[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 37 KB, 640x480, getfile.aspx.jpg [View same] [iqdb] [saucenao] [google]
2403765 No.2403765 [Reply] [Original]

Why doesn't Dook get love on /vr/?

>> No.2403778
File: 843 KB, 1543x2581, dukenukem_coolmods.jpg [View same] [iqdb] [saucenao] [google]
2403778

>>2403765
It's been a couple months, but there's been some threads dude!

>> No.2403801

>>2403778
Those goons on 8ch/v/ were saying a while ago that there won't ever be another Duke game.

I called them retarded. Imo an established IP like Duke is guaranteed money (right?) provided they don't make a terrible game. Those guys however claimed that Duke is now a relic of the past, made for the generation that grew up on Arnold Schwarzenegger and Sly Stallone movies; that one ultimate alpha badass smacking out '90s-esque one-liners as he mows down badguy after badguy. Apparently kids today don't relate to this. Nowadays kids need edgy hipster types, like that faggot in Infamous SS that some corporate brainstorming meeting cooked up. Apparently Duke is just too dated now and the younger generation just doesn't understand it.

I think 8ch/v/ is wrong though. I feel that Duke as a character is pretty much timeless and will always be welcomed by the gaming community. I really don't think Duke is a dead IP either and I'm at least 90% sure there will be another Duke FPS made in the future (whether it's good or bad is another matter).

What say you /vr/?

>> No.2403806

>>2403801
considering duke nukem forever actually came out and bombed, its going to be awhile until another official duke.

>> No.2403816

>>2403801

Drake from Uncharted filled his role and then some. It's over, dude.

>> No.2403819

>>2403806
But DNF was such a shitty game man.

If the game was actually good it could have done well. The reason it flopped was because the game itself was trash.

>> No.2404137

>>2403801
How about more Duke platformers? Manhattan Project isn't retro but it's a fun game.

>> No.2404289

>>2403801
>Going to cripchan
That was your first mistake.
>LISTENING to cripchan
That was your second mistake.

After the lawsuit is over and done with and Interceptor and 3DR can fuck off back to making shovelware, we're getting a new Duke.

>> No.2404294

>>2403801

15 years olds probably see duke as a relic from a past age.
I wouldn't call it timeless at all, fuck i played the game during the 90's and i see him as a flat character good only for nostalgia.
Duke 3d is still plenty good though.

>> No.2404303

One thing I will never get is people always act like Duke3D was flooded with humour and nudity, like it was proto-borderlands.

It was only E1L1, E1L2, and E4L7 that were based around porn/stripper references. And outside of a few one liners, and a few pop-culture references, you could generally take the gameplay seriously for the most part.

>> No.2404310

>>2404294
>I wouldn't call it timeless at all, fuck i played the game during the 90's and i see him as a flat character good only for nostalgia.
Duke was already a character built for Nostalgia from the moment he got a defining personality.
All the shit he references were old even by the standards of 1996. His trademark sunglasses were based off of Cobra and They Live. Almost 10 year old films.

Calling him a "flat" character doesn't make any sense. He was always an anachronism.

>> No.2404315

>>2403801
I showed my younger cousin Dook and I had to explain it was a parody after he told me how sexist it was.

>> No.2404320

>>2404315
Your cousin is a bitch.

>> No.2404353

>>2404320
He'd never seen a macho 80's movie so he thought it was all genuine.

>> No.2404370
File: 985 KB, 2877x1919, douks.jpg [View same] [iqdb] [saucenao] [google]
2404370

>>2403801
I guess it's true that the Schwarzenegger type of action genre is no longer popular, I can't really tell if there's any modern equivalent for the 80s-90s muscle monster action heroes. Sure there's Dwayne Johnson and Vin Diesel and such, but even the don't do the cheesy "FUCK YEAH!!" type of action.

I guess Douk could make a return somewhere in the future. Hopefully not as reboot, but maybe as some sort of new chapter in Douk's life. Imagine ragged long haired and bearded Douk living in some cabin in the woods, and then one day when he's bringing home some firewood there's an army general waiting for him in the porch telling him there's a new alien threat and Douk is their last resort. In ultra cheesy way, of course.

>> No.2404415

>>2404315
I hope you're trolling. Fuck.

And yeah, I was gonna call your cousin a pussy, too.

>> No.2404417

>>2404303
You could always take the gameplay and level design seriously. That's why Duke is truly good, not because of the stripper and one liner references.

>> No.2404421

>>2404289
>That was your second mistake.
But I didn't listen to them m8.

And yeah it's a pretty shitty board in general, but better than 4chan/v/, though that's hardly saying anything.

>> No.2404631

>>2403801
Gearbox owns the right to Duke Nukem.
They don't want to do anything with it because it would remind everyone (=the press) of the failure of DNF, the Duke related lawsuits, etc

They won't sell it either, so they just sit on it. They're basically waiting for everyone to forget about DNF, which could take a long, long time.

The only thing you can hope for is them to sell the licence at some point, which is unlikely, because they basically keep sending "fuck you"s to 3DRealms about how they are not allowed to do any new Duke related thing; or that Gearbox goes under and that someone acquires the licence in the process, which not only is more likely considering their on-going failure business plan, but which I'd say they deserve considering the shit they've been pulling ever since their only one good and successful game (which wasn't even a game but an add-on).

>> No.2404635

>>2404631
so it is pretty much dead then? fug

>> No.2404698

>>2404631
Why are modern developers so shit at everything? Is it really that hard to make a good game? Just set your priorities straight: gameplay first, graphics second. At the very least make the shooting feel good and satisfying.

>> No.2404707

>>2404631
>they basically keep sending "fuck you"s to 3DRealms about how they are not allowed to do any new Duke related thing
Considering 3DR is now owned by Interceptor and what an amazing job they did on the ROTT remake, sending "fuck you"s is the best thing they can do for Douk.

>> No.2404728
File: 72 KB, 1280x720, 1403649476721.jpg [View same] [iqdb] [saucenao] [google]
2404728

>>2403801
It's not dead and we might see another Duke Nukem one day, but you also have to consider that Forever was a massive flop, both in sales and with critics, so gearbox is probably just waiting for people to forget about dnf which might take a while.

And then we have the actual problem about the game being made, Gearbox has the motherfucking IP, and they do shit games like Colonial Marines and Borderlands, there's no way in hell that they can pull of a good Duke Nukem, so in a way, the good Duke games are dead

>> No.2404754

>>2404698
>Just set your priorities straight: gameplay first, graphics second.
Some of them are good, the new wolfenstein is actually good, but overall you are right, developers focus too much on how a game looks instead of focusing on how to make a game different enough or at least good to justify it's existence

>> No.2404772

>>2404728
>Gearbox has the motherfucking IP

Gearbox doesn't have the IP, they own DNF and have the rights to make any new Duke game; but anything before DNF belongs to 3Drealms, they just don't have the rights to make a new one.

>> No.2404796

Duke Nukem Reloaded when?

>> No.2404801

>>2404796
Never.

Please, never.

>> No.2404806

How much dosh did Ken Silverman earn from his Build engine? It seems he retired forever after Duke 3D and his website only really lists his small projects that he invested time in those following years.

>> No.2404812
File: 48 KB, 500x400, my fav duke !.jpg [View same] [iqdb] [saucenao] [google]
2404812

hiya :)

>> No.2404830

>>2404812
Wanna get married? I'll buy you a Retron5 as a wedding gift.

>> No.2404852
File: 28 KB, 640x360, image.jpg [View same] [iqdb] [saucenao] [google]
2404852

>>2403801
It's come to this

This is where we're at

>> No.2404856

>>2404852
That's not how she looks anymore

>> No.2404857

>>2404852
what is that?

>> No.2404868

>>2404857
Top down babe action.
https://www.youtube.com/watch?v=XTasj4bESII

>> No.2404872
File: 74 KB, 1275x697, Not Important.jpg [View same] [iqdb] [saucenao] [google]
2404872

>>2404852
>This is where we're at
And here, too.

Actually I think the Hatred guy is supposed to be a satire. I don't think the developers are taking this game seriously in any way.

>> No.2404883

>>2404868
Looks alright.

>> No.2404896

>>2404883
The first trailer was laughably bad. Even in the gameplay trailer I linked the cinematics look unpolished. Probably would be better if it remained top-down during story segments.
https://www.youtube.com/watch?v=LpG54vQNdQc

>> No.2405064

>>2404796
Never.

And good riddance.

>> No.2405067

>>2404772
>Gearbox doesn't have the IP
They very clearly do.

3DR just owns the movie rights and everything that was developed prior to DNF.

>> No.2405082

>>2404631
Butthurt Duke4 scrub detected.

How the hell can you still blame Gearbox for the shit that 3DRealms did to DNF?
They weren't even responsible for the writing. That was all on Triptych. You remember. The former 3DRealms employees who had to salvage what they could.

>Gearbox is killing DOUK! = (

And Miller, Broussard and Fresch were doing such a wonderful job at it.
DNReloaded and the spectacular legal mess they did with Mass Destruction.
How the hell were they stupid enough to admit in writing that they were infringing on copyright and then go around saying that they did have the rights all along? Survivor was a scrapped mobile game and they only owned the right to make that. Mass Destruction was a new game entirely.
>BORDERLANDS IS SHIT AND COLON MORONS WAS A BAIT AND SWITCH!
Knee jerk reactions because you're prejudiced against them BECAUSE of what DNF became of. And you want to talk about redesigns and downgrades? Witcher 3, Dark Souls 2, Bioshock Infinite, Watch Dogs and countless others would like to have a word with you.

>> No.2405103

People who look at Duke and think "Wow, how sexist, I can't believe people would appreciate this kind of hero" are probably people wo watch Scream and go "Wow, how could someone like a horror movie with so many cliches and such a generic looking villain"

>> No.2405112

>>2404370
>but even they don't do the cheesy "FUCK YEAH!!" type of action

Someone that hasn't seen Furious 7 detected

>> No.2405113

>>2405103
Check your privilege white cis scum.

>> No.2405126

>>2405082
Borderlands 2 WAS shit, unfortunately, and Colonial Marines WAS a bait-and-switch during the development of which the Sega money was funneled to fund the aforementioned shit that was Borderlands 2.

Gearbox are not blameless video game saints, and calling them shit does not excuse 3DR/Triptych. They can ALL be bad; it's not a mutually-exclusive equation.

>> No.2405149

>>2405126
>Borderlands 2 WAS shit
Sitting on a 97% positive out of 60k reviews proves that many consider you dead wrong.
And bait and switch? Dark Souls 2 was a bait and switch. Colonial Marines didn't have a playable demo with graphical fidelity that was stripped within what was what? 5 months before it launched?
Colonial Marines actual gameplay was being shown well in advance of the games launch.
>Funneled
Got news for ya, Sega is a shit tier publisher that has a track record of releasing buggy, unfinished shit. This stuff was going on well before ACM.
The way development cycles go, it was impossible for them to funnel funds. It is impossible to do so when milestones were all covered.
Sega screwed the fans over by not saying who was really in charge of the game. They knew everything that was going on. And they STILL didn't give a rats ass. A couple of months after ACM we were all treated to the broken state of Rome 2.
So don't go give me rergugitated, dubious claims from kotaku, reddit and other websites that we all agreed on were full of shit when the hard truth is often the far simpler one.
Sega is shit.

>> No.2405158

>>2405149
>>2405126
Just to wrap up, I loved the fact that Fresch had posted a 8.5 review on the old Interceptor forums and then goes around and says the game was shit.
Sure, you blonde asshole. It was nice to drum the hype machine for your glorified map but when Gearbox came to bite you in the ass when they realized how much smoke you were puffing up EVERYONE'S ass, you suddenly switched tunes.
And im speaking as a guy who LIKED DNF. Fuck that douche.

>> No.2405176

Stop talking about non-retro shit, faggots.

>> No.2405189

>>2405176
Report and shut up.

>> No.2405251

>>2405082
>How the hell can you still blame Gearbox for the shit that 3DRealms did to DNF?

Because in the end they still bought and released the game making it their responsibility to be a good product. If they didn't feel up to the task they should have left it alone instead of shoveling up shit they knew everyone would throw money at.

>> No.2405341

>>2404315
>he told me how sexist it was.

And that's why I want to see a new Duke game. SJWs are in every corner of the media now, brainwashing kids into becoming little sissy hipsters; and the biggest news today are when company or famous person X makes a comment on twitter that can be taken sexist or offensive by minority group Y (group Y not even giving a shit about it).

We need something that puts masculinity back into the spotlight and points out how completely over the top this current wave of social justice inspired political correctness is. And Duke would be perfect for that.

>> No.2405347

>>2404631
It takes 2-3 games to make an AAA quality game nowadays; and given that the Borderlands pre-sequel was outsourced, I wouldn't put it past Gearbox to be actually working on a new Duke - just not having anything complete enough to be shown yet.

>> No.2405352

>>2405347
>It takes 2-3 games

I mean it takes 2-3 years, damnit.

>> No.2405356

>>2405347
>I wouldn't put it past Gearbox to be actually working on a new Duke - just not having anything complete enough to be shown yet.

So you really think Gearbox was aching to get back into Duke Nukem after DNF?

Okay.

>> No.2405374

>>2405341
That's exactly what they did with DNF, it almost goes beyond simple parody and into playing it totally straight.

>>2405347
They're still trying to resolve their lawsuits with 3DRealms. It wouldn't be viable to pay people to work on something they may or may not own the rights to.

>> No.2405489
File: 34 KB, 225x289, 3000958.gif [View same] [iqdb] [saucenao] [google]
2405489

>>2405341
>We need something that puts masculinity back into the spotlight and points out how completely over the top this current wave of social justice inspired political correctness is
Are there still any IPs with the MC being a true alpha macho man that are getting actually comercially exploited? I can't think of any.
Shadow Warrior doesn't count because his character got completely reworked.

>> No.2405759

>>2403765

3D is a great game and everyone likes it. But there's not really much else to say.

>> No.2405990

>>2405251
>Because in the end they still bought and released the game making it their responsibility to be a good product
This isn't just any other product we are talking about here.

Everything that people dislike about DNF was put there by 3DR. This is a game that runs on a Frankenstein version of Unreal 1. It was unsalvageable.

>> No.2406001

>>2405990
>Everything that people dislike about DNF was put there by 3DR
And could have been fixed by Gearbox. 3DR may have made it shit but they never thought the developmental abomination they had was good enough to actually release.

>> No.2406036

>>2404872
no shit

>> No.2406045

>>2403819
There likely never will be a good one. Just like there will likely never be another good Doom or Quake again. Best to enjoy what we have.

>> No.2406048

>>2405149
His argument wasn't that many people don't consider him dead wrong. His argument was that it was shit and it was shit.
This isn't /v/, we shouldn't need to explain a fucking argumentum ad populum like you were twelve for fuck sake.

>> No.2406183

>>2403801

I remember some people were already saying this in 2006 (and probably before), and then when DNF was released you got that exact same spiel. The guy was always a parody anyway. Of course he wouldn't be as relevant now, but I'm sure people could still like him.

>> No.2406248
File: 59 KB, 1055x860, salid snoik.jpg [View same] [iqdb] [saucenao] [google]
2406248

>>2405489
MGS games have the most badass main characters. Probably not Douk badass, but still the 80s action hero type of badass.

>> No.2406250

Oh man what I would give to play this Douk Forever:
https://www.youtube.com/watch?v=TKcxL4PmXfA

Imagine Soldier of Fortune, but with Douk and aliens.

>> No.2406261

>>2406048
>This isn't /v/, we shouldn't need to explain a fucking argumentum ad populum like you were twelve for fuck sake.
That is the reverse of what you're saying. A cohesive statement actually contains arguments. Saying it's shit because is shit is crap that /v/ and twelve year olds spout when they don't have rational arguments. Educate yourself.
>>2406001
>3DR may have made it shit but they never thought the developmental abomination they had was good enough to actually release.
Bullshit. The original game was the same stuff we got albeit longer.
What COULD they have changed? Two weapon limit? The writing? The entire game and delay the bastard even more and adding even more money to a project that cost a former developer and publisher to sink? Don't hold out for pie in the sky. Get realistic.
DNF is what it is solely because of 3DRealms.

>> No.2406279

>>2406250
Even the fucking music makes it sound amazing as hell.

>> No.2406321

>>2405990
It's true that Broussard was a whole big fuck up, and everything from the "Half Life 2 clone" direction to the "console oriented" gameplay was his decision; but Gearbox didn't help making it good either, they basically just went with a "must ship ASAP" mentalilty, loosely connected parts and cut a lot of content.

>>2406261
>What COULD they have changed? Two weapon limit? The writing? The entire game and delay the bastard even more and adding even more money to a project that cost a former developer and publisher to sink? Don't hold out for pie in the sky. Get realistic.

Gearbox could have done more. After they bought the game and 3DR went under, the whole DNF team consisted in 2 guys working non stop, from their HOMES. Not a single fuck was given.

>> No.2406331

>>2405489
Serious Sam is still going on, with his last "appearance" in The Talos Principle turning the whole theme and tone of the game upside down.

>> No.2406332

>>2406321
>Gearbox could have done more.
Like what? We both know the game runs on a botched engine that almost made it impossible to ship on consoles. The tools for the damn thing didn't even work properly and had to hack the entire thing to pieces.
>After they bought the game and 3DR went under, the whole DNF team consisted in 2 guys working non stop, from their HOMES.
You're confusing the chain of events that happened.
3DR come under fire. Triptych picked it up and got like one or two additional guys and worked out of one guys kitchen with two of the teams wives handling writing alongside David Riegel. That was the guy who gave us DNF. Same guy who gave us Shadows of the Metal Age and was part of Invisible War.
They tried pitching the game to 2K and then Gearbox got involved and tried to wrap up their work.
The game was fixed from the moment it went into the final reboot back in 2006. Because that's really how old this game is.

>> No.2406343
File: 337 KB, 1920x1080, 2013-01-03_00003.jpg [View same] [iqdb] [saucenao] [google]
2406343

>>2406321
>Gearbox could have done more.

The DLC made me wonder if they really wanted.
For some reason people consider it way and above the main game but it felt just as bad and in terms of graphics sometimes even worse.
It had the same driving sections, the same fetch quest section, the same gameplay issues and now on top annoying as fuck NPCs and a wasted appearance of Dr. Proton.

>> No.2406350

>>2406332
You're right I got confused there, my bad.

>>2406343
You know, I actually enjoyed DNF a lot. Without and with DLC too. I have 55 hours of play of it recorded on my Steam account with 100% achievements. In many ways it is to modern FPS what DN3D was to Doom-likes, minus the HUGE novelty that DN3D had obviously...

>> No.2406351

>>2406343
Better pacing and the fetch quest in the strip club in the middle of nowhere felt more tightly designed than the other strip club. It also had that unexpected fight sequence in the basement which was nice.
The driving sequences were better due to controls and more fun atmosphere stuff.

>> No.2406380

>>2406350
>You know, I actually enjoyed DNF a lot. Without and with DLC too. I have 55 hours of play of it recorded on my Steam account with 100% achievements. In many ways it is to modern FPS what DN3D was to Doom-likes, minus t
Yeah but ur /vr/'s resident Duke and RE3 fanboy kek. Gonna have to take your words with a grain of salt m8

>> No.2406650

>>2403801
>Those guys however claimed that Duke is now a relic of the past, made for the generation that grew up on Arnold Schwarzenegger and Sly Stallone movies

He pretty much is. Have you seen modern action movies? The closest you get to masculine anymore is a somewhat half-hearted "gay james bond", colin farrell type. Douk is a parody of something that hasn't existed for a long time in earnest.

More importantly, though, is that Douk as an IP has been poisoned for the next 20 years. For "us", Douk is the Douk of Douk 3D and Douk 64, which were legitimately good games for their time period. The Douk modern faggots know is the Douk of Douk Nuckem Forever, which was a shit game that was made for the same reason Die Hard movies keep coming out: to leech money from old people.

>> No.2406660
File: 541 KB, 1323x1988, dh-poster.1.jpg [View same] [iqdb] [saucenao] [google]
2406660

>>2406650
Talking shit about Duke AND Die Hard at the same time? Shit man, now I'm not digging this up.

>> No.2406834

>>2406261
It was less an argument and more of a statement. There are also plenty of objective arguments for why borderlands 2 is bad. This isn't the place for it though, it's neither /vr/ nor do I care to discuss it with a retard who still can't recognize his own fallacy.

>> No.2406991

>>2406834
>It was less an argument and more of a statement
>>>2406048
>His argument
Words aren't your strong suit i gather.
>objective
Subjective is the nature of all entertainment and seeing as how close to 60 thousand do enjoy it, it objectively means that there are elements that people do enjoy about it. Also, nice ad hominem as well as tu quoque.

>> No.2407614

>>2406991
>It was less an argument and more of a statement
Words aren't your strong suit i gather.

> Also, nice ad hominem as well as tu quoque.
That's not an ad hom you fucking dipshit and it's also not a tu quoque. Fucking just go back to /v/ where you belong already or at least get yourself a tripcode worthy of your fucking retardation so people can block stupid shit.

>> No.2407645

>Borderlands 2 was shit

Most people cruise through the story mode and DLCs on normal with their bros and have a great time while making a point to ignore the dog-shit tier writing.

Borderlands 2 is written so badly it could be used to teach the fundamentals but the gameplay was more of the same people loved from BL1.

>> No.2407679

wasn't every beta of duke3d going to get released? or did it already happen?

>> No.2407692

>>2407645
Yeah, BL2 and Pre-Sequel's main problem was there was too much unfunny jokes thrown everywhere, and too much talking in general. If they had BL1's more balanced writing, people wouldn't be so quick to jump onto the "BL2 is shit" bandwagon.

Though, I will say that BL2 also had another problem. Playthrough 3 is a tedious slog. They designed it around using slag element, so everything is now a bullet sponge with health regen.

>> No.2407695

>>2407679
never mind, did some research. they still haven't delivered a year later.
http://forums.duke4.net/topic/7366-duke3d-sw-earlyalphabetagold-material/
>Thread created 16 April 2014 - 04:22 AM

>> No.2407771

>>2407645
>>2407692
The other problem is that they completely boned the progression curve. The difference between levels became such that weapons deprecated far faster, and truly good or interesting ones were likewise made much more difficult to come by, often necessitating grinding of particular bosses.

Borderlands already had trouble differentiating weapons, and Borderlands 2 made a slightly better attempt, but at the same time just made everything feel disposable, momentary and worthless.

>> No.2407783

>>2407679
So far none of the cool stuff the new 3DRealms promessed to the community has been delivered.

Recently they made a forum thread saying they were looking to hire community members in order to make a brand new Build game... but I wouldn't get my hopes up if I were you.

>> No.2407854

>>2407771
Yeah. That particularly becomes a problem midway through playthrough 2 and onwards.

>> No.2407896

>>2406650
>For "us", Douk is the Douk of Douk 3D and Douk 64

For me Douk is the Douk that wears pink, collects balloons, shoots Duracell bunnies and watches Oprah.