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/vr/ - Retro Games


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File: 1.31 MB, 850x1207, darkstalkers3.png [View same] [iqdb] [saucenao] [google]
2443092 No.2443092 [Reply] [Original]

So who's your main, /vr/?

>> No.2443095

I really like playing as Donovan but what I'm really good at is DARKSTALKERS 3 NEVER

>> No.2443102

>>2443095
You mean 4? Because there already were 3.

>> No.2443108

>>2443102
what was the second one?

>> No.2443109
File: 23 KB, 425x500, Rei-Rei.jpg [View same] [iqdb] [saucenao] [google]
2443109

>>2443092
Hsien-Ko
Or Lei-Lei
Or Chinky Chong
Or Ms. Chinese

>> No.2443116

Morrigan

>> No.2443126

>>2443108
Apparently Darkstalkers 3 was the combination of the characters from vampire hunter 2 and vampire savior 2. Also it was only on consoles and the naomi board.
Some confusing stuff.
http://en.wikipedia.org/wiki/Darkstalkers_3

>> No.2443132

>>2443092
Jinx

>> No.2443136

Felicia

>> No.2443140

>>2443108
Vampire = Darkstalkers
Vampire Hunter = Darkstalkers 2
Vampire Savior = Darkstalkers 3

>> No.2443274

>>2443140
vampire hunter 2 is vampire savior 2 is darkstalkers 3, it's just a change in character rooster and shit like, palettes.

>> No.2443287

>>2443274
Hunter 2 and Savior 2 are two halves of what amounts to a minor upgrade ala Street Fighter Alpha 2 Gold of Vampire Savior, which is the third game in the series.

>> No.2443314

>>2443092
Talbain all day everyday

>Don't turn your back on the wolfpack
>You might wind up in a body bag

>> No.2443320

>>2443274
wtf are you smoking?

>> No.2443426
File: 129 KB, 687x1024, lilithvampireb.jpg [View same] [iqdb] [saucenao] [google]
2443426

>> No.2443874
File: 153 KB, 600x600, 1432135465031.jpg [View same] [iqdb] [saucenao] [google]
2443874

>>2443092

Why, Bulleta of course: she is the hero of the story, after all.

>> No.2443939

>>2443314
I could never get the hang of Talbain. Using a fireball to close distance is the opposite of intuitive for me. Probably played too much Street Fighter/Fatal Fury

>> No.2444261
File: 37 KB, 317x448, talbain.gif [View same] [iqdb] [saucenao] [google]
2444261

>>2443092

>> No.2444484

>>2443287
>minor upgrade
More like a huge downgrade.

>> No.2444487
File: 435 KB, 647x1000, DarkstalkersTNW_Rikuo[1].png [View same] [iqdb] [saucenao] [google]
2444487

>>2444484

>> No.2445365
File: 74 KB, 515x567, 9589e4f267c2c1e0455406dd9cd16f1f.jpg [View same] [iqdb] [saucenao] [google]
2445365

>>2444484
True. They pretty much made everything worse and everyone hated them. Even the hardcore Datkstalkers players who still play Hunter and Savior will only touch the "2" games for the occasional shits and giggles once a year or so.

>> No.2445374

>>2443939
That reminds me, one developer interview says that one of the staff members kept saying that Anakaris's projectile-swallowing move should be able to swallow a Beast Cannoning Talbain.

>> No.2445387

>>2443136
My afro-american brother.

>> No.2445391

Rikuo

>>2443095
>DARKSTALKERS 3 NEVER
>1997 is "never"

>> No.2445816
File: 29 KB, 359x223, Tower-of-arrogance.gif [View same] [iqdb] [saucenao] [google]
2445816

God damn, I just realized this stage isn't actually the gate of some space ship, but actually a building on a vertical perspective and what's on the background lights aren't stars but car lights on the streets.

>> No.2446261

>>2445816

Slowpoke but yeah that stage is rad as fuck. I love how Capcom went all out with the fantastical/supernatural nature of the game.

>> No.2446270

>>2445816
Imagine being on that street, then looking up and seeing vampires, fishmen and catwomen fighting sideways on the building.

>> No.2446553
File: 751 KB, 805x1024, crushercorpse.jpg [View same] [iqdb] [saucenao] [google]
2446553

>>2443092
https://www.youtube.com/watch?v=XBwch3vwuDQ

>> No.2446567
File: 102 KB, 900x653, morrigan-6.jpg [View same] [iqdb] [saucenao] [google]
2446567

Do you get the feeling Capcom knew what they were about to unleash when they made Darkstalkers?

>> No.2446589

>>2446567
They worked on it for two years, which was a long time for an early-mid 90s game. They spent 3 months just in the character brainstorming phase. They really wanted to create a worthy successor to Street Fighter 2.

>> No.2446692

>>2443426

>tfw a friend of mine wanted to cosplay this specific version of Lilith way back but may have scrapped the idea.

A shame.

Back on OP's topic though. Talbain always. Occasionally Jedah. Couldn't get the hang of playing Raptor sadly.

>> No.2447416
File: 21 KB, 236x305, felicia52.jpg [View same] [iqdb] [saucenao] [google]
2447416

Catgirls are best girls.

>> No.2447424

>>2447416
Fuck. You've just broken my nonhuman Boner virginity sir

>> No.2447447

>>2443109
This. god damn she is such a hotty

>> No.2448085
File: 428 KB, 525x384, nw-pre-blizzard.png [View same] [iqdb] [saucenao] [google]
2448085

http://tcrf.net/Category:Darkstalkers_series
Dummied out data. The first game has the most. It looks like they even planned a networked 8-player tournament version for it like Super Street Fighter 2 had.

>> No.2448561
File: 9 KB, 200x200, 23e40ce[1].jpg [View same] [iqdb] [saucenao] [google]
2448561

>>2446589
>They spent 3 months just in the character brainstorming phase.
Who told you that/
I only spent an hour or so coming up with those characters.

>> No.2448619

>>2448561
>Who told you that
Akiman. You know, the game's art director.

>> No.2448646

>>2443939
you know Talbain can just walk under most projectiles, right?

>> No.2448657

>>2443092
DS1 & 2: Anakaris
DS3: BEEEEEEEES

>> No.2448743

>>2448646
Not sure what you're getting at... Beast Cannon puts you right next to your opponent instead of keeping them at a distance, which is normally what you'd normally use a qc+p fireball for.

>> No.2448759

>>2448743

Yeah, with Talbain, YOU are the fireball.

>> No.2448762

>>2448743
That's where the direction change comes in. If they block, you can jet straight back and retreat.

>> No.2448765
File: 625 KB, 600x848, jedah.png [View same] [iqdb] [saucenao] [google]
2448765

>>2443092
DS: Talbain Masterrace, Victor as Sub
DS2:Donovan, Talbain as Sub
VS:Jedah, Talbain and Victor as Sub

Though when Chaos Tower came out I usually switched between Jedah/Donovan as mains and Talbain/Huitzil/Victor as subs.

I'd love to get the hang of Pyron because his moveset looks very promising to me but something just doesn't click with me, I can't get the same level of smooth execution I have with Donovan or Jedah even though I always had the idea that Pyron would be naturally more fluid than both of those.
>>2445374
Beast Cannon is a projectile? Sounds weird.

>> No.2448772
File: 35 KB, 299x448, vampire-bishamon.gif [View same] [iqdb] [saucenao] [google]
2448772

http://www.youtube.com/watch?v=5awdWz-VekE

>> No.2448807

>>2448762
Yeah but the CPU/good players will always use that split second after blocking to slap your shit.
I know I just gotta gitgud but he plays opposite to what I'm used to.

>> No.2448838
File: 13 KB, 220x167, ddarcade_alex03[1].jpg [View same] [iqdb] [saucenao] [google]
2448838

>>2448619
Alex Jimenez is the true creator. Don't let Akiman fool you. Alex Jimenez was the mastermind. He came up with all the brilliant ideas, the Japanese didn't have much to do with the franchise at all.

There is a reason he is credited as series creator.

>> No.2449070

>>2448838
I did watch that Pop Facts episode about his role in creating Darkstalkers, it was interesting.

>> No.2449089
File: 1.27 MB, 3061x1285, Capcom1765.jpg [View same] [iqdb] [saucenao] [google]
2449089

>> No.2449092
File: 63 KB, 1022x417, Felicia_early_designs.jpg [View same] [iqdb] [saucenao] [google]
2449092

>> No.2449093
File: 1.05 MB, 2976x1277, Capcom1779.jpg [View same] [iqdb] [saucenao] [google]
2449093

>> No.2449094
File: 1.28 MB, 3107x1277, Capcom1731.jpg [View same] [iqdb] [saucenao] [google]
2449094

>> No.2449095
File: 384 KB, 671x292, Aulbath_concept.png [View same] [iqdb] [saucenao] [google]
2449095

>> No.2449096

>>2449094
It puzzles me that every single artbook always has that same Demitri shown as being the one chosen from the brainstorming session, but it's clearly different from the finished design, moreso than any of the other chosen candidates. There must have been some further design work after that, and I would like to see art from that phase.

>> No.2449097
File: 361 KB, 500x647, tumblr_inline_ndyhddbrkg1scnwm6 (1).jpg [View same] [iqdb] [saucenao] [google]
2449097

>> No.2449098
File: 339 KB, 500x647, tumblr_inline_ndyh943Qbn1scnwm6.jpg [View same] [iqdb] [saucenao] [google]
2449098

>> No.2449101
File: 368 KB, 500x647, tumblr_inline_ndyh4yq6pO1scnwm6.jpg [View same] [iqdb] [saucenao] [google]
2449101

>> No.2449102
File: 370 KB, 500x647, tumblr_inline_ndyh3n3bsz1scnwm6.jpg [View same] [iqdb] [saucenao] [google]
2449102

>> No.2449104
File: 320 KB, 500x647, tumblr_inline_ndyh2zzzys1scnwm6.jpg [View same] [iqdb] [saucenao] [google]
2449104

>dat white-suit Pyron

>> No.2449105
File: 288 KB, 821x1182, 9B3.jpg [View same] [iqdb] [saucenao] [google]
2449105

>>2449096

>> No.2449107
File: 70 KB, 400x450, 4370.jpg [View same] [iqdb] [saucenao] [google]
2449107

Night Warriors: Sasquatch
Vampire Savior: Either Hsien-Ko or B.B. Hood

>>2449093

That looks like Vampirella in the F version.

>> No.2449117

>>2449107
I wouldn't be surprised if they looked at American comics for inspiration. Demitri basically looks like vampire Superman, after all. And the Capcom fighter team were known to be fans of X-Men and such, which is part of what led to their Marvel fighting games.

>> No.2449202

>>2449105
Bengus is a god among men.

>> No.2450995

Man, the appendix menu on the saturn port of Vampire Hunter/Night Warriors is really cool.
It's impressive they got the full arcade animations without using the RAM cart, although it only works with mirror matches (still I can only notice a difference with Victor)
Although the best thing is definitely being able to select the full BGM from the first game.

>> No.2451098
File: 53 KB, 704x448, 00000001.png [View same] [iqdb] [saucenao] [google]
2451098

>>2450995
Yeah, the stages and music from the first game was a nice bonus. That port even had a debug mode you could unlock that would do stuff like show hitboxes.
https://tcrf.net/Night_Warriors:_Darkstalkers%27_Revenge_(Saturn)

>> No.2451343

>>2443092
>maining a male character

It's like they made the females characters cooler on purpose to active encourage waifufaggotry.

>> No.2451347

>>2443108
Darkstalkers
Nightwarriors
Vampire Savior

>> No.2451379

>>2451343
Waifufaggotry is good business sense if you're a game company, can you blame them for knowing their audience?

>> No.2451437
File: 528 KB, 850x1183, Vampire_DS10014805.jpg [View same] [iqdb] [saucenao] [google]
2451437

>>2451347

Actually it's

Vampire: The Night Warriors
Vampire Hunter: Darkstalkers' Revenge
Vampire Savior: The Lord of Vampire

>>2451343

Demitri can turn anyone into female.

>> No.2451848
File: 72 KB, 354x313, butt.gif [View same] [iqdb] [saucenao] [google]
2451848

>>2451343
i hate to admit it but i probably pick victor for the same reason

>> No.2451965
File: 31 KB, 162x118, sasqan1.gif [View same] [iqdb] [saucenao] [google]
2451965

>cute
>top-tier

I don't know what other motivation I'd need.

>> No.2452308

My main is looking at Lilith porn.

>> No.2452557

>>2451343
The only people who say this are the ones who've never played the games.

>> No.2452643

>>2452557
cmon dude, seriously pick any 2D fighter and there's the obligatory fan service character that attracted like 2/3rds of the player base to the game

>> No.2452652

>>2452557
Naw, Darkstalkers really did trend toward the female characters being by far the coolest throughout the series.

>>2452643
Capcom's usually didn't. That was more of a SNK thing. Darkstalkers was the exception in that regard. SNK was MUCH better at designing female characters in general. KOF had tons of popular female characters and SF had Chun-Li and Cammy plus Sakura who was a SNK rip-off anyway.

>> No.2452742

>>2452652
A catwoman who kicks and claws and rolls is cooler than a killer robot that fights with drills, wrecking balls, gatling guns, buzz saws, giant magnets, rocket launchers, laser beams and stun drones? Or a merman who has crab claws, sonic waves, poison breath, tidal waves, geysers, and giant bubbles? Or a rocker zombie who impales you on his ribs, turns his limbs into chainsaws, and turns you into a basketball to dunk through a cyclopic monster's mouth? Or a demon made of a shepshifting bloody liquid that inflates you like a balloon, uses you to stamp a giant contract, or beheads himself to spray you with blood? Or a mummy who can hover like a UFO, whose arms turn into giant cobras, who can put curses on you that change you into little animals or drop giant coffins on your head, who can wrap around the screen by backdashing, whose jumping kicks sprout out of the ground?

>> No.2452862
File: 106 KB, 800x1024, darkstalkers-felicia.jpg [View same] [iqdb] [saucenao] [google]
2452862

>>2452742
Yes.

>> No.2452878

>>2452652
>Darkstalkers really did trend toward the female characters being by far the coolest throughout the series.

No it didn't. It's just what idiots who don't play DS fap to.

>> No.2453120

>>2452742
Yes, a well designed character is cooler than your "lolsorandom" "quirky" characters with generic designs.

>> No.2453123

>>2452878
Yes it did.

>> No.2453131
File: 78 KB, 1024x576, $(KGrHqQOKo0E6ezJugwqBOudQ!T3Y!~~60_57.jpg [View same] [iqdb] [saucenao] [google]
2453131

>>2453120

>> No.2453149
File: 742 KB, 844x1000, NW_Darkstalkers_Revenge_Huitzil.png [View same] [iqdb] [saucenao] [google]
2453149

>>2453120
Don't you diss my nigga Orichalcos Shunoros.

>> No.2453505

>>2452742
I like fast characters.

>> No.2453623
File: 237 KB, 1000x1000, vampire1430908589545.jpg [View same] [iqdb] [saucenao] [google]
2453623

>gay people complaining that there's sexy girls on fighting games

oh, come on /vr/.

Also, the whole cast in Darkstalkers is fun to play as.

>> No.2453687

>>2453120

Not that guy, but Huitzil and Anakaris had cooler designs compared with Felicia's.

>> No.2453921

Morrigan.

>> No.2453942
File: 918 KB, 500x441, zbkX7mh.gif [View same] [iqdb] [saucenao] [google]
2453942

>>2443136
A man of taste.
Kudos.

>> No.2453967
File: 111 KB, 800x1024, morrigan and lilith.jpg [View same] [iqdb] [saucenao] [google]
2453967

Lilith

>> No.2453978
File: 223 KB, 821x1220, *tips batwing*.jpg [View same] [iqdb] [saucenao] [google]
2453978

>> No.2454047
File: 98 KB, 300x332, vampire_hunter___victor_character_select_hd_by_zabzarock-d874yz7.png [View same] [iqdb] [saucenao] [google]
2454047

>>2453623
hey now
>>2451848
>>2452643
here
and for the record i wasn't complaining at all, i was defending the whole concept of waifus

>> No.2454214

>>2453687
No one said the male characters were all crap, just that there was a disparity between the number of memorable female characters and memorable male characters.

>> No.2454231

>>2451437
>Demitri can turn anyone into female.
best super power ever

>> No.2454232

>>2454214

All the females of Darkstalkers are very interesting, I can give you that. Even Anita, who won't ever get a chance to be playable.

My reply was mostly to that anon who said that characters mentioned by >>2452742 are forgettable quirky characters.

>> No.2454246

>>2454232
>Even Anita, who won't ever get a chance to be playable.
She's playable in Puzzle Fighter!

>> No.2454362

>>2448838
He didn't create the final character designs, which is, you know, what we were actually discussing.

>> No.2454369
File: 776 KB, 1000x1605, Felicia_Darkstalkers_3.png [View same] [iqdb] [saucenao] [google]
2454369

>>2449092
>Felicia was supposed to be the sexy one; when Morrigan became the sexy one, Felicia was altered accordingly.

Yeah, they sure succeeded in making her not sexy

>> No.2454374
File: 25 KB, 512x384, 0388.jpg [View same] [iqdb] [saucenao] [google]
2454374

>>2451437
>whine, the Japanese names are correct, the American names are incorrect

>> No.2454393

>>2454369
PS1 Vampire Savior had a color edit mod, the first thing I did was change Felicia's white fur to flesh color.

>> No.2454401

>>2454374

he mixed american names with japanese ones though (vampire savior).

american names would be Darkstalkers: The Night Warrior, Night Warriors: Darkstalkers' Revenge and Darkstalkers 3

>> No.2454405

>>2443874
kill yourself faggot.

>> No.2454408

>>2454401
The arcade release WAS called Vampire Savior, not Darkstalkers 3. Only the home port (which was quite enhanced over vanilla Vampire Savior) was called Darkstalkers 3.

>> No.2454432

>>2454408

Huh, true, I didn't know that. In my city we only got the japanese arcades so I always assumed in the US it was also called DS3 on arcades.
Turns out the US arcade is actually called Vampire Savior: World of Darkness (so edgy).

>> No.2454446
File: 156 KB, 984x594, bbff67d1d73a23c572be42aea3c51401.jpg [View same] [iqdb] [saucenao] [google]
2454446

>tfw scrounging through every fanart website to assemble a pathetic 100+ image folder of Demitri
>going through them over and over just to get a few more drawings
>standards lowering each time
>half of the pictures tagged with him just have a tiny bat in the corner with a midnight blissed character front and center

Who /suffering/ here? I really wish Demitri had been more popular. Maybe if he'd been in more crossover games.

>> No.2454478

>>2454432
>Turns out the US arcade is actually called Vampire Savior: World of Darkness (so edgy).

No, it wasn't. It was called Vampire Savior: The Lord of Vampire, just like Japan. Evidently "World of Darkness" never made past some preliminary flyers. "Jedah's Damnation" made it farther than that, as graphics for the subtitle exist in the game rom (I swear my arcade had a "Jedah's Damnation" marquee back in the day, too, but I can't prove that), but ultimately the US release retained the original title.

>> No.2454701

I really wish this series had been more popular. It's so much fun to play, and the character design and general aesthetics are incredible.

Too bad the only places to play it are GGPO and on 360/PS3, and both communities are filled to the brim with players who have been playing competitively for 10 years.

>> No.2454725

>>2454701

I just play both Night Warriors and Vampire Savior on the Saturn with my buddies, who have been playing for fun since the game came out practically.

>> No.2454786

>>2453505
Zombie, Fish, and Sas are plenty fast.

I don't think you can play Vampire Savior slowly. Even the slower characters have to learn to play fast.

>> No.2454787

>>2454478
>Jedah's Damnation
I liked that one. Vampire Savior: Jedah's Damnation has a nice little rhyme.

It's like poetry.

>> No.2455101

>>2454214
The female characters are only more "memorable" because they're the ones that get shoved in every random crossover. Obviously you're going to remember characters that still get featured in games as opposed to ones that have effectively been retired since 1997.