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/vr/ - Retro Games


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File: 156 KB, 1440x1080, Gundam_Battle_Assault_2_-_2002_-_Bandai.jpg [View same] [iqdb] [saucenao] [google]
2266470 No.2266470 [Reply] [Original]

Hey, /vr/
Arcadefag back again. So we've come up with a new idea for making our arcade more noticeable from the main road, and it seems to have worked really well. What we've done is we've hooked my old PS1 up to a video projector, and projected the image onto the outer-wall of the arcade. I tried experimenting with a few different games, gauging people's responses to what was projected, and out of these four, a 6-in-1 arcade classics disk, Dragonball GT Final Bout, the original DOA and Gundam Battle Assault 2, the latter two seemed to impress the most people. So, I wanted to ask you guys for advice on picking out other PS1 games that look at least as good as Gundam Battle Assault 2.

>> No.2266553

>>2266470
Dat Rose gundam looks like ass.
the Jojo game for PS1 is pretty good

>> No.2266561

>>2266553
they butchered the animations to hell and back, stick to mame or dreamcast

>> No.2266562

>>2266553
That Gundam game looks really good in motion, though. It does a bunch of sprite rotation to simulate motion that looks pretty cool.

>>2266470
Bushido Blade 2? Tekken 3 is probably the best looking fighter on the PS1.

>> No.2266563

>>2266553
the Jojo game for the PS1 is inferior to it's Dreamcast counterpart

also fuck you

>> No.2266565

>>2266562
I know what you mean, it's like every limb on the robot is a sprite and they motion tween around like flash animations.

>> No.2266570
File: 123 KB, 1040x462, RX-78-2Gundam.png [View same] [iqdb] [saucenao] [google]
2266570

>>2266565
>it's like every limb on the robot is a sprite
It is.

>> No.2266573

>>2266470

Spyro 2 and 3 look quite awesome. I prefer them over a lot of newer games. The stylization worked wonders

>> No.2266574

>>2266570
literally lego

>> No.2266578

tv animation x: unmei no tatakai
threads of fate
ridge racer type 4
wwf smackdown
einhander
g-darius
legend of mana

>> No.2266585

Slap Happy Rhythm Busters
https://www.youtube.com/watch?v=vfuCJG95AAI

>> No.2266589

>>2266565
>>2266562
OP here
Don't forget the battle-damage, too.

I guess they don't really have to be THAT impressive. I'd like to restrict it to multi-player games that other people can just sorta pick up and join in, though. I figure fighting games are probably the simplest example of that. So like, games that I can kinda just sit outside and demo, but will draw people in and maybe convince some people to pick up the other controller and play with me, you know?
Normally, I can usually convince the owner's kid to play a few rounds of GBA2 with me, but I'm always worried that if I beat his ass too hard, he'll get pissed off and I'll look like a terrible person.

>> No.2266601

>>2266585
Was this one any good gameplay-wise? It looks awesome, but it seems as though it plays almost like a SF2 clone. Which isn't to say that GBA2 doesn't (all the combos are basically the same as Ryu's), but the fact that it's Gundam kinda distracts from that.

>> No.2266614

I'm looking at maybe picking up a few classics like Darkstalkers and MVC, but I get a strong feeling they're gonna be overpriced as fuck at most places. Especially Bookman's.

>> No.2266617

>>2266601
It's much easier and less deep than SF2 or any of the other big fighting titles. You can execute rhythm game-styled special combos once you max out your power meter.

>> No.2266927

>>2266617
SF2 was deep?

>> No.2266939

>>2266927
more than it deserved to be

>> No.2266940

Legend of Dragoon had some pretty impressive cut scenes.

https://www.youtube.com/watch?v=nEPlvXlviVA

>> No.2266950

>>2266940
True, everything else looked comparatively pretty bad though. Plus it doesn't have the kind of pacing that would impress anyone.

>> No.2266954

>>2266950
The characters themselves were bad but I didn't mind the artwork. It was refreshing going back to a medieval setting after FFVII. LoD seems like a you love it or hate it kind of game. But you are right about the pacing. It takes forever to level up and sometimes it feels like the game is dragging on.

>> No.2266958

>>2266470
Not what you asked for but maybe get some videos of the actual arcade games in attract mode and show those.

>> No.2266960

>>2266574

More like literally gunpla.

>> No.2266961

>>2266958
Well, I figure someone has to watch the equipment anyway. They might as well be enjoying themselves in the meantime, you know?

>> No.2266992

>>2266470
Are you specifically looking for fighting games on ps1? Tobal looks pretty cool and Its not super expensive last time I checked. Tobal2 has a shit ton of characters in the roster (including ff chocobo) a dungeon mode and runs at 60fps. Or are you looking for sprite based games?

https://www.youtube.com/watch?v=6TzqbiIZDqQ

>> No.2266996
File: 120 KB, 500x333, wjANVCD.jpg [View same] [iqdb] [saucenao] [google]
2266996

>>2266960

>> No.2267135

>>2266470
Isn't there bad input lag to contend with when using projectors?

>making our arcade more noticeable from the main road
>DoA with maximum bounce settings
>4 car pile up
It's on you, pal. You could've prevented this.

>> No.2267290
File: 30 KB, 320x240, SaGaFrontier2-13.jpg [View same] [iqdb] [saucenao] [google]
2267290

>>2266470
I love love love the look of Tales of Destiny. It's like a SNES game in way higher res. (probably because it was originally going to be a SNES game)

My top most visually impressive PS1 game though is SaGa Frontier 2. A whole world of beautiful, animated watercolour paintings that you explore with these wonderful hand drawn sprites... That game is so fucking great.

>> No.2267293

>>2267135
I haven't done that, but we used to set up the projector in a coffee house we'd used to frequent and play SFIII and King of Fighters projected onto their screen and it always worked great.

>> No.2267320

Hokuno no Ken Seiki Matsukyu Seishi Densetsu

https://www.youtube.com/watch?v=fzGPzdlWENk

It might not be that great, but the final result is really impressive por a PS game, there are other Bandai games with impressive graphics (Matsumoto Leiji Ginga Express and the Yamato games).

>> No.2267484

Bloody Roar 1/2
https://www.youtube.com/watch?v=xQp7h4i5wFk
Soul Blade
https://www.youtube.com/watch?v=r3bKkvxfDwc
Tobal 1/2
https://www.youtube.com/watch?v=6TzqbiIZDqQ

>> No.2268053

>>2267135
I haven't noticed much input lag. Of course, I'm not exactly master level at any of these games. It certainly is there, but it doesn't affect the gameplay too much

>> No.2268083

>no vagrant story
step up

>> No.2268324
File: 54 KB, 400x329, 13.jpg [View same] [iqdb] [saucenao] [google]
2268324

even though its a shitty game...

DBZ ultimate battle 22 has good sprites. They're like ripped right from the show. It's like pre-cell shading and 20yrs before jrpg's started making near perfect animated 3d character models.

too bad the backgrounds were very 90s.

>> No.2268345
File: 44 KB, 320x240, Legend_of_Mana_battle.jpg [View same] [iqdb] [saucenao] [google]
2268345

>>2267290
Legend of Mana pulled off the style better tho

>> No.2268418

>>2266960
>>2266574
Now I really want to play this thing.

>> No.2268427

>>2266470
FFIX is the prettiest of the FFs of the era unless you're not into the cartoony models.

It's also really slow in some animations. So you might want to think about that when it comes to your purposes.

>> No.2268446

>>2266950
Hey now, the backgrounds are just as good and some combos/spells are pretty darn well animated. Some aren't though.

>> No.2268456

>>2268345
>>2267290
Both of these games just look so goddamn comfy, but I'm hesitant because of what I've seen /vr/ say about them.

Probably eventually tackling SF2 after an SF1 quest sometime down the road though.

>> No.2268493
File: 205 KB, 301x313, 1423827065194.gif [View same] [iqdb] [saucenao] [google]
2268493

>>2266470
Crash Team Racing both looks and plays fun as hell. Also Ridge Racer Type 4.

You probably mostly want to keep in with racing on this one honestly, for now at least.

Azure Dreams would probably be fun if it had a high score like Shiren the Wanderer, but it doesn't exactly look amazing and there's all the sim stuff.

>> No.2268497

>>2268493
Whoops. Also my pic's from Breath of Fire 3, it looks damn good in parts but I don't really see many people sitting down to an RPG.

>> No.2268507

>>2266553
I wouldn't say it was pretty, but it was cool how they figured out how to get around the sprite limit on that. The story mode was a lot of fun too, lots of content to unlock.

>>2266470
>>2266562
That was another creative way to get around the PS1's limitations. I also liked it because it reminded me of what Genpei Toumaden did with the "Big Mode".

>> No.2268553

>>2268456
>but I'm hesitant because of what I've seen /vr/ say about them.
/vr/ is retarded. Legend of Mana is god tier. Play it now.

>> No.2268918

>>2268497
It most definitely is a beautiful game, but that was my thinking. What enemy is that? I just finished the first pass through Mt. Zublo

>> No.2268937

>>2268918
>What enemy is that?
It's spoilers. Don't inquire any further about it.

>> No.2268945

>>2268937
Is it Deis's sister or something? Cus I read a faq after I got stuck in Windia castle and it mentioned something about Deis and her sister

>> No.2268969

>>2268945
lel

>> No.2268980

>>2268969
I'm not used to that stupid camera.

>> No.2268992

>>2268553
As somebody who personally places Secret of Mana, Terranigma and Tales of Eternia as his favourite RPGs of all time (so I am putting the pussy on a pedestal so to speak), I wholeheartedly recommend Legend of Mana. Every other Mana game after LoM is complete and utter garbage, but that game is absolutely worth your time.

>> No.2269487
File: 45 KB, 320x240, bof4-6.png [View same] [iqdb] [saucenao] [google]
2269487

>>2268493
>>2268918
Breath of Fire 4 looks a lot better than 3 in my opinion.

>> No.2269647
File: 37 KB, 640x480, 57-Breath_of_Fire_IV_01807.jpg [View same] [iqdb] [saucenao] [google]
2269647

>>2269487
lol

>> No.2269654

>>2269647
I agree with him completely. Not in every scene, every moment, but overall IV looks far far better than III.

>> No.2269664
File: 79 KB, 1024x768, gfs_25361_2_13.jpg [View same] [iqdb] [saucenao] [google]
2269664

>>2269654
uh huh. sure

>> No.2269667

>>2268553
>>2268992
I would hardly call Legend of Mana god tier, but it is definitely worth playing. It's like playing an RPG made up of a bunch of really cool little short stories. Graphically it's gorgeous, the music is great and there's a TON to do, including replayability.

The one thing that really hurts it in my eyes are the actual controls in combat. Biggest and worst, once you enter battle you're stuck only facing left or right. You can't attack in all directions like in SoM or Sieken 3, which really disappointed me and ultimately hurts the game. It also just feels kind of clunky when you're fighting. It's not bad per se, but it doesn't control as well as the previous games.

>> No.2269673

>>2269667
>Biggest and worst, once you enter battle you're stuck only facing left or right. You can't attack in all directions like in SoM or Sieken 3

What? That's not true at all.

>> No.2269675
File: 62 KB, 640x480, pc-47774-31352809691.jpg [View same] [iqdb] [saucenao] [google]
2269675

>>2269664
That's not what it looks like running on a PSX though. That's a screenshot of a computer running it and giving the polygons sharp edges which is making everything look like shit. On the original hardware everything blends together far more. Also you're intentionally posting the most boring looking interior shots you can find.

>> No.2269678

>>2269673
Are you fucking with me? Sure it's been like 10 years but I remember that vividly.

>> No.2269691

>>2269678
Well, you can attack enemies vertically on top of you with various Killer Moves.

Also, what LoM loses in comparison to the earlier games, I think it more than makes up for with customized magic, button input special moves and combos, and the rather interesting Secondary Skills and the way you can occasionally combine them and use them with attacks and how using them learns new Killer Moves.

>> No.2269696

>>2269678
All weapons have directional normals. Not to mention combined normals from programmable actions. Bro, don't even try.

>> No.2269698

>>2269691
>Well, you can attack enemies vertically on top of you with various Killer Moves.

Well yeah, but you can't directly face upwards or downwards and swing your sword/flail/whatever in the way you could in SoM. I'm pretty sure of that.

>> No.2269701
File: 372 KB, 510x383, breath-of-fire-iii.png [View same] [iqdb] [saucenao] [google]
2269701

>>2269675
The sprite work is horrendous in BoF4. They were going for a pastel sort of look and it just looks bad and lazy. The sprites themselves are all incredibly simplified due to the style (which was probably just an excuse to streamline the spriting process).

>> No.2269716

>>2269698
Okay, yeah that's what I was referring to. It wasn't a problem in combat, but made everything feel weirdly clunky to me.

>>2269701
We're just going to have to leave this at completely disagreeing because we're clearly not going to. I like both but definitely prefer the style and sprite work of IV.

>> No.2269726
File: 97 KB, 1024x768, 456-breath-of-fire-4-002-zecpc.jpg [View same] [iqdb] [saucenao] [google]
2269726

>>2269701
I like the sprites in BoF4 a lot, I think the overall style is consistently gorgeous, and less cartoony than 3. But I think they're both lovely 2D games. I guess I like the designs better in the 4th game, especially Nina, I'm a sucker for the mod look.

>> No.2269730

Soul Blade
Tekken 3
MGS
Gran Turismo 2
Einhander
Vagrant Story
Chrono Cross
FF8 and 9
Parasite Eve 2
Crash Bandicoot 3
Oddworld

>> No.2269740

>>2269716
Oh god they're the same person. Why am I not surprised.

>>2269726
>and less cartoony than 3
Not only is that a dumb argument, but also just plain wrong. 4's style is much more akin to cartoons given its flat color pallet, minimal shading and simplified line art.

>> No.2269750

>>2269740
We don't have to both agree though, you get that right? I can understand someone liking the look of 3 more than 4, I just feel completely differently.

>> No.2269756

>>2269740
He was right though.

To clarify, you cannot face upwards directly up or down while in combat. I thought I was going crazy for a moment you people were so insistent but I just went and looked at battles on youtube and it is as I remember.

>> No.2269759

>>2269750
I never said we had to agree, I just had to point out how your statement was inherently dumb. No hard feelings m8.

>>2269756
>You can't attack in all directions like in SoM or Sieken 3
You were wrong about this. Lrn2read

>> No.2269768

>>2269759
To clarify, I wasn't the one who said it looked like a cartoon. Just the one who said I thought it plain looked better. To me they both look stylized in different ways.

Back to LoM, are you saying that you can face directly up or down in that game when attacking? Because I remember distinctly differently and I just went to check and my memory seems confirmed.

Or are you trying to say you couldn't do that in SoM either? I'm honestly confused on this now. Are we just talking about different things? Skip to any combat scene in this video

https://www.youtube.com/watch?v=FVyWX4KzX5U

Then compare it to combat from SoM
https://www.youtube.com/watch?v=yh7Z5IZ1gjI

Do you get what I mean now? I can't understand how this is hard to see.

>> No.2269783
File: 88 KB, 800x530, Bof4-ursula2.jpg [View same] [iqdb] [saucenao] [google]
2269783

>>2269759
Everyone who disagrees with you is not the same person, Anon-kun.

BoF IV has Ursula, therefore it is the best.

>> No.2269784

>>2269768
He's raking you over the grammar.

You can swing your weapon in an upward and downward motion in LoM, but you cannot swing forward and backward along the depth of the perspective. Which is not really what you said, we understand what you meant to say, but this person is trolling you because of your non-specific grasp of English.

Or perhaps they meant that you can "attack the enemy" along that axis using spells and Killer Moves, which is also correct, but instead harangues you over the fact that you said something as vague as the word "attack" to express yourself.

>> No.2269785

>>2269768
>Back to LoM, are you saying that you can face directly up or down in that game when attacking?
No, refer to >>2269759
It's really all right there. I directly stated which part of your statement I disagreed with in greentext.

>> No.2269786

>>2269768
>>2269783
There is literally no asserting of samefaggotry in that post. I am simply responding to two separate post, this is basic shit come the fuck on

>> No.2269787

>>2269784
Regardless of any of that, nobody bitches about this shit in old school beat-em ups or Star Ocean, which is probably that it's supposed to be borrowing from.

>> No.2269789

Today on /vr/ I learned there are people who think Breath of Fire IV was an ugly game. Thank you Internet, for never ceasing to amaze me.

>> No.2269791

>>2269784
I am not trolling anyone. If he can't understand English, that's his problem.

You cannot face more than two direction with your sprite. He said this and he was right.
But he also said that you can't attack in all directions, which is wrong. It's simple English, there is no technicality or anything. This is an 18+ site, you should be able to do this.

>> No.2269798

>>2269785
Ohh so you only read part of my post and responded to that as if it was all I ever said? Ignoring the sentance before it saying,
> Biggest and worst, once you enter battle you're stuck only facing left or right.

Which is directly related to what I said after, and I still stand by that statement. While yes, you can technically have your attacks hit in all directions around you, you cannot specifically attack in an up or down direction in the same way that you could in the earlier games.

That's all I was talking about. And also like I said, it's not BAD. It just gives the combat a very odd and stilted feel to me which is probably the one thing in the game that I'm not a fan of.

>> No.2269802

>>2269791
Yeah, that was really a grammar problem. The meaning behind it was that you can't turn and face in all directions and attack. I had never meant to imply you couldn't make attacks hit enemies that were above or below you. It's really just the facing thing I find odd.

>> No.2269804

>>2269798
>Ohh so you only read part of my post and responded to that as if it was all I ever said?
No, you moron. I just stated that disagreed with a single part of your post. They were two separate statements and I specified it for you. What's your problem?

>> No.2269805

>>2269791
I suppose I should now criticize you for claiming not to be a troll when that is exactly what you are doing, purposely obfuscating the meaning of your words to confuse someone and derive pleasure from their frustration. However, I'm not entirely certain that your goal is to entertain yourself, if you were simply doing it out of general bitterness and cynicism which you instinctively spread around yourself like an animal shitting around it's territory, then I guess I can only call you an insufferable prick.

>> No.2269810

>>2269798
The fact that you still cannot graps the difference between "up and down", and "forward and backwards", is somewhat disappointing. You have attacks where you leap and swing your weapon upward. You have attacks where you jump and swing the weapon downward as you fall.

Learn to use your words properly young man.

>> No.2269813

>>2269805
Dude, you're a psychopath. All I did was quote a part of your post that I disagreed with and told you how I thought it was wrong. I clarified it for you, but now you're just flipping out.

>> No.2269814

>>2269810
You're kind of a dick on the internet.

>> No.2269816

>>2269804
The two sentences were right together. The second clearly was building on the first. You ignored the part that was correct, took the second part out of context and then tried to make it out like I what I was saying was wrong when it never was.

You cannot attack in all directions in the same way that you can in SoM or Sieken 3. You just can't. You can't face up or down when you have your weapon drawn. Yes many attacks have wide arcs that will hit enemies above and below you, but you can't turn and target them in the same way as the earlier games.

That's just fact and that's what I was talking about. If you want to take me to task on my grammar or syntax being a little confusing, sure. But the essential nature of my main complaint with the game is valid and remains the same. It gives the combat a very odd feeling to me and wasn't ultimately as enjoyable as in the earlier games.

>> No.2269817

>>2269810
It's a grammar issue. I'm talking about up and down on the screen and which directions you can face. By "up" I mean enemies above you on the screen and "down" by enemies below you on the screen. In the earlier games you could face in all directions and attack enemies "above" and "below" you.

You are talking about up and down from the perspective of the sprite itself on screen. Which I can see how it's causing the confusion but that's actually quite different from what I'm talking about.

>> No.2269832

>>2269813
not even the same guy you're thinking of

>> No.2269834

>>2269817
I know what you mean. It's simply not the same as what the words you actually used mean.

The words you used meant something other than what you were trying to say, and while I understood what you meant to convey, you were still using the language incorrectly.

>> No.2269837

>>2269814
>implying any of you aren't

>> No.2269842

>>2269816
The context was only implied and unverified by the grammar. It relied on me using intuition to discern that you have a lazy and nonspecific grasp of English to grasp it's intended meaning. I was free to misinterpret it and choose to criticize you for your misuse of grammar. There was a correct and specific way of conveying what you meant to say and you were too stupid to say it properly.

>> No.2269843

>>2269834
Yeah, technically true. Bad on me for not being super careful in my wording on 4chan. But even still. I really think that anyone familiar with the Sieken series who reads this as a complete thought would understand what I mean.

Biggest and worst, once you enter battle you're stuck only facing left or right. You can't attack in all directions like in SoM or Sieken 3,

The combat in the previous games to Legend has a very different feel to it, mostly because of the way you are locked into facing left and right only. I don't think anyone would try to deny that.

>> No.2269851

>>2269842
>You can't attack in all directions like in SoM or Sieken 3,
>like in SoM or Sieken 3,
>like

How did you not get that the two sentences were talking about the same thing? How did you not get that I was comparing the combat in Legend to the other games? I seriously don't see how that was a hard leap for anyone to understand.

You can't attack in all directions like in SoM or Sieken 3. That statement is still true. Yes you can hit enemies in all directions around you, but you can't attack in all directions LIKE IN SOM OR SIEKEN 3. That part is VERY important since it's indicating I am comparing one to the other. The targeting in the games is fundamentally different. You cannot face an enemy above you and attack it directly LIKE IN SOM OR SIEKEN 3.

LIKE.

You fucking troll.

>> No.2269860

>>2269851
Not even me, bro. I left after >>2269813
You should have done like I did and dropped it. But here you are. I'll keep monitoring this thread anyway. Just a heads up.

>> No.2269870

>>2269860
That wasn't me though, that was some other dude. These were my posts.

>>2269667
>>2269716
>>2269756
>>2269768
>>2269798
>>2269802
>>2269816
>>2269817
>>2269843
>>2269851

I was pretty level headed up to that last one. But whatever, this has gone on way too long for a pretty minor point about the game. I'm sure by this point anyone who's read knows what I was referring to. I loved a lot about LoM but the combat was disappointing. I'll just leave it at that.

>> No.2269889

>>2269851
That's not what the thing you originally said was though. What you're referring to their was something you said later in reference and clarification to your original comment, but doesn't have the same grammatical meaning as what you originally said, so saying that that's what you originally said is also incorrect, in a different way, because that's actually not what you said the first time you said it, regardless if that's what you meant, you used the words wrong.

You said it as part of the debate on the meaning of the comments you originally made. I disagreed, still talking about the things you said originally, telling you that what you said you were saying was in fact not the same as the thing you said the first time.

>> No.2269896

>>2269889
I literally quoted my original post. How can you say that's not what I meant?

>Biggest and worst, once you enter battle you're stuck only facing left or right. You can't attack in all directions like in SoM or Sieken 3,

If you read that as two sentances that go together, which is how I posted them, then it's really not hard to understand what I meant if you're at all familiar with the combat systems of the two games.

>> No.2269902

>>2269896
That should say
>combat systems of the other two games

Don't want to confuse people even more!

>> No.2269928

>>2269896
Both SoM and it's sequel have special moves that attack in an area, hitting "above" and "below" the player character, as does Legend of Mana. So yes you can attack in all-directions _like_ but not exactly the same way as in the earlier games, and what you said is still stupid and wrong, as are you, you bad terrible person who don't do English gud.

>> No.2269935

>>2269928
0/10 Now it's just obvious trolling.

>> No.2269938

>>2269935
I thought it was obvious from the beginning

>> No.2269949

>>2269938
It probably should have been. But I'm at work so posts come in between numerous other distractions and I usually just take stuff at face value until it's super clear that someone is just trolling for the sake of trolling. Meh.


Funny thing was, his response was so strong at first it seriously had me second guessing whether I remembered the game correctly.

>> No.2269967

>>2269949
Maybe all the cocks you're sucking at work is causing some sort of cognitive impairment. Perhaps you could try being less of a fag?

>> No.2269971

>>2269967
:)

>> No.2269981

>>2268553
>>2268992
>>2269667

What the fuck are you guys smoking? What the hell is so good about Legend of Mana? After Secret of Mana, and Seiken Densetsu 3, LoM is a major disappointment.

Yeah the art. The art and the music. There's a lot of content, yeah. But holy crap man did the combat suck, and so did the side-scrolling beat-em-up level design.

>> No.2269984

>>2269981
You're right about the combat receiving a downgrade but the customization makes up for it. You're supposed to play it like an mmo, constantly crafting new items and upgrading your gear. I also hate how you can't run from small fry battles and how the bosses do this annoying invincible blinking thing while the cd loads the texture set for their next attack.

Then again, opinions. It's a bit of acquired taste.

>> No.2269986 [DELETED] 

>>2269981
>>2269984
totally not the same poster

>> No.2269993
File: 8 KB, 602x178, Sem título.png [View same] [iqdb] [saucenao] [google]
2269993

>>2269986
Mind you I'm not defending the combat, it's the crafting system that's really fun.

>> No.2270001

>>2269981
I'm the guy who doesn't like the combat as much. I still thought it was decent enough, it just wasn't as good as SoM or Sieken 3 had been. I would certainly as I said consider the game worth playing despite the combat system, if you like this kind of game. It's still fun, just not great.

Personally I think the main draw is the story telling. It's not a big epic tale like most RPGs, it's more a series of little vignettes that tell quite neat little tales. That's by far my favorite thing about the game, and I typically don't play or enjoy story based games.

Besides that it mostly was just presentation, the look of everything is quite wonderful and it has an amazing soundtrack.

>> No.2270015

>>2267290
Wow, this is in-game? Fucking incredible.

>> No.2270023

>>2269986

See >>2269993

Commit sudoku.

>> No.2270024

>>2270015
The entire game looks like that. Imagine FF VII, VIII or IX except the backgrounds aren't pre-rendered CG, they're all beautiful watercolour paintings. Then instead of little polygon characters running around they're nicely hand drawn sprites.

It's a SaGa game, and even pretty hard for a SaGa game, but if you can get into the systems it's fantastic. Also the story is quite unusual for a JRPG, it spans multiple generations of a couple of different families and you follow their stories. I highly, highly recommend it.

>> No.2270029

>>2269984

Opinions my aching ass. I busted my ass with that crafting system, and that stupid robot building thing. I took the best possible materials and still got pure shit in return, and a Robot worth fucking nothing.

The stuff I picked up in dungeons was better than anything I crafted.

>>2270001


>Personally I think the main draw is the story telling. It's not a big epic tale like most RPGs, it's more a series of little vignettes that tell quite neat little tales. That's by far my favorite thing about the game, and I typically don't play or enjoy story based games.

>Besides that it mostly was just presentation, the look of everything is quite wonderful and it has an amazing soundtrack.

This was the only thing about the game that was salvage-able. The rest was pure stank and ass.

>> No.2270030

>>2270024
it's confusing, unforgiving and on top of that has fucking long cutscenes

>> No.2270036

>>2270001
I'd argue that the combat system was much better in LoM in comparison to the older games. The lack of turning in combat is a stylistic choice, as it makes movement in combat more tactical and measured. I wouldn't say one style is inherently better than the other.

As far as the actual combat system goes, I would say LoM is an improvement. For one, the controls have been greatly expanded to accommodate non-screen freezing, menu-less casting. In addition, a wealth of attack and movement options have been added. Normal attacks have variations depending on movement, direction pressed, chaining and weapon type. Then there's special attacks, learned through weapon/action use. For combat actions, there are tons of options such as jump, somersault, roll, block, counter etc that add a lot of fun and depth to the combat. Not to mention, you can combine them for new actions.

Not to mention combat is enhanced by the crafting and pet systems. But that's a post in itself. The only thing I'd say bad about LoM's combat is that it is initially too easy and you have to beat the game once to access challenging modes.

Other than that, it's an improvement over SoM and Seiken 3.

>> No.2270041

>>2270029
>Opinions my aching ass. I busted my ass with that crafting system, and that stupid robot building thing. I took the best possible materials and still got pure shit in return, and a Robot worth fucking nothing.
>The stuff I picked up in dungeons was better than anything I crafted.

You just suck at it, honestly. You can make ridiculously powerful weapons/armor that blow away every other drop in the game. The golems get armed from the things you craft which are really powerful and you also have to know how the golem logic works. Pets are also a lot of fun and can get really powerful or get sell for a high price.

>> No.2270042

>>2270030

This.

I was so pissed off when I got it, and it wasn't like SaGa Frontier at all.

It, and Legend of Mana were massive disappointments that never redeemed themselves for me.

>> No.2270043

>>2270036
Even if you unlock nightmare mode, the huge ugly bosses are a piece of cake because they take two million hours telegraphing their attacks. It's impossible to get hit.
Smaller humanoid sub bosses were a lot harder and even normal encounters were more challenging than that.

>> No.2270046

>>2270041

>You just suck at it, honestly.

Maybe so, but the game is ass so I guess I'll never get to experience the wonders of the crafting systems.

Ho hum.

>> No.2270049

>>2270036

>As far as the actual combat system goes, I would say LoM is an improvement. For one, the controls have been greatly expanded to accommodate non-screen freezing, menu-less casting. In addition, a wealth of attack and movement options have been added. Normal attacks have variations depending on movement, direction pressed, chaining and weapon type. Then there's special attacks, learned through weapon/action use. For combat actions, there are tons of options such as jump, somersault, roll, block, counter etc that add a lot of fun and depth to the combat. Not to mention, you can combine them for new actions.

Too bad that reality doesn't mesh with how awesome you make this sound.

>> No.2270051

>>2270043
They do more than just use super attacks and hit for lots of damage in the harder modes. I wouldn't say it's a hard game by any stretch, but the other modes can provide a decent challenge.

>>2270046
I think given your posts about Legend of Mana and SaGa, you just suck at video games.

>> No.2270056

>>2270051
I might be wrong but I thought hard mode bosses still had the same ai just with more hp and def stats.

>> No.2270057

>>2270051

>I think given your posts about Legend of Mana and SaGa, you just suck at video games.

Yeah. Or maybe you're taking someone having a negative opinion about something from your childhood a little bit too personally.

>> No.2270058

>>2270029
>This was the only thing about the game that was salvage-able. The rest was pure stank and ass.
>it's confusing, unforgiving and on top of that has fucking long cutscenes

We all have different tastes in games. I find LoM enjoyable enough for what it is, and I SaGa Frontier II is straight up one of my favorite RPGs of all time. But we don't have to agree. I'm sure you like plenty of games I think are shit too.

>>2270036
Personally I disagree, but that's fair. I enjoyed the crafting, it was fun during the process, but by the end everything was way too easy and I killed the end boss with a single swing from my flail. I still enjoyed it, just didn't love it. I am glad you did though.

>> No.2270061
File: 82 KB, 600x505, 122882 - Heroine Legend_of_Mana Lil_Cactus.jpg [View same] [iqdb] [saucenao] [google]
2270061

>>2270036
woah bro you have the wrong idea about lom combat. by simply wiggling up and down while choosing a horizontal direction, you can move at really fast speeds. you'll never not be doing this.
enemies are also extremely passive and you'll rarely get hit.

you can also do an infinite combo by just tapping the attack button.

like i agree that magic and menus freezing the mana games sucked hard, but lom combat is busted.

>> No.2270064
File: 104 KB, 1800x1350, salty.jpg [View same] [iqdb] [saucenao] [google]
2270064

>>2270058

>I'm sure you like plenty of games I think are shit too.

>> No.2270069

>>2270061

Nevermind the fact that you can just pick 2-Handed Sword and slice through multiple boss life bars in a single special attack.

>> No.2270073

>>2270061
at least the infinites were intentional, if you do a hundred hits the enemy will drop a candy

>> No.2270078

>>2270057
I've never played SaGa, I'm just basing it on the nature of your posts which sound like mindless drivel.

>> No.2270084
File: 447 KB, 916x1163, 39210432.jpg [View same] [iqdb] [saucenao] [google]
2270084

>>2270078
why the fuck are you defending a game you never played

>> No.2270086
File: 157 KB, 500x415, mister salty.jpg [View same] [iqdb] [saucenao] [google]
2270086

>>2270078

Nah, m8. You're taking this personally.

>> No.2270087

>>2270061
>dat pic
fuckin' saved. Got anymore like that of LoM?

>> No.2270179

>>2267290
never really like the "handpainted" look some 90s games adopted. they look kinda washed out and too blurry sometimes. till this day i still prefer the pre-rendered 3D found in games like saga frontier.

an example of "hand painted" done really badly.
https://www.youtube.com/watch?v=TsRP1GSAvqM

>> No.2270194

>>2270064
Nothing salty about it at all. I just acknowledge that different people like different things. I love most of the games in the SaGa series, but I totally get why they don't appeal to everyone. Just saying that I'm sure there are some games you think are great that I would disagree on.

>> No.2270197

>>2270069
Doesn't even have to be a 2H sword, as I said earlier by the end of that game even my flail was one-shotting everything in the game including the final boss. Though that was after a ton of crafting, it was still pretty broken .

>> No.2270207

>>2270179
>>2270179
That game is certainly ugly, but I think SaGa Frontier 2 is one of the most beautiful ever. Nothing wrong with preferring CG though.

>> No.2270217

Have people lost all sense of nuance at all in 2015? One guy is talking like Legend of Mana's combat killed his mother and then spread her shit all over him and the other is saying it's the greatest thing ever. And then pissing back and forth like those are the only two options. What is wrong with people these days?

>> No.2270220
File: 79 KB, 312x312, 1411419406377.gif [View same] [iqdb] [saucenao] [google]
2270220

>>2268456

You're a massive faggot if you take 4chan's opinions on games that are 10/10 classic

>> No.2270224

>>2270220
To be fair, SaGa Frontier 2 is a pretty uncomfortable game. But yes, anyone who doesn't even try something for themselves because of what 4chan says is an idiot.

>> No.2270227

>>2270224

uncomfortable? You sound like the biggest pussy I've ever seen

>> No.2270232

>>2270227
Not saying it isn't great. I'm the guy in this thread who's been talking it up, it's one of my favorite games of all time. I'm just saying that anyone who plays it because it looks comfy is probably going to be disappointed. Legend of Mana is genuinely pretty comfy though.

>> No.2270270

>>2270217

For every action, there is an equal, but opposite reaction.

For every person that praises a game unconditionally, there's a guy ready to take the world's wettest, dankest shit all over that person's opinion, feelings, personhood, life, and time. And vice versa.

Welcome to the internet. Welcome to what everyone else has known for years.

Now go back to your fucking daycare center >>>/v/

>> No.2270456

thread ruined. im on vyvanse to help me focus and even i can stand to sit and read this trite about legend of mana. jesus christ.

>> No.2270476

>>2270456

Welcome to 4chan.

>> No.2271084
File: 59 KB, 919x720, 1422533869667.jpg [View same] [iqdb] [saucenao] [google]
2271084

I don't know how y'all bickering about Legend of Mana and SaGa is relevant to helping me to find games people will want to watch, but I suppose it was at least marginally entertaining.

>> No.2271386

>>2271084

It's shit like this that makes me wish the OP could have janitor/moderator privileges within the thread. To ban/mute people (only from the thread) who derail threads, and delete their posts.

>> No.2271393

>>2271386
No big deal. Was busy working on a pepakura project anyway. Putting together a pep Varia Helmet to set on top of the Nintendo multicade we have. Will post pics once it's done.

>> No.2271395

>>2270270
It wasn't like this for the first month in here, but other boards bringing in their own behaviour models was obvious, of course.

>> No.2271513
File: 100 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
2271513

>>2268427
I replayed the game a couple of years ago and was really surprised at how well that game holds up technically. It could even pass as an early PS2 game.

I will contribute to this thread with pic related. Definetively not a well known game, it always stunned me back in the day how good it looked. Gameplay wise is a standard beat 'em up with some really cool mecha fights.

There was other game from that series (Super Sentai, the japanese versions of Power Rangers) for the PS1 called GaoRanger that also looked really impressive. Both games were made by Natsume.

>> No.2271514
File: 38 KB, 400x300, ninpu_snap.jpg [View same] [iqdb] [saucenao] [google]
2271514

>>2271513
I forgot to add the name: Ninpu Sentai Hurricanger, better known as Power Rangers Ninja Storm in the US.

>> No.2271523
File: 135 KB, 640x480, 51897-Castlevania_-_Symphony_of_the_Night_(E)-10.jpg [View same] [iqdb] [saucenao] [google]
2271523

Also surprised no one posted this one yet.

>> No.2271526

>>2271523
0/10
in all regards

>> No.2271530

>>2271514
are you one of those people that always insists on calling everything by their japanese names instead of their better known english names and then get pissed off when people don't know wtf you are talking about?

>> No.2271539

>>2271530
Eh no, I don't really care but since Power Rangers is an adaption from Sentai they're kind of different shows (usually they share the suits and mechas but everything else is different). Also that game never left Japan so that its 'only' name.

>> No.2271542

>>2271530
To be fair, the japanese and american versions of Super Sentai/Power Rangers are wildly different story and character wise.

>> No.2271764
File: 1.42 MB, 640x480, 1425338917901.webm [View same] [iqdb] [saucenao] [google]
2271764

Ace Combat 3

>> No.2271768
File: 1.77 MB, 640x480, 1425372963975.webm [View same] [iqdb] [saucenao] [google]
2271768

>>2271764

>> No.2272381
File: 2.83 MB, 800x644, chippo.webm [View same] [iqdb] [saucenao] [google]
2272381

You are all smalltime

>> No.2273575
File: 122 KB, 1680x1050, Fist of the North Star - Hokuto no Ken [SLPS-00369]_PSOGL2_180.png.jpg [View same] [iqdb] [saucenao] [google]
2273575

needs a webm to do it justice

>> No.2274085

>>2271526
Not him, but I don't get this response. You're really not saying you think SotN was a bad looking game are you?

>> No.2274098

>>2272381
it's like we're suddenly all talking about this game all of a sudden

>> No.2274123

>>2272381
mashing the attack button does more damage than one baseball swing, just saying

>> No.2274125

>>2273575
good graphx
Not really that's 2xsal textures shit.

>> No.2274184

>>2274098
The population of /vr/ is quite small. As soon as any one person starts talking about X game a lot, it looks like everyone is talking about it all of a sudden.

>> No.2274193

>>2274184

It's kind of good that we are a little community.

>> No.2274198

>>2274193

I agree.

>> No.2274417

>>2273575
The intro of that game was done really well but in all honesty all Banpresto developed games from that era had amazing graphics.

>> No.2275316

OP you need to play Evil Zone! It is the best fighting game on ps1.

https://www.youtube.com/watch?v=Uewxce5ymTE

>> No.2275358

>Had Crash Team Racing
>Brothers refused to play it with me
I hated that shit, man. Having such a good multiplayer game and never being able to utilize it.

>> No.2275372

>>2275316
it looks janky as fuck

but the tv-show presentation and overall silliness makes me want to play it

>> No.2275374

>>2275372
it does play kinda weird, like those dragon ball games where you spent most of the time charging you're attacks

>> No.2276383

>>2272381
game name? (i alredy reversed reseach)

>> No.2276394

>>2276383
Chippoke Ralph no Daibouken

>> No.2276395
File: 114 KB, 650x650, pb.jpg [View same] [iqdb] [saucenao] [google]
2276395

>>2266470

idk if you have light gun games in your arcade but i recently picked up a guncon and time crisis and my friends who like games but don't play them often have been losing their shit over it. i really didn't expect it. i hear the point blank games are pretty fun, they're definitely cheap

>> No.2276408

>>2276394
>>2276383
or The Adventure of Little Ralph

>> No.2276426

>>2275316
OP here
It definitely looks like it's worth checking out. If I can find it, I'll prolly pick it up. I found a few games the other night, namely Driver 2 and Star Wars: Rebel Pilot. I think they'll appreciate the latter

>> No.2279357

>>2266470
bump

>> No.2279882

>>2275316
That game looks cheesy as fuck... I might just have to dl it.

>> No.2279884

Seriously though.

Seriously.

Vagrant fucking story.

Have you seen this game? Just watch the intro! Makes most ps2 games feel shame.

FF12 did the same for ps2. That team is hella good at making graphics. And needlessly complicated stories.

>> No.2279889

>>2275316
That game looks cheesy as fuck... I may just have to dl it.

>> No.2280262

>>2275316
Hidden gem discovered. I'm going to play the hell out of this.

>> No.2280714
File: 84 KB, 639x443, lenneth.jpg [View same] [iqdb] [saucenao] [google]
2280714

>>2266470

>> No.2280812

Super Robot Wars Alpha or Alpha Gaiden

>> No.2280967

>>2280262
The black magic user guy has the most hilarious intermissions

I love that game

>> No.2280969

>>2266470
>Visually Impressive PS1 games
literally no such thing

>> No.2280983
File: 1017 KB, 1280x960, 12132134.png [View same] [iqdb] [saucenao] [google]
2280983

Front Mission 3 looks very good,especially considering that its a 3D SRPG.

>> No.2281094
File: 32 KB, 260x226, Mobil 1 Rally Championship.jpg [View same] [iqdb] [saucenao] [google]
2281094

I'd nominate this game. It may not seem the most outstanding graphically, but it's a beautiful recreation of British rally routes and fits the PS1's type of graphics perfectly.

http://youtu.be/0qaJ0AfiGGg?t=49s

>> No.2282648

>>2266470

I don't really understand what your idea is, why are you showing ps1 games on an arcade?

>> No.2282918

>>2282648
Because it's easier to hook a PS1 up to a video projector than it is to convert the image from a cabinet, wheel it all the way outside, and do the same.

It increases our visibility from the road. At the moment, we're operating out of an old industrial park, and our building doesn't really stand out all that well. Projecting gameplay onto the wall outside makes us way more visible.

>> No.2282923

>>2279882
>>2279889
What happened here?

>> No.2282928

>>2282923
posting error obviously
>>2282923
posting error obviously

>> No.2283291

>>2266470
This one is a gem for me. Lots of cutscenes (some from the movie, some made specially for the game) and even if the sprites are fairly small, the amount of shit on screen, and the fluid the animations look made it one of my favourites.
https://www.youtube.com/watch?v=wuUoYjR-0wI

>> No.2283295

>>2283291
fuck audio was disabled
https://www.youtube.com/watch?v=IES9oB24qwo
Saturn version video but is the same stuff. Second mision starts at 6:02 huge sprites at the background there.

>> No.2283345

>>2282918

And how do you project it exactly? Keeping a projector in the streets of industrial parks has a high chance of it getting robbed

Also shouldn't you just advertise games you have?

>> No.2285013

>>2276395
the point blank games are so fucking fun

time crisis also

>> No.2285424

>>2271513
>>2271514
Holy shit someone other than me played these too, maybe someone should start a retro toku game thread.

>> No.2285487

>>2285424
>Holy shit someone other than me played these too
I'm sorry you can't feel so special and unique about yourself anymore. But at least you can brag humbly by calling someone who's similar to you awesome

>> No.2285490 [DELETED] 
File: 35 KB, 420x316, g1334586544629658522.jpg [View same] [iqdb] [saucenao] [google]
2285490

>>2285487
This is a high level hipster comment

>> No.2286332

>>2283345
Literally, hooked directly up to a video projector. The video-out goes into that.
We're usually out there playing the games. At least I am. Besides, it's literally right outside the front door, so someone's always keeping an eye on it.
I usually bring my second controller whenever I am out there, and I offer to let some of the customers play with me, so it is a game we actually have. It's just not a cabinet.

The cabinets we have are generally a lot darker (remember, they're mostly 80's games) so they don't have a lot of visibility from the main road. Plus you have no idea how difficult it would be to hook half of them up to projectors like that.

>> No.2286360

>>2270030
>>2270042

I thought SaGa games were notorious for their lack of hand-holing? Isn't that rather the point?

"Ready or not, here I come." versus Final Fantasy's "If you're not ready, I can come back later" style of difficulty curve?

>> No.2286362
File: 1.09 MB, 1024x768, It Always Rains Here.png [View same] [iqdb] [saucenao] [google]
2286362

>>2286360

*holding, not holing

Fuck you too, shitty laptop toaster.

>> No.2286363 [DELETED] 
File: 796 KB, 900x694, Roland Of Gilead.png [View same] [iqdb] [saucenao] [google]
2286363

>>2285490

I think you have "hipster" confused with "asshole".

No harm done, the two are often difficult to tell apart.

>> No.2288629

>>2271084
/v/ should, no, MUST be destroyed

>> No.2288636

>>2288629

I thought the exodus had already done that?

>> No.2288652
File: 165 KB, 400x300, Wipeout3_screen.png [View same] [iqdb] [saucenao] [google]
2288652

>>2288636
Considering certain terms that still pop up on /vr/ unfortunately, no. And the exodus only had some of its worst refuge move to another site. The board still exists and it's influence is still obvious.

But enough shittalking the mentally ill, I'm honestly not the most stable person out there.

On topic, what about the Wipeout series? Shit looks gorgeous.

https://www.youtube.com/watch?v=JAW-wfe3RT4

>> No.2289435

>>2286360
Frontier 2 is a bit of an odd bird thanks to the scenario system. Entire scenarios were nothing more than cutscenes. And if you wanted to access all the content, you had a good while to wait until your first battle.

It's unforgiving too, but in a different way than the first Frontier. Once again thanks to the Scenarios. Think Lute's quest but you have no clue that it is going to be Lute's quest. Multiple times over.

>> No.2289445

>>2276395
Elemental Gearbolt too.

>> No.2291594
File: 158 KB, 640x919, 78776_back.jpg [View same] [iqdb] [saucenao] [google]
2291594

>>2285424
I'm the dude who posted Hurricanger

Although I liked that game when I was younger I never got to play GaoRanger and completely ignored that they kept making games like that for PS2.

I wanted to say that because although not retro I remember watching some footage from the Kamen Rider Kabuto game and be equally impressed like when I first played Hurricanger on the PS1. Even regarding the gameplay it wasn't that bad (a couple of good ideas based on the Kabuto's premise).

I don't know, it always stuck with me the idea of games like that, looking really good and having OK gameplay being completely obscure.

>> No.2291625

>>2280983
OP here
Started playing this game, and I would have to agree. Gameplay is pretty good too. Not very difficult though.

>> No.2291630

>>2288652
Forgot about Wipeout. That would be awesome.

I put Rebel Assault 2 on last night, and that seemed to do pretty well. The FMV cutscenes, pre-rendered settings, and the fact that it's Star Wars make it look beautiful for a PS1 game. It still plays like shit though.

>> No.2292490
File: 110 KB, 545x522, Time-Bokan-Series-Bokan-to-Ippatsu-Doronboo-Japan-SLPS_00609.jpg [View same] [iqdb] [saucenao] [google]
2292490

One game that really impressed me was Time Bokan Series : Bokan to Ippatsu,its quite possibly one of the most beautiful 2D games i have ever seen:
https://www.youtube.com/watch?v=y0jhQNQzq8I
I know its a review and for the Saturn version of the game but i can't find any other gameplay videos that don't look like crap around.

>> No.2292513

>>2292490
Check out harmful park if you get the chance. It's vaguely similar.

>> No.2292536
File: 146 KB, 662x679, gh-manual.jpg [View same] [iqdb] [saucenao] [google]
2292536

>>2292513
I already played it and it looks good too

https://www.youtube.com/watch?v=KB86D-4Ks_I

And since we are talking about 2D games

Panzer Bandit
https://www.youtube.com/watch?v=WhooP1baQQc
Gunners Heaven
https://www.youtube.com/watch?v=_mkIAt0g-Mo

>> No.2292540

>>2292536
how about rapid angel
https://www.youtube.com/watch?v=jmPqNfheiPk
it's kinda rough around the ages but it's addictive

>> No.2292557

>>2292540
>beat-em-up style gameplay with VN-style decisions

I didn't try it yet but it looks interesting.