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/vr/ - Retro Games


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File: 72 KB, 467x668, double_dragon_box_us.jpg [View same] [iqdb] [saucenao] [google]
2367423 No.2367423 [Reply] [Original]

For someone who wasn't there, just how popular was Double Dragon in its prime? Did your 'average kid' know of Billy and Jimmy? I ask because not many games have gotten the movie adaptation treatment, and while it sort of makes sense with stuff like Mario and Street Fighter, Double Dragon is one that puzzled me by comparison. Why was it so popular anyway? Just one of the first beat'em ups to really get it right?

>> No.2367435

Top tier popularity arcade game in its time, which was before Street Fighter II but after the early 80s shooter era. Anyone who went to an arcade saw it, played it, and liked it-my local arcade had DD in front where it was fed a lot of quarters.

Second-tier popularity home system game. It wasn't talked about like Mario or Zelda but some kids had it. I remember these packs of nintendo sticker cards included DD characters.

There was a Double Dragon cartoon some years later but it was a flop. Might have been too late to really capitalize on its early arcade popularity.

>> No.2367450

>>2367435
I wouldn't be surprised with lower popularity on the NES version of the first game at least. I mean, the appeal of beat'em ups is playing them with others, but the first Double Dragon didn't have simultaneous play on NES. Kind of killed the point to me.

>> No.2367478

Judging from http://boards.4chan.org/vr/thread/2321710/ it was not very popular in Japan, it looks like it did pretty well in USA though.

The arcade game is good, but it the slowdowns is a really serious flaw.

>> No.2367480

When the NES cart came out for some reason it was one of those low print ones that was just impossible to find. My dad ended up scoring a copy by talking the local rental place into selling his.

But then you plug it in all stoked and..what's this? No two player? What in the fu..the damn games called DOUBLE dragon!!!

Biggest let down ever. Fortunately the sequel was the game we expected.

>> No.2367487

I know there'd be a line sometimes to play it at the arcade in the city, it was top tier in Australia for some time in the day. We'd all be stinging for a home version even though you knew it'd be shit.

Then we got that C64 version, holy Christ what a stinker.

>> No.2367514

>>2367423
In the arcades it was very high profile and perhaps my earliest videogaming memory was playing it in those back-room arcades at family restaurants. The cabinet was a ubiquitous sight like Galaga and Ms Pacman. On NES it was a common game that not everyone owned but virtually everyone was familiar with. On consoles I felt like the series peaked with NES Double Dragon 2, probably because of the simultaneous co-op. Spent hours playing that game with every friend I had. People either got their fill or 3 just sucked bad enough to kill the franchise because after that point nobody I knew talked about Double Dragon again. The sheer number of platforms DD appeared on should give you a general idea of the popularity/fad nature of the game though.

>> No.2367517

>>2367435
>Top tier popularity arcade game in its time
>Second-tier popularity home system game

This.

>> No.2367632

>>2367423
Everyone knew it, it was the new standard. Not one of the first to get right as much as it did, but the first. Very few people would have known Billy and Jimmy's names though, or things like the elbow move. Having instructions on the cab was something that came later. People who knew how to use special moves like the elbow, or the hyperboots in Pac-Land, or later stuff like the fatalities in Mortal Kombat, were so cool.

>> No.2367635

>>2367423
Weren't their names Hammer and Spike on the arcade cabinet?

>> No.2367649

>>2367487
Such good times ;) At least the C64 had two players, but all the moves did the same damage and those sprites that were cut in half!!

Ripper music though

>> No.2367696

>>2367423

Notice how you can get already a good look at their elbows in the cover.

>> No.2367725

Legendary popularity among the arcade generation, back when arcades mattered. NES adaptations and sequels were fairly popular but not nearly to the same degree. Walking into a pizza place or an ice cream shop and seeing a Double Dragon cabinet instead of Pac-Man or Galaga was how you knew those fuckers were HARDCORE.

>> No.2367762
File: 1.31 MB, 1158x1596, dd2.jpg [View same] [iqdb] [saucenao] [google]
2367762

>>2367514

Double Dragon II: The Revenge for the NES was great. The simultaneous co-op was a blast. Played it for hours with my cousin at my grandparents' house.

https://www.youtube.com/watch?v=I3TOSZkwobA

>> No.2367828

>>2367435
I remember the sticker cards. There was a comic book, too. It was one of those non-first-party games that got embraced by Nintendo of America's marketing, I guess, much like how Castlevania and Megaman got included in Captain N and related stuff.

>> No.2368103

>>2367423
Really the first GREAT beat 'em up. Definitely very popular for its time. DD1 Arcade was the pinnacle of the series popularity. DD3 didn't go over as well and it was all downhill from there in terms of relevance as it was replaced by TMNT, Streets of Rage, The Simpsons/X-Men, and especially Final Fight as the new gold standard in the genre.

Fondly remembered by people who grew up with arcade games. Most of the titles still hold up gameplay wise, some more than others, and the series still maintains a deserved cult following.

I'm a big fan personally. I'd highly recommend DD1 Arcade, DD2 NES (and maybe the arcade version as well), Return (the japanese version of the unfinished Super), and Advance if you haven't already played them. And whatever you do stay away from DD3 Arcade. It might be the worst beat 'em up ever made.

>> No.2368683
File: 488 KB, 1542x1156, image.jpg [View same] [iqdb] [saucenao] [google]
2368683

>>2367649
This excuse in the manual, but then DD2 on the C64 was really good. Oh well.

>> No.2368726
File: 223 KB, 760x637, videogame_stickons_all.jpg [View same] [iqdb] [saucenao] [google]
2368726

>>2367435
>>2367828
The stickers were produced by Tradewest, which had some sort of weird relation with SNK of America since Tradewest distributed the original Ikari Warriors arcade game.
>Dem off-colored Billy and Jimmy.

>> No.2368731
File: 284 KB, 850x1125, 28011202.jpg [View same] [iqdb] [saucenao] [google]
2368731

>>2367635
Pretty much. They weren't officially named Billy and Jimmy Lee until the console versions, although Hammer and Spike were just nicknames given by the arcade version's distributor outside Japan.

>> No.2368734

>>2368726
No, the stickers I recall were different. They were yellow, sold as packs of cards, and most of the cards were first party Ninty propertties like Mario and Zelda. But Double Dragon was included in the mix.

>> No.2368738
File: 101 KB, 500x393, dscn2081-1.jpg [View same] [iqdb] [saucenao] [google]
2368738

>>2368734
Here, I found them:

>> No.2368745
File: 656 KB, 1500x1000, il_fullxfull.754256072_dkax.jpg [View same] [iqdb] [saucenao] [google]
2368745

>>2368734
>>2368738
Yes, those were the Nintedo GamePacks by Topps. I think Double Dragon was the only 3rd-party game it covered in that series.

>> No.2369370
File: 289 KB, 520x708, boxdd1-2.jpg [View same] [iqdb] [saucenao] [google]
2369370

>>2367435
>There was a Double Dragon cartoon some years later but it was a flop. Might have been too late to really capitalize on its early arcade popularity.
It didn't helped that it was pretty crappy.

>>2367478
Double Dragon was always more targeted towards the west than Japan. Part of the reason why they made the game was so they could make a follow-up to Renegade without having to make two separate versions of the game for different markets.

>> No.2369403
File: 69 KB, 900x675, laughing_lemon_by_boutaboy-d44hxc3.jpg [View same] [iqdb] [saucenao] [google]
2369403

>>2368683
>commodore 64
>64 as in 64KB of RAM
>they weren't able to properly animate the player characters and had inaccurate sizes despite that
>the NES had far more accurate animations and character sizes
>with only 2KB of system RAM and 2KB of VRAM

Post your yfw when consoles won.

>> No.2369430
File: 31 KB, 402x600, 1345694623108.jpg [View same] [iqdb] [saucenao] [google]
2369430

>>2369403
>mfw C64 IS a console

>> No.2369434

>>2369403
Western computer ports were pretty shitty at the time, mostly because of their "lowest common denominator" philosophy. Also, the NES had the advantage of using ROM cartridges with memory expanding mappers, while the C64 was limited to floppies.

>> No.2369439

>>2369434
They were also shit because Japanese people didn't like dirty gaijin getting their hands on source code, leaving developers to have to beat arcade games (and waste quarters while doing it!) to develop approximations, not even ports, one known example of this is the Salamander C64 version.

>> No.2369440

>>2369434
Even so, there's no way you could possibly expand the NES' RAM to even come close to the C64's 64KB. Even the MMC5 doesn't come close. Despite that, programmers appeared to be far more adept, at least Japanese ones.

>> No.2369453

>>2369440
Even with the limited RAM, the use of ROM cartridges helps a lot due to the utilization of bank switching, a luxury not available to floppy disks.

>> No.2369460

>>2369440
C64 had to load everything into RAM to use it. The NES could access the whole cartridge as fast as its RAM.

>> No.2369464

>>2369453
>>2369460
Why weren't there more C64 cartridge games? You'd mostly see those in its early days.

>> No.2369468

>>2369464
Lowest common denominator. Floppies were cheaper to sell.

>> No.2369470

>>2369464
Cartridges were really expensive, especially compared to tape cassettes.

>> No.2369472

>>2368738

This photo just gave me a flashback of sitting in my room at my parents old house back in the late 80s. Thanks, man.

>> No.2369484
File: 15 KB, 189x267, images.jpg [View same] [iqdb] [saucenao] [google]
2369484

>>2369472
You're welcome!

>> No.2369489

>>2367450

I played the NES more than the Arcade ones. I still play through it at least once a year because it was a game I watched my dad play through, so we kinda bonded over it.
Admittedly, it's not as good as the arcade for a lot of reasons, but I think it's ok on it's own merits.

>>2368738

>Billy Lee wearing red

One job.

>> No.2369497
File: 202 KB, 640x738, tumblr_lzm68lhB551rnxe6ho1_1280.jpg [View same] [iqdb] [saucenao] [google]
2369497

>>2369489
>Billy Lee wearing red
He was wearing red on the GB version's JP boxart too. They weren't consistent with the Lee brothers' hair colors between games, so it's not surprising they would mix up their outfits too.

>> No.2369507
File: 15 KB, 300x293, abobo-300x293.jpg [View same] [iqdb] [saucenao] [google]
2369507

This seems like a good place to ask.

Abobo's face, is it a big mustache? or a big frown? a cleft lip?

>> No.2369509
File: 11 KB, 240x224, dd1-3.png [View same] [iqdb] [saucenao] [google]
2369509

>>2369507
It's a horseshoe mustache.

>> No.2369516
File: 50 KB, 273x525, artabobo.gif [View same] [iqdb] [saucenao] [google]
2369516

>>2369509

He never seems to have it in official art though.

>> No.2369518
File: 313 KB, 857x639, 20110217153344197.jpg [View same] [iqdb] [saucenao] [google]
2369518

>>2369516
The promotional art are a bit more stylized than the in-game sprites.

>> No.2369534

>>2369507
is he even human

>> No.2369539
File: 105 KB, 640x890, double-dragon-sms-cover-front-1521.jpg [View same] [iqdb] [saucenao] [google]
2369539

>the first really good beat 'em up
>2 player same time co-op
>violent before violence in video was a thing
>awesome imagery
>gangs, thugs, feels like you're in The Warriors
>ported to just about everything

I remember as a kid it just had a rep that if it had Double Dragon on the box it was good. Playing it on the Atari 2600 because it was DOUBLE FUCKING DRAGON AND THAT TUNE THAT SHIT IS ROCKIN.
And don't hate on muh SMS version, we played this endlessly

https://www.youtube.com/watch?v=LU4iexR9_zI

>> No.2369546
File: 81 KB, 550x358, double-dragon-movie.jpg [View same] [iqdb] [saucenao] [google]
2369546

>>2369539
>Those gaudy costumes.
Now I know why Scott Wolf and Mark Dacascos were dressed so funnily the movie.

>> No.2369551
File: 50 KB, 450x600, 51071-1.jpg [View same] [iqdb] [saucenao] [google]
2369551

>>2369534
Well it's post apocalyptic and he's deformed by radiation or something

>> No.2369617

>>2369439
>and waste quarters while doing it

This can not possibly be standard practice. If you are going to contract someone to port your game you would send them the arcade machine surely? Unfortunately I do believe the source code thing. Even if its just for more mundane reasons like protecting precious coding secrets or whatever.

>> No.2369620

>>2367762
Agreed, that was one amazing game. The mix of 2D and 2.5D was good, the moves were awesome (dat knee), and it was really good co-op.

>> No.2369630

>>2369617
When porting, ideally, you'd have the source.
At the very least, you'd have the board so you could play the game at any time.
Failing that, a ROM dump, so you could sort that shit out yourself.

in practice, you actually went to the nearest arcade with the game, documented it, and then went back to code it, going back to the arcade as needed
or maybe you would play another port if it was available
Especially if you were an 8-bit computer developer.

Some ports are so bad that you can well and truly tell that the person had all of 10 minutes of playtime on the original game and then went from screenshots and memory.

this isn't 100% representative, but this shows a glimpse of the 8-bit home computer porting industry
http://bizzley.imbahost.com/It's%20Behind%20You%20-%20the%20making%20of%20a%20computer%20game%20by%20Bob%20Pape.pdf
it's a pretty enlightening read
He didn't get any sources or board for either R-Type or Rampage. For R-Type, he was sent a video of the whole game with the invulnerability dip switch on, and he had to go to the arcade to play it.

>> No.2369638

>>2369551
He's a big guy.

>> No.2369653

>>2369638
for you

>> No.2369664

>>2369551
>The radioactive explosions that destroyed the world made people stronger
Why didit always go like this.

>> No.2369825

>>2369630
At least this r-type guy did end up getting proper access to the arcade machine once he moved to fareham to work alongside the guys porting the other versions (and access to being electrocuted by the arcade machine as well).

Interesting read overall. Thanks

>> No.2369840

>They didn't play the superior master race version

https://www.youtube.com/watch?v=-SF0jAQsc8U

>> No.2370174

>>2369551
>>2369664
Honestly, the nuclear war thing in Double Dragon always seemed like an excuse for explaining why Billy and Jimmy didn't just call the police on the Black Warriors when Marian was kidnapped.

>> No.2370287

>>2369630
You know, people always say "I was born in the wrong decade ;_;", but I'll tell you if there's one thing I always wanted to be, it would be to be a programmer who had to port games to other consoles, with minimal documentation on the game. I doubt that's the case nowadays, but I still like to imagine they would cheap out the ports to other, irrelevant platforms, such as SR2 for PC or any port to the Wii U.

It's amazing how the game industry works. You have dozens of programmers where the odds were stacked against them, forcing them to create a below standard port without the source code or any sort of reference. It seems like being a programmer is a thankless job, as they'll be thanking Kojima, or Miyamoto, or any other glorified idea guy with no real input in development.

Though I wonder if hiding rants within the game's code (such as in the case of certain NES games) is still possible today. Then I'd have a lot of not-so-nice things to say about people.

>> No.2370537

>>2369630
Also we can't forget the other reason the ports sucked, most of them were developed in under 6 months by one single guy. So on top of having no source code, he had to go to the arcades and rush it.

>> No.2370543

Why weren't there more Japanese ports?

>> No.2370554

>>2370543
Because Kunio-kun was Technos' main cash cow in Japan.

The only console ports of Double Dragon 1 were the Famicom, Mark III and Game Boy versions (plus the later Advance revamp).

>> No.2370858

>>2370287
>hiding rants within the game's code (such as in the case of certain NES games)
Certain NES games?

>> No.2370947

>>2370858
Iron Tank has a few lines where the programmer wishes Nintendo to go bankrupt. A Pachinko game has the programmer say that corporate pressure told him to program relatively annoying sounds to simulate pachinko ball collisions, and even has directions to disable them. And some Atlus game (Erika and Satoru something something) has an in-game rant where the programmer shit talks various co-workers, saying that one of the women had sex six times in a row without bathing, or how this one guy left work to go to the whorehouses. You had to get to the "The End" screen, wait for some time, and input an arcane button combination, while an 8-bit depiction of the programmer popped up and was telling us his story to the tune of Karate Kid's tournament theme.

>> No.2370950

>>2370947
>Karate Kid's tournament theme.

"You're The Best Around?" Toppest lel

>> No.2370953

>>2370950
This one actually.

https://www.youtube.com/watch?v=oN4lhTNZfB0

Now that you mention it, it was a missed opportunity.

>> No.2371523
File: 61 KB, 300x311, Target_renegade_inlay.jpg [View same] [iqdb] [saucenao] [google]
2371523

>>2370554
Now that you mention it, it appears like Renegade was popular enough in Europe to warrant a Europe exclusive spinoff series on various computers. So Renegade split off into Double Dragon, Kunio, and the Renegade series. Kinda crazy when you think about it.

>> No.2371539

>>2370174
Isn't it some kind of fist of the North Star homage?
I mean, look at their clothes and tell me it isn't Kenshiro's outfit.

>> No.2371572

>>2370858
The most famous one would be for the N64
https://tcrf.net/The_New_Tetris

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>> No.2371935
File: 1.45 MB, 1600x1068, 9176.jpg [View same] [iqdb] [saucenao] [google]
2371935

>>2371539
The in-game graphics didn't look very Hokuto-inspired to be honest (outside maybe the Lee brothers' outfit), or gave that much of a post-apocalyptic vibe for that matter (it looked like any other generic 80's city). I always felt the in-game look of Double Dragon was more inspired by Renegade, which in turn was inspired by The Warriors. Backstories back then were something the designers always wrote after the fact once they finished development.

>> No.2372592
File: 640 KB, 1280x1741, 061.jpg [View same] [iqdb] [saucenao] [google]
2372592

Dumping some Double Dragon-related Nintendo Power scans.

>> No.2372595
File: 714 KB, 1280x1741, 062.jpg [View same] [iqdb] [saucenao] [google]
2372595

>>2372592
Yet another Red Billy Lee.

>> No.2372598
File: 601 KB, 1280x1721, 063.jpg [View same] [iqdb] [saucenao] [google]
2372598

>>2372595

>> No.2372601
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2372601

>>2372598

>> No.2372602
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2372602

>>2372601

>> No.2372604
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2372604

>>2372602

>> No.2372605
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2372605

>>2372604

>> No.2372608
File: 626 KB, 1280x1738, 068.jpg [View same] [iqdb] [saucenao] [google]
2372608

>>2372605
Final page with a Blue Jimmy Lee, err Shadow Boss.

>> No.2373264

>>2372595
>BILLY LEE'S CLOTHES ARE NOT RED!
>DON'T CALL ANYBODY!

>> No.2373342

>>2371539
Wouldn't be surprised if they told the artist "it's about these guys fighting to save a woman in a nuclear apocalypse city" and he was like "oh yeah, Hokuto no Ken. Okay."

>> No.2373346

>>2372604
>old magazine maps where you can see that they made maps by positioning the character in every scene of the game and took a screenshot, and pieced them together

I love that so much

>> No.2373374

It wasn't very popular in Italy during the pre-emulator era, even in arcade halls. My best friend and I thought that we found a lost gem when we first played Super Double Dragon on the SNES years ago.

>> No.2373396

>>2372592
>>2372595
>>2372598
>>2372601
>>2372602
>>2372604
>>2372605
>>2372608

THANK YOU. I vividly remember reading this article over and over again in my room as a kid. Shit is still awesome.

>> No.2373713
File: 314 KB, 1280x1708, 034.jpg [View same] [iqdb] [saucenao] [google]
2373713

>>2373264
Someone at Nintendo Power seemed to think differently.

>> No.2373717
File: 314 KB, 1280x1693, 035.jpg [View same] [iqdb] [saucenao] [google]
2373717

>>2373713

>> No.2373758

(At the risk of post deletion...)

Double Dragon Advance is the best one, prove me wrong, protip you can't.

The smart phone version would be close if not for touch screen controls, did it ever get ported to a proper gaming device?

Neon is cute but doesn't hold up.

The /vr/ ones are oddly hit and miss, I hate to say "aged badly" but the original is kinda the poster child for that term.

>> No.2373796
File: 126 KB, 480x320, Ending 1.png [View same] [iqdb] [saucenao] [google]
2373796

>>2373758
>Double Dragon Advance is the best one, prove me wrong, protip you can't.
Can't argue with you.
>The smart phone version would be close if not for touch screen controls, did it ever get ported to a proper gaming device?
Nope. Such a shame too, cause I like the art style. There's a Zeebo version, but it has slightly different stages and enemies.
>Neon is cute but doesn't hold up.
This. I tried to be open-minded about it and it's not like Neon is without its merits (it's certainly better than Wanders of the Dragons), but the goofiness and ironic humor just takes me off the game. Also not a fan of the grind2win system.
>The /vr/ ones are oddly hit and miss, I hate to say "aged badly" but the original is kinda the poster child for that term.
I think the AC version of Double Dragon II holds up a lot better, but I always been more partial towards the NES versions, even the first one. The PC Engine version of II is pretty rad too.

>> No.2374174
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2374174

>>2373717

>> No.2374179
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2374179

>>2374174

>> No.2375595
File: 1.04 MB, 1280x1733, nintendo_power_010_-_1990_jan-feb_030.jpg [View same] [iqdb] [saucenao] [google]
2375595

Double Dragon II coverage from Nintendo Power. 1/6

>> No.2375597
File: 789 KB, 1280x1733, nintendo_power_010_-_1990_jan-feb_031.jpg [View same] [iqdb] [saucenao] [google]
2375597

>>2375595
2/6

>> No.2375601
File: 785 KB, 1280x1733, nintendo_power_010_-_1990_jan-feb_032.jpg [View same] [iqdb] [saucenao] [google]
2375601

>>2375597
3/6

>> No.2375603
File: 805 KB, 1280x1733, nintendo_power_010_-_1990_jan-feb_033.jpg [View same] [iqdb] [saucenao] [google]
2375603

>>2375601
4/6

>> No.2375605
File: 867 KB, 1280x1738, nintendo_power_010_-_1990_jan-feb_034.jpg [View same] [iqdb] [saucenao] [google]
2375605

>>2375603
5/6

>> No.2375608
File: 807 KB, 1280x1746, nintendo_power_010_-_1990_jan-feb_035.jpg [View same] [iqdb] [saucenao] [google]
2375608

>>2375605
6/6

>> No.2375616
File: 870 KB, 1280x1738, nintendo_power_010_-_1990_jan-feb_036.jpg [View same] [iqdb] [saucenao] [google]
2375616

And here's a bit of a bonus involving Super Spike V'Ball, the beach volleyball featuring the Lee boys. 1/2

>> No.2375620
File: 857 KB, 1280x1733, nintendo_power_010_-_1990_jan-feb_037.jpg [View same] [iqdb] [saucenao] [google]
2375620

>>2375616
2/2

>> No.2376358
File: 821 KB, 1280x1738, 055.jpg [View same] [iqdb] [saucenao] [google]
2376358

More Double Dragon on Game Boy.
1/2

>> No.2376361
File: 865 KB, 1280x1738, 056.jpg [View same] [iqdb] [saucenao] [google]
2376361

>>2376358
2/2

>> No.2377589
File: 704 KB, 1280x1729, 086.jpg [View same] [iqdb] [saucenao] [google]
2377589

Double Dragon III didn't get much coverage on Nintendo Power for some reason.

>> No.2377602

>>2377589
>for some reason

You really don't know what that reason could be? Everyone smelled that stinker coming months in advance.

>> No.2377610

Was there every a comic or manga made for DD?

Seems like a perfect game for a series to develop the lore and characters and backstories..

>> No.2377615

This thread is an interesting study of a game which was very popular at one point, but whose popularity didn't endure. I suppose if DD3 was shit while its competitors in the genre (Final Fight, SoR, more) were peaking, that would be the death knell. Imagine if Super Mario Bros. 3 was shit.

>> No.2377632
File: 770 KB, 1280x1721, 097.jpg [View same] [iqdb] [saucenao] [google]
2377632

>>2377602
I didn't think DD3 on the NES was that bad honestly, but there were much more interesting that came out during that early 1991 period.

Also, here's a Double Dragon III preview with a differently worded intro.

>> No.2377641
File: 132 KB, 510x804, cover1.jpg [View same] [iqdb] [saucenao] [google]
2377641

>>2377610
There was an official Double Dragon comic by Marvel, but it's nothing like the games. Basically they turned Billy and Jimmy into Wonder Twins-like superheroes.

The manual for the Famicom version of Double Dragon III was done in a manga style if that counts for something.

>> No.2377658
File: 757 KB, 1280x1721, 098.jpg [View same] [iqdb] [saucenao] [google]
2377658

>>2377632
Another preview closer to the released version.

>> No.2377738
File: 593 KB, 1280x1764, 085.jpg [View same] [iqdb] [saucenao] [google]
2377738

Double Dragon II preview from the July/August 1989 issue.

>> No.2377937
File: 1.13 MB, 1280x1726, 072.jpg [View same] [iqdb] [saucenao] [google]
2377937

Double Dragon II for Game Boy (November 1991 issue).

>> No.2378390
File: 748 KB, 1280x1755, 120.jpg [View same] [iqdb] [saucenao] [google]
2378390

Super Double Dragon preview (July 1992 issue)

>> No.2378396
File: 760 KB, 1280x1767, 113.jpg [View same] [iqdb] [saucenao] [google]
2378396

Super Double Dragon mini-review 1/2 (October 1992 issue)

>> No.2378398
File: 808 KB, 1280x1770, 114.jpg [View same] [iqdb] [saucenao] [google]
2378398

>>2378396
2/2

>> No.2378424

I don't know anyone who had seen the movie or talked about it back then. It totally flew under. I ended up seeing it on cable years later. But the game...If you had a group of friends most people knew someone with a copy. At a certain point Double Dragon was too old and Street of Rage / Street Fighter was the best. Its always a great game in 2 player when people were together, but it got overshadowed.

>> No.2378460
File: 108 KB, 372x705, img_6.jpg [View same] [iqdb] [saucenao] [google]
2378460

>>2378424
As you can see from Nintendo Power's overall coverage, Double Dragon II: The Revenge was pretty much the peak of the series as far as the Technos games were concerned, since they didn't felt III and Super deserved full coverage. Then again, they did give the Game Boy games and Double Dragon V full reviews.

>> No.2378471
File: 838 KB, 1280x1765, 059.jpg [View same] [iqdb] [saucenao] [google]
2378471

Double Dragon 3: The Arcade Game for Game Boy review (also from the October 1992 issue)
1/4

>> No.2378474
File: 816 KB, 1280x1730, 060.jpg [View same] [iqdb] [saucenao] [google]
2378474

>>2378471
2/4

>> No.2378478
File: 797 KB, 1280x1777, 061.jpg [View same] [iqdb] [saucenao] [google]
2378478

>>2378474
3/4

>> No.2378480
File: 711 KB, 1280x1742, 062.jpg [View same] [iqdb] [saucenao] [google]
2378480

>>2378478
4/4

>> No.2378483
File: 750 KB, 1280x1767, 112.jpg [View same] [iqdb] [saucenao] [google]
2378483

>>2378480
Also the George & Rob mini-review in the same issue. It's hilarious how they never directly say it's bad game in one sentence, and then pretty much explain why it sucks in the next.

>> No.2378485

>>2378460
I always wonder if Tecmo had a plan to do a crossover between Double Dragon and Kunio-kun/River City Ransom. The closest we ever had are the the Twins from the latter.

>> No.2378490

Thanks for all the DD related Nintendo Power scans. Did they never do a Super DD strategy feature? I was a subscriber then and don't remember one, but shit.. please tell me I'm wrong about that. These are great.

>> No.2378492

>>2378485
You mean Technos? But anyway you can almost count Double Dragon 2 on Gameboy as a crossover... it is so thinly re-skinned from a Kunio to Double Dragon game.

>> No.2378505
File: 291 KB, 748x1041, img_5.jpg [View same] [iqdb] [saucenao] [google]
2378505

>>2378485
>>2378492
There was a canceled Kunio-kun beat-'em-up planned for the PlayStation that would have featured Kunio and Riki meeting up Billy and Jimmy in Kowloon, but it never got passed the planning stages. The plans were posted on Yoshihisa Kishimoto's website.
http://game.ap.teacup.com/920-kunio/..

>>2378490
Nope. As far as Nintendo Power coverage is concerned, Super got a preview (>>2378390) and a mini-review (>>2378396) published and that's it. I think they published a cheat too, but I don't know the exact issue.

>> No.2378598

I appreciate Double Dragon for what it did, but damn, compared to brawlers from Final Fight era it's clunky, even Renegade played better IMO.

>> No.2378630
File: 221 KB, 600x338, nms36cgi_jp-img600x338-1412921530m31cxo21701.jpg [View same] [iqdb] [saucenao] [google]
2378630

>>2378598
I think the II was less clunky than the original if we're talking strictly about the arcade releases, but 3 was a real stinker.

>> No.2378668

>>2372608

Wowoooo I remember this

>> No.2378670

>>2378630
Yeah the controls in 2 were a bit better, it still had slowdowns though.

>> No.2378686

>>2378505
Holy shit! This is tragic. Those designs look pretty awesome. Thanks for all the info in this thread.

>> No.2379107
File: 575 KB, 1280x1730, nintendo_power_049_-_1993_jun_001.jpg [View same] [iqdb] [saucenao] [google]
2379107

Battletoads & Double Dragon was a fine game, but the fact that Tradewest/Rare messed up the names of the Double Dragon villains always triggered my autism.

>> No.2379109
File: 553 KB, 1280x1729, nintendo_power_049_-_1993_jun_040.jpg [View same] [iqdb] [saucenao] [google]
2379109

>>2379107
1/8

>> No.2379110
File: 574 KB, 1280x1729, nintendo_power_049_-_1993_jun_041.jpg [View same] [iqdb] [saucenao] [google]
2379110

>>2379109
2/8

>> No.2379115
File: 586 KB, 1280x1729, nintendo_power_049_-_1993_jun_042.jpg [View same] [iqdb] [saucenao] [google]
2379115

>>2379110
3/8

>> No.2379116
File: 554 KB, 1280x1723, nintendo_power_049_-_1993_jun_043.jpg [View same] [iqdb] [saucenao] [google]
2379116

>>2379115
4/8

>> No.2379118
File: 606 KB, 1280x1723, nintendo_power_049_-_1993_jun_044.jpg [View same] [iqdb] [saucenao] [google]
2379118

>>2379116
5/8

>> No.2379121
File: 582 KB, 1280x1723, nintendo_power_049_-_1993_jun_045.jpg [View same] [iqdb] [saucenao] [google]
2379121

>>2379118
6/8

>> No.2379125
File: 519 KB, 1280x1723, nintendo_power_049_-_1993_jun_046.jpg [View same] [iqdb] [saucenao] [google]
2379125

>>2379121
7/8

>> No.2379127
File: 548 KB, 1280x1723, nintendo_power_049_-_1993_jun_047.jpg [View same] [iqdb] [saucenao] [google]
2379127

>>2379125
8/8

>> No.2379224
File: 497 KB, 1280x1729, nintendo_power_049_-_1993_jun_106.jpg [View same] [iqdb] [saucenao] [google]
2379224

Mini-review from the same issue.

>> No.2379228
File: 488 KB, 1280x1730, 111.jpg [View same] [iqdb] [saucenao] [google]
2379228

Preview from the previous issue.

>> No.2379334
File: 512 KB, 1280x1777, 067.jpg [View same] [iqdb] [saucenao] [google]
2379334

Battletoads & Double Dragon was ported to the Super NES less than a year after its NES original. Had this been released today, they would've called it Battletoads & Double Dragon Remastered.

>> No.2379336
File: 532 KB, 1280x1784, 068.jpg [View same] [iqdb] [saucenao] [google]
2379336

>>2379334
2/5

>> No.2379341
File: 541 KB, 1280x1784, 069.jpg [View same] [iqdb] [saucenao] [google]
2379341

>>2379336
3/5

>> No.2379345
File: 485 KB, 1280x1784, 070.jpg [View same] [iqdb] [saucenao] [google]
2379345

>>2379341
4/5

>> No.2379350
File: 553 KB, 1280x1784, 071.jpg [View same] [iqdb] [saucenao] [google]
2379350

>>2379345
5/5

>> No.2379357
File: 571 KB, 1280x1765, 104.jpg [View same] [iqdb] [saucenao] [google]
2379357

Obligatory mini-review.

>> No.2379416

>>2379350
>The Clapper reference
>The Dark Queen dislocating her own shoulder

great stuff

>> No.2379458
File: 519 KB, 1280x1724, 113.jpg [View same] [iqdb] [saucenao] [google]
2379458

Double Dragon V was announced on the February 1994 issue under the working title of "Code of the Dragon", which was part of the lyrics in the animated series' theme song.

>> No.2379464
File: 541 KB, 1280x1797, 109.jpg [View same] [iqdb] [saucenao] [google]
2379464

>>2379458
Preview in the June 1994 issue.

>> No.2379515
File: 520 KB, 1280x1737, 050.jpg [View same] [iqdb] [saucenao] [google]
2379515

The full coverage of Double Dragon V in the July '94 issue.

>> No.2379517
File: 516 KB, 1280x1719, 051.jpg [View same] [iqdb] [saucenao] [google]
2379517

>>2379515
Note the lack of Double Dragon III and Super in their little retrospective.

>> No.2379520
File: 558 KB, 1280x1744, 052.jpg [View same] [iqdb] [saucenao] [google]
2379520

>>2379517
3/6

>> No.2379523
File: 528 KB, 1280x1735, 053.jpg [View same] [iqdb] [saucenao] [google]
2379523

>>2379520
4/6

>> No.2379527

>>2379464
>>2379515
>>2379517
>>2379520
Had this issue of NP! Sweet, sweet nostalgia.

>> No.2379531

>>2379515
>Leland

Wait

Is this the same Leland that made the shitty arcade games Asylum and Brute Force?

>> No.2379537
File: 516 KB, 1280x1735, 054.jpg [View same] [iqdb] [saucenao] [google]
2379537

>>2379523
5/6

>> No.2379546
File: 557 KB, 1280x1744, 055.jpg [View same] [iqdb] [saucenao] [google]
2379546

>>2379527
There's more.
>>2379537
6/6
>>2379531
Yep. Tradewest was actually their publishing label. After this game they merged with Midway and Williams Entertainment.

>> No.2379549
File: 502 KB, 1280x1756, 103.jpg [View same] [iqdb] [saucenao] [google]
2379549

A lot of Double Dragon fans loathe V nowadays due to its nature as a tie-in to the cartoon series, but it actually got a moderately positive reception back in the day. I remember Game Players actually called it better than the last few games in the series.

>> No.2379558

>>2379546
Well I learned something today.

Also, I find it hilarious that this video game based on a cartoon that was based on a video game had a dominatrix character in it.

>> No.2379570
File: 212 KB, 699x574, cartoon5.gif [View same] [iqdb] [saucenao] [google]
2379570

>>2379558
>Also, I find it hilarious that this video game based on a cartoon that was based on a video game had a dominatrix character in it.
She wasn't even in the cartoon. She was made up for the game alongside Sekka and Bones.

Come to think of it, I always thought it was weird how Billy and Jimmy's transformed state weren't even in the game.

>> No.2379687

>>2367450
the lower popularity on NES was 100% due to no 2 player co-op, pretty much every kid I knew growing up was furious when they got the game and figured it out

my cousin got the game for his birthday and we thought the game was defective when we first played it. then we read the manual :(

>> No.2379708
File: 84 KB, 347x431, doubledragon.jpg [View same] [iqdb] [saucenao] [google]
2379708

>>2379687
I actually prefer the NES Double Dragon over the arcade one, just for the fact that it takes a bit of effort to clear the game rather than just relying on the elbow. The lack of a 2P mode was a big lost, but the rest of the game was tight.

I always wondered what was the deal with the Mode B minigame though. Was it based on some early engine that they decided to salvage when they realized they couldn't have two different characters at the same time? There's some early screenshots in a Japanese ad that has Billy Lee's sprite from Mode B on the Mission 1 introduction screen.

>> No.2380090

>>2375597
>>2375601
>>2375603
>>2375605

I hope some editor got fired for the 4x misspelling of "mission."

>> No.2380493
File: 305 KB, 1320x984, 04F23605-F86B-7AB8-3B5A68AED35B3D6C.jpg [View same] [iqdb] [saucenao] [google]
2380493

>Dat complete misunderstanding of the Double Dragon backstory in the Genesis version's manual.

>> No.2380495
File: 327 KB, 1328x984, 04F26CFA-AE73-DEE8-7BFCC1990B409635.jpg [View same] [iqdb] [saucenao] [google]
2380495

>>2380493
2/3

>> No.2380498
File: 407 KB, 1328x984, 04F27564-B161-5E11-A093AB1D7A0C8758.jpg [View same] [iqdb] [saucenao] [google]
2380498

>>2380495
3/3

>> No.2382170
File: 44 KB, 427x600, page4-427px-Doubledragon_sms_us_manual.pdf.jpg [View same] [iqdb] [saucenao] [google]
2382170

>> No.2382187
File: 17 KB, 150x225, 16481_Double_Dragon_1994.jpg [View same] [iqdb] [saucenao] [google]
2382187

>>2367423

This thread has reminded me to watch the Double Dragon movie from 1994. Here's the trailer:

https://www.youtube.com/watch?v=426Rb2oy4O0

Does anybody know why Double Dragon V was a Street Fighter type game? I remember renting it and hating that it was nothing like the other games. Here's a video of the SNES version of the game:

https://www.youtube.com/watch?v=j6fNTlMRdGQ

>> No.2382212

>>2382187
>why Double Dragon V was a Street Fighter type game
The answer to that is pretty simple, Anon-kun.

>> No.2382215

>>2380498

>Shadow Boss
Well that's a fucking spoiler, guys. Holy shit.

>> No.2382217

>>2368738
A closet door at my mom's house in my old room probably still has the Linda sticker on it

>> No.2382240
File: 179 KB, 1278x1702, dragon04.jpg [View same] [iqdb] [saucenao] [google]
2382240

>>2382215
The funny thing is that's actually Machine Gun Willy.

>> No.2382242

>>2382240
>Abobo
>6'3"
>167 lbs
I think they meant kilograms

I'm 6'3" 170 and am skinny lankmode as fuck

>> No.2382249
File: 90 KB, 757x293, DD1_NES_enemies.jpg [View same] [iqdb] [saucenao] [google]
2382249

>>2382242
It's a misprint. He's actually supposed to be 260lbs. according to the original NES text.

>> No.2382358

I still have no idea how to pull of that 1HK kneekick after a jump in DD2. Memory is really fuzzy, believe me and my mate were always getting to those ghost doppelgängers that used the move one after another and then another enemy that could only be defeated with it.

>> No.2382371
File: 420 KB, 500x707, doubledragonii3.jpg [View same] [iqdb] [saucenao] [google]
2382371

>>2382358
It's a pretty complicated timing. You had to press A and B while holding left or right when your character is in a crouching position (after landing from a jump or recovering from a fall). It's much easier with a turbo controller.

>> No.2382398

>>2382371
Not him, but I do exactly that and I still can't get it to work, like 6 times out of 10.

>> No.2383006
File: 424 KB, 500x707, doubledragonii2.jpg [View same] [iqdb] [saucenao] [google]
2383006

>>2382398
I just rapidly tap A and B while holding Right or Left before landing from the jump. It works 80% of the time.

>> No.2384286
File: 1.48 MB, 1600x1201, 4389.jpg [View same] [iqdb] [saucenao] [google]
2384286

Bumpan'

>> No.2384303

>>2369630
Just came in this thread to say that book was an awesome read.
Thanks for sharing.

>> No.2384306

>>2384286
can't google these because i don't know what they're called, is there a site with a bunch of the scanned?

>> No.2384351
File: 48 KB, 600x450, kuradon-img600x450-1418130828iljfxf28886.jpg [View same] [iqdb] [saucenao] [google]
2384351

>>2384306
They're Japanese instruction cards (or インストカード) for arcade games. Googling the Japanese term gives you quite a few results.

>> No.2384369

>>2377641

I remember that, I think the issue I had was when they were tricked by some illusionist (no, not the one from 2, some naked chick) into fighting each other, and some old guy was trying to tap into the source of their power. He failed horribly if I recall, and more or less got roasted as the dragon woke up, somehow causing Billy and Jimmy to lose their powers. At least, I think that's how it went. Anyone have the comics and willing to story time it, possibly on /co/?

>> No.2384417

>>2384351
cool thanks

>> No.2384949
File: 151 KB, 527x800, double-dragon-comic-2.jpg [View same] [iqdb] [saucenao] [google]
2384949

>>2384369
I actually all six issues in my collection. I need to get around scanning them one of these days.

>> No.2385109
File: 123 KB, 701x776, patrick_impressive.jpg [View same] [iqdb] [saucenao] [google]
2385109

>mfw played neo geo double dragon on the arcade machines in the 90s

>> No.2385114

>>2385109
the fighting game? it is pretty fun

>> No.2385772
File: 623 KB, 3000x434, doubledr_inst_1.png [View same] [iqdb] [saucenao] [google]
2385772

>>2385109
>>2385114
Criminally underrated fighter. Probably the best thing Technos did with the property after the second NES game. Wish it wasn't based on the shitty movie though.

>> No.2385787

>>2385772
>DALTON blaster
>DALTON power

Dalton is strongest.

That game is fantastic.

>> No.2386878
File: 533 KB, 825x1002, doubledr.png [View same] [iqdb] [saucenao] [google]
2386878

Bumpan'

>> No.2386894

>>2382358
Those 2 fucking moves you use from getting up after a landing or knockdown in dd2. The devs must have realized they are overpowered and made the timing super finicky to compensate. Plus the spin kick that enemies can come into range of and crouch from in the same moment.

>> No.2387031
File: 118 KB, 656x491, ddragon2_concept_art.jpg [View same] [iqdb] [saucenao] [google]
2387031

>>2386894
The Cyclone Spin Kick tends to work when you do it while the enemy is already throwing a punch.

>> No.2387205

>>2370953
That might seem random, but Karate Kid was actually made by Atlus. He probably had the music kicking around and threw it in.

>> No.2388817
File: 316 KB, 786x589, 484256_9.jpg [View same] [iqdb] [saucenao] [google]
2388817

>> No.2388825
File: 237 KB, 640x487, vintage-hand-held-double-dragon-game-by-tiger-electronics_212022.jpg [View same] [iqdb] [saucenao] [google]
2388825

I used to own the handheld system made by Tiger that featured this game. I loved the shit out of that thing when I was a kid.

>> No.2389739
File: 45 KB, 600x450, Tiger-DoubleDragonII.jpg [View same] [iqdb] [saucenao] [google]
2389739

>>2388825
I always saw the Double Dragon II version of the LCD game in the local K-Mart when I was a wee lad, but I could never convinced my mom to buy it for me.

>> No.2389746

>>2388825
I had this, and also the Ninja Gaiden one, but really didn't enjoy them much.

>> No.2390709
File: 94 KB, 952x767, post-38284-0-56072000-1390890673.jpg [View same] [iqdb] [saucenao] [google]
2390709

Anyone ever saw the Super Double Dragon LCD game in stores? I've seen the ones based on the first three games auctioned quite a few times. But Super Double Dragon shows up pretty rarely.

>> No.2392182
File: 353 KB, 786x589, 484256_10.jpg [View same] [iqdb] [saucenao] [google]
2392182

>>2388817

>> No.2392724

>>2369534
No he's Abobo.

>> No.2393496
File: 27 KB, 400x206, middle_1101949274.jpg [View same] [iqdb] [saucenao] [google]
2393496

>> No.2393646

>>2393496
Hey man that's good, you got a possible higher resolution of that?

>> No.2394208

>>2367423
I did grow up in the era and I remember the NES games being quite popular, at least the first two. Everyone who was into video games knew it.

>> No.2394346
File: 217 KB, 500x632, tumblr_lxe0orAhIh1qd4q8ao1_500.jpg [View same] [iqdb] [saucenao] [google]
2394346

>>2393646
Best version I could find. Disk-kun used to have a scan of the flyer, but their site seems to be gone now.

>> No.2394359

>>2394208
Even three was pretty popular among the kids I knew in elementary school. Must've been a lot easier with two players, because that game rips my nuts off any time I've tried it lately.

>> No.2394364

>>2394359
That game is easy once you learn to spam your Cyclone Spin Kick.

>> No.2394374

>>2394364
I can see that. I could get to the end pretty consistently as a kid. On one of my last attempts, I realized you can only do the cyclone kick when jumping in place. I'm way more accustomed to DD2's setup, which is far superior in my opinion.

>> No.2395230
File: 271 KB, 500x699, returnofdoubledragon1.jpg [View same] [iqdb] [saucenao] [google]
2395230

>> No.2396375
File: 248 KB, 500x708, returnofdoubledragon2.jpg [View same] [iqdb] [saucenao] [google]
2396375

>>2395230

>> No.2396384

Was super popular during it's time

It was in Wizard, got it's own movie, comic book (by Marvel), cartoon, action figure line.

It had plenty of sequels, handhelds, Tiger electronics, wrist watch games

It was BIG

>>2367478
It's not that it was not popular in Japan, is that Technos used Kunio-Kun as there Double Dragon in Japan (Heck some Kunio games were turned into Double Dragon games in USA by Technos)

>> No.2396391

>>2396384
>Heck some Kunio games were turned into Double Dragon games in USA by Technos
Only Double Dragon II on the Game Boy was a Kunio game in Japan.

>> No.2396838

>>2394346
Thanks!

>> No.2397958
File: 310 KB, 786x589, 485007_4.jpg [View same] [iqdb] [saucenao] [google]
2397958

>> No.2398408
File: 20 KB, 256x240, Nekketsu Kouha - Kunio Kun with Double Dragon.jpg [View same] [iqdb] [saucenao] [google]
2398408

>>2367423

This thread has reminded me how much I loved Double Dragon as a kid. I've downloaded the Nekketsu Kouha - Kunio Kun rom and started putting Billy/Jimmy into it. I need to work on the colors though.

>> No.2399107

>>2398408
The enemy characters look odd with Billy's legs.

>> No.2399224

>>2399107

I think the enemies use the same sprites as the main character for the legs.

>> No.2399681

>>2399224
Has anyone ever made a rom hack of the Famicom Kunio-kun that makes everyone look less like muppets? I know there's a hack that replaces all the male characters with females and it looks pretty nice.
https://www.youtube.com/watch?v=T-B6JhelUhk

>> No.2399691

>>2399681

I'm not sure. I'm going to have to look more into it.

It's a kind of hard game to rom hack due to the shared sprites.

>> No.2400181
File: 141 KB, 1024x675, B9-YPu2CMAABKoO.jpg orig.jpg [View same] [iqdb] [saucenao] [google]
2400181

>>2399691
I probably would try to make Kunio and Riki look more like their later Downtown Nekketsu counterparts while keeping the taller proportions.

>> No.2400190

>>2400181

That would be much easier than my Double Dragon idea.

>> No.2400781
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>> No.2401235

>>2400781

Wait, mask guy has mohawk hair? I could've sworn he was bald.

>> No.2401483
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>>2401235
He had a mane of hair in the AC version with baldness on top.

>> No.2402438
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>> No.2402525
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>>2385772
What about that game that was SUPPOSED to be a DD fighting game, but ended up not being canon in the end?

Rage of the Dragons.

https://www.youtube.com/watch?v=msZUQkEZKZQ

>> No.2402540
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>>2402525
>SUPPOSED to be a DD fighting game
That rustles my Jimmy Lee.

>> No.2402550
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>>2402525
I played it only once in a real arcade and it seemed pretty fun. Too much waifu pandering in the roster though, but that's expected from a Neo-Geo fighting game.

>>2402540
Apparently Million (the copyrights holder of all the old Technos IPs) wanted to sue the fuck out of Evoga over Rage of the Dragons, but they were too poor to file an actual lawsuit. Honestly they should be flattered that someone made a passable fighting game based on one of their works.

>> No.2403273
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>> No.2403293

>>2369539
Ah shit yeah. I think this came free with a mail in rebate when you bought a SMS at one point.

>> No.2403362

>>2402525
I remember that. I liked the character designs, and the spritework was fun - even got better in Matrimelee, which had a few ROTD characters.

I wish they'd make a proper new Power Instinct game instead of just recycling the old sprites, though.

>> No.2404650
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>>2403362
Isn't Power Instinct owned by Atlus? I was kinda surprised when they used ROTD characters in Matrimelee and not the actual Billy and Jimmy (or Kunio and Riki), since Atlus published the GBA versions of Double Dragon and River City Ransom, plus a few Kunio compilations.

>> No.2405490
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>> No.2406406
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Did it bother anyone else that they couldn't keep the Lee brothers' colors consistent between games? Like the arcade versions had the blond-haired brother wearing blue and brown-haired brother in red, whereas the Famicom/NES versions had Billy with red/brown hair and Jimmy with blond hair, and then the subsequent games would flip flop between one style and the other.

>> No.2407164
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>>2393496
>>2394346

>> No.2409514
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>> No.2409604

>>2373717
Last level boss is named Big Boss not Willy. Why they change video game carácters names like Robotnik to Eggherad, Princess Toadstool to Peach and Jack Napier to John Doe?

>> No.2409616

>>2409604
His name was always Willy. Big Boss is just his title. Are you pretending to be retarded?

>> No.2409627

>>2385772
It was a totally loose adaptation of the movie to the video game. Even the intro shows clips from the movie.

>> No.2409632

>>2409627
That's what I said. The game is filled with references to the movie like Abobo's transformation and the Dragon Wagon in Billy's stage. It would've been much better off if it was based strictly on the early games.

>> No.2410942
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>> No.2410946
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>>2410942

>> No.2410948
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>>2410946

>> No.2412328

>Dat Billy Lee

>> No.2412331
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>>2412328

>> No.2412335
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>>2412331