[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 92 KB, 678x531, crash_bandicoot_1.jpg [View same] [iqdb] [saucenao] [google]
2218456 No.2218456 [Reply] [Original]

What is /vr/'s opinion on the first Crash Bandicoot game?

>> No.2218458

>>2218456
I remember it being fun but I haven't played it in so long so I'm not sure how good it is. I always liked Spyro better.

>> No.2218472

Fun, but it's hell trying to get 100%

>> No.2218475

>>2218472
fumbling in the dark and slippery climb always fucked me over

>> No.2218479

>mfw people think Toxic Waste is hard

I was able to get the gem on my 2nd or 3rd try. Get on my level, scrubs.

>> No.2218501

>>2218456
>gaming on a mac

Crash is awesome.... pretty glad the series isn't getting new releases because I know for a fact Activision will fuck it up

>> No.2218537

>>2218456
Amazing.

>> No.2218559

>>2218475
Sunset Vista was always my problem gem, mainly because it just keeps going and going.

Also fun fact , the JP version decided for some reason to switch Sunset Vista with Slippery Climb in the level order. That isn't helping. They should have swapped it with jaws of darkness instead.

>> No.2218571

>>2218472
That's my ideal level of difficulty personally. Give me a fighting chance normally but feel free to kick my teeth in for 100%.

>> No.2218601

>>2218571
any reward for 100% besides self satisfaction? i always felt it tedious af to do 100% unless the game was fun to just play or it gave you something cool. even little things like a costume change

>> No.2218617

>>2218601
Just self-satisfaction really. Same as beating a game on the hardest difficulty for games with difficulty switches. Somewhere along the line 100% completion seems to have replaced difficulty switches as the go-to way of making games harder.

>> No.2218624

>>2218456
I only played the first three, they were amazing.
If you're not 100+% you need to keep playing.

>> No.2218626

>>2218475
>fumbling in the dark
The start of that level has some of the most bullshit jumps ever. I failed right at the beginning at least 50% of the time.

>> No.2218628

>>2218617
difficulty switches always felt cheap.maybe i'm just a big ol bitch.
can't stand 100% completion, only ever done it on lbp and SMW

>> No.2218638

>>2218628
maybe you just don't like platformers then

>> No.2218650

>>2218628
well i don't think that's the case. Mario 1-3, SMW, yoshi's island, skyblazer, old sonic games.
i just prefer games that give me at least something for my efforts. LBP and Super meat boy do that perfectly, making items in level used for more costumes and different characters (respectively)
i guess i either want the game itself challenging or incentives.

>> No.2218814
File: 189 KB, 1024x768, my1-34[1].png [View same] [iqdb] [saucenao] [google]
2218814

>>2218456
a super interesting take on donkey kong country and i wish rare would have learned from it instead of doing what they did with dk64

>> No.2218825

>>2218501
Considering Naughty Doge's current state, I wouldn't trust them with Crash either. They'd try to shoehorn some SJW nonsense into the story and fill it up with cutscenes.

>> No.2219026

>>2218601
Well, as any other Crash you get to see an alternate ending, beside wondering what's in the end of The Great Hall.

>>2218825
Not to worry, they've already confirmed they won't do any more Crash/Jak anymore because they only make mature games for mature developers such as themselves.

>> No.2219183

>>2219026
Jak was my favourite ND series. Precursor Legacy did fun, fantasy, free-roaming right, with shit to collect all over the place. I never felt stressed playing it. Jak 2 was VERY different, but I was the right age to take the transition from fun colourful fantasy to cold edgelord.

>> No.2219190

Just got the red gem from Slippery Climb.

>> No.2219267

>>2218456
It was too hard for me that I just stopped playing it. Don't know if I could go pick it up again.

>> No.2219282

I remember thinking it was terrible when it came out. It really turned me off from the PS1.

>> No.2219306

>>2219267
Do it faggot.

>> No.2219603

Love the game and I try to finish it yearly.
Jaws of darkness bonus stage and that one level on the third island with boxes floating at the end's gem are hell though.

>> No.2221023

>>2218479
Yeah, congrats but I really, really was scared because of the level desing and the music. Then this fucker shoots nuclear barrels that jump up and down and it's fucking difficult to figure out the timing to avoid them.

>> No.2221029

>>2221023
i just told myself gitgud as a child
and i did

>> No.2221049

Pretty bad game in hindsight, it's like the definition of a game that was 3D solely for the sake of being 3D. You could rotate the camera 90 degrees in every single level and have a perfectly mediocre 2D platformer, and indeed the game sometimes has the sense to do this, but on an arbitrary basis. Mario, Spyro, Banjo all hold up infinitely better than these games, especially the first one.

>> No.2221060

>>2221049
>Pretty bad game in hindsight, it's like the definition of a game that was 3D solely for the sake of being 3D.
Considering the amount of time that went into the 3d animations and level design I disagree.

>all hold up
Oh you're one of those people that only liked the PS1 because it was new at the time. Or maybe are looking at it with modern eyes? I don't know.

>> No.2221069

>>2221060
>Considering the amount of time that went into the 3d animations and level design I disagree.

What about the level design requires the game being in 3D? The only thing I can think of in the entire game is being chased by the giant boulder and that's only because the perspective was cool at the time, it would've still functioned exactly the same in 2D.

>Oh you're one of those people that only liked the PS1 because it was new at the time. Or maybe are looking at it with modern eyes? I don't know.

Well yes, I have modern eyes because it's 2015. If it was a good game it would still be fun to play and not have glaring problems with it's basic design and concept.

>> No.2221073

>>2221049
Except that crash is better than mario and banjo because of the way it handles platforming. Mario and banjo are all easy exploration based baby tier platforming, crash had some awesome fun tricky levels. Hog Wild is more memorable than anything from mario 64.

>> No.2221078

>>2221069
>What about the level design requires the game being in 3D?
You can't just take a 3d level and throw it into 2.5d.
You mention the boulder and there would be no way that would be as cool in 2d.

>Well yes, I have modern eyes because it's 2015. If it was a good game it would still be fun to play and not have glaring problems with it's basic design and concept.
No you're just a shallow person.
If a game was good then it's good now. All that has changed is you. You probably just enjoyed it because it was new at the time. That's the only way a game can "age".

>> No.2221081

>>2221078

>You can't just take a 3d level and throw it into 2.5d.

In the case of Crash you definitely could because none of the levels have any width whatsoever.

>You probably just enjoyed it because it was new at the time.

Didn't like it that much at the time, and my view of it only got worse as all the other 3D platformers got better and Crash games stuck with this pointless design and kept throwing more stupid gimmicks in every single game

>> No.2221084

>>2221069
idiot who has never played the game detected.

The levels all have depth and you can fall off them

>> No.2221089

>>2221081
>In the case of Crash you definitely could because none of the levels have any width whatsoever.
How would you? Yes they're corridors but they were made like that for the gameplay and to cram as much detail in as they could in. Both those would change and it would be a completely different game.
>Didn't like it that much at the time, and my view of it only got worse as all the other 3D platformers got better and Crash games stuck with this pointless design and kept throwing more stupid gimmicks in every single game
What gimmicks? You mean like jetpacks? How is that a gimmick? Maybe you just don't like platformers?

>> No.2221094

>>2221084
A lot of the "hazards" in the first Crash game are actually not hazards because they behave/were placed in the level like the game was in 2D. A stationary hole or a dumb turtle walking back and forth in a straight line forever while doing nothing else aren't hazardous, in 3D you can just walk around them. This is bad design, it only was accepted because 3D games were new. Even the second and third Crash games had to tone shit like that down significantly because that's how quickly 3D platformers moved beyond things like that and left Crash behind.

>> No.2221105

>>2221089
>How would you?

I would rotate the camera 90s degrees. That's like all it would take in every level I can remember.

>What gimmicks? You mean like jetpacks? How is that a gimmick?

The third game has, just off the top of my head, scuba levels, tiger riding levels (which actually are the main part of the game that isn't that bad but whatever), motorcycle levels, jet ski levels, motorcycle levels, airplane levels... Like is that enough crap? I thought I was playing a platformer but most of that isn't even platforming and also, most of it isn't very deep from a gameplay perspective.

> Maybe you just don't like platformers?

I love platformers, enough to recognize a bad one.

>> No.2221106
File: 226 KB, 410x311, yeah-its-really-me-kid-get-in-the-van.png [View same] [iqdb] [saucenao] [google]
2221106

Crash 1 is comfy as fuck. Love the atmosphere, the music etc. Crash 2 is a masterpiece and one of my favorite platformers of that era, but Crash 1 has a lot of charm. Also when you heard this music you knew shit was going to get real.
https://www.youtube.com/watch?v=t2oMwSRdk50

>> No.2221108

>>2221094
A lot of the "hazards" in the first Super Mario Bros game are actually not hazards because they behave/were placed in the level like the game was in 3D. A stationary gap or a dumb Goomba walking back and forth in a straight line forever while doing nothing else aren't hazardous, in 2D you can just jump over them. This is bad design, it only was accepted because 2D games were new. Even the second and third Mario games had to tone shit like that down significantly because that's how quickly 2D platformers moved beyond things like that and left Mario behind.

>> No.2221109

>>2221105
So a water level is a gimmick. Well then... Maybe this is the wrong board for you, guy?

>> No.2221115

>>2221108
cool you know nothing about level design, that's neat I guess

a) Mario is *a game about jumping*

b) 2D leaves less room to maneuver and the actual presence of enemies is more hazardous when there's less room to move around them. This is the specific reason why goombas don't walk back and forth like dumbasses in Mario 64 and why there is a much smaller emphasis on death pits, among countless other changes to the formula to make the game work better in 3D (a formula that Crash didn't bother to change). Unsurprisingly it looks like Miyamoto knows more about making a good game than you.

>> No.2221116

>>2221109
I'm a big fan of the Crash series, but Crash 3 is full of gimmicky bullshit. The motorcycle and airplane levels are a low point in the game and they're one of the reasons I hardly ever re-play the game.

>> No.2221117

>>2221106
This is also my opinion of Crash 1. It has a way comfier atmosphere, it's a simpler game with better environments and music. Since you're traveling around a worldmap rather than a warproom, you can get immersed in the cool jungle vibe the game has.

Crash 2 is undoubtedly a masterpiece when it comes to platforming gameplay and collecting items. But it doesn't hold a candle to the atmosphere and beauty of Crash 1.

>> No.2221118

>>2221109
In Crash 3 it is.

>> No.2221123

>>2221115
>This is the specific reason why goombas don't walk back and forth like dumbasses in Mario 64
Oh ya I forget that just sit there...

Crash wasn't meant to be an easy game. It's not super difficult either.
Actually I'm just going to stop. Anyone that says Crash is a bad game and then wants to say the level design is bad is an idiot or on the wrong board.

>> No.2221124

>>2221123
>Oh ya I forget that just sit there...

Go back and play the game. They slowly explore the environment in three dimensions and charge at you when they see you. This is pretty simple behavior but it's still considerably more complex than anything any enemy in Crash does

>> No.2221125

>>2221124
Just stop.

>> No.2221129

>>2221125
sorry fanboy

>> No.2221132

>>2221129
Nope just actually like PS1 games.

>> No.2221134

>>2221117
That warproom music tho
https://www.youtube.com/watch?v=mmRr46HIVBU

Crash 2 still kept the jungle/aztec/aboriginal vibe for the most part, but I agree about the world map making the first more immersive. They competely dropped all that stuff with the second one which is another reason it's not very fun to play.

The work they put into Crash 2 is pretty astonishing as well.
https://www.youtube.com/watch?v=PP2kAtRjDr4

>> No.2221136

>>2221124
mario64 is an open world adventure game
crash is a rail platformer
it's literally smb/sonic turned 90 degrees

>> No.2221139

>>2221136
Which is what I originally said was my problem with the game, lol.

>> No.2221140

>>2221129
not the guy you are arguing with but I actually tried crash for the first time in my life a few months ago and I had a blast playing it, I could see why the franchise was popular in its day. I dont know why you have to be a contrarian faggot.

>> No.2221141

>>2221139
So you're admitting you're a modern gamer baby.

>> No.2221143

>>2221140
not exactly the first person to make that criticism of the game. if you liked it, congratulations, glad you had fun. but getting all butthurt that someone else didn't like it is pointless

>>2221141
>So you're admitting you're a modern gamer baby.

the game i've been comparing it unfavorably to came out at the same time, and I played both of them the year they came out. but tell yourself whatever you need to to protect your sacred cow i guess

>> No.2221147

>>2221143
whatever helps you believe your parents made the right choice by getting you a console with a whopping 12 games

>> No.2221148

>>2221143
You're not just stating your distate though you're outright calling it bad you fucking sperglord.

Sacred cow? I actually wrote that post too, Crash is a fun game built on tried and tested mechanics. Mario 64 was an experiment it was new and flashy at the time but as a game it is completely forgetable.

>> No.2221150
File: 358 KB, 300x169, saywhat.gif [View same] [iqdb] [saucenao] [google]
2221150

>>2221148
>mario 64

Whoa whoa whoa, I'm new to this argument, I love Crash as much as the next guy, but calling Mario 64 forgettable is kind of a stretch dude

>> No.2221156

>>2221148
>>2221143
>not liking both
you're both fanbois

>> No.2221157

>>2221147
What console are we talking about? I ended up getting both. I don't know when this became an argument about consoles though, PlayStation is cool and the better console for plenty of other games

>>2221148

>You're not just stating your distate though you're outright calling it bad you fucking sperglord.

yes, that's because I think it's bad. And?

>Crash is a fun game built on tried and tested mechanics.

mechanics that were tried and tested in a different number of dimensions

>Mario 64 was an experiment it was new and flashy at the time but as a game it is completely forgetable.

and i'm the "modern gamer baby," alright lol

>> No.2221159

>>2221150
3d open world adventure platformers suck period. I can be contrarian too

>> No.2221162

>>2221157
mario 64 isn't as retro styled gameplay as crash you modern gamer shitbaby

>> No.2221168

>>2218456
trash platformer for kids who couldn't afford an n64 for master race plats
same goes for spyro, ratchet and clank and jak & daxter, just garbage games

>> No.2221171

>>2221162
i don't give a fuck if it has "retro style" if it's a bad game

mario 64 is one of the most influential games ever made. "forgettable" is the last word in the entire english language you would use to describe it if you had played it at the time

>> No.2221174

>>2221168
>master race plats
What were the top 10 master race plats on n64?

>> No.2221175

>>2221174
>it needs quantity to be good
ok

>> No.2221179

>>2221175
Top 5?

>> No.2221180

>>2221148
>completely forgetable.
I wouldn't say SM64 is completely forgettable, it's really a great game. I personally like the Crash games more (I'm more into traditional 2D platformers), but I think calling SM64 forgettable is a stretch, a lot of the platformers all the way up to those on the PS2 took elements from the formula used in SM64. That may have been because they wanted to use the fact that they had a 3D world players could explore now, but regardless, the point stands.

>> No.2221186

>>2221171
why are nintendo shitbabies so stupid?
You probably think super mario bros was the most influential shit ever too right? You never even heard of pacland nigga. Fuckin nintendo kids, so fucking stupid.

>> No.2221193

>>2221186

>You never even heard of

this is a good sign it's time to stop posting your nonsense

In any case, keep whining about Nintendo when I already said that on the whole I have a strong preference for the PS1 if you want

>> No.2221195

>>2221186
pls you're making everyone that likes crash look bad
stop being a fanboi
and
>>2221168
stop being a fanboi

They're both good games, you can like both.

>> No.2221206

>>2221195
I know theyre both good games I was just being a contrarian faggot so he knows what its like when people just claim their opinions as objective facts

>> No.2221457

first game was the hardest and the most fun. crash 2 was way easier and 3 was way too bloated with awful underwater levels and races. a few would have okay, but they ended up becoming a really significant chunk of the game.

>> No.2221550

>>2218456
Fun game but very inbalanced difficulty wise. You'd have a few very easy levels, and a die-hard one out of nowhere. Recently started replaying it and I'm stuck at the bridge crossing level. It's ridiculously hard, but owell. My personal favourite is still Warped.

>> No.2221690

>>2221179
not them but: banjo kazooie, banjo tooie, mario 64, mischief makers, kirby 64, mystical ninja, bomberman... n64 absolutely shits on ps1 as far as platformer games go, even though that console generation was kind of bad for platformers in general. the problem is that ps1 wins in basically every genre that isnt platformer or fps

>> No.2221762

>>2221073

>Hog Wild is more memorable than Anything from Mario 64

I call bullshit

>Mario easy exploration based baby tier platforming

The Special Stages from SMW, Rainbow Ride from SM64, and the Japanese SMB2 say hi.

>> No.2221772

I finally beat it 100% this year after 15 years. I felt amazing.

>> No.2222835
File: 56 KB, 380x423, 1423371684891.jpg [View same] [iqdb] [saucenao] [google]
2222835

>>2221105
Crash 3 is so bogged down with mini-games that the platforming takes a back seat. Don't tell me that the water levels or dogfights were fun because they weren't. Warped fans have so much stockholm syndrome it's not even funny.

>Crash 1 is good
>Crash 2 is excellent

>> No.2222839

>>2218456
>What is /vr/'s opinion on the first Crash Bandicoot game?

They were to the 32bit era what Sonic was to the 16bit era.

>> No.2222842

>>2222835
The extra abilities you got in warped is why people remember liking it the best.
After it came out I had a hard time going back to the first two when I was younger.
And I think that's why people still think they, they haven't replayed it since it was new.
3 is still good, but you're right 2 is god tier.

>> No.2222847

>>2222835
Not him but I enjoyed it. I wouldn't call it bad. Added a lot of variety.

>> No.2222871

>>2222839
But there was never a vastly superior mario game/series on a 32 bit system.

>> No.2222918

>>2219183
All there really was to collect in Jak 1 was power cells, power cells and more power cells. And it just got repetitive after a while. Not to mention the total lack of variety in things to do in the game (the occasional minigame does not equal variety). And I hate the assholes who's trade precursor orbs for power cells, because it didn't really change up the gameplay at all. It was Shenmue levels of fetch quest bullshit.

Jak II was about as "edgelord" as Saints Row games. Sure, it plays at being edgelord, but mockingly. It's serious in it's way, but not when it comes to the "le cryme gaem" elements, where it's almost always a huge joke or just so fucking ridiculous that only a retard would think they were literally going for edgy. the edgiest element was Jak himself being all dark and serious, but they had to give him an actual personality, and they made great use of Daxter to lighten things up. It helped the characters feel like they belonged in that game, but kept things light and humorous most of the time.

On top of that, Jak II had variety. It had platforming levels, action heavy levels, driving segments, competitions, tons of gameplay elements (like the hoverboard you could bust out any time you wanted) it was just a better game all around. IT literally never gets boring, because they keep you moving and doing different shit, unlike Jak 1, witch was "Oh boy! Where dem power cells at!?" for 10 fucking hours straight.

Jak 3 on the other hand was fucking edgelord garbage. And the plot was like a fucking fan fiction that got made into an official game. Total waste of time.

Lost Frontier was better, but they had to neuter the gameplay to make it work on a PSP, so it's kind of a low note where the ideas in it would have made it THE high note of the series if they'd made a better version of it.

>> No.2222920

>>2219183
Anything after crash was just lazily designed filler crap.

>> No.2223482

>>2222918
I barely even remember the edgy parts of Jak II.

What I do remember?

Hard-ass difficulty.

>> No.2223484

>>2223482
>Hard-ass difficulty.
That game was steam roll mode with the right weapon. Stupid easy.

>> No.2223498

>>2223484
Get groin grabbed young bragwhore

It was a tough game

>> No.2223502

>>2223498
Maybe for 6th gen babies. I found the Crash games to be far more challenging with the 100%.

>> No.2223528

>>2223502
Going past 100% is the shit, tho.

>> No.2223871

>>2222871
just a 64 bit one

>> No.2224165
File: 205 KB, 536x244, Untitled.png [View same] [iqdb] [saucenao] [google]
2224165

I haven't read the thread yet, but what is the deal with the discs? I have both these still, is there any difference between the two?

>> No.2224175

>>2224165
first run print on right versus greatest hits on the left. nothing to be concerned about.

>> No.2224178

>>2224175
Yea, I have some Greatest Hits PS1 discs >>2224165
, they look just like the one on the left and uness noted on the packaging, there is no other difference.

>> No.2224197

>>2218624
>Doesn't know about the hidden warp room that leads to 100%+ in Crash 3.

>> No.2224202

Definitely my favorite by far. I replay it probably every half year. I also loved 2, and replay it regularly. Oddly enough, even though I remember 3 being my favorite when I was little, I just think it's OK now. Couldn't motivate myself enough to finish it last time time I played it.

>> No.2224209

>>2224197
That's the easy way out and you know it.

>> No.2224215
File: 26 KB, 250x251, Donkey_Kong_94_box_art.jpg [View same] [iqdb] [saucenao] [google]
2224215

>>2218601
the best games dont really need to reward you for getting 100% you should just want to do it to get more juicy gameplay

>> No.2224227

>>2224165
First one seems like lazy disc label design. I'd go with Greatest Hits.

>> No.2224659

>>2218456
It's shit, i actually played it recently. The only reason it was a success was that it followed every single trend back then
If any one here is new to Crash, skip this one and go directly to the second one

>> No.2226704

Best in the series.