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/vr/ - Retro Games


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2344716 No.2344716[DELETED]  [Reply] [Original]

ITT: Definitive versions

>> No.2344745

>>2344716
That's not the GBA version, but I guess this is /vr/ so you couldn't post it.

>> No.2344751

>>2344745
The GBA versions have the difficulty so nerfed it's insulting. OP is right. These are the best versions because it cleans up little flaws & annoyances like attacking already-defeated enemies, while keeping the original games otherwise intact.

>> No.2344757

>>2344745
>That's not the GBA version,

what are you a pussy?

>> No.2344767

>>2344716
Yea, it is the definite version of FF1 but as for FF2 the PSP version is the only tolerable one.

>> No.2344951

>>2344767
Considering the PS1 version is the last version with the leveling glitch, I think that's wrong.

>> No.2344962

>>2344751
And they also keep the mana charges, rather than the magic point system.

>> No.2344965
File: 126 KB, 640x913, 392486f24551fd897b8c0218f67aaaf2.jpg [View same] [iqdb] [saucenao] [google]
2344965

You know it's true.

>> No.2344967

>>2344745
Dude, the GBA version is literally a dumbed down port of Origins. The GBA version doesn't even have the "normal" difficulty level for FF1.

>> No.2344968

>>2344965
Is it easier than the NES version?

>> No.2344969

>forgetting this is a collection of both FFI and FFII

>> No.2344970

>>2344968
Only a little bit. You start with 5 lives, and the turbo tunnel is a bit slower.

>> No.2344978

>>2344970
Unfortunate. I really don't like Battletoads, and the reason why is literally just the difficulty, otherwise it probably could've been the best game on it's respective systems. I also don't find the Turbo Tunnels that bad...I just stay in the middle a bit so I move left and right faster.

>> No.2344980

>>2344978
The Japanese version of the NES game is easier. Try it out and enjoy the game with more balance.

>> No.2344991

>>2344980
Huh...and the genesis apparently follows that balance. My mistake. Still might have an infinite lives game genie on hand.

>> No.2345094
File: 36 KB, 480x272, BALS TO THE WALL.jpg [View same] [iqdb] [saucenao] [google]
2345094

>>2344716
>tfw when restarted Origins yesterday

THE LEGEND NEVER DIES

>> No.2345105

>psx remakes of earlier final fantasies

Loading Time: The Games

>> No.2345108

>>2345105
Loading times were shit for Anthology and Chronicles, but for Origins they're honestly not bad.

>> No.2345115

>>2345108
This, Origins runs pretty great, mostly because it's not a badly coded port but rather a full remake.

>> No.2345117

>>2345108
If you say so, I remember them all being unplayable compared to the originals.

Wonder if they're worth playing with emulation, though. Load times are pretty quick from HDD.

>> No.2345127

>>2345105
only chrono trigger had that problem.

>> No.2345128

>>2345127
So I'm guessing you never got into any battles while playing PS-remade FFs.

>> No.2345131

>>2345128
I just finished taking down the dreadnaught in FF2 m8 and I am playing with a real disc on real hardware

>> No.2345137
File: 631 KB, 1129x800, c8242f953c0c44cbebc50ac0b343d238.jpg [View same] [iqdb] [saucenao] [google]
2345137

>>2345131
>I just finished taking down the dreadnaught in FF2
UBOOOOOOOOARGH

>> No.2345139
File: 81 KB, 474x359, 1373001297553.jpg [View same] [iqdb] [saucenao] [google]
2345139

>>2345131
>playing ff2 unironically

>> No.2345141

>>2345131
PS2 with high disc speed, I'm guessing?

They were slow as shit on PS.

>> No.2345145
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2345145

>>2345139
>Unironically dissing one of the best FF

>> No.2345148
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2345148

>>2345145
>having such shit taste that you think FF2 is one of the best

>> No.2345149

>>2345139
FF2 is easily one of the best final fantasy games. It has actual character building and roleplaying because you have to build your characters a certain way, The story is also amazing for a game that was originally out in 88. Game mechanics aside the story alone makes final fantasy 2 one of the best.

>> No.2345152

>>2345148
>Being such a pleb

FFII was and still is mindblowing, get some taste.

>> No.2345154

>>2345127
Haha, holy shit, this isn't even up for debate, kid. The load times were horrendous. Literally everyone at the time criticized these games for that explicit reason.

>> No.2345156

>>2345154
you're thinking of the SNES games ported to the playstation, these were built for the hardware. KID

>> No.2345157

>>2345149
>>2345152
Holy shit are you fucking serious? Hitting your allies to level up? Using spellbooks a million billion times to make them worth a damn? Dungeons filled, FILLED, with doors that lead to absolutely nothing? Not to mention an absolutely, unbelievably asinine amount of backtracking and padding? It's only behind XIII as the worst FF ever made.

>> No.2345158

>>2345156
>mad
sad

>> No.2345161

>>2345157
What is wrong with hitting your allies to level up? Seriously the way I see it is they are in an intense training session where they beat the shit out of each other and the monsters are such a nonthreat they either run away or watch and get killed eventually. You can level up your magic without stupid grinding just use spells every battle. I never have maria run out of mana when I am on a mission. The monster closets are annoying but really aren't that bad, still a very valid complaint. The back tracking is fine, though you go back to fynn to reconquer it thats pretty cool. Again I will say it the story alone is what makes FF2 great, it deals with some deep shit, it gets pretty emotional at times (come on man leon leaves his friends that shit is heavy), I can look past any flaws to play a game with a story that good and a soundtrack that is just beautiful. The wild rose rebel theme is fucking beautiful m8.

>> No.2345163

>>2345157
>Hitting your allies to level up?
>Grinding
>Using spellbooks a million billion times to make them worth a damn?
Yeah, what's wrong with it? Do you prefer grinding money to buy spells with limited number of use like FF, or the fact that every spell has innate single or multi properties and doesn't break the game the moment you get it like FF?
>Dungeons filled, FILLED, with doors that lead to absolutely nothing?
Actually, they lead to trap map panels which was the norm back in the day, Wizardry was much worse than FFII and FF had whole corridors filled with force encounter panels which were also very much exploitable.
>unbelievably asinine amount of backtracking and padding?
What? there's no backtracking at all, you don't need to return to any dungeon once you finished, the only part when you have to backtrack is in the beginning where you have to report to the Queen for a few missions, FF had you backtrack much more only for the part when you get the Mystic Key and you have to go through 7 different places, on foot, with unbelievably high encounter rates.

As I said, get some taste.

>> No.2345170

>>2344745
Newer, technically non-retro remakes and ports of older retro games are allowed to be discussed.

>> No.2345174
File: 429 KB, 1276x716, FF2.png [View same] [iqdb] [saucenao] [google]
2345174

>>2345161
>>2345163
>Grinding
Hitting yourself as a means of grinding is retarded and a pure design flaw.

>Yeah, what's wrong with it?
Look, I don't mind using spells enough to level them up. But the amount of times you need to do it is just insane. When you buy that "Fire" spellbook and give it one of your party members, it starts off at level 1. In order to level it up to 2, you must cast Fire in battle anywhere from 50-100 times. And that's another 50-100 uses to get it up to level 3 afterwards.

And if you have any interest in using Ice or Bolt magic, you'd better get to leveling those up too. The Heal and Blink spells are useful as well: START LEVELING. Holy? Flare? Ultima? They all start off at level 1 as well, and you gotta get them up to at least level 5 before they become even remotely useful at the stage of the game in which you acquire them. That's 250-500 uses. Each. Unless you abuse the cancel glitch which only works in some versions.

>Actually, they lead to trap map panels which was the norm back in the day
...No, they lead to fuck-all. Totally empty rooms most of the time. And instead of being placed in front of the door when you enter it, you're several spaces away. FF2 sometimes hides an extremely crucial and rare piece of equipment behind a single nondescript door among fifteen others, or placing the staircase to the next floor behind a door.

>What? there's no backtracking at all...except for all these areas where you backtrack through all these fucking areas on foot
Getting the Mythril, stopping the warship in Bofsk, going to see Cid, finding the ice sled, finding the Goddess Bell. All require you to go through 7 different goddamn areas, on foot, with unbelievably high encounter rates for what amounts to a god damn FETCH QUEST, then you have to go through them in REVERSE EVERY SINGLE FUCKING TIME FOR EVERY MISSION.

Literally every FF fan who ever existed disagrees with you. Nobody, absolutely fucking no one would be that brain dead.

>> No.2345176

Does anyone here use any rebalance patch for II, and if so what one?

>> No.2345184

>>2345174
>Hitting yourself as a means of grinding is retarded and a pure design flaw.
It was a glitch though, not really something intended.
>Look, I don't mind using spells enough to level them up.
You really don't need spells at a level higher than 7/8 which comes naturally as you progress in the game, given that you use those regularly.
In the case of Blink, I stopped levelling it at 4 or 5 because it's completely unnecessary to level it up further, same with Shell and Haste.
I agree that the leveling up requirememnts are steep, but if you think that's bad I would remind you of certain games like 7nth Saga which came six years later, was much more obtuse and had even steeper requirements for levels.
>...No, they lead to fuck-all.
Usually the Encounter map panel is the center one, some rooms are empty also.
Pretty common design for wearing you out through battles.
>Getting the Mythril
One dungeon you'll never get back to.
>stopping the warship in Bofsk
One dungeon you'll never get back to.
>going to see Cid
One time in a city that is a node for all transport until you get your ship
>finding the ice sled
One time only
>finding the Goddess Bell
Again, one dungeon you'll never get back to.

Nothing like going back to the last floor of a few dungeons to get items or hacing to go back to the starting castles and caves to get Key items.

I honestly don't see your point, not to mention that all of this was normal in '88, if anything it was even subdued compared to most other RPGs of the time, and if you dislike those mechanics so much you can always play the GBA ports, they're babby mode enough to let you play them without worrying about levels or encounter rates too much.

>> No.2345185

>>2345184
The fact that you only go to the dungeons once doesn't matter. You still have to backtrack to where you started in order to get on the next quest.

>GET MYTHRIL
Leave Altea. Take the canoe across the lake. Enter Palm. Pay the man in Palm to take you to Poft on his ship. Pay Cid in Poft to take you to Salamando in his airship. Enter Salamando. Talk to Josef. Exit Salamando. Walk to the Semite Cave. Enter Semite Cave, fight your way to the bottom, acquire the Mythril. Exit the Semite Cave. Walk to Salamando. Talk to Josef. Exit Salamando. Walk to Poft. Pay the man in Poft to talk you to Palm on his ship. Exit Palm. Take the canoe across the lake. Enter Altea. Talk to Hilda.

>GO TO BOFSK
Exit Altea. Take the canoe across the lake. Enter Palm. Pay the man in Palm to take you to Poft on his ship. Pay Cid in Poft to take you to Bofsk in his airship. Enter Bofsk. Fight many battles. Exit Bofsk. Walk to Poft. Pay the man in Poft to take you to Palm on his ship. Exit Palm. Take the canoe across the lake. Enter Altea. Talk to Hilda.

>TALK TO CID
Exit Altea. Take the canoe across the lake. Enter Palm. Pay the man in Palm to take you to Poft on his ship. Talk to Cid in Poft. Pay the man in Poft to take you to Palm on his ship. Exit Palm. Take the canoe across the lake. Enter Altea. Tell Hilda what Cid told you.

>TALK TO JOSEF
Exit Altea. Take the canoe across the lake. Enter Palm. Pay the man in Palm to take you to Poft on his ship. Pay Cid in Poft to take you to Salamando in his airship. Enter Salamando. Talk to Josef.

>FIND THE ICE SLED IN SEMITE CAVE

And you don't see this as padding? Really?

>> No.2345194

>>2345185
>And you don't see this as padding? Really?
How is that different from any early game in most FF?
Theo only ones on top of my head that have next to no padding are FFVI and maybe, just maybe V?
What's wrong with it?
Must I remind you true padding like FFVIII?
Do you honestly prefer the game to be a fucking corridor like XIII?
Because you're complaining about the game making you go places more than once really.

And in all this you also conveniently don't mention all the good stuff FFII has and concentrate only on the very early game sections.
By reasoning like you no one should play great games like Metal Max, or most JRPGs really, because you have to go through towns you've already visited once. If I don't want to move around back and forth in a world I'll play Contra or Castlevania, not an RPG.

>> No.2345216

Super Mario Advance 4: Super Mario Bros. 3 is the definitive SMB3. Can't even play any other release anymore.

>> No.2345223
File: 60 KB, 500x710, romancing saga minstrel song-j.jpg [View same] [iqdb] [saucenao] [google]
2345223

This for sure.

>> No.2345224

>>2345216
But it's just the SNES version with annoying voice samples and crappy minigames.

>> No.2345226

>>2345223
It changed so much it can be considered a different game, Wonderswan RomaSaGa is what you're looking for.

>> No.2345229

>>2345226
Well it is a remake after all.

>> No.2345231

>>2345229
True, but again, it's not really a definitive version when the game is changed that much I guess.

SNES RomaSaGa also has more story text for certain events which MinSon strangely omitted.

>> No.2345252
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2345252

Even though it doesn't have the CD music, it looks way better than the 32-bit versions with their shitty backgrounds. Once it gets ported to the MSU-1 it definitely will be the best version with the CD music included.

>> No.2345373

>>2344951
Daily reminder that anyone who uses leveling glitches and attacking your own party members in FFII is just cheating themselves out of a fantastic game.

>> No.2345386

>>2344716
FF1? Yes.
FF2? PSP version is better.

>> No.2345391

>>2345386
This. The load times destroy the PS1 version. Though I would be curious to see if they're as bad when running the ISO on a PSP, that makes most things run better.

Also nth'ing anyone who cheats in this game is a retard.

>> No.2345418
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2345418

aside from the arcade, of course

>> No.2345425
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2345425

>>2345391
>Though I would be curious to see if they're as bad when running the ISO on a PSP, that makes most things run better.
As someone who's playing them right now on PSP, the load times are almost non existent except for the galleries, slightly worse than PSP remakes but better than the original hardware which was already good.

Unfortunately, the IV, V and VI ISO don't benefit much from that unfortunately, mostly because they were a bad port to begin with.

>> No.2345459

I always hear about the whole "attacking your own party" thing when it comes to FF2, but is that actually required? Or is it just something you can do to break the game?

Because I can think of a couple RPGs where you can break the game quite easily, and those games get highly praised.

In FFT, I would occasionally have my mages hit my physical units to get exp and JP, if they had nothing else to do. Isn't that the same thing?

>> No.2345464

>>2345157
There is a reason Square left Kawazu in his personal pig pen called SaGa, with a restraining order from the FF series.
>>2345459
Well, if you want to raise your HP, you do. The game just shifted exp grinding from killing enemies to doing certain stuff over and over again. It wasn't really a brilliant solution.

>> No.2345471

>>2345425
>Unfortunately, the IV, V and VI ISO don't benefit much from that unfortunately

That sucks, those were the worst for it. I remember the sheer torture of finally getting my hands on a real English copy of FFV without that Butz translation and then it being pretty well completely unplayable.

>>2345459
It's not required at all, in any way. All it does is ruin the game. The joy of FFII is that you level your guys by acting according to how you'd like them to. You gain HP by taking damage in battle, so when you play it normally you start to get more powerful as you encounter harder enemies. It's actually a great system works really well if you go with it.

You can if you want, attack your own guys and within just a couple of hours be powerful enough to take on almost anything in the game, and then walk five minutes to one of the last towns and buy uber powerful magic and weapons.

Which is what a lot of people seem to do because OMG why wouldn't you want to be as strong as possible? But all that does is turn the rest of the game into a pointless slog though enemies that can barely touch you.

Play it earnestly and you'll love it.

>> No.2345472

>>2345464
>The game just shifted exp grinding from killing enemies to doing certain stuff over and over again. It wasn't really a brilliant solution.

This is an idiotic statement, don't listen to him. You don't have to do anything over and over, just play through and fight the enemies as they come. Remember that if you want a powerful magic user, magic levels the same way as everything else. So to get good with magic, you have to cast it a lot. Much more than you would use magic in most FF's. But it's all good because raising your MP works the same as HP. You gain more the more you loose. It's actually a brilliant system.

>> No.2345473

>>2345464
>with a restraining order from the FF series.
>What is the CC series
>What is FFXII

Kawazu never left FF, he's one of the fathers of the series.

>> No.2345476

>>2345473
I would say that FF12 is yet another example.

>> No.2345482

>>2345476
of what?

>> No.2345483

>>2345473
>>What is FFXII

Garbage

>> No.2345486

>>2345483
Someone thinking the right way to get through FFII is by cheating calling anything garbage is pretty hilarious.

>> No.2345487

>>2345486
4chan mentality

>> No.2345489

>>2345482
Of why he's been dumped in that mess that's Saga. Though to be fair, FF12 had a really troubled production, the fault doesn't fall solely on him.

>> No.2345491

>>2345489
The only major problem I had with FFXII is the fact that the real main character isn't the main character.

Other than that, it's easily one of the best FFs.

>> No.2345492
File: 2.58 MB, 280x250, 1416351274826.gif [View same] [iqdb] [saucenao] [google]
2345492

>>2345489
>Of why he's been dumped in that mess that's Saga.
>One of the most influential and original JRPG series ever
>a mess

>> No.2345495

>>2345487
You mean the mentality that playing a game properly leads to enjoying it to the fullest? As opposed to cheating your way through it so you have the impression the game sucks because you never really played it? If thats the 4chan mentality then I'm okay with that.

>>2345489
Up till Unlimited SaGa wich is a very divisive game, the SaGa series was both fantastic and well loved. Which isn't to say you have to like them, but calling them garbage is pretty ridiculous.

I'm not a big fan of XII, but that's for other reasons than his involvement.

>> No.2345498

>>2345495
No, generally the mentality of calling anything you don't like shit.

>> No.2345503

>>2345492
Because there's a lot of games that expanded on its "get random skills on level up". Oh wait.

>> No.2345506

>>2345498
Where did I call anything I don't like shit? I haven't called a single thing in this topic shit.

I said I thought it's hilarious that anyone who just cheated their way through FFII and didn't even experience the real game calls it garbage.

That's like booting up Contra for the first time, entering the Konami code for a fuck ton of lives, blowing through it on one try and then complaining it sucks. Of course you'd think it sucks, you didn't really play the game.

>> No.2345508

>>2345503
>Tohou games with SaGa engine
>FF mods with SaGa cameos
>Romancing Kirby games
>One of the most active community of JRPG modders
>SaGa cameos in Mana games
>Brutal Mario a SaGa boss
So, who expanded what on FF? That's right, nothing.
Oh wait, FF itself expanded upon DQ to begin with, which in turn was based on Wizardry, my bad.
>>2345506
I'm not talking about you, calm your tits.
I'm responding to your post about people calling stuff garbage.

>> No.2345510

>>2345508
So, fanmods and doujinshi, whose only role is to ape it over and over? A really smashing success.

>> No.2345513

>>2345508
Ahh so "4chan mentality" was referring to the guy I was talking about? You did not make that very clear at all.

>> No.2345514

>>2345508
FF was mainly build upon D&D.

>> No.2345518

>>2345510
Some of us liked the SaGa system. A lot of us actually. I do certainly wish there were more games with it. just because you don't like it doesn't make it garbage though.

>> No.2345540

So which is better, Sword of Mana or the Final Fantasy Adventure remake for cell phones?

>> No.2345561

>>2345540
I never played the cellphone remake, but since FFA > SoM and the remake is basically FFA with a new palette (from what I've seen)...

>> No.2345565

>>2345561
I agree with this guy. Sword of Mana was pretty disappointing compared to the original. Even though it looks way better.

>> No.2345573

>>2345510
>So, fanmods and doujinshi, whose only role is to ape it over and over?
How is that different from any JRPG series, or any game series really?

>> No.2345576

>>2345573
Just ignore him. Anyone who plays the "every game that isn't my favorite sucks shit" game isn't worth wasting time on.

>> No.2345581

>>2345573
Recognition. Gameplay ideas interesting enough to sell your game and be borrowed from others. Something that SaGa games don't have.

>> No.2345595

>>2345581
>Recognition.
It's one of the longest running JRPG series ever, if that isn't recognition I don't know what to tell you.
>Gameplay ideas interesting enough to sell your game and be borrowed from others.
So, you're deliberately ignoring all the examples I made before, great.
If you want to play the not "real" games card, I'll just drop The Last Remnant and Legend of Legacy games which are heavily inspired by SaGa.

And by the way, it's full of cult series that didn't get copied or have unique mechanics, not to mention that gauging a game's quality by how many clones it has it's so retarded only 4chan users could use it as a valid point in a discussion.

Grow up and just say you don't like games other people like instead of acting like an idiot.

>> No.2345604

>>2345595
TLR is still done by Kawazu and his posse, much like LoL. It's unsurprising they play much like SaGa games. And obviously that doesn't make them better by the slightest.

>> No.2345607

>>2345581
It's funny, because the move from RPGs having deep and interesting battle systems to the more popular ones being much more simple and straightforward is one of the saddest trends in gaming.

It turned out that most people don't want to have to consider what to do in a normal battle. By and large the RPGs that became super popular were the ones where you use the attack command over and over for the vast majority of the game.

SaGa at least had a decent fanbase in Japan, and the Romancing games were really wonderful. But no one trusted American audiences to be able to handle them. Personally I would love to visit some alternate dimension where some of the more creative leveling systems caught on.

>> No.2345613

>>2345604
Why is it so hard for people to understand that just because you don't personally like something, doesn't mean other people will feel the same. The SaGa games have my favorite progression system of any RPG. You don't have to feel the same way, we all play games for different reasons. But I don't understand spewing all this hate around. Is it so hard for you to imagine someone having different tastes than you?

>> No.2345614

>>2345604
>It's unsurprising they play much like SaGa games.

So why doesn't FF CC play anything like SaGa even if it was done by Kawazu and his "posse".
Or Rudra no Hihou, or Bahamut Lagoon...

You're pathetic.
And the fact that you can't even back your own points make you even more of a bitter self entitled idiot.

>> No.2345617

>>2345607
Happens everywhere. The history of games through the generations is a steady progression from challenging to casual in terms of difficulty.

>> No.2345619

>>2345471
>Play it earnestly and you'll love it.

You're asking me to NOT use the best tactic to leveling up in order to "enjoy a game better". If something like that exists of course people are going to fucking use it.

>> No.2345623

>>2345619
Might as well use cheat codes in games then.

Gameshark yourself to have max stats.

It's the best tactic

>> No.2345625

>>2345617
Depends, most SHMUPS are pretty consistent through generations
>inb4 Ikaruga
>>2345619
It's not really the best tactic since you have to spend a lot of extra time grinding when you can integrate it in a normal playthrough with some growth planning.

>> No.2345632

>>2345476
He had little involvement in FFXII outside of getting it out. It was in development hell and that costs a lot of money. He just oversaw it, didn't influence the mechanics. The mechanics were just a simplification of how the original character growth system would be. Neither the original game nor the Zodiac edition would reflect what they originally wanted to do with character building but the original game was closer to what they wanted with multiple jobs and switching among them and mixing and matching license panels.

>>2345464
Funny, for a pig pen the first installment of the series was the first game to break one million units for Square.

>> No.2345638

>>2345623
Reminds me of the guy who said the only way to play Wizardry 1 is to grind Murphy's Ghost for years then quickly finish Werdna without setting a foot in most of the levels.

>> No.2345639

>>2345619
You've missed my point. The game is designed so that if you don't attack your guys to make them overpowered, then the balance of gaining your hit points and other skills as you progress through the game works wonderfully.

You get to a new area and the monsters are stronger and start hitting you harder, which prompts your guys to gain more HP. It takes more attacks and spells to kill them and that levels that up. By the time those enemies are becoming trivial, you're close to moving onto a new area where you'll start getting your ass kicked again.

So if you do just play through it normally, you get a nice challenging game where you have to plan out what kind of party you want and build it from there. Battles take a little more thought than just attacking blindly each time.

Also, FFII is one of the least grindy RPGs of the 8 bit era. You never need to stop and just wander back and forth fighting trash mobs for small XP. You just progress through the game and your guys become more powerful in response to the enemies you're fighting. It really is sublime the way it all comes together.

If you use the trick to attack your own guys, you really do cheat yourself out of the whole point of the game.

>> No.2345652
File: 986 KB, 1280x720, 1424655061985.png [View same] [iqdb] [saucenao] [google]
2345652

>>2345638
>grind Murphy's Ghost for years
Maybe my 6 year old self would have had the stubborn, childish determination to do such a thing, but I don't think I would ever be able to withstand the tedium now.
And you're never ready for Werdna anyway

>> No.2345653

>>2345623
That's outside help to modify the game. This is something with how the game is inherently designed. How you can compare it to using Gameshark is beyond my understanding.

>> No.2345659

>>2345653
Contra was designed with the Konami code built in. DOOM has invulnerability and no clipping codes built into the game. Are you saying the best way to play through those is by cheating as well?

Do you even understand the concept of a game?

I'm not saying you shouldn't cheat your way through FFII if that's what you want to do. But it does make any criticism you have of it meaningless because you haven't really played the game.

>> No.2345660

>>2345653
Because clearly you don't give a shit about actually playing the game, you just want to break it, make it completely devoid of challenge, and then complain that it's broken.

It's not how it's inherently designed.

Just because you can do it doesn't mean the game is designed with that in mind.

By your logic, glitches are fair game as well. In Symphony of the Night, you can skip the part where all your really good equipment gets taken from you. Does that mean you should always do that? It's the best tactic, and doesn't require a cheat device.

You can beat Pokemon Red in one minute, again, without any outside help. So anyone that actually plays the game is a complete casual that isn't taking advantage of what's there.

If you're some kind of retard that likes to spend hours attacking your own party, playing the game clearly in a way it was never designed to be played, than that's fine. But you can't say it's a shit game because of that.

>> No.2345680

>>2345659
If you know anything about Contra's development, you know it was only made unfairly hard to extend the game length, and that the Konami code was designed SPECIFICALLY so anyone minus the 1% who would want to deal with that bullshit could play the game and see the ending. DOOM doesn't count, because console commands are intended for developers, not players.

This is not a glitch. This is not a cheat. It's something that couldn't be avoided due to the way the game was designed, and it's in every fucking SaGa game. Not using it is the equivalent to not grinding for XP or Gil, and just making do with what you have. Why the fuck would you do that?

>> No.2345693

>>2345680
>Not using it is the equivalent to not grinding for XP or Gil, and just making do with what you have. Why the fuck would you do that?

Because I already described how the game works and why it's great when you play it normally. You don't have to stop and grind in FFII ever so your comment about that is pointless.

Really all you're doing is proving what I'm saying more and more. You cheated your way through the game and came away with the impression that it sucks. Which to me is a natural conclusion because you never experienced the real point of the leveling system.

It's hilarious that you're here raging about how shitty the game was, when you went out of your way to break it and avoid doing the part that is actually a game.

That you think Contra should be played with the Konami code is really all I needed to hear though. That's just a whole other level of comedy.

How about Ecco the Dolphin? That has a cheat menu built in as well and it's a pretty challenging game? Do you teleport past the hard parts and use invulnerability then complain about it being shitty and easy too? I'm dying here. This is great.

>> No.2345739

>>2344767
What's the difference between the PS1 and PSP versions? Is PSP based on the GBA port?

>> No.2345761

>>2345680
Wait a second.

So you grind in all RPGs?

What the fuck is wrong with you?

>> No.2345780

>>2345761
Because he really is that terrible at video games. I actually feel almost bad for someone who finds the SaGa games so hard that you can't avoid cheating the system.

He probably can't beat Super Mario without building up 90 lives first either. This thread made my day.

>> No.2345786

>>2345780
It's understandable though.

If you play FF2 with that kind of approach, the game is awful.

And unfortunately, some people just can't help but grind endlessly in RPGs. I knew a guy that would spend hours upon hours grinding in the first area of every RPG he played, got to max level, steamrolled the game, and then would complain that the game was too easy.

No matter how many times I told him not to do that, he was adamant that it was the only way to play RPGs and they're made to be played that way.

>> No.2345797

>>2345786
I think if you play any RPG by grinding till you're crazy powerful, they're awful. People who go out of their way to make something easy and then complain about it being easy are pretty hilarious though.

Even when I described in detail why the system is set up the way it is and how it works to produce a fun and challenging game he still thinks that cheating is the only right way to play.

>> No.2345820

>>2345680
console commands aren't just for developers. They're also for players who encounter a bug and know how to use the console to figure their shit out. Or they're for easter eggs and cheats, like the "bowling for ferelden" thing in dragon age origins.

>> No.2345825
File: 62 KB, 499x490, sj.jpg [View same] [iqdb] [saucenao] [google]
2345825

>>2345680
dont need a console command for cheats in doom ya retard

>> No.2345843

I don't want to start a new thread just for this question, so I'll post it here. I'm learning French now, so I thought about replaying one of the SNES era Final Fantasies in French. I know that the European GBA version has French language as an option, but does the PS1 version has it too? I want to emulate it on PSP and I don't really like frameskip.

>> No.2345854
File: 79 KB, 320x201, Drakkhen_Francais.jpg [View same] [iqdb] [saucenao] [google]
2345854

>>2345843
Why don't you play a French game like Drakhen?

>> No.2345857

>>2345843
Sadly I don't think so. But GBA RPGs are tolerable on the PSP, at least for me. Here's a bunch of supposedly French SNES roms. The PSP doesn't handle SNES games a lot better than GBA but at least you're not stuck with the crappy GBA sound files.

http://www.rpg-legends.com/index.php/53-roms-super-nintendo-rpg-francais-fr-snes

>> No.2345860

>>2345854
Probably because Drakhen is one of the worst games of all time.

>> No.2345865

>>2345843
The European PSP version also has a French option, if I'm not mistaken.

>> No.2345879

>>2345174
>Hitting yourself as a means of grinding is retarded and a pure design flaw.
The game isn't forcing you to grind like that, it is a design flaw because they wanted you to be able to hit your own guys to wake them up from sleep status, not to wail on them for more HP. You don't need to grind, in fact part of the risk versus reward in the HP system is keeping your guys on the brink of death to have HP gains.

> When you buy that "Fire" spellbook and give it one of your party members, it starts off at level 1. In order to level it up to 2, you must cast Fire in battle anywhere from 50-100 times. And that's another 50-100 uses to get it up to level 3 afterwards.
If you want a spell caster that is all they will do. You should constantly use spells to level the spells levels up, increase your MP pool, and increase your intelligence. There is a reason to why using physical attacks lowers your int while using magical attacks lowers your str. Not only that but it can come in handy for some boss fights like the turtle or even some random encounters which elemental magic out does melee. You can also buy ethers.

>> No.2345903

Yeah, it's a design flaw that you can attack your own guys to raise your stats to absurd amounts.

But it's a flaw that's pretty easy to not encounter. I actually played through the game twice without even thinking that it was something that would work.

Unlike a particular SRPG where you can make broken characters by complete accident without doing anything special. And some characters are just straight up broken by default.

But even so, I definitely think the job system adds some needed structure and a bit more balance to FF2's mechanics.

No matter what you think of FF2, you have to give it credit for trying a whole bunch of new things. Characters had personality, and weren't just their class. The story was much more involved. They really looked at the flaws, shortcomings, and limitations of FF1 and tried to address them. Perhaps it didn't come out as well as intended, but it is nowhere near as bad as it's reputation would have you believe. Really, I find most of the shittalkers haven't actually played the game, and just parrot what everyone else says.

>> No.2345971

I'd say the iphone/android versions of sonic 1,2 and cd are the best ones of those games

>> No.2345973

>>2345903
Are you talking about FFT?
If not I wanna know the SRPG you're talking about because I love having brokenly strong characters.

>> No.2345978

>>2345903
You get HP gains by getting hit. You can hit your guys. It's basic addition.

>> No.2345979
File: 37 KB, 250x430, FFIV_Complete_Collection[1].jpg [View same] [iqdb] [saucenao] [google]
2345979

>> No.2345990

>>2345973
Indeed. Yet FFT gets hordes of praise, despite how fundamentally busted it is.

Get a ninja with the ability that lets it use fists, and you've beaten the game. You can get one by chapter 2, without having to grind or go out of your way.

And if you somehow never stumble upon that, Ramza can solo the whole game anyways.

Although there is another SRPG, it's predecessor, Tactics Ogre, which is even more fundamentally broken, yet still receives praise.

Yet, you very much have to go out of your way to break FF2, and it gets heavily criticized for how "easy" it is to break the game.

>> No.2345996

>>2345990
>Yet, you very much have to go out of your way to break FF2, and it gets heavily criticized for how "easy" it is to break the game.
No kidding. You have to spend a lot of time tediously grinding away to become over powered. You can grind in any other JRPG, just in FFII you can do it faster than others. I don't see how people complain that grinding away HP is boring when the game is designed to have you naturally gain HP with normal progression along with the fact that them, the player, is actively grinding. How is it someones fault that they aren't having fun with the game if it wasn't intended to be played like that.

You can play Megaman games with no powers, some might do it for a challenge but part of the fun is using those powers. They didn't intentionally make the game so you only use the mega buster, just that the starting levels were do-able with them but had advantages if you came and did them with later powers.

If you want to play the game a certain way in which it wasn't intended and you aren't having fun doing it then you only have yourself to blame.

>> No.2345998

>>2345990
I feel that the problem is that FFT doesn't really -try- to make itself difficult. The same thing with Tactics Ogre, outside of the very last fight which basically will bend you over the table if you aren't prepared for it.

They're just regular RPG's with a different combat system. I think they're still some of the best despite the "difficulty" being rather low outside of like 2 fights if you aren't prepared (basically 1v1 Ramza and Wiegraf, and 1v1 Ramza and Gafgarion). People seem really hung up on things being too easy. I don't often play super difficult games because they're super difficult, I just play games that look interesting and appealing to me, if they're regarded as insanely difficult I'll try to overcome the challenge while I play.

People get so hung up over small things.

>> No.2346019
File: 1.81 MB, 2100x1534, 2364663-snes_tmnttournamentfighters.jpg [View same] [iqdb] [saucenao] [google]
2346019

>>2344716

>> No.2346042

>>2345154
Yeah, I remember that. All the 90's man-children cried in their cereal because you had to wait literally 1/2 a second for a battle to load. Just like every other RPG on PS1 that had random battles...

I will admit that the load times in CT were worse, but not bad enough to render it unplayable. More or less, the game would stop for a half a second, the thing would get herky/jerky and then battles would start. Never froze the game, never caused any actual problems. Just really jarring.

>> No.2346056

>>2345157
You weren't supposed to hit your allies to level up you retard. the attacks that enemies landed on you were supposed to increase your max HP. And the fact that you literally think that you MUST attack your allies to level up is humorous to me.

Spell books, similarly, were meant to be used over the course of the game, and become more powerful over time as you used them. So if you tried increasing spell levels in every random encounter and thought that every spell HAS to be lv 99, then that's your problem.

Doors that lead to nothing is an old-school JRPG trope of sorts. They ALL had that.

I've beaten FFII at least 3 times, and I don't really remember all that much backtracking or padding. Then again, I'm not a little kid who thinks that every game has to be a series of hallways that look different to be entertaining. So revisiting an old area never really bothered me...

I will give you that FFII isn't a great game, but it's not as bad as you paint it. It's a 6/10 at best, but it's still better than a lot of modern games. By a LONG shot.

>> No.2346061

>>2346042
introducing lag to old games that didn't have them before on less advanced hardware is lame no matter how much you try to make excuses for it

>> No.2346070

>>2346042
The pause menu in CT took a good 4-5 seconds to open on the PS1 port. The fucking pause menu. That is absolutely inexcusable

Why the hell would I deal with that horseshit? Do you like eating shit?

The games were running on more powerful hardware, they should be faster, or at the very least the same.

>> No.2346098

>>2345979
FF4 DS is better.

>> No.2346145

>Tactics Ogre - Let Us Cling Together

Honestly, I can't think of a single thing that the original did better than the remake.

>> No.2346175

>>2346098
It's a big argument. PSP has more content and better postgame by far while DS has the better translation.

However the definitive version is Project II translation of SNES

>> No.2346179

>>2344745
>GBA
No, by definition that would be PSP because of more content.

It's like you guys think definitive means "muh favorite version."

>> No.2346181

>>2346175
It's really not. After Years and Interlude are atrocious, they're not fun and they're written like bad fanfiction. The graphics also look like they were made in RPG Maker. Really the only thing it has going for it is the original SNES music.

>Project II
Fuck that. Hacks are bad when they change game mechanics.

>> No.2346182

>>2346179
Actually I run it like this
>NES patched for the original
>PSP for the newer versions

A patched NES ROM actually fixes more than the PS1 version.

>> No.2346187

>>2344716
Sonic 3 Complete
Pokemon Crystal: Emu Edition
Final Fantasy Restored Though with 2 you should just go get the latest version, bug fixes every time.

>>2346181
I wish there was a version that nixed the mechanic tweaks. The job as a whole is great outside of that.

>After Years is shit
I agree, but I still enjoy the random-floor dungeon of the original way more. I wish they kept it in the DS version instead of an NG+.

>> No.2346250

>Loading times
No thanks, I'll play the PSP versions.
But since that system doesn't exist on this board I guess maybe it's better than both NES versions.

>> No.2346284
File: 74 KB, 650x650, Super_Street_Fighter_2x_Grand_Master_Challenge_jap-cdcovers_cc-front_zps0160a4c1.jpg [View same] [iqdb] [saucenao] [google]
2346284

>Definite Edition thread
>No Super Street Fighter II X for Dreamcast
Shame it's so ridiculously rare and overpriced.

>> No.2346306

>>2346250
>Loading times

Why do people keep confusing Origins with Anthology.

>> No.2346357
File: 25 KB, 400x346, ssc.jpg [View same] [iqdb] [saucenao] [google]
2346357

Eternal Blue's up for debate though. PSX version is fine and dandy and has many of its advantages but a lot of guys make really compelling cases for the SCD original and they're not wrong

>> No.2346362

>>2346250
>loading times

What loading times?

>> No.2346426

With Gran Turismo games you want to get the Jap version if possible. It has this kickass soundtrack that never got ported for some reason, and if you've played it in your language you probably already have the menus memorized for the most part.

>> No.2346893

>>2345680
>and it's in every fucking SaGa game.
Ahhh, so you finally show that you actually haven't played any SaGa game since it was one of the first thing they fixed precisely due to FFII.
A shitter till the last moment.
>>2346145
The original is way less grindy, some classes are also handled much better, Forbidden Spells are actually balanced, there's also much more freedom in how you build a character, ironically.
Both have their ups and downs.

>> No.2346909 [DELETED] 

Definitive versions and people spend half the thread talking about one of the worst GAME series of all time...Final Fantasy. And note I didn't say "worst digital comic that happens to come with a horrendous game attached". If you like "playing" Final Fantasy for the story, or whatever, that's fine but if you are over the age of 25 and haven't realized that classic Final Fantasies are all absolute trash as games then there is no hope for you.

Classic JRPG's like final fantasy are literally meant to take advantage of retards who never understand that 99% of the "gameplay" is worthless filler. All of the grinding and near empty combat is literally Japanese game designers trying to develop a "simulation" of a real DnD game but then realizing how fvcking hard it was to do with the limited AI. The result was just to pad the game out with an incredibly drawn out leveling system to appeal to the basic "collector habit" mentality many people have. Throw numbers on a screen and tell them that you can make the numbers higher and "hurr durr gotta get my levels".

It's literally a game series that has gotten by on the fact that most people are either complete casuals or fucking brain dead.

>> No.2346932

>>2346909
yeah man, that's great

bye

>> No.2347116

>all this Final Fantasy discussion from people who think Contra NES is impossible
goddamn

What's the best version of Wizardry I-III? I've heard SNES but it seems like the GBC ones are a little more true to the original?

>> No.2347132

>>2346042
>All the 90's man-children cried in their cereal because you had to wait literally 1/2 a second for a battle to load.

Those are some seriously rose tinted glasses you have on there. CT was one of my favorite games of the SNES era, but I'd always borrowed it and never owned my own, so I was super stoked for this. But I found it completely unplayable. The slowdown and load times were just awful. I don't know how anyone could stand to play it.

Thank god for the DS version though.

>>2346061
It is understandable at least, given how lazy Square was with the ports. They didn't optimize anything so it's essentially just the PS1 running a ROM of a SNES game. Which if you ever tried to run SNES ROMs on your PS1 or even a PSP you'll know how rough it is.

Then on top of that it kept having to load fromt he disk, so it's really no surprise they were such a mess.

>> No.2347136

>>2347132
>I can't stand playing it
>IT'S LITERALLY UNPLAYABLE!!!

Plus, I was talking more about the FF ports, which hung up for a fraction of a second, then loaded the battles just like FFVII-IX, honestly). I further elaborated in my fucking post that CT's load times were jarring as fuck, you retard.

Reading is our FRIEND. You should try it some time.

>> No.2347137

>>2347116
Play the PC-98 or X1 versions if you want something true to the original while still having some advantages over the Apple II, C64 or IBM version. They're the last Andrew Woodhead was involved with.
The newer ports all include options like automap, music and colorful graphics. The SFC also has a way to make thieves more useful by offering the hide command from Wizardry 5, though no other features from that game like ranged weapons or extra spells. The GBC has a reduced maze size so it's quite far from the original.
Controls also make a difference across the platforms. I'd recommend giving different versions a try to see what you feel most comfortable with.

>> No.2347138
File: 185 KB, 640x448, 29-snatch.gif [View same] [iqdb] [saucenao] [google]
2347138

>>2346357
Eternal Blue Complete is way worse than the original. There are missing music tracks, missing animations and whole sections like the Illusion Woods were re-done and made much less interesting.

>> No.2347145

>>2347136
Wooo boy, bitching about man children, calling people retards.... We're talking video games here, no need to get all worked up and pissy.

>> No.2347149

>>2347136
>I will admit that the load times in CT were worse, but not bad enough to render it unplayable.

LOL okay edgelord. This is the part I still completely disagree with. That game was absolutely unplayable for me. If you suffered through it then more power to you.

>> No.2347152

>>2344751
>>2344757
>>2344967
Oh c'mon you gotta be fucking kidding me. I've always been shit at RPGs and was so happy when I managed to steamroll GBA FF1... didn't know about nerfing

>> No.2347153

>>2347137
>The newer ports all include options like automap, music and colorful graphics
I don't really care about music or graphics, gameplay changes or even automap seem a little more dicey

>> No.2347154

>>2347153
They're mostly optional though. You can turn them on and off when you load the game.

>> No.2347157

>>2347152
There's nothing to say that the version you had the most fun with doesn't have to be the same as the generally agreed upon "definitive version". Original FFI is hella grindy, it's for people like you that they made the GBA ones easier. And good on them because it got you to experience and enjoy the game.

>> No.2347158
File: 62 KB, 640x640, 8294_front.jpg [View same] [iqdb] [saucenao] [google]
2347158

>> No.2347165

>>2347157
That's true tough, I loved it and felt rewarded by the fair amount of grindind I had to do. After playing it I jumped into FF7 and steamrolled it too.

>> No.2347168

>>2347149
But you had fun right? That's what counts.

tl;dr the newer versions are permanently locked on Origins' easy mode, then it was made easier when they introduced MP. It was a good idea in Origins for obvious reasons, but I wish they would have kept in normal on later games at least.

>>2346426
I wish someone would restore this in a US version, maybe even give us some unused cars.

>> No.2347172

>>2347158
There are a lot of cases in which Saturn/Dreamcast versions are definitive where no one really knows that much. Mostly because other consoles overshadowed them.

>> No.2347180

>>2347168
>But you had fun right? That's what counts.

With Chrono Trigger on PS1? No. That's what I meant. I found it unplayable to the point that it wasn't fun at all. I suffered through an hour or two and never played it again. I didn't end up doing another full replay until the DS version came out.

>> No.2347519
File: 47 KB, 407x360, _-Rayman-2-The-Great-Escape-Dreamcast-_.jpg [View same] [iqdb] [saucenao] [google]
2347519

>>2344716
What is Rayman 2 on Dreamcast?

>> No.2347576

>>2347519
For the original there's also Rayman Optimum.

>> No.2347590
File: 88 KB, 640x776, 1144465923-00.jpg [View same] [iqdb] [saucenao] [google]
2347590

The Amiga version of Sid Meier's Pirates!.
Nice graphics and decent controls and none of the bullshit extras from the 3D remake.

>> No.2347643
File: 73 KB, 668x326, FC_Contra_manual_p06.jpg [View same] [iqdb] [saucenao] [google]
2347643

>>2345680
>If you know anything about Contra's development, you know it was only made unfairly hard to extend the game length, and that the Konami code was designed SPECIFICALLY so anyone minus the 1% who would want to deal with that bullshit could play the game and see the ending.
>NES Contra
>Impossible without the Konami Code
This is either, some clever bait, or you're really the most casual poster on /vr/ that I've ever seen.

>> No.2347661

Rock N' Roll racing is more fun to me on SNES because the music sounds better (and this is one game where it's a high point) even though the Genesis version has more actual content.

I'll take Lost Vikings' Genesis version over SNES any day though.

>> No.2347671

>>2347154
I did notice that

Thing is I want to play Wizardry on an android tablet and (somewhat ironically) emulating a console with control pad seems to be the most practical option. I'd like to import my party between games and have a version that is mechanically close to the original but evidently that's a tall order.

>> No.2347773

>>2347671
Maybe the Macintosh version might be the best option in that case.

>> No.2347896

>>2346284
I heard the 3DO port is good too
I guess hyper SF2 doesn't count

>> No.2347904

>>2347896
3DO Super Turbo doesn't have all the customization features from the Dreamcast and it's missing the New Challengers versions of the roster. Hyper SF2 is a better alternative, but it has some balance issues.

>> No.2348589

How is FF2 on PSX compared to FF2 on GBA? I have both versions and want to finish FF2 (got stuck on the final boss in the GBA version because I never got the blood sword). I also have access to the PSP version, if that's any better.

>> No.2348707

>>2348589
Origins is the last FFII revision to have Sakaguchi's name on it, so that's the one you should be playing.

If you don't care about that though, the PSX version has neat 16-bit style graphics and a rearranged soundtrack that sounds absolutely fantastic. It also preserves the original difficulty, which the GBA and PSP versions don't do as they dumbed it down somewhat.

The GBA and PSP versions have new content, but they fucking suck and tarnish the original IMO. There's a semi-sequel included that's like bad fanfiction for example. The script has also been rewritten, and there are a lot more lines of dialogue than in the original. This may or may not be your cup of tea.

>> No.2348759

>>2348707
>The script has also been rewritten, and there are a lot more lines of dialogue than in the original.
The original Japanese or just for the translation?

>> No.2348767

>>2348759
Both. The script has been expanded in the GBA and PSP versions for both Japanese and English to make the story seem deeper than it was originally.

>> No.2350728

>>2344751

Yeah I have to agree. I prefer playing the Famicom version for some reason but the PSX version is technically the best one. I played the PSP version once and was bored to tears.

I thought that I just didn't like remakes as much as originals in general, I prefer the original versions of most FF games to the ports and remakes and prefer the original RE to REmake, but I find that when it comes to the Tales and Dragon Quest series, I generally prefer the latest versions (except the phone versions, though I haven't played any DQ game on a phone).

>> No.2350741

>>2347165
>After playing it I jumped into FF7 and steamrolled it too.

7 is notoriously easy too. Even with how much it hyped up it's SUPER BOSSES.

If you die in 8 at all you are literally retarded

>> No.2350786

>>2350741
FF7 isn't easy without Knights of the Round.

>> No.2350789
File: 72 KB, 960x720, 1427879862028.jpg [View same] [iqdb] [saucenao] [google]
2350789

>>2350786
>FF7 isn't easy without Knights of the Round.
You don't really mean this Anon?

>> No.2350873

>>2350789
What he means is that FF7 isn't easy or hard.

You /vr/ faggots don't know the meaning of middle ground. FF7 isn't an easy game to everyone outside your "hardcore 1337" niche.

>> No.2350896

>>2350873
>FF7 isn't an easy game to everyone outside your "hardcore 1337" niche.
>FFVII
>"hardcore 1337" niche.
Really?
Really, Anon?

>> No.2350912

>>2350896
FF7 is not an easy game to...pretty much any normal person. In fact, it's probably the hardest FF that's not the NES games.

I don't think it's a hard game, because I play a lot of RPGs, but to call it easy just because you're good at it is just simply wrong.

>> No.2350914

>>2350912
>because I play a lot of RPGs
No, you don't.
Fucking Arc the Lad is more difficult than FFVII, The only SRPG easier than FFVII on the playstation is Suikoden.
FF are the definition of entry level JRPGs, even Dragon Quest manages to be slightly more difficult than the average FF.

>> No.2350929

>>2350914
FF7 is harder than Grandia for example.

>> No.2350930
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2350930

>>2350914
>No, you don't.
Right, because you know me? I've played Elder Scrolls, DQ, Diablo, pretty much every Square title ever made, Phantasy Star and Breath of Fire.

>Arc the Lad
I've never even heard of that shit, even on /v/. What? Sorry that I don't know "Obscure title #235634" because I'm such a scrub.

>The only SRPG easier than FFVII on the playstation is Suikoden.
I would argue Chrono Cross, FF8 and FF9 are all easier.

>FF are the definition of entry level JRPGs
Yes, and? FF is still challenging to the average person, like it or not. Why do you think the genre died out? inb4 "fucking casuals".

>> No.2350949

>>2350929
Right, I totally forgot about Grandia, maybe Legaia is slightly easier than FFVII too.
>>2350930
>pretty much every Square title ever made
Don't lie to me Anon, if you've never heard about Arc the Lad you haven't played every Square game at all, much less played enough games to rightfully say FFVII isn't easy.
>>2350930
>I would argue Chrono Cross, FF8 and FF9 are all easier.
Same level, FFVIII is potentially harder than FFVII due to its system, but that's not saying much at the end of the day.
>FF is still challenging to the average person
The average person finds anything hard, the average person can't cook anything beyond normal dishes, can't play instruments proficiently or draw well because, well, it's an average person.
The average person is irrelevant because until 10/15 years ago it didn't even play videogames, I have a hard time getting into SHMUPS like Gradius IV because I'm average at those kinds of games but it doesn't change the fact that in their context they're easy games.

There's even less excuses for FFVII as it literally holds your hands at every step, unless you don't read anything at all in the game or manual you have zero excuses for not keeping up with the game.

>> No.2350990

>>2350949
>if you've never heard about Arc the Lad you haven't played every Square game at all

I searched and Arc the Lad was never released outside Japan, save for one release in 2002 after the PS1's lifespan ended, so it didn't sell that well either, and was never released afterwards, not even on PSN. So yes I've never fucking heard of it. I think most people haven't. Also, even one of the reviews on the wikipedia page states that it's for "hardcore RPG fans".

>the average person can't cook anything beyond normal dishes, can't play instruments proficiently or draw well because, well, it's an average person.

The difference is that all of that shit is MAKING art. Playing video games is EXPERIENCING art. And for that, you should not have to be more than average. So implying that the average person cannot judge a video game as difficult is fucking stupid, like saying they can't judge a movie or a book for having a confusing plot.

>> No.2351002

>>2344716
Final Fight on the Sega CD has this kickass soundtrack written by the guy who did Lords of Thunder.

>>2350912
>hardest FF that isn't the NES games
>not FFV
Right.

All FF's get easy on their second playthrough and V could be broken in half very easily, but FFV was the one to actually try.

>> No.2351004

>>2350990
>Playing video games is EXPERIENCING art.
Another thing the average person can't do.

>> No.2351005
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2351005

>>2351004
Now you're just acting retarded.

>> No.2351017

>>2351005
It's true though.

Do you really think the average person can properly understand why artists such as Kandinsky, Tarkovsky or Elliott are hold in such high regard?
They don't.
And they don't need to.

Do you really think you can stop a random person in the streets and ask him/her why Alexander Scriabin was such a good yet underrated composer compared to most of his peers during his time or how the Mystic chord works?
Do you really think the average person has watched movies like Dies Irae or know more than three languages?

They don't, because they don't need to and probably never will.

They have all the rights to defend their opinions and their taste but other people also have the right to point out how weak their points are.
It all boils down to what you personally like at the end of the day as few people have the proper mean to objectively justify their tastes, if this means anything either.

>> No.2351019

>>2350914
Suikoden is not an SRPG.

>> No.2351028

>>2351017
Holy shit, what the hell is wrong with you? Like, wow, I genuinely think you're autistic.

You really think that you have to know fucking everything about an art piece and its creator to actually judge it? Because that goes against the entire point of art. To experience something, you need to see it. Hear it. Play it. That's all you need to fucking do. Afterward you can say whether you like it or didn't like it, and your reason, 99% of the time, is going to valid.

I mean goddamn, these are literally BASIC concepts of society and you don't get that.

>> No.2351032

>>2351028
For the purposes of discussion though, saying that you like or dislike it has no more value than flicking a light on and off. There are folks who like deeper discussion, and if you think they're autistic or whatever, then good on you, but don't judge.

>> No.2351036

>>2351032
That's not what this convo is about. I appreciate deeper discussion as much as the next guy, but saying that the average person, just because they don't engage in deeper discussion, cannot experience and judge art is ridiculous on every conceivable level.

>> No.2351037

>>2351028
>>2351028
>You really think that you have to know fucking everything about an art piece and its creator to actually judge it?

Without context and co-text art, or anything really, is unfounded mysticism.
You can't judge anything if you don't have the tools and knoweldge to do it.
If you can't even understand something so simple the autist here is you Anon.

>> No.2351043
File: 76 KB, 256x217, LUNAR3.png [View same] [iqdb] [saucenao] [google]
2351043

>>2346357

I prefer the original Lunar over the Saturn/PS versions, mostly because of the music and the cutscenes (I prefer sprite-based cutscenes over anime FMV)

>> No.2351047

>>2351037
And tell me, why has society done what you say they shouldn't do, for thousands of years? Because obviously it's what works and is what's expected. Don't act like you're smarter saying "NO, THIS IS HOW YOU SHOULD DO SOMETHING" when nobody else but you does it that way.

>> No.2351059
File: 555 KB, 1250x911, image.jpg [View same] [iqdb] [saucenao] [google]
2351059

Somehow none of this seems relevant to judging the difficulty of jRPGs

>> No.2351064

>>2346250
>faggots completely missing the remakes and ports rule

I mean, you read at least part of the sticky post I guess. You tried. But remakes and ports of retro are allowed.

>> No.2351065

>>2351059
and somehow that's not the point of this thread, which went off the rails days ago

here, let's all scroll up
>>2344716
>>2344716
>>2344716

>> No.2351069

>>2351064
>I mean, you read at least part of the sticky post I guess. You tried. But remakes and ports of retro are allowed.
what the fuck are you citing, you arrogant bastard?

>> No.2351072

>>2351047
>And tell me, why has society done what you say they shouldn't do, for thousands of years?
Because artists and people who study arts are a very small part of society as it has always been?
Why do you think the Gothic art was together with the Renaissance one of the most prosperous moments for the Church's proselitism? Because all the art of those periods was easily interpreted and suggestive enough to impress most of the society whereas nobles and most ecleptic people reveled in more metaforic and convoluted forms of arts like poetry or music.
Same reason why certain refined forms of arts like classic Operas died out once the only part of society that could appreciate those ceased to exist.
There is a reason why Dramas were attended almost only by nobles and higher strata of the bourgeoisie and the lower, non educated folks went to see Comedies.
Again, the more complex something is the less people can appreciate it because it requires much more energies and knowledge that most things.
Appreciating something like the Trajan's Column isn't the same as appreciating the Nike or Michelangelo's Pietà, no matter how much you try to disagree, they all need different, vastly clashing contents to say something more than "they look good to me".
>Because obviously it's what works and is what's expected
Maybe for you.
>Don't act like you're smarter saying "NO, THIS IS HOW YOU SHOULD DO SOMETHING"
Actually you're the one that blindly refuses to read what I said as I never bothered saying what people SHOULD do, everyone's entitled to his/her own opinion just as much as everyone's entitled to point out their ignorance regarding certain subjects and their fallacies, because you know, there will always be someone who knows better than ou do, that's true for you, me and everyone else.
>>2351059
When it comes to that unfortunately, people get all bothered even on an anonymous imageboard.

>> No.2351074

OP here, I thought /vr/ would be better than this

>> No.2351084

>>2351074
it's been two years, you couldn't have expected /vr/ to stay /v/-free forever

>> No.2351101

>>2351072
>Same reason why certain refined forms of arts like classic Operas died out once the only part of society that could appreciate those ceased to exist.
Unless thine blood courses aquamarine thou canst possess the faculties to comprehend Operae

>> No.2351106

>>2351072
Usually when a great art form dies, it was murdered and exploited by the hands of the Jew at the command of their sinister god YHWH.

>>2351074
Oh right

shitposting is bad

Hard to call it definitive because of the lower res but Super Ghouls and Ghosts GBA is something fans should look at. Arrange mode adds levels from arcade GnG and (mostly) removes the slowdown. The latter change alone almost makes it into a different (and imo more fun) game.

>> No.2351115

>>2351101
>Unless thine blood courses aquamarine thou canst possess the faculties to comprehend Operae
Problem is, the first problem regarding Operas at the time was the language, uneducated people and peasants could not understand Opera mainly because it didn't even use the same language to begin with, and that was even more true for nobles as the most fortunate period of Operas was the one with Italian opera, so even a smaller part of the audience could properly enjoy it because most nobles didn't bother learning a new language.
There's a lot to talk about but this isn't the place really, as much as it is kinda relevant to videogames in a way.
>>2351106
/pol/ pls.

>> No.2351147

>>2350930
>Arc the Lad
>Obscure

If people know Lunar, they most certainly know Arc the Lad. Both series were sold to the same audience by Working Designs. It may have got a late release, but you had at least four games in the series that made it to the US in English unlike much obscure SRPGs like Langrisser or Black/Matrix. Don't excuse your ignorance with saying it is "obscure," because it is not. Maybe to casuals but, again, four games in the series were brought over outside of Japan and a shitty anime series was dubbed and translated based on the game. This is as obscure as Wild Arms.

>> No.2351175

>>2351074
/vr/ could be the pinnacle of video game discussion and Final Fantasy fans would still be rabidly at each other's throats.
DVD menu simulators are serious business.

>> No.2351181

>>2351175
By your comment it doesn't look like you're any better than them though.

>> No.2351192

>>2351181
I'm not shitting up an entire thread with my autism, though, am I?

Speaking of which, I've noticed the Saturn port of Street Fighter Alpha 3 actually has some slowdown during some character's super combos, yet most sources I've seen say it's the best version. I prefer the DC version due to faster load times, no slowdown, being in English for World Tour mode, and being able to select Shin Akuma right from the start if I feel like bullying the CPU.
Only downsides are the DC's controller and supposedly unfaithful-to-the-arcade hitboxes.

>> No.2351213

>>2351192
Saturn was the previous best version, now it's PS2.

>> No.2351225

>>2351213
What about Alpha 3 Upper?
I think for these type of threads, we should stick to retro ports. The PS2 had so many collection-type titles that it wouldn't be fair.