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File: 454 KB, 1280x800, sugarloaf shores.jpg [View same] [iqdb] [saucenao] [google]
2502231 No.2502231 [Reply] [Original]

Previous: >>2467431

Awesome Downloads:
>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

>Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip
---
Helpful Resources:
>Screenshots for Dummies
http://pastebin.com/XrjBxKcD (embed)

>RCT wiki
http://rct.wikia.com/wiki/RollerCoaster_Tycoon_Wiki

>-RCT FAQs- (READ THIS!)
http://pastebin.com/c4DCVxqE (embed)

>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111

Other stuff:

-JOIN THE FUN!-

>-/vr/ Collab Parks- (2x2, 3x3, 4x4 and No Borders)
https://docs.google.com/spreadsheet/ccc?key=0AhGqM6X4U4_MdEVFYU83ZGVwRm9DVno0ZWdXbUkwRkE&usp=sharing

>> No.2502240

>Burstintotreats -- Savegame Modifier, Windowed Mode Hack, Triple Thrill Pack torrent
http://web.archive.org/web/2012110509460/http://burstintotreats.wordpress.com/rollercoaster-tycoon-2/
______________

-RCT PROJECTS-

>OpenRCT2 project - RCT2 goes open source.
https://openrct2.com/

>A free and open source game
freerct.blogspot*com

>A HTML5 driven game
http://freerct.wordpress.com/
http://freerct.be/
_____________

-MISCELLANEOUS-
(+ mirror links)

>RCT2 addons from the original website (which is now dead)
https://dl.dropbox.com/s/0ilfhyxk6a2b5ck/RCT2%20addons.rar
anonfiles*com/file/c1e33f10fa7c10303989bc64ab161062

>Original Mr. Bones save
https://dl.dropbox.com/u/26249932/mrbones.SV6
http://www.mediafire.com/?5mogrbefwf5v94d
YOU CAN NOW RIDE IT YOURSELF: Mr. Bones' Wild Ride - ONRIDE https://www.youtube.com/watch?v=s78DeYIAyu4

>The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
http://www.rctmart.com/downloads/uces/UCES_Setup.zip
https://dl.dropbox.com/s/86owhr24pcusfch/UCES_Setup.zip
More info: http://www.rct2uces.com/
Having loading issues? http://www.jumpjet.info/Classic-Games/Windows/RCT2/UCES/Avoiding_Loading_Issues.txt

>New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/

>Lunatim's Loopy Land (a small collection of downloadable rides and parks made by a talented mind)
http://www.lunatim.com/lunaland/loopy.shtml

>A website made by a fellow /vr/other where you can find everything that's on this list (including the RCT2 download) and more:
http://vrct.tumblr.com/

>> No.2502257

first for how did no one notice the thread was about to die

>> No.2502341
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2502341

>>2502231
Well that was weird.

>> No.2502527
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2502527

why?

>> No.2502536

>>2502527
I think nausea has to do with how much tossing and turning there is. you got nice smooth turns, if it had a lot of sharp turns instead, it would bring it up.

>> No.2502582
File: 157 KB, 767x597, SCR7.png [View same] [iqdb] [saucenao] [google]
2502582

Guy from the last topic with the bowls, omg i love you i have been doing those bowls ever since I figured them out. They are so beautiful.

I have a couple new coasters; if anyone has any critiques please help me. This wooden one I had to simplify a couple sections for it to complete the circuit - you can tell from the awkward straightaways. What are some things y'all do to try to eliminate just boring straight track segments?

>> No.2502584
File: 154 KB, 767x597, SCR6.png [View same] [iqdb] [saucenao] [google]
2502584

And here's the other coaster; couldn't talk so big about vertical drop coasters without making one. I'm not happy with my builds because I want to have more excitement than intensity but this is still okay. (No, I dunno why people still ride despite the ridiculous G's)

>> No.2502796

>>2502584
Any ride can be improved through scenery. And there's real life rides that go up to 6 g's, so that's not completely unrealistic.

>> No.2502848

>>2502582
>boring straight track
Combination of intuition of friction losses and experimentation to make curves fit. Beautiful coasters take effort.

>> No.2503009

>>2502527
>B&M with turning/split lift hill
>Only makes right turns
Disgusting.

>> No.2503309

>Pretty average sandbox player
>Not very creative, make ordinary looking buildings, ordinary design in landscapes etc
>cant design coasters for shit
>Create giga coaster for my sandbox park
>not just and up and down coaster
>get V. High E, Medium I, Medium N
actually impressed

>> No.2503310

>>2503309
Pictures, nagger.

>> No.2503330

>>2498550
Wow, this collab turned out beautiful. Well done everyone.

>>2502584
I'm also a big fan of Drop Coasters but I prefer to build them with a few big elements instead of spaghetti monsters. It's to bad that Oblivion style Dive Coaster were the only ones built when RCT2 were made so that Chris did not add all the fun elements of the more modern creations. For some reason they feature ordinary loops but I want to build a big nice Immelmann!

>> No.2503337
File: 245 KB, 800x366, Baron-1898.jpg [View same] [iqdb] [saucenao] [google]
2503337

>this talk about dive coasters
>live like 20 min away from pic related
Can't wait for it to open, the theming looks absolutely beautiful.

>> No.2503363
File: 354 KB, 800x600, SCR11.jpg [View same] [iqdb] [saucenao] [google]
2503363

>>2503310

>> No.2503375

>>2503363
Looks alright, but not impressive
Hypercoasters are op, you cant fuck them up

>> No.2503378

>>2503337
Thats de efteling right? How are their other coasters? Haven't been there for ages.

>> No.2503383

>>2503378
Yeah, it is. The other rides are really good, especially the themeing is amazing. My personal favorite coaster is their dueling woody, George and the Dragon.

>> No.2503436
File: 156 KB, 800x600, 5826.800[1].jpg [View same] [iqdb] [saucenao] [google]
2503436

>>2503378
>tfw droomvlucht

Truly the most comfy ride of them all.

>> No.2503446

Does music affect stats?

>> No.2503512
File: 103 KB, 1280x1024, SCR2.png [View same] [iqdb] [saucenao] [google]
2503512

>>2503375
Sure you can. It takes some effort, i concede.

>> No.2503538

>>2503337
It literally opens in two days, you order a ticket right fucking now.

>> No.2503559

>>2503337
It's pretty fucking short though. From the drop untill the end it's about 30 seconds.

https://www.youtube.com/watch?v=h9LmgNDF3_4

>> No.2503564

>>2503559
seems like a pretty regular length for dive coasters. Krake at Heide park is also pretty short.

>> No.2503598

>>2503538
I'm to busy to go for almost a week ;_;

>>2503559
That's pretty much Dive coasters for ya. There are some that are longer but most are pretty short.

>> No.2503750
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2503750

>>2503559
>Everyone using NoLimits for their coaster presentations.
What a time to be allive.

>> No.2503753

>>2503750
>savety
fridolin pls

>> No.2503765

>>2503750
>savely
>allive
Frido, are you drunk? Build a coaster.

>> No.2503850
File: 1.08 MB, 1270x738, sunshine.png [View same] [iqdb] [saucenao] [google]
2503850

>>2503765
Maybe a bit exhausted from mowing in the heat for 3 hours.
Also not a native speaker
Built a coaster anyways.

>> No.2503907

Is there any way to add objects to your park without having to add every object individually with parkdat...?

>> No.2503908

>>2503907
OpenRCT2. Enable debugging tools then select Object Selection from the debug menu ingame (the menu with the two gears).

>> No.2503932

>>2503908
I can't get fucking OpenRCT2 to work on my pc.

>> No.2503941

>>2503850
That is quite a nice coaster and a fitting name appearantly.

>> No.2503984

>>2503932
Never mind, finally worked it out.

>> No.2504021

>>2503984
>>2503908
I still can not figure out how to add objects to my savegame though. My 2 gears debugging tool only has the options for Show Console and Show Tile Inspector. Nothing about Object Selection.

>> No.2504269
File: 7 KB, 304x84, works for me.png [View same] [iqdb] [saucenao] [google]
2504269

>>2504021
Got the latest version?

>> No.2504334

>>2504269
The latest stable one atleast, 0.0.2-master-b840

>> No.2504346

>>2504334
Pic was taken in 0.0.3 build 897
Didn't know they have stable versions now.

>> No.2504348

>>2504346
Ah, are these builds stable enough to play aswell?

>> No.2504359
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2504359

>>2504348
Haven't tried this one for long enough to know. Just keep the last .zip that worked for you around in case the new one doesent.

>> No.2504368

>>2504359
897 is working for me now, thanks.

>> No.2505028

what are hyper coasters suppose to have? I feel like theyre super limited in track pieces

>> No.2505034

>>2505028
hills and the occasional helix

>> No.2505068
File: 283 KB, 683x1024, magnum.jpg [View same] [iqdb] [saucenao] [google]
2505068

>>2505028
"Hyper coaster" IRL refers to a coaster that's over 200ft tall. The focus of these rides is just big damn drops and going fast.

>> No.2505092
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2505092

>>2505028
It's all about making overbanked turns at death-defying speeds
oh, and hills are good too

>> No.2505096
File: 37 KB, 509x619, feelhand.jpg [View same] [iqdb] [saucenao] [google]
2505096

>>2505092
>overbanked turns
>can't do this in RCT2

>> No.2505098
File: 1.79 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2505098

Went to Carowinds today, my first non-Ohio park. Was pleasantly surprised, rides on par with Kings Island almost and strangely short lines. Fury was awesome, easily rivals Millenium Force. Afterburn was fun but I was spoiled on Banshee last year. Intimidator felt way more fun than Diamondback. Then again I swear I'm the only person who liked Son of Beast and didn't rave about Diamondback. Snapped a pic of Fury in line, that thing was seriously awesome and only a 10-15 minutes wait.

>> No.2505104

>>2505098
Hmm. Fury is right side up irl, stupid phone

>> No.2505106

>>2505104
I was just under the impression that fury had been constructed in brazil

>> No.2505107

>>2505098
>10-15 minute wait
what the fuck!? The line is always 3 hours everytime I go

>> No.2505119

>>2505068
>>2505034
>>2505092
I gave up on it,

>> No.2505120
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2505120

>>2505119
fuq
went for a dive coaster

>> No.2505147

>>2505107
It was cool. My longest wait was for Richochet and Vortex. Vortex ran one train annoyingly. Also it was really rough for a B&M ride. I didn't recall Mantis being rough despite being a stand-up

>> No.2505208
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2505208

>>2505120
this shits a pain

>> No.2505296

>>2502231
I am bored of other games and want to make more contributions to the scenario pack. I made Crestline Peaks, which is sitting in the /v/ pack. What sort of scenarios would you like to see more of?

>> No.2505418
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2505418

>>2503009
okay

>> No.2505502
File: 304 KB, 1280x720, devil.png [View same] [iqdb] [saucenao] [google]
2505502

I wasn't sure what to name this, so the intensity rating helped out.

>> No.2505682

>>2505120
-2.13 g
That's your problem with there pal, you're going to give your guests redouts.

>> No.2505686
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2505686

>>2505120

>> No.2505689
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2505689

>>2505686

>> No.2505960
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2505960

Who wants a bit of yesterday's greentext?

>> No.2505967
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2505967

>>2505960

>> No.2506043
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2506043

>working on big main coaster for collab spot
>in skype call at the same time
>construction dialog box is doing some weird stuff
>some parts are going transparent, etc
>suddenly error trapper
>whatever, i'm not too far into it and i saved recently
>close skype, load up game again
>now getting error trapper every time I try and build a new ride on that save
just fucking kill me now

>> No.2506179
File: 4 KB, 159x171, version saves.png [View same] [iqdb] [saucenao] [google]
2506179

>>2506043
That's why you use version saves.

>> No.2506186

>>2505686
fug i thought I got all of them. I cut off the islands section for a while and only noticed when the park rating went down to nearly nothing.

>> No.2506212

>>2505120
What Scenario is that? The landscaping looks interesting.

>> No.2506231

>>2505120
Is it the first or second bump that's causing the negative G's? I'd try to fix them anyways. Other than that that's a lovely Dive Coaster.

>>2505296
If you feel like building a collab map that's always fun. Other than that, anything. We've had a gorgeous island and the canyon map you see in half the posts made "lately" so something else than that maybe.

>> No.2506246
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2506246

>mfw you download a Lunatim park

>> No.2506286
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2506286

>>2506246

>> No.2506349
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2506349

>>2506212
a fellow anon made it, it should be on the collab doc page. I think its crackle cannyon.

>>2506231
I'ts the verticle twist after the first drop, I'm going to just make it a little taller so the train isn't going so fast through it.

worked a bit on scenery an added a ufo bumper car ride

>> No.2506358
File: 114 KB, 940x421, Gatekeeper.jpg [View same] [iqdb] [saucenao] [google]
2506358

>tfw going to Cedar Point tomorrow

So fucking pumped. I'm hoping to ride Rougarou, which I rode when it was still the Mantis, and pic related since I didnt get to ride it the last time i was there. I will also be stopping at the Millennium Force,of course.

>> No.2506424
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2506424

making the first hill a little taller fixed the negative g's, Any critique on my theming so far?

>> No.2506494

>>2506424
Your secondary buildings are a bit square, you might want to break that up a bit.

>> No.2506578
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2506578

>>2506494
how about this?
Buildings are definitly my weak point

>> No.2506628
File: 308 KB, 1001x557, halpplx.png [View same] [iqdb] [saucenao] [google]
2506628

All right lads, do i use the grey walls or the brown ones

>> No.2506630

>>2506628
grey

>> No.2506674
File: 1.30 MB, 3528x1888, SCR5.png [View same] [iqdb] [saucenao] [google]
2506674

>>2506630
It's a better contrast isnt it.

Also rate my park progress. I'm also pretty sure i put too many trees on my mountain.

>> No.2506896

>>2506674
I like it. There's a lot of empty space, but I assume that's something you plan on working on.

>> No.2506902

>>2506896
Yeah, the whole left corner is gna be a mine and the other stuff i'll just figure out along the way.

>> No.2507010
File: 762 KB, 1916x1022, SCR34.png [View same] [iqdb] [saucenao] [google]
2507010

does anyone remember if this was suppose to be part of the central section or the opening?

>> No.2507016

>>2507010
It's part of the section with the yellow coaster. Look at how the land ownership is divided.

>> No.2507020

>>2507010
What am i supposed to be looking at here?

>> No.2507026

>>2507016
theres a divide in the water

>>2507020
small section with the double path. Liao left it empty so I'm geussing it's part of my area

>> No.2507029
File: 81 KB, 545x386, SCR36.png [View same] [iqdb] [saucenao] [google]
2507029

>>2507026
woops

>> No.2507039

>>2507026
I thought it was part of section 1, so I left it empty. If everyone wants it to be part of the village as well I could quickly whip something together after your go, though I think leaving it to the proper owner would be more appropriate.

>> No.2507048

>>2507039
that makes more sense. I'll leave my gondala there and k can change the part on his end then to fit with his stuff.

>> No.2507148

okay so I just started rct2, haven't played in a week or so.

suddenly the title music is gone and replaced by haunting satanic chants like you would expect to hear in dungeon keeper.

is this normal?

>> No.2507191

>>2507148
Your game has been spooked.

>> No.2507204
File: 767 KB, 640x360, 2spooky5me.webm [View same] [iqdb] [saucenao] [google]
2507204

>>2507148

>> No.2507214

>>2507148
https://www.youtube.com/watch?v=YWdD206eSv0&t=2s

>> No.2507224

I installed Rainbow Six on my laptop a while back and instead of the menu theme it played a mp3 file a directory higher than the install folder. I forget what song but it was weird.

>> No.2507239

>>2507148
What the actual fuck? Record it, upload and then call an exorcist.

>> No.2507274
File: 461 KB, 1920x1080, quadtwista.png [View same] [iqdb] [saucenao] [google]
2507274

Lmao i made another quad coaster ;D

>> No.2507316
File: 450 KB, 1920x1080, quadtwista2.png [View same] [iqdb] [saucenao] [google]
2507316

>>2507274
>tfw that didn't run perfectly synchronized

Now it's good though.

>> No.2507357

>>2507316
STOP

STOP

THIS IS TOO MUCH

>> No.2507382

>>2507274
>>2507316
Lunatim pls.

>> No.2507393

>>2507148
Check to make sure there isn't any hyper-realistic blood pouring out of the disk drive.

>> No.2507405

>>2506358
I want to go to cedar point so bad.

>> No.2507407

>>2507148
You have been visited by the Mr. Bones of never ending wild rides.

>> No.2507525

>>2507382
>>2507357
>tfw tried sextuple and my brain exploded

>> No.2507774

>>2507405
>>2506358
/vr/ct meetup at Cedar Point when?

>> No.2507920
File: 771 KB, 1280x800, brofist rtc.jpg [View same] [iqdb] [saucenao] [google]
2507920

>>2502231
Uploading the original Pre-edited Bro Fist cap
Sadly it has always been a jpg and I just have GIMP and paint.net and can't make it a non-gross png

>> No.2508063

>>2507316
Please do a webm/gif

>> No.2508147

>>2507920
>Fistbro

>> No.2508245

>>2508063
I have no idea how to gif/webm, but here's a download: http://www.mediafire.com/download/4fe4qwub9arswqc/Twister_Quad.zip

>> No.2508274

>>2508147
Nothing wrong with fisting your bro from time to time

>> No.2508303

>>2507239
I tried to post it yesterday but was instabanned for it. apparently box dot net is blacklisted here for some reason.

anyway here's a soundcloud link. my rct2 sounds like this now.
https://soundcloud.com/oplawaai3/rct2-evil/s-yLD8C

>> No.2508304
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2508304

>>2508303
>those screams

>> No.2508308
File: 193 KB, 1363x757, lmaoguys.png [View same] [iqdb] [saucenao] [google]
2508308

Lmao guys i did it again xD

>> No.2508309

>>2508303
Well that's some scary ass shit anon.

>> No.2508312

>>2508303
>box dot net is blacklisted
Yeah right. I give that spooky upload 10 minutes before the RCT ghosts find it and delete it again. Jesus christ what the fuck did you do.

>> No.2508313

>>2508303
educated guess, the music itself is gone. The rollecoasters still make sounds in the menu, such as gggggggggggggggggggggggg and screaming guests

>> No.2508321

openRCT2 still sounds normal... guess I'll have to use that from now on then?

>> No.2508336
File: 335 KB, 800x600, SCR1.jpg [View same] [iqdb] [saucenao] [google]
2508336

Mucking around with ideas, and was wondering if anyone had come up with use of shops/walkways under water tiles?

>> No.2508347

>>2508303

Don't worry anon, this guy guessed right >>2508313

More than satanic i would describe it as a generic piece of sound edited by lynch.

>> No.2508464

>>2508303
We /x/ now.

>> No.2508524
File: 984 KB, 1279x802, Screen Shot 2015-07-01 at 12.16.41 PM.png [View same] [iqdb] [saucenao] [google]
2508524

Hey guys, Rate my looper? I'm proud of it; it's my first e>i looping coaster that works by a rather large margin.

>> No.2508530

>>2508303
>>2508303
Sounds like they are on one of those Death Coasters you cook up in the track editor; the one with the boosted lift, with death defying G's.

And you can tell the exact moment that the riders died while the coaster is just continuing along the track.

>> No.2508532

>>2508524
>Trip to the Underworld
>underworld

Damn it Pretzel Man, you had one job. ONE.

>> No.2508548

>>2508336
Holyshit nice!

>> No.2508550

>>2508532
yes but aside from that, thoughts on the coaster itself?

>> No.2508628
File: 725 KB, 1909x1001, SCR6.png [View same] [iqdb] [saucenao] [google]
2508628

I'm actually really proud of this rollercoaster.

>> No.2508708

>>2508628
Damn, the difference in object style between the base game and the expansions is so obvious with the cacti here..

>> No.2508745

>>2508550
Did you send off the suck collab?

>> No.2508762

>>2506358
Going on the 16th, so hyped. Haven't been there in a few years, what new coasters should I go on?

>> No.2508805

>>2508708
Yeah, that's the only sad part. I like the less bright ones better aswell, but still feel like the bright ones are necessary. Maybe i should just delete all the bright ones.

>> No.2508885

>>2508336
how anon?

>>2508745
we need to have a round up of all the collabs. People need to update the google doc when they get the saves and send them.

I am taking forever with my part of the second canyon collab to be fair but at least the next guys on vacation and the other is mia

Did creeping ever send the hexa collab to darko?
What happen to moneybags and his park inception?

There is 6 2x2 collabs on the doc right now, some of them are ancient. Also isnt the no boarders collab done now?

>> No.2508886

In the early days of those threads I contributed something, I can't remember what it was. I think the pre-made coasters of RCT1 for RCT2? I really can't remember

>> No.2508910

>>2508886
Ah I remember. The original rides of RCT1's Forest Frontiers

>> No.2508913

>>2508303
what the fuck is that ambient sound in the background tho

>> No.2508923
File: 3 KB, 247x290, 1432017230280.png [View same] [iqdb] [saucenao] [google]
2508923

>>2508885
yeah, I'm working on the collab as we speak. I was having tons of problems with graphical glitches and error trappers, as well as a fulltime job, but I've got it working now. Ill be finished in the next couple days.

>> No.2508934

>>2508885
No boarders collab is in it's final phase, we're waiting for Posterfig to make a video of some sort. Expected delivery in a year or so.

>> No.2508952

>>2508923
At least we know you're working on it now.

I guess creeping is gone forever so theres a spot open in the canoyn collab and the hexacollab now.

>> No.2509041

>>2508524
Nice going.
>>2508628
I think you overused the steep/level transitions too much, but otherwise that's a pretty kickass ride.

>> No.2509042

>>2508910
>original rides
>forest frontiers
wat

>> No.2509043

>>2508303
Maybe the music's extremely slowed down for some reason, but not the SFX. Very cool and spoopy.

>> No.2509242

>>2509041
I dunno, that's the thing i like about it. I mean have almost-OCD against rollercoasters that go straight for a prolonged period of time. If i really have to have a straight part i usually put a little bump in it lmao.

>> No.2509273

>tfw guests leave a rollercoaster, laugh en masse and then reenter the queue line for the same rollercoaster

Best feel in the world.

>> No.2509278

>>2508524
It looks like you should have enough speed at the end for another feature like a helix instead of just breaks and a turn

>> No.2509335

>>2509242
Yeah, I can see what you mean. Coasters that are nonstop action are fun to look at.
But I also like having scenic parts of coasters that lull the riders into a smug sense of comfort before they are flung into more drops and turns.

>> No.2509356
File: 484 KB, 1909x1001, SCR7.png [View same] [iqdb] [saucenao] [google]
2509356

>>2509335
It should be fun, but my almost-OCD literally can't take it. I mean, there was a time i put photo shoots on every coaster (i don't use these at all anymore because fuck em) and i couldn't find a single straight piece to replace with a photoshootthingie.

Also rate my mine.

>> No.2509383

>>2508885
http://www.rctstationarchive.com/scenery/general.shtml
Coloured Water, it's a thin tile that you can move upwards

>> No.2509391

>>2509356
Looks pretty cool, but you should put fences along the cliff edges.

>> No.2509429 [DELETED] 
File: 350 KB, 1024x768, SCR21.png [View same] [iqdb] [saucenao] [google]
2509429

GOD FUCKING DAMMIT

>> No.2509443
File: 562 KB, 1168x766, rancher.png [View same] [iqdb] [saucenao] [google]
2509443

>>2509356
Try adding things like this. A scenic flyby that shoots through the trees and past another ride's queue. There's no need for a hill here, just a train going past the paths so that rides are almost eye-level with those on the path.

>> No.2509457
File: 171 KB, 791x601, aaaaa.png [View same] [iqdb] [saucenao] [google]
2509457

why

>> No.2509570

>>2508303
brb, sampling this

>> No.2509678

>>2509457
I'm not seeing anything outside the castle walls. You need to build more rides before year 4 ends. Put some swans and canoes in the water. Build a bunch of cheap rides instead of big roller coasters. Swinging inverter ships are always popular. Also put money into marketing. You'll reach 1500 easily.

>> No.2509904

>>2509678

Is there any way to design canoes/swans so guests don't get stuck/lost every five seconds?

>> No.2509920

>>2509904
fences

>> No.2510164

>>2509443
>it's going straight

My heart.

>> No.2510323

>>2509043
Yeah, that's the most likely explanation. Still odd how this happened all of a sudden and won't go back to normal.

...how much do haunted RCT discs go for on ebay nowadays?

>> No.2510340

Alton Towers is on a lucky streak. Air apparently broke down leaving the rider stuck on the lifthill for about 20 minutes.

>> No.2510353

>>2510340
Not to mention two monorails: http://www.bbc.co.uk/news/uk-england-stoke-staffordshire-33357478

>> No.2510359
File: 250 KB, 630x330, 559125d3334a5.png [View same] [iqdb] [saucenao] [google]
2510359

https://www.youtube.com/watch?v=9Ouxhqz7Y7w
Would you?

>> No.2510360
File: 2.96 MB, 300x264, ron burgundy phonebooth.gif [View same] [iqdb] [saucenao] [google]
2510360

>tfw can't get OpenRCT2 to work despite having the game installed

What the hell am I doing wrong? I got the latest stable build and everything.

>> No.2510372

>>2510359
TOURBILLON looks too intense for me.
I want to get off TOURBILLON.
I feel sick.
This path is disgusting.

>> No.2510374

>>2510359
They could totally have made the sofa itself also spin.

>> No.2510391
File: 25 KB, 846x276, openrct2halp.png [View same] [iqdb] [saucenao] [google]
2510391

>>2510360
leddit to the rescue

This worked for me.

>> No.2510393

>>2510359
Nausea Rating: Ultra-Extreme

>> No.2510531

>>2508762
Gatekeeper was amazing. Ride it. If you haven't ridden the maverick, ride that one as well. And Rougarou was a huge improvement from Mantis. And I only had a 15 minute waiting time, max. The Raptor unfortunately felt a lot more rickety than it had in past years, I wouldn't be surprised if they took it down soon. And of course, ride the Millennium Force.

>> No.2510543

>>2510531

>Raptor
>rickety

Was just there, it still seemed glass smooth. No way they'll take that down, it's still a huge attraction. Next coaster gone is most likely Mean Streak (though I could see it getting a re-tracking)

>> No.2510547

>>2509920

elaborate pls

>> No.2510558
File: 378 KB, 1920x1080, rowrowrowyourboat.png [View same] [iqdb] [saucenao] [google]
2510558

>>2510547
The ride never ends.

>> No.2510584
File: 30 KB, 343x390, soexciting.png [View same] [iqdb] [saucenao] [google]
2510584

i think i build the least exciting rollercoaster possible.

>> No.2510607

>>2510584
That's not functional though

>> No.2510615
File: 34 KB, 399x375, mostexciting.png [View same] [iqdb] [saucenao] [google]
2510615

>>2510607
True, here's a functional one.

>> No.2510630
File: 47 KB, 389x329, boats nigga.png [View same] [iqdb] [saucenao] [google]
2510630

>>2509904
Make sure the paths don't block the boats. Free-roam boats work best in the middle of a body of water, or on one side of a lake. If there are islands or rivers that the boats can get lost on, block them off somehow or use tracks.

>> No.2510631
File: 1.32 MB, 1280x720, canoes.jpg [View same] [iqdb] [saucenao] [google]
2510631

>>2509920
Use these things.

>> No.2510634

>>2510631
That reply was meant for >>2509904

>> No.2510635

>>2510631
I once was in a park with bumpercars where you couldn't bump into anyone and had to turn left constantly. Just a fucking circle. It was the worst ride ever.

Don't do this to your guests.

>> No.2510658

>>2510635
The guests in my park are retarded. On the swans ride they would deliberately steer the other way if they were right in front of the exit. On the canoes ride they would all make a left turn and get stuck in the corner forever. I got complaints about the long waiting times for the rides and "I want to get off Swans 1/Canoes 1". The tracks solved the problems. If they would just go to the exit on their own I would let them have their freedums, but they couldn't handle it.

>> No.2510712
File: 306 KB, 1042x677, dont ask me why its labled high I dont know.png [View same] [iqdb] [saucenao] [google]
2510712

>>2510584
Exitement underflow error is fixed in Open RCT2.

>> No.2510734

>>2510712
>dont ask me why its labled high I dont know.png
Well, -.9 excitement being "high" gives us yet another glimpse into the inner workings of RCT.
The simplest method of deriving a label from a number within a range is just a series of if-then-else statements. Given that negatives weren't part of the original possibility set, it's easy to see how they wouldn't be accounted for. I'd expect the algorithm goes through the brackets other than the "high" bracket, and if it's not a value that falls into one of the other brackets, then it logically must fall into the "high" bracket. But adding the possibility of negative numbers means that either the "low" bracket needs to be shifted, or a new bracket needs to be added. And that didn't happen, so -0.9 falls outside all the other brackets and therefore falls into "high" by default.

>> No.2510785

All right i really don't feel like improving upon this park any further, so here's the endproduct.

r8donth8

https://mega.co.nz/#!TkYHhIrB!MSvgm7zKtjKuRGvVkFwthxN57L10hdpqkns7UmTTmVc

>tfw file too big for 4chin images

>> No.2510836

How about a Deck of Cards collab?
It could be 2x2, with a square for each suit, or 3x3 with King, Queen, Jack, Ace and Joker added. Thoughts?

>> No.2510843
File: 8 KB, 192x256, absolutely disgusting.jpg [View same] [iqdb] [saucenao] [google]
2510843

>>2510631

>> No.2510861

>>2510734
But that doesn't really make sense, "high" have a lower and upper bound so why would that be the last one checked? Ultra-extreme is the only logical choice for last check since there's no limit to it.

>> No.2510875
File: 120 KB, 448x454, 1.png [View same] [iqdb] [saucenao] [google]
2510875

>>2510531
Sounds good. Don't they have an indoor coaster? I think I remember seeing it on the map, but I never went on it in all my trips.

Damn, Ohio is a great state for coasters.
Kings Island > Cedar Point

>> No.2510890

>>2510836 (samefagging)

Theming a collab square after a suit of cards is one thing... But what the fuck would an Ace square look like? Or the other face cards, for that matter?

>> No.2510892

>>2510875
>Don't they have an indoor coaster?
it was removed to make way for Gatekeeper

>> No.2510893
File: 648 KB, 1901x1012, SCR37.png [View same] [iqdb] [saucenao] [google]
2510893

thinking maybe an oil field theme over here

>> No.2510912

>>2510892
>it was removed to make way for Gatekeeper
Fuck... indoor coasters are my favorite. At least I still have Flight of Fear at Kings Island

>> No.2510981
File: 712 KB, 1901x1012, SCR38.png [View same] [iqdb] [saucenao] [google]
2510981

>>2510893

>> No.2510985

>>2510861
U.extreme actually makes the least sense as default case, since it only has one check. You save operations by checking for Uextreme and not checking for something else.

>> No.2511007

>>2510985
I thought about it not as a case but an elsif with ultra-extreme as the last else. The point about high still stands anyway as it's in the middle-ish of the spectrum, why would it be the one left over for impossible numbers?

>> No.2511029
File: 54 KB, 520x383, im being a jerk.jpg [View same] [iqdb] [saucenao] [google]
2511029

>>2510391
That worked for me too.

>mfw no need for 8cars now thanks to the cheats window
>mfw making lifthills 255 mph
>mfw fixing old parks I made 10+ years ago work with the scenario editor option

OpenRCT2 is the tits.

>> No.2511068

>>2511029
I love what they did with the bulldozer tool

>> No.2511182
File: 71 KB, 648x480, Qualmes_ThereWillBeBlood_1.jpg [View same] [iqdb] [saucenao] [google]
2511182

>>2510893
>>2510981
I like it

>> No.2511195

>>2510890
>>2510836
shameless bump

>> No.2511232
File: 112 KB, 596x350, 1363929178941.png [View same] [iqdb] [saucenao] [google]
2511232

>>2511029
>just installed Open RCT2
>mfw 1080 rct

>> No.2511368

>>2511232
Have fun with the crippling performance issues as soon as your park has more than 5 rides.

>> No.2511372

>>2511368
The performance issues will go away when they get all the engine code reverse engineered and ported over and they can finally enable compiler optimizations.

>> No.2511463

How do you guys go about making inclined loops? I've been playing around with it using banked sloped curves and can't seem to get anything that feels nice.

>> No.2511468

>>2511463
I just curl up and sob because RCT2 will never hace banked turns or inclined loops

>> No.2511520
File: 528 KB, 1893x716, clusterfuck.png [View same] [iqdb] [saucenao] [google]
2511520

Made this clusterfuck.

>> No.2511540

>>2511007
It's the middle-most bracket, which might be the reason.
Really though, I can't think of any other reason why -.9 would get rated as "High".

>> No.2511545
File: 964 KB, 245x200, feud.gif [View same] [iqdb] [saucenao] [google]
2511545

>>2511520
>that turn at the bottom of the drop

>> No.2511562

>>2511545
I think that's what got the intensity to 9.90. Also fun fact, when i use other cars for this rollercoaster the intensity bumps up to 10.06. Which is really annoying cause those cars are cooler.

>> No.2511620
File: 459 KB, 1673x995, bankedcorners.png [View same] [iqdb] [saucenao] [google]
2511620

So this is basically the closest we can get to banked corners right?

>> No.2511668

>>2511620
Did you mean "overbanked turns"?

>> No.2511682
File: 166 KB, 1194x827, mysides.png [View same] [iqdb] [saucenao] [google]
2511682

This is too much fun.

>> No.2511686

>>2511668
Yeah, that's the term. I'm not a rollercoaster afficionado outside of RTC. Hell it's been 14 years since i've been on a rollercoaster.

>> No.2511712
File: 687 KB, 1895x1013, SCR39.png [View same] [iqdb] [saucenao] [google]
2511712

What should I do for this thing's station

>> No.2511713

>>2511686
Yeah, that's as close as you can get to overbanked turns in RCT and RCT2.

>> No.2511717
File: 310 KB, 1366x705, SCR3.png [View same] [iqdb] [saucenao] [google]
2511717

This is a new pic from my personal project that I've been working on. It's Bavarian themed, I posted another screen in the last thread. I'm really happy with how the clock tower turned out, I wasn't sure if I was going t be able to make it look good. No new coasters to show off, though. I feel like the game should be called "Theme Park Architecture and Landscaping Tycoon" at this point.

>> No.2511723

>>2511712
If you throw some foliage and stuff around it and make it the log cabin style, I think it'll look nice. I like simple stations better with the wildmouse coasters.

>> No.2511756

>>2511717
This is cute

>> No.2511770
File: 291 KB, 564x345, Screen Shot 2015-07-02 at 10.18.33 PM.png [View same] [iqdb] [saucenao] [google]
2511770

I somehow did not expect this to happen

>> No.2511845

>>2511682
flip it, make it more of a rectangle, color it gray, rainbow colored train

NASCAR

>> No.2511875

>>2511682
my god.

>> No.2511881

>>2511770
What?

>> No.2511890

>>2511881
It's the same ride; I made it a moebius ride and then deleted the connection, leaving two empty stations, and then just connected them, tested them, and see what happens. Only one of them has cars appear on it.

>> No.2511917
File: 102 KB, 1920x1080, SCR1.png [View same] [iqdb] [saucenao] [google]
2511917

Overbanked Turns? Pfft. I introduce: The Slinky.

>> No.2511921 [DELETED] 
File: 40 KB, 479x591, blank.png [View same] [iqdb] [saucenao] [google]
2511921

>>2511520
>that turn at the bottom of the drop>>2511917

>> No.2511930
File: 40 KB, 479x591, blank.png [View same] [iqdb] [saucenao] [google]
2511930

>>2511917

>> No.2512185

>>2511520
I can feel my spinal cord severing already

>> No.2512190

>>2511562
>OG woodie cars
>not the coolest looking cars in RCT
I wish they had kept the design on the front of the train like they had in RCT1. Steelie cars were also cool as fuck, dat chevron for +10 speed

>> No.2512413

>>2511717
Is there a mod to make entertainers big titted beerfest grills?

If not, why isn't there?

>> No.2512420

>>2511368
Have you turned hardware rendering on?

>> No.2512428

>>2512420
That still doesn't help with larger parks.

>> No.2512437
File: 116 KB, 876x466, corkscrews.png [View same] [iqdb] [saucenao] [google]
2512437

>mfw this actually worked

>> No.2512439
File: 36 KB, 435x348, daffyulgh.jpg [View same] [iqdb] [saucenao] [google]
2512439

>>2512437

>> No.2512446

>>2512437
just fuck my shit up

>> No.2512451
File: 106 KB, 1913x465, tfwtoofast.png [View same] [iqdb] [saucenao] [google]
2512451

>tfw needs too much speed to make it

I could still see 3 of those corkscrews making a clusterfuck be very viable though.

>> No.2512528

>>2511890
That happened to me with the premade wild mouse ride in Diamond Heights (the scenario imported to RCT2).

All of a sudden I noticed that the guests were complaining about long queue times and it was because all of the cars were on one track.

>> No.2512531

>>2512451
That looks pretty crazy. I wonder what would be the longest length where it's still somewhat viable.

>> No.2512541 [DELETED] 

I have no sound in open rct anyone know how to fix

>> No.2512605
File: 147 KB, 1041x562, morecorkscrews.png [View same] [iqdb] [saucenao] [google]
2512605

>>2512531
This works and looks pretty neat imo.

>> No.2512694
File: 339 KB, 1510x951, flyingcoaster.png [View same] [iqdb] [saucenao] [google]
2512694

First time i made a decent flying coaster.

>> No.2512712

>>2512694
ugly as sin though.

>> No.2512756

>>2512712
Yeah... Fuck those things.

>> No.2512784
File: 679 KB, 1604x790, Have we gone to far.png [View same] [iqdb] [saucenao] [google]
2512784

>>2512605
Synced it up.

>> No.2512802

>>2512784
Kek, awesome.

>> No.2512806

>>2512784
Haah~

>> No.2512856
File: 280 KB, 1759x731, gottagodeeper.png [View same] [iqdb] [saucenao] [google]
2512856

>>2512784
We must go deeper.

>> No.2512865

>>2512856
i'm going to SHIT myself

>> No.2512896
File: 61 KB, 649x510, Padded.jpg [View same] [iqdb] [saucenao] [google]
2512896

>>2512802
Stats?
Also:
>No 90° turn for synced corkscrews

>> No.2512901

>>2512784
Holy shit rebuilding that that first corner is absolutely essential. It looks so fucking amazing.

>> No.2512904 [DELETED] 

>>2512865
Ment >>2512856

>> No.2512908

>>2512896
Ment >>2512856

>> No.2512915
File: 112 KB, 1833x645, BEEES.png [View same] [iqdb] [saucenao] [google]
2512915

>>2512896
Yeah i'm >>2512901 aswell, it really needs the 90 turn. Here's a new one i got though. It syncs up both ways aswell.

>> No.2512934
File: 29 KB, 360x358, Jews, a master race.jpg [View same] [iqdb] [saucenao] [google]
2512934

About your corkscrew coasters guys...

>> No.2512935

>>2512915
oh my god but

like

can you imagine in real life? i feel like that would be a lot better than a 6.3 ish

>> No.2512948

>>2512935
Just seeing the other 2 coasters running circles around you would be fuckamazing.

>> No.2513006
File: 157 KB, 1680x1050, SCR1.png [View same] [iqdb] [saucenao] [google]
2513006

Practicing some coaster building because I've been having trouble with it lately. This is my first successful Flying coaster with E > I. Took forever to get the ending right.

>> No.2513034

>>2513006
that bowl in the upper right

hnnhg

>> No.2513063

>>2513006
I'm sorry friend, but I don't like it.

You can imagine yourself riding that. You would spend most of the time laying on your back, feeling extremely uncomfortable.

>> No.2513070

>>2513063
Do real-life flyers typically stay under the track? I haven't looked up any reference pictures at all so I'm not sure. But now that I think about it, the right-side up position actually would be quite uncomfortable...

>> No.2513080

>>2513070
I always find inspiration for coaster building after watching real-life versions work. Youtube is a good resource for on-ride footage.

>> No.2513103

>>2513070
>>2513080
This is a flying coaster at Magic Mountain. Notice that the only right-side up track is during the loop, seen at 1:30.
https://www.youtube.com/watch?v=8gaxEXazvKk

>> No.2513278

>>2513006
That's pretty technically impressive though, it's really fucking hard to get fliers to have E > I

>> No.2513324
File: 41 KB, 295x212, trash.png [View same] [iqdb] [saucenao] [google]
2513324

The fuck you doing, guests?

>> No.2513325

>>2513324
wat? am I missing something?

>> No.2513328

>>2513324
FUCK the earth

>> No.2513329

>>2513325
They littered less than 3 feet from a trash can.

>> No.2513335

>>2513329
they're edgy fuckers.

>> No.2513358

>>2511195
>>2510890
>>2510836

>anyone comes up with a collab idea/initiative
>/vr/ct is all over it
>I come up with a collab idea
>0 (zero) reactions

At least say it if it's shit

>> No.2513403
File: 152 KB, 500x200, its-shit.png [View same] [iqdb] [saucenao] [google]
2513403

>>2513358

>> No.2513408

>>2513403
y-you too

>> No.2513464

>>2513329
Well, some peeps just want to see the world burn.

>> No.2513797

How does one start a collab, anyway? Just add it to the list and upload the save with your contribution? Does anyone want to do a 2x2 collab with no theme whatsoever, just for the sake of doing one?

>> No.2513798

>>2513797
That's pretty much how they work. Add them to the list, post in the thread that you've started one, and post a screenshot to generate interest.

>> No.2513894
File: 324 KB, 640x480, 1428782935071.webm [View same] [iqdb] [saucenao] [google]
2513894

>>2513329

>> No.2514325
File: 128 KB, 767x597, SCR8.png [View same] [iqdb] [saucenao] [google]
2514325

Hey all, I started a collab park! Don't worry about being amazing - just feel free to build. Let me know if you sign up and I will email you. Still looking for 3 more. This is the cell I have so far. I apologize but the cell I ended up building in didn't have a guest spawn by the entrance so I had to build some paths in the other cells to lead guests there. Feel free to delete them if you use that cell.

>> No.2514460
File: 607 KB, 2048x1152, 20150622_160746.jpg [View same] [iqdb] [saucenao] [google]
2514460

>>2514325
Signed up, just know that im leaving for a week on sunday.

>> No.2514475

>>2514460
No rush. I've already sent you the save file; let me know if you have any trouble with it.

>> No.2514834

>>2514325
Ayyy there are spots open in the existing collabs just saiyan

>> No.2515071
File: 75 KB, 1920x966, HA.png [View same] [iqdb] [saucenao] [google]
2515071

>>2509443
That clipping though.

>> No.2515297

>>2514834
I'll fill in some of those spots, too, but I also wanted to start one if only to contribute something.

>> No.2515450

OpenRCT podcast going on atm if anyone's interested. Duno how much time's left, just noticed myself.

www.twitch.
tv/hiimmikegaming

>> No.2515516
File: 49 KB, 754x435, 1434354514181.jpg [View same] [iqdb] [saucenao] [google]
2515516

>>2508303

it sounds like the actual sound of the roller coaster has been slowed down, but some of the rider/high speed coaster sounds run at the same rate.

I dunno, just be sure to offer the game sacrifices at the end of every month in exchange for your immortal soul.

>> No.2515519

>>2509457

continue to run ad campaigns for both the park and a ride.

Get more people than you can handle.

>> No.2515529

I think the best part of open rCT2 is the RCT1 function to use different cars on coasters from the menu. Makes all the expansion coasters less shit.

Does show that all they added was different car types, though.

>>2512605

can you upload that track?

It looks pretty cool

>> No.2515574

I hate having to use the cd everytime I want to play. Anyone know how I can bypass this?

>> No.2515575

>>2515574
Open RCT would be an option.

>> No.2515581

>>2515574
Virtual drive with a disk image. You can set it up and forget about it.

>> No.2515589
File: 180 KB, 897x621, ROLLER COASTER.jpg [View same] [iqdb] [saucenao] [google]
2515589

>>2515450
Man I trust these guys to be our saviors and they don't know what an immelmann is.

>> No.2515649

>>2515575
>>2515581
I've copied and mounted with DAEMON tools but it's not starting now.

>> No.2515732

>>2515589
I know right? It was even my question. But they seem to be nice guys, I guess it's fine if they take care of the technical details.

>> No.2515961

>>2515529
I didn't manage to save the track because of some bug in openrct stable 0.0.2 so cant uplaod. It's easy top copy though, quite a simple roller coaster.

>> No.2516223

>>2515649
It should work. Make sure you have the right drive selected when you boot the game, the virtual drive will have a different letter than your real drive. Alternatively, you could uninstall RCT and re-install it from the virtual drive, so it will always load from there.

Or you could get the GOG/Steam version.

>> No.2516416

what did I miss from openRCT2 podcast?
My connection is so shit twitch won't even load

>> No.2516820

Why is it that hypercoasters are seemingly reserved for large parks with ~10 coasters? It seems like in a small park the only non-"family", non-inverting coasters are woodies, yet they have B&Ms, Arrow loopers, and Vekoma Boomerangs.

>> No.2516881

>>2515574
Just pirate the GOG version. It fixes a lot of buggy shit aswell you got with the cd, atleast which i got with my 10+ year old cd.

>> No.2516982

>>2516820
This is just a guess, but i would imagine coasters that tall are very expensive, and parks with more rides will probably have more coasters that those with less.

>> No.2517043
File: 211 KB, 1571x729, woodenthingie.png [View same] [iqdb] [saucenao] [google]
2517043

Rate my Wooden Coaster.

>> No.2517049

>>2517043
horrifying/10

>> No.2517071

Is there anyway to preview scenarios? I don't feel like importing all 120 scenarios in the /v/ pack just to be able to find one good to play.

>> No.2517157

>>2517071
I think you can doubleclick the file.
Works for saves at least.

>> No.2517210
File: 208 KB, 1387x755, Glorious..png [View same] [iqdb] [saucenao] [google]
2517210

>> No.2517217

>>2517210
price/performance is meh

>> No.2517221

>>2517217
Price? Who still even plays with price on?

>> No.2517225

>>2517221
pretty much all of the people here.

>> No.2517253

>>2516982
I had thought that B&Ms were considerably more expensive but the first hypercoaster I thought of, Goliath, was apparently 30 goddamn million and it isnt even from one of the major designers. I had thought that the premium for them would be more but I guess volume of steel wins out.

>> No.2517901
File: 160 KB, 352x575, 1433321214984.png [View same] [iqdb] [saucenao] [google]
2517901

Aside from Lunatim's packs, and the ones from RCTmart, are there other good track compilations? I like seeing the designs people come up with

>> No.2517915
File: 61 KB, 250x191, tumblr_mtwlgcjF1H1sxudx7o1_250.png [View same] [iqdb] [saucenao] [google]
2517915

New time poster here from /mu/

Was anyone else disappointed that you couldn't unlock new parks in RCT2?

Also will downloading the old parks from OPs link have it where we unlock the parks one by one? Or is it all given to you

>> No.2517920

>>2517915
>from /mu/
What's the best music track in the game?

No, you don't get unlocking when you download the recreations for RCT2.

>> No.2517931

>>2517920
If we're going by the intro screen then RCT

If we're going by ride music then Ice Style

>> No.2517932

>>2517920
obviously mechanical
cyka
https://www.youtube.com/watch?v=mDo__pWeqwc

>> No.2517983

>>2516982
>>2516820
This exactly. You need big bucks and big crowds for big coaster. This is also why it's good practice to save the biggest coasters for later in a scenario when playing RCT.
>>2517915
Nope, they all start unlocked. But at the same time, you could just do them in order.

>> No.2517989

>>2517920
Still the best
https://www.youtube.com/watch?v=twvqeSjk23w
honorable mention
https://www.youtube.com/watch?v=-Ncmi_3uLKE

>> No.2517997
File: 9 KB, 177x278, 497.jpg [View same] [iqdb] [saucenao] [google]
2517997

>>2517989
>Dodgems beat
yiss

>> No.2518036
File: 594 KB, 800x600, crescentisland.png [View same] [iqdb] [saucenao] [google]
2518036

I made a scenario for the /vr/ pack. This is my second one, after Crestline Peaks. I like scenarios that tell a story and are a little trickier than normal, just a heads up.

Crescent Island is a small seaside park on a sandbar that juts out into the ocean. Because of the somewhat cramped conditions, you make plans to buy the titular nearby Crescent Island to expand the park. The rich locals (average guest starting money is maxed out,) however, got wind of this and asked the local government to jack up the cost of the land, restrict your ability to get rides to the island, and restrict your rights to advertise in the area. Might be tough to expand fast and far enough to hit 2000 guests by year four, but I think quite doable.
pic's a screenshot. It's got a comfy woodie to get you started.
it's on filedropper. /crescentisland

>> No.2518151

>>2517989
>Dodgems
We Can now.

https://www.youtube.com/watch?v=YmN9oHa3ZIQ

>> No.2518583
File: 330 KB, 1179x667, the green machine.png [View same] [iqdb] [saucenao] [google]
2518583

It's time for a /vr/ history lesson! This is the rollercoaster featured in the first ever RCT thread on /vr/, back sometime in 2013.

>> No.2519310

>>2517932
fucking love this one, reminds me of unreal tournament

>> No.2519434
File: 376 KB, 1920x1058, SCR1.png [View same] [iqdb] [saucenao] [google]
2519434

44 intensity, 2 excitement.

I don't know about you but I'd be excited to ride this and get the sweet release of death.

>> No.2519481

>>2519434

how does it go through all the loops?

>> No.2519573
File: 1.57 MB, 662x379, letsblastthroughwithsonicspeed.gif [View same] [iqdb] [saucenao] [google]
2519573

>>2519481
like that

>> No.2519579

>>2519573
i think it'd be funnier if you made it all individual carts

>> No.2519730

>>2519573

it seems like friction isn't what it use to be.

>> No.2519849
File: 554 KB, 1920x1080, stepitup.png [View same] [iqdb] [saucenao] [google]
2519849

>>2519434
Step it up nigga.

>> No.2519897

>>2517920

Rock Style 2 has a blazing guitar solo

https://www.youtube.com/watch?v=vzmvOjoVm08

>> No.2520280
File: 38 KB, 480x576, 2015-06-15_21-55-25.jpg [View same] [iqdb] [saucenao] [google]
2520280

>>2519849
2.6km in 31 secs

>> No.2520824

What in /vr/ct's opinion is the hardest non-user created scenario in the game?

>> No.2521134

>>2520824
Venus Ponds

>> No.2521158

>>2508762
The bumper cars are pretty cool

>> No.2521167

>>2505068
>That launching coaster on the left
Oh god I remember riding that thing. It was a short ride but the adrenaline rush was so so so so worth the wait.

>> No.2521220
File: 863 KB, 1280x950, magic quarters.png [View same] [iqdb] [saucenao] [google]
2521220

Last night I streamed a session of RCT1 and finished Magic Quarters. This is honestly one of my favorite RCT1 maps, it's so fun to play around with.

>> No.2521265
File: 363 KB, 879x654, haha fuck that shit.png [View same] [iqdb] [saucenao] [google]
2521265

Nice try game but I ain't got time for this silly shit.

>> No.2521283

>>2521265
rip in piece

>> No.2521293

>>2521220
That top wooden coaster looks pretty cool.

>> No.2521310

how do you guys design cool coasters?

I cant do it man, they always come out ridiculous looking

>> No.2521318

>>2521310
a hell of a lot of copying shit from real coasters

>> No.2521327

>>2521310
>>2521318
As anon said, copying real life rides is great practice. Copying ride elements and ideas from other posters ITT will also help you.

>> No.2521837
File: 1.04 MB, 3001x1273, Double Wood.png [View same] [iqdb] [saucenao] [google]
2521837

Rate my wooden duellers guise.

1/3

>> No.2521840
File: 533 KB, 2197x1165, Duelling Wood.png [View same] [iqdb] [saucenao] [google]
2521840

>>2521837
2/3

>> No.2521842
File: 372 KB, 1615x905, Wooden Clusterfuck.png [View same] [iqdb] [saucenao] [google]
2521842

>>2521840
3/3

>> No.2521846

>>2521837
rickety/10
>>2521840
comfy/10
>>2521842
knotted/10

>> No.2521980
File: 150 KB, 793x665, Turnleft.png [View same] [iqdb] [saucenao] [google]
2521980

Also rate my mini wooden coaster.

>> No.2521991

>>2521980
>calls it Turn Left
>there's at least one right turn
0/10 you lied to me

>> No.2521993

>>2521980
Looks cozy but almost exclusively turning in one direction is absolutely not a good thing.

>> No.2522279

I started a new park and built an expansion but none of the guests are going to it. How do I fix that?

>> No.2522363
File: 2.53 MB, 4245x2545, TenByTen.png [View same] [iqdb] [saucenao] [google]
2522363

I wonder if this could work when you paly with money. Probably not.

>> No.2522374

>>2522279
Post a screenshot.

>> No.2522490

>>2522363
>that woodie
holy shit my dick

>> No.2522558

>>2522490
It's by far the best. I'm pretty fucking proud of it aswell. Here: https://www.mediafire.com/?na2b6j4vq27h6hs

>> No.2522709

>>2519849
my vertebrae are snapping on their own!

>> No.2522723

>>2521310
pay attention to the height of each track piece as you place your hills. As a general rule, every crest of your hill should be roughly 10 to 15 feet lower than the one before it. It depends on the coaster type. Don't do corners and turns at high speeds, save them for when you know the train is going relatively slowly.

>> No.2523014

>latest OpenRCT has an option to group all coasters that have the same track type into one selection in the build menu

Thank fuck, the way RCT2 separated each train type into a different ride was so retarded.

>> No.2523394
File: 1.50 MB, 1403x661, Screen Shot 2015-07-08 at 12.36.31 AM.png [View same] [iqdb] [saucenao] [google]
2523394

i'm kind of proud of this goddamn monstrosity; a relatively compact 200 ft coaster, probably the most i could do without making it a bullshit in and out; all the helixes and swish-swishes (as i call em) are needed to make it run out of speed.

>> No.2523638

>>2523394
>200ft drop directly into a turn
RIP passengers

>> No.2523656

Do people ever ride Ultra-Extreme coasters? I made one in my park and its been there for 5 in-game years and not a single person has ridden it.

>> No.2523702
File: 60 KB, 742x413, Image in correct orientation.jpg [View same] [iqdb] [saucenao] [google]
2523702

>>2523656
Assuming you ment intensity. No.
There is a option in the scenario editor that makes guests prefer high intensity rides though.

>> No.2523715
File: 3.25 MB, 3264x2448, 042.jpg [View same] [iqdb] [saucenao] [google]
2523715

Had a near-perfect day at SFMM today. Got to ride 12 coasters, including three rides on Twisted Colossus.

>> No.2523792

>>2522363
lovely

>> No.2523797

>>2523715
Give ratings. Nausea, in particular. I hope to go next year but I don't think my constitution is as good as it once was.

>> No.2523801
File: 1.77 MB, 8211x1551, HePa_Colossos_Panorama[1].jpg [View same] [iqdb] [saucenao] [google]
2523801

>tfw Colossos tomorrow
get hype, I'm just worried about the queue. I can't stand for longer periods, maybe I should get a folding chair.

>> No.2523808
File: 861 KB, 720x1280, Screenshot_2015-07-08-11-59-35.png [View same] [iqdb] [saucenao] [google]
2523808

>>2523801
They have an App with Park information, and you can also check the queue times. Which is neat but already worries me.

>> No.2523826

>>2523715
damn dude

hopefully I'll be going there either this summer or sometime next year. How was TC? Those inverted stalls looks absolutely insane.

>> No.2523927
File: 13 KB, 316x202, SCR43.png [View same] [iqdb] [saucenao] [google]
2523927

>it keeps happening
Damn it Satan, why do you keep giving me these stats on everything I build?

>> No.2523989

How cool would it be if the Go-Karts had a list of the best times including which guest got that best time.

>> No.2524002

Whenever I open 8cars it says No Process. And before anyone says anything I have the game open.

>> No.2524003

>>2524002
Do you run RCT as admin?

>> No.2524008

>>2524002
Are you running the original game?

>> No.2524010

>>2524003
Yes I do

>> No.2524012

>>2524010
try running 8cars as admin, too

>> No.2524013

>>2524008
Yes, i'm running it off of the disk

>> No.2524015

>>2524012
That worked, thank you

>> No.2524162
File: 749 KB, 2231x1423, Dizzy.png [View same] [iqdb] [saucenao] [google]
2524162

Help, i keep making Wooden Rollercoasters.

>> No.2524173
File: 56 KB, 225x220, Jesus+Christ+How+Horrifying.jpg [View same] [iqdb] [saucenao] [google]
2524173

>>2524162

>> No.2524313
File: 625 KB, 2137x1421, muhtwists.png [View same] [iqdb] [saucenao] [google]
2524313

>tfw you make 2 identical rollercoasters and 1 is 9 meters longer than the other

Thanks, Sawyer.

>> No.2524320
File: 34 KB, 581x341, Naamloos.png [View same] [iqdb] [saucenao] [google]
2524320

>>2524313
But still. Don't think thats 9m longer.

>> No.2524321

>>2524320
Oh shit, that must be it. Oh wlel, i didn't even save this one anyway.

>> No.2524374
File: 224 KB, 1601x999, kingdaka.png [View same] [iqdb] [saucenao] [google]
2524374

>tfw hypercoasters can't even be as high as kingda ka ingame

>> No.2524410

>>2521993
In real world I understand - but are you penalized for that in RCT?

>> No.2524423

>>2524410
There's no penalty as far as I know, it's merely an aesthetics thing.

>> No.2524439
File: 681 KB, 1895x1013, SCR40.png [View same] [iqdb] [saucenao] [google]
2524439

running out of ideas for this

>> No.2524496

>>2524439 Try some more buildings and non-rollercoasters. Liking how this is coming so far.

>> No.2524610
File: 3.51 MB, 3264x2448, 036.jpg [View same] [iqdb] [saucenao] [google]
2524610

>>2523826
Colossus was pretty good, the stall was really cool because you're not pressing against the restraint or feeling like you'll fall out. You just feel like floating upside-down, like an inverted camelback hill.
>>2523797
Green Lantern is fucking brutal, there were a couple bits of extremely stong forces that hurt your head, and the car flipped 4 times in the brakes in about 10 seconds. I have stomach problems, however, and nothing else was too much for me.

>> No.2524624

>>2524320
That's an optical illusion, the red and yellow line are exactly the same length!

>>2524410
No penalty, but you're posting your coaster in one of many autism generals :^)

>> No.2524625

Does anyone build Multidimensional Coasters?

>> No.2524632
File: 677 KB, 1920x1080, SCR4.png [View same] [iqdb] [saucenao] [google]
2524632

>>2524624
>not making one directional coasters

>> No.2524663

>>2524632
my brain hurts

>> No.2524668

>>2524625
Not really, they'really generally shit and the manual seat rotation is a pain in the ass

>> No.2524669

>>2524632
This is slightly confusing.

>> No.2524691
File: 139 KB, 898x664, areutryingtotrickme.png [View same] [iqdb] [saucenao] [google]
2524691

>>2524632
There's some trickery going on here, because i can't for the life of me replicate it.

>> No.2524696

>>2524691
protip: he used 8cars

>> No.2524702
File: 665 KB, 1920x1080, SCR5.png [View same] [iqdb] [saucenao] [google]
2524702

>>2524691
>>2524669
>>2524663
heres a different angle
>>2524696
i didnt

>> No.2524737
File: 149 KB, 1169x652, tep kyk.png [View same] [iqdb] [saucenao] [google]
2524737

>>2524702
I love this design.

>> No.2524773
File: 756 KB, 1895x1013, SCR41.png [View same] [iqdb] [saucenao] [google]
2524773

done with this I think

>> No.2524775
File: 777 KB, 1895x1013, SCR42.png [View same] [iqdb] [saucenao] [google]
2524775

>> No.2524779

>>2524702
shit what the fuck

>> No.2524957

>>2524702
>twist into tight turn into cutback
fuck me sideways I hate that part but everything else is cool.

>> No.2524979
File: 1.82 MB, 605x373, GIF.gif [View same] [iqdb] [saucenao] [google]
2524979

My brain is full of fuck.

>> No.2524985

>>2524979
>>2524979
What's the ratings?

>> No.2524990

>>2524985
Like 6.something excitement i think, didn't save it

>> No.2524991
File: 596 KB, 1920x1080, SCR8.png [View same] [iqdb] [saucenao] [google]
2524991

>>2524985
heres the original ones

>> No.2525059

>>2524979
thanks isometric

>> No.2525292
File: 1.55 MB, 380x272, 1424728424485.gif [View same] [iqdb] [saucenao] [google]
2525292

>>2524610
>b&m box track on sign
>completely different track design on actual ride

>> No.2525297

>>2525292
Not to mention the hideous theming.

>> No.2525298
File: 174 KB, 359x400, haruhimad.png [View same] [iqdb] [saucenao] [google]
2525298

>>2525292
>advertisement for any given six flags
>it's always the same stock photo of Goliath

>> No.2525302

Can I add guests to my park using 8cars? If I can how?

>> No.2525361

>>2525298
lol which goliath?

>> No.2525384

>>2525361
SFMM, but that's a fair question lol

>> No.2525398
File: 3.27 MB, 1920x1200, screenshot01.png [View same] [iqdb] [saucenao] [google]
2525398

What does /vr/ think of notRCT?

>> No.2525413

>>2525398
It looks really cool but I prefer the realism of RCT's sprites.

>> No.2525450

>>2525398
if it gives me overbanked turns and coaster types from this century I'll buy the fuck out of it

>> No.2525460

>>2525398
i haven't played it yet

>> No.2525475

>>2525460
It isnt out yet

>> No.2525502

>>2525302
There's a tram function somewhere in the menus that sends in loads of guests

>>2525398
The game itself has a lot of promise but I'm still iffy about the art style. I'll probably be getting it no matter what though

>> No.2525552
File: 1.83 MB, 1280x925, RCTW-HyperCoaster-Scene.png?9de0fa.png [View same] [iqdb] [saucenao] [google]
2525552

>>2525398
For that matter tho...

LOADING BAY
O
A
D
I
N
G

B
A
Y

>> No.2525559
File: 47 KB, 931x596, 1005272_571533296231130_1663241721_n.jpg [View same] [iqdb] [saucenao] [google]
2525559

>>2525552

>> No.2525573

post dueling coasters

>> No.2525580
File: 562 KB, 1030x796, october racers.png [View same] [iqdb] [saucenao] [google]
2525580

>>2525573
As you wish.

>> No.2525586
File: 477 KB, 1159x892, and we're done!.png [View same] [iqdb] [saucenao] [google]
2525586

>>2525573
More self-promotion.

>> No.2525591
File: 14 KB, 240x448, Potential.jpg [View same] [iqdb] [saucenao] [google]
2525591

>>2525552

>> No.2525603
File: 70 KB, 600x531, 1356700260153.jpg [View same] [iqdb] [saucenao] [google]
2525603

>>2525552

>> No.2525642
File: 98 KB, 789x570, Screenshot_2.png [View same] [iqdb] [saucenao] [google]
2525642

>> No.2525645
File: 96 KB, 734x390, 1399885521726.jpg [View same] [iqdb] [saucenao] [google]
2525645

>>2505068
>Cedar Point

Nice.

>> No.2525694
File: 52 KB, 500x500, 1400475364331.jpg [View same] [iqdb] [saucenao] [google]
2525694

>>2525642

>> No.2525697

>>2524632
I see a side friction, I MUST know it's stats.

>> No.2525732

OPTIPNG won't work for me

>> No.2525734
File: 698 KB, 1920x1080, SCR10.png [View same] [iqdb] [saucenao] [google]
2525734

>>2525697

>> No.2525740
File: 84 KB, 795x564, Gunbuster.png [View same] [iqdb] [saucenao] [google]
2525740

I'm pretty shit at designing coasters, pic related. Any tips you could give me?

>> No.2525745

>>2525740
Aim for the top
Bank all your turns, repeated/stacked helixes aren't a good idea, look at real coasters for the best ideas.

>> No.2525760

>>2525740
Stop using the small tight turns when your train is going 50 mph.

>> No.2525763

>>2525740
Think of a rollercoaster as an adventure, start with a premise and explore some of it's qualities. Have some dynamic between scary and calm sections. Throw in a twist or two and finish big.

>> No.2525789

someone stream

>> No.2525806
File: 98 KB, 806x901, 1423520403771.png [View same] [iqdb] [saucenao] [google]
2525806

>>2505068
>>2506358
>tfw went to ceader point at least once a year as a kid
>Riding the Magnum and Mean Streak was amazing. Even Disaster Transport was fun (rip in peas ;-;)
>now im too fat to ride any of the good coasters
>walking around the park all day would probably kill me too

>> No.2525809
File: 10 KB, 180x157, 1434895791270.jpg [View same] [iqdb] [saucenao] [google]
2525809

>>2506358
>tfw went to Cedar Point with some friends a few years ago on a school trip
>Afraid of heights so I just followed them around while they went on roller coasters
>The only way I can experience roller coasters is through this game

>> No.2525813

>>2525809
I'm afraid of heights, too. The Magnum terrifies me, but I go on it every time I'm there.

I'd suggest the Blue Streak. The lines get short in the mid-afternoon and evening so you can ride it consecutively without a wait. It's a great coaster and it isn't too tall.

>> No.2525817

>>2525813
The only roller coaster I ever rode was Flight Deck at Kings Island, or whatever it's called now. I enjoyed it but every time I go to ride a roller coaster I think about what if it breaks or if something goes wrong.

>> No.2525839

>>2525732
Try using the entire file path, right from your main directoy

>> No.2525843

>>2525817
that's part of the thrill m8

>> No.2525847

>>2525817
>what if it breaks
Do you think about this any time you enter a building? Both have similar sophistication of engineering.

>> No.2525852

>>2525847
Yes. But its mostly just with things like roller coasters or elevators.

>> No.2525945
File: 2.88 MB, 3840x2160, DSC_0091.jpg [View same] [iqdb] [saucenao] [google]
2525945

Awwww yis.

>> No.2525996

>>2525945
>watching the brake fins move
Muh dik

>> No.2526121
File: 2.94 MB, 3840x2160, DSC_0115.jpg [View same] [iqdb] [saucenao] [google]
2526121

On Colossos while it was raining pretty bad. The raindrops were pretty rough.

>> No.2526247

>turn left rollercoaster actually exist

https://www.youtube.com/watch?v=aEFCKkcl6e8

Why did u tell me to include right turns in my turn left coaster, /vr/?

>> No.2526259
File: 2.63 MB, 3840x2160, DSC_0138~2.jpg [View same] [iqdb] [saucenao] [google]
2526259

MUH DIK

>> No.2526286
File: 317 KB, 1765x1013, Glorious Clusterfuck Part Deux.png [View same] [iqdb] [saucenao] [google]
2526286

These things are fun to build.

>> No.2526394
File: 46 KB, 573x549, Luxembourgs todoggan.jpg [View same] [iqdb] [saucenao] [google]
2526394

>>2526247
Because Toboggans are a special case.
The 3rd rail during the helix goes to a braked wheel in the car.

>> No.2526427

Rate my Kingda Ka copy.

>> No.2526430
File: 220 KB, 1415x999, Kingda Ka copy.png [View same] [iqdb] [saucenao] [google]
2526430

>>2526427
Wups, here's the file.

>> No.2526547

>>2526430
Mirror it and it's correct.

>> No.2526814

>>2525450
>overbanked turns

https://youtu.be/GVJtNM3G2cw?t=13m18s
I do think we'll be able to. Building stuff seems REALLY fun, albeit it will take some time getting accustomed to.

>> No.2526883

>>2526814
Watching him dick around trying to complete the woody is painful, why isn't the height constrained to units. and does the scale feel off for anyone else? maybe i'm used to rct.

It has massive potential though, i wanna see someone who can actually make a coaster use it.

>> No.2526956

>>2526883
>does the scale feel off for anyone else?
The angle of the terrain irritates me. It's twice as steep as in RCT.

>> No.2527021

>>2524991

man can I have that track or scenario?

>> No.2527086

I feel as thugh I am really mediocre at my themeing game, thoughts on the old abandoned factory?

>> No.2527089
File: 480 KB, 1280x719, Prog.png [View same] [iqdb] [saucenao] [google]
2527089

>>2527086
So abandoned that it didn't make it through the post.

>> No.2527124

>>2526259
I'm more aroused by that inclined dive/immelman

>> No.2527567
File: 332 KB, 1395x839, Clusterfucker.png [View same] [iqdb] [saucenao] [google]
2527567

I'm having so much fun.

>> No.2527571

>>2527567
inb4 knotfucker

>> No.2527572

>>2527567
>breakcore in rollercoaster form.png
Even the name sounds like a breakcore track.

>> No.2527586

>>2527571
>>2527567
you rang?

>> No.2527594

>>2527567
>Those 2 half loops wrapping around the booster hill
My dick

>> No.2527619

>>2527567
i was meh about your first one, but this one is sexy

>> No.2527641

>>2527619
First one wasn't just had a weird layout. Didn't even bother to save it.

>> No.2527694

>>2526814
YOOOO
OVERBANKED TURNS
85 DEGREE TURNS ON WOODIES

IMAGINE THE KNOTS I CAN CONSTRUCT, BOYS

>> No.2527725

>>2527694
It fucking hurts to look at the mongoloid in that video trying to construct a roller coaster though. He's so bad at it.

>> No.2527771 [DELETED] 

>Crystal Empire Parts 1 and 2
EVERY
VILLAIN
IS
LEMONS

>> No.2527778

>>2527771
WRONG BOARD, SHIT

>> No.2527780 [SPOILER] 
File: 27 KB, 320x239, 1436492795893.jpg [View same] [iqdb] [saucenao] [google]
2527780

>>2527771
>mfw immediately knew what you were talking about

>> No.2527785

>>2527780
Fuck, I'm sorry. I have multiple tabs open and wasn't paying attention. Shit, this is embarrassing.
Hope I don't get banned. Pls no ban

>> No.2527805
File: 405 KB, 1060x988, stocking.jpg [View same] [iqdb] [saucenao] [google]
2527805

>>2527771

>> No.2527818

>>2527805
See >>2527785
I'm so damn sorry.

>> No.2527904
File: 663 KB, 1280x768, clockwork.png [View same] [iqdb] [saucenao] [google]
2527904

Doing Blueballed's Long Lake scenario.
>tfw you get the perfect screenshot

>> No.2527913
File: 60 KB, 601x640, 1434417659104.jpg [View same] [iqdb] [saucenao] [google]
2527913

Newfag here

how do you download the tracks and add them to your RCT2 game?

>> No.2527924

>>2527913
Download .td6 file. Place in "Tracks" folder.

Did you even try?

>> No.2527950

>>2527924
No

>> No.2527996

>>2527904
I consider that scenario my best work.

>> No.2528094

>>2526814
It looks similar enough to RCT that it'll feel natural to us, but at the same time, it allows for much more complex track. This guy makes it look harder than it actually is... he has fun but is obviously new to RCT-type construction.

>> No.2528116

>>2528094
Then you check his channel and realize he has played all 3 RCTs

>> No.2528119
File: 26 KB, 231x149, 1384210766538.png [View same] [iqdb] [saucenao] [google]
2528119

>>2528116
Well maybe he should git guud, then.

>> No.2528174 [SPOILER] 
File: 450 KB, 1920x1080, 1436507643893.jpg [View same] [iqdb] [saucenao] [google]
2528174

>>2526814
Just had a boner-inducing idea...

These building tools (scaling, different climb/descent angles, etc) applied to go-karts

Im gonna replicate the fuck out of pic related

>> No.2528336

>>2526814
>that g-force visualizer mode
holy shit my dick

>> No.2528725

Have anyone ever managed to complete Rainbow Valley without it looking like shit?

>> No.2528745
File: 1.14 MB, 2605x2021, Tritwister.png [View same] [iqdb] [saucenao] [google]
2528745

Who triplecoasters here?

>> No.2528758

>>2528725
...
Nope. Think I'm gonna give it a try, could be fun.

>> No.2528760

>>2528725
Do you mean Rainbow Summit?

>> No.2528761

>>2528725
Isn't that the one where you can't build higher than the tree line or something?

>> No.2528763

>>2528761
No wait that was rainbow summit.

>> No.2528784

>>2528760
>>2528761
Rainbow Valley is the one where you're not allowed to remove trees.

>> No.2528795

>>2528784
You also can't modify terrain. IIRC advertising might be forbidden as well.

>> No.2528797

>>2528795
Marketing is allowed. Also you can't remove trees even if you've placed them yourself which is kinda annoying.

>> No.2528878
File: 108 KB, 800x437, Screen Shot 2015-07-10 at 12.34.30 PM.png [View same] [iqdb] [saucenao] [google]
2528878

hell

>> No.2528883
File: 115 KB, 800x438, Screen Shot 2015-07-10 at 12.34.43 PM.png [View same] [iqdb] [saucenao] [google]
2528883

yeah

>> No.2528885
File: 103 KB, 804x440, Screen Shot 2015-07-10 at 12.35.05 PM.png [View same] [iqdb] [saucenao] [google]
2528885

motherfucker

>> No.2528894

So when I was at Heidepark yesterday and took the monorail around the park, it also came by an abandoned section of the park. I'd love to get a tour of that part of the park.

>> No.2529034

>>2528885
>not putting the date completed with your name
seriously though, good work

>> No.2529406
File: 2.93 MB, 2727x1104, Rainbow Valley.png [View same] [iqdb] [saucenao] [google]
2529406

>>2528725
>>2528758
And done! Quite fun scenario, but I think once is enough.

>>2529034
Should have done that from the start, starting now would just look silly ;_;

>> No.2529423

>>2528894
There's an abandoned section of HeidePark?

>> No.2529980
File: 63 KB, 607x300, Cave_306c59_1052289.jpg [View same] [iqdb] [saucenao] [google]
2529980

>>2529406
>cave explorer
lmao

>> No.2530030
File: 208 KB, 800x600, SCR1..jpg [View same] [iqdb] [saucenao] [google]
2530030

>tfw make my first coaster that's 8+ Excitement

It's not much, but it's something.

>> No.2530486

>>2529423
Yeah it's a small section near the entrance. I guess they just closed it to retheme or maybe build another bigger coaster at that point.

>> No.2530529
File: 456 KB, 2000x1102, babbycollab.png [View same] [iqdb] [saucenao] [google]
2530529

So, after much time wasting and many error trappers, I finally finished my slot on the Babby Collab. There's still one spot left open on the doc, so whoever wants to step up let me know and I'll send it off to you.

>> No.2530534
File: 341 KB, 1179x1257, babbycollab 2.png [View same] [iqdb] [saucenao] [google]
2530534

stats + alternate view of the coaster, train station and drilling rig.

>> No.2530541

>>2530534
Very cool. I love the use of the tree as a prop.
Also, litter bins

>> No.2530597
File: 651 KB, 831x981, applegirllikesthething.png [View same] [iqdb] [saucenao] [google]
2530597

>>2530529
>>2530534
this turned out great. nice unique theme with the broken dam. good work!

>> No.2530628

>>2530541
Fug, there was a hole in my handyman patrol there

>>2530597
Thanks m8

>> No.2530645

>>2530529
Babby collab? This is straight up amazing.

>> No.2530680

Hey guys, I really want to play this again (the first RCT) on Windows 7
Is there a fix for the color/full screen problem?

>> No.2530723

>>2530680
OpenRCT

>> No.2530753

>>2530723
Doesn't OpenRCT need a RCT2 installation though?

>> No.2530757

>>2530753
It does. You can use your original copy, either Steam or GoGs version or you can pirate it.

>> No.2530801 [DELETED] 

how the fuck do I find my screenshots?

>> No.2530804

how to I lrn2 footpath management?

>> No.2530806

also, I always want to multileveled parks with elevators, but it never works right. suggestions?

>> No.2530836

>>2530534
That light brown roofthingie on top of that corner is a bit out of place to be honest.

>> No.2530845

>>2530804
Fossil has a great guide on pathing. http://www.rctmart.com/fossil/PathingSystems.html

>> No.2530934

>>2530806
Suggestion: don't.

>> No.2530938

>>2530529
>>2530534

I've put my name in the doc.

>>2530806

Guests don't take transport rides when trying to get from one place to another, so this just sounds like a recipe for a bunch of lost guests.

>> No.2531024
File: 1.29 MB, 1264x986, SCR35.jpg [View same] [iqdb] [saucenao] [google]
2531024

>>2528725
nope

>> No.2531028

>>2531024
I don't know why I saved that as a massive jpg vOv

>> No.2531201

Reminder that if you aren't charging $20 for an umbrella you're playing the game wrong

>> No.2531223

>>2530938
I'm just heading off to work so it'll be a few hours before it gets sent off.

>> No.2531246

>>2531201
Goyoyoy

>> No.2531292

>>2531024
When i doubt, make roller coasters.

>> No.2531295

>>2529980
Merely a coincidence :^)

>> No.2531310
File: 408 KB, 1920x1080, SCR12.png [View same] [iqdb] [saucenao] [google]
2531310

Rate my short woodie

>> No.2531369

>>2531310
6.99/327.67, apply yourself.

>> No.2531429

>>2531310
>All that mowed grass

Honestly the raised bit on the bottom left of it look unappealing; they need some fill so it just doesn't look like a mass of wood i the open.

>> No.2531732

>>2531310
>Bent lift-hill
Besides that the layout is pretty awesome, i dig it.

>> No.2531756

I saved a track design, and it's in the track folder, but it won't load in-game.

Why is that?

>> No.2531797
File: 132 KB, 599x466, WoodMini.png [View same] [iqdb] [saucenao] [google]
2531797

>>2531310
>>2531732
You know you can use the bent lifthill like this aswell? It's a lot more efficient. Carts need to be long enough, that's the only requirement.

>> No.2531801

>>2531756
Is it saved with .TD6 at the end? If it isn't, add .TD6 to the file. It worked for me.

>> No.2531802

>>2531801
It has .TD6 at the end; and I went through track design manager and installed it. Still won't show up.

>> No.2531807

>>2531802
Then i don't know.

>> No.2531815

>>2531797
It's also ugly as fuck and frowned upon.

>> No.2531820

>>2531815
I think it looks pretty fucking neat.

>> No.2531824

>>2531815

Honestly, the bent lift hill looks way better than the awkward flat turns in >>2531310

>> No.2531836

>>2531310
Nothing special tbh

>> No.2531840
File: 265 KB, 938x679, SCR44.png [View same] [iqdb] [saucenao] [google]
2531840

>>2531797
You can also build like this. Personally I'm not a fan of "fancy" lift hills, it looks silly and unrealistic.

>> No.2531848

>>2531840
In small parks you really don't have much choice though. Unless you just want to stick to small roller coasters and gentle rides

>> No.2531860

>>2531840
The steep lifthill you got there i agree, but i've seen bent lifthills in real life.

>> No.2531871

>>2531848
Yeah but there's a big difference between building to make a good, visually pleasing coaster and building to complete a scenario.

>>2531860
I can't think of a woodie with a curved hill at the moment but there probably is one. But still, I'm not a fan.

>> No.2531878
File: 263 KB, 1920x1080, coaster.jpg [View same] [iqdb] [saucenao] [google]
2531878

i-is it okay to post lego coaster here?

>> No.2531882

>>2531878
K'nex coaster would be better, but all model coasters are weird.

>> No.2531938
File: 1.31 MB, 4663x1049, SCR45.png [View same] [iqdb] [saucenao] [google]
2531938

All these woodies made me build one. Kinda disappointed in the stats but happy with how it looks, station building and more scenery will be built some day. R8 & H8.

>> No.2531941

>>2531938
Looking good. I like that roundabout you got above the paths in the middle.

>> No.2531945

>>2531938
nice aesthetically pleasing out and backs always have bad stats for some reason

>> No.2531972 [SPOILER] 
File: 1.06 MB, 1380x574, 1436656253723.png [View same] [iqdb] [saucenao] [google]
2531972

>>2531878
all coasters are welcomed in /vr/ct

>>2531882
i like this a whole lot. maybe do some nice stuff with the scenery to get some better stats- it's begging to have a lake next to it.

>> No.2531986
File: 32 KB, 355x361, 1432090280139.jpg [View same] [iqdb] [saucenao] [google]
2531986

>>2531972
i dunno man, it would be easy to lose your legos or knex outside, near a lake

>> No.2532008
File: 25 KB, 263x263, 1427055054253.jpg [View same] [iqdb] [saucenao] [google]
2532008

>>2531986
>He cant take care of his legos near a lake

>> No.2532041
File: 52 KB, 654x512, 1381363403386.jpg [View same] [iqdb] [saucenao] [google]
2532041

>>2531986
>being this much of a wuss
if you're not prepared to dive into a lake after your legos, you shouldn't be playing with legos to begin with.

>> No.2532067
File: 27 KB, 355x399, 1417320994235.jpg [View same] [iqdb] [saucenao] [google]
2532067

>>2532008
>>2532041

sorry i like to take care of my things, you bakas

>> No.2532097

Stop posting animuh gurls guise plsx

>> No.2532116
File: 427 KB, 1556x813, SCR46.png [View same] [iqdb] [saucenao] [google]
2532116

>feel like I'm on a roll
>hell, I'll build a TOGO
>stats like your average freefall
Why even bother. Have anyone ever made one with E>I?

>> No.2532121

>>2532116
You need more airtime, hills. Also some tighter corners, more turns, 2 helixes is just too little.

Don't tell me if you saw that thing IRL you'd be excited to ride it.

>> No.2532127

>>2532121
You're probably right. I tried to build it kinda close to the real world equivalents, no one want to stay on them for long so they're all kinda short.

>> No.2532157
File: 17 KB, 420x425, reversebankedcorner.png [View same] [iqdb] [saucenao] [google]
2532157

My paint skill aren't optimal, but why don't they ever have corners like this?

>> No.2532163

>>2532157
g-forces i would assume

>> No.2532167
File: 83 KB, 448x560, c4a190a312db620f2c04b8db9d858a24.jpg [View same] [iqdb] [saucenao] [google]
2532167

>>2532097
Thats a VERY roundabout way of asking for more animu gurls dude

>> No.2532202

>>2532157
Your paint skills are shit. They do exist in modern inverting mouse-like coasters, which are uncommon. In those few instances, they are taken very slowly because they entail negative vertical gs for which humans do not have a high tolerance.

>> No.2532239
File: 167 KB, 354x426, ss (2014-05-28 at 12.04.41).png [View same] [iqdb] [saucenao] [google]
2532239

>>2532157
that's a terrible idea, just think about the forces involved there
that would be the most uncomfortable turn in existence

>> No.2532247

>>2532202
And what if you called it "The Most Extreme Roller Coaster On The World Only For The Most Extreme Roller Coaster Lovers"? Surely you could convince people to ride it like that?

>> No.2532267

>>2532247
>regulations no longer apply if you market it as extreme
Redout is a nono.

>> No.2532269

>>2532267
So give the riders flightsuits.

>> No.2532272

>>2532267
Well make it free to ride, also warn people they could die when they ride it. Put like pictures up of people who died because they had blood flowing to their brains or something.

>> No.2532280

>>2532272
>regulations no longer apply if you don't charge the public for it
You're a pretty dense one, pal.

>> No.2532296

>>2532280
All we have to do is change the law and i can have my coaster then?

>> No.2532341
File: 9 KB, 710x279, bestlooping.png [View same] [iqdb] [saucenao] [google]
2532341

Allright how about this looping?

>> No.2532347
File: 25 KB, 391x366, 1408467378853.jpg [View same] [iqdb] [saucenao] [google]
2532347

>>2532341
I always wanted this lol, fuck it not being realistic.

>> No.2532404

Hey guys, I know this is kind of silly and stupid but in my free time I also do quests on /tg/ and a site called Anonkun specifically made for quests, and I'm using it to run a roller-coaster tycoon collaborative thing

http://anonkun.com/stories/roller-coaster-tycoon-quest/CTmQzk8HmD2MboCdS/forest-frontiers/3CoM2gxaSo49yxA98

so, if you think you'd be interested, consider giving it a spin, thank you!

>> No.2532416

>>2532341
There is at least this (in the background), which is still uncommon. >>2526259

>> No.2532552

>>2532247
>>2532341
There's a difference between "Wow, that ride was intense" and "holy shit my eyes are bleeding."
It's a very important distinction to make, anon.

The problem with this is that the human body doesn't tolerate negative G's very well. You can handle G forces on pretty much any axis except negative vertical forces.
https://en.wikipedia.org/wiki/G-force#Human_tolerance_of_g-force

Basically, you risk bleeding in the eyes and brain on something like that, which results in pleasantries such as blindness and death.

>> No.2532558

>>2532552
Can't you just apply a tourniquet to the neck to prevent that?

>> No.2532565

>>2532558
Why not just have a kind fellow put you in a chokehold and tell you the ride was great when you wake up?

>> No.2532569

>>2532552
>See also
>https://en.wikipedia.org/wiki/Euthanasia_Coaster

>> No.2532570

>>2532565
No, being told the ride was great should be DLC.

>> No.2532684
File: 21 KB, 315x310, 1410140200259.jpg [View same] [iqdb] [saucenao] [google]
2532684

>>2532569
>they actually build this thing sometime in the future for whatever reason
>Chris Sawyer makes Euthanasia Tycoon a.k.a. Rollercoaster Tycoon: Edgy edition, where the objective is to kill your guests and get ultra extreme intensity ratings.
>coasters only "break" when someone survives the ride
>extra handymen to clean up the dead bodies and puke
>Your park won the "highest death count in the land" award!
I'd play it.

>> No.2532730

>>2532684
sounds like you already beat it.

skip

>> No.2532846

>>2531938
>diagonal brakes
what

>> No.2532847
File: 920 KB, 623x888, lego compatible coaster dynamix.PNG.png [View same] [iqdb] [saucenao] [google]
2532847

>>2531878
Sure, but you might wanna step it up a little.

>> No.2533056

>page 9
gonna need a new thread lads

>> No.2533063

>>2533056
hey at least someone noticed this time

>> No.2533067

>>2532846
it's a chain

>> No.2533120

>>2532684
https://www.youtube.com/watch?v=CPogPLSukwk

Don't know anything about it beyond the trailers but sounds like what you're looking for.

>> No.2533313

>>2533120
>only on xbone
Dead on arrival.

>> No.2533319
File: 460 KB, 1288x790, SCR47.png [View same] [iqdb] [saucenao] [google]
2533319

>>2531938
So I built a station and that raised the stats to acceptable levels. This might actually be my favorite of all the coasters I've built, now I just need to figure out a good name that is not Colossus or Goliath.

>> No.2533335
File: 573 KB, 267x199, 4c4eMoX.gif [View same] [iqdb] [saucenao] [google]
2533335

>>2532341
>>2532347
>>2532552
actually, I just realized this is a thing. look up"Norwegian loop"

>> No.2533336

>>2533319
Batman: The Ride

>> No.2533339

>>2533335
>Norwegian loop
Nah, cars are still on the inside in that loop. I mean the cars being on the outside.

>> No.2533341

>>2533319
Achilles
Hercules
Apollo
Ares
Artemis

>> No.2533346
File: 395 KB, 1920x1080, Helix Norwegian.jpg [View same] [iqdb] [saucenao] [google]
2533346

>>2533335
>tfw I'm going to Liseberg in Sweden in 2 weeks
>tfw Helix feature an Norwegian loop
Great feeling!

>>2533336
Can't name every coaster after superheroes, I've built another ride called Batman.

>>2533339
That paint drawing really is quite unclear lol

Cars on the outside at the bottom would probably be quite uncomfortable.

>>2533341
Hmm, these are good ideas. Kinda feeling Hercules or Achilles, think I'm going to go with Hercules. Thanks anon.

>> No.2533347
File: 598 KB, 1920x1080, SCR13.png [View same] [iqdb] [saucenao] [google]
2533347

>>2533319
>tfw can only make square buildings

>> No.2533351
File: 213 KB, 1429x757, longwood.png [View same] [iqdb] [saucenao] [google]
2533351

Thought this one was pretty.

>> No.2533361

>>2533346
Next time just open a tab with the names of Greek mythical figures and pick one!

>> No.2533374
File: 496 KB, 1920x1080, Anons square building.png [View same] [iqdb] [saucenao] [google]
2533374

>>2533347
A friendly tip, put walls where I've indicated in the image to make the building look more substantial and less like a backdrop.

>>2533361
Hercules is actually the Roman version, the greek is Heracles.

>> No.2533379

>>2533351
>long wood
Hehe

>> No.2533596
File: 290 KB, 1220x934, You should be able to solve this.png [View same] [iqdb] [saucenao] [google]
2533596

Help.

>> No.2533604

>>2533596
Top kek. Fucking awesome.

>> No.2533610

>>2533596

i have

no words

>> No.2533624

>>2533596
Share a link please

>> No.2533658

>>2533596
If it finishes the ride with less than 30 mph, it'll be perfect.

>> No.2533743

>>2533610
I thought you might like it, actually that's why I made a screen in the first place.

>>2533624
>>2533658
As it is now, it arrives at the station at 28 mph. It might be faster than that as soon as there are peeps riding it though, so you may need to add another helix somewhere.
I think you could also try adding another loop or two to boost the excitement rating a bit, which however are probably pretty difficult to fit in there. Maybe I'll try later today.
Anyway, here's the link: https://d.maxfile.ro/ulheflcmdh.rar

>> No.2533747
File: 576 KB, 1920x1080, SCR14.png [View same] [iqdb] [saucenao] [google]
2533747

I think i did pretty good with the station

>> No.2533938

>page 10
n-new thread when?

>> No.2533982

>>2533938
Here: >>2533981

I've had to put the OP info in a Pastebin link as it was throwing up a spam error.