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/vr/ - Retro Games


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File: 7 KB, 712x736, mm sprite.png [View same] [iqdb] [saucenao] [google]
2361505 No.2361505 [Reply] [Original]

Plus minus infinity, demakes and unlimited.

So, up to top 3:
> Favourite plot twists
> Favourite bosses to fight buster only
> Favourite bosses conception&design-wise
> Favourite levels
> Favourite screens
> Favourite powers
> Favourite music

Here's mine from the top of my head (first 6 though and mostly just the ones):
> When Bass and Tremble turn out to be Willy guys. First you assume it's some lone ranger with a wolf, made by someone other than Light or Willy, then Light tells you this guy doesn't seem to be of any danger and he should fucking know, he's one of THE two robotic technology masterminds. But nope, apparently he's also a sucker. Reminds me of that mathematician guy.
> Elec man for sure, I didn't even know you can beat him without mashing and praying.
> Search man. How come they haven't come up with a two headed robot earlier? It's like guy who does robot masters is an idiot invited to the company of geniuses, who compose and design levels: "HURRRR THER HAVENT BIN FIRE Or EARTH OR AIR GUY FOR A WHILE, OH YE AND ALSO LIKE ELECTRICITY OR MAGNET SHIT - THEYLL FUCKING LOVE IT, DRUUUU".
> Airman's
> Iceman's underwater (first or second screen in level) with those traps and albatrosses
> Gemini beams/snakes
> Iceman > elecman > cutman

>> No.2361513

you know they are mostly designed by kids who send their fanart to a contest to some japanese magazine, right?

>> No.2361584

>>2361513
Only a handful were fan-designed.

>> No.2361608

>>2361513 => >>2361584
And even then they changed them drastically - just look at the mm 8 credits. And that's not an excuse to repeat boss themes like that.
Although having just looked at the stage select screens, there's quite enough variety. I guess it's 7, 8 and half of 6 that made me feel like "ok that's bullshit, you can't just pick a synonym for already used theme, instead of creating a new one.

>> No.2361690

>>2361505
>How much 7 decided to put in story.
>Gutsman
>Yellow Devil
>Yamatoman
>Megaman 6 boss select screen
>Tomahawk
>Boss Select theme for the first

>> No.2361704

>>2361690
>Yellow Devil
I should've specified I meant robot masters, I suppose it makes sense to differentiate between basic 6-8 bosses and the rest. Totally agree on your pick.

>> No.2361752

Is there any other romhack on the same level of quality as Minus Infinity?

>> No.2361760

>there will never be a Ratchet & Clank style Mega Man reboot
I am angry

>> No.2361772

>>2361505
>>Favourite plot twists
Either MM3 Proto Man or MM6 Proto Man vs Dark Man
>> Favourite bosses to fight buster only
Pretty much everyone in MM2
>> Favourite bosses conception&design-wise
Shadow Man because he's the fucking Predator, Quick Man's design
>> Favourite levels
Star Man and Gravity Man, Napalm Man, and Quick Man
>> Favourite screens
MM2 Wily Castle 1 intro
>> Favourite powers
Magnet Missile, Top Spin, Charge Kick, Quick Boomerang
>> Favourite music
Quick Man theme, Wily Castle 1/Okkusenman, Shadow Man theme, MM3 Get a Weapon

>> No.2362925

>>2361772
> Top Spin
Are you serious?

>> No.2362963

>>2362925
It's actually extremely powerful, assuming you don't get hit with the annoying glitch.

>> No.2363036

>>2362963
Doesn't seem to be on an amateur level, it's like there are 2 frames of invincibility and that's it. If any.

>> No.2363419

I'm replaying the original series.

I've beaten 1, 2, 3, 4 and 5 and today i'll begin 6.

>> No.2363421

>>2363419
Oh, i forgot to add that

So far 2 and 3 were my favorites, i thought the robot masters in 4 were unfairly difficult and that made me dislike it, specially Dive Man and Ring Man, they are pure bullshit.

5 was average, the robot masters were pretty generic tho.

>> No.2363451

>Favourite plot twists
N/A played the games out of order

> Favourite bosses to fight buster only
Can't say I have a favorite I just fight the easiest one with the buster then only use weaknesses from there on out.


> Favourite bosses conception&design-wise
Shade Man, Bass, Fire Man, Pharaoh Man, Napalm Man, Air Man

> Favourite levels
Metal Man, Air Man, Bubble Man, Tengu Man (MM8) I'm sure I have more but there's more but nothing else comes to mind

> Favourite screens
N/A

> Favourite powers
Metal Blade

> Favourite music
Cut Man, Wily Castle 1 (MM1, 7, and 8), End Credits (MM1), Complete MM2 Sound Track, Snake Man, Needle Man, Top Man, Magnet Man (both MMII and MM3), Hard Man (MMII),Boss Fight (MM3, 8, and MM&B), Wily Castle 2 (MM3 and 8), Pharaoh Man, Drill Man, Dust Man, Gravity Man, Crystal Man, Napalm Man, Star Man, Gyro Man, Plant Man, Tomahawk Man, Mr.X Castle, Freeze Man, MM8 Intro (Both US and Japanese versions), Intro Stage (MM8), Stage Select (MM8), Tengu Man (Both MM8 (PS1 Version) and MM&B), Frost Man, Search Man, Duo's Theme, Wily Castle 3 (MM8), Bass's Theme (MM8), King's Stage, Final Boss (MM3, 4,and MM&B), Title Screen (MM3), and Splash Woman.

>> No.2363480

> Favourite plot twists
It was Wily all along!
> Favourite bosses to fight buster only
Airman but I try to buster only every boss in the series except for MM1 Wily bosses
> Favourite bosses conception&design-wise
Snakeman
> Favourite levels
Snakeman, Shadowman, and Gravityman
> Favourite screens
Snakeman's giant snake heads and the Quickman laser screens
> Favourite powers
Pharohman and Crashman
> Favourite music
Snakeman, Crashman, Quickman, and Protoman stage theme

>> No.2363501
File: 121 KB, 1610x1140, FFFFFFFFFFUU.png [View same] [iqdb] [saucenao] [google]
2363501

>>2363421
>specially Dive Man

>> No.2363667
File: 361 KB, 680x511, dive man MI.png [View same] [iqdb] [saucenao] [google]
2363667

>>2363501
do u even minus infinity bra

>> No.2363670

>>2362925
>not loving the Top Spin
Top Kek

>> No.2364657

Rockman&Forte is the best one
kick ass OST
kick ass level design
fucking awesome art direction

>> No.2364891
File: 1.27 MB, 5760x1800, Megaman_2_Airman_5760_by_ChristmasGT.jpg [View same] [iqdb] [saucenao] [google]
2364891

>>2361505
>> Favourite plot twists
>story
>> Favourite bosses to fight buster only
Gravity Man
>> Favourite bosses conception&design-wise
Wave Man, Snake man
>> Favourite levels
Air Man
>> Favourite screens
Pic related
>> Favourite powers
Metal Man, Needle Man
>> Favourite music
MM3 Intro

>> No.2365110

>>2364657
Playing it right now, yeah it's brilliant. And also hard and all the powers are useful.

>> No.2365202

Why did all the robot masters (megaman included) have 28 hp as opposed to 32 (which is a power of 2)?

>> No.2365345
File: 547 KB, 775x555, rip and tear.png [View same] [iqdb] [saucenao] [google]
2365345

>>2361505
>Cossack not being the bad guy (only time it really ever worked)
>honestly don't know
>Centaurman, especially being in the same game as Knightman, I hope the Megaman comics give them a lot of interaction. Cutman is great too for his pun-filled personality in various adaptions
>all of RM4MI but within canonical games, Quickman, Chargeman, Shademan
>the MM7 ending
>Time Stopper
>Protoman Castle, Shademan, pretty much all of MM7 Wily Castle, Groundman

Anyone else hoping we get a Megaman Soccer arc in the comics? It'd be the perfect time for it, they're trying to adjust the MM2 and MM3 RMs into society, the MM4 RMs exist and it'd be a good place to introduce them, you just need to add Enker.

>> No.2365367
File: 65 KB, 568x228, break man.jpg [View same] [iqdb] [saucenao] [google]
2365367

>>2365345
>It'd be the perfect time for it
STOP
CROSSOVER TIME

>> No.2365369

>>2363667
bad hack

>> No.2365370
File: 344 KB, 463x378, stop stealing my fucking robots.png [View same] [iqdb] [saucenao] [google]
2365370

>>2365367
Well by "perfect time" I mean some time between here and when the MM4 arc stops.

I wish they waited longer between the last crossover and this. I hope they don't do another for a long while after this is over.

>> No.2365560

> reading comics
Ha-ha, what are you 8 years old?

>> No.2365563

> playing video games
Ha-ha, what are you 8 years old?

>> No.2365578
File: 5 KB, 231x388, 10933245_617600458057_873163788_n.jpg [View same] [iqdb] [saucenao] [google]
2365578

>>2365369
Yeah okay whatever buddy

>> No.2365601

>>2361505
Why did Minus Infinity become so shit at the end? The level design took a nosedive after the visual erections that were the Robot Master stages.

>Check playtimes
>10, 11 minutes tops per standard robot master stage
>1h23m on that fucking labyrinth

>> No.2365603

>>2363419
6 is the easiest of the classic games. On the flipside, it's the best looking one with the best music of the classic six.

>> No.2365624

>>2365601
>1h23m on that fucking labyrinth
No way. I swear I did it like in 30 min TOPS. Granted, I watched speed run, but that was before I even played the game, so I didn't remember much of anything except for that iceman head being the map, but it's one of a few items there, so I would've picked it anyway obviously. Actually if I can check my time, that would be great.

>> No.2365629

>>2365624
Hm, one hour. And three robot masters are 9-11 mins just like yours, except I don't know the rest, cause I screwed the game's timer by alt+tabing.

>> No.2365697

Playing MM7 and I like it. Cloud Man was irksome because I wasn't used to having slide and jump on the same button. The overall game is much more forgiving than the firsts. Now time for...FREEZE MAN!

>> No.2365709

>>2365697
> I wasn't used to having slide and jump on the same button
Wut? It was never different.
> Now time for...FREEZE MAN!
I hope for your sake you have junk shield.

>> No.2365748

>>2365697
>I wasn't used to having slide and jump on the same button
4 games and you still didn't got used to it?
>The overall game is much more forgiving than the firsts
It's the second hardest game in the classic series.

>> No.2365767
File: 636 KB, 1124x1218, Mm7freezeman.jpg [View same] [iqdb] [saucenao] [google]
2365767

> Favourite bosses to fight buster only

Freeze Man and Ring Man are so much fun with Buster only because you never stop moving until the fight is over. Fighting Freeze Man with Junk Shield is a waste.

>> No.2365769

>>2365767
All of the bosses are pretty fun with the buster.

>> No.2365787

>>2365709
>>2365748

The last one I played was 4, which has a dedicated button to sliding. Or was it 3? Regardless, I ended up abandoning Freeze in favor of Burst Man, speaking of which...what the fuck was that? The only mechanic to the fight I could muster was to let my trigger finger go apeshit, like McArthur on the Japs. He traps you in a bubble...and whaddya know? You shoot your way out.

But anyhow, ended up doing Freeze last, and you guessed it, I figured the Junk shield would destroy him because...logic. I'm assuming the difficulty will spike in the latter half because the first four were a relative cake-walk compared to say, Quick Man.

I did fight Ring Man with buster only, I remember getting my shit slapped around until the attack pattern just clicked and I knew what to do. Fun stuff, will get around to learning Freeze Man w/ buster.

>> No.2365802

>>2365748
> It's the second hardest game in the classic series.
I can only see that without E-tanks and special weapons on master robots. Shade man and Burst man can be some pain in the arse, and you'll need to have at least 2 E- and W-tanks for final boss, but that's it. Shop makes the game much easier.

>> No.2365803
File: 13 KB, 217x232, download (14).jpg [View same] [iqdb] [saucenao] [google]
2365803

I HATE THIS CUNT

FFFFFUUUUUUUUUUUUCK RING MAN

>> No.2365820

Genuine question here - would you guys be interested in a fan made third/first person shooter in modern style and technology (UE4 is the idea at the moment) based on Megaman?

Have a lot of ideas for it, and some bare bare bare minimum assets designed for it, but how would the old school crowd like it, just as a concept? Would this be a dream come true? Absolute heretical bullshit that should be torpedoed and fuck off forever?

I'll shop around how people feel about the features and design later, but just as a concept, what do you guys think? If you want a general goal/mindset, think Metroid:Metroid Prime is what Megaman Series:My Goal.

>> No.2365821
File: 406 KB, 682x512, ring man mi.png [View same] [iqdb] [saucenao] [google]
2365821

>>2365803
>not even minus infinity

>> No.2365829

>>2365820
There has already been 3rd person mega man on 64 and AFAIK people like it. I don't think old school crowd would cheer up *too much* about another 3rd person mega man now with modern graphics. As for the 1st person there's death match, I'm not sure if it's possible to make a good single mega man game in first person.

>> No.2365838

>>2365829
Plan would be a seamless switch between 3rd/1st based on situation/player preference. Don't have plans for a competitive multiplayer mode, but I'd love to add things like that when it's actually in a playable/enjoyable format.

really just feeling things out among the "Megaman crowd" so to speak, I've been playing them since I was a kid, beaten all but a few of them, and love the idea of a refreshed, modern version, but I don't speak for everyone, so I was gonna see what people think. and if there's solid interest, I'd swing by here when I have an enjoyable and presentable alpha and release it here too.

>> No.2365845

>>2365838
> love the idea of a refreshed, modern version
I think that would take quite high intellect, creative abilities and talent to make it good.
Appreciate your enthusiasm.

>> No.2365891

>>2361505
> Favourite plot twists
Protoman, Cossack.
> Favourite bosses to fight buster only
Most bosses in MM1 and MM2.
> Favourite bosses conception&design-wise
Shadow man, Spark man, Snake man, Metal man.
> Favourite levels
Gemini man, Gravity man, Galaxy man.
> Favourite screens
MM2 title screen. Combined with the fucking music it gets me all pumped up.
> Favourite powers
Metal blade, Pharaoh shot.
> Favourite music
Pharaoh man, Dust man, Tornado man, Solar man, Galaxy man, Cut man, Flame man, Top man, MM2 title screen and the famous Wily stage 1.

>> No.2365918

>>2361505
What about powered up?

>> No.2366267

>>2365601
You did use the map and get the map parts that showed you where to go to fight each Robot Master and find the warps (some rooms had you skip a room and you could only tell if you had that map part), right?

>> No.2366275

>>2365918
Probably not included because not retro, but then again people talk about MM9 and 10 all the time in these threads so PU should be fine, especially since it's a remake.

I've never been able to properly emulate it, I can't get the music to work. From what I've seen of it, I'm not a big fan of some of the changes they made to some stages, but at the same time they have the original designs available so it's not a big deal. The idea of playing as the Robot Masters sounds fun.

>> No.2367146

>>2366275
Is there gonna be a demake of it?

>> No.2367167

>>2366275
If you weren't such a moron, you'd know that remakes of retro games are allowed to be discussed.

>> No.2367296

>>2367167
No need to be hostile.

>>2367146
I don't think we'll be seeing any more demakes since the MM&B demake fell apart. Though, maybe that's for the best, I didn't really care for MM8FC.

>> No.2367304

>>2365767
>Freeze Man doesn't move until you do
I loved this

>> No.2367306

>>2367296
Aww the MM&B demake fell apart?
Do you know what happened?

>> No.2367313

>>2367296
> the MM&B demake fell apart
What, when?

>> No.2367315

>>2367306
>>2367313
Well I haven't heard from it in years so I assume it's dead.

>> No.2367327

>>2367315
Speed runners assumed MI was done in 2013 because there weren't any updates for two years at that point, but look now - it's finished.
I just hope those japanese retards learn to code full-screen option. It's like what the fuck?

>> No.2367392

>Favorite plot twist
Eh. Don't really have one tbh. Protoman being MM's older brother I suppose.

>Favorite boss to fight buster-only
I always found the Needle Man fight really gratifying. I had a really hard time with him when i was a kid so beating him with just the buster makes me happy.

>Favorite boss in conception/design
Toad Man is really interesting to me. I always liked his squat build and his rain control ability is cool. His place as being perhaps the easiest Robot Master puts him in something of a unique position as well. My favorite color is green as well so that has something to do with it I'm sure.

That's all I've got for now.

>> No.2367407

>>2367392
> Protoman being MM's older brother I suppose.
When was that disclosed btw? In which game and were there comics before this game, that revealed it?

>> No.2367430

>>2367407
Mega Man 3.

>> No.2367502

>>2367430
So I recall. Not really a shocker, way too cliche for that.

>> No.2367814

So... There's no way to play powered up with sound? Is this just megaman or psp emulation in general? What the fuck man? First there's this PSX emulator with crashes in mega man 8, now this!?

>> No.2367816

>>2367814
Works fine for me :^)

>> No.2367824

>>2367816
What's your system? Do you use PPSSPP? The powered up archive I downloaded contains a bunch of archives with the same name. So first and third seem to be the same, second gets stuck on the load screen. Why does it have to be so confusing?

>> No.2367825

>>2367824
>The powered up archive I downloaded contains a bunch of archives with the same name.
Extract them all into the same folder, you dummy.

>> No.2367946

Never mind, just downloaded newest version and everything's fine.

>> No.2368139

>>2367814
>First there's this PSX emulator with crashes in mega man 8

Did some chucklefuck tell you to use ePSXe? Some asshole on /vr/ told me it was the best PSX emulator and then I found out it was awful, I had the same experience as you.

Have you tried playing it with Mednafen?

>> No.2368150

>>2361752
Is it better than Rockman no Constancy?

>> No.2368205

>>2368150
RNC is good but I feel it's a bit too balls-to-the-wall hard for me even on normal difficulty. I've beaten it, but the difficulty hampered my enjoyment when I played it. RM4MI feels more fair on normal difficulty by comparison.

So, both are really nice hacks but I think RM4MI edges it out.

>>2361752
Have you tried Rockman 5: Air Sliding? It's really nice and I think puresabe had a hand in it as well, it's not as utterly game-changing as RNC or RM4MI (other than this hack having the ability to slide in midair, hence the name), but the level design is really quality and the bosses and weapons are all changed.

Rockman 6 Innocent and Rockman 6 Skype both look really promising but neither are finished.

>> No.2368249

Is Megaman: Powered Up allowed to be talked about here?

Recently playing through that again; it really doesn't hold up as well as a remake should. Oil Man and Time Man feel unfitting and have garbage powers, the voice acting is trash, and the new boss weaknesses are silly. (You have to time your jumps perfectly to not kill yourself hitting Elecman with Oil Slider, and Time Slow can't even kill Guts Man as it's only usable twice)

Still wish they made Powered Up 2, though.

>> No.2368736

>tfw mega man 2 is the first game im playing
>playing it on "difficult" mode
>tfw i cant beat wily

this is bullshit. he does so much fucking damage and there's so little room to dodge. his 2nd form's balls are impossible to dodge without getting hit.

>> No.2368797

>>2361752
>Minus Infinity
>quality
heh

>> No.2368820
File: 125 KB, 425x396, Bubble_Man_from_Mega_Man_2_by_yooki42.jpg [View same] [iqdb] [saucenao] [google]
2368820

>>2368736

>> No.2368836

>>2368820
are you saying his ball pattern is similar to bubble man's? bubble man's fight has water that lets you practically fly and avoid all of them, so it's not particularly comparable. beating this fag on hard mode without e-tanks is hard. ;_; the kacho couldn't do it

>> No.2368840

>>2368836
I actually misunderstood you. Strong offense man, no time to dodge.

>> No.2368849

>>2368840
on hard mode, it's pretty fucking hard. i got through the whole game fine without any issues other than quick man's stage, but wily is just fucking me up. i can dodge his energy balls on his first form, but on the second, i just can't kill him fast enough before getting destroyed.

>> No.2368871

>>2368797
>you
>quality
heh

>> No.2369089

I finished the original six for the first time and i began playing 7 today on a SNES emulator.

I feel like the sprites, specially Megaman's are too large and that's making me feel uncomfortable, anybody else felt this way too?

As for the robot masters, i like their design so far, i've beaten Freeze Man, Burst Man and Junk Man, i'm taking a break now.

>> No.2369159

>>2369089
I agree on the sprite thing. You do get used to it by the end of the game but it was jarring the first time I played it.

>> No.2369341

>>2361505
Man I csnt pretend to answer these questions, because I played this game when I was six. I did beat it at that age ironically enough. I finally ditched the emulator, an purchased an NES from a gurage sale last week. It was a steal for $25 and it came with mega man 2 and super mario 3. I find that megaman 2 is one of the best games I own, and most difficult. I cant even get past a boss!

>> No.2369373

>>2369341
jeez, what difficulty are you on? even on difficult bosses are a cakewalk if you know their weakness.

>> No.2369385

>>2369373
I guess I just got used to the simplicity of newer games. I dont change the difficulty.

>> No.2369467

WILY ON HARD MODE IN MM2 IS FUCKING IMPOSSIBLE I HATE MY LIFE

>> No.2369487

My favorite plot wist of all time.
Wait what are yo...You're an alien!!!

Least favorite plot twist.
Yeah! I bea...wait...a simulation?!?

>> No.2369490

Mega Man 2 of course.
I still think the alien thing would've been cooler.

>> No.2369510

>>2369467
ok finally beat him out of some sheer stroke of luck. managed to one shot both of his forms with a crash bomb, somehow.

now i'm rewarded with an even shitter fight with some ayyyyy that is just me jumping over some balls. neet

>> No.2369523

>>2369089
You get used to it after like the first 4, definitely will be no issues after 8. And there's demake - good stuff.
But 7 and 8 are heaven compared to powered up in terms of getting used to. The sprites in that game are so fucking awkward, I felt like when first time playing megaman 1 on Guts man level with all those anxiety provoked underjumps and dense ignoring of the obvious jumps like when bullets fly at you or a platform rotates. The graphics are fucking atrocious when it comes to figuring out where you can stand and where are the boundaries of the platform. It may be aesthetically pleasing to some, but fuck is it confusing.

>> No.2369982

>>2369510
That anon mistakenly gave you a hint there, that's useful to you at this point.

>> No.2370217
File: 107 KB, 708x1000, roll35.jpg [View same] [iqdb] [saucenao] [google]
2370217

Elder God Tier:
2

High Tier:
9

Mid Tier:
6
8
4
10
7
5

Low Tier:
3
1

Shit Tier:
RM&F

>> No.2370223

>>2370217
> Low Tier:
> 3
> 1
Best games in the series.

> Shit Tier:
> RM&F
Aside from dashing as Forte by double tapping d-pad, I see no major flaws. It's a great game and fuck you for disliking it.

>> No.2370250

>>2370223
>1
>glitchy out the ass and magnet beam makes platforming trivial
>3
>slowdown out the ass and Rush Jet trick makes platforming trivial, also some of the laziest level designs in the entire series
>best

Shit taste, bro.

>> No.2370325

>>2370217
God tier:
3, 6

Great tier:
2, 9

Good tier:
1, 4, 5, 8, 10

Meh tier:
7

Bad tier:
MM&B

>>2370223
I played MM&B as Megaman and found out the game was not balanced for Megaman in any way. King Jet Robo gives me PTSD, Yoku blocks are too fast because they seem to expect you to have a double jump, and things like Tenguman's stage where Bass is given many more options than Megaman regarding level design. I should go back and replay it as Bass some time, but even if I enjoy a Bass playthrough, the fact that a Megaman playthrough is so flawed in a Megaman game really hurts the game.

>> No.2370352

>>2370325
Yeah, MM&B should've really just been a solo Bass spin-off game.

>> No.2370548

>>2369982
Yeah, I beat him. I still have no idea how I managed to beat Wily, but yeah. Mega Man 2 is the first game I've beaten, and I ultimately really enjoyed it.

Anyone have any recommendations for the best in the series? Ideally, I'd want to play all of them but that just isn't feasible. There's so fucking many.

>> No.2370552

>>2370548
Also, not just recommendations for classic Mega Man, either. I haven't played any of the X series or anything else.

>> No.2370680

>>2363421
Confirmed for not being able to identify patterns.
I do buster-only runs of MM4 often, and if you want to complain about difficult, try Bright Man or Drill Man, their attacks and patterns are much harder to predict/dodge.

>> No.2371156

>>2370250
>1
>glitchy out the ass
How come I only noticed falling from the ladder after changing weapons in two playthroughs?
>and magnet beam makes platforming trivial
Don't use it. Metal blade makes killing everything trivial. So 2 can't be god tier by your logic then.
>3
>Rush Jet trick makes platforming trivial
> Don't use it.
>also some of the laziest level designs in the entire series
This again. What. The. Fuck. Does. That. Mean. Will anybody explain this to me ever? Aside from "Even Inafune wasn't pleased". I played this game two times, second time just to check the level design and it definitely not worse than 2. Shadow levels are brilliant and no other game has that.
>>2370325
> I played MM&B as Megaman
So did I.
> King Jet Robo gives me PTSD
Game is generally the hardest in series, for which I appreciate it.
> Yoku blocks are too fast
Doesn't mean hard. They take MUCH less practice than any other disappearing blocks part in any other game. In fact, THERE IS only one part that requires practice and it's 6 blocks with no punishment if you're careful with the first one.
> and things like Tenguman's stage where Bass is given many more options than Megaman regarding level design
That's rather the point. Otherwise Bass wouldn't be as unique. They want you to play it as megaman because megaman, and then as bass to explore the game more.
> I should go back and replay it as Bass some time
I've just beaten 4 bosses and I have to say it doesn't seem that much easier. Skipping enemies is cool, sure, and it seems he's better with most bosses, but they were still hard as fuck and required me tons of tries. If your problem is hard levels, than
a) you're a pussy;
b) they're pretty trivial from what I've seen for Bass, but for me it's mostly skipping enemies, platforming and autoscrolling were never real issues as megaman.

>> No.2371360

>>2371156
Not who you're responding to, but I've beaten the game with both. Bass has a double jump which makes some bosses easier, but the lack of a charge shot means he takes a bit longer to take down most bosses. His buster is great for regular enemies, but struggles with bosses.

>> No.2371449

>>2368871
wow quality reply

>> No.2371454

who /pharaohman/ here

>> No.2371501

>>2371454
https://www.youtube.com/watch?v=_9NUIFzXI-M

>> No.2372473

>>2371156
I personally would say the collection of robot master weapons was somewhat repetitive. Most weapons shoot straight forward and two weapons are nearly unusable.

>> No.2372487

>>2368150
Ohhhhhh yes. RMNC is a good inventive hack that changes boss mechanics and levels really well. R4MI does that and adds additional levels, new mechanics, passive abilities, secret items, multiple level routes, slopes, enemies from tons of megaman games, loads of cutscenes, the coolest Wily 4 I've ever seen, a boss rush mode, additional bosses, and hundreds of references to popular franchises such as kirby, gradius, f-zero and more. It's a must play.

>> No.2372524

>>2372487
Don't forget that fucking insane bonus boss that requires you to beat the whole game without losing a life to even get a chance to fight.

>tfw I finally beat him
>tfw I was two minutes too slow to get a perfect rating at the end of the game

>> No.2372551

>>2361505
How does 8 hold up to the rest of the series? I just got it for free.

>> No.2372638

>>2372551
It's good. It's not the greatest game in the series but I think it's solid. The bosses are nice, some weapons are good to use, the Saturn version has bonus bosses from past games if you got that version, all in all I think it's good.

>> No.2373259

>>2372473
Whatever game you're referring to, you're totally wrong, because you clearly never really used anything aside from mega buster.
Assuming you mean 3, because &Bass barely has any straight forward weapons:
1. Snakes, that crawl surfaces to get the enemies
2. Spark shock that damages and electrocutes enemies
3. Top spin, that lets you kill in close range
4. Magnets, that travel straight until there's an enemy higher or lower, at which point they start moving perpendicularly towards it
5. Hard knuckle which on itself moves straight, unless you hold up or down, in which case it will move in a slope up- or downwards
6. Shadow blade, shooting in all directions
7. Gemini laser, which moves as a straight line, reflecting of of surfaces like laser would reflect of a mirror.
8. Needle cannon, which constantly shoots spikes with some recoil.

>> No.2373389

>>2371449
heh

>> No.2373563

>>2373259
Excuse me for not making clear what game I meant, but it was indeed 3.
1. Snakes: One of the more special weapons indeed, still travels in a straight line on a flat surface
2. Spark shock: Deals no damage except on magnet man and a Wily boss (come one you should have known that) and temporarily paralyzes the robot but you can still get damaged. Worthless.
3. Top Spin: Let's you kill in close range a handful of enemies, otherwise you get hit, unreliable weapon energy and you always get knocked back. Unreliable to say the least.
4. Magnets: You are right.
5. Hard Knuckle: Slow moving horizontal projectile with little influence on vertical trajectory.
6. Shadow blade: It's indeed multi-directional.
7. Gemini Laser: If you miss your opponent you have to wait like five seconds for the laser to wear off because you can't fire again, which means (aside from occasional reliable trick shots) you mostly want to use it as a straightforward horizontal projectile.
8. Rapid fire straight forward shooting.
Okay strictly speaking there are less weapons that exclusively fire horizontally than I claimed, but practically I'm mostly correct. The game still lacks a diverse set of weapons. No boomerang, no screenwipe, no shield, no explosive... I just mean to say: it's rather bland compared to the other games.

>> No.2373612

>>2373563
> still travels in a straight line on a flat surface
Oh come on, what you want sinus curve moving projectiles or something? I mean that would be cool, but be fair, snakes don't count.
> Spark shock: Deals no damage except on magnet man and a Wily boss (come one you should have known that) and temporarily paralyzes the robot but you can still get damaged
It does deal damage to some, but I didn't know about hitboxes not disappearing, that does make it worthless.

Ok, I see your point, but you know what: fuck shields, fuck screenwipers, fuck timestoppers. They are practically in every game, because of this notion, than second is perfect and should be an etalon.

From what I can recall immediately, megaman&bass had brilliant weapon variety. All useful too. Although cards are kinda made useful artificially - who the fuck would go to menu to select cards to snatch a bonus from those propellers, unless you just use cards instead of buster. I guess it could make sense for megaman.

>> No.2373873
File: 22 KB, 337x323, 1408203238935.jpg [View same] [iqdb] [saucenao] [google]
2373873

>>2373612
>sinus curve

Wasn't the Cave Story weapon that shot like that called the Snake?

>> No.2373895

>>2373873
Well if it was, we've really come the full circle here!

>> No.2374206

>>2373612
I agree with you about the snakes though, they are pretty cool. They just were in the wrong game if you ask me.
And I didn't really mean to imply the weapon categories I mentioned were creative, but they at least made for a versatile set. I'd much rather see creative weapons than shield weapon #47102365 (even though there was only one before (or arguable Fire Storm as well).
And besides the weapons I don't really have any bad things to say about MM3.

>> No.2377125

I can kinda recognise the quality of music up to 7, but earlier games always feels better, than later ones. Like it's always 1 > 2 > 3... for me. And I didn't play megaman in childhood, only started emulating about a year ago.

>> No.2377608

Bump

>> No.2378057

I only really have experience with 1-6.

> Favourite plot twists
MM3 when the robot masters from 2 came back in the form of Doc Robot (if that counts?) Don't really have one otherwise, maybe that Dr. Cossack was a good guy (well, kinda) being manipulated by Wily.
> Favourite bosses to fight buster only
Pharaoh Man (real answer: Gravity Man, he's probably the first one i could buster only with no damage), Also probably Centaur Man and Hard Man.
> Favourite bosses conception&design-wise
Snake Man, Fire Man (Cause first time i played i fired wildly and it was cool figuring out that he only attacks most of the time when you do), Pharaoh Man
> Favourite levels
Snake Man, Bright Man, Knight Man
> Favourite screens
Don't really have any in particular
> Favourite powers
Metal Blade, Thunder Beam, Pharaoh Shot
> Favourite music
Crash Man's stage, Metal Man's stage, Mega Man 3 title theme

>> No.2378802
File: 19 KB, 402x307, jesus.jpg [View same] [iqdb] [saucenao] [google]
2378802

>>2378057
> (well, kinda)
r u fuckin kiddin m8? He was trying to save his daughter, who wouldn't do that.

btw
> tfw find out Roll is actually Rockman's sister and not gf

>> No.2378814

>>2378802
>helping someone take over the world just so YOUR daughter can be saved is okay
Okay.

>> No.2378858

>megaman casually riding atop a speeding train

I knew I had done well to save my allowance for three months

>> No.2378886

>>2378814
I don't know how you define "okay", but it's certainly normal as we are programmed to choose close ones over others even if the quantity or quality of others doesn't match those of close ones.

>> No.2379229

I'm curious what people see in Mega Man 6? Its easily my second least favorite game in the series, only a notch above MM2 GB.

>> No.2379303

>>2379229
Aside from not being able to jump from a slide, it's at least a very solid game. I don't think people "find" anything in particular, it's your basic megaman game with different boss themes this time and a pretty good rush change. Do you like 5?

>> No.2379349

>>2379303
You also couldn't slide with either Rush adapter. I really hate using those and how anti-Slide the game is in general. 6's bosses may pretend to have themes but their levels are a complete mess. The color palattes are atrocious, there is almost nothing threating going on enemy placement-wise, and the "themes" usually don't last beyond the first screen or so.

I like 5 more than I do 6, maybe above 1 & 2 as well, but it's got that blah feeling too.

>> No.2379437

First time playing MM1 just beat that yellow golem bastard, fucking hell that shit is stresful

>> No.2379640

>>2368836
He's saying you're supposed to use Bubble Man's weapon on Wily's last form

>> No.2381136
File: 175 KB, 529x476, Untitled.png [View same] [iqdb] [saucenao] [google]
2381136

I'm having trouble with Mega Man IV, on the part immediately after the Ballade fight. I'm getting myself killed because I have to stand right next to the fuel tanks as I blow them up and I can't use my E tanks because they're needed for Wily. What weapon am I supposed to use for this?

>> No.2381442

>>2381136
> Playing on gb

>> No.2381808

>>2381442

Mega Man IV is better than 4 and 5.

>> No.2381846

>>2381442
Some of the GB games are good. I think III and IV are decent, and V is god-tier.

>> No.2382104

>>2361505
>> Favourite plot twists

Dr Light purposely built robots with shut off dates and was happy to let die as if they where trash

>> No.2382163

>>2362925
https://www.youtube.com/watch?v=rPYHstNYOSM

>> No.2382608

>>2361505
fucking megaman 1, those controls are total fucking trash

HOLY FUCK

>> No.2382636

>>2382163
I would call it cherry picking, but there's not even a cherry to pick. So you kill guys who you could kill faster with buster or easier and faster with other weapons, still having to wait for parachute and grenade enemies and then use weakness on a boss. And I just wikied and found out it doesn't even have any i-frames. Come the fuck on guys, at least FOUR OR FIVE?! Nope, zero.
It's only real use aside from entertaining yourself when playing fifth time is on shadowman 1 and gamma 1 (or maybe 2, IDR).

>> No.2382638

Are there 8-bit demakes of 7, 8 and bass? I know there are demake of 7 and 8 games, but they weren't made by professionals with all due respect.

>> No.2382640

>>2382104
isn't that the plot of bladerunner?

>> No.2382642
File: 28 KB, 640x480, mm5.png [View same] [iqdb] [saucenao] [google]
2382642

Just started with MM5. I found the bosses really difficult in MM4, had real trouble beating any of them with just buster. In comparison these guys were eeasy.

>> No.2382651

>>2382642
now Charge Man. Just way easier. They upped creativity with the level designs here tho, fun stages.

>> No.2382867

>>2382642
MM5 has op buster charge.

>> No.2382942

>>2382651

I disagree. MM5 is the worst game in the series for me because the level designs are so boring.

Gravity Man's stage is cool though.

>> No.2382961

>>2361505
>plot
Protoman being the bad guy in MM5, that intro gave me chills as a kid.

>buster only
Metal Man is pretty fun

>design
I'm a sucker for anything with fused head and torso, like Air Man, Needle Man, Napalm Man, etc. (Not Toad Man, Toad Man is a faggot).

>levels
Gravity Man

>screens
Not sure what this means?

>powers
Metal Blade, duh

>music
Too many to name, most of MM3's songs, maybe.

>> No.2382970

>>2382638
There's no such thing as official demakes, bro.
Do you have a particular problem with the demakes of 7 and 8 or are you just biased because "muh professional"?

>> No.2383052

>>2382961
> Not sure what this means?
Part of the level you can move around in without loading another screen.

>> No.2383054

>>2382970
> There's no such thing as official demakes, bro.
Too bad.
> Do you have a particular problem with the demakes of 7 and 8 or are you just biased because "muh professional"?
I haven't listened to them outside the game, was just curious. What about &bass though?

>> No.2383160

Does the music differ between ps and saturn versions of 8?

>> No.2383329
File: 11 KB, 320x240, roy-batty.jpg [View same] [iqdb] [saucenao] [google]
2383329

>>2382640
>isn't that the plot of bladerunner?

basically, and it was fucked up there too

>> No.2383354

I finished CS up to Rockman and Forte (tho still stuck on final boss as Forte, was easier as megaman) and can someone at last explain to me: exactly WHAT is megaman? Is he a fellow human, who offered to participate in an experiment to be transformed into robot and Roll, and Protoman are/were his gf (sister?) and brother, in which case can he transform back at will? Or was he just a helper robot, who got upgraded to fighting robot? Later games say it's the latter, but first ones strongly imply it's the former. I'm so confused.

>> No.2383395

>>2381846
>Some of the GB games are good.
What? No. MOST of the GB games are superior not only to their NES counterparts but many of the classic games.

GB1 >> MM1
GB2 (lets not talk about this one)
GB3 is balls hard yet quite good
GB4 & GB5 are some of the best games in the classic series

>> No.2383429

>>2383395
But they are black and white and you can't even see the whole screen!

>> No.2383465

>>2383354
Rock and Roll are brother and sister, and both were created as helper robots, Rock got upgraded later to Mega Man.

Proto is a prototype (duh) fighting robot created before Mega, which technically makes him his older brother.

Never heard any game or source claiming the human thing, but if they did, I would chalk it to poor localization.

>> No.2383475
File: 227 KB, 665x1024, needle.jpg [View same] [iqdb] [saucenao] [google]
2383475

>>2383354

He's a soulless automaton with only the basics of free will and personality. The archie comic actually went into this some.

Megaman's primary focus is HELP HUMANITY this gives him a lot of options. The masters however have only one goal and directive. DESTROY MEGAMAN! KILL MEGAMAN EAT MEGAMAN!

>> No.2383482
File: 288 KB, 700x1077, needle 2.jpg [View same] [iqdb] [saucenao] [google]
2383482

>>2383475

the comic's kind of messed up

>> No.2383486

>>2383475
>>2383482
Not cannon, might as well be a DA fanfic. It even has OC

>> No.2383495
File: 134 KB, 502x770, X7_xgreet.jpg [View same] [iqdb] [saucenao] [google]
2383495

>>2383486

Im just saying it sheds more light on the issue than the game does.

Even in the actual game canon Mega is a soulless machine. X was the first one with free will.

>> No.2383497

>>2383395
Wasn't really a fan of GB1. The lazy way the MM2 Robot Masters were thrown in at the last second and you can barely use their powers just felt like the game was hastily put together.

>> No.2383513

>>2383395
The recoil mechanic in IV was interestin, but I wouldn't go as far as to say it's superior to the NES counterpart.

V is offcourse the most interesting one because it is original, but I always thought III stood out a bit more between I-IV. III did the "mix bosses from two games" mechanic the best, mostly because there's a bigger gap between 3 and 4 than the other games. I always thought it was very cool to play the stages from 3 using the mega buster. I's use of the mechanic is half assed and IV's is okay but bland.

II is a piece of shit.

>> No.2383674

>>2383513
At least II has some good music when covered to fix the sound issues.

http://www.cutstuff.net/forum/viewtopic.php?f=9&t=3323#p104717 (couldn't find a Youtube link for this specific cover, it has a great version of Airman GB)

>> No.2383682

>>2383475
I liked the part in Megaman 7 where
At the end Megaman is finally tired of Wily's shit and decides he's going to shoot him. Wily reminds him that robots can't kill humans, and Megaman actually hesitates

I thought it was a nice touch and the series could have used a few more moments like these to enrich the story

>> No.2383687

>>2383682
this was really dark for a Megaman game. I think Megaman would have shot him if the explosions wouldn't have interrupted. He said "I'm more than a robot. Die, Wily!" which to me means he had been pushed to the limit and was about to kill him

>> No.2383693

>>2383682
>>2383687
Chalk it up to poor localization.

>> No.2383698

>>2383687
Oh, so that's why I my have thought he was originally human. That and he looks FUCKING HUMAN in credits and without helmet. Although some robot masters do too.

>> No.2383752

>Favourite plot twists
Cossack
>Favourite bosses to fight buster only
Gravity Man, Charge Man, Napalm Man. Hell, every MM5 boss.
>Favourite bosses conception&design-wise
Fire Man, Shadow Man, Gravity Man
>Favourite Levels
Snake Man, Spark Man, Gravity Man
>Favourite Screens
Ehhh don't think I have any particular favs.
>Favourite Powers
Elec Man, Shadow Man, Toad Man
>Favourite Music
MM3 wily stage 3&4, Spark Man, MM5 Wily stages

>> No.2383772

>>2361505
Megaman 7 with slighlty smaller character sprites... I wonder.

Also, Megaman 6 REALLY should have been released for DOS, SNES, and Genesis, not the dying NES.

>> No.2383773

>>2383772
>DOS

kek

>> No.2383845

>>2383773
WHAT?

>> No.2384212

>>2383497
GB1 is short and that is a strike against it, but the game betratyed expectations and delivered really good original level design, complete with some new hazards. Plus it wasn't slippery like MM1 and didn't feature the pointless point system.

>> No.2384864

>>2361772
>>Proto man vs Dark Man
That happened on MM5 bro

>> No.2384915

>>2384212
Last stage's theme was pretty boss.
Also damn, that was a long stage.

>> No.2384963

>>2383773
Why the kek over that?

>> No.2384972

>>2384963
Just because of how Capcom didn't even bother checking for quality with the two Megaman DOS games (which of course were made by other people but still), so I'm not sure why anyone would ask for a third.

>> No.2385054

Ok, so I've beaten & bass for both characters now (do you only get the ending comics for the last character you finished the game?), finished "classic" powered up (not bad at all actually, voice acting is decent and second boss rush part is hard as fuck), which leaves powered up remake. What then? I mean obviously 9 and 10, but how do you emulate that, can someone explain in layman's terms? I'm very lay. Also there's unlimited. And I guess playing MI on higher difficulty settings to become the god of megaman. Ah yes, I also haven't properly finished x SF. Damn, that's a lot of megamen. No need to plan further.

>> No.2385091

>>2385054
dolphin emulator + megaman 9 and 10 wads

>> No.2385119

>>2385091
See I try this and it just goes "WAD file successfully installed", even when I try to launch the fucking thing. The dolphin window appears (black) and disappears as soon as you click OK. Now Wii roms seems to be working (at least the menu of the game), but the controls are all fucked up and I just can't set them properly in the program - also dlc files for some reason just launch the games, like the game roms would, and it still acts like I don't have any dlcs.

>> No.2385165

>>2385119
Oh nvm I was just being retarded and opening dlcs thinking they are games for another platform, when it was all for Wii. Well game roms work, but again, controls fucked up beyond repair it seems. And dlc's "installations" don't seem to actually install dlcs when I check it in the menu of the game. Maybe another platform is better?

>> No.2385176

>>2385165
Oh right, it's only on wii...

>> No.2385218

In fact, only D-pad buttons don't work properly. WTF?

>> No.2385232

>>2385218
Maybe go find your mommy and daddy to help you with this since you seem utterly incapable of doing the simplest thing by yourself?

>> No.2385259

>>2385232
It's far from simplest and no need to be an asshole.

>> No.2385369

>>2384972
>with the two Megaman DOS games
>two
wait... there was more than one?

>> No.2385386

>>2385369
http://megaman.wikia.com/wiki/Mega_Man_%28PC%29
http://megaman.wikia.com/wiki/Mega_Man_3_(PC)

>> No.2385425

What happens to defeated guys?
Do they die or do they become good guys?

>> No.2385449

>>2385425
Seems to differ by adaption, in the games it's not like you ever see older Robot Masters again outside spinoffs like Soccer so dying seems likely but nothing confirms it.

>> No.2385949

ClushMan a best.

>> No.2386207

>>2385425
They are restored so you can then beat them the second time in boss rush, so it's no big deal to recreate anyone as long as Wily keeps his schematics and has material. In fact King in & Bass says, that he hopes that if he's ever recreated he'll be able to be good.

>> No.2386452

>>2365820
I know this post is older than dirt, but Mega Man 8-Bit DeathMatch (MM8BDM) is a Mega Man-themed total conversion mod for Zandronum (Doom II port) with on/offline play and pretty much every pre-X weapon and level ever.

But to answer your question- I'd personally be interested in trying something built in UE4, but I'd have an unfair bias towards the Doom engine as I've loved it for almost 20 years.

>> No.2386573

Just marathoned the classics series from 1 to 7 and X yesterday.

I'm in love with this series now.

>> No.2386591

>>2386573
I get it (I guess) with 8, but why skip & Bass? And you should definitely check out MI - if you have, it's worth replaying anyway.

>> No.2386941

>>2386591
He's just one of those retards, probably also dislikes star wars prequels.

>> No.2387146

Should I get Tron Bonne game from PS store?

>> No.2387168

>>2387146
whats tron bone?

>> No.2387174

>>2387168
Some sort of robot girl. Apparently a spinoff of Megaman so I asked you people.

>> No.2387180

>>2387168
Character from Megaman Legends who got her own game. I still haven't played MML let alone the Tron Bonne game so I can't give feedback on it, I just know it's that, and apparently physical copies are rare as fuck.

>> No.2387187

>>2386591
I didn't skip, i didn't play them because i don't have them, maybe i'll emulate but i'm taking a break now because Mega Man games are all of the same.

>>2386941
>He's just one of those retards

What? For what reason did you call me a retard? Are you 12 years old?

You're the one that is likely to be a retard here.

>> No.2387192

What do you guys think of Mighty no. 9? I think it's gonna be garbage relatively to what it's made up to be. There are tons of gameplay videos on youtube already and it doesn't seem to be The thing. All of the artwork might've been just as well thrown into the trash can, since this shit 3d graphics is used. All those points and splashes all over the screen. It might be difficult, but it surely looks like a typical cheap indie arcade game.

Although powered up is fucking 4kids all over and yet it kicks my ass big time, nothing like 1-8.5.

>> No.2387195

>>2387187
Oh, you're doing it on real plastic. Playing mm and forte as forte is a bit different.

>> No.2387198

>>2387192
I played the demo thing released months ago, it's just so garbage. It'd take a miracle to turn it into something even passable. Dashing into enemies for kills is a horrible gimmick that shouldn't've been used.

>> No.2387215

>>2387198
It was Inafune all along! Like seriously, with all that great stuff he did, I had a feeling from that first meta-trailer it's gonna be shit. And then I've seen happy console gamer where the main guy looked pretty fucking sceptical about the whole thing, while the bold beef was telling people to donate. Aaaaand then I've seen the game on youtube. There's really not much you can do here at this point. Graphics alone is a disgusting waste of whatever creative art there was.

>> No.2388502

>>2387198
yea it sucks

>> No.2388707
File: 1.35 MB, 930x699, tfw socially retarded.png [View same] [iqdb] [saucenao] [google]
2388707

> finished everything up to megaman and forte for both characters (did megaman 2 on hard and minus infinity on normal)
> playing powered up new version of megaman
> kindergarden level cartoon graphics
> softer versions of classic tracks
> every boss kicks your fucking ass on normal, levels hard as fuck on a ceiling
> game over
> back to select screen
> Roll: "Oh, Megaman, are you hurt? Is everything all right, it's tough out there?"
> tfw

Inafune did his job all right. But graphics in terms of sprites and textures fucking sucks and backgrounds could be MUCH better. Also is it me or controls are too loose, like it feels slippery and jerky.

>> No.2388878

megaman was the call of duty of 2D games

>> No.2388907

>>2388878
What does that even mean.

>> No.2388982

>>2388907
rehashed, milked, casual, uninspired

>> No.2389040

>>2388982
Just like your mom.

>> No.2389045
File: 1.34 MB, 2000x1333, 1426567721240.png [View same] [iqdb] [saucenao] [google]
2389045

>>2389040
Oh shit he sure did get rekt.

>> No.2389052
File: 416 KB, 1280x720, shiggyman.webm [View same] [iqdb] [saucenao] [google]
2389052

>>2389040
>>2389045
>2015
>samefagging your mom jokes
megaman fans everyone

>> No.2389056

>>2389052
More like Megamanchildren, amirite?

>> No.2390290
File: 1.08 MB, 960x1280, wut.jpg [View same] [iqdb] [saucenao] [google]
2390290

Mega Man (box)
Mega Man (game)
Mega Man 2 (box)
Mega Man II (game)
Mega Man 3 (box)
Mega Man III (game)
Mega Man 4 (box)
Mega Man IV (game)
Mega Man 5 (box)
Mega Man V (game)
Mega Man 6 (box)
Mega Man VI (game)
Mega Man 7 (box)
Mega Man VII (game)
Mega Man 8 (box)
Mega Man 8 (game)
Mega Man 9 (box)
Mega Man 9 (game)
Mega Man 10 (box)
Mega Man 10 (game)
Mega Man GB (box)
Mega Man GB (game)
Mega Man GB II (box)
Mega Man GB II (game)
Mega Man GB III (box)
Mega Man GB III (game)
Mega Man GB IV (box)
Mega Man GB IV (game)
Mega Man GB 5 (box)
Mega Man GB V (game)

Why the shit were roman numerals tacked onto the first 7 games title screen but not used on the box art too? Why did they drop them at 8?

>> No.2390553

>>2390290
Because retarded kids cant into roman numerals, but they look cool on title screen (which you can print on your ads). 8 doesn't even count, it's dmc2 for megaman. Well. More like Bioshock 2. Something in-between.

>> No.2390705

>>2390553
>Because retarded kids cant into roman numerals, but they look cool on title screen (which you can print on your ads).
In Japan each game was numbered with plain ol' numbers from start to end both on the box and in-game. Do japanese kids even less into roman numerals than in the west, or are they just not considered cool there?

>8 doesn't even count, it's dmc2 for megaman. Well. More like Bioshock 2. Something in-between.
Also wut? MM8 is one of the Top 5 games in the series, imo.

>> No.2391502

Guts Man stage theme is so good...

>> No.2392932

>>2387146
Depends, have you ever played the Megaman Legends games before?

It's very similar in controls and game-play, except it's got a lot more to do with mini-games and side-quests to earn money (called zenny in-game)

I would say it's definitely worth the try, especially considering physical copies are in the $200 range now

>> No.2393131

Are megaman 8 and megaman and bass really that bad? Should I just skip to 9 and 10?

>> No.2393135

>>2393131
megaman and bass is good, mm8 is just easy

>> No.2393136

>>2393131
you shouldnt care too much about ratings of megaman games, most fans consider mmvi and x6 to be total trash even though it's the same shit as the previous games

>> No.2393638

>>2393131
MM8 is decent, MM&B is unfair in level design if you play as Megaman.

>> No.2394862

What's the mega man hack that lets you fight zero?

>> No.2395605

> tfw megaman CS is pretty much the only thing I've beaten (not even super mario bros, just felix the cat and that's it
> see these awesome indie pseudoretro games with millions of references
> wanna play them
> can't until I finish LoZ (half way in terms of yellow triangles), Dracula in castlevania, last levels of ninja gaiden, final fantasy (at least the first), two last stages of ghosts and goblins and then of course all over, super mario bros 1-3 and lots of other stuff like chip and dale, donald duck, darkwing duck
> all of them are fucking hard and I scream at second darkwing duck level as I never screamed at any megaman level - aside from powered up

And people call it a hard game. It's like what the fuck, it's the easiest series in 8-bit, aside only from felix the cat. Super mario bros kicks my fucking ass, fucking donald duck does (or is it duck adventures? Basically you play as scrouge mcduck)

>> No.2395625

I've been trying to play MM Unlimited, yet for some reason my controller occasionally stops movement while playing. I'm using a DS3. Anyone know what could be causing it? I know the DS3 has a pressure sensitive D-pad, but I don't have any other controller to test out if that's the cause or not.

>> No.2398459

>>2395625
Try keyboard.