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/vr/ - Retro Games


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2512442 No.2512442 [Reply] [Original]

How about a Dragon Quest thread?

>> No.2512498
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2512498

I will probably never play through Dragon Quest VII.

>> No.2512575

>>2512498
Its a long ride but worth it.

>> No.2512672

Toriyama's art used to be great.

Then something happened.

Now his assitants do all the work.

>> No.2512681
File: 1.04 MB, 1192x816, dragon_quest_iii.jpg [View same] [iqdb] [saucenao] [google]
2512681

>>2512672

That and they went full digital painting. (like everybody else).

>> No.2512764

>>2512672
Literally the result of him going digital. Ever from the very start of him going digital his art has been stagnating. It kills me to see this because I'm a huge fan of both Dragon Quest and Dragonball.

Nowadays he doesn't seem to be drawing too much though. The current on-going Dragonball manga isn't even drawn by him.

>> No.2512951
File: 935 KB, 929x925, 15568_827019.jpg [View same] [iqdb] [saucenao] [google]
2512951

dq6 is on phones now
its the ds version

>> No.2513029

>>2512951
>I-VI plus VIII on ios/android
>next is probably VII

I wonder which version they'll port.
3DS version is too recent, and I can't see a phone game costing as much as a 3DS game. I wouldn't mind a PS port with the same enhancements as the DS versions, though (portraits, items images, all that superficial shit).

>> No.2513068

>tfw no translations of famicom dqs for ultimate weeb experience

>> No.2513083

>>2513068
Why not play it in Japanese? They're kana only and relativity simple so it shouldn't require too much effort, you can always check a walkthrough in case you missed a vital clue.

>> No.2513107

>>2513083
That implies putting effort in learning basic japanese, I don't want it that much, better replay the snes version

>> No.2513127

>>2513068
Thou don't liketh ye olde english?

>> No.2513170

>>2513107
A few hours to learn the Kana and a extra time needed to look up words you don't know is nothing compared to the grinding you have to do.

>>2513127
That translation is based on the remake with battery save and facing.

>> No.2513231
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2513231

>>2513068

>> No.2513265

>>2513170
>a few hours to learn the Kana
U avin a giggle mate?

>> No.2513275

>>2513265
No, learning Kana is really not a difficult task. You shouldn't really be posting here if you can't even manage that much.

>> No.2513296

>>2513275
Different anon here. The characters seem easy, but holy fuck you're telling him that "in a few hours" he can be playing a game in a different language.

Yeah, the symbols aren't that hard. I know quite a few without even trying to learn them, but it's still playing a game in moonspeak even if he knows how to pronounce the moonspeak. Finnish uses the same alphabet as English and I can pronounce it but that doesn't enable me to just go and play a game in Finnish

>> No.2513339
File: 5 KB, 256x240, Dragon Quest (Japan)_003.png [View same] [iqdb] [saucenao] [google]
2513339

>>2513296
How many Finnish cartoons have you watched?
If you're familiar with DQ1 you could beat the game even without learning the letters. Just figure out the meaning of each command by trial and error. Playing kana only games is even a recommended way of familiarizing yourself with them. Looking up words you don't know is not a complex task.

Let me even help you with the start:
コマンド - Command
はなす - hanasu - talk
つよさ - tuyosa - strength
かいだん - kaidan - stairs
とびら - tobira - door
じゅもん - zyumon - spell
どうぐ - dôgu - tool
しらべる - siraberu - investigate
とる - toru - take

>> No.2513379

>>2513339
could you link to sources to actually help learn

>> No.2513401
File: 1.18 MB, 2592x1728, 1393142529320.jpg [View same] [iqdb] [saucenao] [google]
2513401

>>2513379
http://jisho.org/

>> No.2513448
File: 25 KB, 670x655, kana_chart.gif [View same] [iqdb] [saucenao] [google]
2513448

>>2513170
>a few hours to learn kana

Evidently you've never studied Japanese in your life.

It's going to take an average person a minimum of two or three weeks to remember the entire kana. Even though Japanese is phonemic, some characters do change pronunciation based on their position in a word, and then you have exceptions like wa versus ha, and rendering differences between standard computer fonts and video game fonts. You're not just memorizing a set of characters, you're also memorizing all the little intricacies involved in their usage.

>> No.2513478

>>2513448
How are you going to remember them if not by reading things? You can play games for exactly that purpose.

>> No.2513981

>>2513448
Not him but I learned them in about a weekend. After having to memorize and draw 100+ chemical compounds for a mid-term, kana are piss easy.

>> No.2516228

Bumping with best battle theme in the series

https://www.youtube.com/watch?v=W8uqhDo6NQs

>> No.2516379

>>2516228
That's not Dragon Quest V's battle theme

>> No.2516392

As a person who has never played Dragon quest I keep wondering why the art looks so much like Dragon Ball. Do they have the same artists or was that just the style back then.

>> No.2516395

>>2516392
>Do they have the same artist
Yes. Akira Toriyama. Also Chrono Trigger.

>> No.2516396

>>2516392
It was the style back then. Every JRPG had the same style in those days.
Just look at Chrono Trigger.

>> No.2516397

Makes sense.

>> No.2517313

I assume Toriyama art pulled a lot of Japs into Dragon Quest, but for me it's been the opposite, DQ made me finally read Dragon Ball, and the early volumes are super fun and often hilarious. It's nothing like the constant fighting boringness that I never cared for as a kid. Does the manga turn into that later or is the anime just filler crap?

For an on-topic post, what's your ideal DQ3 party?

>> No.2517363

>>2512498
http://www.siliconera.com/2015/07/04/report-dragon-quest-vii-and-dragon-quest-viii-remakes-being-localized/

Still wouldn't bet on it though

>> No.2517415

>>2517313
The manga is great for a long time, but eventually it hits DBZ and goes south.

>> No.2518019

>>2513448
realkana.com

>> No.2518046

Anyone mind listing which version of each game to play?

>> No.2518057

>>2518046
SNES, SNES, SNES, Mobile, PS2, DS/Mobile, 3DS, 3DS, DS, WiiU

>> No.2518064

>>2518057
>mobile
Really?

>> No.2518085

>>2518046
First two games on the SNES, all the rest on the hardware they came out on.

Going for remakes would be dumb as you're jumping between newer systems for older games and older systems for newer games and it's totally unnecessary, DQ3 and 4 are the best jRPGs on NES and the translations are much better since they drop the whole faux-medieval speech. Most of the added features are clutter, compared to other RPGs of the time Dragon Quest games are already convenient and player friendly, punishment for death is minimal since you shouldn't be hoarding gold, and 3 gives you a world map IIRC.

>> No.2518090

>>2518064
Party chat untouched, un removed

>> No.2518094

>>2518064
It's the only version of DQ4 with the party chat intact.
Unless you know japanese, of course.

>> No.2518095

>>2518085
>>2518090
>>2518057
Thanks guys

>> No.2518459

>>2518057
great list
however its worth noting these on the side:
-gbc version of dq3 has monster medals and an extra dungeon, but worse everything else.
-ds/mobile version of 5 has a new wife option. ps2 version has 3d graphics/models.

i wonder how different dq7 3ds is?

>> No.2518678

>>2518057
I hated the graphics and the inventory management in DQ5 PS2.
Is the DS version better in these regards?

>> No.2518973

>>2512498
I prefer my DQ5 hero with visible nipples

>> No.2519912

>>2518085
You're a moron.
The Dragon Quest remakes are what all remakes should strive to be

>> No.2519913

>>2518678
All three DS games have a look similar to DQ7 if you've ever played it.
As for inventory management, I can't say, since I've never played the PS2 version of 5.

>> No.2520026

>>2519912
Fuck off, if you don't like old games what are you doing here? DQ remakes casualize everything and don't have options to play with the same exp/gold gains, if that's what remakes should be I'm sticking with the original balance

>> No.2520030

>>2520026
So you like high encounter rates and more grind to get the same outcome? You know the DQ games were seen as casual games for the whole family in Japan? Like that is why the games have gotten more about multiplayer.

>> No.2520049

>>2520030
>grind
There's that word again. If you don't like leveling you shouldn't be playing this series, DQ isn't a story-centric series with laughably easy encounters you can breeze through, you're supposed to get stronger, make choices about your equipment purchases since you can't afford throwing money, conserve your mana in dungeons etc. Screwing that balance makes the games pointless, might as well play with a exp hack.
There are plenty of SNES and PS1 rpgs you can play if you don't like how dq works, go away

>> No.2520068

>>2520049
there is that word balance again. Just get over you are playing a casual game.

>> No.2520071

>>2520049
WHAT DQ GAME YOU BEEN PLAYING? If you die really fast in a an area in DQ you grind and buy better equipment. Also what shit you buy comes down to how long are willing to grind to get the new shiny gear.

>> No.2520079

>>2520030
>high encounter rates and more grind
Without this so-called grind there would be no game. You're missing the point and attempting to measure DQ by the model FF and other JRPGs follow, where the battle system is secondary to the atmosphere and experience.

>> No.2520083

>casual game
>harder than most popular rpgs
>"I know, let's make it way easier like my favorite game Chrono Trigger, children play it anyway right"

Kill yourself retard

>> No.2520085

>>2520079
Ya hence they are casual games.

>> No.2520086

>>2520049
How did they ruin the balance? To me it looks like they mostly reduced the XP and gold amounts.
http://strategywiki.org/wiki/Dragon_Warrior_III/Enemies

>> No.2520092

>>2520083
What is hard about DQ seriously even the old NES version. Grind, get better gear, kill big baddie. Rince and repeat.

>> No.2520096

>>2520026
I love the original games, what the fuck are you talking about
But I enjoy the remakes more. They are better games in every way.

>> No.2520097

>>2520086
when someone on the video game boards uses the word balance it is not really talking about the games system as it is a way to be dismissive.

>> No.2520103

>>2520097
it comes down to invoking the word balance as a way to come off as learned and to make your arguments stronger without knowing a damn thing.

>> No.2520139
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2520139

So... princess of Moonbrooke, loli with purple hair, or adult blonde?

>> No.2520148

>>2520139
Why not both?
Or. Wait. Let's make the loli an adult, THEN why not both?

>> No.2520149

>grinding in Dragon Quest
How can you all be so retarded, if you're grinding in any game except for the first two you're not using all of your spells and other things correctly and are just trying to stumble your way through it.

>> No.2520152

>>2520149
I grind for money, not exp.

>> No.2520154

People have talked about the mechanics and balance of the games on dq threads for a long time, I didn't find it necessary to write long as fuck posts about it again.

Some of you make it sound like you play every DQ by constantly grinding on one spot until you can afford every new equipment upgrade and steamroll through each dungeon, if that's really how you do it I don't know what to say. Much of the challenge of these games is making it through dungeons underleveled, always just barely surviving and buying what equipment you can. The low death penalties and no requirement to reload saves makes it totally unecessary to mindlessly grind until you can be perfectly safe like a lot of early jrpgs. You need to tackle a difficult dungeon? You go in once, you fail and give it another try, this time surviving because of the gained exp and since you know the layout of the dungeon. Because of this DQ games are so much more fun than jrpgs where you're constantly at the right level to tackle anything and have to intentionally avoid fighting if you eant any challenge, and unfortunately that goes for almost every snes/ps1 rpg

>> No.2520164

>>2520152
That's excusable at times

>>2520154
This guy gets it. It also goes to mention how every command in Dragon Quest is useful, even those instant death attacks that are useless in any other jrpg.

>> No.2520169

>>2520154
It is a casual game that you can play both ways. Your way isn't the only correct way.

>> No.2520171

>>2520154
Wouldn't that make the game more baby mode since death isn't a big deal? And since you save your XP and don't lose it in a party wipe doesn't that make the game even more casual?

>> No.2520174

>>2520149
What if I want to build up levels after a class change?

>> No.2520190

>>2520171
Is that really a problem?
The mechanics support players who don't grind, and the game is made more interesting that way, so why do people still continue to grind away all of the challenge and fun out of JRPGs?

>> No.2520194

>>2520149
I like big numbers. I'm the kind of guy who'd use psych to 100 in 8 even though it fails like 70 percent of the time.

>> No.2520205

>>2520190
Why do you need to meta and give yourself rules to enjoy a game? STOP PLAYING THE GAME THE WAY YOU ARE PLAYING IT. MY WAY IS THE ONLY WAY TO REALLY ENJOY IT. FUCKING LOSER CASUALS.

>> No.2520214

>>2520169
Yes, obviously you can kill slimes for 8 hours before moving on, but that's your own autism and it gives you no justification to shit on the game for being a grindfest when people are perfectly capable of making it through without doing that.

Not to mention that later games give you abilities made for metal slime hunting so you shouldn't even be wasting your time on normal enemies, you're provided with every means to level and have fun challenges without being autistic

>> No.2520217

>>2520205
It just frustrates me that people complain about grinding in games that you don't even need to and discount them as archaic and unfun because of that.
If you enjoy grinding, then by all means continue to do it.

>> No.2520226

>>2520214
So the game is either grind now or grind later and farm a sort of rare mob for xp gains to make up for the time that you didn't spend grinding early game?

>> No.2520227

>>2520205
I think it's less about MAN STOP GRINDING, and more about the fact people seem to think there is a NEED to grind, and giving the games a bad rap. Granted most of the people who'd actually say that are probably just idiots with absolute zero patience.

>> No.2520231

>>2520214
If I'm having trouble with the last boss I rather grind for 30 minutes than make a futile attempt to defeat him and end up getting no reward for that time.

>> No.2520234

Nah, the game is just giving you tools to beat really hard to kill, but rewarding enemies. Don't use it at all if it really bothers you.

>> No.2520238

>>2520171
Loading shouldn't even be a part of a jrpg, it has nothing to do with "casual" or "baby mode", how about you stop with the buzzwords. Gameplay systems from action games work very poorly in games like this, since battles are heavily reliant on luck, stat numbers and math shit like that, instead of skill. When you die after 3 hours of dungeon crawling and lose all your progress the reaction isn't "I need to get better, I screwed that up", the reaction is usually frustration becaude you got hit with a hard encounter or wiped out with spells on the first turn and couldn't do shit. It isn't really about being hard or easy as it is about having a good flow

>> No.2520247

>>2520231
On the way to the boss you're going to fight a lot of monsters so the end result is the same, it's just more interesting than standing by the town and fighting probably weaker monsters for a longer time. That's the whole point of not having reloads, you don't have to do that

>> No.2520250
File: 1.62 MB, 1800x1440, e6e37baf-5417-43fb-c3ce-52d879acc588.png [View same] [iqdb] [saucenao] [google]
2520250

I like grinding in DQ while listening to some podcast and music in the background, makes it a comfy experience.

>> No.2520260

>>2520247
I'm only talking about the boss fight itself. The walk itself is another 30 minutes but as you say you keep your gained XP.
Maybe the problem is that the boss fights drag out too long and there's too much of a chance to screw up due to bad luck.

>> No.2520264

>>2520250
What kind of music do you listen to? Grinding in Dragon warrior I felt was never much of an issue personally, as it's fast paced and I feel myself getting stronger.

>> No.2520278

Because of this board I don't even understand the term grinding any more. Is every game that has levels and experience grinding? Isn't the whole point of an RPG to get levels, loot and other cool shit to get stronger, and is that synonymous with grinding to you fags?

What I always understood to be grinding is like when you circle the same spot for hours in an MMO killing the same easy enemies. DQ1 is a grindy game because you don't have many variables to affect combat and it's like playing a MMO solo, you're either strong enouh or not.
All the other games have a lot of exploration, more space to carry iteme, multiple party members and you're capable of beating some boss at a much earlier level than somebody else if you use all your abilities.
I mean I haven't played all the games but I never encountered a place where you need to kill skeletons for hours to be able to progress like in 1, there's always a lot of shit to do? I dunno, it would be helpful to know what you guys mean when you say grinding

>> No.2520285

Can't we just agree that some area need some grind while some other don't?
Currently I'm playing DQ7 psx version and so far I haven't needed to grind at all, until I got to the place with mechsoldiers as enemy. Fuck them and their attacking twice in one turn. I had to grind for money to buy best gears and herbs. Even then, I still got a hard time fighting the boss because he
kept summoning mechsoldiers and I spent all my mana fighting his 1st form without knowing he had 2nd form.

>> No.2520286

>>2520264
Playing NES RPGs made me used to grinding around levels when I reached a new town, the money isn't bad either. Also I try to keep the tunes video game related
https://www.youtube.com/watch?v=-m0PL5podjE
https://www.youtube.com/watch?v=NHJthBH8yPg
https://www.youtube.com/watch?v=6P5OwJz4Ge0
https://www.youtube.com/watch?v=6ui8-a3YCyU

>> No.2520297

>>2520278
>grindy
Pretty much the only point in any DQ I've ever had to grind is the very beginning of DQ1, where you can buy the copper sword if (!) you are able to kill enough red slimes without dying. Everything beyond that is just moving from point A to point B, defeating things along the way. If grinding actually means "random encounters" (which I'm beginning to suspect), then this conversation is pointless.

>> No.2520315

>>2520297
I assume you played the SNES or some other version of 1. In the NES original you absolutely have to spend long amounts of time circling the same stretch of land to get anywhere with your exp, the amount of shit you need to kill is pretty staggering. The remakes make the whole experience a LOT shorter so you can beat them in a few hours.

>> No.2520672

>>2520315
Having completed the NES original like a month ago, I have to disagree. I got through it by making my way through and exploring a piece of world map or dungeon, then when I felt my HP was getting too low and I was running out of herbs/MP, I backtracked to the nearest town, maybe get a new piece of equipment, occasionally getting a level-up while doing so, and then when I went back I got a bit further because of it. This back-and-forth is what I used to easily get through FF1 as well, and it's a lot more entertaining than mindlessly running around in circles for a couple of hours. It became especially pleasant once I got outside + return. The only part I really had to grind at a bit was the first trip to cantlin; I had to get there to get all the cool weapons and armor and the encounters in and around that area are brutal.

>> No.2520758

ok I'll ask here
what's a good page/program to learn japanese so I can practice it with Dragon Quest? (DQ's dialogue is pretty simple in japanese right?)

>> No.2520762

>>2520758
check DJT on /jp/

Japanese is all kana iirc for DQ til 5 or 6.

>> No.2520810

>>2520762
thanks a ton man
I'll check it out
if all goes well I'll try and help translate some games

>> No.2520861

I know it's not /vr/, but what do you guys think of Dragon Quest IX? I've never played it, is it worthwhile?

>> No.2520908

>>2520861
>I know it's not /vr/, but
It's okay to break the rules as long as you admit it!!1!

>> No.2520917

>>2520908
It's not like he's asking the whole thread to become dedicated to IX, he just wants a quick opinion.

>>2520861
It's like Dragon Quest III, only some would say not quite as good.

>> No.2520923

>>2520762
Is it really that easy to learn Japanese from video games? Granted you have to skim the kana at least, but....

>> No.2520931
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2520931

>>2520861
main quest is alright but seems a bit short/rushed. you can make a party from scratch and its class-based. endgame has random dungeons with last bosses from the other dq games. equipment shows and there's lots of cameo outfits. its a great game if you like to grind for optional stuff.

>> No.2521058
File: 35 KB, 470x370, dq3.png [View same] [iqdb] [saucenao] [google]
2521058

>>2520931
There's a whole lot of DQIII missing there, though I suppose they only had so many bosses to spread items to.

>> No.2521360

>>2520762
DQ is kana on the Famicom and I think GBC due to technical limitations.
The Super Famicom versions use some Kanji.

>> No.2521395
File: 211 KB, 1920x1080, 1393831999057.jpg [View same] [iqdb] [saucenao] [google]
2521395

>become interested in Dragon Quest because of recent talk about it
>look up a list of DQ games
>many of the games have remakes and different versions
>all those spinoffs

my question is of the main series games what are the best versions of each of them?
and what spinoffs are worth looking into?

>> No.2521409

>>2521395
I - SNES
II - SNES
III - SNES or GBC (SNES is better overall, GBC has a couple more extras.)
IV - DS or Mobile (Mobile version has Party Chat restored, is otherwise identical to DS version.)
V - DS or PS2 (DS has an additional waifu to marry, PS2 has better graphics.)
VI - DS
VII - PS1 (3DS version isn't in English, not yet anyway)
VIII - PS2 (Mobile version is gutted, 3DS version not in English.)
IX - DS
X - lol never ever

Someone else can help you with spinoffs.

>> No.2521416

>>2521409
Debora is best girl

>> No.2521423

>>2520931
This, pretty much. I actually prefer to play it solo, though, mostly because it's umpteen times easier to get all the stuff for yourself that you want and make your character incredibly self-sufficient. If you do solo though, first and foremost, max out Shields. You can get an item later that makes you block all critical hits without fail, and that will absolutely save your ass countless times.

>> No.2521424

>>2521395
Ive beaten the first two trilogies, played some of the laters.
I recommend only playing the remakes of the four ones, the rest are fine on their original platforms. Snes has better presentation over the gbc but the gbc has a pokemon like minigame.

>> No.2521426

>>2521409
Well, the 3DS versions of VII and VIII are coming to the West, and while it's only been confirmed for France, if EU is getting a localization, it's almost certain that the US is getting one too.

http://gematsu.com/2015/07/dragon-quest-vii-viii-3ds-coming-west-according-series-creator

>> No.2521428

>>2521426
I'm aware. Hence why I said "not yet anyway."
I can't wait, personally.

>> No.2521430
File: 633 KB, 320x240, oh-my-god-o.gif [View same] [iqdb] [saucenao] [google]
2521430

>>2521428
Oh. I only read that the version of VIII isn't in English.

I can hardly wait for them either, like, I'm feeling the most eardrum-shatteringly girly squee building up in my chest right now, and I'm afraid I'll have to replace the windows of the entire cul de sac when they're released.

>> No.2521494

>>2521423
>DQIX solo

Damn, I should try to do this sometimes.

Can you do the bonus bosses though.

>> No.2521501

>>2521494
Yep. There are videos of someone who even managed to beat the Lv. 99 Legacy Bosses going solo, although they also spent about six hundred hours on getting everything and farming for seeds (note that item farming in IX is much, much easier than it is in the other games).

>> No.2521580

>>2521426
Pretty pumped for this, never got around to playing VII or VIII and VII doesn't really look like it aged well. Also nice that 1-9 will all be playable with a DS and 3DS.

>> No.2521581

>>2521395
If you want to avoid iffy fan translations, I'd say GBC for 1-3 and DS for 4-6. VII and VIII are on PS1 and PS2 respectively but coming to 3DS soonish.

>> No.2521650

>>2520923
I wouldn't say it's *snap* easy, but video games teach you how to read often, and DQ is simple and straightforward. If you really want to learn, it'll help a little.

>> No.2522512

About to play Dragon Quest 3, guys. Any tips?

>> No.2522520

>>2522512
Don't bring a Mage. They're useless in the early game.

>> No.2522521

>>2522512
Female characters are better,

>> No.2522524

>>2522512
Bring a Mage. It is important that you know the Bikill spell before Baramos.

>> No.2522578

Another question: How will I know if some weapons can't be used by some in the party? Will I have to rely on trial and error?

>> No.2522593

>>2522512
Play the Game Boy Color version if possible, or at minimum the SNES translation.

>> No.2522606

>>2522578
Look up a weapon and armour table online. The original games came packaged with them.

>> No.2522620

>>2522593
Did the translation change anything? I'm playing the SFC version and only have god dragon left to do.

>> No.2522629

>>2522620
nah, they added the optional monster medals

>> No.2522672
File: 238 KB, 360x360, dw2_prince_midenhall.png [View same] [iqdb] [saucenao] [google]
2522672

Was DW2 anyone else's favorite? I like the class-based mechanics from 3, but I just loved the atmosphere and difficulty of 2 that much more.

There are only a couple of things that I think are missing that would have made the game perfect: 1.) Some side-quests. Although there's plenty to do and see along the way, it would have been nice to have some post-game incentives; and 2.) Maybe do something with the fourth character slot, like make it possible to recruit interchangeable monster companions. A Gold Batboon in the party would be a hilarious way to troll enemies.

>> No.2522751

>>2522578
In shops, you'll see a summary of your party and whether or not someone can or cannot use something and how it'll raise or lower their attack/defense

>> No.2522780
File: 79 KB, 500x800, d970a094b29fed03b28c315a976b3736[1].gif_34.gif [View same] [iqdb] [saucenao] [google]
2522780

>>2522672
Eh, I always thought that recruiting the Dragonlord's descendant (can't remember his name) could be an interesting addition.

>> No.2522931

>>2522672
Dragon Quest II had the coolest world because it incorporated the world of the first game into it. It also had this really interesting melancholy to it when you revisited Alefgard and found out it was almost totally a ghost town with a cowardly king.

>> No.2523780

>>2522931
Man, the Hero and Gwaelin must have gotten pretty busy to produce heirs to not only create three new kingdoms but also to continue ruling Alefgard.

>> No.2523783

>>2513339
Who the hell uses kunreishiki?

>> No.2523789
File: 289 KB, 898x922, 1.jpg [View same] [iqdb] [saucenao] [google]
2523789

Eh...

>> No.2523914

>>2523783
People who don't like half assed American romanization.

>> No.2524765

>playing 8
>exploring Trodain Castle
>liquid metal slime keeps appearing and running away at first turn
>alright, I'm determined to get this fucker
>10k exp, two full party lvlups
>mfw

I didn't know these things were so amazing. Managed to get one more after that and then my luck ran out. It's so fun trying to get 'em tho

>> No.2524789

>>2522512
Two clerics, turn one into sage when you can. You'll be healing almost constantly and clerics make solid fighters as well

>> No.2524792
File: 312 KB, 480x360, tumblr_n6ib0k9owe1tzixowo1_500.gif [View same] [iqdb] [saucenao] [google]
2524792

>>2523789
Oh dear.

>> No.2524839

>>2523789
A little late to the Minecraft party, uh?

>> No.2524953

>>2524765
It only gets better from there when you get their rare drops (I think LMS drops the Happy Hat, the Metal King Slimes drop Orichalcum, which you need for the best alchemy recipes).

>> No.2525175 [DELETED] 
File: 7 KB, 255x192, Dragon_quest_2_msx-2[1].png [View same] [iqdb] [saucenao] [google]
2525175

>>2524953
MSX Dragon Quest II best Dragon Quest II

>> No.2525179
File: 7 KB, 255x192, Dragon_quest_2_msx-2[2].png [View same] [iqdb] [saucenao] [google]
2525179

MSX Dragon Quest II best Dragon Quest II

>> No.2525616

Playing DQIII on SNES, I was the previous anon. How is this game easier than the NES? I keep looking everywhere but no specific answer.

>> No.2525712

>>2525616
you get a bit more exp and gold for battles

>> No.2525792

>>2523789
Good god that's an awful fucking idea

>> No.2525861

>>2525179
What the hell am I looking at

>> No.2525863
File: 482 B, 38x38, Metal Slime.gif [View same] [iqdb] [saucenao] [google]
2525863

>>2524765
You didn't know about Metal Slimes?
Man, you missed out.

>> No.2525921

>>2525863
I see what you did there, that little fucker.

>> No.2525964

>>2525863
>that gif
fuck

>> No.2525968

>>2525616
>>2525616
You have an bag where you can store unlimited items, multienemy-attack weapons, and plenty stat boosting items. Also you move faster, and the encounter rate is lower. And, because stat boosting items are everywhere, some once well hidden items are now just out in the open.

The thing is DQIII is a lot like the first Castlevania in the sense that they both had some clunky design choices sure, but the games where built and balanced around those choices. Imagine remaking CV1 with CV4 controls, but the levels and enemies are exactly the same. All of a sudden the game becomes a hell of a lot easier right? It's the same with the DQIII. Because of the design changes, I found myself just mashing attack and steamrolling my way through dungeons that stressed me out in the original. Which is a shame because I feel the original DQIII had some of the most prefect balance of any RPG I've ever played.

>> No.2526001

>>2525968
I agree, I haven't finished 3 yet but every dungeon in that game was a resource challenge and had me make it out just after my last heal spell, it's the most "JUST MADE IT!" out of every rpg I played.

>> No.2526346

>>2525863
they're really hit or miss honestly

>> No.2526406

>>2526001
>>2525968
>>2525712
Should I play the NES version then?

>> No.2526461

>>2526406
No

>> No.2526480

>>2526406
Not really no. Still not a bad game, but you are missing the thief class in NES.

>> No.2526515

What can you guys tell me about Dragon Warrior IV?

>> No.2526570

>>2526346
CARLOS!

>> No.2526584
File: 15 KB, 272x200, cutman.png [View same] [iqdb] [saucenao] [google]
2526584

>>2526570
oops, time to flee it seems

>> No.2526625
File: 90 KB, 700x700, 1376022235446.jpg [View same] [iqdb] [saucenao] [google]
2526625

>>2526515
Alena is cute.

>> No.2526667
File: 163 KB, 640x960, image.jpg [View same] [iqdb] [saucenao] [google]
2526667

Was this a good haul for $91?

>> No.2526674

>>2526515
Mobile version restored the party chat, but you might not like the weirdness associated with Square port weirdness or the accents.

The merchant portion is fucking fun, and ended up spinning off to the first Mystery Dungeon.

>> No.2526675

Holy god damn fuck, guys

I'm playing DQV (DS), and I'm currently in what I can only assume is the last dungeon. Mom just died, and I used a cup on some lava to make stairs appear

The ridiculous encounter rate throughout the entire game has suddenly become *worse*. I'm now in a battle every 2 or 3 steps, and there are a million holes in the ground and I must assume that I'm to figure out which hole is the "correct" one.

Fuck all of you. I can't believe I was led to believe this was a good game. You tricked me, /v/. Yes, I'm calling you /v/, Fuck you.

Now excuse me while I go take a break, come back, and turn on a no encounters code because fuck this god damn uninteresting shit of a game

>> No.2526695

>>2526675
There's this thing in the game, it's call fairy water. It reduces the encounter rate. You should invest in some.
Or if you want to waste MP you can use the equivalent spell.

>> No.2526696

>>2526675
You again?

>> No.2526721
File: 450 KB, 1750x750, 2012-02-04-473064..jpg [View same] [iqdb] [saucenao] [google]
2526721

>>2522672
I really love this game too. But I've only beaten DQ1 twice and just started DQ2. I love the hero characters and the much expanded bestiary. The music is improved as well, imo. Really expanded from DQ1, but still has the simplicity and charm.

Also, have a fanart.

>> No.2526739

>>2523789
>What-If scenario where the Descendant of Erdrick loses against the Dragonlord
Fuck. Why'd they have to attach that to this shit game?

>> No.2526746

>>2526695
Neither the spell nor the item do anything. Both of them say "weaker" monsters, and I guess these aren't "weaker" because it's still a 2 or 3 step encounter rate

>>2526696
I guess. I posted in another DQ thread saying I was watching the longest cutscene ever which seemed to really want to drive home the point that I was turned to stone

>> No.2526798

>>2525968
Are you sure it didn't go smoother because you had more experience?

The bag mainly meant I didn't have to move items to and from the bank. maybe I got a few more items to sell out of the dungeon but I don't think it amounted to that much. The main stuff taking up space were stuff like medals and sugoroku tickets that didn't exist in the original.
The only really good multi attack weapon is the iron ball you get so late that it doesn't matter.

>> No.2526862

>>2526667
Definitely, DW3 usually goes for 60 bucks cart only, and DW4 goes for even more

Basically any NES Dragon Warrior that isn't the first is rather pricey, though you can pick up the first at any used game store for like 5 bucks

>> No.2527040

>>2526406
Yeah, definitely, it's a great game man

>> No.2528359

>>2526406
If you want to experience the game close to how it was meant to be experienced (US version still has a 25% exp buff over Japan), yes you should.
If you just want a hassle free easy game, go SNES. Y'know, if you're a baby.

>> No.2528442

>>2528359
Jesus christ, dude. The SNES version isn't that much easier than the NES version

>> No.2528454

Really a shame how its ignored stateside but I'm playing 3 and 6 translated for SNES and 8 on my phone which is not bad. Been on a jrpg kick lately cause I just got into the genre cause I started with final fantasy 7

>> No.2528479

>>2528454
Dude, I'm playing them too on my psp. They're fun, comfy games. You do have to grind a bit in the beginning.

>> No.2528506

What's the best game to start with? I tried playing the first one, but the grinding made the game too boring for me.

>> No.2528527

>BRUTAL HIT! cunt took 90 damage out of 60 hp

>boss attacks twice in one turn! boss uses quadhit! Boss uses bikill. instant death if you get unlucky and they combo one character, ive had double uppered characters die from this

>near the end of most games most enemies have multispells/abilities that hit the entire party. but they drop enough gold to buy 20 herbs. the most tedious shit

>> No.2528534

>>2528506
Three or four. Three on the SNES(with patch) Four on the NES.(Or DS). Grinding is inevitable, but at least they're not Grinding: The Game

>> No.2528535

>>2528527
>using herbs at the end game
why?

>> No.2528548

>>2528534
What patch?

>> No.2528552

>>2528548
Translation patch. Dragon Quest iii on SNES needs the patch to patch since it wasn't localized outside of Japan. You're also either going to be playing this on an emulator, or get a repro cart.

>> No.2528556

>>2528552
Not everyone needs it, it should be optional at best.

>> No.2528560

>>2528556
I mean, it's either that or be proficient in Japanese...unless you're also referring to the NES version as an option, which is also fine, albeit a bit harder.

>> No.2528580

>>2528560
I'm only a week into my Anki vocab deck and I know barely any grammar stuff so playing in Japanese isn't really an option. I'll just get the patch. 4 is translated too, right?

>> No.2528583

>>2528580
You don't need grammar for DQ.

>> No.2528589

>>2528583
Really? It would be cool to play in Japanese. It'll be a bit annoying to have to keep looking in a dictionary, but I'll do it.

>> No.2528591

>>2528589
You'll also learn something. That's a plus.

>> No.2528596

I've read people saying that DQ3 on the SNES is "comfier" than NES. Why is that? I've only played the GBC version btw.

>> No.2528607

>>2528552
>You're also either going to be playing this on an emulator, or get a repro cart.
Or, y'know, a flash cart.

>> No.2528608

>>2528589
Get KanjiTomo. It works as a dictionary as well as allowing you to OCR kanji you can't recognize.
http://kanjitomo.net/

>> No.2528617

>>2528596
Gbc version too. I said that. The NES is a tad harder, but the thing about the SNES is that it has better presentation too. Both versions are pretty much the same aside from obvious limitations and Monster Medals.

>> No.2528628

>letting nostalgia blind you

Oh, /vr/...

>> No.2528673

>>2522512
Fighter and Pilgrim until you reach Romaly. Then return back to Aliahan and pick up a Goof Off.
By the time you reach Dharma, you can zen book your pilgrim and sage your goof off. Keep your fighter until better gear is available then switch it to Soldier. Favorite end game party.

>> No.2529402

I've been constantly having the urge to beat 1 on the NES, I figure I must do it sooner or later. I'm at level 8 fighting wolves near Rimuldar. This game is still strangely captivating even though I've cmpleted both remakes. There's something about the simple quest to get stronger with virtually none plot-restricted areas, and the ultimate resource-conservation challlenge that is just brilliant, all the early DQs are really good at this. Should I use Radiant for a wider view, or save more mana for healing? Should I fight this monster or risk getting hit by running away in order maximize my survivability? All these snap decisions make every trip into harder territory fun.

>> No.2529801

>>2528454
>6 translated for SNES
Enjoy all those missing lines

>> No.2529828

>>2529801
Eh, it's Dragon Quest, you're not missing anything.

>>2529402
>the ultimate resource-conservation challlenge
Ah, the eternal struggle to survive long enough to buy a copper sword.

>> No.2529860

>>2529828
You should get a club and bash drackies and ghosts before heading back to the inn. It's nothing compared to buying later weapons.

>> No.2530237

>>2529860
This is what I always do. Club, clothes, Dragon Scale. Maybe some herbs just in case.

>> No.2532504

>>2529860
This is pretty much what I do, and I don't go any further north until I get Heal (Magicians are a total bitch at the early levels).

>> No.2532590

>>2532504
The row of mountains south of Tantegel that spawns mages and magidrackees is the best place for grinding early on, I don't think I'd have patience for this game if I didn't quickly build up gold here for a Axe and Chain Mail.

>> No.2535024

Does anyone know where I can find audio rips of the music from the GBC version of I&II? It's far superior to the NES music without being tinny SNES midi.

>> No.2535054

>>2535024
http://gbs.joshw.info/

>> No.2535080

>>2535054
Thank you for the mind-numbingly large database, anon.

>> No.2535101

>>2535080
There are NSF (NES,) SPC (SNES,) USF (N64,) PSF (PS1,) GSF (GBA,) 2SF (DS,) and 3SF (3DS) databases too. Just change the subdomain appropriately.

>> No.2536082

I'm playing DQVII right now. I reached the Dharma Temple, I'm finished with that part and now able to successfully choose a class.

So I decided to read a bit on internet and I can't really understand how skill learning works. Apparently leveling up is bad, but beating weak monsters is also counterintuitive. What exactly am I supposed to do? I guess I wrongfully expected a skill point based system similar to VIII/IX.

>> No.2536469

Is Dragon Warrior IV on the NES as grind heavy as the original trilogy on NES?

>> No.2536501

Every Sunday I watch a guy on twitch speed run 3 in like three hrs or less.

>> No.2536656

>>2536469
Even moreso since you have no control over your party members.

>> No.2536724

>>2536082
I'm at the very same point as yours. I was just choosing my class myself before I got distracted by other game. From what I understand, job leveling here is determined by number of encounters, not the experience. But you can't use the encounter from monsters whose level are far below you, like going back to rexwood and kill monsters there. I assume it'll be fine if you leveling on the spot near where your story is right now.

>> No.2536735

>>2536656
Besides your main who you directly control, the party members have strategies you can choose. The encounter rate isn't any higher than the first three DQ games. The game actually is paced really well, because you switch characters completely in each of the first four chapters before joining up together. It keeps it feeling fresh. It's easily my favorite DQ game.

>> No.2537339
File: 19 KB, 1024x768, dw1charlock.png [View same] [iqdb] [saucenao] [google]
2537339

>>2529402
Well, I didn't think I'd make it this far so quickly. It turns out running away is extremely effective in this game, I ended up gunning it for all the quest items and Erdrick equipment. Risking fights with high level monsters is not nearly as boing as grinding safe spots would be. Guess I'll keep throwing myself at the Castle now until I manage to succeed through luck or gain enough exp.

Even in this version the game remains fun. How did they do it?

>> No.2537346

>>2537339
Good job, Anon-kun. Glad you're having fun.

>> No.2537379

>>2537346
It's a relief to stop caring about hoarding equipment, that's for sure. Just to punish myself even more I suppose, I chose to never reload after death even if I lost thousands of gold. Sure wouldn't mind those Goldmen dropping a bit more than ~190.
And curse every monster that castes Sleep!

>> No.2537383

>>2537379
Hoarding gold for equipment*

>> No.2538460

How's DQIII in scale? I wanted to play the SNES version myself. I remember hearing good things about it, but I'm interested about knowing how it is content wise.

>> No.2538538

>>2538460
There's a lot of stuff to do.

>> No.2538547

>>2538538
That's convincing. I was thinking of playing it after VII which I'm halfway through.

>> No.2538574

>>2538547
Oh, well compared to VII, III is small.
But then, every DQ game is small compared to VII.

>> No.2538590

>>2538574
Which game in the series would you compare it to in those terms?

>> No.2540238

>>2512442
i liked the mangas better. also im a liberal so i boycott its /pol/ tard artists

>> No.2542731
File: 85 KB, 716x476, that'sallfolks.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2538547
>VII
>halfway through.
I don't think you are. Buy yourself a coffin, you'll need it before you're done with that game.

>> No.2542750

>>2542731
Not him but I was at the point where you can change classes. That was halfway through the game right?

>> No.2542752

>>2536082
>>2536735
Yeah, just play as normal and you'll never reach the point where battles don't count.

>> No.2542757
File: 93 KB, 1202x574, laughingpoliticians?.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2542750
>point where you can change classes. That was halfway through the game right?
Oh gods, I don't know how to respond to this... There's no way to break it to you gently.
You're not even an eighth through. Maybe not even a sixteenth.

>> No.2542790

>>2542731
You only got about another 80-100 hours to go.

>> No.2543537

Only game i've beaten so far is 8 but I'm thinking 4 is my next venture into DQ. What differs between versions? Should I try to get my hands on the original or avoid it and go for the DS version instead?

>> No.2543549
File: 131 KB, 768x671, dragonquestvii.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2512442
north american release of VII on 3ds WHEN

>> No.2543593

>>2543549
Time to suffer like Yurop did all these years.

>> No.2543595

>>2543537
Excluding the japanese releases, the iOS/Android version is the only one with party chat (which is a big deal to a lot of people).

>> No.2543676

>>2543595
Is that like what they had in DQ8? Because it didn't seem like a big deal when I was playing thru that one

>> No.2543927

>>2543676
it adds depth to the characters
you'd be surprised what a little chitchat can do to that

>> No.2543936

>>2529402
DQ1 is complete cake compared to the later games; I've beaten it about 6-7 times.

>> No.2543957

>>2520103
Absolutely. I would even argue that in its purest form grinding is antithetical to good RPG design. I give the first two Dragon Quests a pass on that because of their age and innovation, but the remakes improve on them in almost every way.

When I say grinding I'm talking about the need to fight battles explicitly to earn money and experience. I've found that a surprising number of old RPG's actually have very little grinding. I'm currently playing through Kyuuyaku Megami Tensei, and I have not had to grind at all despite being about halfway through the game.

I think that proper exploration is an easy way to remove grinding. My belief is that if you are making progress even if it is only through filling out a map and discovering where things are located you will remain entertained. The uncertainty about what lies ahead and ability to optimize routes in order to explore a location more fully in subsequent trips is an excellent source of progress, and you will get stronger/richer while doing so.

I think that the prevalence of FAQs and online maps are somewhat detrimental to a games pace because they remove the need to explore, causing players to obtain all the important locations too quickly and robbing them of the sense of discovery. With no significant mystery left to discover, players may be forced to grind because there is no need to discover routes or explore rooms

>> No.2543960

>>2520174
Thats a little different because you can quickly level characters in later areas. I think that the thrill of near constant level-ups removes the tedium we associate with grinding.

>> No.2543963

>>2528359
Having to grind more for the same stats and items does not make the game harder, it just makes it take twice as long.

>> No.2544032

>>2543595
>>2543676
IIRC removing the party chat tore the size of the game down to a percent of the total storage space of a DS cart.

>> No.2544050

>>2544032
Bullshit. It's just text. It couldn't take up that much room.

>> No.2544831

>>2544032
But party chat is still in the game, it's just in Japanese and disabled. Plus like >>2544050 said text doesn't take up that much space, not sure about the other games but DQ 4 & 5 had six languages within the localized versions and weren't even at 50% of the NDS storage capacity.

>> No.2544916

>>2542757
Is it the point at which you get Melvin? Maybe a bit later?

I just got him. Please tell me at least I'm done with a good chunk of the game. The last part before it almost made me quit of boredom.

>> No.2546345
File: 6 KB, 1024x768, dw1end.png [View same] [iqdb] [saucenao] [google]
2546345

Finally down. Took quite a few tries since I foolishly tried beating him at lvl 19 when I could reach him quite easily. Turns out one more level-up is all I needed to deal enough damage.

Now maybe I can put this game to rest already. Overall enjoyable but the grind is real.

>> No.2546440

DQV is incredibly overhyped. I'm still enjoying it (at the 3rd arc) but god damn people claiming it to be the best DQ are out of their mind. The multi generational story is pretty cool though and I wish more games did something like that. DQM 2 is still the best game

>> No.2547139

>>2512672
Does he even draw much anymore? Heard he going blind and hardly really able to draw anymore. He just has someone do all his drawings for me. Either case yeah 80's and 90's Toriyama will always be one of the best artist personally.

>> No.2547172

>>2526515
I know people disagree but I really love the NES version. I'm just not a fan of 4's localization. By DQ4 Horii got the whole EXP balancing issue so you hardly really need to grind much in NES of DQ4. Just buy your gear and a few herbs and you are good to go with nearly every character at the start of the chapter.

>> No.2547231
File: 34 KB, 443x250, inline-4-4112-1.jpg [View same] [iqdb] [saucenao] [google]
2547231

After going crazy trying to patch it I finally got Portopia Serial Murder to work. Always been meaning to play this but never was able to get it working right until now.

>> No.2547235

>>2542750
>Not him but I was at the point where you can change classes.
>That was halfway through the game right?
Poor bastard.

>> No.2547240

>>2547231
I'm going to try to not spoil anything, but I was disappointed both by how it ended and how extremely short it was.

>> No.2547248

>>2547240
actually, are there different endings, I really want to believe that wasn't the real ending... it felt like such a cop out.

>> No.2547278

>>2547240
Well the game was made to be played in one sitting because there is no way to save nor a password system. I do have to ask one question. Is there a way to fuck yourself over? I played a good bit of 80's and early 90's adventure games and with that I come to almost expect the game to just say fuck you if you forget to pick up an item or forget to talk to someone. Thank you for not spoiling the game for me by the way.

>> No.2550072
File: 113 KB, 602x287, Ne peux pas avoir.jpg [View same] [iqdb] [saucenao] [google]
2550072

The dream is dead.

http://www.finaland.com/?rub=site&page=news&id=5498
>Finaland : As far as I know, DQ VII and DQ VIII are very popular, a lot of people, and when I mean a lot, it’s A LOT, ask for localizing them in Europe for 3DS
>Yuji Horii : (laugh) I do understand that, but it’s not planned for now. Don’t worry, people desires arrive to my desk and we’ll decide what we do

>> No.2550095

>>2550072
Didn't they announce the remakes were coming to Europe soon a month or two ago? Hell, wasn't it Horii who let it slip? I'd imagine they're just backpedaling because the release wasn't ready yet.

>> No.2550114

>>2550095
It was a couple weeks ago at Japan Expo in France, which is when this interview took place.
And yes, apparently Horii did let it slip while speaking at a conference, and his translator got pissed off. But then reports started coming in that there was apparently a mistranslation, so I don't know what to believe anymore.

THEN an interview that was taken at E3 with SqaureEnix comes out months after E3 and right after Horii's comment saying that there are no plans to bring any other games over and that Heroes was being used to gauge interest.

Now this.
I don't even know anymore, man. I don't even know.

>> No.2550875

>>2550114
SE just likes seeing us suffer. Best we can hope for is the 3DS is soon emulated so it's easier to fan translate it. Since by that time SE hopefully won't be so C&D friendly.

>> No.2550879

>>2550875
Well apparently 3DS has been emulated, it's just super slow right now. I've seen a youtube link here and there on /v/.

>> No.2550887

>>2550879
So have PS3 (run some games at 3fps) and 360 (major graphical issues) but I feel until it's completely workable we won't be seeing people fan translate until it's done. And with DQ7 they can just do what that other guy did and just use the PSX script and just work things out from that.

>> No.2550910

>>2550072
You sure this interview didn't happen before the announcement?

>> No.2550920

>>2550910
That's what some people in the current /v/ thread are saying.

>> No.2550924

>>2550920
If I remember there was another interview from Horii just before the comment too which he said something like "maybe we can work something out." What it could be he himself didn't hear many people request DQ7 and so thought it was dead and now he actually got asked all the time about DQ he will try getting it done against SE orders. That or I like fooling myself that we will get DQ.

>> No.2551186

>>2550875
DQVII fan translation got shut down recently though by SE

>> No.2552731
File: 262 KB, 256x240, 1422417242355.gif [View same] [iqdb] [saucenao] [google]
2552731

>>2513339
trial and error was how I beat that super famicom dbz rpg back in the day

the struggle was real

>> No.2553072

>>2552731
>the eternal struggle