.

IV has the best campaigns. Sure it's all text, but it's an actually interesting plot, not literally the most generic fantasy stuff you can think of. Just ignore Solmyr's voice. It's really bad.

>> No.2608550

>>2608420
They were good but not that great, i dislike that almost all of the missions you play against your own faction. Also the difficulty in the first pirate's daughter was just too damn high, i basicly passed it on an easy setting and then for the rest of the campaign the AI was pants on head retarded.

Solomyr's voice was ok, he is supposed to be some sort of a snowy blue arab.

>> No.2608658

>>2607771
Holy shit, that was unwatchable.

>> No.2608889

HotA.snd was "downloaded with errors" for the third time.

Anyone has the download link for the latest release? I swear those russian servers hate me.

>> No.2608909

I was board hopping until I saw this thread. Nearly instantly downloaded HoMM2-4 from GOG and I've been playing them this past week. Christ, never realized how much I've missed these games. Spent so many hours of my younger days hot seating with my brother.

Does anyone have a chart for the creature counts? My memory is rusty, so I keep underestimating some encounters.

>> No.2608950

Is this game any good on ipad?

>> No.2609076

>>2608909
For h3, you can check one of the pdf manuals (the biggest one). It has the chart that you're looking for. For the other two games, use google. Might and Magic Wiki should have the info (or any other HOMM-related site, there are many).

>> No.2610253

Looks like GOG has a sale on all HOMM M&M titles right now.

Are those versions any good?

>> No.2610271

>>2608909
>Spent so many hours of my younger days hot seating with my brother.

best memories, no internet, h2 and cm99 was the multiplayer. Hot seat is how it supposed to be played

>> No.2610295

>>2610253

They're perfect.

>> No.2610313

>>2610253
The Heroes of Might and Magic 3 and Might and Magic 7 versions are the best. Avoid the Heroes of Might and Magic 4 and Might and Magic 8 version.

>> No.2610321

>>2610313
>Might and Magic 8 version.
What's wrong with it?

I wanted to get it because i heard that it contains a become-a-lich quest.

>> No.2610329

>>2610321
Might and Magic 7 has a become-a-lich quest too.

>> No.2610342

>>2610329
Not my answer my question.
I planned to get 1-8 anyways.

>> No.2610347 [DELETED] 

>>2610342
Not answering my question.
I planned to get 1-8 anyways.

>> No.2610362

>>2610329
Not answering my question.
I planned to get 1-8 anyways.

>> No.2610371

>>2610342
>>2610347
>>2610362
Not answering my question.
I planned to get 1-8 anyways.

>> No.2610376

>>2610371
Sorry. It's over 100F here and i am melting.

>> No.2610678

>>2610376
>F

you deserve it ameri/aus - cuck

>> No.2610684

>>2610678
I am from central europe actually. Just using F because it seems more common here.

>> No.2610710

>>2610684
lol tryhard.

>> No.2610745

>>2610684
>trying to appease europoors with superiority complex
Let him rot.

>> No.2610754

>>2601337
:)))))))))))))

>> No.2611662

so I just downloaded Homam 4 on uplay

and I already miss Homam 3, hoyl shit is 4 bad

>> No.2611851

>>2611662
The absolute worst worst worst worst part of Heroes 4, and pretty sure everyone agrees on this, is the fact that they completely and utterly ruined the actual Heroes. Them actually participating in battle is like, subject to your opinion I guess, and the new class system determined by your skills is pretty cool but they ruined them by taking away their specialities. Before, Kyrre was Kyrre, Crag Hack was Crag Hack and Solmyr was Solmyr. They were unique and defined by their specialization / profession combination. Now Kyrre is just a Ranger like all the others, Crag Hack just a Barbarian like all the others, and Solmyr a shit.

>> No.2611854

>>2611851
>and the new class system determined by your skills is pretty cool but they ruined them by taking away their specialities. Before, Kyrre was Kyrre, Crag Hack was Crag Hack and Solmyr was Solmyr. They were unique and defined by their specialization / profession combination. Now Kyrre is just a Ranger like all the others, Crag Hack just a Barbarian like all the others, and Solmyr a shit.
I don't think that is so bad. It was fine in homm1-2 imo.

Them participating in battles and the poorly designed battle grid was what broke the game for me.

>> No.2611864

>>2611851
Having horrifically balanced class specializations which you can be forced into taking over what you wanted annoyed me, as well.

They also should have had the option not to have your hero participate in a battle directly, which would at least let you avoid getting a magic, scouting or nobility based hero killed, as they invariably would if you used them against any ranged stacks. As it is, you're obligated to pick up combat on every hero that you're going to use for more than scouting or generating resources through nobility. Also, removing potions of immortality from shops, making them a rare artifact to be found on the adventure map only.

>> No.2612035

>>2603221
no one?

>> No.2612397

>>2611662
>Homam

my autism tingles every time

>> No.2612471
File: 319 KB, 800x600, homm.png [View same] [iqdb] [saucenao] [google]
2612471

Is there a way to get unstuck from positions like these, where the thing you want to interact with is directly below you?

>> No.2612481

>>2612471
press space

>> No.2612482

>>2612481
I knew it would be something simple like that, thanks!

>> No.2612490

>>2611662
>HOMAM
wtf man?

>> No.2612495
File: 267 KB, 549x594, 1433887915281.png [View same] [iqdb] [saucenao] [google]
2612495

>>2612482
no probs, also
>picking conflux

>> No.2612498

>>2612495
Randomly generated map.

>> No.2612505

>>2612495
>>2612498
Also to add an insult to injury, the first town I found was Inferno.

I think the game decided to hate me all of a sudden.

>> No.2612520

>>2612471
>>2612481
this feature is probably lacking in the HD since it came with the expansions, in RoE the ai could fuck the teleport all day but if you enter some unfortunate place its gg

>> No.2612601

Guys I just woke up and I had a great idea how to fix Blind / not make it one of the most overpowered spells in the game.

It's really simple.

A blinded creature still gets its turn based on it's speed and can move by let's say 1-3 tiles or defend itself.

This is important because it's just fucking retarded that Blind in Heroes 3 actually causes total paralysis until being attack. This should be reserved for the basilisk/medusa's Stoner ability.

>> No.2613109

How do I stop changing my profession after I get one in 4?

It's just retarded that I can't go to my old profession anymore because I maxed out it's secondary skills first and when I max another it updates my profession, REEE.

>> No.2613802

>>2597869
>>2598740

I'm sad nobody got my reference.

>> No.2613856

Horn of the Abyss campaign, mission 3.

Is Xarfax completely inaccessible or is there a way to get to him? The map seems to be mine, but the thieves' guild shows that he is out there with a humongous army. I could yet try summon boat but it seems that this spell is designed to never be available.

Alternately, is there a way to peek at the campaign maps in the editor? Can't find them in the game folder...

>> No.2613919

>>2613856

ok, I can extract the campaign file with the resource editor, but the campaign editor from vanilla H3 won't open it.

is there a HotA campaign editor somewhere?

>> No.2613953

>>2613856
just use the reveal maps cheat
1.press tab
2. [insert view map cheat]
3. reload once you have glanced the entire map so not to spoil fully

>> No.2614023

>>2613919

nvm found 'em

speedyshare com/7Fhek/HotA-campaign-maps.rar

he's inaccessable

>> No.2614025

>>2613953

yep that was the easier way to do it

>> No.2614312

>>2613109
You can't, game is shit.

>> No.2614624

>>2612601
>Stoner ability

>>2612601
it takes about 40 levels to fully level up two skill trees, your class depends on your 2 most defeloped skills (or more if you are gonna be an Archmage) so if you really want to level up a 3rd diffrent skilltre, make sure you dont put more skillpoints in it than you have in your other ones

>> No.2614625 [DELETED] 
File: 228 KB, 750x828, 1423463845323.png [View same] [iqdb] [saucenao] [google]
2614625

>>2614312
btw i am a transexsual

>> No.2614801

>>2595730
>not naming your players "sir poopants", "faggotmaster" etc
are people really so mature?

>> No.2614827

I actually never played a HoMM game ever, should I start with 3? Anything extra I should download with it?

>> No.2614847

>>2614827

My advice is to play 2 for a while before moving to 3 but either is a good place to start.

However if you're gonna play 3, make sure you get the HD mod. It's made by some russians and make the game waaay more enjoyable.

>> No.2615105

>>2614827
Yes, get 3 + HD mod.

>> No.2617316

>>2614847
>>2615105
>hd mod
disgusting pleb.