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/vr/ - Retro Games


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2421829 No.2421829 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>2415451
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 11/25/2013; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS (old)

===POPULAR MODS===

/vr/:
200 Minutes of /vr/: http://www.doomworld.com/idgames/?id=17781
Colourful Hell: http://forum.zdoom.org/viewtopic.php?t=47980
Demonsteele: http://zandronum.com/forum/showthread.php?tid=5302
GMOTA: http://forum.zdoom.org/viewtopic.php?p=742401
HDoom: http://hdoomguy.tumblr.com/tagged/hdoom
Metroid Dreadnought: http://zandronum.com/forum/showthread.php?tid=4561
Push: http://zandronum.com/forum/showthread.php?tid=5423
The Space Pirate: http://forum.zdoom.org/viewtopic.php?t=37064

Other:
Doom RPG: http://forum.zdoom.org/viewtopic.php?t=33292
DoomRL Arsenal: http://forum.zdoom.org/viewtopic.php?t=37044
Hideous Destructor: http://forum.zdoom.org/viewtopic.php?t=12973
Shut Up And Bleed: http://zandronum.com/forum/showthread.php?tid=5530

>> No.2421831

===NEWS===

[05-22] HontE: remastered, retouched vanilla maps adding GZDoom features
https://yadi.sk/d/uPki8Bc3gAR2j
http://i.iddqd.ru/viewtopic.php?t=7838 (devthread, in Russian)

[05-20] With Ty being missing for over a month and a half, idgames is looking for a new maintainer.
http://www.doomworld.com/vb/doom-general/72821-looking-for-a-new-idgames-maintainer/

[05-18] Doom 4 trailer released, sadly /vr/ can't ignore its existence
https://www.youtube.com/watch?v=ca1cHfu1cso

[05-17] Canned Doom 4 footage found
http://www.doomworld.com/vb/doom-4-general/72791-

[05-16] Zandronum 3.0 will support ZDoom 2.7.1
>>2406654 >>2406746 >>2406750

[05-16] GBA DOOM PLUS update (updated again 05-22)
http://www.best-ever.org/download?file=gbadmplusv1f.wad

[05-08] Another SUAB update, v0.2c
>>2391928

[05-04] Interview with Kaiser regarding Powerslave EX
https://powerslaveex.wordpress.com/2015/05/04/techraptor-interview/

[05-01] Endless Survival (Invasion with continuous spawns) v0.4
http://zandronum.com/forum/showthread.php?tid=5811#pid80814

[04-30] OMG Weapons and Monsters! V3 - THE REBIRTH
http://forum.zdoom.org/viewtopic.php?t=48463

[04-30] Source model for BFG/TEKWALL/EXITDOOR/etc found
http://www.doomworld.com/vb/doom-general/72599-

[04-29] Retro Jam 3 for Quake has been released
http://www.celephais.net/board/view_thread.php?id=61203
https://www.quaddicted.com/reviews/retrojam3.html

[04-29] GMOTA Zandronum port in preliminary stages
>>2373546

[04-29] Deterministic Doom (effects of constant RNG) now with video
http://jmtd.net/log/deterministic_doom/
https://www.youtube.com/watch?v=SvfJoy1rjmo

[04-27] Marathon Skins v0.8
http://zandronum.com/forum/showthread.php?tid=5897

[04-26] HDoom techdemo 7 released
http://hdoomguy.tumblr.com/post/117443743997

[04-26] Doom / Mario crossovers
https://www.youtube.com/watch?v=eTXXOG6u3M8
https://www.youtube.com/watch?v=cPQ9kRevYUU

===

Please reply to this post with news.

>> No.2421845

>>2421829
>>2421831
Why are these threads posted outside of /vg/?

>> No.2421850

>>2421845
/vg/ is where video games go to die

>> No.2421853

>>2421845
it's on topic for /vr/
also they simply wouldn't survive on /vg/, the doom generals are way too slow for /vg/

>> No.2421854

>>2421845

Oh boy, this question again.

>> No.2421857
File: 36 KB, 981x417, 1206487345867.png [View same] [iqdb] [saucenao] [google]
2421857

>>2421845
>>2421853
Here, I found the image I was looking for with my previous post

>> No.2421862

>>2421349
does anyone know which wad/map this is from?
looks based on plutonia from the textures

>> No.2421863
File: 14 KB, 400x400, FUCK THIS.png [View same] [iqdb] [saucenao] [google]
2421863

Not even a DAY in and you're taking the bait. Impressive.

>> No.2421869

>>2421863
>ask question
>get answers
>LOL TROLLED HARD
good job you did it

>> No.2421874
File: 422 KB, 1142x843, Shit! What stupid you said.png [View same] [iqdb] [saucenao] [google]
2421874

>>2421869
Nice jumping to conclusions.

>> No.2421882 [DELETED] 

>>2421874
>ask question
>get answers
>LOL TROLLED HARD
>NUH YOU'RE JUMPING TO CONCLUSIONS
good job you did it

>> No.2421887

>>2421192
>Or you can use the mouse for movement, if you're one of THOSE people.
this is an essential part of my playstyle, the ability to run in, fire ssg or berserk punch at zero range, then run back out again before melee retaliation. i can't do it with keys.

>> No.2421904

>>2421850
not true at all. League of legends (even tho it's a shit game) Is thriving and no where near death, yet its the most popular thread on the board

Xcom, a wonderful game going strong.

>> No.2421957
File: 1.89 MB, 720x360, as;kjhasdfad.webm [View same] [iqdb] [saucenao] [google]
2421957

Fuck me this has been frustrating.

>> No.2421964

>>2421957
Bit choppy, but I think that will be satisfying when we get to try it out!

>> No.2421998
File: 21 KB, 425x282, 1430608624956.jpg [View same] [iqdb] [saucenao] [google]
2421998

>>2421957

Seeing this makes me wish there was a decent Fist of the North Star mod.

I'd be down for killing things that are already dead.

>> No.2422003

>>2421998
i found one in my wad folder called hokuto no doom, try it

>> No.2422017

>>2422003
It's just reskinned vanilla weapons unfortunately.

>> No.2422030

I kinda wish the Doom 3 weapon modding wasn't mostly just retextures, flashlights or firing modes, and STARS' animations/gameplay changer. I just absolutely hate the vanilla weapons, besides the rocket launcher and the BFG, i'd rather take Quake 4's arsenal over Doom 3's.

>> No.2422042

>>2422030
its really funny that Q4 was better Doom game than D3

>> No.2422056
File: 4 KB, 104x57, cool pinky.gif [View same] [iqdb] [saucenao] [google]
2422056

ay

>> No.2422090

GMOTA GUY if you stop by:

I've been playing gmota for the last few days, it's been an absolute blast, most fun I've had playing doom in years. I try to play only with the sword, which means lots of grappling hook and using enemies as living shields.

I'm playing through doom 1 with it. cyberdemon with only sword+grappling was ridiculously fun.

>> No.2422115

>>2422090

That means a lot to me anon. I really really need to get around to updating this next version, but we're still having issues with weapons desynching in online play, and the crash ammo counter breaks too

>> No.2422120

>>2422042
The only things i didnt like about Q4, are that it was generally too easy, had boring vehicle sections, and multiplayer was basically just a slower Q3

>> No.2422121

>>2422090
proyectiles are too spammy IMO they shouldn't have infinite ammo, or, they should do really low damage, sword+shield+hook is absolutely fun!

>> No.2422129

>>2422121

I actually gimped the range on quite a few weapons though, the Blazter's uncharged pellet shots for examples have a very short range now.

I don't really want to make subweapons consume ammo or anything though, if it gets too bad I could lower their damage a little

>> No.2422143
File: 2.69 MB, 340x360, Isaac Freaks Out 2.gif [View same] [iqdb] [saucenao] [google]
2422143

>Playing Complex Doom through Ultimate Doom for the first time
>E4M2
>The Cyberdemon is replaced with a flying one.
>He flies out of his den and starts wrecking havoc.

>> No.2422163

>>2422120
I actually really liked the power sliding mechanic Q4 had in multiplayer. Anyway it wasn't an exceptional game in any way, but it was a solid and fun experience for those who aren't too fond of codfield games. I think both Q4 and Prey could have been amazing games if the level design had just been more open and less linear.

>> No.2422175

Do you guys know of any neat mod pack combinations for RL Arsenal?

>> No.2422181

>>2421857
What's the dip at 8 PM? All /v/kiddies watching american idol or something?

>> No.2422182

>tfw no sourceport for Blood
>tfw have to play one of the greatest FPS on dosbox

>> No.2422198

Alright, where can I get a better FAQ for GMOTA?
I remember playing it long ago, and using boomerang sword by pressing down attack.
Now I press attack and nothing happens. How do I boomerangsword now?

>> No.2422202

>>2422198

Sorry, I need to update that.

Power your sword up and hit zoom, then build up mana and hit reload to get it back

>> No.2422214

I wonder what it'd have been like if map31 and 32 included the Guards, Dogs, and Hans Grosse, instead of the SS, Which weren't even in the original Wolf3D versions of those two maps.

>> No.2422220

>>2422214
The Dogs aren't there cause All Dogs Go To Heaven.

>> No.2422247
File: 29 KB, 417x107, moot on doom.png [View same] [iqdb] [saucenao] [google]
2422247

>>2421845
/doom/ was on /vg/ prior to /vr/'s creation and it was dead as fuck. The /v/ gauntlet suffered the same problem.

Here's a post from when moot was still around

>> No.2422263

>>2422115

Ah, wonderful, I can't wait to try it out with a friend I co-op wads with.

The sword gameplay is really well-polished, I'm amazed at how much I enjoy it. Before that I was playing lots of colourful hell and thinking how much the variety brought to the table... meanwhile, GMOTA is glorious and pure in the sort of way ikaruga is...

anyway, I'm sure you have a lot going on; work on it when you can, I hope the project keeps being fun for you. I'm looking forward to going through E3 and E4 with it...

>> No.2422329 [DELETED] 
File: 409 KB, 300x235, do the stalin shuffle.gif [View same] [iqdb] [saucenao] [google]
2422329

>>2421572
When will cuddling [/spoiler be added to H-Doom?

>> No.2422352
File: 30 KB, 200x280, 68548.gif [View same] [iqdb] [saucenao] [google]
2422352

>>2421572
When will cuddling be added to H-Doom?

>> No.2422382
File: 388 KB, 1131x811, radical.png [View same] [iqdb] [saucenao] [google]
2422382

Can Doom get more rad than this?
https://youtu.be/2oMVa_x213Q

>> No.2422391

Are there any map sets for Doom 2 that contain the Super Shotgun and the Doom 2 baddies, but have the cleaner feeling of Doom 1?

>> No.2422397

How do I get the Death Wish mod for Blood working on a pirated gog copy?

>> No.2422410

>>2422382
Only if you add a skateboard

>> No.2422414 [SPOILER] 
File: 1.10 MB, 1280x800, 1432390330192.png [View same] [iqdb] [saucenao] [google]
2422414

>>2422410
We've done that somewhere else.

>> No.2422421 [DELETED] 
File: 114 KB, 640x480, 1432390627.png [View same] [iqdb] [saucenao] [google]
2422421

>>2422382
this picture needs to be in a wad

http://a.uguu.se/chsdhm_radical.wad

>> No.2422423
File: 226 KB, 800x600, 291093-doomguy2_big.jpg [View same] [iqdb] [saucenao] [google]
2422423

>>2422410
Terminal Radical Levels Achieved

>> No.2422429

(deutex can handle tall patches. who would have suspected?)

>> No.2422430

wait, shit, i didn't take account of the aspect ratio

>> No.2422432
File: 311 KB, 1600x900, Screenshot_Doom_20150523_082607.png [View same] [iqdb] [saucenao] [google]
2422432

To hell with berserk packs, I want something cooler and something you can take with you into other stages

>> No.2422436

>>2421857
>Pokemon is more popular than every single retro game combined
just dump me in a shallow grave I no longer wish to exist

>> No.2422442

>>2422436

It's the porn, bro.

>> No.2422457

>>2422442
Sooo... We need doom porn.

>> No.2422458
File: 112 KB, 640x480, 1432391196.png [View same] [iqdb] [saucenao] [google]
2422458

>>2422421
>this picture needs to be in a wad
try again
http://a.uguu.se/wvjotd_radical.wad

>> No.2422460
File: 192 KB, 1920x1080, gzdoom 2015-05-23 16-39-15-17.jpg [View same] [iqdb] [saucenao] [google]
2422460

im fucking stuck in 2002 A Doom Odyssey - 10th Anniversary Edition in E4M7.
i just dont know what else to fucking do.
i have restarted about 10 times looked everywhere killed everything taken every teleport everywhere and i just cant find a way to progress any further than this.
everything that is accessible i have done it all that is left are a red and ellow locked keys and i know where the keys are but i have absolutely no idea how to get them.
this is driving me insane pls assist.

>> No.2422463

>>2422460
https://www.youtube.com/watch?v=7ZVhrNvbCIc
can this help?

>> No.2422465

>>2422460
>https://www.youtube.com/watch?v=xeZFTy2LAKQ
The answer should be in there possibly

>> No.2422482
File: 595 KB, 914x784, 1429240547569.png [View same] [iqdb] [saucenao] [google]
2422482

>>2422457
Fuck it. Let's do it.

>> No.2422493
File: 919 KB, 1004x715, huge guts tale.png [View same] [iqdb] [saucenao] [google]
2422493

>>2422463
>>2422465
holy shit i am an idiot.
the red key was right fucking there its just the only single fucking time i have never bothered to look around to see what was behind me.
i feel ashamed.

anyway
>playing doom with anything but linear texture filter
WHY.JPG

>> No.2422497

>>2422493

for some dumbfuck reason, those who dump demos never bother with texture filtering.

it's not like people are going to stop watching demos because of it, but yeah.

>> No.2422528

>>2422497
i still wonder why in gzdoom and zandronum/skulltag the default texture filter is not set to linear.

>> No.2422530

>>2422493
>Playing Doom with anything but nearest texture filtering
Just, why?

>> No.2422539
File: 2.99 MB, 720x360, new NEW animations and gauntlets, also I had the last laugh, fucking monsters making these recordings such a pain in the ass sometimes fuck everything.webm [View same] [iqdb] [saucenao] [google]
2422539

Fuck sleep let's fix the punching animations, I decided to do away with the fists bouncing off monsters and walls and now it feels better in general.

also gauntlets.

>> No.2422543

Anyone how I can change the language in zdoom?

>> No.2422551

>>2422543
I remember there was a version of Doom that was in french.
Other than that,i have no idea

>> No.2422620
File: 6 KB, 128x128, norm.png [View same] [iqdb] [saucenao] [google]
2422620

Is normal mapping possible in gzdoom?

>> No.2422623

>>2422539
Now add powerups that let gauntlets zap lightning as in Heretic, and throw lightning balls at enemies (I remember seeing it on one Hexen mod)

>> No.2422648

Doom 64 and Doom 2

Which is the better mapset?

>> No.2422653

>>2422648
Doom 2 is longer if you don't include the maps you have to level select to, but I feel like Doom 64 is more solid. It could just be because I haven't played through 64 enough to pick out the flaws though.

>> No.2422660

>>2422648
I have seen there are 2 or 3 was it, Doom 64 ports, is the EX one the best?

>> No.2422670

>>2422620
No, only hacks and workarounds.

>> No.2422675
File: 986 KB, 1280x1755, tumblr_m9461gy6JN1qd4q8ao1_1280.jpg [View same] [iqdb] [saucenao] [google]
2422675

>>2422648
Doom 64, while the maps are confusing at times, there are few really gimicky levels such at tricks'n'traps or irritating ones such as Chasm.
I also like the final boss and the ending far more

>> No.2422678

>>2422660
Doom64Ex is the ONLY port, and even then it does not use original code, as it was never released, but a reimplementation with the same level Data (rom the cartridge itself).

Doom 64 TC is not a port but recreation of the same levels on a different engine done by hand, no level data from cartridge was used, and there are alterations here and there because of the engine differences. Same as Blood TC is not a port of Blood.

Also you can always play on emulators.

>> No.2422692
File: 18 KB, 130x133, nigga you serious.png [View same] [iqdb] [saucenao] [google]
2422692

>>2422482

>> No.2422693

>>2422675
Doom64 always felt like the forced doom and quake to breed and spew out a demonic love child.
it had quakes
>ambient atmosphere
>dark brown at times
>puzzle design
but it had dooms
>weapons
>gore
>hell levels

None of which are bad things

>> No.2422710

>>2422391
What do you mean by cleaner feeling?

>> No.2422741
File: 322 KB, 1366x768, hi-oh silver.png [View same] [iqdb] [saucenao] [google]
2422741

>>2422710
i.e, easier

>> No.2422742

>>2422741
TVR!

>> No.2422753

>>2422693
D64 nailed ambiance better than anything but like, maybe F.E.A.R., which was designed around it.

If modern graphics and conveniences could be implemented into a game with that ambient lurking fear, excellent sound, and we-actually-give-a-shit level design, I would cum so hard I'd destroy my pants and the first 3 objects in front of me

>> No.2422760

>>2422753
Before anyone says it, I'm not speaking of "convenience" as in dumbing down the game mechanics, I am, however, talking about quality changes. Say, actual save games, not codes. Say, naturally cast and occurring shadows, rather than light sectors (mostly for map making, arbitrary sectors should still be doable, but only when wanted/needed), user interface improvements, etc

>> No.2422773

>>2422753
People described DOOM 4's ambience and atmosphere as very Doom 64 inspired, so my fingers are crossed in hope.

>> No.2422780

>>2422397
http://www.blood-wiki.org/index.php/Death_Wish
>The mod is distributed as a plain Zip archive file that simply holds a folder with all the files, with the user only needing to extract the files into their Blood directory.

>> No.2422785

>>2422120
after a few patches i'm fairly sure q4 is actually faster than q3

>> No.2422798

>>2422429
actually this is wrong, sorry

>> No.2422808

>>2422785
What? It never got faster than Q3.

>> No.2422817

>>2422710
For me, it's that it feels more well designed. Doom 2 feels a bit... sloppy in cases. Doom 1 The Way Id Did felt like pure doom extract and it was amazing.

>> No.2422827

Is the high power nuclear BFG supposed to just kill you?

>> No.2422829

>>2422827

Nukes aren't for playing with, anon.

>> No.2422841

>>2422829
Well, yes, but I was kind of hoping it would do something more than waste a perfectly good nuclear BFG and a few mods.

>> No.2422847

>>2422817
Doom 1 had mazes and areas designed to co-align, sometimes with multiple routes passing through, that ultimately usually helped funnel you to the exit; there's a few exceptions, but usually besides Episode 4, it's not very dickish about it. Doom 2 just loves to plop you down in large rooms and areas where progression is unclear, secrets are a lot less telegraphed, and often throw you into traps on UV where things like Hell Knights or Chaingunners swarm you.

That isn't even going into how both games have abstract map design due to the tech of the time, but Doom 2 just sort of doesn't even bother besides semblances of former buildings warped by the Demons.

>> No.2422857

>>2422753
If you haven't played eye divine cybermancy, do it. It's not clean but it has ambience and architecture well in order.

>> No.2422863

>>2422857
my legs are ok

>> No.2422896

Is the steam version of ultimate doom worth getting? How's it scale against zDoom? Can I turn freelook and crosshairs on?

>> No.2422901

>>2422896
It's literally just playing the game in DOSBox.

>> No.2422903

>>2422896
it's just the game with dosbox
don't bother

>> No.2422906
File: 12 KB, 232x185, 1413136364735.jpg [View same] [iqdb] [saucenao] [google]
2422906

>>2422896
>Is the steam version of ultimate doom w-

No.

>> No.2422912

>>2422901
>>2422903
>>2422906
Good.

Wish they and GoG gave old games a bit of a polish, granted I don't know how they'd go about doing it legally so maybe I'm asking the world.

>> No.2422914

>>2422912
>Good.

Good to know*

4chan ate my comment

>> No.2422917

>>2422912
well if you ask me they shouldn't even sell the game as the original devs won't get the money from it anymore.
if you feel bad about pirating it, just send 20 bucks to romero or carmack

>> No.2422924

>>2422917
I don't, just thought it had some extra features, especially since it costs 10$.

>> No.2422929

>>2422924
ahahaha
don't understimate jewimax media

>> No.2422930

Buying Doom from Steam just gives you the wad file, you can play it using any source port you want

>> No.2422934

I want to play Doomero's old Doom 3 Weapons / Super Doom 3 mod for G/ZDoom but with all these patches and how old it is I get the feeling it's not really playable anymore without some fixing. Anyone know how I should set this up when there's like four fucking patches?

>> No.2422935

>>2422182
Some guy got it to work with eduke32, a few glitches thugh. Check moddb

>> No.2422958

>>2422935
BloodCM isn't completed yet, and seems to be abandoned.

>> No.2422973

>>2422935
They didn't "get it to work with EDuke32". They re-coded everything from scratch, according to how they thought enemy, weapon and effect behaviours were, and according to their inability to code.

>> No.2422985

>BTSX e2m2
How am I even supposed to survive that? The elevator dumps me straight into archiviles, loads of other enemies and ten gorillion gorillion exploding barrels.

>> No.2422993
File: 14 KB, 416x416, yayy.gif [View same] [iqdb] [saucenao] [google]
2422993

GUYS QUICK

DOOM
DOOM2
TNT
Plutonia
DOOM 64
PSX DOOM

What order would you place those from favorite to least favorite?

>> No.2422996

>>2422906
I have my Steam install set up to start ZDL. Comfy as fuck and it's satisfying to see the hundreds of hours I've clocked over the years.

>> No.2423000

>>2422993
Doom
TNT
Doom 64
Plutonia
Doom 2

PSX Doom is on another level, since it's all of them combined. It's damn good though.

>> No.2423007

>>2422993
Doom 64
TNT
Doom
Doom 2
Plutonia

PSX Doom contains Doom,Doom 2,TNT,Plutonia and the Master Levels,so i guess it doesn't counts

>> No.2423008

>>2423000
Agreed, PsX doom is what made me fall in love with doom.

Curious why do you have TNT so high up?

>> No.2423013

>>2422993
Plutonia
Doom 2
Doom 64
TNT
DOOM

r8 my shit taste

>> No.2423014

>>2423008
It's fun, has good music, and the levels are designed pretty damn well.
It feels like what Doom 2 should have been.

>> No.2423017

>>2423014
i've never understood all the hate for doom 2. well not hate, but disappointment, never understood it

>> No.2423019

Does the Laser Rifle in RL Arsenal deal less damage than the Plasma Rifle?

>> No.2423020

>>2422993
Doom, plutonia, tnt, doom 2. Haven't played the other two but they seem damn cool.

I had GBA Doom years ago and thought it was a pretty good port actually.

>> No.2423021

>>2423017
I don't like the second half of the game. That's all, really.

>> No.2423026

>>2423020
go play doom 64 fast, i think theres a wad to be playable on pc.

Im not sure if theres a psx doom port, i hope there is tho

>> No.2423028

>>2423019
damage per shot?
probably
DPS?
i don't know
but a nanomachic lasrifle is pretty neat

>> No.2423032

>>2423028
Yeah, actually, the reason why I ask is because I scrounged up enough mod packs to make a nanomachic weapon and now have to choose between my laser rifle or plasma rifle.

>> No.2423034

>>2423026
There is a PSX Doom port, it even includes the music.

>> No.2423036

>>2423032
go for lasrifle, plasma is nice and all but i'm pretty sure it can't stunlock as well as the laser

>> No.2423037

>>2423036
Thanks bro.

>> No.2423043

>>2423034
you just made my wet dream anon

>> No.2423047

>>2423019
Whatever damage it deals, it becomes by far the strongest overall weapons with the right upgrades if you have DRPG loaded.

>> No.2423084

>>2422993
Doom
Doom PSX (love the atmosphere, but it runs slow at times)
TNT (Best soundtrack IMO)
Doom 64 (movement was sluggish)
Doom 2
Plutonia

>> No.2423086

>>2423026
>go play doom 64 fast
Well I did and just finished the first level. Very pleasantly surprised with the quality of the level design, and jesus there sure are many secrets. I found a whole bunch and it was only 25%

>> No.2423089

Are the Assault Rifle and Burst cannon modifications in DooMRL Arsenal shit overall? They make your gun more accurate, but at a big cost of DPS. It just seems like the high power modification is much better compared to them (especially costing one mod less than them).

>> No.2423103

I'm trying out The Golden Souls for Doom and it's really good.
Tries to be like Mario 64, but only gets the atmosphere of it. There's no multiple ways to beat a level like in Mario 64.

>> No.2423145

>>2423089
Nah they're shit.

One upgrade that's really good is the storm pistol one on the uzi if you're Scout. Gives you two of them, which gives you ridonculus dps.

>> No.2423171

>>2422993
Knee Deep In The Dead
Plutonia
.......
Doom 2
Ultimate Doom
Doom 64
........
TNT

>> No.2423180

>>2422181
probably dinner

>> No.2423215

>>2423103
Try Adventures of Square. It has s fun cartoons aesthetic like Golden Souls but with way better level design and gameplay.

>> No.2423223
File: 5 KB, 299x169, images.jpg [View same] [iqdb] [saucenao] [google]
2423223

>>2423171
>Doom 64 that low

>> No.2423247

>>2422993
DOOM 2
DOOM
DOOM 64
PSX DOOM
PLUTONIA
TNT

>> No.2423289

What's the correct way to play doom? (And doom clones for that matter)

>Keyboard only
>Keyboard + mouselook
>Keyboard + horizontal mouselook

>> No.2423293

>>2423289
>What's the correct way to play doom?

By playing it and shooting demons, dumbass. Control formats don't matter, just as long as you're shooting the things that move til they stop moving

>> No.2423294

>>2423289

however you feel most comfortable with

>> No.2423298

>>2423289
the manual recommends mouse + kb
but play however you want

>> No.2423315
File: 313 KB, 792x637, 1416533636890.png [View same] [iqdb] [saucenao] [google]
2423315

>>2423289
>What's the correct way to play doom?
First you need to lay down your player mat facing Dallas. Place any Doom or id memorabilia around it.
Second, you need to pray for permission to use a mouse. If a response is not given, then repeat.
Thirdly, if you wish to use freelook mouse aim, you must solemnly swear to never look up in the switch area of MAP21:Nirvana.
Once these steps are complete, then you can use a mouse with freelook without fearing the unrelenting wrath of the purist Doom community.

Nobody really gives a shit

>> No.2423319
File: 92 KB, 1024x768, fallen1c.jpg [View same] [iqdb] [saucenao] [google]
2423319

Why aren't you mapping for Quake right now?

>> No.2423328

>>2423319
because quake is boring

>> No.2423337

>>2423319

Because I'm a bad mapper.

>> No.2423353

>>2423337
3d maps are way easier to make than doom maps bruh. Not even joking doom you gotta worry about what fucking way your linedefs are facing and shit. Quake is more like building a sandcastle. You just sculpt what you want.

>> No.2423395
File: 78 KB, 640x960, 1431759744602.jpg [View same] [iqdb] [saucenao] [google]
2423395

I was replaying doom and got to e2m6. I swear that I heard fucking laughing. I was using Brutal doom classic music enhanced, smooth doom, and pk doom sfx. Am I going crazy or not.

>> No.2423403

>>2423395
only monsters that laugh are archviles and there aren't any in e2m6
you probably misheard something

>> No.2423412

>>2423395
Run, Anon.
They are coming for you.

>> No.2423414

>>2423353
>3d maps are way easier to make than doom maps
I don't believe you.

>> No.2423415

>>2423403
Nope, wasn't anything like an Archvile. It was a distinct heheheh.

>> No.2423418
File: 39 KB, 625x469, illuminati confirmed.jpg [View same] [iqdb] [saucenao] [google]
2423418

>>2423395
Doominati confirmed

>> No.2423426
File: 46 KB, 330x330, be quiet youll ruin the suprise.jpg [View same] [iqdb] [saucenao] [google]
2423426

>>2423395
It's coming, anon. They chose to kill you first, you're the lucky one.

>> No.2423428

...why do I suddenly feel the urge of drinking 7up?

>> No.2423471

>>2422620
Why? gzdoom doesn't have the lighting engine necessary to use it, nor do maps have the data for it.

>> No.2423473

>>2423428
*sponsored by 7Up™*

>> No.2423480

>>2423328
Why do you think so? Not saying your wrong or trying to start an argument, I'm just curious.

>> No.2423490
File: 223 B, 65x22, mystery solved.gif [View same] [iqdb] [saucenao] [google]
2423490

>>2423415
https://www.youtube.com/watch?v=NTswoVCjD-0&index=1&list=PL2trYUpmh1eSosLpXYgjZlrHvOrbeU6aE

>> No.2423495

>>2423480
I dislike the gunplay in general. Weapons sound weak and the enemies have too much health/resistances, and and I get rather annoyed by the way they attack.

>> No.2423518

>>2423319
I want to learn, where do I start though?

>> No.2423523

Am I the only one who thinks omgweapons has some weapons that are so genious I'd even want to see something like them officially in Doom 4? Maybe mappers have made me fight too many barons, but shit dude.

>missile launcher with wider splash radius to hit large amounts of big guys
>octa-shotgun and gatling shotgun for letting the shells hit the floor

>> No.2423524

>>2423518
By not, anon.
Quake mapping is an abstract form of hell.

>> No.2423541

>>2423495
It sounds weak because the weapons are pretty weak.

Only satisfying weapons are Super Nailgun, Grenade Launcher and Rocket Launcher.

>> No.2423549

>>2423495
I love Quake to death but I can see where you are coming from. I guess I just love the look and atmosphere of the game and just all around enjoy it. I do completely agree that most of the weapons feel rather weak, especially when compared to how the guns feel in Doom.

>> No.2423564

>>2423549
I remember there was a russian-overkill-like mod for Q1 posted here a while ago. What was it?

>> No.2423565

>A friend of mine gave me a dl link for Q3 and Q3 Fortress
>The download took 2 hours
>There are no servers

>> No.2423571

>>2423414
HOW is 3d harder than trying to get a bunch of linedefs to face the proper way? Doom is pretty easy but 3d is WAY easier. if you want a wall you build a wall you dont need to worry about inside and outside textures and which side is which and all that other 2d bullcrap.

>> No.2423574

>>2423571
doombuilder is faster and easier than you think
>oh a linedef is facing wrong direction?
>just lemme hover over it and press one button to set it right

csg is slower than just drawing the layout of the map

>> No.2423575

>>2423565
What region do you live in?

>> No.2423579

>>2423564
What is this? http://www.moddb.com/mods/bondos-superduper-quake-25

>> No.2423582

>>2423223
While doom 64 does have cool areas, I defintely miss having revenants and I feel the weaker areas in D64 are incredibly bad.

Corridors with barons and hellknights zzzz. I've only played EX though and assume it was a far more impressive game on the N64.

>> No.2423583

>>2423574
oh yeah I haven't built a map for like over 10 years honestly that sounds like a nice feature haha.

>> No.2423585

>>2423583
a lot has changed mate
http://forum.zdoom.org/viewtopic.php?t=32392

>> No.2423604

>>2423582
Nope. Same. EX is a pretty faithful port.

>> No.2423643

>>2423575
South America,why do you ask?

>> No.2423671

>>2422993
Doom
TNT
Doom 2 and Plutonia tied
Never played PSX Doom or Doom64

>> No.2423693

>>2423523

>all those exotic weapons
>still stuck with vanilla pistol and fist
>shotguns frequently replaced with cell based weapons

Starting fresh in omgweapons is suffering

>> No.2423701

>>2423541
>>2423549

It doesn't help the shotguns don't have pumping or reloading animations, and the axe is shit.

Lightning gun is pretty cool

>> No.2423720

>>2423693
That's the biggest problem, when you start out you might get totally screwed. Also fuck the little crack monkey on speed demons, double fuck the exploding suicide demons and triple fuck the messed up gold imp fireballs that somehow keep managing to clip me even though they should've missed.

Some of the weapons are still gotyay though.

>> No.2423757

New guy here. Does the difficulty in regular Doom increase through the episodes? I finished Episode I on HMP and it wasn't that difficult at all, really.

Should I switch to UV? This is my first playthrough ever.

>> No.2423770

>>2423720
>fuck the little crack monkey on speed demons
Chaingun, son.
>double fuck the exploding suicide demons
You probably enjoyed Memento mori
>and triple fuck the messed up gold imp fireballs that somehow keep managing to clip me even though they should've missed.
About that, i think they are homing.

>> No.2423778

>>2423757
Yes, difficulty rises from ep. to ep. - more varied monster combos, crueler placements and ambushes. For vanilla, UV is the way to play, except maybe E4 if you're new. Doom 2 is better UV.
Difficulty of PWADs vary.
General strategy - UV by default, tone down if the difficulty starts feeling like bullshit.

>> No.2423786

>>2423720

I still think this issue would be fixed if he made the laser pistol replace the regular pistol with infinite ammo in other modes beside the survival thing he's doing

>> No.2423830

>>2423289
doesn't matter, mouselook is fine
although at least for the original maps, not looking+aiming up/down is a must

>>2423701
the Quake shotguns are absolutely awful
Super-unsatisfying.
>>2423541 knows what's up. There really are only three weapons of importance in Quake.
like, in Doom, everything but the pistol has a good use case and feels satisfying

the Quake grenade launcher is so great though, it almost makes up for the poor weapon variety
and using the rocket launcher in Quake is much more fun
nailgun is cooler than the chaingun

>>2423574
I'm so glad Doom Builder is so damn easy (at the very least, if you're just making a vanilla Doom map, all the zdoom options make it seem a little overwhelming, but it's still piss-easy). Last time I thought about making a Doom map, I gave up like, first day (this was over 10 years ago).

didn't even look up a guide for the first day using Doom Builder and had got something that looked kind of nice
drew shapes, made some doors, dropped some enemies down, played it
and now I'm making a wad, it's great

>> No.2423841

>>2423495
>>2423549

Quake 2 weapons are good.

>> No.2423847

>>2423524
is TrenchBroom any good as an editor?
it doesn't look too hard

would try my hand at doing a Quake map if I wasn't busy making my Doom wad

>> No.2423857

>>2423847
TrenchBroom is the only decent choice.
Your other choice is an outdated version of GTKRadiant.
That's even worse than using Hammer. And I'm not talking Half-Life 2's Hammer.
It's still bad, though.

>> No.2423891

>>2422414
That's Ranger from quake
>>2422423
Now that is radicool

>> No.2423892

>>2422827
It doesn't just kill YOU, anon. It kills everything. Try it when invincible.

>>2423089
They decrease raw damage/time, but they dramatically increase ammunition efficiency.

>> No.2423931

>>2422827
Apply bulk mods.

>> No.2423968

>>2422985
What? that map was easy. Your meant to use the barrels to kill shit.

>> No.2423971

>>2422985
Hit the barrels and stand back. Pray that RNG doesn't fuck you over by launching one into your face.

>> No.2423973
File: 34 KB, 332x448, wat.png [View same] [iqdb] [saucenao] [google]
2423973

When the hell did D-touch get taken down from the Android store? And holy hell Doom 4 trailer.

>> No.2423982

>>2423973

Weird, isn't it? Beloko got heem'd completely from the appstore

>> No.2424012
File: 56 KB, 974x715, 1431930797934.png [View same] [iqdb] [saucenao] [google]
2424012

Is there a wad that adds Super Shotgun to Doom 1 without using "idkfa" to obtain it on zdoom

>> No.2424023

>>2424012
Why the fuck would you do that?
The SSG should NEVER be on Doom 1, it would make the game extremely easy.

>> No.2424024
File: 86 KB, 496x711, 1432272366551.jpg [View same] [iqdb] [saucenao] [google]
2424024

>>2424023
Cause I use smooth Doom and I like to gib monsters with the SSG

>> No.2424025
File: 42 KB, 458x578, Cacogenie.png [View same] [iqdb] [saucenao] [google]
2424025

>>2424023
Maybe he needs it to get past Episode 4?
If so he needs to play on HMP or lower.

>> No.2424028

>>2424012
There are several, dunno which off the top of my head. You can probably google it.

>>2424023
>your fun is wrong
Stop that.

>> No.2424031

>>2424012
http://www.best-ever.org/download?file=doom1ssg.pk3

>> No.2424036

https://www.youtube.com/watch?v=gR0M5kBUcbs

Why has no one made a mod for Doom that includes an Emmy as a melee weapon?

>> No.2424061
File: 562 KB, 589x648, Doom2.jpg [View same] [iqdb] [saucenao] [google]
2424061

>>2424031
Thanks friend

>> No.2424093

http://www.doomworld.com/vb/wads-mods/72848-instantdoom-screw-weaponchanges/
Never knew I wanted this til now. Wish it was compatible with mods though.

>> No.2424094

>>2423982
What the fuck? I just formatted my device, and I wanted to get that back on eventually. Fucking shit

>> No.2424098

>>2424093
>open up mod of choice
>look at Decorate code for weapons
>find the Lower and Raise states
>edit all frame length values to 0
>all weapons will now swap instantly with no delay

>> No.2424126

>>2424012
>wanting the double barrel in doom 1

Outside of a few maps in E4 spamming Cacos/Barons, there isn't really any need for it.

>> No.2424185

>>2424094
You can get all the apps here:
http://beloko.com/apks.html
But they still have the license check (which runs through his server), so only the stuff you already bought can be activated.

>> No.2424195
File: 2.76 MB, 640x480, neverest.webm [View same] [iqdb] [saucenao] [google]
2424195

>> No.2424198

>>2421831
3D Models, When.

>> No.2424229

>>2424198
3D models are sience fiction, anon.

>> No.2424306 [DELETED] 
File: 26 KB, 450x424, 1159_488688.jpg [View same] [iqdb] [saucenao] [google]
2424306

Why do people want just metal music for D44M? Most of Doom 1+2's soundtrack is orchestral, ambient or Blues, there's actually only a few metal songs.
Just because the games have a metal tone doesn't mean the soundtrack is exclusively metal.
I suppose that's another this Brutal Doom has ruined for us

>> No.2424307

>>2424306
no turdal boom has nothing to do with it
metal just goes nice with slaughter

>> No.2424308
File: 26 KB, 450x424, 1159_488688.jpg [View same] [iqdb] [saucenao] [google]
2424308

Why do people want just metal music for D44M? Most of Doom 1+2's soundtrack is orchestral, ambient or Blues, there's actually only a few metal songs.
Just because the games have a metal tone doesn't mean the soundtrack is exclusively metal.
I suppose that's another thing Brutal Doom has ruined for us

>> No.2424314

>>2424308
yeah true that

D4 ost is being made by same guy who did Wolf TNO ost, so its probably going to be ambient + industrial + metal in various quantities
https://www.youtube.com/watch?v=0B-WbbkIZTI

>> No.2424330

I have Shadow Warrior Classic.
How can I play the expansion with SWP ?

>> No.2424331

>>2424308
nigga you serious? lots of midis were mixes/ had riffs of well known metal songs, there also were many references everywhere..

http://doom.wikia.com/wiki/Doom_music

>> No.2424350

>>2424331

http://doomwiki.org/wiki/Doom_music

Hi! Welcome to the community!

>> No.2424351

A long time ago someone here said that you can use "####" as a variable sprite name, then compose actual sprite name as a string through an ACS, and use that.

source: https://archive.moe/vr/thread/2314243/#2315419
>Use "####" instead of sprite name and then have each variation go to a single frame prior to as decided via acs to get the frame name.

Lets say I composed the name of the sprite throgh ACS already, and it's a string, how do I make DECORATE use it as a sprite, since I can't find any functions that allow that (acs or decorate) in the zdoom wiki

>> No.2424360
File: 87 KB, 299x288, 1364.png [View same] [iqdb] [saucenao] [google]
2424360

>>2424350
W-Why are there two wikis?

>> No.2424364

>>2424360
Wikia admins are cunts and won't let the wiki maintainers delete it or even put a notice up saying that they've moved.

>> No.2424373

>>2424364
You mean wikia owners want the traffic?

>> No.2424401

Why is Hideous Destructor so fantastic?
I think it might just be one of my favorite mods of all time.

>> No.2424450

>>2424360
Originally it was on wikia, but the maintainers eventually got sick of wikia's ways, and opted to move to its own domain. Wikia owners want ad revenue, so the wikia still exists.

doomwiki.org is more up to date, has better quality control, and generally better organised. So its the preferred doom wiki among the community.

>> No.2424454

>>2423847
TrenchBroom is excellent. Its only downside is that you have to manually enter key/values since there is no smart edit for that.

>>2423857
Jackhammer is a good compromise between Hammer and Radiant.

>> No.2424459

>>2424331
The metal riffs in alternative styles is part of Doom's charm. I think that making everything actual metal is playing it too straight and removes something special from the games.
I'm all for metal in the soundtrack, but I don't want it to make up a vast majority.

>> No.2424462

>>2424308
>>2424459
I think the "doom is metal" thing is because everyone who isnt part of the doom community only remembers E1M1's midi.

I'd like to see a modern tribute to doom that has jazz, funk, and blues music.

>> No.2424469

>>2424462
Lounge Doom when

>> No.2424476
File: 485 KB, 620x620, 1365398637483.png [View same] [iqdb] [saucenao] [google]
2424476

>>2424462

Doom is metal, comes form the fact that the fucking soundtrack was HEAVILY INSIRED FROM METAL.

It has nothing to do with hurr durr, brutal doom.

The doom metal mod is just a collection of covers from various artists all over the internet.

>For inspiration Romero handed Prince tapes with what he calls "Tony Martin-era Black Sabbath", to serve as rough guides for "what we are looking for". Says Prince, "The id Software development team originally wanted me to do nothing but metal songs for DOOM." Consequently the score reflects the then-current metal and hard rock genre, creating a instantly recognizable sonic landscape.

http://doom.wikia.com/wiki/Robert_Prince

Sure it's not all metal, but the majority of it is, or at least inspired by metal. Even the slower tracks feel like Doom Metal or slower Black Sabbath tracks.

>> No.2424479

>>2424462
The whole "Doom is metal" is because of the style and tone of the game. People assume that means that the soundtrack had to be all metal. Something like The Doomstar Requiem from Metalocalypse is very metal, but there's not a majority of metal, it's only at key parts.

As for similar games with varied soundtacks, Wrack has a varied soundtrack, so Bobby still likes variety. Wolfenstein the New Order's soundtrack was pretty good, though the combat music was lacking.
https://youtu.be/3uy08um2jKI
This track was made with Fredrik from Meshuggah though.

>> No.2424491
File: 20 KB, 585x312, 1403656642172.gif [View same] [iqdb] [saucenao] [google]
2424491

>>2424476
"Inspired by metal" does not equal "is metal"
"Adrian's Asleep" is a blues version of "Angry Chair" and "The Demons from Adrians Pen" is inspired by "Call of Ktulu" the inspiration is clear as daylight, however that does not mean it has to be actual metal.
I'm not against having metal, but I want to varied. I don't the music to be binary metal and ambient

>> No.2424494

>>2424476

http://doomwiki.org/wiki/Robert_Prince

>> No.2424496

>>2424459
>I think that making everything actual metal is playing it too straight and removes something special from the games.

case in point:

Project: Doom

>> No.2424498

>>2424491

I'd still consider a lot of the tracks to be ambient or dark metal inspired.

But I agree that an all metal soundtrack would be kind of weak, when gets mixed up with dark ambient it can be a good break from thrashing guitars.

I tend to listen to my own music when I play these days anyway.

>> No.2424502

>>2424476
>Doom is metal, comes form the fact that the fucking soundtrack was HEAVILY INSIRED FROM METAL.
>It has nothing to do with hurr durr, brutal doom.
>Sure it's not all metal, but the majority of it is, or at least inspired by metal.

No one said there isnt inspiration from metal. No one even mentioned brutal doom.

But, the final result of the midis for E1M2, E1M3, E1M5, E1M7, E1M8, E2M2, E2M4, E2M6, E2M7, E2M8, MAP02, MAP03, MAP04, MAP05, MAP06, MAP08, MAP09, MAP18, MAP25, MAP28, and MAP30 do not sound like Metal to me. Yes, I can hear a bit of Pantera in MAP18's midi, and Alice in Chains on MAP25's midi, but the midis themselves are not very metal.

>Even the slower tracks feel like Doom Metal or slower Black Sabbath tracks.

I disagree whole heartly. And I say this as a fan of both.

>> No.2424505

>>2424502

I still don't think it's fair to come out and say it's the whole Brutal Doom fad that has made it seem like Doom is metal to a lot of people.

I've been playing these games for a long time and always felt as if metal lent itself very well to both the subject, and gameplay.

>> No.2424521

>>2424462
>I think the "doom is metal" thing is because everyone who isnt part of the doom community only remembers E1M1's midi
I play Doom since 94 ( granted I only play vanilla and am not a diehard fan who's played hundreds of WADs ) and E1M1 is the 1st track that comes to my mind every time I read or hear about Doom's music. The track is really emblematic of the game and the main riff is also easy to remember.

>> No.2424527

Why does no one talk about marathon? Not as many mods, I guess.

>> No.2424547
File: 246 KB, 800x600, Screenshot_Doom_20150524_041506.png [View same] [iqdb] [saucenao] [google]
2424547

Things are going to be nasty

>> No.2424549

>>2424547
gun looks ugly. rip need internal antialiasing. use imagemagick with trimming.

>> No.2424557

>>2424547
What map is that?

That tower looks a bit goofy.

>> No.2424571

>>2424557
Dark tartarus map 39
>>2424549
You'd be puking if you saw the original rip of that weapon.

>> No.2424614

I'm glad something like BTSX exists. When I was little, I always wanted a big team of prolific mappers to make a megawad trilogy.

The 90's could have done that with the MMs, but they never made a third.

And Plutonia/2/Revisited doesn't count because The teams for each project are almost entirely different from eachother.

>> No.2424668

>>2424527

Not much to talk about. Marathon is great. Aleph One is shit. Sharky Lino could kick everyone's ass blindfolded.

>> No.2424704
File: 41 KB, 512x521, Clipboard-1.png [View same] [iqdb] [saucenao] [google]
2424704

So, trying to play Guncaster on GZDoom, get this error, both newest version and 1.8.10

>> No.2424712

>>2424704

Guncaster has unfortunately always focused on cutting edge features, so you're going to need to use a dev build.

>> No.2424713

>>2424704

>Russian Overkill: Scales Edition

You will need 2.0, sadly

>> No.2424724

>>2424704
I USED the devbuild - the latest build of May 07
It works with ZDoom but looks bad, and in GZDoom, newest version - i get this

>> No.2424727

Was there ever a good "my house" or "my work" wad?

>> No.2424728

>>2424713
>You will need 2.0, sadly
I said
>newest version
and Window's name says
>GZDoom g2.1pre-1134-ga59824c

>> No.2424732

>>2424728

okay now that's weird

>> No.2424749

>>2424727
dmp2012 map23 was pretty good, iirc.

>> No.2424752

>>2424727
Dark Covenant Map01 is a decent "My House" for 90's standards.

>> No.2424756

>>2424704
>>2424728
Did you forget to load core file?

>> No.2424760

>>2424756
There's only Guncaster.pk3
If you look closely, it doesen't seem to recognise several Decorate PARAMETERS that were used, which implies that the recent devbuild of GZDoom is not up to date with ZDoom Guncaster relies on, which is bullshit, because GZDoom got updated several times since the last Guncaster update.

>> No.2424775
File: 640 KB, 640x480, gzdoom 2015-05-24 19-23-51.png [View same] [iqdb] [saucenao] [google]
2424775

Doomguy picked up too many medkits

>> No.2424782
File: 68 KB, 1366x768, Screenshot 2015-05-24 20.25.55.png [View same] [iqdb] [saucenao] [google]
2424782

phew...

>> No.2424783

>>2424775
what the hell...

>> No.2424785

>>2424775
Yo anon
What the hell

>> No.2424790

>>2424775
wat
the
hell

>> No.2424794

>>2424782
What in the
hell

>> No.2424804

>>2424775

Hell
What in the

>> No.2424808

>>2424775
Hell the in What?

>> No.2424810

>>2424775
I request a webm of this glitch

>> No.2424817
File: 2.95 MB, 320x240, hotline phobos.webm [View same] [iqdb] [saucenao] [google]
2424817

>>2424775
>>2424783
>>2424785
>>2424790
>>2424794
>>2424804
>>2424808
>>2424810

>> No.2424819

Hey guys. Sorry for posting this again. However i would really like if someone could implement these sprites i made in to the Doom Engine. I'm very interested on what it would look like. If it's too much work then don't bother. Thanks.

>> No.2424821
File: 1.08 MB, 2048x2048, bettersheet.png [View same] [iqdb] [saucenao] [google]
2424821

>>2424819

Forgot picture.

>> No.2424824

>>2424821
You're gonna have a bad time with those anti-aliased edges.

>> No.2424832

>>2424704
HELP please

>> No.2424836

>>2424824

I guess you're right. That's actually arm hair particles.

>> No.2424837
File: 322 KB, 1366x768, Screenshot_Doom_20150524_160016.png [View same] [iqdb] [saucenao] [google]
2424837

Wait what?

>> No.2424839

>>2424832
tried with the most recent Zdoom?
tried redownloading the mod, just in case something got corrupted?

>> No.2424840

>>2424832
Do you have a gzdoom.pk3 from a different build?
It needs to match the build that you are using.

>> No.2424841

>>2424837
is that the new Slaughterfest wad?

>> No.2424842

>>2424614
It is indeed nice that Back To Saturn X is a thing. Before it was announced, I had the feeling that Team-driven "story" Projects were a thing of the past. Most modern "story" projects tend not to be team efforts, but instead the efforts of only one or two people. And most modern team-driven projects tend to have more of a 10 sectors/1024/TWID type concept behind them, which isn't very exciting to me.

>> No.2424846

>>2424842
I put "story" in quotation marks, because I'm talking about stuff that at least has a loose story, like the iwads. Not necessarily meaning something that's heavily story driven.

>> No.2424847

>>2424841
its going down megawad, 200 Megahurtz map

>> No.2424850
File: 77 KB, 351x351, agitation blue.jpg [View same] [iqdb] [saucenao] [google]
2424850

>>2424837
What sick, twisted person would do that?

>> No.2424869

>>2424783
>>2424785
>>2424790
>>2424794
>>2424804
>>2424808

lol game's about hell and demons

>> No.2424871

>>2424837
That's far too many pissed off martians for me.

>> No.2424896

>>2424837
at least they cant res eachother

>> No.2424897
File: 10 KB, 283x144, fuck this.png [View same] [iqdb] [saucenao] [google]
2424897

What is this error and why the fuck does it keep making PrBoom+ crash?

>> No.2424914
File: 308 KB, 1280x720, Screenshot_Doom_20150524_160318.png [View same] [iqdb] [saucenao] [google]
2424914

New HUD for Shihong is done.

Tried to go for something a little bit more industrial compared to Hae-Lin's edgy gothic HUD. Tubing, tarnished metal, scratches and nicks, buttons and meters, vestigial spikes, etc.
I'm not 100% happy with it (that bottom-right section keeps grinding me the wrong way), but it'll do for now.

>> No.2424918

>>2424914
looks great

>> No.2424921

>>2424914
I think in the bottom right you should ditch the bright redly orange for something more tame, maybe opal or light blue (color of early b/w phones led backlight)

>> No.2424923

>>2424914
Nice. Loving the Marathon ammo counter

>> No.2424931
File: 776 KB, 1280x1440, Screenshot_Doom_20150524_160318-2.png [View same] [iqdb] [saucenao] [google]
2424931

>>2424921

I went with that because it matches the color of the glow on her gauntlets, but I checked out some alt colors.

>>2424923

I can't help it. I love Marathon too much.

>> No.2424948

>>2424931
Also IMO you should ditch the magenta on the buttons in favor of red, and maybe add shadowing to it

>> No.2424971
File: 311 KB, 1280x720, Screenshot_Doom_20150524_163822.png [View same] [iqdb] [saucenao] [google]
2424971

>>2424948

Those actually are indicators as to what style you're in at the moment.
Yellow/gold is melee style (also indicated by a fist on the left monitor), blue is gunner style (also indicated by bullets), purple/magenta is agility style (also indicated by a boot).
I'm not too happy with the colors, though, especially considering now in ranged style the guns have red muzzleflashes and tracers. I only went with those initially because red and green flashes might confuse the player into thinking they're taking damage/acquiring health.

Should I go with it anyway?

>> No.2424972
File: 63 KB, 499x562, skeleton.jpg [View same] [iqdb] [saucenao] [google]
2424972

Has this been made yet? Had the idea last night.

>> No.2424978

>>2424931
>>2424921
personally i like the look of the blue display, but keep in mind we have colorblind players.
considering the "has bullets loaded" graphic is pure white, it'll likely be difficult for them to see.

i'd say stick with the orange/red

>> No.2424985

>>2424978
Maybe add options for different colors?

>> No.2425009

>>2424985

Hmm. That's actually a nice little possibility.
It probably won't be soon, but I really like the idea of being able to customize the HUD different ways, outside of the typical fullscreen/statusbar option.

>> No.2425012

>>2424351
Can anybody hint me on this?

>> No.2425020

Any further updates on that Psychic mod remake? It was almost playable, right? Been playing the original and I could go for an enhanced version, it looked pretty good.

>> No.2425024

>>2425012
You can't

>> No.2425038
File: 1.89 MB, 640x480, chainblur.webm [View same] [iqdb] [saucenao] [google]
2425038

>>2424817
I was messing around with motion blur to create this.

Is webm related too much motion blur, or is it okay?

>> No.2425043

>>2425038
Literally any amount of motion blur is too much.

>> No.2425046

>>2425020
>Psychic mod remake?

There's never been a remake. There was an anon who was making an add-on that he released a while back, but there's never been any talks of a remake.

>> No.2425049

>>2421829
Will having DOOM on Steam affect my ability to play WADs?

>> No.2425051

>>2425038
Is that motion blur in-engine (whatever engine that is), or is it some sort of post-processed effect like in this video: https://www.youtube.com/watch?v=wcMQH5gd5_Y

>> No.2425060

>>2425051
It's reshade, a post processing injector. It looks pretty bad at low frame rates.

>> No.2425068
File: 7 KB, 245x300, Butt slaps.jpg [View same] [iqdb] [saucenao] [google]
2425068

>>>/wsg/644096

What am I doing

>> No.2425072
File: 191 KB, 869x683, correct steam setup.png [View same] [iqdb] [saucenao] [google]
2425072

>>2425049
The Steam version is just Doom running in Dosbox, which means you will only be able to play vanilla compatible wads. I recommend setting up Steam to run a sourceport or ZDL instead, then you will be able to play whatever you want.

>> No.2425074

>>2425049
The Steam version is just the original .exe in DOSBox, which is more than a little limited in what mods it can play. Take the doom/2.wad files out and get a source port, I'd recommend either Chocolate Doom for an identical to vanilla experience, PRBoom+ for general quality of life improvements without breaking vanilla demo compatibility, or G/ZDoom for maximum mod support.

>> No.2425075 [DELETED] 

>>2425049

You can still play WADs, but you'll need to edit the .conf file DOSBox uses for DOOM to load them up.
I'd recommend replacing DOSBox with a source port, if you want to be able to use shortcut parameters.

>> No.2425082

Arch-viles resurrecting arch-viles, hmmm...

>> No.2425089

>>2425072
G/ZDoom sounds good.
>>2425074
>>2425075
Thanks for the advice, I kind of don't know what I'm doing.

>> No.2425095

>>2425068

Looks like you're killing monsters.

>> No.2425096

>>2425046
Yeah, I meant remaster/enhanced, just used the wrong word.. Did he end up releasing it?

>> No.2425112

>>2425038
what's more odd there than the motion blur is the lighting. the floor would not be that dark unless there was some kind of heavy fog in the room, effectively casting a very diffuse shadow.

>> No.2425141

>>2425096
Yeah, I released it.
https://dl.dropboxusercontent.com/u/263088376/psychic2-wip-maybefinal.pk3
Fairly sure this is the last version I put out. I haven't worked on it in a while because I've been making other things.

>> No.2425160

>>2425141
Great, thanks! Does it run alongside the original version, or by itself?

>> No.2425171

>>2425112
It's the gzdoom glowing flats, they don't effect floor brightness.

>> No.2425176
File: 192 KB, 600x844, bioshaq infinite.jpg [View same] [iqdb] [saucenao] [google]
2425176

>>2425068

>>>/wsg/644149
Meanwhile...

Also WebM for retards really did a number on the vid quality of this one

>> No.2425183

>>2425160
By itself. I couldn't make a patch out of this, so I directly modified Psychic.

>> No.2425185

>>2424229
>>2424198
How so?

>> No.2425235

What goes under the BFG to hold it is up to interpretation. So someone can still make a nice model of it but still has to make a handle for it. People will bitch about the handle.

>> No.2425253

>>2425235
It's a giant handle that goes around your body.

>> No.2425254 [DELETED] 

>>2425235

Powerslave EX beta is now available.

Plays pretty good. But the jumping feels a bit off. Maybe I say that because I failed and died at the very last jump in the amun mines though... I dunno.

>> No.2425257

>>2421829

Powerslave EX beta is now available.

Plays pretty good. But the jumping feels a bit off. Maybe I say that because I failed and died at the very last jump in the amun mines though... I dunno.

>> No.2425346

/doom/ What are your top three all time favorite doom songs?

>> No.2425348

>>2425257
I've been waiting a long time for this.

>> No.2425359

>>2425346

Sign of evil
Deep into the code
I sawed the demons

>> No.2425368

>>2425038
1) how do you make your camera tilt when sidewalking?

2) how the fuck you made this work on OpenGL? It only works on software for me.

>> No.2425374

>>2425346
Sign of Evil
The Demon is Dead
Untitled (Mouth for War)

>> No.2425381
File: 107 KB, 600x920, YB08var_V2_Bronze.jpg [View same] [iqdb] [saucenao] [google]
2425381

>>2425253
I always just assumed it was modeled after one of those early-90s Rob Liefeld guns with a ton of knobs and handles and shit poking out for no reason

>> No.2425393
File: 601 KB, 453x322, WhatIsDoom.gif [View same] [iqdb] [saucenao] [google]
2425393

>>2425346
Sign of Evil
Into Sandy's City
Demons from Adrians Pen

>> No.2425396

>>2425393
>into sandy's city
mah nigga

>> No.2425397
File: 201 KB, 640x480, looping chaingun.webm [View same] [iqdb] [saucenao] [google]
2425397

>>2425368
1) qtilt.pk3 http://forum.zdoom.org/viewtopic.php?f=19&t=47811&sid=09af148457c680fd400ad2ae949c9957

2) you mean reshade? it needs gl4.0 iirc

>> No.2425404
File: 1.73 MB, 512x321, I93z1VJ.gif [View same] [iqdb] [saucenao] [google]
2425404

>>2425396
https://www.youtube.com/watch?v=TfpGfB_gURQ
Best shit ever, man.

>> No.2425406

>>2425381
Liefield never fails to crack me up. Look at the big guy's right hand, where are all his fingers? Does he have a lobster hand? And of course, pouches pouches pouches everywhere.

>> No.2425425

>finally get a power mod in DRLA
>check the wiki if I can make something
>just enough mods to make demolition chaingun
>go from useless piece of shit to Death, Destroyer of Worlds
Gee I could've fucking used that power mod on the last level, when the game put me in a fight that was literally impossible without iddqd.

>> No.2425457

>>2425176
... this will end in a crap/terry wad, i bet

>> No.2425460

>>2425457
Nah it's just a shitty sound replacement I did out of boredom. It probably won't be released.

>> No.2425470

Okay, so I have GZ doom installed, any anons got trusted links to doom2.wad, and other official wads? If that's not the term for level packs made by ID, sorry for butchering the lingo, I'm new to this. I'm asking because the first few websites I went to are really, really sketch, and I'm used to downloading stuff on zippyshare.

>> No.2425473
File: 31 KB, 298x403, CFzUAkOWMAAjO_0.jpg [View same] [iqdb] [saucenao] [google]
2425473

Waiting for new Doom to deliver

>> No.2425476

>>2425470
RTFM
well, RFTOP
the iwads are there

>> No.2425484

>>2425470
https://dl.dropboxusercontent.com/u/48332341/iwads.zip
This has all the IWADs that GZDoom will recognize. Includes Ultimate Doom, Doom 2, TNT/Plutonia, Heretic, Hexen+Deathkings, Harmony, Hacx, Chex Quest 3, Strife, and Action Doom 2.

>> No.2425495

>>2425476
I'm a dumb cunt!

Thanks man.

>>2425484
Also thanks!

>> No.2425497
File: 181 KB, 586x2394, le hype man.png [View same] [iqdb] [saucenao] [google]
2425497

>>2425473
Gotta keep those spirits high.

>> No.2425504

>>2425346
No body told me about ID
Into sandy's city
Dead bunny

>> No.2425508

>>2424914
Is that supposed to be a 444 from eye?

>> No.2425542

>>2424837
On HMP it's all revenants I believe.

>> No.2425593

>>2421857
>pokemon beats out /vr/
How horrifying...

>> No.2425631

>>2422436
To be fair Pokemon is a big franchise. It has tons of spinoffs in addition to a ridiculously long running anime and various manga adaptations.

>> No.2425648

>>2424308
brutal doom does not include a soundtrack though

>> No.2425654

>>2425648

True, but most people seem to load it up with that DoomMetalVol4 WAD or whatever it was called.

>> No.2425667

>>2425648
>>2425654

It's easier to just say it's Brutal Doom's, even if it has absolutely nothing tying it to Brutal Doom.

>> No.2425767

>>2425667
brutal doom did 9/11

>> No.2425770

>>2425767
Mark confirmed for Terrorist

>> No.2425795

>>2423215
Trying it out right now. I'm on level 6. I dont like it as much as Golden Souls. I feel like Golden Souls wasnt truly a "cartoon", just inspired from cartoon aesthetics.

Still good level designs, huge frigging maps.

>> No.2425869
File: 675 KB, 2153x2438, Picture 77.jpg [View same] [iqdb] [saucenao] [google]
2425869

i ripped pic related and i would like to contribute the WAD that i have since it's straight from the cd and probably not too common .

what do i do

>> No.2425871

>>2425346
I sawed the demons
Untitled(e3m1)
Into Sandy's City

>> No.2425883

>>2425869

Upload it to a file sharing server, post.

>> No.2425890

>>2425869
Upload it to MEGA

>> No.2425892

I need some good, controlled megawads to blast through and die in with Hideous Destructor.
Any recommendations?

>> No.2425896

>>2425869
the.. IWAD for the ultimate doom? is it any different than the normal DOS version?

>> No.2425901

>>2425896
has native support for higher resolutions i think like 640xsomething .

i'm uploading it now

>> No.2425913
File: 7 KB, 319x304, wut.png [View same] [iqdb] [saucenao] [google]
2425913

MACDOOM WAD : https://mega.co.nz/#!zBYU1KiB!gW_evuPO5qbukyExpk17df4l6svl4Ndvb3FF9C37Xzw


README : https://mega.co.nz/#!zBYU1KiB!gW_evuPO5qbukyExpk17df4l6svl4Ndvb3FF9C37Xzw


no clue what filetype the readme is .

>> No.2425926

>>2425913
both links are the same

>> No.2425927

>>2425913
The Readme is likely just a standard text document, the doom.wad however is just your standard Ultimate Doom v1.9 WAD. Has the same md5 hash listed here
http://doomwiki.org/wiki/Doom_files

>> No.2425931

>>2425926
oops


https://mega.co.nz/#!SAoDCYpD!9WemcHuoPq4oqLyhVYUd3gWeQm7ikgX6EoKbQPAiGNk

>> No.2425935

>>2425927
Hash:
MD5 - c4fe9fd920207691a9f493668e0a2083
SHA-1 - 9b07b02ab3c275a6a7570c3f73cc20d63a0e3833
So, yes, it's a 1.9 IWAD.

>> No.2425936

still working on my first WAD
all levels (E1M1-E1M5) have an exit, even though it's not finished
planning to do at least a whole 8 level episode, probably won't make it longer than that

http://a.pomf.se/fbcnge.wad

made for the Ultimate Doom, tested in Chocolate Doom
just wanted to get some feedback again, it's harder now, most of the texture misalignments I've noticed are gone, etc

>> No.2425943

>>2425935
ahh neat

>> No.2425951

>>2423693
V4 should be a bit better in that regard as the Laser Pistol is no longer available from Shotgun spawns but instead dropped by the yellow Zombiemans, so instead of getting reamed two thirds of the time you're only reamed half of the time

>>2423720
I've reduced the health of suicide demons from 200 to 150, I've also nerfed the max homing angle of the Gold Imp fireballs by a third. I'll have to check if they are always homing or not, if they are I'll make it a 50% chance. I might nerf the health of Suicide Demons further down to 125 or something, gonna do a co-op test on Zandybam in three and a half hours

>>2423786
I don't want to remove any vanilla content since the design goal of OMGWPNS is to expand upon vanilla and try and keep everything balanced with respect to vanilla while adding a bit of extra difficulty, though I can understand why people want the vanilla fists/pistol removed

>> No.2425952

So I've been playing around with colourfulhell and shit gets pretty intense (read nearly impossible) on slaughter type maps. Is OMGweapons any better balanced? I assume they're both pretty similar from what I've read

>> No.2425961

>>2425892
DTWID

>> No.2425965

>>2425961
Okay, I'll check it out. Been meaning to try it for a while now.

>> No.2425982

>>2425952
If you get the Vapour Gun (blue BFG) in OMGWPNS you can rip and tear through a huge number of monsters like nothing, though it is literally useless against bosses

>> No.2425995

>>2425952
>>2425982
probably should elaborate further (at work right now), OMGWPNS is more moderate in that there is nothing like any of the higher tier colourfulhell monsters, but there are still some real pain in the asses depending on the slaughter map layout, worst offenders being the Suicide Demon, Hellraiser Chaingunner, Tarantutrons if positioned correctly with their mortar attack, mini-Cyberdemon and mini-Spider Masterminds, Demon of the Pit (who has been moved from the Cyberdemon slot to Spider Mastermind) and a new boss in V4 for the Cyberdemon slot

>> No.2426027

>>2425995

Yeah I mean right now I'm just finding that the black//red tier of most monsters (especially the unique ones like the FUCKING WASPS) just create unbeatable scenarios. For me, at least. I'm looking for something that adds a ton of new monsters and varies up the situation, I don't even care if it adds substantial difficulty. I just find that colourfulhell might do that a little TOO MUCH.

I'm out of town right now without internet so I'm waiting to download OMGWPNS tomorrow. I just wanted to ask her first to see if I should even get my hopes up or not.

>> No.2426034

>>2426027
>I'm out of town right now without internet
So 4chan's not on the internet? Where the fuck are we, then?

>> No.2426041

>>2426034

The outernet.

>> No.2426043

>>2425397
Haven't been in these threads for a while. What the hell is this? Looks like you got some really fucking good post processing going on.

>> No.2426052

>>2426034

I'm on my phone... I don't want to waste what little data I have of I don't have to. Thanks for your witty sarcasm though

>> No.2426082

>>2426043
I think he's using Reshade or something like that

>> No.2426152

>>2421829
Anyone here play without Monster and Secret counts on the hud/automap?

I find they reveal too much information to me.

>> No.2426161

Don't lose your pants while checking this link
https://powerslaveex.wordpress.com/

>> No.2426172

>>2426152
I also play without the "Secret is Revealed" messsage/sound. Too annoying.

>> No.2426178

>>2426152
I play without graphics. They're just too cluttered and unnecessary.

>> No.2426179

>>2426161
>Error (429)
>This account's public links are generating too much traffic and have been temporarily disabled!
fuck
FUCK

>> No.2426187

>>2426161
>>2426179
Any chance someone here already downloaded it and can reup it somewhere?

>> No.2426195

>>2426178
sure.

>> No.2426202

>>2426178
I play without an engine.

>> No.2426209

>>2424502
>No one even mentioned brutal doom.
What, aside from the initial guy saying that people want a metal soundtrack for Doom 4 because "it's another thing Brutal Doom has ruined" >>2424308 right here?

>> No.2426216

>>2424850
cyriak

>> No.2426221

>>2424308
Congratulations, you've successfully identified three major influences of forms of hard rock and heavy metal.

That you think making the soundtrack "metal" is somehow reductionist or unvaried says more about your own reductionist view of metal than any quality of the soundtrack itself.

>> No.2426249

>>2426161
his fucking bullshit filehost website demands I make an account, only to find I can't DL it.

Fuck you too, internet.

>> No.2426258

>>2426209
I admit that I didn't read that guys spoiler. Sorry.

>> No.2426264

>>2425936
I'll play it when it's finished (supposing you spam it so I can see/it gets put in the OP/news post)

I'd rather not play it unfinished though, actually. Good luck though. Even a small wad is actually a pretty big undertaking.

>> No.2426270

OMGWPNS V4 testing http://www.best-ever.org/download?file=omgwpns_v04_test3.pk3

:: [BE] Montreal :: high-impact OMGWPNS violence

best-ever.org:15147

>> No.2426272

>>2426221
Congratulations, you completely misunderstood his post, and came off as an ass

>> No.2426297

>>2425257
Fucking YES
I've been waiting all month long for this!

>> No.2426306
File: 214 KB, 274x249, 1419031495748.gif [View same] [iqdb] [saucenao] [google]
2426306

>>2426297
>You do not have access to this repository.
I only feel the deepest hatred

>> No.2426330

Would this work?
Putting a voodoo doll in one of those death exit triggers from the end of Episode 1, so whenever you got below a certain health you'd be sent off to the next level?

>> No.2426335

>>2426306
Someone needs to contact him about this.

>> No.2426337

>>2423579
Is there any mod like this, that alters weapons, and makes Q1 FUN, but while keeping original campain intact and works with expansions?

>> No.2426338

>>2426335
Already did leave a comment

>> No.2426340

>>2426337
We need to buff the super shotgun and give it a quick satisfying reload animation.

>> No.2426359 [DELETED] 

>>2426330
no, P_PlayerInSpecialSector is called by P_PlayerThink and passed a real player. voodoo dolls don't come into it.

>> No.2426363

>>2426330
no, P_PlayerInSpecialSector is called by P_PlayerThink and passed a real player. voodoo dolls don't come into it.

also i think if it were possible it would have been done already - the properties of voodoo dolls and exit damage sectors have been fully known for some time, even before the source release.

nice idea though, shows you're thinking along the right lines :)

>> No.2426437
File: 38 KB, 601x601, 3434534.jpg [View same] [iqdb] [saucenao] [google]
2426437

>>2425397
>it needs gl4.0 iirc
4.3 Actually. How do I know? Because my card only supports up to fucking 4.2.

>> No.2426464
File: 40 KB, 834x600, 1285364184700.png [View same] [iqdb] [saucenao] [google]
2426464

https://www.youtube.com/watch?t=230&v=zS1h8w1xhnM
This dude needs to scan all of this stuff, there's quite a few things I've never seen.

>> No.2426474

>>2426340
Erm, Q1's double barrel is not meant to be like Doom's super shotgun. You're supposed to be using the nailguns and launchers on the higher tier enemies.

>> No.2426486

>>2426474
This. SNG is extremely powerful against Fiends and Shamblers for example. GL is good for killing these pesky Scrags provided you're gud with it, and using weapon combos against monsters is dreadfully effective seeing as there is no delay between weapon switches.

Knights take 1 SSG shot + 1 SG shot/1 axe hit for example. You save one shell when you do that. Vores can be killed quickly with 3 grenades and 1 rocket, there is almost no delay between the last grenade and the rocket.

>> No.2426487

>>2426474
A quick, satisfying clicky reload would still be nice though.

>> No.2426504

>>2426152
no, i need them to know when i can go press the exit, i find it far too annoying to have to replay a level just because i missed something.

this is another reason why i dislike scripted zdoom maps, you can't rely on the monsters counter to give yourself an idea how far through the level you are.

>> No.2426509

>>2425176
>Bioshaq
Would play the shit out of.

>> No.2426513

>>2422436
Parts of it is old enough to be retro.

It has a multi-generational appeal at this point.

>> No.2426519
File: 2.81 MB, 320x240, fbcnge4.webm [View same] [iqdb] [saucenao] [google]
2426519

>>2425936
excellent.

>> No.2426523
File: 2.92 MB, 320x240, fbcnge5.webm [View same] [iqdb] [saucenao] [google]
2426523

>>2425936
>>2426519
demos for e1m1-5

http://a.uguu.se/naghyp_fbcnge_demos.zip

i rerecorded e1m1-3 but haven't bothered to webm them.

>> No.2426525

>>2426519

>Insert Yakety Sax

>> No.2426528
File: 20 KB, 152x214, an attempt was made.png [View same] [iqdb] [saucenao] [google]
2426528

Hm, I dunno, what do you guys think?

>> No.2426529

>>2426525
heh, yeah but it's painful enough waiting for 2 minutes of webm to encode. splitting up a longer video, i just didn't have the patience for it.

>> No.2426534

>>2426528
Add some reflections to the blade to show the perspective off a bit better, it looks really flat with matte black.

>> No.2426537

>>2426504
>no, i need them to know when i can go press the exit, i find it far too annoying to have to replay a level just because i missed something.

I personally find it takes away the discovery aspect of finding secrets on first playthrough. And I find getting 100% kills/secrets naturally much more satisfying than getting them because I saw I missed a few things on the totals and backtracked before exiting.

>> No.2426538
File: 71 KB, 426x341, 1359778995902.jpg [View same] [iqdb] [saucenao] [google]
2426538

>>2426534

>reflections

I'm pretty sure that's way outta my league

>> No.2426541

>>2426528
Make it less blueish, make it look less... clean and scratchless I guess? And fix that arm's cut off on the side.

>> No.2426545

>>2426541

I asked Term if he was cool with a clean looking axe, he said yes

Do you realize how few axe models there are on the fucking Gmod workshop? There's these, the retarded handle axes from Fable, and boring ass normal axes from like, the walking dead and shit. The Skyrim model pack might have something though

>> No.2426547

>>2426545
The problem with it right now, is it looks like a tf2 model with unfinished textures, which really clashes with the Doom arm.

>> No.2426548

>>2426547

Yeah, and I hate that, this model is a no go then.

Fuck. This shit is so frustrating. and there's shit all for axe -sprites- too.

I don't really want to use Timon's axe because I feel that's a cop-out

>> No.2426549

Been working on a stupid idea:
https://dl.dropboxusercontent.com/u/70702956/Doom/awod.pk3

Requires the very latest development build of GZDoom.

>> No.2426553
File: 41 KB, 152x214, 1432556099629.png [View same] [iqdb] [saucenao] [google]
2426553

>>2426538
I don't know how to sprite, I just used a photograph and use a motion blur filter.

>> No.2426556

>>2426553

I'm not sure if I can do that with GIMP. I'll look into it later and try again I guess.

>> No.2426560

>>2426553
This actually looks better. Could use some work on making it fit better with the arm, but the... "bumps" or "texture" of the "blade" makes it a lot better.

>> No.2426562

>>2425257
>>2426179
Can anybody reupload the files? Links are down.

>> No.2426563

>>2426549
Interesting. Do you want to make a Doom JRPG?

>> No.2426573

>>2426563
I dunno really, was just an idea I wanted to put into practice.

I'm a really bad artist, and I don't tend to be all that great at asking for help, so if anything I'd just release some form of "JRPG Kit" for Doom.

>> No.2426575

>>2426553
It looks so unnatural the way it is held.

>> No.2426584

>>2426575
the hand looks more tilted forward than the axe does

>> No.2426628

In the /idgames structure, what is the Ports folder for?

I'm trying to amass my wad folders into one big folder.

>> No.2426630

>>2426628
I believe it's for like, ZDoom maps n shit

>> No.2426643

>"I thought you were working on Turok?"
>"I am now...."

>> No.2426647

oh and don't worry, scifista and greyghost have reported the download issue thingy

>> No.2426659

>>2426628
For all the boom/MBF/limit removing maps, of which there are quite a few, since not everyone is ready to map with vanilla restrictions, and ZDoom stuff of course. there might be some things specific for Eternity, EDGE and some other engines too.

>> No.2426661

>>>/i/441142
I haven't seen many design ideas for H-Revenant so far.

>> No.2426679

BTSX E2M18 felt like a little E1 was thrown into the mix. Was nice seeing the computer screen textures again.

E2M19 reminded me of why I hate damaging floors. Though thankfully, they're not the 20% kind, and there's plenty of radsuits. I liked the big secret area, which I almost missed, too.

>> No.2426732

>>2426249
They now have it on Mediafire so no account needed.

>> No.2426776

>>2426264
>I'll play it when it's finished
Yeah, I can understand that. Wasn't going to post again until I was finished, but there were a couple of things I wasn't 100% sure about regarding the second halves of E1M4 and E1M5 in it.

next time I post the WAD, it'll pretty much be the release candidate (so, just about finished or actually finished, assuming I don't tweak things a tiny bit for the absolutely final release)

no release timeframe, it'll be done when it's done

>>2426519
>>2426523
these demos are much appreciated

the beginning of E1M4 with the corridor monsters is probably my favorite thing

somehow, I also managed to stay below the visplane limit on the rocky outside section without trying (but it hits >100 if you look back to the door from around the far right corner), didn't want to have to fiddle with it's layout because of that

>> No.2426885
File: 52 KB, 960x720, [EG]Zeta_Gundam_36_BD[53C5A56C].mkv_snapshot_02.44_[2014.10.21_04.26.05].jpg [View same] [iqdb] [saucenao] [google]
2426885

Is there any way to make Doom's music sound better without a music pack. Something like custom sounds. If so, how would I do this?

>> No.2426893

>>2426885

What you want is a soundfont.

>> No.2426898

>>2426893
What's that and how do I use it?

>> No.2426905

https://www.youtube.com/watch?v=3N8My_nY8zY

>> No.2426920
File: 13 KB, 640x400, Blood Startup.png [View same] [iqdb] [saucenao] [google]
2426920

Trying to get Death Wish for Blood to work, but after this screen Dosbox closes. What do I do? Using the gog version. If there's an easier way to do this, tell me.

>> No.2426925

>>2426898

A soundfont is basically a set of instruments that the midis in-game use to play the music.
Unlike mp3s, which are just recordings, midis are more...like sheet music that the computer plays on the spot, with whatever instruments have on hand.

There's someone who has a pastebin of how2soundfont, but I don't have it on hand.

>> No.2426930
File: 271 KB, 1366x768, Screenshot_Doom_20150525_113028.png [View same] [iqdb] [saucenao] [google]
2426930

>> No.2426932

>>2426925
Thanks.

>> No.2426970
File: 216 KB, 1280x960, 1432576174.png [View same] [iqdb] [saucenao] [google]
2426970

>>2426776
i have to say though, i think the maze is dull-looking, being all one floor/wall/ceiling texture/height.

actually it kind of reminds me of aloha999

>> No.2426986
File: 54 KB, 350x350, D3 HellKnight with a wig.jpg [View same] [iqdb] [saucenao] [google]
2426986

>>2426930
Doom 3 Hell?

>> No.2427028
File: 225 KB, 1366x768, Screenshot_Doom_20150525_120630.png [View same] [iqdb] [saucenao] [google]
2427028

>>2426986

Maybe.

>> No.2427032

>>2427028

I guess you could say it's STARTAN to look good.

>> No.2427050
File: 771 KB, 2560x1440, 2015-05-25_00008.jpg [View same] [iqdb] [saucenao] [google]
2427050

Oh man I've missed this game. Thank god we finally have a decent sourceport for it.

>> No.2427051

>>2427050
w-what, it's not finished yet, r-right?

>> No.2427053
File: 720 KB, 2560x1440, 2015-05-25_00002.jpg [View same] [iqdb] [saucenao] [google]
2427053

>>2427051
Beta just got released. A few small performance and cosmetic bugs aside, it's pretty great.

>> No.2427056

>>2426920
I had to go about disabling DOSBox closing on exit to debug it, for me it was something to do with IRQ setup and sound. What I did from there was just opened up my Blood conf and the conf for this levelset and made'em match up.

>> No.2427058

>>2427053
Nude statues grabbing their tits??

>> No.2427059

>>2427056
How do I do that?

>> No.2427061
File: 37 KB, 500x375, 1432049774159.jpg [View same] [iqdb] [saucenao] [google]
2427061

>>2427053
might you post a link? I wanna try it

>> No.2427068

>>2427061
Currently the download is broken, but feel free to bug him about it here.
https://powerslaveex.wordpress.com/

>> No.2427069

>>2427061
https://powerslaveex.wordpress.com/downloads/

>> No.2427071

>>2427059
If you're using the GOG shortcut the levelset comes with, just right-click -> Properties and should see this: -c "exit"
Get rid of that and it should prevent it from closing when the game quits.

>>2427068
He put up more download links, the Mediafire one worked for me.

>> No.2427072
File: 14 KB, 312x318, 1431932760666.png [View same] [iqdb] [saucenao] [google]
2427072

>>2427068
>>2427069
Thanks, the Mediafire links work.

>> No.2427087

>>2426930
>>2427028
Source?

>> No.2427092

>>2425024
>>2425012
>>2424351
I'm the guy that replied to you a long time ago.

I said that you could use ACS to send them to a state that would have a normal sprite name, and then after that use "####", thus using the sprite name that was in the state it got sent to first.

>> No.2427097

>>2424897
signal 11 is a segfault, a memory access violation. it could be caused by almost anything. which wads/dehs/savegames did you have loaded?

>> No.2427106

>>2427097
It occurs no matter which iwads/pwads I have loaded, after a seemingly random amount of time. Sometimes I can play for an hour with no problems, other times it will crash almost immediately.

>> No.2427137

>>2427087

Myself.

>> No.2427156

>>2426970
that's a good point, I should vary it up a bit visually
mostly meant from a gameplay perspective, fighting the monsters in those corridors and around corners is pretty fun

also
>aloha999
http://visionsofdoom.us/rev_aloha999.html
well that's mildly worrying

>> No.2427168
File: 58 KB, 220x196, sicko.png [View same] [iqdb] [saucenao] [google]
2427168

>>2425497
>All those mentions of frame drops

>> No.2427196

>>2427106
oh, well i have no idea then, sorry. intermittent failures like that are impossible to debug, too. my most common cause of segfault is a wad with corrupt or unrecognised data in it.

>>2427156
>well that's mildly worrying
heh, don't be too worried, it's one of my favourite old wads. i like your maps *because* they are in the early/mid nineties style before everything became so terribly oversanitized and perfectionist.

>> No.2427210
File: 799 KB, 200x189, kramer.gif [View same] [iqdb] [saucenao] [google]
2427210

>OCD kicks in while mapping and everything has to be absolutely perfect in my mind
>tfw this is only my first map and it should be ready around DOOM 4's release

>> No.2427224

>>2427210
does it even have a release date?

>> No.2427257

>>2427224
Some websites listed a release this Christmas.

>> No.2427268

>>2427257
oh. if that's the case then what is >>2427210 making such a fuss about?

>> No.2427275

>>2427268
No one is gonna pay attention to Doom 1 and 2 for a while when 4 is out, his map will fade into obscurity while Doom 4 is causing storms.

>> No.2427276

This is probably a risky question to ask, but we're near the tail end of this thread so fuck it.

So there's been discussion for a while about the idea of "stolen content", "stolen sprites", and etc in gameplay mods, and there's been protest against the idea that there could possibly be something wrong with using someone else's stuff without their permission.

Why are mapwads a different bag entirely when it comes to this?
You have BTSX, a bunch of different maps using completely custom textures and the authors have asked people don't use them until it's all finished, and people haven't had any protest with respecting that.
You have a whole bunch of maps on idgames with "Authors may NOT use this as a base", and outside of some notable exceptions (Like Chillax, which people generally agree is a piece of shit anyway), people have been fine with...not outright stealing, lifting and compiling maps into their own personal project.

>> No.2427292

>>2427276
Hm... I don't think this question is risky, but I may just be naive.
I think maybe, maps are just easier to make? It's also harder for most people to tell a bad sprite from a bad map, and coding is a giant wall for some people. Mapping may actually be hard to pull off right, but it's approachable enough that people don't feel like they need to steal to get something good enough.

>> No.2427325
File: 20 KB, 1366x768, Screenshot 2015-05-25 22.17.52.png [View same] [iqdb] [saucenao] [google]
2427325

so cheesy

>> No.2427337
File: 11 KB, 400x299, g-u.jpg [View same] [iqdb] [saucenao] [google]
2427337

>>2427276
I'm trying to word this very carefully, so forgive me if I trip up and say something shitty:

It's just another part of the strange divide between gameplay mods and mapsets.
Mapwads are kind of sacred to the Doom community. Mapwads have been the very, very first type of mod that was ever made for the engine, and all of the big, big projects made for the engine throughout its history have been mapwads.
We've seen and talked about it before, Doomworld (love it or hate it, the lifeblood of the Doommunity) doesn't give a shit about gameplay mods. They want maps. Gameplay mods on there languish. Even the stuff that gets awards and are played regularly, nobody posts in their topics or pays attention to them. Meanwhile you get some random mapset and suddenly ten pages by the next week.

It's not just Doomworld, though. Practically every part of the community loves and craves mapsets. A good gameplay mod will last you years, but a good mapset will last you forever. Even with people that love gameplay mods, the question always rises up that "what would be a good map to play this with?".
Mapsets are integral to the game and the modding scene. So everyone has this sort of...respect for it. You make your own stuff. You don't shit on the classics. You don't steal other people's works. Why? Well, you just don't.
This can also be demonstrated by comparing a bad gameplay mod with a bad mapset. If you take a shitty gameplay mod (let's say Alando Guns) and play it, you basically just go "wow that was shitty" and delete it. You play a bad mapset (let's say any Terrywad) and it's not just enough that it's bad. No, it's a bane. It's a blight.
Likewise, you take a gameplay mod with tons of sprites nicked from other sources (say, Russian Overkill) and it's perfectly fine that very little is original. It's just a gameplay mod. Anyone can do one.
You take a mapset with a ton of maps mashed together without any credit, like D2Xtreme, and people shit all over it for being theft.

>> No.2427341

>>2427275
>No one is gonna pay attention to Doom 1 and 2 for a while when 4 is out
i find this unlikely

>> No.2427352

>>2427341
I did exaggerate, but there will be quite a number of people preoccupied with the latest Doom, or at least watching streams of it.

>> No.2427364
File: 233 KB, 1680x1050, Screenshot 2015-05-25 21.34.23.png [View same] [iqdb] [saucenao] [google]
2427364

So this is the first time I've tried to play Doom proper
I have no idea what I am doing
I think I got a WADS when I got 'Dorner's Last Stand' (pic related) and I dunno what more I might need to do to play normal Doom

>> No.2427368

>>2427364
Download the IWADs, they're in the FAQ in the OP.
Put them in that folder.
Done.

>> No.2427373

>>2427276
maps are a complete work. if you pull a map out of another project anyone who played it already will immediately recognise it as an already-solved puzzle.

an asset such as a weapon or monster sprite is a building block that can be placed inside another work and still be not exactly the same as something you've already done.

it's like the difference between listening to an album by some group and hearing a song made by a different group that they've just lifted wholesale from the original, versus both groups both happening to use the same sample to base one of their songs on.

>> No.2427385

>>2427352
>or at least watching streams of it.

God, if you had said this even 5 years ago, people would have looked at you weird. Fuck streaming.

>> No.2427390

>>2427385
You mean, "fuck change".

>> No.2427403

>>2426486
> weapon combos
Serious sam 2 had that to a ridiculous extent. Switching shotguns between every shot made you spew out ~4 super accurate shot shells a second.

>> No.2427407

>>2427390
NHB i can see the point if it's some professional whose skill you can appreciate. this is why i watch speed demos, after all. but watching some random play with a skill that barely exceeds your own, if not outright worse, is boring. why bother?

>> No.2427414

>>2422753
D64's atmosphere reminded me a lot of thief 1/2, except set being a scifi setting.

>> No.2427416

>>2427403
Wait what? Shit I may have to try that out.

>> No.2427417

>>2427276
chillax is an interesting example as its base wad phmlspd was published under a "modify freely" permissive license, the only issue was the author wanted its name changed so it didn't look like he was endorsing it.

>> No.2427424

what's a good way to record doom for webms

>> No.2427430

>>2427424
Open Broadcast Software is meant for Streaming, but it can record quite well and is very light weight when it comes to how it affects your performance.

>> No.2427460

>>2427416
You just holde the fire key and scroll up/down while firing to switch. Too bad ss2 isnt very good.

>> No.2427517

>>2425497
>Double jumping
>parkour
>melee
>finishers

D R O P P E D
R
O
P
P
E
D

>> No.2427519

>>2426930

looks boring

>> No.2427524

>>2427517
>Double Jumping
What's wrong with that? Parkour could be a bit bad if it became too MUCH of a focus, but just having a double jump means the gun fights are gonna be even more crazy of a dance.

>> No.2427526

Question about Deus Vult 2 - finished a map, after which several "Skip Maps" followed, now I'm in a map called something like Star Port or Star Base, and it feels like it's meant to be a pistol start, yet I was allowed to keep all my gear. I'm running it through ZDoom.

Is that intended?

>> No.2427531

>>2427524
That anon is one of those spergs who hates anything that sounds even remotely modern, or remotely like Brutal Doom.

>> No.2427534

>>2427531

Double jumping and climbing up on ledges isn't modern though, that guy's just being a faggot

>> No.2427539

>>2427534
anyone who

P O S T S L I K E T H I S
O
S
[...]

is an irredeemably worthless shitposter.

>> No.2427545

>>2427531
>or remotely like Brutal Doom.

Yeah, god forbid he dislike it for other reasons.
No, it has to be because Brutal Doom.

>> No.2427548

>>2427526
if it seems like it was meant for a pistol start it probably was. and i think dvii was designed with the hope of speedrunner attention. on the other hand most multimap wads don't bother to add the necessary hacks to force pistol starts, it is left up to the user to -warp.

>> No.2427561
File: 118 KB, 500x500, 1427419375025.jpg [View same] [iqdb] [saucenao] [google]
2427561

>>2427519

Gee, thanks for the advice. Now I know exactly what to do to improve it.

>> No.2427562

>>2426930
add lava falls!

>> No.2427568

What are some good weapon only retexture wad/pk3? Something that doesn't touch any part of monsters or the way armor works?

I'm having trouble finding something like OMGWPNS that doesn't effect the demons

>> No.2427582

>>2427568
You can just edit out the armor and monster changes for mods you know.

>> No.2427586

>>2427582

How?

>> No.2427593

>>2427586
Get something like SLADE and look through the files in the mod of your choice.

Find anything referring to monsters and delete the information in the Decorate code(Most mods have monsters and weapons conveniently listed)
Then you look for sprites related to those and remove those too to prevent any sort of sprite clashing.

>> No.2427603
File: 5 KB, 405x393, 1430451416789.png [View same] [iqdb] [saucenao] [google]
2427603

>>2427561

Okay here's the actual advice:

Actually finish it.

>> No.2427605

>>2427568
I've been contemplating doing a split download of OMGWPNS V4 with one PK3 having weapons and the other having monsters, as a couple people had brought it up last night when we were testing the new version

>inb4 the monsters only PK3 being <50KB in size

>> No.2427612

>>2427568

Stomper, which contains the weapon sprite pack done by NMNPaul

>> No.2427683

Could someone give me a crash course (or point me to a link) in proper load order? Setting shit up is not the problem, I just want to either a) make sure I know what conflicts are occurring and b) what's being overwritten by what.

If someone has an answer for me, thanks

>> No.2427696

>>2422432
terminator + ragerune can do this.

>> No.2427697
File: 1.10 MB, 638x739, 1411686892417.png [View same] [iqdb] [saucenao] [google]
2427697

>>2426556

Fuck it, I'm taking the cop out method and I'll just use Timon's axe.

I'm disappointed in myself but maybe I can at least edit it to make it look a little different. Fuck.

>> No.2427716

>>2427683

Basically Levels, then Gameplay mods, then Patches.

LeGaPa.

>>2427697

Not every mod has to use original or new sprites. GMOTA uses Baratus hands. DemonSteele uses the Marathon shotgun. Nazis! uses Rise of the Triad guns.

>> No.2427729

>>2427716
>GMOTA uses Baratus hands.

Yeah, I know, I'd kill for some slightly different gauntlet sprites too.

ah well, fuck it.

>> No.2427750

>>2427517
>this guys wants to take elevators instead of double-walljumping into action

sorry, but these sounds like fun to me

>> No.2427789

>>2426553
Who dis is?

>> No.2427796

>>2427789

Hey yo it's ya boi Soufsider, who dis is?

>> No.2427804

>>2427697
if you want another axe, i think there's one in witchhaven.
or maybe use something from skyrim, i think immersive weapons or bob's armory has some good looking ones

>> No.2427814

>>2427796
I haven't been on /doom/ for a while, so you don't know me. 1 sec.

>> No.2427850

>>2427814
thats a looong sec.

>> No.2427852
File: 51 KB, 456x642, NotTimonsAxe.png [View same] [iqdb] [saucenao] [google]
2427852

>>2427796
Quick and dirty. You should be able to polish/clean something like this up a bit in gimp.
(scaled 300%)

>> No.2427853

>>2427850
Yeah, I fucked up a bit and had to open another beer.

What's this for anyway?

>> No.2427859

This might sound shit, but what is the community's opinion on Russian Overkill? Is there a way to 'balance it' (lol) at least a little bit? I love the weapon ideas but they do so much fucking damage. I don't want to edit the actual data because I'm scared I might fuck something up.

>> No.2427871

>>2427859
Just go in the DECORATE and reduce the damage
It's really hard to fuck that up

OR - select higher difficulty - it adds beef to the monsters so they could withstand the damage, so it would actually take a reasonable ammount of shots to kill them, they would also do more damage, but it's not like there are no way of getting ridiculous health in RO

>> No.2427883

>>2427859
>>2427871
There used to be a difficulty mod that gave the enemies the same weapons you had, but it never got updated after the first version of RO.

>> No.2427891

>>2425397
My OpenGL is 4.4, and yet it doesn't works.

>> No.2427929

http://a.pomf.se/iinvjp.wad
hello please rate my map
it is the second map i have ever made

tested in chocolate doom and works fine

>> No.2427935

>>2427929
oh yeah also it's for doom 2

>> No.2428003

>>2427929
that was pretty good, the floor detail was nice

>> No.2428019

>>2427929
>>2427935
Did a quick casual play-through using PrBoom+ in Doom 2 compatibility.

I really liked the area with the little bridge across the nukage, very nice detail in a vanilla kind of way. The map also flowed very nicely albeit linearly with one instance of backtracking (blue key), which isn't a bad thing at all. The outdoors area was a nice escalation, and also a very good use of non-orthogonal architecture. The only real gripe I have with the map is that some areas felt a bit cramped to me, the blue-key revenant in particular.

Also what came to my attention was that there's no changes between difficulty settings. If I were you I'd put in that extra 10 minutes or so and implement those, but overall the map was very well balanced from my perspective. It was a very fun little map, especially for a presumably new mapper

>> No.2428040
File: 571 KB, 1600x900, Screenshot_Doom_20150525_220228.png [View same] [iqdb] [saucenao] [google]
2428040

>>2427929
I liked it, totally was't expected to be swarmed at the beginning.

8/10 would play future maps made by you.

>> No.2428046
File: 25 KB, 320x200, DOOM03.png [View same] [iqdb] [saucenao] [google]
2428046

>>2427929
I liked it. Couple of tutti-frutti issues on the small boxes. I really liked the way you followed the hex pattern on the ground, but a few places looked a bit odd with it.

blue key Revenant was needlessly mean
was going to record a demo of my second time through but it killed me after I accidentally switched to the fist instead of to the chaingun like I wanted and I said fuck it

I got shot through this door for no apparent reason, too. Imp fireball went right through it.
Still, it's an enjoyable little map. Looks nice, is fun.

>> No.2428047

>>2428040
>aliens
>AtM hud
You make me sick

>> No.2428050
File: 1.29 MB, 1600x900, shot000.png [View same] [iqdb] [saucenao] [google]
2428050

Neat game.

Guess I'll try the hard mod because I feel it too easy. I like the fact that this is Proto-Metroid Prime

>>2428040

What's that HUD? looks nice.

>> No.2428054

>>2428003
>>2428019
>>2428040
>>2428046
thank you thank you that means a lot
I didn't bother with the difficulty settings since I intended for it to be hard, but i can see why they might be desired
though I've run through it now and added difficulty differences

that wall and a wall next to it aren't closed off for some reason, and I'm unsure of how to fix it since I've tried a lot of different things

>> No.2428058

>>2428047
Oh well, I suppose. It's better than the eye-bleeding hud the mod has by default. (:

>> No.2428059

>>2428050
Oh, totally forgot you asked that: It's the Visor hud from ATM.

>> No.2428074
File: 301 KB, 635x276, drsfldi2qecm9xtaigot.png [View same] [iqdb] [saucenao] [google]
2428074

>>2428059
Thank you, I usually don't ask to be spoonfeeded, but I just recently got interested in modding my Doom setup and trying out different wads.

Is that an Alien mod you're running there?

>> No.2428082

>>2428074
It is. I'm also running Dark Doom, a flashlight mod, an ambiance Jukebox mod, a modified version of Suab's prop replacements and an addon for Aliens for private use.

>> No.2428085

>>2424817
>>2424775
GOTTA GET A GRIP

>> No.2428092

>>2428047

Shut up, Mike.

>> No.2428101

>>2428082
Aight, thanks again.

>> No.2428161

>>2428092
Firstly i am not Mike12, and i am also not _sink in case you want to call out names.

Secondly, if you think that the AtM hud fits the Aliens mod then you need your eyes checked, probably twice just to be sure if you agree with this guy (>>2428058) on the "eye-bleeding" default hud because if you played Aliens, the Pulserifle also has a Greanade Launcher alt fire yet that screenshot does not show a counter for the rocket ammo that the G.Launcher uses which will end up in your face getting facefucked because you don't know how many greanades you have left and suddenly you're out of ammo, its pure inconsistency.
And thirdly, the AtM hud looks like garbage and its fingerless glove meter of crap and doesn't look like something that again, fits Alien (i.e. >cpl. Taggart, fuck the doom bible sideways and also that screenshot is taken with 16:9 aspect ratio, in 4:3 ratio it looks like a clusterfuck). And on a realistic point of view, that is NOT how Doomguy's visor could look in your eyes regardless if Doomguy's FOV is 90° or not, that is NOT how Helmet visors work and if you think it looks good, then again, get your eyes checked. And also, the blue with white outline font is actually something that looks out of Alien unlike AtM

>> No.2428183
File: 387 KB, 800x600, Screenshot_Doom_20150326_032827.png [View same] [iqdb] [saucenao] [google]
2428183

>>2428161
and before i probably get the comment on "hurr then name a better hud", Here's Project MSX hud which doesn't have mini screens that show your status and your useless name, it shows all of the things you need to know such as your Power suit energy, keys collected, energy shield, life, greanades, stimpacks, shield charges, the ammo in the weapon's magazine and the remaining ammo which are all useful traits on a hud, And on another fact, MSX is much, much better than AtM.

>> No.2428191

>>2428161

First thing: You sound incredibly mad over something as silly as a choice in hud.

Second thing: I'm not kidding, I can't play this mod with it's default hud for more than an hour or two before my eyes start to hurt because of the shitty "Cyan on white" font it uses. I'm sorry but it's eye-bleeding, and a horrible choice (even if it "Fits" with the mod)

Oh, and the fact that I can't see how much "grenade ammo" I have means little to me, because I've sorta reworked the all map hud so the Mod's custom ammo shows up, so I can just hit my map button and check how much ammo I have. (Which I do often in between fights, to avoid this issue all together.)

So... if you don't like the fact that I don't want to stare at a horribly designed hud because "It fits the aliens theme" then you can (at the risk of sounding 'mad') fuck off.

Also the MSX hud, while it is nice, involves acs which I really wish not to muck around with.

>> No.2428194

>>2428161

>cpl. Taggart, fuck the doom bible sideways

The name isn't from the DOOM Bible, it's from the novels.

>> No.2428195

>>2427852

Sweet Christmas. That's great

>> No.2428203

>>2428161
>>2428183

Damn, bro, I've seen a lot of people sperg out over dumb things. Textures, posting on 8ch, rottsprite, accepting code from ijon tichy, whether or not you like Brutal Doom, and more.
But this is probably the dumbest thing to go on about.

>> No.2428208

>>2428203
>But this is probably the dumbest thing to go on about.

nah, that imgur rant/ragequit, bro

>> No.2428215

>>2428208
It was a shame he took down those resources of his, but yeah, that was pretty amusing.

>> No.2428218

>>2428208

Okay, yeah, fair point.
Nothing can really top ragequitting a community because of imgur.

>> No.2428272

>>2428218
I'm kinda lost here and II want the whole story, anon. Can you deliver?

>> No.2428282

>>2428195
Cool. Thanks.

>> No.2428293

>>2428272

The tl;dr is that a user named Funktasm got really, really irritated at people. Started lashing out at them. Started angrily deriding them.
When asked why, it was because they were using Imgur as an image hosting service. To him, Imgur was bad. Very, very bad. Bad and should not be used or suggested to be used, and the people that were using it were terrible people.
Why?

Because...some other unrelated people would post up pictures that reminded him of 4chan. No, seriously.
The community told him this was stupid and he quit in a fit of rage, took down all his sprites, and http://thefunktasm.tumblr.com/post/105390895262/note-to-the-doom-community

http://forum.zdoom.org/viewtopic.php?f=12&t=47257 - Here's the topic URL where he threw his fit, though it's long since been purged. If you can find a cached or archived version, be my guest.

>> No.2428312
File: 25 KB, 340x321, Gonna ragequit m8.png [View same] [iqdb] [saucenao] [google]
2428312

>>2428293
Wow that guy sure is agitated
Good thing he left :^)

>> No.2428338

>>2428282

Teach me your ways, how the fuck did you make the handle and blade decorations?

>> No.2428350

>>2424972
But you are a fucking skeleton.

>> No.2428420

>>2428338
I don't really have a "way" to teach. Just paint and shit, and eventually you get the hang of it.

>> No.2428423

>>2428420

That can be hard when you're colorblind and have issues with depth perception. But I'm trying on my own right now

>> No.2428456

NEW THREAD

>>2428452
>>2428452
>>2428452