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/vr/ - Retro Games


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2372125 No.2372125 [Reply] [Original]

How were you supposed to know to press down on the D-pad?

>> No.2372127

By using your brain. Go back to /v/ please.

>> No.2372135
File: 52 KB, 500x531, CarnivalNightZone1.jpg [View same] [iqdb] [saucenao] [google]
2372135

>> No.2372136

>>2372125
deng this is like our third barrel thread this month

>> No.2372138

>>2372125
Pretty standard for games back then.

>> No.2372147

>>2372125
Same way you knew to press up and down when fighting the Marble Garden boss.

>> No.2372161

It only takes like 12 seconds to try out every button and every combination of buttons.

>> No.2372164
File: 23 KB, 480x360, hqdefault-2.jpg [View same] [iqdb] [saucenao] [google]
2372164

>>2372125
ITT
>Sega does what Nintendo does too

>> No.2372194

>>2372164
oh fuck off
that's M64 paintings tier

>> No.2372203

>>2372125
>never played Sonic 3
>see this topic constantly
>I will never know if I'd be smart enough to figure it out myself

>>2372164
The fact that I got stuck on this AND that bridge where you have to run doesn't bode well for me tho

>> No.2372210

>>2372125
You were supposed to know by trying all button combinations on the pad until you find something that works. I mean you had 4 directions and 4 buttons, out of which left and right did not work, ABC all did jumping which was not effective enough, and Start paused the game... that left you two, very logical possibilities: pressing UP to go UP and DOWN to go DOWN, and let the momentum physics handle the rest.

The idiots who got stuck at that part are morons who, if they'd get stuck in the woods, they'd sit down and wait until they die, instead of trying to make their way out.

>> No.2372212 [DELETED] 

>>2372164
Totally different, fuck off segakid.

>> No.2372248

This was a stupid design choice, but it shouldn't take you longer than a few minutes to figure it out. I didn't realize so many people had a problem with this until I started browsing /vr/.

>> No.2372251

>>2372125
IT'S IN THE MANUAL

>> No.2372254

>>2372251
Anyone too stupid to figure this out cannot be expected to know how to read.

Or figure out that they can read the manual for instructions on how to get through some obstacles.

>> No.2372315

>>2372164
I played later Metroids before Super, so I already knew it was a thing for glass hallways to be broken by power bombs.
Still, there's clearly shit outside there, plus you step out of Brinstar into this one room in a completely different area. It's hinting pretty heavily to you that you can do shit in that room.

>> No.2372327

>>2372251
No, it isn't.

Hide all Carnival Night Zone threads. They've been nothing but shitposting since /vr/'s inception.

>> No.2372329

>>2372125
>How were you supposed to know

You weren't, thats why we fucking played games back then. to figure it out.

>COD era kids, pls tell me exactly what to do cuz i can't figure shit out myself.

>> No.2372335

>>2372329
I played it for the first time about two or three years ago and I figured it out. That's the difference between us oldfags and these newer generations of retards.

>> No.2373165

>>2372125
>How were you supposed to know to press down on the D-pad?
By not being a retarded child

>> No.2373251
File: 120 KB, 429x851, Hell.png [View same] [iqdb] [saucenao] [google]
2373251

>> No.2373268

>>2373251
Missing the SkiFree Yeti.

>> No.2373274

>>2373268
Look again at the body.

>> No.2373275

>>2372135
I remember seeing this image in Sega 16 in the early '00s. Never figured out who was the artist.

>> No.2373380

By pressing buttons to figure it out instead of just giving up right away. Did you also have a hard time figuring out that there is a button to jump because the game didn't explicitly tell you?

>> No.2373469

>>2372210
New copy pasta to end all barrel threads? I think so.

>> No.2373557

>>2372210
>>2373165
>>2372161
>>2372127
but the barrel gains momentum when you jump on it, and jumping on things is rule #1 in sonic games

with timing your jumps correctly you get SO CLOSE to making the ledge, that it seems like the right thing to do and that you are just not doing it well enough

plus down was only ever used to look down, or transition from running into a slower spin dash

>>2372147
you can beat that boss by jumping only

>> No.2373578

>>2373557
>but the barrel gains momentum when you jump on it, and jumping on things is rule #1 in sonic games

And does that get you through the obstacle? No it does not. So you can either keep trying to push that square peg in the round hole, or find other ways to solve the problem.

>> No.2373589

>>2372125
You weren't.

>>2372210
Most people just kept trying to jump. It seemed like it was progressing. In fact, it moves enough to give people hope that it would work.

and then they hit the timer
Most notably, up does almost nothing in Sonic 3. Down could be a reasonable thing to press, but you could disable the Up key just fine and not notice until the Marble Garden boss.

that being said, I never had an issue with it myself

>> No.2373590

>>2373578
Through three Sonic games you've been doing nothing but run, jump and spin at shit. There's no reason to throw in something vague like that all of a sudden. At least flying in Marble Garden or using the lifts in Mushroom Hill gave instant feedback when you pressed buttons.

>> No.2373596

In no other Sonic game do you control anything like this, and it is just this one instance in Sonic 3. Up never did anything but look up, and even though some people who didn't play it back then claim the opposite, the manual does not say anything about up and down doing anything besides looking, crouching and spinning. And unlike the flying bit it is completely counterintuitive to use them this way. There is a reason the barrel is so well remembered.

>> No.2373601

This whole thing wouldn't have been a problem if the barrel only moved slightly when you jumped.

Instead, you can time jumps to almost make it all the way down, which makes it feel like the correct method.

The barrel is indefensible. It's terrible game design, on par with Takeshi's challenge for the nes.

>> No.2373618

>>2373590
>Through three Sonic games you've been doing nothing but run, jump and spin at shit.

god forbid you mix things up and try doing something different.

How did you get past the part in Marble Garden, where you have to spin dash on those blue round things to activate the platforms that make a slope climbable?

>> No.2373623

>>2373618
Those things are literally designed to show you how they work. The first one, if you try and skip it, you'd get halfway up the slope and fall back. Then you'll naturally spindash right next to it to try and build up speed, and activate it.

That's good design. The blue things are designed to be obvious on first use.

The barrel is impossible unless you have an incredibly defeatist attitude of "well, jumping didn't work, the problem must be the game, not me". Every kid who jumped on that barrel for 10 minutes thought that they just weren't timing their jumps perfectly. The thought that the game was literally broken didn't even enter their minds.

>> No.2373635

>>2373623
>The blue things are designed to be obvious on first use.

They were honestly a bigger mystery for me to figure out than the barrel.

Besides, nearly every damn platform game in the 90s, where jumping was a separate button, used up/down for various utilities - entering a door, etc. It you've played any game other than Sonic, pressing up/down was completely logical.

>Every kid who jumped on that barrel for 10 minutes thought that they just weren't timing their jumps perfectly.

They were also retarded and did not notice that the barrel will not go below a certain limit by jumping on it, no matter how good you time the jump. Again, square peg, round hole.

This is not even mentioning that you need to use the up/down press on the barrel elsewhere on the level too, before you reach that room...

>> No.2373649

>>2373635
You'd have a point if up and down actually made an obvious difference. While jumping, it's very hard to see the slight impact made from pressing down.

Most games never required you to hold down the up/down directions to enter things. Tapping up or down does nothing. Had it been like an elevator, where tapping down once made it shoot down, I'd consider it a shitty mechanic but not obviously broken. The fact you have to hold and alternate up and down to get any real movement makes it total bullshit.

>> No.2373667

>>2372135
Apparently the guy making that had never heard of Secrets of the Sega Sages. The website that eventually morphed into Gamefaqs. Ohh the forum wars that caused!

>> No.2373670

>>2373649
It's delighting me the lengths you're going to to try and justify why you were such a tool. I honestly don't understand how this could have confused anyone for more than 30 seconds.

>> No.2373676

>>2373635
>They were also retarded and did not notice that the barrel will not go below a certain limit by jumping on it, no matter how good you time the jump. Again, square peg, round hole.

Back in the 90s, it was nothing unusual to encounter an obstacle in a video game that would require more than 10 minutes to master, even if you casuals cannot imagine that.

>This is not even mentioning that you need to use the up/down press on the barrel elsewhere on the level too, before you reach that room...

Untrue.

>> No.2373679
File: 158 KB, 600x800, Barrel of doom moar like barrel of the dumbasses.jpg [View same] [iqdb] [saucenao] [google]
2373679

>> No.2373684

>>2373676
I would go so far as to say that back then if I went through a game and didn't encounter a point where I had to master something new or get stuck a little trying to figure out how to get through an area, that I usually thought it was trash in the end. Bitching that a game required you to think and experiment is kind of hilarious.

>> No.2373690

>be me young kid
>playing sonic 3
>encounter barrel
>only way to go
>stand on it (nothing happens)
>jump on it (it moves)
>jump more (no, doesn't make a difference)
>jump and press down (hey its moving but stopping)
>just press down (aah solved)

Literally 30 seconds.

>> No.2373692

could never figure it out when I was 9 so I used the level cheat to get to ice cap zone

>> No.2373703

>>2373690
>>be me young kid
>>playing sonic 3
>>encounter barrel
>>only way to go
>>stand on it (nothing happens)
>>jump on it (it moves)
>>jump more (different timings make the barrel move more)
>>jump even more (barrel moves even further down every time you make a perfect jump)
>>jump until time runs out
Fixed that for you. It's pretty easy to mistake it for a physics puzzle, timing your jumps to land at the apex.

>> No.2373710

>>2373679
Beautiful.

>>2373676
>Back in the 90s, it was nothing unusual to encounter an obstacle in a video game that would require more than 10 minutes to master, even if you casuals cannot imagine that.

and how did you master them, by doing something that doesn't work for 10 minutes, or by trying to do different things that may work?

>> No.2373714

>>2373703
lol it's also pretty easy to tell after a tiny bit of experimenting that timing your jumps to land at the apex still doesn't make the barrel move much. Are you really saying you just stood there and jumped over and over and over, not trying anything else until you ran out of time? Wow...

>> No.2373721

>>2373714
Using savestates I think I was able to jump past it.

>> No.2373724

>>2373721
Even more wow. This time mixed with some lols.

>> No.2373738

>>2373714
>timing your jumps to land at the apex still doesn't make the barrel move much.
Actually, it does. I think people who moved on and tried something else were people who were too incompetent to jump at the right time.

What did you do in every other game when you came up against something that was hard? Just give up when jumping didn't work?

>> No.2373740

>>2373710
Sometimes, you were actually trying to do the right thing, but actually (gasp! why did people play games back then?!) weren't good enough to succeed yet.

>> No.2373745

>>2373740
The difference is that in those cases, you make progress as you keep trying to get better.
You don't make any progress with the barrel, it refuses to go lower than some point if you just jump on it.

>> No.2373759

>>2373745
Everyone notices that you need to do something else at some point. But if it was that obvious right away no one would remember that part anymore today. It was a pretty big design flaw in Sega's own flagship series, that's what makes it remarkable.

>> No.2373762

>>2373738
I only gave up when jumping didn't work and it clearly wasn't how you were supposed to progress. Typically I would try whatever options I had in the game until I'd sussed out what I was supposed to do.

There were occasions where what I was obviously supposed to do was right in front of me but actually executing it correctly was a pretty huge challenge. Various parts of Ecco the Dolphin come to mind, the octopus early on is a good test of patience under pressure. The Asterite section in the past is just plain hard and the series of jumps you have to do when you revisit Atlantis in one of the last levels is incredibly hard. I practiced for hours to be able to get through them back then, and even now it's a serious challenge.

The barrel was just a brief, 'do I jump? hmmm, maybe not. Up? Nope.. Down? Ahh!!' moment.

>> No.2373768

>>2373759
>It was a pretty big design flaw in Sega's own flagship series

Nice hyperbole there.

>> No.2373771

>>2372125
Is this shitposting now going to start here?

>> No.2373779

>>2372125
The barrel was poorly designed but you'll figure it out eventually simply from experimentation. There aren't many buttons on the Genesis controller.
Getting stuck on this for 5 or 6 minutes before you hit down is reasonable but if you were stuck on this for 15+ minutes, or even months, you're an idiot. It's hardly the most cryptic thing out there.

>> No.2373782

I had more trouble with Sandopolis act 2 than this shitty barrel.

>> No.2373807

>>2373779
I find it very hard to believe that more than a handful of people were stuck there for as long as 5 minutes.

>> No.2373808

Can't remember being stuck here but i can understand a player goes looking for a switch or another way mistaking this for a dead end. Pressing all buttons on a controller because you have no idea what to do doesn't exactly make you smart.

>> No.2373814

>>2373808
> i can understand a player goes looking for a switch or another way mistaking this for a dead end.

We're not talking about that though. We're talking about someone who got there, knew it was the right way to go but just stood and jumped over and over and over until time ran out.

Maybe pressing all the buttons on the controller to see what works and what doesn't isn't a sign of intelligence, but not trying all your options and just spamming jump over and over until the game itself gets sick of you failing and times you out, is a sure sign of low intelligence.

>> No.2373991

>>2373814
I see you're missing the point here. When a player sees that it is possible to swing the barrel further and further just by jumping, he tries to do it this way. And if he doesn't succeed, he blames his poor timing.

And it IS possible to pass this point by jumping alone. When I was stuck there as a kid, I asked my father for help, and he managed to time the jumps right to pass it.

>> No.2374013

My 7 year old niece started playing Sonic 3 today and she's currently in the Ice Cap Zone.
I didn't hear her complaining so far, so I assume she didn't have any problem with that part.

>> No.2374032

>>2372125
stop playing Sonic3 for 6 years because of this. Fuck everyone else. I was only like 5yrs old.

>> No.2374037

>>2373991
I'm not missing the point at all. I just think the person who only tries to do it through jumping and never even considering trying something else (like so many of us did) is a little bit stupid. Sure it's possible to do it through jumping, but it requires far more precision and practice than anything else the game asks you to do. In my eyes only a borderline idiot would sit there and just jump over and over and over and over trying to get the timing exactly right without exploring any of the other options.

>> No.2374081

>>2372136
It was near daily when /vr/ started. It's essentially shit post general.

>> No.2374160

>>2372125
Remember the elevators in Zelda II? They work the same way.

>> No.2374219

>>2374160
The elevators in Zelda II are at the start of the game and don't move when you jump. If the barrel worked the same way as those elevators, there would be no issue. The barrel tricks you into thinking that it's possible to pass just by jumping.

>> No.2374227
File: 120 KB, 1920x1080, image.jpg [View same] [iqdb] [saucenao] [google]
2374227

>How were you supposed to know to press down on the D-pad?

>> No.2374249

>>2374227
You'd have a friend that actually had an NES and he'd play it and yo would watch him do it.

>> No.2374259

>up and down arrows on the fucking barrel
Wow, so hard. Figured this out back in the Genesis days seconds after I encountered this thing for the first time. You kids have no excuse.

>> No.2374318

>>2374219
>The barrel tricks you into thinking that it's possible to pass just by jumping.
This.

When all you do throughout the game is jump, suddenly introducing a different mechanic is plain poor gameplay design.
It's like if in Doom the Spider Mastermind would inexplicably be very resistant to most weapons, but very vulnerable to the pistol.

>> No.2374332

>>2373635
>This is not even mentioning that you need to use the up/down press on the barrel elsewhere on the level too, before you reach that room...

No you don't. At all.

>> No.2374339

>>2374037
The other thing I tried was switch to P2, use Tails to grab Sonic, and try to jump from higher. It didn't seem to be the way to go (what if you're playing Sonic alone?) but there seemed to be a lot of room up there to mess with - more than needed to clear the barrel itself.

I also tried to jump on it multiple times, have it rebound high, quickly get off it and spindash underneath. Nope.

>> No.2374340

>>2374227
Magazines and demos spread the word.

>> No.2374403

>>2373670
you are seriously a moron stop posting

>> No.2374426

>>2372138
Name me other games that trapped you in a room and expected you to hit up and down to move a barrel.
Because I'm legitimately drawing a blank about /ever/ encountering this in another game.

>> No.2374428
File: 17 KB, 280x287, Grump.jpg [View same] [iqdb] [saucenao] [google]
2374428

>>2372125
it was pre-2000

you mashed or held buttons until something happened. Then you went to school to help the kid stuck at that same spot so he thought you were cool as fuck.

>> No.2374432

>>2373578
Actually, it is possible to get through the obstacle via jumping, I managed to clip through the bottom right corner after dieing like two or three times. This is the only way I managed to get beyond this level as a kid.

>> No.2374438

>>2374426
Super Mario 1-2-3 trapped you in rooms and expected you to press up to exit.

Down and up was not used for anything else in the game, so it was illogical and a huge flaw in Nintendos flagship series..

>> No.2374446

>People couldn't get past the barrel as kids
>Wow, how can you even admit to something so embarrassing? I beat Gabriel Knight 3 when I was 5. Git gud, scrub.

Seriously, /vr/ games are filled with stuff that many people find completely counter-intuitive, while others find them easy. People have different ways of approaching problem solving, some work better better in certain games then others.

>> No.2374447

whoever is trying to defend jumping on the thing and how the game "tricks" you just needs to be euthanized right now, especially before they can reproduce. If you couldn't figure it out you are retarded, and thats the bottom line CAUSE STONE COLD SAID SO.

>> No.2374451

>>2372125
never met anyone who complained about this, have only seen it talked about online. clearly you and a bunch of other people are the few that not only couldn't figure it out but wouldn't try everything before you cried for help?

>> No.2374456

>>2374446
What I just can't understand is that while they were standing on the barrel, their fingers somehow never even accidentally grazed the down button.

Now, I think that barrel is some odd level design. Why not just let the player fall down a hole? And it's not immediately intuitive how to get past it.

But even so, I just don't understand how or why they never tried pressing the down button once.

>> No.2374461

>>2372125
It never dawned on me that someone would have an issue with this. Wow.

>> No.2374463

>>2374403
Says the guy who got stuck on a simple "puzzle" in Sonic. Your post is delightful.

>> No.2374468

the barrel spins, nobody tried to press down to do a spindash to spin the barrell? Are you serious.

>I only tried jumping because it didn't work no matter how hard I tried and I kept trying because I am retarded.

>> No.2374503

>>2374468
Well... he was playing it on an emulator so he's probably a 13 year old trying to figure out a game made before he was born and kids these days are pretty fucking stupid.

>> No.2374563

>>2374456
Having got stuck there myself for a life or two before figuring it out, I reckon it's cause when you initially stand on the barrel it responds to Sonic's weight, dipping a little, implying that it's movement could be conditional on how much weight you apply to it. Being a Sonic game, you naturally try jumping on it next, and when you get a slightly better result from that, you naturally think you're on the right track. It's initially difficult to abandon that method, because it DOES produce results, albeit ones that fall short.

>> No.2374585

The Sandopolis act 1 boss was way harder to figure out than that barrel.

>> No.2374631

>>2374227
it's actually pretty easy to guess
when you see Mario entering the second stage's pipe, the game conveys to you that you can try to through them
Just standing on the pipe does nothing. Jumping on it does nothing.
Pressing down does something if the pipe goes somewhere.

In contrast, the barrel in Sonic:
>Getting onto the barrel moves it a little.
>Jumping on the barrel moves it quite a bit.
>Pressing down works, but now players believe they have found a solution already.
It's a red herring that makes it very easy to overlook the real solution completely. If you did stumble on the actual solution, you didn't think twice about the section.
it actually doesn't help that it actually is entirely possible to do it with just jumps, it's just fucking hard

As for players timing out, they mightn't have been trying the jump for that long, CNZ is pretty long, especially on a first attempt. They could easily be near the time limit by that point, it's not like they just sat there and did nothing. When they got back to it again, they may have tried a whole bunch of other things.
Some people might have just stopped playing, and others might have called Sega's tip-line.

That sort of thing happens.
I never had an issue with the barrel, but it's extremely easy to see how and why people would.

>> No.2374810

>>2374631
>In contrast, the barrel in Sonic:
>HAS FUCKING UP AND DOWN ARROWS TELLING YOU EXACTLY WHAT TO DO
Holy god.

>> No.2374842

>>2374227
It's in the manual. The game is sold with the manual. No excuse. The Sonic 3 barrel behavior is undocumented. Jumping seems like the thing to do, so most players will keep trying and blame failure on Tails. Fucking Tails.

>> No.2374856

>>2374842
>It's in the manual
No it isn't.

>> No.2374885

Isn't there a group of these barrels earlier in the level that you have to the up/down press to get higher with?

>> No.2374905

Jumping up and down to move the barrel makes "Sonic game-world" sense. Pressing up and down makes no in-game sense. If you are immersed in the game you should be thinking in game logic, not "Oh I need this thing that isn't Sonic to move up and down so I should press up and down."

Seriously, what does Sonic do in-game when you press up and down on top of the barrel to explain the barrel's movement?

>> No.2374985

>>2374905

This.

What's worse is that it seemed kind of possible to jump and make it go down far enough to jump off it and make it to the next part. I heard someone say they did it this way on here once.

For me at the time I got Sonic 3, Sonic & Knuckles came out and I moved on and then moved on further with other games occasionally coming back to this. It wasn't until I got frustrated that I pushed up and down while I jumped that I began to notice an additional affect it had on the barrel momentum that I started just pushing up and down.

I remember before then I asked a kid in school I knew that was a Sonic fan. He said he didn't remember how to get past the barrel. Looking back at him, he was a bit of a liar. I remember him telling me that Dr. Robotnik wants to eat Sonic.

>> No.2375001

>>2374905
it makes sense stop trying to justify your retardation there are lots of things you press down and spindash on in sonic 3.

>> No.2375057

>>2374885
Yeah, there is.

>> No.2375061

>>2375001
That's pushing down and spindashing. Not just pushing down.

Pushing down allows you to see what's below you. Pushing down while running allows for the Super Sonic Spin Attack. Which had become obsolete thanks to the Super Sonic Dash Attack.

The only other thing pushing up or down to do something different would be when controlling Tails in the third battle with Dr. Robotnik as pushing up grants you a slight elevation.

>> No.2375065

>>2374885
>>2375057

Yes, but you don't have to push up and down to get higher.

>> No.2375093

The drum thing was fucking misleading. It shouldn't have moved if you jumped on it.

>> No.2375236

>>2374985
That boy went on to write Sonic vore fics..

>> No.2375258

>>2375057
No other barrels are mandatory.

>> No.2375310

>>2375061
>That's pushing down and spindashing. Not just pushing down.

It is just pushing down alone to start rolling if you are already in motion. Haven't you played Sonic 1?

>Pushing down while running allows for the Super Sonic Spin Attack. Which had become obsolete thanks to the Super Sonic Dash Attack.

Now that's just full on autism.

>>2375065
>>2375258
As a matter of fact, you do. None of them are in a locked room, that is the only difference.

>> No.2375456

>>2374447
Every other barrel in the stage can be bypassed by jumping. It's reasonable to think that this is the only way to interact with the barrels; this is the trick(although not an intentional one).
The only way to beat the trick is through dumb luck. Up and down don't do fucking anything throughout the whole game other than making you enter ball mode and moving the camera. The player is forced to mash every button in hopes that one of them will move the barrel. Certain players will eventually figure it out in this manner, but they aren't any dumber if they don't, because it's completely unintuitive and stupid.
That said, if you died multiple times to the timer in this stage you are actually retarded. Eventually, you should be able to tell that just jumping isn't going to cut it.

>> No.2375480

>>2373679
let's

>> No.2375482

>>2375480
Congratulations, you passed the autism test.

>> No.2375536

You would call Sega hotline and pay $6/min to talk with a nerd payed to help gamers all day long.

>> No.2376213

>>2372125
By smashing buttons randomly.

>> No.2376216

>>2372203
>I will never know if I'd be smart enough to figure it out myself
You only need time. How much depends on the player.

>> No.2376220

>>2373703
>It's pretty easy to mistake it for a physics puzzle
Considering the whole gameplay is based on physics? It would be weird not to.

>> No.2376228

>>2374810
No, it has decoration that fits a goddamn carnival, and there are multiple other things in the stage decorated in white and red.
Literally no one is going to look at it and say "Oh look the instructions are written right there to solve this puzzle."

>> No.2376550
File: 1.28 MB, 200x190, 9996699966999.gif [View same] [iqdb] [saucenao] [google]
2376550

>>2372125
These threads

>> No.2376851

>>2375236

That is at all a possibility. But, I somehow doubt that.

>>2375310

>It is just pushing down alone to start rolling if you are already in motion. Haven't you played Sonic 1?

>It is just pushing down alone to start rolling if you are already in motion. Haven't you played Sonic 1?

That's what I was referring to here

>Pushing down while running allows for the Super Sonic Spin Attack.

>Now that's just full on autism

Why, because a referred to both those moves by name? I guess I could had dialed it down a little there.

>As a matter of fact, you do. None of them are in a locked room, that is the only difference.

That's not true. You can jump up and down them to reach where you need to go. It is only at the locked room does it become mandatory. That is to say that that one guy on here who claimed that he made it by jumping is possible. But otherwise not recommended.

>> No.2376883

>>2376220

It is a physics puzzle that can be mistaken for a physical challenge. The difference being that with a physics puzzle it's a matter of figuring it out, while a physical challenge there is nothing to figure out, only timing, precision, and exertion.

It's a matter of perception here. Much in the same way some may perceive the barrels to have arrows pointing up and down. Some may see white diamonds on a red background or just a red barrel with white stripes.

>> No.2376886

>>2376883

>red barrel with white stripes

No wait - It's a white barrel with red stripes.

>> No.2377262
File: 40 KB, 576x432, EVERYTHING I SAY IS RIGHT YOU--YOU--.jpg [View same] [iqdb] [saucenao] [google]
2377262

>>2372125
Literally just press buttons until you trigger something that works.

Yeah it took me like half an hour to figure it out but once I did it felt perfectly natural and made sense. And yes, they absolutely should have found a way to introduce that to you better (there are actually several barrels just like it earlier in the Zone but the problem was you'd just zip right past them) but it by no means is the Herculean challenge that people make it out to be.

>>2374585
In all honesty, this. It's also much more tedious.

>>2376851
>That's not true. You can jump up and down them to reach where you need to go.

Yes, but just barely and that should give you an inkling that this isn't the intended method. More times than not you'll just get crushed or glitched through a wall trying to jump down through the barrels. It's just not a good idea.

>> No.2377280

it's actually not that hard to pass by timing your jumps

>> No.2377304

>>2374585
I was stuck on that barrel, but figured out the sandopolis mid boss in 2 minutes.
Go figure.

>> No.2377578

>>2377262
>Yes, but just barely and that should give you an inkling that this isn't the intended method

What do you mean barely? Those things can catapult you pretty high by jumping on them like a trampoline. It may not be the most efficient method, but it still works.

>> No.2377826

People can get stuck on may stupid issues.
See Caesar III, how many people actually think you need to connect your city with the comercial road ?
>Why my builder keep wasting his time far away ? All my buildings keep crushing and burning!

>> No.2378016
File: 135 KB, 350x233, 113685686_iDontWantToLiveOnThisPlanetAnymoreLandscape_answer_2_xlarge.png [View same] [iqdb] [saucenao] [google]
2378016

>>2372125
>dumbass kids so androgynous, their gaming comprehension is on par with a woman
russia should just invade already

>> No.2380419

>>2372125
Bump because this is still hilarious to me. Please can we have another long winded explanation about just how difficult this was for you?

>> No.2380878

>>2372251
It really isn't. Go ahead, google the Sonic 3 manual, and show me where it is.

>> No.2380907

>>2373590
In Sonic 2, you guide Tail's plane by pressing up and down.

>> No.2380918

>>2380907
Moving characters with the D-pad in video games is a well established convention and perfectly intuitive. To control the momentum of an object that is not your character all of a sudden (there is no way Sonic can control the block, there is no visible control pad or anything which would actually have told you what to do), when it is not clearly an elevator, and even can be interacted with in the way you expect however is not. Which is why this part of the game is poorly designed, no matter how long you try to convince yourself it is not.

>> No.2381063

>>2380918
>I couldn't figure it out, so it's bad

>> No.2381067

>>2380918
I bet you didn't bomb the glass tube.

>> No.2381069

>>2381063
I did figure it out. It is demonstrably bad.

>> No.2381098

>>2378016
what does it matter how faggy thekid is?

>> No.2381230

>>2381069
If you really figured it out, why didn't you say so earlier? Probably lying to save face.

>> No.2381639

>suddenly, it's the barrel you control, not sonic.
>wonder why people get stuck.

>> No.2381726

>>2375061
pressing down to spindash is just pushing down though, the block doesn't all of a sudden go back up if you start spin dashing you fucking retard

>> No.2381737

Why are Segakids so dumb?

>> No.2381741

>>2381737
it's all the casual SNES babies emulating and getting confused and upset actually

>> No.2381748

>>2381726
If you stand on the block, it hinders any and all movement sans jumping, which in platform games usually means that the directions are now used to do something related to that object you are stuck on. Dunno if Sonic does things like that though, it has been a long while since I played any of them.

Either way, the barrel thing uses a standard platform game controller convention, that was very common in that age. The only "design flaw" is that Sonic only used it here, therefore all you autistic retards come up with lengthy arguments over why it is a bad design choice - even though anyone who regularly played videogames could figure it out in 10 seconds.

In hindsight it does stand out in that everything else uses jump physics in the game. But really, all you needed to do was checking what all the other buttons or directions did, and you could solve this puzzle in seconds.

>> No.2381968

I know /vr/ is a slow board, but how is this thread still alive?

sage.

>> No.2383069

>>2381748
Bear in mind that the OP was playing on an emulator and the degree to which he's complaining about it is a pretty good indication of how recently that was. So in all likelihood this is just another case of some kid trying to get into retro games and then getting pissed that they take a modicum of thought and experimentation.

After all, his main argument is that jumping seemed like the most obvious thing to do so that should have been the right solution. Kids these days are pretty fucking stupid, it's a little scary sometimes.

>> No.2383087

>>2383069
>Kids these days are pretty fucking stupid, it's a little scary sometimes.
Not as stupid as adults that make massive generalizations about a generation based on one post they saw on the Internet. But I'm sure everyone in your generation was a complete genius that graduated college at the age of nine.

>> No.2383092

>>2381968

Are you sure it's the same thread or just not the 46363th time this topic's been posted. Anyone who can't figure this out quickly is stupid. I was 10 years old when this came out, and didn't get stuck at this part.

Also. sage doesn't work anymore. You just bumped the topic.

>> No.2383112

>>2383087
I'll admit I'm grasping at straws a little there, but I'm trying to figure out how anyone could possibly have had such a hard time with this. He did say he was playing on an emulator though, so I just extrapolated. It's funny any way you slice it, I'm just wondering what the exact slice is.

>> No.2383120

>>2383087
>But I'm sure everyone in your generation was a complete genius that graduated college at the age of nine.
No, but we managed to not get stuck at a simple platformer obstacle at the age of nine.

>> No.2383136

>>2383120
The implication that you would need to be a genius or college graduate to have figured this out is the real funny part.

>> No.2383137

>>2372125
90's: Get stuck - press buttons.
00's: Get stuck - search walktrough.
10's: Get stuck - game must be shit.

>> No.2383150

>>2383087
Okay, so when did you play it? How old are you? Were you using an emulator?

>> No.2383156

>>2383137
+1

>> No.2383167

>>2383156
Go back to reddit with that bullshit faglord.

>> No.2383945
File: 720 KB, 360x420, sonic-wave.gif [View same] [iqdb] [saucenao] [google]
2383945

>>2383092
it actually does, even if it's not visible in the name field anymore
hell, you can even post an image on a sage post and it won't bump these days

>> No.2384349

>>2375310

>As a matter of fact, you do. None of them are in a locked room, that is the only difference.

I replayed it and found that there is only one other besides the room that you'd have to deal with in the second act. There is a platform and a point you want to get to beyond it. What's more is that the level doesn't allow you to have a magnet shield, as you'd lose it from being exposed to water, and the bonus stages won't activate because you wouldn't have enough rings for them as early in the stage that you will see them. Then there is the matter that the only shield on the platform is a flame shield. But even with all that, like many sonic levels you can take another route and bypass it altogether. That or you could transform into Super Sonic and jump from the platform to the next area. I think this is the way I've done it as I usually would have all the chaos emeralds by then.

>>2381726

Spin dashing takes pushing either the A, B, or C buttons with with the D-pad down and can be kept in a spin dash by holding down.

I'm assuming you're referring to the barrel or cylinder when you said "block."

>> No.2384530

I managed to beat the game, get all 14 emeralds with Sonic alone and Sonic with Tails, WITHOUT ever using down to move that fucking barrel.

How?

With Sonic and Tails I'd just time mine and Tails' jumps so that his landing pushed the barrel down enough for me to squeeze through.

With Sonic alone I got the bubble shield, trekked aaallll the way to the bubble and bounced like a motherfucker until I got through.

When someone told me about pressing down I felt so stupid. Like there's two kinds of people: People who figured it out and failures.

>> No.2384612

what go up
must go down

>> No.2384627

It's a bad puzzle, but there's so many buttons on your controller before you figure it out. I genuinely don't get the people that were stuck here, I was fucking 8 years old and my infantile brain had no problem with it.

>> No.2384691

>>2372125
>How were you supposed to know to press down on the D-pad?

You weren't supposed to know. You were supposed to figure it out.

>> No.2386190 [DELETED] 

>>2377826
This is certainly true. I found a castle secret in the New Super Mario Bros. that he didn't know about and he found a castle secret that I didn't know about. So we exchanged what we knew.

>>2384530
I just tried the bubble shield trick and glitched through it.

>>2384612
What goes up
Must come down
Spinning wheel, round and round.

>>2384627
It is kind of deceptive. Every jump seemingly gets you closer. I am patient and thought that it was a challenge to see if you can get the barrel below the room to the next area by jumping.

I see it can be done that way, but you'll glitch yourself through.

I went mostly with the first method here >>2384530.

I think I tried the bubble method before, but I went for more precision and timing of the jumps there.

>> No.2386196 [DELETED] 

>>2386190

I should also mention I did go about finding out that pushing up and down made the barrel move after a long while from frustration of wanting the barrel to move up and down while jumping on it. Once I noticed the effect it was having I just started pushing up and down.

>> No.2386201 [DELETED] 

>>2386190
>This is certainly true. I found a castle secret in the New Super Mario Bros. that he didn't know about and he found a castle secret that I didn't know about. So we exchanged what we knew.

I forgot to put in that I'm talking about a friend. I was about to mention another example, but thought of a better one but also ended up erasing the mentioning of my friend.

>> No.2386231

>>2377826
This is certainly true. I found a castle secret in the New Super Mario Bros. that a friend didn't know about and he found a castle secret that I didn't know about. So we exchanged what we knew.

>>2384530
I just tried the bubble shield trick and glitched through it.

>>2384612
What goes up
Must come down
Spinning wheel, round and round.

>>2384627
It is kind of deceptive. Every jump seemingly gets you closer. I am patient and thought that it was a challenge to see if you can get the barrel below the room to the next area by jumping.

I see it can be done that way, but you'll glitch yourself through.

I went mostly with the first method here >>2384530.

I think I tried the bubble method before, but I went for more precision and timing of the jumps there.

I after a long while I did find out by that up and down moved the barrel. After awhile I got frustrated and started pushing up and down while jumping. Once I noticed the effect that pushing up and down was having on the barrel that I started pushing up and down only.