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/vr/ - Retro Games


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File: 112 KB, 380x384, Castlevania_SOTN_PAL[1].jpg [View same] [iqdb] [saucenao] [google]
2391102 No.2391102 [Reply] [Original]

News:

https://www.youtube.com/watch?v=bqheYYeA4k4

Iga, co-director of Symphony of the Night plays along and gives commentary to the game. It's two hours long. He's joined by two nitwits.

>> No.2391250

>>2391102
>I am going to leave Konami and stop making Castlevania games to become a indie developer and make Castlevania clones.

>> No.2391254

>>2391250
Please stop parroting what e-celebs have to say.

>> No.2391258

>>2391250
that's actually cool, since konami doesn't want to make new castlevanias anymore

>> No.2391260

>>2391250
Let me guess, he's launching a kickstarter.

>> No.2391276

>>2391260

Yes.

swordorwhip.com

Konami is not interested in traditional video games anymore. He had to leave.

>> No.2391283
File: 673 KB, 754x971, 1431094784673[1].jpg [View same] [iqdb] [saucenao] [google]
2391283

>>2391250

>> No.2391284

>>2391276
I would throw a bitch fit about how they only make metal gears now but then I remembered they fired kojima too.
I think they are done for.

>> No.2391291

>>2391284
>I think they are done for.

They're doing fine. They are just focusing on gambling, and other fields. The suits have decided that traditional gaming is just not profitable enough. The profits for these games have been described as "razor thin" since the last gen. Something has to give. They need to remodel and find profitable models. Or more companies are just going to give up trying to get the AAA model to work and go for something simpler.

Capcom is a company to watch out for too, since they've been in serious financial trouble for ages.

>> No.2391298

>>2391291
i for one am glad to see them go, better than raping their old properties beyond recognition like they were doing with lords of shadow

>> No.2391308

Iga didn't react to the voice acting at all. He says later he can't understand English so I guess to him it means nothing. I wonder if he's ever figured out the voice acting and lines were infamous.

>> No.2391315

>>2391284
They'll definitely still keep making Metal Gear games, even without Kojima.

>> No.2391316

>>2391315

I'm not so sure about that. They fired Kojima. They shut down the entire console games section. Why would they do that if they want to keep going?

They're moving to gambling machines and social games.

>> No.2391319

>>2391315
and they will never feel right without the man

>> No.2391325

>>2391316
>They shut down the entire console games section.
Okay, now you're just making stuff up because Konami has said in interviews that they will continue the Metal Gear series without Kojima.

>> No.2391329

How the fuck is this entire thread retro? Go have your catfight on /v/.

>> No.2391332

>>2391325
yeah, id like to see sources on that, too

>> No.2391335

>>2391332
http://www.konami-digital-entertainment.co.jp/en/news/topics/2015/0320/

>> No.2391363

>>2391329
>How the fuck is this entire thread retro?

Because no one is watching the video.

There's lots of neat details about the game in here.

>> No.2391396
File: 290 KB, 680x680, rage intensivies.png [View same] [iqdb] [saucenao] [google]
2391396

>Dumb bitch doesn't use item crash on Dracula
>farms mermen for like 20 minutes

>> No.2391417

>>2391102
Thank you very much! ;D
I played Symphony of the Night last summer,
and it's now one of my favourite games ever!
I really like a developer commenting his own game.

>> No.2391550

>caring about hacks like IGA
Reminder that he killed off Castlevania platformers and was behind such garbage as the fighting game and Harmony of Despair.

>> No.2391582

>>2391550
Aria of Sorrow and Order of Ecclesia were really good.

>> No.2391790

>>2391258
>that's actually cool, since konami doesn't want to make new castlevanias anymore

Oh great now we can get the Castlevania version of Mighty No 9

>> No.2392382

>>2391319
We've had Metal Gear games without Kojima before.

Ghost Babel is one of the best games in the series, and the Acid games (while not my cup of tea) have a fanbase, especially the second one.

I love Kojima, but I'd argue he's been holding the series back for some time now. That's not to say the games will or would be better without him, necessarily.

>> No.2392407

>>2391790
>Oh great now we can get the Castlevania version of Mighty No 9

Does anyone even give a shit about Mighty No 9?

I like Megaman. I have fond memories of it as a kid, and still enjoy picking it up and playing it to this day.

I don't give a shit about some washed up's dreams about remaking a series thats literally been done to death.

I want new games, I want new experiences. I don't want to fight 8 master robots until I die.

>> No.2392424

>>2391102
>https://www.youtube.com/watch?v=bqheYYeA4k4

I'd rather watch him making a new game.

>> No.2392456

This question probably has been asked countless times, but oh well: Is SotN the right game to introduce someone to this franchise?

>> No.2392465

>>2392456
It can't hurt. It was the first one I ever played. I never played the SNES or Gameboy ones despite having both platforms. It got me into the older ones.

>> No.2392468

>>2392456
It is a good introduction to the Metroidvanias side of the series but not the older platformers.

>> No.2392482

>>2392456
Possibly? There's really two types of Castlevania games (3 if you count the newer 3D titles), the classic linear stage-based ones and the Metroidvanias. Symphony of the Night is certainly playable as hell but the light RPG aspects and exploration could put someone off if they'd prefer a straight action game. In that case, I'd say Super Castlevania is a good introduction, although it's not the "best".

>> No.2392506

>>2392407
I do. Megaman was always my favorite series, and I loved every installment I ever slid into a Nintendo. Megaman 9 and 10 were fucking great, and now that I've played MN9 I can say it's pretty great too. I gotta see how the powers and all that work out of course, but the few levels there were so far are pretty spot on.

>I don't want to fight 8 master robots until I die.

Well, then no, you shouldn't be exited about this. But it's like the sequel to any franchise game that's been upheld well for a long time. People might complain that it's the same thing over and over, but for me it's like once every 2+ years, I get to play my favorite game in a new light. It's not like they come out every 6 months or something.

>> No.2393151

Just replayed the original Castlevania and I'm still mad how shitty the last level is. III has so many great levels.

>> No.2393152

>>2393151
>I'm still mad how shitty the last level is
I wouldn't say it's shitty. The worst in the game, maybe, but not shitty.

>> No.2393170

>>2393152
I suppose they wanted to make it very threatening but spamming you with hunchbacks is kinda more hilarious. The worst thing is that it forces you to rush and it's very short too. At least there is a checkpoint right before Dracula. Still disappointing right after the great level of Death.

>> No.2393178
File: 156 KB, 1680x1050, SotN.png [View same] [iqdb] [saucenao] [google]
2393178

Im stuck right now. The last abilty i got was the double jump, where do i go next?

>> No.2393182

>>2392456

Sure. It was for me.

But I'd recommend playing Rondo first then Symphony. They're a duology, and Symphony wraps up the plotline quite nicely.

A lot of Symphony has more impact if you have played Rondo.Like if you know who Richter and Maria is for instance.

>> No.2393189

>>2393178

I was gonna chastize you and tell you to keep exploring, but then I realized that I've gotten stuck at that part too.

This part is a tiny bit counter-intuitive. The game sorta gives you a hint, but it's easy to miss. Remember the clock? When you first go there and talk to Maria, the left side is open. After done talking it closes. That's the game telling you that it opens and closes. I think it opens and closes at some pre-determined time.

>> No.2393192

>>2393178
Looks like you've been to the room above the waterfall; which is exactly 6 squares on the right of where you are on the map (unless i'm wrong and that isn't the right room).
If i'm correct in that room there was a small bridge and a switch, when you pressed the switch a skeleton throwing an exploding barrel appeared and broke the bridge. Well, there is another bridge, a bigger one, further on the right on the same plane, you can see that there is a path going below about 10 squares on the right. After pressing the switch another skeleton throwing exploding barrels appeared there, lure him to explode the bridge.

Also now that you have the double jump you can go in the rooms above the clock room in the middle of the map. There are 2 statues on the upper left and right of the clock room, you have to wait for the upperleft one to move so you can go through. The upper right one is a secret up to you to figure out.

>> No.2393194

>>2393178
>>2393192
Also

stop playing stretched.

>> No.2393217

>>2393189
>>2393192
>>2393194
thanks alot i will give it a try and also disable widescreen

>> No.2393249

what would you all recommend is a good metroidvania game besides any metroid or castlvania?

>> No.2393282
File: 134 KB, 256x254, radicalrescue.png [View same] [iqdb] [saucenao] [google]
2393282

>>2393249
https://www.youtube.com/watch?v=sMKSVjq54k0

>> No.2393320

>>2393249
Impossible mission
Wonder boy 3

>> No.2393386

>>2393249

I heard this was good: Shaman King: Master of Spirits 2 onGBA

>> No.2393404 [DELETED] 
File: 233 KB, 410x275, urg.gif [View same] [iqdb] [saucenao] [google]
2393404

>NESfag

>> No.2394996

>>2393192
>The upper right one is a secret up to you to figure out.

You'll need to watch out for the time to open that side.

>> No.2395000

>>2391308
In one interview, he did say that he could still tell it was pretty awkward.

>> No.2395008

>>2391396
just wanted you to know that you're human garbage

>> No.2395429

>>2391283
He calls the Metroid-inspired Castlevania games hardcore, but they are easy as shit compared to the classic games. What a joke.

>> No.2395576

>>2392456
I'd say a good way to introduce players to the series is throw Dracula X Chronicles at them. You get Rondo and Symphony in one package, mind you, you have to unlock Symphony but still. Rondo is a good intro to the Classic series, as one of the easier ones it'll challenge new players and get them used to how things work without wrecking their ass. And really other than Dawn of Sorrow and Order of Ecclesia, a sequel and a very differently structured game respectively, none of the Metroidvania games are really a bad intro to that part of the series, since they're all around a similar level of difficulty and quality

>> No.2395587

>>2395429
He probably thinks 2D means hardcore.
The portable games did have some crazy stuff in them, though, like limiting your exp to level 1 with high leveled bosses.

>> No.2395649

>>2391298

What was wrong with Lords of Shadow?

>> No.2395657

>>2395649
doesnt matter, it's also dead
R.I.P. in piece castlevania

>> No.2395685

>>2395657

Well yeah, but the series did conclude. So we can say that it had a complete lifespan. Unlike the rest.

Also, Castlevania pachinko and slot machines!

>> No.2395883

I remember renting a 3d castlevania game where you could fuze crytsals to create familairs that faught alongside you. And the baddy was this effeminate dude with a garguyle familiar.

what was its name? and was it good?

>> No.2396187

>>2395883
CV: Curse of Darkness.

It's a mixed bag. On the one hand, it's probably one of the best 3D ARPGs I've played. On the other hand, it's an ARPG rather than a CV game; a lot of linear level design, awesome music, great voice acting. But don't go expecting it to feel like CV off the bat.

>> No.2396196

>>2391396
>>Dumb bitch doesn't use item crash on Dracula

It's like you want Alucard to have shitty starting stats.

>> No.2396198

>>2395649
It was a 30 frames per second God of War clone with even more irritating QTEs that suckered people in with the Kojima name even though KojiPro had absolutely nothing to do with the game's development beyond the main character and Japanese localization.

>> No.2396203

>>2396196
Not that anon, but I'd do anything to make the game harder at this point.

I was pretty excited for SOTN:Hacked because it sounds like the dude is making it far harder, but he's adding and changing a lot of shit that, while it sounds nifty, it's also not the game I grew up with :/

We should get a team together to hack a hardtype :D

>> No.2396208

>>2396203
play dracula x on snes

>> No.2396220

>>2396208
I have, m80. Rondo/DracX are awesome, but I just want a hard SOTN :(

>> No.2397063

>>2395649
>What was wrong with Lords of Shadow?
Almost everything.

>> No.2397073

>>2396198
Kojima was the one who gave Konami the idea of having MercuryStream the Castlevania IP. For all the martyrdom that Kojima is getting right now for getting his name removed on the promo art for MGSV and the cancellation of Silent Hills, people forget that he was also in charge of some dumb creative decisions.

>> No.2397074

>>2396203
>but I'd do anything to make the game harder at this point.

http://www.insanedifficulty.com/board/index.php?/files/file/80-castlevania-symphony-of-the-night-hardtype/

Warning:

Does not work on real hardware or accurate emulators.

>> No.2397081

I'm giving a 2nd try at SOTN Thief mode. Saturn version because it is best version. I have to admit it is NOT as hard as I made it out to be last time I talked about it, and I'm enjoying the challenge quite a lot. When you're making good use of the spells and the item crash, it becomes rather easy, but you can die easily still. I heard it gets easier at the game goes on but I hope it will remain challenging anyway.

>> No.2397086 [DELETED] 

>>2397081

Do you go out of your way to be a gigantic fucking faggot or does it just come naturally?

>> No.2397375

Does anyone know if enemy item drops are different in the Jap version of the game and/or in the Saturn version ?

I'm in Thief mode, I have 119 in luck, and I swear to god some drops never come no matter how many of the little fucks I kill.

I know the shop is different between the original Jap release and the NTSC-U one, so it wouldn't be farfetched to see other differences...

>> No.2397385

>>2392407
>Does anyone even give a shit about Mighty No 9?
Yes.

>> No.2397386

>>2397375

The drop rates is incredibly small regardless, and I've found that luck barely factors at all into it. So even having that much luck it doesn't matter.

>> No.2397389

>>2392456
The problem is if you introduce introduce someone to Castlevania with SOTN that person willl like it a lot more than the original games

>> No.2397406

>>2397386
Luck definitely makes a difference, I have been getting more stuff than in my 2 previous playthroughs; but the difference is not huge. I swear I killed 50 Sword Lords and didn't get a single drop, then killed even more Skull Lords and didn't get the Skull Shield that I wanted but I did get 5 of those useless swords....
In comparaison CotM's theif mode made a huge difference with the luck stat boost.

>> No.2397409

>>2397389
>The problem is if you introduce introduce someone to Castlevania with SOTN that person willl like it a lot more than the original games
That's cool and all, but maybe you could actually contribute something original to the thread instead of parroting whatever e-celebs say.

>> No.2397456

>tfw first game and Dracula X are my favorites
>almost no one agrees

Rondo is a good game but I don't love jt nearly as much. It kinda feels like the best approach to evefy boss is flailing madly unlike the careful, methodical approach of Dracula X, no fucking around in that game.

I've also never beaten the inverted castle in SOTN cuz I always get bored by the time I reach it. I have beaten and enjoyed Harmony of Dissonance and Aria of Sorrow, and I think Harmony is probably the best of the bunch, it's actually challenging sometimss and feels a bit more like the olden games.
I played Aria on a touchscreen phone and It wasn't hard even then, what a joke.

I guess >post unpopular opinions

>> No.2398097

>>2391102
>Iga: "Use the shield, you dumb bitch~"

>> No.2398805
File: 2 KB, 63x55, Sotn-bhalberd-1-.gif [View same] [iqdb] [saucenao] [google]
2398805

This wikia says that Paranthropus drops Ring Of Varda if you have one complete save in your game.

http://castlevania.wikia.com/wiki/Symphony_of_the_Night_Bestiary

I do have one complete save in slot#1, where I beat the reverse castle. I'm now in slot#2 in Thief mode (Saturn version), but I get no Ring of Varda, I only get the gauntlet and Turquoise instead...

Does anyone know what's up with that?

>> No.2398812

Romscout speedruns SotN in front of Iga

It seems like everyone in that room is autistic except, of course, for based Iga.

>> No.2398815

>>2398812
For some reason 4chan believes that Twitch links are spam, so it's really hard to link the video.

http://www.twitch.tv
/romscout/v/4943102

>> No.2398819
File: 48 KB, 500x491, smiley-face-text.jpg [View same] [iqdb] [saucenao] [google]
2398819

>>2397074
>Does not work on real hardware or accurate emulators.

>> No.2398832

>>2398805
Okay fuck me. Turns out I can't get it because I created the Thief mode save before beating the game in the other save....

>> No.2398858

>>2397456
>>tfw first game and Dracula X are my favorites

I like you. I'd put CV3 in a very good third place. I also like Metroidvanias though not as much as those 3.

Going to watch OPs video later. I hope the other two people aren't too annoying.

>> No.2398870

>>2398858
Not familiar with either of them before this vid, so I only have this to go on. The guy is a bit dorky, but his translations are actually good.

For it being her favorite game, the girl is pretty terrible, but you can sense her enthusiasm and it makes it bearable. Based Iga is pretty hilarious, more so if you can actually understand him and get Japanese mannerisms.

>> No.2398875

>>2398858
Girl is severely autistic, bad at the game, and can't hold a conversation.

Guy is a normie translator with only a bit of autism.

>> No.2400053

>>2398875
Maybe if you were trying to direct a multilingual conversation being filmed live while playing a video game you'd do better.

>> No.2402493
File: 21 KB, 640x480, spikes.png [View same] [iqdb] [saucenao] [google]
2402493

>that NEED to break every single spike

Don't mind the shitty cape colours, i'm using the Saturn exclusive capes that makes colours change constantly

>> No.2402517
File: 4 KB, 93x70, Saturn-clmpweed.gif [View same] [iqdb] [saucenao] [google]
2402517

>Thief mode
>a total of 149 in luck + rare ring
>kill more than a hundred of those fuckers trying to get the Saturn exclusive shield
>no a single drop
>not even the shitty 2nd item drop it carries

>> No.2404479

THE ONLY CASTLEVANIA GAME I'VE EVER PLAYED IS CASTLEVANIA 64

WHAT DO?

>> No.2404480

>>2404479
play legacy of darkness, it includes the first game. don't spend too much money or use too many sun cards, if too many days pass you'll trigger the bad ending

>> No.2404487

>>2402493
>that NEED to break every single spike

Good to know I wasn't the only one who did that.

>> No.2404495
File: 38 KB, 620x350, 1426553207934.jpg [View same] [iqdb] [saucenao] [google]
2404495

>>2404487
>>2402493
>Mfw I git spike breaker armor for tge first time

>> No.2404516

>>2392407
>>2391790
You'd better hope Iga is no Inafune. Ina's a fucking hack and a half, not to mention all the terrible not-megaman-related decisions he's made.

>> No.2404525

>>2404516
I have more faith in IGA than Inafune.

And aside from that, I'm willing to chalk up MN9 as a singular, poorly managed fuck up, and not a trend.

Inti-creates ratio of good megaman games to bad ones is still positive.

But I think IGA knows what he wants, and won't try to get overly ambitious and want to make a fucking cartoon and like 5 other games at the same time.

>> No.2404582

>>2404495
you only used it in two rooms

>> No.2404647
File: 223 KB, 440x296, 1431696757087.gif [View same] [iqdb] [saucenao] [google]
2404647

>>2402517
Th-thief mode?

>> No.2404805
File: 416 KB, 1360x768, Screenshot - 05152015 - 01:30:19 PM.png [View same] [iqdb] [saucenao] [google]
2404805

just got me da wolf

>> No.2404891

>>2391258
Coincidentally, based on what he's made and what he's pitching here, Iga doesn't want to make a new Castlevania either.

>> No.2404907

>>2404525
>Inafune
>3.8 million dollars
>still took him 2.5 years go make the damn thing

Honestly, its pretty fucking embaressing that this project has taken that long.

It doesn't look visually impressive. Its no doubt going to be rife with a really shit story, and probably is only going to be 3 hours casually, if that. It looks easy as fuck.

>> No.2404939

>>2404907
backers complained the demo build was too hard and they promised to tone the difficulty down. Srsly.

>> No.2406080
File: 17 KB, 640x518, 11062860_10155515650015527_5246269385829023429_n.jpg [View same] [iqdb] [saucenao] [google]
2406080

>>2393249
La Mulana

>> No.2406584
File: 116 KB, 1160x800, iminheaven.png [View same] [iqdb] [saucenao] [google]
2406584

>mfw 2 heaven swords

Not only it's OP as fuck, but it's terribly fun to use unlike Crissagaem

>> No.2406772

>>2404805
me here
>>2406584
i usually use 2 heaven swords but i don't think i'll do the grindfest for them this time.

i'm up to catacombs now.

>> No.2406781

>>2406772
I'm in Thief mode in the Saturn version. Even in Thief mode I tried to get it at the Clock Tower in the first castle but gave up after about 10mins of trying.

But in the Saturn version there is a room in the Garden (Saturn exclusive area) in the reverse Castle with quite a few Cloaked Knights; and at that point I had a lot more luck (thief mode + alucart set + Lapus Lazuli + eye of vlad = 179 luck + rare ring); so it only took me about 2 mins to get there.

>> No.2406786

>>2406781
nice, not bad. i should've gone with the saturn version this time but ehhhh. i wish there was an easy item visual guide for translations.

>> No.2406791

>>2406786
I'm using these :

There is 3 pages here:
http://www.vgmuseum.com/mrp//sotnweapons.htm

http://castlevania.wikia.com/wiki/Symphony_of_the_Night_Inventory

http://castlevania.wikia.com/wiki/Symphony_of_the_Night_Bestiary

There is also a page about the Master Librarian shop in that wikia which I used... until i realized that the items you go through in the shop menu actually appear and be seen on the desk of the librarian, I had honestly never noticed in my 2 previous playthroughs.

>> No.2406796

>>2406791
piss. i shoulda checked. it's been several years since i last played and the kickstarter made me wanna play again. oh well, i'm already way too far into it to start over.

>> No.2406801
File: 1.53 MB, 2592x1936, IMG_7128.jpg [View same] [iqdb] [saucenao] [google]
2406801

Hey /vr/ fellow stuck player here. Had SoTN on my backlog for so long cause I cannot for the life of me figure out where to go. Nows a good time to finish it cause I had a blast so far. 42% in, where do I go from here? Last ability I got might have been ability to turn into wolf.

>> No.2406810

>>2406801
Head up the staircase on the far left, keep heading right till you get to the Colosseum.

Explore around there you should find what you need to progress.

>> No.2406816

>>2406801
Go through the clock tower if you want, it's in the northeast corner.

You could also grab the jumpy boots from the librarian and explore the top section of the library.

Alternatively, there's a path that opens every even minute in the clock tower, there's some neat stuff in there.

And finally, at the underground river/waterfall, there's a way to open up a path to the lower areas.

If you ever get stuck, just keep exploring the unmapped portions of your map, try to fill in every square.

>> No.2406817

>>2406801
I think you missed a spot in the chapel (upper-left part of the map). You should be able to go further up there, find a boss and then the double-jump ability.

>> No.2406831

>>2406796
You could always replay the Saturn version in Thief mode once you're done, like this you'd replay the game in 2 different ways at the same time. Plus the great thing about SotN is that you could replay it 3 or maybe even 4 times and always go through areas in a different order, and that's without mentionning the reverse castle.

I'm pretty sure that for the Saturn version you do not need to beat the game first in order to play in Thief mode; otherwise I do have a save file (for Yabause emulator).

>> No.2406837

>>2404525
Sorry, but you're incredibly delusional.
This is just another producer wanting to replicate Inafune's scam, with the exact same development and marketing teams.
Pretty sure Inafune is involved considering the project was first hinted at on a Comcept event.
This has even less staff from actual Castlevania games than MN9 has of Megaman.
People are just so retarded to keep backing these producers that had meager input on games.

>> No.2406839

>>2406801
you definitely need to go back to that steppy area on the far left. follow it to the to and keep exploring.

>> No.2406890

Damn, are 2 rare rings better than 1 + 20 more luck points?

>> No.2406895

>>2393249
Ufouria

>> No.2406914
File: 1.83 MB, 2592x1936, IMG_7130.jpg [View same] [iqdb] [saucenao] [google]
2406914

Turns out these are stairs. Huh. Thanks anons, now I can finally get through this

>> No.2406945 [DELETED] 

>>2406837
>scam

Part of me makes me think you're right about that...

...considering the following:
>Iga said he went to see publishers and has 90% of the budget secure; but their condition was that they needed to be sure there was an audiance for this kind of game, thus the kickstarter

In other words, they'd only need 10% of the budget... but instead ask for 500k $, which is disproportionate, and will end up with around 3 millions, which is even more ridiculous.
With all these millions will that mean they will give up on publisher money in order to have more freedom and less pressure? I wouldn't bet a cent on that.
Plus the whole point of KS is for projects which either can't find publishers; and in this case it's a tool used by publishers to make sure they don't take any risk (you know, taking risks and betting on a project is supposed to be their job...), and also a tool used by devs to get the best of both sides. It's against the whole idea of crowdfunding.

>you need to pay 100$ 2 years before release if you want the final full version of the game
You missed the 1 month long KS or don't want to pay TWICE as much as the game should cost? Well fuck, you won't have the full version.

>they keep baiting with new disproportionate "goals"
How the fuck do you justify a boss rush mode costing 250,000$ ?! The whole point of that mode is to be cool short bonus entirely based on re-using already existing content from the game.

All this shit put together... This not only had better be a good "Igavania", it had better be the best.

>> No.2406953

>>2406837
>scam

Part of me makes me think you're right about that...

...considering the following:
>Iga said he went to see publishers and has 90% of the budget secure; but their condition was that they needed to be sure there was an audiance for this kind of game, thus the kickstarter

In other words, they'd only need 10% of the budget... but instead ask for 500k $, which is disproportionate. And they will end up with around 3 millions, which is even more ridiculous.
With all these millions will that mean they will give up on publisher money in order to have more freedom and less pressure? I wouldn't bet a cent on that.
Plus the whole point of KS is that it's for projects which can't find publishers; but in this case it's a tool used by publishers to make sure they don't take any risk (while you know, taking risks and betting on a project is supposed to be their job...), and also a tool used by devs to get the best of both sides. It's against the whole idea of crowdfunding.

>you need to pay 100$ 2 years before release if you want the final full version of the game
You missed the 1 month long KS or don't want to pay TWICE as much as the game should cost? Well fuck you, you won't have the full version.

>they keep baiting with new disproportionate "goals"
How the fuck do you justify a boss rush mode costing 250,000$ ?! The whole point of that mode is to be a cool short bonus entirely based on re-using already existing content from the game.

All this shit put together... This not only had better be a good "Igavania", it had better be the best.

BTW this is without even mentionning the decisions that I find questionable about the game itself : such as using a 2.5D engine (because "2D cost too much", as if you didn't have enough money now...) and the participation of rich boot-lickers in making enemies, weapons, secret and bonus rooms.

>> No.2407375

>>2404805
>>2406772
me here

got a lil ways into the inverted castle and didn't miss a single room in the regular castle. :)

>> No.2407406

>>2406953
>such as using a 2.5D engine (because "2D cost too much", as if you didn't have enough money now...)

So SotN cost, I think like 1.5 million to make. Thing is though, that was a 240p game. In today's time, you have to make HD. Making HD 2D is much more time consuming and annoying. They don't do pixel art anymore, so now you're hiring teams of artists to draw every single frame of animation for everthing.

In 2015, it's better to do 3D. Guilty Gear Xrd looks great. It can be done right. 2.5 gets a bad rap since it's done poorly. Cheap games, with 3D graphics that aren't good enough to match the 2D. 3D can look as good as 3D, but ironically you actually need a much more powerful computer to make 3D graphics as detailed as 2D. We're only now just getting consoles and computers that can do 2.5 D justice.

>> No.2407860

>>2407406
>In today's time, you have to make HD

I'm not asking for anything more than something on the level of SotN or of DoS/PoR/OoE.

I'd rather have something like that than some 2.5D that looks as shit the latest Rocket Knight, Mighty Number 9 or Bionic Commando Rearmed.

but there can be good 2.5D, if done properly...

>> No.2407862

>>2407860
>I'm not asking for anything more than something on the level of SotN or of DoS/PoR/OoE.

Which is 240p. Most monitors are 1080p or higher. People just don't make SD games anymore. Everything has to be SD.

>> No.2407867

>>2397406
you need to get two arcane rings anon

>> No.2407880
File: 26 KB, 272x208, castlevania_order_of_ecclesia_24.jpg [View same] [iqdb] [saucenao] [google]
2407880

>>2407862
Tons of indie devs still make "pixel art" games (I hate the term of pixel art but you know what I mean) these days, and I don't see why this new game couldn't be like that. Don't try to tell me SotN or OoE look like shit today, they look better than most "pixel art" games made these days.

>>2407867
Yes that's I meant by "rare rings" sorry, the Ring of Arcana. I have to of those equipped and it does seem to be better than having 1 + a Lapus Lazuli (luck+20).

>> No.2407882

>>2407880
most of the backgrounds in ecclesia are scanned drawings resized to 240p, and most of the enemies are animated by motion tweening polygons around

>> No.2407914

>>2406837
And you're blindly cynical.

Inafune had no real history with development. IGA is a designer and programmer. He can do the work, not just make the decisions. Inafune, on the contrary, became a big man in Capcom's executive tree and made a lot of poor decisions for the company.

Igarashi is at least a man dedicated to Castlevania. He stuck with it, even with Konami giving him smaller and smaller budgets. He tried reinventing it when it wasn't pulling the numbers Konami demanded, and in doing so made some missteps that cost him, but it was all for Castlevania. Castlevania was the majority his career in Konami, in contrast to Inafune, who barely had anything to do with Megaman other than greenlighting shit.

That's what's different about this one, and what makes me want to give the benefit of the doubt.

>> No.2408095

>>2407882
So?

>> No.2408112

>>2407882
>>2408095
What I mean is: you're saying that if it was 2D, it would HAVE to be everything handdrawn which is too costly and time taking.

My point is: I don't see why it would HAVE to be like that. Most 2D indie games coming out these days are not handdraw. They have the experience and skill with 2D in that style ever since SotN, SotN still looks wonderful and so do the 3 DS ones. I don't believe many fan would expect this new one to be handdraw if it were in 2D, and I don't believe anyone would blame them if it wasn't.

Going for 2.5D with Unreal engine is one thing, but justifying by "the cost of 2D games these days" was bullshit even when they weren't sure what kind of budget they were going to have, and it's even more bullshit now that they are sure to have 3 millions from backers + more millions from publishers.

To me going with 2.5D feels like the easy lazy choice, because the engine is there, convenient and easy to use; but I'm scared the quality of the game will suffer because of that considering a lot of 2.5D sequels to 2D games being shit in the past 2 generations.

>> No.2408113

>>2407914
>who barely had anything to do with Megaman other than greenlighting shit

Yeah, nothing to do with it other than fucking creating it. Other than producer Inafune has credits as designer, artist and director. And if you think a video game producer just sits in a room and gives thumbs up or down to what the development team wants to do you have a very flawed idea of how games are made, especially in the small teams that made were at Capcom in the 80's and 90's.

>> No.2408119

>>2407860
You're not asking for anything more than that but you can bet your ass that the game will sell like shit if it comes out looking like SoTN.

You need to reach for the broader audience, it will most certainly reach a larger audience with more modern visuals. 2.5 can look gorgeous in motion.

>> No.2408139
File: 24 KB, 638x481, sotnweapons.png [View same] [iqdb] [saucenao] [google]
2408139

To get back on topic, which weapons do you guy use in the reverse castle of SotN and which is your favourite?

I've found so much OP as fuck and fun to use weapons in Thief mode I don't even know what to use. I have :
-2 heaven swords
- a rune sword which is like a slightly mor epowerful heaven sword, minus no special attack
- the Sword Familiar weapon which gives me the most base str stat
-2 mourneblades which can heal while attacking which is nice
-the jewel sword which, with 2 diamonds, give me an even great str base stat than the Sword Familiar; it's a slow weapon but you get jewel drops...
- the iron fist, which is surpringsly effective
-the Yasutsuna which is like a worse Crissaegrim

i'm personally not found of Crissaegrim, not fun to use, and i'm getting a little tired of my heaven swords. I think i'll go for the iron fist for a while.


>>2408119
You think it wouldn't sell? Maybe you're right, maybe I'm too self-centered around retro games to realize it's still niche. Don't 2D indie platformers sell well?

Now there, with the budget they're going to end up with and that the "too costly" excuse doesn't hold anymore (remember, the KS was only supposed to be a small part of the budget...) don't you think they could have gone with something more on par with Oni and the Blind Forest?! Imagine a CV game like this...

>> No.2408357

>>2407914
And yet the most success he's known for is in failing to recapture the success of the game he got involved in with another director and a ton of other help with games that are extremely similar, and now marketing a game that's the same as those.

Iga's overrated as fuck in his importance to Castlevania.

>> No.2408371
File: 16 KB, 640x481, fuckthisshit.png [View same] [iqdb] [saucenao] [google]
2408371

I can't be the only one who's having trouble filling in this part of the map, right?!

Reverse water part, same place where you get the scuba gear in the firs castle

>> No.2408378

>>2408139
It's been a while since I played and I don't remember the weapon names due to playing the Japanese weapon, but by the end of the game I was just using the Alucard Shield with whatever weapon allows you to do shield magic. If you do it on the Alucard Shield, you basically turn on God Mode.
I probably only used it on the last boss though since I was bored by that point. I was missing 1 room from getting the complete room count, so I just went "ah fuck it" at that point.

I remember I had to equip something that absorbed lightning against that one three-screen-tall boss, because it was impossible to beat otherwise, I think that was before you get the alucard shield. dunno.


>>2408371
I had problem there as well. I don't remember how I got those corners (I did get them after a lot of trying), but I think it was doing steep angled jumps in wolf form.

>> No.2408382

>>2398805
>This wikia says that Paranthropus drops Ring Of Varda if you have one complete save in your game.

As I recall most of those special drops are counted as "they drop it if you already got the unique version of it". So you have to find them from whatever boss drops it or whatever room has it normally, and then the enemies start dropping it too.

>> No.2408385

>>2408371
Get up there in wolf form.

>> No.2408390
File: 27 KB, 600x439, giantmotherfucker.gif [View same] [iqdb] [saucenao] [google]
2408390

>>2408378
>I remember I had to equip something that absorbed lightning against that one three-screen-tall boss, because it was impossible to beat otherwise, I think that was before you get the alucard shield. dunno.

Yeah Galamoth, he's optional but totally worth it because you earn Poison Gas after beating him, which is basically God Mode as well.
He's the toughest boss of the game. I used the Masamune against him, which is also, like many things, OP as fuck and absolutely broken. The special attack of the Masamune teleports you forward and you do 5 quick hits. The thing being, the attack barely costs MP, you're invicible during the entire time of the attack, and if you time at it right, you can strike again just as the animation end meaning that it's basically endless invicibility with tons of hits. You just need not to fuck up the input and the timing.

> but I think it was doing steep angled jumps in wolf form.

the corners are underwater, and I don't think it's possible to use the wolf underwater (or any transformation). I seem to recall from my first playthrough using a high jump followed by another normal jump as soon as you've hit the ceiling, but it doesn't seem to work this time through.

>> No.2408393
File: 10 KB, 640x480, 00000160.png [View same] [iqdb] [saucenao] [google]
2408393

>>2406786
> i wish there was an easy item visual guide for translations.

There's a shift-jis weapon list on Gamefaqs, I used that. You still need to be able to read at least kana, to make the most of it.

It annoyed me so much that I tried searching for the weapon string tables in the game, to pre-translate them... unfortunately, they all have pre-fixed lengths, and 1 less character than in the Playstation USA version, so it is difficult to change names around. I'd need to find wherever the lookup table for the script is, then redirect those into elsewhere, and then hope that the game executable will still fit in memory with an extra 2x sized table appended to the end. So I pretty much stopped bothering.

>> No.2408398

>>2408390
Problem with that Masamune tech is that you are still hitting the legs of this bastard for 1hp damage. That was my biggest problem with it, even after using the thunder absorb equipment. It took fucking ages to wear down that bastard.

>> No.2408405

I'll go try the wolf thing then. While we're at it, does anyone know what is the max map completion % of the Saturn version? I know the 2 extra areas and their reverse castle counterparts count extra but I can't find the info.

Also what's up with my Sword Familiar, suddenly it does a different kind of attack and goes ape shit flying super fast directly toward targets. Did it hit lvl99 ? (i can't seem to find out how to show familiar lvl numbers in the saturn verison, it doesn't show up when i call them) Do familiar get new OP as fuck attacks once they reach lvl99?

>>2408398
With patience I ended up getting him. I do recall not doing it all the time and also using the weapon's other special during jumps (yes, it has two specials), the smaller one which works in mid air.

>> No.2408408

>>2408405
Christ, you are making me search for my save so I can look this up, aren't you?

>> No.2408416

>>2408371
>>2408378
>>2408385
Okay here is how I did it; and now that I remember it, it's also how I did it in my first playthrough: high-jump, followed by a normal double jump, followed by wolf transformation.

>> No.2408419

>>2408139
i always liked two rune swords. i said i did 2x heaven swords also yesterday but i meant rune swords. they're fun to whip back and forth.

>> No.2408420
File: 91 KB, 858x624, Image2.png [View same] [iqdb] [saucenao] [google]
2408420

>>2408405
Okay, I have 1990 rooms in my complete save, which is 1 or 2 away from the max, and I gave up trying to find the remaining ones because even checking the online maps I found 0 differences. Gamefaqs should have the map completion in at least one of its faqs.

You can check your familiar levels on the last menu option when pausing. Funny how they fucked up the LEVEL/EXP text for the two Saturn exclusive monsters... I guess that tells you everything about the quality of this port.

>> No.2408424

>>2408420
Well I have 1977 rooms, 209.8%
My sword familiar is lvl72.

and i'm also missing 1 familiar, the 2nd fairy. Though I did find the secret room it is in, in one of my previous playthroughs, so I'll check to remember where it is. Weird how I recalled it being a 2nd sword...

>> No.2408430

>>2408113
Are you really that retarded?
He literally didn't create megaman.
Sto being a parroting retard.

>> No.2408431

show your stats/eq/maps, guys

>> No.2408451

>>2408430 is right, everyone knows it was Dr Light

>> No.2408493

>>2408424
>>2408420
Okay according to this page:
http://www.vgmuseum.com/mrp//NewCV/sotnweapons3.htm

the Tingu and Sprite (2nd "fairy") familiar are Jap only.

Now that's why I recall getting a 2nd sword; because I did. Does taht mean the 2Nd sword familiar is US only?

Also the Sprite familiar (Jap only) can detect breakable walls. Holy shit! and I thought SotN was missing a feature like this. Too bad it's Jap only. That means I only have to go through the entire castle.... again.... to find the remaining secret rooms. Geez.

>> No.2408494

>>2397073
LOS1 wasn't a bad game at all and could have been something if the developers didn't fuck up with 2's design.

>> No.2408506

>>2408430
Then who did?

>> No.2408550
File: 263 KB, 1360x768, Screenshot - 05172015 - 12:46:22 PM.png [View same] [iqdb] [saucenao] [google]
2408550

>>2407375
me here

just killed beezlebub

>> No.2408778 [DELETED] 
File: 126 KB, 2329x1453, sotnend.png [View same] [iqdb] [saucenao] [google]
2408778

>>2408424
>>2408420
I'm at 1983 rooms and 210.5% now. Just beat the game too. At this point I'll probably just check a map to find the last few remaining rooms, this was my 3rd playthrough of the game after all...

it's weird how the 2 end bosses don't appear in the enemy list at the librarian after you kill them...

>>2408431
Here is what I beat the game with. Remember this is Thief mode, and don't mind the time, I left the game open while doing other things at times.

>> No.2408779

>>2408506
who was pone?

>> No.2408781
File: 98 KB, 2329x1453, sotnend.png [View same] [iqdb] [saucenao] [google]
2408781

>>2408424 (You)
>>2408420
I'm at 1983 rooms and 210.5% now. Just beat the game too. At this point I'll probably just check a map to find the last few remaining rooms, this was my 3rd playthrough of the game after all...

it's weird how the 2 end bosses don't appear in the enemy list at the librarian after you kill them...

>>2408431
Here is what I beat the game with. Remember this is Thief mode, and don't mind the time, I left the game open while doing other things at times.

>> No.2408793

>>2408506

Who created Mega man is an interesting question. The actual idea is likely just some Capcom producer who said they wanted an Astro Boy style platformer. Then someone came up with the name Rockman. Inafune was the artist who then drew him. So he visualized Mega Man/Rock Man. But he didn't create him. So the actual answer is "tons of people, some of whom we don't even know the names of".

And he didn't design or direct the most classic games. In fact, these people seem to have dropped out of gaming entirely and remain very obscure.

>> No.2408819
File: 41 KB, 914x789, Image2.png [View same] [iqdb] [saucenao] [google]
2408819

>>2408781
>it's weird how the 2 end bosses don't appear in the enemy list at the librarian after you kill them...

They do, but you have to gency out while fighting.

Er, I mean, use whatever is that item that returns you to the librarian. I got a full bestiary this way I think.

Anyway, here's what I had, 1990 rooms, 211.2%. I remember reading it somewhere that there were 1 or 2 more rooms but I couldn't find them even after comparing the maps room by room. They might be in the normal castle, but I can't be buggered to go all the way down there right now just to make a screenshot.

>> No.2408846 [DELETED] 

>>2408819
You're missing the room with Shaft end boss, in the middle of the room. I'm pretty sure that room counts, so that's one.

What's weird is that one room counts double (one in each castle), so if you're missing 1 more room, you must have gone through it in one of the castle but not the other. That or you're actually only missing the Shaft bossroom....

I already spotted a secret I missed on your map, which is 2 screens long.

>> No.2408849

>>2408819
Oh I see, and that's why I'm also missing the Shaft room. I wonder if the Dracula end boss room counts as well even though it doesn't appear in the castle.

I already spotted a secret I missed on your map, which is 2 screens long.

>> No.2408852
File: 336 KB, 1360x768, Screenshot - 05172015 - 03:08:09 PM.png [View same] [iqdb] [saucenao] [google]
2408852

>>2408550
gotta crissaegrim on my first kill in the long library. never used one of these before it's fuckin' bad ass.

>> No.2408856

>>2408852
holy shit i just took out frankenstein with one or two hits

>> No.2408858

>>2408852
>>2408856
It's known as the most OP sword in the game. It's like cheat mode on honestly. I never used it much.

Btw you can equip one in each hand for even more brokeness.

>> No.2408871

>>2408858
shit, guess i'm going back to farm schmoos with this ring on then.

>> No.2408885

>>2408849
I took a quick glance and saw 3 areas you did not have, one is one room, one is two rooms, and the whole area above the clock room (I think that's where you fight Dracula).

I might try that thief mode once, to get one of every item, but only if I can get to translate the item list first. Fuck matching up kana for everything.

>> No.2408918

>>2408885
> only if I can get to translate the item list first. Fuck matching up kana for everything.

Fuck, I'd love a translation of the game like that. Even if it was items only and not the menus/dialogues.

What "whole area" above the clock room? You mean the one room where you fight Shaft? Like we just said I went there but apparently this only counts if you use a library card after you've been there; just like for the 2 end bosses and the enemy list.

BTW how does that even work, if you use a library card during the last battle against Dracula and Shaft has already been killed, can you even get back to the Dracula fight? Considering Shaft has already been killed and you get sent to Dracula only after killing him...

>>2408871
With 2 Crissaegrim you're going to get very bored quickly

>> No.2408939
File: 14 KB, 640x481, Image1.png [View same] [iqdb] [saucenao] [google]
2408939

>>2408918
I don't remember any of the boss names, you might be meaning Shaft, I dunno. It's the basement under the clock room in the normal castle, which makes it a hidden room in the ceiling in the reverse castle.

You can definitely get the final Dracula, and that dickbag magician that took over Belmont, into the bestiary, I've done it. As I recall, I started the fight, gency'd out, then went back in to the fight. I might be wrong, don't remember.

Did a quick comparison between your map, these are the extra places I found.

>> No.2408943
File: 15 KB, 640x481, Image2.png [View same] [iqdb] [saucenao] [google]
2408943

>>2408939
And one more.

>> No.2408975

>>2408939
>>2408943
You weren't checking the latest map I posted here though >>2408781

I think that besides the boss room below the clock room, I'm only missing the 2 secret rooms in the Alchemy Laboratory on the right side of the map. (+ their "first castle" counterparts)

>> No.2409025

>>2404805
>that stupid hole near the mermen where you have to enter as wolf and leave as bat or something

How the fuck am I supposed to figure that out

>> No.2409029

>>2409025
oh yeah, that was a very dick secret room.

>> No.2409129
File: 54 KB, 1360x768, Screenshot - 05172015 - 06:04:28 PM.png [View same] [iqdb] [saucenao] [google]
2409129

>>2408871
and i'm done. i had like 198%~ of the castle. oh well.

crissaegrim raped.

>> No.2409131

which one do we play now?

>> No.2409558

>>2408420

To be fair, the two extra familiars have hiragana text for all of their information in the Japanese PSX version as well. You don't need to shit on the Saturn port that badly. Sprite is best familiar.

>> No.2409561

>>2409558
>To be fair, the two extra familiars have hiragana text for all of their information in the Japanese PSX version as well.

Oh, I thought those two were Saturn exclusive ones.

and yeah I just use the little familiar who can do heals on you. Mostly because I suck at managing HP and never stop to heal back up; the little fairy can just resurrect me if I accidentally die.

>> No.2409574

>>2409561

I thought that way too, but they both show up in the PSX version. Honestly if it had Richter's long coat spriteset I'd never have to play the Saturn version. Sprite's slightly more fun as she's the cheery one while the fairy is all serious. She will also sing to you.

>> No.2409579

>>2409561
>Oh, I thought those two were Saturn exclusive ones.

Nope, they're in the JP PS1 as well.

JP PS1 1.2 has:
>various bug fixes (sword brothers glitch removed, Richter flame doubles attack fixed)
>two extra familliars
>Sprite can sing if you sit on a chair for long enough (have not confirmed this someone check, I think she has to be a certain level as well).

For this, I consider the JP PS1 1.2 version one of the best.

>> No.2409581

>>2409574
>>2409579
>>2409561

The two extra familliars were removed because they were unneeded and confusing. The Nose-Devil is some voice actor injoke I think that Westerners would never get.

>> No.2409601

>>2409579

She will sing for you, lyrics card or not. It really just requires a char that Alucard will 'lounge' in. I don't think it works if he sits upright, like in the Confessional. This is from a Dracula X iso that I downloaded something like 10 years ago now.

Someday I need to find a new .XA extraction tool and rip the audio from the Dracula X iso. Our copy has some weird stuff left in there, like an alternate final fight where a possessed Richter corrupts Maria and Alucard ends up having to kill both of them. It's always been cut in any version that I've ever known, but for some reason they went ahead and acted it out anyway.

>> No.2409870
File: 329 KB, 1360x768, Screenshot - 05182015 - 12:02:30 AM.png [View same] [iqdb] [saucenao] [google]
2409870

>>2409129
>>2409131
i went with dracula x. i don't have the speed to download the tg16 version so whatever. i turned on infinite lives because this shit is stupid hard and lacks the save functionality of rondo. i'm at the final boss and i had to put it down because i'm getting so pissed. idk how anyone beats it with 3 lives.

>> No.2409880

>>2409601
>Someday I need to find a new .XA extraction tool and rip the audio from the Dracula X iso. Our copy has some weird stuff left in there, like an alternate final fight where a possessed Richter corrupts Maria and Alucard ends up having to kill both of them. It's always been cut in any version that I've ever known, but for some reason they went ahead and acted it out anyway.

This has been pretty common knowledge since around 2001 when XA ripping tools became easy to use. They're actually in the English version, too, along with a ton of other completely unused clips.
https://tcrf.net/Castlevania:_Symphony_of_the_Night_%28PlayStation%29/Unused_Voice_Clips

>> No.2409906

>>2404891

That must be why his website is called igavania

>> No.2409991

What are some famous or useful glitches and sequence breaking?

On my first playthrough I accidently used sequence breaking. In the long corridor with spikes in the chapel, where you have to use the spike breaking armor in order to go to the room with Maria in it, I succeeding in going there without the spike breaking armor.
Turn into a gas cloud and go next to the door. Then go back to human form while remaining as close as possible to the door; if you use your shield at the same time, after a few tries you should be able to go through the door.
This way you can skip the ENTIRE two areas in the underground of the castle (the ones that require you to blow up the bridge to access).

Funny thing being that an Anon was trying to troll me telling me that if I tried hard enough I'd able to go through the door and spikes. Turns out it worked.

>> No.2410072

>>2393249
shadow complex

>> No.2410415
File: 186 KB, 623x592, help.png [View same] [iqdb] [saucenao] [google]
2410415

I don't think anybody cares about the Saturn version, but here.

I have no idea what to do next, though. There are so many problems that need fixing through ASM hacks, expanding memory, freeing space, nothing I'm familiar with.

>> No.2410424

>>2410415
I like the Saturn version. Playable karate Maria and some exclusive items.

>> No.2410521

>>2409991

Now that you've played both, which do you recommend? Classic SotN or the Saturn version?

>> No.2410589

>>2410415
I care a lot man. The Saturn version is fantastic.

>>2410521
Saturn verison all the way. Now that i've discovered it I can't imagine myself going back to the PS1 version.

Sure there are cons, but all the extra content LARGELY make up for the cons.
The cons are basically "loading times" and "lack of transparency". The lack of transparency are very minor, and honestly people who bitch about loading times are over exagerating. Sure it's a bit longer than oN PS1, but nothing too long. If you want a comparaison point, going to the next room takes as much loading time as switching camera angle in the PS1 versions of Resident Evil games; and opening the menu takes as much time as opening it in Resident Evil, too.
People who bitch about loading time for the map don't seem to realize you can exit the map without having to go through the menu again.

All the new content on Saturn is absolutely great. Fucking cool weapons, areas, musics, enemies; being able to run by tapping forward once you reach the 2nd castle also makes the game incredibly more satifying.
Also Maria.

>> No.2410613

>>2410589

Damn, I need to try it then

>> No.2410615

>>2410613

I always avoided the Saturn version because it was denounced by the original devs

>> No.2410628

>>2410415
From what I remember, the cutscene texts were stored directly as graphics. I'd be more interested with having the item list translated, than the cutscenes, but that requires editing the list pointers (if you don't want to limit yourself to 3-4 characters per item name, at the worst).

>> No.2410635

>>2410589
The loading times are a bigger problem when you enter the menu, and then the map, which takes a long-ass time. And the game has slowdown up the wazoo.
Being Japanese only may be a problem to many.

And if you have a Framemeister, the game absolutely shits on it because it switches resolutions every time you try to enter the options (which is necessary to view the map).

>> No.2410785

>>2393249
Toomba

>> No.2410797

It's over now the symphony of the night

>> No.2410801

>>2410415
Anon, I care also. You should definitely document what you're doing and share it here or something. I'd be happy to contribute.

>> No.2410805

>>2410628
I wouldn't mind keeping 3 or 4 characters as a short translation in combination with a text file or something. Or use their description text to expand on it.

>> No.2410807

>>2410613
>>2410615

DO NOT LISTEN TO NESFAG

This should be a disclaimer on all his posts. He's a huge faggot and is wrong about literally everything.

>>2410635

This man is correct. More loading times and tons of other problems. AVOID.

Romhacking some Saturn features into the JP PS1 version would be good.

>> No.2410827
File: 2 KB, 78x32, Saturn-willowisp.gif [View same] [iqdb] [saucenao] [google]
2410827

>>2410635
I didn't notice any slow down. I honestly didn't have any trouble the map. It is indeed longer than on PS1, but like I said, it is pretty much like what you'd get in Resident Evil (open menu, check map) or maybe even shorter than that.

The Jap text wasn't a problem for me. Everyone who's going to play the Saturn verison will already have played the PS1 version beforehand, so they know the story and dialogues. As for items and other things, there are some very well made internet pages for that >>2406791

What's a Framemeister?

>>2410615
>denounced by the original devs
Source to that? I heard they said that they didn't include the extra content in later ports because they couldn't see themselves put their name on something they didn't make; and that's different from "denouncing".

Also to be honest I couldn't care less about "the original devs opinion" on what is good or not about the game, especially when these same devs made a game with TONS of glitches, terrible balancing, and so on.

I wish people would take things as they are try to make up their own opinion instead of caring so much about "how the original devs intended it".

The only thing that's arguably "bad" about the new Saturn content is how some of the enemies, namely Will O' Wisp and Specter, can give you tons of exp early on.
However I say "arguably" because : it's optional; you can die VERY easily against those enemies and the nearest save points are either far away, or have you go through a Ctulhu which is also an enemy against which you can die easily. So the risk to the reward ratio is pretty good, the reward is high but so is risk. Plus at the start of the game you can only access a very small portion with those enemies (about 5 or 6 screens iirc), so unless you grind on purpose, you wouldn't earn more than 3 or 4 levels.

>> No.2410834

>>2410827
There is honestly TONS of games on PS1/Saturn with obnoxious loading times, but I wouldn't count SotN as one. Anyone playing PS1 or Saturn games should be used to loading times of the caliber of SotN on Saturn, they're just as normal as your average game.

The one thing that's exceptional is how short the loading times are on the PS1 version, NOT how long they are Saturn, which are like your average loading times of that console era.

>> No.2410981
File: 2.75 MB, 640x480, SaturnLoading4.webm [View same] [iqdb] [saucenao] [google]
2410981

Here is a webm showing all kinds of loading times in the game. I can't believe anyone objective can watch it and consider it excessive for a console game of the PS1/Saturn era.

Please note that this doesn't show the first loading time, when you select the save when starting your gave, which is the longest; but which is also present and long on PS1.

The 2nd longest loading time is when accessing another area, near the end of the video. The loading times length when going to another area also vary depending on which area it is, some are shorter than that.

People may also notice in this video how awesome the double tap running of the Saturn version is.

>>2408819
I think 1990 is the max in the Saturn version, so it's 211.2%; at least it is the max out of some potential glitches that have you access areas you shouldn't be accessing.
Anyway saying this because once you reach that point it says "ALL" in red next to the % in the "Data Select" screen when you choose your save.

>> No.2410987
File: 861 KB, 640x480, SaturnLoading5.webm [View same] [iqdb] [saucenao] [google]
2410987

Sorry I didn't notice the video got cut at the end, so here is a 2nd video showing the loading time to another area, which was missing from the previous video, the one I was mentionning as being the "2nd longest"

>> No.2411006

>>2410987

Why does your crissaegrim look different from mine? Is this the famous transparency bug I've heard of? I actually like it

>> No.2411025

>>2410827
>I didn't notice any slow down.

That's because you play on an emulator, which does not do the slowdown properly. On the real console the game has catastrophic slowdown. Not as bad as, say, the joke that is Marvel Super Heroes with the 1mb cart, or the port of Metal Slug, but a lot of slowdown regardless.

>> No.2411030

>>2411025

And even then it looks pretty damn slow

Am I allowed to ask about the psp version? I keep hearing it's the best

>> No.2411034
File: 610 KB, 400x292, CrissaegrimAnimation.gif [View same] [iqdb] [saucenao] [google]
2411034

>>2411006
>transparency bug
Yeah, apparently it's because the Saturn can't do transparency though

>>2411025
Maybe, but I've honestly never heard of an emulator which does not reproduce slowdowns. to my experience it's rather the contrary (they create more slowdowns)

Unless the slowdowns are caused by the lens of your Saturn

>> No.2411058

>>2410827
>Source to that? I heard they said that they didn't include the extra content in later ports because they couldn't see themselves put their name on something they didn't make; and that's different from "denouncing".

I know that they specifically did not like how Maria handled in the Saturn version. It doesn't take too much to denounce the Saturn version though. It criminally underuses the hardware. The game was specifically written with the Playstation hardware in mind, so a ton of special effects would not be possible on the Saturn to begin with (only with some workarounds that might look close enough). Even with that in mind, the Saturn port was botched up a ton.

Single example. The Saturn can do 5-6 backgrounds in hardware, plus sprites on top of that. Out of the backgrounds, the first two can handle the highest colour count, size, magnification, effects, etc. The second two has much lower colour count, less effects, etc. The fifth is a special rotating background (mode 7 like). Plus you also have a Line Color background, which is entirely static but you can change the colour on every line. And behind all of those you can also change the single colour of the backdrop. This is amongst the many things it can do.

So, for SOTN, you'd obviously want to handle the first two backgrounds for in-game since they are the most powerful. Then use the second two backgrounds for the HUD (that's what they were meant for, static overlays with minimal colours). And you can use the Line Color for the options screen background at 0 memory cost.

In practice, what does the game actually does? It wastes the first two backgrounds ON THE OPTIONS SCREEN BACKGROUNDS. Yeah, it uses the two most colourful hardware backgrounds on displaying a gradients, white borders, and a couple of texts. Then the second two BGs are used for about 2/3rd of the in-game backdrops.

The game just has completely retarded coding.

>> No.2411082

>>2411034
>Yeah, apparently it's because the Saturn can't do transparency though

It can, it just doesn't look as good as the Playstation (quad rendering causes pixel overwrites, but this only affects non-square sprites), it doesn't have as many transparency modes (has 1 plus a shadow casting, PSX has 3 or 4), and the chip just doesn't have enough fillrate to do the effect commonly enough.

This is sprite transparency only, mind you. For background transparency it can do 32 levels of translucency between any of the backgrounds, and also between sprites and backgrounds. Which made things pretty stupid since a transparent sprite was only transparent compared to the underlying other sprites, but not the backgrounds (!), and if you made a sprite transparent compared to a background, then all sprites inbetween the two in the Z plane disappeared (if you played Guardian Heroes, this is why stuff disappears behind hit sparks and explosions).

Saturn SOTN does do a lot of transparencies, just not as many and not as good looking as the Playstation original. The extra dungeon for example has a lot of transparencies, and the blue doors have a transparent area as well.

If the porting team was more skilled, they could've done a lot more transparency in the game. It wouldn't have looked as good as the PSX effects, but at least they would have been there. Check out Cotton Boomerang for example, which does a lot of similar effects as SOTN has.

>>2411034
>Maybe, but I've honestly never heard of an emulator which does not reproduce slowdowns.

SSF just emulates the Saturn faster than it really is. Earlier versions did this more accurately, but the newest ones don't for some reason. Simple comparison is, check any boss in Radiant Silvergun. On real hardware, the game slows to a crawl when they explode. On SSF, it keeps running full speed.

>Unless the slowdowns are caused by the lens of your Saturn

That just affects loading times. Plus I was playing from an SD card.

>> No.2411101

>>2411006
>Why does your crissaegrim look different from mine? Is this the famous transparency bug I've heard of? I actually like it

The slashes on the Playstation are half transparent, on the Saturn they are fully opaque. They just removed a lot of transparencies on the Saturn, instead of trying to get them in (a lot of them would have been possible to do).

Also, the Playstation runs in 256px wide screen mode, the Saturn runs in 320px, and instead of re-drawing everything they just did nearest neighbour stretching on every effect, which is what makes the Saturn version look like horse shit in the first place.

>> No.2411110

>>2411082
I'm not using SSF though, I was using Yabause. I've always had terrible experiences with SSF. Using the latest version of the emu, playing the Saturn port of RE1 (which is also my fav version of RE1 due to the extra content), zombies and chimera (lab creatures) could not hit me AT ALL. It did NOT come from the iso because it worked using another emulator; and also it used NOT to do that in previous SSF versions as prove some Youtube videos, except older versions seem impossible to track down.

Who knows what other kind of gameplay breaking glitches you may find in X or Y game using X or Y version of that emu...

The only issue I had playing SotN with Yabause is when at the outerwall, at the bottom, when checking through the telescope, I could only see a black screen. Very minor when you know what you're supposed to see.

>> No.2411231

>>2410628
They do, yes. Replacing all the text is doable, albeit time-consuming. Then again, there's probably a better way to do it than Tile Molester.

I'm more interested in translating the menus and items myself but couldn't find them, would you point me to the right files? Frankly, I'm not sure what to be looking for.

I'm familiar with pointers and redirecting them but only when it comes to memory editing, no to the actual files.

>>2410801
It's not much but the dialog is stored in images, they're in the SXXX.CHR files (S011 contains Richter's 'Begone!' for example). You can open them with Tile Molester, they're 1 dimensional and 4bpp linear.

The problem is that they're also tiled, so editing is a pain and they don't fill the entire dialog box (notice the space between 'n' and 'e'). I also have no idea how to insert line breaks correctly.

>> No.2411264
File: 439 KB, 1360x768, Screenshot - 05182015 - 03:22:27 PM.png [View same] [iqdb] [saucenao] [google]
2411264

>>2409870
beat it, used a save state to skip dracula's first form so i didn't have to do it over and over. this game is an absolute piece of shit it's so fucking hard. i refuse to believe anyone has beaten it legitimately.

>> No.2411305

>>2411110
The zombie bug in RE1 was already fixed in the latest test version of SSF.

Yabause is a joke for playing games, it is only useful for its debugger. It is also missing shit loads of video effects.

>> No.2411329

>>2411231
The item list is in the game.prg file, at around 1a30 or so. The item descriptions are plain shiftjis, but I don't remember what the item names are - I had problems editing that. Some characters mapped to shift jis, some of them not.

The problem is that you cannot pad out each text because the pointers to the beginning of each entry are fixed, and stored somewhere else. Find those, set them up to point to the end of the file, set up a huge translated list there, and hope that it does not overflow the memory if you do this - and that's all you'd need to do a basic item list translation (you can get the item name translations from gamefaqs, they have a shift-jis list that has all titles translated, so you'd only need an input monkey).

>> No.2411371

>>2391102
this is so cringey. jesus.

>Iga drinking red wine on purpose just so they can film it because HURRRRR ITS CUZ ITS GASTLWANYA DUDE!!!!11

>> No.2411374

>>2411329
So, would it be feasible to overwrite the Japanese character sprite sheet with English characters and then just make abbreviated item names and then use the description box for the full item name?

>> No.2411378

>>2395883
>And the baddy was this effeminate dude with a garguyle familiar.

Isaac is only antagonist for most of the time but in the end you still fight dracula. this was one of the coolest drac designs I've seen.

>> No.2411380

>>2411374
Do consider that some item names can be as low as 2-3 characters in the Japanese version (kanji), so how the hell would you abbreviate them into three letters?

No, that would not work. It would be feasible, but you'd just be translating titles from moonspeak to codespeak. At that rate it would be faster to just learn kana.

>> No.2411518

>>2411380
That would be fine with me. Can you edit the .BIN directly or do you need to edit each file once it's mounted? Do checksums need to be rewritten after the hacking?

>> No.2411525

>>2411518

I just replaced some random text and replaced the prg file with cdmage. You can see the results here:
>>2408393

However I couldn't figure out how to properly write text for the item name. The description is straight up shift-jis (you can even read it directly), but the item NAMEs are not. I'm not 100% sure but in that picture I had something like 00 10 20 30 40 50 60 70 80 90 a0 b0 c0 written in there, but when I switched it around to 20 20 20 (for PPP), I got something different.

So I'm not sure how that one is handled. It might be something dirt simple, but I honestly only spent maybe 20 minutes on it max (and 3/4ths of that was booting up in-game to check what the item list changed to).

>> No.2411535

>>2411525
Damn, I'd be fine with using the item descriptions for the names and not even worry about the fucked up item name. Any chance you could do a write up of where the text is/the hex for the English letters? I'd gladly fill everything out by hand and get a basic hack going.

>> No.2411537

>Translating the Sat-shit version

No. The best idea is to port the Sat features to the PS1 version.

http://www.romhacking.net/forum/index.php/topic,19638.0.html

There's talk of some sotn romhacking, but no direct work.

>> No.2411539

>>2411537
I don't see you doing shit. There's obviously a want for this translation (me being one of the people). Beside the Saturn needs love too.

>> No.2411551

>>2411535
I already mentioned where it is. Game.prg file, around address 1A30. Item descriptions are shift-jis format and can be edited easily as you can see on the picture (in fact the latin letters of shiftjis map down perfectly to ascii so you can just type shit into the hexeditor).

Item names, I dunno what format they are in.

Like I said, this was a result of 20 minutes spent just to see if I can edit stuff around. Not serious research. I hit a wall with script entry offsets, and the item name format, so I never bothered doing more.

>> No.2411651
File: 1.57 MB, 446x720, 1405302582615.gif [View same] [iqdb] [saucenao] [google]
2411651

Go for it, Saturnbro! I've played both version of SotN and I greatly enjoy the Saturn version despite the PSX version looking nicer overall due to being the base platform. I'd absolutely love to play an English SotN on Saturn.

>> No.2411717

>>2411651
Lets do this!

..What now?

>> No.2411731

>>2411551
>>2411717
I have shit speeds but I'm downloading the .BIN/.CUE now. I'm on Ubuntu so I'll have to do some poking around to see what's the best ROM hacking environment I can go with here. My only experience with ROM hacking thus far in my life is in a Windows environment.

As long as I can safely redo the game.prg file or find it in the BIN, I'm game to do all the items by hand (in the description box). So that we at least have SOME sort of translation going.

>> No.2411748

>>2411731

Shit like this is why you guys are all right.

>> No.2412069

>>2411731
I like your misplaced enthusiasm. If you edit the titles in the description box,

I think I managed to get a character list for the item names by the way, I'll see it if I can post it later tomorrow (have to narrow down a few kanji). In the end, it was deceptively simple and logical.

>> No.2412106
File: 16 KB, 636x415, Image2.png [View same] [iqdb] [saucenao] [google]
2412106

Anyone knows where these little icon graphics appear? I can't recognize the one between the chestplate and the cape, and the little Dick Dastardly next to the blonde girl. The red one I'm assuming is a generic skull or flaming skull or demon head.

and no, they are not the item graphics, they all have their own character code, they either appear in the item list or some other place that uses 8x8 fonts.

>> No.2412123

>>2412069
I can easily write a character converter and have it output back into hex so that it can be easily pasted into a hex editor.

I used bchunk to convert the .BiN/.CUE version to .ISO for easier mounting in Linux. It appears as though your $1A03 is at $28E7203. Also worth noting for anyone else playing along -- it's at $2EF96B3 in BIN format.

I'm going to find a better hex editor after this post so I can view Shift-JIS.

>> No.2412161

>>2412123
I can write a converter myself, thanks. The big problem is still getting the script pointers. Without that, you'll have to go through everything one by one even if you don't mind being limited in character space.

>> No.2412172

>>2412106
I'm not sure where any of those graphics are used, but the first icon you couldn't identify looks like a wizard's cap.

>> No.2412179
File: 272 KB, 1360x768, Screenshot - 05182015 - 10:07:40 PM.png [View same] [iqdb] [saucenao] [google]
2412179

>>2412161
Like I said, I'm not worried about character space. I'm just trying to get something working that's mildly translated.

Here's the Moonspeak and some of the English (HP/MP). Guess I'll start checking up on the non-Moonspeak letters/symbols and make a little converter.

>> No.2412197

>>2412179
With the pointers we could automate string extraction, which would make things 10x easier. Without those, you have to bruteforce everything from character to character. On top of not being able to expand the string lengths.

If you just want to do a quick and dirty translation, do the item descriptions. Those are in shift-jis, you can change them easily (type in something into a Japanese IME, copy paste it out, etc).

Also if you directly edit the entire cd image (which is incredibly wasteful), edit it in 2048 iso mode, or else you'll get an unreadable disc.

>> No.2412223

If you're gonna work on translating SAT version, also make a thread on romhacking.net and collaborate there as well. And also make some threads on other castlevania forums and point to the romhacking thread.

>> No.2412275

>>2393386
Yup, it's nice. Probably the second game over the first, but not by much.

>> No.2412284

>>2412223
That's the plan.

>> No.2412354

>>2412197
>>2412179
I'm >>2410415, thanks for all the help. I'll poke around the files so I can get used to them, might start looking for those pointers afterwards.

If you don't mind, do post that list and converter when you're done with it.

>> No.2412442

>>2412284

And also link back here.

And this last part is VERY important: Document everything. Document all your tasks and how you did it. All too often people just release a hack and then disappear. Saying how it was done would improve the knowledge of how the game works, and help others make romhacks too.

>> No.2412452

>>2412442
>and help others make romhacks too.

I can only hope that by starting this other saturn games will be translated.

>> No.2412465

>>2412442
> Document all your tasks and how you did it.

All that was done so far was doing a ctrl+f for a string in the game files, then editing it. This is extremely basic text replacement - there wasn't even any need for building custom font tables. If you can't do that on your own, without documentation, then you shouldn't be poking at rom hacks.

>> No.2412469
File: 23 KB, 1360x768, Screenshot - 05192015 - 12:00:35 AM.png [View same] [iqdb] [saucenao] [google]
2412469

>>2412354
I was just finishing up the actual poking around and trying to see where items are laid out and such. I've only replaced a few at the moment. I'll work on an English->Shift JIS converter script later. It won't be any help to anyone really but me I think since I'm just doing my hacky version of using item descriptions for their English names.

Pic related. Not desired by most but it's the best I can personally do and it works for me.

>> No.2412519

>>2412469
Meh, it's good enough for now, definitely better than the whole thing being in moonspeak.

I just tried it and managed to replicate it myself, but since you're working on that script there's no point in translating the whole thing manually. I'll focus on the pointers for now.

I'd honestly rather someone other than me doing the redirecting, though. I'm sure there are far more skilled people out there.

>> No.2412531

>>2412469
>I'll work on an English->Shift JIS converter script later.

Why not just copy/paste text from a japanese IME?

You don’t really need a converter for that。

>> No.2412537
File: 33 KB, 941x409, jwpce.png [View same] [iqdb] [saucenao] [google]
2412537

>>2412531
and haha, 4chan auto converts shift-jis text to ascii. I didn't knew that.

>> No.2412541

>>2412537
Recommend me a solution for L00nux. I never fuck around with Japanese text so this is all new to me. I'm not a weeaboo or some shit -- I just play retro vidya.

>> No.2412548

>>2412469
It would be sweet if the subscreen didn't look exactly like a debug menu (as iga said it literally was) and actually kept playing music.

>> No.2412579

>>2412541
>Recommend me a solution for L00nux.

Install Windows?

>> No.2412589

>>2391250
IKR he should have stayed at Konami and worked on the next IOS Castlevania.

>> No.2412607

>>2395883
>>2396187
I loved Curse of Darkness. The amount of content in this game is AMAZING and the combat is incredibly fun.

I only had 2 issues with it :
>no new game +, so it's impossible to have 100% items because some unique items are needed to forge several other weapons or equipment
>the 2Nd battle tower was bullshit to find and to play. If you die in it you have to go through the 50 floors of the first tower first, which doesn't represent any challenge but takes around 20mins

I can't help the Saturn translation in any way but you have my encouragement and the guarantee i'd play the final result.

>> No.2412614

>>2412452
Realistically, it's no harder than any other game to hack/translate out there -- there's just zero demand at all, due to low penetration of people interested in saturn games and saturn emulation itself being a rather unknown thing.

How many unborn children do I need to sacrifice for the likes of Sakura Taisen/Metal Black/Princess Crown/Nadesico/SRW F Final/etc to be translated?

>> No.2412618

CoD is the only good 3D Castlevania. Period.

>> No.2412643

>>2412614
I'm down, lets translate all those!

>> No.2412649

>>2412618
Dracula X Chronicles is technically 3D, so there.

>> No.2412658

>>2412643

Let's also add Wachenroder, Nanatsu Kaze no Shima Monogatari, Assault Suit Leynos 2, grandia and black matrix.

If at least these 10 games could be translated, /vr/ would go down in the sega saturn history.

>> No.2412690

>>2412541
wine. if that fails vmbox.

>> No.2412695

>>2412690
I'll just write a bash script that replaces my clipboard text with Shift JIS hex of itself when I press a hotkey.

>> No.2412887
File: 21 KB, 1360x768, Screenshot - 05192015 - 04:24:48 AM.png [View same] [iqdb] [saucenao] [google]
2412887

>>2412519
>>2412695
Instead I just wrote a little PHP script that converts it into a hex string that I can paste right over. http://dev.nothackers.com/shiftjis.php

I found a few more items. I suppose I'll play through the game to fill out my inventory so I can find things easier or get a better hex editor. I'm tired so screw it for the night.

I've decided to match the casing from SotN for the names for now.

>> No.2413485

bump

>> No.2413561
File: 95 KB, 818x623, jumpkick.png [View same] [iqdb] [saucenao] [google]
2413561

After 3 entire playthroughs of the game, I realize it's possible to do a jump kick...

i'm trying the HardType romhack; but i'm not sure the patching worked. How many hits do the giant wolfes should take to be killed at the very start of the game, just 1 right? It takes 2 for me here, so I guess it worked.

>> No.2413805

>>2413561
Yeah the patch definitely worked. However I think it may not even be hard enough. I'm just accessing the clock room for the first time, and so far it seems easier than in Thief mode. Although Thief mode gradually becomes easier because of the drops, and this won't, so we'll see.

Link for reference: insanedifficulty.com/board/index.php?/files/file/80-castlevania-symphony-of-the-night-hardtype/


Apparently spell cost hasn't been increased, which means I can still use the "fireball" version of Hellfire and Soul Steal a lot and be safe. Spell cost should definitely be increased, not just special attack mp cost; that or MP should take longer to refill.

What do you guys think, has anyone else tried it? I mean I think it's good so far but it's not enough.

>> No.2413810

>>2413561
I was halfway complete with the reverse castle when I finally figured out how to enable familiars, and it wasn't until yesterday that I realized that you can manually rearrange the item list (by pressing either X or Y, it'll be highlighted in yellow, and you can put it in another slot).

>> No.2414314

I regret that the Shield Rod spells were removed. Or they were locked away because you can't wield shields. That's a lot of different spells that would vary things up.

>> No.2414593

So anon, how's the translation going ?
Also if you really need space for names an such why don't you write without leaving space ?

SimilarToThis.

>> No.2414621

>>2414593
Look at the screenshot he posted. The Japanese name of the sword is アカサビ, which is 4 characters. The English name is Red Rust, which is 8 letters, 7 if you leave out the space.

You'd need to do absurd name changes if you wanted to keep in the character limit.

>> No.2414659

>>2414621

I guess the space elimination can be more useful in dialogs.
Now in the case of the red rust, can't he write Rust in red letters ?

>> No.2414672

>>2414659
Sure, if he can do some SH2 ASM hacking to add a code character in the text that enables the text to be red.

>> No.2414850

>>2414659
It'd be easier to just find the pointers and redirect the text, really. You'd still have to change the font however, as the Japanese one is too big.

>> No.2414863

>>2414621
>>2414850
Okay then niggas, I'll stop posting about it in this thread and have my own fun.

>> No.2414917

>>2414850
Unfortunately the entire script file is compiled, so you have pointers scattered around, pointing to the pointers that point to the pointers of the script location. All in absolute positioned memory locations; and there is data that immediately follows the file in memory.

So to properly translate things, you need a coder to disassemble and recompile the script file, plus update all the other game code that points to its internal pointers.

>> No.2414964

>>2414917
So the best way to go about it is making yet another 'translation' based on the official and Gemini's, but compromising on the names and descriptions? R.Rust doesn't sound too bad, although it's 6 characters.

Frankly, dissembling and recompiling the whole thing doesn't even sound feasible. I wonder is the PSX version is any different since Gemini managed to pull it off.

>> No.2414973

>>2414964
>Frankly, dissembling and recompiling the whole thing doesn't even sound feasible.

It is feasible, since there are SH2 disassemblers out there. Like I said, you'd need a decent coder.

>> No.2414980

Speaking of which, does anybody know where the menu text is stored? GAME.PRG?

Just getting those in English would be a great start.

>> No.2414987

>>2414980
I found their text repeatedly in the ISO, replaced it, and there was no change. It's possible it's just an image -- which seems to be the case because the text doesn't have the anti-aliased look of the rest of the characters.

>> No.2415000

>>2414987
>the text doesn't have the anti-aliased look of the rest of the characters

What? The menu looks just as antialiased as the description text for me.

It could indeed just be an image but SotN (or rather, KCET games in general, really) has a lot of dupes, maybe you just missed one.

>> No.2415062

>>2415000
I think he means the main options menu, which is indeed hi-res text, unlike all the others.

>> No.2415142

>>2413805

Why not just play Luck mode?

>> No.2415153

I missed out on the GBA era of Castlevania games.

I just bought Aria of sorrows last week on virtual console for wiiu. I managed to 100% the map and the Souls in a week. I enjoyed the game but left it was a bit easy, the only boss that gave me trouble was Death, but once I got his pattern down I beat him. Every other boss i beat on first try.

Are the other GBA ones worth it ?

>> No.2415159

>>2415153
Circle of the Moon is great.

>> No.2415163

Circle of the Moon is pretty good. Nice graphics.

HoD is some weird clusterfuck. Clearly rushed and low budget. I sort of have a fondness for it. A JP only romhack improves the game a lot.

http://www.romhacking.net/hacks/325/

Aria is the best. It's really polished and advances the game's storyline and mechanics. It feels like the first true successor to SotN.

Dawn of Sorrow is Aria part 2. Biggest difference is the more complex and harder bosses.

Portrait of Ruin I didn't like.

Order of Ecclessia is divissive with some not liking it and others LOVING it and calling it the best Castlevania. I adored the battle system, but didn't like a lot of the levels. Bosses are top tier. Very good presentation. Gorgeous game.

>> No.2415169

>>2415163
>didn't like Portrait of Ruin
It's the art, isn't it.

>> No.2415172

>>2415169

It felt repetitive and derivative after a long series of sort of derivative Castlevania Games.

>> No.2415189

>>2415159
>>2415163
Ok, ill check out circle of the moon next.

I do have order of ecclesia, but I got stuck at dracula and raged quitted 2 years go. I should beat that game as well.

>> No.2415203

>>2415169
The worst part of DoS by far.

>> No.2415367

>>2415142
Because I already have >>2408781
and then ended up with all 1990 rooms, and it was super easy

>>2415153
Yeah Aria felt the shortest. Imo every single GBA and DS ones are great. My personal favourite is probably Harmony of Darkness. The musics are masterpieces of a unique kind, unique at least as far as video games are concerned.

>> No.2415878

Which PS1 emulator can run the fastest with the least hardware stress? I've been using pcsxr because I've read that it's one of the few that uses high level emulation to make games faster than they were on the actual console, but I really want to get the best I can

>> No.2415985

>>2415878
ive been using epsxe since 2003 and I am happy with it.

>> No.2416040

>>2415985

But is it light and fast?

>> No.2416041

>>2415878
Whenever someone says to me they liked a game, and they didn't use the original cartridge and console, do you know what I say to them?

I say "how do you know you like it? You haven't played it."

And they haven't. They've played a piece of programming attempting to replicate what the game is.

>> No.2416048

>>2416041

Unfortunately I don't have the option of buying a PS1 right now

>> No.2416054

>>2402493
rainbow cape and running boots were some of my favorite surprises while playing the saturn version

>> No.2416095
File: 89 KB, 300x225, 300px-Castlevania_SotN_Cursed_Prison_1.png [View same] [iqdb] [saucenao] [google]
2416095

>>2416054
Yeah I loved those two. I liked the Astral Dagger a lot too (the red knife you find inside the Cursed Prison) due to its unique special attack.

>> No.2416204

>>2416041
I have hundreds of legit console games i bought back in the day to play on consoles. but nowadays id rather use an emulator. Legit games are for collecting. Emulators are better in every way

>> No.2416258

>>2416040
Yeah, ePSXe is pretty lightweight. You could also try pSX, which is even more lightweight (the thing ran on my Pentium 3 500mhz with fullspeed) but offers no enhancement and has crappy compatibility.

>> No.2416331

>>2416041
What a baby

>> No.2416353

>>2416041

Anon the world you live in is a approximation of what you body can perceive.
I wouldn't worry too much.

>> No.2416357

>>2416041
This is like saying if you heard a song on the radio you haven't really heard it.

>> No.2416375
File: 40 KB, 490x360, a57a562a2eafdd991dec55eda045dd9898beac5dafc8c8a131016203eaa9528b.jpg [View same] [iqdb] [saucenao] [google]
2416375

>>2416331
>>2416353
>>2416357

ITT: /vr/ getting baited hard with little effort.

>> No.2416481

>>2397074
That anon reporting back. I'm trying it out after finally getting epsxe configured to run SOTN again (recently reformatted); it's awesome! It feels just like SOTN but enemies are tweaked to be a threat. I'm playing on the shittiest starting stats without luck mode (let Richter die, I think) and actually legitimately am forced to do things like cheese with the basilard/knife to get past enemies.

(and the knife damage was turned down, so it's still not too cheesey)

Thanks for the recommendation, bruv!

>> No.2416492

>>2406953
The big thing that makes me suspicious as fuck is the huge "social media chievos means in game items!" achievement page.

A huge, cancerous tumor splashed across the kickstarter page for this project. This game looks like the worst kind of famewhoring.

>> No.2416503

>>2416481
>I'm playing on the shittiest starting stats without luck mode (let Richter die, I think)

About Richter vs Dracula, how big of a stat difference can you the start the game with and how does it work exactly?

Like I said I thought this hardtype was good so far, but maybe not hard enough >>2413805

>> No.2416681

>http://www.romhacking.net/translations/1427/
I've patched the original Japanese ECM like the readme tells you, but ePSXe closes after I run the ECM file. Is there a solution to this problem?

>> No.2416702

>>2416681
>ECM

Stop stop stop. ECM is a compression format used by emuparadise and other sites. Download the ecm tools to uncompress it.

Second, just get the pre-patched game (also ecm'd):


http://www.emuparadise.me/Sony_Playstation_ISOs/Akumajou_Dracula_X_-_Gekka_no_Yasoukyoku_%28J%29_%28v1.2%29/52870

>> No.2416734

>>2416702
Whoops, I didn't look close enough. Thanks very much.

>> No.2417174

>>2416702
eh i was excited to play this, but the music cracks every few seconds

>> No.2417489

>>2417174

That's an emulator issue.

>> No.2417589

>>2416040
yeah bro, my pc is so old it runs windows ME

>> No.2417607

>>2417174
Get PCSX-R and PEOpS 1.10b sound plugin or just download Retroarch.

>> No.2418393
File: 33 KB, 256x240, RetroArch-0522-010416.png [View same] [iqdb] [saucenao] [google]
2418393

I can do this for hours.

>> No.2418440

>>2417174

Use retroarch and mednafen psx. Use these bios:

http://www.mediafire.com/download/7d5tbargr0iq2x8/RetroArch+BIOS.zip

Assuming your computer is post 2008.

>> No.2420334

>>2418440
i use epsxe. Downloaded a new plugin and it works perfect

>> No.2422505
File: 62 KB, 2509x700, dargonhelm.png [View same] [iqdb] [saucenao] [google]
2422505

I've found something weird with the hardtype hack of SotN. When you equip the Sword of Dawn and the Dragon Helmet, the Dragon Helmet gives you an exceptional attack bonus of +19 instead of the +4 it should give and does given without the sword of dawn equipped.

I've checked and this happens neither in the original game nor in the Saturn version.

I wish there was a way to contact the maker of this hack. There isn't even a name or a contact in the readme file and on the internet page, and you need to make an account if you want to leave a msg on that page. i'd love to tell him about this and abuot how imo, spell cost should be increased...so if he reads this.0..

>> No.2422521

>>2391102

So i guess the translator dropped the project.

>> No.2422716
File: 281 KB, 2509x1050, medusashield.png [View same] [iqdb] [saucenao] [google]
2422716

>Doppeleganger face when Medusa Shield

I had no idea the Medusa Shield could work as attacking and had no idea it could stone Doppeleganger.

Medusa Shield + Fist of Tulkas is the best hand to hand combat fun I've had in any CV game.

Honestly i'm finding tons of small cool things in this playthrough. First of all, Hardtype makes me rediscover tons of enemies which were meaningless and just never had time to do anything in normal mode (and even in Thief mode), especially bosses. But I also find some small cool things I never knew: did you know that you could also throw item crash with the 2nd hand attack button, even if it's holding a shield? So you can use two item crash in a row... did you know that the axe bounces off enemies with armor? did you know that if you use Hellfire against Skull Lord he flies upward to avoid the fireballs? etc

>> No.2422731

>>2420334
People still use zsnes?

>> No.2422747

>>2422716
If you enter the Alchemy Laboratory, exit without defeating the boss, and go back to where you met Death, the boss will be there.

If you kill Richter and Shaft's Orb at the exact same time (hint: Dracula's portrait), you can still access the inverted castle, but when you come back, you can fight Richter again.

>> No.2424003
File: 552 KB, 439x599, 1432094549287.png [View same] [iqdb] [saucenao] [google]
2424003

bloodstained will be shit

>> No.2424049

https://www.youtube.com/watch?v=qc56JEd1qxA

>> No.2424136

>>2391102
Nobody plays Harmony of Despair online ;-;

Playing alone sucks hard dick like a grindfest

>> No.2424376

I AM THE WIND

I AM THE SUN

ONE DAY WEEEEE'LL AALLL BE ONE

>> No.2424386

Does anyone know exactly the difference between normal and hard in Harmony of Dissonance?
There is very little info about it online. I've only found one FAQ claiming you do roughly 25% less dmg, is that the only difference?

>> No.2424413
File: 100 KB, 1280x480, PSOGL2_004.png [View same] [iqdb] [saucenao] [google]
2424413

>>2422505
Judging from those screenshots, it looks like they increased the attack power on the Sword of Dawn from 27 to 33 in that hack. The reason the Dragon Helm is giving you such a boost is because it raised your STR to be on par with the weapon's power.

If your STR is lower than a weapon's base ATK, only half of Alucard's STR is added to the weapon's ATK, like I explained a few weeks ago.

>>2422716
Using the Stone Sword on Doppelganger will also petrify him. Likewise, Red Rust will inflict curse on him, and Terminus Est / Hrunting will poison him. Using weapons with elemental properties against Doppelganger won't do extra damage or have added effects, but he'll have the same animations as Alucard when he's hit by various elemental attacks. It's one of the only ways to see the holy "damaged" effect, outside of fighting Richter.

>> No.2424663

>Takes for-fucking-ever for them to get around to gameplay
>It's the girl's favorite game
>She's as bad at video games as someone who never played them before

God damn.

>> No.2425194

Quick question: When you do the flail/rod universal special (Back>Forward>Attack) with the shield rod, it creates little floating orbs. What do they do?

>> No.2425227

>>2425194
Those are a reference to Options from Gradius (another Konami game). They block projectiles.

>> No.2425234

>>2425227
Oh thanks. One more, and I can go back to playing without much worry:
I just got to the inverted castle. Is there anything I really need back in the normal castle that I should go back for? Like a checklist of good items that I should pick up before moving on? It would suck to have gone this far into the game and missed a unique sword.

>> No.2425236

>>2425227
Actually, they're based on the Shield powerup from Gradius, not the Options.

>> No.2425250

>>2425234
Right after you go to the inverted castle for the first time, you can go back and get Dracula's Tunic from the librarian. Just gravity jump and bump his chair over and over until he drops it, like the HP Up, Ring of Arcana, and Axelord Armor.

>> No.2425262

>>2425234
Also, you're not stuck in the inverted castle once you arrive there. Just go back to that room past Drac's old throne room where you warped in, and press Up. You could also use a Library Card to go back.

>> No.2425950

>you will never play SOTN for the first time again
>you will never have the same feeling of discovery as the first time you played it

makes me depressed

>> No.2426000
File: 10 KB, 250x250, sleepy.jpg [View same] [iqdb] [saucenao] [google]
2426000

>>2425950
:(

that feel when i'm laying in bed at night and realize all the mistakes i've made in my life but remember i still haven't played cv2, rondo, any of the gba cvs, dos/ooe.

>> No.2426190 [DELETED] 

>>2425950
Actually, my first playthrough was the least fun. The more I replayed the game, the more I enjoyed it.

I mean, during my first playthrough I missed 2 entire areas because I accidentally sequence broke the game and didn't even realize it.

>> No.2426204

>>2425950
Actually, my first playthrough was the least fun. The more I replayed the game, the more I enjoyed it.

I mean, during my first playthrough I missed 2 entire areas because I accidentally sequence broke the game and didn't even realize it.

As for the feeling of discovery, it gradually increased as I discovered tons of small things I had missed during my first playthrough.

>> No.2426648

Okay, I know HoD is not considered retro by this board's standard, but I've got to let this out.

>only way to access the shop located at the clock tower is to get a very rare item drop
>how the fuck are you supposed to figure this out?!
>Spend almost an hour trying to get the item drop, reset so that I wouldn't be too overlevel'd
>nothing, eventually
>eventually get the item randomly a bit later on in the game when finding the same enemy
>super existed, backtrack to check the shop
>all the new gear sold is worse than what I easily found as pick ups on the map
>only unique and worthwhile item to buy at this shop is a potion that restores MP which is the kind of things I never use anyway

Fuck this game. If you're going to have a super obscure shop at least make it rewarding.

>> No.2426656
File: 18 KB, 638x350, bart3.jpg [View same] [iqdb] [saucenao] [google]
2426656

>>2425950
I know this feel.

>> No.2426676

Should I buy SOTN on PSN or get Dracula X Chronicles instead?

>> No.2426705

>>2426676
nm I just found out I can't play DXC on my PSTV or PS3.

>> No.2426721

>>2425950
I dunno, I wish I could play Aria of Sorrow for the first time again.

SotN is still pretty good though.

>> No.2426731

>tfw love the classic games but can never get into iga's games

>> No.2426979

>>2392407
I never gave a shit about original Megaman. It was an important series in that it was one of the first none shitty run and gun games and I certainly respect it for that but I honestly think Battle Network is superior.

>> No.2427658

>>2395649
No one can answer besides ham fisted god of war comparions by people who havent actually played god of war. Also "not muh castlevania!!" Looking foward to the iga kickstarter backlash.

>> No.2427819

I'm replaying SotN and i can't seem to cast Dark Metamorphosis (the one that drains HP on hit) while there is an enemy nearby. I remember having a similar problem ages ago when i played it too.

Also is there a good emulator to use with the 360 controller ? The sticks are too sensitive so i can't get consistent with spells and i don't have that problem when playing games regular or on the SNES emulator.

>> No.2428238

>>2427819
The spells are seriously worthless, just forget about using them. Especially that one.

Probably best to use a d-pad instead of analog stick.

>> No.2428239

>>2427819
>Also is there a good emulator to use with the 360 controller ?

This is exactly why you're having a problem. SotN's spells are difficult to input even on a PSX d-pad, nevermind a 360 pad. I can only comfortably input the spells 100% of the time on my Saturn controller.

>> No.2428292

>>2424663

That's partly the appeal of the game. She's a girl who was drawn into it partly because of the art style and atmosphere. She's not a big fan of hard games, like the older ones. And that's fine. SotN is intentionally sort of designed to be easy and bring in newer, casual players.

>> No.2428294

>>2428239
>>2427819

I can cast Dark Metamorphesis about 75% of the time with a Playstation controller. Summon Spirit about 100% of the time. The spells are a tiny bit awkward to pull off, and they use fighting game style imputs. The 3shitty has a bad d-pad that you should not use. I've heard the Saturn has one of the best d-pads ever.

>> No.2428307

>>2428238
>The spells are seriously worthless
>soulsteal
>worthless
>can destroy every enemy in the game by way of spam
>worthless
You've been playin SotN wrong.

>> No.2428335

>>2428307
Playing it wrong by not spamming magic? Yeah, no.

>> No.2428592

>>2428238
>>2428239
>>2428294

I'm actually using the stick and not the d-pad. I'm playing the hardtype mode, so spells are way safer when you can die on 2 to 4 hits. Thanks for the answers. I switched to keyboard and it's easy mode to use them now. It's not as comfy, but whatever.

I guess i tend to choke when trying to cast DM on combat, but at least now i can cast it most of the time instead of never.

>> No.2429018

>>2428292
I hate shit like in that video though, where they let the girl play for god knows why when she's obviously terrible at the game.

I mean if you're gonna let a girl play for marketing purposes, which is the only explanation I can come up with, at least get one who isn't totally shit. It's just so unfun to watch.

It's bad enough she's so wet from IGA that she has to pause the game every 5 seconds just to admire his face.