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/vr/ - Retro Games


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File: 41 KB, 298x420, DariusGaiden.jpg [View same] [iqdb] [saucenao] [google]
2394035 No.2394035 [Reply] [Original]

New shmup thread since the other one is on autosage.

Starting with the magnum opus of the shooting genre.

>> No.2394062

someone will call it euro shmup kusoge and then someone else will call him out for parroting hg101's opinions

>> No.2394065

Anyone know any shmups that are played from a beat-em-up camera angle?

>> No.2394069

>>2394065
sol divide, kind of a bad game tho

>> No.2394076
File: 946 KB, 1848x2103, Gradius_Gaiden_Art_01.jpg [View same] [iqdb] [saucenao] [google]
2394076

>>2394035
>Starting with the magnum opus of the shooting genre.
But that isn't Gradius Gaiden, Op.
https://www.youtube.com/watch?v=1dGBh718Nz0

>> No.2394085

>>2394065
tengai/sengoku blade

>> No.2394101

>>2394065
>>2394069
>>2394085
I should've also specified that the player would be restricted to the ground

>> No.2394116

>>2394065
Alien, Bucky o'hare

>> No.2394117

>>2394101
Wouldn't that just be any standard run and gun like Contra or Metal Slug?

>> No.2394123

>>2394117
No I mean like that turbo tunnel level from Battletoads but less cheap walls and more shooting and bosses.

>> No.2394125

>>2394065
Other than a run 'n gun, you mean like a 3/4 top down side scrolling shooter? Brikinger for the Neo Geo might be the only answer.

>> No.2394136

>>2394123
Viewpoint, Zaxxon, Zaxxon Motherbase 2000

>> No.2394370
File: 128 KB, 600x263, blazingstar.png [View same] [iqdb] [saucenao] [google]
2394370

Blazing STar !!!
Also, played the fuck out of Pulstar as a kid on my uncle's restaurant but never got past the first stage :(

>> No.2394442

I want to play a Gradius-style shmup.
I was thinking going for Gradius 3, maybe...
What do you guys think?

>> No.2394456

>>2394442
Nah, 3 is shit. You should go with the first, II, Gaiden or V.

>> No.2394496

>>2394442
Gradius II, Salamander II, Gaiden, then V.

>> No.2394657

>>2394370
>Blazing STar
Cool game, but this constant "BONUS!!" bullshit is pretty annoying.
I really wished shmups would have got ridden of all power-ups in general. Or at least made them lethal like in R-Type

>> No.2394659

>>2394442
Play Thunder Cross I or II. Very underrated shmup.
https://www.youtube.com/watch?v=ZwnH7hen2zM

>> No.2394662

I played the shit out of G-Darius. Had great atmosphere for a shooting game, almost Einhander level.

On another note, Einhander is one of the best shooters ever made.

>> No.2394664

>>2394659
True and it has a fucking awesome soundtrack.

>> No.2394674

>>2394664
Exactly! The music in this game is just pure fun
https://www.youtube.com/watch?v=UWhIG8RpYjM&index=2&list=PL8F5DC31A03C3FC5E

>> No.2394704

>>2394657
I like power ups as long as it doesn't go overboard like the first Darius game did.

>> No.2394716

>>2394704
I honestly dislike them. I find not having to collect power-ups would make the game much more immersive and tactical.

You could much better implement situations into the game, where only certain weapons are really helpfull. With power-ups you can not really create such situations, or otherwise you just simply place a power-up for this certain weapon right in front of the situation and the player doesn't even have to think about what to use.

>> No.2394720

>>2394716
You should check out Hellfire. You have four different types of shots each involving a direction that the others can't reach in which you need to alternate constantly. All the power up does is make every shot more powerful but from the very start you have those four different types of shots.

>> No.2394729

>>2394720
Sounds interesting. I still had Hellfire on my backlog but I never gor around to playing it so far.

>> No.2394731

>>2394729
As far as wanting more tactical options go it would be perfect for you. Takes awhile to get used to but once it clicks it's really satisfying spotting when it's perfect to use which type of shot. Only real flaw I got with the system is if you switched to the second shot and need to use the first shot again you have to cycle through the third and fourth shot to get back to the first instead of just being able to switch back.

>> No.2394752

>>2394731
I find Axelay is also really great in this regard. Now, if only it didn't have these weird looking top-down levels...

>> No.2394761
File: 158 KB, 209x193, 1376330710255.gif [View same] [iqdb] [saucenao] [google]
2394761

It took me a while, but I finally found a good flac copy of the original commercial release of the Darius soundtrack released in '87. The hidden gems here are the two arranged tracks, The Sea being particularly fantastic and well worth the listen. Dunno if anybody would either want this or has had trouble finding it, but I'm sharing it just in case:

https://mega.co.nz/#!g91H0C7S!HRuyyPUWGvQqvsfLvXaohni01pKB_yfsJxaDhZqovLY

>> No.2394768

>>2394761
>Dunno if anybody would either want this

I clicked the link the instant I read Darius soundtrack.

>> No.2394782

>>2394768

Heh, well good, hope you like it. I eventually had to scour a Japanese p2p client because I couldn't find a trace of it on my usual Murrican file sharing avenues. I'm probably going to upload The Sea to youtube as well because it's a damn shame that version has seemingly been lost in the sands of time.

>> No.2394790
File: 26 KB, 349x413, 1417575023158.jpg [View same] [iqdb] [saucenao] [google]
2394790

>>2394761
>>2394782
Would you mind posting it on /vr/ shares for people in the future to enjoy? Really enjoying the soundtrack by the way.

http://vrshares.net78.net/index.php

>> No.2394796

>>2394790

Oh, good idea, I forgot about this.

>> No.2394802

>>2394761
>listening to euroshmup OSTs

>> No.2394804

>>2394802
Are you just pretending to be dumb right now?

>> No.2394806

>>2394804
people like to associate the way you're constantly given extra shields in darius to the health systems in euroshmps

>> No.2394807
File: 541 KB, 984x720, 1418676506167.png [View same] [iqdb] [saucenao] [google]
2394807

>>2394806
Oh my bad. I guess it turns out I'm the retard.

>> No.2394874
File: 65 KB, 443x726, I'montheedgepleasedon'tsaythat.jpg [View same] [iqdb] [saucenao] [google]
2394874

Do you memorize shmups or are you skilled or do you suck like me?

>> No.2394876

>>2394874
i just suck
im a kusoplayer and proud

>> No.2394891

>>2394874
Memorizing shmups is a part of being skilled at them.
I doubt anyone will be able to 1cc a tough shmup blind.

>> No.2394909

>>2394891
This x10 when a great player does really well on the first credit ever of a game it's down to familiarity of patterns etc from previous experience more than just being neo teir.

>> No.2395074

>>2394761
Fuck, Cosmic Air Way is underrated.

The arranged version is awesome.

>> No.2395102

>>2394874
Memorize, though the learning curve for new games gets a bit better.

>> No.2395182
File: 331 KB, 617x876, MetalBlack_Saturn_JP_Flyer.jpg [View same] [iqdb] [saucenao] [google]
2395182

So recently I picked my saturn back up and found a few games I never knew about before and played a bit of them. Burst Wind, Thunder Force Gold Pack (How did I miss these?), Cotton 2/Boomerang.

One that really grabbed me though was Metal Black. The game is pretty as hell, and has really interesting mechanics.

>> No.2395210

>>2394657
I find the Engrish endearing. It's a cool game.

>> No.2395247

>>2394874
Memorization is for weenies that can't deal with different situations.

>> No.2395273

>>2395247
Like a boss coming in from the left side of the screen?

>> No.2395321

>>2395273
Yes, that's fair punishment for people that hug the bottom side/left side of the screen.

Always be on your guard in STG and expect the unexpected.

>> No.2395598

>>2395182
>One that really grabbed me though was Metal Black.
Best soundtrack ever to, great game those bonus stages are pretty trolly if you're going for score though.

>> No.2395606

>>2395247
>Memorization is for weenies that can't deal with different situations.
There is literally no top player that would agree with you, fuck outta here.

>> No.2395626

>>2395606
Top players are autists that play for the grind instead of new and unique experiences. You "fuck outta here".

>> No.2395639

>>2395626
Memorizing spawn points and safe spots might be a little too much for an average player, but if you play the same game over and over you naturally end up sticking to a certain route. You just end up conditioned to avoid failure and seek rewards.

>> No.2395735
File: 13 KB, 234x229, 1368625989519.jpg [View same] [iqdb] [saucenao] [google]
2395735

God tier: Toaplan / Cave (pre-PGM) / Raizing

High Tier: Psikyo / Seibu / Cave (post-PGM) / Technosoft

Medium Tier: Taito / Treasure / Takumi / Irem / NMK / G-Rev

Low Tier: Konamishmups - Doujins

SHIT TIER: EUROSHMUPS

Touhou Tier - Touhou

>> No.2395745

>>2395735
>konami shmups
>low tier
without konami most shmups wouldn't exist, true fact, also no video game composers to be inspired by gradius

>> No.2395753

>>2394035
On my RetroN V, my wife pointed out there's no slowdown on Super R-Type!

>> No.2395759

>>2395745
I thought 1944 was more influential than Gradius.

>> No.2395760

>>2395735
>Cave (pre-PGM)
No, Cave has always been garbage (except maybe Donpachi and their Toaplan homage, Dangun) and paved the way for the faggy horseshit subgenre that is bullet hell.

>> No.2395765

>>2395760
whats wrong with bullet hell? you dont like slow bullets?

>> No.2395769

>>2395765
>cave
>slow bullets
Damn son

>> No.2395772

>>2395769
then what's wrong with it? how's truxton any different than donpachi

>> No.2395778

>>2395760
look at this edgelord that doesn't like one of the best shmup developers ever

>> No.2395784

>>2395778
if they were the best why did they kill off their arcade division and only make mobile shovelware now?

>> No.2395787

>>2395778
Saying Konami is low tier just because it's not bullet hell garbage is more edgelord.

>> No.2395790

>>2395784
Because fat kissless otaku didn't like arcades, apparently.

>> No.2395791

>>2395784

That can be said almost about any company

>> No.2395795

>>2395790
They didn't cram enough animu shit into their new games apparently

>> No.2395805

I like CAVE but they are run by absolute idiots and I can't feel sorry for them. They didnt even try to "port" one stg game to PC.

Though MOSS/SEIBU might be run by even bigger idiots as Raiden V will be released on XBONE.

>> No.2395807

>>2395784
>why did they kill off their arcade division

I think they didn't and just reestructured.

>>2395805

They ported them to the superior 360

>> No.2395809

>>2395807
its been 3 years and no new arcade announcement
Nah, it's dead.

>> No.2395812

>>2395809

We'll see.

It would be normal if they abandoned arcades and focused in home consoles, though.

>> No.2395813

>>2395759
I thought Star Force was more influential.

>> No.2395815

>>2395813
Or Xevious.

>> No.2395816

>>2395791
Except based Treasure Co.

Masato Maegawa is a genius.

>> No.2395820

>>2395807
>They ported them to the superior 360

Still should have ported it to Windows PC since Microsoft sees it all as the same shit.

>> No.2395823

>>2395816
because he ported to PC?

>> No.2395825

>>2395820
They just don't like money. I, for one, am glad to see them go. And nothing of value was lost.

>> No.2395829

>>2395820
>Still should have ported it to Windows PC

And I would have bought them all, as those are my favourite shooting games and my current favourite games all around.

But it is just not surprising to see pc ignored.

>> No.2395836

>>2395829
and then you would see they are not even that special. If you played daioujou, you played them all.

>> No.2395838

>>2395836
>If you played daioujou,, you played them all.

Now this is some low class bait holy shit.

>> No.2395843

>>2395759
>he doesn't know about r-type which then also went on to influence a bunch of other shit
it also had a bunch of power ups for the time, and a new way to select them, it had multiple levels with a bunch of different themes, it has different bosses (if you don't count big core and count the endurance sections right before it)

its very influential

>> No.2395849

>>2395843
nope, never heard of it, bra
I was speaking of vertical shit not horizontal

>> No.2395853

>>2395849
so what, it can still influence vertical shooters and their developers

slap fight has the gradius power up system and it's a vertical shooter

>> No.2395858
File: 230 KB, 325x400, seriouslynigga.png [View same] [iqdb] [saucenao] [google]
2395858

>>2395735
>Konamishmups in low tier
>implying Gradius II, Jikkyo Parodius, Twinbee Yahoo! and Crisis Force weren't awesome as fuck

>> No.2395863

>>2395853
after r-type we started seeing a lot of alien and organic inspired designs in games, even contra had them
yeah you might have a point

>> No.2395867

>>2395863
Yup and Raiden put a end to it with the military themed shooter breakthrough

>> No.2395871

>>2395863
and that's my point, without gradius, we wouldn't have r-type, as the dev team were fans of gradius, we wouldn't have cool organic designs

gradius is very important

>> No.2395876

Also Yagawa's first game was a Gradius clone so without Konami, we wouldn't have probably got Recca, Garegga, Batrider, and so on.

>> No.2395878

>>2395876
w0t gaem?

>> No.2395880

>>2395836
>and then you would see

But I already saw and made them my favourites

>> No.2395886

>>2395878
laserfight
https://www.youtube.com/watch?v=rQSNUKXuOFQ
yeah it's true it's a gradius ripoff

>> No.2395892

>>2395876
It's possibly the reason why Yagawa puts so much importance on rank control. The key to Gradius is controlling your rank.

>> No.2395895

>>2395892
makes total sense

>> No.2395904

>>2395892
Even if you limit your powerups the rank will max out on its own from survival after around 6 stages. Killing yourself resets it but doing this in Gradius is a terrible idea.

>> No.2395907

>>2395904
That's more than enough time to make the early stages easier on yourself. Gradius is only 7 stages long. Wouldn't want to make stage 4 even harder than it already is, it's why I limit myself to two options and double for it.

>> No.2395927
File: 636 KB, 960x1280, 19fc1f0e4951bcaf0d10919d886ace89.jpg?159164.jpg [View same] [iqdb] [saucenao] [google]
2395927

>>2395735
>Psikyo above Treasure, Konami, Taito
>Konami in low tier with Doujin
>Compile not even tiered
Why, bro?

>> No.2395931

>>2395927
compile was only good at making the exact same game over and over again

>> No.2395937

>>2395907
Actually, I think I overestimated how long it would take for the rank to hit max.

Assuming dipswitches are set to normal difficulty
>stage 4 baseline = 4
>baseline (4) + missile (1) + 2 options (2) + double (0) = 7

Stage 4 occurs around 6 minutes into the game. The rank is incremented every 32 seconds of survival. So that's 11 rank points we need to add to our 7. That comes to 18, which is beyond the maximum of 15 in this game.

Without the cap, if you were fully powered up and had never died upon entering stage 4 you'd get
>baseline (4) + survival (11) + missile (1) + laser (2) + options (4) + shield (2) = 24
Which would also be capped at 15

So by stage 4, any differences in rank between these two approaches are nullified and you're just making it harder on yourself.

>> No.2395938

>>2395735
>Doujins
Really? ChoRenSha68k is better than any G-Rev garbage at least

>> No.2395940

>>2395938
and astebreed, crimson clover, hellsinker

>> No.2395942

>>2395940
>astebreed
because it has nice graphics?

>> No.2395948

>>2395931
You can say the same about most Psikyo stuff.

>> No.2395972

>>2395927
He forgot Bamco too, one of the most important early shmup devs.

>> No.2395985

>>2395626
I think you'l find refining strats and execution and eventually getting that special hi scoring run is very much a new and unique experience. Keep plebbing though.

>> No.2395991
File: 37 KB, 640x444, 18j2qrm0nuo2ijpg.jpg [View same] [iqdb] [saucenao] [google]
2395991

Why are there no arcade sticks based on shmups?
I want a fucking R-Type stick godamnit.

>> No.2395992

>>2395985
Scorefags are just attention whores that confine themselves to a handful of games or just one game because they're afraid to expand their horizons. I'll be happy with my 1cc's of hundreds of shmups while you play DooDooPoopshit for over 9000 hours.

>> No.2396006

>>2395992
Might as well apply to the same argument to people who credit feed. Fact is you're not getting the full experience because a huge chunk of the depth lies in the scoring mechanics. It's not like you have to go for a fucking world record anyway.

>> No.2396008

>>2395991
because fighterfags get to travel and show them off at toruneys, shmupfags aren't ever leaving the basement

>> No.2396013

>>2396006
you know you need to score for the two extends right

>> No.2396024

>>2396006
Not really because a 1cc is still a legitimate clear, unlike credit feeding. Survival is the only way to play shmups unless you want to go full OCD over a game, at that point it stops being enjoyable and just becomes a chore to play.

>> No.2396028

>>2396024
You don't have to go full OCD. Get a buddy to play the same game and see if you can beat each other's high score. It's fun as hell.

>> No.2396029

>>2395991
What art would even be appropriate for this?

>> No.2396031

>>2396013
You could spend the entire game ignoring chaining and still get the second extend by what, stage 5?

>> No.2396037

>>2396024
>>2396006
>>2395992
You forget that arcade games are calibrated to eat your credits. There are few arcade games you can legitimately 1cc on skill alone, and many games have some parts designed to eat your life (in that there is zero way to dodge the attack other than using up a bomb to gain temporary invincibility - or to get a lucky item drop before hand).

Scoring high is more important on console games where they have to calibrate difficulty so the game is possible to beat on skill alone (but many arcade ports just don't bother with that).

>> No.2396041

>>2396031
really? never works for me, what am I doing wrong?

>> No.2396047

>>2396031
stage 5 is the final stage btw
do you get your extends from nomiss bonuses alone because i can barely get the first one

>> No.2396064

>>2396047
No miss bonuses play a big part since I can do the first 3 stages pretty consistently, but honestly even besides that it's not too difficult. Maybe the way I go through the stages gave me lucky chains but I could get close to 4 million at the end of stage 2, so I'd get an extend at the beginning of stage 4.

>> No.2396070

>>2396047
What are you on? Dodonpachi has six stages.

There's a hidden extend at the end of stage 3, if you didn't know about that already.

If you're having trouble no-missing stages 1 and 2, do you even have a chance of clearing the first loop yet? If you are within reach of a clear and making it to stage 6 on most of the time, I think you should be getting both extends.

>> No.2396073
File: 1.03 MB, 1616x1386, 16374_866669.jpg [View same] [iqdb] [saucenao] [google]
2396073

>>2396029
Something like this for example

>> No.2396074

>>2396070
durrhurrjou ownards is only 5

>> No.2396082

On which shmupmame version can I play Ikaruga?
I'm using 2.2 and it doesn't work.

>> No.2396089

>>2396082
None of them. You'll have to use a newer MAME version without input lag improvements.

>> No.2396093

>>2396082
You stop being a cheap sack of shit and buy one of the greatest games ever made off of Steam.

>> No.2396098

>>2396082
piratebay the steam version

>> No.2396108

>>2396037
>skill alone
Why do people keep using this to mean "talent"? Memorizing a game is becoming skilled at the game. Beating the game on reflexes alone is just being talented.

>> No.2396113

>>2396108
i think he's talking about actually impossible to 1cc games like pink sweets

>> No.2396145

Does /vr/ like cute 'em ups like Coryoon?

>> No.2396147

>>2396145
this has nothing to do with shmups but i love games where you collect food as items for some reason
i love chaining fruits in coryoon, also the carrots and milk jugs in rabio lepus

>> No.2396151

>>2396145
It's a great entry game for beginners.
Reminds me of keio flying squadron for some reason.

>> No.2396153

>>2396145
Pop n Twinbee is best cmup

>> No.2396278
File: 193 KB, 800x569, 4FmZvUB.jpg [View same] [iqdb] [saucenao] [google]
2396278

So why haven't you made your own shmup stick yet?

>> No.2396285

>>2396145
Been playing some Cotton lately. It's got some neat stuff going on. Played Deathsmiles a bunch a while back too, picked it up for cheap.

>> No.2396295

>>2396153
Not even best in series nigga, it's too slow. Great graphics tho.

>> No.2396337

>>2395948
Except Psikyo remade the same good game over and over again, with improvements, while Compile made the same mediocre game over and over again, with variations ranging from "passable" to "shit."

>> No.2396546

>>2395991
Is it that hard to swap some parts around and mod your own stick. Look just take out the trash Sanwa JLF, drop in a Seimitsu joystick and some Seimitsu buttons, print our new art.

>> No.2396645

>>2396337
except when they made sol divide which was shit

>> No.2396932

>>2396093
>buy one of the most over rated games ever made

>> No.2396945

>>2396932
it's not as bad as you guys make it out, you just hate it because it's popular

>> No.2396949

>>2396645
That was an action game not a shmup.
I like the system, I just hate the last level when you have to fight through a boss rush in one credit.

>> No.2396951

>>2396285
the snes game?

>> No.2397034

>>2396278
I bought a LS-32 because of this post, I hope you're happy.

Incidentally, what's the cheapest way to cover up awful stock artwork on a stick? I don't need some expensive laminated sticker replacement, just something that isn't leaving it as bare metal making my hands cold.

>> No.2397056

>>2397034
human skin

>> No.2397065

>>2397056
I don't know if I have enough to spare. Guess I'll borrow some from my neighbour.

>> No.2397095

>>2396951
2 actually, on the Saturn. Messed around in Boomerang a bit as well. Neat lil games.

>> No.2397114
File: 1.31 MB, 1680x1050, babbysfourth.png [View same] [iqdb] [saucenao] [google]
2397114

1.85 trillion! No-miss up to the final boss, where I lose five lives and just barely survive the TLB.

>> No.2397149

>>2397034
LS-32 is much lower than a JLF though you might need a shaft extender.

>>2397114
I really need to get back in to stg's been neglecting them for crowd control punching games.

>> No.2397207

>>2396945
No, we hate it because it's boring and has bad game design.

>> No.2397295
File: 426 KB, 430x740, recca.png [View same] [iqdb] [saucenao] [google]
2397295

Are you a bad enough dude to clear Recca?

>> No.2397314

>>2397295
I might if the music didn't sound like shit.

>> No.2397403
File: 2 KB, 224x288, galaga.png [View same] [iqdb] [saucenao] [google]
2397403

What was the first shmup you ever played, /vr/?

>> No.2397405

>>2397403
Gradius.

>> No.2397518

>>2397403
The Guardian Legend

>> No.2397523

>>2396645
Ha ha, yeah, when they DIDN'T reiterate the same formula the game usually sucked balls (Sol Divide, Space Bomber). I usually block out sol divide from my memory. Sengoku Blade/Ace II is the exception, not the rule.

>> No.2397525

What are some good Gameboy Advance shmups?

>> No.2397750

>>2397207
>we

Speak for yourself /v/.

>> No.2397780

>>2397403
Some space invaders clone for DOS when I was like 5

>> No.2397863

>>2397295
Beaten it.

>> No.2397876
File: 132 KB, 405x400, 1368406615014.png [View same] [iqdb] [saucenao] [google]
2397876

>>2394065
Ikaruga can be set to, but it's fuckin stoopid

>> No.2397884
File: 1.00 MB, 2850x2850, saturn-1329515098.jpg [View same] [iqdb] [saucenao] [google]
2397884

>>2394035
Is it cliche to say Radiant Silvergun? Because that game is art.

>> No.2397981

>>2397403
Thunder Force IV was my first shmup I really played. I think I also played some Space Invaders earlier, but didn't pay much attention to it.

>> No.2397986

>>2397034
To replace the artwork, you definitely need a stick with plexiglas on it. Then you just can print out your art somewhere and put it underneath the glass. If the original art was on the glass then you can use nail polisher to remove it, mostly.

>> No.2397989

>>2397403
The first one I played seriously was R-Type.

I played a little Galaga on and off before

>> No.2398074

>>2397750
It's also not retro because it came out for a sixth-gen console in 2001.

>> No.2398076

>>2398074
It came out on the Dreamcast which is allowed on this board. Fuck off /v/, I know you think it's cool to hate on popular things but unlike you guys we aren't contrarian for the sake of being contrarian here.

>> No.2398086
File: 6 KB, 320x200, X1RH0001.png [View same] [iqdb] [saucenao] [google]
2398086

Bombing targets in Thunder Force (playing the X1 disk version) is funky: once you've fired in tandem with your reticule on the target, you have to keep flying in that direction until the bomb's landed and done its work. It's just one of the oddities related to how the game uses tile-swap scrolling to make roaming around the Scenes faster and fun. I beat K. Yoshimura's high score just now, but only got to the Dyradeizer half of Scene 2 out of 32.

>> No.2398090

>>2394065
You mean stuff like Mag Max?

>> No.2398106

>>2398076
>It came out on the Dreamcast which is allowed on this board.
Except you forgot about the 1999 cutoff where you can't discuss games made after that year.

Ikaruga is not retro. Go back to /v/ if you want to talk about that garbage videogame.

>> No.2398108

>>2398106
The 99 cutoff is for PC games not consoles. The cutoff for consoles is anything that's six gen except the Dreamcast.

>> No.2398115

>>2398108
Bending the 1999 rule around to mean PC and not console isn't gonna help your argument about Ikaruga not being retro, bro.

>> No.2398117

>>2398115
It's a Dreamcast game making it retro. Got a problem with that then you can fuck right off back to /v/ with all the other kids who shit on amazing games.

>> No.2398141

>>2398117
Reported for breaking the 1999 rule and shitposting with bad taste in shmups.

>> No.2398150

>>2398141
Reported for announcing a report while also being incredibly rude.

>> No.2398164

>>2398108
The sticky is pretty vague but to me it sounds like you can discuss the DC hardware itself, and DC games made in '98 and '99, but all later DC games would be breaking the rule. Allowing indie/doujin shit made recently on any hardware (PC or console) should not be considered true retro.

>> No.2398173

>>2398164
Go tell that to the people who constantly discuss N64, PS1, and Dreamcast games made after 99 without getting their threads deleted then. Otherwise shut the heck up and let the janitor decide if she does or does not want us discussing them.

>> No.2398181
File: 168 KB, 472x467, GDarOAS.jpg [View same] [iqdb] [saucenao] [google]
2398181

Speaking of games with controversial taste, what is better in your opinion: Darius Gaiden or G-Darius?

Darius Gaiden has the gorgeous spritework, with questionable autofire shenanigans, while G-Darius has some questionable stage designs, with "epic" (in the true sense) boss fights.

>> No.2398191

>>2398181
G-Darius but I wish it had the spritework from Gaiden.

>> No.2398228
File: 404 KB, 800x1245, 24282112.jpg [View same] [iqdb] [saucenao] [google]
2398228

>>2398181

Both games are equally great IMO, but the music in G-Darius is so much better it's not even funny. As heretic as this sounds, Gaiden's OST is pretty pedestrian in comparison to other ZTT works IMHO.

>> No.2398229
File: 39 KB, 640x480, IMG_1311.jpg [View same] [iqdb] [saucenao] [google]
2398229

>>2398181
G-Darius' music fucks me up so hard

>> No.2398317

>>2398181
I find them both not so great. The difficulty in these games is just off the charts imo and everything feels so redundant. There is no real weight to anything. The original Darius games were better imo.

>> No.2398525

>>2397884
This game is pretty damn cool, but fuck the difficulty.
It is so fucking hard, you'd have to be literally autisti to 1cc it.

>> No.2398574

>>2398141
>>2398164
>Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier
You have to be a Yoda to think that 'launched in 1999 and earlier' in this sentence is related to video games.

>> No.2398660
File: 731 KB, 1280x720, 06-moss-japan-3.jpg [View same] [iqdb] [saucenao] [google]
2398660

Raiden IV Overkill PC version when???

>> No.2398696
File: 81 KB, 497x414, steam goldmine.png [View same] [iqdb] [saucenao] [google]
2398696

>>2398660
never?

>> No.2398702

>>2398660
I bought that thing on PSN. Does this count as 'bullet hell'? I know it gets worse, but does it still count? I'm used to R-Type and stuff.

Also, is this a hard game, or just too hard for my scrubby ass?

>> No.2398704

>>2398696
Good job testing out the market with the fucking black sheep of the series, I swear to god these stg developers.

>>2398702
Yes Raiden IV is manic.

>> No.2398768

>>2398181
I like it for the esthetics alone, it's quite trippy

>> No.2399347

2.2 trillion in CCWI. Got a pretty amazing (by my standards) stage 5 with 0.8 trillion points on it, after getting a PB on Stage 1 and no-missing the first four.

>> No.2399456

Finally getting back into stg's as I've got a decent Saturn setup again. I've been working on Metal Black and can pretty consistently get to the third stage, but man I am both rusty and Metal Black uses a weird resource management with your shot/bomb. Fantastic game though, looks and sounds amazing.

https://www.youtube.com/watch?v=oxU1XU6BEOo

>> No.2399461

>>2397884

I fucking hate this marvelous game.

>> No.2400084

Which games are known to be harder in the Japanese version?
I just put up to 15 hours into R-Type II only to find out it was actually the babby american version.

>> No.2400090

So. There was this NES/Famicom shmup I played when I was a kid and it had a "module" selection when you started the game so you could attach different weapons to your ship. The one I used the most was some kind of pair of black balls that circled the ship. Anyone knows which game is it? Played it like 20 years ago and don't remember anything other than the modules thing and cheerful music when activated a special power.

>> No.2400105

>>2400084
Just play the jap version for all games. It's not like you need to read text in a shmup.

>> No.2400265

>>2398076
>I know you think it's cool to hate on popular things
I don't but Ikaruga really is over rated. Ever notice how 99% of its die hard fans can't even play the fucking game to a semi decent level? It's love is all from aesthetics and media hype.

>> No.2400273

>>2400084
usually us releases are unbalanced and unfair. They did stupid stuff like remove the extends from garegga so the game is virtually impossible.

>> No.2400276

>>2400265
I don't see the big deal, if anything this proves Ikaruga is the opposite of casual.
I never 1ccd most of the games I own either.

>> No.2400291

>>2400265
I think the polarity system is neat. The implementation could have been better.

>> No.2400320

>>2400265
>Ever notice how 99% of its die hard fans can't even play the fucking game to a semi decent level?
You could say the same about basically any shmup or difficult games in general.

>> No.2400330

>>2397403
Does Jackal count? It, Super Spy Hunter and In The Hunt are the only shoot em ups I played seriously when growing up.

>> No.2400601

>>2397403
B-Wings. NES version.

>> No.2401250

>>2400276
>casuals and shit internet critics like IGN praising Ikaruga to no end makes Ikaruga not casual
Wtf kind of logic is that?

>> No.2401505

>>2401250
>it's bad because it's popular
Fuck off back to /v/ you fucking hipster

>> No.2401618

>>2401505
>it's good because it's popular
Fuck off back to /v/ you fucking bandwagoner.

>> No.2401627

>>2401505
>>2401618
Please, both of you just get along... and tell me a good vertical shmup for a beginner. Someone told me the Raiden series is good, and it is, but it's way too much for me.

>> No.2401635

>>2401618
>it's good because it's popular
Except I never said this but whatever.

>> No.2401643

>>2401635
Even if you didn't you never gave any reasons as to why it deserves the praise and act like people should just accept it as being 'good'.

Not everyone has to like your dull, poorly designed puzzle 'em up.

>> No.2401647

>>2401643
I don't give a shit if people like this this game or not, much in contrary to you obviously.

>> No.2401653

>>2401647
So why are you telling everyone who doesn't like Ikaruga to go back to /v/ if you don't care? Fucking retard.

>> No.2401657

>>2401627
You mean it's too hard? The genre as a whole is pretty determined to suck your credits, and most popular games would probably follow suit.

Maybe try games that have easier, more accessible difficulty settings. For that, I'd recommend the Touhou series - it has four difficulty settings and a lot of different games to try.

>> No.2401661

>>2401653
I'm telling you to go back to /v/ because you only dislike because it's popular, and you overall lack any sense of logic, fucking dumbass.

>> No.2401665

>>2401657
Touhou is the series that I have the most experience with. I'm mostly asking for something to get into traditional shmups. I fully realized that just because there were fewer bullets didn't mean it would be easier, but the ones I've tried I can barely make it into stage 2 before I wipe.

Maybe I should just man up and stick to it, but I've always been really weak willed.

>> No.2401687

>>2401627
The TG/PC-E Star Soldier games

>> No.2402356

What controller are you girls using for shmups? Keys for precise movement?

>> No.2402395
File: 58 KB, 640x449, sexy-parodius-1-e1390403971249.jpg [View same] [iqdb] [saucenao] [google]
2402395

>>2401665
Not the guy, but what helps me is a good laugh. Give one of the Parodious games a run.

>> No.2402412

>>2402356
Saturn pad, because I'm playing Saturn stuff at the moment.

I want to get an arcade stick though.

>> No.2402417

>>2401250
people failing to beat the game make it not casual

>> No.2402626

>>2402417
ikaruga has joke tier patterns made even more pointless because of bullet absorption, and stage 5 is probably the lamest final stage of any arcade shmup i've ever gone through

>> No.2402657

>>2402626
thats cool i still need to beat it someday

>> No.2402793

>>2402356
Keyboard.

>> No.2402836

>>2401661
Not him, but I love Dodonpachi, Radiant Silvergun, Raiden II, and R-Type. All popular as fuck, especially the last two which are leagues more popular than Ikaruga ever was.

Ikaruga is just dull. It looks pretty but just isn't that fun to play.

>> No.2403009

>>2402836
>It looks pretty
I disagree, the world is very ugly with bad shades of brown and grey. I know it's to offset the white/black bullet colors but Ikaruga's just not very aesthetically pleasing. The 3D models are decent, though.

>> No.2403025

at least it's not touhou
man, i sure hate touhou

>> No.2403067

wtf is the deal with st dragon? i can't get anywhere at all because of the long ass body, whats the trick?

>> No.2403183

Is there a pack of some sort I could download that has all these shumps?

>> No.2404445

>>2402836
Radiant Silvergun is not popular at all. The only really popular game you just listed there is R-Type perhaps. But this is also a total classic and the definition of old school.

Just because shooting game fans know a game, does not mean the game is popular, you know.

>> No.2404452

What are some good shmups for the Genesis or PS1?

>> No.2404453

>>2404445
> The only really popular game you just listed there is R-Type perhaps
Are you insane?

Raiden II was one of the most popular arcade shooters after the 80s era. If you went into a western arcade and there were a few shooters you can be damn sure it was Raiden II,Raiden Fighters etc, Strikers 1945,19XX and maybe DonPachi

>> No.2404456

>>2404453
Just because the game is popular for an arcade shooter and was popular decades ago, does not mean the game is popular in general, dumbass.

The only really shmups you could really call "popular" nowadays are R-Type, Gradius, and Ikaruga. Most people couldn't tell shit about other games.

>> No.2404458

>>2404456
>Just because the game is popular for an arcade shooter and was popular decades ago, does not mean the game is popular in general, dumbass.

Raiden is still popular in the context of the genre. If someone who does not know alot about shooters see's some military themed shooter what does he say?

"Oh so it's like Raiden?"

>> No.2404461

>>2404458
Then Raiden is also popular whatever. Thing is it is just as old school as R-Type or Gradius, which is exactly why hipsters wouldn't flank it.

>> No.2404471

>>2404461
In the context of hipsters it's rather strange why they are not all over Darius Gaiden with soundtrack like that.

>> No.2404482

This is the only reason Ikaruga is popular
http://www.thebestpageintheuniverse.net/c.cgi?u=ikaruga
Also I have nothing against the game it's just not my thing.

>> No.2404485

>>2404482
>This is the only reason Ikaruga is popular
Because of some random idiot on the net advertising for it? I doubt it.

>> No.2404489

>>2404485
Unfortunately lots of random idiots advertised it all clueless about the depths of shmups play and all just banging on and on about the polarizing gimmick. The easiest things to understand are always the most popular.

>> No.2404493

>>2404489
You could say the same about games like R-Type when they were in their prime.
If something is popular, there will always be a lot of idiots who brag about it.
I'm not a hipster coming from /v/ who gives a shit about these people though.

>banging on and on about the polarizing gimmick
You mean like people banged on and on about the force pod gimmick in R-Type?
The force pod is also really simple, but often simple ideas are the best ideas.

>> No.2404497

>>2403067
The body is essentially your shield and the hitbox your head so you need to moving to use it to protect you.

>> No.2404509

>>2404456
dingdongpatchu and 2hoes

>> No.2404512

>>2404452
racketboy is a good place to start:
http://www.racketboy.com/retro/sega/genesis/the-sega-genesis-megadrive-shmup-library
http://www.racketboy.com/retro/phenominal-playstation-ps1-2d-shooters-shmups-library

I personally recommend thunder force 3,4, musha, anything by toaplan, steel empire, erhgeiz, r-type delta, raiden 2, parodius games. gradius gaiden

>> No.2404712

>>2404509
toho is only popular amongst the neets/weebs, most normies dont even care for it

>> No.2404735

>>2404712
normies dont care about shmups either

>> No.2404776

>>2404735
they like tyrian, and ikaruga (but only as a meme game, like that one poster in this thread that tells people to leave /vr/ for disliking it)

>> No.2405206
File: 41 KB, 250x354, image.jpg [View same] [iqdb] [saucenao] [google]
2405206

I know this isn't retro but it relates to shoot em ups. I'm looking to play R-Type Final for the Playstation 2. Do I have to play the other R-Type games to enjoy R-Type Final? I'm fairly new to the shoot em up genre and I'm looking for some advice. Thanks.

>> No.2405221

>>2404735
You do not have to care about shmups to have heard about Gradius. That game is a total icon of video games. Touhou is just otaku pandering.

>> No.2405232

>>2405206
No, you don't have to play them, but you should. Final is a game which you can play for a really long time, due to all the ships you can get, the amount of levels and the challenging difficulty (game is hard fuck on R-Typer, even harder than other R-Type). Just play the other games on the site.

>> No.2405237

>>2405206
Leo > R-Type > II > III > Delta > Final > everything else

>> No.2405238
File: 115 KB, 640x384, 24401860.jpg [View same] [iqdb] [saucenao] [google]
2405238

>>2405206

You don't need prior experience with the series to enjoy it, but you'll miss out on all the fanservice without having seen where many of the ships originate from. (There are a few from other Irem shmups as well)

Super easy game, maybe a little too easy if your attention span isn't so hot.

>> No.2405245

>>2405238
>Super easy game
Game is challenging as fuck on R-Typer difficulty. It is easily the hardest R-Type game ever made.

>> No.2405261
File: 129 KB, 400x293, 1337723663976.png [View same] [iqdb] [saucenao] [google]
2405261

>>2405237

>> No.2405272

Are there any sailboat shumps?

>> No.2405313

>>2405261
Ignoring Leo, the chronological order just happens to get worse each iteration.

Though, I might put 3 at the end just because shmups on the SNES were kinda shit.

>> No.2405587

>>2405221
No, 2hu is ZUN-pandering.
What Cave did to Dodonpachi is otaku pandering.

>> No.2405595 [DELETED] 
File: 150 KB, 957x670, gdarius1.jpg [View same] [iqdb] [saucenao] [google]
2405595

>>2394035
>>2394076
>posting the wrong ones
Anons please.

>> No.2405610

>>2405221
i honestly do not think most gamers will recognize gradius. I'm not even baiting.

>> No.2405631

>>2405610
Good thing everyone knows about Space Invaders and Galaga then.

>> No.2405751

>>2405610
I also never said this, but you still don't have to care about shmups to know it.

>> No.2405792

>>2405610

"Most" is an exaggeration, but yeah I have noticed that some people are oblivious to certain shmup icons; A friend of mine had never heard of R-Type until I brought it up on the subject of Gradius. He even recognized Darius through my description of it. I still can't comprehend how he managed to avoid knowing about it for so long. Hell, he even has memories of playing Dangun fucking Feveron at an arcade of all things.

>> No.2405823

Twinklestar Sprites is fun as fuck.

>> No.2405901

i just heard a track from ketsui as an Adult Swim bump. that's kinda strange.
https://www.youtube.com/watch?v=1T7Q67LOPXE

>> No.2405961
File: 119 KB, 350x491, BatRider.jpg [View same] [iqdb] [saucenao] [google]
2405961

>>2397884
I feel like Armed Police Batrider is RSG done right.

>tons of bosses
>grazing mechanic
>many shot types (APB splits them up amongst the characters while RSG puts them in one ship)
>way better chaining system, instead of 3x colors you have to collect medals quickly
>both have weird bomb systems
>melee attacks (RSG = sword, APB = charge)
>APB has better pacing, RSG tends to drag on
>some tracks in APB were done by RSG composer, but APB's OST is more awesome

>> No.2405993

>>2405961
I like both a lot, but RSG more for some reason. It's a shame both APB and Battle Bakraid (my personal favorite raizing shmup) never got console ports, even a budget ps2 port or something.

>> No.2406009

>>2405901
Weird. I remember that fucker from Death Label, I played that shit all the time on my DS flashcart.

That guy's a fucker.

>> No.2406018

>>2406009
not that weird, DL is just a boss rush version of ketsui

>> No.2406019

>>2406018
I meant weird that adult swim used that music as a bump. Their bump music game's always been on point though, so, I guess I shouldn't be too surprised.

>> No.2406129

>>2406019
they thought whoever sent the track in made the song. the adult swim forums are really sloppy

>> No.2406401

Is Raiden 4 worth 5 dollars on PS3, or should I get Mamoru-kun?

>> No.2406467

>>2406401
Yes Raiden IV Overkill is a good game.

>> No.2406507

>>2406467
How hard is it, compared to, let's say, Reflex?

I remember the ones that were in that onw humble bundle, phone versions since the first one up to Raiden 3. I remember liking them, does Overkill as good as rhem

>> No.2406530

>>2406507
Raiden IV blasts III out of the sky

>> No.2406576

>>2406530
Great, then I'm getting it! Thanks

>> No.2407630
File: 90 KB, 550x187, fim04.jpg [View same] [iqdb] [saucenao] [google]
2407630

Can't stop playing Final Mission as of late. Some of you guys are LOL.

>> No.2407826

>>2405961
I wonder where Yagawa will go now that CAVE is kill.

>> No.2407848

>>2407826
cellphones! buy rank tokens to keep your rank down for only 9.99

>> No.2407850

>>2394035
Isn't Darius a black guys name?

>> No.2407873

>>2404482
Really doubt Maddox of all people is responsible for Ikaruga getting praise.

>> No.2407904

>>2404482
No, it's popular because it was one of the few and first bullet hell-style shmups to not only be localized globally, but also get released for a Nintendo system, so for Cube babbies they got their first taste of a shooter. You'd be dismayed at how many gamers' first experience with shmups was fucking Ikaruga on the GCN, not to mention its boss music was used in several indie games like IWBTG, and the "frothing" IGN quote became a meme.

Ikaruga itself is a meme game, and a very crappy one at that. Only people with shallow shmup knowledge put it on a pedestal.

>> No.2407906

>picked up Raiden IV on sale
>decide to pull out my copy of The Raiden Project
>use my small LCD monitor since it's widescreen and perfect for vertical use
>go change settings
>controls don't change
>no option to change them
This is truly pain
at least I should be able to easily rig my arcade stick for this

>> No.2408028

>>2407904
>Only people with shallow shmup knowledge put it on a pedestal.
This x10.

>> No.2408064

>>2407904
>No, it's popular because it was one of the few and first hori-style shmups to not only be localized globally, but also get released for a Nintendo system, so for Nintoddlers they got their first taste of a shooter. You'd be dismayed at how many gamers' first experience with shmups was fucking Gradius III on the SNES , not to mention its game design was used in several indie games like I Wanna Be The Boshy, and the "shoot the core" quote became a meme.
>Gradius itself is a meme game, and a very crappy one at that. Only people with shallow shmup knowledge put it on a pedestal.

>> No.2408707
File: 105 KB, 800x580, twinklesummer.jpg [View same] [iqdb] [saucenao] [google]
2408707

Anyone wanna play some TSS? I'll be idling in the Fightcade lobby.

Emulator/client: https://www.fightcade.com/#download

TSS ROM: http://www.emuparadise.me/Neo_Geo_ROMs/Twinkle_Star_Sprites/119784

Neogeo BIOS: http://www.emuparadise.me/M.A.M.E._-_Multiple_Arcade_Machine_Emulator_ROMs/Neo-Geo/15030

>> No.2408739

>>2407904
>Only people with shallow shmup knowledge put it on a pedestal.

True, it was one of my first modern shmups, after meeting cave and some Raizing games, I never looked back.

>> No.2408851

>>2408064
Gradius is just all out awesome though.

>> No.2408875

>>2408064
Gradius is just iconic, but not really a meme game. The most meme-y shmups are Ikaruga and Zero Wing, because people like everything about those games except actually playing them.

>> No.2409052
File: 194 KB, 700x700, sadsuwako.jpg [View same] [iqdb] [saucenao] [google]
2409052

>tfw shmups have no future

>> No.2409112

>>2409052
They seem to be doing fine.

>> No.2409171

>>2409112
What are some notable 2015 shmups that aren't doujin/indie?

>> No.2409287
File: 146 KB, 1383x693, tbl.jpg [View same] [iqdb] [saucenao] [google]
2409287

>>2409171
Some notable shmups in 2015...that aren't doujin...or indie? Well, on Xbone we got and and on PS4 we saw We're doing fine, dude.

>> No.2409297

>>2409052
at least you will always have your epic memes to keep you warm at night

>> No.2409316

>>2409171
>2015
>shmups
>that aren't indie

Are you motherfucking kidding me man?

>> No.2409390

>>2409297
Not only my epic memes, but also my MAME and vast folder of ROM's!

>> No.2409524

what's the best emu that doesn't have input lag for raizing shmups

>> No.2409882

>>2408875
Yes, and Dark Souls is also just a shitty meme game because some retards make jokes about it.

You guys are just full of shit and nothing but pathetic hipsters.

>> No.2409907

>>2409882
>he likes Ikaruga and Dark Souls
Shit taste confirmed.

Go back to /v/, kid.

>> No.2409921

>>2409907
Ikaruga is actually good though. I don't play it often because it is too hardcore though - I can't just sit down and do a round in it, I need tons of practice just to make it through properly.

Compared to, say, Darius Gaiden which I can 1cc any day of the week.

>> No.2410161

>>2409921
Ikaruga is not too difficult. Just because you have some problem with it doesn't mean the game is challenging. You should not be having any trouble with stage 1-3 and 5, and the bosses are easy too. Stage 4 is kind of tricky at first, until you learn the gimmick.

Of course, scoring well is tedious, but that's another story.

>> No.2410259
File: 15 KB, 320x240, 0000.png [View same] [iqdb] [saucenao] [google]
2410259

>>2405272

Pic related. You play as a submarine.

If you and a friend beat the final boss, both of you will fight each other

>> No.2410301

>>2409882
>You guys are just full of shit and nothing but pathetic hipsters.
If by pathetic hipster you mean years of shmup experience, 33 1cc's and a bunch of decent high scores then yes you're right. Go away lear to chain a couple of stages of Ikaruga then come back and tell me if that was fun because i don't think you know dick about the game as most Ikaruga fans.

>> No.2411040
File: 54 KB, 354x500, karous.jpg [View same] [iqdb] [saucenao] [google]
2411040

Ikaruga fanboys, why aren't you playing the good version of Ikaruga?

>> No.2411258

>>2411040
Karous is just Radilgy with a greyscale filter on. From what I remember anyway.

>>2410259
If you actually beat the final boss without too many deaths, I'd say you could put down the controller then and there, because the difficulty there is absurd.

>>2410161
The thing with Ikaruga is that I cannot think 2 steps ahead (in order to not put the screen full of junk bullets before I switch shields), plus have the maps memorized, both at the same time, at the fast pace the game plays at.

I can survive longer if I just go for survival and only do the safe combos. The problem there is that the comboing sucks me in and I end up doing more and more risks and die anyway.

Doing a bullet eater run is probably the easiest way to 1cc the game but it is also by far the most nerve wrecking too...

>> No.2411379

I want to play Dodopachi daifukkatsu, but my MAME emulator doesn't seem to recognize the roms

Can someone share a version capable of playing those?

>> No.2411431

>>2411379

Roms and mame must be of the same version, your roms aren't recognized because they are another romset.

>> No.2411529

>>2411379
fuck off with your not retro paedophilic shooters

>> No.2411552

>>2411379
support for later cave games was taken out because thats how cave made their money. now that cave is seemingly out of the arcade business, maybe they'll put that support back in eventually. anyway, there is a version of MAME out there that should work, google it.

>> No.2411556

>>2411552
its been put back in since december 2013 with buggy as fuck slowdown hack

>> No.2411561

>>2411529
The wonder of modern programming, that a video game can want to sex up children.

>> No.2411562

>>2411552
>>2411379
Try searching for 'slowpoke MAME' in google
>https://www.sendspace.com/file/yyydva

Your welcome, make sure to visit /1cc/ to give thanks

>> No.2411568

>>2411562
you dont need that anymore, support for sh3 games has been put back in as of 2013

>> No.2411587
File: 367 KB, 800x800, sadfrog4.png [View same] [iqdb] [saucenao] [google]
2411587

>you will never clear Darius Gaiden Extra Hack

>> No.2411595 [DELETED] 

>>2411587
protip: don't lose your head head head

>> No.2411792

>>2410301
>mom, look how tough i can act on the internet
I don't care how many 1ccs you ostensibly have, because so far all the arguments against Ikaruga here are just complete nonsense and shitposting.

>> No.2411812

>>2411258
>the difficulty there is absurd
The Final Boss in this game is actually pretty easy. You just have to know the save spots, especially when he starts firing the fast moving balls, you just have to go over him and under him depending on where he moves.

>> No.2411860

>>2411792
see
>>2411223
for my arguments against Ikaruga

>> No.2411905
File: 28 KB, 320x232, stormcauser.gif [View same] [iqdb] [saucenao] [google]
2411905

>>2394035
Darius Gaiden's boss fights are fucking brutal, they seem to go on forever. Great game, though

>> No.2411908

>>2410301
IM bettre at shoting game then you!

>> No.2411982

>>2411905
Are you using autofire? Bosses are notoriously harder otherwise.

>> No.2412000

>>2411905
the length is controlled by your rank, funny enough

you have to be underpowered to make them shorter

>> No.2412142

>>2412000
rank is pretty irrelevant in DG honestly

>> No.2412151

>>2408875
I never heard of anyone who liked zero wing besides that flash animation.

>> No.2412158

>>2412142
its irrelevant for everything but the length of boss fights

>> No.2412227
File: 206 KB, 627x863, donpachi.jpg [View same] [iqdb] [saucenao] [google]
2412227

>ALRIGHT, YOU DID IT KID!
I love this game

>> No.2412286

How did this not get posted?? Advanced Physics Lab was renamed UN Squadron for me! Fuck waiting for the X-ray crystallography to finish up, I'll be in my F-20 Tigershark.

>> No.2412296
File: 8 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
2412296

>>2412286
Fuck me. Forgot pic.

>>2408875
Just to pick on you, why all the hate on Ikaruga. I bought that game almost 10 years ago before there was so much belly aching about it. Yeah, I can only combo the first level well, but just surviving the game is a blast. The chain system on top of it is a wonderful bonus.

>> No.2412423

>>2412296
Because there are better shmups out there but autists cling to Cave/2hu/Treasure like flies on shit.

>> No.2412441

>>2412296
>why all the hate
It's popular.

Sure, there's better shmups, people over-rate, it, give whatever excuse you want, but the hate is because it's popular. A shmup with a gimmick got picked up by the "mainstream" (in the loosest sense of the word) and that means that 4chan will hate it.

It's an alright shmup, I like RSG better personally, and it has an interesting gimmick. But the vitriol that gets slung around these parts for that game is undeserved.

>> No.2412509

>>2412227
play the hong kong version on very hard

>> No.2412523

>>2407850
No, it's the name of the 3rd emperor of Persia. He's the one who invaded Greece and got Persia's nose bloodied at Marathon. He was succeeded by Xerxes, who led the Persians back into Greece via Thessaly ten years later.

>> No.2412584

>>2412423
But Cave games are actually excellent and represent what shmups really should be about.

>> No.2412608

>>2412584
If people stopped taking bait this thread wouldn't be half-filled with anti-Ikaruga dick waving.

>> No.2413306

What is the best guide for getting into shoot em ups? I've always wanted to get into the genre but I have no clue where to start. I don't have a Sega Genesis or a Super Nintendo, and I've heard those of some of the better consoles that have shoot em ups on.

>> No.2413894

>>2412584
Fuck no. Bullet hell is a cancer unto the shmup genre, about as bad as euroshmups.

>> No.2414101

>>2413306
>What is the best guide for getting into shoot em ups? I've always wanted to get into the genre but I have no clue where to start

Just dive in. A lot of stuff you gotta learn is best just finding out from experience. Here's a shmupmame download with a bunch of roms someone from this general uploaded months ago, highly recommend you just try out the games in there and stick with whatever one you find the most interesting.

>> No.2414108

>>2414101
Oh wow stupid me forgot the link.

https://www.mediafire.com/?48812jiax8m1c

>> No.2414114
File: 58 KB, 288x404, miyamoto.gif [View same] [iqdb] [saucenao] [google]
2414114

Rip in peace, old friend...

>> No.2414446

This thread in a nutshell
>stop disliking what I like
>ad hominem
>nostalgiafagging
>no screenshots of scores

>> No.2414590

>>2413894
Any arguments to support your case or are you just trying too hard to fit in?

>> No.2414627 [DELETED] 

>>2413894
ehhh who cares i never cared about ikaruga either until you faggots made it into a meme

>> No.2414639

>>2413306
Here are some good places to begin:
http://www.racketboy.com/retro/shooters/shmups-101-a-beginners-guide-to-2d-shooters

https://docs.google.com/uc?id=0B8covFKz7cxjYmU1NmZhZmMtMzMzMi00ZjZhLTljOTktZjFlNzdlMzRjZGJl
My advice is to try out everything and stop listening to what the internet says you should like.

>> No.2414679 [DELETED] 
File: 70 KB, 415x551, shut up you fucking babbies.jpg [View same] [iqdb] [saucenao] [google]
2414679

>> No.2414682
File: 72 KB, 403x554, shut up you fucking babbies.jpg [View same] [iqdb] [saucenao] [google]
2414682

>> No.2414692

>>2414682
>being so shit at handling criticism for your favorite game you have to filter opinions on it

Jesus Christ just fuck off to the Youtube comment section if you're that much of a b**ch.

>> No.2414702 [DELETED] 

>>2414692
whatever, i dont come here to be confrontational or fit in

>> No.2414816

>>2414590
>Any arguments to support your case
Danmaku is inferior to traditional is an opinion, not an argument. Calm your tits, Cavefag. Besides, there can be no argument because it's subjective. I'm sure there's someone who even enjoys euroshmups like UN Squadron or Steel Empire on /vr/.

But I will say that more often than not bullet hell is full of stupid gimmicks that make the games look more daunting than they really are, such as bullet cancel and having a 1x1 pixel hitbox. I'd rather have the fast, close-proximity, random-ish, sparse bullets of traditional shmups over generally slow-moving clouds of methodically arranged bullets as seen in bullet hell shmups.

It's a personal preference, and unfortunately bullet hell shmups get created more often than traditional/manic shmups thanks to CAVE and Touhou ruining the genre.

>> No.2414849

>>2414816
heh I love the fuck out of steel empire

>> No.2414851

>>2414702
>i dont come here to be confrontational or fit in

That has nothing to do with you being a huge baby over people not liking a game you like to the point where you have to hide it. You obviously have a huge issue with it if you're posting images to encourage others to do so too, may as well just go to a site with downvote functions so you can abuse that to hide opinions you dislike.

>> No.2414853

>>2414816
I don't know about cave and touhou, but bullet hells were all the rage on the dreamcast with mars matrix, giga wing and triggerheart

>> No.2414859

>>2414816
>But I will say that more often than not bullet hell is full of stupid gimmicks that make the games look more daunting than they really are, such as bullet cancel and having a 1x1 pixel hitbox.
THIS! This makes a lot of sense, most of time these games are made to look intimidating but are actually not that hard.
Something like Truxton is still way more difficult than anything made by modern CAVE.

>> No.2414865
File: 126 KB, 672x536, how to win an argument.jpg [View same] [iqdb] [saucenao] [google]
2414865

>> No.2414871

Why can't I like both

>> No.2414873

>>2414865
The fact that you even took the time to make a passive aggressive image like that instead of just calling me a faggot proves how terrible you are at handling people not having the same opinions as you.

>> No.2415156

I never thought I'd get this far! I finally got to Ura loop in Ketsui Kizuna Jigoku Tachi!!

>> No.2415349
File: 1.06 MB, 1680x1050, arcadeoriginaltypez.png [View same] [iqdb] [saucenao] [google]
2415349

Holy shit. 2.8 trillion is a lot of points, I think.

>> No.2415358

>>2415349
A certain independently developed shmup series has a score that can end up in the billions, but the smallest number of points you can recieve at one time is always a multiple of ten. In other words, the last digit is completely useless.

>> No.2415439
File: 416 KB, 1280x720, shiggyman.webm [View same] [iqdb] [saucenao] [google]
2415439

>>2415349
>unironically using the Z ship

>> No.2415621

>>2412584
Well let's not get carried away not all Cave games are excellent or at least they are until you start playing for score then only a handful are great.

>> No.2415629

>>2412296
>Yeah, I can only combo the first level well, but just surviving the game is a blast.
I also bought it in the dreamcast era and you prove my point exactly, Fans of the game are always total shit at it and seriously if you think surviving in that game is a blast/challenging whatever you are bad at this genre. Chaining in general isn't my cup of tea but i learnt to chain daioujous first 4 stages well just to see if i ever grew to like it but Ikarugas chaining is just horrible, praise it on it's aesthetics sure but the actual game that no one learns to even play is just not that good.

>> No.2415630

>>2415621
Only Dangun Feveron is fun to play for score.

>> No.2415631

Any Gradius fans in here? Learning Gradius 4 atm that game is hard as balls.

>> No.2415636

>>2415630
I liked feveron, guwange (both versions), mushi futari original, ketsui,ibara and espgaluda for score personally. The biggest suck in cave scoring is mainly chaining and whatever the fuck mushi maniac was ment to be? an exercise in tapping buttons at various frequencies apparently.

>> No.2415640

>>2415631
I got to the last stage in 3-snes just recently. Died though. I ran out of lives before I could figure out a recovery. But at least I got past that high speed stage which was a brick wall for a while.

Also getting to grips with 2 arcade.

>> No.2415649

>>2415640
snes 3 is super easy tbh just use edit and reduce+ forcefield and laser, once you get it you'l just 1 life it with ease. 2 arcades been a long term game for me did a 1cc to 2nd loop stage 4 yesterday but those fucking volcanoes go full violate mode.

>> No.2415654

>>2415649
I got fucked over by the closing walls. They trapped me because I was too far to the left or something.

>> No.2415806

>>2414816
Nice job assuming I'm a CAVEfag, the only cave games I like are Dodonpachi, Ketsui and Dangun Feveron.

Yes, bullet hell shooters are never as hard as they look, due to small hitboxes on both the player and bullets, and most of the time traditional shooters with fast aimed bullets can be much harder than CAVE games to clear (especially if you're just going for a 1 loop clear), but survival is just the tip of the iceberg in CAVE games and many other bullet hells. Those "stupid gimmicks" you were talking about can add a lot of depth to the scoring of the game, which is why there are some people who play these bullet hell shooters exclusively.

This is a massive generalisation, I know there are traditional shooters with deep scoring systems too, but in comparison the scoring in many non-bullet hells are just don't die, don't bomb and try to shoot everything.

Basically what I'm trying to say is that there's no "boogeyman" ruining the genre (apart from consoles, but that's in the past) and both bullet hells and traditional/manic shooters can be great, it all depends on the quality of game design.

>> No.2415845

The genre is basically dead anyway. I don't know why people are getting their panties in a bunch over some part of it they don't like. There's nothing left to lose.

>> No.2415863
File: 307 KB, 794x1075, One step forward and 2 steps back.jpg [View same] [iqdb] [saucenao] [google]
2415863

Managed to beat my PB again.

>> No.2416394

>Ikaruga fags will never accept their favorite game is subpar
Topkek.

>> No.2416402

>>2416394
Please take your shitposting to /v/

>> No.2416412

>>2416402
I'm probably leaving sooner than you'll learn to git gud at videogames, kiddo.

>> No.2416416

>>2415863
>you beat Hibachi in loop 2
Oh my god I still have a hard time against him because of the "no continuing during the TLB" bullcrap.

>> No.2416418 [DELETED] 

>>2415863
are you the guy who wrote the chumps guide? you should really stream your game

>> No.2416420

>>2415863
are you the guy who wrote the chumps guide? you should really stream

>> No.2416428

>>2416416
I didn't beat Hibachi. If I beat Hibachi the 2-5 would've said "ALL".

Also, it's White Label. You can't continue anywhere in the 2nd loop.

>>2416418
>>2416420

I'm not. You're confusing me with Prometheus. He's way better than me.

I-I could still start streaming more though, if there's any interest.

>> No.2416470

>>2416428
go stream now, i'm bored

>> No.2416486

>>2416470

I'll be streaming DOJWL under the Touhou tag on Twitch.

4chan won't let me post a link because of spam protection or something.

>> No.2416493

>>2416486
found it m8

>> No.2416705

>>2416486
Damn. Must have just missed it.

>> No.2416996

>>2395626
>new and unique experiences
Don't forget the buy the latest AssCreed™

>> No.2418901

>>2415863
nicely done

>> No.2418947

>>2415863
And here I barely make it to stage 4. Nice score, anon.

>> No.2418960

>>2418947
>tfw still get bodied by mushi stage 3
a-at least I'm not a credit feeder

>> No.2419185

>>2416428
>You can't continue anywhere in the 2nd loop.
I must be thinking of Black Label then because I'm able to continue at loop 2.

>> No.2419195

>>2395760
i don't get you oldschool shmup-only faggots. both types are great. git gud

>> No.2419606

>>2397403
Darius Gaiden

Yeah, I was THAT KID, that a Saturn growing up

>> No.2419753

>>2419195
you have to be at least 18 years old to browse 4chan

>> No.2419776

>>2419195
This, basically. It's more understandable when they're just fans of horizontal scrollers with environmental hazards and such, but seeing people praise vertical scrollers like Truxton while shitting on Cave is mind boggling. Games like Dodonpachi are more or less the same formula except more over the top and energetic.

>> No.2419968

Stunfest's shmup runs are on with English commentary.

stgweekly on twitch

>> No.2420213

So I just recently got into ZanacXZanac

Pretty good game, though I stopped at stage 6, really gotta learn how to use subweapons and chain combos well.

The original Zanac is hella harder though, like, I barely got over stage 2 on my first try.

>> No.2420264

Jaimers is about to play Dangun Feveron at Stunfest.

Get in the STGWeekly stream.

>> No.2420519

>>2419968
>>2420264
thanks for posting this. i don't follow stgweekly so i would have just been left cursing once i realized that stunfest's schedule was incorrect and that whatever streaming system they're using doesn't seem to have past broadcasts.

>> No.2420626

>>2420264
Dangun Feveron is pretty awesome, shame I couldn't watch it live.

>> No.2420637

>>2420264
>>2420626
Can't stop this FEVER!!
https://www.youtube.com/watch?v=xss2CZv5QTM

>> No.2420782
File: 29 KB, 280x246, ainsley.jpg [View same] [iqdb] [saucenao] [google]
2420782

>>2416996
>if you don't repetitively score in shmups like an aspie, you're a casual faggot who only plays mainstream videogames
Oh shmupfags, never change.

>> No.2420883

>>2400090
It was called B-Wings

>> No.2420976

Are dodge 'em ups even a mildly established genre? I can only name one, and it's not /vr/.

>> No.2421587

>>2415631
I played Gradius III on the SNES a few years ago and loved it. The arcade version on the other hand is just insane. I also like Gradius I a lot. Never played II or IV.

>> No.2422390

>>2395992
>Scorefags are just attention whores that confine themselves to a handful of games or just one game
Actually all the hi scoring players have played many games so im not sure where you get this strange idea from. Enjoy being at the same level of skill forever with your pleb 1ccs, you know what 1ccs are to actual players? The basic thing you learn before the real battle begins.

>> No.2422838

>>2422390
Yeah, it must be a massive struggle to cope with the fact that you'll always be inferior to japanese players no matter how much you try

>> No.2422937

>>2422390
>Actually all the hi scoring players have played many games so im not sure where you get this strange idea from.
Show someone with good scores in 10+ shmups then, otherwise you're full of shit.

>Enjoy being at the same level of skill forever with your pleb 1ccs, you know what 1ccs are to actual players? The basic thing you learn before the real battle begins.
I don't give a fuck what you think about my clears, you goddamn autist. Get a life outside of playing the same 30-minute videogame a thousand times.

>Yeah, it must be a massive struggle to cope with the fact that you'll always be inferior to japanese players no matter how much you try
Jap players are even more autistic worthless NEETs than westerners so I'm not bothered by it at all actually. Enjoy your "shmup master race" dying out in a couple generations because they can't even reproduce anymore.

>> No.2424246

>>2422937
>Show someone with good scores in 10+ shmups then, otherwise you're full of shit.
The ignorance is astounding, Yusemi-SWY,Clover-TAC and SOF-WTN have at different times each destroyed many many shmups. If you're just talking good scores loads of western players have many to go browse the hi score section on shmups forum and you'l need great scores from reoccurring names over and over.

>>2422937
>I don't give a fuck what you think about my clears, you goddamn autist. Get a life outside of playing the same 30-minute videogame a thousand times.
More excuses and assumptions, consistent practice is much more important than clocking crazy hours... fyi I play no more than 2 hrs a day of structured practice and have other non vidya interests that get more of my time so it sounds like you are the one who needs a life. You're just disgruntled that you don't what it takes to sticks to anything soi treat all those that do with bitter cynicism, plebs gonna pleb.

>>2422838
>Yeah, it must be a massive struggle to cope with the fact that you'll always be inferior to japanese players no matter how much you try

No? Regardless of nationality someone has to be the best I prefer to celebrate their achievements and appreciate them for what they do. What a childish way perspective you imply.

>> No.2424256

>>2422838
They arn't good because they're Japanese they are good because of the effort they put in over such a time frame, The world record holder for Homura is German for example.

>> No.2424328

Stunfest DDPDFK Stream ETA 40 minutes on the STGWeekly channel.

>> No.2424342

I love credit feeding and there's nothing you can say to make me change my mind. Hope you understand.

>> No.2424375

Stream is starting now.

>> No.2424390
File: 234 KB, 470x470, Faintear_Imitate.jpg [View same] [iqdb] [saucenao] [google]
2424390

Shmup waifu.

>> No.2424428

>>2394874
I'm actually very skilled. Smups are one of the few genres I don't suck at.

>> No.2424429

>>2424390
fuck off weebl

>> No.2424806

>>2424342
I really don't see how familiarizing yourself with the whole game is a bad thing. Maybe when you break that new ground in your first credit you won't get completely raped by shit you've never seen before.

>> No.2424980

>>2424342
You're bound to get good at the games if you play them enough regardless if you credit feed or not. Of course you probably don't play a single game for long enough specifically because you credit feed.

>> No.2425149

>>2424246
>I play no more than 2 hrs a day of structured practice

this is the dorkiest sentence i've read all week

>> No.2426175

>>2397403
1942

>> No.2426442

>>2425149
So what it's factual and gets results, rather be a dork than a typical western cunt trying to attack everyone who gets enjoyment from learning things with "hurrrr autism".

>> No.2426479
File: 62 KB, 400x389, url.jpg [View same] [iqdb] [saucenao] [google]
2426479

I'm surprised no one talked about this fucking gem right here.

Also, I'm building an arcade cabinet; could you guys please post some neat shoot'em up pictures that I could use for the marquee?

And hi to my Battle Garegga bro if he still lurks around.

>> No.2427620

>playing a n y t h i n g but cave games
lmao

>> No.2427721
File: 473 KB, 1728x576, marquee2.jpg [View same] [iqdb] [saucenao] [google]
2427721

>>2426479

>> No.2427759

>>2427721
T-thanks, but it's much too heavy and the art styles don't match.

>> No.2427763

>>2427759
theres some really nice artwork for cave, raizing, and psikyo games on www.world-of-arcades.net

>> No.2427816

>>2394035
>tfw no 2hu
every god damn time

>> No.2427841

>>2427620
cave < treasure < shit < every other shmup dev

>> No.2427842

>>2427841
did you just invert that sign?

>> No.2427858

>>2427841
>>2427620
epic memes my frinds

>> No.2427867

So, when did you guys realize that you were fucking hipsters?

>> No.2427881

>>2427867
wow, aggressive.

>> No.2427885

>>2427867
they're not hipsters just shitposters

>> No.2427893

>>2427867
The buttmad Treasurefag is back, folks! Everyone pull out your tiny violins!

>> No.2427905

>>2427867
Why should I give a fuck about what you like and whether or not you like what I like?

>> No.2427932

>>2427893
you're both faggots shut the fuck up

>> No.2427998

Made it to the final stage of mushi original today. Hoping it won't be much longer before I can get the 1cc. But Jesus, these bullets are fast.
>inb4 not retro

>> No.2428057
File: 42 KB, 522x435, shmups.png [View same] [iqdb] [saucenao] [google]
2428057

Is this accurate? I'm sorta new (and sorta shit) to shmups outside of Gradius and Darius.

>> No.2428060
File: 71 KB, 500x692, 2132460382.jpg [View same] [iqdb] [saucenao] [google]
2428060

Soreyuke Burunyanman HARDCORE

>> No.2428287
File: 224 KB, 1280x720, thunder force 1.jpg [View same] [iqdb] [saucenao] [google]
2428287

Does anyone know where I can find a download link for Thunder Force Construction?

It's a construction kit edition of the first Thunder Force game. There's a single download link on the Tokugawa Corporation forums, but it's on Rapidshare and Rapidshare is kind of dead.

>> No.2428315

>>2428057

gregga, batrider, bakraid, ibara are rank management games and definitely not for beginners though, read their strategy page up on that same forum before attempting them

>> No.2428325

I think I'm going to have dreams about purple bullets

>> No.2428362

>>2428287
Look up TOSEC on archive.org maybe?

>> No.2428409

>>2428362
Doesn't look like the PC-9801 version is there (which was the original Tokugawa upload which is lost now) but it seems to have the FM-7 version instead. Good enough I guess.

>> No.2428437
File: 95 KB, 720x720, opinion trophy.png [View same] [iqdb] [saucenao] [google]
2428437

>>2395760

>> No.2428682

>>2421587
Gradius IV has only been ported to the PS2 in a double pack with Gradius III, and the arcade version is unplayable on Mame due to massive slowdowns. Good luck finding it or emulating it...

>> No.2428715

>>2428682
>Gradius IV has only been ported to the PS2
Nope it's on the psp in the gradius collection which has a flawless emulator you can play it on (ppsspp). They changed default options though so for arcade change it to difficulty 4 turn wait off and hitbox normal and away you go.

>> No.2428720

>>2428057
>Is this accurate?
What do you mean is it accurate? It's an accurate reading of the shmups forums favourite games yes. Whether it applies to you you'l have to go play and find out. I'd put gaiden above gradius V for example and a few others would change but it's all just preference. Garegga is deserving of the top spot though yes.

>> No.2429185

>>2428057
Depends what you mean by accurate. Some people won't like the high amount of CAVE games in that list but there are some games in that list which almost no shmup fans will debate being there (such as Battle Garegga, APB, Mars Matrix and Rayforce).

>> No.2429204 [SPOILER]  [DELETED] 
File: 87 KB, 640x703, 1432661893290.jpg [View same] [iqdb] [saucenao] [google]
2429204

>there will never be a Gunbird 3
rip in piece based psikyo

>> No.2429263

>>2428715
Thanks anon !

>> No.2430443
File: 13 KB, 214x317, Bob Burnquist.jpg [View same] [iqdb] [saucenao] [google]
2430443

>tfw can finally no-miss stages 1 and 2 in DoDonPachi
I'm gitting gud, right? Right?

>> No.2430549

Every step counts.

>> No.2430550

>>2430549
Was meant for >>2430443

>> No.2430915
File: 310 KB, 795x1077, A spectacle called doomsday.jpg [View same] [iqdb] [saucenao] [google]
2430915

I managed to break 1 billion points.

I was very close to getting a 2-ALL. I had 5 lives going into Hachi and 4 lives going into Hibachi. After some really retarded mistakes I failed the run.

Such a waste, this could've been nice.

>> No.2430921

>>2430915
>After some really retarded mistakes I failed the run.

Almost every run of every game I play. Better luck next time.

>> No.2430938
File: 39 KB, 400x249, 1430120861303.jpg [View same] [iqdb] [saucenao] [google]
2430938

Is there a safe way to deal with the flood of bullets in the first section of stage 5 in Dodonpachi? I'm playing as the C ship and the best method I've found was trying to stick to the center of the screen so I can take out most of those faggot blue bullet spamming tanks, but that leaves me too vulnerable. I don't trust my reflexes.

>> No.2431452
File: 1.09 MB, 1680x1050, top10.png [View same] [iqdb] [saucenao] [google]
2431452

>> No.2431645

>>2431452
>still using type Z
>still posting non-retro games on /vr/

>> No.2431771

>>2431645
Oh no, someone made a post after 7 hours of nothing.

>> No.2431812

>>2430938
Just let them fire at you and move from side to side, there's enough slowdown to squeeze through it without any reflexes.

>> No.2433572

Am I the only person who thinks that ESP Ra.De is harder than DoDonPachi?

>> No.2433582

>>2433572
how the fuck does the bubble shot thing even work

>> No.2433594

>>2433582
No idea. My feelings about the difficulty probably stem partially from the fact that I don't really know the mechanics as well as I know DDP's.

>> No.2433698

>>2433572
Donpachi-HK is Cave's hardest shmup.

>> No.2433716

>>2433698
What's different about the hong kong version?

>> No.2433724

>>2433716
rank values

>> No.2433798
File: 185 KB, 569x1600, mars_matrix.jpg [View same] [iqdb] [saucenao] [google]
2433798

Why haven't you counterstopped the greatest STG of all time yet, /vr/?

>> No.2433810

What non-danmaku STG's would you recommend to someone who thinks that danmaku STG's are the heights of the STG genre in order to change his mind? This is a hypothetical question.

>> No.2433823

>>2433810
what's the difference between a vertical stg and a bullet hell? hitbox size?

>> No.2433825

>>2433810
I was similarly ignorant once, and what swayed me was Salamander and Darius Gaiden, so I'd say one of those two.

>> No.2433854

>>2433810
Depends on why said person thinks manic shooters are better. I used to think they were the top of the genre, but Battle Garegga, Darius Gaiden and others showed me that there are just excellent games all throughout.

I still prefer the bullet density in manic shooters, though

>> No.2433856

>>2433810
Armed Police Batrider, Gunbird 2, Raiden Fighters 2, Dangun Feveron.

>>2433823
Patterns, pretty much.

Traditional = fast, sparse, unpredictable
Bullet Hell = slow, dense, methodical

>> No.2433860

>>2433856
>Dangun Feveron
>non-danmaku STG

>> No.2433864

>>2433860
Dangun, despite being CAVE, is not danmaku.

>> No.2433868

>>2428287
>>2428409
I'd recommend playing the X1 disk version(s) instead. The one I have isn't the Construction version, but it scrolls better than all the others, and that makes a difference in a game this variable across platforms (and difficult to play anyhow).

On that note, Thunder Force must have been great for its time, and I like it now for a few reasons.

>> No.2433875
File: 269 KB, 577x767, dangun feveron.jpg [View same] [iqdb] [saucenao] [google]
2433875

>>2433864
Then we have very different ideas on what constitutes a bullet hell

>> No.2433905

>>2433875
The hitbox is small in Silvergun too. You aren't going to start calling that a danmaku, are you? lol.

>> No.2433913
File: 242 KB, 579x767, dangun feveron2.jpg [View same] [iqdb] [saucenao] [google]
2433913

>>2433905
I hope that one day I too can look at a screenshot and notice the ship's hitbox rather than the bullet density.

>> No.2433936

>>2433875
>>2433913
Where's the cloud of bullets? Most bullets in Dangun are small and fast, like what manic shmups have.

>> No.2434035

Man I have been out of the STG loop for quite the time, it sickens me to be shit again. Well maybe il just force myself to play type A-L this time...

>> No.2434036

The difference between manic and danmaku is how close you sit to your TV

>> No.2434843

What exactly are Euroshmups and why do people shit on them so much?

>> No.2434935

>>2434843
Just weebs shitting on shmups that weren't made in GRORIOUS NIPPON. Don't worry, keep enjoying those Euroshmups like Raptor and Tyrian, they are good despite what Cave elitists say.

>> No.2435642

>>2431452
>only 3 mil when the highest is nearly 8 mil
>almost three times less the highest score
what a cuck

>> No.2435650

>>2435642
>3 mil
>8 mil
You need to go back to school.

>> No.2435657 [DELETED] 

>>2434843
usually in the amiga days when a dev couldn't be bothered balancing out the difficulty properly they would give you a health bar that looks huge but goes down in a few seconds to make up for undodgeable spots
they also had a nasty habit of including inertia physics in their controls, so when you stop pressing a direction your ship keeps going in a direction for a while as if it was being affected by actual acceleration

for good examples on this genre look up x2 no remorse on ps1 and tyrian on msdos

>> No.2435659

>>2434843
usually in the amiga days when a dev couldn't be bothered balancing out the difficulty properly they would give you a health bar that looks huge but goes down in a few seconds to make up for undodgeable patterns
they also had a nasty habit of including inertia physics in their controls, so when you stop pressing a direction your ship keeps going in a direction for a while as if it was being affected by actual acceleration

for good examples on the genre look up project x2 on ps1 and tyrian on msdos

>> No.2435661

>>2435659
note: stick to the japanese version of x2, it was rebalanced by some capcom dude to play more like an arcade title

>> No.2435690

My only gripes with Tyrian is that the spread shot is overpowered and the game goes on for too long.
I legit think there's an addicting design in there that someone should revisit. The way you milk money for upgrades reminds me of those japanese online multiplayer games like monster hunter, where you'd do PvE missions for better equipment. I think there's a real killer if someone combined that with legit good casual gameplay and released it on smartphones or steam or whatever.

>> No.2435705

>>2435659
the game is actually called X2 - No Relief (SLPS-00766) that fucking unspellable name

>> No.2435713

>>2435690
It is a pretty fun and addictive game but there's plenty wrong with it. Ship controls having inertia is bullshit, the lack of invincibility when hit combined with getting knocked around, a lack of shit to buy about 3/4 of the way into the game, inconsistent difficulty progression and lazy higher difficulty modes that don't seem like they were playtested at all.

>> No.2435717

>>2435713
Too true, that sums up everything wrong with euroshmups but at least the first couple of points are easily fixable.

>> No.2435917

How challenging is Thunder Force IV?

>> No.2435924

>>2435917
Compile-tier easy.

>> No.2435925

>>2435924

What are some challenging shmups?

>> No.2435997

>>2435925
Non-scoring Radiant Silvergun Saturn mode.

>> No.2436045

>>2435925
Ketsui URA loop.
>inb4 not retro
Came out on pre-1999 hardware.

>> No.2436048

>>2435924
whoa, maybe not THAT easy

>> No.2436217

>not playing Mars Matrix with an Atari 2600 joystick
It's like you guys hate fun.

>> No.2436262

>>2436217
Fun is subjective.

>> No.2436490

>>2435925
Touhou

>> No.2437639
File: 205 KB, 596x748, 457743-androdunos.jpg [View same] [iqdb] [saucenao] [google]
2437639

Underrated shmup coming through. It's obviously an R-Type clone but if you like R-Type you definitely should check this one out.

>> No.2437680

>>2436490
Fuck off weeb.

>> No.2437706
File: 30 KB, 500x500, 1407270115144.jpg [View same] [iqdb] [saucenao] [google]
2437706

>>2436490
Don't get me wrong, I love the Touhou series for what it is, but this post made me laugh uncontrollably.

>> No.2437809

He's right though, Touhou is challenging. If you want to claim Lunatic 1cc's or perfect clears are beneath your skill then I'm going to think you are delusional about what the average shmuper finds challenging.

>> No.2437859

>>2437809
>he has to modify the settings of his STG to make it interesting

And don't even get me started on 2hu scoring. It's all just graze milking and killing yourself to get more bombs to milk more. Zzz.

>> No.2437973

>>2437859
> 1cc is modifying the settings

>> No.2437989

>>2437973
>LUNATIC 1cc
learn to read

>> No.2437994

>>2437859
https://www.youtube.com/watch?v=nBFBd11-HQc
Timing borders optimally is really hard

>not retro
win 98

>> No.2438031
File: 70 KB, 268x340, A10.jpg [View same] [iqdb] [saucenao] [google]
2438031

Welp, I can't argue with that.

>> No.2438043

Guise... Is it just me or do these games sometimes tend to be a little bit... you know... maybe just a little bit... too hard?
I like a good challenge and am fucking tired of casualized modern garbage, but IDK shmups are always just fucking too hard.

I really hope this will change one day, because I really love shmups, but making progress in playing these games is really hard after a certain point.

>> No.2438054

>>2438043
The better you get at anything, the slower your progress becomes. Just don't give up.

And remember most of these games were designed to suck credits, and overcoming that is just part of the fun. Also, ignore the pissing contests that go on in shmup communities.

>> No.2438063

I just finally want to 1cc a shmup. Only shmup I was able to 1cc yet was a modern game where you could lower the difficulty.
I have already almost 20 hours in some shmups, and I am still not able to beat them. It's just frustrating.

>> No.2438064

>>2437994
PC doesn't go by platform, it's by game year (pre-1999) so only the PC-98's are retro.

Remember to report all Touhoufags to keep the shmup thread clean.

>> No.2438074

>>2438064
>we can only talk about games I like and no others

>> No.2438075

>>2438074
>abloobloo
You have a fucking Touhou board, go use it:

>>>/jp/

>> No.2438078

>>2438063

20 hours isn't a lot of time. You should stop looking at shmups as a short-term goal, they're long-term goals. Some will take weeks of practice, some will take months and some will even take years of practice.

Just don't give up and keep practicing. And yes, I do know what you're going through. The hardest shmup I've beaten took me well over 600 hours. Kinda ironic considering it's just a 40 minute game.

>> No.2438081

>>2438078
Now that's just pathetic. Why would you clock in 100+ hours in pure repetition?

>> No.2438084

>>2438078
Wow 600 hours?! That's a lot of time... Can I ask which shmup took you so long to beat it?
But yea, I was not really sure if it's just normal to take so long to beat them or if I am just too bad.
I will keep trying, that's for sure. Everyday I play at least 2 hours almost always the same games, but it's really not easy...

I have to say though, the one time I 1cced a shmup, even though it wasn't on the hardest difficulty, this was probably the most exciting moment I ever had in gaming, and I already play games since the early 90s...

>> No.2438101

>>2438081
Not him, but if you always only play like 30 minutes a day, then you could see it as some kind of concentration practice.

>> No.2438105

>>2438081

Do you think I spent day and night playing that game? The 600 hours were spent across 3 years of time. Notice how I said "years of practice" in my previous message.

Also, how is that pathetic? If you want to be good at something you have to put in the time to get good. There's no such thing as simply waking up one day and suddenly being able to do what you thought was impossible earlier. It's a gradual change over a long period of time.

I guess you wouldn't know that though, I'm presuming your "knowledge" comes from ignorance rather than from experience.

>>2438084

Dodonpachi Daioujou Black Label

Make sure you use your practice time as efficiently as possible. Practice the parts you're bad at and skip the parts you can already do consistently. Be patient and don't give up!

>> No.2438110

>>2438105
I am just naturally based at shmups and can (what you would call) "shitclear" 1cc them with ease. I don't have the patience for scoring or memorizing autistic routes, though.

>> No.2438151

>>2438063
I probably dropped 30+ hours into the arcade version of R-Type and couldn't get to the last level. There are definitely improvements since then, but I still haven't 1cc'd any shmup. So I definitely understand that feeling.

>> No.2438161

>>2438151
How many levels has R-Type? I have about 14 hours in it, and can make it to the 6th level with some luck.

>> No.2438167

>>2438161
Not sure which version it is though. It just says "World" version on mame, but I am not entirely sure if that's the "true version".

>> No.2438168

>>2438161
I think 7 is the last stage, but 6 is the one I couldn't pass due to the route memorization.

>> No.2438172

>>2438168
I see... Yea, the 6th stage really seems difficult. I always died right at the beginning of it so far

>> No.2438181

>>2438172
It can get pretty ridiculous with hugging walls and ceilings to block bullets with your force. And remember where those BYDO TRAINS come in from.

>> No.2438247

>>2438168
7 is the penultimate stage while 8 is more of a breather final boss stage.

>> No.2438305

Is there any way to do savestates with shmupmame 2.2?

>> No.2438407

new thread
>>2438406