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/vr/ - Retro Games


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2503021 No.2503021 [Reply] [Original]

Which was better?

>> No.2503069

Neither, both have their pros and cons against each other but they are equally good.

The only thing that beats SMW is the better multiplayer and more variety in power-ups.

>> No.2503078
File: 3 KB, 230x240, angry sun.png [View same] [iqdb] [saucenao] [google]
2503078

I like Mario 3 better because there was more of a visual difference between worlds.

>> No.2503086

>>2503021
I like oranges better than apples.

>> No.2503098

3. SMW was a launch title so it didn't push the SNES like 3 pushed the NES. Plus the lack of power-ups in World is a real let down. The cape is broken and Yoshi's a penalty-free hit. Still a good game, but 3 is better.

>> No.2503116
File: 128 KB, 1000x680, Super-Buu-majin-buu-12844696-706-480.jpg [View same] [iqdb] [saucenao] [google]
2503116

>>2503021
They are as good as each other.

>> No.2503124

>>2503021
Design wise 3 wins hands down. It is more aesthetically varied and more adventurous than SMW in terms of platforming puzzles and player abilities. SMW on the other hand only really iterated on the capabilities of the level design from 3 and was retrograde in a lot of other ways. Platforming puzzles weren't as unique, fewer powerups existed and aesthetically every world was essentially the same. All water levels looked the same, all cave interiors looked the same, all ghost house interiors looked the same. Aside from a few notable exceptions in SM3 all levels revolved around their world's theme, it would be hard (if not impossible) to mistake a world 7 level for a world 3 level, or really any variation of that idea. What SMW did add in level progression was it's only real shining success, having multiple exits to a level and multiple paths between levels was an excellent addition, though arguably split paths in 3 served more or less the same purpose.

>> No.2503129

Isn't there a scrolling cave level in World that's nearly identical to a scrolling cave level in SMB3?

>> No.2503146

How can anybody prefer World?

>> No.2503160

I think World is superior because it did everything Super Mario Bros 3 did, but it improved the graphics and sound.

>> No.2503164

>>2503021
3 is arguably the GOAT game.

>> No.2503172

I think it was 3 that I liked better, but World had a nicer graphics style IMO

>> No.2503182

>>2503146
It's on SNES.
>>2503160
>it did everything Super Mario Bros 3 did
Is this a joke?

>> No.2503183

I had and grew up with World, but I can see why people like 3 better. I used to play my cousin's copy of All Stars and I once got rows of particular suits for her.

It was fun, I like the variety in it.

>> No.2503185

>>2503146
2wice tha gwafix

>> No.2503186

>>2503146
World tickled my imagination more as a kid and I liked the style a little better, but I had the All Stars + World cart so I love all the Mario games pretty equally.

>> No.2503187

World has better level design and more secrets.

>> No.2503192

Definitely World. I never liked how Mario controlled in 3, way too floaty

>> No.2503194

>>2503192
World is way too slippery.

>> No.2503196

>>2503124
>Aside from a few notable exceptions in SM3 all levels revolved around their world's theme, it would be hard (if not impossible) to mistake a world 7 level for a world 3 level, or really any variation of that
You're exaggerating. A lot of the plains, hill levels, floating platform levels, airships, fortresses, etc. were pretty interchangeable.

But there were some pretty neat exceptions like the waterlogged fortresses in World 3 and the frozen fortress in 7. Even the little stuff helped, like the sun setting in World 7 and turning to night in World 8. It did do a much better job than World, at any rate.

>> No.2503198

>>2503194
I always thought World controlled the best in the 2d games. Though that may just be because i grew up with World and not 3. I prefer the jump arc in World over 3

>> No.2503203

World because I find autoscrolling levels to be boring as fuck and they're somewhat common in 3 IIRC.

>> No.2503206

>>2503192
>how Mario controlled in 3, way too floaty
You totally have it backwards. SMW is much more loose.

>> No.2503209

>>2503203
World had plenty of those levels.

>> No.2503210

>>2503206
I mean in jumping more than movement. The jump arc always bothered me in 3. But I also played World for 16 years before I even touched 3 so I'm definitely biased

>> No.2503214

>>2503206
Each person feels different about it. Personally I feel that there's a lot more control in Super Mario World, the jumps in 3 had this weird airtime that gets you father technically but didn't feel as satisfying as World's controls - but the actual interaction with the environment felt more satisfying with 3, since World is a lot more angular and unnaturally shaped combined with more precision jumping needed in general.

I guess it says a lot that I beat World without much of a problem, shortcuts/backdoor and without, but I've never beaten 3 ever because I don't have the patience, even with All-Stars' saving per world.

>> No.2503423

Smb3 had more variety in it but I still prefer World. I'm a sucker for SNES and I think World had more secrets and had more fun with it.
my biggest gripe with 3 is the lack of saving and the inability to revisit levels.

>> No.2503440

>>2503423
>inability to revisit levels

You can revisit any world except for 1 with use of the whistles.

>> No.2503441
File: 9 KB, 495x459, RAD TO THE MAX.png [View same] [iqdb] [saucenao] [google]
2503441

SMB3 all day errday.
Always used the whistle to go backwards between world 6 and 5 to fill out my inventory with tanooki suits, P wings and hammer suits, then never use them.

>> No.2503443

>>2503440
I know, I know, and the whistles are meant to be a workaround for the lack of SRAM anyway.. but still, it wasn't convenient.
in SMW I can take five tries with my friends in Tubular to see who can beat it the fastest. In SMB3 you're fucked.

>> No.2503449

>>2503443
In SMB3 you can play actual multiplayer levels instead.

>> No.2503489

>>2503449
I've recently beaten it with a friend and there were literally none.

>> No.2503497
File: 105 KB, 512x448, mario-bros.jpg [View same] [iqdb] [saucenao] [google]
2503497

>>2503489
You didn't play the version of Mario Bros. in Super Mario Bros. 3?

https://www.youtube.com/watch?v=iONg5g51Wj8

>> No.2503557

>>2503021
SMB3. It just felt like a much more solid, well designed game.
While I enjoyed SMW, something always felt off about it.

The same applies to Megaman vs Megaman X, but I feel the difference here is even bigger. X might have had more content, like wall climbing and secrets, but the games didn't feel right. I guess the terrible story, the terrible sound design, the edgy theme, the furry bosses and the game constantly masturbating over Zero put a damper on things.

>> No.2503573

>>2503557
fuck zero

>> No.2503575

>>2503573
Thank you. Finally someone who agrees.

>> No.2503617

>>2503086
In this case though
The apple and the orange grew on the same farm
From the same farmer
With the same care
On the same tree
With the same Fertilizer
And where prepared the same way.
By the same person

>> No.2503721

Are the all star versions of mario 1,2,3 better than the originals?

>> No.2503725

>>2503557
>the game constantly masturbating over Zero put a damper on things.
He shows up three times. That's including the last time when he dies.

>> No.2503730

>>2503721
Aside from SMB1, they're essentially the same game but with SNES graphics and save files.

SMB1 has a glitch with the block breaking physics where you get pushed down instead of up, so it's not perfect, but if you're emulating there's a patch available.

>> No.2503735

>>2503730
I asked because the physics feel different

>> No.2503736

>>2503735
In SMB1/The Lost Levels, yes.

for SMB2/3 it's just your imagination.

>> No.2503780

>>2503725
I was referring to the series, or at least the first three games, as I've only played those in the X series. From the moment Zero shows up, I just couldn't stand him.

Many years later, I read about the design process, and it turns out the guy who designed Megaman, actually wanted Zero to be the main character. The way he talks about Zero is so fucking cringe inducing and explains why he comes off as such an obnoxious Mary Sue. He quite literally said that he wanted Zero to take Megaman's spotlight. It's like a 12 year old wrote a fanfic with his own character as the brooding star.
Overall, I just didn't like the design or story elements in the X-series, because it's so edgy in a very childish way. The original Megaman worked because it was light hearted, self-aware and very tongue-in-cheek. In X, everyone is angry or angsty all the time, and the story feels like it's taken straight out of any generic shounen. The same goes for more or less every spinoff they've made since then as well.

>> No.2503787

I'm going with World - I like the secret levels and Yoshi.

>> No.2503797

I hate to jump the bandwagon, but I do think SMB3 was the superior sequel. I did enjoy SMW on its merits, but it seemed like Nintendo was lowering the bar after releasing the awesomely diverse and colorful platformer that was SMB3. SMW's levels are so similar from one area to the next that the environments get dull rather quickly.

>> No.2503809

I love world but the cape was overpowered

>> No.2503815

>>2503146
World is comfier.

>> No.2503823

>>2503721
>>2503730
>>2503736
https://www.youtube.com/watch?v=ZxgBTade2p0

More people arguing about All-Stars should watch this video.

>> No.2503825

>>2503021
3 was great, world was an improvement in every aspect

>> No.2503835

>>2503825
>less powerups
>improvement in every aspect

>> No.2503847

>>2503823
>facecam

Nope

>> No.2503863

>>2503835
More powerups doesnt mean a better game

>> No.2503872

>>2503815
This.

3 controls too floaty and you slide around from minor movements. World is much tighter.

>>2503835
>less powerups

Not if you count the 4 different Yoshis.

>> No.2503881

>>2503021
mario 3 has a strong variety, but smw world gameplay is the best of all mario games

>> No.2503891

>>2503021
>Which was better?
The one you played first is better. The other one just cannot compare.
You know it is true.

>> No.2503921

>>2503187
This is objective. That's why I like it more

>> No.2503952

>>2503441
>using the whistles to go backwards.

good god you're a mad man.

>> No.2503965

>>2503863
It does if the powerups are good.

>> No.2503971

>>2503891
Nah, I played World first, but prefer 3.
Getting used to 3's controls was a pain in the ass though.

>> No.2503976

>better and more concise level design
>better art style
>better music
>better physics
>more challenging
SMB3

>> No.2504003

>>2503976
>better and more concise level design
Objectively wrong.

>better art style
Opinion

>better music
Opinion

>better physics
Arguable

>more challenging
True

>> No.2504009

>>2503976
I should say that I really do like World, though. The secrets were easily the best thing about it. But the cape and Yoshi made things too easy and I much prefer the look, sound, and feel of SMB3 All-Stars.

>>2504003
Everything in this thread is opinion m80

>> No.2504035

>>2503443
>>2503489

>you can't redo worlds
>there isn't any multiplayer

I beginning to think you sluts never actually played around with the game.

>> No.2504043

>>2504003
>Objectively wrong.

So is you're whole post, buddy boy

>> No.2504059

>>2503976
>better and more concise level design, better overworlds
>better art style
>better music
>better physics
>more fun
SMW

>> No.2504076
File: 549 KB, 1280x555, way past cool.png [View same] [iqdb] [saucenao] [google]
2504076

>there are still casual plebs in our /vr/ that still play mario games

>> No.2504083

>>2504076
>Sonic
>good

>> No.2504101

I always preferred World. Something about the physics in SMB1 and 3 just never sat right with me. I'm not sure what.

>> No.2504108

>>2504076
>Stop liking what I don't like

>> No.2504117

>>2504035
What I meant, at least, was the fact that if you really really liked 6-5 or whatever, you only got one true shot at beating it. If you want to retry, you have to go through considerable effort just to re-play that level.
in SMW you just go back and push A.

SMB3 has better multiplayer though, with battle mode and all that.>>2504043

>> No.2504119

3 is the best For sure.

>> No.2504135

>>2504059
>better and more concise level design, better overworlds
>better art style
>better music
>better physics
>more fun
You're thinking of SMB3.

>> No.2504136

>>2503872
>3 controls too floaty and you slide around from minor movements. World is much tighter.
No, that's the problem World had.

>> No.2504138

>>2504135
What was the point of quoting his whole post?

>> No.2504139

64 is better than either

>> No.2504142

>>2503976
>>2504059
>>2504135
>better and more concise level design, better overworlds
>better art style
>better music
>better physics
>more fun
The 2 of you are mistaking SMW and SMB3 with SMB2

>> No.2504150

>>2504142
>SMB2
I think you meant to say SMW2

>> No.2504157

>>2504138
You can't figure that out?

It's interesting to look up polls that ask this question. In mainstream polls on big game sites, World tends to win with by a large margin, likely because of the younger generation who grew up with World. In polls taken on gaming sites that cater to older users, the majority seems to be in favor of SMB3. I would say the latter has a more objective basis for comparsion, given that they have experience with both. Though I suppose you could argue that they're biased also, as they likely played SMB3 first.

>> No.2504241

>>2503021
3 is a more well designed game, but world is more fun to play.

>> No.2504281

Since people can't decide whether it's 3 or World that is "floatier" or "slipperier" has anyone actually compared the physics? Like, looked up gravity and friction values?

>> No.2504297

>>2504281
World is obviously looser.

>> No.2504313

>>2504281
>Boot up the games
>Hold right for second
>See how far Mario slides
No need to look up the values.

>> No.2504314

>>2504281
https://www.youtube.com/watch?v=v6tUcFDEetw

Based on that, it looks like SMB3 lets you jump onto ledges that are further away, given that the hang time at the apex is reached later and lasts slightly longer. Guess that's part of the reason SMW feels off to me.

>> No.2504327

http://www.reddit.com/r/gamedesign/comments/2milj1/comparing_super_mario_worlds_jump_to_super_mario/

Seems to have a couple of links to people who actually obsess over this stuff.

>> No.2504335

>>2504314
Huh, interesting. So the SMW jump is more uniform, whereas the SMB3 jump is slower on the way up and faster on the way down.

>> No.2504786

SMB3 is the better game. End of fucking story. Anyone who disagrees is a grafix whore.

>> No.2504994

3 was the better NES game.
SMW was the better SNES game.
/thread

>> No.2505508

I usually prefer SNES games to NES games, but I like SMB3 more than SMW. It's just more aesthetically pleasing and I like the music better, too.

>> No.2505513

>>2503146
You can actually save your game. Something 3 lacked until All Stars.

>> No.2505524

World cause that happened to be the one I grew up with.

>> No.2505530

>>2505524
>he owned SMW but not All-Stars
Poor soul

>> No.2505597

World. SMB3 is actually my least favorite of the classic games ignoring Lost Levels.

SMB1 is exhilarating because of its speed run potential and simplicity. There's no quirks or gimmicks, you just pick the game up and rush through it as flawlessly as possible. It's fast paced and easy to go back to over and over again.

World pushed for more puzzle-centric levels and multiple pathways. You could beat the game in a huge variety of ways to the point you could probably do 6 or 7 playthroughs and have a different experience every time. The power ups were situational and more universal, being easily applied in any level of the game so you never had issues of something being totally worthless like the frog suit. There were more optional collectibles to find and discover that rewarded the player for exploring. It appealed to the side of me that enjoys titles like DKC2 and Metroid, and helped pave the way for Yoshi's Island.

SMB3 was somewhere in the middle. It's levels were really short, there were loads of auto-scrollers and the map system slowed the pacing down so it failed to reach the speeds of SMB1. At the same time its exploration isn't nearly as fulfilling as SMW due to the level design and lack of backtracking. It plays to neither of the extremes and lacks the replayability that keep me interested in SMB1 and SMW decades after their release.

It does admittedly have the best power up and visual variety of the classics though.

>> No.2505657

>>2505597
>you never had issues of something being totally worthless like the frog suit
so in your mind the solution to having a suit that's not abusable in every single level is to cut it out completely, rendering it unusable in every level

>> No.2505732

>>2505597
>frog suit
>totally useless
Just because it's only really useful in water levels doesn't mean it's totally useless.

Saying that removing powerups that were designed for particular purposes is a good thing is kind of silly. Would SMB3 be a better game if all it had was a fire flower and tanooki tail, like SMW? I don't think so.

Also the auto-scrollers in SMB3 never felt as much of a chore as the SMW auto-scrollers. The first auto-scroller in SMW is in a cave and it's slow as FUCK and it's really torture. I don't know how people can defend that over the rather open feeling SMB3 auto-scrollers.

>> No.2505752

>>2505732
>>2505657
I'm not saying the powerups should be removed altogether. Variety is good.
But I prefer ones that have applications throughout the entire game than ones that had limited usage.

If the frog suit was a level specific gimmick like the shoe or p balloon it'd be one thing but I always felt handicapped going from a water level to a land level in it. I never felt that way with any SMW powerups because even if a level didn't allow flying I could still use it to slow my jumps, and the less useful abilities were stacked on Yoshi so you at least had his powerset.

>> No.2506004

>>2504035
I haven't thought about Mario Bros. since it is technically not SMB3 anymore as long as you play Mario Bros. just because it is IN SMB3. Also, he said multiplayer LEVELS. Which is something, SMB3 didn't have. It only had one level.

>> No.2507359

>>2506004
>Also, he said multiplayer LEVELS. Which is something, SMB3 didn't have. It only had one level.
There are several different multiplayer levels in SMB3 which get choosen randomly when you play.

>> No.2507380

Had more fun with World.

It has more of an immersive... world.

Discovering new routes was so cool.

And the castles are way better than 3's fuckin airship stages.

3 is probs a better challenge tho.

>> No.2508449

SMB3 All Stars version was best.

>> No.2508451

I have more memories with World than 3 and I like the map more -- especially that I can go back and replay levels.

That being said, 3 is still really up there, just behind World.

>> No.2508452

>>2503098
>The cape is broken

How?

>Yoshie's a penalty-free hit

Yes and no. The penalty is that you lose your Yoshi

>>2503069
>More variety in power-ups

Weren't there only, like, 3? Vs SMB 3's like 7?

>>2503146
Halloween mode

>>2503160
>It did everything SMB3 did

Except it didn't

>> No.2508454

>>2503146

My first Mario game (aside the arcade Mario Bros. and if you want to count Donkey Kong, that), was Super Mario Bros. 3, I played it before 1 and 2. Needless to say it was one of my favorite games when I was a kid and I have a lot of nostalgia for it.
But I prefer World because
1. Controls and physics. I think it's to date the Mario game with the best controls, and one of the games with best controls in general. I even use SMW as a sort of tool to test controllers, input lag, and so on.
2. The fact it's well balanced between straightforward action and exploration/secret finding. The amount of secrets in SMW is mind blowing even today. It can take months (or years, depending the person) to find everything on the game without a guide.

>> No.2508485

>>2503721
No, some of the game mechanics are fucked up in All Stars. Worst one is that Mario's head always goes through the blocks instead of bouncing off them. Mario will always get snagged on the surrounding blocks, but it also fucks with his momentum. It's a mess.

>> No.2508497

>>2508452
>How?
You can literally fly though 98% of levels easily, and it takes very little skill
>Yes and no. The penalty is that you lose your Yoshi
Even if you get hit with yoshi, at most time you can easily get him back

>> No.2508498

3 is good but some of the power ups were really rare like the frog and hammer bros suits. Kinda annoyed me that after one hit you maybe see it again.

>> No.2508587

Worst part about SMW was the multiple exits for levels. They took something that was spontaneous and fun in SMB3, and put a fucking checklist and a completion percent on it. Not only that, but they locked you out of certain levels if you didn't find all these secrets. It was just a bunch of boring bullshit if you ask me.

>> No.2508784

>>2508497
>You can literally fly though 98% of levels easily, and it takes very little skill
True, but if in the end it's up to you. You don't HAVE to fly through the stages, but you CAN.

>> No.2508790

>>2508587
>They took something that was spontaneous and fun in SMB3

SMB3 doesn't have secret exits.

>> No.2508791

>>2503815

I agree that World is better, but "comfier" isn't a valid argument.

>> No.2508815

SMB.3 hands down.

>> No.2508868

I probably spent far more time searching for secret exits on my first file in SMW than I did plowing through SMB3 five times. SMB3 is the one I return to more often, though. Beside the main quest its power-ups and secrets entertain me more than whatever I set out to do in SMW.

>> No.2508987

>>2508790
It does have plenty of bonus rooms and other things hidden around, though.

>> No.2509002

>>2508790
There's two in the first world alone.

It also has way more path branching in levels, as well.

>> No.2509062

>>2508790
5-1 has a secret exit that gives you a music box.

>> No.2509072

>>2509002

which 2 secret exits on world 1?

>>2509062

yeah but not a secret exit in the sense that you'd end up in a different level or section because of it.
The only SMW-like secret I can remember from SMB3 is the hammer or fire bros you can find on world 2 if you broke the rock with the hammer. I actually like how you can play around with the map on SMB3, wish they'd implemented that sort of stuff on SMW. But with secret exits I mean things like the keyholes and hidden exits that would lead you to completely new places on the map with brand new levels.

>> No.2509347

>>2503146
dat star road

comparing 3 and World is like comparing Sonic 2 with 3&K

Mario 3 and Sonic 2 may be the original game tightened to perfection

but World and 3&K added a lot of features that were just candy to the nostalgia

>> No.2509352

Now for the million dollar question

which athletic is better?

>> No.2509353

>>2504139
don't compare 2D mario with 3D mario

nor 2D/3D Zelda

>> No.2509363

>>2509352
Yoshi's Island is GOAT but out of those two I'd say world.

>> No.2509393

>>2503021
3 only because of the perfect difficulty. world does a great job of introducing something new every level but 3 is still more engaging because of its challenge

>> No.2509401

>>2509393
oh and it has more than like two powerups. i mean the cape and yoshi were cool but wtf give us a little more variety

>> No.2509420

SMW has is more open world and have way more secrets.
it also have Yoshi.

>> No.2509524

>>2509072
I think he is talking about the two whistles in world 1

>> No.2509762

>>2508790
I was talking about secrets in general, but there are like, three secret exits in the game, and even then you don't get locked out of content for not doing them.

>> No.2509868

How does New Super Mario Brothers stack up? I've never played it and a girl I know says she wants to. I could put it on my DS flash cart for her but it would probably be more fun to sit down together and play SMB3 or SMW 2-player in front of the TV.

>> No.2509873

>>2509868
The ds games are easy and feels soul less. Get it on the wii or wii u.

>> No.2509879

>>2509873
Oh it's on Wii too? I'll do that, then transition her to 3 or World on the same console. I could even take it to her place. Good call, Anon.

>> No.2509903

>>2509879
It's also co-op, so bring two controllers.

>> No.2509909

>>2509903
Classics or just Wiimotes?

>> No.2510381
File: 56 KB, 383x567, 6a4ac4a1-6ba8-467f-98bc-70e2a7f4e197.jpg [View same] [iqdb] [saucenao] [google]
2510381

I think a lot of people prefer 3 because of how it pushed the nes to it's limits whereas world really didn't. With that being said, I think 3 has a lot more charm and replayablitiy to it than World does (which isn't to say that World isn't a bad game in it's own right)

>> No.2510389

>>2509401
3 could've done with a bit more use of Goomba's Shoe and Hammer Suit, they had two cool ideas that they practically sat on

>> No.2510407
File: 36 KB, 480x360, hqdefault (3).jpg [View same] [iqdb] [saucenao] [google]
2510407

>>2510381
personally I disagree with the whole "it pushed the NES to it's limit" thing, it was a nice looking game but it wasn't really anything revolutionary for it's time. There were other games that pushed the NES further than SMB 3 did, pic related. Though I do agree it's the better game.

>> No.2510856

Super Mario Bros 3 was more challenging to me but theyre both great games. World was my very first game and had a good soundtrack but 3's soundtrack is just more comfy
https://www.youtube.com/watch?v=WT5nfQJP40Y

>> No.2510928

>>2510407
>pic related
That as NES? I thought it was SNES from first glance.

>> No.2511165

>>2510928
That's how Batman pushed.

>> No.2511176

>>2510407
Holy crap that looks at least Megadrive quality.

Probably relies on a shit ton of composite smearing to get so many colours though.

>> No.2511256
File: 1.88 MB, 256x224, batman.webm [View same] [iqdb] [saucenao] [google]
2511256

>>2510407
Batman also has smooth as fuck animations too

>>2511176
I think its because how dark/mute the colors are, or something like that.