[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 93 KB, 640x887, 21517_front.jpg [View same] [iqdb] [saucenao] [google]
2400515 No.2400515 [Reply] [Original]

I played Samurai Showdown on the Genesis the other day and I'm beyond impressed. Sure they had to take Earthquake out and there's no field zoom but seeing sprites of that size and all those characters on a Genesis game blew me away. It felt so colorful and Neo-Geo-like that by the time I had my fill of the game the sun started to come up.

So yeah video game port thread
>I feel really good right now for some reason, wow whoa what is this

>> No.2400524

Street Fighter Alpha 3 for the gba is a very good version of that game, the only thing missing being many of the backgrounds, which is understandable for its small rom size.

>> No.2400529
File: 13 KB, 256x240, jackal.png [View same] [iqdb] [saucenao] [google]
2400529

I prefer the NES ports of Contra, Super Contra, and Jackal to the originals. The colors are brighter and the music is better, also the Contra games have extra stages on NES.

>> No.2400554

>>2400529
NES Ports of Double Dragon 1 and 2 as well. I'd call them better than the arcade originals.

>> No.2400564

>>2400515
You can list every single 2D fighting game for the PSX under bad ports. Cut frames and choppy animation galore in every one of them.

>> No.2400597

>>2400564
When it comes to deciding whether a port is good or not playability is always my top priority and the graphical setbacks come second. If a major feature is missing from a game then the quality is affected immensely. Animation is a major feature to a lot of fighters so I'd agree with you on that to an extent.

plus those load times, yeesh

>> No.2400631

>>2400554
NES double Dragon 2>NES Double Dragon 1

>> No.2400636

MK 2 on SNES was baaaaaad.

>> No.2400640
File: 87 KB, 435x326, 1391058983312.jpg [View same] [iqdb] [saucenao] [google]
2400640

>>2400554
>better than the arcade originals.

Double Dragon 1 on the NES better than the arcade original?

>> No.2400785
File: 60 KB, 640x467, Fatal Fury 2.jpg [View same] [iqdb] [saucenao] [google]
2400785

I like Fatal Fury 2 on the SNES.

Yamada is broken and fun as fuck to play as in it.
It lacks the sprite resize when characters change planes like in FF Special, but it has some sprite effects that FFS lacks, like Yamada's sandals flying off the screen at the beginning of a match. And also, for an arcade port on the SNES, the game in general has pretty good controls.

I also like the Genesis version for other reasons, the WHOLE game is broken, feels faster/turbo'd, not as accurrate as the SNES port, but still fun.

I also like certain music tracks better on Genesis, and some other better on SNES.
I like that Dies Irae (Krauser's theme) is more similar to the original score instead of the arranged version from the original arcade game.
I also like Andy's theme better on SNES; dat accordion.
Genesis has better sounding pumping tracks like Cheng or Kim ones.

Some backgrounds are also better on Genesis, for example Joe's stage has more detail, while on the SNES there's better background scrolling, most noticeable in Mai's stage.

I mean, none of these ports are as good as the arcade original, but I still enjoy them for different reasons.

>> No.2400789

>>2400636
whaaat but this version is so good, MK1 on the Genesis and MK2 on the SNES are so great, who could complain really

>> No.2400793
File: 120 KB, 400x395, gow.jpg [View same] [iqdb] [saucenao] [google]
2400793

>>2400515
someone played this shit?? is fucking disgusting.

>> No.2400795

>>2400789

Yeah, I had the Genesis version and I like it more because of this track, which is exclusive to the Genesis version only:

https://www.youtube.com/watch?v=63rt-6lsX8g

but I also remember renting the SNES version back then and the graphics were better, I clearly remember the first stage (acid pit) having some extra sprites that were absent on the Genesis version for example.

MKII had very good 16 bit conversions.

>> No.2400825

Soul Calibur was even better on Dreamcast than in the arcades, by a long shot.

>> No.2400863

>>2400554
The PCE version of DD2 is better than the NES version.

>> No.2400872
File: 114 KB, 620x352, 266969-h1.jpg [View same] [iqdb] [saucenao] [google]
2400872

>>2400789
Fuck. Yeah I meant to write MK1 and borked that. 2 on SNES was good again.

For good ports, we can list all the Sega 3D classics they're bringing out. They put great work into those.

>> No.2400873

SFII was absolute trash on the SNES. It's a shame Capcom was so bloody incompetent when it came to writing basic code for ports to other systems. Perhaps if they knew what they were doing, people would at least be able to play and enjoy the Genesis version without having to deal with the poorly implemented sound samples.

>> No.2400878

>>2400529
The levels in the NES versions are nothing like the arcade originals. Strictly speaking they're more like adaptations than ports.

>AC Contra had only three stages. Stages 1 and 2 were breach broken up into three segments (side-view, 3D base and boss battle), while Stage 3 was purely side-scrolling. The eight stages in the NES version were based on different segments of those three stages.
>AC Jackal didn't even have stage breaks. It just had one long marathon level that you played from start to finish.
>Super Contra is only five stages long, in contrast to the eight stages of Super C, but the NES version deviates completely from the arcade starting with the second half of Stage 3 and onward.

>> No.2400893

>>2400873

PC Engine

>> No.2400896

>>2400872
>Sonic 2 3D classics in the summer

>> No.2400903

>>2400896
And Gunstar Fucking Heroes! I so cannot wait. I am so digging Fantasy Zone 2 right now. Really, really hoping they get around to Ecco 2.

>> No.2400904

>See: Arcade Ports on the Dreamcast and Saturn
Fucking great shit on those fuckers if you're an arcade junkie.

>> No.2400905

>>2400515
The various remakes/ports of Shining Force (save the GBA version, which is simple mediocre,) always just depress me they're so atrocious.

>> No.2400917

>>2400893
>implying the Genesis version isn't smoother
>implying the Genesis 6-Button controller isn't godly for fighting games
>implying the Genesis soundtrack isn't the best version
>implying that (despite Capcom managing to make the game always draw everything on screen twice due to a programming error,) the Genesis version doesn't trump everything up to the Arcade version

>> No.2400919

>>2400917
You act like the SNES doesn't have 6 buttons.
The genesis just has 2 extra buttons on the face, where as the SNES has them on the shoulders.

Also a lot of games don't even utilize all the 6 buttons since the default configuration on the genesis was 3 button.

>> No.2400923

>>2400919
>SNES has them on the shoulders
Which isn't intuitive for the arcade-style fighting games made for it, which used face configurations like the Genesis controller.

>> No.2400928

>>2400923
So much this. Having to throw your fingers up to shoulder buttons is bullshit if you're used to arcade fighters.

>> No.2400935

>>2400785
Ryo's theme was fucking fantastical in the SNES version of FFS.
Rather than being a rearranged version of his arcade theme, it's a medley of multiple AOF songs, and it sounds really cool.
https://www.youtube.com/watch?v=i2DkmePzXeE

>> No.2400936

Is Samurai Shodown playable with a three button Genesis controller? I only have one six button controller.

>> No.2400947
File: 95 KB, 575x274, mk2-comparison.jpg [View same] [iqdb] [saucenao] [google]
2400947

>>2400789

>> No.2400956

>>2400947
Holy crap, spoiler that next please! I had to get some protective glasses for that one, what an abortion...

>> No.2400959

>>2400515

http://www.romhacking.net/hacks/2383/

>> No.2400973

>>2400947
>MK2 on Genesis and SNES had different aspect ratios
lol bullshit image is bullshit.

>> No.2400983

does anyone know why the fuck Mortal Kombat 2 has a 32x port, but not Mortal Kombat 3?

>> No.2400991

>>2400983
Because by the time the MK3 came out they realized what a colossal failure the 32X was and that putting money into a separate port for it would have just been dumping it in the garbage.

>> No.2400996

>>2400973
If you knew anything about the 16-bit machines, you would know the Genesis had a different resolution aspect than the SNES.

>>2400983
>>2400991
The home conversion of MK 1 and 2 were also licensed out to Acclaim and they usually whored out their games to every platform possible. Midway only self-published the home versions from MK3 and onward.

>> No.2401002

>>2400893
>>2400873
>>2400917


And for those who bitch about the genesis having shit colors and bad voice samples

http://www.romhacking.net/hacks/2090/

http://www.romhacking.net/hacks/2133/

And yes, it works on a real genesis!

https://www.youtube.com/watch?v=-iE5GJNkOqs

>> No.2401009

>>2400917
>>2401002

https://www.youtube.com/watch?v=hZOrpJP7DUw

>> No.2401067

>>2400936
If you're using a 3 button controller you have to combine some buttons according to the manual. I used the 6-button mode in Mednafen

>> No.2401080
File: 340 KB, 1200x900, supernicegame.jpg [View same] [iqdb] [saucenao] [google]
2401080

Super Smash TV on the SNES has better music than the arcade version, and it's a pretty good port as far as controls go. Arcade graphics are much better though and aren't censored.

>>2400636
>>2400795
The MK1 SNES port was terrible but MK2 and MK3/UMK3 are very well done. I never want to play them in a world where the arcade versions are so easy to find and play, but they're good ports regardless.

>> No.2401104

Every Street Fighter 2 port, even the pirated ones.

https://www.youtube.com/watch?v=h2DBLp9ogzA

https://www.youtube.com/watch?v=hS7HYsOEccw

https://www.youtube.com/watch?v=2YOKkSQcolk

https://www.youtube.com/watch?v=8_WyiVP05Mk

>> No.2401110

>>2401080
if that is actually from when doge was a 4chan meme and not taken by reddit yet that shop must be fucking old.

>> No.2401170

Legendary shit port. Sega CD and x68k port are the best.

>> No.2401171
File: 61 KB, 640x474, finalfightsnes.jpg [View same] [iqdb] [saucenao] [google]
2401171

>>2401170
Shit, forgot pic.

>> No.2401210

Some surprisingly cool ports i posted in another thread:

Ninja Gaiden for amiga
https://www.youtube.com/watch?v=wnmAXVieUqk

Snow Bros Amiga
https://www.youtube.com/watch?v=tunrvnRsyC4

Ninja Warriors for Amiga
https://www.youtube.com/watch?v=LV6glE4upIc

Liquid Kids for Amiga, unreleased port
https://www.youtube.com/watch?v=0T_pzG3cI6U

>> No.2401342

>>2401170
>>2401171
>Implying the SNES Final Fight wasn't well made despite its obvious ROM size constraint
>Implying the Amiga and Atari ST versions weren't worse.
Also, the Sega CD version has respond issues when you're playing as Cody or Guy, but most casuals don't notice this since they just credit-feed through the game anyway.

>> No.2401348

>>2401342
I'm thankful to have never grown up with SNES Final Fight because then I'd be one of those people that has feelings about it, it's missing a character, has a butttrumpet soundtrack, and the fact that I don't have any nostalgia for that port lets me be completely honest. Isn't it missing sections as well?

>> No.2401369

>>2401348
It's a flawed early port, but that doesn't make it a bad one. Yes, it's missing certain features from the arcade, but the fighting mechanics are still intact, which is more than you can say about the Amiga and Atari ST versions.

I still play the SNES version (and Guy) occasionally, since the enemy and item placement are different enough to make it feel like a different game.

>> No.2401423
File: 23 KB, 400x300, $_1.jpg [View same] [iqdb] [saucenao] [google]
2401423

>>2400923
>>2400928

wouldn't recommend it imo buttons are too far apart

>> No.2401435

>>2400529
The graphics in arcade Contra and Super Contra look kind of weak (and those fucking animations are actually embarrassing, namely the jump), despite being more advanced. The control is more awkward in arcade Contra. The music's weaker too (at least in Contra -- Super Contra in the arcade sounds fucking great).

Really, the NES and arcade Contra games are fairly different, even though there's a lot of similarities and there are reasons to play both. There's some significant stage differences (Super Contra in the arcade is mostly a different game).
the NES games are almost ports but not quite

>> No.2401437
File: 1.04 MB, 1249x860, twinbee.jpg [View same] [iqdb] [saucenao] [google]
2401437

TwinBee on Famicom is actually better than the original arcade.

Better sound and IMO better graphics.

>> No.2401451

>>2400996
SNES used non-square pixels and ran at 256x224.
Genesis could run at either at 256x224 or at 320x224.
(substitute 224 for 240/239 if PAL region)

both still had the same on-screen display ratio, which that image doesn't show (the SNES image when displayed with fully square pixels is effectively squished horizontally)

>> No.2401452

>>2401080
>I never want to play them in a world where the arcade versions are so easy to find and play
It's called mame.

>> No.2401453

>>2401369
>but that doesn't make it a bad one

It actually does make it a bad one.

>> No.2401459

>>2400905
GBA version of that game was great, dude. The card system compliments combat so much.

>> No.2401465

>>2401453
Not if the gameplay is still intact.

>> No.2401480

>>2401435
Honestly, most 8-bit conversions of arcade games (especially stuff like the NES Contras and Double Dragons) are too different to be considered proper ports.

>> No.2401485

>>2400923
Using a controller in general isn't intuitive for fighting games.

>> No.2401493

>>2401465
>only 3 or 4 enemies on screen
>intact gameplay

>> No.2401503

>>2401493
4 enemies was also the limit on the Sega CD and X68k versions. The GBA version could handle up to 6 on the hardest setting, but the arcade could handle up to 10. There was no perfect port until the emulated version in Capcom Classics Collection -- all the prior conversions were gimped in some form or another due to hardware limitations, but all they adapted the core mechanics and feel of the arcade quite well in spite of their limitations.

The only bad ports were the Amiga and Atari ST versions, since they only resembled the arcade in a superficial sense.
https://www.youtube.com/watch?v=jhGuXeH7PFY

>> No.2401581

Really don't know if this is shit or amazing.

https://www.youtube.com/watch?v=TDQ-iK31JLQ

>> No.2401586

>>2401581
I'm more surprised that the Atari 2600 was still getting new releases in '89.

>> No.2401670

>>2401342
>>2401503
>but most casuals don't notice this since they just credit-feed through the game anyway.
Most casuals don't notice that SNES Final Fight doesn't play like the arcade at ALL either, there is tons of annoying but noticeabe gameplay differences in the code compared to the Sega CD, x68k or arcade version. One of them is that the bosses have a much longer invincibility time, which is annoying as fuck in bosses like Abigail or Cage Andores. Enemy placement/design is NOTHING like the arcade which is one of the main reason i don't like it at all. Guy (in Guy and GBA version) can't wall jump on all walls/barrels from the arcade because they were too lazy to program it well. Not to mention tons of slowdowns, and only 3 enemies, but worse of all, only 2 enemies on-screen if there is a barrel. It's just a disappointing port overall, the slower combos on the Sega CD port are a minor problem compared to the shit on the SNES port, not to mention the Sega CD version not only plays better than the SNES version, but looks better/more faithful and sounds much better to the SNES too despite the Genesis having fewer colors than the SNES.

GBA version is the SNES version with more enemies on-screen, that means it suffers fron the same shit of the SNES version: half the animation, worse graphics, weird change in gameplay mechancs, weird enemy placement etc.

The SNES and GBA version are decent games as individual games, but as ports they are shit compared to the Sega CD or x68000 port which are much more faithful.

No reason to bring the Amiga or Atari ST version, tons of ports in those systems were shit due to no source code at all and/or amateur developers.

>> No.2401675

Ghouls and Ghosts on the Genesis was brety gud

>> No.2401682
File: 173 KB, 1280x851, obariumfury.jpg [View same] [iqdb] [saucenao] [google]
2401682

>>2400793
>Hating Obari art
Well... he is good making mechas

>> No.2401685

>>2401452
Yes, I was saying I don't see a reason to play the console ports anymore now that emulation is so simple.

>> No.2401749

>>2401670
Uh, no, Sega CD Final Fight only look liek mustard crap due to capcom's incompetence.

https://www.youtube.com/watch?v=hw4G_ofpEQc

>> No.2401753

>>2401749
It was ported by Sega tho, and i think the original Sega CD port still looks a lot better than the SNES port, the detail is the same as the arcade, the sprites are mostly the same as the arcade, the animation is the same as the arcade. The SNES version took too much liberties with the graphics, it looks very different to the arcade.

>> No.2401757

>>2401749
Sega ported Final Fight themselves, not Capcom. There are certain tricks to get more colors out of the Genesis than originally intended, and I believe the way to go about it wasn't figured out until around the time Snatcher came out.

Honestly, I never thought the Sega CD version looked that bad. The slight pause after each hit is what's always bugged me, as much as I love the version.

>> No.2401858

>>2401670
>Enemy placement/design is NOTHING like the arcade which is one of the main reason i don't like it at all.
This part of the reason why I still play the SNES versions, since they feel different enough from the CPS original to be separate games on their own right and most of the same strategy is not compatible.

The Sega CD version feels too similar to the CPS version but with muddy colors, an unfitting jazz soundtrack and slight pauses after each punch. It was pretty impressive for its time (especially considering the awesome X68k version was never released outside Japan), but it's pretty vestigial now that the arcade version is so easy to emulate.

>> No.2401878 [DELETED] 

>>2401858
>unfitting jazz soundtrack
What https://www.youtube.com/watch?v=_Wijcnwzxuk

The soundtrack is enough reason to play the Sega CD version IMO, Time Attack is fun too. I don't get the fun of the SNES version at all, the weird gameplay/AI changes, the low resolution/play area, the different enemy repawn/placement, the shitty graphics, the cut animations, the max 3 enemies/2 enemies + 1 barrel, just prevents me to play this game often. Yes it is different, but not in a good way IMO.

Also, it's always cool to have a good non-emulated port of the arcade, and the X68K and Sega CD version are perfect for that.

>> No.2401884 [DELETED] 

>>2401858
>unfitting jazz soundtrack
What https://www.youtube.com/watch?v=_Wijcnwzxuk

The soundtrack is enough reason to play the Sega CD version IMO, Time Attack is fun too and the extra videos are pretty cool, especially in the Japanese version. I don't get the fun of the SNES version at all, the weird gameplay/AI changes, the low resolution/play area, the different enemy repawn/placement, the shitty graphics, the cut animations, the max 3 enemies/2 enemies + 1 barrel, just prevents me to play this game often. Yes it is different, but not in a good way IMO.

Arcade version is obviously the best way to play the game, but it's always cool to have a good non-emulated port of the arcade, and the X68K and Sega CD version are perfect for that, Sega CD version on Mania is pretty cool and feels quite similar to the arcade.

>> No.2401887

>>2401858
>unfitting jazz soundtrack
What https://www.youtube.com/watch?v=_Wijcnwzxuk

The soundtrack is enough reason to play the Sega CD version IMO, Time Attack is fun too and the extra videos are pretty cool, especially in the Japanese version. I don't get the fun of the SNES version at all, the weird gameplay/AI changes, the low resolution/play area, the different enemy repawn/placement, the shitty graphics, the cut animations, the max 3 enemies/2 enemies + 1 barrel with slowdowns, no co-op, no Guy, no Industrial Area, just prevents me to play this game often. Yes it is different, but not in a good way IMO.

Arcade version is obviously the best way to play the game, but it's always cool to have a good non-emulated port of the arcade, and the X68K and Sega CD version are perfect for that, Sega CD version on Mania is pretty cool and feels quite similar to the arcade.

>> No.2401941
File: 91 KB, 640x646, 5416_front.jpg [View same] [iqdb] [saucenao] [google]
2401941

All 5 of these were great

>> No.2402112

>>2401887
>no Industrial Area

Honestly, that's one of the few things I like about the SNES version. Shame there's no Rolento fight, though.

>> No.2402137

>>2401941
These were so much fun, it sucks that the newer ones don't have the museum mode anymore.

>> No.2402154
File: 21 KB, 320x240, arcade-lv1.jpg [View same] [iqdb] [saucenao] [google]
2402154

The original Donkey Kong included on Donkey Kong 64. I believe this is the only home conversion of the game that's actually faithful to the arcade. Like a straight port.
The downside is that you can only play up to 100m and then the game is over, you can't play continually for score.

>> No.2402169

>>2402154
iirc you can, if you unlock the minigame in the main menu. best minigame

>> No.2402178
File: 11 KB, 421x316, JetPac421x316.jpg [View same] [iqdb] [saucenao] [google]
2402178

>>2402169

I don't know if I unlocked it in the main menu. I remember I could access it any time I wanted by talking to Cranky, but still I could only play the 4 stages once and then game was over andhad to start over, score didn't record. Maybe I'm wrong.
Same thing with Jetpac (I loved that game, too)

>> No.2402212
File: 93 KB, 640x470, 35517-Sunset_Riders_(USA)-5.jpg [View same] [iqdb] [saucenao] [google]
2402212

I have a ntsc version of sunset riders on snes its as close to the arcade as your gonna get.

>> No.2402217

>>2400640
>arcade
>slow
>laggy
>barely even playable
>awful collision detection

Suit yourself, I guess.

>> No.2402223

>>2402212
turtles in time snes is way better than the arcade

>> No.2402228

>>2402223
Completely. I never realised just how much until I played them back to back, but SNES Turtles in Time just stands up as a much better beat em up, mostly from the additional levels, bosses and better fighting system.

>> No.2402232

>>2402228
the impact sounds are more chunky i guess is the right word and the controls are less floaty, and throwing the foot into the screen never gets old

>> No.2402427

>>2401682
>Hating Obari art
never men, it all about that game on psx, neo geo version is way much better.

>> No.2402520
File: 64 KB, 581x592, df.jpg [View same] [iqdb] [saucenao] [google]
2402520

>>2402169

You know what? you were right. I just accessed DK from the main menu and I could keep playing after 100m, started Level 2.
Pretty awesome, I guess this confirms DK64 has the best port of the DK arcade then.

>> No.2403954
File: 101 KB, 640x637, 585620_46673_front.jpg [View same] [iqdb] [saucenao] [google]
2403954

Are there any other games that have really amazing handheld ports?

>> No.2405670
File: 106 KB, 500x423, g6041front.jpg [View same] [iqdb] [saucenao] [google]
2405670

>tried to play the original Genesis versions of Ecco & Tides Of Time after experiencing the majesty of the CD version's soundtracks
>became extremely disappointed

>> No.2405686

>>2403954
A lot of NGP games. Hell pretty much every NGP game.

>> No.2405698
File: 52 KB, 388x435, 1428795247556.jpg [View same] [iqdb] [saucenao] [google]
2405698

>Novastorm
>3DO
>PS1
>DOS
>all fucking different versions

>> No.2405701

>>2405686
There's a fair amount of surprisingly good game boy fighting games too.

What's up with those? Even the GBA got a couple.

>> No.2405710
File: 78 KB, 640x455, Turtles_in_Time_(SNES_cover).jpg [View same] [iqdb] [saucenao] [google]
2405710

The arcade port that is not only superior, not only shits all over the arcade version, but ended up being the best beat em up of all time

There is not a single arcade port that has exceled like this

>> No.2405718

>>2405710
MY NIGGA!!

>> No.2405721

>>2405710
I liked the genesis game better, it plays faster. :^)

>> No.2405726

>>2405721
Hyperstone was a poor man's Turtles in Time , like a lot of shared titles

>> No.2405739

>>2405726
I still liked it better, it's shorter and better paced.

>> No.2405746

>>2405739
How can being shorter then Turtles in Time (Which can be beat on it's hardest difficulty of 1 hour) be a good thing?

> Best game evarrrr!
> 30 minutes long
> Some serious Atari investment shit

>> No.2405756 [DELETED] 

>>2405710
It has better combat than the Arcade version, but everything else is worse.

>but ended up being the best beat em up of all time
lol

>>2405726
Both are poor man's beat 'em up anyway, we all know that SoR2 and SoR3 are the only worthy console beat 'em ups.

>> No.2405758

>>2405710
It has better combat than the Arcade version, but everything else is worse.

>but ended up being the best beat em up of all time
lol

>>2405726
Both are poor man's beat 'em up anyway, we all know that SoR2 and SoR3 are the only worthy console beat 'em ups.

>>2405746
>thinks an arcade game should be +1 hours long
>short games are worse than long games
Your opinion is so modern gaming.

>> No.2405768

>>2402228
Hyperstone Heist has better hit detection

>> No.2405775

>>2405739
>>2405746
Neither had Venus in it to fap too, thus the true TN community and only opinion that matters does not aprove

>> No.2405906
File: 84 KB, 669x449, vf2-saturn1.jpg [View same] [iqdb] [saucenao] [google]
2405906

If you've ever looked at the arcade hardware and the ports AM2 did you would know they were the biggest bunch of masochists. The Model 2 to Saturn conversions in particular were just crazy. Considering NAOMI 2 was literally 2 Dreamcasts, they did an amazing job porting Virtua Fighter 4 Evo to the PS2 as well.

>> No.2405939
File: 980 KB, 1280x480, virtuafighter4evo-01.png [View same] [iqdb] [saucenao] [google]
2405939

>>2405906
Here's VF4Evo Arcade / PS2

>> No.2405978

>>2405710
>better than arcade
>best beat em up of all time

hoo boy, so do you actually play the genre?

>> No.2405982

Okay I take this: >>2405964 back.

THIS: >>2405710 is the least informed post in /vr/ history.

>> No.2405991

>>2405982
Do you seriously think anyone gives a flying fr**k what you think?

>> No.2406005
File: 22 KB, 300x279, 1431746820598.jpg [View same] [iqdb] [saucenao] [google]
2406005

>>2405991
>flying fr**k

>> No.2406010

>>2405978
He only plays the best games on the genre, Simpsons, TMNT, X-Men etc. the list goes on :^)

>> No.2406136

>>2401002

I'm so used to the sound of the Genesis that I didn't even realize it was a comparison video. It just sounded 'right' from the get-go.

>> No.2406148

>>2401104

I love the "Hold on to your asses this game is going to look rough" message on the Spectrum right after that respectable Ryu splash.

>> No.2406151

>>2401210

Okay, so where did 'hunchback mutant with claw hands' originate? one of those dudes was in like every game back then.

>> No.2406154

>>2401503

Don't forget the weird fucking version on Streetwise. Apparently they were legally barred from using any of the code or original graphics when they made the game, so it is this bizarrely reverse-engineered frankenstein of a game where everything vaguely resembles Final Fight but is unsettlingly wrong. I swear the sprites are scans of pictures.

>> No.2406364
File: 75 KB, 341x480, fatal-fury-special.jpg [View same] [iqdb] [saucenao] [google]
2406364

>>2403954

A surprisingly good fightan.

https://www.youtube.com/watch?v=auRr5UIb_2Y

>> No.2406369

>>2406364

Looks great and fast. Does it have the biplane mechanic?

>> No.2406374

>>2406369

Unfortunately no.