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/vr/ - Retro Games


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File: 164 KB, 1920x1080, orig_Sega_Saturn_console.jpg [View same] [iqdb] [saucenao] [google]
2277330 No.2277330 [Reply] [Original]

Two nights ago, I had a dream about finding my old Saturn console in my attic. This motivated me to look all throughout my house for the thing. I haven't seen it in over 12 years and it could have been anywhere, even thrown away. After a few hours of dedicated searching, I finally found it buried deep in my brother's closet. Of course I was skeptical as to whether or not it still worked. After spending another hour looking for the cables (which inexplicably weren't stored with the console), I powered the sucker on and it still worked!

I then ordered an action replay plus and want to buy some good Japanese Saturn games to start out with. My question is, would anybody be kind enough to suggest some relatively good and affordable games to buy? I don't understand Japanese, but I'm currently 3 months into my studies with little to show for it yet. Thanks in advance, and of course, all other Saturn discussion is welcome!

>> No.2277343

>>2277330
first off, you're gonna want to replace the memory/clock battery. It's located in the back behind the removable panel and is a CR2032.
Secondly,
>saturn
>US
>affordable
you're basically gonna have to fork over a fortune or get really lucky at flea market/garage sales. However, JP collecting is a different story. Some games can be super expensive (ie Radiant Silvergun), but others are piss cheap.
What I'd personally do is grab a modchip (super simple, only requires one wire for power, it just plugs into the drive and mobo). Or if you're proficent to do the swap trick, is to load in a flash writer for your AR cart so you can turn it into an external modchip (you won't have any of the other functionality of the cart).

>> No.2277350

>>2277343
As for games there's a truckload of JP games that never made it over to the US/EU (some estimated that 80% of the Saturn's library is still in Japan).
http://vsrecommendedgames.wikia.com/wiki/Saturn
The above website is a good starting place for some ideas about what to get.
>Daytona USA
Go for the JP-only Circuit Edition, it's the best version of the game (it is in English)
>Virtua Fighter 2
This seriously shows what the Saturn can do if pushed right. Nearly on par with the Dreamcast graphically, and it still plays quite well to this day
>Resident Evil
This version actually has some extra content, so it's worth a play/replay
>Deep Fear
Grab the EU version, it's in English.
>Sega Rally Championship
Really fun rally racing game. It looks a lot better than launch-version Daytona USA (later versions use the Rally championship engine)

>> No.2277364

>>2277350
>House of the Dead
I have mixed feelings on this one. On one hand, it's HOTD on your TV. On the other, it's a shoddy port (FPS drops, shoddy graphics, the entire screen whites out when you shoot, etc). I'd say it's worth a play, but don't get your hopes up.
>Sonic Jam
it's Sanic 1,2,3 + Knuckles. However, these games were coded from the ground up, so they're not ports.
>Princess Crown
Dragon's Crown v 0.5. It's a very good ARPG and you can see the resemblance DC has to this game.
There's also quite a few SNK games on the system, such as Metal Slug (has slowdown problems, but otherwise is a good port) and KOF.

This is just a fraction of what the Saturn has in it's library., there's something for everyone. So have fun with your Saturn, such a damn shame that Sega USA dropped the ball with it.

>> No.2277371
File: 55 KB, 168x198, batsugun-pigL.gif [View same] [iqdb] [saucenao] [google]
2277371

>>2277330
If all you want to do is play games, you might as well just install a modchip. Saturn games are fuckexpensive - most of the good ones, anyway. You can still buy em from this guy: http://www.segastyle.com/store/
I actually had him do the install for me a couple years ago. Not to sound like a shill, but I'd highly recommend it.

Anyway, if you do decide to get your hands on a modchip from somewhere, that will let you play saturn backups. Make sure you burn them to a CD-R, not CD+R. I usually get my rips from TheIsoZone. Darkwater usually has quality uploads.

If you're a fan of shmups (That's pretty much all I use my Saturn for nowadays), I'd highly recommend Batsugun, DoDonPachi, Radiant Silvergun, and Darius Gaiden.

>> No.2277375

>>2277371
Oh, and if you own a model 1 Saturn, don't bother with any install services. I'm pretty sure there are modchips out there that don't even require any soldering.

>> No.2277380
File: 864 KB, 638x466, SonicJam.png [View same] [iqdb] [saucenao] [google]
2277380

>>2277364
>it's Sanic 1,2,3 + Knuckles. However, these games were coded from the ground up, so they're not ports.

They're still ports, just not emulation.

>> No.2277382

>affordable
>Saturn games

good thing you got that action replay since you're never gonna find "affordable" games in english I'll tell you right now.

Either way get Burning Rangers. Doesn't matter if it's american or japanese you oughta play it.

>> No.2277393

>>2277380
to be a port, it has to incorporate some of the original code. Since SJ was written from the ground up, they're not technically ports.

>> No.2277402

>>2277343
>get really lucky at flea market/garage sales
Yeah, this just ain't gonna happen with the Saturn.

>> No.2277404

>>2277393
exactly, they DID reuse the original code
why would they redo everything when you can just copy paste

>> No.2277410

I really appreciate the input, guys. I will almost certainly mod the console. I have a model 2 and don't know how to solder, so the installation service option is more than likely what I'll go for. I'm also very grateful for the game list. I was pretty lost about where to start. I do plan on collecting japanese games one day, but I'll need to be in a better financial situation before I start spending a lot.

>> No.2277415

>>2277404
>they DO use parts of the original data
herp they are ports, my bad.

>> No.2277419

>>2277410
it's literally two solder points, one on the back of the modchip to denote what model drive your saturn is running, and the other is optional, to connect the modchip to +5V volt rail on the PSU. You then plug in the drive cable and the mobo cable into the modchip, and you're done. You can save money by just DIY.

>> No.2277424

>>2277419
I should say, the power line isn't optional, the solder part is (you can just wedge the wire into the socket)

>> No.2280629

>open up Saturn for a 50/60 mod
>I own the one model where you can't use the jumper points and you're forced to raise the leg
Shit myself doing it with a cheapo soldering iron, but now I can finally play everything as intended.

>> No.2280637

I've been looking at some Japanese games to play and I've found that some are translated but were only released in PAL. Then after looking those up it seems most run slow so Euros will mod Saturns for 60Hz to run them at the correct speed.

Is that true for Keio Flying Squadron 2? I'm American so it'd be in a NTSC console.

>> No.2281085

All I can say is
Get Bulk Slash
Youll thank me if you can and its worth it

Best Saturn exclusive with kickass music
English friendly too

>> No.2281090

OP, if you aren't a major collector, save your wallet from the pain and just order a modchip. Nowadays, even the weird Japan only games cost a fortune to buy. The Saturn is not a cheap console to collect for in any way.

>> No.2281112

>>2281090
this. a modchip is nowhere near as expensive as an everdrive for other consoles and it's really easy to install. Alternatively, you don't even need the modchip if you hotswap, but if you don't feel like dealing with that every time a modchip is always an option.

Speaking of the saturn, why does it run so quietly when the dreamcast sounds like a jet engine? The difference is night and day, and considering the dreamcast came out years after the saturn, you'd think it'd run just as quietly, but instead GRIND GRIND GRIND

>> No.2281476

>>2281090
>>2281112

I do plan on getting the V3 universal mod chip. My only issue is that I'm kind of nervous about installing it myself. I've never used a soldering iron in my life. Here's a pic of the inside of my Saturn. I think it's the 32 pin? Also, I still plan on collecting for the Saturn eventually. I really want to build up my Saturn, PS1, and PS2 collections more than anything.

>> No.2281481
File: 86 KB, 1053x790, unnamed.jpg [View same] [iqdb] [saucenao] [google]
2281481

>>2281476
forgot pic

>> No.2281485

>>2280637
True, but the only EU exclusive translated titles were, like, Keio Flying Squadron 2, Parodius, and Deep Fear. Keio is super expensive and has an early 90s anime dub (just youtube that shit once so you can learn the story), Parodius is a shmup, and Deep Fear is shit.

And all three are insanely expensive.

>>2277364
>Princess Crown
>Dragon's Crown v 0.5.

You mean Odin Sphere. Princess Crown was basically Odin Sphere with 1-on-1 battles. And it is SLOW AS SHIT.

>> No.2281487

>>2281476
The V3 universal chip is not really universal, they use scavenged parts, their controllers use random code base. It's why sometimes they are reported as broken. They don't work on all Saturn cd drives, or rather, not all of them work on all the cd drives.

Your machine is the one that tends to work with the most modchips though, so I wouldn't worry. Chances are you'll only need to solder a power wire and jumper the modchip and it should work.

>> No.2281514

>>2280637
Only games that are optimised for PAL will be fucked up on your system, there's a list here - http://www.segasaturn.co.uk/games/sega_saturn_pal.html

So Keio would run at full speed and be fine on an NTSC console.

>>2281485
>Deep Fear is shit.

I'll fucking cut you bro, it's better than the original Resident Evil. And the dub is incredible(ly bad).

>> No.2281515

>>2281485
>Keio is super expensive and has an early 90s anime dub
I have a weakness for terrible 80s/90s dub Anime. I know I'm a terrible person.

Also, any recommended none hardcore shmups, shooters, and beat em ups? Stuff like Metal Slug with lots of continues. Not bullet hell.

>> No.2281529

>>2281515
Donpachi.

>> No.2281536

>>2281515
Sokyugurentai is pretty easy. The Parodius games too.

>> No.2281538

>>2281529
I'll look into it. How do the continues/lives work?

And this stuff is for a Rhea I ordered. I'm not buying the physical copies here. I only buy physical copies of the American released games and I got most of what I want. Still need Panzer Dragoon Saga though...

>> No.2281570

>>2281514
I'd say Deep Fear is neither shit nor better than RE.

It's pretty average. Technically speaking it's really good, the animations are super smooth, the models look great, walking while aiming is pretty cool, etc
however it's very average both in gameplay and atmosphere. Gameplay had tons of good survival gameplay mechanics, like management of air, but the problem is that the game is WAY too easy to the point that you don't have to worry about anything, so all the good mechanics go to waste.
There is a good industrial dehumanized atmosphere, but to the point that it gets so empty it can tend to be boring, not to mention the lack of music (only fmvs have them).
The good thing with the puzzles is that they are realistic, like use an extinguisher to put down a fire, rather than use a blason to move a clock. This sort of thing. But they are also too easy, rather meaningless.

I mean the game is alright but nowhere near Resident Evil's gameplay. It's like the guys made a AITD/RE clone but while having no idea how to make horror and survival gameplay work. No idea how to balance it.

>> No.2281573

>>2281570
But at least, the game is playable, and technically speaking it's not only flawless, it's also rather good.

My point being that tons of RE clones at the time were released unfinished with glitches, hit detection problems, and were technically poor.

>> No.2282273

>>2281112
Sega skimped on the laser for the Dreamcast. If you get inside and re-lube the gears it should be quieter; it will never run as well as the Saturn though.

>> No.2282487

>>2281481
The power supply on that looks a lot like the original Playstation's. It's a dumb idea, but I wonder if you could get it to run on a PS1 with some modification.

>> No.2282497

>>2282487
I can't even understand what the fuck you're talking about.

I'm going to just assume you're 12 and have no idea about anything electrical.

>> No.2282516

>>2282487
Different output.
>>2282497
I think he means switching out a Saturn's PSU for PS1's PSU.

>> No.2282695

>>2281536
best saturn shooter. right here

>> No.2282930

>>2282487
Sure. Just change most of the parts and run a bunch of wires around. huehue

>> No.2283617

>>2282695
I think that would be a triumvirate of Sexy Parodius, Thunder Force V, and Soukyugurentai. As long as we consider their price as well.

>> No.2286129

So i got a old saturn from a cousin and i was wondering how harmful is the swap trick. I also don't have any equipment or experience to put a modchip, so i don't have many options. Also, can i just run any region game like this?

>> No.2286151

>>2286129
if you can do it once, you can modify your action replay and not need a modchip/to swap again

it loses its save backup feature though

https://www.assemblergames.com/forums/showthread.php?52526-Saturn-proof-of-concept-bootloader-Pseudo-Saturn

>> No.2286162
File: 150 KB, 1151x687, gy0vt[1].jpg [View same] [iqdb] [saucenao] [google]
2286162

>>2286151
like this one?

>> No.2286163

>>2277330
get a modchip or RHEA

>> No.2286190

>>2286162
exactly that one, but read that thread still

>> No.2286203

>>2286190
well, it looks all fine to me, time to explore the library and get me some blank cd's

>> No.2287694

>>2277330
Sega Saturn never needed dual CPUs. It should have either stuck with the NEC CPU, or used the ARM used by the Later LC Macintosh models.

>> No.2287705
File: 1.15 MB, 900x591, The Lost World.png [View same] [iqdb] [saucenao] [google]
2287705

>>2287694

From what I remember of the reasoning at the time, its initial CPU was completely inadequate for 3D rendering. It still would've needed some extra power somehow.

>> No.2287737

>>2287705
The initial CPU was completely adequate for 3D. However, Sega had in mind its arcade games (eg, untextured Virtua Racing) at the time.

>> No.2287743

>>2287737

That post made no sense whatsoever. All things being equal, an untextured game should be LESS resource-consuming, not more.

>> No.2287760

>>2287694
It needed dual cpus because it needed a shitload of extra power for doing fast 3d transform math. They originally wanted a NEC V60 and it wasn't good enough to do that in large scale.

Especially since the Playstation came with a dedicated geometry transform co-processor.

>>2287737
>However, Sega had in mind its arcade games (eg, untextured Virtua Racing) at the time.

Textured versus untextured puts extra load on the gpu, not the cpu. As far as the cpu is concerned, it is just crunching vertexes, it is the gpu which then has to draw the thing, and that is where texturing takes extra time (and extra VRAM).

An untextured game would only save vram, and maybe a little rendering speed on the gpu side, but probably not much of that due to how inefficient the VDP1 is.

>> No.2287997

Did anyone say mister bones yet? That game is great, and the jp version is super cheap and in english

>> No.2288002

>>2287760
Saturn actually does come with a dedicated DSP for geometry transformation, but the motherboard architecture is such a joke that it's basically impossible to use properly.

Twin Hitachi SH2s alone don't even come CLOSE to the Playstation's GTE.

The N64's hardware T&L pipeline minces both when used with good microcodes.

Saturn has a serious 3D power deficiency. A lot of people say that the console could have eclipsed the PS1 when used properly, but that's pretty much just wishful thinking. The Saturn has nothing to match PS1's GTE and the Saturn's VDP1 will always be a piece of shit.

Saturn can only win at 2D. if the PS1 had more RAM it MIGHT actually be capable of besting Saturn at 2D too.

>> No.2288292

Any source for trurip, redump, or blackwater sets? Would prefer the first two.

>> No.2288373

>>2288002
That's interesting, but how do you explain the Saturn version of Shenmue? It looks miles better than any 3D on the PlayStation. Do you think they would gave severely downgraded it before release?

>> No.2288405
File: 1.07 MB, 900x660, God Of Wine And Madness- Dionysos.png [View same] [iqdb] [saucenao] [google]
2288405

>>2288292

Seconded. I'm not even seeing torrents of them anymore, unless they all moved to private tracker. And as usual, finding a straight download is like pulling teeth.

>>2288002

N64 is great until you realize:

A. You get to put up with MILES of Nintendo politics to develop properly for their platform. If at any point you displease shogun Yamauchi, kiss your dev. support goodby.

B. Because of the extreme likelihood you will fail point A. by sheer virtue of not being Japanese (this is a proper virtuous console for proper virtuous Nippon-folk, you filthy gaijin!), you better be REAL clever at programming blind, because you get to write your own manual for the N64. Failure means your game either looks or runs like shit (but you get to choose!).

>> No.2288420

>>2288373
The only way Saturn could have equal or better graphics than PS1 in a 3D game would be this:
1) Perfect utilization of twin SH2s
and
2) Perfect utilization of 3D transform DSP
and (this is the real wildcard part)
3) Genius utilization of VDP2 to make use of your two free rotatable plains in a 3D setting

And even so, it's still probably not enough. Shenmue probably would have needed to be downgraded.

>> No.2288507

>>2288420
>The only way Saturn could have equal or better graphics than PS1 in a 3D game would be this:

All that would've just make it capable of pushing equal amount of polygons, the graphics would still look worse because the VDP1 is much less powerful. VDP2 can't help that much, other than pulling off a flat ground/ceiling (which does shave off a lot of polys, but nowhere near enough), and applying some special effects (fogging, transparency).

Also if you pay attention to the Shenmue video, you can see that it runs at extremely low framerates (even if it pulls off incredibly advanced lightning at some parts).

>> No.2288510

>>2288507
>All that would've just make it capable of pushing equal amount of polygons, the graphics would still look worse because the VDP1 is much less powerful.
Yes, that's right. You could get the Saturn pretty close in polygon transform compared to PS1, but the polygon fill of VDP1 is still well behind.

VDP2 is very hard to use well in 3D games, but it does have some serious advantages compared to PS1. The two flat plains are perspective correct (unlike the affine mapping of everything else in the Saturn and PS1) and can be arbitrarily large without distortion (the PS1 had trouble drawing large polygons without distortion). My point is that while VDP2 can't bridge the fill gap, you can pull off certain types of effects that would be VERY difficult to replicate on PS1. Is it enough? Highly unlikely.

>> No.2288523

>>2288510
You can also use the VDP2 to do the framebuffer effects the Playstation did to a limited degree. Write some crap to framebuffer with VDP1, then DMA it to VDP2, where you render it as a background... transparently, or maybe even give it linescroll, etc. Burning Rangers used this to do transparent polygons with zero distortion.

You could probably DMA it back to VDP1 VRAM as well, but I think that would be dog slow due to the lack of fillrate on the thing.

There are some obvious limitations, like having to deal with clipping, and you probably have very little time to do such transfers (judging by how Burning Rangers used half-resolution and very sparse texturing only on the effects).

Saturn had a lot of horsepower untapped. Not enough to make it on par with the PS1, but enough to pull off some effects that the PS1 had no hope of replicating.

>> No.2288865

>>2288405
Straight downloads would be amazing so I wouldn't have to deal with an almost 500g huge torrent.
I can't find anything. I see a post here and there saying to sign up to some random websites but the websites linked idk about.

I really need a high quality set of roms for the Saturn.

>> No.2288928
File: 49 KB, 150x200, image6fb8.png [View same] [iqdb] [saucenao] [google]
2288928

>>2288865
>>2288405
Which games are you looking for?

>> No.2288937

>>2288928
I'd like the complete NTSC U library, a bunch of NTSC J games, and I think 2 or 3 PAL games.

>> No.2288947
File: 50 KB, 150x200, image7.png [View same] [iqdb] [saucenao] [google]
2288947

>>2288937
Don't ask for more than you can handle.

>> No.2288957

>>2288947
It's to throw onto a hard drive and play as I want. Like I have the no intro sets for the consoles I care about. I'll never play I most of the games but it's nice to have a high quality rom there.

I got a Rhea and finding roms for it that aren't shit is surprisingly difficult.

>> No.2288978

>>2288405

I fucking love the whole "yamauchi is an evil yakuza" meme.
Anyone got that fake interview where he tells some Msfot's guy to suck his tiny yellow balls?

>> No.2288982
File: 48 KB, 157x267, King of All Reaction Images.png [View same] [iqdb] [saucenao] [google]
2288982

>>2288957
>I'll never play I most of the games

Oh, you are one of those guys. Go and find your own games then.

>> No.2288991

>>2288982
Sorry I don't want to play all 3 region versions of a game.

>> No.2289238

Looking at getting a Saturn, is there a particular model that I should look for? Also assuming I get an action replay does it matter which region model I get?

>> No.2289248

>>2289238
The model 1 is thought to have slightly better video output, at least on some models, but there really haven't been enough conclusive tests on different internal revisions. Any region is fine as long as it isn't PAL, but if you get a PAL one, the 50/60 mod is generally easier on a model 2, if you fuck up on certain models you lock yourself in 50hz forever.

Ideally, pick up a Jap saturn, those things look way fucking better than the dull black the west got.

>> No.2289259

>>2289238
Like >>2289248 said you're safe with a model 1. I have a model 2 and there's no difference. From what I understand is that when using rgb and using c sync there's 1 revision model 2 that will give you weird scrolling lines.

I wouldn't worry too much about the model 2 vs 1 personally.

>> No.2289262

>>2289248
>>2289259

Alright, I'll see if I can get a Jap model 2 because that thing is beautiful.

>> No.2289264

>>2289248
>The model 1 is thought to have slightly better video output, at least on some models, but there really haven't been enough conclusive tests on different internal revisions.

I've went through nearly all the revisions, and the only problem with model 2s is that VA8 and VA9 units have the CD drive interfering with the video sync, resulting in a wobbly picture.

50/60hz mod is easy on all PAL models as long as you know what you are doing, it is the easiest on VA0 (launch model) and VA SD (late model 1 / early model 2) units. On those, you can use the pre-fitted connectors next to the battery.

>>2289259
>when using rgb and using c sync there's 1 revision model 2 that will give you weird scrolling lines.

It happens with any video output, with or without c-sync.

>> No.2289274

>>2289264
>>50/60hz mod is easy on all PAL models as long as you know what you are doing
Don't get me wrong, it's an easy mod, but there's at least one model which requires a pin lift on a 160 pin chip, and a few that otherwise require some awkward trace cutting. I managed it with a 10 dollar soldering iron I have to sand down every time I use it, but it's a moderate difficulty mod if you don't have one of the easy models.

>> No.2289302

>>2289274
>there's at least one model which requires a pin lift on a 160 pin chip

That's the last-ditch-attempt method of doing the mod since it works on any model. But it is never required. The pin is traced out to a jumper, you can always access it from there, all you need to do is remove the one or two other things also connected to that jumper.

Like I said, as long as you know what you are doing, it is an easy mod.

>> No.2289371

>>2289302
It's required on my model, which is a fairly common revision. The problem is that it also has a trace that runs directly under the chip, straight to ground. Cutting that is close to impossible without messing with pin 80, and requires you to use a fucking sharpened needle to get such low clearance.

>> No.2289432

>>2289371
>It's required on my model, which is a fairly common revision.

Then you are following some stupid guide. I've done 50/60 mods on every pal model and never required pin raising. At worst you need to cut up to two traces and separately ground one of the PLL pins (which isn't that simple but still preferable to lifting pins).

>> No.2289614
File: 2.04 MB, 4100x2280, Sega-Saturn-JP-Mk2-Console-Set.jpg [View same] [iqdb] [saucenao] [google]
2289614

Thinking of buying a cheap white japanese Saturn over here in Australia (PAL). I have a TV that will take a NTSC signal. What should I be mindful of if I want to mod chip it? Is it easy to install into one of the white ones?

>> No.2289631

>>2289614
Depends on modchip type and the cd drive type of the Saturn.

Phantom chips will work on every non-sanyo drive, and only need a small pcb fix to work on sanyo drives.

other chips are random, might work, might not.

>> No.2289634

>>2277330
I tought myself Japanese using the Slayers Royal RPGs. Good if you're into Slayers. I had been studying for several years when I first bit into it though, but it was the first time I ever finished any RPG entirely in Japanese and I learned a lot of kanji through it.

>> No.2289685

>>2289264
>50/60hz mod is easy on all PAL models as long as you know what you are doing, it is the easiest on VA0 (launch model)
Do you know where I can find a guide for VA0 models specifically? Can't find any online.

>> No.2289698

>>2289685
For VA0 PAL you can use the little switch slot next to the battery. It is marked SW4, just connect the middle two pins for 60hz. Easiest board to mod.

>> No.2289717

>>2289698
Thanks. Is this an accurate guide for that model? http://www.ehow.co.uk/how_7791669_mod-sega-saturn-run-60hz.html

Finally found one, but doesn't specifically say VA0.

>> No.2289731

>>2289717
The SW4 mod works on VA0 PAL and VA SD PAL boards.

>> No.2289996
File: 823 KB, 800x1019, Goddess Of Love And Beauty- Aphrodite.png [View same] [iqdb] [saucenao] [google]
2289996

>>2288947

Uh....I'm actually looking for PSX and SCD games. Does that still count? :)

>>2288978

Yakuza? Nah. Nintendo even had trouble with the Yakuza at one point, so I doubt that narrative very much. The guy was just a ruthless dick. Of course, look what you got now; Iwata seems perfectly likeable yet the company can't seem to get its shit together at all.

You choose your poison, as they say.

>> No.2289997

>>2289996

>Nintendo even had trouble with the Yakuza at one point

Really? any source?

>> No.2290010

>>2289997

Offhand? No. I remember reading that the SFC was so hotly anticipated over in Japan that the Yakuza tried to interfere with NOJ's initial shipments. Seems the Yakuza wanted them to scalp. I also seem to remember (though my memory is hazy, I'll admit), it got bad enough they sent armed escorts for a time to accompany the shipments.

>> No.2290021
File: 184 KB, 1920x1080, DSC_0298 - Copy.jpg [View same] [iqdb] [saucenao] [google]
2290021

>>2277330
I just found this in a bag of controllers I picked up at a flea market. It looked like just another third party Saturn controller until I picked it up and messed with it. Holy shit. Microswitches. I can't find anything online except a picture of the box. What is it and where do I get moar?

>> No.2290932

>>2277330
How would the Saturn have performed hardware wise had It's CPU been 1 ARM(particularly the one used by later Acorn Archimedes models)?

>> No.2290956

>>2290932
It would've been closer to the 3do or jaguar cd than the Playstation.

>> No.2290993

For some reason I -really- want to collect games for the Saturn, despite knowing it's going to be extremely fucking expensive.

I don't know, it's just a really alluring machine given it's specs and the controller design and everything.

I just hope the games hold up better than Genesis fare; everything on the Genesis feels bland and throwaway, which would really hurt to find the same trend on a console as pricy as the Saturn.

>> No.2290998

>>2290010
Allegedly, the Super Famicon had to be shipped at night to prevent potential highway robbery by the Yakuza.
Also, at least one of Nintendo's higher-ups in the old days is strongly believed to have had ties with the Yakuza. I believe it was the guy who set up the Research and Development 1 group, same guy promoted Gunpei Yokoi from a janitor to a designer and he went on to design the Game Boy iirc.

>> No.2291000
File: 45 KB, 580x270, 1426187490263.jpg [View same] [iqdb] [saucenao] [google]
2291000

>>2290993
>the Genesis feels bland and throwaway

If you have shit taste you might not enjoy the Saturn that much.

>> No.2291002

>>2291000
But I'm serious, I've never played a Genesis game that I didn't feel like I was just making myself play through, other than Sonic.

I've put at least a half hour into Aladdin, Turrican, Contra: Hard Corps, Beyond Oasis, and DecapAttack and it all just feels like pushing buttons with little real feedback or engagement. I don't know, maybe it has something to do with Sega's arcade mentality of pick-up-and-play streamlining their games. Nintendo always just felt more engaging.

>> No.2291004

>>2291002
Oh, and the sound design is usually another problem. Even the best sounding games that overcame the Genesis' poor sound programming are still unremarkable and just really videogame-y, with Sonic again being the outlier.

>> No.2291025

>>2291004
If you don't love Thunder Force IV's music, we can't be friends anymore.

You're not going to enjoy the Saturn.

>> No.2291034

>>2291002
>Aladdin, Turrican, Beyond Oasis, and DecapAttack

Does anyone really give much of a crap about any of those games? I'd play Thunder Force III/IV, Alien Soldier, Dynamite Headdy, Monster World IV, SoR II, Gunstar Heroes, Rocket Knight Adventures and Shinobi 3 to get a better idea of what the MD offers.

>> No.2291041

Just picked up a Saturn today and I'm digging it so far. I'm looking to get a modchip but I have a 64-pin model. Is there anything I should know about modding? What's a good chip for my model?

>> No.2291090

>>2291002
Please define "engaging" then.

>>2291034
>Does anyone really give much of a crap about any of those games?

Decapattack is an average platform game pushed forward by zany graphics and settings. Not bad, just not that good. But the whole concept is just so weird, that you cannot unsee it once you played it, which is why the game is regarded as unique (you play a mummy who fights bad guys by throwing his own skull at them, or by punching them with his retractable face that he holds in his stomach).

Aladdin had graphics made by the actual Disney animators, music taken directly from the movie, tons of humour, great difficulty, Earthworm Jim-type controls (same team made it). And by the way it was the #2 best seller game of the console, so you could say that there are people who give a crap about it, yeah.

>> No.2291172

>>2291004
>And just really videogame-y
They are fucking videogames, duh.

Really, i hate this shitty pretentious attitude.

>> No.2291563

>>2288002
>>2288420
Burning Rangers looks as good as any PS1 game. It can't be the only Saturn game with good 3D graphics. Is it?

>> No.2291564

>>2291563
Virtua Fighter 2, SEGA Rally, NiGHTS etc. Mainly the big hitters. Bulk Slash looks pretty good too.

>> No.2291571

>>2291563
Burning Rangers looks incredible at times and glitchy as shit at others. I wish they had a few more months to iron out the bugs. Still a terrific game regardless.

>> No.2291578

>>2291564
How could I forget about nights?

So what were those guys arguing about #D capabilities for? Saturn seems pretty comparable for the time, it just didn't have a two stick controller.

>> No.2291880

>>2291578
The number of PS1 games that made good use of that second stick can be counted on one hand.

>> No.2291895

>>2291571
I like BR but its graphics are wonky as fuck. You can see the distortion and the floors in your peripheral vision render after you can already see it. And it runs at like 10 fps much of the time

>> No.2291923

>>2291564
Dead or Alive looks better than VF2 imo. The backgrounds are low-res, but the character models are more fluid.

>> No.2292278

>>2291880
I agree (and I love ape escape)

The Saturn controller is one of the best ever. I wish they carried over the d-pad and 6 face buttons for the DC.

>> No.2292287

>>2292278
It blows my mind just how bad the DC controller is. As a kid, I just figured they lost their way after the Mega Drive, given I only saw a Saturn once. But no, they had a prototype that was fucking great, and they threw the whole thing in the toilet.

>> No.2292651

>only Japanese games

Eww.

>> No.2292915

>>2292287
Honestly, as odd as the DC controller is, I've really grown to love it. The handles fit oddly well in my hand even though it seems like they shouldn't, and I really like the trigger placement. Even though there's no buttons there, I like the little plastic shoulders they have to rest my finger on, depending on the game.
VMU was a nice idea, but wasn't as good in practice. Like how it works for Sonic Shuffle though.

>> No.2292958

>>2291563
Bulk Slash I think is the best 3D Saturn game

>> No.2292960
File: 24 KB, 285x279, image.jpg [View same] [iqdb] [saucenao] [google]
2292960

>>2292651
>Only US games

>> No.2293006

>>2292915
I don't think anyone hates the ergonomics of the DC controller, everyone just complains about the D-pad. I'm also disappointed that they dropped 6 buttons for 4, but I'm a fighting fan.

>> No.2293012

>>2293006
Eh, my only gripe with the D-pad is it's way too tall. No idea how they let that slide.
And going from 6 button to 4 button is simply a mistake.

Biggest complaint I hear about it is that it's Xbox huge.

>> No.2293031

>>2293006
I'm the same way. Thankfully there's the arcade stick and ASCII pad for fighting games, but the DC pad works fine for Shenmue, JSR, SEGA Rally, Sonic etc.

>> No.2293069

A guy wants to sell me a Sega Saturn. 80 dollars.

Comes with Power Adapter, and like 6 controllers and a few guns or something. No AV cables or games though, so he says he can't test it beyond powering it on, but he says that it does indeed power on just fine, and he says everything is in immaculate condition.

So what? Give him a lower offer? Let it pass?

>> No.2293080

>>2293069
IMO that's pretty high. "comes with a power adapter" is bullshit since the saturn has an internal power adapter and all you need is a generic power cable that you'd use for a wide array of electronics. But the lack of an AV cable isn't a big deal since IMO you should buy something better than composite if you can (scart cables if euro, s-video if american)

I bought my saturn for 60 bucks (shipping included) and it came with a 3d controller, a model 1 controller, and a model 2 controller. I'd say that wasn't a steal and is around the typical price. 80 dollars is way too high, especially if that's local. Give him a lower offer and maybe he'll be reasonable

>> No.2293087

>>2293080
I'll probably ask 60. Thanks. Out of the 6 controllers, 2 are 3D, three are Model 2, and one is a model 1. I haven't seen images of the light guns, but there is apparently 3, two blacks and a blue.

>> No.2293109

>>2293087
Keep in mind that you can always sell excess controllers later if you want to deal with that bullshit. Not sure what prices are but I think you could make a couple bucks back that way.

>> No.2293137

>>2293109
I know this isn't the BST, but on that note, I wouldn't mind grabbing one or two of those extra controllers myself; I've only just recently gotten around to messing around with the Saturn I've got laying around and it's pretty much useless at the moment with the Stunner being the only controller I've got for the damn thing.

>> No.2293145

>>2293109
>>2293109
Know of any good places to sell things like that beyond craigslist and the local shops? I had trouble selling a 3DS and some games on Craigslist. I was getting some seriously fucking retarded low ball offers. I shit you not, one guy offered me 20 dollars for the 3DS and 40 bucks for well over 400 dollars in games.

Took me 3 weeks to get a decent offer from someone who recognized what I had.

>> No.2293153

>>2293137
I just e-mailed him and he accepted my offer, so I will be picking up tomorrow.

As soon as I obtain everything, I'll make an ad on the BST. I will probably get rid of the Model 1 Controller.

>> No.2293159

>>2293153
You could probably spare a 3D controller too. I'm not sure when you'd ever specifically need two 3D controllers

>> No.2293167

>>2293145
Yeah, that's how it goes. Hence the "if you want to deal with that bullshit" part. Craiglist is trash for both selling and buying. Every seller is an asshole trying to get ebay prices or above. Every buyer is an asshole trying to lowball the shit out of any reasonable deal you can scrounge up. Just put it up on ebay as an auction. Remember to take nice detailed pictures and the more the merrier

>> No.2293169

>>2293159
I am looking for a PS1 Program Pad and Performance Super Pad for the Genesis. If you have either one of these, I would gladly trade the both of those controllers.

>> No.2293174

>>2293167
Yeah, and I wasn't even asking much for the whole bundle. People were just being assholes.

>> No.2293179

>>2293169
Oh no, I already have saturn controllers. i just was just saying you could sell it too

>> No.2293213

>>2293179
Say I put a game in, and it loads, and I play through like the first 15 minutes of it just fine.

Is this any guarantee that it works 100%? I ask this because I have a slim PS2 that has been played so much, that certain games just don't want to run anymore.

Could the same thing be true of the Saturn?

>> No.2293218

>>2293213
Are we talking about the game or the console? the saturn has really high build quality and i trust it far more than anything like dreamcast, ps1, or ps2.

If we're talking about games, Idk. Not much more you can do besides playing it for 15 minutes. that should be good enough

>> No.2293625

>>2293087
80 bucks is a pretty decent price for that, honestly. Controllers wind up costing a ton. You could sell half of them off and make back 80 bucks on eBay.

>>2293006
>>2293012
I hate the analog stick the most. It's the worst one I've ever used on an official controller. The nubs dig into your finger without offering any grip, the whole thing spins, and it's made of hard plastic instead of any kind of nice rubber. Combined with all the other downgrades, it's unbelievable for a major console release in the late 90s. I could understand it before the crash.

>> No.2296771

I want to get a Saturn to play US/JP games and not have to rip it apart to potentially break anything. Where do I start with models, region stuff, etc.

>> No.2296949

>>2296771
An Action Replay cart can eliminate the region lockout, so pretty much any model Saturn is good. If you want to play games for cheap, currently a modchip is the way to go. Actual copies of games are pricey, the U.S. games in particular.

>> No.2296962
File: 407 KB, 1280x665, 36919122.jpg [View same] [iqdb] [saucenao] [google]
2296962

>>2288292
Anything for this?

>> No.2297190

>>2296771
Depends where you are in the world. You'll always need some kind of internal mod for a 50/60hz switch, if you're in a PAL region.

If you're not, you can just flash an AR cart with psuedo-saturn and be good to go. Modchips are technically better, but hard to find depending on where you live.

>> No.2297265

>>2296949
>>2297190
I'm in the US, so I don't need to worry about the frequency switch - I think. I'm just looking for a place to get a Saturn easily, some people have stated they prefer the JP models, is there any advantages/disadvantages to specific models?

>> No.2297287

>>2297265
Model 1 has slightly better video than a few uncommon model 2 versions, that's about it. The rest of the differences are purely cosmetic, the Japanese Saturn models are miles ahead of the ones we got in the west. The frequency switch is almost useless in the US, it's very unlikely you'd want one.

>> No.2297667 [DELETED] 

Just got this gem
Holy jeesus now this is street fightan

>> No.2297674
File: 2.00 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2297674

Just got this gem
This is as perfect of a port as I hoped for and easily my favorite street fighter
Cammy bro all the way

>> No.2297683

>>2297287
So do JP model 1's have the same video quality? I'm just wondering which model /vr/ recommends the most, and price ranges for it, since I'm no Saturn expert but there's a lot of interesting games for it I'd love to check out. I'm mostly looking to play JP games, but also some US ones.

>> No.2297697

>>2297683
Go with the one you like most. Apparently it's the VA8 and VA9 in the Model 2 that have problems. Go to the Saturn database and look up the serials.

>> No.2297735

>>2297287
>>2297697
>VA8 and VA9
>a few uncommon model 2 versions

Not that uncommon, might be as much as half million such units produced, estimated by the serials.

But half of those would be the majority of PAL model 2s and all the Hi-Saturn model 2s.

The difference in video quality is less notable on CRTs from what I recall. I should test it again, might be wrong.

>>2297683
The only difference between US/JP units are cosmetics and the region jumpers.

PAL units aren't much different either, they just use a different oscillator and depending on model may have a few extra jumpers (for easier converting).

>> No.2297810

>>2297735
>PAL units aren't much different either, they just use a different oscillator and depending on model may have a few extra jumpers (for easier converting).
AV pinout is slightly different from NTSC models as well. Sync on US/JP Saturns in 9V DC on PAL.

>> No.2297904

>>2297810
Well yeah, it was necessary to get Scart auto switching to work.

But you can get aftermarket rgb scart cables so cheap.

>> No.2298007

>>2297683
I only have a JP Model 1 and a US Model 2, and I don't know if this is common, but my US Model 2 has this odd flickering that occurs onscreen whenever the drive start and stops loading. Basically as soon as you can physically hear the lens move, you'll see a split-second barely-noticeable flicker on screen. At first I thought it was just lousy composite output but I also get it with RGB, too. Kind of annoying, and I don't know if it's unique to my model 2, but I think I've talked with somebody here with a similar case a long while back. I get no such problems with my JP Model 1, however.

>> No.2298043

>>2298007
Going off of that I'd probably rather buy a JP model. You only need an AR cart to get around region, right? I'm pretty inexperienced with modding and ripping open consoles, so if I can get a JP console and just use the AR to potentially play US games I'd prefer that.

>> No.2298060

>>2298007
>my US Model 2 has this odd flickering that occurs onscreen whenever the drive start and stops loading. Basically as soon as you can physically hear the lens move, you'll see a split-second barely-noticeable flicker on screen.

What is the serial number of the machine? Does it start with 668 or AE68?

>> No.2298071

>>2298060
Starts with AE660, actually. Specifically, it's the model 2 that came with the Daytona/Virtua Fighter/Virtua Cop three-pack from 1996 or so.

>> No.2298075

>>2298071
Oh, that sucks. The sync problems you mentioned is the problem that happens with VA8/9 units. But that serial says it is a VA6 unit.

That would mean that all of VA6 to 9 are susceptible to the problem.

I have a VA7 PAL here, I'll check just in case.

>> No.2298212

>>2298075
okay, tested some units:
VA7 PAL: has the problem
VA9: has the problem
VA10: does not have the problem
VA13: does not have the problem

So it's VA6 to 9 that has the video problem. That's actually quite a lot of units, basically every model 2 made in the second half of 1996.

>> No.2298747

What best cdr for saturn. Mines having a hard time reading them even at 2x

>> No.2298804

>>2298747
>What best cdr for saturn. Mines having a hard time reading them even at 2x

Adjust the laser.
If the laser is properly adjusted, it can read broken discs. If it isn't, it doesn't matter what brand of CDR you use.

>> No.2298834

>>2298804
any guides?

>> No.2298837

>>2298834
http://lmgtfy.com/?q=adjust+saturn%27s+laser

>> No.2299073
File: 71 KB, 600x400, sarary.jpg [View same] [iqdb] [saucenao] [google]
2299073

Hey guys, I have a non-working AR 4 in 1 cart and I believe it might be because of the firmware/flash memory error. I have another save cart and it works, so it's definitely not the cart slot.

I was reading around in racket boy forums, and they reccommend burning a CD-R with a homebrew compilation called "The Rockin'-B All Stars".

Before continuing from there, I wanted to ask if anyone know of any better alternative.

I've read about the pseudosaturn stuff, but I'm mostly interested on the 1MB and 4MB utility of the cart, and from what I've gathered, pseudo-saturn makes the AR cart useless for that.

>> No.2299092

>>2299073
>I have another save cart and it works, so it's definitely not the cart slot.

AR uses different pins as I recall, so it could still be the cart slot.
Alternatively, it could also be the cart, not the cart slot. I found that the carts get dirty more easily, and whatever dirt was on them will get stuck in the cart slot, and THAT is the #1 reason they eventually fail... they get dirty.
So first clean your cart, and once it is clean, try inserting and removing it a few times so it scrapes off any dirt from the cart slot. This fixed so far all the non-reading carts and bad cart slots in all my saturns.

But yeah, it could just be the firmware that killed itself. You can reflash it, but remember that you'll lose your saves and any extra codes you may have added manually.

Pseudosaturn allows you to use the RAM expansion, it allows booting imports, but it will not allow you to do save games (yet). There are also a few games it fails to boot, but they are few and far between.
Savegame functionality would work like on the AR (ie. you copy games manually in a menu, but you cannot save to the cart in-game), and it may or may not get added.

>> No.2299205

So I'm thinking of purchasing a JP saturn complete package (AC, composite, 2 controllers for $80~) and then getting a modchip installed (http://www.segastyle.com/store/index.php?route=product/product&product_id=74)) because I don't have a collector's budget for buying games. Any reason not to? I'd rather not risk damaging a console.

>> No.2299227

>>2299205
That modchip install service sounds a bit too expensive, only worth it if you have 0 experience soldering. I'm sure you could find a premodded Saturn cheaper.

No reason not to use a modchip, pseudosaturn is cart based so not 100% reliable, and prevents you from using the cart for other things.

>> No.2299231

>>2299227
It's not even worth it then, the modchip requires zero soldering.

>> No.2299248

>>2299231
>the modchip requires zero soldering.

You absolutely require to solder the power cable on all modchips. And on some others you may also need to solder a sync cable.

>> No.2299281

>>2299227
>I'm sure you could find a premodded Saturn cheaper.
Wouldn't a pre-modded Japanese system be pretty exorbitant, if not highly unlikely to find?

http://www.consolepassion.co.uk/products/sega-saturn/consoles
This site has them, but they're all out of stock, and even an unmodified version as a base price of $112 USD. Seems like a lot of work just to find a system that plays CD-Rs or with built in region unlocking.

>> No.2299296

>>2299248
You can put it in the power board pin slot, it's very firm because of how the Saturn is connected together.

>> No.2299319

>>2299248
You're "supposed" to solder it, but you don't actually have to. I have a universal modchip and I never soldered it and it's worked fine for a long time now. All I did was wrap it tightly around the 5V line.

>> No.2299356

>>2299281
>Wouldn't a pre-modded Japanese system be pretty exorbitant, if not highly unlikely to find?

Why do you even need a Japanese system? If you mod it, the only difference will be the colour, and if aesthetics are that important you would be buying originals anyway.

Hell if I had a spare system + chip I could sell you one for a good price right now, but I'm all out of components right now.

>>2299296
>>2299319
That won't give you a secure connection (or even worse, bend out the power supply connector). You are supposed to solder it there for a reason, you know. Plus you need to solder it on the chip side as well.

>> No.2299363

>>2299356
>bend out the power supply connector
Have you even seen a Saturn? Those pins are a solid mm thick, they're not going anywhere unless you're seriously putting a lot of pressure on them.

>> No.2299372

>>2299356
>you have to solder the chip side
they come with that half pre-soldered

>it's not secure
It really is. Mine has been tied around the 5V line for two years now and I've taken it on travels and in luggage bags bouncing around and it's never even become slightly undone. I could juggle the damn thing and it wouldn't matter. That bad boy is going nowhere

>> No.2299383
File: 47 KB, 922x684, 1422894761791.jpg [View same] [iqdb] [saucenao] [google]
2299383

>>2299356
>Why do you even need a Japanese system? If you mod it, the only difference will be the colour, and if aesthetics are that important you would be buying originals anyway.
Well, if I was going to buy a system without a mod, it'd probably be a JP system simply because I want to play JP games more. Also I'm a faggot and like how they look and obviously too poor for mint systems.

But I'd prefer a modded system so I can play backups or any region games, just to have the most range. If you had a modded system right now I'd buy it from you like that.

>> No.2299448

>>2299363
Have you ever seen a Saturn power supply? The connector on them has a metal "ribbon", a wide thin piece of metal, bent in a circle, with one end soldered to the pcb, and the entire thing held inside a plastic housing. The metal is bent in that way so it pushes itself on to the pins you plug into the connector.

But if you push in something inbetween the connector and the pin, it will bend the metal ribbon out of shape, and eventually it will be bent so much that it just won't have enough force to reach the pin.

>>2299372
>they come with that half pre-soldered

Not always.

>It really is. Mine has been tied around the 5V line for two years now and I've taken it on travels and in luggage bags bouncing around and it's never even become slightly undone.

You don't solder it there so it stays in place, you do it to make a secure connection between the two pieces. If you just tie it together, there can be a hundred different things causing connection problems, either temporarily or permanently.

Don't fuck up your Saturn. Learn how to solder that power cable properly.

>> No.2299470

>>2299448
>>But if you push in something inbetween the connector and the pin, it will bend the metal ribbon out of shape,
Ah yes, the extra tenth of a millimetre of metal is going to bend it irreparably. Seriously, you don't know what you're on about.

>> No.2299526

>>2299470
If that tenth of a millimetre ends up causing the power supply to not properly connect at all times, then yeah, that is kind of a big deal. You'll notice exactly how big once your Saturn starts randomly crashing or restarting during games.

>> No.2299554

>>2299526
Ah yes, I forgot about all the times copper wire just stops conducting for no reason. Hate when that happens.

>> No.2299570

>>2299554
>>2299470
>>2299363
>>2299319
>>2299296

This guys posts in Saturn and mod threads all the time with this shit. I thought he was trolling at first but it's the same shit every time. Guy is a hack and doesn't have a clue. Doesn't know what solder is but sure does recommend jamming wires together for "secure" fit.

The other guy arguing just stop. This hack is as stubborn and dumb as they come.

>> No.2299572

>>2299554
Neither the power supply connector or the power pins on the motherboard are made of copper.

>> No.2299587

>>2299572
I'm talking about the wire in between the two, you dense fuck.

>>2299570
All my shit is soldered in, I'm not retarded and it's way less hassle. It's just the idea that someone putting it in the connector is somehow "bad" that I take issue with. It's going to work fine, but it's slightly more fiddly.

>> No.2299615

>>2299092

Thank you for the answer anon.

I'd believe there shouldn't be a problem with the cart or the slot because I never removed it, and my Saturn was always sitting on the same place. It also just stopped working from one day to another, suddenly.
First it deleted all my saves, but still booted up the menu, and then after some days it just stopped working.

But it's good to know that pseudo-saturn allows the use of the RAM since mostly I care for the region-free and the RAM

>> No.2299616
File: 936 KB, 2274x1576, DSCF3671.jpg [View same] [iqdb] [saucenao] [google]
2299616

>>2299587
>I'm talking about the wire in between the two, you dense fuck.

So now you are resorting to name calling. Nice.

Look at the 5v pin of this power connector (2nd pin from left to right). This unit had the modchip power cable wedged in between the motherboard pin and the connectors metal part.

You'll see that the metal of the connector doesn't reach as far as the other connectors anymore. It was bent out of shape by the copper wire that was never meant to be stuck in there. As a result, the metal connector will not always make proper connection to the motherboard pin, and the board may randomly lose power.

So yes, "putting it in the connector" IS bad.

>> No.2299654

>>2299448
>Push in 2mm pin connector: No problem
>Push in 2mm pin connector + 0.2mm wire: OMG END OF THE WORLD
>If the earth was 10 feet closer to the sun it would burn up: Not sure how people survive on second floor

>> No.2299673

>>2299616
That's pretty clearly a case of someone actively bending the connector out of place, probably because they were retarded. No normal wire is going to do that.

>> No.2299676

>>2299570
That's at least two different people, moron.

Also, it's being posted because it's true. You don't HAVE to solder it to the power supply if you don't want to.

>> No.2299690

>>2299673
>That's pretty clearly a case of someone actively bending the connector out of place, probably because they were retarded. No normal wire is going to do that.

No, all it had was a normal wire, twisted to stay in place, stuck in between the pin and the connector. The picture is from one of my own units, I used to just stuck the cable in there as well, until I noticed that it bent the power supply connectors.

>> No.2299694

>>2299448
>You don't solder it there so it stays in place, you do it to make a secure connection between the two pieces. If you just tie it together, there can be a hundred different things causing connection problems, either temporarily or permanently.

"stays in place" and "makes a secure connection" have the exact same meaning in this context. And I've never had any sort of connection problems whatsoever.

When I originally bought the modchip, I was at college and didn't have a soldering iron on me. So I just tied it around the line as a "temporary fix". It worked so well that when I eventually went home that year, I didn't bother opening it up and actually soldering it, because why fix what isn't broken? Point being it works just fine with no issues. Just need to have a bit of dexterity if you want to securely tie it around the line without hitting any of the others.

>> No.2299697

>>2299690

>>2299694 here

Personally I didn't jam it into the connector. I tied it around the line under the connector.

>> No.2299719

>>2299694
>"stays in place" and "makes a secure connection" have the exact same meaning in this context.

It would only have the same meaning in this context if you used a form of cable harness that is designed to latch on to the pin. A wire tied around the pin can "stay in place" but it may not conduct electricity reliably. Dust, rust, the tie getting looser over time, and many other things can prevent it from making a proper connection.

More importantly, people can use cables of different thickness that may not be as easy to tie around without breaking, or ones that might make contact with the other pins due to being too thick. So just tying the pin in there is not a solution that works equally and securely, while soldering is.

>> No.2299727

>>2299719
I would consider all those things to either be or require some form of movement.

Regardless, eventually getting a fault connection isn't the end of the world. All it would mean is that the laser assembly starts failing to communicate with the motherboard. And since what I have going on is completely non-permanent, it's a simple matter of opening it back up and re-securing the connection.

So IF it ever starts giving me trouble, all I have to do is retie it or actually solder it. Nothing actually bad will happen if the connection gets faulty

>> No.2299734

>>2299727
The power not being stable might damage your modchip, though. Those things are damn fragile.

>> No.2299743

>>2299570
>I post in Saturn and mod threads all the time with this shit. I learned how to solder on 4chan last summer and am now the worlds undisputed expert on what needs to be soldered. My work looks like silver plated drakon. I also learned the work hack and use it even more than solder.

>> No.2299750

>>2299734
I don't have a good electrical background and I'm just basing this on second semester physics from way back when, but any instability in the connection would increase resistance, and therefore decrease power to the modchip.

AFAIK that wouldn't damage the modchip. It'd damage it if you somehow overpowered it, not underpowered it.

But what do I know, this is all a guess.

>> No.2299781

>>2299750
It all depends on how resistant the ICs on the modchip to an unstable power source, and getting voltage spikes all of a sudden. I don't imagine they'd be any good at it, given that most of them are cheap Chinese junk.

Additionally the motherboards have a few extra components to keep the power steady. I've noticed that some modchips with some drives will only function right if they get the power from the motherboard, instead of the power supply pins. Odd, but it happened a few times.

Personally I solder the power cable to the underside of the CD Drive power connector. It works better with some drives, like the one I mentioned above, and it also makes it way easier to disassemble the unit (I won't need to desolder the modchip from the power supply - I can just unscrew, unplug, and lift up the whole assembly, modchip included).

>> No.2299787

>>2299743
Sorry, kid. Not that hard soldering two wires together. But if you think just wrapping wires together is fine then I wont stop you. I'll laugh though.

I'll take Draka 's bukkake job modding over some hack that can't be bothered to solder two wires.

>> No.2299991

>>2299719
Solder can also come loose. If you really want to do it right you should have your entire wiring assembly cast as a single piece using Adamantium. It's the only way to be sure.

>> No.2300027

>>2299991
>not carbonite

>> No.2300183

So racketboy's store is shut down, and Rob Webb is being harassed by paypal. wtf. Does anyone else make or sell mod chips? What is paypal's deal?

>> No.2300772

How is Saturn Emulation these days?

>> No.2300968

>>2300772
Latest SSF Test Version is more stable than any of the previous versions, and fixes a lot of bugs (some crash in Panzer Dragoon Saga, zombies not biting in Resident Evil).

It also has experimental GPU rendering, though it doesn't work on my end.

>> No.2300979
File: 1.35 MB, 885x900, Goddess Of Hearth and Home- Hestia.png [View same] [iqdb] [saucenao] [google]
2300979

>>2300772

I'd say it's in between N64 emulation and Playstation emulation. SSF is good for basic to medium usage, and Yabause might actually take off now that it's been forked by some devs that care.

>>2300183

Corruption. Literally, that's your explanation.

>> No.2301017

>>2300968
>>2300979
Good to hear, thanks.
I was offered a Saturn by a friend for some artwork I did for him but I prefer to keep everything centralized on computer if possible.

>> No.2301018

>>2300968
Dif. anon but dayum, that's great news, I might finally ocme back to SS emulation after all, it's been a few years

>> No.2301076

>>2300979
>Yabause might actually take off now that it's been forked by some devs that care.

Haha. No. None of them would have the skill and the time to actually improve on the emulation.

It would take someone like Steve Snake many months to just get basic functionality going on. The guy doing SSF worked on it for 5-6 years until the emulator actually got to playable levels (and speeds).

Even IF the different team has the know-how AND the time, it will take lots and lots of time to see improvements to the actual emulation part.

>> No.2301082

>>2301076

Then it's a pity Steve Snake is nowhere to be found.

>> No.2301096

>>2301082
He is around, he is just busy with work.

The last time he could work on Kega, it was because the company he worked with "went tits up".

>> No.2302465

The Sega Saturn was WORSE than Michael Jackson!

>> No.2302471

>>2302465
Well the king of pop is hard to beat let alone equal.
https://www.youtube.com/watch?v=h_D3VFfhvs4

>> No.2302493

>>2301096

And yet it's been largely surpassed at this point.

This is why we open-source our work, Steve. So that when life gets hectic, you can pass the torch with minimal effort.

>> No.2302516

>>2302493
>This is why we open-source our work, Steve. So that when life gets hectic, you can pass the torch with minimal effort.

Spoken like a person who never wrote code professionally in his entire life.

Steve makes his living out of writing emulators, if he'd open source them he'd damage or even destroy his own employment chances.

>> No.2302528

>>2302516

Kega is completely free you dolt.

>> No.2302685

>>2302516
What? How?
People hire you for your skill sets, not your secrets.

>> No.2302697

>>2302685
>>2302528
>>2302493
It's up to the guy making it if he wants to share it.
You don't have to like it. You don't have to use it. Make you own if you think you can make a better one.

Such a 3rd world mindset people have when it comes to software. I only hope you people aren't white. If so, then probably liberals.

>> No.2302706

>>2302685
Why bother hiring an expert when you can just get an intern to cobble together your emulator-based compilation using freely available source code?

>> No.2302868

>>2302685
Says the guy who has ever hired anyone ever

>>2302697
They're white and very ashamed of it

>> No.2303264

Asking again on a source for trurip, redump, or darkwater sets?

As a last resort are the roms on emuparadise or theisozone any good? I see theisozone has some labeled as DarkWater.

>> No.2303272

>>2303264
http://lmgtfy.com/?q=sega+saturn+trurip+sets
http://lmgtfy.com/?q=sega+saturn+darkwater+sets
http://lmgtfy.com/?q=sega+saturn+redump+sets

>> No.2303278

>>2303272
I can google kid. Maybe look at those links. None lead to a torrent or mass download.

>> No.2303285

>>2303278
Okay, we established that you can google. The next step will be signing up to some of the trackers that you get from those google hits, which have those sets you are looking for.

>> No.2303290 [DELETED] 

>>2303285
Well thanks for shitposting.

>> No.2303298 [DELETED] 
File: 865 KB, 580x745, BASILEVS AVTOCRATOR.png [View same] [iqdb] [saucenao] [google]
2303298

>>2303264

A little site known as Edge Emulation seems to be purveying SCD Trurips, and Isozone routinely carries Darkwater SCD and Redump PSX. Emuparadise has never been known to carry reliable images for disc-based systems (though I hear their forums are much better). Other than those, I know of no other sites associated with Trurip, Darkwater, or Redump images. I would tell you if they had quality Saturn rips specifically, but I don't have an interest in that system.

>>2303272

Cry moar bitch nigger. Be something more than a useless sack of shit next time.

>> No.2303305

>>2303298
Thanks man. Do you know anything about romhustler? I saw a few posts saying they use redump for most their stuff. Any truth to that?

>> No.2303315

>>2303305

I have not found that to be the case, unless they have a forum or something. I CRC all images I download against Redump (or, in the case of Trurip, I've discovered they have an extensive CRC table in the CUE file itself). As I recall, the ones I got from ROMHustler didn't pass (I hunt for PSX and SCD, in case you couldn't tell).

>> No.2303328

>>2303315
I'll get some from the Isozone to try. Then it's just getting it converted to .cdi for the Rhea.

Thanks for the info.

I'll need a PS1 set too once PSIO comes out. Hopefully that wont be so much of a pain in the ass to get.

>> No.2303383

>>2303290
I'm sorry that you need to be spoonfed. If you bothered to look around for ten minutes on the google results, you could easily find what you are looking for, but I guess that is too difficult.

Pleasuredome has all the stuff you are looking for btw.

>> No.2303404 [DELETED] 

>>2303383

>Pleasuredome

Please go back to your autistic friends now.

>> No.2303412

>>2303404
If this is your usual response, then don't be surprised that people don't help you out.

>> No.2303430

>>2303383
Original guy you replied to. I'm not interested in any website that wont accept gmail.

>> No.2303435

>>2303430
Your loss, I guess.

>> No.2303436 [DELETED] 

>>2303435
Again, thanks for shitposting.

>> No.2303447

Does anyone else feel that Sega was the most original gaming company of it's time? I feel like Nintendo has been rehashing shit forever. Dont get me wrong I love the NES/SNES/N64 but I just felt Sega was unique. Always loved their style more than Nintendo.

>> No.2303457

>>2303447
Sega certainly was more dispositioned toward risk-taking when they were making consoles. Now they've bowed out and Nintendo is the one making the crazy shit no one wants to buy.

>> No.2303502

>>2303264
http://www.pleasuredome.org.uk/torrents.php?search=saturn

>> No.2303594
File: 9 KB, 246x205, ss.jpg [View same] [iqdb] [saucenao] [google]
2303594

>>2277343
I got really lucky myself.
Found a SS at a garage sale for $20

>> No.2303595

>>2303594
It was still in the box with original packaging and original advertisements.

>> No.2303636

>>2303594
Nice find! I hope it works well.

>> No.2303653

>>2303636
It does! Played the NiGHTS demo disc that came with it. There's something funny about playing a 90s game system on a 40in flat screen.