[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 3.27 MB, 2160x1080, valiant1080.png [View same] [iqdb] [saucenao] [google]
2471994 No.2471994 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>2463627
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 11/25/2013; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS (old)

===POPULAR MODS===

/vr/:
200 Minutes of /vr/: http://www.doomworld.com/idgames/?id=17781
Colourful Hell: http://forum.zdoom.org/viewtopic.php?t=47980
Demonsteele: http://zandronum.com/forum/showthread.php?tid=5302
GMOTA: http://forum.zdoom.org/viewtopic.php?p=742401
HDoom: http://hdoomguy.tumblr.com/tagged/hdoom
Metroid Dreadnought: http://zandronum.com/forum/showthread.php?tid=4561
Push: http://zandronum.com/forum/showthread.php?tid=5423
The Space Pirate: http://forum.zdoom.org/viewtopic.php?t=37064

Other:
Doom RPG: http://forum.zdoom.org/viewtopic.php?t=33292
DoomRL Arsenal: http://forum.zdoom.org/viewtopic.php?t=37044
Hideous Destructor: http://forum.zdoom.org/viewtopic.php?t=12973
Shut Up And Bleed: http://zandronum.com/forum/showthread.php?tid=5530

>> No.2471995

===NEWS===

[06-14] Doom4 trailer shown at E3. Mixed reactions but at least there's some kind of mod support.
https://www.youtube.com/watch?v=NteAPGprDJk

[06-14] Comfy Doom, a new vanilla-resources gameplay mod
http://forum.zdoom.org/viewtopic.php?t=48845

[06-12] Sunlust (Ribbiks / dannebubinga) megawad beta release
http://www.doomworld.com/vb/wads-mods/68089-

[06-10] Zero Master completes a full 30 level Plutonia run on Nightmare!
http://www.doomworld.com/vb/doomworld-news/73116-

[06-10] Another Romero interview
https://www.youtube.com/watch?v=9v_0HD7iOz4

[06-07] The /newstuff Chronicles #476
http://www.doomworld.com/php/topstory.php?id=4433

[06-05] Brutal Doom v20 released
http://www.moddb.com/mods/brutal-doom/news/brutal-doom-version-20-released

[06-04] Doom inducted into Video Game Hall of Fame
http://www.worldvideogamehalloffame.org/
http://www.bbc.com/news/technology-33005297

[06-03] GMOTA v0.9.9
http://forum.zdoom.org/viewtopic.php?t=45115

[06-02] Powerslave EX has been pulled (legal reasons apparently)
>>2445279
https://powerslaveex.wordpress.com/2015/05/28/new-release-coming-soon/comment-page-1/#comment-280

[05-31] OMG Weapons and Monsters! V4 release
http://forum.zdoom.org/viewtopic.php?p=838200#p838200

[05-30] D-Touch promo (Android port supporting GZDoom 1.8.6)
https://yadi.sk/d/D1I-unx_gxLnJ

[05-29] Hotline UAC (Hotline Miami mod)
http://forum.zdoom.org/viewtopic.php?t=48703

[05-29] Android port of Xash3D
>>2435656 >>2435685
https://github.com/SDLash3D/xash3d-android-project/releases/

[05-29] GBA Doom Deathmatch Remake v2, map01/02 complete
http://www.best-ever.org/download?file=gbadmplusv2.wad

[05-28] Bloodshedder and The Green Herring chosen as new /idgames maintainers
http://www.doomworld.com/vb/post/1375733

[05-26] /idgames update: maintainer Ty Halderman "alive, but hospitalized"
http://www.doomworld.com/vb/post/1374872

===

Please reply to this post with news.

>> No.2472001
File: 291 KB, 998x693, AAAAAAAAAAAAAAAAAAAAAAAAAAAAA.jpg [View same] [iqdb] [saucenao] [google]
2472001

Who agitated here?

>> No.2472006

DOOM 4 - ERRYBODY DIES
But in all seriousness, I wonder what can be taken from Doom 4 as inspiration for mods? I certainly wouldn't mind a variant of Brutal Doom that sorta went for the quicker and more efficient executions combined with just blowing enemies apart quickly and efficiently at the cost of being able to die real fast if you're not careful.

Oh wait, someone would say that's what it already is.

>> No.2472007

>>2472006
>I wonder what can be taken from Doom 4 as inspiration for mods?
FLYING REVENANTS
GOD DAMN IT EVERYTHING NEEDS FLYING REVENANTS

>> No.2472010

>>2471995
>[06-14] Doom4 trailer shown at E3
Some gameplay footage

http://www.youtube.com/watch?v=galOoNQ483Q

Doom 4: Mostly Brown Edition

>> No.2472012

>>2472006
>What can be taken from Doom 4 as inspiration for mods
Findable weapon upgrades
Health and ammo dropping from enemies instead of in the level by default
Powerup that turns the player into a Revenant with a jetpack.

>> No.2472016

>>2472007
Someone already made a flying revenants mod. But I wouldn't mind taking the Doom 4 type where they basically are flying artillery assholes rather than sucker-punching homing rocket fuckers. Keeps the pace frantic and the player from just camping one location.

>> No.2472017

>Op wallpaper
Oh look, the color blue. Something completely absent in the new doom along with cool looking guns and enemy variety.
Fuck I'm so bitter.

>> No.2472020

>>2472007
I'm tempted to change the melee-only Revenant in OMGWPNS V5 to either fly or randomly jump

solves the issue of user maps where they spawn at tall areas and cannot do anything

>> No.2472023

>>2472010
thanks, and apologies that i posted too fast

>> No.2472026

I fell asleep during Bethesda's Conference?

I'm assuming /vr/ hated it?

>> No.2472031

>>2472020
please make them, but make them an option. Thank you <3

>> No.2472032

>>2472017
Blue is absent from 1&2 outside of water.

>> No.2472037

Where can I get a list of the deathmatch maps for Doom 2 so I can load them into zandronum?

>> No.2472039

>>2472026
Pretty split decisions, lot hated, lot loved.

I'm kinda in the middle, I was expecting to either be overjoyed or disgusted at Doom, but the reality was... Looks very good, does not look great. I'll buy, I'll play, I'll enjoy, but it won't have the lasting appeal of 1/2.

this is clearly all opinion, subjective, and is based purely on design iterations seen so far, it very well could be a turd, or life-changingly awesome, but I got neither feeling from watching the previews

>> No.2472041

>>2472026
Mixed reception. Some think it's too slow, others think it was because the person who recorded the plays was playing on a controller and trying to make the game look cinematic. Some like the designs and aesthetic, others hate it or think it's Doom 3.5. Some don't mind the chainsaw and executions, others hate their mere existence for interrupting flow and taking control out of the player's hands.

This is gonna be another Doom community splitting title like Doom 3 was, but at least this one looks fun at first glance compared to Doom 3's survival horror billing.

>> No.2472045
File: 249 KB, 1280x720, mysterious walls of water.png [View same] [iqdb] [saucenao] [google]
2472045

>>2472032
nigga pls

>> No.2472047

>>2472032
Carpet, that one techbase texture that's just blue lines, soulsphere, the one round lamp, cacodemons, blue torches, FIREBLU, probably more

>> No.2472048

>>2472039
>Pretty split decisions, lot hated, lot loved.

Fair enough, but which side is the smart one?

>> No.2472056

>>2472048
The smart side waits for a playable version first.

>> No.2472058

>>2472041
The speed was much faster at max (notice when he jumped and right before it, for example, or the entirety of multiplayer, etc), I think he was going slow as shit to... Actually I can't think of a reason, but I really think that's what was going on.

And let's be honest, did the chainsaw in 1/2 not pretty much lock you on target? I realize an execution is less interruptable than the spam refocusing of the original, but it's not *that* far off.

>>2472048
I'm sticking with my camp of "cautious optimism" being the "smart" one. Game looked good, but there were significant flaws. Game speed, although I just semi-refuted it above I think, is a concern, shotgun and plasma rifle looked borderline anemic, and while I don't believe this is an engine limitation or something, there weren't a whole bunch of enemies on screen at a time, so I'm concerned there.

However, besides those listed concerns, and the always-present "can we please fucking have real levels again" concern? Everything looked pretty stellar.

>> No.2472060

>>2472048
>which side is the smart one?
the one that ignores the corporate and journalist fuelled hype and instead carries on playing the originals+pwads+mods until they actually have something real they can try

>> No.2472063

>>2472031
I can make them optional, but I'm waiting for Z& 3.0 so I can have stupid fun with named scripts

>> No.2472078

>>2472037
PLS

>> No.2472079

Hm, not really liking what they did to the Cyberdemon. Looks more like a shortstacked minotaurs than a tall buff demon.

>> No.2472082

>>2472037
>the deathmatch maps for Doom 2
er, you'll have to be more specific

>> No.2472089
File: 1.60 MB, 1364x1372, heh.png [View same] [iqdb] [saucenao] [google]
2472089

>> No.2472090

>>2472082
I remember I set up deathmatch for Doom 2 through zandronum once, but I completely forgot how to now.

>> No.2472093

So how will New-Doomguy compare to the original?

>> No.2472094

>>2472089
Wouldn't the skulls get knocked off the door as it opened?

>> No.2472102

>>2472093
Well, he can get bitchslapped with his own torn off arm by a shrieking revenant now, so "favorably"?

>> No.2472104

>>2472090
the thing is, you see, doom2 doesn't have separate deathmatch maps. this is why your original question was confusing. obviously people have made maps specifically for deathmatch play after the fact, but they number in their thousands, so it would be some task to give a list...

>> No.2472108

>>2472104
Is there a wad with a bunch of good ones?

>> No.2472109
File: 130 KB, 640x1272, 1405800431225.png [View same] [iqdb] [saucenao] [google]
2472109

the prophecy was true

>> No.2472110

>>2472108
dwango5

>> No.2472113

>>2472110
Any others?
I'm using skulltag's right now.
It follows the maplist once the first round with the first chosen map is over, right?

>> No.2472126

>>2472113
i remember enjoying 32in24-11
udmx is also good
greenwar if you prefer a more oldschool look

>> No.2472130
File: 46 KB, 854x521, doom_e3_2015_1_Cacodemons.jpg [View same] [iqdb] [saucenao] [google]
2472130

>>2472089
Man, new hell needs patching up. Way too much brown rock.

>> No.2472143
File: 95 KB, 1197x573, e3 bullshot.jpg [View same] [iqdb] [saucenao] [google]
2472143

>>2472010
The originals were also mostly brown too.

>> No.2472145
File: 50 KB, 646x378, The UAC didn&#039;t train me for this shit.png [View same] [iqdb] [saucenao] [google]
2472145

>>2472130

>that caco in the back with his mouth open
>their mouths in general

>> No.2472148

>>2472026
It seems slow, linear, and is filled with cinematic takedowns. The chainsaw also only does cinematic attacks.
I hated it, but I wasn't really expecting it to be good in the first place.

>> No.2472152
File: 163 KB, 1008x792, cacodemon_by_emortal982-d6610go.jpg [View same] [iqdb] [saucenao] [google]
2472152

>>2472130
what other colours does brimstone come in?

>> No.2472153
File: 4 KB, 640x480, ^_^ but with one eye.png [View same] [iqdb] [saucenao] [google]
2472153

>>2472130
that's embarrassingly brown

even the sky is brown

on the other hand those cacodemons look smug and happy as heck

>> No.2472156

>>2472130
>that caco on the left
he's full on ISHYGDDT

>> No.2472158
File: 16 KB, 418x186, netcode_tweet.jpg [View same] [iqdb] [saucenao] [google]
2472158

>>2472079

Some people said it looks like something straight out of a korean MMO. I like his metallic arm though

>> No.2472161

>>2472102
I suppose Original Doomguy also jumped through the wad multiverse for over 20 years too

>> No.2472171

>>2472161

As of Doom 64, Doomguy stayed in Hell to continue fighting off Hell for the rest of time, so canonically yes.

>> No.2472176

>>2472130
They look like Langoliers.

>> No.2472181

So what do you guys think of the new demon designs? Do you like them? Do you wish for a more traditional look (goats!)?

>> No.2472183
File: 667 KB, 1021x763, 1425946268860.png [View same] [iqdb] [saucenao] [google]
2472183

>>2472010
Looks pretty good, finishers could need a little bit more variation, not a whole bunch of all new finishers, but like just a bit of variation on each of them, like when he drives the saw down into the torso of an enemy from the shoulder, sometimes it could veer off and just sever the the entire shoulder area and arm from the rest of the body.

The plasma is cool, but it could need a bit more bite, just hurt slightly more, a little bit of recoil, and a louder noise, like, I picture the rapid release of superheated gases, that should sound kind of like a soft, high-pitched bang. You could still have the PEW PEW noises too, but there should be a PEW at the same time there'd be a BANG, like a BANGPEW or a PEWBANG.

Belt-fed machinegun looks cool as shit.
Shotgun looks alright, though the travel of the pump-slide feels really short.
I wish the Super Shotgun had a proper stock.

Revenant tearing your arm off is cool, BUT, it's not making the noise you'd expect, you should hear the crunching and 'popping' as he tears the arm out of it's socket (and in the process breaking that socket), not just the sound from the outside of the body, but that kind of sound would really travel inside of the body, the vibration of it, also, experiencing such a trauma such as your arm being torn out from the body should make you flinch, spazz, jerk and shake out of reflex, that would be unbearably painful, you'd instinctively turn to look at the pain/damage.
In the video, the arm being torn off sounds more like a SPLUSH noise, as if there was no bone or anything in the arm and that the arm was made out of skin, fat, blood and no other kind of tissue.

Not sure how to feel about the enemies dropping health, on one hand that can make gameplay more flowing, but on another that gives you less of a reason to explore and look for health and stuff. At least it's not regen health.
I definitively don't think enemies should be dropping ammo unless they're an enemy that are using that ammo.

>> No.2472186
File: 106 KB, 743x572, protest.jpg [View same] [iqdb] [saucenao] [google]
2472186

>>2472181
>>2472181
I'm not a fan of the zombies at all.
The possessed undead and mutant experiments deserve 2nd amendment rights too.

>> No.2472187

>>2472181

I want more traditional looks--or failing that, more grotesque horror/occult-based designs.
At the moment, all of the monsters look like pretty generic sci-fi mutants.

>> No.2472194
File: 43 KB, 416x604, raddest punk ever.jpg [View same] [iqdb] [saucenao] [google]
2472194

Why the fuck do monsters drop health and ammo.
Its makes no sense to me, the only purpose it serves is to ruin the need to manage the resources in the level.
How are they going to make the game harder in latter levels if they can't control how much health and ammo is available to the player?

>> No.2472198

>>2472181
I wish they'd just do a high-res redesign of the original enemies that kept the traditional demonic aesthetic instead of the high-speed-low-drag wow much gray very vinyl so edge bullshit that makes them look like every other fucking generic sci-fi ayylmao/mutant/etc. enemy in the last ten years.

Do people honestly think that that shit looks good? I'd like to see whoever started that entire aesthetic drawn and quartered.

>> No.2472201

>>2472194
It's probably a difficulty thing.
And a balance between modern shooter and classic. Instead of hiding behind walls while your screen returns to normal, you can continue trying to fight.

You could also think of the enemy drops as resource management as you'll want to keep 1 or 2 weak guys around while fighting a larger enemy so you can kill them for health.

>> No.2472202

Looks like nobody told Bethesda that Doom is about demons from hell and not space aliens (that's Quake.)

>> No.2472203

>>2472194
>Its makes no sense to me, the only purpose it serves is to ruin the need to manage the resources in the level.
Enemies aren't infinite though. You still need to manage your shit. Also the drops might disappear.
I could see it as an argument against exploration (though we haven't seen, say, the weapon attachments drop from enemies) though.
>How are they going to make the game harder in latter levels if they can't control how much health and ammo is available to the player?
More enemies that also hit harder? Replacing lower level enemies with higher level ones?

>> No.2472208

>>2472186
haha that picture is great

>> No.2472210
File: 137 KB, 500x294, Boxall_and_Edmiston_shotgun_cad_cam1.jpg [View same] [iqdb] [saucenao] [google]
2472210

>>2472181
I like some of them, the Revenant is great, but I don't have a lot to say about the others because I can't really get a good look at them.

Guys with the gun arms look kinda cool I guess.

Also, the way Doomguy loads the supershotgun bothers me, he doesn't flick the latch to release the barrels, it looks like he just forces it open (in the process breaking the cross-bolt), inserts the shells, then just closes it.
It implies the gun doesn't lock closed anymore so actually shooting it would probably be very dangerous. Shotguns aren't held closed by friction.

All the change it really needs is showing him using his right thumb to flick the latch, and then the barrels dropping by gravity (or by him assisting with his hand), then ejectors shooting out the empty shells, him inserting the new shells, then flicking the gun closed.

>> No.2472213

>>2472194
>Its makes no sense to me
The game has ROCKET-FIRING SKELETONS WITH JETPACKS

>> No.2472214

>>2472181
>>2472210
http://the-goddamn-doomguy.tumblr.com/post/121565452340/hi-res-screenshots-from

Some high res pics.

>> No.2472219

>>2472194
How are they going to make the game harder in latter levels if they can't control how much health and ammo is available to the player?
That's one of the factors that make so boring the modern fps.
Personally I disliked the copious ammo drops compared to the limited enemies and how one sided the fights are. (favoring the player)
But the amount of blood put in the game is incredibly correct, specially comparing to brutal.

>> No.2472224

>>2472213
>ROCKET-FIRING SKELETONS WITH JETPACKS
few things make more sense than this.

>> No.2472225

>>2472219
>Personally I disliked the copious ammo drops compared to the limited enemies and how one sided the fights are. (favoring the player)
The guy would've died, a lot, if it weren't for the fact that the game was set to make him unkillable.

>> No.2472226
File: 307 KB, 1280x700, tumblr_npyygxLlcY1r2to8go5_1280.jpg [View same] [iqdb] [saucenao] [google]
2472226

>>2472214
If that's the Cyberdemon, I hate the 'flat' horns, fucking awful.
Also it looks like he has a jet turbine on his arm instead of a rocket launcher. Also he looks compacted, like they compressed the design down, make him shorter in favor of making him thicker.

I like the sort of vaguely Geiger like arms on the Mancubus.

>> No.2472228
File: 20 KB, 283x283, 1367991001488.jpg [View same] [iqdb] [saucenao] [google]
2472228

>>2472047
Plasma Rifle, Arachnotron eyes, mega armor, blue keys, some computer screen/tech textures, and half of the Doom logo. I don't think >>2472032 has played Doom 1 or 2.

>> No.2472232
File: 1.61 MB, 8000x9100, YOU FUCKED UP THIS TIME ID.jpg [View same] [iqdb] [saucenao] [google]
2472232

>Takedowns are possible all of the time
Aw fuck. It's just gore for gore's sake.
It's not even a reward for exploring the levels like in the classics. Hell, there's probably no secrets in this and no reward in finding anything because all the health and ammo in the world spews out from monsters like fucking piñatas.

>> No.2472235

>>2472219
You did notice he was on godmode, right?

>>2472194
>they have no control how much health and ammo is available

Er, uh, they have that control, drops could be determined monster by monster, or level by level, and will almost certainly be determined based on difficulty.

Retard babby mode will drop *tons* of stuff and it will be easy. The hardest difficulty will be spartan as fuck and might remove all drops.

like everything else not explicitly seen in the preview, this is all speculation, but it makes sense

>> No.2472236
File: 317 KB, 900x774, 9f748b9b81ac5132ee278d955e6c6de1.jpg [View same] [iqdb] [saucenao] [google]
2472236

The Cacodemons look like Langoleirs.

>> No.2472238

>>2472226
It seems like it's the Cyberdemon, yeah.
He looks taller (but hunched) in the other pic.
And yeah, no more arm RL by the looks of it. An energy thing seems to have taken it's place.

>> No.2472243

https://www.youtube.com/watch?v=5wQD9gO1tB0
>infighting
>what looks like being able to give enemies patrols, or make basic cinematics

Shit, if the demon transformation power-up is useable in SnapMap singleplayer stuff, imagine entire map challenges where you're turned into a specific demon and forced to fight your way through as them?

>> No.2472245

>>2472226
why Mr. Revenant, when did your guns get so... big?

>> No.2472247

>>2472225
>>2472235
Yeah but I'm looking at it as if any of us cool boys where playing.
I know he wasted ammo and had shit accuracy and didn't covered himself of projectiles a number of times but I bet a pepsi any average Doom player could play it with almost zero hits taken.

>> No.2472248

>>2472243
>Bragging about having a map editor as good as a console exclusive that came out 13 years ago

>> No.2472252

>>2472236
>Freet Girls
heh

>> No.2472254

>>2472248
If you mean Timesplitters, I loved that series and advocate more games having something like it. Let's be fair here - it's a goddamn miracle nowadays for a game that's probably gonna suffer severe consolitis, to have a content creator alongside its main courses of singleplayer and multiplayer.

>> No.2472259

>>2472232
Quickly killing something without expending ammunition is only for gore? Oh... Uh, okay.

I imagine the loot fountain will be *severely* nerfed in higher difficulties. But I'm with you on the lack of exploration, it's too early to call, but it looks like that's kinda fallen by the wayside.

>> No.2472264

>>2472259
>Quickly killing something without expending ammunition is only for gore?

Actually anon, you can only execute dudes when they're glowing and vulnerable, meaning you have to shoot dudes first.

Which has me worried, what the fuck is gonna happen if you're completely out of ammo?

>> No.2472265

Everybody said Serious Sam 3 was going to suck ass, but then it turned out insanely good and fun.

I'm gonna give them the benefit of the doubt.

>> No.2472271

>>2472254
>it's a goddamn miracle nowadays for a game that's probably gonna suffer severe consolitis, to have a content creator alongside its main courses of singleplayer and multiplayer.
Less so when the decades old original entries in the series still have an active modding and multiplayer scene and the developers have been slurping mustard cock pretty hard.

>> No.2472273

>>2472243
That's cool, but to be customization also means custom textures and stuff.

Which the PC version will probably be able to use.

>> No.2472274

>>2472265
Serious Hitscan 3 was mostly annoying.

>> No.2472276

>>2472264
Chainsaw, fists, etc.

And I imagine if you don't execute or put a few more bullets in them, they come back to their senses and attack, no? Or do they fall over like a MK FINISH HIM animation?

>>2472265
/v/, /vr/, and /vg/ will unanimously decry ANYTHING. Seriously, pay them no mind, unless they cite criticisms that are objective, or ones you agree with or are concerned about yourself. They'll literally bitch about any miniscule thing and act like it's the end of the world.

>> No.2472278

>>2472271
>the developers have been slurping mustard cock pretty hard.
uh, what does that mean?

>> No.2472279

>>2472274
At least it had proper modding tools so you could change the hitscanners into laser gun wielding assholes instead. But yeah, SS3's pacing was just goddamn awful, which is sad since the previous games were nowhere near as drawn out about it.

>> No.2472282

>>2472278
It means that they've been trying to get the mustards to pay attention much more than you usually see for a AAA shooter.

>> No.2472283

>>2472282
The fuck is a mustard

>> No.2472285
File: 290 KB, 512x384, Maledict.png [View same] [iqdb] [saucenao] [google]
2472285

This nigga needs to come back.

but without the silly old man head in his mouth

>> No.2472286

>>2472276
not /vr/, this is literally the "reliving your childhood without all the crap that made it miserable wow i'm having so much fun everything is radical" board.

>> No.2472287

>>2472276

You can't select fists, anon. and you won't always have the chainsaw available. I'm hoping there's at least a generic melee bash.

>> No.2472289

>>2472283
/v/ term for PC users.

>> No.2472290

>>2472158

>pic

it's funny because it's true

>>2472194

I've never seen that picture of John before.what's the source, anon?

>> No.2472291 [DELETED] 

>>2472279
SS3 had paced you very forgiving only the first game, but it's not surprising for a revived FPS on the modern market, and personally once the game really got going I thought it was more exciting than the original Sam games.

>> No.2472295

>>2472289
Gotcha. gotcha.

>>2472287
Can't, or "Didn't see it on the weapon wheel or see it in the video"?

>>2472291
The opening to that game almost turned me off it completely. I'm glad I stuck with it - but ugh that was disgusting for the first couple hours.

>> No.2472296

>>2472279
SS3 had paced you very forgivingly compared to the first game, but it's not surprising for a revived FPS on the modern market, and personally once the game really got going I thought it was way more exciting than the original Sam games.

>> No.2472297

>>2472295

There's no fists on the weapon wheel, so how else would you select fists? I'm gonna go with you probably don't have them, and you'll most likely either have a melee bash or you'll be completely defenseless when out of ammo.

>> No.2472302

>>2472297
generic bash or fists WILL be in the game, it would be absolutely asinine otherwise.

>> No.2472304

>>2472302

They could still fuck this up anon, you remember that.

>> No.2472307

>>2472304
That's literally true 24/7/365, even after games reelase (like SWGalaxies, like Gauntlet reboot)

>> No.2472315

>>2472307
Starbound

>> No.2472316
File: 31 KB, 558x640, 1411113400358.jpg [View same] [iqdb] [saucenao] [google]
2472316

>>2472315

Thanks for reminding me about that, shithead

>> No.2472320

>>2472315

and anon with the low blow

>> No.2472323

>>2472265
It turned out good, but only after the first 4 levels. Level 2 in SS3 was almost as bad as CoD campaign.

>> No.2472325

>>2472315
Goddamnit why did you have to bring that up. My mood just noticeably darkened because of that.

>> No.2472327

POST DOOM COMICS

>> No.2472349

>>2472010
The scripted cinematic animations killed it for me. It's way too centric to gameplay. Having canned animations for chainsaw also sucks dick. Shame, I was defending this pile of shit the other day. Also the weapons don't seem satisfying, at all. I don't understand why so few developers get satisfying gunplay down. Weapon wheel sucked too but I guess that won't be a problem on PC.

Anyway for those worrying that it's too slow, there was more footage of Doom during Bethesda's conference; the bit where they were talking about 'Doom Snapmap' or something. There was gameplay shown during that segment that was clearly much faster; so yeah, the guy playing Doom 4 for the show as indeed going slowly for 'cinematic flair' (why the fuck do people eat this shit up these days?).

I'm also wondering how they're gonna get that gameplay at 1080p60fps on consoles like they said they would. It's not like the game looks unbelievable or anything (Doom 3.5 is an accurate description) but I still don't see that happening.

I'm probably still gonna buy it close to launch if its reviews aren't terrible.

>> No.2472357

>>2472349
>buy it close to launch
I'm going to wait to see what kind of DLC/preorder/DRM crap they'll pull with this and maybe get a GOTY version when it's ten bucks.

>> No.2472358

>>2472349
>hasn't played it yet
>calls it a pile of shit
Maybe people shouldn't get reveals if they're going to act like toddlers. You guys obviously aren't grown up enough to be able to handle them.

>> No.2472365

>>2472349
I think it might look a lot better once we get non-scripted gameplay; in the clips we got, the player had godmode on and didn't move nearly as fast as they could have most of the time. Gotta show off them GRAFIX after all; that's the main normie selling point.

>> No.2472367

>>2472358
Apparently I'm not allowed to judge a game by an 8 minute gameplay reveal. Alright.

>> No.2472368
File: 12 KB, 478x126, d697612eae6be2793df69c9dad00c889.png [View same] [iqdb] [saucenao] [google]
2472368

kek

>> No.2472370

>>2472358
People get upset that a 2015 FPS has modern shooter conventions and slow paced quirks/"flair," so because it's not like a FPS made 20 years ago that we all grew up with, it's a pile of shit.

(I can agree that the chainsaw mechanics are disappointing, however)

>> No.2472371

>>2472358
>Maybe people shouldn't get reveals if they're going to act like toddlers.
Yeah, gamers are so entitled!!

>> No.2472374

>>2472371
Neo /v/ really loves gagging down the corporate cock. Wish I had that one comic saved.

>> No.2472376

>>2472370
100%

>> No.2472378
File: 122 KB, 510x755, 1408116067189.jpg [View same] [iqdb] [saucenao] [google]
2472378

>>2472370

>> No.2472379

>>2472374
I bet you listen to exclusively older music,
and watch exclusively older movies.

>> No.2472381

>>2472370
It's weird. If this were any other series, people would either just shrug it off as generic or think it's a breath of fresh air amongst all these realistic shooters (although now the trend seems to be moving towards double-jumps, wall-climbing, and powersuits). But because it's Doom, despite everyone knowing that it's been handled by pretty much an entirely different team, the game's being held up to standards to an FPS from like 21 years ago and being judged harshly for it to ridiculous degrees.

I mean, that's standard when it comes to reviving franchises, but it's ridiculous how much vitriol there is for this game because it's "Doom 3.5" or not Doom.

>> No.2472383

>>2472381
I know what do they want? Do they literally want them to take the 20 year old doom engine and just make another doom out of it?

>> No.2472386

>>2472381
>game in series gets judged based on its predecessors

You're right, that is harsh. While we're at it, let's not judge MoO3.

>> No.2472389

>>2472370
So modern shooter conventions can't be considered shit just because they're 'modern'? Sorry but I don't like scripted combat bullshit getting in the way of actual seamless core gameplay, and I don't need some child telling me that I have to like it just because it's 'modern', especially when it's in relation to a 20 year old franchise that they are marketing as a throwback to 'retro FPS' gameplay. Fuck off.

>> No.2472391

>>2472378
I'm not gonna play devil's advocate and pretend i'm not on a board titled "retro games," because I do get that the fanbase is centered around the original two games, but it's the hyperbole that's really annoying.

Even if executions are mildly annoying compared to what we're used to (which is ironic considering there's a somewhat favorable Brutal Doom fanbase, which is far more excessive) to call it a pile of shit over something that's likely easy to get over and doesn't exactly look mandatory outside of the Chainsaw, is irritating.

It truly fascinates me that this ruined the game for somebody, but I don't consider myself a hardass like most Doom fans.

>> No.2472394

>>2472386
Except the predecessors shaped and inspired the rest of the genre to take hold from its forerunning existence. You can't really stand up to that no matter what you do, even with today's teams. Wrack even tried to recreate what made Doom what it was, and instead you basically got a clunky Doom-wannabe.

I'm not saying don't judge it by its pedigree, but i'm seeing a lot of people across forums and imageboards with sticks up their asses going, "This isn't Doom!" There's problems and flaws, big time, but it looks alright (not great) to me and I play Doom almost daily.

>> No.2472397

>>2472391
Different guy, but I wish you could use the chainsaw like in Doom 1&2 and 3.

That's my gripe, that all we've seen the chainsaw do is do finishers.

>> No.2472398

>>2472391
>which is ironic considering there's a somewhat favorable Brutal Doom fanbase
I like Brutal Doom but I never used the scripted kills. It's entirely secondary to the core gameplay and you don't have to use it. Doom 4 is a lot more obnoxious with it. Whenever you get close to a weakened enemy they light up like a Christmas tree signaling that you can rip them apart. Every single kill with the goddamn chainsaw was also scripted. This is bad, period.

>> No.2472402

>>2472389
Go back to /v/ with your kneejerk reaction (that completely misses the point) and over-the-top textrage. This is an adult board.

>> No.2472403

>>2472402
I'm probably older than you are child.

>> No.2472404

>>2472398
>Whenever you get close to a weakened enemy they light up like a Christmas tree signaling that you can rip them apart

So just don't rip them apart?

>> No.2472406
File: 294 KB, 1280x800, Screenshot_2015-05-29-09-37-31.png [View same] [iqdb] [saucenao] [google]
2472406

I bought a gamepad for my android phone just for Doom.

>> No.2472407

>>2472403
>I'm an adult that acts like an autistic child throwing a fit of rage on an anonymous imageboard because another user said something I don't agree with, fuck off!

K.

>> No.2472408

>>2472381
I think the main point of contention that most people have is that it's really not that fucking hard to make a game like Doom or DII and as such there's really no reason to fix what's not broken by "overhauling" it - there's almost no writing, a relative handful of models and environments, the gameplay boils down to "run around really fast and kill literally everything you see" 90% of the time and the only action the player has available to them is activating a binary object like a switch or door.

>> No.2472412

>>2472408
I forgot to mention that they could probably re-use the sounds from DII and the fans would suck their dick for it, so that's even less to worry about.

>> No.2472413

>>2472407
Uh, no. I replied coherently to the arguments thrown against me and explained why I didn't like the features demonstrated in Doom 4. You on the other hand are strawmanning and memetexting like the child you are.

>> No.2472414

>>2472406
why do you have two batteries

>> No.2472417

>>2472406
i honestly don't even know what to say anon. your parents must be proud

>> No.2472418

>>2472408
Except that's all there. You'll progress through environments, there's simple puzzles or switches and shit to mess with (and probably keycards along the way), and lots of Demons to blast. Who are more agile than in previous games while the player can take less damage than even vanilla Doom 1/2. I get the hatred for the melee/chainsaw system, or how weak the guns seem, but they really did seem to try to keep the gameplay old-school while giving it a unique kick in the pants for the sake of flavor and individuality. The big differences are the mobility, the enemies themselves, and the Half-Life style of linear progression carrying from Doom 3.

It's like Mega Man. Sure I could accept another NES-style game, whatever, but I want something new that can change it up a bit, not just a rehash that throws in new gimmicks and content but is essentially the same old same old.

Seriously, you sound like you basically want them to take Doom 2, and give us a GZDoom that's recoded with fancy shaders and current-gen graphics and then give us the same game otherwise.

>> No.2472419

>>2472404
Why wouldn't you though? It's an ammo conservator.

inb4 Brutal Doom. Original Doom was already built from the ground up to be done without scripted melee kills so the fatalities supplied in BD were cheap bells and whistles that only retards got amusement out of (same as 'Fuck yoself!'). I didn't do it in BD and I didn't have to. Doom 4 however has been built to its core with this bullshit in mind and it clearly shows. It's too centric to the core combat.

>> No.2472420

>>2472413
I love this strawman meme. No one understands what a strawman actually is

>> No.2472423

>>2472413
You also used the word "gameplay" which is the dumbest buzzword coined in modern game journalism (see Icycalm's "THE STUPIDEST WORD IN VIDEOGAMES") and called me a child for seemingly no reason, along with telling me to "fuck off."

Also you don't know what a strawman is.

>> No.2472424

>>2472420
Innit the thing you put up in a cornfield to spook birds?

>> No.2472425

>>2472418
>Seriously, you sound like you basically want them to take Doom 2, and give us a GZDoom that's recoded with fancy shaders and current-gen graphics and then give us the same game otherwise.

Throw in a new set of non-linear maps and half a dozen pages of new cheeseball sci-fi to justify it all and I'd much rather have that than D4.

>> No.2472426

>>2472420

a strawman is a person set up to be a straw image easily dismissed, which is exactly what you did

>> No.2472428

>>2472420
>>I'm an adult that acts like an autistic child throwing a fit of rage on an anonymous imageboard because another user said something I don't agree with
This isn't a strawman? Alright.

>>2472423
>gameplay is a buzzword
This is what modern 4chan video game users have come to.

>> No.2472430

>>2472110
He said "a bunch of good ones" not "I am never going to change from map01".

>> No.2472432
File: 226 KB, 545x351, mmjql7daC81s1amtbo8_1280.png [View same] [iqdb] [saucenao] [google]
2472432

>>2472423
>You also used the word "gameplay" which is the dumbest buzzword coined in modern game journalism

Am I actually fucking reading this?

>> No.2472434

>>2472428
The person that explained this doesn't even come from 4chan. Educate yourself.

http://insomnia.ac/commentary/gameplay/

>> No.2472435

>>2472426
im not even the same anon. But no, a strawman is purposely misrepresenting the argument to make it easier to attack WITHOUT addressing the actual argument.

>you
I'm probably older than you are child
>him
Points out the pretentious nature of your statement

and that's some how a strawman when its directly relating to the original argument

>> No.2472436

I was on /v/ browsing doom threads, came here and thought I was still at /v/ for a second there. Chill the fuck out people.

>> No.2472437

>>2472435
>im not even the same anon.

neither am i, friend, i'm just interested in the idea of a "strawman meme"

>> No.2472438

>>2472435
>But no, a strawman is purposely misrepresenting the argument to make it easier to attack WITHOUT addressing the actual argument.
that guy was ad hominem and strawman

>I'm an adult that acts like an autistic child throwing a fit of rage on an anonymous imageboard
ad hominem

>because another user said something I don't agree with
strawman. I don't care that some anon said something I don't agree with; I'm arguing why Doom 4 sucks.

>> No.2472439

>>2472437
The accused "strawman" argument was NOT a strawman argument. Christ guys if you're going to pretend these fallacy memes mean anything at least get them right.

>> No.2472441

>>2472438
ad hominem isn't fallicious.

child molester telling a babysitter the best way to take care of the children:

Baby sitter says, but you're a child molester

Child molester says HEY THATS AN AD HOMINEM
so stop pretending these mean anything

>> No.2472442

>>2472439
>pretend these fallacy memes

and there we go again.
friend, i think if you're getting upset over people misusing "fallacy memes", you may want to check as to what a "meme" actually is in the first place

>> No.2472443

>>2472441
Now you're just going on with pointless drivel. Either discuss Doom or go home.

>> No.2472446

>>2472406
Is it a pad that attaches to the phone itself or is it a device with a cord?

>> No.2472447

>>2472443
it's true tho. But yeah, DOOM. Anyone play doom 64 EX? I'm having a blast

>> No.2472448

>>2472441
That is fallacious though. If the child molester is giving sound advice you can't just claim it's false due to it's source.

Idiot.

>> No.2472452 [DELETED] 

>>2472448
So if a child molester was giving you tips on how to raise your children. You'd take his advice into consideration?

>> No.2472454
File: 96 KB, 284x284, I had to.png [View same] [iqdb] [saucenao] [google]
2472454

>>2472423
>"gameplay" which is the dumbest buzzword coined in modern game journalism
What.

>> No.2472458

>>2472441
Well then use your fucking judgment and decide if what the child molester is saying makes sense.

Unless it sounds like he's trying to trick you into fucking your own kids he could be right.

But this is a fucking absurd argument, I mean, someone who isn't a child molester could be giving just as good or bad advice, it's such a goddamn non-sequitur.

What you shouldn't trust a child molester with is them being alone with your kids, that's a radically different thing.

>> No.2472460
File: 20 KB, 306x306, dsgahreui.jpg [View same] [iqdb] [saucenao] [google]
2472460

>>2472423
>"gameplay" which is the dumbest buzzword coined in modern game journalism

Jesus christo...

>> No.2472461
File: 53 KB, 184x184, 1406656513862.png [View same] [iqdb] [saucenao] [google]
2472461

>>2472423
>You also used the word "gameplay" which is the dumbest buzzword coined in modern game journalism

>> No.2472464

>>2472454
>>2472460
>>2472461

See >>2472434

>> No.2472465

>>2472452
So if a child molester says don't leave your infant alone in the bathtub what he says is automatically wrong and you should do the opposite of what he says?

It's a completely nonsense argument.

>> No.2472467
File: 124 KB, 695x411, doom_modern.png [View same] [iqdb] [saucenao] [google]
2472467

What the fuck is this child molester strawman argument crap? Why would you automatically know if a person giving you child advice is a child molester or not? What does any of this shit have to do with Doom on /vr/?

>> No.2472468

>>2472464

He's a dumbass and so are you.

>> No.2472472
File: 119 KB, 283x229, upset.png [View same] [iqdb] [saucenao] [google]
2472472

>>2472464
>>2472434
>some autist on some blog somewhere got really annoyed at a word and the semantics used to describe how a game literally plays and we should all listen, come on now, he's an authority

>> No.2472475
File: 76 KB, 470x531, keanu.jpg [View same] [iqdb] [saucenao] [google]
2472475

>>2472441
Why is this faggot even talking about child molestation? Creepy as fuck, is that really the only 'analogy' you could think of?

>> No.2472476

>>2472423
>the word "gameplay"
>which is the dumbest buzzword

AAAAAHAHAHAHAHAHAHAHAHAHAHAHA

>> No.2472479
File: 51 KB, 220x318, 1405715665141.png [View same] [iqdb] [saucenao] [google]
2472479

>>2472441
>this entire post
>this reasoning
>this logic

>> No.2472483

>>2471995
>some kind of mod support.
It's not even what most people would call mod support.

It's a map maker that from the looks of it uses preset pieces with the option to put down enemies and objects and then there's the "game logic editor" which really just amounts to a linedef that triggers a certain event

>> No.2472484

>>2472472
Eh, I doubt you've contributed anywhere near as much as he did for the world of game theory and criticism, anime boy.

>> No.2472487
File: 175 KB, 640x803, ishiggydoom.jpg [View same] [iqdb] [saucenao] [google]
2472487

This thread smells fucking fishy.
From that trailer it appears as if they tried to put back in all the classic elements from doom 1-2 in an updated incarnation.
>Fast action, more enemies
>tense atmosphere
>punching
>Midevil fire and brimstone hell levels
>they ditched the ripped off half life elements grenades, health stations, L-train intro.

If (and that is a big if) that trailer is truly a representation of gameplay then It lives up to my expectation of what my little teen imagination envisioned it would look like someday.

Shills and /v/ pls go.

>> No.2472489
File: 19 KB, 334x393, embarrassing.jpg [View same] [iqdb] [saucenao] [google]
2472489

>>2472484
Appeal to authority.

>inb4 another argument about pedophiles

>> No.2472493

>>2472487
>shills the game
>Shills and /v/ pls go.
wat

>> No.2472498

>>2472493
I was just saying what they did right instead of outright panning it. Hell it does LOOK good doesnt it . I aint buying on release to find out though.

>> No.2472502

>>2472493
I don't think saying that you like the way it came out and/or like the look of the game means you're "shilling."

>> No.2472503

>>2472502
maybe I should go be a shill :P

>> No.2472504

>>2472452
You're fucking stupid.

>> No.2472505

>>2472502
it seems his qualm is with the people that disliked the game (who therefore can't be shilling it), and he proceeds to praise the game before telling shills to leave. if anything he's the shill. does he even know what 'shill' means?

>> No.2472509

>>2472446
Asus PadFone mini

>> No.2472510

>>2472425
Disgusting.

>> No.2472512

>>2472509
I Googled that and just got pictures of a phone.
What's the gamepad I mean.

>> No.2472513

Doom 4 looks gr8. Fuck off oldfags.

>> No.2472514

Can we please not discuss Doom 4 here? /v/ already has a bunch of threads for it.

>> No.2472515

>>2472505
It was supposed to be people paid by developers to advertise their game on the internet, but like many other words before it /v/ has reduced it to "anyone who doesn't have a kneejerk reaction of pure unadultered hatred toward this game".

>> No.2472517

>>2472489
He's not really much of a huge authority considering I've have never once heard of him before today, secondly anyone who claims to be a "game theorist" deserves a hearty laugh from everyone around them.

Does books involve more things than just to turn the page and read the text? Nope.

Does a game involve you to do more things then just to hold the controller and press buttons? Yes.

So when people refer to gameplay, they're referring to the mechanics and everything else within the game, when someone says "This game has bad gameplay" they're saying "This game has poor weapon balancing, class design, gunplay,level design,enemy design etc", but it's easier to just say gameplay as it gets the point across faster.

>My friend described someone using the term wrong
>Therefore it IS wrong

>> No.2472518

>>2472514
Dude I understand where you're coming from but I don't wanna post on /v/.

>> No.2472519
File: 172 KB, 500x506, 1433905840935.gif [View same] [iqdb] [saucenao] [google]
2472519

Whats with this shitty argument and shit about child molesters? I want /v/ to leave.

>> No.2472520

>>2472518
>but I don't wanna post on /v/.
But when the discussion of Doom 4 in this thread turns everyone to /v/-tier shitposting, thats not even an excuse anymore

>> No.2472521
File: 173 KB, 640x480, Screenshot_Hexen_20150615_215529.png [View same] [iqdb] [saucenao] [google]
2472521

Building hexen levels is starting to get FUN

>> No.2472525

>>2472521
That looks kinda good.
Shame that Hexen isn't fun to play.

Say, could that Quake gameplay mod be made to work with Hexen?

>> No.2472526

>>2472517
But specifically addressing the QTE scripted death sequences and underwhelming gunplay explains why the core gameplay is bad. I don't have a console but I also don't like that the weapon wheel slows down time, though that doesn't matter for PC. Thse are all gameplay concerns.

It also looked too slow but I'll give them the benefit of the doubt and assume they were going slowly on purpose for that 'cinematic flair' you kids love so much these days.

>> No.2472527
File: 75 KB, 226x240, ishygddt_doom.jpg [View same] [iqdb] [saucenao] [google]
2472527

>>2472156
I seriously you doomguys don't do this.

>> No.2472528

>>2472512
Oh. The gamepad is the Asus Nexus gamepad.

NO I'M NOT A FANBOY.

>> No.2472530

>>2472527
oops I accidentaly whole word

>> No.2472531

>>2472527
Thank you, I was too lazy to do it myself

>> No.2472532
File: 144 KB, 640x480, Screenshot_Hexen_20150613_221657.png [View same] [iqdb] [saucenao] [google]
2472532

>>2472525
>Hexen isn't fun to play
its all in the level design, friend.

much of original hexen wasn't fun to play, and was just endless aimless searching for what the fuck you're supposed to do.

I try to make my levels clearer and more to the point.

>> No.2472535

>>2472532

There's still centaurs.

>> No.2472536

>>2472528
Oh, it's a separate device entirely.
I was hoping it would be a set of controls that would attach directly to the phone so that you could use the phone and controller together a bit like a PSP or DS.

>> No.2472538
File: 76 KB, 466x700, 1359265454224.jpg [View same] [iqdb] [saucenao] [google]
2472538

>>2472535
>Playing Zdoomwars
>watching a single red centaur handle a swarm of enemies

>> No.2472539

>>2472532
Level design was probably the weakest link in original Hexen, lots of obtuse switch and key hunting, but the weapons felt very unsatisfying and boring, and the Cuntaurs didn't help.

Which is why I wonder if Descent Into Heresy can be made to work with Hexen.

>> No.2472542

>>2472452
Child molesters probably have pretty good advice on child raising. They want to have good material to work with. You don't even think about these things before you say them.

>> No.2472550

>>2472539
>Descent Into Heresy
what is that?

>> No.2472551

>>2472048
>Pretty split decisions, lot hated, lot loved.
>Fair enough, but which side is the smart one?

The "smart" side are the people that hate DOOM 4, because they understand the integrity of DOOM and what make the core mechanics shown of the new game fail, instead of the other side that mindlessly consume without thought or standards.

>> No.2472553
File: 2.40 MB, 540x405, tumblr_np3codm7Ue1ty70x1o1_540.gif [View same] [iqdb] [saucenao] [google]
2472553

>>2472550
Gameplay mod for Heretic which replaces all the lame Heretic weapons with Quake 1 weapons.

>> No.2472554

>>2472551

It's still gonna be a million times better than Doom 3.

I'm up for at least giving it a chance and playing through it

>> No.2472556

>>2472551
I don't have to hate Doom 4 to recognize that the game has problems.

I haven't even played it yet so I don't even know how it'll play.

I like Doom 3 but that doesn't mean I don't think Doom 1 and 2 aren't better in terms of gameplay.

>> No.2472558
File: 3.43 MB, 540x405, tumblr_np3gnulh9V1ty70x1o1_r1_540.gif [View same] [iqdb] [saucenao] [google]
2472558

>>2472550
Super Nailgun

>> No.2472561
File: 73 KB, 250x250, ledoomcostanzamaymay.png [View same] [iqdb] [saucenao] [google]
2472561

>>2472527
>not liking Doom 4
>SHIGGY DIGGY

>> No.2472567

>>2472561
Honestly, he just looks high as fuck.

>> No.2472569
File: 39 KB, 440x435, 1397783738254.jpg [View same] [iqdb] [saucenao] [google]
2472569

>>2472181
They are all big grey turds just like Doom 3s enemies

>> No.2472574

The only thing that irked me is how far away you can be to commit fatalities. Same thing with Serious Sam 3. You "snap" forward to far.

Cyberdemon has gained some weight.

>> No.2472575

This looks much better than that shitty gameplay trailer.
https://www.youtube.com/watch?v=NteAPGprDJk

>> No.2472583

>>2472567
>Grinds up some dried human
>packs in into an infernal bong contraption
>lights it with an imp on a stick
>inhales
>raspy demonic exhale
>burps up a lost soul

>> No.2472608

>>2472532

Last I tried it, the lack of variety in weapons and enemies was a real downer

>> No.2472617

You think this snapmap shit or whatever is actually going to be legit for real modders or is it the death of whatever community can really form around it by completely limiting the users options.

>> No.2472618

Going by the Snapmap video, is it going to be limited to Techbases or something?

And why did the UAC have a lot of blue carpets in the first two Doom games?

>> No.2472623

>>2472618
>Snapmap video

What are all the videos we have now? I know of:
1) 4-second Teaser
2) 1:28 Trailer
3) 8 minute gameplay video that shows techbase

What are the others I didn't see? People are talking about hell gameplay, where's that video?

>> No.2472624

Man, what the hell happened to this thread? Can't we just talk about /vr/ Doom?

Has anyone else been playing Sunlust recently? It's been fun so far, save the crashes.

>> No.2472627

>>2472623
One of the trailers briefly showed hell, I think? It looks a little brown but yeah, it's got to be around at some point.

>>2472624
Okay

Reelism Expansion #3 when?

>> No.2472628

>>2472623
gameplay trailer #2
it's on youtube

>> No.2472630

>>2472617
there's no business case for infinite modability. they need users to get bored after a few months so they will move on and buy whatever next game the studio makes.

>> No.2472634

>>2472624
/v/ raid happened and it hasn't been cleaned up for whatever reason

>> No.2472635

>>2472617
I'm assuming the Snapmap is just an entry-level feature for users and console owners, with a full fledge modding tool soon to follow by fans.

>> No.2472639

>>2472624
that ship has sailed i'm afraid. i tried to get doom4 declared offtopic for /vr/ months ago but nobody listened. now it's become widely accepted even by the mods. you could have joined the calls before it was too late, but you made your bed, now you get to lie in it.

>> No.2472643

>>2472639
>bestcryever.mp3

You are fucking deluded if you think it's possible to suppress discussion of the latest entry on any forum.

>> No.2472654

>>2472041
>the plays was playing on a controller
was it? Many time, it felt fast and precise as a mouse.

>> No.2472658

>>2472643
no, it just requires everyone to keep to their own guidelines. when new people wander in and make offtopic posts it is kindly explained to them "this is offtopic here, please go to $elsewhere to discuss it". it happens on usenet and mailing lists all the time, but it requires the majority to respect convention.

but conversely, if enough people want anarchy, that's what they'll get. just as we've observed here.

>> No.2472659

>>2472654
They used the steam controller. You should really buy one anon, it's great.

>> No.2472660
File: 359 KB, 528x304, disagreement.png [View same] [iqdb] [saucenao] [google]
2472660

>>2472274
>Hitscan

>> No.2472661

>>2472654
Say what
He missed SSG shots on a fucking mancubus and repeatedly rocketed himself in the face

>> No.2472662

>>2472659
>They used the steam controller.
Did they?

>> No.2472663

>>2472661
I was thinking about the UAC video. Beside, if the player is terrible, it doesn't matter if it was controller or mouse.

>> No.2472667
File: 618 KB, 1440x900, Screenshot_Doom_20150614_211419.png [View same] [iqdb] [saucenao] [google]
2472667

>>2472624
I am loving Project MSX+Colorfulhell

>> No.2472668

>>2472624
crashes? i thought it was just a bunch of boom maps and textures, what are they playing at?

>> No.2472670

>>2472668
I got to map like 4 or 5 and got a pretty consistent crash with gzdoom, probably going to try it again with just zdoom and see what happens.

>>2472667
Colorful Hell sounded like a really neat mod, but I kinda find the completely painted over sprites from some monsters to be jarring.

>> No.2472671

>>2472148
if only they added an option to turn that off to keep everyone happy.

maybe it's not yet too late, or is the majority of gamers too used to QTE's and other gameplay interruptions and shit?

>> No.2472676

>>2472194
what if your skill at killing determined amount of health packs and ammo dropped?

that would be pretty neat.

>> No.2472680

>>2472624
Sunlust is great. Though it gets nearly Sunder tier on UV, HMP feels pretty right.

>> No.2472697

>>2472274
Daily reminder that faggots that bitch about hitscan are the shittiest 'gamers' to ever exist.

>> No.2472698

>>2472283
How new is this retard holy shit

>> No.2472705

>>2472680
The author himself called UV "a BS difficulty", and that's Sunlust's HMP is an equivalent of UV.

>> No.2472707
File: 1.90 MB, 316x213, 1344990319647.gif [View same] [iqdb] [saucenao] [google]
2472707

>>2472026
Personally, I'm kind of "meh" about it. I didn't go into the panel expecting all that much and sort of liked what I saw. The only thing I had a problem with were the live reactions, which seemed a bit phoned in. I'm sure half them were just there for Fallout and couldn't have cared less about Doom

>> No.2472712

>>2472705
I like that on UV, map29's name starts making perfect sense.

>> No.2472713

>>2472705
they are both regular contributors to slaughtermap projects after all

>> No.2472717

>>2472026
My impression is that its decent. I'm not blown away by it, but it quite honestly could have been so much worse.

>> No.2472719

Doom 4 looks like a better version of Doom 3 (which I also liked), so I'm not even salty about it

>> No.2472720

>>2472705
IIRC, Ribbiks actually believes in balancing maps around HMP, and then adding in shit to UV.

>> No.2472734

>>2472720
ribbiks proved with stardate and swtw that he can actually balance maps at less than extreme slaughtermap level.

the other guy... i have less confidence in.

>> No.2472737

>>2472719
Classic Doom 3 mod is what D3 should have been.
Dat cheesy intro.

>> No.2472739

>>2472734
The other guy made the Combat Shock series.

>> No.2472745

>>2472739
exactly my point.

>> No.2472747

>>2472406

Do you need a cleaning kit and jacket to play the game?

>> No.2472749

I see some potential but:

- AI looks incredibly lacking, enemy stand still most of the time and are not really reactive.

- The visuals are decent, but i feel like they can do more, a lot more, especially taking into consideration what some games are doing lately.

- The editor is cool and potentially powerful, bu i would like to see and advance version where you can script and model your shit and TEHN use the editor to place stuff and so on, that would be amazing, both for veterans and beginners.

- The game seems a little too closed instead of having a big map where you can roam around, but who knows, maybe the full game is more open.

- Finishers have to be an extra thing because there's no way in hell that that shit will not get tedious after the first level

All in all there's a possibility for a good game and i can't even imagine what the community will do.
The game is released when i will buy a new pc so i will buy it for sure even just to test it.

>> No.2472753

>>2472745
But Combat Shock isn't that bad. HMP is pretty doable.

>> No.2472767
File: 120 KB, 640x960, 1434375698.png [View same] [iqdb] [saucenao] [google]
2472767

>>2472753
well, that's debatable. for me, being trapped in a room 128x160 and swarmed by 6 revenants is not my idea of "hey not too rough".

>> No.2472769

>>2472753
>>2472767
oh and yes i am aware of the fact that the map is named "Agitator" so i should have expected it

>> No.2472772

>>2472767
You're supposed to run in there and encourage infighting with the mancubi.

>> No.2472785

>>2472010
>all that wub wub
Not a fan of prompt-button press for scripted finisher melee combat at all. Also it looks OP as fuck, way stronger than the actual guns that you use, which seem underwhelming. It seems way too slow as well. I'm really disappointed.

Shadow Warrior 2013, though not a perfect game by any means, was a game that did melee combat right.

https://www.youtube.com/watch?v=76db-QSJu-k

>> No.2472796

>>2472698
Not everyone has such poor taste and judgment to visit /v/ and be aware of all their lingo.

>> No.2472797
File: 34 KB, 640x480, Leon_kick.jpg [View same] [iqdb] [saucenao] [google]
2472797

we resi4 now

>> No.2472806

>>2472739
>Combat Shock
Interesting little mod. It's one of those ones where it kind of benefits from having Brutal Doom pasted onto it, especially 2

And like I've said previously (so that there's no misunderstanding), I don't like Brutal Doom and I sure as shit don't like SGT Mark, but there are some Doom games and wads that make having it an otherwise worthwhile and challenging experience

>> No.2472807

>>2472039
>won't have the lasting appeal of 1/2
this is the thing that keeps bugging me too

>> No.2472808

Wait...

WAIT.

"weapon modifications"

You mean like fucking...

DOOMRLA?

Fuck me, the devs must have taken everything from the best mods they could find.

The new caco looks simultaniously sick of everyone's shit and also scary-awesome.

>> No.2472812

i liked it

wouldn't have a liked a current gen Doom II remake like everyone seems to want

Doom II is eternal anyway

>> No.2472814

>>2472812
This. If I want classic Doom gameplay then Doom1/2 is still there for me <3

>> No.2472828

HOLY FUCK DID THAT GUY JUST TURN INTO A REVENANT?!

THAT IS SO FUCKING


AGITATING!

>> No.2472831
File: 673 KB, 1366x768, Screenshot_Heretic_20150615_161935.png [View same] [iqdb] [saucenao] [google]
2472831

Now all we need is a new Heretic.

Imagine all those snazzy new effects but with Heretic weapons.

I can dream.

>> No.2472832

I just wanted some good background music

>> No.2472835

>>2472423
Jesus christ, culture.vg shitposters are real.

>> No.2472836

>>2472831
Yes please. I liked Hexen but I really didn't like how much keyhunting and backtracking there was in it

>> No.2472837
File: 523 KB, 969x489, quack.png [View same] [iqdb] [saucenao] [google]
2472837

Uh....guys?


GUYS?????

>> No.2472843

>>2472837
Is id still working on Quake Live? Because that.

>> No.2472845
File: 327 KB, 565x721, quake_1.jpg [View same] [iqdb] [saucenao] [google]
2472845

>>2472837
they're prolly just putting it there because it's still an iconic brand they own

but neat

>> No.2472847

>>2472837
Maybe they're thinking of making a Quake reboot after Doom.

>> No.2472858

>no hitscan enemies

neat, would be nice to get a chaingunner tho for some area denial

>> No.2472859
File: 49 KB, 400x438, 1427241049518.jpg [View same] [iqdb] [saucenao] [google]
2472859

>>2472441
>this fucking post
I thought /vr/ was better than /v/.

>> No.2472865

>>2472859
doom4 is /v/, not /vr/. allow /v/ onto /vr/ - what do you expect will happen? anyway, don't respond, just report.

>> No.2472873

>>2472837

The stuff in Doom 4 feels somewhat quake-ish.

Maybe they're merging the franchises?

>> No.2472876

>>2472873

yeah, I noticed that too, the gunplay is identical to Quake 1

>> No.2472886
File: 888 KB, 956x1312, blowthecartridge-comics-doom-stand-up-1954334..jpg [View same] [iqdb] [saucenao] [google]
2472886

>>2472327

>> No.2472897

>>2472886
Why is there red bubblegum stuck to the top and bottom of the imp's mouth?

>> No.2472898
File: 93 KB, 636x354, Deathshead.jpg [View same] [iqdb] [saucenao] [google]
2472898

>>2472886
>Aryan Doomguy

>> No.2472901 [DELETED] 

>>2472423
Holy fucking shit. You 'buzzword' faggots never give up.

>> No.2472904

>>2472873
>>2472876
I wouldn't mind seeing the Shambler and Vore in Doom 4. And thunderbolt.

>> No.2472905 [DELETED] 

>>2472835
There's nothing wrong with culture.vg, poor fagot.

>> No.2472906

Huh, they've got triggers to control player movement speed on a whim.

That's nifty.

Looks like what starcraft 2 did.

>> No.2472932
File: 102 KB, 866x602, Vote Caco.png [View same] [iqdb] [saucenao] [google]
2472932

>>2472487
>Fast action, more enemies
I could hardly tell the difference between them to be honest. The zombies don't even carry guns and celebrate the 2nd amendment.
Pinkies, Revenants and Cacos look fantastic though.
>tense atmosphere
It is a jarring switch between quiet empty areas and loud frantic packs of enemies. The atmosphere of PSX Doom or Doom 64 is not present
>punching
It's constantly a one hit kill. It's not like the classics where it was a desperate last resort unless you searched through the level for a hidden powerup. It's a gimmick that is forced by the removal of health pickups.
Thank you everyone who unironically liked the doom comic.
>Midevil fire and brimstone hell levels
It looks rather dull, there's very little sense of culture or history to the areas besides from a huge statue. I want the castles, citadels and cathedrals from Doom 64 back with portraits of demons or art illustrating the history of hell in order to tell a story without words.
>they ditched the ripped off half life elements grenades, health stations, L-train intro.
Yeah, grenades don't fit doom I agree with that.
However now there is no health pickups, so you need to use the finisher moves to restore health, it's removing the vital feature of item conservation.
Also I hope that Doom 4 will have a good story, but it mustn't interrupt the flow of gameplay. Audio logs and npc dialogues should be optional but add depth.
However HL is a fantastic model for how the story telling could be done. New mechanics could be introduced at relevant times to illustrate the story. Early levels should feature monster closets to illustrate guerrilla tactics, however as the invasion worsens, the demons will freely roam the levels. Hell is the home of demons, therefore they should have shortcuts and scurry holes for imps to attack quickly.

>> No.2472934
File: 329 KB, 1388x914, scripted shit.png [View same] [iqdb] [saucenao] [google]
2472934

2 weeks ago I didn't know the first thing about scripting. Now I can do whatever I want. Being able to trigger a script on another map is great. looks like I'm going to create some kind of micro hexen hub, about 4 maps.

MAP01 (hub): "the descent" (ancient underground complex map)
MAP02: "Hell 1" (lava platform map - pic related)
MAP03: "Hell 2" (gloomy labyrinth full of pitfalls)
MAP04: "Insert Swamp map name" (swamp map)

Also worked out ambient sounds (all the MAPINFO/SNDINFO goodness) and importing/using new MIDI music. Going for warcraft II music for these maps.

>> No.2472940

>>2472932
>It's a gimmick that is forced by the removal of health pickups.
Enemies seemed to spew out pickups on death regardless of whether they were killed with melee or not. It still doesn't bode well for the level design if there's no possibility of hidden health caches or anything of the sort.

>> No.2472953
File: 760 KB, 3456x2109, 3bK7n76.jpg [View same] [iqdb] [saucenao] [google]
2472953

>>2472181
the zombies are beyond dumb looking. They just look like boring mutants. An Evil Dead 2 styled gun toting army of the undead would be much better.
The imps look cool, but too much like the hell knights. Glowing eyes would help them stand out from zombies. They also look too twisted and ugly, rather than strong foot soldiers of the devil.
Hell Knights look shorter than I remember. I still like the classic stereotypical design more.
Cacos look magnificent, but they lack the devious grin and big, glowing eye. Fantastic open mouth design though, really intimidating.
Revenants look great, but they are fucking everywhere.
Pinkies are glimsed, but look like the best design. They look like the originals, but updated. They contrast well with the dull environments with their bright pink hides.
Cyberdemon looks super out of place, he looks like he got lost from an Asian MMO

>> No.2472962

>>2472158

>what kinda netcode do u want
>just fuck my shit up

10/10

>> No.2472992
File: 88 KB, 601x370, 2 brootul 4 yoo.png [View same] [iqdb] [saucenao] [google]
2472992

>>2472026
They did everything I feared that they would do wrong.
>Constant le epic rip and tear XD
>no health pickups, health is restored by above point
>ammo pickups are random
>alt fire and attachments, fucking rapid fire shotgun
>terrible weapon visual design. shotgun looks like a tampon and SSG has a sawn off stock
>assaut rifles and machineguns, we already have a stunlock weapon, the chaingun.
>breaking of original mechanics, chaingun ROF now increases with time there is no bare fist
>generic environment design. grey brown industrial complex and brimstone hell. What ever happened to colonisation and grand demonic cities?
>nostagia baiting, theme music is fucking E1M1
>chainsaw is prebaked animation
>puzzles are instantly solved for you
>no hint of an actual story. I want it to feel like the world is ending, not that I'm part of a clean up crew.
>movement lacks weight, double jump looks floaty
>doomguy doesn't seem to be struggling, he's just an unstoppable badass. He tears off limbs like tree branches

It could have been worse, but they fucked up everything I feared that they'd fuck up.

I really hope PC gets a full SDK so we can change this and share it with console players.

>> No.2472995

>>2472992
>doomguy doesn't seem to be struggling, he's just an unstoppable badass

It was a demo build being played on a difficulty where you literally can't die.

>> No.2473002

>posting THAT ever

the mods' vengeance couldn't come soon enough

>> No.2473003

>>2472873
The chaingun seems to have the same rate of fire mechanics as Quake 2's chaingun.
It really doesn't fit doom well, I'd rather have a constant fire rate without windup

>> No.2473007

>>2473002

shut the fuck up already, didn't you have enough being exposed TWICE in our threads?

>> No.2473018

>>2472898
Deathshead did nothing wrong.

>> No.2473026
File: 114 KB, 900x751, doom_by_corey33-d561wgr.jpg [View same] [iqdb] [saucenao] [google]
2473026

Why are Hell Knights melee only now? They just run up and try to hit you now, there's no neon green fireballs.
We already have the Pinkies as the fast moving melee monsters, and Imps are now far faster
Therefore Hell Knights being slow moving medium damage and moderate high health or moving doors like some call them feels perfectly fine.

>> No.2473031

>>2472148
My thoughts exactly, how can they fail to realize what made the originals so great, what the fuck is wrong with western devs.

>> No.2473038

>>2473031
Because devs these days have too much money and not enough soul, plus they have to appeal to he common masses instead of making whatever they want.

>> No.2473039

>>2472767
>wall closes behind me
>better back myself into it anyway because revenants

I really find it hard to believe you play many slaughtermaps.

>> No.2473043

>>2472010
>1:56
You know what that looks like? A poorly disguised loading screen.

>> No.2473059

you guys remember that light based gun that somebody posted a little while back? it changed damage according to how bright or dark it was in a sector. anybody got a download for it?

>> No.2473067

doom 4 will be forgotten in a month
it makes me sad

>> No.2473073
File: 1.85 MB, 551x650, doomlapse.gif [View same] [iqdb] [saucenao] [google]
2473073

>>2472995
I meant doomguy the character, not the player.
He can climb ledges, tear off limbs and pull open doors without any effort. He doesn't make a sound, he doesn't show any struggle or emotion, even when ripping an arm from a corpse.
He seems more like a cyborg than a heroic human who's stuck in the worst possible event.

>> No.2473076

>>2473073
>He seems more like a cyborg than a heroic human who's stuck in the worst possible event.
To be fair, the original game's lore and gameplay doesn't really discount that being the case there, either. Ordinary people don't punch harder than bullets.

>> No.2473080

I'm trying to find a good weapon mod to use with Colourful Hell, but I'm having a hard time finding one that doesn't interact with the monsters at all or isn't overpowered, do you guys know of any good ones?

>> No.2473085

>>2472671
I doubt that'll happen. If it does, it would be nice, but the game would still be slow and linear.

>> No.2473096
File: 237 KB, 1024x1365, I&#039;VE WAITED TOO LONG FOR THAT SHIT AND THIS IS WHAT I GET.jpg [View same] [iqdb] [saucenao] [google]
2473096

>watch DOOM gameplay demo
>it really looks like a console FPS
>very cinematic finishers every 5 seconds
>the chainsaw triggers a finisher animation and seems to oneshot everything
>bland colors
>weapons look as shitty as in Doom 3
>linear as fuck level design
>a buttload of cheap gore to make up for all the flaws mentioned above
I really want to get hyped but this doesn't look good at all.

>> No.2473098

>>2472934
>that code
Jesus christ anon, PLEASE learn how to use for loops.
http://zdoom.org/wiki/FOR_and_WHILE_loops

>> No.2473101

I've been playing Doom and Wolf3D since they came out (severe oldfag reporting in) and I must say that DooM 4 left me with mixed feelings.

I'd really prefer it if they just went for the iconic old designs of the demons, kept the gameplay from DooM 2 and just improved the graphics and sounds. It wasn't broken so it didn't need to be fixed.

I really fucking hate the LoL-Mancubus. Really fucking awful design. The DooM 3-Mancubus at least looked better even if it also was very far off its original design (face tentacles wtf).

However I liked the flying skeletons and I am still going to buy it like I did with DooM 3 but I just know that I am going to be a little disappointed.

>> No.2473102

>>2472808
i really wish they used the BDSE chainsaw
these swipes, man, so perfect

>> No.2473103

>>2473096
I agree it doesn't look good so far. I really loved Doom 3, but it tried to be something completely different and succeeded. Doom 4 looks like it's trying to be like the older games but it's failing at it. The melee kills look awful, and the enemies and the level seem generic and bland.

>> No.2473121
File: 34 KB, 400x300, 996930_626143567429875_949239027_n.jpg [View same] [iqdb] [saucenao] [google]
2473121

>>2473076
But that's part of the gameplay, the berserk powerup makes him super strong. His only really abnormal ability is his running speed.
The power armour seems to remove the more human aspect to the games.

I want to feel frightened when I'm trapped into a corner, chainsawing everything as fast as possible as my health visibly ticks down as doomguy shouts in pain as his face becomes more bloody and dishevelled.
I want to feel terrified of another enemy encounter when I'm at <20% health and I want to see that doomguy has a tired and frightened face that mirrors my own.

Stuff like this is why Doom feels so tense despite being very fast paced. It gives itself variety and the player the opportunity to become totally overwhelmed by a bad choice.

However now you can curb stomp your way out of a tight spot and be politely reminded that your health is below 50% with an electronic bleep.

>> No.2473124

>>2473102
I like the look of the chainsawing, it gives it a great feeling a weight.
Shame that it's just an insta-kill animation.

>> No.2473127

>>2473103

It looks easily fixable with modding.
Honestly i think there's a big probabilty that the mod community will make it really good.

>> No.2473137
File: 100 KB, 250x250, 1385597620062.png [View same] [iqdb] [saucenao] [google]
2473137

>>2473103
>the melee looks awful
Ok now come on, Ill admit the gameplay aint your grandpappys doom but even with the canned animations this game is still amazing looking.
>>2473121
>being in berzerk the whole time
Yeah that kind of looks like it would get boring super fast.

>> No.2473139

>>2473137
The melee would be better if the enemies put up more of a resistance instead of seeming like balloons waiting to be popped. I did like the chainsaw kills though.

>> No.2473140

>>2472006
v20 already has quick executions.

>> No.2473141

>>2472886
>panel 7
hahaha i love "taking the metaphor literally" jokes

>> No.2473146

>>2473026
i wish i'd never heard the thing you spoilered. i have been unable to stop noticing it in maps for some time now.

>> No.2473149

I want to see more castle-like hell levels like in Doom 64, the caves with skulls lying around look is kinda boring.

>> No.2473150

>>2473137
The problem with the melee in Doom 4 is
>Not even remotely enough kill animations from what was demonstrated
>No actual punch/kick option
>Enemies glow to show you that you can do your finisher even though they end up in an obvious critical state
>With the focus put on it you will be seeing them A LOT
>Melee combat does not actually exist
There might be an option to toggle the glow.
And with the focus on finishers there really needs to be a lot of them or else it will become extremely tedious.

There is nothing but flashy finishers for melee.
The melee can not look amazing if it's just a cutscene kill.

This isn't even putting any previous Doom's melee combat on a pedestal, but now it's nonexistant.
There is no weaving through projectiles to do melee hits, there is no chainsawing an enemy and dealing damage to it as a weapon.

Only instant kills.

>> No.2473152
File: 42 KB, 207x207, shiggy heil.jpg [View same] [iqdb] [saucenao] [google]
2473152

>>2472898
I know, it's heil-arious

>> No.2473154
File: 67 KB, 344x199, baronmaybe.png [View same] [iqdb] [saucenao] [google]
2473154

I was looking through the gameplay trailer again... and what is this guy that appears for a split section in the Hell area?
These are the best shots of him.
Definitely not a Pinky, since one runs by the player at the beginning of that scene, too big for a Hell Knight, and too small for a Cyberdemon.
I think he might actually be a Baron.
He looks A LOT more like the goatmen variety
of demon too, which gets me hyped.

>> No.2473160

>>2473154
It's definitely a pinky. Watch carefully; the player hits a stealth enemy that's a dull pink. It has to be a spectre.

>> No.2473164

>>2473160
Look at him compared to Hell Knights though, he's much taller. When the player killed a Spectre in the gameplay demo, it was definitely more Pinky sized.

>> No.2473165
File: 2.05 MB, 3224x2127, John_Martin_Le_Pandemonium_Louvre.jpg [View same] [iqdb] [saucenao] [google]
2473165

>>2473149
Hell should feel like a place where the demons really do live and have developed a culture. It should show that they are savage, yet intelligent. Doom 64 had some of the best hell levels because of this.
I wouldn't mind a paradise lost inspired back story. However the fallen angels have all sacrificed their flesh in order to create the demon army. The ultimate goal is to conquer the moral world as vengeance for their downfall. but then again I am a faggot who wants a deep story with HL styled story telling

>> No.2473167
File: 149 KB, 1280x721, pink eye.jpg [View same] [iqdb] [saucenao] [google]
2473167

>>2473160
It isn't as bright as the pinky though. The pinkies appear to be nearly like the originals

>> No.2473168

>>2473039
i didn't notice the wall had closed before it was too late. but that's not the point. i'm having to savegame my way through a level on hey not too rough. that's proof it's far too hard.

>> No.2473171
File: 269 KB, 848x1080, c3edit.jpg [View same] [iqdb] [saucenao] [google]
2473171

John Stalvern waited. The lights above him blinked and sparked out of the air. There were demons in the base. He didn't see them, but had expected them now for years. His warnings to Cernel Joson were not listenend to and now it was too late. Far too late for now, anyway.
John was a space marine for fourteen years. When he was young he watched the spaceships and he said to dad "I want to be on the ships daddy."
Dad said "No! You will BE KILL BY DEMONS"
There was a time when he believed him. Then as he got oldered he stopped. But now in the space station base of the UAC he knew there were demons.
"This is Joson" the radio crackered. "You must fight the demons!"
So John gotted his palsma rifle and blew up the wall.
"HE GOING TO KILL US" said the demons "I will shoot at him" said the cyberdemon and he fired the rocket missiles. John plasmaed at him and tried to blew him up. But then the ceiling fell and they were trapped and not able to kill.
"No! I must kill the demons" he shouted The radio said "No, John. You are the demons"
And then John was a zombie.

>DooM 4 storyline

>> No.2473172

>>2473165
I think D4's hell has a feew things going for it, but it just doesn't feel threatening. It's brighter and more bland than the techbase environments we saw.
>but then again I am a faggot who wants a deep story with HL styled story telling
Personally, I'd much rather see that for Quake.

>> No.2473173

>>2473121
>His only really abnormal ability is his running speed.
and even that was arguably never intended too -- i mean, autorun was a config file hack, and straferunning is a programming oversight. doomguy isn't very fast when you don't use either of these things.

>> No.2473175
File: 460 KB, 930x400, substance painter promo baron.png [View same] [iqdb] [saucenao] [google]
2473175

>>2473026
I hope that barons aren't cyber augmented hell knights that can throw plasma. That'd be lame.

>> No.2473182
File: 176 KB, 480x480, ing.png [View same] [iqdb] [saucenao] [google]
2473182

>>2472639
>i tried to get doom4 declared offtopic for /vr/ months ago but nobody listened.

Woe is you, you selfless martyr.

>> No.2473187

>>2473182
cassandra, not selfless martyr

>> No.2473191
File: 46 KB, 330x330, it was me.jpg [View same] [iqdb] [saucenao] [google]
2473191

>>2473171
> "The Union Aerospace Corporation's massive research facility on Mars is overwhelmed by fierce and powerful demons, and only one person stands between their world and ours," reads the blurb
>As the lone DOOM Marine
>you've been activated to do one thing
>activated

Sorry to spoil it for you, but doomguy is actually a cyborg in this. That's why it's berserk mode power armour kung-fu 24/7
The big plot twist at the end is that you were once human, but now the big bad corporation is using you as their puppet robot to cover up the disasters. Your memory gets erased every time you finish the job, so you forget. This is an in canon explanation for custom levels.

>> No.2473193

>>2472639
>you made your bed, now you get to lie in it.
boo hoo.

>> No.2473198
File: 1.86 MB, 375x283, 1407360715310.gif [View same] [iqdb] [saucenao] [google]
2473198

>>2473187

Woe is you, you selfless martyr.

>> No.2473203

>>2473193
so you actually want threads filled with hundreds of shitposts.

>> No.2473210

>>2473191
"Activate" is a military term. It means you're called in while off-duty.

>> No.2473215

>>2473203

People will shitpost about anything.
Not just saying anything for the sake of exaggeration, people will shitpost about literally anything. If there is a subject, people will think of something to shitpost about with it. People will even make up things that didn't happen out of thin air just to shitpost about it, like that Terminus copypasta.

Limiting our avenue of discussion will not quell shitposts. People say we're being RAIDED BY /v/ OH NO but the thread is half over and the unique poster count isn't even that high. We have mostly the regulars here, maybe a handful of new people.
We just have a big influx of posting because of a Big Thing Happening. It was the same thing with the release of Brutal Doom v20. It was the same thing with the release of Zandronum 2.0. It was the same thing with Romero releasing all those resources.
If there are people active and posting, someone will try and stir the pot just for larks.

Trying to ban an avenue of discussion isn't a way to go about it, and crying that "i tried to warn you, why didn't you listen!!!" isn't so much trying to be a Cassandra though that's legit a nice reference, kudos but instead trying to warn people that it's going to rain tomorrow.

>> No.2473217

The thing about cinamatic finishing moves is that they are only fun if the player can decide when they happen. The finishers on low health enemies is a nice addition, provided you can also just shoot stunned demons in the face and move on.
The chainsaw on the other hand hopefully has another mode of fire that's more akin to the DOOM3 chainsaw. Forcing players into a cinamatic cutscene for every chainsaw kill is a major no-no. My hope is that what we saw is a secondary fire of the chainsaw that lets you dispatch low level enemies instantly, and that the primary fire is the classic chainsaw. The ammo count for the chainsaw hopefully supports this idea.

>> No.2473220

>>2472639
>i tried to get doom4 declared offtopic for /vr/ months ago but nobody listened
>nobody listened to one lone sperg backseat moderating about something that's literally inevitable
ronpaul.jpg

>> No.2473229

>>2473215
thank you for the kind reply, at least.

>> No.2473313

>>2472010
Just a hyped fan here, I think I can like this more than Doom 3.
What I liked:
>Chainsaw
I won't lie, even chainsaw rip animations are a bit distasteful, I'm the guy who played Doom2 for like 20 straight years and I wouldn't complain on that.

Two things killed it for me:
>No hitscan enemies:
What's that laser bullshit? Making readable enemies are not like that. Smaller enemies power lies in their number. If that pew pew bullshit makes into the game I can imagine we'll have shitty combat action:
>Too much cutscenes
That playback hologram thing was bland and boring, seeing a Hellknight from long range (across a busted bridge?) but trying to evade it would be more appropriate. Although it's a nice touch to the "Captain's Hand".

Just I'm crossing my finger for 3 things:
>Mayhem:
I wanna run away from a crowd of flying agitated skeletons when I grabbed the red key. Or when I fail to evade a main teleportation site, accidentally taking their attention; everything should go down with like 20 imps on my tail.
>Turmoil:
Regarding the upper, I hope engine is more capable of holding more than 3 monsters at the screen at the same time.
>More Weapons:
I wonder if we'll see Unmaker and Darkclaw this time or they'll feed us something like "HELLCUBE! IT COMES FROM HELL" or "GRABBER! LIKE GRAVITY GUN BUT COOLER!"

Holy hell... I should think about opening a blog...

>> No.2473336

>>2472493
/v/ is going apeshit because it's "notmuh pixelated doom"

>> No.2473370

Where does Doom 64 lay in your guys' favorite doom games?

I'm starting to feel it might honestly be my favorite doom game

>> No.2473374

>>2473336
Both of the chans' /v/'s are.
I personally am a bit mixed. It's not gonna be exactly like the old-school DOOM, but more like a blend between DOOM 2 and DOOM 3.
Not to say DOOM 3 is bad, it just doesn't quite feel like a DOOM game.

>> No.2473380

>>2473374
okay to end this once in for all:

NO its not exactly your beloved doom 1-2
BUT it's closer to the same feeling than Doom 3 was. They're not just going to make the same game for you guys over and over and over. In terms of modern videogames this one looks fun. Get over your nostalgia

>> No.2473381

>>2473370
My order would be
Doom 1 > Doom 2 > Doom 64 > Plutonia > TNT >>>> Doom 3

I'd put Doom 64 up higher but because it was missing some really good Doom 2 enemies(No Archviles or Revenants or Chaingunners) I can't put it higher.

I understand the limitations they worked with too, but it just sucks because the enemies that were missing do a lot to the games.

>> No.2473387

>>2473381
Very true I definitely missed those enemies.
I also never understood why plutonia was so disliked.

>> No.2473392

>>2473370
>>2473370

I loved it. The spooky dark ambient levels and music were amazing. It's not my favourite Doom, it's just different. It's the moody version of Doom 2 in my head.

>>2473381

I wonder if they buffed the Pain elemental just to make up for it.

>> No.2473396

>>2473387
I don't really dislike Plutonia but I think it really overused the Archviles, Revenants and Chaingunners a bit too much.

Although I listed those Dooms in that order I do consider them to be pretty close together in what I enjoy.

Doom 3 not so much, I liked some of the enemy designs and the graphics were amazing.
But the weapons didn't feel so good, and the pacing was not really to my liking.
I guess it didn't help that it was trying to be scary but the gameplay kind of got in the way of how effective it could be.
Except for Trites, but I have arachnophobia

>> No.2473398

how is this game better than duke nukem?

>> No.2473403

>>2473398

it's still alive :^)

>> No.2473404

>>2472418
I think the problem is we got something medicore that stuck halfway in between classic Doom and Doom 3.

>> No.2473405

I can't be the only one that's actually 100% happy with what they've shown, right?
You realize the "slow" gameplay is just the player showing off graphics for the normies, right?
Also, the levels look relatively non-linear.
Look at when the player jumps off the first cliff in hell, before landing.
I see an entire cliffside with extra shit that he could have explored if he wanted too, but he skipped it.
That door at the beginning of hell could have also been an alternative route that he skipped.

>> No.2473412

>>2473370
If it had a more varied soundtrack and the full cast of enemies and encounters it'd be the best by far IMO. Aubrey Hodges can clearly do some banging metal and orchestral tracks
https://www.youtube.com/watch?v=10qDtjMjghs
https://www.youtube.com/watch?v=Wo5ryutB69M
Doom 64's Hell is by far my favourite; Castles with moats of blood, citadels in the void between our world and Hell and demonic cathedrals.
Also I always through Doom 64's movement felt really sluggish for some reason.

>> No.2473421

>>2473380
>>2473405
get out of here shills

>> No.2473426

>>2473405
im with you anon. Don't let these neckbeards deter you. They hate things just because they want to hate things, they pretty much said weeks before that they were going to hate this game, so it was drilled in their mind and they tried their hardest to hate it

>> No.2473428

>>2472940
Yeah, I was worried about map exploration when I saw that. There's something really satisfying about finding an armory and just loading up on weapons and ammo and I don't think we'll have that anymore.

>> No.2473448

>>2473428
It looked like there were ammo and armor pickups at the very least. Still, there's few things as relieving as opening an inconspicuous door at 2% health and finding a couple of medikits inside and it doesn't look like we'll get that.

>> No.2473449
File: 40 KB, 640x480, 1434400813.png [View same] [iqdb] [saucenao] [google]
2473449

>>2473428
yep, it's about, seeing things in dark rooms that you can't reach and going "what the heck is that and how do i get at it?"

>> No.2473452
File: 124 KB, 640x480, 1434400994.png [View same] [iqdb] [saucenao] [google]
2473452

>>2473449
or, it's about, falling off a ledge into a slime lake, running around frantically looking for a way out or at least a radiation suit, and finding weird little item-filled corner alcoves you never suspected existed

>> No.2473467
File: 430 KB, 1280x720, Screenshot_Doom_20150615_165257.png [View same] [iqdb] [saucenao] [google]
2473467

>>2473059

I haven't released it yet, there isn't a download.
I've been prodding at it every now and then, trying to find a satisfactory way to manage ammo and light level.

>> No.2473474

>>2473387
Plutonia isn't really disliked, it's just almost a meme wad at this point because of the amount of skellingtons and archvile ambushes.

I mean, I think even the first enemy in the first map you fight is a revenant on UV.

>> No.2473480
File: 95 KB, 360x218, pinkgameplay.png [View same] [iqdb] [saucenao] [google]
2473480

I think I found a clip of someone playing as a Pinky in the SnapMap Demo.
Either a Pinky, or whatever this>>2473154 is.

>> No.2473481

>>2473474
It's six shotgunners behind you.
Or a chaingunner in front.

>> No.2473485

>>2473481
indeed, if you stand still you'll quickly find yourself being perforated by long range chaingun fire.

>> No.2473487

>>2473449
nice quote

>> No.2473495

>>2473487
it's a quote? wasn't intentional.

>> No.2473546

>>2473495
https://www.youtube.com/watch?v=YUU7_BthBWM
17:35

>> No.2473568

>>2471995
Complete Beth E3 reveal
http://www.youtube.com/watch?v=VSachrC6MuE

Also Snapmap looks pretty bare bones to me. The "new logic" they seem to promote looks like just "drag activator thread here, define the action" and mapping takes place on a grid where you place predefined rooms.

So much for creativity, unless they will allow us to make new kinds of rooms ourselves. So me thinks that we'd have a procedural-generation-level map design in terms of quality.

>> No.2473572

>>2473568
https://twitter.com/ID_AA_Carmack/status/610469228613881856

>> No.2473574

>>2473568
I was hoping for something like the Portal 2 community map editor.

Maybe a touch more advance.

>> No.2473580

>>2473480

that's revenant mode from mp

>> No.2473583

>>2473572

AH SHIT SON

https://twitter.com/ID_AA_Carmack/status/610502317847281664

>> No.2473591

>>2473580
The Revenant's first person view was different.
In the post-show they mentioned the powerup could turn you into a multitude of available demons. I'm pretty sure those are two horns at the top of the screen, not rocket launchers.

>> No.2473594

>>2473583
BTFO

>> No.2473601

>>2473583
DAMN SON

>> No.2473615

I just wanted to thank you, /vr/.
This is a civil thread.
/v/ this morning was full of hysterism.

>> No.2473627
File: 1.37 MB, 320x240, btfo.gif [View same] [iqdb] [saucenao] [google]
2473627

>>2473583
Anyone have an edit of this replaced with Carmack and Romero or Doomguy?

>> No.2473632
File: 635 KB, 725x725, 1395093014210.png [View same] [iqdb] [saucenao] [google]
2473632

>>2473583
Carmack is ice cold.

>>2473615
Shitposting peaks at any new release, and E3 is worst of all because so much hits at once. I can more or less predict what /v/ is like right now just by looking at the E3 schedule.
I guarantee you tomorrow, soon as Star Fox is announced, the entire board will be flooded with Krystal shitposting.

>> No.2473635

>>2473583
BASED CARMACK

>> No.2473636 [DELETED] 

>>2473583
i don't get it

>> No.2473638

Just got Shadow Warrior Classic Redux, i already have a couple of programs for multiplayer, is there a place to find servers or at least anybody to help me test one?

>> No.2473639
File: 340 KB, 1737x1152, id.jpg [View same] [iqdb] [saucenao] [google]
2473639

>>2473627
Someone should redraw this with the old id staff, with Carmack in the middle.

>> No.2473661

>>2473428
>>2472940
>>2473449
>>2473452
The weapon attachment things don't seem to drop from enemies, at least. Those could be the pickups.
I don't see anything wrong with enemies dropping health as long as higher difficulties make them drop less. Going from 5 to halfway full because you killed a pinky shouldn't be a thing.

>> No.2473694

I don't see why people are so upset about the speed you move at or the health drops. The mod tools, however basic they may be, seem fully capable of changing player speed, health drops, and the ability to add health/ammo packs to levels. I am sure within a week of launch there will be mods to change all of these things.

>> No.2473701

>>2473583
>this shouldn't be considered normal
I don't get it, who's suggesting it was meant to be normal?

Does she just not comprehend fiction and escapism?

It seems like such an absurd and out of nowhere argument.

>> No.2473720
File: 93 KB, 236x306, my scrake when.png [View same] [iqdb] [saucenao] [google]
2473720

>>2473639
>Romero and Carmack are both Johns

How the fuck did I not see this before

>> No.2473729

>>2473426
Yeah, fuck all of these anons actually explaining exactly why they think the demo looked bad, they just hatin for the sake of hatin. R-Remember to preorder guys,

>> No.2473735

>>2473694
Within a week someone will be recreating the Doom 1, 2, & maybe even 64 campaigns.
Even if the base game isn't up to the "standars" of what people wanted, someone will make their "perfect" vision of a modern Doom.
And if that doesn't happen, then I'll play the first two Doom games like I always have.

>> No.2473740
File: 60 KB, 480x357, 1433916469154.png [View same] [iqdb] [saucenao] [google]
2473740

>>2473729
>everyone who disagrees with me is a paid shill looking for MY money
Grow up.

>> No.2473741

>>2472202
Do yourself a favour; don't read the novels, you'll have an aneurysm

>> No.2473746

>>2473701
Change Doom to a menstruation simulator and it's now considered normal by Anita while remaining bloody.

>> No.2473747
File: 136 KB, 216x253, 1434400825295.png [View same] [iqdb] [saucenao] [google]
2473747

>>2473720
>John and Adrian are both Carmacks
HOW DO YOU LIKE THAT, BITCH

>> No.2473750
File: 3.01 MB, 636x386, explodeclot.gif [View same] [iqdb] [saucenao] [google]
2473750

>>2473747
>mfw

>> No.2473752

>>2473746
Also change the title to Mood. :^)

>> No.2473756

Demo clearly was there for the sake of demonstrafing things.

Probably game difficulty was set to easiest. Otherwise I couldn't explain all those cinematic bullshit like holograms, no hitscan enemies, finding almost all weapons along the path and enemies raining down health and ammo when killed. It was supposed to be cheesy and gory, seriously no one got the small reference to the Doom Bible? Captain's Hand?

Dunno about you all out there, but I'm down to buying it with what I saw so far and I quit Doom 3 after 1-2 hours. If I get a good feedback after it's out (ensuring we won't have that slow motion combat in the final game) I'd surely buy it.

Because lately Killing Floor 2 disappointed me so bad I quit KF1 too after several hours of gameplay. I need a new shootan to play.

>> No.2473757

>>2473752
lol

>> No.2473762
File: 81 KB, 430x320, 1225500650617.jpg [View same] [iqdb] [saucenao] [google]
2473762

>>2473752
>>2473746
kek

>> No.2473764
File: 18 KB, 400x400, 1394056074826.jpg [View same] [iqdb] [saucenao] [google]
2473764

>>2473756
>demon-strafing
I know that's not what you meant, but I'm still amused.

>> No.2473767

>>2473756
I think the enemies dropping ammo makes sense because if you pay attention to the post E3 DOOM trailer, you see that they are wearing power armor.
They're probably former humans.

>> No.2473768
File: 324 KB, 1477x1108, Tcuu9bF.jpg [View same] [iqdb] [saucenao] [google]
2473768

>>2473694
The speed was apparently slower for the E3 crowd to see what's happening, QuakeCon is said to have been full speed. But the lack of head bobbing makes it feel really floating and unnatural to me.

The health drops is a bad move for subtracting the need to memorise and strategically use resources within the area. It could also remove the feeling of dread when you go below 10 health because now you can get your health back up by killing things.

The melee stuff is overdone in my mind. It would be better if it was like the originals with the berserk powerup and regular fists as an option and the BD styled kick but less powerful with out a berserk.
However the goomba stomping on enemies when dropping form heights is perfect because it relies on the player's effort.

>> No.2473771
File: 17 KB, 231x244, 1404768017395.jpg [View same] [iqdb] [saucenao] [google]
2473771

>>2473639
>COOL GUYS at the beach!

>> No.2473775

>>2473701
It's Anita. It's her job to be an annoying complaining cunt. It doesn't have to make sense what she's saying, if it did nobody would pay attention to her.

>> No.2473779

>>2473768
>But the lack of head bobbing makes it feel really floating and unnatural to me.

This. I bet you you can't see your feet if you look down except for the cinematic takedowns.

>> No.2473780

>>2473756
Are you me?
Joking aside, it was an E3 demonstration, it's supposed to be played obnoxiously to show off level details, game mechanics, gimmicks (hologram thingy), and show off as many weapons as possible, it was probably set to the easiest setting and played as "slow" as it was just to prevent any mishaps.
>>2473768
>>2473767
I think as long as people reply to them with complaints and ideas, they would be willing to listen. I know it's kind of a stretch, but they seem like they want to listen and please the fans, besides the game still has a lot of work to be done before Spring 2016, who's to say lots of new ideas will be added or improved in the final version, or maybe even removed?

>> No.2473782
File: 239 KB, 2382x458, how do you know it&#039;s shit.jpg [View same] [iqdb] [saucenao] [google]
2473782

>>2472358

>> No.2473783
File: 5 KB, 200x150, fuhrer tim.jpg [View same] [iqdb] [saucenao] [google]
2473783

>>2473780
Seriously, we need to voice our complaints if we want change. They don't seem to hostile to change as long as it's what the fans want.
https://twitter.com/Bethblog/status/610521688430645249
https://twitter.com/DOOM/status/610518258622423040
https://twitter.com/Bethblog/status/610582697606426624

>> No.2473786

>>2472058
>I think he was going slow as shit to... Actually I can't think of a reason, but I really think that's what was going on.

It was to look "cinematic". It's really common at e3 these days to play like a turtle because apparently people think it makes it feel more like a movie. That or they just don't have enough completed to show the game off if they played it like a normal person so they are trying to drag it out as much as possible.

>> No.2473791
File: 142 KB, 1023x625, image.jpg [View same] [iqdb] [saucenao] [google]
2473791

>>2472130

>> No.2473793

>>2473791
Now it actually fucking looks good.

>> No.2473794

>>2473791
It would actually be pretty easy to make it look this way after it comes out. I'm sure someone will release a "color" mod pretty imemdiately.

>> No.2473797

>>2473791

I like this anon.
I really like it.

>> No.2473798
File: 1011 KB, 500x269, 1418357753436.gif [View same] [iqdb] [saucenao] [google]
2473798

>>2472032
There were big blue doors which you had to use your blue key card to unlock.

>> No.2473801

>>2473791
Mind if I message them this picture on twitter?

>> No.2473805

>>2473370
In the third place. Watch your step was the most perfect Doom experience for me. But that fucking epic ending is my favourite by far

>> No.2473806

>>2473791
Not that I'm seeing this, it kinda looks like they're using a piss filter in the original screenshot. Sort of like how Battlefield is just blue and gray these days. Devs need to stop doing this shit and put some color in the games.

>> No.2473814

>>2473791
now we are talking of a real DOOM

>> No.2473819

>>2473791
And THIS is why I think color gets neglected these days. Not only do the monsters look better, they stand out from the background, letting you see them well enough to kill them.

>> No.2473824

>>2472430
map07 is the best DM map on D2 though pleb

>> No.2473828

>>2473771
>Google "Cool Guys at the Beach"
>find this
https://splashwave.bandcamp.com/track/theme-from-two-cool-guys-at-the-beach
Neat.jpg

>> No.2473832

>>2473819
Actually I think the shitty color palette is well thought out because on >>2473791 's pic you can really see how roughly made the environment is.

>> No.2473835
File: 104 KB, 1920x1080, gzdoom 2015-06-16 01-18-05-30.jpg [View same] [iqdb] [saucenao] [google]
2473835

im playing the psx doom conversion thingie and what the fuck is it normal that it is this fucking dark?
like i cant see shit this is doom 3 all over again.
was it this dark even on the psx?

>> No.2473837

>>2473791
Someone send this to iD/Bethesda RIGHT now.

>> No.2473840

>>2472414
I take really long shits.

>> No.2473846

>>2473837
I did already, although I did by the hashtag #BE3
and not an actual reply.
Everyone should be doing so they get the message.

>> No.2473847

>>2473832

The enviroment look the same even with the piss filter on.

>> No.2473848
File: 115 KB, 1364x754, 5sfJBIU classic.jpg [View same] [iqdb] [saucenao] [google]
2473848

>>2473791
Mmm colour is nice.

>> No.2473852

>>2473848
Would you mind doing this with an indoor shot, full of enemies that gives it oldschool techbase color?

>> No.2473857

>>2473835
>and what the fuck is it normal that it is this fucking dark?

Yes.
Doom64 and DoomPSX were very dark.

>> No.2473861

The cyberdemon from doom4 looks like shit.
Its jaw and face looks like its some sort of brutalisk out of starcraft2 not a fucking demon from hell.
And the fucking mancubus with one eye shooting green shit what the fuck.
Why cant they make them look like they did in doom?
Like is it so fucking hard to do?
What the ass.

>> No.2473865

>>2473847
Nah, it kinda makes everything look like it is covered in dust and ashes.
On the second pic, the rocks and the floor look like plastic and cardboard.

>> No.2473869

>>2473848
>>2473791
why are western develpers so fucking scared f putting COLORS back in their games?
like back 15 years ago and more everything was colored as fuck.
then cowadooty and battleshit came with their cancer piss filters and everything looks dead.
why are they afraid of nice bright colors in their games?

>> No.2473875

https://www.youtube.com/watch?v=xVaWl1GtDHU
Guys, if you want to see an example of Doomguy's speed, go to exactly 3:00. He quickly moves up and through the door. Another example is at 3:20 when he is moving down the stairs. He can pretty clearly move quick.

Also, at the very start of the video, when he opens the door and enters, he is juuust about to take one of the walkway paths (about 0:40) when he hears the screech and turns around. He then takes a path that goes around the center, back to where he started, then through that door and all the way up above the area he first started fighting in, then through a door up there.

He had several other directions to potentially go in. So either it was a dead end that way, or the level has more ways to go than it lets on from just watching the demo.

Point is, if you look, there's definitely a possibility there's other paths.

>> No.2473881

>>2473869
This is something I would love to see them actually go out of their way to change before release. The filters are very obvious in hell, though the UAC base has some color (mostly yellow paint, red glow from fire/lava, and grey from steel and just about everything else, with green from the armor shards).

>> No.2473883

>>2472904
Or what if... cybershambler?

>> No.2473885

>>2473869
With 7th gen, everyone figured that they could make everything realistic as shit, but then they found out there was no style. So instead of investing time into an art direction, they just threw a shit/piss filter on everything, thinking that would substitute as style (You know, to show that war is dark, depressing and bleak). Of course, everyone got tired of this shit real fast, questioning that "We finally have no limits on colors, but no one bothers having any color in their game". Thankfully Mirror's Edge helped us start to get out of it by being the first 7th gen game with the color red, green and yellow, and so did Just Cause II, being the first game of the 7th gen with the color purple, but we still have a long way to go.

>> No.2473889

>>2473883
That would be Armagon

>> No.2473892
File: 109 KB, 209x193, chenintensifies.gif [View same] [iqdb] [saucenao] [google]
2473892

>>2473791
Please let this be.

>> No.2473893

>>2471994
are those the floating tentacle dudes from duke nukem up there?

>> No.2473901

Hey guys, I was watching the chainsaw part again and it kept nagging me: the number 6 where the ammo indicator is.

I think perhaps what happened is they had the guy have infinite chainsaw "ammo". Where the chainsaw acts as an instant kill, but uses the that ammo. Instead he had infinite amounts just so they could show off.

In that manner, the chainsaw would act like a powerup more than a melee weapon. They could have a melee attack that isn't an animation for it, but that, like everything else in this post, is speculation.

>> No.2473903

>>2473901

It means you have six chainsaws, obviously.

>> No.2473904

>>2473848
>>2473791
https://twitter.com/Colonthreee/status/610595708543070211

I just tweeted this out to them.

>> No.2473907
File: 1.06 MB, 3456x2109, 3bK7n76 classic.jpg [View same] [iqdb] [saucenao] [google]
2473907

>>2473852
I couldn't figure out how to do the environment, but this is what I did.
Also techbase is drab brown and green any way so I just removed the piss filter.

>> No.2473913

>>2473907
That's awesome.
For environment I was thinking you could make the pale-ish green squares on the floor a brighter color. Maybe blue, like a lot of people want.
Otherwise, this is exactly what I want the game to be.

>> No.2473914

>>2473907
Holy shit, this looks so much nicer.

Filters are pure cancer. Always have been.

Thankfully, lots of games you can either get rid of them in the ini or use something like sweetfx to strip them out.

>> No.2473917

>>2473885
>realistic as shit
so for them realistic means no colors and piss cancerfilter over everything.
i dont understand.
like if i want shit to look realistic why take away the colors.
i just...i dont get it.
and this didnt even start in generation 7th shit.
i mean fallout 3 was green as fuck like they dropped nukes filled with green paint instead of uranium and new vegas looked orange and yellow.
and then deus ex they made it orange as well.
and battleshit 3 blue.
why are art directors doing this they think its 'artistic' and 'stylish' or some shit?

>> No.2473920

>>2473907
This actually looks like DooM and makes me want to buy the game now.

Thank you 5-minutes-in-Gimp/Photoshop-anon for undoing the heresy that is piss filters.

>> No.2473928

>>2473907
>>2473913
>>2473914
>>2473920
Now to spam these images at iD until they do something about it.

Hopefully they allow full graphics control through the UI and ini so you can tweak this as you please anyways.

It would still be a shame to remove the piss filter and still have dull colors because they designed around the piss filter being there.

>> No.2473930

>>2473914
>>2473920
They are never gonna remove the cancer piss filter.
Or western consolebabbys wont buy the game because its not brown smoky and tactical like their cowadooty games.

>> No.2473935

>>2473907

Yooooooooooo this is rad as fuck.

>> No.2473941
File: 10 KB, 204x136, 1413711459362.gif [View same] [iqdb] [saucenao] [google]
2473941

>>2473930
Not unless we make the effort to reply to them. If people really want this, they shouldn't shrug it off because "It probably won't happen", how would you know that?
They're willing to listen, lets ask for this, even if it doesn't work we won't know unless we try.
>>2473928
>>2473920
>>2473914
>>2473913
Lets fucking do this!

>> No.2473942
File: 957 KB, 3456x2109, 3bK7n76 no piss.jpg [View same] [iqdb] [saucenao] [google]
2473942

>>2473928
>It would still be a shame to remove the piss filter and still have dull colors because they designed around the piss filter being there.
Yeah, you'll need to edit textures to make it vibrant and colourful. Here it is just without he piss filter.

>> No.2473943

>>2473901
Maybe the chainsaw has limited fuel, and you need to find gas to refuel it.

>> No.2473948

>>2473928
I doubt they are going to change anything given all the "WHOOO" and the "WHOA" they received thry received from all the 8th gen dudebros during the demo.

>> No.2473954
File: 270 KB, 850x700, 1425487255219.jpg [View same] [iqdb] [saucenao] [google]
2473954

>>2473948
We got until Spring 2016, that's enough time to make our point that we want a more vibrant Doom.

>> No.2473956

>>2473942
That shotgun actually looks nice with real colors.

>> No.2473959

>>2473941
>They're willing to listen
No they arent.
They wont remove the piss filter to make happy a bunch of old timers.
The target for this release is clearly bring consolebabbys which first fps was cowadooty modern warfare into the doom franchise and the kids EXPECT the game to look brown because for them it means its TACTICAL and REALISTIC as fuck.
The game will be made to appeal to them.
We old people have no place in the gaming world nowadays.

>> No.2473960
File: 186 KB, 1325x745, the right thing.png [View same] [iqdb] [saucenao] [google]
2473960

>>2473941
We need to tell them what to fix.
Colour, constant berserk mode, health and items are my key issues. The rest can easily be modded.
They should be able to Do The Right Thing and listen to the fans.

>> No.2473970
File: 1.70 MB, 1013x1494, 1432135226829.jpg [View same] [iqdb] [saucenao] [google]
2473970

>>2473954
We can only hope.

>>2473959
>old
But I'm not even 30. ;_;

>> No.2473971

>>2473139
or if it was a bit more like Space Hulks

>> No.2473973

>>2473959
>No they arent
Because you've probably given up already without even trying. A bunch of people think this game needs some color, not just us "old timers". Stop mopping about and reply to them on twitter, send them e-mails, don't just give up, make a statement.

>> No.2473974

>>2473875
It was confirmed in the post-show interview that there are side paths the player can take to find things. If you watch the past broadcast video on Bethesda's twitch it's mentioned around 1 hour 51 minutes that:

>We kind of designed the game in these arena spaces connected with areas you can go and explore for different weapon mods and other little goodies, bigger health... and a bunch of other stuff we'll talk about much more down the road. It's all very much inspired by the way Doom felt.

>>2473154
>>2473480
That probably is the Baron. During the post-show interview Marty was asked about "Exactly how many types of returning demons are there" and though he didn't want to reveal the whole roster he listed the ones that were seen and mentioned that "there's actually even one that's kind of hidden in the background."

>> No.2473978
File: 1.09 MB, 1280x626, tumblr_mxe9knufis1r2to8go2_1280.jpg [View same] [iqdb] [saucenao] [google]
2473978

>>2473959
If we do it together as a community, we can win.
We should be the loudest minority.
We modded the originals for years.
We keep doom alive.
What have the codbabbies ever given to id?

We need to work together as a strong, unified community to fix this game.

>> No.2473982
File: 1.58 MB, 3456x2109, duum4.jpg [View same] [iqdb] [saucenao] [google]
2473982

>>2473907
I made an attempt too. I dropped the strong mouth glow and further reduced the piss as well as made the colours overall more neutral and brighter.

>> No.2473986

https://youtu.be/elA4kE_lkiQ
Asides from the finishers, the game feels alright when sped up.

>> No.2473989

>>2473970
>But I'm not even 30. ;_;
Im 26.
Doesnt matter.
To them we are nothing.
Do you think they gonna cater the game to us bunch of old nostalgiafags instead of the new kids?
Color isnt even the biggest of the issue, there are serious gameplay things showing to who this game is catered toward.
Im just gonna mention some:
>scripted static takedowns because kids cant just select punches to finish off enemies that would be too hard lets make the enemy flash and you go there and press a single button to take it down
>fucking enemies dropping health and even bullets as you keep fighting because for kids managing the resources that you find in the map would be too hard they need to have unlimited health somehow either by health regen or enemies dropping infinite healthpacks
>the gigantic derpy fucking halo styled crosshair wait it cant even be called a fucking crosshair anymore because its just two curved lines a quarter of a screen away from each other

>> No.2473990

>>2473080
Give OMGWPNS a shot, that works pretty damn well

>> No.2473995
File: 25 KB, 397x367, desgv2.png [View same] [iqdb] [saucenao] [google]
2473995

Anyone have the full Demon Eclipse resources?
I downloaded the zip from the official thread, but there was some stuff missing, like this shotgun for example. I remember there was a zip but more stuff, but I lost it some time ago

>> No.2473996
File: 36 KB, 394x314, IMG_2210.png [View same] [iqdb] [saucenao] [google]
2473996

>>2473986
I like the pace. Just as it should be.

>"ACH! MEIN LEBEN!"

Dobb Gegson

>> No.2473998
File: 771 KB, 800x600, TM_BACK.png [View same] [iqdb] [saucenao] [google]
2473998

LISTEN HERE FAGS
new brutal doom v20 metamod is out

http://www.moddb.com/mods/brutal-doom/addons/project-brutality

i have tried it and it is actually v20 done right this time
you can even exponentially increase the amount and difficulty of spawns.

>> No.2474002

>>2473978
>What have the codbabbies ever given to id
They will give them money if they get the game they wanted.
They are the market now, we are a minority.

>> No.2474004

i have a feeling the guys a bethesda played more Brutal Doom than actual Doom.
For fucks sake did they really just put scripted fucking kills in Doom?!?! Have they even played the game. WTF is with that bullet time bullshit they threw around. I want to be wrong.

>> No.2474007

>>2473986
This better be one of the first mods to come out.

Not because I want it that fast (I'm almost certain the game's standard movement speed will be pretty high, its just them being slow because of showing off), but because I want the sound effects and music just to offset the visuals. It would be good silly fun.

And that's really all Doom is about anyways.

>> No.2474013

>>2473917
I said "They made everything realistic as shit, but realized that they forgot to put a real art direction in, so they just put a shit/piss filter in as an after thought, thinking 'yeah, that will stylize the game, because it's a war game, and war is dark and depressing and shit, a world with no colors is like the same thing'"

So what these developers think is an art direction is really the complete opposite

>> No.2474015

>>2474004
>Bullet time
What are you talking about? That's weapon wheel footage, it make game pacing still continuous but slows it down in order to give console players enough time to pick and choose their weapons. It will probably only be present during console/controller use gameplay, K&M weapon switching will be on the fly since we aren't limited as the buttons on a controller, all weapons will be mapped on the number keys.

>> No.2474017

>>2473998
pls tell me he changed ballsack shotgun and that stupid chainsaw animation

>> No.2474018
File: 445 KB, 1280x781, DOOM-1-1280x781_edit2.jpg [View same] [iqdb] [saucenao] [google]
2474018

>>2472130
>>2473791
>>2473982
I felt inspired.

>> No.2474020

>>2474004
>WTF is with that bullet time bullshit

Literally just the weapon wheel.

Many weaponed console FPS games have it because trying to switch through 8 or so weapons with a D pad isn't very nice in real time.

>> No.2474025

>>2474018
I like it, kind of a mixture between the original and the vibrant edit, although the glowing eye is a bit much, that cacodemon on the right with the energy blast in his mouth looks cool.

>> No.2474026

>>2474018
Send that sick shit to their Twitter immediately anon.

>> No.2474027

Just out of curiosity, are there any other "child friendly" doom wads besides Chex Quest and Adventures Of Square?

>> No.2474028
File: 1.66 MB, 1360x1608, saltspore.png [View same] [iqdb] [saucenao] [google]
2474028

>>2472089

People may have noticed this one before anyways though, but meh.

>> No.2474030

>>2473998
shotgun skin is completely different along with rifle chaingun and rocket launcher for what i have seen.
didnt see the plasma or the bfg.
and the chainsaw alt fire actually works properly now you can saw in half more than a demon at once with altfire swing.

>> No.2474032

>>2474020
>>2474015

There were a few times during the game play during "action" sequences were it looked like they did some bulletime shit. Maybe it was just my shitty buffer rate. And whats so hard about hitting the number key that corresponds to the weapon. Its fucking Doom, Hell waits for no man

>> No.2474036
File: 32 KB, 490x497, 3b0.jpg [View same] [iqdb] [saucenao] [google]
2474036

>>2474018
I want to play this.

>> No.2474038
File: 312 KB, 968x656, screenshot_2015-06-05.jpg [View same] [iqdb] [saucenao] [google]
2474038

>>2474027
https://www.youtube.com/watch?v=34UzfyZ1Kgo

golden souls is like mario doom.
but you still have real weapons and have to shoot demons.

>> No.2474040

>>2474018
Make the tiny red shit on the shotgun look red
But yeah it looks better

>> No.2474042

>>2474032
>And whats so hard about hitting the number key

Playing with a gamepad.

>> No.2474047
File: 222 KB, 449x401, laughing imps.png [View same] [iqdb] [saucenao] [google]
2474047

>>2474042
>playing doom on a gamepad
>playing any fps on a gamepad ever

>> No.2474048

>>2474042
Babe, do you even know where you are?

>> No.2474049

>>2474047
>>2474048
Well when you play on a console that's what you get. We're not saying we play on console or use controllers, we're explaining why the weapon wheel exists, what so hard to understand?

>> No.2474050

>>2474032
The guy was playing with a gamepad. It's a weapon wheel slowdown.
>>2474047
>>2474048
You guys are dumb.

>> No.2474057

>>2474050
proof that Doom has been dumbed down for consoles. How in the world did they do weapon changes on previous consoles???

>> No.2474062

>>2474057
>proof that Doom has been dumbed down for consoles.
Eeeh. Dumbed down would be if they had put on a weapon limit or some shit. This is okay, as long as we get weapon binds on PC.

>> No.2474063

>>2474057
If I remember correctly they did it using button scrolling which was awful since if you needed a specific weapon, you'd slowly have to scroll through them.

>> No.2474065

>>2474049
This.

Jesus Christ guys, get some perspective.

>> No.2474071

>>2473865
That's a whole hell of a lot less important than being able to distinguish the monsters from rocks.

>> No.2474078 [DELETED] 
File: 243 KB, 1023x312, Josh Doom.png [View same] [iqdb] [saucenao] [google]
2474078

Why are you playing games that promote toxic masculinity?

>> No.2474080

>>2474078
why dont imbeciles like those just get ran over by a truck

>> No.2474081

>>2474078
>>2474080
NO
NO
FUCK YOU
NO

ANYWHERE BUT HERE

>> No.2474082

>>2474078
Please stop, this isn't /v/, we don't want to hear about this shit.

>> No.2474085

>>2474078
I'm glad they're depressed. Maybe they'll kill themselves.

Have they mentioned modability of Doom 4 outside of Snapmap at all? Snapmap is a cool idea for console gamers and to braek up general map rotation (like TimeSplitters did), but I'd like to see more in the way of fully custom maps, not room to room stuff.

>> No.2474086

>>2474082
Just report it.

>> No.2474090

>>2474085
Yeah. They showed off a co-op mod and a wave based mod.
This gives me a lot of hope.

>> No.2474092 [DELETED] 
File: 24 KB, 639x104, 1434349279028.png [View same] [iqdb] [saucenao] [google]
2474092

>>2474078

>> No.2474093 [DELETED] 
File: 323 KB, 730x566, 1434413086687.png [View same] [iqdb] [saucenao] [google]
2474093

>>2474092

>> No.2474094

>>2474090
Yeah. But those were still made with snapmap. I'm more interested in seeing people import their own assets into the game or make new levels from scratch. Not just alter existing game logic.

>> No.2474095

>>2474092
who is this faglord?

>> No.2474097

>>2474095
The voice behind Anita and her projects.

>> No.2474098

>>2474095
no one in their right mind should care about or even acknowledge

/u1YmNb549/Vg26Tkv5vmbA==/
/HfyGyBNFUiYZMOtvQn5dJQ==/
/zAvexJqIGxxLUsGBCIkM+w==/

>> No.2474101

>>2474097
>the man behind the woman
she better watch out before his dick gets stuck in her butt

>> No.2474109

>>2474101

He's very gay.

>>2474098
>no one in their right mind should care about or even acknowledge

Mainstream media acknowledges them and considers them hereos.

http://www.cosmopolitan.com/career/a39908/anita-sarkeesian-internets-most-fascinating/?src=spr_TWITTER&spr_id=1440_190400137

>> No.2474113

>>2474109
>cosmo

no one actually takes that drivel seriously, not even their target demographic

>> No.2474117

https://www.youtube.com/watch?v=fmS_cP1yUhw&feature=youtu.be

Short vid where Mark expresses his thoughts on why Doom 4's PG and SG suck.

>> No.2474124

>>2474117
TL;DR: why isn't Doom 4 more like Brutal Doom?

Also, some guy in the comments:
>I seriously not expected you to be as arrogant as you are.

AYYYYY LMAAO

>> No.2474127

>>2474124
Shotgun is a oneshot kill on zombies and most of the time on imps in vanilla Doom though.
And you can't tell me BD PG or even vanilla's doesn't look better than D4's by a mile.

>> No.2474130

>>2474124
he's right tho, their shotgun really lacks oomph and the plasma gun fires like a bubbler

>> No.2474136

>>2474117

Mark's being a dumbass aside, now I'm actually curious what modder thoughts on Doom 4 are.

Like Wildweasel, Xaser, GMOTA Guy, Terminus, or Yholl, what they're interested in or aren't interested in.
Since they're pretty involved in gameplay, I'm curious what they think.

>> No.2474142
File: 706 KB, 1200x732, mb0XCxy.jpg [View same] [iqdb] [saucenao] [google]
2474142

Just for fun, the first gameplay vid sped up and with the original's music and SFX.

https://youtu.be/elA4kE_lkiQ

>> No.2474145

>>2474124
>AYYYYY LMAAO
Kill yourself.

>> No.2474150

>>2474136

I've been posting every now and then. I know Kegan's been posting occasionally, too. We're not really that much different from you guys.
Saw some stuff that looked cool. Saw some stuff that looked really dumb.

If you're really interested in my thoughts as a not-anon, I've been writing up a small tl;dr that I'll probably make a video about later.

>> No.2474151

>>2473998
look on that baron's face is all
>"What the fuck are you doing in my garage?"

>> No.2474154 [DELETED] 
File: 291 KB, 1280x1600, gitgudscrub.jpg [View same] [iqdb] [saucenao] [google]
2474154

>>2474047
>implying it's hard to play an FPS on a gamepad
>implying it's hard to play Doom with a gamepad
>implying Doom hasn't been played with gamepads since the 90's
>implying implications

>> No.2474161

>>2474057
What do you mean previous consoles, PS3/360 era? Weapon wheels, son.

Far Cry 3 used a weapon wheel, it was quick and easy.
Rage allowed you to set up four weapons on a quick selection wheel and it was quick and easy.
The otherwise pretty godawful PS3 port of Orange Box used a weapon wheel and it worked quick and easy.
BFG Edition Doom used a weapon wheel and it worked quick and easy.
Fallout 3/NV allowed you to set up just about any inventory item, including weapons, in a quick select sort of like a weapon wheel, and it was super fast and easy.

>> No.2474164
File: 51 KB, 631x454, 1224518624956.jpg [View same] [iqdb] [saucenao] [google]
2474164

I liked Doom4 trailer but do I smell reverse psychology advertising here?
>OMG this game is too gorey for me ewwww
>look at me everyone i'm a tumblrist femignatzi and that appeals me in a wrong way! ewwwww
>pliz support me by keyboard knighting against patriarchy! ewwww
I wonder who thought about this advertising... Any possible Bethesda shills here. We do NOT care about gore, and you don't need to glory Doom either. It's Doom, think about it!
Trying to polish it is like spitting on a golden crown to make it shine better.

>> No.2474165

>>2474161
im talking about 32x, PS1, N64

PREVIOUS GENERATIONS, not current

>> No.2474169 [DELETED] 

>>2474164
>>>/v/

>> No.2474172

>>2474164
>/v/ coming in and bringing their politics with them
>this is because Bethesda paid them and not just because they're shitty people

Also I think I only saw one dude complain about the gore.
Well, I made a note that one part of the gore wasn't feeling very realistic, the part where the revenant delimbs the player, like he just lies there and the revenant just tears the arms off like they're skin and fat, body doesn't jolt, spaz, jerk or twitch from horrid pain and trauma, and the sound is basically just a *splort*, when really you should be hearing the arm being torn out of it's now broken socket as well as muscles and other kinds of tissues tearing.

It's like old Brutal Doom where all the gore effects were just SPLASH SPLASH SPLASH sounds, like a firehose of strawberry jam in terms of sound.

So basically I'm saying I complained about a specific part of the gore and said that it needed to be ramped up.

>> No.2474174

>>2473098
how would for loops help me here?

I'm essentially building large staircases out of the ground. so its just a lot of sector raises, but each sector is 32 pixels higher than the last.

>> No.2474181

>>2474165
Turok 1 and 2 had a weapon spinner.

Perfect Dark had a weapon wheel.

Can't remember if Goldeneye did.

>> No.2474182 [DELETED] 

>>2474164
>>2474169
>>2474172
F
U
C
K

O
F
F

>> No.2474185

>>2474182
Don't respond. Report on sight.

>> No.2474186

>>2474181
im talking about Doom

>> No.2474190

>>2474165
Couldn't tell you that, never played those ports in specific, especially not the 32X one, thank fuck.

If I recall right, the Snes port had you press the shoulder buttons and then cycle through with the D-pad, clunky I guess, but Snes Doom was overall clunky.
GBA ports of Doom did the same but it actually let you do it while the game was paused, so there's that.

Atari Jaguar Doom was a no-brainer because there's literally a numeric keypad on the gamepad so you'd just press the button for the weapon you want. Not a terrible port actually, just a shame it was on the Jaguar is all. At least it wasn't the Jaguar CD.

>> No.2474204

>new cod black ops looks faster than DOOM

What the FUCK?!

>> No.2474206

>>2474204
The dude was playing with a controller and didn't know how to aim. There's hope yet for the game itself.

>> No.2474208

>>2474204
I thought of the exact same thing when they were sliding everywhere and running on walls.

Fuck this E3 is goddamn terrible.

>> No.2474210

>>2474174
You're repeating the same thing over and over again. That's what a for loop is for.
Ha ha. fuck that wasn't intentional

>> No.2474225

>>2474210
but If I want to add X height each time?
could you give me an example? I'm pretty new to scripting

>> No.2474249

>>2474225
An example of raising 4 sequentially id'd stairs to a certain level + 8 for each iteration:
http://pastebin.com/703nUtW8

>> No.2474268
File: 65 KB, 640x480, Screenshot_Hexen_20150616_004725.png [View same] [iqdb] [saucenao] [google]
2474268

>>2474249
interesting, thanks, I will try this out

>> No.2474279

>>2474268
Also, a note if you want your maps to work in vanilla Hexen: Put all of your Print/Log/PrintBold/etc text in ALLCAPITALS because Hexen takes lowercase letters as weird symbols.
Also I'm really glad someone is mapping for Hexen. God bless you anon.

>> No.2474319

>>2474279
awesome, thanks. is it quite common for people to play hexen in zdoom? becuase that seemed to be the best results imo, tried dosbox with the original hexen files and wasn't as good.

Here's what I have so far of my microwad:

http://www.mediafire.com/download/0x7j8dyjt5n7k80/descent.wad

Includes the hell map posted. will upload the complete wad to /idgames when I'm done. runs in zdoom

>> No.2474362

>>2472487
>Fast action
Was I watching a different game? I don't see this at all, I see a guy moving around walk speed down corridors and performing chainsaw/melee executions and shooting at stuff.

>> No.2474379

>>2473168
>i'm having to savegame my way through a level on hey not too rough. that's proof it's far too hard.

Dude what? Thats more proof that you can't into slaughtermaps.

>> No.2474390

>>2474379
Though, on further inspection. Combat Shock 1 doesn't even have difficulty settings implemented.

2 does, though. And really isnt that bad on HNTR and HMP

>> No.2474426

what happened to the /vr/ server?

>> No.2474470

>>2474426
Usually /vr/ servers go up for a day or so and then get taken down, one of the /vr/ irc regulars keeps a bunch of RGA2 servers up, but I know cawadooty doom isn't everyone's cup of tea.

If you wanted to make a basic coop / dm / invasion / whatever server that you could come back to, you could always use best-ever's free serverhost, but you'd have to familiarize yourself with config files so your server has things like unblock players / weapons stay / force respawn or whatever enabled properly, with the IRC commands and setup, and have logins for said IRC and best-ever so they can ban you for trying to host circus2.wad again for the third time like a dumbass.

It's kind of a lot to take in, but the end result is a server you can jump into anytime, anywhere, as long as the server hasn't been rebooted lately.

>> No.2474503

>>2473998
That metamod is basically "Lets paste DoomNukem's and WildWeasel's stuff over TurdalBoom!"

>> No.2474540

>>2474503

the funny thing is, both of them have officially stated that they don't want no business with BD

>> No.2474545

>>2474142

>arachnotron's walking sound when that's clearly a revenant in the background

into the trash

>> No.2474551

>>2474319
Sorry for the delay, went out for a bit.
Yes, ZDoom is the most common way to play Hexen. Chocolate Doom also supports it, and is pretty much the same as running hexen.exe in dosbox.
I'll check that map out in a bit.

>> No.2474562

>>2473210

how is this a post deserving of being reported is beyond me

>> No.2474569

>>2474562
Wait, what?

>> No.2474571

>>2474569

https://archive.is/khctQ

>> No.2474573

>>2474571
Literally who

>> No.2474584

>>2474573

the entitled idiot who gets triggered by the sole mention of /v/ in /vr/doom

>> No.2474589
File: 36 KB, 624x480, 1264322536005.jpg [View same] [iqdb] [saucenao] [google]
2474589

>>2474584
Oh hey at least I don't stalk people on twitter you fucking twat.

And if you want to know I wasn't gonna report that post, I was just illustrating the disappearance of the commercial spam thing from the dialogue box which is likely due to E3.

>> No.2474590

>>2474584

Oh cool, cyber__demon got a new name.

>> No.2474591

>>2474584
>>2474571

wow, what an idiot.

>> No.2474593

>>2474589
>Oh hey at least I don't stalk people on twitter you fucking twat.

it got posted on IRC but keep being paranoid about it :^)

>> No.2474595
File: 141 KB, 1024x768, cat.jpg [View same] [iqdb] [saucenao] [google]
2474595

>>2474593
Well I dunno then I get creeped out/pissed when stuff like this happens. It already happened enough in a thread I used to be on in /vg/.

>> No.2474597

>>2474571
>>2474584
I figure the guy is flipping out over me responding literally to a joke-post.

>> No.2474630

Doom hype so real it woke MagSigmaX up!!!

http://forum.zdoom.org/memberlist.php?mode=viewprofile&u=4181

THIS IS NOT A DRILL

>> No.2474636

>>2474630
link to the post, not the profile you silly person

>> No.2474647

>>2474630
>>2474636

http://forum.zdoom.org/viewtopic.php?p=841690#p841690

SIXTY NIGGERS

>> No.2474658
File: 179 KB, 448x564, ian.png [View same] [iqdb] [saucenao] [google]
2474658

>>2474630
>>2474647
Aw hell yeah.

>> No.2474709

>>2474551
no rush, its very unfinished at this stage. at least the hell1 level is complete, but the main hub is still under construction.

>> No.2474713
File: 257 KB, 550x690, see blaz, see blaz run, run blaz run.gif [View same] [iqdb] [saucenao] [google]
2474713

>>2474136

You care about my input? Well, alright then:

THE COOL SHIT:
Doomguy in power armor, and double jumping? That's fucking great, I love it.

Tearing dudes apart with your bare hands? That shit is awesome, I love the execution where he snaps the zombie's leg off and jams it into his face, fucking hilarious.

VERTICAL GAMEPLAY, being able to pull up on ledges and then stomp down on monsters? Fuck yeah, love it

Neato altfire and special attacks for the weapons

weapon wheel. The slowdown is dumb but the weapon wheel makes for quick weapon selection for controller input.

Jetpack revenants are badass, they look cool, and they look like a genuine threat

Faster paced gameplay? Yes please.

It's not Doom 3.

Mapmaker seems nice.

THE NOT SO GOOD SHIT:
Low ammo counts and monsters dropping goodies gives me the impression they're REALLY gonna focus on those cinematic kill things, and that's gonna get old fast

Can't select fists? What the fuck guys, there better be at least a fucking melee bash

Chainsaw being cinematic only is dumb, really hope that's not the actual case

Where the fuck is the color?

final verdict: CAUTIOUS OPTIMISM. Gonna be better than Doom 3.

>> No.2474718

>>2474713
About the chainsaw, I vaguely recall reading somewhere that the damage is freeform actually, but I'm not sure

>> No.2474725

Personally I think Tom Clancy's ghost recon looks a lot better than Doom4

https://www.youtube.com/watch?t=35&v=WdJub3Kz2wl

Doom could do with a bit of weapon realism. real shotguns and chainguns, with realistic impacts and effects. the "doom" element is how those realistic weapon properties effect demons and unnatural beings. some might shrug off solid projectiles in some kind of unnatural energy shield.

Then you can bring in the "prototype" futuristic weapons to deal with the harder and harder demons.

>> No.2474727
File: 13 KB, 320x240, 1426600366944.jpg [View same] [iqdb] [saucenao] [google]
2474727

>>2474725
Is this bait?

>> No.2474730

>>2474727
wasn't doom always about a modern / near future soldier against the hordes of demons? realistic shotguns and ARs would be bad ass

>> No.2474753

Looking at gameplay of Shadow Warrior 2

Looks more promising than Doom 4. And I actually liked what we saw of Doom 4, too.

>> No.2474763
File: 76 KB, 397x400, Cacofield.png [View same] [iqdb] [saucenao] [google]
2474763

>> No.2474767

>>2474763
Forgot to mention it's from RobotJoe on tumblr.

>> No.2474773

>>2472953
i agree about the zombies, but i kinda like that middle one. its the only one that really hits the horrifying zombie-mutant look they're going for.

>> No.2474778

>>2472153
Cacos have always been smug as fuck, even with their grimdark versions in D3.

I'm kind of mad they didn't give the Hellknight redesign some pants, since it seems to be the D3 Hellknight with bits and pieces of the original Doom.

>>2472671
Since they're taking a page from Brutal Doom, they can just rip off its Demon Rune option = you can switch between the fatalities or just straight-out killing them.

>>2472707
If the massive trolling during this portion of the stream was anything. Lots of "is this Halo?" or "Is this Gears of War?" or "is this Dead Space?" or "UGH FPSES", yeah, probably.

I, myself, am torn between annoyed and hyped. It seems too slow for DooM, but it worked for The New Order.

If anything, it reminds me of the Classic pack for D3 - interesting, but not fully fleshed out. Same wide-open mash-up between D3 and D1.

>> No.2474803

>>2474778
you're right, smug was the wrong word. what i was trying to say was they're more <-) than >-)

>> No.2474807

>>2472094
it doesn't have to go straight up

>> No.2474823

>>2474379
>>2474390
>Though, on further inspection. Combat Shock 1 doesn't even have difficulty settings implemented.
oh, that would be why i found it unplayable then! thanks for checking. i played through 1, but had pretty much given up trying not to cheat. i will move on to 2, hopefully to find it is more amenable (i suppose it must be else they wouldn't have given it an award, right?)

>> No.2474829

>>2474028
interesting
>>2474151
haha

>> No.2474837

So did we get to see the ammo caps for stuff? Because some people seem to be talking about how it is too low

>> No.2474868
File: 67 KB, 640x400, C__Data_Users_DefApps_AppData_INTERNETEXPLORER_Temp_Saved Images_E2M4_trail_end_bridge.png [View same] [iqdb] [saucenao] [google]
2474868

Hey guys, I've been listening to "They're going to get you" from E2M4 and I just can't quite figure out why the voice sounds so familiar. Anyone know where its from or is it just Déjà Vu?

>> No.2474907
File: 45 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
2474907

>>2474868
Doom's music isn't pre-recorded.

They're MIDI files. Think of them like files electronic sheet music, just containing notes, drums, the instruments instructed to play, etc.

The actual sound is produced when MIDIs are passed through a synthesizer. Windows comes with one, based on the instruments sounds from the Roland Sound Canvas (SC-55) synthesizer. Apple has a similar sound set with QuickTime.

However, these particular software synthesizers don't sound very good, even in comparison to their original hardware counterparts.

If you just want to have decent MIDI sound in games, there are other software synths you can get.

On Windows? Install BASSMIDI System Synth(https://kode54.net/bassmididrv/bassmididrv.exe)) and a decent SoundFont. SoundFonts are collections of recorded instruments for use by synthesizers, packed in ".SF2" files. Here is a decent free one that isn't terribly large in file size: http://www.schristiancollins.com/soundfonts/GeneralUser_GS_1.44-SoftSynth.zip

Use the Configure Driver program after installing BASSMIDI. Point it to the extracted .sf2 file. Apply.
Other tab in that program, change the default system synth from "Microsoft GS Wavetable" to BASSMIDI Driver. Apply.

Enjoy MIDIs that don't sound like shit.

tl;dr voice aahs in MIDIs sound different dependent on the sample the synth uses.

actual answer to your question: Deja Vu.

>> No.2474909

>>2474868
dunno, the doom wiki didn't seem to cite any particular inspiration for it

>> No.2474925

>>2472130
>>2473791
why are devs so fucking retarded these days?

is it really necessary to fuck every single thing up?

who would have thought having some colour in the game actually makes it look better?!

>> No.2474943

>>2474925
>who would have thought having some colour in the game actually makes it look better?!
you could say it's...colourful hell ;)

>> No.2474958

>>2473959
Nice strawmen.

>> No.2474964

well the last thread just got archived at 891 posts.

is that /vr/'s longest thread?

>> No.2474968

>>2474730
>plasmagun
>bfg
>Teleport technology

What is realism?

>> No.2474971

>>2474968
>What is realism?
shotgun testicles

>> No.2474975

>>2474971
no that's mark

>> No.2474992

>>2472406
that's the weirdest mission objective i've ever seen

>> No.2474993

>>2474992
kek

>> No.2475000

>>2473783
he looks more like Oliver Hardy than the fuhrer

>> No.2475001

>>2474992
It was a dark night on Mars. You're off taking a break out in the woods, looking at the strange Mars things.
Suddenly, it comes to you.
You forgot to get your cleaning kit and jacket.
Rushing toward your barracks, you hear a shrill cry and gunshots.
Hell had wrought loose.
You didn't give a damn. Unholstering the nice 5mm pistol given to you recently, you start your fearless journey into unknown dangers... You gotta get that damned cleaning kit, at least.

>> No.2475002

is there a way to get all weapons in doomRLA?
"give all" just gives me 8 of each modpacks

i want to work on something

>> No.2475016

>>2475002
give everything

>> No.2475023

>>2474647
Ow, shit, he is alive.

There's still hope for a PMSX update by the time doom 4 comes.

>> No.2475024

>>2475016
thanks

>> No.2475028

>>2474630
>http://forum.zdoom.org/viewtopic.php?p=841690#p841690
HOLY SHIT HE IS NOT DEAD.

>> No.2475032

>>2474968
yes those are "prototypes" to deal with the harder demons. But your basic weapons are real weapons. pistol, shotgun, double barreled shotgun, chaingun, rocket launcher. why not use realistic damage models on demons and have some fun? Thats what doom has always been about: human tech vs demons. surely we should model the human tech correctly and have all the creative fun on the demon (and prototype/futuristic weapons) end of the equation

see >>2474725

>> No.2475036
File: 257 KB, 800x600, Screenshot_Doom_20150616_052410.png [View same] [iqdb] [saucenao] [google]
2475036

>Hey, what if i load DoomRLA with Nuts?
>Oh man, all these black enemies look cool
>Noclip to the second half
>Notarget off
>Aggro
>???????
>System error [0xfuck], try again.

Note:That point where ALL the lasers cross, is where i died.

>> No.2475037

>>2474047
It's basically the same as playing classic on the keyboard...

>> No.2475039

>>2475036
don't cross the streams lol

>> No.2475046

>>2474753
Just saw it and I've got to agree, SW2 looks way more fun than Doom 4. The guns look like they actually do some damage this time, the levels are way more open and the movement seems pretty fluid and fun when you've got a bunch of dudes leaping after you but most importantly it still has color. Glorious color.

See id, it's not so hard.

>> No.2475050

>>2475032
bullshit

>see >>2474725

even more bullshit

>> No.2475079
File: 137 KB, 466x492, 1424380444295.png [View same] [iqdb] [saucenao] [google]
2475079

>tfw the gameplay reveal trailer looks awesome
>tfw it was just the power of editing
>tfw the game still plays like every shooter from the past 5 years
>tfw weapons feel more like toys than even Doom 3
>tfw the soundtrack is a combination of farts instead of cool riffs

Probably will still be a pretty good game for today's standards like Rage, but other than that hype = dead

>> No.2475081

>>2474907
Hope you enjoyed wasting your time fuckhead, he was talking about any possible inspiration for the song. He most likely already knows everything you told him

>> No.2475095

>>2475081
>>2474907
he may have know but i didn't, and i appreciate that post

>> No.2475096
File: 1.93 MB, 235x240, nice.gif [View same] [iqdb] [saucenao] [google]
2475096

>>2473791

>> No.2475117
File: 46 KB, 500x267, Bethesda-E3-6.jpg [View same] [iqdb] [saucenao] [google]
2475117

It's shit.

The more I think about it the more it dawns on me how fucking bad it is.

I was really hoping it would be good and even genuinely thought it would be but I turned out to be wrong.

Now I know why fans were silent about it following the Quakecon reveal.

Modern FPS developers are utterly useless and the genre is dead.

The Doom reboot was the one chance I thought it had given the information we had gotten prior to its release but it was all for nothing since the game is 'press button to trigger cinematic' shitfest.

Fuck this game and fuck the FPS genre. It's fucking over.

>> No.2475124

>>2475117
>Fuck this game and fuck the FPS genre. It's fucking over.
The old games still exist. Nothing's going to change that.

If you want something new, maybe we can drag Ken Silverman out of cryo and pay him to make a modern retro-styled engine.

>> No.2475126

>>2475079
Not to mention no actual mod support
It was really fucking shitty how they talked about the creativity of the doom community and then just show us this shitty map maker that uses preset parts and something that amounts to a simple linedef trigger.

>> No.2475130

>>2475126
>no actual mod support
We're not actually sure about this. Carmack said the idStudio tools were still around when he was still employed but we need verification whether or not they're getting bundled with the game or shipped later ala Rage. It'd be a reasonably safe bet to say it will have proper mod support just to earn brownie points with the communities that have kept the original games alive for twenty two years and to save face over the whole paid mods thing.

>> No.2475142

>>2475130
>just to earn brownie points with the communities
I don't think they need those brownie points, this a company releasing multiple AAA games within a year, I don't think they care about what we think.

Don't get me wrong, I hope that I'm wrong but from the way it looks I don't think we could expect actual mod support.

>> No.2475149

>>2475142
They seemed pretty interested in mod support during their conference, even announced console support for it in Fallout 4. Plus they've got that Bethesdanet thing they're looking to tie in to content distribution.

Just a case of wait and see for now though. Here's hoping whatever tools they give end up better than what Rage got.

>> No.2475178
File: 42 KB, 500x121, v1ECfti.png [View same] [iqdb] [saucenao] [google]
2475178

So I just tried Smooth Doom for the 1st time, and dear lord, why do people still give a damn about Brutal Doom when this now exists? It does everything Brutal Doom does graphics-wise in a way better way while still keeping original aesthetics, adding more variety, and not fucking up with Vanilla gameplay. If there is a definite graphics improvement/gore enhancement mod, that would be Smooth Doom, for those that like that sort of thing.

>> No.2475182

>>2475178
>keeping original aesthetics
Some people don't want that.
>adding more variety
Not in a way that affects gameplay, given the nature of the mode.
>If there is a definite graphics improvement/gore enhancement mod, that would be Smooth Doom, for those that like that sort of thing.
SD gore is pretty bad IMO, unless it changed since I last checked.

>> No.2475186

>>2475182
>Some people don't want that.
Some people have no taste and prefer poorly upscaled sprites mixed with ugly high-res textures

>Not in a way that affects gameplay, given the nature of the mode.
Which is good. SD adds new monster and prop variants, death animations and so on.

>SD gore is pretty bad IMO, unless it changed since I last checked.
It certainly is a lot better than whatever Brutal Doom brings to the table.

>> No.2475189

>>2475178
because people like bd's gameplay changes AND the gore, not just the latter

>> No.2475198

>>2475178
>why do people still give a damn about Brutal Doom when this now exists?
because it doesn't work with zandronum

>> No.2475204

>>2472406
what the fuck mod is that?

>> No.2475208

>>2475204
Back to Saturn X Episode 1.

>> No.2475218
File: 74 KB, 596x467, Sans titre.png [View same] [iqdb] [saucenao] [google]
2475218

pew pew pew
yep, it's a voxel for the DRLA blaster.
feedback?

>> No.2475224
File: 241 KB, 408x286, o-o-o-o-o-o-o-o.png [View same] [iqdb] [saucenao] [google]
2475224

>>2473907
That caco looks fucking beautiful man, no screw that, the entire shot looks perfect.

>even the fodder has a hint of green

the simple fact that someone made this this quickly exemplifies just how bad of a fuckup doom 4s art direction is

>> No.2475226

hey GMOTA GUY:

I'm getting my first serious chance to try out 0.9.9, and finally just obtained the HAMMER subweapon. OMG I love it, especially the powered mode made me real-life-LOL

I can understand why you hid the thing, it's completely overpowered. Back in 0.9.8 I'd use it sparingly, basically for lulz and fun (or crowd control if I fucked up).

seriously though, my favorite thing about gmota is grappling people near me and then using them as shields from other enemies.

GMOTA is so much fun...

>> No.2475235

>>2475218
looks pretty good

>> No.2475242
File: 1.49 MB, 1600x1200, diablo-fan-05.jpg [View same] [iqdb] [saucenao] [google]
2475242

I like how the color perturbation surrounding the new Doom is the opposite of the one people had over Diablo 3 ages ago.

>> No.2475256
File: 115 KB, 1280x720, sensible steven.jpg [View same] [iqdb] [saucenao] [google]
2475256

>>2475242
The easiest solution is to take a page out of Serious Sam and add color options, then everyone can be happy.

>> No.2475280
File: 379 KB, 1280x960, THEYCOME.png [View same] [iqdb] [saucenao] [google]
2475280

In the next colourful hell version...
SPIDERS.
SPIDERS EVERYWHERE

>> No.2475284
File: 51 KB, 624x464, I feel scared and disgusted.jpg [View same] [iqdb] [saucenao] [google]
2475284

>>2475280

>> No.2475289

>>2475178
>implying I play BD for the gore changes alone
Nah son. I like BD's core mechanics. A lot.

>> No.2475291

>>2475242
Exactly this >>2475256

>> No.2475296

Did anyone notice in the SnapMap trailer that you could change the game's color filter? No more brown.

>> No.2475357
File: 63 KB, 713x499, pistol2.png [View same] [iqdb] [saucenao] [google]
2475357

tried doing the vanilla pistol
can't say i'm entierely satisfied

>> No.2475360
File: 793 KB, 3456x1891, 0r5irfL.jpg [View same] [iqdb] [saucenao] [google]
2475360

>>2475117
I think it's blantantly clear that id software hasn't got a clue what they're doing. They WANT to look like a classic doom, but they don't get it and they're trying to do everything they can to make it appeal to people.
The visual design is the clearest illustration of this problem.
This screenshot shows it well. The cyberdemon and revenant don't appear have been designed by the same person. The cyberdemon has a very different look to the originals, meanwhile the revenant looks like the original, but updated.
The environments don't' look old school at all. There's a generic metal refinery that looks like it's from a mid 2000s game. It's also out of place for a 'research facility'. The Hell level also looks rather bland, with it's flat beige brimstone walls and caverns.
The game is also lacking in any real charm or character. That's probably why they're plastering the revenant everywhere, because he's the only thing that has a personality, he's hyper, angry and insane. The Hell Knights just look like dumb monsters that run and jump at you, there's nothing 'knightly' about them.

I really did have high hopes from everything that was said from QC, but this is a mess of disjointed ideas patched together with tasteless ultra-violence that lacks the same charm as the originals.

>> No.2475373

I just realized, this is probably the first time since Doom 2 that id is making a game that isn't showing off some new tech of theirs.

>> No.2475384

How it should be:
>Hell Knights generally rely on plasma shots to keep you away, but weaker overall.
>Baron of Hell is a hellish brute and charges at you the moment they see you by jumping around and enduring what you shoot at him, yet still slaps your shit

What happened:
>Hell Knight runs at you for brawling but being weaker he falls
>Baron of Hell probably be the plasma thrower and will let you poke him with rockets from several meters away

ps. I liked the demo but I hope things won't stay same. That "cinematic experience" and enemies dropping health must go. Only situation they scatter health and ammo around must be the time you execute them.

>> No.2475393

I was wondering, is there any simpson-related WAD?

>TFW fragging flanders

Also, do you guys know about GREZZO 2?

>> No.2475402

>>2475360
>The cyberdemon has a very different look to the originals, meanwhile the revenant looks like the original, but updated.
>different enemies look different
gee who woulda thought

>The environments don't' look old school at all.
what would make it look "oldschool" for you?

>It's also out of place for a 'research facility'
how the hell do you figure? what the fuck kind of research do you think they are doing? the military kind. in the original doom they were working on teleportation shit

>The game is also lacking in any real charm or character.
really? seemed to have plenty to me. at least enough for me to notice. it's subtle, but they go for the "doomguy is a badass" angle with the way and quickness which he does executions and shit. or rips a guy's arm off for his ID scan

>> No.2475412

>>2475393
>I was wondering, is there any simpson-related WAD?
Enough to justify having a specific directory for them on /idgames since 1994:

http://www.doomworld.com/idgames/index.php?dir=themes/simpsons/

>> No.2475413

>>2475360
>Knights just look like dumb monsters that run and jump at you, there's nothing 'knightly' about them.
The D3 design was generic as all getout, but the one thing they got right was the kind of presence a Baron/Knight should exude. They're big, lumbering badasses that can dish out as much punishment as they can take.

>> No.2475419
File: 65 KB, 640x480, 1434469424.png [View same] [iqdb] [saucenao] [google]
2475419

>>2475280
instead of small monsters on the floor, they appear to me to be large monsters that have fallen "into" the floor, such as has happened with these sergeants on plutonia 25.

this is probably due to the graphics scale - the small spiders are at a higher resolution than the pickup sprites next to them, because they are larger sprites at a small scale factor.

i imagine seeing the things in motion will eliminate the optical illusion, but for now, in the still picture, it looks slightly awkward.

>> No.2475442

>>2471994
loving this picture

>> No.2475451

>>2472847
if it is i hope it's the just like the first quake

>> No.2475453

>>2475242
heh that's pretty funny. seems people will complain no matter what.

honestly i think i prefer the ones on the left, i like pretty colours.

>> No.2475465

Does anyone here play Doom on a portable system? What's the best way to play Doom with custom maps on the go, controls/performance wise?

I have enough disposable income to fork out for an emulation machine. I've tried Android ports with a Moga but Moga controllers suck ass and have tonnes of issues.

>> No.2475474

>>2475242
The difference is that they made Diablo into WoW when D1&2 had darker pallettes, while Doom originally had a lot more colors than brown and orange.

Basically execs do everything wrong.

>> No.2475475

>>2475242
>>2475453

well the issue here is not so much that the new doom is not colourful enough, but that it is not as colourful as the original doom.

perhaps with diablo the problem was not that it was too colourful but too much more colourful than what players were used to.

>> No.2475524

>>2475360
What about Toxikk and their constant "WAAAH COD SUCKS" advertising?

>> No.2475529

NEW THREAD

>>2475527
>>2475527
>>2475527

>> No.2475530

>>2475142
I think Bethesda are one of the few AAA companies that are more positive about mod support and fostering a lively mod community, even if they went completely retarded with Valve on that paid mods deal. I'd like think it was an attempt at creating the same kind of success skins/operations made for the modding community in CS:GO without understanding that skins and operations weren't met with any backlash purely because they generate royalties for modders without holding anything big back from players, while paid mods absolutely do.

>> No.2475561

>>2475280

IT's BEAUTIFUL

also I don't care how scary the WHITE designation usually is... those red archno-bosses are the fucking worst

>> No.2475575

>>2475218
VOXELBRO

YOU'RE BACK

>> No.2475953

>>2475218
pretty

>>2475575
not me