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/vr/ - Retro Games


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2558757 No.2558757 [Reply] [Original]

Was it a good game?

>> No.2558760

Yeah. Best 2D Sonic.

>> No.2558775

>>2558757
Yep. Best in the series.

>> No.2558776

Nope. Boring as shit.

Sonic 2 was better.

>> No.2558780

>>2558776
>The worst in the series was better.

>> No.2558782

>>2558757
Yeah. Best 9th birthday present ever.

>> No.2558789

>>2558776
this.

it wasn't as bad as sonic 1 though.

>> No.2558806
File: 29 KB, 293x263, 1437395062958.jpg [View same] [iqdb] [saucenao] [google]
2558806

The spindash was horseshit, and the physics for Sonic were god awful.

That said, the recent remake for PC, PS3, Xbox 360, iOS and Android OS was fucking phenominal. It had Sonic 2's physics and spindash, the options for either region's music, and unlockable Tails. I loved that game to death.

Which pisses me off, because the Sonic 1 and Sonic 2 remakes will never come out for PC and because they will never remake Sonic 3 & Knuckles.

>> No.2558813

>>2558806
Yeah, Christian Whitehead is phenomenal. I only wish he'd been able to put in those two extra levels like he meant to.

>> No.2558824

Best 2D Sonic in my opinion, closely followed by Rush if you consider that to be one.

Best soundtrack (JP) in a 2D Sonic for sure.

>> No.2558825

>>2558776
Yep but that's not saying much. Sonic 2 is the best Sonic game.

>> No.2558839

>>2558757
It is the second best Sonic game I have ever played. It is different from other games but it still shows the iconic Sonic appeal if not the most.

>> No.2558840

Its alright. Still a very solid 2d Sonic.

S3&K> S2> Scd> S1> POWER GAP> S3Dblast

>> No.2558850

It's the worst of the classic games for me. I don't like it as much as Sonic 1, 2, or Sonic3&K but it's still good. The level design just sort of sucks.

It's not Sonic 4 bad or anything.

>> No.2558872
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2558872

>>2558850
>The level design just sort of sucks.

This is never going to phase out, is it? Oh well.

>> No.2558876

>>2558757
>Was it a good game?

Good by Sonic standards or by platformer standards? Yes for the former and no for the latter.

>> No.2558890

>>2558872
tell me with a straight face that Wacky Workbench is a well-designed level, please try so I can laugh at you.

level design's never really been sonic's strong suit

>> No.2558902

It is the only good 90's Sonic game.

>> No.2558923

>>2558890
>tell me with a straight face that Wacky Workbench is a well-designed level

Why not? Are you frustated by the constant bouncing? You can avoid that or use it to your advantage and explore the level. Have you discovered the secret tunnels? Do you time jumps correctly so you don't get trapped in electrical shocks? I'll even take for granted you know how to get out of the poles. Do you get lost, perhaps? As far as Sonic games go, the constant has always been going right, and when you reached right you could only go left, only to go right again.

>> No.2558925
File: 35 KB, 400x300, SMSII4.jpg [View same] [iqdb] [saucenao] [google]
2558925

Master System Sonic1+2 had good albeit simple level design

>> No.2558939

>>2558757
Was great. Music was 9/10, love all the different arrangements they had for the different past, present, and future worlds. The special stages were unique and didn't saddle you with tails.

>>2558776
>>2558789
I respect your opinions but I'll never understand how people can think Sonic 2 is better in a universe where S3&K exists.

>> No.2558947
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2558947

>>2558757
The best Classic Sonic game if we don't count S3&K as one game.
Unlike other games, it actually teaches you how to maintain momentum and get good with Sonic in order to time travel.
The level design is much more vertical compared to the other games, which makes people blindly hate it without thinking why it was made this way. They usually bring actual challenges as "bad design" because they were put there in purpose to slow you down if you didn't know about them. Finally, Wacky Workbench while being a bit annoying to play, is nowhere near the worst zone in the classic games. The concept is also quite interesting since the games usually reward you for going through the upper half of the level, not the bottom.
The boss fights, while being on the easy side, are really creative and certainly more interesting than "jump on eggman's head 8 times". The Metal Sonic race is a great example of this.
The OST is GOAT and the super peel out is much more balanced than the Sonic 2 spindash.

>> No.2558961

>>2558939

It's faster, it's harder, the levels are designed better. It's really a matter of preference. S3&K looks really pretty though.

>> No.2558964

>>2558757

Sonic 2 is best sonic

>> No.2558968

>>2558872
It's not going to phase out because there's a reason many people feel this way.
>>2558939
I like Sonic 2's art direction more, I like the game's pacing more, I think the levels are better designed. Sonic 3&K is an awesome game, but I have always had more fun with Sonic 2.

I do like the special stages in Sonic 3&K more, though.

>> No.2558971
File: 5 KB, 320x224, s2-scz-structureimg2.png [View same] [iqdb] [saucenao] [google]
2558971

>>2558968

>> No.2558983

>Sonic CD
>good game
pick one.

S2>S1>SK>S3>SCD

>> No.2558990

>>2558983
>having good taste
>being you
pick one.

>> No.2559010

>>2558983
SK>3>2>1>CD

>> No.2559015

>>2558983
Why do you prefer Sonic 1 to Knuckles and 3? That's not a common opinion. I'm curious.

>> No.2559037

>>2559015
Everything after 2 starts to get "samey", they had obviously almost run out of ideas and it shows.
Sonic 2 is streamlined perfection
Sonic is the classic that started it all and is a great fugging game
Sonic 3 starts to go downhill
Sonic n Knuckles is a nice return to form with some variety in a new selectable character but the level design and themes still feel a little clunky like on S3
Lock SK3 together and you get a bloated ass game that lacks the clarity of Sonic 2
SCD is misfire. Some interesting ideas, shitty execution.

>> No.2559042

>>2559037
SCD isn't really "after Sonic 2" though. They were developed at the same time.

>> No.2559064

>>2559042
I know that, i was referring to 3 and SK.
SCD feels like a completely different monster and I view it as an illegitimate offshoot like Spinball or Flicky's Island rather than a part of the main series of Sonic 1,2,3,SK

>> No.2559071
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2559071

The only SERIOUS drawback the game has is the fact the Robotnik fights are overly simply and unimaginative.

But then again I still don't know how to beat the final battle without taking damage at least once.

>> No.2559084

No, but I don't think any Sanic game is so that goes to show what I know.

>> No.2559113

>>2559071
yea the last boss is lacklustre

>> No.2559114

>>2558850
>"The level design sucks"
Yet somehow Sonic 3 is good... fuck off.

>> No.2559123

>>2559084
Your post made no sense.

>> No.2559394

>>2558789
>hating on sonic 1

could you be any more wrong?

>> No.2559405

>>2558757
Sonic CD's gameplay isn't the best but it's alright.

It introduced Amy though so in my books it's the worst.

>> No.2559415

>>2558757
Sonic CD is an acquired taste. That's why people either hate it the first time they play it, and then love it after learning the game and getting the good end.

>> No.2559431
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2559431

>>2558925
To be honest, the 8-bit Sonic games are my favorite in the series.

>> No.2559448

>>2559431
That was the first Sonic game I played.
I have it on my Wii U.

>> No.2559514

>>2559431

And here I thought I was the only one. Sonic 2 GG / SMS is my favorite game in the series, and Sonic Chaos was a nice follow-up. I wasn't that impressed with Triple Trouble, though.

Too bad these games have some serious slowdown issues.

>> No.2559524

>>2559431
that looks sweet

>> No.2559538

Research Tails Cd on Google

>> No.2559630

>>2559431
Sonic 1 on GG/SMS is my favourite Sonic game, because the Jungle's music gets stuck in my head at least once a month.

Had that along with GG Shinobi for Game Gear and oh my god it was amazing.

>> No.2559698

Favorite game of all time. I own every version ever made and play it 2 times a year at least. I love this game.

>> No.2559710

>>2559698
What's the best version?

>> No.2559723

>>2559710
Steam remake thing.

>> No.2559728

>>2559723
inb4 time travelling doesn't reset your clock like the original

>> No.2559735

>>2559728
time travelling doesn't reset your clock like the original

>> No.2559741

You can also time travel by walking towards a 45° spring, which looks stupid and doesn't work in the original.

>> No.2559808 [DELETED] 

>>2559710
For me, there isn't. Every version has its pros and cons:

Original:
+ Crystal clear music/sound
+ Uncut Japanese songs
+ >>2559735, I guess
- Physics don't really compare to Naka's engine, and there are some bugs.
- Spindash/Peelout is really annoying because of the sound
- Special stages could've used some more raw power
- You need the 910 beta to restart levels while not using the US version.

Remake:
> + Songs have loop points (though I could've done better)
> + Naka's engine (down to selectable S2's spindash, though only faggots use it)
> + Solid 60fps everywhere
> + You can use Tails, if that counts. Also being able to change soundtrack. Basically, it's a Sonic's fan wet dream.
> - Muffled compressed music/sound, lack the clarity of the original release, while some effects are just plain wrong
> - Japanese songs have no vocals
> - Some footage from the FMVs has been cut for 16:9 (this is also true for the original but they should have kept the option to see the whole thing at 4:3 ratio)
> - I don't know about the PC version but I remember console ones had some nasty time traveling bugs.
> - WHY WOULD YOU HOLD THE COUNT TALLY UNTIL THE MUSIC STOPPED I MEAN WHAT THE FUCK TAXMAN

I don't know if it's just me, I really love Tails as a playable character, but I thought including him in SCD made any sense.

>> No.2559813

>>2558840
this is the correct ranking if you are not a faggot and grew up with sonic

>> No.2559817

>>2559710
For me, there isn't. Every version has its pros and cons:

Original:
+ Crystal clear music/sound
+ Uncut Japanese songs
+ >>2559735, I guess
- Physics don't really compare to Naka's engine, and there are some bugs.
- Spindash/Peelout is really annoying because of the sound
- Game itself (namely the special stages) could've used some more raw processing power
- You need the 910 beta to restart levels while not using the US version.

Remake:
+ Songs have loop points (though I could've done better)
+ Naka's engine (down to selectable S2's spindash, though only faggots use it)
+ Solid 60fps everywhere
+ You can use Tails, if that counts. Also being able to change soundtrack. Basically, it's a Sonic's fan wet dream.
- Muffled compressed music/sound, lacks the clarity of the original release, while some effects are just plain wrong
- Japanese songs have no vocals
- Some footage from the FMVs has been cut for 16:9 (this is also true for the original but they should have kept the option to see the whole thing at 4:3 ratio)
- I don't know about the PC version but I remember the console ones having some nasty time traveling bugs.
- WHY WOULD YOU HOLD THE COUNT TALLY UNTIL THE MUSIC STOPPED I MEAN WHAT THE FUCK TAXMAN

I don't know if it's just me, I really love Tails as a playable character, but I thought including him in SCD had barely any sense other for the novelty, I would've liked Taxman's scrapped levels better as a separate mode.

>> No.2559850

Am I the only person who liked S1 more than 2?
The art direction is all over the place and looks really flat compared to the first game.
The game becomes a complete chore after Casino Night Zone. The spindash makes building momentum a joke and Tails brought nothing to the game besides the 2 player mode.

>> No.2559915

>>2559850
>Am I the only person who liked S1 more than 2?

You might just be. Doesn't make S1 shit, S2 is just GOAT is so many ways. Tails is forgivable due to the fact your little bro could also "play" without giving up P1

>> No.2559968

For me, it goes
1 = CD = 3&K (I will not consider 3 and K separate games from each other) > SMS/GG games other than Blast > 2 > SPA > Blast > 3D Blast > SA=SA2.

The most perfect, however, is the Sonic 1&2 Heroes hack. Well, the first half of it, anyway. I'm just not a fan of Sonic 2.

Now, for the special stages, it goes

CD > 3&K > 2 > 1. I don't think any of the SMS/GG games had special stages, did they? And I don't remember if Sonic Pocket Adventure had any, either, nor 3D Blast.

Thoughts?

>> No.2560034

>>2559968
These were my game picks >>2558840

Special stages:
S2> S3&K> S1> Scd

Scd special stages were practicaly unplayable for me.

>> No.2560103

>>2559448
How do you have it on the Wii U?

>> No.2560109

>>2560103
Wait, never mind I thought it was the Game Gear games.

>> No.2560135

>>2560109
The Game Gear and Master System versions are the same.

>> No.2560189

It is good, it's just a bit on the short side.
Yeah, I know, time travel and time stones,
but it's not enough.
Honestly it's my least favourite of the classic sonic games, I can't find it being memorable as the others.
About the level design, I guess I simply prefer s3&k and the first half of 2.
Sometime less is more.

>> No.2560527

>>2560034
Am I the only one that has played Sonic Pocket Adventure and Sonic Blast or what? I understand Spinball doesn't count as a sonic game and 3D Blast might not necessarily, but Blast and Pocket Adventure certainly meet the criteria for a Sonic game.

>> No.2561002

>>2560135
There are differences. The screen size being a pretty major one that effects how they play. I don't know why anyone would ever play the GG ports.

>> No.2561060

>>2558806

Physics were mildly tampered with but definitely not like Sonic 2's. As someone who played the original version to death, the remake version is actually harder at times BECAUSE of the changed physics. You can't Super Peel-Out into a spinning playform in Palmtree Panic and get stuck on it as you still have the time travel sparks on you like in the original. Also, those tubes in Quartz Quadrant that you can set up to shoot you upward endlessly don't count for the time travel sparks either. Little minor things like that make you have to find less cheap ways to time travel.

>> No.2561070

>>2559850

I like Sonic 1 more, but mostly because having special stages hooked up to checkpoints in 2 drove me insane as to not hit any until I had 50 rings.

>> No.2562991

>>2558757
its certainly not a bad sonic game, but the level design seems a bit confusing. also i don't think the time travel mechanic added that much to the game besides find the generator thing. like i know its the main thing but really it was just zone reskins and i'm not sure if there's a better way to do time travel. you can almost ignore it entirely.

also i've always seen sonic cd as a "what if" sequel to sonic 1. you've got the strange take on spindash and the super peelout. 6 huge zones like sonic 1 (not counting wacky workbench because its shit).

>> No.2563027
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2563027

>>2562991
>Levels go in more than one direction? That's HARD! EEEENNNGH!"
>really just zone reskins; you can almost ignore it entirely
>Calling Based Workbench "shit"

>> No.2563129

>>2563027
I'm not him, but Wacky Workbench is pretty fucking rancid. The electric floor is retarded as shit and usually only succeeds in bouncing you up to where you didn't want to go, and it's easy to get stuck at the top of level because whenever you jump back down, the floor propels you to the platforms at the top again, and it's a pain in the balls to get to another section of the level because you need to be so damn precise with your floor-bounces in order to make it to the right spot. There are also way to many traps to get raped by. I love Sonic CD just as much as the next guy, but seriously, fuck Wacky Workbench. Even the name is stupid.

>> No.2563191

>>2563129
Spoken like a true casual. Wacky Workbench was less linear than you make it out to be.

>> No.2563289

>>2563129
Git gud.
There's more to Sonic CD than GOTTA GO FAST! It's the true sequel to Sanic 1, level design-wise.

>> No.2563306
File: 101 KB, 7176x480, SonicTheHedgehog-SMS-JungleZoneAct1.png [View same] [iqdb] [saucenao] [google]
2563306

>>2559630
>because the Jungle's music gets stuck in my head at least once a month.
>https://www.youtube.com/watch?v=1iFlfmeHRLc

>> No.2563308

>>2563129

sorry scrub but just because the level is hard doesn't mean it isn't great

it's actually one of the best levels in the game if you look at it through the lens of not being a total scrub

>> No.2563313

>>2563308
This. It's one of the reasons I keep replaying the game.

>> No.2563356

>>2563191
>casual
There's that word again! And when did I say that the level's linear? Sure, you don't have to take in the shit some of the time, due to a few passages cutting through the main dividers and stuff like that, but that's not always the case.

>>2563191
I never said I didn't like the lack of speed.

>>2563308
I really fucking hope your use of the word "scrub" and your typing like a thirteen-year-old is ironic. But even if it is, you're still shitposting, which is against Global Rule 6. Also, you're the asshole from Sonic Jam thread, aren't you?

>> No.2563662

>>2559538
Did this what about now?

>> No.2563706

>>2560527
I like 3Dblast. It's my least favorite 16bit sonic but it's not as terrible as most people think. Even if it's not a traditional sonic game, Spinball is awesome. Would of loved to see a sequel.

>> No.2563936

>>2563706
But what about Sonic Blast? Sonic 3D Blast and Sonic Blast are two separate, entirely unrelated (other than the protagonist) games.

>> No.2563948

>>2558757
No, it was the first time Sega proved that the name "Sonic" on a package could potentially sell anything. Even an ill conceived flaming pile of shit like Sonic CD.

Call me crazy, but I think it was the beginning of the end for the series. They found out that they didn't have to make good games anymore, so they started cranking out shit, after shit, after shit and people still lap it up to this day.

Hell, they have full on autistic cultists who make themselves into sanic characters and act creepy on the internet. All from a series of over 20 with literally 3 good games...

>> No.2563967

anyone else used to watch that rewatch that music video intro on the PC version? Sonic Boom or something like that..

>> No.2564036

>>2563948
Nice, well written argument you have developed. I liked the part when you said why do you think this game sucks, and avoided any further shitposting (like talking about autism and the like). We need more more people like you. on >>>/v/

>> No.2564067

>>2563948
naw man that happened around the time when they made sonic labyrinth

>> No.2564071

>>2563306
I've never even played any of the 8-bit Sonic games, but you're certainly selling me on them.

>> No.2564157

>>2563356
I meant to reply to >>2563289 in the second paragraph.

>> No.2564582

>>2563662
CONGRATULATIONS ON BEING ON NSA DEEPER WATCHLIST

>> No.2564652

>>2558757
It's fucking phenomenal. Great soundtrack and level design. It takes a while for people to understand that you don't play Sonic CD like you play Sonic 1/2/3 so they just say it's bad design. Great boss fights too

>> No.2565207
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2565207

www.youtube.com/watch?v=9eQ1wZWejlY

this fucking song

>> No.2565217
File: 2 KB, 103x131, Sonagotchi.gif [View same] [iqdb] [saucenao] [google]
2565217

I didn't really like it as much as other Sonics, but that's just my taste.

It sorta represents a branching point, where the general feel of the series branches off into completely different directions from Sonic 1. Sonic 2 puts more emphasis on speed, pulling off cool stunts with stage gimmicks, and perfecting reflexes to gain more points. Sonic CD puts more emphasis on platforming, exploration, and knowing when to slow down.

To this end, Sonic 2 has bonuses for making it to goal posts with lots of rings, a larger number of levels, and smoother pinball/spindash physics; while Sonic CD has more moves, larger levels designed to allow for backtracking, and more things to hunt down in the levels. Sonic 2's bosses are easy to hit, but take some time to go down, so they revolve around hitting weak points as quickly as possible; Sonic CD have bosses with little HP, but every hit takes a lot of skill to land, making them feel slower. Sonic 2's backgrounds and images have lots of motion and bright colours; Sonic CD's are more solid and immobile, with flowers instead of animals, etc. Even the special stages reflect this: Sonic 2 has you running forward and navigating through patterns of rings/spikes, while Sonic CD has you running all over a stage hunting down UFOs and items.

In general, I'm one of those autists who wants Sanic to be fast. I get rushes when I pull off crazy spinning ball things and then ram right into an enemy because I wasn't paying enough attention. If I'm playing as a super-fast character in nonlinear stages that want me to explore everywhere and punish me for going too fast, I'm just going to ask myself why I'm not playing a Metroidvania.

Still, I have good memories associated with it. The Metal Sonic boss was absolutely amazing in presentation and in gameplay. And the first time I beat him, I timed Sonic's jump at the end well enough that Amy could catch him before he left the screen, making it look like he landed in her arms. I felt proud of myself.

>> No.2565227
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2565227

>>2565207
>metal mario cap with shitty rap

>> No.2565241
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2565241

>>2565207
https://www.youtube.com/watch?v=21ZSrPIFETg

I've always wondered what you'd call the genre Sonic CD music is. Never really been able to pin it down. Some kind of techno? I feel like these have the same sorta things to it

https://www.youtube.com/watch?v=qQbUTutaKKo
https://www.youtube.com/watch?v=5eloNpYa2f0 (excuse my shit taste in animu)

>> No.2565256

>>2565241
The only ones I can identify are orchestra (sort of), techno, hip-hop, and jazz. The rest is pretty much just miscellaneous. In the US soundtrack, there's rock, disco, and again, everything else is miscellaneous, only boring.

>> No.2565268

I consider Sonic CD divisive.

>> No.2565290

>>2558757
It's pretty decent. I still think Wacky Workbench is one of the lowest points in all of 2D Sonic though, and large parts of Metallic Madness fit that bill as well.
stage design is way too choppy for its own good
it's deliberate, but it's more annoying than anything else

the way Sonic handles in CD is ideal, except for the spindash being weird

>>2565256
>>2565241
it's really weird listening to oldschool electronic music and hearing all of these samples that I first heard in the bad future songs on Sonic CD's JP soundtrack

the soundtrack as a whole is very techno inspired, lots of 1992/3 UK-sounding stuff
major hip-hop influence too


>>2563706
3D Blast could be a better game with better level design. It's pretty much Flicky, and that shit's fun.

although, 3D Blast could also be a better game without the flickies (there's a romhack that does it -- game's way too easy that way, but I actually had more fun with it that way)

>>2559037
Sonic 2 isn't clear at all. Decent game, but clarity is not what it has, and stage design quality drops like a rock after MCZ (and it's not even harder, just more annoying and by the time I've hit Metropolis, I tend to feel like powering the machine off)

>>2564071
you should!
S1 SMS is brilliant.
S2 SMS isn't nearly as good but some people like it (I had the game on GG and hated it as a kid)
Sonic Chaos is easy but kind of fun. Was the first Sonic game I beat, so I might be biased toward it.
Sonic Triple Trouble is some of the best of the lot, but it has some level design issues later on (Robotnik Winter is kind of a bad level). The water stage is somewhat satisfying though (can't remember what it's called off the top of my head). Sunset Park Act 3's music is the best thing ever.

>> No.2565332

>>2565290
how is Pocket Adventure and Tails Adventure?

>> No.2565646

>>2565332
Not that guy, but all I know about Pocket Adventure is that it got literal 10/10 scores.

>> No.2565656

>>2565241
new jack swing

>> No.2565659

>>2565646
Really? Why? It's a decent Sonic handheld game but it's the definition of rehash.

>> No.2565670

>>2565659
that's exactly what people wanted at the time, a perfct portable sonic 2

>> No.2565918

>>2565656
That's exactly it. Thanks!