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/vr/ - Retro Games


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2314243 No.2314243 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>2306262
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 11/25/2013; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS (old)

===POPULAR MODS===

/vr/:
200 Minutes of /vr/: http://www.doomworld.com/idgames/?id=17781
Demonsteele: http://zandronum.com/forum/showthread.php?tid=5302
GMOTA: http://forum.zdoom.org/viewtopic.php?p=742401
HDoom: http://hdoomguy.tumblr.com/tagged/hdoom
Metroid Dreadnought: http://zandronum.com/forum/showthread.php?tid=4561
Push: http://zandronum.com/forum/showthread.php?tid=5423
The Space Pirate: http://forum.zdoom.org/viewtopic.php?f=19&t=37064

Other:
Doom RPG: http://forum.zdoom.org/viewtopic.php?f=19&t=33292
DoomRL Arsenal: http://forum.zdoom.org/viewtopic.php?t=37044
Hideous Destructor: http://forum.zdoom.org/viewtopic.php?t=12973
Shut Up And Bleed: http://forum.zdoom.org/viewtopic.php?t=47302

>> No.2314247

===NEWS===

[03-27] The /newstuff Chronicles #474: http://www.doomworld.com/php/topstory.php?id=4384

[03-23] Demonsteele v0.8 released: http://forum.zdoom.org/viewtopic.php?p=823467#p823467

[03-20] The /newstuff Chronicles #473: http://www.doomworld.com/php/topstory.php?id=4374

[03-18] The Golden Boner Awards: GMOTA/DemonSteele/HDoom/LOVELY.WAD/200minvr/MoAaS >>2296201 >>2296203

[03-16] Plutonia 64, a remake of Plutonia for Doom 64 EX: http://www.doomworld.com/vb/post/1348501

[03-14] Another episode in the Favillesco series, by Nicholas Monti, of Eviltech fame: http://www.doomworld.com/vb/wads-mods/72083-favillesco-alpha-episode-2-desecration-on-thebe/

[03-13] As promised: Tabula Rasa, a 5-map wad for any source port, by Dewce. >>2287504 http://www.best-ever.org/download?file=tabula_rasa.wad

[03-13] Zero-Master retakes the Doom2 speed record by an astonishing 83 (eighty-three!) seconds. http://www.doomworld.com/vb/doom-speed-demos/72075-doom-2-in-2032/ https://youtu.be/ghCPOd_V-JE

[03-12] Doomed Space Wars, by Pcorf, 3rd beta release: http://www.doomworld.com/vb/post/1351392

[03-11] OBLIGE v6.20 featuring monster closets: http://www.doomworld.com/vb/post/1351352

[03-09] GMOTA v0.9.8 finally arrives: http://forum.zdoom.org/viewtopic.php?t=45115

[03-08] A mod for Trailblazer from the maker of BD:SE >>2279145 http://www.mediafire.com/download/5ak489t2txom92x/TB_Burst_Pistol.pk3

[03-07] A new direction for The Space Pirate http://forum.zdoom.org/viewtopic.php?t=37064&start=359

[03-05] New E1M8 void glide speed route found by Kpa6, TASed by Looper, and recorded by JCD: http://www.doomworld.com/vb/post/1349403 / >>2272227 (video)

[03-05] Crispy Doom v2.3: http://www.doomworld.com/vb/post/1349499

[03-01] Romero on CNN: http://www.doomworld.com/vb/doomworld-news/71883-

[02-26] Unloved is back, but not as a Doom mod: http://www.doomworld.com/vb/post/1347196

===

Please reply to this post with news.

>> No.2314253

>>2314243
knee-deep in the yarn

>> No.2314254

>>2314253

That sounds very comfy.
It'd be pretty cool to see doom in a yarn artstyle too.

>> No.2314259
File: 150 KB, 300x300, 1383999953287.png [View same] [iqdb] [saucenao] [google]
2314259

>he doesn't make maps for doom

step up senpais

>> No.2314262
File: 383 KB, 1280x720, Screenshot_Doom_20150328_141954.png [View same] [iqdb] [saucenao] [google]
2314262

>>2314259

Does this count?

>> No.2314265

>>2314262
it's for PUSH, so yes.

>> No.2314268
File: 183 KB, 640x480, DUMP0002_zps3d7e101e.png [View same] [iqdb] [saucenao] [google]
2314268

>he doesn't make maps for Carmageddon

>> No.2314279 [DELETED] 

>>2314265
>it's for yet another useless, unknown and unoriginal mod, so yet.

>> No.2314284 [DELETED] 
File: 38 KB, 468x474, 1389149257986.jpg [View same] [iqdb] [saucenao] [google]
2314284

>>2314279

>> No.2314291 [DELETED] 

>>2314284
Maybe you should post valiad arguments instead of shitposting.

>> No.2314294 [DELETED] 

>>2314291

You first.

>> No.2314306

>>2314294
Push is not original.
This is because this type of concept has been tried before (see ricochet and vz). Rocketjumping was back then combined with high plateau maps to create a unique LMS experience: push the other players from the map and kill them. It even supported TLMS, but it was a seperate file because Skulltag ACS engine was shitty and ancient.

The consistency of the PUSH mod is quite bad and is lacking good ideas that would improve fun and (currently) boring gameplay.

The good think about PUSH is that the maps are nice and far better of ricochet and vz.
But that's it. Everything else is dull and right out flat.

>> No.2314309

meh, it's stil fun to fuck around with friends.

>> No.2314317

>>2314306
>Rocketjumping was back then combined with high plateau maps to create a unique LMS experience: push the other players from the map and kill them. It even supported TLMS, but it was a seperate file because Skulltag ACS engine was shitty and ancient.
[citation needed]

>and is lacking good ideas that would improve fun and (currently) boring gameplay.
okay, what are your superior ideas to improve the gameplay?

>> No.2314321
File: 1.39 MB, 1600x900, Screenshot_Doom_20150328_205707.png [View same] [iqdb] [saucenao] [google]
2314321

Anyone interested in ZDW Domination? I got it working, all I need now is players. For anyone who knows about Zdoomwars, it's kind of like capture the base but with additional quake2 and might&magic factions and a completely customizable faction roster.

>> No.2314336
File: 342 KB, 1360x768, Screenshot_Doom_20150328_150034.png [View same] [iqdb] [saucenao] [google]
2314336

>>2314259
I made a single room once to try and get a feel for doombuilder. Maybe one day I'll pick it up again and give mapping a try.

>> No.2314354

http://forum.zdoom.org/viewtopic.php?f=19&t=46413
I really don't get the whole prestige thing, especially when all you get is a different line of text. But I guess CoD is popular for a reason.

>> No.2314428

Here's a shitaku article you may find interesting.

http://kotaku.com/surprise-doom-is-still-an-incredible-game-1694053532?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow

>> No.2314454

>>2314428
https://archive.today/yF5W3

>> No.2314485

>>2314428
that was pretty decent

>> No.2314509

>>2314428
Just a warning: don't go into the comments section.

>> No.2314513

>>2314428
>>2314454
>The soul sphere is surrounded by monsters, which means there's got to be a way to get to it, though not from where you're standing. Doom is showing you something you can't get to, which encourages you to ask questions like "What is that?" and "how do I get there?"

Glimpses! I like this guy, he understands :)

>Ever heard of chronological snobbery? It's a term for a logical fallacy coined by novelist C.S. Lewis to describe the belief that things from the past are not as good as things from the present simply because they are old.

Haha, I think I suffer from the reverse chronological snobbery. "It's new, therefore it must be shit."

>> No.2314515

>>2314428
Huh, I can't believe this was on Kotaku.

>E1M3
That was indeed one of the very best maps.

>> No.2314534

May as well ask here too: where can I find this blue Afrit edit that guy mentioned?

>> No.2314543

>>2314513
>It's new, therefore it must be shit
New shit gets made all the time, anytime something is new, chances are it's shit.

It's the standouts we remember, either they're great or excellent, like Doom, so they're cherished and remembered, or they're really really bad, or a giant flop or a controversy, and it's remembered for that.

Then there's stuff people will simply not remember, it's bad, but not so bad as to be memorable, or there was literally nothing about it that was noteworthy. Compare to Doom, how many people remember fucking Operation Bodycount, or Terminator: Rampage? Rampage at least had a hot IP attached to it, yet who the fuck remembers it?

There has always been a continuous stream of shitty games, and always will, what we always have to do is to hold on to the gems, gems like Doom.

>> No.2314562

>>2314543
That is all very true.

Sturgeon's Law is time-invariant.

>> No.2314578

>>2314543

Speaking of memorably bad games. I don't think Romero will ever be able to be allowed to live down Daikatana

>> No.2314621

>>2314578
It was a monumental flop, especially given the hype and expectations. It was a massive blow to his, at the time, ridiculously bloated ego, but it was however also very humbling for him I imagine.

I think that if Romero set out to actually do a full modern game, (in secret, as to not create reverse hype), he could make a game that's genuinely great.

>> No.2314631

>>2314578

I don't know why not, several big names in "The Industry" today are guilty of the same thing he was and yet will probably not even learn their lesson in hindsight.

I agree the man acted like a dick, but over a decade of punishment is quite enough considering the hacks making the rounds today with virtually zero similar repercussions (because it actually doesn't matter if the game is fun or takes things to the level of artistry, it's always been about the money and nothing else).

>> No.2314704
File: 503 KB, 1706x1616, 1410477073171.jpg [View same] [iqdb] [saucenao] [google]
2314704

>>2314621
All he needs to do is recreate a little DOOM styled game with FPS robotron-like gameplay on a up to date little engine. It wouldn't cost much, and it would allow him to satisfy his mapping urge that he said was getting to him lately.

The modern DOOM ports are...okay for this. But i would like to see him work on an engine with a bit more modern lighting capabilities. And focus on verticality in the maps

>> No.2314735

>>2314253
>>2314254
Once I got to play in a bed-sixed box thing full of yarn when I was just out of High School. It was fun.
DOOM THREAD

>> No.2314764

>>2314428
Pretty good article.

>> No.2314765
File: 137 KB, 640x480, Screenshot_Hexen_20150328_193409.png [View same] [iqdb] [saucenao] [google]
2314765

>>2314534
Tower of Chaos or Wrath of Cronos.
I think WoC's blue afrit is a bit different though, brighter flame than this one.

>> No.2314780

twine of despair
pandesewnium
house of embroidery
unholy cross-stitch
halls of the darned
seamstress of mystery
the pinking shears of hell

>> No.2314850

>spitfire
>having anywhere near the firepower of a launcher

I don't know when all the level 30 retards started this shit but it needs to stop. Come back when you've got chargeable laser cannons and literal nukes. Oh wait, you'll never ever have them.

>> No.2314859

>>2314850
wot

>> No.2314861

>>2314850

The DFO thread is in /vg/, friend.

>> No.2314885

>>2314259
Damn these threads have slowed down

>> No.2314909

We need a megawad/gameplay mod called "Where the fuck is it?"'

from a skype call conversation:

"uh another gamemod came into my mind, let me find it so i can tell you the name of it"

long pause

"where the fuck is it?"

"Where the fuck is it? Perfect name for something"

laughter ensues

"great now i need to tell the doom general this"

>> No.2314929

>>2314909

Okay.

>> No.2314937

Plutonia > TNT > Doom 2 > Ultimate Doom

>> No.2314941

>>2314937
TNT is better than Doom 2 in a lot of ways.

>> No.2314945

Does anyone else prefer small WADs with a few levels over episodes or megawads? I'm looking for some good short WADs to blaze through.

I tried that Tabula Rasa wad and I'm looking for more stuff along that size.

>> No.2314958

>>2314937
Plutonia > KDitD = TNT > TSoH = TFC > Inferno = Doom 2

>> No.2314960

>>2314945
>Does anyone else prefer small WADs with a few levels over episodes or megawads?
Yup, I do.
UAC Ultra and Mayan Mishap are pretty good.

>> No.2314963
File: 420 KB, 712x944, 1407718720595.png [View same] [iqdb] [saucenao] [google]
2314963

What are your top 10 fan made megawads /vr/oom?

>> No.2314965

>>2314963
*if you dont have 10 give me your top 5

>> No.2314968

>>2314945
Kuchitsu and Vae Victus 2 are minisodes.

>> No.2314970

>>2314945

I like episodes/a few levels to go through, but I prefer megawads for playing with mates online.

>> No.2314987

>>2314963
Not that it's remotely on topic, but have you tried Bloodborne? How is it?

>> No.2314989

>>2314963
Classics (95-05)
>Alien Vendetta
>Eternal Doom
>Hell Revealed
>Hell Revealed 2
>Icarus
>Kama Sutra
>Memento Mori
>Memento Mori 2
>Scythe
>Scythe 2

Modern (06-present)
>Back To Saturn X E1
>Back To Saturn X E2
>Community Chest 3
>Community Chest 4
>Jenesis
>Plutonia 2
>Plutonia Revisited
>Resurgence
>Speed of Doom
>Unholy Realms

>> No.2314996

Is OpenGL's software-like lightning mode enough to appreciate BTSX palette?

>> No.2315008

>>2314987
Not yet unfortunately. Won't be able to play it until June but from what I've seen it looks great.

>> No.2315009

>>2314996
>software-like lightning mode
what you say

>> No.2315015

>>2315009
It's one of the sector lightning modes

>> No.2315017

>>2315015
nani

>> No.2315027

>>2314989
I tried Hell Revealed 2. Didn't like it, it just felt kinda cheap.

Am I just a pleb? Is Hell Revealed 1 better?

I've also played and liked Scythe 1&2, Plutonia 2, Alien Vendetta.

>> No.2315031

>>2315015
>>2315017
i see it now nvmd

>> No.2315034

HR1 was pretty fun
Just started getting into wad playing again, I usually pick it up yearly around this time actually.
MM and MM2 were pretty good from what I remebered.

>> No.2315045

Is there some DoomRPG+DL Arsenal wizard around?
I want some help with the monster level scaling options.
I was playing a map somewhat fine and the next one the monsters were 1shooting me, it was bretty gay.

>> No.2315068

>>2315027
Play on HMP instead of UV. HR2's UV was deliberately designed to be cheap.

Admittedly, it does have some weak maps. Map10 and 28 are downright awful. And the maps from Sam Woodman and Andy Olivera kinda make me feel they misunderstood HR1's gameplay (They're Resistence Is Futile sequel "Resistence Remains" is easily the worst sequel map in the megawad).

But, I absolutely love the maps from Jonas Feragen, and Martin Friberg, which is why I still call it a favourite.

>> No.2315070

>>2315027
>>2315068
Oh, and yeah HR1 is better overall.

>> No.2315075

>>2315034
YKW IRA WPUA FETATA

Whats HR1 whats MM and MM2? Stop using abbreviations and acronyms for everything

>> No.2315080

>>2315075
Not him, but Hell Revealed 1 and Memento Mori 1 and 2
those are pretty known abbreviations in the community

>> No.2315082

>>2315075
>>2315034

I'm also a fan of AV, it's a classic. CC1 through CC4 are okay, but eehh.
D2INO and D2TWID are something people call "modern takes on classic maps", but BTSX and 1994TU are far superior IMO.

>> No.2315086

>>2315068
>HR2's UV was deliberately designed to be cheap.
why? that's silly.

>> No.2315107

>>2315075
Like everyone knows what fucking pwad people are talking about. It's reasons like this that the DOOM community will never be taken seriously.

>> No.2315118

>>2315075
>>2315107
git gud

>> No.2315128

Am I robbing myself of the full experience if I approach the singleplayer with WASD+M? Is the original keyboard setup the only way to go?

>> No.2315136

>>2315128
No, the manual even recommends using the mouse.

>> No.2315140

>>2315128

Oddly enough, my default keymap for any FPS is ESDF ("ez-def") +M. Including when I tried DOOM. I thought it handled just fine.

>> No.2315142

>>2315140
Lots of people do that, actually.

>> No.2315174

>>2315140
>>2315142

...I should give that a shot, actually. It'd give me a whole bunch of extra keys to use.

>> No.2315175

>>2315140
>my default keymap for any FPS is ESDF

Any particular reason you favor it over the more common WASD?

>> No.2315180

>>2315136
>No, the manual even recommends using the mouse

Ah. Thanks.

>> No.2315187

>>2314909
A wad full of keycards hidden in shadows, switches that trigger things you can't see, all the weapons in secret areas and other mandatory secrets? Sounds like a real blast.

>> No.2315198

>>2315175
Not him but I also use ESDF for most FPS.

You can map your guns around it better, gives you better access to them, rather than using 1,2,3,...,7.

Like I have
z - fists/chainsaw
3 - pistol
a - shotgun
w - chaingun
r - plasma
g - rocket launcher
v - bfg

Doom doesn't have many weapons but other FPS's (like BUILD engine games) have more weapons and having more keys around is more convenient than wasd. Also I like having similar weapons in similar places. Like in Doom I have chaingun at W, so I'll also have Chaingun Cannon in Duke at W for familiarity.

>> No.2315202

>>2315175

see >>2315174

90% of the reason why.

>> No.2315227

>>2315086
Because they wanted it to be "the hardest megawad ever" at the time.

Just play on HMP.

>> No.2315230

>>2315082
What? CC3 and 4 are awesome. I can agree about 1 and 2 being eh, though.

>> No.2315350

ZDoom question:
Any way to emulate slight ViewBob on the weapon, without it actually having viewbob?

I'm trying to figure out how to do borderland-style weapon generation in ZDoom: The weapon is to be assembled on screen via ACS, but that will result in no bob at all, which will ruin the sense of movement somewhat.

Any way to counter that?

>> No.2315354
File: 349 KB, 1280x960, Screenshot_Doom_20140102_235242.png [View same] [iqdb] [saucenao] [google]
2315354

>>2315082
>Alien Vendetta
The joy of Map20!

>> No.2315358

>>2315354
The mountain climb is cool
The rest of the map is not.

>> No.2315359

>>2315350
Just use TEXTURES instead.

Otherwise you'd have to have the weapons move on the screen via an array of offsets in acs based upon player speed. It would look off though because the gun wouldn't be smoothly moving, just appearing in a different spot every tic. Offset() won't work cause it won't affect things placed by acs and it would be a pain to do anyway.

>> No.2315372

>>2315359
Using TEXTURES would:
1) Have me do every combination possible, which is a LOT (around 60 000)
2) Will load all the combined textures in the memory at launch, which, when combined with ammount of sprites above, will surely crash any PC

>> No.2315373

>>2315354
what about map 26 m8?

shit blew me away.

>that fucking start

I love how you just fall down into the trenches at any random place and start blowing a whole through the map piece by piece as best you can.

definitely my favourite and most memorable slaughtermap ever... or at least out of AV, S1&2, Plutonia 2 and the original wads. need to play new ish.

>> No.2315374

>>2315359
Basically what I want is to bob viewport itself without bobbing a weapon along with it - since weapon will stay in place, it would look as if it is bobbing.

>> No.2315376

>>2315372
>1) Have me do every combination possible, which is a LOT (around 60 000)
Not that hard with a replace function.
>2) Will load all the combined textures in the memory at launch, which, when combined with ammount of sprites above, will surely crash any PC
No, we've been over this before. They don't get loaded at launch.

>> No.2315378

>>2315128
Only if what you're playing in allows you to look up and down. The game was not designed with that in mind.

>> No.2315384

>>2315374
If you mean have the weapon not bob but the player vision go up and down, just have the flag for no bobbing whenever a_ weaponready is called.
If you mean have the view sway to replicate the weapon moving then no, and it wouldn't look correct anyway.

>> No.2315386

>>2315378
he didn't say anything about looking up and down though

>> No.2315401

>>2315376
Not at launch, no. But as the game uses the combos, they get loaded into RAM and not unloaded at all.

It may not cause crash right away, but it will once the game generates enough guns, and the whole point of Borderlands mod is to generate a lot of guns.


Also it would require to define every gun possible through DECORATE since you can't make sprite name variable.

My idea - have most visually distinct weapon archetypes predefined (a combo of weapon type, manufacturer, tier and barrel), which would ammount to around 900 or so archetypes - those are actual weapons defined in decorate, with variables as their stats and lots of jumps in fire/reload animations to make variable fire-rate and reloading work.

Instead of simply having a weapon on the player, ACS will remove all weapons from player, and give back the archetype based on the selected slot (ACS has info on what weapon is stored where), then it would slap SCOPE, Accesory and Elemental plug according to the weapon data it has, as well as calculate weapon variables, based on the parts it uses.

>> No.2315403

>>2315128
>>2315378

Just use novert - you can still look with mouse, but the aiming up/down will be restricted.

>> No.2315409

>>2315373
>definitely my favourite and most memorable slaughtermap ever
along with scythe 2 map 28

>> No.2315419

>>2315401
>But as the game uses the combos, they get loaded into RAM and not unloaded at all.
>It may not cause crash right away, but it will once the game generates enough guns, and the whole point of Borderlands mod is to generate a lot of guns.
I'm pretty sure there is some garbage collection routine that happens, but don't take my word for it. I'd go ahead and ask the developers directly before deciding how to do this.

>Also it would require to define every gun possible through DECORATE since you can't make sprite name variable.
You can. Use "####" instead of sprite name and then have each variation go to a single frame prior to as decided via acs to get the frame name.

>My idea - have most visually distinct weapon archetypes predefined (a combo of weapon type, manufacturer, tier and barrel), which would ammount to around 900 or so archetypes - those are actual weapons defined in decorate, with variables as their stats and lots of jumps in fire/reload animations to make variable fire-rate and reloading work.
You could probably get away with a lot less unless each is really that different.

>> No.2315427

>>2315373
You should play HR map24 and KS map28

>> No.2315452

>>2315427
Cool, I'm indeed planning to go through HR1 next.

Btw anon earlier said that HR2 is intentionally cheap on UV and it's better on HMP. Is HR1 also like that or is UV alright?

>> No.2315496

>>2314543
But I loved Operation Bodycount! You could blow up walls!

>> No.2315535
File: 14 KB, 191x255, OH... MY... GUTS....jpg [View same] [iqdb] [saucenao] [google]
2315535

So I just downloaded the latest version of DemonSteele, and decided to play through Scythe 1 with it.
I had a fucking blast. Fast-paced and balls-to-the-wall with the map design and enemy replacements.
…until I started hitting the Pain Elemental and Cyberdemon Replacements.
Holy fuck are those things pace-breakers. The Blackened are absolute lag machines with the amount of mooks they spawn. And the Devil Drivers…
What the Hell possessed Term to make these guys so goddamned hard? Constantly shooting homing missiles and slowly healing themselves, while you can't get close without getting a face-full of lightning barriers.
It does not help that the later levels love throwing these fucking tanks everywhere.
At least one-shotting them with the Omen and the Kamehamehadouken feels satisfying.
It's also kinda hard to take them seriously with that goofy skull for a head.

>> No.2315538

>>2315452
HR1 is perfectly fine on UV. In fact, its actually pretty easy on HMP.

>> No.2315558

>>2315535
>Instantly shooting homing missiles and slowly healing themselves, while you can't get close without getting a face-full of lightning barriers.
The trick to beating them is Use your shotgun specials
They are relatively painless if you aren't decked out as long as you have that.

They do look really goofy.

>> No.2315572

>>2315075
>YKW IRA WPUA FETATA
>you know what? It's really aggravating agitating? when people use acronyms for every third actual thing, arrrgh!

Am I close?

>> No.2315583

>Playing RO with CH on CS2
This is great.
:^)

>> No.2315631
File: 107 KB, 320x200, Butterfingers.gif [View same] [iqdb] [saucenao] [google]
2315631

>>2315558
The problem there is that I almost always don't have enough ammo or souls for that since it's so useful against the other mooks.
I probably just need to git gudder.

>> No.2315638

>>2315631
I always have a full stock of ammo for everything because of how good the sword is.
Same for meter.

>> No.2315645
File: 974 KB, 750x600, 1422386546404.gif [View same] [iqdb] [saucenao] [google]
2315645

>> No.2315648

>>2315645
too obvious

>> No.2315694
File: 120 KB, 640x480, 1427614979.png [View same] [iqdb] [saucenao] [google]
2315694

this seems to be a mistaken choice of texture. i can only assume the author didn't know they were replacing slime05 when he made it.

>> No.2315725

>Can't map
>Can't mod
>Can't suggest good ideas
>Can't even win at something
>Only way to win at single player is using the resurrect command or to play in a COOP server
>everything ALWAYS ends in "git gud"

Give me a reason to keep playing doom, i fucking dare you

>> No.2315728

>>2315725
if you're not having fun then i don't see why you should keep playing

>> No.2315765
File: 326 KB, 1440x900, Screenshot_Doom_20150329_020039.png [View same] [iqdb] [saucenao] [google]
2315765

Any way to get ColorfullHell to work with Wrath of Cronos?

Items keep floating upwards every time I kill something.

>> No.2315770

>>2315725
>only way to win is to remove any form of punishment from the game

Not only do I think Doom isn't for you, I think video games as a whole isn't for you.

>> No.2315771

>>2315694
Which map?

>> No.2315774

>>2315535
>>2315558
>It's also kinda hard to take them seriously with that goofy skull for a head.

Honestly, that's why I went with it.
I tried to go with the sort of dumb coolness a 12-year-old would think is the most badass thing; so you've got these giant mechanical arms and spiked shoulders and horns and an oversized skull topping everything. And this tank which is nonsensically attached to a body.
And a chaingun dick which I was blissfully unaware of until someone pointed out the problem with a crotch-mounted chaingun firing white beams

>>2315631
>>2315638

Generally, my own MO is to use the sword just about exclusively for the first few levels, when the mapset is warming you up with the cannon fodder enemies. After you've got at least a full meter, then you can start whipping out the guns.
They're best used to weaken mid-tier enemies as you close the distance to finish them off with a sword, and to fight higher-tier enemies since getting in close to sword an Emperor is nigh-suicide unless you're Eric.

It's really tempting to use the guns and special attacks against the mooks, but (for the most part) it's an urge that needs to be resisted. The specials are for either massive crowds or higher tier enemies, using them on cannon fodder is just a waste.

>> No.2315775

>>2315771
oh, sorry. requiem 5. i have complained plenty about unlabelled screenshots and now i'm doing it.

>> No.2315778

>>2315725
>>Can't even win at something
>>Only way to win at single player is using the resurrect command or to play in a COOP server
it's just practice honestly. can we help you at all? are there any maps you can do without using resurrections? i mean, surely you can do E1M1 on HNTR.

>> No.2315782

>>2315354
Was that the giant pyramid map with the surrounding lava mountains? It made me quit AV for weeks. Hate spending ages running around and trying to find just what the hell a switch opened in a gigantic maze.

>> No.2315784

>>2315427
What wad is KS?

>> No.2315785

>>2315784
not him, but kama sutra i think

>> No.2315790

>>2315784
>>2315785
yes, the context, being juxtaposed with HR24, is a strong hint KSutra 28 was meant, as the latter is essentially a more difficult remake of the former, which itself is a beefed up cross between some plutonia maps, 24 and 27 iirc.

>> No.2315793
File: 1.14 MB, 1280x960, Screenshot_Doom_20140225_212007.png [View same] [iqdb] [saucenao] [google]
2315793

>>2315782
Yeah, that's the one. That map and the slaughter map 26 are so much more ridiculous than the other maps.

>> No.2315795

>>2315694
Just went into Doom Builder and fixed this.

And then went into Slade to copy the nodes and such of the original version, and then tested a demo and it didnt desync.

Thanks for pointing this out.

>> No.2315798

>>2315785
>>2315790
Yep, it was Kama Sutra.

>> No.2315816

>>2315419
Can you use "ABC#", i.e. having only one letter as a variable?

I sort-of figured out how to do what I want, albeit not tested it.
Main idea: the only time gun is bobbing, is when it is in the ready state, which is single frame, so I'll have to generate only that one frame for each gun combo, and I can slap a scope on it with the use of FLASH state.

The rest of the time, gun does not bob, and therefore I can use only it's Barrel as an "actual gun", while slapping the Chamber on it via FLASH state, and the rest (scope, accesory and elemental effect) with the ACS.

>> No.2315817

>>2315795
Doom Builder lacks intelligence when it comes to deciding if a node rebuild is necessary. in fact i believe it has no intelligence and brainlessly runs the node builder every time.

there are plenty of changes one can make to a map that don't require a nodebuild. in fact, most changes fall into this category. the only ones that do are moving a vertex, changing a linedef's vertex references to another in a different position, or changing the sector reference on either side of a linedef. (i am led to believe you can change a linedef's sidedef references as long as it the new sidedef references the same sector as the old one.)

>> No.2315818

>>2315816
>Can you use "ABC#", i.e. having only one letter as a variable?
No, but you can construct strings in acs and use setstate to make it easier to get to the state you want. You could also just name each state the sprite name you want to make it even easier.

>> No.2315826

>>2315419
Regarding the ammount of archetypes:
If we only take most prominent parts into account: Barrel and Chamber, here what we got, on the example of Assault rifles.
There are 5 manufacturers, each having different CHamber as base, with 5 quality tiers (5 texture schemes they use for materials), there fore we have 25 different skins for each part, and 7 different barrels. SInce it's not possible to slap skin on a sprite, we take it whole, resulting in 175 visually different combos - thats just for the Assault Rifles, not counting Scopes (5 variations), Accesories (6 variations) and elemental modules (4 variations), that can be slapped later via ACS and/or FLASH state.

There are 6 weapon types in BDL, which results in about 1050 various visually different weapon bases, not counting uniques (they have unique skins, and some of the parts are pre-set)

>> No.2315827

>>2315645
spooky

>> No.2315828

>>2315826
What I mean by different is different behavior, not just appearance.
For instance all the skins for whatever gun could have the same exact decorate and other code if you just defined their sprites via textures.
For a lot of the behaviors you could also get away with doing it in acs rather than decorate as to cut down on code.

>> No.2315834

>>2315828
I should also add that if you don't already know about it acs_executewithresult (which works like a function) is wonderful--for instance instead of having bullet damage need 6 different states and state jumps and instead have just a single action function with an acs call in it.

>> No.2315843

>>2315817
Yeah. Its a shame, since demo's are highly sensitive to nodes. Its why TNT31.WAD cannot play demos recorded in regular TNT.WAD's map31 without desyncing, despite such speedruns skipping most of the level. Though in that case, the node changes were necessary, as the original nodes caused a shotgunner to prematurely wake up and glitch the trap near the exit, which would've made 100% kills potentially not possible depending on run.

>> No.2315845

What are the best guns for a Renegade?

>> No.2315846

>>2315845

Have you considered shotguns?

>> No.2315854

>>2315845

Have you tried Shotguns?

>> No.2315857

>>2315845
Maybe shotguns could work?

>> No.2315859

>>2315230
Yeah 3 and 4 are great. They actually feel like a lot of care was put into them. 2 has some great maps, but it was unfortunately rushed out the door, and wasn't given proper testing.

1 is full of average newbie maps, which I guess was the original point anyhow. Nova: The Birth series I reckon is the true successor to it, as the later CCs kinda strayed away from being about giving lesser known mappers a time to shine.

>> No.2315860

>We will all be revenants before TSP Mk2 releases

>> No.2315861
File: 39 KB, 500x333, 1422657964704.gif [View same] [iqdb] [saucenao] [google]
2315861

>>2315860

>We will all be revenants before TSP MK2 releases

>> No.2315865

>>2315861
No, you won't get to be a revenant, you'll be a lost soul.

>> No.2315998

>>2315082
>D2INO
>Modern takes on classic maps

Huh? It was supposed to be entirely new maps based on nothing but the original names.

>> No.2316193

Chocolate Doom won’t let me play with sound effects probably thanks to my shitty headset. Is there another source port with fidelity in mind (or an optimal way to configure ZDoom)?

>> No.2316219

I was recently messing around with settings in Eternity, and I ended up screwing something up.
No matter what, my sound effects are always way to quiet, even when I max them out and put the music on lowest. I don't know what I did.
Any ideas on how to fix it?

>> No.2316221

>>2316219
Did you set the preamp to something really low?

>> No.2316230

>>2316221
No, it's still pretty high. At 90 to be exact.

>> No.2316232

>>2316230
What about the rest of the equaliser?

>> No.2316263

https://www.youtube.com/watch?v=EFLOGy9HOp4

oh no

>> No.2316274
File: 47 KB, 255x255, Oh wah....png [View same] [iqdb] [saucenao] [google]
2316274

>>2316263

>> No.2316276

http://www.doomworld.com/vb/doom-speed-demos/72205-beat-cyberdemon531s-demos-thread/

can someone please explain what's going on here? why is this guy being singled out for public humiliation, even including the Doomworld Grand Prize Insulting Custom TItle™ so nobody will ever forget it in the years to come.

>> No.2316323

Stuck in new gothic movement - I'm at the level with a load of cyberdemons, inv artifacts and bfgs. I've killed everything but can't find an exit! Halp! Using boom

>> No.2316337

>>2316276
you have a weird definition of public humiliation.

>> No.2316338

>>2316276
Huh? All I'm getting out of this thread is that they're just aiming to beat Cyberdemon531's demo times. He has the second most demos on the dsda.

>> No.2316351

>>2316323
map03? the exit is a small teleporter pad, far from the mountain, towards the sea. you just have to find it, it's fairly nondescript. i suggest using the automap.

>> No.2316352

>>2316276

That's...not public humiliation, anon.

>> No.2316364

>>2316337
>>2316338
>>2316352
all right, fine. i read the threads premise as "this guy's demos are shit, let's beat them into the ground until he stops posting". that's why i saw it as public humiliation.

i still don't see why he's being singled out though.

>> No.2316373

>>2316364

You should probably stop reading too much into things you don't know.
Looks to me like it's just an established bar to reach.

>> No.2316392
File: 1.46 MB, 640x480, ng3.webm [View same] [iqdb] [saucenao] [google]
2316392

>>2316323
>>2316351
there's nothing to do other than avoid missiles.

>> No.2316437

>>2315725
Play Zandronum Single Player
Type Multiplayer in Console

Multiplayer Emulation Enabled

>> No.2316463

>>2316263

Of course it's a darysycho mod. I shoulda known.

>> No.2316479

>>2316263

You have my interest.

>> No.2316548

http://meganemausu.tumblr.com/post/114952476874/another-thingi-for-hdoomguy-this-time-its-the
nsfw obviously

>> No.2316605

>>2316392
How did nobody at Id ever notice they misspelled "gauntlet"?

>> No.2316610

>>2316605

How did I not notice that after years of playing?

>> No.2316617

>>2316605
>>2316610
it's not a misspelling, it's a deliberately chosen archaic spelling.
http://doomwiki.org/wiki/MAP03:_The_Gantlet_%28Doom_II%29

>> No.2316618
File: 32 KB, 780x870, prop_female.gif [View same] [iqdb] [saucenao] [google]
2316618

>>2316548
Those proportions are wack.

>> No.2316621

>>2316617

OH.
I get it now.

>> No.2316637

>>2314987
bloodborne is basically a more aggressive, fast paced dark souls that kicks your ass twice as hard

>> No.2316648

>>2316617
It's spelled Gauntlet on the automap though.

>> No.2316649 [DELETED] 

>>2316637
Can we please leave discussing Cuckborne to /v/?

>> No.2316656 [DELETED] 

>>2316649
>cuck

You first.
>>>/v/

>> No.2316659 [DELETED] 
File: 55 KB, 288x247, patchouli pardon.jpg [View same] [iqdb] [saucenao] [google]
2316659

>>2316618
>ideal proportion

Uh huh. Funny how the "ideal woman" is completely naked, but still wearing high heels like they're a part of her body. What is this artist trying to tell us?

>> No.2316664 [DELETED] 
File: 223 KB, 777x1300, 1378166329476.png [View same] [iqdb] [saucenao] [google]
2316664

>> No.2316665

>>2316648
no it isn't.

>> No.2316669
File: 6 KB, 320x200, DOOM00.png [View same] [iqdb] [saucenao] [google]
2316669

>>2316648
chocolate doom

>> No.2316671
File: 14 KB, 640x480, doom00.png [View same] [iqdb] [saucenao] [google]
2316671

>>2316648
prboom+

>> No.2316680 [DELETED] 

>>2316664

I don't usually frequent the DOOM threads (I believe in leaving people in peace to discuss their stuff unless you have a good reason not to). Nonetheless, I have specifically gone out of my way and posted in this thread for the express purpose of telling you how much of a loathsome Mod and Janny cocksucker you sound like thanks to that image you have posted. Hell, it reeks so blatantly of propaganda I almost wonder if you aren't a Mod or Janny yourself.

>> No.2316682

>>2316671
>>2316669
:O

I was wrong then, never mind.

Talk about a reality glitch. This is like the Berenstain Bears all over again.

>> No.2316704 [DELETED] 

>>2316664
YE OLDE BOOGEYMAN

>> No.2316708 [DELETED] 
File: 326 KB, 1624x1111, SH289.jpg [View same] [iqdb] [saucenao] [google]
2316708

>>2316659
>What is this artist trying to tell us?

That he works in advertising and teaches figure drawing.

>> No.2316712 [DELETED] 

>>2316659

That highheels are good and you should like them.
Or don't, but don't bitch about something a drawing of a fictional character wears

>> No.2316715 [DELETED] 

>>2316712
I don't care if a fictional character wears heels; what I don't like is artists who mansplain and try to push it as the "ideal."

>> No.2316719
File: 17 KB, 350x268, 1394957994313.jpg [View same] [iqdb] [saucenao] [google]
2316719

THIS IS NOT A FUCKING DRILL
THIS IS NOT A FUCKING DRILL
ZANDRONUM 2.0 IS OUT
OOOOOOOOOOOOOOUT

>> No.2316721 [DELETED] 

>>2316715
>why does the cyberrunner wear heels

>> No.2316725
File: 549 KB, 360x359, 1367787668355.gif [View same] [iqdb] [saucenao] [google]
2316725

>>2316719

THE END IS NIGH

>> No.2316727
File: 239 KB, 500x472, 1369792033290.png [View same] [iqdb] [saucenao] [google]
2316727

>>2316719
FUCK

>> No.2316728 [DELETED] 

>>2316721
Who are you quoting? I don't recall ever saying that.

>> No.2316729
File: 22 KB, 500x281, 1424657841004.jpg [View same] [iqdb] [saucenao] [google]
2316729

>>2316719

>think you're shitting me
>check

HOLY SHIT IT'S REAL

>> No.2316730
File: 3.81 MB, 250x200, 1417559732057.gif [View same] [iqdb] [saucenao] [google]
2316730

>>2316719
Finally. Instead of a 10+ year old engine we moves to a 5-year old one.
AT LAST, PROGRESS! HOORAY!

>> No.2316732
File: 1.95 MB, 200x113, OH MY GOD.gif [View same] [iqdb] [saucenao] [google]
2316732

Yes, reply! That's totally the okay thing to do and you totally don't wallow in your own fi-

>>2316719
http://zandronum.com/forum/showthread.php?tid=5818

H O L Y F U C K I N G S H I T YOU'RE NOT LYING

>> No.2316736
File: 176 KB, 333x286, [CHIVALRY INTENSIFIES].gif [View same] [iqdb] [saucenao] [google]
2316736

>>2316719

Fuck me, that was unexpected

Finally, I can play push and Demonsteele without the goddamn fire button locking up, today is a good day

>> No.2316741
File: 45 KB, 500x417, 1417823185762.png [View same] [iqdb] [saucenao] [google]
2316741

>>2316719
Eh, I hoped all G/ZDoom wads will be working, but nope, it's just ZDoom 2.5.

>> No.2316742 [DELETED] 

>>2316712
>>2316715
i can't believe you actually said "mansplain". anyway, please take this offtopic discussion elsewhere. thanks.

>> No.2316750

Has anyone seen this yet?
>>468929

>> No.2316752

How do i get that diminished lighting effect on gzdoom? Is it a software renderer thing?

I'm not talking about sector lighting. Btw

>> No.2316754

>>2316719
news post, obviously. >>2314247

>> No.2316757

>>2315631
Never play doom drunk, you could get yourself killed.

>> No.2316775

>200 Minutes of /vr/
This is actually pretty fun. Even the levels with less impressive visuals. I just like that I am not going through a fifteen or thirty minute level and get a nice dose of action and then pushed into a new level. It has been fairly enjoyable so far from what I played last night.

>> No.2316802

>>2316750

Too late, you got lost in the Zandro 2.0 reveal. Try in two days.

>> No.2316804

>>2316719
>>2314247

Feel free to use this text

"No, this ain't April Fools, Zandro 2.0 is here! http://zandronum.com/forum/showthread.php?tid=5818"

>> No.2316842

New BD test is up. I think I fixed basically everything reported on the previous threads.

http://www.mediafire.com/download/hlx7cbgfm9dfu2g/brutal20test-mar29-2015.zip

Highlights:
- Fixed many bugs introduced on last test, specially the bugs of gibs breaking elevators.
- Improved kicks. They deal more damage, and have a better feel.
- Remade the "head soccer" system. It looks and sounds much better now. Just test it sometime.
- After you remove the arm from a Pinky demon, it will have a 50% chance of not dying and keep fighting you. He will move faster, but will eventually bleed out.
- Removed head bobbing effect from weapon reloads.
- Added 30+1 reload system to the assault rifle.

Also, remember to update to Zandro 2.0. Zandro 1.3 can't run the "Black Metal" and "Realism" difficulties properly.

>> No.2316848

>>2316842
>Fixed many bugs introduced on last test, specially the bugs of gibs breaking elevators.
Thank you Mark. I'm sure that will satisfy that one guy who was complaining about elevators. Cheers for actually doing the work.

>> No.2316849 [DELETED] 

>>2316712
>>2316721
>>2316742
PS is a known shitposter. Don't respond.

>> No.2316851

>>2316842(me)
forgot to add:
- Changed the way nutkicks works. Regular kicks won't hit Hellknights and Chaingunguys on the nuts. You must be looking at the ground at the moment you do the kick.

>>2316848
Actually my fault for using Zandronum instead of GZDoom as the default sourceport.

>> No.2316854

>>2316842
Thanks huehuehueman.

>> No.2316861
File: 109 KB, 533x621, 1369202427584.jpg [View same] [iqdb] [saucenao] [google]
2316861

>>2314780
>halls of the darned

>> No.2316863
File: 382 KB, 1920x1080, Screenshot_Doom_20150329_155338.png [View same] [iqdb] [saucenao] [google]
2316863

>>2316842
Runs well, haven't encountered any bugs yet.

>> No.2316867

>>2314937
>ultimate doom
>worse than doom 2
aww is somebody butthurt about e4

>> No.2316870

>>2315128
unless you want to turn doom into a retardedly difficult survival horror game than yes use wasd+m
>>2315378
it doesnt break anything though unlike jumping/crouching so theres no harm really

>> No.2316872

>>2316870
You can snipe outside of autoaim range with mouselook.
You can use the BFG/Rocket launcher in ways not intended as well.

These are the only issues.

>> No.2316875

>>2315128
WASD+Horizontal mouse movement only. There is no need to play with the arrow keys anymore

>> No.2316883

>>2316872
>You can snipe outside of autoaim range with mouselook.
this is a problem in other wads but iirc theres never a scenario like this in doom 1
>You can use the BFG/Rocket launcher in ways not intended as well.
like how? freelook also keeps you from accidentally killing yourself with the rocket launcher's autoaim too

>> No.2316885

>>2316883
and i dont think that autoaim/freelook range is even a problem in software mode

>> No.2316906

>>2316883
>freelook also keeps you from accidentally killing yourself with the rocket launcher's autoaim too
Well this for starters.
You can also shoot rockets near enemy feet or at ceilings to force splash damage.

For the BFG just think of the BFG wall shot trick but apply it to the floor. Not really practical unless you NEED those rays but it is not an intentional use since it takes mouselook.

>> No.2316917

>>2316906
uhhh i guess its unintentional but how is the rocket splash damage thing cheating? and do you mean the silent bfg trick? i thought they fixed that in modern source ports

>> No.2316928
File: 910 KB, 782x1102, bfg-9000-tan.png [View same] [iqdb] [saucenao] [google]
2316928

Oh sheit!

>>>/h/3920109

>> No.2316938

>>2316719
AW YISSS

>> No.2316957

>>2316842
Hey, neat.
>- Removed head bobbing effect from weapon reloads.
Oh thank god.

>> No.2316959

>>2316928
o-oh my

>> No.2316972

>>2316917
I meant that you can aim the BFG ball towards the floor or angle it to make it explode sooner.

The rocket splash thing isn't cheating, it's just not intentional to the game and you can use the rockets in ways that it's normally not able to.

They aren't necessarily big changes that change the game a lot, but they are changes that one should be aware of if mouselook is on.
Also mouselook lets you actually use rockets effectively for flying targets

>> No.2316985 [DELETED] 
File: 1.30 MB, 3008x2000, rhodochrosite1.jpg [View same] [iqdb] [saucenao] [google]
2316985

>>2316849
You're right, I shouldn't have derailed the thread. Have some rhodochrosite.

>> No.2317002

>>2316364

I know, right? it takes a while to get a hold on how doomworld discusses things. both doom related and not related. Don't worry, you'll get used to it.

>> No.2317027 [DELETED] 

>all this talk about if mouselook is acceptable or not.

I want Doomworld to leave.

>> No.2317040

>>2316917
>i thought they fixed that

I guess it's like those "fixes" that piss the traditionalists off, like the BLOCKMAP one.

>> No.2317082 [DELETED] 

>>2316712
this discussion makes me want to see hae-lin and lydia in heels, hae-lin in elegant formal wear stumbling around while lydia's all prim and proper

>> No.2317118 [DELETED] 

>>2317027
Theres plenty of Doomworld users who use freelook, though.

>> No.2317202 [DELETED] 

so wait, what mods are now usable that we couldn't use before?

if anything?

because if it's nothing, it's fucking nothing.

>> No.2317209 [DELETED] 

>>2317202
>because if it's nothing, it's fucking nothing.

good thing it's not nothing
seriously, how much of an autist do you have to be to look at a massive version jump and say "WOW WHAT EVEN MODS CAN I PLAY ON IT??? IT'S FUCKING NOTHING"
like
are you fucking dense?
all of the zdoom mods between 2.3.1 and 2.5.0 are playable now

>> No.2317210

>>2316842
Purist still needs a little work. There's a bug where Doomguy will briefly lower his weapon when collecting something.

>> No.2317212 [DELETED] 

>>2317202

inferring to 2.0

>> No.2317214 [DELETED] 

>>2317209

"all the mods"

that doesn't help. give me examples you fuck.

>> No.2317223 [DELETED] 

>>2317214

really? i have to spoonfeed you just because you think such a massive codebase jump is fucking nothing?

hah
hah
haaaaaah

have two mods, find out the rest on your own:
https://dl.dropboxusercontent.com/u/76650/project%20files/mkww-ah.7z
http://www.doomworld.com/idgames/?file=combos/rslshino.zip

>> No.2317228 [DELETED] 

>>2317223

>literally nothing

haah

waaw

woop te doo. some maps. fuck off.

>> No.2317230 [DELETED] 

>>2317223
>>2317214
>>2317212
>>2317209
>>2317228

>231 250

>anywhere near significant

should of fucking updated it to the latest revision.

who gives a shit about that.

might as well not updated at all.

how shit.

>> No.2317231 [DELETED] 

>>2317228
>some maps

okay, so you're not just autistic, you're legit retarded
try harder next time, nerd

>> No.2317232 [DELETED] 

>>2317228
You obviously are too busy being a massive bitch to care about the update or ask politely about compatibility. How about you go play on a console that better caters to your shitty attitude

>> No.2317237 [DELETED] 

>>2317223
>>2317209

ebin meme comrade. maybe you should pretend that literally nothing is at all significant.


>some obscure ass wads
fuck off.

>> No.2317239 [DELETED] 

"that one guy" strikes again and shits up another fine thread

janitor, if you will?

>> No.2317243 [DELETED] 

>>2317232
>>2317231

lol.

>implying some fucking reskins matter

name one wad that will make me give a shit.

>> No.2317245 [DELETED] 

>>2317239

>waaah it doesn't conform to my delusions of this being not absolutely worthless, ban he!

>> No.2317247 [DELETED] 

>>2317243
nah, because you'll just be a contrary bitch and say it doesn't matter

oh, like you are now

>> No.2317248 [DELETED] 

>>2317245
lol what are you talking about i just got here

byeee

>> No.2317249 [DELETED] 
File: 116 KB, 1280x798, 133082941071.jpg [View same] [iqdb] [saucenao] [google]
2317249

why were so many niggers killed in the Vietnam war??

because when the sergeant said to "get down", they all got up and started dancing.

****************************


What does a nigress and an ice hockey player have in common?
They both change their pads after 3 periods

***************************


What did God say when he made the first niggers?
Oops! Burnt another one!

***************************

A Mexican and a nigger are riding in car . . who's driving?
A cop!
What happens when you stick your hand in a jar of jelly beans?
The black ones steal your watch and rings.

>> No.2317250 [DELETED] 

>>2317247

>doesn't provide anything

so it doesn't matter at all and this is basically nothing anyway. thanks for confirming.

>> No.2317252

Hey regarding the update in a non shitposting manner:

Is the fire button sticking issue truly fixed? I've been told a few times over it has been but I'm still worried. I can't play it and see for myself yet. Has anyone who suffered from that issue when playing online noticed a change?

>> No.2317253 [DELETED] 

>>2317250
>provided several gameplay mods
>"some maps"
>furious backpedaling
no problem, i'm always on hand to help confirm your status as whiny bitch

>> No.2317257 [DELETED] 

>>2317253

>some fucking obscure shit nobody cares about that could be ran with the previous version anyway.

sad. this is how gullible people are

>> No.2317259

>>2317252

Seems to be so. I've been on a few test servers and mouse has never stuck.
Of course, now that I say that it might suddenly pop out of the blue, but for now it seems safe.

>> No.2317261 [DELETED] 

>>2317257
>he actually thinks he's right

sad. this is how retarded people are.

>> No.2317263

>>2317259

I'm pretty hyped for this. My fire button sticking has ruined me in a lot of mods and even in vanilla play. It sucks when secondary sticks when you're gauntlet boosting in Push and you keep firing and overshoot the platform. I mean I'm bad enough as is on push. I don't need extra help on sucking

>> No.2317264 [DELETED] 
File: 1.00 MB, 350x191, dis_gon_be_good.gif [View same] [iqdb] [saucenao] [google]
2317264

>> No.2317265 [DELETED] 

>>2317261

>still doesn't supply a reason anyone should give a shit about this update

still trash.

call me when we acctually can play GZDoom/Zdoom wads that mean anything. RLA, Reelism, RO, whatever. just don't be retarded.

>> No.2317269 [DELETED] 
File: 285 KB, 658x818, 34e9aef7ebe8fc9233c07dc527f10461.jpg [View same] [iqdb] [saucenao] [google]
2317269

What do you call two blacks on one bike?
Organized crime! -bobo

Why are niggers getting stronger?
T.V.s are getting bigger! -tim

What happened to the nigger who had an abortion?
Crime Stoppers sent her a check for $500! -tim

Why don't nigger bitchs wear panties to picnics?
To keep the flies away from the chicken! -michael

What's the difference between a truck full of baby niggers and a truck full of bowling balls?
You can't unload a truck full of bowling balls with a pitchfork!

What does FUBU stand for?
Farmers Used to Buy Us

What does FUBU stand for?
Farmers Used to Beat Us

Why don't sharks eat niggers?
They think its whale shit!

Why do niggers call white people "honkies"?
Thats the last sound they hear before they get hit! -davey

What do they do with dead niggers in California?
Gut them to make wetsuits! -kara

Why does L.A. have so many fags and N.Y. so many niggers?
L.A. had first choice! -David

What do you call a chinese nigger with AIDS?
Coon Die Soon - David

What does NAACP stand for?
Niggers Against All Caucasian People

What does NAACP stand for?
Now Apes Are Called People -Brandon

Why are all the niggers fast runners?
All the slow ones are in jail.

>> No.2317274 [DELETED] 

oh look its "that guy" agen

>> No.2317276 [DELETED] 

>>2317265
>supplied two
>still whining about how it's obscure and literally nothing

kek
i gave you a chance
i win

later, nerd, i'm off to play
make sure your next crybabby response to this is super-funny

>> No.2317278 [DELETED] 

ITT: valvedrone edition

except it's torrdrone edition.

no reason to care for this update. still too many versions to care about this.

>> No.2317279 [DELETED] 
File: 707 KB, 1280x1133, 62f1107d570bca8065445e9bd3749992.jpg [View same] [iqdb] [saucenao] [google]
2317279

Whats the difference between niggers and snow tires?
Snow tires don't sing when you put chains on them!

How do you keep a nigger from going out?
Pour more gas on him! - Jarrett

Why do white folks go to nigger garage sales?
To get their stuff back. - J

How do you keep niggers out of your back yard?
Hang one in your front yard!

What does a nigger and sperm have in common?
Only about 1 out of two million actually work. - John

What do you do if you wake up in the middle of the night to see your television floating in mid-air?
Shoot the nigger stealing it.

What's the difference between a large pizza and a nigger?
A pizza can feed a family of four.

What's wrong with four niggers in a cadillac going off a cliff?
A cadillac seats five! - Garrett

>>2317274

Just trying to get the slower-than-usual mods' attention, don't mind me.

>> No.2317280 [DELETED] 

>>2317276

>CONTINUES to not supply anything anyone gives a shit about

Get this meme shitter out of here

>> No.2317281 [DELETED] 

>>2317278

You couldn't even reply to the guy you were arguing with. So you're a bitch AND spineless. Well done!

>> No.2317283 [DELETED] 

>>2317281

>this bait

Stop shitposting. Also stop shitposting about 2.0 being anything of note.

>> No.2317285 [DELETED] 
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2317285

>>2317279

>> No.2317286

FINISH HIM

https://www.youtube.com/watch?v=3FdgYOhEKUk

>> No.2317287 [DELETED] 

>>2317279
>Just trying to get the slower-than-usual mods' attention, don't mind me.

We get this every Zand release, some dork whining about how it's "literally nothing" or something like that.
This is nothing new or even interesting.

But, uh, feel free to continue posting gay furry porn in the vain idea that you're somehow helping, I guess?

>> No.2317293 [DELETED] 

>>2317287

Well considering the fucker's not giving me some well known wads we couldn't use before, I don't see the point.

In other words, It really is nothing.

>> No.2317294 [DELETED] 

>>2317287
>We get this every Zand release
New Zand release? The fuck are you tal-

ALLAHU AKBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR

>> No.2317298 [DELETED] 

>>2317294
And I was just about to go to sleep.

Fuck.

>> No.2317301 [DELETED] 

Only the dead know peace from this shitposting

>> No.2317313 [DELETED] 

What a terrible update. Why the fuck should anyone care.

Back to GZDoom it is.

>> No.2317329 [DELETED] 

>>2317239

shut the fuck up and stop backseat moderating, cyber__demon

>> No.2317343 [DELETED] 

>>2317313
Yes, back to Gzdoom and it's horrible Net play.

>> No.2317345 [DELETED] 

>>2317313
>Back to GZDoom it is.

oh yes because gzdoom has such a great netcode :^)

>> No.2317346

>>2315828
Alright...
I think I figured it out, but...
HOW THE HELL DO I make the parts of the gun assembled via ACS (aka most of them) conform to the lighting conditions?

>> No.2317347 [DELETED] 

>>2317343

>Terrible netplay with supreme gameplay and notable mods

>nothing notable wads with good netplay

ill go with the lack of netplay.

>> No.2317349 [DELETED] 

>>2317343
>>2317345

Why are you talking to him? He's gonna whine about it no matter what you say.

Hell, he's going to say "nothing notable" and then you'll try to bring up a list and then he'll still dismiss it as "literally nothing".

>> No.2317350 [DELETED] 

>>2317349

>strawmanning like this

Posting two wads that nobody gives a fuck about is not notable, nor anything.

How about post wads that people will acctually care for.

>> No.2317352

>>2316842
So far I haven't noticed any major bugs, though I did notice an imp disappear when I went to neckbreak him when he wasn't alerted, from behind. He just ceased to exist, none of the others nearby had the same issue.

I think the pinkie dismemberment thing is pretty cool, I like how it adds a little unpredictability. It'd be awesome if you were able to do that for a few more monsters, like zombies shrugging off some body damage, etc. As long as they bleed out fairly quickly it shouldn't mess with balance too much.

>> No.2317390

>Apperantly Halo 4 has a refrence to Marathon.

Shit, I'm not even mad. That's actually impressive.

>> No.2317392
File: 221 KB, 1440x900, Screenshot_Doom_20150328_235723.png [View same] [iqdb] [saucenao] [google]
2317392

>>2317390
>Apperantly
Aparrotly

>> No.2317398 [DELETED] 
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2317398

>>2317392
>Aparrotly

Appuruntly?

>> No.2317401

>>2317392

SHOO SHOO ZDAEMON GHOST

>> No.2317403

>>2317398

Anon i'm a gundamfag too and i like ZZ on top of that but please go lewder

>> No.2317404
File: 222 KB, 800x600, huehue.png [View same] [iqdb] [saucenao] [google]
2317404

>>2316842
noticed two things

>[may be video card/version specific|pic related] "growing" blood puddles display borders

>demon corpses interfere with elevator operation (tested in doom2 "the gantlet" in the big room with the pit and the pinkies)

used gzdoom 1.9

>> No.2317408

>>2317390
is that even legal?

Halo 4 is owned by MicroSoft Game Studios.
Marathon is owned by Bungie.
I'd hazard that there's a copyright issue somewhere in there.

>> No.2317418

>>2317346
Not really possible, maybe get player sector light level but I don't know how to change gun sprite light level in acs.

>> No.2317420

>>2317404
>>2316842
Pinky gibs still block elevators.
So much for "fixing everything".

>> No.2317427

>>2317420

Don't worry, it's "only one guy" reporting that, so it's clearly not important.

>> No.2317428 [DELETED] 

>>2316842

hi sergeant mark iv! i see you have managed to find some time to work on brutal doom in between telling suicidal people to kill themselves, going off on racist rants, and getting banned from absolutely every doom-related forum for being an arrogant, egotistical jerkoff. is this the version of brutal doom that has textures from real gore pictures on the internet that you spent hours photoshopping because you're a lonely little weirdo?

>> No.2317430 [DELETED] 

>>2316842
also have you been reduced to going to 4chan, of all places, to promote your mod because you have alienated yourself from virtually every other place on the internet and nobody wants you around because you're an attention-whoring shitposter and a huge embarrassment to the entire doom community?

>> No.2317440

Let's not give a shit about gameplay for this one question

What's your fave maps/wads with kickass atmosphere?

>> No.2317441

>>2317418
Hmm... I can think of a workaround, but that would require an AWFUL LOT of extra shit thrown down the pipeline. (what I think - make png "tone maps" with % transparent black, then slap them on top of the weapon parts depending on the playersector lightlevel)

Otherwise, make the whole gun always fullbright. but that will hurt the immesuhn.

what do you think?

>> No.2317445 [DELETED] 

>>2317428
>>2317430

Look. Mark's a shitter but he's been behaving when posting his updates. So let's not stir more shitposting.

And Mark? Might I suggest making more maps? Never hurts to branch out

>> No.2317446

>>2317441
tbh I'd just ask the devs if textures will cause an issue in this application, and if not then go with textures since it solves a lot of the issues that pop up with assembling guns via acs.

>> No.2317447 [DELETED] 
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2317447

>>2317428
>>2317430
>Mark gone fishing for whiteknights

>> No.2317456 [DELETED] 

And everybody's wanking off to an update that basically does nothing.

Jesus.

Nobody even lists the major wads this 2.0 would enable, It's a legitimate question, yet people get in a pissy when you ask.

>> No.2317461

>>2317408
Considering Borderlands 2 had many references to many things I wouldn't know what to say to that, but somehow I assume it being a "parody" would give it a get out of free jail card for it

>> No.2317462

>>2317408
references aren't a cause of legal concern

>> No.2317464 [DELETED] 

And even the janitors are in on it. Ask a question, they delete it.

No, really, what major wads does 2.0 enable.

>> No.2317469

>>2317446
Not possible. TEXTURES would require me to predescribe every possible variation, which will not only bloat it horrendously, but also hit the limit on the texture definitions in the lump (IIRC it's about 65000)

W8 a minute...

I think there was some dual-wielding technique that have second gun slapped on with ACS, and it shows up propperly on the screen, light levels and all...

Now on to find it and figure out how it was done.

If anyone can suggest anything, they are welcome.

>> No.2317476 [DELETED] 

Janitor continues to delete the legitimate question.

What major wads does 2.0 enable? I ask a question, I want to know why I should care.

>> No.2317478 [DELETED] 

Calm your jets janitor.

I want to know what mods 2.0 would enable for Zandronum. Janitor's consistently deleting every time I ask.

>> No.2317480

>>2317440
Valhalla, Putrefier, Action Doom 2, Arcadia, BTSXE1/2, Hellcore 2.0, Mandrill Ass Project[/spoilers]

Lots of good shit out there.

>> No.2317481
File: 285 KB, 540x405, tumblr_nlyq4jOLGB1rishqio1_540.png [View same] [iqdb] [saucenao] [google]
2317481

>>2316719

NAH NAH NAH NAH
NAH NAH NAH NAH

HEEYYY HEYY HEYY

GOODBYEEE

>> No.2317482

>>2317469
>Not possible. TEXTURES would require me to predescribe every possible variation, which will not only bloat it horrendously,
Under a megabyte.
>but also hit the limit on the texture definitions in the lump (IIRC it's about 65000)
I did one that was 70,000 textures, here:
https://drive.google.com/file/d/0BxbbtKR5bll_VDk4TUhBbXJGamc/view?usp=sharing
>>2317469
>I think there was some dual-wielding technique that have second gun slapped on with ACS, and it shows up propperly on the screen, light levels and all...
>Now on to find it and figure out how it was done.
It's called synthfire. It abuses the flash state irrc, which limits you to only having 1 additional sprite on screen

Honestly I would just go with textures. I'm the only guy that's been replying to you this whole time and it's what I've said from the beginning.

>> No.2317486

Janitor stop.

I'm asking what wads would be usable that were not usable prior in Zandro before it hit 2.0.

>> No.2317490

>>2317486
Any wad that's compatible with Zdoom 2.5.0 with some possible exceptions due to multiplayer shenanigans.

>> No.2317492 [DELETED] 

>>2317490

Don't take the bait. He asked before, got answers, and threw a shitfit because it wasn't what he wanted.

>> No.2317496 [DELETED] 

>>2317490

Again, that isn't helping.

>>2317492

>bait
>gives wads literally nobody knows about/cares about

If I wanted that, I would of asked. I asked what would be enabled. you however, are the baiter.

RO isn't enabled
RLA isn't enabled
Reelism isn't enabled.

Give me EXAMPLES of MAJOR WADS.

>> No.2317503 [DELETED] 

See? He gets upset if it isn't the answer he wants.

>> No.2317506

>>2317503

>Implying I'm going to look at every single wad ever's readme to look to see if it's ZDOOM 250 compatible.

I asked for a reason.

>> No.2317507 [DELETED] 

>>2317503

>answer

You never answered.

>> No.2317516

>>2317506
>Implying I'm going to look at every single wad ever's readme to look to see if it's ZDOOM 250 compatible.
This is what you're asking everyone else to do in order to provide you with the answer you seek.

>> No.2317527 [DELETED] 

>>2316842

hi sergeant mark iv!

i see you finally found the time to work on brutal doom now that you've been banned from every forum you frequent for being an egotistical lunatic who lashes out at anyone who offers constructive criticism for your mod, gives suicidal people instructions on how to kill themselves, and spouts off racial/antisemetic trying-too-hard-to-troll nonsense in a desperate attempt to be noticed by people

what's it like to have completely alienated your fanbase and destroyed the possibility of anyone ever wanting to work with you on any game related projects in the future? also, are you still scouring the internet and sitting on your computer all night photoshopping pictures of real gore to use in brutal doom to show everyone how edgy and grimdark you are?

>> No.2317530 [DELETED] 
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2317530

>> No.2317535 [DELETED] 

>>2316842

hi sergeant mark iv!

i see you finally found the time to work on brutal doom now that you've been banned from every forum you frequent for being an egotistical lunatic who lashes out at anyone who offers constructive criticism for your mod, gives suicidal people instructions on how to kill themselves, and spouts off racial/antisemetic trying-too-hard-to-troll nonsense in a desperate attempt to be noticed by people

what's it like to have completely alienated your fanbase and destroyed the possibility of anyone ever wanting to work with you on any game related projects in the future? also, are you still scouring the internet and sitting on your computer all night photoshopping pictures of real gore to use in brutal doom to show everyone how edgy and grimdark you are?

edit: this reply has been deleted by the mods multiple times to protect mark's fragile ego from my cruel, cruel words

>> No.2317539 [DELETED] 
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2317539

>> No.2317569 [DELETED] 

>>2317535
>>2317539
Please stop shitting up the threads.

Thanks!

>> No.2317576

>>2317482
I think I figured it out. A combination of TEXTURES lump and heavy FLASH and ACS abuse.

I'll try to come up with something to actually look at when I'll think this through.

>> No.2317584 [DELETED] 

some janitor is going fucking mental and deleting posts left and right in this thread for some reason

i can see why he was not trusted with full moderator privileges, jesus christ calm down dude

>> No.2317587 [DELETED] 
File: 50 KB, 512x512, warning_janitor_in_bad_mood_mousepad-r025dc10e5e9f458196136f5e995b7f32_x74vi_8byvr_512.jpg [View same] [iqdb] [saucenao] [google]
2317587

>> No.2317590 [DELETED] 

>>2316842
hi sergeant mark iv!

i see you finally found the time to work on brutal doom now that you've been banned from every forum you frequent for being an egotistical lunatic who lashes out at anyone who offers constructive criticism for your mod, gives suicidal people instructions on how to kill themselves, and spouts off racial/antisemetic trying-too-hard-to-troll nonsense in a desperate attempt to be noticed by people

what's it like to have completely alienated your fanbase and destroyed the possibility of anyone ever wanting to work with you on any game related projects in the future? also, are you still scouring the internet and sitting on your computer all night photoshopping pictures of real gore to use in brutal doom to show everyone how edgy and grimdark you are?

edit: janitor is frantically deleting this post, but luckily he's too much of a pathetic failure to be trusted with ban privileges

edit edit: i have been accused of "assaulting" mark by saying these things. assaulting.

>> No.2317594

I kinda wish PrBoom+ had MAPINFO support. And idclev extended to actually allow you to warp to map numbers above 32 (megawads with maps 33-35 require you to use to -warp command, 36+ wont even work at all).

>> No.2317595 [DELETED] 
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2317595

>>2317584
We had a guy like that back in the 5NAF General over in /vg/. I feel your pain.

>>2317594
GZDoom can do that. I've played a wad that had 42 levels. The IDClev cheat worked perfectly.

>> No.2317597

>>2317595
>We had a guy like that back in the 5NAF General over in /vg/. I feel your pain
I never really browsed that general, did he complain about MT/Mini-tuffs?

>> No.2317601

>>2317595
>GZDoom can do that.
He probably knows that anon. He just wants that feature in PrBoom+

>> No.2317604

>>2317597
no, that was another guy

>> No.2317605

>>2317595
>GZDoom can do that.

I'm well aware of that. However, I specifically want PrBoom+ to have it, because its features would prove very useful for more traditional megawads.

2002 A Doom Odyssey, a boom megawad, uses MAPINFO to give episode 4 unique midis, and to make secret exits to E5M1 and E5M2 work. However, this doesnt work on PrBoom+ due to lack of support for it.

>> No.2317607
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2317607

>>2317605

>> No.2317608 [DELETED] 

>>2317584
>>2317587
>repost the same copypasta trying to start shit a million times
>repost "autistic children at play" too
gee I dunno scoob

>> No.2317609 [DELETED] 

>>2317608
yeah but he's the one posting it ergo he should get away with it

>> No.2317613 [DELETED] 

>>2317608
>implying both posts were made by one poster

pfff

>> No.2317615 [DELETED] 
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2317615

>>2317608
i'm not the guy who posted either of those

i'm not sure i agree 100% on your police work there, janitor

>> No.2317617 [DELETED] 

>copypaste shitpost
>repeat for literally three hours
>posts get deleted
>WAAAHHHHHH JANITOR IS ABUSING POWER

heh

>> No.2317618 [DELETED] 

>>2317615
If I was the janitor I would have already deleted your posts.

>i'm not the guy who posted either of those
I don't believe you.

>> No.2317620 [DELETED] 

>>2317615
You're full of shit, that is you

>> No.2317634
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2317634

>Be a few months ago
>Playing DOOM
>Feeling totally burnt out on the game
>Just can't enjoy all the maps using the same old assets that have been used for decades
>Can only get enjoyment playing the game with game changing mods and more unique maps
>Eventually get burnt out on that
>Realize I just can't enjoy the game anymore
>A few months pass
>Demonsteele has updated

M-Maybe it's time to give you another shot, DOOM-kun?

>> No.2317642

>>2317634

Doom will always love you and never forsake you.

>> No.2317646
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2317646

>>2317634
Do it.
You can't escape easily anyways.

>> No.2317656

>>2317634
>>Demonsteele has updated

what?

>checks the news post >>2314247
>it's true

...not sure what to say.

>> No.2317671

>>2317634
>>2317656

Speaking of which.
With Zandro 2.0 out, this mandates a lot of tweaks and adjustments in order to make things run more smoothly. With the advent of CVARINFO, this meant an entire rewrite of the cvar system. So as to avoid the whole "cvars already exist" error, all of the cvars have been renamed with dst_ prefix instead of ds_. It's not perfect, sorry, but it's what happens.
Also, the Less Effects setting now has entirely different cvars in ZDoom and Zandronum, so changing one does not affect how the other plays in another engine. This is a useless feature to note. Nobody will care. But I suffered to get Zandro/ZDoom compatibility in a single build and I damn well want to note it down.

IF YOU DON'T USE ZANDRONUM, YOU CAN SAFELY IGNORE THIS UPDATE. This update is mostly a maintenance build filled with under-the-hood fixes to make sure server play goes smoothly.

http://www.best-ever.org/download?file=demonsteele-v0.81.pk3

>> No.2317686
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2317686

>>2317642
>>2317646
>>2317656
Well, try as I might, I just can't get back into DOOM, Demonsteel is great and all... But I just don't really find it fun anymore, not really the mod, but DOOM as a whole, it just isn't fun for me anymore, no matter how I try to play it. Demonsteele is easily my favorite mode for DOOM, and not even that can hold my attention.

Sorry guys, it truly was a wild ride.

>> No.2317694

>>2317686
It's cool. Enjoy whatever games you end up getting into and maybe pay a visit to Speed of Doom or something on an off day.

Lord knows there'll always be more maps to play when you come back.

>> No.2317697

>>2317694
I'm sure I'll be back whenever Doom Golden Souls 2 is out.

I did try Speed of Doom awhile back, actually. I like the level design, just not really into slaughter wads.

>> No.2317707

>>2317697
>just not really into slaughter wads

Pfft, Its not like its Sunder or Slaughterfest series.

>> No.2317719

>>2317686

I have a friend I run mapsets with (co-op)

this brought the fun back for me.

>> No.2317723

>>2317719
>>2317671

oh yeah, we play everything with brutal doom at a higher hardness, so it's pretty nuts. RIP AND TEAR

>> No.2317724

Here's a doom monster idea.
A revenant head replaced with a lost soul that screams fire at the player and at low health will throw it's head at the player and explode.

>> No.2317741

>>2317671
NOPE STUFF'S BROKEN ONE SECOND

>> No.2317743

>>2317724
I have a better idea for vanilla monsters
Zombiemen shoot 1-to-3 shots, same for imps
Shotgunners shoot faster
Chaingunners keep shooting in pain state but are less accurate
Pinkies have a slash that reaches a little range, this is for when there's a small bump that blocks them. Less damage tho
Lost Souls are homing when shot from Pain elementals, and Pain elementals bite you in close range
Barons projectiles fly faster than Hell knights
Arch-vile is the same, doesn't need any improvement
Revenants shoot 2 rockets sometimes
Arachnotrons and mancubus could get a health buff so they hold 4 rockets at best.
Cyberdemon stomps you at close range
Spider Mastermind has Plasma resistence and BFG tracers don't trace him so he is more threatening and less SHIT
Icon of Sin has an invisible shield that takes damage then it breaks and you shoot to the brain.

>> No.2317745

>>2317634
>play Generic Annual Military Shooter #42
>realize how shit it is compared to DooM
>Get back to playing DooM.

This works for me.
Sometimes I alternate between Doom and Unreal - those two are my most favourite shooters of all times.

>> No.2317747
File: 50 KB, 448x795, ss+(2015-03-29+at+09.54.53).jpg [View same] [iqdb] [saucenao] [google]
2317747

>>2317724
That idea's already been done to an extent. There's this Realm 667 monster called the Ghostrider that has that sprite design.

Also, Zandro 2.0 confirmed for hating Demonsteele.

>> No.2317753

>>2316842
why is the rifle back to being fully auto when zoomed? did someone complain?

>> No.2317761

>>2316775
glad to hear it. it gets nastier towards the end, though.
>>2316861
yes that one was my favourite too
>>2316875
>Horizontal mouse movement only
unless you need the vertical axis of your mouse for freelook, i still think novert is unnecessarily gimping yourself. being able to make quick or slow backward/forward moves with the mouse is so useful.
>>2316885
note that zdoom increased the bullet range from 2048 to 8192, although you're right it probably doesn't matter outside of levels like E3M6 or MAP13/15.
>>2317440
that's an easy one. Equinox.
>>2317486
that is not an unreasonable question
>>2317516
i would have thought someone would have known this already, given z&2 was so long anticipated it's reasonable at least one guy's been thinking "great now i can play blahifier10" and >>2317506 is just asking that guy to speak up.

>> No.2317763

>>2317761
>that is not an unreasonable question

Check the archive. He was being a shitter.

>> No.2317774

>>2317761
>i would have thought someone would have known this already
Pretty much nobody keeps track of what mods were around in 2.5 and not updated since then, people just know what runs on zdoom and zandronum, since they don't keep track of all functions used in each mod generally.

The other thing that makes it hard to answer is that there are probably a good number of gzdoom mods that can now be modified to run in zandronum. In many cases more advanced features from zdoom can be perfectly replicated in zandronum, albiet with more work, but people won't bother to do it if zand doesn't have a needed function since it would make porting the rest pointless. Expect to see some more things get a zand version in the next month or so.

>> No.2317779

>>2317774
that makes sense. thank you for a detailed response.

>> No.2317780

>>2317743
>Arachnotrons and mancubus could get a health buff so they hold 4 rockets at best.

I always felt that these two needed more health. It made zero sense to me that something as big and meaty as the Mancubus would be weaker than the baron and the arch-vile.

>> No.2317781

>>2317440
As much as I didnt like the gameplay, Hellbound definitely got atmosphere right.

>> No.2317782

Hey. How do I find motivation to continue working on my TC project? I'm stuck on a programming roadblock, which I know for certain is the only remotely advanced math/logic I'll ever need to solve.

>> No.2317783

>>2317780
What arachnotrons need to set them apart is A) some form of energy shield and B) the ability to fire on the move, perhaps with target prediction even. It'd make them feel like biological tanks rather than just a fatter and faster hellknight

>> No.2317787

>>2317782
Work on two projects.
When you get burnt out working on one, work on the other.
I heard that it helps, but I wouldnt know

>> No.2317790

>>2317594
>>2317605
MAPINFO support would definitely add more freedom to mappers who just want to make limit removing and boom maps.

They dont even need to do full support. Just allow for episode, map, and intermission definitions, and I'm sure everyone will be happy with it.

>> No.2317791
File: 17 KB, 454x399, scrotonsignal.jpg [View same] [iqdb] [saucenao] [google]
2317791

>>2317782

>> No.2317792

>>2317790
i don't think this is a good idea. if pr+ supported mapinfo it would, as you say, necessarily only support a subset of it. however, i can tell you this would just confuse people, who would keep trying to use zdoom mapinfo features and complain loudly that they didn't work as expected.

>> No.2317796

>>2317792
Zdoom did not invent mapinfo. It originated from Hexen. And theres already non-zdoom ports that support it, such as Eternity.

The confusion can easily be remedied by having a full explanation on how it works for PrBoom+.

>> No.2317803

>>2317791
I don't get it
>>2317787
Yeah that's probably it. Or I could do texture work and such for the project I'm already on.

>> No.2317807

>>2317792
>however, i can tell you this would just confuse people, who would keep trying to use zdoom mapinfo features and complain loudly that they didn't work as expected.

I really don't see how thats reason not to do it. Just because some people might not understand how it works, doesn't mean people who do understand shouldn't have the ability to do it. And like >>2317796 says, it should be easy to have it explained.

>> No.2317812

http://www.doomworld.com/vb/post/1356392

Skillsaw's released RC3 of Valiant. Might be on /idgames in a month or so, too, after more minor bugfixes.

>> No.2317814
File: 25 KB, 340x364, tumblr_inline_ngnwmsHSiA1r95fgm.png [View same] [iqdb] [saucenao] [google]
2317814

I'm not "That Guy" from before and I apologize in advance if this unintentionally stirs up any sort of trouble..
But I'd like to politely ask what notable mods/wads are now playable on Zandronum that previously weren't before the update.

The Five Nights at Freddy's Doom mods, perhaps?

..I'm sorry if this is a touchy subject

>> No.2317816
File: 123 KB, 1258x816, Z9kGKEE.jpg [View same] [iqdb] [saucenao] [google]
2317816

>>2317814

I've heard several of Xaser's and Wildweasel's old mods are playable now.

>> No.2317818

>>2317814
The answer remains the same, all 2.5.0-era mods.
Compiling a list of every single now-playable or usable mod would be an exercise in futility.

If you're looking to play only the top of the line super-recent stuff like DRLA, Trailblazer, or the FNAF mods, then no.

>> No.2317821

>>2317816
Neato, would be cool to see some servers running those old weapon mods

>>2317818
Nah, you dont need to make a full list, I just gotta start experimenting.

>> No.2317823
File: 56 KB, 588x788, 1411840781471.jpg [View same] [iqdb] [saucenao] [google]
2317823

Are there any good Doom streamers?

>> No.2317825

>>2317823
TerminusEst13?

>> No.2317826

>>2317823
DoomedSpacemarine, kahunahh used to, but hasn't streamed in a whole grip, I'm sure there's someone else.

Also jesus christ that picture is maximum creepy

>> No.2317828

>>2317803
he needs math/logic. call scroton!

>> No.2317834

>>2317825
He doesn't really have many gameplay videos in his channel

>> No.2317835

>>2317796
>Zdoom did not invent mapinfo. It originated from Hexen.
irrelevant. zdoom's mapinfo is heavily extended.

>The confusion can easily be remedied by having a full explanation on how it works for PrBoom+.
haha, you're cute. you think people read documentation...
if people read documentation i would not have to keep telling them e.g. to tag their linedefs and stop mixing flats and textures.

>> No.2317836

>>2317814
it's not a touchy subject as long as you realise the answer is that no-one really knows and you'll just have to try your favourite mod out and see what happens!

perhaps if enough people do this we can compile a list of things that are now available to play online.

>> No.2317839

>>2317836
Great idea, lets do this!

or Doom Gauntlet..
http://www.doomworld.com/idgames/?random

>> No.2317850

>>2317835
>if people read documentation i would not have to keep telling them e.g. to tag their linedefs and stop mixing flats and textures.

Thats less of a documentation problem, and more people using zdoom for playtesting non-zdoom things. Usually its "my first map" noobs who do this.

>> No.2317857

>>2317835
>irrelevant.

It is relevant because Zdoom isnt the only damn thing that uses MAPINFO.

>> No.2317859 [DELETED] 

>>2317835
>haha, you're cute. you think people read documentation...

So no one in the community understands how MAPINFO works period? I guess it shouldnt exist anymore then, as according to you, know one is aware of how it works even for zdoom now.

>> No.2317862

>>2317835
>haha, you're cute. you think people read documentation...
If it werent for documentation, we wouldnt know how the MAPINFO lump works in the first place. So not a smart point, there.

>if people read documentation i would not have to keep telling them e.g. to tag their linedefs and stop mixing flats and textures.

Those people tend to be new to mapping, and think zdoom is okay for playtesting because its the first port they ever think of. Most experienced mappers know better than that.

>> No.2317875
File: 2 KB, 99x159, ETHSA1.png [View same] [iqdb] [saucenao] [google]
2317875

okay so while the Blue Afrit is fuckin pretty, he lacks the frames I need for melee AND ramming attacks.

There's this asshole on Realm667, and I could always make him blue.

>> No.2317876

>>2317875
does it need to be blue? that looks alright as it is

>> No.2317886
File: 502 KB, 500x750, 1427223395745.png [View same] [iqdb] [saucenao] [google]
2317886

It's been almost a month, I think. What's the veredict on Valiant?

>>2317812

did you just read my mind?nrt

>> No.2317889

>>2317835
>if people read documentation i would not have to keep telling them e.g. to tag their linedefs and stop mixing flats and textures.

Thats just noobs being noobs. Nothing can ever stop that, and is not a legitimate reason to not implement partial MAPINFO to PrB+.

Map Definitions would only need to have
>map xx
>skyx
>music
>next
>secretnext
>cluster

Episode Definition would be perfect, too. Would be cool to see more doom 2 megawads with episode selection. Valiant already does this for every port that supports mapinfo.

>> No.2317890

>>2317886
Pretty good except for the stupid-ass joke level at the end of chapter 1.

>> No.2317894

>>2317886
Another example of why Skillsaw is among my favourite mappers. Sorta like a sequel to his minisode "Lunatic".

>> No.2317895

>>2317890
>stupid-ass joke level at the end of chapter 1.

You didn't kill the mancubus, did you?

>> No.2317902

>>2317890
>Pretty good except for the stupid-ass joke level at the end of chapter 1.

You're supposed to keep the Mancubus alive. It even tells you this at the start of the level.

>> No.2317904

>>2317408
Why are you such a fucking idiot?

>> No.2317915

>>2317889
>Episode Definition would be perfect, too. Would be cool to see more doom 2 megawads with episode selection.
Cluster Definitions would be needed for Episode Definitions to have the full effect. But Agreed..

>> No.2317919
File: 50 KB, 480x360, never kill the mancubus.jpg [View same] [iqdb] [saucenao] [google]
2317919

>> No.2317932

I play wads I've never played before with gameplay altering mods
am I a bad person?

>> No.2317936

>>2317932
yes

>> No.2317939

>>2317932
I do this but only for hideous destructor because the mod is more fun when you can't anticipate every single encounter.

>> No.2317943
File: 206 KB, 960x820, 1410785348602.jpg [View same] [iqdb] [saucenao] [google]
2317943

>>2317932

>tfw haven't played any wads with vanilla weapons in over 5 years

>> No.2317948 [DELETED] 

>Tfw most people in /vr/oom aren't actually good at Doom or other video games
>Tfw /vr/oom is full of casuals

>> No.2317957

>>2317943
I haven't given a gameplay mod a decent playthrough in years, myself.

The novelty wears thin after 15 minutes for me. Just not really my thing.

>> No.2318010

>>2317932
I do that only with Smooth Doom, makes everything look better but doesn't change gameplay, it's perfect for wads you're playing for the first time.

>> No.2318024
File: 2 KB, 101x140, mfweternalsoultorture.png [View same] [iqdb] [saucenao] [google]
2318024

>>2315645

>> No.2318027

>>2318010
I like the idea behind smooth doom. However, some monsters still have unnatural looking animations to me.

>> No.2318029

>>2318010
Same. I can't stand the other "beautification" mods like Beautiful Doom or Particle Fire Enhancer.
If I want something vanilla-ish I go with Weapons of Saturn.

>> No.2318070

>>2314428
Its a nice breathe of fresh-air when a Doom article's screenshots are of the vanilla game, and not some gameplay mod.

>> No.2318131

>valiant map32
>revenant spectres
Uh oh.
>Arch-vile spectres
Oh get fucked

>> No.2318142

>>2317420
I found out that not the pinky gibs are blocking the elevators, but the pinkies themselves. I gave them the +ACTLIKEBRIDGE flag too. Pretty easy to fix.

>> No.2318172

>>2317823
KingDime and TarnsmanDW stream Doom regularly. Cubeface has been practicing Strife and Hexen runs recently too.

>> No.2318176
File: 45 KB, 500x259, DOOM AND DESPAIR.png [View same] [iqdb] [saucenao] [google]
2318176

>>2318172
Why hasn't TheGoddamnDoomguy streamed in a while? I like him.

>> No.2318179

>>2318172
Tarnsman has the worst fucking doom stream in all of twitch. Even the brewtal dewm streams are more digestable

>> No.2318189

>>2318176
Same. Watching Doom streams while in bed is 2comfy

>> No.2318226

>>2318179
you don't even need to go on twitch, just open the window and you can hear him. coast to coast

>> No.2318232

>>2317814
http://hdoomguy.tumblr.com/post/114971916152 seems to imply HDoom is zand2.0 compatible...

>> No.2318236

>>2318176
>>2318172
I don't normally stream, but I play Doom and I'll do it for y'all niggas (I do have it set up, mind you).

When I do so, would it be frowned upon to link my shit in here?

>> No.2318297

>>2318236
i don't see why not if it is ontopic but then the moderators seem to hate streams? i don't know why

>> No.2318304

How can I get the sound working for Heretic on Zdoom? I downloaded, and extracted fmod, but it made no difference.

>> No.2318310

>>2318297
>but then the moderators seem to hate streams? i don't know why
this is false as we've had several streams linked before

>> No.2318341

>>2318310
okay, but i found several references to people posting their streams and being banned for "advertising" in the archive. so... yeah.

>> No.2318360
File: 7 KB, 743x799, e1m8.gif [View same] [iqdb] [saucenao] [google]
2318360

What are some good songs that reference doom in a way?

https://www.youtube.com/watch?v=xLxhwgSQeas

>> No.2318373

>>2318360
https://www.youtube.com/watch?v=TDBn7zRVElY

>> No.2318448
File: 556 KB, 1920x960, 1427734500.png [View same] [iqdb] [saucenao] [google]
2318448

Cybo-Kill!! - http://www.doomworld.com/idgames/?id=1533

a small but well-architectured 1995 doom1 map. curved staircases, pillars, windows, detail. <40 monsters but obviously one of them is a boss. however it is not difficult to defeat and even can be telefragged if one is quick on one's feet. the method by which the keys are revealed is not obvious but the map is small enough that you won't be searching for long.

i was amused to note all the yellow doors are red-locked on their inner sides. red/yellow door confusion is an interesting quirk of a certain era of old school map design.

found via the /idgames exploration thread on doomworld and TGH's recordings in particular.

>> No.2318510

>>2317783
>perhaps with target prediction even
If someone wants this I have some acs that does it. Colorful Hell uses it right now for one of the cyber ranks.

>>2317782
>>2317791
>>2317803
>>2317828
Heh. I had Doom stuff on the backburner for a little while but I think I'm back now so if you want to get on irc I can see about helping you with whatever if you need it.

>> No.2318543

>>2318360
https://www.youtube.com/watch?v=Zgfxs9gVCKc
doom among other retro games, plus a sample from darkstalkers

>> No.2318575

>>2314259
Because I always either make dime-a-dozen Romero-wannabe maps or really atmospheric dream-inspired maps that while mildly interesting contain really unimpressive architecture and zero enemies.

>> No.2318617
File: 380 KB, 1280x1440, 1427742277.png [View same] [iqdb] [saucenao] [google]
2318617

another solo 32 map megawad.

http://www.doomworld.com/vb/wads-mods/72218-estranged-32-level-boom-megawad-testers-needed/

this is by Foodles who did a rather nice E1 replacement named Knee Deep In The UnDead (kdu.wad). he claims it's been tested in pr+ and only uses stock textures outside of the skies, so i am hopeful it will be good.

>> No.2318631
File: 21 KB, 919x549, projectile_intercept.png [View same] [iqdb] [saucenao] [google]
2318631

>>2318510
Actually for the projectile intercept I just went ahead and updated the original pk3 I sent Cactus Hedge when I gave it to him, so here you guys go if anyone wants to use this:

https://drive.google.com/file/d/0BxbbtKR5bll_SDZxV0Nnd0JCdVk/view?usp=sharing

Feel free to contact me here or on irc if you have any questions about this. From the readme included in the pk3: http://pastebin.com/XTyLDXpS

>> No.2318641

>>2316351
>>2316392

thank you!

>> No.2318643
File: 72 KB, 1280x720, 1427743074.jpg [View same] [iqdb] [saucenao] [google]
2318643

>>2318575
>dime-a-dozen Romero-wannabe maps

>> No.2318647

So how long did it take you to realize Id Software was actually pronounced "Id Software" and not "Eye-Dee Software"?

It took me roughly seven years.

>> No.2318658

>>2318647
yfw I always pronounced it ID

>> No.2318660

>>2318647
i don't know exactly how long, but long enough that even now i know what the correct way is, my brain still reads it the wrong way.

>> No.2318670
File: 187 KB, 1366x768, Screenshot_Doom_20150322_122714.png [View same] [iqdb] [saucenao] [google]
2318670

>>2318647
who cares?

it's a dead company nonetheless

>> No.2318676

>>2318647
Two years until I realised it wasn't capitalised.

>> No.2318704

>>2318647
I'm Russian, so I always pronounced it as "Eeh-Deh"

>> No.2318710

>>2316848
>>2316851
that was me. thanks a fucking ton dude, glad I could contribute. can't wait to play the new release

>> No.2318724

>>2317634
>like thing
>get tired of thing
>need new thing

consider

why not make own thing?

>> No.2318781

>>2317823
Dime made a twitch team awhile back which has a bunch of doom streamers.

Ultraviolence

>> No.2318782

>>2316842
Could you make it so if you reload empty shotgun it pumps first bullet in and then reloads like normal, without the need to pump at the end of every reload? Also, what's the point of pumping with reload button when it's full?

>> No.2318789

>>2317823
What about John Suiteepee?

>> No.2318801

>>2318789
jwon suitepee. he pways dwoom and stweams it on the intwernet

>> No.2318809

>>2315086
To give purpose to difficulty settings

>> No.2318814

>>2318809
A futile endeavor if there ever was one, since there are people who refuse to play on anything other than UV for any conceivable reason.

>> No.2318870

>>2317823
Here

http://www.meme.tv/team/ultraviolence

>> No.2318871

>>2318801
Those wascarry wevewants

>> No.2318875

>>2318870
that just redirects to http://meemee.tv/ .

>> No.2318887
File: 18 KB, 512x386, 767309-A43Xf_m2FJrz0_Or.jpg [View same] [iqdb] [saucenao] [google]
2318887

>>2318360
https://www.youtube.com/watch?v=uziodGpdaew

>> No.2318897

>>2318875
replace meme with twitch

>> No.2318918

>>2318897
oh, sorry. i guess this must be a convention i was not aware of. to bypass the spam filter perhaps?

>> No.2318951

So what's the rundown on Zandro 2.0? Was it worth the wait?

>> No.2318983

>>2317420
You've just gotta accept that there will never be a version of Brutal Doom in which elevators never get blocked.

>> No.2318986

>>2318951
For players? Maybe, especially the renderers. For modders? Yes.

Expect to see new stuff or ported stuff with the new possibilities in the near future. For example, a GMOTA port's feasible in Z& now. I wonder if Psychic can be properly adapted.

Not much can be said except to wait and see.

>> No.2318989

>>2317743
>Chaingunners keep shooting in pain state but are less accurate
That would make TNT a nightmare.

Chaingunners are threatening enough anyway in the right circumstances. They're meant to be glass cannons anyway.

>> No.2319009

>>2318983

Boy, good thing a lot of maps don't use elevators.

Wait.

>> No.2319043

>>2318989

I made the spider demon do that. It became really powerful.

>> No.2319083

>>2317634
>>2317686

>you are now realizing this is TGDDG

>> No.2319098

In the newest test version of Brutal Doom blood spatters on the screen deals 1 damage.

>> No.2319102

>>2319098
Cool.

>> No.2319108

>>2318647
Since I knew about them, I was studying psychology at the time.
Also, isn't it id Software? Without a capitalized "I"?

>> No.2319119

>>2317826
>Also jesus christ that picture is maximum creepy
that's why i used it, it catches the eye

>> No.2319160

>>2319083
Oh fuck man, I hope he's not

>> No.2319228

>>2319083

TGDDG?

>> No.2319262

>>2319228
the goddamn doomguy, i'm assuming
he's a doom streamer

>> No.2319268

>>2317919
y not?

>> No.2319283

>>2318142
is there a reason you gave it this flag, or could I just -actslikebridge and fix it, because I'm really liking this new test release and am too lazy for you to release a fix.

>> No.2319290

>>2319283
There wasn't, he was trying to make corpses that monsters could step on but forgot to take it out. Just remove the flag.

>> No.2319310

>>2319228
>>2319262

he also has like, the most well-known blog about Doom on the internet, too.

>> No.2319370

>>2319009
>giving a sarcastic reply to a sarcastic post
That's really productive of you.

>> No.2319379

>>2319370
>making a sarcastic comment on a sarcastic reply to a sarcastic post
Man, you're really good at this.

>> No.2319389
File: 102 KB, 500x707, tumblr_n4qlc36j4c1slyv5co1_500.jpg [View same] [iqdb] [saucenao] [google]
2319389

>>2318887

Probably the best song based on Doom, sadly I think the band split up.

>> No.2319437
File: 279 KB, 1280x720, Screenshot_Doom_20150307_004814.png [View same] [iqdb] [saucenao] [google]
2319437

>>2314265

not him but I also made a PUSH map

>> No.2319440

>>2319379

>sarcastically commenting on a sarcastic reply of a sarcastic response

Boy this thread is going places

>> No.2319561

>>2318360
https://www.youtube.com/watch?v=Pv5AnrDJZ5w

https://www.youtube.com/watch?v=GrjMYDcitUQ

>> No.2319670

>>2319561
>https://www.youtube.com/watch?v=Pv5AnrDJZ5w

Pretty cool, but the transition to raining blood felt very disjointed.

>> No.2319803

>>2318360
https://www.youtube.com/watch?v=s2MiGPQleXw

https://www.youtube.com/watch?v=GXMBxS56Sjs

https://www.youtube.com/watch?v=uziodGpdaew

https://www.youtube.com/watch?v=rYFZW7ficMo

>> No.2319806

>>2318360
https://www.youtube.com/watch?v=7dRm3n3GVyI

>> No.2319809

>>2316842
minor gripes and complaints in gzdoom 2.1 beta:
in purist mode, zombies still drop assault rifles and can sometimes be picked up

in normal mode, dual assault rifles consume ammo as if it was one 60 round weapon. as in if you have one assault rifle with 90 rounds, when you pick up a second and reload them you're down to 30 rounds now

>> No.2319824
File: 134 KB, 640x480, Nostalgia.jpg [View same] [iqdb] [saucenao] [google]
2319824

Anybody remember this thing?
I remember my family owning this when I was real young, and I tried looking through it because I thought it was a picture book.

>> No.2319835

>>2319268
play valiant map07, you'll find out. or just work it out from the context of the post you quoted.

>> No.2319845

>>2319824
no but i know the tutorial level because it found its way into both earth.wad and rrd201.wad.

i remember there was a copy of "tricks of the game programming gurus" in the university library. it had a section on doom and bsp trees.

>> No.2319846

>trying to install and set up zandronum in linux
why the fuck is this such a goddamn nightmare? Who the fuck developed this?

>> No.2319849

>>2319262 >>2319310
i'd be sad if he was some real oldschooler with deep knowledge about the game, or a prolific map designer. but i'm not really familiar with his output, so i'm not sure what we are losing.

>> No.2319853

>>2319846
for me the biggest problem is always fmod. zandronum always wants a different version from the one zdoom needs. i am hoping 2.0 solves this.

>> No.2319854

>>2319846
People who have a solid setup on their own system and don't care about others.
Just download the precompiled binary from zandronum.com. Save yourself the trouble, it's pretty much impossible to build it on any linux OS.

>> No.2319862

>>2319853
2.0 is out. or that is what the site tells me

>> No.2319864

>>2319824
For anyone curious about this, a digital version was made available with the "Instant Doom Levels" CD which, thankfully, is available on the Internet Archive.

https://archive.org/details/cdrom-doom-level-master-2

Don't even need to download the entire ISO, just click the [contents] link and you'll find it by searching for DOOMGURU.PDF and DOOM.PDF (I don't know what the differences are though, if any).

>> No.2319872

>>2319854
>download
>extract to folder
>try to run
>./zandronum: error while loading shared libraries: libssl.so.0.9.8: cannot open shared object file: No such file or directory

>> No.2319878

>>2319862
i know. but i haven't had chance to try compiling it yet.

>> No.2319884

>>2319872
haha, why is it linked against such an old version of openssl? why is it linked against openssl at all?

wait, is that for the fabled accounts system? i remember alexmax banging on about using some kind of crypto in there.

>> No.2319892

>>2319884
dude I have no fucking clue. Zandronum is a goddamn mess. I should just be able to install it and have a config file in the home folder for the .ini for me to fuck with and it should work just like 90% of other programs in linux. Seriously. this shouldn't be this goddamn complicated

>> No.2319941

Goddamnit I just want to play doom online

>> No.2319953
File: 58 KB, 752x752, 1358568050986.gif [View same] [iqdb] [saucenao] [google]
2319953

>>2319941
>doom online
I'd play a doom MMO.

>> No.2319976

>>2319953
MMO? No. Nononono.

But a server-client system multiplayer, where Players can operate on different sub-maps in a hub would definitely be very nice.

I have hope something like this would come up in the future.

>> No.2319979

>>2319976
Yes. Yeseseseses.

5000 doom guys fighting a bunch of demons.

>> No.2319982

>>2319976
Why not? Not as a core experience, but as a fun mod/side distraction (say, building on DRPG/RL's groundwork) with daily/weekly map packs for challenge modes with special bonuses, coop matchmaking...

Sounds like more fun than 90%of what gaming offers in 2015, 99% if some well

>> No.2319984

>>2319976
>Doom 4 Co-Op
>players customize their marines with various suit abilities (since apparently we have power suits) and fight alongside friends or strangers from a central hub, tackling all sorts of missions and maps both in their own context and for the story

I mean, it's unoriginal all things considered but I don't expect a damn lick of innovation from modern iD.

>> No.2319987

>>2319984
>and then the rest of the game is utter worthless trash to play alone, or even actively punitive to people who want to do that
Thank you multiplayer-obsessed world

>> No.2319989

>>2319979
I was thinking more like instanced combat zones, social hubs and chat unlimited. 10 man "dungeon"-esque stuff (hard monsters, but something a coordinated/geared 3 man group could handle), some kind of not too harsh but still stiff penalty for death, loot (reason to go in the place to begin with, etc),then "raids" of 100ish players on some titanic stronghold boss or something...

Could definitely see this working

shit I'd even pay a small subscription fee/donate if it was well-maintained and came out with new free/subbed content regularly, you hear me Bethesda? Use the license,and piggyback this off of your Elder Scrolls Online servers, not like anyone is using that shit anyway

>> No.2319991

>>2319987
Yeah, i'd rather keep co-op just a thing to do with friends as an alternative option for playing through the campaign, and otherwise stick the game to Deathmatch and the other usual FPS standards in terms of classic modes.

Forcing Doom, of all things, to have a multiplayer focus that takes pages from Call of Duty, Battlefield 3 and beyond, or Halo 4 would make me one sad series fan.

>> No.2319992

>>2319987
I enjoy cooperative multiplayer greatly, I would still solo that, just to say I did.

As long as it isn't outright insane to attempt, I'm 100% fine with that

>> No.2319993

>>2319991
Call of Duty and Battlefield didn't have extensive cooperative campaigns,they had side missions. Halo series did.

Shouldn't be mandatory, but I still live the idea of classic Doom coop, and I'd love it in D4.

>> No.2319996
File: 666 KB, 1280x720, hdoom_multiplayer.png [View same] [iqdb] [saucenao] [google]
2319996

Speaking of co-op...

>> No.2319998

>>2319993
I meant in the way of progression, grinding shit, and other factors like perks and capabilities individual per player. Doom deserves to be an arena shooter in terms of online, not Call of Duty.

>> No.2320006

>>2319998
Arena shooters could do with a perk system, the grinding? No thanks, I'd like it to be a level playing field.

Or at least have a gear-normalizing-all-perks-unlocked mode for play, to exclude the ones that don't wish to participate in the grind

>> No.2320060
File: 24 KB, 600x342, 1368550729815.jpg [View same] [iqdb] [saucenao] [google]
2320060

>>2319987
If what happened to RE happens to Doom, I'll start shooting.

>> No.2320081

>>2320060
Isn't it being handled by MachineGames? The guys who made Wolfemstein: The New Order? You know, that fairly decent game that had literally zero multiplayer?

I'm holding out for an OPTIONAL coop, and a classic no unlocks/just map knowledge set of versus, and a grind/loadout set.

I'm still holding out hope that 4 is like, even any good, but we'll see

>> No.2320083

>>2320081
>Isn't it being handled by MachineGames?
No.
It's being done by id.

>> No.2320084
File: 81 KB, 483x545, 1426398995248.jpg [View same] [iqdb] [saucenao] [google]
2320084

>>2316928
>>>/h/3920109

>I'm... I'm gonna....
>BZZZT-SSSHHHRRR-FWOOOSH

>> No.2320090

>>2319824
It'd be neat if there was a blue Hell Noble variant like that.

>> No.2320091

>>2320083
I thought Id was like, disbanded

>> No.2320098
File: 61 KB, 992x555, Untitled.png [View same] [iqdb] [saucenao] [google]
2320098

So, /vr/:

I remember I had quite a few problems with instaling Quake's expansion packs on Win7 64x. I also know other people also had similar problems, both on the same, and different systems.

Thus, I made a copy-paste version of Quake and it's expansion packs with working music, DirectQ engine, and reaper bots. It's like 150 mb compressed. Open rar, extract, make shortcuts, play. Should work on pretty much every system.

Should I make a torrent for it?

>> No.2320101

>>2320091
They pretty much are. The current id is just an extension of Bethesda with the id name.

>> No.2320103

>>2320098
MEGA it.

>> No.2320109

>>2319989
Basically shit like Destiny.

>> No.2320115

Thought you might like this WAD I just completed. You need Zandronum with Skulltag data to play. puu dot sh slash gWeQr slash 9493551759 dot wad

>> No.2320153
File: 319 KB, 1920x1080, Z&amp; 2.0.png [View same] [iqdb] [saucenao] [google]
2320153

Welp, there it goes...

>> No.2320157

>>2320115
>9493551759
if you write that number on a calculator and turn it upside down it should spell a rude word. it probably doesn't but it looks like one of those anyway

>> No.2320169

>>2320157
I was just getting the link past 4chan's spam filter

>> No.2320170

>>2320157
bsLissEbhb. Yes, it is extremely obscene.

>> No.2320174

I played month a few months ago and am replaying it, but I swear there was an option to turn off autoaiming, is my memory wrong?

>> No.2320181

>>2320174
Only on modern sourceports.

>> No.2320183

>>2320115
Well, so far this map looks pretty bland.

>> No.2320186

>>2320181
Oh shit, but my memory is so strong of turning off auto aim though. I've been rused by my brain. THanks.

>> No.2320207

>>2320109
Faster paced, scaled up, not console exclusive, more violent... But otherwise, yeah, Destiny would be a good example. Do what they did, but without the awful AI, repetitive quests, etc.

>> No.2320226

>>2319310
I see One Man Doom linked more often
I still like TGDDG tho

>> No.2320247

>>2320098
>>2320103
seconding it

>> No.2320313

Hello /vr/ I just came back from a month break just in time for the zandro release but I have been noticing something strange, there is some sort of motion blur in effect right now that I have no idea how to disable
Can anyone help me out here?

>> No.2320329
File: 1.85 MB, 480x360, Up the stairs-noaudio.webm [View same] [iqdb] [saucenao] [google]
2320329

>>2320226
I found this there. Lol.

>> No.2320332

>>2320329
IT KEEPS HAPPENING!

>> No.2320372

>>2320207
>awful AI

Say what you will about Destiny but their AI is better than most, not the best, but they do have a variety of tactics that consist of more than, "shoot gun, hide behind thing," but they do default to that sometimes. I could go into more detail, but yeah, Destiny's AI isn't super fantastic but it's better than a lot of people make it out to be; i.e. shit.

>> No.2320383

>>2320153

SSZG

>> No.2320503
File: 4 KB, 256x256, DoomPalette0.png [View same] [iqdb] [saucenao] [google]
2320503

Is there any way to limit the palette in OpenGL mode?

>> No.2320504

>>2320503

Convert sprites to paletted instead of truecolor .png.

>> No.2320519

>>2320103
>>2320247

If this package contains data files and music it will quickly get dmca notice.

>> No.2320525

>>2320372
The sad thing is, Destiny is worse than sum of it's parts, that are okay, good even, on their own. But when put together they provide a rather bland, uninteresting experience. Problem with Destiny is that it does not excel in anything at all.

>> No.2320527

>>2320519
Since when does MEGA cares about that?

>> No.2320528

>>2320504
I mean the whole screen.
I want gl effects but also to be restricted to the 256 colour palette.

>> No.2320538

>>2320528

No such luck, mate.

>> No.2320540

http://www.doomworld.com/vb/post/1356413

for speedrun fans, ClumsyDoomer did a TAS run of Plutonia in 12:41. notable because the player spends most of his time not even bothering to look where he is going.

>> No.2320546

>>2319996
oh god is this some fap orgy server

>> No.2320547
File: 258 KB, 682x1023, depositphotos_6203703-Crying-Man.jpg [View same] [iqdb] [saucenao] [google]
2320547

>>2320538
Okay.

>> No.2320554

>>2320528
It must be possible to simulate something like that with shaders.

>> No.2320576

>>2320561

No. Shut up. No. No...NO.

Just no.

>> No.2320598

>>2320561
>>2320576

I put on my robe and wizard hat.

>> No.2320604
File: 17 KB, 208x250, 1365219059197.png [View same] [iqdb] [saucenao] [google]
2320604

>>2320576

>> No.2320605
File: 16 KB, 320x548, tumblr_nakmkeMcNi1syxgg9o1_400.png [View same] [iqdb] [saucenao] [google]
2320605

>>2320561
>>2320598
Keep the roleplaying to /tg/, please.

>> No.2320612

You guys know any good WADs?

I just beat "Going Down", that sure was a fun one. It's a full 32 levels of large, diverse areas.

Any other fun WADs you guys know that are difficult and have large open areas?

>> No.2320619
File: 3.68 MB, 1543x4500, SO YOU WANNA PLAY SOME FUCKING DOOM HUH.png [View same] [iqdb] [saucenao] [google]
2320619

>>2320612

>> No.2320672

>Nothing beautiful to look at, but I never ever dropped a sweat during fights and has some original ideas I've never seen before. Had its moments and is a quite solid effort from Joe himself. 3/5
What the fuck is wrong with those people?

>> No.2320690
File: 44 KB, 1366x768, Screenshot_Doom_20150331_132307.png [View same] [iqdb] [saucenao] [google]
2320690

>/tv/

>> No.2320698

>>2320690
which wad is that from? also, did you pick those automap colors or is the wad somehow forcing them on you? they're nice but it seems rather a coincidence they go so well with the status bar.

>> No.2320701

>>2320690

/tv/.wad, if it ever happens, should be a zdoom scripted cutsene of the bane thing.

when you think about it, doing a map based on the sub-board itself it's not the most ideal thing to do, so my suggestion is the safest route, imo

>> No.2320706

>>2320701
>if it ever happens, should be a zdoom scripted cutsene of the bane thing.
It would be a fucking sin not to make it that way.

>> No.2320714

>>2320698
Valiant, and chose the colors myself.

>> No.2320721

>>2320706
Having the whole thing be a cutscene is boring. There should also be some kind of arena boss battle where upon "defeat" you get a scene where you are seen to pull off the mask, and he becomes literally "a big guy for you", growing to be 10x the size (but inexplicably retaining the mask).

>> No.2320726
File: 440 KB, 640x600, zombie-vertical-preview.gif [View same] [iqdb] [saucenao] [google]
2320726

Would It be possible to have normal mapping in Doom? I think it could be a really interesting effect.

>> No.2320732

>>2320726
I'd love an effect like that in Doom. It would compliment GZDoom's brightmaps and dynamic lights nicely.

>> No.2320736

doom for life

best fps after all these years

>> No.2320742

>>2320740
yes I have played Memento Mori 2. why did you write the second M upside down?

>> No.2320749
File: 41 KB, 640x360, 5aNWyYPl.jpg [View same] [iqdb] [saucenao] [google]
2320749

I just got Valiant.wad and I am liking it alot so far. Reminds me of chex quest level design

>> No.2320758

>>2320742

Maybe he accidentally flipped his monitor.

>> No.2320767

>>2320749
>I just got Valiant.wad and I am liking it alot so far. Reminds me of chex quest
lol are you trying to get on twitter/doom_txt ?

>> No.2320806

>>2316842
>Today I decided to take the gore of Brutal Doom to a whole new level!

>Through these two years of development, some gib sprites from Nashgore still remained, so, I decided to make whole new sprites to replace them. Where to find the material? Making fake wax pieces of gore myself and taking pics of it? No, but searching the internet for REAL gore, and trying to turn pieces of these pictures of REAL DEAD PEOPLE into sprites.

>In this demostrative video you can see 3 pieces of REAL GORE: These pinky brain pieces at 00:07 were taken from a picture of a guy wich got his head ran over by a bus, and his brain splattered all over the street. The eye globe at 00:10 is taken from a guy that got his face shoot by a shotgun at point blank. These generic meat pieces flying at 01:10 are from a pic of a guy butchered by the mexican cartels.

>I'm not going to remake ALL sprites using real gore because it takes a lot of time, and it takes hours searching for pictures with the gore in an useable condidtion and angle to be used, but if anybody knows where I can find a clear picture of exposed human entrails, please send the link via PM

is everything alright at home, mark?

>> No.2320808

>>2320804
Would anyone making this kind of mod BE alright?

>> No.2320824

>>2320808

making an awesome mod with over-the-top violence isn't a sign of mental illness

but raving about real life gore images with an almost erotic level of excitement is

>> No.2320826

>>2320806
jesus

>> No.2320834

The report button exists for a reason and I suggest you use it.

>> No.2320845

>>2320824
STRiP the FL3SH!
salt the wounds.

>> No.2320849

>>2320726

scratch that, has anyone tried spritelamp for doom spriting

>inb4 lame excuses to not even give it a try

>> No.2320867
File: 762 KB, 845x809, cunt destroyers.png [View same] [iqdb] [saucenao] [google]
2320867

Are there any scans of map design sketches from id Software during the the production of Doom and/or Quake? I think that alone would serve as some great inspiration for me to work on my own shit.

>> No.2320879

>>2320867
there's a photo of romero working on e1m7 with diagrams of e1m9 on his desk behind him. that's the only thing i can think of.

>> No.2320893

>>2320867
i think they mostly didn't use sketch designs for most of the levels and they just did everything in the editor from scratch. all of the design docs for doom, about 90% of the stuff in them was never used in the game

>> No.2320916

>>2320767
>yes plz gib attention
no just saying its surprisingly good quality

>> No.2320956

>>2320503
that's so weird, i'm not used to seeing it in column major format at all...

>> No.2320987

>>2320824
>>2320826

At least he's acting in the spirit of Adrian Carmack's artistic inspirations I guess.

>> No.2320989
File: 310 KB, 1280x720, Screenshot_Doom_20150331_164824.png [View same] [iqdb] [saucenao] [google]
2320989

I fucked up.

>> No.2321007

>>2320989

looks normal

>> No.2321015

>>2320989
I'll say.
I mean, fucking crosshairs? Come on.

>> No.2321026

>>2321015
At least there not ironsights.

>> No.2321028

>>2320989
haha nice
>>2321015
heh

>> No.2321084
File: 120 KB, 1440x960, 1427839518.jpg [View same] [iqdb] [saucenao] [google]
2321084

another bunch of cool looking screenshots

http://www.doomworld.com/vb/post/1357276

>> No.2321153
File: 405 KB, 1920x1080, Screenshot_Doom_20150331_155503.png [View same] [iqdb] [saucenao] [google]
2321153

What if ketchup worked with fractal?

>> No.2321167

>>2320726
I feel like that would be a huge drain on the GPU for anything but map geometry.

>> No.2321179

>>2321084
I recognize that wad. Looks amazing but the gameplay is complete trash.

>> No.2321415

>>2320226
>One Man Doom
>one week ago
>suggest a wad for him to review
>today
>its on his "ready to post" list

feels good.

>> No.2321419

>>2321415
Which one did you suggest to him?

>> No.2321423

>>2321084
What is it with zdoom maps and making the ceiling an overcrowded mess?

>> No.2321424

>>2321419
Dimensions of Time

Old Megawad by Matt Tropiano back when he was a teenager

>> No.2321429

>>2321423

is it really for zdoom tho?

>> No.2321432

>>2321429
If you look closely, theres slopes

>> No.2321435

>>2321432

yer right

>> No.2321452

>>2321423
It's a good place to put detail that won't get in the way of gameplay if you want to put detail.

>> No.2321453

I saw a guy in my dorm lounge playing samsara as chexguy in invasion.

I gave him all of my props.

>> No.2321459

>>2321453

marry him

>> No.2321461

>>2321459

but im not into guys

>> No.2321464

>>2321461

o k

>> No.2321469

>>2321452
I know that. Its just that it looks very distracting.

But eh, I never really been a fan of detail that involves using hundreds of sectors anyway. Always looked more ugly than pretty to me.

BTSX's type of detail looks more appealing to me, since it keeps the sector usage at a sensible level.

>> No.2321476

>>2321453
>Chexguy
Casual. Real men play Parias.

>> No.2321478
File: 329 KB, 1920x1080, hl2gman.jpg [View same] [iqdb] [saucenao] [google]
2321478

>>2321167
Not at all really. Normal mapping/bump mapping is actually heavily abused in 3D games to dramatically lower the polycount of a model for performance reasons just because it's such an easy thing to do. Nearly every single model in a modern 3D game has a normal map, each of those models have textures that are VASTLY larger than, say, the number of pixels it takes to draw an Imp, and on top of drawing the drawing the base image + the normal map on top 3D engines have to take that image and wrap it around a huge mass of polygons (which is the far more expensive process). You could probably fill the screen with normal mapped Imps with the time it takes to render out this image of G-Man at the beginning of Half Life 2.

>> No.2321481

>>2321476
mah nigga

>> No.2321485
File: 9 KB, 261x143, 1397012502710.jpg [View same] [iqdb] [saucenao] [google]
2321485

>>2321453
Why didn't you play with him?

>> No.2321486

>>2321478
Not the guy you're replying to, but it might cause issues in gzdoom just because gzdoom uses some wacky shit. For instance sprites are not actually sprites, but instead flat models created on the fly.

>> No.2321489

>>2321485

Cus I got shit to do, yo.

>> No.2321493
File: 14 KB, 489x514, paris.png [View same] [iqdb] [saucenao] [google]
2321493

>>2321476
>>2321481

Parias is my favorite next to Duke

>> No.2321496

>>2321486
It would definitely take some programming know how to do, but if GZDoom has the pixel shader pass over the image before doing whatever funky thing it does to render it you could easily write something in for normal mapping, but if there are no shaders applied to images before rendering you would have to refactor a lot of code which would take a lot of time.

>> No.2321529

>>2321478
Yes, but HL2 is running on a far better optimized engine. So while it's more work to render G-Man, it's also being done in a much more efficient manner. GZdoom would likely crash or freeze if asked to render something anywhere near that complex.

>> No.2321584

>>2321529
There is no complexity to normal mapping. It's just a shader technique that gives the illusion of depth to the image.

>> No.2321724

>>2320527
It's not MEGA, rather it's most likely the bots that pick it up, it's why I recommend posting links without the mega url in it (just include the file and key bit).

>> No.2321747

>>2321584
Yes, and the GZdoom engine is such utter shit that I'm amazed it doesn't set fire to whatever compiles it. I would not put it past an engine that lags with under a thousand polys onscreen to lag due to normal mapping.

>> No.2321772

>>2321179
since the map appears to still be in development, i think you may have misidentified it.
>>2321429
presumably; the author calls it "my udmf map" in a previous post.
>>2321469
i think filigree linedef detail appeals more to those who play at absurdly high resolution.
>>2321485
what, strike up a conversation with a stranger??

>> No.2321780

>>2321772
>what, strike up a conversation with a stranger??
are you being ironic
there's nothing wrong with that
except with you're in finland or something

>> No.2321787

>>2321780
no, i have crippling social anxiety

>> No.2321789

>>2321772
>i think filigree linedef detail appeals more to those who play at absurdly high resolution.

Are there really that many doomers who play at 4K?

>> No.2321790

>>2321780

You appear to have missed the point, friend.

>> No.2321791

doom sucks.
april fools

>> No.2321793

>>2321787
exposure therapy
>>2321791
YOU FUCKING WHAT I'LL WR-
Oh.

>> No.2321807

Is Heretic difficulty 5 like UV? This game looks dope as sh*t

>> No.2321810

>>2321789
it has been observed several times that maps that seem bland and undetailed to modern players actually look fine at the original game's resolution.

the higher resolution at which you play, the more map detail you seem to need to keep your eye busy, as it were.

>> No.2321818

>>2321461
this is no guy...its a
doomguy

>> No.2321825

>>2321807
Skill 2-4 in Heretic are like Doom's Skill 2-4

Skill 1 and 5 are sorta like doom's 1 and 5, but not exactly the same. iirc, instead of double ammo, its only 50% more ammo, and monsters dont respawn on skill 5.

>> No.2321826

>>2321810
I play at 1080p, and hate overdetailing, though.

>> No.2321830

>>2321826
I'd personally expect it to have as much to do with resolution as it does with display size. A 1080p image on a 10cm display and a 1080p image on a 50cm display can look as different as a 320p image and a 1080p image.

>> No.2321831
File: 43 KB, 232x255, Cacopepe.png [View same] [iqdb] [saucenao] [google]
2321831

>>2321825
Yep. In exchange for not respawning enemies do a lot more damage and fire much faster.
I think.

>> No.2321835

>>2321830
My monitor is 24 inch.

>> No.2321845

>>2321825
Oh okay, it's like Nightmare but not completely bullshit. Sounds like fun!

>> No.2321851

>>2321791
NIGGER I'LL KILL YOU SO HA-
oh, hehe, got me

>> No.2321856

>>2321845
NM is bullshit even without respawn, Anon. Zero reaction time zombies will fuck you up and there's nothing you can do. Except play the BFG version where they nerfed Nightmare!.

>> No.2321858

>>2321791

april fools
doom sucks

>> No.2321864
File: 292 KB, 1280x960, notevenaprilfools.png [View same] [iqdb] [saucenao] [google]
2321864

so for the lost souls black spawn in colourfulhell;

Presenting, BEES.

>> No.2321865

>>2321864

NOT THE BEES

>> No.2321867 [DELETED] 
File: 4 KB, 686x48, awesomewad.png [View same] [iqdb] [saucenao] [google]
2321867

So just a reminder, check out my new Doom WAD!

>> No.2321875

>>2320115
>>2321867
i'm not typing all that shit in. you can at least post the end of the URL in text. it's just the site name that trips the spam filter.

>> No.2321892
File: 1.13 MB, 2304x1536, 1399235352187.jpg [View same] [iqdb] [saucenao] [google]
2321892

>>2321867
Terry wads have always creeped me the fuck out, what drives people to find personal images of people in the doom community and make this out of them? There's not even a surprise factor to it anymore, nor do any of the creators even try.
It's just a terrible meme birthed from hate.

>> No.2321894

>>2320701
>>2320721
>First map is set on the island from LOST
>The entrance to the second map is a plane
>Second map is a partially-scripted cutscene of TDK's intro and has a boss fight with Bane
>Maybe a joke with Hotheads and Lost Souls

>> No.2321902

>>2321892
Aqua is completely fine with this.

>> No.2321907
File: 271 KB, 1280x960, Screenshot_Doom_20150331_213300.png [View same] [iqdb] [saucenao] [google]
2321907

>>2321864
Ran into a black-color mega zombie spawn at the start of MAP02 who I later found out tanks rockets, plasma and BFG shots better than a baron and then had the audacity to tell me to 'get gud' after wasting Purgatori's ass several times.

So if I decide to someday try this again, it'd either be on a multiplayer server (nope) or with Russian Overkill loaded with it. "Get Gud" indeed!

>> No.2321910
File: 263 KB, 960x1006, nom4.jpg [View same] [iqdb] [saucenao] [google]
2321910

>>2321902
So it's just a complete waste of time then.
Good job.

>> No.2321912

>>2321892
>>2321910
oh, so it is a troll wad after all. it being a skulltag wad was a big red flag for me - who still makes skulltag wads other than terries?

>> No.2321918

>>2321907
atleast it wasnt benellus

>> No.2321928

>>2321912
No, it's Cory in the House Doom.

>> No.2321935
File: 27 KB, 60x60, april_fools_dancing_robot_light[1].gif [View same] [iqdb] [saucenao] [google]
2321935

>>2316804 >>2314247

>"No, this ain't April Fools, Zandro 2.0 is here!

and that's why I wrote that, because I knew this thread would be at bump limit around April 1st

>> No.2321946
File: 10 KB, 184x184, carmack.png [View same] [iqdb] [saucenao] [google]
2321946

>>2321910
Oh. Wait. I'm just realizing the date.
\o/

>> No.2321948

>>2321935
do you want to post the next thread? i'd be fine with that, i have to go out for a while anyway

>> No.2321952

>>2321948
requesting a marathon thread

>> No.2321965

>>2321948

uuuuuhhh okay fine

how do you do trips, again?

>> No.2321998

>>2321965
Read the FAQ?

>> No.2322037

>>2321965
well i'm back now and according to the thing we're still only on page 4

>> No.2322038

plus you don't need a tripcode, i never use one

>> No.2322039
File: 207 KB, 1366x768, 2015-04-01_00003.jpg [View same] [iqdb] [saucenao] [google]
2322039

Holy carp DRLARPG is fun.

>> No.2322048

>Play Swift Death
>UV kicks my ass on map01
>HMP still kicks my ass on map01
>HNTR actually playable for me

This is literally the first time I've ever found a set of hard maps where even HMP is too much for me.

>> No.2322049

>>2322039
You mean DoomRLA+Kyle873's DoomRPG mod?

>> No.2322050
File: 10 KB, 272x216, carn10.png [View same] [iqdb] [saucenao] [google]
2322050

Why did this guy quit Skulltag and start making Wrack?

>> No.2322061

>>2321856
But at least without respawning, you get to take your time with killing shit.

>> No.2322065

>>2322061
yes. -fast is a fun place to visit. sometimes. you wouldn't want to live there though.

>> No.2322073 [DELETED] 

>>2321724

>Read Mega faq.
>We keep your IP :^)
>Try to create mega account from proxy
>Doesn't work

Intothetrashitgoes.exe

>> No.2322078

>>2322073
i wonder if that's why they're allowed past the url filter, while other file hosting services are banned.

>> No.2322082

>>2322073
>not having dynamically shifting IP
>Not using TOR

>> No.2322083

>>2322050
moneys.

Also, Wrack is crap =\

>> No.2322085
File: 453 KB, 1600x900, Screenshot_Doom_20150401_055243.png [View same] [iqdb] [saucenao] [google]
2322085

WOAH LOOK OUT HERE COMES THE GIANT DUKE WHO KICKS TO SHOOT.

>> No.2322089

>>2322082
I like not having to surf at 1995 speeds, thank you very much.

>> No.2322090

>>2322083
I thought it was so he could eat more Lunchables.

>> No.2322091

Polished Skull or Weapons of Saturn?

>> No.2322092

Has anyone noticed that doom.wad has double the mus and sound files when it comes to shareware content?

>> No.2322093

>>2322092

as for the sound files, it can be easily explained, since not every PC back then could support he audio files that normally play when you play doom, so that's why they included the pc speaker ones, I think

as for the mus files from ep1, i dunno

>> No.2322095

>>2322092
If /idgames accepted the shareware Doom IWAD, it would probably be rejected now because of "Bogus lumps"

>> No.2322096

>>2322093
You misunderstood me. Every sound has both pc speaker and doom format sounds. I was saying that every Shareware content sounds are doubled. Meaning two pc speaker and two doom format files per shareware content sound effects.

>> No.2322097

>>2322095
Dont think its the shareware version the has this problem.

I'm talking about full game.

>> No.2322098

>>2322097
The reason I was saying that was because Ty Halderman is really ticked off about bogus lumps, since some Terry WADs were over a gigabyte in size.

>> No.2322102

>>2322098
Yeah, that's understandable.

>> No.2322106

>>2322048
I had that happen with Swim with the Whales
Only it was map02 obviously

>> No.2322109

>>2322098
I'd be mad too if someone tried to host Terry.wads on my archive.

>> No.2322110
File: 3 KB, 162x102, SKLHURT.png [View same] [iqdb] [saucenao] [google]
2322110

I think I'm accidentally making this thing cute for its hurt frames.

>> No.2322112

>>2322106
I found that pretty managable on HMP, myself.

>> No.2322113

>>2322085
>KICKS TO SHOOT
https://youtu.be/FhRr3kmP1aw

>> No.2322164

http://www.doomworld.com/vb/wads-mods/72287-yes-another-first-wad/

Check 'em.

>> No.2322169

>>2322048
Speak of the devil, onemandoom has posted up his review of it.

>> No.2322185

>>2322048
>>2322169
Swift Death is downright fucking insane.

>start level
>every demon and their mother eyeballs you
>monster density is really high
>map is so tiny theres not much space to move
>some maps have inescapable pits of lava

>> No.2322193
File: 234 KB, 1280x960, FUCK.png [View same] [iqdb] [saucenao] [google]
2322193

HELP

>> No.2322218

asdfsdf

>> No.2322223

>>2322218
Great post, m8!

>> No.2322236

>>2322193
Thanks for the nightmares.

>> No.2322265

NEW THREAD

>>2322262
>>2322262
>>2322262

>> No.2322410

>>2322223

as great as >>2322193

>> No.2322420

>>2322091
weapons of saturn is trash

>> No.2322469

>>2320806
I regret doing this.
The sprites sucked. The clash of styles is horrible.

>> No.2322650

How do I doom on Ubuntu? Lubuntu to be more specific.

>> No.2322690

>>2322650
http://lmgtfy.com/?q=gzdoom+linux
http://lmgtfy.com/?q=zandronum+linux

>> No.2323082

>>2322420
Explain.
I don't particularly like it either, but I'd like to hear your opinion as to why you dislike it.

>> No.2323085

>>2322469

regrets are overrated, meng. what's done it's done and gone.

>> No.2323204

PAGE 10
A
G
E

1
0

>> No.2323210

>>2323085
he's just being edgy, saying he doesn't regret it because it was morally disgusting, he regrets it because it didn't fit his vision or whatever

>> No.2323225

>>2323210
>frequenting an imageboard.
>callling someone's attitude "morally disgusting".

I really wish you could look at yourself now. You look like someone on a weight loss camp laughing at fat people jokes.

>> No.2323229

>>2323225
>frequenting an imageboard.
>callling someone's attitude "morally disgusting".
I don't see how those two conflict at all.

>> No.2323232
File: 74 KB, 373x281, 4121422325_57143bb8ed.jpg [View same] [iqdb] [saucenao] [google]
2323232

>>2323229
Maybe you just haven't been here long enough, maybe you just have came directly from the forums and never browsed other boards. But eventually time will change it.

>> No.2323235

>>2323232
I've been coming here for years now. And I do browse other boards. This place hasn't changed me for the worse in any way.

>> No.2323261

>>2323204
See
>>2322265

>>2323210
>>2323229
>>2323235
Mark's a douchey edgefag. Always has been.
The fact that you aren't confuses and frustrates him, because he can't apply his "i can say things on 4chan ergo i can say things anywhere" logic anymore.
Just ignore him.

>> No.2323263

>>2323261
>See >>2322265
Oh, I have a bookmark that autosearchs Doom in the catalog. That thread wasn't showing up for obvious reasons.