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File: 829 KB, 768x672, Shodai Nekketsu Kouha Kunio-kun (Japan)(Ura 42b1).webm [View same] [iqdb] [saucenao] [google]
2541241 No.2541241 [Reply] [Original]

River city ransom, Kunio-kun series.

Recently i got in to the series, playing the nes ones, when i got to the snes ones i find about a romhack that made the first snes better it's really cool, but unfortunately it doesn't have a translation like the regular one.

So /vr/ did you like Kunio?

>> No.2541253
File: 82 KB, 1733x300, jackrevenge.png [View same] [iqdb] [saucenao] [google]
2541253

Here the post i did about the hack on /emugen/:

Welp, after bust my casual ass i found it.

http://www.geocities.jp/syodai_nekketsu/main.htm <-- Author (i think) site
http://www.geocities.jp/syodai_nekketsu/ura/ura_main.htm <-- Patch site
http://www.geocities.jp/syodai_nekketsu/ura/download.htm <-- Patch download site

I download the 4.2 beta 1 patch you need the old rom (not the one from the no-intro set) http://www.rom-world.com/file.php?id=33865

I put my pre patched rom on mega: https://mega.co.nz/#!DMYSkCCT!sF6bx47BZDj_gmet0u9KenTE8FcZJHokzM0BSZWHDa4

I have NO IDEA about the name of the hack, the "ura" name came from the url to the patch.

Some things about the patch, found this post on the HG101 forums: http://hg101.proboards.com/post/178416

The post is on pic related. Keep sharing motherfuckers.

Hope someday agtp adaptate their translation for this hack, it's really good.

>> No.2541254
File: 607 KB, 865x805, 1414708907586.png [View same] [iqdb] [saucenao] [google]
2541254

Sure, this game deserves more love.

>> No.2541256

Personally, this series makes me BARF!

>> No.2541271
File: 1.22 MB, 720x480, River City Ransom EX (USA).webm [View same] [iqdb] [saucenao] [google]
2541271

>>2541256

>> No.2542821

I wish the sequel of Nintendo World Cup had been localized.

>> No.2542870

>>2541241
>i find about a romhack that made the first snes better

What does it do?

>> No.2542871

>>2541241
The sports games in the series are actually as great as the beat 'em ups.

>> No.2542902

I'm half way through the he second SNES one. Love three purple haired guy's blocking kick machine gun punch.

>> No.2542943

I usually get some of the game boy ones in lots of japanese game boy games off ebay. They're pretty great.

>> No.2542975

>>2541253
My nigga.

>> No.2543031

>>2541253
>>2541271
There's a lot of japanese hacks for the Kunio series, a lot. There's even a hack of the GBA title by the original developers, that adds new moves, new quests, improves controls & more.

http://www.geocities.jp/nekketsukouha920kun/

ぱろでぃばん2007スペシャルダウンタウン熱血物語EX
https://www.youtube.com/watch?v=BpQRjrfBBJ0
https://mega.co.nz/#!hpIE3aoC!OoXG7i4C5p8xLXJr1lL9xUEZLKJL6iSAWZMK5esGsNE

>> No.2543051
File: 1005 KB, 768x672, Shodai Nekketsu Kouha Kunio-kun (Japan)(Ura 42b1)1.webm [View same] [iqdb] [saucenao] [google]
2543051

>>2542870

From a post on gamefaqs:

>punch and kick are now Y and X
>L is block
>R is to grab people and pick up stuff
>Y swings weapon, X throws weapon

There is more, much more but i don't understand japanese so i don't know, here a write up from HG101 forum:

>" fixes the crappy controls of the original by adding specific buttons for punching, kicking, blocking, and picking up objects and enemies. In the original, you had a single context-sensitive attack button that did all these things, which leads to quite a few frustrating moments when you want to do one attack, but end up doing another (i.e. throwing a punch when you wanted to do a kick). In the patch, you can even choose between swinging AND throwing a object, just like in River City Ransom. Not only that, but when you press the punch button, it does a single punch (alternating between a left punch and a right punch like in the original Kunio-kun) instead of the weird double punch your character does in the actual game. As if that wasn't enough, you can even turn the friendly fire off during battle and attack enemies without hurting your buddies. This allows you to do quite a few strategies that weren't possible in the actual game, like having one player grab an enemy from behind, allowing the other one punch him.

>There's other improvements as well, such as the addition of previously unused attacks for the enemies, the addition of unused dialogue (especially during 2-player mode), and even continuity fixes (the actual game had a few characters using the wrong sprite at certain scenes). You can even check how many prepaid cards your character has in possession."

>> No.2543062
File: 834 KB, 480x320, ぱろでぃ★ばん2007スペシャル ダウンタウン熱血物語EX.webm [View same] [iqdb] [saucenao] [google]
2543062

>>2543031

That's really cool. Thanks for the rom also.

I really should learn japanese, there is cool hacks AND remakes for all the nes games for the 3DS, but in japanese.

>> No.2543076

>>2543031
The series has one of the most intense cult fanbases of any games in Japan. They've hacked the crap out of the NES ROMs.

>> No.2543091

>>2541241
what filter is this? Looks pretty nice.

>> No.2543094

>>2543091

crt-interlaced-halation.

>> No.2543157

>>2541241
but there is a english translation for both kunio-kun games on SNES. your just not looking very hard

>> No.2543163

>>2543031
>>2541253

Anyone thought about submitting these to romhcaking.net?

Cuz these tiny sites eventually die. We need to have them backed up somewhere.

Also what do these hacks do?

>> No.2543170

>>2541271

I don't like the graphics for the GBA version at all. I like the PCE-CD version the most. Wish it had a translation.

In fact I wish ALL the Nekketsu games had translations. So few do. A lot of the sports ones have these half complete ones.

>> No.2543173

>>2543163
I don't think romhacking hosts japanese hacks, at least I haven't seen one added before. Great site, but they're very limited and picky about what they'll actually host.

>> No.2543183

>>2543173
>I don't think romhacking hosts japanese hacks, at least I haven't seen one added before. Great site, but they're very limited and picky about what they'll actually host.

They do. It just depends on whether someone has bothered to submit them and Nipponese don't use that site. I've submitted several Nip hacks in the past. All you need to do is to give proper credit to them. I might submit them myself, but I'd like a full list of the hacks in question, and material relating to them.

Romhacking also doesn't really reject any hacks they get. For the most part. They only just make sure it isn't spam or malware.

We need to back up these hacks in case they get lost.

>> No.2543251

>>2543183

So let's just make a list of Kunio JP romhacks. List the names, the games, the authors, and we will submit it to romhacking

>> No.2543273
File: 724 KB, 768x672, Shin Nekketsu Kouha - Kunio-tachi no Banka (Japan) [T-En by Aeon Genesis v1.00].webm [View same] [iqdb] [saucenao] [google]
2543273

>>2543170
>In fact I wish ALL the Nekketsu games had translations. So few do. A lot of the sports ones have these half complete ones.

Me too, me too.

>> No.2544001

>>2541241
>>2543051
Someone should let Aeon Genesis know about that patch, it'd be nice to see their translation updated to incorporate it.

>> No.2544008

>>2544001
>Someone should let Aeon Genesis know about that patch, it'd be nice to see their translation updated to incorporate it.

LOL

Yeah, he'd update it in about 40 years.

>> No.2544009

>>2544008
saddest. statement. ever.

>> No.2544012

>>2544009
>>2544008

He reliably puts out work, but he just works slowly.

>> No.2544025
File: 1.16 MB, 768x672, Shodai Nekketsu Kouha Kunio-kun (Japan)(Ura 42b1).webm [View same] [iqdb] [saucenao] [google]
2544025

>>2544001

I really hope he take it, the link for the HG101 have a little more about it: http://hg101.proboards.com/thread/7877?page=4

>Probably not. The enhancement patch adds quite a bit of changes, including new text. However, the author says that anyone who downloads it is free to modify anyway they want.

>I played quite a bit and it's pretty amazing stuff. The battles are tougher thanks to the fact that the enemies can now do grab attacks and arm bindings. The schoolboy enemies can do most of Kunio and Riki's attacks (since they're all head swaps after all) and the biker enemies can even do the German Suplex (when only one of them does in a cut-scene in the actual game). When an enemy escapes from one of your arm bindings, instead of knocking you to the ground, they simply stun you, which makes more sense by comparison. Some of the characters carry stun guns as well and unlike in the actual game, where they were pretty much useless, they can actually be used to electrocute enemies. Many of the characters also have different sprites and palettes as well, which adds quite a bit of variety.

>The boss battles are also quite tougher as well. When you fight Hokuto in the Umeda/Shinsai sewers, she summons her lackeys to help her out. Likewise, Wada is a bit tougher to defeat due to his new attacks and the Willpower abilities are no longer as effective as they were in the actual game.

>The Taxi Cards are also useful in the patch too, since you can go anywhere that you have already visited as well (instead of simply warping you back to the basement floor of Hotel Osaka).

>There's still quite a few rooms for improvement. The vending machines still don't give out the prices of their items and it would be good idea if the player is told how much their stats has increased when they equipped a new item. Also the enemies can't pick up weapons yet, even though they have the animation to do so.

>> No.2544034

>>2543163
>>2543173
>>2543183
>>2543251
There are probably literally DOZENS for the NES games alone. They fucking LOVE the series there.

>> No.2544036

>>2544034

So let's catalog them then.

>> No.2544057

>>2544008
No, he'd crowdsource/steal all the work like he did with a bunch of "his" recent translations.

>Dark Half is an official AGTP translation project!
>Someone else did the entire script, so I guess I don't need to translate that!
>And someone else did half the work of hacking it, so I guess MY job's already 3/4's done!

Fucking hell, man.

>> No.2544182
File: 2.39 MB, 768x672, Shodai Nekketsu Kouha Kunio-kun (Japan)(Ura 42b1)1.webm [View same] [iqdb] [saucenao] [google]
2544182

>>2544025

A little more about the hack:

>The addition of specific attack buttons and the ability to disable friendly fire balances out the increased difficulty in boss fights, since you will no longer be fighting the controls. They also fixed overpowered damage your character suffers when he is attacked by another player.

>I think the actual game becomes too easy once you complete the Shinsai/Namba sewer hideout, since you have too many "spells" that can increases your offensive and defensive strength and you can always spent all of your prepaid cards on Mamushi-Ken (Devil Fist) drinks to restore health and willpower points. It's all a matter of getting the proper equipment (which means following the "good ending") and level grinding. It's a good game, but definitely incomplete. Plus the final boss battle was a bit anti-climatic. His gun attack does very minimal damage. In the hack, not only are the other boss battles more difficult (without the cheapness of the original game), the final boss himself is quite a bit of a challenge. His stats are always on the same level as the player's and his gun attack does a one-hit kill. It took me quite a of thinking to overpower him.

>The patch also adds a cheat that allows you to change your sprite and palette to any of the ones used by the NPCs. You can even control the delinquent and biker bosses, as well as the final two bosses, and use almost all of their special moves. You can even play as the cop characters that only show up in a few scenes in the actual game.

>The only flaw the patch has is the fact that some of the new palettes used on certain NPCs tend to look a bit weird. This is mainly due to the fact that they use palettes that were designed for other NPCs in mind. It's not that big of a flaw, but it reminds me that I'm playing a ROM hack.

Damn i have zero knowledge of japanese can't find the way to turn off friendly fire at all.

>> No.2544224

Has anyone tried patching the "game fix" patched rom with the translation patch?

>> No.2544249

>>2541241
what is the name of that weird one where you run around an open world map whooping samurai ass. i loved that when i played it, think it was nes.

>> No.2544267

>>2544249
Downtown Special: Kunio-kun no Jidaigeki Dayo Zenin Shuugou!

>> No.2544268

>>2544267
of course! how could i forget a name like that?

>> No.2544282

>>2544268
All I could remember was "jidaigeki" before having to search for the rest, holy shit was that a long title.

>> No.2544297

>>2544057
>Someone else did the entire script, so I guess I don't need to translate that!

He doesn't know Japanese and he's outsourced actual translation to other people since forever.

>And someone else did half the work of hacking it, so I guess MY job's already 3/4's done!

Whoa that's a good point, you should email this post to him so he'll stop fixing other people's patches and we can wait five years for everything to be redone from scratch each time.

>> No.2544581

>>2544224
Yeah, didn't work. Needs a new translation patch to work with it.

>> No.2546852
File: 1.65 MB, 640x360, Downtown Nekketsu Jidaigeki.webm [View same] [iqdb] [saucenao] [google]
2546852

This series is so cool.

To think the games have been getting all kinds of remakes and new games to the 3ds and not one of them are available in english...

>> No.2546879

>>2541271
i kept on wondering, did they ever make the US version 2 players?

>> No.2546905

>>2543091
personally I think it would look better without the curving, also why the fuck does it only curve at the top?

>> No.2546915

>>2541271
>using a crt filter on a GBA game
I don't care how good this looks, this is triggering my autism so bad.
what filter are you using

>> No.2546920

>>2546879
I... ummm... what?...

>> No.2546921

>>2546920
yeah i should've been more specific, was wondering if the gba version of river city ransom ex had a 2 player function.

>> No.2546928

>>2546915
not the guy, but that's a dot matrix overlay, just like the real thing

>> No.2546931

>>2546852
that isn't a new game, it's a remake of the least known NES, which takes place in ancient japan but is somehow the same characters. Also, how much you want to bet that if those were released over here people on here would complain about how shit they are even if they were not simply because they were recent remakes. People used to do that with the GBA remake until very recently, guess it's old enough to be considered "good" now.

>> No.2546934
File: 1.28 MB, 1496x997, RetroArch-0718-025532.png [View same] [iqdb] [saucenao] [google]
2546934

>>2546915

Is actually a handheld filter, the bitrate on the webm is too low so there is artifacts on the image and the resolution don't show the dots.

The filter is the nds.cgp on the handheld folder.

>> No.2546939

>>2546928
ah, i guess you are right, the blur filter ontop of it threw me off.

>> No.2546946

>>2546934
I think the lowres of the webm actually made it look better, that kinda looks like shit on a large screen.

>> No.2547232

>>2546934
this hurts my eyes

>> No.2549631

>>2546852
>>2546931
Did they seriously remake that game?

>> No.2549636

>>2541253

ty anon

>> No.2549827

>>2549631
There's also Nekketsu Kakutou Densetsu online for pc, English translated. But it won't work for me.
https://www.youtube.com/watch?v=fGxn0YZTrPQ

>> No.2551867

>>2549827
This shit crazy.

>> No.2551945
File: 2.27 MB, 2560x1920, P1430788.jpg [View same] [iqdb] [saucenao] [google]
2551945

>>2551867
yeah, it's just unfortunate that "online" is nothing more than remote hub with 2 people per machine. whatever idiot picked that setup really dropped the ball. cause 8 player on my big screen should have been insane.

>> No.2551948

>>2543031
too bad you can't apply that GBA hack to the english roms...

>> No.2551954

>>2544012
He's notorious for out and out refusing to fix broken game patches, sometimes going as far as claiming that the bugs were there in the original game when it has been confirmed that isn't the case.

>> No.2551961

>>2543051
to be honest, the horrible AI that only gets in the way and speed at which the player charecter moves keep me from enjoying that game more than the controls do. Also, I don't really care about unused dialogue and attacks, I'd rather play a game how it was originally intended to be played, if they didn't end up calling to the dialog or moves they most likely cut them for a reason. I think stuff like that should always be a separate patch and it annoys me when people force it into game improvement patches.

>> No.2551968

>>2541241
>>2543051
is it possible that some one could edit the hack so it doesn't call to the unused dialog and unused moves, or put the later into a seperate patch? (though the later is just a personal cavat) That way it could be, in theory, compatible with the translation.

>> No.2552184

>>2541253
Fucking hell, I've never had so much talking to get started in a beat 'em up. I don't even know what they're saying.