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/vr/ - Retro Games


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File: 45 KB, 1000x926, Nintendo_64_(logo).png [View same] [iqdb] [saucenao] [google]
2564791 No.2564791[DELETED]  [Reply] [Original]

Will They Ever Find a Way To Properly Emulate This?

>> No.2564795

Nintendo has been emulating it since GC.

>> No.2564796

>>2564791
CEN64

>> No.2564804

I Don't Know OP, Will You Ever Learn How To Use Capitalization Correctly?

>> No.2564814

can I play the following games with emulators + plug ins?

Mischief Makers
Castlevania Legacy of Darkness
Goemon Mystical Ninja
Goemon Great Adventure
Chameleon Twist 1 and 2
Glover
Rocket: Robot on wheels

Those are the games I want to play that arent on the Wii Virtual Console.

>> No.2564825

>>2564804

>my wife told me to post this, it'll be a hit!
=^)

>> No.2564831

There was another thread about this recently.

N64 emulators don't aim to emulate the hardware correctly, or much at all. They rely on third-party plugins to do all the work. This is different in contrast to self-contained emulators that actually do emulate the CPU in addition to the GPU, sound, etc. There are no self-contained emulators for N64, nor has there ever been an attempt to write one, except for the specialized one that Nintendo wrote for GameCube / Wii.

So yeah, N64 emulation sucks, and it's always going to suck until someone writes an actual, proper, complete emulator - not something that uses plugins.

>>2564796

There aren't any releases yet. That doesn't help OP any.

>> No.2564857

>>2564791
Sure, theres this thing on Nintendo Wii and Wii-U, called the Virtual Console?

I can never take people whining about Emulators not working the way they think they should work, or not being compatible with all games seriously.

Emulators are hard to write. It takes very intimate knowledge of low level programming and the original hardware to write an emulator and its not something that a guy with a year of progamming experience will ever be able to do.

>> No.2564863

>>2564814
VC Injection is a thing.

>> No.2564868

>>2564857
Especially since the N64 is a shade more complicated than trying to emulate a Colecovision.

>> No.2564875
File: 92 KB, 256x256, no.png [View same] [iqdb] [saucenao] [google]
2564875

>>2564791
Never. You're going to have to wait for them to *paravirtualize" it on a system with a MIPS cpu and... get this... AGP, PCI-X aaaaaand PCI-E slots to plug in expansion cards with various minor schips this thing used. On the plus side, this way it'll run everything at 2560p HD ... and it will also duplicate all related arcade hardware.

>> No.2564882

PS1 is the newest retro system that emulation is pretty much at 100%.

>> No.2564883

>>2564791
I don't know what all you people are on about, but project 64 works perfectly fucking fine on my fuckin toaster of a laptop. I mean, it plays the games smoother than the actual N64 did, but that's not exactly a bad thing.

Goldeneye without all the fucking slowdown is pretty amazing.

OF course, I'm sure there's some autists out there who will claim that this is a bad thing, because its not accurate or some faggotry like that. But still, if I can play a game better than on the original hardware, that's pretty fucking good in my book.

IF you want 100% 1-1 emulation of N64 games, then get a fucking N64, honestly. They're not THAT expensive...

>> No.2564884

The answer is yes: Angrylion plugin. It's accurate, software mode only but slow. High end CPUs can run it fullspeed.

>>2564863
>VC Injection is a thing.

Wii N64 emulators are custom emulators that only work for one game.

>> No.2564886

>>2564882
PS1 emulation has been pretty much spot on for the past 15 years or so though. And yes, I get that plugins are apparently bad and blah, blah, blah. But who gives a fuck? I was playing PS1 games 100% perfect on my win XP machine like 12 years or more ago.

What the hell is wrong with you people today?

>> No.2564892

Come on, guys. The PS1 is 1994 hardware. That predates Windows 95. No shit it's been perfectly emulated for years and years.

>> No.2564898

>>2564831
Well his question specifically was will they *ever*, so it's a fair bet then CEN64 or something like it will eventually be playable on a decent PC of the time.

>> No.2564902

>>2564892
The N64 is 1996 hardware, so that's not much of an argument. GameCube emulators are amazing and Xbox ones don't exist.

>> No.2564908

>>2564883
That's because you only played the same 5 games over and over. Once you get out of the Mario/Zelda/Goldenye cradle, you have to pile configurations on top of each other. And some were never playable, like Indiana Jones.

>> No.2564912

>>2564902
N64 has some peculiarities:
- Microcode
- First GPU on a console
- Texture fill

>> No.2564921

>>2564908
That's true. The more advanced N64 games like Infernal Machine required insane programming tricks to pull off.

>> No.2564929

>>2564912
>First GPU on a console
This is just plain false.

>> No.2564939

>>2564886
>PS1 emulation has been pretty much spot on for the past 15 years or so though.

LOL

Though not completely terrible, OpenGL 1/2 stopped getting updates in 2008. They had minor visual bugs, have a thousand now pointless settings (since they needed to make them fast enough to run on low end CPUs from 2004) and have issues playing super obscure games. They're zsnes tier. Works "good enough" for most people if you stick to the major games and don't care about minor issues.

>> No.2564947

>>2564929
3D-acceleration GPU.

>> No.2564949

>>2564912
>>2564902

N64 is one of the most complex consoles of all time. The others are Saturn, PS2, PS3.

>> No.2564956

>>2564939
>super obscure games
Dude...the N64 doesn't have "obscure" games. Virtually everyone that's every owned one had the same 10 games. It's not like the PS1 which had mucho many games that no one's ever heard of.

>> No.2564957

>>2564814

sorry for repeating this questions, but, have any of you played any of these games in emulators? and add space station silicon valley


The issue with PS1 is that there are 100 million around, and 150 million backward compatible PS2s around, that are cheap and easy to pirate.
Buying an N64 + Flashcard for the few games I want to play that arent on the Wii VC seems kinda extreme to me.

>> No.2564964

Nintendo and Sega had more complicated consoles that were expensive to manufacture, but even worse Sony could just manufacture all of their consoles' components in-house, right down to the capacitors on the system board which allowed further cost savings.

>> No.2564971
File: 10 KB, 194x249, 1416384019101.jpg [View same] [iqdb] [saucenao] [google]
2564971

It'll happen, it'll just take a long time. Thank God for flashcarts as N64 has one of my favourite libraries and probably my least favourite emulator. An emulator that uses plugins is generally held together by toothpicks, you can play Zelda sure but play something like Mario Tennis and all hell breaks loose.

>mfw I once spent like two fucking hours screwing with plugins to get the sky to show up in Goldeneye, when it finally did it screwed up everything else

>> No.2564975

>>2564814

Mischief Makers has lots of strange artifacts IIRC, neon green lines over most the sprites and a shrunken screen - if you use a high-end plugin and screw around with enough alpha settings it may sort itself out.

>> No.2565050

>>2564831
Why do people thing "plugins" are the issue? It's HLE versus LLE. It is incredibly difficult to make an LLE emulator because of the lack of documentation for N64 Hardware. It has taken years of literal "guess work" to get to the point we're at.

>> No.2565058

>>2564892
The PS1 had great documentation and support from Sony. They had a fucking 24/7 developer support line. Nintendo basically told devs "fuck you figure it out" and gave next to no documentation, and shit micro codes. Lots of developer documentation has leaked over the years which is why we're at the point we are with PS1 emulation. It isn't an issue of people "working" at it. It's a matter of nintendo being dickwads.

>> No.2565059

>>2565058
Nintendo also didn't want 3rd parties using some of the more advanced microcodes; they wished to keep that knowledge a secret.

>> No.2565060

Same deal with Sega. The Saturn dev kits were also really inadequate.

>> No.2565064

>>2564804
It's a movie title.

>> No.2565065

>>2564875
>On
Yeah, I don't usually know what I'm talking about either.

>> No.2565068

>>2564791

The wife and I were listening to the CUpodcast

Pat and Ian were discussing that the internal architecture of the n64 was vastly different than most consoles and is a huge plague to anyone writing on it or trying to replicate it even in modern times and as a result it's difficult to properly emulate

Maybe the retron 6 will have it we can play as mario and luigi in mario 64

>> No.2565070

>>2565058

Anon weren't there special white playstation 1 consoles specifically for developers or gamers who wanted to write their own code for games

the more open source like u said may have contributed to this proper mapping of the ps1 emulation

>> No.2565071

>>2565068
>The wife and I were listening to the CUpodcast

Twilight Sparkle doesn't really count as a "wife".

>> No.2565073

>>2565068
Nintendo were trying to do something that was too far ahead of mid-90s manufacturing technology, so they had to take a number of shortcuts that severely compromised the console's architecture.

>> No.2565074

>>2565070
There were several developer ps1 consoles. Fun fact, there was even one for public consumption that allowed you to make games up to 5mb's in size and came with an instructional to teach you to make basic games on the PS1. The support from Sony was something that was unheard of. Developers flocked to it because of this and avoided the relatively obscure hardware used in the Saturn and N64.

>> No.2565079
File: 19 KB, 274x305, 1426297448675.jpg [View same] [iqdb] [saucenao] [google]
2565079

>>2564971
>as N64 has one of my favourite libraries

>> No.2565082 [DELETED] 
File: 29 KB, 500x438, Mfw+people+don+t+get+this+is+from+mlp+_aaf979cc312c8b16cce70336157977f3.jpg [View same] [iqdb] [saucenao] [google]
2565082

>>2565071

Mfw your wife isn't an alicorn princess

>> No.2565083

*rubs hand across face*

The thing you must understand about Nintendo and Sega is that they had specific images as companies and went after specific target audiences. Sony didn't have any particular image or target demo for the PS1, so they had basically a "come one, come all" policy to game development. Of course, this ended up resulting in mountains of shovelware...

>> No.2565084

>>2565082
Welp, that reaction image is gonna get him b&.

>> No.2565086

>>2565083
Oh sure there wasn't ANY shovelware for the N64 or Saturn. Right buddy. All the consoles were good and the PS1 got better support because it was more open to developers. How is this even a fucking bad thing?

>> No.2565093

Why do people blame the issues on plugin based emulators when PCSX2 is plugin based and works about twenty times better?

>> No.2565094

>>2565083
>*rubs hand across face*

l-lewd

>> No.2565095

>>2565083
In Sega of America's case, they targeted niggers and dudebros so they only wanted sports and fighting games, meaning we were denied any of the Saturn's RPGs. "Nah, Deshaun doesn't want to play that girly Final Fantasy stuff."

>> No.2565096

>>2565086
The PS1 had much more shovelware but also had more good games, it simply had more games in general. They definitely had a lower standard than the other two, but I don't think it matters as a console should be judged on its best games not its worst.

>> No.2565097
File: 69 KB, 500x700, 1426925934394.gif [View same] [iqdb] [saucenao] [google]
2565097

>>2565095
>Sega
>Final Fantasy
Honestly do you even read what you type?

>> No.2565102

>>2565097
He's right though. SOA and SOJ had a retarded fued going on that prevented us from getting any good games.

>> No.2565103

>>2565097
I was just speaking in general terms about RPGs, although of course I already knew you were going to post that the moment I clicked Submit.

>> No.2565185

>>2564796
How can I install this, clicking on the setup files downloaded here do nothing.......

http://www.cen64.com/

>> No.2565190

>>2565185
>http://www.cen64.com/
>implying you'd get more than 2fps
Even the developer said this won't run fullspeed for another 5-10 years. My i7 4790k gets maybe 1/6th speed.

>> No.2565192

Yes, it's called "virtual console".

>> No.2565206

>>2564883
>I don't know what I'm talking about
FTFY sport

>>2564957
yes

>>2564971
Thank God kids didn't know about the alternatives to flash carts that existed long before or they would have driven the prices up.

>>2565096
There was so much Saturn shovelware here it's not even funny how wrong you are. But since nothing outside burgerica exists for you it doesn't matter

>> No.2565224

>>2565096
>>2565206

this so much. I dont to turn this on /int/ or a console war but most of the people who defend the N64 are americans. In the rest of the world theres isnt a debate which console was the better choice. But that doesnt mean you cant like the 3 consoles.

>> No.2565228

>>2565224
There we go. Total worldwide sales of the N64 were about 30 million units, around 75% of them being in North America.

>> No.2565265

>>2564791
God I hope not.

>> No.2565270

>>2564791
who gives a shit. the 64 was nintendo's shark jumper.
they (whoever the fuck THEY are) need to figure out how to emulate the saturn properly

>> No.2565303

>>2565270

people give a shit for obvious reasons.
Because it has 10-15 games people want to play that arent on the Wii Virtual Console, the Rare games and some third party games like the Turoks, Goemon or Mischief Maker for example.

And emulating is preferable to buying an old console and an expensive flashcart for a few games.

With Playstation games the cheapest option is buying a PS2 and pirate, and you have the huge libraries of 2 +100 million consoles and a dvd player. For the N64 emulating is much more convenient than buying the console.

>> No.2565315

>>2565303
yup
those are obvious reasons

>> No.2565331

>>2565303

I totally agree with this. I couldnt play N64 when i was young because the console wasnt popular in my country. And you can imagine how expensive a game is nowadays here. I want to experience the games but without the limitation of the original hardware. Call me casual or whatever you want but this is how i feel.

>> No.2565439

>>2565190
I got what appeared to be at least 6-7 fps on my test, does it use frameskip? My system is arguably worse than yours, AMD FX 8350 here.

>> No.2565463

>>2565303
>With Playstation games the cheapest option is buying a PS1 and pirate

Fixed. Remember PS2s can't run pirated PS1 games in native mode (that I'm aware of).

>> No.2565504

>>2565303

No, emulation for PS1 is near perfect. Connect a PS3/PS4 controller, or a PS1/2, to your PC via USB/Bluetooth, and you have pretty much the exact same experience, or better, than the original hardware. No disks needed.

I have RetroArch hooked up to my CRT right now and you wouldn't be able to tell the difference. You can even emulate the fucking analog interference and quality of composite cables for the most authentic experience.

>> No.2565575

1. N64 has T&L processor that can have its microcode changed. PS1's T&L processor is fixed.

2. N64's texture/rasterizing unit is complex and has multiple stages that do certain operations like texture filtering differently than PC hardware, unlike the PS1 texturer/rasterizer which only has a bare minimum of functions.

>> No.2565881

>>2565206
>There was so much Saturn shovelware here it's not even funny how wrong you are. But since nothing outside burgerica exists for you it doesn't matter
...did you actually read my post?

>> No.2565885

>>2565303
Emulation for PS1 is super popular as well, it's just that we have gotten to the point where it's essentially exactly like the original to most people, so there's little reason to put more work into it. N64 on the other hand is still a broken mess emulation wise.

>> No.2565891
File: 78 KB, 648x507, Untitled.png [View same] [iqdb] [saucenao] [google]
2565891

>>2565190
>My i7 4790k gets maybe 1/6th speed.
Bullshit, pic related. I have a first gen i7, you can even use the AVX builds which should be a lot faster than what I can run.

>> No.2565901

>>2565881
Yes. Did you actually not say what you meant to or something?

>> No.2565923

>>2565575
So, it's better graphically. That's a well known fact though it still doesn't explain why almost everything else was pretty underwhelming.

>> No.2565936

>>2564791
Is this a joke? I see people say this all the time but I was emulating N64 back in 2005.

>> No.2565951

I Do Not Understand It All.
N64 is emulated well, imo.
Yes, you do not get a lowres picture, but is it really needed?

>> No.2565984

>>2565923
You could climb mountains in Mario 64. Why the ps1 couldn't do that?

>> No.2565985

>>2564883
>>2565951
UltraHLE did more damage than Nesticle.
I would not have believed it if you told me that at Nesticle peak...

>> No.2565998

>>2565984
>Why the ps1 couldn't do that?'
But you could?

Anyways those mountains were just your same old platforming sections that weren't anything really special.

>> No.2566002

>>2565998
Really? Please tell me a PS1 games with levels and mountains as big as the ones you could climb in Mario 64 or Banjo?

>> No.2566005

>>2565885
It took a while, though. For a very long time the PS1 scene was very much in the same straits as N64 emulation. Once Pete's OpenGL2 plugin and emulators like psxfin came out, a lot of people went "welp it plays the FF games and MGS purfectly, good enough" and the whole scene stagnated as hard as pre-2.x Project64. I distinctly remember trying to deal with the plugin shitfest of ePSXe like 13 years ago, dropping it in favor of real hardware, coming back to it years later, and finding almost nothing had changed.

I don't think we even got a pixel-accurate emulator until Xebra, and even then it had some issues that only Mednafen fixed at last.

>> No.2566013

>>2565936
>>2565951
see
>>2564971
>>2564908

Just because emulators can play OoT and such without major issues does not mean the emulation of the system as a whole isn't a bullshit of hacks, workarounds, per-game INI configurations out the ass, requiring specific plugins for edge cases, etc.

>> No.2566016

>>2566002
There isn't any. The ps1 games were small and simple in their 3D since the hardware was a toaster

>> No.2566021

>>2566002
Spyro trilogy, Brave Fencer Musashi, Jumping Flash, Soul Reaver, Tomb Raider etc. etc. etc.

>>2566016
Nice samefagging there. Try using other examples than Mario and Banjo, whose levels aren't even that big or grand as you're making them out to be.

>since the hardware was a toaster
Oh this same old song and dance again. I'll still take slightly jittery polygons and textures over mostly blurred textures and fog up the ass.

>> No.2566075
File: 132 KB, 707x565, 1437768657024.jpg [View same] [iqdb] [saucenao] [google]
2566075

>>2566021
All those games have much smaller levels than Mario 64
Please show me a screenshot with a big level and a big mountain you could climb in a ps1 game.
I could also name Dk64, Conker, Ocarina of Time, Turok
Why the ps1 couldn't do that?

>> No.2566084

>>2566021
Well that's your opinion but I'll take big ambitious 3D games over small and simple smoke and mirrors ps1 games

>> No.2566092

>>2566021
>Spyro trilogy
By the developers own admission, the "open" levels are just interconnected walled outdoor areas.
>Brave Fencer Musashi
Little-to-no camera control
>Jumping Flash
Not much draw distance
>Soul Reaver
Levels are just interconnected rooms
>Tomb Raider
Not much draw distance

>> No.2566140
File: 11 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
2566140

>>2566075
>All those games have much smaller levels than Mario 64
Which are also pretty small to begin with.

>Please show me a screenshot with a big level and a big mountain you could climb in a ps1 game.
Sure thing.

>I could also name Dk64, Conker, Ocarina of Time, Turok
All of which had not so big levels or had levels that were mostly segmented.

>>2566092
.>Little-to-no camera control
Pretty much like OoT.

>Not much draw distance
Much like Turok games aside from possibly 3.

>Levels are just interconnected rooms
Pretty much like OoT, B-K, DK64 etc.

>> No.2566145

>>2566140
>All of which had not so big levels

Not him but ever get the feeling you're talking out of your ass?

>> No.2566152

>>2565891
That's still only 7fps in zelda. You're only getting 1/3rd speed man. And that's on the intro, i'm sure it's far lower in actual gameplay.

>> No.2566154
File: 86 KB, 640x480, mario64_3_display.jpg [View same] [iqdb] [saucenao] [google]
2566154

>>2566140
Where is the mountain? I only see a small cone with nothing under it in your pic
Why can't you show me a big moutain in a big level in a ps1 game?

>> No.2566157
File: 311 KB, 629x480, latest.png [View same] [iqdb] [saucenao] [google]
2566157

>>2566140
>Levels are just interconnected rooms
>Pretty much like OoT, B-K, DK64 etc.

Why are you talking about games you never played? Are all sony fanboys this rabid?

>> No.2566159
File: 725 KB, 1360x768, xbla-banjo-kazooie-4.jpg [View same] [iqdb] [saucenao] [google]
2566159

>>2566140
well meme'd drone

>> No.2566181

>>2566140
>Which are also pretty small to begin with.
Hadn't been done bigger at the time, my friend.

>Sure thing
You can't actually climb those mountains in any real vertical way. It's simply interconnected walled areas / platforms with the illusion of being high up.

>All of which had not so big levels or had levels that were mostly segmented.
Only segmented from the massive open hubs those games tended to have.

>Pretty much like OoT.
Are you seriously trying to say OoT and Brave Fencer Musashi have a similar level of camera controllability? Holy shit.

>Much like Turok games aside from possibly 3.
What about Silent Hill, friend :^)

>Pretty much like OoT, B-K, DK64 etc.
AHAHAHAHHA

>> No.2566182

>>2565984
Because Shigeru Miyamoto is the King of Fun.

>> No.2566185

>>2564791
Go take a shit quick. Perfectly emulated N64 sitting right there in the toilet.

>> No.2566191
File: 54 KB, 640x480, 218906-ace-combat-2-playstation-screenshot-you-can-also-fly-the-x[1].jpg [View same] [iqdb] [saucenao] [google]
2566191

Oh ok.. I guess the to scale cities and mountain ranges in ace combat 2 don't count.

>> No.2566194
File: 59 KB, 1280x720, acpp.jpg [View same] [iqdb] [saucenao] [google]
2566194

>>2566191
Or the cities/mountains in Armored Core.

>> No.2566202
File: 166 KB, 512x384, loksr.png [View same] [iqdb] [saucenao] [google]
2566202

>>2566194
or the huge buildings/mountains and open world levels on Soul Reaver.