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/vr/ - Retro Games


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File: 141 KB, 499x488, https%3A%2F%2F41.media.tumblr.com%2F08f14c0ba0c483abb72691dfb19c6601%2Ftumblr_mwjadsBPZ61rx9uplo1_500.jpg [View same] [iqdb] [saucenao] [google]
2499909 No.2499909 [Reply] [Original]

So, how about an ALTTP thread?

I just finished it using walkthroughs obviously. I think the starting sequence is better than OOT's honestly.

>> No.2499949

>>2499909
Don't people like to explore anymore? What's great about a game the first time you play it is that it's new. Why would you ever spoil a game with a walkthrough if you only get one shot at playing it a first time, and as many chances to replay it a get everything? Sadness.

>> No.2499956

personally I love LTTP far more than I like OOT. the dungeons and bosses feel much more satisfying.

>> No.2499960

>>2499949

Exploring is fun. Running around for two hours because you can't understand what to do or can't be a dungeon is not.

A lot of games 'need' guides. That's fine

>> No.2499967

>>2499960
you don't need a guide for LTTP. I never needed one.

>> No.2500000
File: 173 KB, 567x596, walruse.jpg [View same] [iqdb] [saucenao] [google]
2500000

>>2499949
don't take that to heart. you'll just get walrused in the end.

>> No.2500004
File: 216 KB, 590x322, 1392074932565.jpg [View same] [iqdb] [saucenao] [google]
2500004

>>2500000
Very retro-looking walruse if you ask me.

>> No.2500020
File: 344 KB, 472x699, Quint.png [View same] [iqdb] [saucenao] [google]
2500020

>>2500000
Wholly phoque.

>> No.2500030

>>2499967

I know a lot of people who used them. Finding that Ice Rod isn't terribly obvious for example.

>> No.2500031 [DELETED] 

>>2500000
slick quints anon

>> No.2500129

>>2499909
Ironically, the one LOZ game where most people believe Link and Zelda legitimately get together is also the one where most people thought they were brother and sister.

>> No.2500150

>>2500000
Figuring out Link's Awakening with my friend as a child was one of my all time top video gaming experiences. When one of us was stumped, the other took over. No guide required.

>> No.2500153

>>2499909
>I think the starting sequence is better than OOT's honestly.
Both are pretty shit. Tried replaying A Link to the Past recently, but quit because the opening is so goddamn fucking boring.

>> No.2500159

>>2500030
>Finding that Ice Rod isn't terribly obvious for example.
Doesn't the game blatantly tell you where to look for it after the first temple?

>> No.2500197

>>2500129

What? Where in the game does it imply they're an item?

>> No.2500214

>>2500153
nah it's your fault, the opening is super short

>> No.2500235

>>2499949
I was playing Link's Awakening earlier today. It's still fun, but I'm plowing through it because I remember everything. Back in the day, the game lasted me a good while; I could do this in a day if I wanted to. It makes me a little sad that I'll never get to experience that newness with games like LA and ATTP again, though at least [redacted - not retro] offered a similar feel and a new world to explore.

Not that LTTP was so cryptic that a guide was required, but LA went a little too far with the cruise control. "HOOT HOOT! YOU NOW NEED TO GO TO THE PRAIRIE!" "HOOT HOOT! NOW YOU MUST FIND THE KEY."

>> No.2500269
File: 63 KB, 711x954, image.jpg [View same] [iqdb] [saucenao] [google]
2500269

>>2500000
walrus

>> No.2500275

>>2499949
ALTTP was a nintendo power game.

>> No.2500286
File: 112 KB, 224x220, 1382326634547.png [View same] [iqdb] [saucenao] [google]
2500286

>>2499909
>using walkthroughs obviously

>> No.2500337

>>2499909
>using walkthroughs obviously
And save states I assume, otherwise it's completely impossible unless you're some kind of professional video game player

>> No.2500376

>>2499949
I get stressed out playing Majora's Mask because of those damn fairies in the dungeons. If I don't get them all I get stressed out for some reason. Some of the masks seem very confusing or esoteric. Maybe I'm just an idiot but maybe these examples don't necessarily count as exploration.

>> No.2500378
File: 178 KB, 283x270, 1401737686906.png [View same] [iqdb] [saucenao] [google]
2500378

>>2499949
I think most people use a walk through while playing a game so they don't get frustrated or stuck while trying to reach the end as fast as cleanly as possible. I do this so I can go back and play the game as an elitist not worrying about dying all the time and and enjoy the game more that way.

>> No.2500381

People should just stop giving a shit about how other people enjoy their free time.
On the other hand, using a walkthrough for something puzzle oriented like Zelda does spoil the experience a bit, just a thing that OP should keep in mind.

>> No.2500383

I try to figure stuff out on my own, if I'm stuck for longer than 15 minutes without any progress, not even a hunch of how the solution should play out, I'll just look up a faq.

>> No.2500386

>>2500378
It's not necessarily an elitist thing; it's just that, to some, exploring the game on your own is what the experience of playing a game is supposed to be. It's like reading the Cliff's Notes for a book before reading the actual book.

If you want to "play the game as cleanly as possible," do what you will, but that sounds less like a leisure activity and more like a task.

>> No.2500405

>>2500386
well, I have encountered many times in many games where I have gotten stuck and put down the game because I couldn't figure out where to go

>> No.2500417

>>2500405
Well, that can happen. It makes sense to seek help in that situation. Personally, I think it's less fun to consult a guide beforehand/as you go.

I hesitate to be a prick, but LTTP doesn't strike me as the sort of game that has mysteries that are absolutely impossible to uncover on your own. LOZ1 sure did; LTTP didn't have you attempting to burn every goddamn tree on every screen in order to find a level mandatory for finishing the game, with the only clue--if there even is one--is "THE ROOT HAS THE SECRET"

>> No.2500436

>>2500150
I feel like this is a big part of videogames that people are missing nowadays. You need a buddy to discover it with you. Having a whole school of friends to talk about secrets was amazing.

Too bad I am autistic as shit and never had friends.

>> No.2500445

>>2500436
>I feel like this is a big part of videogames that people are missing nowadays.

It's not missing; you're missing from it. There's no reason to think that kids don't talk about games in school. When I worked in schools for college work study I saw it all the time.

>> No.2500448

>>2500417
You must have brain problems if you didn't think that the tree leading to Level 8 was the most conspicious one in the game.

>> No.2500495

>>2500376
Same here with the freaking fairies. I felt rushed because I needed to find the fairies and I couldn't just enjoy the temples cause alls I could think about was finding fairies...

>> No.2500529

>>2500448
I was speaking generally (notice my "clue" wasn't actually in the game), not specifically. If it makes you feel big to insult me, though, good for you.

>> No.2500567

>>2500030
>>2500159
Yes. Yes it does.

>> No.2500571

I remember on my first play through way back in the day, the only place I really got stuck was in the ice palace / LVL 5. It would have never occurred to me to loop around the whole dungeon like that.

>> No.2500573

>>2500571
But when they nerfed the best puzzle in the game on rereleases, I raged hard. Only things that should be fixed are game halting oversights, like being able to use keys up in Misery Mire making progress impossible.

>> No.2500576

>>2500529
You are literally retarded if you went around the game trying to burn every single tree like some kind of robots instead of going for the suspicious-looking ones first. I'm sorry that you're so stupid that you need games to hold your hand and give you clues for fucking everything because you're too much of a child to figure out anything on your own.

>> No.2500642

>>2500000
Quints! Nice

>> No.2500738
File: 1.27 MB, 850x892, sample_b604d5cd182bfb1378559e3ff6cc6734.png [View same] [iqdb] [saucenao] [google]
2500738

>>2500448
>>2500576
Wow! I'm not even >2500529, but what's up with mr. asshole? Holy shit such elitist rage!

Anyways...
My opinion is that ALTTP is the best in the series. I don't care much for the 3D games though so the pickings are slim. All the 2D LoZ games are pretty good though, even 2 while still being my least favorite.

>> No.2500821 [DELETED] 

>>2500445
I meant for me in my adult life. it'd be kind of weird if I wandered into an elementary school right now.

>> No.2500883

A lot of early Zelda games are hard. I know many people consider Zelda 1 impossible without a guide. Personally I can't even find a dungeon in that game or go 20 minutes without dying

>> No.2500951
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2500951

>>2500883
>I can't even find a dungeon in that game
>He doesn't instinctively know where level 1 is.

>> No.2501076

>>2500448
>>2500576
This is the cancer that is killing /vr/ - elitist fags who disapprove of every method except their own - oh and the contrarians who hate everything that has a sliver of popularity.

>> No.2501081

>>2501076
>contrarians
"I hate Zelda games in spite of how much others love them because I have superior taste which makes me a special elite little snowflake and it has earned me so much internet pussy" - average /vr/ contrarian

>> No.2501163

>>2499909
>>2499960

I'm curious, what parts of the game did you think you needed a walkthrough for? I'll give you the benefit of the doubt and assume your not trolling. It's very possible that you just overlooked some obvious hints, and didn't understand the game very well.. No Zelda game ever requires "Running around for two hours because you can't understand what to do", except for maybe the 2nd quest of Zelda 1.

Tell me what parts you had to use a walkthrough for, and I'm pretty sure I can tell you what in-game hints there were that you overlooked.

>> No.2501173

>>2499909
>needing a walkthrough for aLttP
You're certifiably retarded. Nothing about that game is challenging at all. They tell you everything you need to do and the obstacles are easily overcome.

>> No.2501225

>>2501163

Different people have different abilities. I know some who can beat Zelda 1 and 2 easily while most others I've met need at least a map.

I used a guide for some of the items, dungeons, and bosses.

>> No.2501240

>>2501163
>No Zelda game ever requires "Running around for two hours because you can't understand what to do", except for maybe the 2nd quest of Zelda 1.
>The fucking bush.
>Walk through different exits on looping screen in specific order.
>Fucking whistle at the fountain.

No fucking way you figured that out on a whim without help.

>> No.2501246

>>2501225
> I know some who can beat Zelda 1 and 2 easily

And they're probably played it 20 times before, but I'm sure that's not a factor

>> No.2501247

>>2501163
>elitist fag insists his way is the right way
Back to /v/, double jew

>> No.2501250

>>2501173
I bet the girls are just throwing their moist panties at you for your amazing Zelda-playing skill you fucking God among men

>> No.2501254

>>2501246

I meant on their first try

>> No.2501258

>>2501246
I love the people saying you shouldn't use a guide when playing for the first time - knowing good and damn well that their first experience with Zelda probably came when they were kids and unless they were some kind of child prodigy autist there was no way they figured it out without Nintendo Power.

Unless they're poor fags who couldn't afford guides as kids or old fags.

>> No.2501261

I almost beat this game as a kid.
I couldn't figure out how to open Turtle Rock before my SNES was stolen.

>> No.2501269

>>2501261
I almost know that feel.

My mother took my SNES and sold it after her then boyfriend's son lied about me vandalizing a neighbor's truck.

Shit move on her part - but when the little bastard was finally exposed for the liar that he was about a month later she went out and bought me a new one and new games (for whatever fucking reason I was allowed to keep the games when she hawked the first one)

>> No.2501271
File: 15 KB, 331x231, Turtle_Rock_(A_Link_to_the_Past).png [View same] [iqdb] [saucenao] [google]
2501271

>>2501261
I hope it's only because you missed the Quake Medallion before reaching Turtle Rock.

Sorry about the theft; that's terrible, especially for a child

>> No.2501273

>>2501261
>>2501269
One of my friends stole my WrestleMania 2000 and No Mercy cartridges on N64.

>> No.2501279

>>2501240
>The fucking bush
what about it? it's the only bush that's directly in the way, and you have an item that burns bushes.

>Walk through different exits on looping screen in specific order.
There's an old woman in a very easy to find cave who asks for money, and when you pay her she tells you the exact order you need to go in the lost woods.

>Fucking whistle at the fountain.
The fucking dungeon right before this one has an old man that is specifically telling you how to get to that 7th dungeon
"There are secrets where fairies don't live"
Anyone who pays attention to this will immediately think something is suspicious about that fairy spring that doesn't have a fairy in it, and there's not many other things you can do so why wouldn't you try the whistle?

>>2501258
It's totally understandable that most people couldn't beat Zelda as a kid without using Nintendo Power or getting other people who have beat the game to help them. That doesn't mean that an experienced gamer in the fucking year 2015 shouldn't be able to manage beating it without a guide.

>> No.2501280

>>2501254
Sure, your sentence structure doesn't betray your backpedaling at all.

>> No.2501282

>>2501280

I didn't think I had to specify that I was talking about first time players.

>> No.2501289

>>2501225

It's okay to use a guide if you're new to video games, but if you're an actual long-time gamer like most of us here, and needed a guide to complete LttP that is fucking pathetic.

>> No.2501293

>>2501247

Just point to me a specific instance in LttP where you couldn't figure something out, and I'll point to you the visual cues that could have made it obvious to you had just stopped to think instead of going straight to a guide.

>> No.2501296

>>2501279
Personally, I'm a busy man and I don't have time to waste when I play my games so I like to get through it as quickly as I can while still relishing the experience.

Think of it as being like eating a steak on a 15-minute lunch break.

Sometimes I have to use guides to make the process easier. Sometimes, like in the case of most Zelda games that I've played a billion times, I can simply remember where everything is without the aid of a guide.

But if I'm playing a game that is notorious for how cryptic or complex it is or a JRPG, I'm going to use a guide at least to get an idea of where to go next so that I can keep my experience swift yet memorable.

>> No.2501301

>>2501279
Are you fucking kidding me?

There are people who got stuck in Metal Gear Solid because they had no idea what "look at the back of the CD case" meant.

>> No.2501327

>>2501246

B-b-but Zelda 2 isn't very tough but boring.

>> No.2501329

>>2501301
I bought MGS when it came out in 98 and lost my game discs in 1999. I wanted to play it again a year later so I rented it from Blockbuster Video.

The game description on the back of the rental case actually tells you at the end "Meryl's Codec is 140.15"

>> No.2501336

>>2501327
The greatest lie the devil ever told was convincing the world that The Adventure of Link wasn't one of the hardest games on NES

>> No.2501341

>>2501336
Remember that kid with the crew cut and hand-me-down Starter jacket who would scoff at you and your friends and say "that game's easy! I beat the whole game without even dying! You guys suck!"

He grew up and trolls /vr/.

>> No.2501359

>>2501336
>>2501341

How can anyone who has actually played a large number of NES games say this with a straight face?

Like, pick any random NES platformer not made by Nintendo, and there's a 99% chance it'll be far harder than Zelda 2. If you're talking hardest Zelda game, that's fair, but hardest NES game? not even close

>> No.2501363

>>2501279
>what about it? it's the only bush that's directly in the way, and you have an item that burns bushes.
There's like two burnable bushes in a world that's 40% bushes.

>> No.2501373

>>2501301
Some people can't into meta, and to be fair, right before that, you're given a CD in-game.

>> No.2501378

>>2501359
Back to hell, Satan

Nobody is falling for your deceit

>> No.2501395

>>2501273
They did you a solid

>> No.2501431

>>2501301
>>2501373
Speaking of MGS, back when the game was new, I was shopping at the local EB when some guy in his 20s was returning the game. He told the clerk that one of the boss fights was glitched because strange shit would happen like his controller not working and the video input cutting out. He was obviously talking about Psycho Mantis. I jumped in to explain it to him. He didn't believe me or didn't care at that point and still returned the game.

>> No.2501529

>>2499909
>I think the starting sequence is better than OOT's honestly
>infiltrate a dungeon to save a princess, going through the sewers to escape
>fetch quest for rupees to buy a shield so the faglord would let you pass
No shit Sherlock. OoT fails so hard at getting a lot of shit right. ALttP is aging much better.

>> No.2501540

>>2501529
OoT didn't really have to grab the player early on. By that time, the Zelda name was already reaching legendary status and people were just psyched out of their gourds to be playing a 3D Zelda title. After that novelty has worn off, the start of the game seems a little slow now - but back in those days when you were a kid or a teen playing it for the first time you thought that shitty little rupee collection mission was the coolest damn thing ever.

>> No.2501545

>>2501431
"You telling me to git gud, kid? I'm sorry - none of this makes any sense to me. I can't handle this much meta. Please take this back."

>> No.2501580

>>2501540
>back in those days when you were a kid or a teen playing it for the first time you thought that shitty little rupee collection mission was the coolest damn thing ever
How young do you need to be to consider this the coolest damn thing ever?

>> No.2501596

>>2501580
>Somebody says something
>anything
>"You must be a moron for asserting this!"

/vr/

>> No.2501605

>>2501580
>my experiences are the same as everyone else's and anyone who is different has something wrong with them

/vr/

>> No.2502190

>>2501545
The saddest part is that I was like 20 myself at the time. It wasn't some little kid telling him. He just wouldn't listen.

>> No.2502220

>>2500150
I did that shit completely on my own when 7, no guides or anything used. Holy shit I'm so fucking based, damn. DAMN. PHUCK.

>> No.2502264

>>2500150
It was my best friend who helped me get unstuck when I was playing Resident Evil on PS1 for the first time. With a simple suggestion that made me feel like the biggest idiot ever.

"Have you tried opening the books?"

>> No.2502396

>>2500383
10/10 I came back after 5 months and I'm going back out now.

>> No.2502645

>>2499909
I once tried to beat the game one handed

it was the first time i beat the game without dying. interesting challenge

>> No.2502710

>>2501163
Not OP, but I use walkthroughs for ALL the games I play (right now: Digimon Adventure for the PSP, whose story I kinda know by heart).

Why?
Because I'm 27, I'm at work about 50 hours a week (startup), with a total of 10 hours of commute and w/ever free time I can get on evening/weekends is spent on my girlfriend.

So yes, I want to enjoy nice stories, but I don't want to waste time out of these 10 hours feeling "lost", wondering "where to go" or even, god-fucking-forbid-it, missing an item.

inb4 "git gud, make time 4 gaming, dump gf lol, fucking normie kek"

>> No.2502727

>>2499909
>Using walkthroughs obviously

Why should that have been ovbvious to us? I beat it back in the 90's dozens of times without help from anyone.

>>2499960
>A lot of games "need" guides

No they don't. Especially not LttmfP

>>2500030
>finding the ice rod isn't terribly obvious
Yeah, the thing is, it pretty much is.

>>2500159
The game tells you what to do literally every step of the way. If you even get remotely lost you can go to one of the two fortune tellers which will tell you exactly what to do.

Too much newfag in this thread for me. I'll monitor for responses but meh

>> No.2502731

>>2500030
>A secret treasure is hidden on the east side of Lake Hylia. Go get it!

>> No.2502732

>>2502710
Why don't you just read? The stories are all much better.

>> No.2502737

>>2500030
>Find
>obvious

Pick one.

If something is obvious, you don't find it; it's there. The point of finding a hidden object is that you explore and experiment to gain the item. Did you never play Hide and Seek as a kid? Or was standing in plain sight and calling "here I am!" what you called "hiding"--or better yet, asking your mom where your friend hid and then "finding" him?

>> No.2502856

>>2502732
Because I prefer videogames to books.

Yes, it seems silly when you think it through but that's the best compromise I can get.

>> No.2502876

>>2499909

I liked it better when games still challenged you even if you used a walkthrough

>> No.2503014

>>2502710
Preach
That's my main struggle with modern gaming. Nothing looks good to start and I don't often have the time to sink into a game to really get into it. So I really just play the shit out of one - maybe two games a year

>> No.2505304
File: 72 KB, 900x565, https%3A%2F%2F40.media.tumblr.com%2F8e20c385123888ae04926bad7c4d237c%2Ftumblr_mmyucr9u1R1s2gkjto2_1280.jpg [View same] [iqdb] [saucenao] [google]
2505304

Why is /vr/ so uppity about strategy guides all of a sudden?

I really love the character designs in this game. It features my favorite incarnation of Link and Zelda. I love Link's cute hairstyle and his general look. He's not quite as old as AOL Link but not quite LOZ Link. The Zelda has such a simple, pretty design as well

The beginning scene is amazing. Finding Zelda locked up in the dungeon is such a good concept. The rain just makes it more sinister and intense

>> No.2505316

>>2505304
/vr/ is always looking to draw a line in the sand that divides "true retro gamers" and anyone else. This is just one example of that. I'm genuinely amazed that no one has called another anon "kid" yet.

I really liked the character designs too (though your pic related is not quite my cup of tea, that neck is laughable). The intro WAS great; it set the tone well and demonstrated the wide leap in presentation twice over. It demonstrated all the visual and sound upgrades from the NES to the SNES, and even thematically: in the past two games, saving the princess was the object of the game. In ALttP, you accomplish that within the first ten minutes, and there's so much more ahead of you; you're in for a much bigger game. (Yes I know Zelda gets kidnapped again)

>> No.2505357

>>2505316

I can't remember if she looks like that in the actual manga or if that's an off model remade version.

>> No.2505440

>>2505357
I believe it's from the manga

>>2505304
I love the character designs as well. Looking back at it, after OOT, mostly highlighting TP and beyond as that seems to be the basis, some of the designs look a bit more generic.

>> No.2506608

>>2505316
>hating on akira himekawa's art
shit taste mang, get fucked

>> No.2506612

>>2506608
that poster's right, though