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/vr/ - Retro Games


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File: 380 KB, 640x480, quake00.jpg [View same] [iqdb] [saucenao] [google]
2288536 No.2288536 [Reply] [Original]

Why do the explosions in this game look so goofy? In fact, everything in this game looks silly. Was that a design choice?

>> No.2288537

It's because they're 3D.

>> No.2288547
File: 1.58 MB, 640x480, flashblend.webm [View same] [iqdb] [saucenao] [google]
2288547

>>2288536

>> No.2289763

>>2288547
I always used gl_flashblend 1.
and gl_modulate 5, intensity 4. No doubt did permanent damage to my vision with those settings.

>> No.2289883

>>2288547
wait, what's the difference?

>> No.2290020

>>2289883
Eh, really?
gl_flashblend 0 = lighting on the walls and floors, etc. near the light sources. Dynamic lighting, in other words.
gl_flashblend 1 = balls of light surrounding light sources, not actually affecting surfaces. Watch the video again and you'll clearly see what I mean now you know what to look for, though I can't imagine how you missed it!

>> No.2290361

>>2290020
Not him but I was specifically looking for a difference in the appearance of the explosion. Totally missed it until I read the difference and then it became obvious.

>> No.2290747

>>2288547
Why not have both?

Id didn't really seem to try with Quake 2's engine. Not many improvements over GLQuake. Not until Id Tech 3 did they really squeeze the graphics out of OpenGL cards.

>> No.2290759

I can't stop replaying this game and its expansion packs.

It's come to a point where I am obsessing about it and even making fan-fiction.

I really want there to be a Quake-game that combines Quake 1 and Quake 2 because there are vague hints in the games that they are connected.

Quake 4 was not the Quake I wanted, so I will pretend it didn't happen.

>> No.2290798

>>2290759
>Quake-game that combines Quake 1 and Quake 2
you can't really mix the two
quake 1 is a more random-episodic game
quake 2 is a more linear-but-continuous game

>> No.2291248

>>2288536
Because it was one of the first fully polygonal first person shooters, and they wanted to show off.

I liked Quake 1 explosions. Just a sprite fireball and some particle effects. Simple, but it got the point across.

Quake 2's mushroom clouds are visually distracting and just stupid looking.

>> No.2291258

If John Romero was involved in the game, the explosions would be shaped like his face.

>> No.2291475

I never thought they looked that goofy at all

>>2288536
>was that a design choice
You know, there was once a time where artists did not have unlimited polygons to work with. I'm not sure how a chaingun ripping people up at mach speed can appear silly.

>> No.2291478

Quake 2 multiplayer is still very alive. And very competitive.

Come play you fucks.

>> No.2291657

People complained that Quake 1 was too brown
So they made Quake 2 too orange
I prefer Quake 1 easily

>> No.2292117

>>2290798
That's not the point, the point is the lore.

>> No.2292123

>>2291478
Haha. It died after q3. Sure, it went for a long time, and I didn't stop.until maybe 2005? But it's totally dead now. Dead in na, dead in western europe.... deluded, now go do q2dm1 mh jump

>> No.2292150

>>2292123
I was gonna make a joke about the edge in your post but then I decided against it.

>> No.2294534

The worst thing about 1997 and 1998 shooters was developers blurring textures by default when they were still very low res. Half-Life, Quake II and Unreal look way better with sharp pixels, Quake I-style.

>> No.2294618
File: 1.53 MB, 1312x1652, Untitled.png [View same] [iqdb] [saucenao] [google]
2294618

>>2294534
subjective

>> No.2294854

>>2294618
640x480 nearest looks best imo

>> No.2294887

>>2292123
Stop telling lies, NA has the most players online at any time of the day. NA DM hits a max of 16 players at least once a day, normally sits at 10-16. CTF gets even busier than that at close to 11:00pm EST. Also tons of duel tourney players as well as mod/bot servers.

>Go do mh jump
Go do aero ra jump without rocks. If you think doing edge mh jump is something to be proud of then you are in for a rude awakening.

>> No.2295112

>>2294854
to be fair the 1280x960 screens could use anti-aliasing/smoothing for scaling down (or no scaling and double the other resolutions)

>> No.2296172

Was there ever made a Q2-TC of Q4 or a Q4-TC of Q2 or am I completely mistaken here?

I think I believe that one Quake-game got converted to another, but this was so many years ago I struggle to find anything but shitty imgur-links on the internets.

>> No.2296178

>>2290759
I would rather quake 2-4 kept the hp Lovecraft theme q1 did well.

>> No.2296193

it looked state of the art when it came out, there was nothing even remotely close
it looks goofy now but back then it was all we had

>> No.2296476

>>2296172
Eh, nothing like what you're describing but the original Generations mod did include the entire shareware episode of Quake, textures and all, ported to Quake 2 sans e1m6. The textures were one of the reasons the mod got Napster'd.

>> No.2296535

>>2296178
But I really, really, really enjoyed the brutal cyborg-technology and setting in Quake 2. I'd like to see Stroggified versions of the Quake 1 monsters. I even drew a Stroggified Shambler that got reposted on the Quake-page on Facebook.

>>2296476
Interesting, I'll check it out.

>> No.2296539

>>2296172
Quake 1 had a very good mod that made your character the same as in Q2. Jump physics, sounds, weapons and all.

There was a Q2 TC for Doom 3 i believe. Might have been called lost marine, i forget. Wasn't really remaking quake 2, was more a continuation of the style.

>> No.2296887
File: 36 KB, 500x375, 1408972476105.jpg [View same] [iqdb] [saucenao] [google]
2296887

>>2296535
>Stroggified Shambler
post it

>> No.2296924 [DELETED] 

>>2296178
A hundred million times - THIS.

>> No.2297256

>>2288536
I thought that was one of the strong points of the game. I've always found texture billboards really distasteful.

>> No.2297957
File: 232 KB, 1536x2048, shamblified.jpg [View same] [iqdb] [saucenao] [google]
2297957

>>2296887
Damn the facebook page is hard to navigate. Fuck facebook for being so shit.

>> No.2298319
File: 63 KB, 640x480, c-ss03.jpg [View same] [iqdb] [saucenao] [google]
2298319

>>2296535
Good luck finding it, Id Software went all cease and disist so the mod was taken down from just about everywhere.

But you know the fuck what, I'm feeling generous and willing to sacrifice two or three minutes of my life. I'm gonna upload it for you. No, for everyone!

So, everyone pay attention: Generations is an awesome mod for Quake2 that allows you to play as the Quake 1 Guy, Doomguy and Wolfenstien Guy classes with the weapons from those games in Quake 2, or as a Quake 2 player in Quake 1 or Doom maps. The mod includes most of episode 1 of Quake (with Quake 1 monsters even) and Dooms E2M8 with a cyberdemon in it and a MIDI track to go with it.

And here it is: http://s000.tinyupload.com/index.php?file_id=50177491665650129674

Play it, you owe it to yourselves.

>> No.2298617

>>2298319
thanks

>> No.2298697

>>2298319
Thanks, Based anon

>> No.2298732

>>2298319
cool, thank you

doom and the first 2 quakes are probably my most replayed ever fps

>> No.2298778
File: 21 KB, 320x235, quake2explosions.jpg [View same] [iqdb] [saucenao] [google]
2298778

>>2288536

>> No.2298981

>>2290747
>Id didn't really seem to try with Quake 2's engine

As someone who remembers the hype for quake 2 before release, the big new thing everyone was talking about was colored lights and particle effects. Pretty silly in retrospect.

>> No.2299186

>>2294887
AQ2 also sees a lot of activity. Also RA2 goes in waves. There were full games for several months. Rail servers have a chunk of players from time to time. Jump servers always have a couple people in them.

Q2 multiplayer is probably my favorite gaming experience of all time. It is the game that introduced many people to their first 3d card and 3d accelerated graphics. It had seamless multiplayer with Gamespy 3d. It had some of the best mods in existence and some of the best skinners at the time.

It's a shame the Q1 plebs were so against it. I imagine their puny Q1 boxes couldn't handle Q2 so they rejected it, combined with the fact they weren't used to weapons that were powerful and required precise aim, as many of them used keyboard only and not mouse, as evident by high level competitive play videos of people clearly using keyboard look, back in the late 90's early 00's.

>> No.2299260

>>2299186

I find that hard to believe to be honest, good players used mouse since Wolf3D.

>> No.2299328

>>2299260
Yeah I guess that's a bit exaggerated. It was more of a feel I got from playing at the time. When I'd join a game, I'd see at least half the players clearly using keyboard only, as evident by the way they'd crouch and fire a shot, coming out linearly in front of them or hoping the other person was a keyboarder and attempting to crouch under their shot. I found the same behavior in Quake 2 early on. I didn't stop seeing keyboarders regularly until at least a year after Q2's release and never did see any in Quake 3

>> No.2299342
File: 797 KB, 500x446, 1426816299475.gif [View same] [iqdb] [saucenao] [google]
2299342

>>2299328
>crouching
>in Q1

>> No.2299397

>>2299342
in Q2

The way you can spot a keyboarder is the way 99% of their shots fire out linearly in front of them. A mouse user's shot often gravitates downwards, to enhance splash damage.

Also it should be noted that some of the absolute best players in Quake 1 played Quake 2

I remember back in the day several Deathrow players frequented my favorite Rocket Arena server. These guys comprised the top players in Quake in its heyday.

>> No.2299405

>>2297957
Nice! I wish i could draw

>> No.2299419

>>2288536
>>2298778
damn it anon. now that I've seen it, I cannot unsee it.

>> No.2299441

>>2298319
is this like a predecessor to samsara?

>> No.2299443

>>2294534

I recently picked up Q1 and 2 again with some updated engines. First thing I did was set both to nearest. Looks much better.

>> No.2299624

>>2299441
>QW players automatically rejected it
Sad really, rails add another dimension to the game that wasn't in the first quake. Id actually argue quake 2 takes a lot more aim as well as strategy than quake. I love both games but the movement and combat in 2 is a lot more complex. Making it more fun sometimes. Annoying when people automatically claim it sucked when they never gave it a chance. Or sometimes didn't even play it once.

If anyone wants to duel post your email. If you are worthy.

>> No.2299671

The music in this game still beats 99% of modern games' soundtracks.

>> No.2299778

>>2298778
My sides are gone.

>> No.2300458

I wish the mission packs were longer.

I wish there was more.

I want to play more Q2-singleplayer.

>> No.2300735

>>2298319
just got around to trying this

i run the enclosed bat files but it prompts for maps that aren't there... what's up? do i need to copy the maps from other games? help is appreciated.

>> No.2300751

>>2300458
then download some fan levels m8.

>> No.2301707

>>2300735
I just checked, the maps are indeed there in the PAK files. I've never used the batch files myself, try doing it manually.

Run the Quake 2 client of your choice and open the console disconnect from a game or demo if neccesary (type disconnect), type "game gen". If the client doesn't do a vid_restart and change the console background to the Generations mod background then it's already not working and must be installed wrong. If you've gotten this far try "deathmatch 0" to enable single player mode and "map qe1m1" to play Quake shareware maps, "map de2m8" to play with the Cyberdemon and "map base1" to play normal Quake 2 maps with the other games weapons.
Hope this helps a bit, I'm rubbish at explainations.

>> No.2301712

>>2300735
>>2301707
Oh, and do bind a key to +doomuse or you won't be able to open doors as Doomguy or Wolfguy.

>> No.2302294

Anyone got q2timer to work?

I followed the install instructions but it doesn't work. The game doesn't recognise the console commands and so on and there is no timer. I am using the Steam-Q2 install.

http://quake.speeddemosarchive.com/quake/qdq/tools/q2timer.html

>> No.2303486

>>2302294
Did you make sure to switch the game cvar?
From disconnected console: "game q2timer".

>> No.2303968

>>2303486
No, still nothing. I checked the console and it says 'game "q2timer"' but I still can't get the custom console commands to work.

I've been working on new strategies for the early levels in the game for speedrunning purposes and I just yesterday found a way to clear the first level faster than what is currently at Speeddemosarchives and I want q2timer to work so I can show off the time.

>> No.2304036

>>2300751
I found only a few that I have already played.

>> No.2304073

>>2304036
Update: I just downloaded Quark. I haven't done id-Tech level editing since the days of Quake 3, but it seems understandable enough for me to get into.

Maybe I'll just make some maps myself if I have time.

>> No.2305330

>>2303968
Are you using a source port? I would think that ports would be compatible with mods, some of them tend to go full retard though.

>> No.2305653

>>2305330
Yes.

>> No.2305917

>>2305653
All I can suggest is trying it in vanilla, if it works there then at least you know that the problem is with the port and a possible solution immediately presents itself. If it doesn't work in vanilla then the mod can't be installed correctly so either way you'll discover something.

>> No.2306963

>>2305917
I'll dig up my CD then. I have it around in my flat somewhere.

>> No.2307569

>>2306963
CD version is no good, mods will be made to work with version 3.20. You should be able to install the point release even if you don't have a quake2.exe, and a quick Google should find it. Something like 20 megs, I think.

>> No.2307591

Shit looked dope back in da day.

>> No.2307684
File: 5 KB, 600x600, colonthreec.png [View same] [iqdb] [saucenao] [google]
2307684

I just rediscovered this sight:

http://www.3dgamersedge.com

It's amazing that it's still around.

I'm currently replaying spog pile of gibs' map.

>> No.2307706

>>2291258
I laughed

>> No.2307714
File: 308 KB, 1024x1200, 1425614930371.jpg [View same] [iqdb] [saucenao] [google]
2307714

>>2288536
>>2288536
Does anyone else think that Quake 2 had this really great spooky atmosphere? You dont have a cinematic explaining who you are or what you're trying to do, no real dialogue, no mission briefings, you're just some guy with a gun on a strange alien planet, no one is going to rescue you and everything is trying to murder you. I really liked that as a teen and I guess it has stuck with me because I dont feel it with any other game ive ever played.

>> No.2307716

>>2307714
>no real dialogue, no mission briefings,
Completely false. There's a ton of backstory telling you to grab the captain's head to invade the alien mothership and other useless shit.

>> No.2307717

>>2307714
I guess it felt like being stuck in the middle of a bee hive. You cant speak 'bee' and figure out whats going on, and everyone is trying to hurt you for disrupting the existing order

>> No.2307718

>>2307716
Where? I only remember some brief objectives when holding the Tab button and some incomprehensible audio snippets here and there. At least thats the experience I got when playing it but it was a cracked version so some content might have been missing. Its all the same to me, I prefer it like that

>> No.2307719
File: 20 KB, 750x500, bumble-bees[1].jpg [View same] [iqdb] [saucenao] [google]
2307719

>>2307717
you don't have sick moves?

>> No.2307720

>>2307718
yeah pretty much that, when you press tab there's pages upon pages of backstory but no ever reads that. Mostly it just tells you to go to point A to reclaim key item B to open door C.

>> No.2307756

>>2307718
there's an intro movie that shows how you launch from a space ship and crash land on the planet
there's a bigger 'intro' story written in the game manual
after each finished unit, you get a short video showing a map with your progress through the planet and your next objective stated in a barely understandable computer voice

but yeah, the game plays fine without any special attention to all that. Carmack's "story in porn movies" quote comes to mind

>> No.2307771

>>2307714
I like more the thing that what you are up against are stroggified versions of your fellow soldiers.

I also really like the setting.

>> No.2309901

>>2307684
I've been playing through the top three rated maps and paks now and it has been a blast.

Shame there is a distinct drop in quality for a lot of them.

>> No.2310217
File: 139 KB, 800x600, NEEEEEEEEEEEEEEEEEEEEEEEERD.jpg [View same] [iqdb] [saucenao] [google]
2310217

>>2307714
>implying

Earth is invaded by a cybernetic alien force, the Strogg, who are trying to harvest Earth's resources (these resources primarily being human parts). In defense of the planet, all of Earth's nations unite and form one single military organization called the Global Defense Force. After the Earth invasion (which takes place before the game and is more deeply elaborated in ET: Quake Wars), humanity, in retaliation, forms the Terran Coalition of Man and launches a counter-attack on Stroggos called "Operation Alien Overlord".

You, a marine named Bitterman, are deployed in a fleet of drop pods designed to enter the Stroggos surface undetected. However, it is discovered that Stroggos' surface is protected by a planetary defense system designed to disable any invading forces via a long-range EMP. Much of the fleet is destroyed before ever reaching the surface, and most of those who manage to survive the crash are either killed or captured for stroggification.

You, having managed to crash in a lightly guarded military base, are trusted to establish an uplink between command and the Strogg computers, destroy the security grid, disable their interstellar gateway to Earth (rendering you unlikely to ever return home even if you succeed), and assassinate the leader of the Strogg force.

But yeah I agree, it did have a pretty spooky atmosphere.

>> No.2310687

>>2310217
I really wanted Quake Wars to be good.

>not retro so going to stfu now

>> No.2310795

>>2310687
me too ;_;

>> No.2311141

>>2310217
>ET: Quake Wars
I forgot that was a thing. I really should check it out some time. Does it have offline play with bots? 'Cause I'm just assuming it's a dead game.

>> No.2311174

>>2311141
It does. I think it was kind of interesting, I regretted not getting it when it had people playing. There's a demo of it on fileplanet you could grab since the steam version's gone AWOL and it might be hard to find seeders for the game.

>> No.2311767

I want three Strogg-bosses named Stroggdor, Stroggle and Stroggre to be released.

>> No.2314001

I remember playing this game as a kid and thinking that the Enforcer firing his chaingun after his head had been blown off was the coolest thing ever.

>> No.2314012

>>2288536
This game is such a chore to play, everything looks the same, the enemies, the orange and gray color scheme. The weapons are boring too.

>> No.2314021
File: 13 KB, 261x147, sweatyguy.jpg [View same] [iqdb] [saucenao] [google]
2314021

The Quake 2 engine has this eerie, surreal, nauseating quality to it. A lot of early 3D engines were like that but Quake 2 really had an intense case of it. The orange lighting, smeared textures, blocky models and so on just felt gross, gave me headaches and made me want to play something more colorful, sharp and detailed. If there's a Hell, it runs on the Quake 2 engine

>> No.2314035

>>2314021
Did the release of HL1 cure you? That was rather colorful and lively.

>> No.2314275

>>2314021
I really like that in Quake 2.

Don't be a pussy.

I was 12 when Quake 2 came out.

>> No.2315179

I'm living away from home so I don't have burnable CDs. Is there a way to get the soundtracks to work with the Steam versions of Quake games? Sorry to ask such a tedious question

>> No.2317575

>>2314021
I feel the same. I like the Quake 1 and 3 engines fine but Quake 2's engine is just awful to play.

>> No.2320240

>>2304073
If you are used to mapping with Q3 tools then id use radiant for quake 2. I am used to quark but it is different than a lot of programs. You can do a lot in it though. A quake 2 mapper recently told me that radiant is a lot easier for texture sizing and can be more exact than quark at the expense of user friendlyness.

>>2302294
Timers will only hurt you in the end. Learn the old fashioned way, trust me.

>> No.2320241

>>2320240
disregard that. I thought you were referring to DM item timers.

>> No.2321105

>>2298319
Thx - Generations rocked.
Loved Q2 multiplayer - exciting and fun!

>> No.2322496

>>2314021
I always thought quake 2 engine looked pretty generic and unimpressive. fun game, but not really blow out by the engine.

>> No.2322507

I'm doing a no-save, no-die speedrun attempt and am so far failing miserably.

There's a skip to the big gun where the speedrunner rocket jumps past the reactor core and is suddenly triggering the explosions that opens the door to the big gun, but I can't manage to do it myself.

>> No.2322528

>>2322507
you gotta practice till you're perfect m8.

>> No.2322613

>>2307714
> you're just some guy with a gun on a strange alien planet, no one is going to rescue you and everything is trying to murder you.

> I dont feel it with any other game ive ever played.


You've played super metroid right? Same atmosphere, imo.

>> No.2322856

>>2298319
THANK YOU BASED ANON I've been wanting to play that shit for years!

>> No.2322863

>>2322528
I finally did it. It seems I didn't have to aim so high when rocket jumping. There's a spot in front of the railing above it on the side you can hit and it triggers the explosion.