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/vr/ - Retro Games


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File: 34 KB, 478x264, Final_Fantasy_VI.jpg [View same] [iqdb] [saucenao] [google]
2309707 No.2309707 [Reply] [Original]

What did you like about this game?

>> No.2309721

Chocobo Theme was good

Other than that it didn't grab me like IV did and I never played as much of it

>> No.2309726

Art style, music, characters, how you find good treasure in treasure chests, story, relics and that you can wear two at the same time, and the general exploration.

>> No.2309730

>>2309707
One of the best rpgs there is and one of my favorite games. I found it by chance and was hooked quickly.

Oh and for the record, kefka is better than sephiroth.

>> No.2309731

>>2309730
Oh, forget to mention, i like the music a lot

>> No.2309736

Nothing.

>> No.2309739

>>2309707
Celeste and sudoku.
>inb4 edgey
Other than that, the music , epik plot and killing the joker.

>> No.2309762

The Chocobo riding music made me laugh when I first heard it.
Not much else.

>> No.2309764

Magitek>Mako Energy by far. The premise with Mako energy is better, but goddamn do they use Magitek better.

Also the evil guy actually succeeding in his plan was a nice touch.

>> No.2309778

The concept art is brilliant, but the actual spritework and art style of the game is kinda bad, considering other SNES rpgs.

>> No.2309935

the music/characters/pacing

>> No.2309939

I like Terra.

>> No.2309940

TRAIN
SUPLEX

>> No.2309942

>>2309940
I laughed at that when O first saw it, but now it comes out as le meme.

>> No.2309943

>>2309942
*I

>> No.2309948

>>2309778
>liking amano art

I never liked how it felt like everyone was a white haired pale person

honestly I just prefer Terra with green hair

>> No.2309949

It's just one of those rare games that managed to convince me right from the get-go.

That opening scene with the magitek armors marching to Narshe... You know what I'm talkin' about.

>> No.2309957

>>2309726
>Art style, music, characters, how you find good treasure in treasure chests, story, relics and that you can wear two at the same time, and the general exploration.

What he said. And the battles and dungeons where you're in control of several parties at the same time.

>> No.2309961

>>2309707
Variety of characters, party customization, character customization, ([unfortunately] limited) 2 player option, and even the presentation (which I normally don't care about in JRPGs) was probably my all time favorite in the genre.

>> No.2309963

The versatile character customization. Nothing like V but you have a lot of options.

>> No.2310198

everything. I beat this game last month and I was blown away.

>> No.2310207

I liked the concept art, it drew me in, but the game didn't as much.

>> No.2310242

>>2309707
The direction, characters, music and themes. It's a pretty solid game, even if it introduced the almost now typical FF endgame where everyone is almost indistinguishable from one another. Could have done with some sort of Esper affinity system. The WoR could have been handled a bit better too, but for what it is and what they had to work with, it was well done.

>> No.2310249

>>2310242
That whole "everyone is the same at the end" applies more to 5 than 6. A Cyan who knows every White spell is still quite different from a Celes who knows every White spell.

There comes a point in 5 where your specialized characters start tending towards homogeneity and you don't have to grind very hard to get there.

>> No.2310253

>>2309707
Kefka's laugh. Also he's the best god damn villain ever.

>> No.2310271
File: 1.04 MB, 1500x1050, 1316892004213.jpg [View same] [iqdb] [saucenao] [google]
2310271

I liked the story, music, the spritework, the cities, but most of all, the character development and the immersive atmosphere. It was great, every character felt like it's own, with distinct personality, emotions and reasons. When i played the game i went full escapism, i felt like i was inside the universe of the game and i could understand what the characters felt and i felt the same, even during breaks my mind was still hooked in on the game, when i finished the game i was sad.

I'm the kind of player that gets immersed easily if the story is interesting and the game is atmospheric, if the game makes me forget everything around me then i consider it a good game.

Beat it 5 years ago, wanna replay it sometime this year.

>> No.2310284

>>2309707
Basically everything. The music, the world, the characters.

My favorite's still FFIV though

>> No.2310337

>>2310249
I was actually considering lumping together 5 with 6 in introducing the endgame homogeneity but I gave 5 a pass because of the job system. It's up to you if you want to make everyone the same in 5.

>> No.2310359

>>2310249
>>2310337
VII, however...

>> No.2310360

>>2310337
Every end-party I've seen was either super suppins/freelancers or SAGES 'N NINJAS. You literally have to limit yourself to inferior classes to avoid that outcome, even more so in the remakes.

>> No.2310361

>>2309707
I think a lot of people get caught up on this game because of the level of polish that it had for it's time, more than anything else.

It had lots of characters, a somewhat imaginative plot, looked cool, had actual combat animations and the OST sounded neat.

If you strip that all back to like, let's say FFV levels, then I don't think as many people would drool over it.

That said, those are the reasons I like it too...

>> No.2310363

>>2310359
It's funny how XII International is the only FF that manages to avoid the endgame issue and does it right when XII Vanilla had it the absolute worst.

>> No.2310367

>>2310360
>super suppins

i'm extremely guilty of this.
Sorcerer + dual wield + x attack every time, I cant break the habit.

>> No.2310938

Awesome but pretty easy

Every character was lovable but game breakers in their own right.

>> No.2311179

The graphics, the music, the plot, the characters. I liked the gameplay at the time, since all I had played before that was Dragon Quest and Might and Magic games, but these days it's pretty boring. I still enjoy everything else, but the gameplay did not age well.

>> No.2311194

>>2309948
Wow, Amano art is my favorite fantasy art in existence. You must be a philistine.

>> No.2311241

I liked how it threw every bit of fun you could have building and customizing characters into the trash and constructed a system that was both obtuse and oversimplified, both annoyingly limiting and plainly overpowered, and permanently punishes a player for gaining the 'wrong' levels like all quality rpg systems.

>> No.2311264

>>2309948
>I never liked how it felt like everyone was a white haired pale person

Everyone he draws comes out looking like Elric of Melnibone. Guy's a hack.

>> No.2311469

It's really good up until the world of ruin.

I would rather play FFVIII than the second half of FFVI.

But the first half is great. Fantastic story, characters, music, and setting.

>> No.2311490

>>2311469
>I would rather play FFVIII than the second half of FFVI

Is it really that bad?

>> No.2311496

>>2311264
I'm guessing you mention that because Michael Moorcock has said that Amano's illustrations of Elric are THE definitive illustrations.

>> No.2311543

How do I pronounce celes?

>> No.2311546

>>2311543
Like 'celestial,' minus the -tial.

>> No.2311569

>>2311469
>It's really good up until the world of ruin.
>
>I would rather play FFVIII than the second half of FFVI.
What?
Non linear with tons of content, whats there not to like about the world of ruin? Prefer things on rails?

>> No.2311571

>>2311490
No, it is actually great. Some people just don't enjoy it for some reason. I usually hear that non-linearity is the issue. even though something cool happens no matter where you go.

>> No.2311573

>>2311496

i did not know that...and yet it is true.
Both your point and the guy's you ansewered to are true. I can't help but think of Elrik whenever i see his illustrations.

>> No.2311585

>>2309707
It would be a lot shorter to say what I didn't like about the game. Which was almost nothing.

1. I thought the leveling and esper system could have been a better.
2. Those damn terrible sprint shoes should have been mapped to a button
3. Would have been neat to find a lot of the stuff on my own in the later half

For number 3 it's not too huge of an issue since all FF games I have played so far have obscure things that you likely need a guide for. I just wish this game wasn't also one of them. I wanted to see everything so I shamefully had to look up a guide.

I noticed a lot of people say this one is the best FF of all time. Although these days I'm noticing more people not having that opinion. Maybe it's just me subconsciously looking for contrarians.

Amazing game overall.

>> No.2311603

>>2311585
>I just wish this game wasn't also one of them. I wanted to see everything so I shamefully had to look up a guide.

I think 6 is still one of those that you don't necessarily need a guide, although I have to agree that if you are doing even a fairly quick run of it, you can easily miss some stuff. But 6 and even 7 are still on the side where a guide isn't necessary. And in spite of that, I don't use a guide for the later ones either, I just miss stuff out of stubborness and blame the developers because I shouldn't have to use a guide and I fucking won't.

>I noticed a lot of people say this one is the best FF of all time. Although these days I'm noticing more people not having that opinion. Maybe it's just me subconsciously looking for contrarians.

I think now that there was a period where people claimed VI being the best. people do more easily say one of the others is their favorite. I'm sure it goes cyclically between different sequels (and the original too).

Apologies for using Arabic and Roman numerals interchangeably.

>> No.2311625

>>2311569
Not him, but my friends, while overall loving the game, feel that the WoR loses the focus the game had in the WoB. While I certainly can see it, I find the non-linearity as a nice trade-off.

>> No.2312081

>>2311569
The interchangeable dialogue killed WoR a lot for me. I get the reason behind it but carrying certain characters (say, Terra or Edgar) to another's sidequest should have brought along some unique dialogue (Terra/Edgar and Locke talking about Rachel at the conclusion of the sidequest). Overall, the sidequests don't feel as fulfilling because of this. FFVI with Esper/Magic restrictions, separate "Esper Level" so you don't have to avoid leveling up early in basically Brave New World minus the memes and forced difficulty and unique dialogue in the WoR would make a definitive version of FFVI for me.

>> No.2312086

>>2311603
>I just miss stuff out of stubborness and blame the developers
How do you handle the psychological stress of missing permanently missable content?

>> No.2312137

>>2312086
I can play it again, and if it isn't good enough to play again at some point, the game wasn't good enough. Of course, I can't ever be certain that I have found everything, so if that is the kind of thing that would bug you, this method is not for you. It sure as hell isn't perfect. I find myself coping somehow. I guess I can almost always go back to a game and there might be something new to find.

>> No.2314376

>>2311603
Oh I definitely agree that the game was well made enough to the point you never needed a guide. I just wanted to find those few more obscure side things before beating it.

GoGo and finding Odin for example. Almost everything but GoGo can be found by simply playing though. Glad I got GoGo because that was a great character.

>> No.2314415

Everything about VI was great, but this was the best: https://www.youtube.com/watch?v=cUg8rC9yu6U

>> No.2314427

>>2314415
ain't nothin compared to
https://www.youtube.com/watch?v=-75CA9RYGlc

>> No.2314441

>>2314427

I never liked Final Fantasy IV. It always seemed like Final Fantasy VI 0.5 + Angst Add-On.

>> No.2314504

Loved the characters and the villain. Also loved the simple magic and ability effects, before Square went retarded in FF7 and made animations and spell effects hit the minute mark.

>> No.2314881

>>2314427
I'd argue with you, but it would be just complaining that this magnificent piece by Uematsu is way better than this magnificent piece by Uematsu.

>> No.2315289

>>2314441
I never thought of FF4 as having more angst. There's a lot of cringeworthy moments in FF6 too. I always have to zone out at the part where they go to Thamasa because you have Celes and Locke acting like bratty teenagers and Terra's all like "will I ever fall in love???"

>> No.2315295

>>2314376
For every sidequest (gogo included) there's an NPC somewhere in the world that tells you about it. Back before you could just look up a guide on the internet, that's how you were supposed to learn about that shit.

>> No.2315936

>>2309707
Is it getting a PC port?

>> No.2315943

>>2315936
Just use an emulator.

>> No.2315953 [DELETED] 

This fucking music right here:
https://m.youtube.com/watch?v=eBx3M4Comlc

>> No.2316518

>>2309707

The soundtrack. Hands down. I gotta agree with >>2309721 IV is the only FF I've ever played to completion and I thoroughly enjoyed it.

>> No.2316893 [DELETED] 
File: 359 KB, 1119x787, TerraWantsToKnowWhatLoveIs.jpg [View same] [iqdb] [saucenao] [google]
2316893

>>2309707
Terra finding love.

>> No.2320136

>>2314441
Theres way more Angst in 6 than in 4 though. The only angsty faggots in 4 are Kain and Spoony Bard, and Spoony Bard gets over it eventually. Cecil's only angsty for like 15 minutes.

6 Is half the cast.

>> No.2320248
File: 1.97 MB, 640x360, 1426454227280.gif [View same] [iqdb] [saucenao] [google]
2320248

>>2310253

>> No.2320347

>>2320136
The only character I would say is perpetually angsty is Terra. Obviously even happy-go-lucky characters like Sabin have some regrets, but that's really no different than, say, Tellah being upset about his dead daughter.

If you think Cecil was only troubled for a small part of FF4, I can't imagine why you would think it's a big deal in FF6, at least for characters other than Terra.

>> No.2320350

>>2320347
I guess Shadow too, although it doesn't really come across as "angst" so much as "edge" unless you see his backstory.

But still, that's hardly "half the cast"

>> No.2320393

>>2320347
Why shouldn't Terra be depressed?

How would you not be if you were her?

>> No.2320428

>>2310253
>Also he's the best god damn villain ever.

Are you 12?

>> No.2320440

>>2320428
We'd be more impressed if you did something other than impugn details of the person issuing the compliment.

Just saiyan.

>> No.2320508

>>2320428
Mama's boy detected

>> No.2320578

>>2320393
Not saying she shouldn't be. But even if a character's feelings are justified, it can be pretty exhausting to play a game where the main character is always sad, so I can understand where both sides are coming from.

>> No.2320585

>>2311241
This. It was one of my first forays into Final Fantasy, and I just felt like I was constantly leveling up wrong, and putting the wrong skills/spells on the wrong characters. Turned out I was right when I got to the magic tower and didn't have a good enough spread of offensive/recovery spells to make it anywhere near the top, and I kind of lost interest.

>>2311469
The lack of structure in World of Ruin also turned me off. Not entirely sure why, since I usually loved being turned lose, but something about this just wasn't to my liking.

>> No.2320597

>>2311241
>>2320585
The esper system is more like a placebo than anything else. The only stat that is actually worth leveling is magic power, and even without esper boosts you can top out the damage pretty easily.

Honestly, the reason I like the gameplay in FF6 is more because it has such a rich equipment system. You can create much more interesting character builds using the right combination of relics and other equipment than you could using espers.

>> No.2320627

>>2320597
Yeah, the problem is I wasn't leveling magic power. I was going in playing the game blind, and I rarely rely on magic in RPGs, except on whoever my healer is. I got to the Magic-only tower and I was just fucked. I was faced with doing a bunch of grinding and I just kind of gave up.

>> No.2320667

>>2310253
>>2320428
>>2320440
>>2320508


not the same guy who said "are you 12", but i really dont understand why people think kefka is a good villain, he's about as cliche and tacky as it gets. he's about as interesting as villains on 'power rangers'. what is it about him that you guys like?

>> No.2320680
File: 659 KB, 2000x2000, image.jpg [View same] [iqdb] [saucenao] [google]
2320680

It's fun.

>> No.2320715

>>2320667
Well compare him to such villains as Golbez, Zeromus, Exdeath, and Sephiroth, and he doesn't seem so bland.

>> No.2320943

I like that it can be a topic of conversation.

When someone asks "What's your favorite Final Fantasy game?" I can say "Six" because, given the world of video games, it's obscure as fuck. I ain't goin down as no pleb. I'd rather mildly interject with a disjointed argument in 6's favor when someone says "Seven was the best" than admit to favoring a more popular choice.

>> No.2320985

>>2320943
nah man you're doing it wrong

when people ask you your final fantasy you say "FF3" and then when they say "you mean FF6" you say "no I mean FF3 for the famicom"

>> No.2321024

>>2320680
Terra is cute!

C U T E!

>> No.2321129
File: 41 KB, 720x408, fft_lion_war_41.jpg [View same] [iqdb] [saucenao] [google]
2321129

>>2320943
>>2320985
You're both wrong. The answer is Tactics.

>> No.2321498

>>2320943
>6
>obscure
I dunno about that. When I got into going to message boards on the internet, it seemed like people were constantly tripping over themselves to praise FF6. I suppose this was around when the anti-7 backlash started up. Hardly a day went by without this one dude and his four alt accounts starting thread about how awesome Kefka is and how much Sephiroth sucks. The incessant praise it got (along with the anti-FF7's remarks) made me think FF6 was the pinnacle of video gaming, especially considering how much I loved FF7 at the time. Then I played 6, and it never really grabbed me. I tried repeatedly, but every time, it never lived up to my over-inflated expectations. Life's too short to keep playing something I don't really like.

I did really like how Sabin and Cyan played, though.

>> No.2321647

>>2321129
tactics was god tier.

>> No.2321739
File: 1.42 MB, 1796x1000, FFVI_SRIR.jpg [View same] [iqdb] [saucenao] [google]
2321739

>>2321024
found the /v/tard

this thread is distinctly lacking in fan-art, though.

>> No.2321751
File: 248 KB, 800x600, Esper Esper_Terra Final_Fantasy_VI Terra_Branford.gif [View same] [iqdb] [saucenao] [google]
2321751

It was one of the first real FF's I played (mystic quest doesn't count, and legends was just a regional rename) and at the time it blew me away that all those characters were fleshed out and had their own stories.
I'd only ever run into that before with large dnd groups, so seeing it in a videogame was grand. that and Terra was my first gamecrush I think.

>> No.2321759
File: 197 KB, 733x1024, 1252232197675.jpg [View same] [iqdb] [saucenao] [google]
2321759

>> No.2321763
File: 359 KB, 1119x787, 1279961550079.jpg [View same] [iqdb] [saucenao] [google]
2321763

>> No.2321767

>>2321763
I don't even know what's going on here but I've masturbated to it twice since you posted it.

>> No.2321769
File: 701 KB, 350x309, taloningo.gif [View same] [iqdb] [saucenao] [google]
2321769

>>2321767
really? I can't stop laughing at the art style.

>> No.2321828

>>2321763
I bet there's a massive black market for slave crowns for sex slaves in the Empire.

>> No.2321931
File: 791 B, 64x64, Hazer.png [View same] [iqdb] [saucenao] [google]
2321931

I liked the depth of combinations you could create through relics, equipment and magic.
FFVII came close with some of its materia, and VIII with its retarded junction system, but you've never since been able to become so blatantly overpowered as in VI.
Taken on its own VI is a balanced game, if a bit easy. If you do a low-level games until you get espers though, and play around with Gau's rages, HO BOY.

I'm playing through it again at the moment, but this little faggot wont spawn on the Veldt.

>> No.2321943

>>2321931
I wouldn't say that the combinations were deep at all, pretty shallow actually. It was mostly just that you had a lot of variety of effects compared to what you typically see.

I'm not really sure that balance was much of a consideration in early JRPGs, either. I think they mostly just added whatever sounded cool, and if the player chose to grind levels and min/max gear to the point where it trivialized the game then that's their choice. Final Fantasy games have always been exceptionally easy in any case. It's kind of the opposite of the Dragon Quest series where you didn't have a lot of flexibility but battles were extremely tuned to what the devs knew your party's approximate power level would be.

>> No.2321956

>>2321943
jrpgs are balanced for time, not difficulty
if you want an overpowered party you gotta grind those ap drops

>> No.2321967

>>2309707
the story, the charakters, the world, the sunset, when Celes is alone in the beach.
The sweet sadness it gave me
the sense of loss when it ended, that will make me come back to it.

>> No.2322538

>>2320667
Wait... on what episode of power rangers did a villain poison thousands of people? I've gotta watch that one.

>> No.2322558

>>2320667
Seriously though, I like him because in my opinion he does stand out; at least amongst many JRPG villains.
A lot of villains in these games either started out with good intentions or have a dark and tragic past. Kefka however is just a brutal psychotic bastard. Fanfic not withstanding, he is just out to ruin the world and hurt everything he can.
One of the biggest things that make him stand out to me though is the fact that he actually wins. He isn't foiled at the last moment and prevented from ruining the world. He ruins the world. He tosses the party away and proceeds to kill what, thousands? Millions? Of people and it's left to the player to pick up the pieces.
The fact that you defeat him in the end is meaningless to a guy like Kefka because he already ruined the birthday party, spilled your milk, fucked your shit up; and he did it laughing the whole time.

>> No.2323064

>>2322558
>discounting actual backstory as fanfic because you don't like it
Laughing mad.

>> No.2323074

>>2320667
He's basically the Joker if the joker ascended to godhood.

Also usually in FF characters like Kafka (villains who caused the most influence to the main cast) are usually the ones who are thrown in the background while the main bad guy gets the final boss role. This series is kinda the other way around.

>> No.2323079

>>2323074
also he has the best final boss music
at least in FF.

>> No.2323110

What i liked about FFVI, was the backstories and sidequests, and its main story its actually pretty good

>> No.2323118

The gameplay, story, graphics, characters, and music mostly.

>> No.2323950

>>2323064
I'm curious as to what you're referring to? Like a link to some more background would be nice.

>> No.2323968

>>2323064
Oh I just looked it up. Are you referring to that doujin? I mean, it's a doujin; they can pretty much write whatever they hell they want so it's not much different than fanfiction. Not as if it was an offical Square source. If that's what you're talking about...

>> No.2323975

what doujin are you talking about

>> No.2323983

>>2323975
It's called Ultimania and it seems to have a lot of people confused about what a doujin actually is. It also has some weird Kefka/Celes relationship stuff going on fomr what I've read.

>> No.2323986

>>2323983
Waaait scratch that, I guess Ultimania actually just has some stats and info and stuff on various characters. That actually seems interesting. Can't find the title of the doujin... perhaps my search skills suck but I don't know why it's difficult to find info on it outside of crappy gamefaqs posts.

>> No.2324781

I liked the world and the character development a lot, though I think the music is what I enjoyed the most about it. That and all the little areas to explore at your leisure in the later parts of the game were nice as well.

>> No.2324818

>>2323064
The Thamasa thing is a doujin. Unless you're talking about what the guy in the pub in Vector says about him going nuts from a magitek experiment.

>> No.2325042

i hate that part of the game when you're supposed to press a button at a certain time or blitz or some shit with the monk character. never understood the in game instructions for what the hell i was supposed to do.

>> No.2325062

>>2311264
>guy's a hack

incredible, i'd like to see you do better. angel's egg is one of the most visually stunning anime around. some guy sitting at home in his arm chair who hasn't designed a single anime or game calling Amano a hack. I guess it doesn't matter then since your opinion is beyond worthless.

>> No.2325068

>>2320667
>i-im totally not samefaging guys

>> No.2325083

>>2320667
He actually succeeds

>> No.2325098

>>2311585
>2. Those damn terrible sprint shoes should have been mapped to a button

>> No.2325142

>>2320347
How long do you think Cecil was troubled?

>> No.2325509

all dat japanese implied subtext & watching stupid white piggu argue over if shadow is relm's papa

>> No.2325559

>>2325142
Probably until the end of the game, when he was finally able to acknowledge and forgive his brother. But at least until Mt. Ordeals.

>> No.2325592
File: 194 KB, 1000x750, Edgar.Roni.Figaro.full.15791.jpg [View same] [iqdb] [saucenao] [google]
2325592

>>2309707

The only answer anyone ever needs to give is "Edgar".

>> No.2325596

>>2322538

dont be an autist. just his general character, its plain, one dimensional and cardboard.

sephiroth was a pretty silly villain as well in some ways (e.g. "sickdark"), but everything about his character was more interesting/fleshed out, as he wasnt just "muhahaha i'm evil because i am". of course, the running opinion on the chanz is that "ff7 is overrated because its popular" so everyone will default to kefka cause of "hurr durr the games older so it makes me look cooler by liking it more"

>> No.2325597

>>2322558

that's exactly why is a boring/bland character and why i compared him to shitty power rangers-tier villains.

what is interesting or memorable about a character who is evil for literally no reason? THAT is fanfic-tier shit.

>> No.2325607
File: 28 KB, 225x315, heh.jpg [View same] [iqdb] [saucenao] [google]
2325607

>>2325592
I always teach edgar no magic and just Tools my way around, even on romhacks. Fights take longer but the idea of him taking an eternity to chainsaw things when everyone knows flare amusing enough.

>> No.2325915

>>2310271
Guys! We were all in the same orphanage! Don't you remember!?

>> No.2325963
File: 232 KB, 680x667, sabin.gif [View same] [iqdb] [saucenao] [google]
2325963

>> No.2326029

durr the villian actually succeeds

>> No.2326062

>>2325597
It's funny because that type of villain is the most rare nowadays. Every fucking game feels the need to do the whole >muh antihero or >muh dark, tragic coldsteel the hedgehog past. I'm not at all saying FFVI should be winning Pulitzer's for the writing/story, but sometimes it's fun for the bad guy to be exactly that: the bad guy.

>> No.2327149

>>2325597
There's no such thing as being evil for no reason. His reason is that he's a cowardly, sadistic, insane, megalomaniac. Personally I think that's more interesting than the emo sort-of villains that make up like 95% of the group these days.

Also Lord Zedd was awesome.

>> No.2327150

>>2325098
Seriously. I just didn't use the damn things most of the time... which was annoying in it's own way

>> No.2327723

>>2309707

I liked the setting. The World of Balance is probably one of the best settings in FF. The monster sprites are crazy.

And I wasn't expecting Kefka to go AWOL and annihilate everything woah.

>> No.2327727

Nothing. What a terrible game. Enjoyed Final Fantasy 1 more than this piece of poo.

>> No.2327740

>>2320667
A clown is the best villain, because clowns are insane and creepy. All they had to do was design him with that jester face paint and he instantly became and awesome villain, and of course he was good at what he did. No one respects a villain who can't even.

>> No.2327745

IMO the FF series peaked on the SNES.

>> No.2327754

>>2327745
I've never understood why a lot of gamers love the SNES FFs the most. Haven't finished any of them while I've finished many of the others or put more play time into them. The only reason why I am almost done with FFIV is because I got it on my cell phone so it was at least better than sitting on the bus and train doing nothing at all.

>> No.2327760

The characters, music and general world design/building/atmosphere/art direction/whatever you want to call it.

It was probably the first game where I actually cared about the characters and what happened to them. It's also one of the only RPGs I've actually enjoyed and completed.

>> No.2327850

>>2325963
this comic needs to be erased from existence.
it has everything you need to piss off someone.

>Garbage art style
>cringey punchline
>inaccuracy to the source material.

>> No.2327887

>>2327754
Because >opinions.

>> No.2328378

>>2327850
Watch out for those edges faggot.

10 bucks says you can't draw that well.

>> No.2328496

>>2328378
> Implying that digital drawings that lazily imitate David Macaulay's style require talent.

>> No.2328509

>>2327850

I agree the punchline is shit, ruins the hilarity of the top 2 panels, but the art is good and funny. Curious why you think it's inaccurate to source material? Is it because Locke and Edgar are there instead of Shadow and Cyan?

>> No.2328512

One of my all time favorite games, lovely story, great characters, grand sense of adventure.

>>2325963
I want to animate this.

>> No.2329254

>>2324818
I was talking about that along with his depiction in Dissidia, The "it cheapens his insanity!" claims are completely ridiculous. For some reason people seem to prefer Kefka as just an edgy twelve year old who kills for the fun of it. I like the fact that magitek experimentation made him crazy and I like how Dissidia contrasted him with Terra, even though it was a tad bit heavy-handed.

>> No.2329329

>>2329254
Dissidia's depiction of Kefka don't actually help in any way at making the doujin canon though. I like that game's depiction of him far more than the fan one caused by westerners who thought an unaffiliated doujin that was placed onto a wiki was somehow official backstory.

Crazy nihilism and a sort of cold rationality hiding something deeper > "Muh Celes love interest".

>> No.2329392

>>2328509
also the option to select blitz commands.

>> No.2329505

>>2325963
>Hahaha you can suplex the train, what the fuck?!

You can also throw a feather at it and kill it instantly, but no, apparently that's not ridiculous.

>> No.2329514

>>2309764
Magitek was so much more creepy in its "we bottled magic, and now we're using it to power machines to kill people. Also, we suck it out of faeries who used to be people who were turned in to living war machines by magical goddesses, but had finally managed to make a peaceful life for themselves."

Mako, in comparison, was a combination allegory of Nuclear Reactors/Oil Drilling/the evils of industrialization.

>> No.2329519

>>2320347
>The only character I would say is perpetually angsty is Terra.

Terra didn't seem particularly angsty. She starts the game as a living weapon who then gets amnesia and doesn't know how to interact with anyone who then gets recruited in to a rebellion as... a living weapon meant to get more living weapons on their side. And then the world blows up, and she finds her calling in life when she has to protect a bunch of orphans, and she feels much better about herself.

>> No.2329810

>>2329519
She also let a couple of kids fool around until the girl got pregnant. That was something I didn't see coming.

>> No.2329841

>>2327754
The reason is twofold for me.

1. Honestly, I wasn't all that thrilled when FF went to Sci-Fi more than Fantasy. I'm a SF fan as much as the next anon, but FF to me always meant the hi-tech stayed in the ancient civilization/evil empire to me.

2. Load times. Even if IX is beautiful and has about everything I ever wanted from what I thought VII would be, it really starts to pile on you after a while of playing. Even if it's just a little wait.

>> No.2329843

>>2309940
>>2325963
*Meteor Blow

>> No.2330016

>>2329519
yes her circumstances are shit but that doesn't change the fact that she's constantly anxious and having an existential crisis

I mean if the point is to compare her to Cecil, then I'd say that his angst is just as well justified as hers is.