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/vr/ - Retro Games


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File: 1.83 MB, 5021x3544, metal-slug-.jpg [View same] [iqdb] [saucenao] [google]
2436452 No.2436452 [Reply] [Original]

Personally, what do you think is the best Slug game?

>> No.2436457

>>2436452
3
it's not very fun to 1cc though

>> No.2436459

Probably X or the original.

>>2436457
3's last level drags on too long, kinda boring.

>> No.2436464

>>2436452
The original one.
X and 3 are also cool.

>> No.2436496
File: 138 KB, 634x949, 1430098707049.jpg [View same] [iqdb] [saucenao] [google]
2436496

>>2436452
Definitely 2.

>> No.2436572
File: 1.07 MB, 321x224, MetalSlug-Waterfall.gif [View same] [iqdb] [saucenao] [google]
2436572

The original, because it has the best level design in my opinion, and some moments and areas like pic related make me feel like it had the most effort put into it.

X is a very close second.

3 is great, but all the bosses that aren't Jupiter King or reused from a previous game are fairly mediocre, and the last mission is just too long.

>> No.2436575

>>2436572
>it had the most effort put into it.
In terms of presentation, I meant to say.

>> No.2436605
File: 29 KB, 320x240, 2254051-gunforce2_01.png [View same] [iqdb] [saucenao] [google]
2436605

Metal Slug Zero.

>> No.2436612
File: 107 KB, 640x448, metal slug submarine.jpg [View same] [iqdb] [saucenao] [google]
2436612

>>2436605
Metal Slug Submarine was better.

>> No.2436616

1 ... though I think I've only ever played 1, 2 and X.

>> No.2436624
File: 23 KB, 320x240, arcade_0045_43.png [View same] [iqdb] [saucenao] [google]
2436624

>>2436605
The bosses are pathetic and there's way too much slowdown. The amount of different vehicles is pretty crazy though.

>>2436612
Hell yeah, Metal Sub was excellent.

>> No.2436627

>>2436624
>too much slowdown
If you enable cheats on mame you can overclock the emulated cpus under slider controls

>> No.2436673

>>2436627
Under those conditions it's a real tough decision.
A few of the bosses even become half decent without the ridiculous slowdown giving you hours to contemplate how to dodge incoming attacks.

>> No.2436693

Honestly, I don't like any of them as far as gameplay goes. Graphically awesome, though.

>> No.2436695

>>2436452
1 overall. 3 for when you want something meatier. X is in this weird middle ground where it's not as easy, straightforward, or purely war themed as 1, but also not as deep as 3, so I don't play or enjoy it as much as the others, but it's still a great game.

2 is just X with slowdown so fuck that.

>> No.2436697

>>2436693
Do you like any run and gun games?

>> No.2436703
File: 354 KB, 266x242, B1tIaPl.gif [View same] [iqdb] [saucenao] [google]
2436703

3>=X>1>2

>> No.2436704 [DELETED] 

>>2436695
>2 is just X with slowdown so fuck that.
isn't it the other way around?

>> No.2436707

>>2436704
reading comprehension, never mind

>> No.2436710

>>2436704
No, it's definitely 2 that has the slowdown.
2 is also missing some weapons, only lets you become fat in one level, and has far less enemies on screen at a time, iirc.

>> No.2436716

>>2436452
the first one. I like the simplicity

>> No.2436719

>>2436612
I want to love this game but hot fuck it's hard. Drives me nuts.

>> No.2436720

>>2436710
Yeah, but it introduced being fat. It introduced cool new slugs rather than just the tank. It introduced the +Nazies and aliens. It had the bad ass black dude, who gets eaten by a goddamn whale. I played one and thought it was cool, but lacked the character of two (it felt more realistic I guess).

>> No.2436721

>>2436720
Actually I totally forgot the nazies where in the first one somehow...

>> No.2436725

>>2436720
I was comparing 2 to X, not the original.
X is 2 with more content (one new vehicle and a few new weapons), some of the levels and bosses being rearranged, crazier action with more enemies at a time and more vehicles and weapons for you to pick up and use, the ability to be fat on any level with enough food, very slightly remixed music, and visuals in levels changed to reflect different times of day.
I THINK all of that's correct, anyway. Too lazy to check.

>> No.2436743

>>2436624
>The bosses are pathetic
What? the first boss is fucking hardcore compared to the first boss in Metal Slug 1.
>too much slowdown
Metal Slug games also had a lot of slowdowns, but at least Gun Force 2 was a much more faster paced game.

>> No.2436745

Which one has the least slowdown?

>> No.2436761

fun fact: X could have been something more than what it ended up being

https://tcrf.net/Metal_Slug_X_(Neo_Geo)/Unused_Stages

>> No.2436767

>>2436745
it's only metal slug 2 that has a slowdown problem

>> No.2436769

>>2436761
Yeah, it could have been Metal Slug 3. But they decided instead to fix Metal Slug 2. And then release Metal Slug 3.

>> No.2436773

>>2436743
The first boss is probably the best boss in the game, and all the bosses die before they have much of a chance to do anything to you, especially if you have decent weapons.
Plus they are the points in the game with the most slowdown.

Maybe you just don't remember how easy the bosses can be or how bad the slowdown can be?
Let these different parts of one video be a demonstration of both.
https://www.youtube.com/watch?v=JthpthpS4YE&t=3m31s
https://www.youtube.com/watch?v=JthpthpS4YE&t=8m53s
https://www.youtube.com/watch?v=JthpthpS4YE&t=14m7s
https://www.youtube.com/watch?v=JthpthpS4YE&t=18m47s
https://www.youtube.com/watch?v=JthpthpS4YE&t=22m33s

>> No.2436775

>>2436452
It would be 3 if it wasn't a fucking shameless rubberbanding quarter muncher.

So, X.

>> No.2436783

>>2436773
But Metal Slug had a (not so) constant low frame-rate, Gunforce 2 had most of the time a high frame rate, slowdowns was just on bosses, and it wasn't that bad except for boss 2.

>> No.2436820

>what do you think is the best Slug game?

The one with the RAWKET LAWNCHAIR

>> No.2436840

3 is the best

I pretend 4 doesn't exist

>> No.2436848

you know, I always wondered, what is with all the hate towards 2, I personally think it's the best game of the series. Also, why do people worship the remake of 2, I think it's pure shit and they watered everything down and replaced all the sprites due to political correctness, I mean why the fuck is that considered better?

>> No.2436851

>>2436820
go back to /mu/ with that meme plz

>> No.2436861

>>2436783
but this thread isn't about gunforce 2, fuck off

>> No.2436867

>>2436743
>Metal Slug games also had a lot of slowdowns, but at least Gun Force 2 was a much more faster paced game.
Gunforce has way more slowdown than the average Metal Slug game when I played it and that's because it isn't using the powerful hardware that's in the Neo-Geo. It's emulated to have as much slowdown as they actual board would right?

>>2436851
>RAWKET LAWNCHAIR
>meme
come on now

>>2436861
fuck you and fuck your mother for creating you

>> No.2436868

>>2436452
First because the art is really beautiful.

>> No.2436870

>>2436840

Yes, MS4 is shit.

>> No.2436884

>>2436867
not the RAWKET LAWNCHAIR part, the "the one with the..." part, it's a common meme over on /mu/
Which Animal Collective album should I listen to first?
The one with the oooooo ooooo oooo
Which Bob Dylan album is the best?
The one with the slured words
Which Merzbow album would you recomend?
The one with the music that sounds like you are playing a cd rom.
the list could go on.

>> No.2436887

3 was the one I had the most fun when I first played it.
X is the one I've replayed the most for some reason.

I haven't completely played 4, 5, 6, or 7/XX more than once. I loved to play as Leona, but the novelty wore off I guess.

>> No.2436893
File: 2 KB, 70x76, melonpan.gif [View same] [iqdb] [saucenao] [google]
2436893

Gunstar Heroes fucks up Gunforce 2's and Metal Slug 1-3's shit.

>Nazcafags will never have a boss as great as Seven Force

>> No.2436902

>>2436887
>X
have you played the original version of two? please please please don't say you have, why the fuck do you idiots like this neutered version of game better, dear christ wtf is wrong wit you people.

>> No.2436903

>>2436893
0/10

also, unrelated, I just saw a severed limb on the captcha, wtf... dear god.

>> No.2436912

>>2436902
I did once, but for a long time I only had X for PS1. No neogeo, no emulators. (I guess THAT was the reason)

>> No.2436918

>>2436912
oh, sorry, I just used to see all sorts of people here always shitting on 2 and then talking about how great X was and it always used to confuse me and piss me off.

>> No.2436931

>>2436918
it's the same game, x just runs faster

>> No.2436938

1 is the best, because it has the best aesthetics and no filler(unlike later stages of the third game). Also, first is the least annoying if you want to 1CC the game.
The only thing SNK managed to improve with the sequels are the boss fights.

>> No.2436943 [DELETED] 

>>2436867
>that's because it isn't using the powerful hardware that's in the Neo-Geo
Lolno, Neo Geo could never run games like Undercover Cops.
And the reason of why it has more slightly more slowdowns is because there is just much more on screen than a Metal Slug game, the number of sprites and explosions in the "robot zone" of level 2 in Gun Force 2 is beyond the Neo Geo Metal Slug game, not to mention than Metal Slug 3 is 10x Gunforce 2, imagine a Gunforce game with that storage and optimization on the IREM board.

>> No.2436949

>>>2436867
>that's because it isn't using the powerful hardware that's in the Neo-Geo
Lolno, Neo Geo could never run games like Undercover Cops.
And the reason of why it has slightly more slowdowns is because there is just much more on screen than a Metal Slug game, the number of sprites and explosions in the "robot zone" of level 2 in Gun Force 2 is beyond any Neo Geo Metal Slug game, not to mention than Metal Slug 3 is 10x Gunforce 2, imagine a Gunforce game with that storage and optimization on the IREM board.
I would say that Nazca felt limited with the NeoGeo, and that's why the games were slower paced and with fewer shit on-screen.

>> No.2436967

>>2436884
Jesus, you have some meme paranoia going on

>> No.2436975

>>2436902
In what way is X a "neutered version"?

>> No.2436994

>>2436884
>the "the one with the..." part, it's a common meme over on /mu/
That as a concept has been around as long as people when it comes to describing someone or something. he said something funny and you tell him to go to /mu/, seems silly to me

>>2436949
>Neo Geo could never run games like Undercover Cops.
>Nazca felt limited with the NeoGeo, and that's why the games were slower paced and with fewer shit on-screen.
Metal Slug is newer, runs on a more powerful system, and has a lot more going on. The Nazca team's design philosophy changed when they broke off from Irem and Metal Slug is a very well planned and thought out game. It's also way more fair compared to Irem games. It may seem "slower paced" and "limited" but that's probably them just being conservative with resources.

>> No.2437012

>>2436994
no, the meme is when some one asks what the best something is you respond with The one with the... and then insert an attribute that all of the albums by that artist or band has.

>> No.2437020

>>2436903
I saw a rusty toilet with a ring of shit in it earlier.

What the fuck is Google's problem?

>> No.2437021

>>2437012
You're calling it a fucking meme and I just told you that the concept of "the one with the' has been around vey long

it's just something funny that people say and it can be applied to anything that isn't music too. Are you daft, woman?

>> No.2437023
File: 147 KB, 761x331, Morden_did_nothing_wrong.png [View same] [iqdb] [saucenao] [google]
2437023

1 > 3 > X > 6 > 2nd Mission > 1st Mission > 5 > 7 > 4 > That minigame from SvC MOTM > minigame from KOF:MI >3D

I really hate Sol dae rokker and the Scythe beast because they have some attacks that seem to be purely random chance to avoid.

>>2436902
Um, what? If anything X gave most stages a bump in difficulty while still being fair and removing the slowdown. They also fixed that silly bug where Boss 2 could be paralyzed.

>> No.2437029

>>2436994
I don't know from the top of my head when the respective arcade boards were introduced, but given the longevity of the Neogeo, I wouldn't be surprised if it was actually older than whatever hardware the Irem arcades used.

As for slowdown, it is also down to optimization. Metal Slug 1 and 2 slow downs extremely badly very often, meanwhile X and 3 has some way bigger scenes with more enemies but without slowdown. Clearly they improved on the game code, especially between 2 and X.

>> No.2437032
File: 70 KB, 160x128, escape.gif [View same] [iqdb] [saucenao] [google]
2437032

>>2437023
Forgot to mention the console versions... sure they had missing frames and loading times but the combat school, art gallery and other mini games make them worth a try.

>> No.2437039
File: 192 KB, 250x355, Contra_-_Hard_Corps_Coverart.png [View same] [iqdb] [saucenao] [google]
2437039

>>2436893
>Gunstar Heroe
Not even the best run and gun on the Genesis.

Man Treasure fanboys are the Beatles fans of retro video games.

>> No.2437045
File: 200 KB, 256x360, Alien_Soldier_Coverart.png [View same] [iqdb] [saucenao] [google]
2437045

>>2437039
>Not even the best run and gun on the Genesis
Yeah, you're right about that.

>> No.2437046

>>2437045
>no bro-op
Into the garbage it goes.

>> No.2437048

>>2437046
It doesn't need co-op.

>> No.2437050

>>2437045
Alien Solder is too much of a boss rush snoozefest to be best anything.

>> No.2437053

>>2437050
Are you suggesting Hard Corps isn't a boss rush?

>> No.2437056

>>2437053
It is, difference is it's not a snoozefest.

>> No.2437060

>>2437056
How is Alien Soldier a snoozefest but Contra Hard Corps not a snoozefest?
Is that cyclops boss with the very lengthy intro that you stand directly under, don't move at all, and shoot straight up to beat the part that keeps you on the edge of your seat?
Are the other bosses you employ similar strategies against throughout the ones that do it for you?
Explain.

>> No.2437070

>>2436452
3>1>2>5>4. never played 6

>> No.2437072

>>2437029
>I wouldn't be surprised if it was actually older than whatever hardware the Irem arcades used.
The first game to use the Irem M92 board was released in 1991 and has the V33 running at 9MHZ. Neo-Geo was released in 1990 and has the 68K running at 12MHZ. Don't let year and clock rate fool you, newer doesn't always mean better and older doesn't always mean less powerful, there's a lot of mitigating factors at play here like, RAM, instructions, and all that stuff I'm not well versed in. The 68k had a golden track record by this point, but then again performance rests a lot on developer. I say Nazca did pretty well with both of them.

Really though, Neo-Geo could handle all those Irem games no sweat.

>> No.2437074

>>2437060
Cyclops are pretty.

>> No.2437093 [DELETED] 

>>2436994
https://youtu.be/VYyl3U74USM?t=1749
https://youtu.be/8jYlNoPxaUw?t=1144

Show something as crazy as this on the Neo Geo, you can't, that's why most Neo Geo beat 'em ups are shit, because it didn't have enough power for something like this.

Neo Geo hardware is overrated as fuck, it's not powerful at all compared to other arcades from the time, that's why the system focused on fighting games and the most crazy thing it had was a a decent paced run n gun with low frame-rate. Nazca was INDEED limited by the Neo Geo.

>> No.2437104 [DELETED] 

>>2436994
https://youtu.be/AnIoIqlOa0M?t=2357
https://youtu.be/8jYlNoPxaUw?t=1479

Show something as crazy as this on the Neo Geo, you can't, that's why most Neo Geo beat 'em ups are shit, because it didn't have enough power for something like this.

Neo Geo hardware is overrated as fuck, it's not powerful at all compared to other arcades from the time, that's why the system focused on fighting games and the most crazy thing it had was a a decent paced run n gun with low frame-rate. Nazca was INDEED limited by the Neo Geo.

Oh, Undercover Cops has 3 players support btw.

>> No.2437110

>>2436994
>>2437072

https://youtu.be/AnIoIqlOa0M?t=2357 [Embed]
https://youtu.be/8jYlNoPxaUw?t=1479 [Embed]

Show me something as crazy as this on the Neo Geo, you can't, that's why most Neo Geo beat 'em ups are shit, because it didn't have enough power for something like this.

Neo Geo hardware is overrated as fuck, it's not powerful at all compared to other arcades from the time, that's why the system focused on fighting games and the most crazy thing it had was a a decent paced run n gun with low frame-rate. Nazca was INDEED limited by the Neo Geo.

Oh, Undercover Cops has 3 players support btw.

>> No.2437164

>>2437110
>Neo Geo hardware is overrated as fuck, it's not powerful at all compared to other arcades from the time
>Nazca was INDEED limited by the Neo Geo.
There's nothing crazy about what the Irem M92 is doing and unless you can give me something besides just video footage of things I've already played and you telling me "IT'S CURRAZZZY MAN", it's standard arcade fare otherwise

at this point I think you're just being a contrarian and shouting at me

>> No.2437168

>>2437110
>beat 'em ups
Eh, as much as I like them, they were a dead end genre.

>> No.2437169

>>2437164
Anyone with a brain can see the difference man, the craziest thing the Neo Geo had in that department was Sengoku 3, and compared to those IREM games it was a borefest with max 4 enemies on screen released in damn 2001.

>> No.2437171

>>2437168
Is stuff like Wonderful 101 and Bayonetta 2 not the modern equivalent?
What's the dead end exactly?

>> No.2437181

>>2437169
>Anyone with a brain
fuck off already

>> No.2437186

>>2437181
>>2437164
he's right, neo geo didn't have dedicated hardware to draw background layers, it all had to be done via sprites which severely gimped its overall performance. The neo geo wasn't a good system for beat'em ups.

>> No.2437195

>>2437186
well actually you're right, he's just a shit who was too lazy to give me anything besides like words like boring and underpowered

fuck that nigger

>> No.2437196

>>2437169
>COMBOS!
>CUHRAYZEE!
>THINGS!
That alone doesn't make a game good. Too much shit on screen going feels tacky like really bad anime. Dozens of small fry littering the screens and posing no threat at all are pretty meh. I'd rather play dynamite cop or something slow paced.

>> No.2437209

>>2437196
>Dozens of small fry littering the screens and posing no threat at all are pretty meh.
>no threat
Oh really, how many times did you 1cc those games?

It's a very important aspect of the genre, and applies to other action games too, one of the main reason of why the SNES port of Final Fight sucked wasn't only the lack of content, but also the max 3 enemies on screen limitation, opposed, to max 10 on the arcade

>> No.2437224
File: 48 KB, 384x224, Alien vs. Predator (Euro 940520)-2.png [View same] [iqdb] [saucenao] [google]
2437224

>>2437196
Tons of shit going on on-screen is pretty fucking amazing if the chaos is manageable with enough skill.
Of course, the key is pacing. You can't just have cannon fodder running at you all day. You need a healthy mix of many weak enemies, and a few strong, hearty, dangerous enemies. Shmups have this shit down to a science.

>> No.2437275

>>2436695
>2 is just X with slowdown so fuck that.

If i had a pound for every time i've read this ignorant bullshit. X has completely different enemy placements a harder stage 1-5 but a slightly easier 6, different colour palette and less animation on some backgrounds ie the sand in stage one.

>> No.2437279

>>2437275
>less animation on some backgrounds
Seems like a smart decision to boost the performance.

I played just the PS1 version of X as a kid, and even when the animations were severely cut, i enjoyed it a lot.

>> No.2437332

>>2437110
I still don't get all this consideration of older Nazca works. UC is a bland FF clone, Gallop is not really a good shoot'em up, and Gunforce 2 has a lot of slowdown and yellow bullets on yellow explosions; an explicit problem they had in Metal Slug was making bullets visible, that's why they flash. Their saving grace was surely the pixel art, but you can do so much with that.

>> No.2437337

1 is the only MS I could beat. 3 is too hard, I start feeding credits by the third level.

>> No.2437343

>>2436452
-for difficult ms3
-for art stile 2-X
-for music 2-x
-for status and weapon ms3

>> No.2437365

>>2437332
UC is one of the best Final Fight clones, Gunforce 2 has far less slowdowns than Metal Slug 2 and is a lot faster paced, i never had problems with the bullets, it's not Battle Garegga.

>> No.2437418

>>2437209
>Oh really, how many times did you 1cc those games?
The elitism is strong in this one. Do you have shitposts lined up for people who haven't 1cc'ed every game they talk about?

>>2437365
>Gunforce 2 has far less slowdowns than Metal Slug 2 and is a lot faster paced, i never had problems with the bullets, it's not Battle Garegga.
but avoiding bullets in Battle Garegga isn't hard, you have an advantage since your weakspot is actually in the middle of the ship and not just the boundaries of the sprite like in a run and gun. Having an affinity for underappreciated developers is good and all but you don't have to be so outlandish and condescending about it. You can do whatever you want and pretend it's the gospel truth but folks are still gonna dig into what you say, so get used to it.

>> No.2437428 [DELETED] 

>>2437418
Oh man the butthurt.

>e-elitist!
If you are going to piss on a game/enemy design for being easy, you must AT LEAST be good in the game, right faggot?

>You can do whatever you want and pretend it's the gospel truth but folks are still gonna dig into what you say, so get used to it.
I'm simply giving opinions about games i like, like most people do, you are the one here acting like a douche just because someone is giving different opinions to yours.

>> No.2437436

>>2437418
Oh man the butthurt.

>e-elitist!
If you are going to piss on a game/enemy design for being easy, you must AT LEAST be good in the game, right faggot?

>Having an affinity for underappreciated developers is good and all but you don't have to be so outlandish and condescending about it
And you also shouldn't think popular games are untouchable for the sake of being popular

>You can do whatever you want and pretend it's the gospel truth but folks are still gonna dig into what you say, so get used to it.
I'm simply giving opinions about games i like, like most people do, you are the one here acting like a douche just because someone is giving different opinions to yours.

>> No.2437531

>>2436452
first or second.The rest have too much shit i dont like

>> No.2437604
File: 13 KB, 280x182, RootmarsSprite.gif [View same] [iqdb] [saucenao] [google]
2437604

>>2436893
Does Gunforce Heroes have anything as crazy as the Rugname or Rootmars?

>> No.2437916

>>2437531
The only later adition that really fucking sucks is the combo meter in the later ones.

>> No.2437927
File: 181 KB, 512x512, MetalSlugX_PS_art_gallery132.png [View same] [iqdb] [saucenao] [google]
2437927

>>2436720
>. It had the bad ass black dude, who gets eaten by a goddamn whale
Allen is a recurring character since MS1.

>> No.2437947 [DELETED] 

>If you are going to piss on a game/enemy design for being easy, you must AT LEAST be good in the game, right faggot?
Good job shit stirrer, I didn't insult any games in my posts.

>> No.2438397

>>2437436
>If you are going to piss on a game/enemy design for being easy, you must AT LEAST be good in the game, right faggot?
That has very little to do with anything, also I didn't insult any games in any of my posts. You're talking to multiple people so don't just assume you know who posted what.

>I'm simply giving opinions about games i like, like most people do
except you're leaning heavily towards Irem in a thread where most people are fans of them and Nazca anyway. What's the point of coming into a Metal Slug thread to lay waste to the Neo Geo and saying it couldn't handle older Irem titles? You're a classic shit buddy. Why start shit with like minded people such as yourself? Fuck you snowflake.

>> No.2438432

>>2436452
I probably enjoyed 3 the most for how bizarre the ending sequence of that game is.

5 is probably my second favorite, but that's mainly because I love the OST to that game.
https://www.youtube.com/watch?v=l9d3Le7BbT8

>> No.2438483 [DELETED] 

>>2438397
At least follow the discussion you piece of turd, i didn't even bring Gun force 2 into the thread. The discussion started because a ramdon guy said Gunforce 2 has slowdowns because the Neo Geo is "more powerful hardware", i was simply refuting that, quit being a salty cunt just because someone touched your beloved system/game.

>> No.2438491 [DELETED] 

>>2438397
At least follow the discussion you piece of turd, i didn't even bring Gun force 2 into the thread. The discussion started because a random guy said Gunforce 2 has slowdowns because the Neo Geo is "more powerful hardware", i was simply refuting that, quit being a salty cunt just because someone touched your beloved system/game.

>> No.2438497

>>2438397
At least follow the discussion you piece of turd, i didn't even bring Gun force 2 into the thread. The discussion started because a random guy said Gunforce 2 has slowdowns because the Neo Geo is "more powerful hardware" (ignoring that Metal Slug games also had slowdowns/low frame-rate), i was simply refuting that, quit being a salty cunt just because someone touched your beloved system/game.

>> No.2438498

>>2438491
>The discussion started because a random guy said Gunforce 2 has slowdowns
>quit being a salty cunt just because someone touched your beloved system/game.
I wonder why he said that, oh that's right because it does! Ever more than the first Metal Slug. You can shut the fuck up now

>> No.2438501

>>2438498
You make me realize that Neo Geo fans sometimes are worse than SNES fans.
I was playing Metal Slug 2 tonight and it was nearly unplayable at some bosses, and it had much fewer things on screen than those IREM games.

>> No.2438504

>>2438501
There's little reason to play 2 over X, unless you're a completionist.

>> No.2438506

>>2438501
>You make me realize that Neo Geo fans
What's your problem with Neo-Geo fans?

>I was playing Metal Slug 2 tonight
Go play X, problem solved

>> No.2438512

>>2438506
>What's your problem with Neo-Geo fans?
Some of them have a "my shit doesn't stink" mentallity.

And yeah X has better optimization, but duh, it's a 1998 game, and still has a fair share of slowdowns.

>> No.2438527

>>2438512
>Some of them have a "my shit doesn't stink" mentallity.
Doesn't every console fanbase? You're pointless. I've never seen someone this anal over games having slowdown before, geeze. Do you hurl your controller at every mere semblance of a hardware struggling to keep up despite it being a totally natural and understandable thing?

>> No.2438532

>>2438512
>Some of them have a "my shit doesn't stink" mentallity.
I'm pretty sure that's just /vr/.

>> No.2438535

>>2438527
>missing the point this much
>strawman
Whatever man, even from here i can smell your butthurt.

>> No.2438541

>M92 does what No-geo don't
This hardware pissing contest is /v/tier console war bollocks. Most people remember the NeoGeo for the games .

>>2438512
>and still has a fair share of slowdowns.
Not as noticeable as 2. The only thing that bothers me is that some carts (bootlegs?) at the arcade had a tendency to freeze on certain conditions like entering as a mummy on the last section of mission 2 or playing as Eri in the middle of the the final mission.

>> No.2438556

>>2438541
>M92 does what No-geo don't
>This hardware pissing contest is /v/tier console war bollocks. Most people remember the NeoGeo for the games .

Except this shit started when an clueless guy implied Neo Geo hardware was almost 2D heaven. It's funny how you distort the discussion to favor your biased point of view.

>> No.2438562

>>2438535
The point being that you like the Irem M92 more? You could have said that a long time ago instead of arguing that it was irrefutably better than the Neo-Geo. If you can't acknowledge that the two systems perform on very similar and impressive terms then you don't have a reason to be stubborn about anything.

Nobody's "butthurt" about anything you little brat.

>> No.2438569

i like 4 the best because you start of duel wielding and shooting down cars.

>> No.2438579

>>2438562
>The point being that you like the Irem M92 more?
Damn no, it was about the M92 being more capable for "action-intensive" games, not that it has an overall better library or anything like that, can you even read?

>> No.2438580
File: 210 KB, 1242x1600, ms3.jpg [View same] [iqdb] [saucenao] [google]
2438580

3, but I really love X too. The only reason 3 isn't miles ahead of the others for me is the final part of the last level.

>> No.2438603

>>2438579
>it was about the M92 being more capable for "action-intensive" games, not that it has an overall better library or anything like that
So you don't care about games then? You're just in here arguing for hardware's sake? I could take what you said, replace M92 with any system and claim it was more action intensive and jump at everyone who says that's boneheaded

good use of your time if I do say so myself

>> No.2438615 [DELETED] 

>>2438603
I indeed care about games, and as i already stated, the hardware is one of the reason the NeoGeo action games as intensive as other companies, like Capcom's/IREM's beat 'em ups or Toaplan/Cave's shoot 'em ups, It has a few good ones, but they just aren't as good IMO.

It's clear that your fanboyism can't see flaws though, you still think that beloved system is perfect.

>> No.2438620

>>2438603
I indeed care about games, and as i already stated, the hardware is one of the reasons that the Neo Geo action games weren't as intensive as other companies, like Capcom's/IREM's beat 'em ups or Toaplan/Cave/Raizing's shoot 'em ups, It has a few good ones, but they just aren't as good IMO.

It's clear that your fanboyism can't see flaws though, you still think that beloved system is perfect.

>> No.2438645

>>2438620
No one is defending the NeoGeo, but its games.

>> No.2438657

>>2438645
He's just gonna redirect you back to the post pointing out that Gunforce II has slowdown and say that NeoGeo fans are out to get him or something, dude's a shitposter looking for attention

>> No.2438676

>>2438645
Their fighters are top notch, but i think it's legit to criticize some of their other genres, which people in this thread seem to hate for whatever fanboyism reason.

>> No.2438683

>>2438676
>fanboyism
I think it's pretty legit at this point to call you a faggot

>> No.2438762
File: 40 KB, 288x224, MetalSlugX_PS_art_gallery079.png [View same] [iqdb] [saucenao] [google]
2438762

>>2436572
The art gallery had concepts for the most minor and silly details. Makes me wonder if they had a lot of lore and ideas to begin with or they just made it afterwards for shits and giggles.

>> No.2438776

>>2438762
only the first 3 had those, they didn't even care afterwards

>> No.2438787

Farthest I could get was halfway through mission 5 in X.
Did these games ever give you an extend? I don't think they did.

>> No.2438808
File: 57 KB, 352x353, MetalSlugX_PS_art_gallery036.png [View same] [iqdb] [saucenao] [google]
2438808

>>2438787
They don't, but they have a mostly fair challenge. And the early games had a pretty wide invincibility window after leaving a vehicle which could be exploited to avoid some of the harder to evade boss attacks.

>> No.2438880

>>2437072
It's not the CPU or the RAM that matters in a game like this, but how powerful the video hardware is, and how much data it can read from the graphic ROMs.

The Neogeo was special in that it had very little if any video memory, but it could read the graphic ROMs so incredibly fast that it had no reason to do any additional operation on them (like data decompression and such). It just streamed graphics non-stop. The only limit was fast it could read the graphics. Games like Garou MOTW have slowdown on certain moves and levels because some levels read more graphics, some read less. For example, do one of the longer autocombo specials on Gatos or Freemans stage, and they'll have minimal slowdown, compared to what they'd have on most other levels.

So without in-depth data on both the M92 and the Neogeo, we can't really compare what one can do versus the other. Plus the Neogeo lived way longer too, it was pushed to its limits much more... some later games had practically FMVs as backgrounds and streaming audio tracks.

>> No.2438894

>>2438808
good thing the debug menus let you practice any section of the game. wish I had the time to get back into it

>> No.2438908

https://www.youtube.com/watch?v=d4MoR3ittc8

Metal Slug 1 played for score. I thought it was going to be boring as fuck because there is gonna be a lot of milking, but it actually was one of the most interesting runs I've ever seen. Highly recommended if you enjoy the games.

>> No.2438932

>>2438908
Nice one. I was doing 1cc runs of this for many years now, but this is more in depth than what I knew of the game.

>> No.2438991
File: 61 KB, 448x224, Demon Front (ver. 105)-2.png [View same] [iqdb] [saucenao] [google]
2438991

What do you guys think of copycats?

>> No.2438997 [DELETED] 

>>2438991
Demon Front is a damn good game in it's own right, far better than some of the later sequels of Metal Slug

>> No.2439047
File: 2.47 MB, 320x224, anim04.gif [View same] [iqdb] [saucenao] [google]
2439047

>>2437604
>anything as crazy as the Rugname or Rootmars?
Both of those bosses are only crazy in the sense that they are huge sprites.
Their fights are pretty basic and boring and repetitive, and they take too long to kill.
Never understood why so many of the Metal Slug games felt the need to end with their most tedious bosses.

Also, the guy you replied to already named a crazy and more enjoyable boss fight in that very comment.
Seven Force.

>> No.2439083

>>2438997
There wasn't much info on how to get the true ending when it came out, though.
I kinda like how broken the double mascot attack is, it makes the game hilariously easy in bro-op.
Also, the balance among characters made it so it wasn't really worth choosing ork guy or the chick...

>>2438991
The one I wanted to try was Dolphin Blue... that was hyped up a bit but by the time it came out arcades were pretty much dead here.

>>2438908
Neat, my best score was like 1.8mil, 1cc on a level 8 cabinet.

>> No.2439101

>>2439083
>Neat, my best score was like 1.8mil, 1cc on a level 8 cabinet.
das pretty rad

>> No.2439127
File: 285 KB, 640x480, 1449831-dolphinblue_ss2.png [View same] [iqdb] [saucenao] [google]
2439127

>>2439083
>Dolphin Blue
I was under the impression it was made by a lot of the same people as Metal Slug. wouldn't it be more of a spiritual successor than a copycat?

>> No.2439139

>>2439127
>going from war and vehicles motif to gay anime characters with colored hair

>> No.2439147
File: 300 KB, 900x1200, NadiaMS4.jpg [View same] [iqdb] [saucenao] [google]
2439147

>>2439139
What a trite complaint.
Shouldn't you be on /v/ right now?

>> No.2439152

>>2439147
shouldnt you be offing yourself right now?
btw the two original characters from slug 4 are terrible

>> No.2439162 [DELETED] 
File: 264 KB, 1364x730, 7400118.jpg [View same] [iqdb] [saucenao] [google]
2439162

>>2439083
>There wasn't much info on how to get the true ending when it came out, though.
When it came out it was pretty much the stuff of legend and rumor for everybody but those 3 people who played it in Asia and told us about it. Crazy to think it's only been like 2 or 3 years since it got emulated and I was finally able to play it online with somebody in Singapore

>The one I wanted to try was Dolphin Blue... that was hyped up a bit but by the time it came out arcades were pretty much dead here.
You haven't played it yet? It's a pretty good game although I didn't enjoy it quite as much as Metal Slug or Demon Front, something about the 3D grafix not being quite as cool to look at as well animated sprites and the music was eh. Here's a link to an emulator and the game if you're interested courtesy of /1cc/

http://www.mediafire.com/download/m6z4j7583601dl3/NullDC-Naomi.7z
http://www.mediafire.com/download/sht18m743ypfuwd/Dolphin+Blue.7z

>>2439127
Only one of the guys behind Metal Slug, not all of them. The actual sequel to Metal Slug came later on the same arcade board.

>>2439147
He does bring up a good point though, it's nowhere nearly as cool in design as what Metal Slug was.

>> No.2439179

>>2439162
>Only one of the guys behind Metal Slug, not all of them.
Was that one person someone real important to the development of Metal Slug?
Is it a situation comparable to something like Osman/Cannon Dancer?

>> No.2439216 [DELETED] 

>>2439179
I think just the guy or a couple of guys who came up with the original idea, you know like a producer.

>> No.2439840

My favorite was 5 because you could slide. No other game had that mechanic. You get to fight space death as a final boss instead of a hackneyed caricature of sadaam.

>> No.2440346

>>2439840
It was a pretty easy final boss though. His patterns are pretty basic. Generally, most of MS5 is kinda rushed and that is really evident in the lategame. Which is too bad, I like the slide too and the Slug Gunner is neat.

>> No.2440464

>>2439840
Contra Hard Corps and Gunstar Heroes have sliding.
Being able to shoot while sliding like in Metal Slug 5 is way more fun than just being invincible or it dealing damage like in those games though.

>> No.2440785
File: 195 KB, 1545x1280, MetalSlug-Mission3.png [View same] [iqdb] [saucenao] [google]
2440785

>>2439162
>3 people who played it in Asia and told us about it
Heh, actually the reason I got to play it was part of the reason they stopped importing directly from there. The arcade distributor from here got a bunch IGS boards along with a ton of DDR/PUI machines. After the dancing machine fad fizzled out they apparently lost quite some money on it and started getting seedy gambling machines instead.

>>2439840
5 also had better BGM than 4. 4's was all over the place and kind of felt like they borrowed a few pieces from elsewhere.

>> No.2441065

>>2436767
1's framerate always felt kind of weird, is it only me?

>> No.2441187

>>2441065
No, it also has slowdowns, it's just that 2 has fucking terrible slowdowns.

>> No.2443640

3 or X.

I enjoyed parts of 2

>> No.2443690

>>2437045
>>2437039
>>2436893
Batman & Robin shits over all of those TBH

>> No.2444076
File: 10 KB, 320x240, The Adventures of Batman and Robin - 17-774488.png [View same] [iqdb] [saucenao] [google]
2444076

>>2443690
That game is crazy in terms of special effects and music, but it's just so damn repetitive.
I really want to like it, but fighting the same small pool of enemies the same way over and over with mostly unchanging level design (usually a straight flat line) for 8+ minutes is just fucking agonizing.

>> No.2444081

>>2444076
I agree, it's great from a technical level, but gameplay-wise it lacks variety, especially the fucking 20 min shoot em up level.

>> No.2444097

>>2444081
>especially the fucking 20 min shoot em up level.
To be fair the soundtrack makes it a lot more tolerable.
https://www.youtube.com/watch?v=EfQZ5qerirU

>> No.2444154

>>2444081
Jesus, 20 minutes? I remembered it being way too long, but my god, there are entire shmups that are about that length, and they have more variety in any one of their very short stages than Batman does in the entirety of it's 20 minute marathon of a shmup level.
R-Type comes to mind, for instance.

>> No.2444309
File: 5 KB, 80x80, mslug.gif [View same] [iqdb] [saucenao] [google]
2444309

I love the prisoner-hippie dude-partner who trows hadoukens.

>> No.2444313

>>2444081
thank god for that level skip cheat

>> No.2444443
File: 67 KB, 800x600, gfs_44117_2_65.jpg [View same] [iqdb] [saucenao] [google]
2444443

I feel sorry for my controller.

>> No.2444445

>>2444443
if you crouch you can shoot faster

>> No.2444452
File: 132 KB, 231x429, Ms_slot2.png [View same] [iqdb] [saucenao] [google]
2444452

Who /eri/ here?

>> No.2444570

>>2444452
I Eri, me, I do!

>> No.2444676
File: 300 KB, 1320x876, joyshit.jpg [View same] [iqdb] [saucenao] [google]
2444676

I went to play metal slug at the cab in the mall near my house and someone literally rubbed poo all over the joystick. broke my fucking heart. Why do this?

>> No.2444682
File: 58 KB, 490x345, eribio.png [View same] [iqdb] [saucenao] [google]
2444682

>>2444452
All day Eri day

>> No.2444937

>>2444676
holy shit

>> No.2445231

>>2437039

That's not even the best Contra game.

>> No.2445245

>>2444676
why didn't you get an attendant or something?

>> No.2445361

>>2444676
>>2444937
>>2445245
They just melted the plastic with a lighter.

>> No.2445395

X and 5 are my favorites

>> No.2445415

I've barely played a single shmup but metal slug has intrigued be because of the gorgeous art. Where should I start if I want to play it - which game, which emulator etc?

>> No.2445454

>>2445415
Any neogeo emu or even MAME will do. Play them in order.

>> No.2445468

>>2445415
>which game
1 > X > 3
Everything else is mediocre at best.

>> No.2445480

>>2445361
no it was all sticky and disgusting, the actual stick was underneath it. had to play it claw grip

>> No.2445512

>>2445415
Just play them in order, on MAME.
X is an updated version of 2, but both are good, just play both or whichever you want.

>> No.2445521

>>2445480
You actually played with a shitty joystick?
What the fuck?

>> No.2446103

>>2445480
>had to play it claw grip
Oh ffs
It's not a rare cab/game or something.

>> No.2446112

>>2445415
avoid the ps1 port
anthology for ps2 or psp is the best collection although you'll miss out on concept art/side missions

>> No.2446113

>>2445480
You could have just, y'know, not played it?
I really hope it was melted plastic after all, if it's not, you are just as disgusting as whoever did that shit.

>> No.2446135
File: 354 KB, 960x720, RetroArch-0210-164529.png [View same] [iqdb] [saucenao] [google]
2446135

>>2446112
The minigames were kind of amusing really. Makes me really want to upgrade my moon fu.

The NeoGeoCD version only has the Combat School mode and the gallery as extras but it's not as choppy as the other console ports.

>> No.2446142
File: 215 KB, 960x720, RetroArch-0210-162825.png [View same] [iqdb] [saucenao] [google]
2446142

>> No.2446146
File: 298 KB, 960x720, RetroArch-0210-174300.png [View same] [iqdb] [saucenao] [google]
2446146

>> No.2446151
File: 339 KB, 960x720, RetroArch-0210-175941.png [View same] [iqdb] [saucenao] [google]
2446151

>> No.2446292

>>2446103
>>2445521
itt: pussies

>> No.2446705

>See this thread
>ctrl+f COME ON BUOY
>only one guy mentioned the Killer Whale

No love for Allen.
He's really one of the most iconic run and un enemies for me, it nailed everything right, theme, design, voice...

>> No.2446717

>>2446705

Allen was a favorite boss and one of the most memorable for Metal Slug, for sure.

As for thread. I wanna say 3, but I like X way better than 3. 3 beats X in terms of weapons though. and Zombie puke.