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/vr/ - Retro Games


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2357241 No.2357241 [Reply] [Original]

Have any of you ever played terranigma it is one of my favorite rpgs. I wish it was talked about more.

>> No.2357853
File: 193 KB, 795x800, Terranigma.full.935419.jpg [View same] [iqdb] [saucenao] [google]
2357853

Finally got to playing it late last year. Lived up to my expectations as the successor to Illusion of Gaia.

>> No.2358018
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2358018

>>2357241

Terranigma thread?

I have nothing to contribute though since I emulated when I was a kid and stopped around Tokyo. Fast forward to today and I have bought it as a repro and I'm playing on hardware. Feels fucking good, although work doesn't allow me to invest a lot into it. I wish I had a goddamn 9-5 job instead of literally working 6-7 days a week.

>> No.2358029

>>2357241
Shit man I just played through it a week ago, deciding to play all these games that I'd kept hearing were great but that I'd never tried like Illusion of Gaia, Terranigma, and Star Ocean (All Enix games, go figure.)
Loved every minute of the first two games, now I'm on to Star Ocean.

>> No.2358037
File: 15 KB, 256x223, TS.png [View same] [iqdb] [saucenao] [google]
2358037

Great stuff. My favourite scenario in a console RPG, action or otherwise, ever.

>> No.2358089

>>2357241

i feel you op.

probably my #1 game ever made. managed to intersted me deep philosophical thought most people only stumble upon intheur forties whule i was just a little boy.

>> No.2358296

>>2358037
that's a sick looking Chrono Trigger mod

>> No.2358540

>>2358296
You take that back you sonuvabitch

>> No.2358793

>>2358296
It's better than chrono trigger

>> No.2358801

>>2357241
what stopped this from getting a US/Canada release?

>> No.2358827

Fuckin a. I never played that game but now I want to.

>> No.2358831

>>2358296
is this some new shitty attempt at a forced meme?

>> No.2358838

>>2358801
probably figured it wouldn't do well with the N64 just having come out and all. the euro release of the game was Dec 96, the North American of the N64 was Sep 96.

>> No.2358841

>>2358801

I believe it was mentioned in ClanOfTheGrayWolf's review of the game. It's available on youtube.
Enix didn't have a localization department in America at the time, or something to that effect.

>> No.2358845

>>2358838
oh, and I should add that europe didn't get the N64 until March of the following year.

>> No.2358846

>>2358841
Clanofthegraywolf is complete shit and most of their info is completely wrong, I'm not sure why they were ever popular even in the early days of youtube.

>> No.2358860

>>2358841
actually it was supposedly that Enix had shut down their US branch, but I'm not sure if I buy that since it was published by nintendo themselves in europe, they could have done the same over here, I'm still sticking with my own theory. >>2358838

>> No.2358861
File: 146 KB, 1034x773, BABY.jpg [View same] [iqdb] [saucenao] [google]
2358861

Why the fuck was there more gear than item slots? Muh collection

>> No.2358864

>>2358861
images like this are proof that euros shouldn't be given good games.

>> No.2358869

>>2358861
lmao what the fuck

>> No.2359409

Easily the best of the three, with an amazing soundtrack.

>> No.2360273
File: 83 KB, 300x336, nofacebig.jpg [View same] [iqdb] [saucenao] [google]
2360273

>>2359409
>three

>> No.2360794

the GOAT RPG.

>> No.2360823

>>2360273

Soul Blazer and Illusion of Gaia are usually lumped together with it as a patchwork trilogy.

>> No.2360831

Played this on an SNES emulator on my hacked Wii. Was not disappointed. Ending was kinda "meh" though.

>> No.2360904

We need to get Soul Blazer, Illusion of Gaia, and Terranigma onto the Wii U virtual console

>> No.2360917

>>2357241
I wonder how it would be like if they were to do a modern remake of that game.

>> No.2360932

>>2357241
Comes up in rpg discussions on /v/ fairly frequently and most if not all I've seen have been positive.

I had a great experience with it, but it is a shame that the power slide move was so powerful.
All those varied types of attacks and I go through the game just doing that since it was the most optimal way to fight.

>> No.2360956

>>2360932
Dash was best because of the i-frames. The slide was only better if the enemy can't frigth back. My whole Bloody Mary fight was just constantly dash attacking into her though the gems and jumping out before the damage registered.

Best town theme incoming: https://www.youtube.com/watch?v=4f_nhBHwhXA

>> No.2360971

>>2360956
>Dash was best because of the i-frames. The slide was only better if the enemy can't frigth back. My whole Bloody Mary fight was just constantly dash attacking into her though the gems and jumping out before the damage registered.
I think my memory was merging them. Two attacks is decent I guess, but still a shame when there were so many ways to attack.

Damn, 0:24 and 1:32

https://www.youtube.com/watch?v=vBWZOlE7WSY

>> No.2361019

>>2360971
Speaking of useless, was guarding useful anywhere at all except the final boss? I can't remember a single instance.

>> No.2361043

>>2361019
I don't think so.

I had some trouble with the final boss because I didn't even know about that move.
Or I had forgotten the move.

In retrospect it seemed pretty cool.
The first move you learn in the second game is the move you need to survive the final boss in the 3rd game.

>> No.2361421

>>2360932
Dash is faster, slide just slows you down.

The other two attacks were of course only useful against a select handful of enemies and required you to be stationary, so they sucked.

>> No.2362252

>>2360823
he's talking about the fourth

>> No.2362265

Is the patch that turns the PAL version into NTSC any good?

I just can't think of a simple IPS patch changing the format completely.

>> No.2362314
File: 129 KB, 470x420, Quintet.png [View same] [iqdb] [saucenao] [google]
2362314

>>2362265
It allows you to play Terranigma at 60fps like the Japanese original instead at the 50fps that it's capped on because PAL sucks. That's about a 20% speed drop. Just use the patch, it DOES make a difference and it makes the gameplay a lot more fluid.

>>2362252
>>2360273
Granstream Saga being a "fourth" Soul Blazer game is a shitty HG101 meme. Even the "patchwork trilogy" thing is just a fan meme. Kouji Yokota talks about that on Szczepaniak's book:

>JS: Fans regard Soul Blazer, Illusion of Gaia, Terranigma, and Granstream Saga, as a loosely connected four-part saga.
>KY: Yes, I think there was a common custom or thread shared among the games, in terms of scenario writing, such as like the delivery of the dialogue, and so on. So in that effect I think there was some resemblance. Starting with ActRaiser, and followed by Soul Blazer and Illusion of Gaia, the games are definitely connected, in Miyazaki-san’s mind, at least. Whereas Terranigma and Granstream Saga are somewhat different. Because I was the one who came up with the basic idea for Granstream Saga. I don’t know about Terranigma though.

>JS: ActRaiser is part of a trilogy with Soul Blazer and Illusion of Gaia?
>KY: Yes, I think like you said there are resemblances among the three games, because Miyazaki-san kind of liked the idea of having a god versus a demon, in which the main character is on the side of the god and battles the demon. That is the underlying concept that he likes to adopt, which unites those three games. He liked to grapple with the themes of creation and destruction, and he was good at entwining human existence within the context of creation and destruction in order to create drama. I think Miyazaki-san became very popular because he was able to come up with a convincing script, incorporating pathos, or a kind of sadness into it.

Granstream is a very good game and it doesn't need to ride on pretend prequels to be good. It's good on its own. In b4 >no faces

>> No.2362326

>>2362314
>Granstream is a very good game
I thought it was pretty weak, I actually dropped it somewhere around the dragons part. Gameplay was annoyingly repetitive and the writing was a step below the others, even soul blazer. Didn't care too much for the soundtrack either

>> No.2362545

>>2362265
Oh yeah, it really works. And it's about the one case where this sort of thing was sorely needed. Use it.

>> No.2363408

>>2360831

ending is the final boss. took me a while.

>> No.2363953
File: 51 KB, 704x396, hX8El.jpg [View same] [iqdb] [saucenao] [google]
2363953

I started playing Illusion of Gaia for the first time this week... I gave it a few hours but ultimately dropped it because I found the music really repetitive and the combat way too simple and uninteresting... is Terranigma better? The story looks interesting.

>> No.2364002

>>2362314
>Granstream Saga being a "fourth" Soul Blazer game is a shitty HG101 meme. Even the "patchwork trilogy" thing is just a fan meme. K
I never understood why people believed there was a connection between the three games, other than the fact that some of the rags used to refer Illusion of Gaia as "SoulBlazer 2" back in the day and I'm not even sure if that was a real working title or another one of EGM's bullshit nicknames when they couldn't transliterate a Japanese title.

>> No.2364015

>>2358841
>localization
>for a game that has already been translated into English

Am I missing something? I suppose there are legal and technical hurdles to jump over.

>> No.2364025

>>2364015
Nintendo of Europe kinda does their own thing and works as a separately entity from Nintendo of America. Even their localizations are different.

>> No.2364084

>>2363953
Yes, it is much, much better.

>> No.2364117

>>2364002
Well there's this https://www.youtube.com/watch?v=Dt-I3RftRXQ

>> No.2365715
File: 42 KB, 540x540, 1427316327210.jpg [View same] [iqdb] [saucenao] [google]
2365715

>>2364117
>spent a fucking eternity in that level because I didn't see that low opening

>> No.2367935

>>2361019
The boss of the lion escort quest. The occasional projectile shot at you.

Never NECESSARY short of the final boss, but technically reduces your HP loss a little.

Comes in handy when you do a low level run, though. I forgot the level speedrunners tackle the final boss with. 28? 26? Something like that.

>> No.2367951

>>2367935
the last boss in terranigma is incredibly unfair. I tried to beat him for like 3 days until I gave up and read up on him online. Then I realized that with how damage scaling worked, it was pretty much impossible for me to beat him at the level I was. then I crushed him and thoroughly enjoyed the ending sequence

>> No.2368303

I've started playing it yesterday and I'm about 5 hours in.

The soundtrack is wonderful and it's refreshing to play a good jrpg that doesn't have turn based combat.

>> No.2368614

>>2367951
I wouldn't strictly say 'Unfair'. But the difficulty curve is... Kind of weird.

Most bosses before him can be one-shotted if you grind slightly more than is reasonable, and die to a handful of hits if you limit the grinding to something bearable.

Then the final boss comes along and is actually a boss rather than cannonfodder. Kinda out of nowhere.

>> No.2368642

How much grinding is necessary?

I've just started Chapter 3 and it's been pretty smooth sailing so far and I haven't had to grind, I just spam health potions when fighting bosses.

>> No.2368856

>>2368642
well as the guy who was complaining about the final boss, I didn't grind at all the entire game then for the final boss I grinded for a few levels. That took my average damage output from something like 30 to 100 (I don't remember the exact numbers).

>> No.2368859

>>2368642
you level up super fast, really, it's not as bad as people make it

>> No.2368860

>>2368642
>>2368856
If you're "rushing" as in avoiding a lot of enemies or you know where to go in the dungeon, you will need to grind at a few locations.

Although if you're gaining a level or two each area you should be fairly ok. The issue is that Terranigma is a game that very much 1 level could be the difference between you doing 1-3 damage and 3-6 damage to enemies or bosses, which obviously translates to roughly triple your damage output.

>> No.2370409

>>2363953
Illusion of Time's combat is legitimately terrible, Terranigma is an astonishing improvement over it.

OTOH, IoT's dungeons are harder (Much harder), and generally more thematically interesting. Most, though not all of Terranigma's dungeons are kinda meh. Forgettable. Granted, there are times when IoT's dungeons are less 'Challenging' and more 'Frustrating'.

IoT does also have the more interesting NPC stories. More 'Mature', if you will, whereas Terranigma is more quirky. Dunno which of the two variants you prefer - I prefer Terranigma's approach, but it's not a matter of quality but preference, here.

>> No.2372738

One of my top RPGs. A hidden gem, like Tales of Phantasia, overshadowed by FF6 and Chrono Trigger.

I played this game when I was an adult already and still liked it as much as I did the aforementioned games, which I played when I was younger. Even being jaded I got hooked up on this one. Ten out of ten.