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/vr/ - Retro Games


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File: 524 KB, 1280x960, 2015-05-15_00001.jpg [View same] [iqdb] [saucenao] [google]
2404928 No.2404928 [Reply] [Original]

Previous: >>2386535

Awesome Downloads:

>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

>Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip
---

Helpful Resources:
>Screenshots for Dummies
http://pastebin.com/XrjBxKcD (embed)

>RCT wiki
http://rct.wikia.com/wiki/RollerCoaster_Tycoon_Wiki

>-RCT FAQs- (READ THIS!)
http://pastebin.com/c4DCVxqE (embed)

>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111

Other stuff:

-JOIN THE FUN!-

>-/vr/ Collab Parks- (2x2, 3x3, 4x4 and No Borders)
https://docs.google.com/spreadsheet/ccc?key=0AhGqM6X4U4_MdEVFYU83ZGVwRm9DVno0ZWdXbUkwRkE&usp=sharing

>> No.2404931

>>2404928

>Burstintotreats -- Savegame Modifier, Windowed Mode Hack, Triple Thrill Pack torrent
http://web.archive.org/web/20121105094609/http://burstintotreats.wordpress.com/rollercoaster-tycoon-2/

______________

-RCT PROJECTS-

>OpenRCT2 project - RCT2 goes open source.
https://openrct2.com/

>A free and open source game
freerct.blogspot*com

>A HTML5 driven game
http://freerct.wordpress.com/
http://freerct.be/

_____________

-MISCELLANEOUS-
(+ mirror links)

>RCT2 addons from the original website (which is now dead)
https://dl.dropbox.com/s/0ilfhyxk6a2b5ck/RCT2%20addons.rar
anonfiles*com/file/c1e33f10fa7c10303989bc64ab161062

>Original Mr. Bones save
https://dl.dropbox.com/u/26249932/mrbones.SV6
http://www.mediafire.com/?5mogrbefwf5v94d
YOU CAN NOW RIDE IT YOURSELF: [YouTube] Mr. Bones' Wild Ride - ONRIDE (RCT3) (embed)

>The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
www.rctmart.com/downloads/uces/UCES_Setup.zip
https://dl.dropbox.com/s/86owhr24pcusfch/UCES_Setup.zip
More info: http://www.rct2uces.com/
Having loading issues? http://www.jumpjet.info/Classic-Games/Windows/RCT2/UCES/Avoiding_Loading_Issues.txt

>New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/

>Lunatim's Loopy Land (a small collection of downloadable rides and parks made by a talented mind)
http://www.lunatim.com/lunaland/loopy.shtml

>A website made by a fellow /vr/other where you can find everything that's on this list (including the RCT2 download) and more:
http://vrct.tumblr.com/

>> No.2404967 [DELETED] 
File: 125 KB, 535x525, BLUNDER OF THE CENTURY.png [View same] [iqdb] [saucenao] [google]
2404967

reminder to open your shops

>> No.2404973
File: 301 KB, 849x749, BLUNDER OF THE CENTURY 2.png [View same] [iqdb] [saucenao] [google]
2404973

reminder to open your shops

>> No.2404980
File: 2.79 MB, 1680x1050, Screen Shot 2015-05-14 at 11.18.06 PM.png [View same] [iqdb] [saucenao] [google]
2404980

posting again for more opinions since it was on the tail end of the last thread

here's my big pier, i haven't played RCT since 07 ish, back when I was a wee lad of 12; opinions on it and things I could improve?

>> No.2405002

>>2404980
>three movie theaters

>> No.2405010

>>2404980
The log flume has a ton of boats in the station but only a few on the tracks, you could make it work a bit more efficiently.
The left side looks sparse while the right side is packed sky-high. Maybe spread out a bit.

>> No.2405021

>>2405002
i needed to give my peeps options... some of them want mice adventures, some of them want storm chasers!
>>2405010
not sure how exactly to accomplish the first one, and as for the second point, i built it up corner by corner; the left side was done last, around september/october of the last year.

>> No.2405025

>>2405021
1. Lower the minimum wait time.
2. Put the entrance closer to the end of the station.

>> No.2405032

>>2405025
1. I don't set a minimum wait time, I just put "wait until full" and set a maximum of 20.
2. That I can do a fair bit easier.

>> No.2405043

>>2405032
I always set it to 1 second just to be sure.

>> No.2405137

General inquiry; I made a neat wooden coaster with a block break and whatnot, but whenever i try to test it, it doesn't run, everything just sits at its block location. What do?

>> No.2405143

>>2405137
Never mind, I figured it out myself!

>> No.2405146

>>2405137
Have you tried reducing the number of trains?

>> No.2405148

>>2404905
hopefully no one dies

>> No.2405156

>>2405146
Nah, I just had a block break too close to the back station so it got clogged up and never went forward. I managed to fit 8 six-seater, 4-car trains on it and make it function.

>> No.2405161
File: 2.54 MB, 1680x1050, Screen Shot 2015-05-15 at 4.37.18 PM.png [View same] [iqdb] [saucenao] [google]
2405161

>>2405156
7 trains actually; here it is, my first wooden coaster since '07

please be harsh but fair on it, i would like to learn how to coaster better.

>> No.2405173

OH FUCKING AGORAPHOBIA NO WHY DID YOU CRASH FUUUUCK

>> No.2405252

>>2405173
Oh my god the irony in that

>> No.2405279

>>2405173
It always does m8. Literally the first thing you're supposed to do in Snake River Falls is either remove the dueling coasters or add breaks at the end.

>> No.2405301

>>2405148
The only problem is that very rarely (its happened about three times) it won't make it over the top and it will just forever be going back and forth and I have to close it so everyone leaves. The drop on the hill too is too steep. Its a huge mess.

>> No.2405304
File: 26 KB, 233x231, umbrella.jpg [View same] [iqdb] [saucenao] [google]
2405304

>>2405301
openRCT will deliver unto us proper rocket coasters, r-right?

>> No.2405308

>>2405304
I really hope so. I also want a reverse freefall coaster with drop towers on the side.

>> No.2405312

>>2405161
It is decent stat wise, maybe not the most good looking coaster.

Woodies look good when they're stretched out and not compacted. Also try adding some scenery around the track like trees or buildings.
But on Diamond Heights its hard to make a decent looking coaster anyway.

Btw dat name.

>> No.2405321
File: 1.03 MB, 1280x800, 2015-05-15-183317_1280x800_scrot.png [View same] [iqdb] [saucenao] [google]
2405321

alright so I actually didn't have the expansions so I got those. any clue why I still can't load the tardhexcollab? Guessing theres extra scenery I'm missing or is it 8cars?

>> No.2405324

>>2405321
Do you have the scenario pack? Try loading a bunch of the scenarios in it, I bet one of them has that object.

>> No.2405340

>>2405324
added the scenario pack and the v pack, no dice.

where's k? He prob knows what he added in to stock.

>> No.2405369
File: 262 KB, 1280x720, machstorm.png [View same] [iqdb] [saucenao] [google]
2405369

Pushing the limits of suspended coasters!

Also, I heard "Rock style 3" in a porno the other day, very jarring.

>> No.2405376

>>2405340
I don't remember doing anything special except it took an extra few seconds to load in the custom scenery

>> No.2405389

>>2405376
which custom scenery? do you use earl?

>> No.2405394
File: 44 KB, 800x600, GigaCoaster.png [View same] [iqdb] [saucenao] [google]
2405394

First actual Giga coaster I've made. Hope you enjoy, Ignore the crappy name I'm trying to think of a better one.

>> No.2405397

>>2405394
Why not call it "Hornet"? Matches the color scheme, but more threatening.

>> No.2405402

>>2405397
I like the sound of that, Thanks. ^^

>> No.2405470

>>2405389
idk

try DLing the original hexacolab save from the google doc, loading that and then loading the save with stuff already built in it

>> No.2405492
File: 147 KB, 1280x738, j-just as planned.png [View same] [iqdb] [saucenao] [google]
2405492

>tfw trying to build compact coasters without setting simple entry and exit paths in advance
Welp. It might actually be slightly beneficial for the stats, but this looks just plain ridiculous.
Also, I have no idea how that one coaster can be faster than the other when it's the exact same design, only mirrored.

>> No.2405505

>>2405492
>Dere is more intense and nauseating than Tsun

>> No.2405510
File: 264 KB, 1280x720, toboggan.png [View same] [iqdb] [saucenao] [google]
2405510

spiral coaster op pls nerf

>> No.2405513

>>2405510
>violet track
>not painting the toboggans green
YOU
BLEW
IT

>> No.2405515
File: 57 KB, 428x899, There is a time but it shall not be this time.png [View same] [iqdb] [saucenao] [google]
2405515

>yfw building a decent coaster
>Access Violation

>> No.2405521
File: 911 KB, 171x141, vince mcmahon annoyed.gif [View same] [iqdb] [saucenao] [google]
2405521

>>2405515
>start game up
>Error Trapper

>> No.2405526
File: 91 KB, 1248x754, SCR24.png [View same] [iqdb] [saucenao] [google]
2405526

>>2405470
that got it working

>> No.2405541
File: 2.72 MB, 200x126, 1361455080485.gif [View same] [iqdb] [saucenao] [google]
2405541

>about to build the last few pieces of a track/path
>no money
>loan maxed out
>waiting for the missing 20$ to finish
>almost there
>month's end
>in the red again

>> No.2405583

>>2405541
Just be a fucking cheater and download that program so you can manipulate savestates.

>> No.2405591
File: 1.58 MB, 1917x1111, Big Pier.png [View same] [iqdb] [saucenao] [google]
2405591

>>2405021
Here's my version of Big Pier, I'm quite happy with it as it uses the space efficiently and still look really good.

Generally it's a bad idea, looks speaking, to put your flat rides on huge pillars if there's still space on the "ground". I'd put that Obs Tower at the MoSims. Also, that Flume needs work, imagine yourself riding it and it would not be nice to crash into the log before you when entering the station.

>> No.2405596

>>2405301
very rarely (its happened about three times) it won't make it over the top
Just like the IRL counterpart lol

>> No.2405605
File: 143 KB, 1248x754, SCR25.png [View same] [iqdb] [saucenao] [google]
2405605

how do you guys feel about this mine ride layout?

>> No.2405606

>>2405591
I really like how you've handled the boat rides here.

>> No.2405612

>>2405606
Looking at them like this, I should probably have added those flat support structures beneath the paths to create some natural ways through the supports but eh, whatever.

>> No.2405614
File: 150 KB, 1248x754, SCR26.png [View same] [iqdb] [saucenao] [google]
2405614

>>2405605
back shot

>> No.2405619

>>2405161
Fewer trains (I'd go with 4 at the most) would let this function without stopping as much. Having stopped trains everywhere on a ride is ugly.
>>2405173
RIP. Diamond Heights is a well-disguised deathtrap.
>>2405369
holy shit what?
>>2405402
>>2405397
You can have a smaller ride next to it called Bumblebee.

>> No.2405620

>>2404980
the observation tower on top of the ferris wheel, especially the exit queue, is ugly as shit. sorry anon. the coaster is kinda cool at least.

>> No.2405634

>>2405619
it crashed twice before i decided "fuck it" and replaced it with a suspended inverted coaster named agoraphobia 2 on a whim that somehow managed to still match times with claustrophobia

>>2405620
okay ;n;

>> No.2405636

>>2405634
Did it crash twice before you beat the scenario? How did your mechanics keep their jobs?

>> No.2405646

>>2405636
Oh, I drowned five of them in rage. They didn't keep shit.

>> No.2405647

>>2405596
Hoping for a stall one day

>> No.2405656
File: 635 KB, 1280x800, Woodborer.png [View same] [iqdb] [saucenao] [google]
2405656

>>2405312
>Woodies look good when they're stretched out and not compacted.
I contest that statement. Insufficiently compacted, sure, but a properly compacted woodie is a thing of beauty.

>> No.2405659

Replying from last thread:
>>2405265
>This is exactly what I intend to build up to, but with a lot of scenery as well.

>What kind of problems did you have starting this up, and what kind of "unexpected" problems came popping around the corner?

1. On my A Gorrilian Dollars save, ride popularity demands vigilance. Ride prices need to be adjusted regularly on a park that big.
2. Every new sizable coaster gets a huge bubble of popularity after built. Guests hear about the new ride and flock to it, meaning you have to either invest in long queue lines for any new coaster. You'll also have to deal with crowds because of this popularity bubble.
3. Pathing issues show up when you don't expect them. A few times I had to build tunnels because guests would get stuck trying to go to a new ride, like I mentioned in #2.
4. Crazy glitches show up that you might not notice. I had a giga coaster that stopped working. The catch car for the cable lift glitched and got stuck halfway down the lift hill and I didn't notice for a while because it didn't break down.
5. Vandalism gets annoying. If you don't periodically check every your park, it starts to add up. I always set security patrols in food courts for this reason.
6. Covered transport rides are massively useful on rainy maps, but on sunny days they just sort of sit there and get maybe 10% popularity.
7. Marketing seems to be less effective in a park after you hit 3000 guests.

I'm sure you'll find a few things I've forgotten to include.

>> No.2405674
File: 272 KB, 1280x720, blackmagic.png [View same] [iqdb] [saucenao] [google]
2405674

Two loops had to be removed to get the intensity under 10. Bring a neck brace.

>> No.2405749

>>2405674
How the fuck is your cobra roll under 2g lateral after a 65ft drop?

>> No.2405763

>>2405749
There are 9mph brakes at the top, they kind of "hold" the back of the train as it goes down.

>> No.2405772

>>2405541
Start deleting scenery.

>> No.2405774

>>2405763
>having to resort to brakes slowing a train on a drop
gosh just make the whole thing shorter

>> No.2405786

>>2405774
I've never really thought to do that before. When tweaking rides for better ratings I like to keep as much of the original layout intact as I can.

>> No.2405830

>>2405786
Even if the original layout had major flaws?

>> No.2405832

>>2405830
Yeah, sometimes when a layout comes out good, I get pissed off if it needs to be toned down. I have trouble compromising.

>> No.2405837
File: 285 KB, 1280x720, traversrevenge.png [View same] [iqdb] [saucenao] [google]
2405837

GOD IS DEAD

>> No.2405838

>>2405619
That was something I didn't think about, Think I'm going to do that then, probably a small Junior coaster. Thanks for the idea. ^^

>> No.2405878

>>2405837
neat

>> No.2405886
File: 160 KB, 800x600, hemi collab.png [View same] [iqdb] [saucenao] [google]
2405886

Ok guys How Im doing it.

I guess is time to pass it on for now and wait until round 2, while I gather new ideas, this way the creation is more versatile, and one person dont stuck in his part forever. So Im sending it to Mold, so he can work and so on.

>> No.2405929
File: 65 KB, 400x540, Cyclone.jpg [View same] [iqdb] [saucenao] [google]
2405929

>>2405886
I got it, everythings working. That mine cart ride thing is awesome. Oh god which section do i take the choices.

>>2405837
This reminds me of the crystal beach cyclone, that thing is a nightmare.

>> No.2405976

>>2405929
That's what it's based on, hence the name.

>> No.2406023

>>2405837
>non-ugly massive inclined loop
Neat.

>> No.2406203

>>2405656
The use of different ground textures, the station, the woodie itself. It makes me very warmly happy inside.

>> No.2406296
File: 132 KB, 700x490, why.jpg [View same] [iqdb] [saucenao] [google]
2406296

>>2405886

>> No.2406302

>>2405837

Holy shit that's fucking ace.

With excitement that high the intensity means nothing to peeps.

>> No.2406305

>>2405656

Sex

>> No.2406339
File: 284 KB, 1697x905, Hackollab.png [View same] [iqdb] [saucenao] [google]
2406339

Hacked to death

>> No.2406386
File: 83 KB, 811x466, SCR16-2.png [View same] [iqdb] [saucenao] [google]
2406386

Does this break the game

>> No.2406396

>>2406386
pretty sure they wont cross over into land you dont own, the australia scenario is like that iirc

>> No.2406417

>>2406386
No, that's the one thing the guest's AI is smart about: they won't pass the border unless they're going though an entrance gate.

>> No.2406761
File: 288 KB, 1260x754, SCR27.png [View same] [iqdb] [saucenao] [google]
2406761

what do you guys think so far?

>> No.2406807

>>2406761
Porch looks like someone lives there. But I doubt someone would live in roller-coaster station and relax on this porch looking over all those 10 feet before there are crowds of noisy people walking around.

Roof on porch is way too white. Food stalls are too many imo, I don't place them like that. Not enough benches for them also. Maybe keep other fence around them, the one is started on the left. I like hills under coaster. Trees are ok, maybe some other scenery would be cool.

>> No.2406845

>>2405605
>>2405614
It's a great execution of the theory of a mine ride (twisting, tilting, ground-hugging paths), but I'd like to see better stats!

>> No.2406851

>>2406845
I probably should of had it go into a hill or something but its too late now.

not sure how I feel about the stream. There should be a river near the mill since thats how loggers got trees down to be cut but not sure how to fit it in. I want a log flume to interact with it as well.

>> No.2406868
File: 301 KB, 1260x754, SCR29.png [View same] [iqdb] [saucenao] [google]
2406868

>>2406851
herp

>> No.2406889

>>2406868
Better! I love the inclusion of the river, although of course it needs a little embellishment right now (I'm sure that's to come!). The food and bathroom area is pretty good now. I like the purely decorative fake path around the sawmill building, and the steps leading into it. I still don't think it's too late to see if you can include a small underground or tunnel-through section on the mine ride.

>> No.2406912

>>2406868
pretty please get rid of the grass inside the sawmill

>> No.2406938

>>2406912
forgot about that since the porch was there

>>2406889
the track is a knot now, don't think could handle trying to delete a section. Maybe later

>> No.2407025
File: 337 KB, 1260x754, SCR31.png [View same] [iqdb] [saucenao] [google]
2407025

threw away log flume I had. Think maybe if i move the station to the other side so it starts by going into the mill might be better.

>> No.2407036
File: 524 KB, 3264x2448, QazCy78.jpg [View same] [iqdb] [saucenao] [google]
2407036

I always wanted to ask this question, but don't know where to though.
How do these restraints technically work? I mean, one slip-up and I can easily see someone being ejected off at an air-time hill

>> No.2407045

>>2407036
You are held down and locked so you don't bounce up. It's locked like any other restraint that isn't a seatbelt so it doesn't move in the middle of the ride.

>> No.2407074

>>2407036
Modern coaster restraints are designed so that you need power to OPEN them, so that if they fail they fail by locking you in, instead of opening up like older mechanical restraints do.

As far as people flying off on an hill, that's not a problem if they properly fit in the restraint. Whales can cause problems, though, as the restraint relies on the hips and legs being where they are to hold you in. If you have rolls of movable fat, they may shift out from under the restraint bar while on the ride, and then you go flying off on a hill. This is what happened to someone on New Texas Giant. If you've got a normal body type, you're totally fine.

>> No.2407093
File: 305 KB, 1260x754, SCR33.png [View same] [iqdb] [saucenao] [google]
2407093

I think I should just give up on the log going into the mill idea

>> No.2407096

>>2407036
These seats are extremely comfy and have grips which are fun to hold. A++ would ride again.

>> No.2407119

>>2406339
the merge in the bottom left looks pretty messed up

I fucking love it when people break this game

>> No.2407160
File: 326 KB, 1272x769, SCR34.png [View same] [iqdb] [saucenao] [google]
2407160

said fuq it and went with a woodie instead

>> No.2407168

>>2407160
good choice

>> No.2407318

just got back from six flags for an inspiration trip.

1. i wish we could make very slight inclines so that we could make a more traditional wild mouse type coaster.

2. el toro is both disgustingly terrifying as someone afraid of heights and roller coasters in general, and disgustingly beautiful. i have taken some inspiration from it. I am still shuddering.

>> No.2407323

>>2407318
I just want 90 degree banked turns

>> No.2407325

>>2407318
El Toro makes me wish there was an extreme woodie coaster type that would have stuff like cable lifts, vertical drops and maybe a couple basic inversions

>> No.2407335

>>2407325
It's about 75 degrees, but it sure fucking feels like a vertical drop

>> No.2407379
File: 454 KB, 1272x767, SCR37.png [View same] [iqdb] [saucenao] [google]
2407379

Here's what I got
h8/r8

>> No.2407481
File: 8 KB, 150x150, junkbot.jpg [View same] [iqdb] [saucenao] [google]
2407481

>>2405161
>daring do

>> No.2407484

>>2405394
>8.34 excitement
>3.63 nausea
giga coaster for president

>> No.2407491

>>2407481
>junkbot.jpg
holy shit I remember playing this game on the Lego website several years ago, and when I looked there recently I couldn't find it or remember what it was called.
thanks

>> No.2407495

>>2407491
fuck first RCT now junkbot my nostalgia is leaking everywhere

>> No.2407656
File: 2.87 MB, 1680x1050, Screen Shot 2015-05-17 at 12.07.17 AM.png [View same] [iqdb] [saucenao] [google]
2407656

I made an attempt at a corkscrew coaster... It goes through that half-loop corkscrew thing (forget what it's called) in the beginning a bit slowly for my taste, but these stats are better than I usually do.

>> No.2407658

>>2407656
(it's pre-theming btw, this is just the skeleton basically, only theming is the entrance and exit thing.)

>> No.2407663
File: 875 KB, 1286x1052, 84d39ca329.png [View same] [iqdb] [saucenao] [google]
2407663

a little woodie for ya'll to check out

>>2407656
Stats aren't too bad for a small corkscrew coaster, and I like the cobra roll/helix element.

But that's a lot of wasted layout with the S-bend stretch back home. I'd have it go up, hit a block brake section, then do a couple corkscrews or bunny hills on the way back, instead of a long boring straightaway.

>> No.2407682
File: 2.79 MB, 1680x1050, Screen Shot 2015-05-17 at 12.29.00 AM.png [View same] [iqdb] [saucenao] [google]
2407682

>>2407663
Taken into account, how does my newer ending bit look?

>> No.2407691

>>2407682
definitely don't have it go that fast into the cutback

place trim brakes before it or opt for a different inversion

>> No.2407706

>>2407691
stats for 27 mph trim brakes (anything else and it cant make it)

>> No.2407708
File: 62 KB, 414x262, Screen Shot 2015-05-17 at 12.43.37 AM.png [View same] [iqdb] [saucenao] [google]
2407708

>>2407706
balls

>> No.2407757
File: 449 KB, 1158x892, piracy.png [View same] [iqdb] [saucenao] [google]
2407757

Now with more treasure!

>> No.2407908
File: 774 KB, 1286x1052, fc45c6fa84.png [View same] [iqdb] [saucenao] [google]
2407908

pls give name I can't think of anything

>> No.2407916

>>2407908
Anaconda

>> No.2407917

>>2407916
not terribly original but it'll do

thank you anon

>> No.2407920

>>2407917
Green Goliath

>> No.2407928

>>2407917
Wu-Tang's Ghost Ship

>> No.2407941
File: 732 KB, 1280x960, SCR5.png [View same] [iqdb] [saucenao] [google]
2407941

More aesthetics practice. Meh.

>> No.2407943
File: 751 KB, 1286x1052, a51ec2d911.png [View same] [iqdb] [saucenao] [google]
2407943

Alright, finished theming it up, and thanks for the names anons, but I think I'll roll with Anaconda.

but yes, all done with theming and everything, r8/h8/masturb8 plx

>>2407941
I'd put some walls/floor tiles inside that tower on the first drop so you can't see the ground inside. You want a narrow tunnel, not a big empty room.

>> No.2408041

>>2407941
Those loops going around the station look great.

>> No.2408110

>>2407908
Junior Roller Coaster 1

>> No.2408354

>>2407943
neat/10

>> No.2408417

>>2407379
Looks comfy.

>> No.2408796
File: 471 KB, 1272x767, SCR39.png [View same] [iqdb] [saucenao] [google]
2408796

gana pass this along if theres no other suggestions.

>> No.2408815
File: 988 KB, 3259x1294, Crusher-Collab.png [View same] [iqdb] [saucenao] [google]
2408815

Sent the canyon collab over to Frido.

Here's my area for any curious.

>> No.2408816

>>2408796
Maybe put some kind of fence around the paths? It's nice.

>> No.2408841

>>2408796

I'd make the river more variable width, it's kind of angular as you have it right now, especially that long straight section.

Also isn't there some weirdness with boat rides that have an incomplete track both in and out of the station? Like, they won't ever go back into the station and stay out there forever or something? I could be making that up.

>> No.2408905

What's the proper way to price on-ride photos? Is there a formula for 'good value' like how for most rides it's (Excitement rounded down) in dollaridoos?

>> No.2408937
File: 473 KB, 1272x767, SCR40.png [View same] [iqdb] [saucenao] [google]
2408937

>>2408841
boats seem to be fine

sent it along to eden

>> No.2408941

>>2408796
>>2408937
You forgot to raise the water under the left side of the bridge.

>> No.2408945

>>2408941
dix
oh well eden can fix it lol

since its in this >>2408796 one that means it's been like that since i made the stream

>> No.2409020

>>2408815
I'd really like to see this in movement.

>> No.2409064

My screen is 2160x1440
will it run well?

I really miss this game

>> No.2409083

>>2409064
you need to use openRCT

>> No.2409084

>>2409064
Do you mean 2560x1440?
If so, run the game fullscreen at 1280x720 and it will look great since your native res is exactly twice that. So no annoying interpolation, just clean, blocky pixels.

Don't really know about 2160x1440 though. OpenRCT generally makes everything too small at that resolution. What OpenRCT needs is some kind of scaling option for high-res monitors.

>> No.2409104

>>2409084
is 1080x720 an option?

>> No.2409119
File: 384 KB, 836x832, c9a1c55bb7.png [View same] [iqdb] [saucenao] [google]
2409119

u liek drop tower?

>> No.2409125

>>2409104
Not that I know of.

>> No.2409349
File: 489 KB, 1286x1052, a599ea4db4.png [View same] [iqdb] [saucenao] [google]
2409349

>>2409119
also some of the hotels on the other side of the island

>> No.2409397
File: 944 KB, 1286x1052, 128d820ca6.jpg [View same] [iqdb] [saucenao] [google]
2409397

>>2409349
Also in this park, does anyone have any input on this floorless? I can't make up my mind on it.

I like the first drop inversion, the way the turn out the station looks, pretty much everything before the block run.

But after there, I dunno, the layout feels odd and aimless, and the (admittedly nicely stat-boosting) exit path through the loop seem kind of forced to me.

So yeah, anyone else have any thoughts? I'm not sure what to do with this coaster.

>> No.2409412

>>2409397
Nice indeed. I think path through loop only works with a small one. Would be nice if the turn after mcbr was smoother, but otherwise the curves are spread out over the terrain, which is nice for a large coaster.

>> No.2409437
File: 961 KB, 1286x1052, 24152d2eae.jpg [View same] [iqdb] [saucenao] [google]
2409437

>>2409412
moved the path to go under the loop instead of through it

I think it looks a lot nicer

>> No.2409442

>>2409437
Yeah, that's better. First half of the coaster really is great, second still feels kinda meh.

>> No.2409446

>>2409442
Yeah, still looking at it and trying to figure out what to do with the second half.

>> No.2409470
File: 921 KB, 1286x1052, dd922d4abe.jpg [View same] [iqdb] [saucenao] [google]
2409470

>>2409442
>>2409446
alright, here's what I came up with.

Better stats, and a little tighter with less of the aimless wandering.

>> No.2409473
File: 234 KB, 1280x720, SCR2.png [View same] [iqdb] [saucenao] [google]
2409473

came home drunk at 4am, made a decent mine ride before passing out. Added scenery and flat rides when I woke up.

>> No.2409478
File: 239 KB, 1280x720, SCR3.png [View same] [iqdb] [saucenao] [google]
2409478

>>2409473
view from the other side. Unfortunately I had to make the boat hire tracked because apparently the peep's pathfinding struggles with cramped bodies of water.

>> No.2409480

>>2409470
yeah, that looks cleaner, nice job. I like the station building too, only thing that's off is that queue looks awfully long.

>> No.2409485

>>2409480
thanks!

and yeah, I would have just sent the queue line out of the other side of the station to connect to the footpath over there, but that would have put the entrance of this coaster just up the hill from the entrance of my stand-up. I wanted to keep them a little more spaced out.

>> No.2409491

>>2408815
looks beautiful, but what's going on with that bridge connecting the empty island to the cliff? Is it functional? can you put a cliffdiver there?

>> No.2409516

Is it even geometrically possible to have a working, entrance-and-exit using self-dueling coaster with more than 3 stations? I managed to get 3 working with some serious finagling, but whenever I try to do 4 I can never get it to work.

>> No.2409613

Also, say I want to get in one of those 2x2, 3x3, 4x4, etc. park collab things, how would i go about signing up for one?

>> No.2409635

>>2409516
I think you can solve this problem by makin the inside stations longer than successive outside stations.

>> No.2409659
File: 622 KB, 1920x1080, SCR2.png [View same] [iqdb] [saucenao] [google]
2409659

>>2409516
You mean like this?

>> No.2409664

>>2409613
On that note, anybody interested in an "It's Okay to Suck" collab? All these collabs seem somewhere between pretty good and amazing and I think I can probably only manage decent, but I still think it'd be fun.

>> No.2409667

>>2409659
Yeah, and I think you can fit two more in the middle by making them even longer. Pretty sure I've seen something like that in a screenshot before.

Also, neat desu

>> No.2409672

>>2409667
Jesus fuck
>>2409664
Yes

>> No.2409679

>>2409659
No, wait, they seem to have different titles, now that I'm looking at the entrances; i mean a self-dueling mobius coaster, easiest example that comes to mind being doppelgänger in diamond heights, that has 4 stations.

>> No.2409714
File: 111 KB, 1920x1080, SCR3.png [View same] [iqdb] [saucenao] [google]
2409714

>>2409679
It would probably take some work to sync the ride times, but it wouldn't be that difficult.

>> No.2409726

>>2409672
Cool, I'm also into the idea. Nominating you as the point-man to set up the spreadsheet and coordinate people and whatnot. But before that, we have to decide on a scenario. Any good landscapes made recently by anons that haven't already been used for a collab yet?

>> No.2409741

>>2409726
what i don't know how to coordinate people or how to even do a collab ;n;

>> No.2409749
File: 772 KB, 1280x960, SCR6.png [View same] [iqdb] [saucenao] [google]
2409749

Almost done. Just need to fill in the blank space somehow.

>> No.2409751

>>2409741
Alright, I'll set up the spreadsheet then.

>> No.2409758

>>2409749
Junior coaster? Some thrill rides?

>> No.2409760

>>2409749
In either of those open rectangles, a hedge maze interacting with more styled scenery would be really cool. More cherry blossoms and shit.

Beautiful station, by the way!

On a side note, just added a section for the Suck Collab to the collaboration doc in the OP. Please add your email, Captain Jazz, and anybody else who wants to collab. I put 5 slots but it could easily be more or fewer.

>> No.2409763

>>2409760
Combat Jazz* lol

>> No.2409774

>>2409763
I have to go to sleep right now, so do I have to start ASAP or is it fine if I get to it tomorrow?

>> No.2409792

>>2409774
Well, we need to decide on a scenario file to use before you can start. But no real rush; this thread has a while before it'll autosage after all.

>> No.2409798

Actually, wanna just use the generic 2x2 template park? http://www.mediafire.com/download/8n5bc5xkvzfsnqw/Collaborative_Park_Version_2_2by2.SC6

That way we can get this rolling sooner rather than later.

>> No.2409802

>>2409792
Well, I think for the first "it's okay to suck" collab we should start with a simple 2x2? And I'd like to request to move myself out of first spot, if at all possible?

>> No.2409805

>>2409802
Alright, I'll switch with you and get started. I work full time so it might be 5 days to a week before I'm ready to send it off, though.

>> No.2409808

>>2409805
Fine by me! Your sacrifice will not be in vain <3

>> No.2409809

>>2409802
Also, thanks for engaging on this; I've been wanting to do a collab for a while but never just went through with it. Sleep well anon!

>> No.2409814
File: 736 KB, 1280x717, Luna Mid.png [View same] [iqdb] [saucenao] [google]
2409814

>>2409802
By what are we classing suck? This is my current 'magnum opus'.

>> No.2409819
File: 460 KB, 500x277, 5c1fc4a4f6b7a02b235c6b75fa1552f6_400x1000.gif [View same] [iqdb] [saucenao] [google]
2409819

>>2409814
dem colours

>> No.2409826

>>2409814
What the fuck is going on with those queue lines for the bathroom?

As the other anon was getting at, it's definitely a bit busy. But at the same time it's kinda flat and nothing really stands out. You've definitely got some good ideas about scenery (I particularly like how the golf courses are integrated) though. I'd like to see a wider shot of this park.

By "It's Okay to Suck" i just wanted a collab where I didn't feel pressure to put out some crazy NEDesigns shit or things on the level of the Halloween contest, since those are out of my skill range.

>> No.2409830

>>2409664
I was considering the hex collab I just passed the herpderp collab

>> No.2409846

>>2409814
i... i guess you can join if you want?

just please don't put something like that in it ;n; my eyeballs, my precious eyeballs

>> No.2409864
File: 504 KB, 1280x720, tame.png [View same] [iqdb] [saucenao] [google]
2409864

>>2409826
Que lines for the bathrooms were a joke between me and my flatmates because it was literally the only thing I could build and so they became the main attraction.

>>2409846
Give the word and I won't intrude.

Here is a shot of a more tame part of the park, if you were interested.

>> No.2409867

>>2409864
That looks fine as is! Fine architecture, I just would prefer against seizure-carnival 2: electric boogaloo happening.

>> No.2409879

>>2409864
>Give the word and I won't intrude.
Nah bro, jump in. The whole point of calling it "Suck Collab" is the lack of pressure.

>> No.2409931

>>2409846
Is there still room in the its okay to suck collab? I'd really like to take part of it

>> No.2409953

>>2409931
theres too spots open, check the google doc at the bottom of op

>> No.2409956
File: 319 KB, 1280x720, avalanche.png [View same] [iqdb] [saucenao] [google]
2409956

Here's a new wooden coaster, with an attempt at a station building.

>> No.2409964

>>2409956
I like what you did with the queues, however, I think that the actual entrance and exit stand out a bit.

>> No.2410013

>>2409931
>>2409953
semico here, I probably won't get started on this thing til tomorrow afternoon so if demand exists to expand this to a five or six person collab, that's fine with me. I'll consider the cut-off time 6PM EST tomorrow, and use whichever size collab park based on who has signed up. But no more than six, please.

>> No.2410015

>>2409964
I actually didn't know what to do there, any advice?

>> No.2410020

>>2409964
I agree, you could definitely throw a more fitting roof on top of the entrance and exit or something. Still looks very nice though.

>> No.2410023

>>2410015
Find a more appropriate roof block, stick those on top of the entrance and exit and go from there. You can probably find some way to fit them in a little better.

>> No.2410078
File: 295 KB, 1280x720, avalanche2.png [View same] [iqdb] [saucenao] [google]
2410078

>>2410023
How about this?

>> No.2410101

>>2410078
Fixes the problem and improves the station. Open-walled, platformed stations are great.

>> No.2410105

>>2410078
Much nicer. Reminds me of Colossus from the Magic Mountain scenario.

>> No.2410178
File: 354 KB, 1113x743, meh.png [View same] [iqdb] [saucenao] [google]
2410178

>>2410078
Looks great.

Just threw this coaster together. Pardon the half-assed scenery and jacked up colors.

>> No.2410272

>>2410078
The open-walled station with the covered queue paths is great and all, but damn if that isn't a fine-ass woody. Those inclined loops! That successful use of diagonal track that doesn't look weird at all! I like.

>> No.2410376

>>2409664
Unless otherwise stated (like in the no borders collab) it's okay to suck in any collab.

>> No.2410382
File: 930 KB, 1280x960, SCR7.png [View same] [iqdb] [saucenao] [google]
2410382

Ah. Finally finished... I'm really satisfied with my end results. I can finally rest now~

>> No.2410384

>>2410382
stats on the mini giga?

>> No.2410392

>>2410382
>the absolute madman actually built a mini giga
Lovely.

>> No.2410398
File: 728 KB, 1280x960, SCR8.png [View same] [iqdb] [saucenao] [google]
2410398

>>2410384

>> No.2410403

>>2410398
ludicrously good stats, gotta love them gigas

>> No.2410495
File: 6 KB, 316x202, Canyon-Crusher.png [View same] [iqdb] [saucenao] [google]
2410495

>>2409491
It goes nowhere atm, i couldn't figure out what to put there so i passed it to frido, i might give it a 2nd pass after posterfig and hemi

>> No.2410558
File: 25 KB, 312x270, send help.jpg [View same] [iqdb] [saucenao] [google]
2410558

>Got the new collab
>vandalism everywhere
>everything breaking down
>not enough staff
>guests refusing to pay 3$ for a coaster with E>6

>> No.2410614

>>2410558
>guests refusing to pay 3$ for a coaster with E>6
How old is it?

>> No.2410618

>>2410614
About 19 I guess.
Gotta refresh those coasters.

>> No.2410619
File: 41 KB, 373x373, They-will-wreck-the-benches-then-they-will-wreck-me-omg.png [View same] [iqdb] [saucenao] [google]
2410619

>>2410558
There was an... incident

I really should've squared everything up before i passed it on. My bad

>> No.2410643
File: 66 KB, 624x295, Total pimp.png [View same] [iqdb] [saucenao] [google]
2410643

>>2410619
>all those pimps
No wonder they fucked you up

>> No.2410839

So how do I refresh ride ages efficiently?

>> No.2410846

>>2410839
RCT1: Save game editor (one by one unfortunately).
RCT2: 8cars, under Staff > Mechanic (does them all at once). OpenRCT2 has a cheat for that I believe (Ctrl+Alt+C).

>> No.2410850

>>2410839
Son of beast has a button called "make all rides new" under rides

8cars has something in the ride options section called "renew"

I haven't used either but i'm guessing that's what you're probably looking for.

>> No.2410897

>>2410398
Giga 4 Prez

>> No.2411048
File: 243 KB, 1015x2746, OH-GAWD-WHAT-ARE-YOU-DOING.png [View same] [iqdb] [saucenao] [google]
2411048

Ahahahah i can't believe this fucking works. What was chris sawyer doing.

>> No.2411069

>>2411048
Any chance you could upload a webm of this? Kinda hard to understand what's going on

>> No.2411165

>>2411069
If i knew how to webm i would anon. It basically uses one way merges so 2 synced shuttle coasters finish in each others stations. Its not that exciting but i expected it to instantly crash.

>> No.2411262

I always wondered, do peeps take transportation rides into account when they path?

>> No.2411269

>>2411262
No.

>> No.2411271

>>2411262
nope, they're just rides

>> No.2411304

>thread this alive
bueno

>> No.2411383

https://forum.rollercoastertycoon.com/showthread.php?3077-RollerCoaster-Tycoon-World-Production-Blog-7

thoughts, folks?

>> No.2411396

>>2411383
I guess that looks good but I'm done with speculation, I'll just wait and see how it looks after release. I don't trust that Atari want what's best for the game.

>> No.2411409

>>2411383
If everything will look as nice as those screenshots I'm very impressed. Gotta be honest though, after RCT3 I'm not too interested in World (or anything else that is yet to come) and I'll probably just stick to RCT2 anyway. If anything, I'll wait and see the user reviews before thinking about buying it.

On another, completely unrelated note; I'm interested in taking part in the it's okay to suck collab, but I won't be able to work on it until at least Monday next week. Would that be a problem?

>> No.2411421

>>2411409
I don't think anyone will complain unless you take like 2 weeks to complete your turn.

>> No.2411428

>>2411409
>>2411421
I've had this 2x2 for almost three weeks and no ones said anything.

>> No.2411457

>>2411428
you should probably finish it

>> No.2411491

>>2411428
[complaining internally]

Try to start working on it or pass it on if you don't want it. Pretty please.

>> No.2411502

>>2409814

I actually like this, never seen anything like it in RCT before, think it'd be a cool style to have for a section of a park.

I'll love to see a maximum size park with this style though, it'd be a trip kek.

>> No.2411512
File: 307 KB, 1280x960, Hexacollab 3 out of 7.png [View same] [iqdb] [saucenao] [google]
2411512

Anyone want to join the hexacollab babby edition? I'm ready to pass it on to someone.

>> No.2411520

>>2411512
i'll take a stab at it, if you don't mind me giving it a shot

>> No.2411558

>>2411520
i'm missing some files, apparently, like LVWATER8 or some such... Any help?

>> No.2411560

>>2411558
ne'er mind, i got it!

>> No.2411617
File: 752 KB, 1397x675, Screen Shot 2015-05-18 at 6.22.56 PM.png [View same] [iqdb] [saucenao] [google]
2411617

Here's what I have so far, I'm thinking a sort of barren wasteland of some kind, a little bit of ice and horror themed at the same time... Thoughts?

Feel free to completely savage it, of course. This is just the preliminary skeleton.

>> No.2411621
File: 33 KB, 500x232, lightningpeaks.jpg [View same] [iqdb] [saucenao] [google]
2411621

>>2411617
Needs more terrain

>> No.2411634

>>2411457
>>2411491
I've been thinking about it - planning - plenty, but havent felt like working on it much on account of my job. I spent a few hours getting a coaster to fit in the space I needed it to and be nice, but I still need another four or five hours effort to finish the square off. If it's not done this weekend, I'll just pass it off.

>> No.2411832
File: 1.82 MB, 1680x1050, Screen Shot 2015-05-18 at 7.46.37 PM.png [View same] [iqdb] [saucenao] [google]
2411832

guys... I'm afraid I have a little bit of a confession to make...

You see, ever since I was little, I was fascinated with pretzels... And then I realized, it wasn't the pretzels I liked, but the way everything twisted and knotted together like a big... Knot.

I have a... Bit of an embarrassing obsession with knots, you see. It's almost fetishistic! But here; maybe you can share my enjoyment?
no for real i'm proud of myself because this is my first 8+ excitement coaster despite barely, and because it's easily my most complicated. The original layout took about half an hour, and I've been spending the past hour analyzing the g-graphs like a good coaster-meister and minimizing the g-forces as best as I could while keeping the overall layout roughly the same as it was to begin with.

Thoughts? Things I can improve? (I know it's not the best, but I think for my first 'big coaster' it's pretty okay!)

>> No.2411843
File: 17 KB, 479x591, 12139364.png [View same] [iqdb] [saucenao] [google]
2411843

>>2411832

>> No.2411867

>>2409814

Wheres that reaction gif of the gnome vomiting a rainbow when you need it?

>> No.2411873

>>2411843
I'm not sure what this is supposed to mean, but I laughed at it, therefore, thank you?

>> No.2411875
File: 304 KB, 594x387, Gravity Falls Gnome.png [View same] [iqdb] [saucenao] [google]
2411875

>>2411867
I'm here for you anon!

>> No.2411884

>>2411875

Nice, thanks.

Exactly how I feel whenever I see something with a crap ton of colors, especially bright ones.

Its why I tend to prefer faded out colors.

>> No.2411885

>>2411832
/v/ has tile guy
/vg/ has catfucker
/vr/ has pretzel man

>> No.2411887

>>2411885
no no no no i mean it was a joke

the

it was a joke about how knotted the coaster was

and... interweaved?

i don't actually have a fetish for knots yet

>> No.2411906

>>2411887
sorry pretzel man

this is your new legacy

>> No.2411916

>>2411832
Really minor nitpick, but your first inline roll should bank the other way, as to flow with the curve before it.

>> No.2411919

>>2411884
Same, I almost always use the more discrete colours on my rides. Of course bright colours have their place in amusement parks but I try to use them sparingly so that they stand out more when used.

>> No.2411925

>>2411906
can i at least get some opinions on my coaster as i humbly accept the title of pretzel man?
>>2411916
noted and fix'd

>> No.2411934

>>2411925
it's not bad for a newbcoaster at all, but just remember that in general, less is more with inversions

when you have more than 6 or so inversions on one coaster, your intensity rating starts soaring

>> No.2411940
File: 1.71 MB, 1680x1050, Screen Shot 2015-05-18 at 8.18.36 PM.png [View same] [iqdb] [saucenao] [google]
2411940

>>2411934
Taken into account, here is Revenant v 1.2. Lower intensity, higher excitement which could be the mild station theming or could be the edits I made to that out-of-bounds turn to make it less inversion-y.

>> No.2411949

>>2411940
probably a combination of both

another reason why your coaster has a fairly high intensity is the booster lift.
faster lift speed=higher average speed=higher intensity.
Your stats are perfectly fine, and most guests will ride your coaster without a second thought, but keep in mind for the future that boosters are going to make your ride more intense.

Also if you ever want to have a booster lift without making your coaster go too fast, simply place some non-boosted sections in with the boosters. It results in a more uniform lift speed than the usual newbie solution of just cutting off the boosters before the crest of the hill.

>> No.2412024
File: 1.14 MB, 1208x874, Screen Shot 2015-05-18 at 9.07.27 PM.png [View same] [iqdb] [saucenao] [google]
2412024

So, I, uh... Kiiiiinda got a bit landscaping crazy.

Think I have enough room for another tiny coaster?

>> No.2412049

>>2412024
Plenty in lower section

>> No.2412098
File: 2.67 MB, 1680x1050, Screen Shot 2015-05-18 at 9.39.05 PM.png [View same] [iqdb] [saucenao] [google]
2412098

>>2412049
Sort of like this?

>> No.2412108

Well I fucked up. I had planned on finishing the initial part of the Canyon Collab and my part of a 4x4 while away from my main computer and stuck with a laptop. However, I forgot to pack my charging cord, and I can't find a replacement. I don't have enough power to finish and send off either of them. As such it'll be till Saturday at the earliest before I can finish them. I can send the 4x4 on ahead and just do my part afterward, but the canyon collab isn't at an acceptable level to send onward. Sorry for those waiting on it.

>> No.2412113
File: 79 KB, 1280x720, OHNO.jpg [View same] [iqdb] [saucenao] [google]
2412113

>>2412108

>> No.2412130
File: 595 KB, 1508x2116, 1428298500289.png [View same] [iqdb] [saucenao] [google]
2412130

>>2411885
don't forget about mothman on /out/

additionally, has there been any progress on the second canyon collab? haven't seen much action on that.

>> No.2412137

>>2412108
naturally i post >>2412130 before i see this. take your time, friendo.

>> No.2412150

>>2412098
you really like coasters without conventional lifts, eh?

>> No.2412153

>>2412150
that and its a matter of necessity in that with the landscaping i did, it was hard to pack in a lift hill; plus, it makes it easier to weave into Revenant.

>> No.2412165

>>2412153
in fact, i think that's about it, i'm ready to pass her along to the next guy if someone wants it.

>> No.2412171

>>2412165
ill take it. i put my name in the collab

>> No.2412183

>>2412171
Great! Only one issue... I sort of play on parallels, and I'm looking and I have NO idea where the save files are located in ;n;

>> No.2412191

>>2412183
Well, you downloaded it and saved it right? Where did you save the save game?

>> No.2412194

>>2412191
Ah, never mind, I found it! Long story, I'll get it to you in a second!

>> No.2412205
File: 452 KB, 1388x809, SCR4.png [View same] [iqdb] [saucenao] [google]
2412205

that intensity though

>> No.2412235

>>2411832
>that half corkscrew into banked turn into cobra roll
My back hurts just looking at it.

>> No.2412248

>>2412235
that's why i changed it.

>> No.2412257
File: 132 KB, 768x1024, LZTR_(Cobra_Roll)_(9).jpg [View same] [iqdb] [saucenao] [google]
2412257

>>2412235
what cobra roll

I see no cobra rolls

>> No.2412260

I'm running OSX Yosemite. Are there any ways to simulate running Rollercoaster Tycoon 1? Sorry if this is a dumb question

>> No.2412261

>>2412260
Run parallels like I do. Or don't get a shitty computer/OS

>> No.2412267

>>2412260
wine

>> No.2412313

>>2412248
Just bothered to read the entire thread, disregard previous post pls.
In all seriousness, Revenant looks pretty fucking neat, especially if that is your first coaster of this size.
To be perfectly honest I've spent a good part of my childhood building roller coasters all day err'day, and I don't think I've ever managed to get an excitement rating that high on a coaster that wasn't a giga. Hell, the whole area looks better than anything I've ever created.
I should start playing this game more often again, all y'all are making me want to go back to spending hours building some nice and comfy looking stuff.
>>2412257
Right. I meant inline twist. Please excuse my sleep-deprived, Ritalin-addled brain.

>> No.2412314

>>2412257
damn that's tasty

>> No.2412324

>>2412313
it's okay, son, i drop ritalin too.

>> No.2412336

Hey, even with the export option on I cant seem to load the hexa collab. Any help? I have all of the packs downloaded

>> No.2412357

>>2412336
DL the original hexacollab from the Google doc and load it, then load the hexacollab save with stuff in it

>> No.2412380

>>2412324
It's pretty great, isn't it? This is my first time trying any sort of stimulant and holy shit, I dont think I've ever felt so good. Gotta watch out with this stuff, I can definitely see now why so many people get addicted to this type of drug.

Oh right, this is an RCT thread, 'scuse me again. Downloading /vr/ pack and installing expansion packs right now, will report back soon.

>> No.2412391

>>2412380
what no

i'm just autistic as shit

i don't get stimulated off of it

>> No.2412410
File: 575 KB, 1158x892, abandoned HELLA DOMINA save.png [View same] [iqdb] [saucenao] [google]
2412410

Pictured: A slot from the abandoned HELLA DOMINO ANAL save.

>> No.2412470

Amphetamine Coaster Tycoon

>> No.2412472

Shoot. I dug a whole for the coaster to go through and not I cant place roofs over it. What do I do?

>> No.2412479

>>2412472
poast screens

>> No.2412482

>>2412472
shift button is your friend

>> No.2412491

>>2412391
Hadn't even occurred to me, please do excuse me yet again, anon.
Never gotten any meds for my assburgers, but I know a fair share of people who do need medication for the 'tisms. Looks like spending too much time on another *chan has led me to believe that methylphenidate is only used recreationally.
Anyway, dismiss all the rambling pls. Being the gigantic sperglord that I am I'm not exactly used to being this talkative. Probably wouldn't even have posted itt if I were sober.

But to stay on topic, I'm afraid I have failed my 12-year-old self. All I ever did in this game was filling up fuckhuge sandboxes with all types of awesome looking roller coasters until the park got too full for my pc to handle, and right now I'm already having a hard time making a half-decent twister coaster.

>> No.2412492
File: 681 KB, 1388x809, SCR5.png [View same] [iqdb] [saucenao] [google]
2412492

>>2412479
Like I cant place any roof over it because it wont allow me to hover over it.

>> No.2412494

>>2412492
Hold CTRL on something which is on the level you want to build on, then build over it.

>> No.2412498

>>2412492
shift raise a roof to the desired height

hover over roof

press ctrl

you can now place anything you want at that height

>> No.2412501

>>2412492
Place a roof over an adjacent tile, hold ctrl while your cursor is on that roof, and be amazed

>> No.2412503

>>2412492
Just making sure - have you tried holding down shift? That should allow you to adjust the height.

>> No.2412504

>>2412498
>>2412494
>>2412501
thank you so much I have been struggling with this for months

>> No.2412510

>>2412503
One of the disadvantages of rct 's isometric view is that you can't target tiles that are lowered too far past adjacent ground.

>> No.2412517

>>2412504
no problem fam

Now go forth and make pretty scenery

>> No.2412521

>>2412504
I can't blame you. When I started playing RCT I went at least a full year not knowing about that, all while wondering just what exactly the purpose of all the different roofs was.

>> No.2412534

>>2412510
This. If I had a dollar for every dollar I've wasted moving land to reach tiles I previously lowered too far I'd be a multi-gazillionaire.

>> No.2412536

>>2412521
I remember the times I used to try and make massive buildings by shifting up every single block... one... at... a... time.

>> No.2412576

>>2412536
Oh man, that sounds like something young me could've done.
I recall when I first started playing RCT1 the entrance and exit to a ride were raised for some reason and, not knowing how to connect the paths to them or raise the land, I spent quite some time changing the texture of the ground to make it go higher, because OBVIOUSLY layering sand upon grass upon sand etc. will eventually raise it high enough.

>> No.2412587
File: 243 KB, 1388x809, SCR6.png [View same] [iqdb] [saucenao] [google]
2412587

update on the hexa collab :^)

>> No.2412598

>>2412098
>>2412587
Um... what happened to the park rating? What happened to the park?

>> No.2412602
File: 568 KB, 1680x998, SCR7.png [View same] [iqdb] [saucenao] [google]
2412602

>>2412587
All the peeps are stuck going in circles in this area. I tried to put another path to alleviate the congestion but its not really helping,

>> No.2412603

>>2412587
Grats on the award. Judging by that coaster, you deserved it. Just one tiiiiny little detail, maybe bank the straight part between the banked turn drop and the flat turn right before the small loop. Looks like it might just snap a few necks.

>> No.2412604

>>2412598
these things happen dearist

>> No.2412605
File: 1.15 MB, 1388x809, SCR8.png [View same] [iqdb] [saucenao] [google]
2412605

>>2412603
was it this thing you were talking about?

>> No.2412619

>>2412602
just remove that part entirely, the peeps will find their way. I think someone posted a link in the last thread about pathing no-nos, and that type of loop is a deathtrap for peep's rudimentary pathfinding algorithm.

>> No.2412620
File: 337 KB, 1388x809, SCR9.png [View same] [iqdb] [saucenao] [google]
2412620

>>2412619
Woops. Why are the peeps' ai skills so horrible?

>> No.2412625
File: 1.79 MB, 245x245, 89548912-4.gif [View same] [iqdb] [saucenao] [google]
2412625

>>2412620

>> No.2412628

>>2412605
Yessir, looks perfect now if you ask me. Can't exactly put my finger on it, but something about this coaster is just so visually pleasing.

>> No.2412634
File: 680 KB, 750x750, 1414210950394.png [View same] [iqdb] [saucenao] [google]
2412634

boop

http://www.rctmart.com/fossil/PathingSystems.html

>> No.2412636
File: 161 KB, 1388x809, SCR10.png [View same] [iqdb] [saucenao] [google]
2412636

well it looks like putting a path directly to the other park entrance fixed it. I hope they fix the ai in openrct2

>> No.2412651
File: 297 KB, 1388x809, SCR11.png [View same] [iqdb] [saucenao] [google]
2412651

>>2412628
and thanks! I like how slowly it goes through the barrel roll into the loop for the drop, personally. Im pretty happy with the stats too

>> No.2412854
File: 297 KB, 1280x720, harumscarum.png [View same] [iqdb] [saucenao] [google]
2412854

Trying out a less conventional coaster type.

>> No.2412862

>>2412854
I like it. It's nice seeing a Virginia Reel that is not designed to be as compact from the ones that I have seen.

>> No.2412876

>>2412651
>how slowly it goes through the barrel roll into the loop for the drop
thisismyfetish.td6
>>2412862
I second this. Didn't think a Virginia Reel could look nice with such an "open" layout, but built on the side of a hill and with trees filling up the empty spaces like that it works really well.

>> No.2412936

>>2412410
Darn, love the heightened platform in the middle and how the coaster dive beneath the path.

>> No.2412949
File: 1.49 MB, 1816x929, SCR26.png [View same] [iqdb] [saucenao] [google]
2412949

>>2412854
The Virginia Reel is one of my favorite coaster types in the game, they make great coasters on small to medium budgets. Built this one in one of the ongoing collabs.

>> No.2412959
File: 65 KB, 262x199, 1431160973629.gif [View same] [iqdb] [saucenao] [google]
2412959

>>2412949
>those bunny hops with the flowers around them

>> No.2413012

>>2412959
Yeah, they were the center of my vision when I started building. I had not even decided on what sort of coaster I wanted to build, the first one I tried was a Dive Coaster but it felt kinda meh and I built one in the first collab I took part in so I switched to a VR and it turned out great.

>> No.2413052

>>2412854
it looks lovely and the stats are great, though the layout is very unrealistic in terms of rider safety and general layout, it looks like a bobsled or wild mouse ride.

looks comfy as fuck though

>> No.2413070
File: 196 KB, 1280x960, SCR32.png [View same] [iqdb] [saucenao] [google]
2413070

I see this place has a hard-on for cobra rolls so I put a bit of a twist on the standard design
It's not the best coaster by any means but I definitely want to use this basic idea in my next collab square and I already have a theme in mind for it

>> No.2413089

>>2413070
interesting/10

>> No.2413113

>>2413070
so, where is the corba roll?

>> No.2413115

>>2413113
first turn after the first drop

>> No.2413118

>>2413115
Thats a cutback.

>> No.2413124

>>2413118
yeah my mistake, I messed up on my terminology there, I just wanted it to go back over the lift hill

>> No.2413768

>>2412602
>>2412620
Protip: It's better to figure out where they're trying to go and give them a direct path. Widening the path doesn't really help, this isn't Sim City 4.

>> No.2413784
File: 26 KB, 400x562, for what pvrpose.jpg [View same] [iqdb] [saucenao] [google]
2413784

>>2413070
>working version of your coaster with a massive cobra roll over and under lift hill instead of the cutback
>about to screenshot
>error trapper
kill me

>> No.2414017
File: 150 KB, 766x771, SCR36.png [View same] [iqdb] [saucenao] [google]
2414017

>> No.2414236

>>2414017
This looks very nice.

>> No.2414286
File: 617 KB, 1680x1020, watdo.png [View same] [iqdb] [saucenao] [google]
2414286

Finally got myself a coaster with amazing stats since I want to improve my coaster building (although Giga is just cheating).

I'm unsure what I should do with the top though. Putting up scenery is hella hard when I have to be zoomed out.

What do?

>> No.2414297

>>2414286
Use Control and Shift simultaneously.

>> No.2414316

>>2414297

Well, that definitely helps with building!
But I also meant scenery wise. I'm not sure what to add/remove to make it picture perfect. If I make a flat, bland roof it's not going to be characteristic for the ride.

>> No.2414325

>>2414286
you should have used a cable lift hill instead of a chain lift

>> No.2414330

>>2414286
what are you going for in general with scenery? as it is now it looks to me like a building under construction and clouds floating around...

also; cable lift hills are the gigas best friend
http://www.rctmart.com/fossil/CableLiftHills.html

>> No.2414331

>>2414286
>got myself a coaster with amazing stats
>no stats shown
>"ban this user from rct board"

>> No.2414338

>>2414325
>>2414330

Dang. I should've looked up how cable lift hills work. Suppose I'm completely changing this part then. Means I don't even need to decorate this plateau. Thanks for the tip guys.

>> No.2414343
File: 30 KB, 315x206, plsnohurt.jpg [View same] [iqdb] [saucenao] [google]
2414343

>>2414331

>> No.2414349

>>2414338
Maybe do that cloud thing clustered around the turnaround drop.

>> No.2414363

>>2414338
i played the game for a billion years before i learned about cable lifts.

spread the knowledge when you can

>> No.2414370

>>2414343
show rest of coaster. am curious

>> No.2414391

>>2414363
What is this cable we speak of

>> No.2414409

>>2414391
see the link here >>2414330

>> No.2414524

>>2414409
Is that just gigas?

>> No.2414561

>>2414338
>>2414370

>added lift
>had to adjust to keep same directions going
>ruined stats

:(

>> No.2414571
File: 332 KB, 1680x1020, shits.png [View same] [iqdb] [saucenao] [google]
2414571

>>2414561
>too much trauma to post correctly
mah first coaster

>> No.2414616

>>2414561
>>2414571
You can use a cable lift with a shallow incline.

>> No.2414687

>>2414616
Won't change my issue: high lateral G's.
I have to make a sharp turn at the end.

Should I make a lengthy underground "clover" so I avoid sharp turns and still rotate the direction by 180 degrees?

>> No.2414707

>>2414286
>>2414571
Take the first design, removed the crest of the hilll and make it steep. The use the cable lift hill to make it drop into the circle in the first design, and then before the first "true" drop of the coaster, add a block brake. That should fix it and make it like the original stats, hopefully.

>> No.2414710

>>2414687
Generally, the second hill should be almost as high as the first and so on. Just look at your coaster and imagine yourself riding it, that second hill must be 120m lower than the lift hill. The speed would be insane. Also, build a breakrun before the station if you're having problems with turns at the end.

>> No.2414857

>>2414707
Brilliant. It's basically what I already had, plus the chain lift.

I unfortunately didn't save it, because I am a scrub.

Back to the original question: what kind of scenery works for a very high plateau? Pearly gates of heaven?

>> No.2414864
File: 9 KB, 150x150, screamman.gif [View same] [iqdb] [saucenao] [google]
2414864

>>2414561
>4.87 lateral Gs

>> No.2415016
File: 715 KB, 1680x1020, stillintheredspock.png [View same] [iqdb] [saucenao] [google]
2415016

>>2414857
So, how does one reduce vertical G's? Shorter drop?

>> No.2415021

>>2415016
It's perfect, don't fuck with it.

>> No.2415032

>>2415021
It's a bit high on the intensity. Just getting 0.10 off the vertical G's would decrease intensity and naeusea rating by 0.5 each.

But then again, I'd really just like to get to work on a fun scenery item that doesn't look goofy when it's super high.

>> No.2415038

>>2415032
with an excitement rating of 10+ the guests don't care how intense or nauseating your ride is

>> No.2415040

>>2415016
I wouldn't even bother changing it. Gs in the red force the intensity higher than normal and in turn, the excitement too. As long as the intensity is less than 10 you can have 20Gs on a coaster no problem. Only in the game though...

>> No.2415043
File: 248 KB, 1280x720, MR BONES WILD RIDE 2 ELECTRIC BOOGALOO.png [View same] [iqdb] [saucenao] [google]
2415043

>>2415032
No really, it doesn't matter for giga coasters.

>> No.2415049
File: 525 KB, 1024x768, SCR47.png [View same] [iqdb] [saucenao] [google]
2415049

GIGAS!

>> No.2415052
File: 77 KB, 827x755, Das it mane.jpg [View same] [iqdb] [saucenao] [google]
2415052

>Being able to play RCT2 in 1080p with OpenRCT2
>Being able to play RCT1 in windowed 1080p

I've been wanting to do this for years and it's just as glorious as I imagined it would be.

>> No.2415057

>>2415016
You get the negative Gs on the crests of hills, so watch the speeds going over a hill. Make the hill taller if it's faster than 50 mph.

>> No.2415076

>>2415052
How do you play RCT1 in windowed 1080p?

>> No.2415084
File: 860 KB, 1920x1044, rct1.png [View same] [iqdb] [saucenao] [google]
2415084

>>2415076
It requires some hex editing. A user on GOG uploaded a pre-edited EXE that works well.

Pic related. Not true 1080p because of my taskbar.

>> No.2415086
File: 558 KB, 1158x892, ice giga.png [View same] [iqdb] [saucenao] [google]
2415086

Also, ice gigas. The only weakness of a giga coaster is the lack of verticals

>> No.2415112

>>2415086
>The only weakness of a giga coaster is the lack of verticals

and the inexplicable lack of overbanked turns.
but that's an RCT problem in general

>> No.2415115

giga nigga coaster when?

>> No.2415117

>>2415112
Of all of the track elements that RCT doesn't have, overbanks are the ones I miss the most.

>> No.2415130
File: 8 KB, 316x132, plzhelp.png [View same] [iqdb] [saucenao] [google]
2415130

my all time favorite kind of ride breakdown

>> No.2415136

>>2415130
>84 minutes
I don't know which is funnier, the idea that your mechanics are that bad, or that you've kept them from the ride so it could spin out-of-control for that long.

>> No.2415138

>>2415136
I kept it from the mechs. I love seeing it spin out of control

>> No.2415191

>>2415138
That used to spook the shit out of me as a kid.

>> No.2415289
File: 660 KB, 1680x998, SCR19.png [View same] [iqdb] [saucenao] [google]
2415289

Well, my part of the hexacollab is done. I really like how it turned out. Am I missing any weird spots that any of you guys can point out?

>> No.2415296

>>2415289
The dozens of poles on the brown border fences by the paths sort of annoy me but that's just nitpicking.

>> No.2415372

>>2415136
>>2415138
>>2415191
>tfw you thought it would explode
good times

>> No.2415378

>>2415372
if they could make is so it could explode in openrct2 somehow I could die happy

>> No.2415383

>>2415372
I thought it would take off into the sky

>> No.2415461

>>2415191
lel same, the pitched up music and super fast spinning was just freaky

>> No.2415545

Gigas r shit

>> No.2415664

>>2415372
First time I saw that I thought it was possessed or something, freaked me the fuck out.

>> No.2415668
File: 24 KB, 324x377, Frank face.png [View same] [iqdb] [saucenao] [google]
2415668

I hate Gigas.

>> No.2415750

>>2415668
THANK You

>> No.2416065
File: 216 KB, 1272x772, SCR41.png [View same] [iqdb] [saucenao] [google]
2416065

why are the stats so terrible on this thing?

>> No.2416078

>>2416065
Not long enough. There's a magic point that when reached, the stats all suddenly jump up. I forget what length that is exactly, though.

>> No.2416358

>>2415668
Then what do you like?

>> No.2416369

>>2415668
Die

>> No.2416414

So I'm at my boyfriend's place right now, and I copied all the files in the RollerCoaster Tycoon 2 folder onto an external harddrive so I could play while he's at work. However, my dumbass brain forgot about the fact that I need the physical cd-rom in order to actually be able to play it.
Any anon know how I could play this now without having to buy myself another copy?

>> No.2416431

>>2416414
And here you see my dumbass brain in action, just remembered there's this thing called OpenRCT.

>> No.2416442

>>2416431
>>2416414
Give me a way to get it to you and you'll get the .iso

>> No.2416476

>>2414687
That's one way to do it, and can lead to nice stats. Just having a brake run as you approach the last turn is easier though. Then you don't even have to bank it.

>> No.2416482

>>2416414
http://vrct.tumblr.com/ has the triple thrill pack.

>> No.2416556

>>2416358
Big booty bitches

>> No.2416630
File: 211 KB, 1280x720, pleasurerailway.png [View same] [iqdb] [saucenao] [google]
2416630

Only (18)90's kids will remember this coaster!

>> No.2416706

>>2416414
>not having the gog.com version

>> No.2417138
File: 747 KB, 1158x892, october flags.png [View same] [iqdb] [saucenao] [google]
2417138

post huge parks

>> No.2417140
File: 14 KB, 614x620, Kermit&#039;s miserable brother.png [View same] [iqdb] [saucenao] [google]
2417140

>>2417138
I hate how you have to build paths across the lake because guests are too stupid to walk around it

>> No.2417146

>>2417140
Build them undergound.

>> No.2417148

>>2417140
That's always going to be my least favorite part of the park.

>> No.2417253

>>2417140
>>2417146
or build a transport ride

>> No.2417257

>>2417253
guests don't use transport rides intelligently, they'll still get lost even with the lift/train/whatever

>> No.2417261

>>2417257
is there ever a reason to build them?

>> No.2417262

>>2417261
aesthetic

>> No.2417263
File: 170 KB, 530x424, le smug carmack face.jpg [View same] [iqdb] [saucenao] [google]
2417263

>>2417253
>he doesn't know about guest AI

>> No.2417464

>>2417263
Yeah, I realized it was a pretty stupid, but the AI can actually manage to walk around a giant circle, as long as you don't have a bajillion corners for them to turn at.
Can't fucking wait for OpenRCT NewGRFs so people can make new AIs like for OTTD

>> No.2417475
File: 136 KB, 1310x750, Suck_Collab.png [View same] [iqdb] [saucenao] [google]
2417475

Hey folks, here's my progress so far on the Suck Collab. I went with a Greco-Roman theme, probably will segue it into something else -- maybe like, Rome with a secret industrial underbelly or something. Anyway, r8/h8/db8 please.

>> No.2417480
File: 613 KB, 498x483, 03485901.png [View same] [iqdb] [saucenao] [google]
2417480

>>2417475
>roman theme
>not using the roman station

>> No.2417483

>>2417475
Oops, that window was supposed to show the stats. No biggie, since they suck. I definitely wanna improve that coaster a little bit before I pass it on, including putting some kind of building/column thing under the turn before the first drop.

>> No.2417487

>>2417480
Yeah, you got me there... didn't catch it til after I stitched the screenshots together. Definitely will fix that before posting any more screenshots though. (polite sage)

>> No.2417508

>>2417475
Is something the matter with your colors? It looks like you're losing a lot of levels of brightness.

>> No.2417541

>>2417508
MSPaint fucks them up in various ways.

>> No.2417564
File: 62 KB, 586x435, Untitled.png [View same] [iqdb] [saucenao] [google]
2417564

what's one of these called?

>> No.2417568

>>2417564
Boomerang. Sometimes they're called Batwings.

>> No.2417579

>>2417568
coaster from local park has something like that and I was curious
or I could have just looked it up: http://en.wikipedia.org/wiki/Viper_%28Darien_Lake%29

>first roller coaster in the world with 5 inversions
neato

>> No.2417581

>>2417579
>arrow looper
hope you brought a helmet

>> No.2417590

>>2417261
Every guest will ride a covered transport ride when it's raining. They're very useful on rainy maps.

>> No.2417598

>>2417581
that's not even the roughest ride there
Predator is an absolute beast https://www.youtube.com/watch?v=G5plJBKk1ok
and Mind Eraser is a bitch as well https://www.youtube.com/watch?v=VXW_8N1Q-TM

>> No.2417614
File: 346 KB, 1190x538, asdf.png [View same] [iqdb] [saucenao] [google]
2417614

Added another building

>> No.2417981

>>2417475
I like the building in the middle. Maybe use some other walls for the queue line, the columns look kinda weird there.

>> No.2418000
File: 607 KB, 1751x1010, SCR17.png [View same] [iqdb] [saucenao] [google]
2418000

>>2416358
My favorite coasters are the Virginia Reel, Woodies, Twisters and Dive coasters.

>> No.2418143

>>2418000
Looks pretty extreme to me. Or should I say... it's too INTENSE?

>> No.2418170
File: 80 KB, 607x451, eel.jpg [View same] [iqdb] [saucenao] [google]
2418170

>>2418143
Guys? Get it? Anyone got it? Guys?

>> No.2418185

>>2418170
I don't get it ;_;

>> No.2418206
File: 149 KB, 800x600, too-intense.gif [View same] [iqdb] [saucenao] [google]
2418206

>>2418185

>> No.2418209

>>2418143
>>2418206
camping?

>> No.2418336

>>2405304
i wish there would be a similar project for railroad tycoon 2 :(

>> No.2418338

>>2418336
There's OpenTTD. Not Railroad Tycoon, but same genre.

>> No.2418339

>>2418000
Nice.

i don't like gigas either

>> No.2418341

>>2418338
I am aware of it but it's not the same feeling

>> No.2418343

Why is it that every time I make a Roller Coaster that looks fun it says it's too Extreme and nobody wanna go on it?

>> No.2418347

>>2418343
Are you, by chance, a masochist?

>> No.2418349

>>2418347
No.

>> No.2418360

>>2418343
Post a picture and we can figure out why and give some advice.

>> No.2418385

>>2418209
Having a boner is called "pitching a tent", I think that's the joke

>> No.2418426
File: 1.42 MB, 1236x896, grey.png [View same] [iqdb] [saucenao] [google]
2418426

Posting collab progress

>> No.2418447

>>2412521
I remember reading the whole manual after a few hours of playthrough to know everything there was to know

>> No.2418474

>>2418426
To be honest the colors of the rides are pretty drab. They're all the same shade of grey.

>> No.2418503
File: 72 KB, 378x363, 1341428987091.jpg [View same] [iqdb] [saucenao] [google]
2418503

>>2418426
Was wondering how this was going

Really digging it, the ride doesn't dominate the landscape and the all steel theming feels fresh, esp the station

>> No.2418534

>>2418474
It's a feature

>> No.2418542

>>2418534
Yeah... I read the filename after I posted that and felt kinda dumb

>> No.2418550
File: 461 KB, 1472x864, SCR20.png [View same] [iqdb] [saucenao] [google]
2418550

we got more awards

>> No.2418553

>>2418385
>>2418209
No, the joke was that rides that are high in intensity got (Extreme) near the numbers, so I said "Looks pretty extreme to me". But then I added "too INTENSE" in order to illustrate how a peep would react to this, cause nobody ever would use word "intense" to describe a roller coaster. But then I realised that some people probably would and I became upset. But then I decided to explain my thought process and ended up here.

>> No.2418559

>>2418426
>>2418474
I really really really like color here. Looks very stylish.

>> No.2418568

>>2418426
Did you really have to come and post a great looking Giga the same day I proclaim my hate for them? Everything looking amazing.

>>2418550
>no rails
That queue line looks kinda dangerous, just saying.

>> No.2418569

>>2418426
It's greyt.

>> No.2418574

>>2418343
Why don't you post an example? This kind of question is easy to answer if we know what you're doing wrong.

>> No.2418648

>>2418568
that's my queue line!

>> No.2418739

>>2418426
aesthetic/10

>> No.2418807
File: 99 KB, 694x549, dodgem.jpg [View same] [iqdb] [saucenao] [google]
2418807

>>2418568
Actually it's the other way around.

>> No.2418848
File: 336 KB, 1821x1656, VB-Coaster.png [View same] [iqdb] [saucenao] [google]
2418848

tfw you cant even upload a webm before the captcha timeouts

Rebuilt my dueling shuttle switch track woodie... thing

>> No.2418871

>>2418848
Why its not woodie at the ends there? It all looks very strange. How are you making these things? My woodies are just loops.

>> No.2418946
File: 1.43 MB, 318x168, VB COASTER ILL SMASH YA M7.webm [View same] [iqdb] [saucenao] [google]
2418946

>>2418871
Why is it playing double speed dammit.

It was a bit of an experiment. It's hacked together using 8cars.

I used 8 cars to change the operation mode to reverse inclined launch. Then to give it extra speed for the return trip i hacked in the twister booster track.

>> No.2418971

>>2418946
change the names to
>I'll fuckin glass ya cunt
>you wanna fucking go mate?

>> No.2419025

>>2418946
damn that's cool

>> No.2419050

>>2405656
>Woodies look good when they're stretched out and not compacted.

is this really 4chan? nobody is going to touch that one?

>> No.2419057

>>2419050
IS HE TALKING ABOUT A PENIS? HAHA

Moving on.

>> No.2419146

i kind of want to do another collab because i'm super bored but, like, idk >.<

>> No.2419157

>>2419146
same but I'm already waiting on one and I don't want to start a new one because I'm going away for the weekend... life is so unfair

>> No.2419172
File: 77 KB, 800x600, SCR4.png [View same] [iqdb] [saucenao] [google]
2419172

Another update on the suck collab. How does anon like my building extension?

>> No.2419175
File: 62 KB, 800x600, SCR5.png [View same] [iqdb] [saucenao] [google]
2419175

>> No.2419179

>>2419175
Oops, I accidentally a wall

>> No.2419180

>>2419172
>>2419175
the roto-drop not being in the middle is triggering me

>> No.2419212

>>2419146
I'm down dawg
Collabs are way more fun than normal parks

>> No.2419292

>>2419212
join in on the hexa collab, we need more people

>> No.2419348

>>2419292
I was the second one in it

>> No.2419353

>>2419146
You could always start a 2x2 and put a spot up for it on the collab page once you finish the slot. 2x2s are really easy to finish.

>> No.2419595

signed up for last slot on babby collab. Might take me a while to finish once i get it, so I thought if I were last it wouldn't be so bad.

>> No.2419627
File: 303 KB, 1280x720, triplethreat.png [View same] [iqdb] [saucenao] [google]
2419627

I was pleasantly surprised how this turned out.

>> No.2419742

So what about RollerCoaster Tycoon World, they said "out early 2015" its almost H2

>> No.2419751

>>2419627
Corkscrew will never get a decent intensity rating in conjuction with good aesthetics...

>> No.2419791
File: 598 KB, 1280x721, side.png [View same] [iqdb] [saucenao] [google]
2419791

Why are Side Frictions so based?

>> No.2419839

Is there any way i can zoom in another level cause they look so tiny and my eyes hurt after pixel hunting. Changing resolution to anything but native looks rather blurry so thats not an option... i remember it being larger on my old 1024x768 CRT

>> No.2419883

>>2419742
I think its for the better if they take longer

>> No.2419982

>>2419883
I expect to be disappointed by it, as i have been by any sequel/remake/reboot in the last years. I do hope I'm wrong though

>> No.2420165
File: 489 KB, 1680x988, SCR2.png [View same] [iqdb] [saucenao] [google]
2420165

Is it okay so far and do you guys have any ideas how i can improve this?

>> No.2420171

>>2420165
Try not to use only one sort of tree.

>> No.2420174

>>2420165
Looks ok. I'm not sure if people would agree here, but I think it's best to keep that road from the entrance to be straight line as long as possible. Spreads people better and lets them find way out much easier.

>> No.2420293

>>2419839
It was bigger, because the pixel density was lower. If you can set it to a lower resolution that's a multiple of your native resolution (vertical) that'll make it bigger without any blurriness.

>>2419791
I'm curious about that blue twister over on the left. Is it just super-compact? Looks pretty sick.

>> No.2420295

>>2420171
That shit's outside the map. Looks like Forest Frontiers to me.

>> No.2420346

>>2420295
I'm not talking about the fir forrest. That actually is a good mix.

>> No.2420432

>>2420293
Preset Hyoran, came with one of the packs in the op.

>> No.2420517

>>2420165
Pros: Compact and pleasing to look at. Good start.
Cons: The rollercoaster looks a little wacky and there's lots of open space around it.
It's a good start, I want to see more when you expand it.

>> No.2420527
File: 39 KB, 239x252, smile.png [View same] [iqdb] [saucenao] [google]
2420527

>>2419791
>someone is playing my park

>> No.2420538
File: 239 KB, 1920x1080, SCR7.png [View same] [iqdb] [saucenao] [google]
2420538

>>2420527
It's a fun scenario.

>> No.2420546

>>2420538
you can buy the other islands too

>> No.2420568

>>2420538

Gah, my eyes. Add some scenery.

>> No.2420574

>>2419791

Because like anything else that isn't based, it would eventually fall onto the ground.

>> No.2420607

I heard you guys are making an open source tycoon game. Are you also doing this for Zoo Tycoon and possibly Stronghold?

>> No.2420695

>>2420607
I don't think anyone in this thread is involved.

>> No.2420725
File: 517 KB, 1680x988, SCR3.png [View same] [iqdb] [saucenao] [google]
2420725

>>2420165
A few extra rides, still tweaking them and ready to add some scenery

>> No.2420734
File: 11 KB, 269x188, jack black.jpg [View same] [iqdb] [saucenao] [google]
2420734

>>2420165
>>2420725
I like your scenery so far, put more stuff around/under the junior coaster to fill it in a little. That looping roller coaster is a fucking holocaust though, those unbanked turns at the end look absolutely deadly

>> No.2420738

someone pls take the second to last spot in the hexacollab

>> No.2420748

>>2420734
Thanks to a brake it's no longer uber extreme, just a high rating of 8.2

>> No.2420821

>>2420748
You should put another brake after the helix tornado.

>> No.2420886

>>2420738
On it

>> No.2420954
File: 566 KB, 1680x988, SCR4.png [View same] [iqdb] [saucenao] [google]
2420954

>>2420517
>>2420725
More improvements and beautification

>> No.2421440
File: 669 KB, 1158x892, sure does rain a lot here.png [View same] [iqdb] [saucenao] [google]
2421440

Pay-to-enter park. Spent the last two in-game months grinding cash to finish the final brake run of the corkscrew coaster. Thank goodness for expensive umbrellas.

>> No.2421516

>>2421440
>sure does rain a lot here
Greetings from Katie's World

>> No.2421623

>>2421440
Pay to enters are the worst. You can build your magnum opus of a park and still lose money because the shitters can't afford to get into the park, a price tyou set because you couldn'tget enough money to pay for the upkeep.

>> No.2421748

>>2421623
Luckily, the guest average for this park seemed to be around $85, so they had plenty of dosh to fork over upon entry.

>> No.2421749
File: 1.66 MB, 1646x650, RCT3.png [View same] [iqdb] [saucenao] [google]
2421749

C-can i play with you guys?

>> No.2421759

>>2421749
I honestly don't think RCT3 was that bad. It lacks a lot of the charm from RCT2, and I can never get guests to build up in my roller coaster lines regardless of how good their stats are. Still, I had fun with it.

The coaster layout options from this game are exactly what RCT2 needs.

>> No.2421774

>>2421749
I liked the night transition, the first person camera and some themes. Hopefully many features will go into openRTC

>> No.2421942

>>2421774
There will never be a first pirson cam in rct2, rct2 is based on sprites so it wont translaten in a 3d world

>> No.2422012

>>2421749
This game felt dumbed down for me, too easy in many places and it felt like drifting away from the RCT2 core, just to have some 3d models which were really not that great.

>> No.2422061
File: 646 KB, 1680x988, SCR5.png [View same] [iqdb] [saucenao] [google]
2422061

>>2420954
Soon...

>> No.2422279

Are you all making a park and passing the map? That sounds fun. I played this fanatically through High School, but back then I had to share the computer with my brother, and without fail after I completed each title he would get a virus or fuck something up from various skeevy activities and reboot everything. I backed up save data by the time I got to RCT2, but it's frustrating because I would still have to play the campaign again just to open my parks. It was just too demotivating, and I haven't played since. A big part of me wants to pick the game back up again to see my decade old work in action again, and make new ones of course.

>> No.2422295

>>2422279
It's a nice retrospective seeing your work after so many years, you can better understand yourself and the way you made decisions.

>> No.2422332
File: 737 KB, 402x179, duel devils logo copy.jpg [View same] [iqdb] [saucenao] [google]
2422332

>>2422295
Yeah I'll try to set some time aside this week to pop back into it. I have RCT3 but I didn't really play it much, interface buttons are really small and strange, hard to remember where everything is. I did make one fun racing wooden coaster for additional material on a graphic design project when I was at the business college. It was joust themed, I called it Duel Devils. I mainly want to revisit RCT2, though. So what's this RCT World I'm seeing?

>> No.2422342

>>2422332
Apparently a successor to the series, aka RCT4 take a look for yourself http://www.rollercoastertycoon.com/games/rollercoaster-tycoon-world/
All i see is a fixed/enchenced version of RCT3 though

>> No.2422345

>>2422342
" It has been more than 10 years since the last PC RCT game and we are committed to releasing an amazing AAA game that lays a new foundation for the future of the franchise."
This is short for we've fucked it so hard you won't recognize it

>> No.2422380

Man I missed the bump limit.

>> No.2422385

>>2422380
We're an active board now

>> No.2422406

IMO freeRTC looks like crap, openRTC on the otherhand is very promising

>> No.2422448

>>2422406
>>2421774
Fuck sake people.

It's RollerCOASTER Tycoon, not RollerTycoon Coaster.

>> No.2422454
File: 38 KB, 590x384, RTC.jpg [View same] [iqdb] [saucenao] [google]
2422454

>>2422448
pls stop hateing

>> No.2422487

Man do I love CRT

Who's with me? I just dig building all those Mega Coasters and Roundabouts so much!

>> No.2422508
File: 44 KB, 400x390, rtc2proto_400.jpg [View same] [iqdb] [saucenao] [google]
2422508

>>2422448
No love for me :(

>> No.2422513

>>2422406
What do you expect. IIRC, OpenRCT is just like taking apart a clock, learning how the parts, and rebuilding it from knowledge. FreeRCT, iirc, is completely from scratch.

>> No.2422536

>>2422513
Well the original looks much better and it's better to conserve and improve upon rather than doing it from scratch and trying to match everything.

>> No.2422589
File: 481 KB, 1280x720, SCR27.png [View same] [iqdb] [saucenao] [google]
2422589

Rate coaster. ignore color scheme

>> No.2422606

>>2422589
Too much space wasted, could have achieved the same thing in a smaller area with more nicer scenery added and it's not too intense

6/10 for attempting Evergreen Gardens

>> No.2422621

>>2422589
It's okay, but with the space given, you could have made a more basic chain lift coaster

>> No.2422627

>>2422606
>evergreen gardens
It's been too long since you attempted it, apparently...

>> No.2422631

>>2422621
>>2422606
Enh. I was just trying to throw in a money maker that isn't just shittle lerp. I guess I'll replace it when I have a reliable park.

>> No.2422637

>>2422631
You could probably recycle the scenery and reuse the station building for a different coaster in the future.

>> No.2422691

>>2422487
TCR is goat

>> No.2422779
File: 359 KB, 1024x768, CTR.jpg [View same] [iqdb] [saucenao] [google]
2422779

>>2422691
>>2422487
Someone said CTR?!

>> No.2423969

>>2418946
they fucking switch tracks what the fuck

>> No.2423970
File: 9 KB, 129x231, f15ea47123.jpg [View same] [iqdb] [saucenao] [google]
2423970

>>2423969
I didn't even notice that the first time around I'm trippin' balls goddamn

>> No.2423990
File: 480 KB, 1158x892, water splash.png [View same] [iqdb] [saucenao] [google]
2423990

I wish this worked better.

>> No.2423993

>>2422589
I like it but I'm a complete RCT scrub

>> No.2424053

new thred when

>> No.2424118

>>2424053
Give it a couple of hours. Maybe a day.

>> No.2424217

>>2423990
Does the raised set of brakes have to be there or is it just for appearances? I can not into aesthetics, so I would just put a dip there and see what happens.

>> No.2424251

damn I need to chuck rct2 back up again after looking at all of these new designs, last park i collaborated on was >>2412410 which was almost 2 years ago now

>> No.2424257

>>2424251
Yes you must replay this wonderful game until death

>> No.2424262

>>2424257
I swear I must have 1000 hours+ on RCT2, legitimately the only game in the world I come back to yearly and then get hooked on for at least a month
>all those hot summer days spent inside playing rct2 as a kid ;_;

>> No.2424291

>>2424262
>all those hot summer days spent inside playing rct2 as a kid ;_;
I was thinking how my park guests feel while it was raining or very sunny, i made them ice-scream shops and cold drinks. I heard the kids playing football outside but all i wanted to hear was the sound of my happy guests and the coasters.

>> No.2424324
File: 395 KB, 1280x720, Not in the Face TT LTD, 25th Feb 2234.png [View same] [iqdb] [saucenao] [google]
2424324

this general needs more /n/

Imagine OpenRCT with OpenTTD-tier transport rides

>> No.2424337

>>2424324
...
what

>> No.2424343

>>2424324
I don't understand what it is exactly, but I see how beautiful it is regardless.

>> No.2424397

>>2424324
i don't even understand what those things are

>> No.2424665

New thread when

>> No.2424719

>>2424217
It's a block section, it's there to keep the trains moving.

>> No.2424820

new fred?

>> No.2425190

>>2424820
I'm on it.

>> No.2425197

New Thread
>>2425196
>>2425196
>>2425196