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/vr/ - Retro Games


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2215072 No.2215072 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>2206974
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 11/25/2013; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS (old)

===POPULAR MODS===

/vr/:
200 Minutes of /vr/: http://www.doomworld.com/idgames/?id=17781
Demonsteele: http://zandronum.com/forum/showthread.php?tid=5302
GMOTA: http://forum.zdoom.org/viewtopic.php?p=742401
HDoom: http://hdoomguy.tumblr.com/tagged/hdoom
Metroid Dreadnought: http://zandronum.com/forum/showthread.php?tid=4561
Push: http://zandronum.com/forum/showthread.php?tid=5423
The Space Pirate: http://forum.zdoom.org/viewtopic.php?f=19&t=37064

Other:
Doom RPG: http://forum.zdoom.org/viewtopic.php?f=19&t=33292
DoomRL Arsenal: http://forum.zdoom.org/viewtopic.php?t=37044
Hideous Destructor: http://forum.zdoom.org/viewtopic.php?t=12973
Shut Up And Bleed: http://forum.zdoom.org/viewtopic.php?t=47302

>> No.2215073

===NEWS===

[02-01] 50 monsters E1: http://www.doomworld.com/vb/wads-mods/71625-50-monsters-e1/

[01-30] Hocus Doom update: https://dl.dropboxusercontent.com/u/18675596/Doomstuff/hocusdoom-01-24-15.pk3

[01-29] Eriance retires, releases all remaining Demon Eclipse resources: http://forum.zdoom.org/viewtopic.php?p=809621#p809621 https://www.dropbox.com/s/5cyq8ainn1knnd7/DEHEv01.rar?dl=0 https://www.dropbox.com/s/oh965ifww68270z/DEHE-RES.rar?dl=0

[01-26] You can finally upload stuff to /idgames again, seems like Ty took care of the issue.

[01-26] Devs Play feat. Romero http://www.doomworld.com/vb/doomworld-news/71519-devs-play-doom/

[01-26] Mythbusters does Doom http://www.doomworld.com/vb/doomworld-news/71568-have-you-seen-my-chainsaw/

[01-26] /newstuff Chronicles 472: http://www.doomworld.com/php/topstory.php?id=4329

[01-23] Russian Overkill v2.3 update: http://forum.zdoom.org/viewtopic.php?p=809099#p809099

[01-22] 3 heures d'agonie 3 has been launched a few days ago, no information on how many maps have been done so far. This time rules are a little more strict and a certain quality standart is required to improvave the wad's global quality.

[01-17] New Push release v0.6b. Banners for everybody. http://forum.zdoom.org/viewtopic.php?t=47076

[01-17] Jungle Spirits, a WIP project for Plutonia by Jimmy, new levels, music, sprites and textures: http://www.doomworld.com/vb/wads-mods/67749-jungle-spirits-merry-christmas-beta-3-is-out-o/

[01-17] Crumpets, 6 maps by Ribbiks: http://www.doomworld.com/vb/wads-mods/69135-crumpets-wad-6-maps/

[01-17] /newstuff Chronicles 471: http://www.doomworld.com/php/topstory.php?id=4313

[12-27] Refrigerator Magnets: http://www.doomworld.com/vb/post/1332124

[12-26] In acknowledgement of its increasingly inaccurate date-based title, Slaughterfest 2013 has officially renamed to Slaughterfest 3.

[12-26] The /newstuff Chronicles #470: http://www.doomworld.com/php/topstory.php?id=4300

===

Please reply to this post with news.

>> No.2215080
File: 223 KB, 400x324, 657564.png [View same] [iqdb] [saucenao] [google]
2215080

>fancy demons

>> No.2215082
File: 156 KB, 700x700, tumblr_nde7d9bDVU1rtzo8lo3_1280.gif [View same] [iqdb] [saucenao] [google]
2215082

>>2215080
sexy demons

>> No.2215084
File: 50 KB, 646x378, The UAC didn't train me for this shit.png [View same] [iqdb] [saucenao] [google]
2215084

>>2215082

>sexy demons

>> No.2215125

>>2214379
/wsg/ has audio WebMs you knob

>>>/wsg/552453

Maybe they'll trial audio on other boards I dunno

>> No.2215291
File: 194 KB, 1024x640, Screenshot_Doom_20150203_185425.png [View same] [iqdb] [saucenao] [google]
2215291

Hey look, new HUD icons!

>> No.2215292

>>2215291
Bredy gud

>> No.2215294

>>2215291
hey man, looks good I recently played the most recent build and because it was a while since I played I mistook a gunner infighting with enemies as having allies for a moment

>> No.2215295

I want a wad thats only brutal doom spearg lord editions weapons and graphics touch ups, no ketchup and no fatalities

>> No.2215296

>>2215294

The black vipers? Yeah I don't think I'll have any sort of allies in GMOTA, so if it moves I'd advise you to shoot and/or sword the fuck out of it.

>> No.2215302
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2215302

>>2215291
>transparent pixels

>> No.2215305

>>2215302

On the sword? Yeah I could probably do with cleaning them up more but to be fair who the fuck plays this on anything but GZdoom?

>> No.2215306

Hey Terminus, Kharon drains souls from killing dudes because it's a demonic weapon, right?
Why does Iron Maiden?
Also how do souls regenerate when you're out?

>> No.2215307
File: 108 KB, 1280x720, dddd[1].jpg [View same] [iqdb] [saucenao] [google]
2215307

Tell me /doom/

What's 'The Right Thing'?

>> No.2215312

>>2215306

You punch demons so hard their soul leaves their body.

>> No.2215319

>>2215306

That's...a good question.
It's tempting to go with >>2215312's answer, but for some reason I'm not 100% happy with it. I'll need to think about this.

As for why the soul meter regenerates when you're out, it's because the last two notches is Hae-Lin's own soul.

>> No.2215340

Fuck DECORATE inheritance. A_Jump does not work if it points at a state if it's not redefined in the child actor.

>> No.2215369

So I was playing on a random Zandronum server and then got kicked for user info change flood

I rejoined but I couldn't hear sounds, couldn't turn, and my movement was based on mouse movement as was really wonky. I proceeded to get auto kicked again. This is now happening on every server I join

What gives?

>> No.2215373

>>2215369
ive been getting auto kicked too with no reason given, it comes in waves.

>> No.2215374

>>2215295
good luck the coding is crap

>> No.2215378

>>2215373
yeah I wouldn't really care but I literally can't play on any server now due to the fucked up controls

zandronum itself works fine but joining through doomseeker seems to fuck something up

>> No.2215381

>>2215378
Yeah best solution I can give is too switch to Odamex and look for similar servers.

>> No.2215403

>>2215369
>and then got kicked for user info change flood

This means that something on your client is constantly changing something in either your customizable controls or your player setup.
Do you have anything in your skins folder?

>> No.2215412

>>2215340
Here's how it works:

A_Jump and derivatives will always go to the most recently inherited state as per the chain of inheritance for that particular actor. It doesn't need to be defined in the calling actor to work though, so long as some state is defined somewhere in the chain of inheritance. That is, if such an actor doesn't exist in the actor the state originated in but is defined in an actor that inherits from the original actor, the jump will work in the inheriting actor (not the original actor.) If you're using one of the recent SVNs it will give you an error on startup but will still run and it won't cause issues in game if the original actor does not appear in the game.

Goto will always go to the state in the actor that it appears in, even if the state is later redefined. If such a state does not exist in the actor, it will go to an inherited one that is inherited prior in the chain of inheritance to the actor with the "goto" in its states, but not if the state appears later in the chain of inheritance from the original actor the goto appeared in.

(continued)

>> No.2215414

>>2215412
>>2215340
In Zandronum there's a slight difference from ZDoom when it comes to non-check A_Jump states; that is, things that aren't A_JumpIf or A_JumpIfInventory, etc, and are just A_Jump(###. The difference is that they don't happen if other states occur right after. I forget the exact reason but it has to do with how much information the client has compared to the server about things (which is done to reduce the bandwidth of netplay.)

So in ZDoom:

Death:
POSS A 0 A_Jump(256,"Death1","Death2","Death3")
Goto Death1

The actor would have an equal chance of ending up in Death1, Death2, or Death2. In Zandronum (off and online) they would instead end up in Death1 100% of the time. Note that the Goto Death1 is actually unnecessary, but most people do such things anyway as a "just in case." Also note that even if that "Goto Death1" was not there and instead replaced with the rest of the Death1 state (or another state), or a state fall through, etc, it would still skip the jump and behave like it wasn't there and go do whatever else. To fix this you have to instead do either this:

Death:
POSS A 0 A_Jump(256,"Death1","Death2","Death3")
Wait

or this:

Death:
POSS A 0 A_Jump(256,"Death1","Death2","Death3")
POSS A 1 A_Jump(256,"Death1","Death2","Death3")
Loop

and then it would behave the same as above in Zandronum. Note that even though the second state has a 1 tic frame in the state it never actually takes 1 tic for the jump to take place.

>> No.2215425

>>2215307
The way the rendering proceded from walls to floors to sprites could be collapsed into a single front-to-back walk of the bsp tree to collect information, then draw all the contents of a subsector on the way back up the tree. It requires treating floors and ceilings as polygons, rather than just the gaps between walls, and it requires clipping sprite billboards into subsector fragments, but it would be The Right Thing.

>> No.2215427

>>2215403
Maybe, I reinstalled zandronum completely and now it's back to normal

>> No.2215443
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2215443

>>2215414
>>2215412
Thanks ijon?.
Why is this nowhere explained in great detail?

>> No.2215453 [DELETED] 

>>2215443
I think the general stuff is on the zdoom wiki on the states page (if not then it should be) and the zandro-specific stuff was mentioned in the forums by Torr and others but AFAIK it's not anywhere else.
Not ijon, he's still on indefinite hiatus unfortunately for us.

>> No.2215458

>>2215443
I think the general stuff is on the zdoom wiki on the states page (if not then it should be) and the zandro-specific stuff was mentioned in the forums by Torr and others but AFAIK it's not anywhere else.
Not ijon, he's still on indefinite hiatus unfortunately for us. You can tell it's not him because instead of "I forget the exact reason but it has to do with..." he would have written the exact reason.

>> No.2215474
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2215474

>>2215458

>ijon will never grace us with his mad voodoo code again
>Dakka will never get truly finished and the praise it deserves

>> No.2215496

>>2215369
hunh, my ping to Best-Ever is pretty horrid today. Could be the good ol' ISP dropped the ball again somewhere. I'll give it a day, could be some moron trying to run a banned wad on BE again.

>> No.2215515
File: 85 KB, 960x720, ALL HAIL THE EIGHT LEGGED BUGLE WIZARD.jpg [View same] [iqdb] [saucenao] [google]
2215515

GMOTA monster idea:

Spider wizard

>> No.2215518

>>2215515

I have never needed this before now.

>> No.2215520

>>2215515
Player was filled with holes by a Spiderdemon Wizard's homing bullets

>> No.2215549

>>2214929
>>2214264

/r/ing NES secret level that uses chiptune metal
https://www.youtube.com/watch?v=1vvVjyaz-4M

>> No.2215572

Mythbusters Verdict
Plausable

How do we all like the conclusion?

>> No.2215574

>>2215572
can you post a link?

>> No.2215582

>>2215572

No BFG.

>> No.2215589

>>2215574
https://www.youtube.com/watch?v=hc-NGW6-vco
>>2215582
or soulcube

>> No.2215610

Favourite 90's wad?

Mine would be Hell Revealed.

>> No.2215615

>>2215425
great post, thanks

>> No.2215635

>>2215610
Eternal Doom for me.

>> No.2215683

>>2215589
>shadow warrior sounds in the fruit ninja part
Heh, makes me wonder if they're actually hiding their power levels, because what are the odds of them choosing the exact same stock sounds? There's gotta be hundreds of "blade slicing air" sounds.

>> No.2215715
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2215715

>> No.2215723

>>2215715
huhuhu, what an mess

>> No.2215730

>>2215589
great, thanks for the link

it's weird how they used sounds effects from the original doom games and the rest from doom 3 (and never admitting the doom they use for illustrations is actually doom 3)

maybe jewimax gave them some directions and the mythbusters guys decided to add a little twist because they are (original) doom fans

>> No.2215749
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2215749

rip GMOTA shield

IN THE AAARRRRRMMMMSS OF AN AAAAANNNGGEELLLL

>> No.2215750

>>2215749
I dont get it.

And what happened to HexenAnon?

>> No.2215753
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2215753

>>2215750

allow me to explain:

I've been unhappy with the shield since day one of implementing it, and I've finally decided to get around to finally doing something about it, which is pretty fucking drastic: I'm removing it and bringing the goddess bracelet back.

I'm bracing my anus because I guarantee there's gonna be a lot of salt over this

>> No.2215761

>>2215753

I give it three updates before you change your mind and bring it back.

>> No.2215765

>>2215761

I've seriously been unhappy with the shield since I first implemented it. I mean by default it works well enough, other than it broke the vanilla god spheres. But I can't think of anything of particular interest or usefulness for the POW'd up state, and its item crash was an asspull as best.

Plus it never felt truly necessary for lord blaz seeing as the guy is capable of clearing out rooms and has life steal on demand. This is a choice I don't take lightly anon.

>> No.2215771

>>2215589
If only the mythbusters crew could recreate the thing in Doom 2

>> No.2215772
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2215772

>>2215765
>This is a choice I don't take lightly anon.

I guess you could say you were resistant to it

>> No.2215774
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2215774

>>2215772

>> No.2215789

>>2215753
>bringing the goddess bracelet back

FINALLY!

>> No.2215812

>>2215789

All I need now is to figure out an item crash, a POW state


and a subweapon finisher because I'm planning a new mechanic to replace the ability to hold the fire button and throw the sword, instead if you hit altfire during a sword combo you'll use your current subweapon in some unique way

>> No.2215820

E1M1 has a dramatic change in monster count between HMP and UV. HMP has 6 monsters. UV has 29. One particularly noticable difference through gameplay is that UV has a whole bunch of shotgunners thrown in everywhere, where as HMP has none at all. All the other level ones in the iwads dont have such a dramatic difference.

>> No.2215824

>>2215820
I always felt the shotgunners took away the incentive behind the shotgun secret.

>> No.2215857

>>2215319
Iron Maiden takes souls and purifies them
The process of purifying souls fills Hae Lin with energy

>> No.2215942
File: 630 KB, 1281x720, tspscreen17.png [View same] [iqdb] [saucenao] [google]
2215942

New difficulty settings and such!

>> No.2215950

>>2215942
What map skill settings are they based off?

>> No.2216053

>>2215942
what does lone survivor do?

>> No.2216064

>>2215589
So, how long until someone recreates that map in Doom?

>> No.2216082

>>2215812
Shouldn't you focus on actually finishing GMOTA before going to implement new (and cool) mechanics? Or does that new thing will be usable with the other characters?

>> No.2216220

>>2216082
>on actually finishing GMOTA
I don't understand, anon.
I'm pretty sure this is what he's doing.

>> No.2216225

>>2216220
What I meant is that mechanic is not necessary I think to the completion of GMOTA. Just my opinion. Notice that I asked about it too.

>> No.2216236

dat awkward silence tho

>> No.2216261

>>2216236
i agree, someone responding to someone else is awkward silence

>> No.2216284
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2216284

>>2215950
Easy Peasy is Hey, Not Too Rough
Bring It On! is Hurt Me Plenty
The rest use UV spawns with differing monster aggressiveness and damage factors.

>>2216053
It's basically survival horror mode. When I have more to show/talk about with it, I shall!

>> No.2216285

I have no idea why, But I prefer playing Doom with capped framerate on.

>> No.2216290

Any other mod than hdoom or sirens where you can fight against sexy chicks?

>> No.2216297
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2216297

>>2215589
>That's that one game where you shoot monsters right?

>> No.2216298
File: 114 KB, 640x480, Screenshot_Doom_20150204_122426.png [View same] [iqdb] [saucenao] [google]
2216298

How's the mapping going anon?

>> No.2216309

>>2216285
I have to or my laptop overheats and shuts down.

>> No.2216310

>>2215683
They also use samples from Lut Gholein that play around 1:30 in the track and 8:00 in the mythbusters episode

https://www.youtube.com/watch?v=LSZ-5h8zK4g

>> No.2216329

>>2215572
There is no way they could run as fast as the real doomguy regardless of weapons

>> No.2216338

>>2216309
I don't have to myself (I can run latest gzdoom fine, even). I just do it cause it feels more doom to me, since I grew up playing vanilla.

>> No.2216346

>>2215572
What was the point of making the map in Doom 3

>> No.2216351
File: 129 KB, 831x879, ss+(2015-02-04+at+09.09.01).jpg [View same] [iqdb] [saucenao] [google]
2216351

om nom nom

>> No.2216354

>>2216351

dammit why is your art so cute

>> No.2216356

>>2216298
i gave up mapping after i realised software like oblige had reached a point where it could churn out better maps in seconds than it would take me hours or even days to make. i like making layouts to fight monsters in, but texturing and detailing is boring. i wish you could feed a layout into oblige and have it prettify it for you.

>> No.2216360

>>2216356
Are you aware of prefabs?

Just add prefabs to your maps, its like a section or detail of a map that is purely aesthetic.

You may notice maps recently have similar looking details, and its more than likely the utilization of prefabs.

I don't map, but I am familiar with this concept. Go see if you can't find any downloads of some prefabs for the theme you want.

As for oblige, try to find what oblige is missing and let that inspire a map for you. Just be inspired. Megawads throughout history have always been inspired by their predecessors.

Don't gibe up I beleb in u!

>> No.2216361

>>2216351
Everyone draws Hae-Lin as a cutie instead of a badass demon slayer.
I don't mind, though.

>> No.2216372

>>2216356
>oblige
>producing anything of quality

Oblige produces the same thing for every change in each variable. It's extremely boring to be able to predict where secrets are at because of how predictable the map generation is. The larger the level the more of a clusterfuck it becomes with several of the same rooms all plastered around each other.

It has no unique building or style. By default, anything you made, that you put your heart into, would be better than something OBLIGE spat out. I feel like I'm still extremely green at mapping (for Doom at least), and I know that what I make is fresher than the stale OBLIGE generation; even if it can be janky as fuck.

>texturing and detailing is boring
Texturing like just slapping textures on stuff and making sure it has a consitent style, or do you mean like properly aligning textures so they don't look like shit? Same with detailing, I don't quite know what you mean by "detailing," but if you don't get a sense of satisfaction from putting the puzzle together then it's understandable. I just spend enough time so things are lined up and don't clash.

>> No.2216373

>>2216351
Purgatori, right?
Pls do picture with dem teeths
I will forever love

>> No.2216385
File: 54 KB, 499x344, shiggitypunk.jpg [View same] [iqdb] [saucenao] [google]
2216385

>giving release dates for your projects
>ever
>EVER EVER EVER

>> No.2216408

>>2216385
>giving a release date
>releasing it early just to fuck with people
Hehh

>> No.2216410

>>2216408
>>releasing it early just to fuck with people

give me 5 cases where such thing happened in the doom community

>> No.2216413

>>2216410
Uh. Why?

>> No.2216415

>>2216410
>wants me to prove a hypothetical joke scenario
Hehh

>> No.2216416

>>2216413
>>2216415

so you can't. ok.

>> No.2216426

>>2216416
i also interpreted >>2216408 as a humorous hypothetical scenario. i fear you misunderstood his intention.

>> No.2216427

>>2216426

>implying i'm not prolonging the joke
>implying /doom/ knows how2joke

>> No.2216430

>>2216427
>got caught being a dumbass
>WHEEEEE BACKPEDALING IS FUN

>> No.2216434

>>2216385
Not setting release date as February 31st

>> No.2216439

>>2216434

now let's watch as how TSP gets a date this month

>> No.2216440

>>2216434
Set it for April 1st

>> No.2216446

>>2216440

That reminds me, I should do another April Fool's project this year.

>> No.2216510
File: 68 KB, 910x617, sd.jpg [View same] [iqdb] [saucenao] [google]
2216510

>>2216361
>>2216373
I tried

as payment post screenshots wit purgatori in em if you got any

>> No.2216543

>>2216510
Still 3.14qt
But is good

>> No.2216584
File: 79 KB, 634x646, hm.jpg [View same] [iqdb] [saucenao] [google]
2216584

>>2216543
In response to demand for fresh and new vidya games we have redesigned our IP to better suit modern trends and changing markets. Introducing DmS DemonSteele featuring Hae-Lin from DemonSteele!

>> No.2216585

>>2216510

My friend, you appear to have a case of what we in /ic/ call Kawaii Drawing Syndrome.
Keep it up, though.

>> No.2216594

>>2216584
mein sides

>> No.2216603
File: 100 KB, 823x691, aa.jpg [View same] [iqdb] [saucenao] [google]
2216603

>>2216584
ok I'm done. probably

>> No.2216607

>>2216584 >>2216603
i like it

>> No.2216610

>>2216584
>>2216603
I literally lol'd.

>> No.2216614

>>2216510
>>2216543
>>2216603
I love you Charcola

>> No.2216652

>>2216082
>>2216225

You're right. The only reason why I was thinking about adding this mechanic is to replace the sword throw thing. But I'll put this off for later. Right now I need to focus on finishing and polishing current mechanics.

>> No.2216715
File: 576 KB, 863x1200, tumblr_nj9pmaG7cM1r2to8go5_1280.jpg [View same] [iqdb] [saucenao] [google]
2216715

Sweet christmas. Alice88 is a wonderful person

>> No.2216731

>>2216715
>the shading on that gauntlet
BONER
NO
DAS GAY

>> No.2216742
File: 549 KB, 524x1200, tumblr_nj9pmaG7cM1r2to8go8_1280.jpg [View same] [iqdb] [saucenao] [google]
2216742

may as well share some other stuff she drew

>> No.2216745
File: 710 KB, 1030x1080, tumblr_nj9pmaG7cM1r2to8go7_1280.jpg [View same] [iqdb] [saucenao] [google]
2216745

>> No.2216748
File: 80 KB, 512x255, tumblr_nj9pmaG7cM1r2to8go3_540.jpg [View same] [iqdb] [saucenao] [google]
2216748

this fuckin guy

>> No.2216749
File: 417 KB, 760x900, tumblr_nj9pmaG7cM1r2to8go1_1280.jpg [View same] [iqdb] [saucenao] [google]
2216749

and more bunny related stuff

>> No.2216753
File: 262 KB, 1162x594, tumblr_nj9pmaG7cM1r2to8go2_1280.jpg [View same] [iqdb] [saucenao] [google]
2216753

I picture the cacodemon making squeaky toy noises here

>> No.2216756
File: 767 KB, 1200x875, tumblr_nj9pmaG7cM1r2to8go6_1280.jpg [View same] [iqdb] [saucenao] [google]
2216756

last one

>> No.2216763

>>2216745
I don't get it.

>> No.2216806

>>2216763
Do you even play Doom?
How the fuck can you not recognize it?
She draws mostly references to maps of extremely popular map packs

>> No.2216812

>>2216806

I don't get it either.

>> No.2216820

>>2216806
Why is he crying?

>> No.2216830

>>2216806
Not him, but I've only ever played the original games, TNT and Plutonia.

>> No.2216834

>>2216806
>How the fuck can you not recognize it?

Because it's not in the original Doom, Doom 2, or any of the fucking expansion packs?
How about you get off your highhorse and instead say what obvious and super-famous mapset it is?

>> No.2216837

>>2216742
>>2216745
>>2216749
>>2216753
>>2216756

Alice88 is a goddamn living universal impossibility
>asian grill
>cute
>plays doom
>most likely lurks /vr/
>can art like a motherfucker
>loves and pays tribute to cool-ass mods
If anyone told me we'd ever see someone like that in the doom community someday, I'd have laughed my ass off.
Like seriously, the thought of a small japanese girl yelling RIP AND TEAR in front of her computer is absolutely hilarious in an adorable kind of way

>> No.2216839

>>2216830
Oh wow....

>> No.2216868

>>2216763
>>2216820
map31 from nova.wad
/(^o^,)\

>> No.2216871

>>2216837
>>most likely lurks /vr/
She's in the IRC on a regular basis.

>> No.2216886

>>2216868
fuuuuuuuuck i remember that map now

>> No.2216918

>>2216715
I came here to post this set.
Now I just came period.
Thank you 88alice!

>> No.2216920

>>2216756
>>2216753
>>2216749
>>2216745
>>2216742
>>2216742
>>2216715
Huh, I'm surprised she didn't draw anything Brutal Doom or Samsara related.

>> No.2216925

Anyone got a link to her tumblr? I can't seem to find it and I don't want to sign up to access it.

>> No.2216928

>>2216925

I don't think she has one. I think she only has a twitter and a pixiv

>> No.2216930

>>2216920
Brootal doom is ignored for obvious reasons, no content besides the gallons of blood.
Alice usually likes to draw specially awesome architecture and cool characters but BD doesn't add any of that.
About Samsara... maybe she thinks drawing Douk is a bad idea or something.

>>2216925
I don't think she has a tumblr, better just look in her's pixiv.
http://www.pixiv.net/member.php?id=5143909&from_sid=1137991857

>> No.2216931

>>2216928
>>2216930
Thanks, I was assuming it was tumblr because of the tumblr filenames.

>> No.2217067

What does the pisswhiskey do in Trailblazer?

>> No.2217072

>>2217067

It's a portable medikit.

>> No.2217109
File: 68 KB, 640x374, trilogy.early.screen.jpg [View same] [iqdb] [saucenao] [google]
2217109

I've been playing Marathon for the first time, and I have to say, it's a lot of fun.
But you really take for granted the speed of Doom's elevators. I don't know how long I've been waiting for lifts in Marathon.

>> No.2217121

>>2217109
yeah i've always felt like marathon has a really slow pace in general coming from doom but i really like it because it seems to a) make things vaguely spookier and b) make you seem more badass when you maneuver well

>> No.2217157

>>2217109
I like marathon over doom.
The atmosphere is simply top notch, and you are constantly spooked even without rivers of blood. It feels more "hard" in general-- the weapons have dry sounds, the enemies die quickly and without much of a scandal, and Durandal is one of my three favorites IAs in games, the others being Shodan and Glados.
Just out of morbid curiosity, is there fanfiction about Durandal, Shodan and Glados being fuckers together?

>> No.2217159

>>2217157
You're French, aren't you?

>> No.2217161

>>2217157

I like Marathon over Doom, but ZDoom will always be leagues upon leagues better than Aleph Fucking One.

>> No.2217217 [DELETED] 

>>2216715
>hae-lin's short height and overall petite build
God, she's so cute!

I wish I could see her naked

>> No.2217218

>>2217159
No, why?
If I fucked up on my syntax, it's because I am not a native english speaker that lacks sleep.
>>2217161
Yeah, if I knew crap about programing I'd try to write a better source port.

>> No.2217220

>>2216837
RIPPU ANDHU THEA

>> No.2217226 [DELETED] 

>>2216837
How do you know if she's cute? How do you know it's a she at all?

>> No.2217231 [DELETED] 

>>2217226

She's definitely a she, we've heard her speak on streams.

>> No.2217240 [DELETED] 

>>2217231
I'd prefer it was a trap.

>> No.2217242 [DELETED] 

>>2217240
>>>/a/

>> No.2217254

>>2217218
Well, IA means "Intelligence Artificielle". I thought you were French.

>> No.2217260

>>2217220
Could do the Japanese onomatopoeic word for it as well, which apparently is パリパリ / puripuri

>> No.2217265 [DELETED] 
File: 70 KB, 1280x720, 1422431834448.jpg [View same] [iqdb] [saucenao] [google]
2217265

>>2217217
Do you think she shaves? If not, would she have a cute white streak like the hair on her head?
What do you think her chest size is? B?

>> No.2217268

>>2217254
Oh, it also means Inteligencia Artificial.

>> No.2217272

Is it normal for the guards in the town to start shooting at you at the start of Strife? i felt like i did something wrong and now there is dozens of them running around and i can't get anywhere

>> No.2217273

>>2217272

If you kill people, yes.
I know, it's painful, but you'll have to hold your trigger finger.

>> No.2217275

>>2217272
From what I remember, they'll only start doing that if you fire a weapon or attack anyone in the town. I think they'll also go after you if you take that one dudes quest that's a trap.

>> No.2217276

>>2217272
You gotta avoid making noise or indiscriminately killing people, if you go shooting your gun in town it'll raise the alarms in that map.

>> No.2217279 [DELETED] 

>>2217265
She runs around and does a lot of extremely physical stuff, ensuring she stays slim and thin, but eats a whole ton of junkfood so all of the fat probably goes straight to her hips and breasts.
B is a reasonable guess, maybe BB. Enough for a handful, not much more.

>> No.2217281

>>2217273
>>2217275
>>2217276
I think i know what set them off. I tried to jump through a window and the guards and turrets started firing at me. I'll start the game over since i'm only about 5 minuts in

>> No.2217291 [DELETED] 

>>2217260
I think you goofed up the runes, there. Those ones say "paripari." The ones you want are "プリプリ"

>> No.2217294

>>2217260
I think you goofed up the runes mean, there. Those ones say "paripari." The runes for puripuri are "プリプリ." Saying them out loud, I can see how paripari can be that sound effect, though. Saying it over and over, it starts to turn into rip-a-rip-a-rip-a-rip.

>> No.2217296

>>2217273
>>2217275
>>2217276
>just started my second playthrough
>talking to the gun merchant for the first front quest
>left clicking to buy the gun
>click registers twice and shoots the shopkeeper
>guards instantly turn hostile
Fuck sake. I guess i should save often

>> No.2217301 [DELETED] 

>>2217279
If she's very active and athletic, I don't think she'd gather that much fat actually, if you exercise and train a lot, you can actually eat a lot of junk food without getting fat. There's plenty of fat foods that otherwise contain a lot of nutrients, minerals, vegetables, meat and other protein, etc, pizza for instance, or hamburgers, ramen can also be made with all sorts of things.

Do you think she has a thigh gap?

>> No.2217308
File: 293 KB, 690x700, crying caco.png [View same] [iqdb] [saucenao] [google]
2217308

>>2217294
Ah damn, you're right, well I'm embarrassed now.

>> No.2217312

>>2217308
Eh, don't worry about it. I just use google translate to make the runes for me if I ever need to write them, so I'd probably have made the same mistake if I used something else.

>> No.2217315

>>2217296
I think you should rebind some keys, maybe use the Use key instead of the fire key.

>> No.2217317 [DELETED] 

>>2217279
She'd be cuter with A cups tho

>> No.2217321

>Testing ubuntu on a shitty netbook
>Install prboom+
Oh fuck how do I disable mouse straffing? having the guy go backwards every time I touch the mouse is annoying as fuck and there is no option for that in the menu.

>> No.2217323

>>2217321
IIRC there should be a slider labeled "vertical sensitivity" in the mouse config menu. Move it all the way to the left.

>> No.2217324

>>2217323
Oh, thank you.

>> No.2217325 [DELETED] 

>>2217265
>>2217279
>>2217301
>>2217317
Terminus, if you're there, any chance you can clear things up about these?
pls respond, we need to know

>> No.2217328

>>2217268
Oh, the more you know I guess.

>> No.2217338 [DELETED] 
File: 128 KB, 300x300, kirino.png [View same] [iqdb] [saucenao] [google]
2217338

>>2217317
>A cups
>adorably insecure about the size of her chest
pls yes

>> No.2217346

Please stop talking about her breasts, you might scare her away.
And I still need tons of well drawn DOOM related pictures

>> No.2217350

>>2217346

we're talking about Hae-Lin you ding dong.

>> No.2217352

>>2217346
Stop being a fag, the fact that she lurks /doom/ in the first place means that she can handle it.
Changing our behavior once we learn she's here accomplishes nothing and defeats the purpose of an anonymous imageboard.

>> No.2217356

So is there any good, non java launcher for linux?

>> No.2217359 [SPOILER] 
File: 200 KB, 1280x768, 1423118478279.png [View same] [iqdb] [saucenao] [google]
2217359

>>2217346
>>2217338
>>2217325
>>2217317
>>2217301
>>2217279
>>2217265
hey guys, i drew hey lynn lewds
check it out

>> No.2217362
File: 79 KB, 600x400, My Wad Backlog.jpg [View same] [iqdb] [saucenao] [google]
2217362

>>2216763
>>2216806
>>2216812
>>2216820
>>2216830
>>2216834
>>2216868
>>2216886

>> No.2217363
File: 205 KB, 1024x1013, Big-juicy-Burger-1024x1013.jpg [View same] [iqdb] [saucenao] [google]
2217363

>>2217325

I can't say I thought that much about it, aside from what went into her design. Whatever I'd say about whatever's underneath would be made up on the spot.
Besides, it's more fun to let the imagination roam.

Have a burger.

>> No.2217365

>>2217346
Talking about Jun not Alice, dummy.

>>2217362
Hot!

>> No.2217367

>>2217359
>>2217365
fucked up, meant to say that Lord Blaz is hot, not the library

>> No.2217371

Why do I have no problems with vsync in every other port but I get terrible screen tearing in chocolate doom?

>> No.2217374

>>2217367
>Libraries are not sexy
baka

>> No.2217379

>>2217374
Not as sexy as Lord Blaz.

>> No.2217381

>>2217356
zsh. haha, no, i'm sorry. i'd be happy to be proved wrong here, but, honestly, i doubt it. even your average linux programmer is likely to be comfortable with the shell, and thus not greatly motivated to write a launcher, because he finds the shell is a better one - for everything, not just doom.

>> No.2217383

>>2217381
I like the shell. Ncurses is sexy as fuck.
But tipping the whole path to my wads folder each time I want to play with more than a single wad/pk3, or having a lot of redundant files? yeah no. I want to drag a few files to a white box and press launch for this one.

>> No.2217384

>>2217363
the idea was a typical 90s anime heroine, right? would that carry over in her body as well?

>> No.2217391

>>2217384
Nah.

>> No.2217405
File: 511 KB, 386x750, tumblr_mfz88emwv01rwcmrwo1_500.png [View same] [iqdb] [saucenao] [google]
2217405

>>2217384

Maybe? Like I said, I can't really say I thought that much about it.

The design is really just your generic retro animu everyman, taking inspiration from Violence Jack and Hino Rei in particular.
There's not a lot to say aside from the obvious stuff; short, lots of physical work, a few feminine accessories decorating functional work clothes.

>> No.2217407

>>2217405
That's a Doomworld fish avatar on the bag isn't it?

>> No.2217419

>>2217407
No, doomworld's avatar is a doplefish or something, I always forget it's name.

>> No.2217423
File: 98 KB, 1088x960, scrap754_a.jpg [View same] [iqdb] [saucenao] [google]
2217423

>>2217363
Ade a burger :DD

>> No.2217428

>>2217419
I think you're thinking of dopefish which is an enemy from Commander Keen I believe. But regardless I don't think you're correct.
http://doomwiki.org/wiki/Pink_fish

>> No.2217431

>>2217423
Can you like, draw a comic of here?
20 pages of her eating burgers and killing the demons?
And then she's like "oh fuck, school!" and runs away with a toast in her mouth.
Would be great if there was a good ol' 90's shonen mango about her.

>> No.2217438

>>2217431
20 pages? that's gonna cost ya

>> No.2217443

>>2217431
>toast in her mouth
>not a burger

>> No.2217489

>>2217362
come on man I have just over 2 gigs of wads under my belt and one more gig I propably never played and even I don't get the reference
it means nothing if somebody is "famous" for a freaking doom wad or two

>> No.2217491

Why doesn't the "want to play motherfucking doom" images recommended wads section have biowars on it?

>> No.2217493

>>2217491

What the hell is that?

>> No.2217496

>>2217493
Think he means Operation: Biowar. Pretty neat mapset.
http://www.doomworld.com/idgames/?file=levels/doom2/megawads/biowar.zip

I like it, myself.

>> No.2217504
File: 2.03 MB, 640x320, Balance, what balance, I'm the motherfucking goddess bracelet.webm [View same] [iqdb] [saucenao] [google]
2217504

Well I think that's the POW effect for the bracelet settled

>> No.2217509

>>2217504
Are the extra shots going to be able to destroy projectiles too?

>> No.2217510

>>2217509

Yes. so pretty much if you fire this into crowds, you're untouchable

>> No.2217515

>>2217510
Okay.

Question: Why would I want any other subweapon?

>> No.2217520

>>2217515

Because without a POW it has mediocre damage and range.

and the POW system will soon be getting tweaked where stronger projectiles and melee attacks will take your POW away.

>> No.2217536

>>2217520
Will it still delete projectiles without POW?

It was my favorite weapon for Slaughtermaps because of the defense it offered

>> No.2217562

>>2216837
>asian grill
>cute
>plays doom

How can these goddamn 3 things come accordingly?

>> No.2217568

>>2217536

Yes. That's the core mechanic of the bracelet, and it's even more necessary seeing as the shield is gone.

>> No.2217616

>>2217568
I haven't played GMOTA in awhile so I have a few questions.

1) Are POW weapons really that strong to overshadow a projectile that deletes other projectiles?
This is just a really important thing to consider.

2) Are Item crashes stronger?
When I last played I felt the consistent and reliable power combined with the defensive use made the Goddess Bracelet one of the strongest weapons, if not the best one.

I stopped playing around exactly when the Goddess Bracelet was removed
And I haven't played GMOTA because I was waiting for the version with the new character, rather than getting upset the Bracelet was gone

>> No.2217621

>>2217616
bracelet is back

>> No.2217625

>>2217489
yes that's the point. i intended with the filename My Wad Backlog.jpg to lament the size of my wad backlog and that something else just got added to it. you got completely the wrong idea, it wasn't an attack. i am sorry.

>> No.2217659

I don't get how Daedalus was a sequel to Icarus. The atmosphere and gameplay is more akin to Hexen and Eternal Doom.

I always wish Icarus instead had a Boom compatible sequel with MBFs Sky transfers to take advantage of the ship/planet/simulation theming.

>> No.2217692

>>2217659
I wouldnt mind a boom compatible spiritual successor to Icarus. Though it'd need to be more challenging. The only truly difficult levels in Icarus were 25 and 28, with everything else ranging from easy-medium difficulty.

>> No.2217701

>>2217692
A megawad with Icarus level themes and musical style, and Plutonia's challenging gameplay could be awesome.

>> No.2217707

>>2217616

1) Yes. POW lances pick up speed rapidly and do crazy damage, you three daggers at a time when POW'd up so you can lay out DPS like fucking crazy, POW torches shit fire and brimstone everywhere, etc.

2) Making them stronger, and they'll be using something other than mana soon. so I might actually buff them a little more.

>> No.2217721

>>2217616
>>2217707

also for balance sake I might tweak the stamina requirements for the goddess bracelet

specifically make it so you need over a half bar to fire it, but when fire it always consumes a full bar, lowering the weapon's rate of fire

that and for fairness sake I'm basing the goddess bracelet off the one in Super GnG where you could have one shot on the screen at any given time, but I cheated it made it a weird hybrid of Super GnG's goddess bracelet and Ghouls n' Ghosts' psycho cannon which allowed two shots.

>> No.2217735

>>2216920
She made a reference to the Brutal Doomguy once in a wow.wad drawing, but I can't remember anything about Samsara.

>> No.2217741
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google]
2217741

>>2217721

>all them typos

Jesus christ. Hopefully you guys get my point though.

I need to go sleep

>> No.2217742

>>2217741
>Implying there is rest for the wicked
plz

>> No.2217748

>>2217742

That'd imply I'm wicked though.

and we all know I'm not wicked, just incredibly dense.

>> No.2217785

>>2217504
PSYCHO CANNON

>> No.2217880

>>2215753
Hi, random anon here who has been giving blunt and extremely helpful criticism (your own words) on every idea since sword waves were a thing.

Let me get this straight :
You were unhappy with the shield OPness since day 1, but kept buffing its relative worth to other subweapons with the insane versatility of shield dashing and free discs of repulsion from POW (and holding sword combos with it too, but that is a bug apparently), while torches and hatchets keep getting worse?
You feel that Invulnerability on demand was always horribly broken, but motherfucking shinning knight popped up ages after the shield and lets you go through forced-death-via-barrels exits unscathed and take like 5 damage from rockets in the face?
Not to mention a small invulnerability is only broken because you insist on making enemies weaker (hitscan was overall harder to deal with, massive steel duke nerf, shitty ass revenants that kill themselves, armor buffs on top of vampiric and virtually costless projectiles to make small fights meaningless while big ones were already a cakewalk when spending mana).

The removal of the shield already means a 50% cut in fun on my favorite mod, specially since there were a million ways to fix it without entirely removing it (a simple mana cost for regular shield usage would do), but at this point I've lost all hope of this shit ever getting balanced. Every patch breaks more than it balances and I have no idea how anyone could glance at the original rocket lance damage and v0.9.7's homing sword throw and not see a problem immediately.
From the little revealed the bracelet will outclass every other sub as well, even if the POWless version did 0 damage.

Oh well, thanks for the heads up, I guess. Its nice to know that despite listening and debating over every minute change, you still manage to be the kind of guy who wakes up one day and decides to randomly butcher his mod with no feedback taken whatsoever.

I dont think my butt will ever recover.

>> No.2217889

>>2213007

>all the major ports support linux. well except zdaemon obviously

Gee, I wonder why

>> No.2218032
File: 354 KB, 1280x960, 1423166757.png [View same] [iqdb] [saucenao] [google]
2218032

TOWN.WAD - http://www.doomworld.com/idgames/?id=555

interesting as one of a handful of maps that relies on doom v1.2 engine bugs. fortunately the affected yellow key is unnecessary to finish the map, although irritating if you want 100% kills.

>> No.2218051
File: 309 KB, 1280x960, 1423168660.png [View same] [iqdb] [saucenao] [google]
2218051

NOVA.WAD - http://www.doomworld.com/idgames/?id=211

an octagonal, symmetrical deathmatch map, with 12 monsters. texturing and lighting is good. the exit is right next to you when you start, i pressed it by accident.

>> No.2218058

Uh
Where did the menu bar go?

>> No.2218060
File: 26 KB, 312x750, 1399776896589.png [View same] [iqdb] [saucenao] [google]
2218060

I made this a few days ago, thought you guys might appreciate it.

http://vine.co/v/OFWe5zDPV9L

>> No.2218062
File: 190 KB, 1024x600, Captura de pantalla - 050215 - 17:45:36.png [View same] [iqdb] [saucenao] [google]
2218062

>>2218058
Forgot pic

>> No.2218063

>>2218058
Press + or - if you're on G/ZDoom.

>> No.2218065

>>2218063
>>2218062
Nevermind then.

>> No.2218068

>>2218060
>webbums can have audio now

Whoa.

>> No.2218070

>>2218068
I would've webm'd it if the entire joke wasn't in the audio.

>> No.2218073

>>2218068
It's not a limitation of the format. 4chan just didn't allow sound in webms until very recently, and even now it's only on /wsg/ and /gif/.

>> No.2218081

>>/wsg/554984

>> No.2218084

oh it's three arrows
>>2218068 >>>/wsg/554984

>> No.2218086
File: 35 KB, 493x387, lmao3.jpg [View same] [iqdb] [saucenao] [google]
2218086

>>2218084
Neat!

>> No.2218161

>>2217880

Well.

Fuck.

>> No.2218196
File: 479 KB, 1440x4500, 1423175928.jpg [View same] [iqdb] [saucenao] [google]
2218196

Sunlust, some upcoming megawad by Ribbiks and dannebubinga. 26/32 maps done. Seems like it will be more Sunder/stardata/swtw etc.

http://www.doomworld.com/vb/post/1341498

>> No.2218239

>>2218196
Getting flashbacks of the GothicDM series here. Overly detailed architecture with no form or logic.

>> No.2218242

>>2215753
Oh good, I hated that useless POS.

>> No.2218249
File: 438 KB, 1324x992, 1362378554799.png [View same] [iqdb] [saucenao] [google]
2218249

>>2218242

>someone else that disliked the shield

they DO exist

>> No.2218263

>>2218249

Another one here. I liked the shield in theory (I mean, knight with a sword and shield, right?), but it's boring as hell to just stand there blocking shit compared to how fun it is to actually deflect it with your own power.
I like cutting down projectiles in DemonSteele too.

>> No.2218269

>>2218239
That was only true with Gothic 2 and 99.

>> No.2218279

>>2218196
One thing I don't like about sunder-likes, is maps with the whole having a big group of monsters facing away from you and idling at the beginning.

I want more sunder-like maps where starting it immediately has enemies eyeballing you.

>> No.2218294

>>2218279
>I want more sunder-like maps where starting it immediately has enemies eyeballing you.
I like that Swift Death is pretty much designed around this. Though Swift Death isn't really slaughtery, either. More just hard cause theres monsters from all directions in tiny maps.

>> No.2218298

>>2218279
>I want more sunder-like maps where starting it immediately has enemies eyeballing you.

This is only acceptable when said enemies throw projectiles. It's 2015 and the idea of hitscanners greeting you at first sight is retarded

>> No.2218305

>>2218249
Another one reporting in. I'm in the same boat as >>2218263

>> No.2218328

>>2218263
Shield means you can afford to melee everything if you time your blocks perfectly.
If you "stand there blocking" instead of punching multiple archies to death, you're doing it incredibly wrong.

>> No.2218461

>>2218298
Hitscanners eyeballing you from the get go is very dickish. Especially if its chaingunners. Plutonia 2 was a bit guilty of having maps with exactly this.

But sunder-likes tend not to use hitscanners much.

>> No.2218913

>>2218279
They know you're there. If you listen closely you can hear the occasional snigger or knuckle-crack.

In all seriousness though perhaps the game should have been programmed so that monsters only wake up when you first move?

>> No.2218930

>>2218913
I wish the Doom community could figure out a way to give monsters better AI and a stealth system more than anything else. Is that sort of thing even possible with ACS or would it require a full source code rewrite?

>> No.2218936

>>2218930
>a stealth system
There is that Sneaky Doom mod that does a decent job at doing stealth I think.

>> No.2218937

>>2218913
Or they could've had it like duke3D where they'll wake up regardless of whether they're facing you or not, as long as there isnt any walls inbetween you and them.

>> No.2218950
File: 9 KB, 72x96, abom_eat.gif [View same] [iqdb] [saucenao] [google]
2218950

>>2218936
THIS is what I wanted for my mod from the beginning!! God damn this is fun as fuck, I wonder if the author would give me permission to incorporate this fully into my mod?

>> No.2218951

>>2218930
wasn't mark working on something like that?

>> No.2218967

>>2218930
at the very least the increased CPU load would make highly populated maps unplayable, but more than that i fear "enhanced AI" is one of the, if not the, most effective way of making the game "not Doom" any more. i think one of the things that defines Doom is large numbers of enemies with very simple behaviour.

>>2218937
that would be a considerable buff to the enemies, but regardless, i believe the purpose of the field-of-monsters-facing-away-from-you setup is that the player is first allowed a look of the lie of the land, in order to have a moment to plan some strategy for attacking the monsters, which is a necessary step for beating the highest difficulty modern slaughter maps. in other words it's a gameplay over realism choice. if the monsters woke up immediately you'd have no chance to assess the situation and come up with a tactic to survive the initial onslaught, and the map would be frustrating as a result.

>> No.2218971
File: 10 KB, 204x136, 5182a2c10d371.gif [View same] [iqdb] [saucenao] [google]
2218971

>>2218967
To me, the whole charm of Doom is just how goddamn flexible it is to different ideas. Having an enhanced AI wad wouldn't kill the Doom experience, it would just merely be something new to goof around with. I've heard this same argument about having guns that reload, zoom, and iron sight, and none of those lessened the experience for me in any way, just gave me a different set of toys. Doom should always be a toybox of fun.

>> No.2218975

>>2218971
I'm kinda with this guy. Shame my idea for a mod was way outside of my scope (brualdoomish kinda violence level, but with voxel enemies and pseudophysics.... Yeah, maybe possible, but not for me)

>> No.2219015

>>2218967
I still think its a very bland way to start a slaughtermap. I kinda miss Post Mortem styled maps, since they often started you with monsters in all directions eyeballing you as soon as you open a door, or go up/down a lift.

>> No.2219042

>>2219015
Newgothic map09 is a perfect example of what I don't like.

>> No.2219063

Are there any wads that go especially well with metroid dreadnought?

>> No.2219071

>>2219063
I honestly think Metroid Dreadnought would've been better as a TC, and not just a gameplay mod. Like have a large metroidvania hub for it.

>> No.2219103

http://news.sky.com/story/1420978/north-korea-threatens-us-with-final-doom

>> No.2219128

>>2219042
Its a shame that Map09 even fell into that practice. The rest of Newgothic mostly avoids doing starts like that.

>> No.2219147 [DELETED] 

>>2219042
>>2219128
i had to remind myself which one that was. hopefully may save others effort by posting picture.

>> No.2219150
File: 118 KB, 640x480, 1423231464.png [View same] [iqdb] [saucenao] [google]
2219150

>>2219042
>>2219128
i had to remind myself which one that was. hopefully may save others effort by posting picture.

could have sworn i selected it.

>> No.2219159

>>2219071
I've been playing through saturn X with it while listening to the metroid prime ost and it's pretty great.

>> No.2219167

>>2218242
>>2218263
>>2218305
>having invuln on demand was pretty game breaking even by GMOTA's standards, specially together with lifesteal and the rest of Blaz's arsenal, I need to scrap this thing entirely

>the only people agreeing with this are the dirty peasants who didnt even think the shield was worth using to begin with

Isnt the next patch going to remove POW when getting hit? Just nerf pow slightly and switch the two functions around.
Regular shield would be a tiny shield bash almost identical to hexercise that reflects projectiles in front of you and only when POWered you can keep the shield raised to get a bit of invulnerability. Lifesteal on the cannon is not an issue anymore since you lose invulnerability button if you fuck up anyway and its not "on-demand" anymore either given how hard it would be to keep POW up.
Also hitting projectiles with a shield bash is definitively not boring and basically what the new "very short range and low damage" unpowered bracelet is trying to be.
There, I fixed the problem and made it more fun for everyone without forcing some to bleed from their private orifices.

>This is a choice I don't take lightly anon.
You posted on Jan 28 saying the shield dash would be the only item crash that would not use the new resource for sanic balance purposes. You basically said FUCK IT out of nowhere and scrapped everything without even trying to nerf the shield in any way whatsoever. It very much looks like a solution that you pulled out of your ass. Hopefully you can shove it right back before it begins to stink.

>> No.2219168

https://www.youtube.com/watch?v=7zypOlySQGE

people call it 'engaging gameplay'

>> No.2219171

>>2219168
>that hideous filter
why

>> No.2219173

>>2219171

it's the way some people record demos out of prboom+ and glboom, don't ask me.

there is a way to turn it off

>> No.2219175

>>2219168
Hey, I like slaughtermaps. I just don't like it when they start them with a big crowd in front of you sitting there idling. I brought this up in the first place because I noticed Ribbiks' maps do this quite a lot. And while Newgothic wasnt by Ribbiks, Map09 from it was an extreme example.

>> No.2219176

>>2219173
A lot of youtubes of speedruns are played back by someone else.

>> No.2219180

>>2219176

I know; there's only a few who actually upload their own demos on YT

-tardsucaco or whatever
-okuplok
--the dude who did the entire UV-max playthru of Hellbound

What I hate the most is when they use -viddump with all the gamma up the ass

>> No.2219187

>>2219180
i'm pretty sure >>2219168 is ancalagon's own demo.

>What I hate the most is when they use -viddump with all the gamma up the ass

yes, high gamma, weird filters, music on... i prefer to get the .lmp

>> No.2219198

>>2216285
I do that too. I also play in 4:3 1280x960

>> No.2219343

>>2219167
fucking hell are you mad

>> No.2219360

>>2217880
>(a simple mana cost for regular shield usage would do)
that would work, I agree

>> No.2219369

>>2219343
no

>> No.2219416
File: 87 KB, 1024x768, Screenshot_Doom_20150206_132822.png [View same] [iqdb] [saucenao] [google]
2219416

Officer in need of assistance.

Is Zdoom in Hexen format compatible with Zandronum? I want my wad to be compatible with all source ports while having slopes and a skybox. DECORATE will only be reserved for actual decoration and dispensers.

Suggested to be co-op because beat 'em ups.

>> No.2219428

>>2215305
Me. I don't play anything on GZDoom.

>> No.2219437

Why is Brutal version 20 taking so fucking long? Is there any new test version since the january one?

>> No.2219451

>>2219416

>Is Zdoom in Hexen format compatible with Zandronum?
Yes, Zandronum is compatible with any zdoom-related format. The only thing it can't run is maps made specifically for other sourceports (Legacy, Doomsday, etc)
>I want my wad to be compatible with all source ports
>while having slopes and a skybox.

Choose only one.

>> No.2219453

>>2219437
iirc the test versions have been dated dec10 and jan06. following the pattern, the next is due

>> No.2219460

>>2218930
TSP will have some basic stuff the enemies will do on one of the difficulty settings to fuck with you.

>> No.2219475

>>2219416
>I want my wad to be compatible with all source ports while having slopes and a skybox.

You are running for a fool's goal, friend.

>> No.2219485
File: 13 KB, 633x384, Not Sure.png [View same] [iqdb] [saucenao] [google]
2219485

Demonsteele spoiled the hell out of me, I can't play any gameplay mod that retains hitscanners anymore.

What do?

>> No.2219490

>>2219485
Br00tal replaces all hitscans by fast projectiles. Edit them to be slower.

>> No.2219531

>>2219485

Play Nazis.

>> No.2219542
File: 209 KB, 464x1428, ai.png [View same] [iqdb] [saucenao] [google]
2219542

>>2218930
relevant

>> No.2219562

>>2219173
Heh, I'll admit I'm guilty of that as well. I record demos strictly in pr+ or other sw rendering ports, but for some reason i watch and viddump demos in filtered gamma-irradiated gl+. Don't judge me, it was the coolest thing 5 years ago.

>> No.2219608

Such a comfy feeling knowing that there are thousands upon thousands of wads out there that I still haven't played that will make my life happier for years to come, doom is such a reliable way of having fun.

>> No.2219619

>>2219608
>tfw changed laptops lately beacuse old one was old
>new one can't run Doom because GPU issues
>poor as fuck, so no way to get another one
Kill me now.

>> No.2219650

>>2219619
>new one can't run Doom because GPU issues
ha ha.

>> No.2219676

>>2219619
>new one can't run Doom because GPU issues

What source port are you trying to run?

>> No.2219680

>>2219619
just try different sourceport

>> No.2219685

>>2219167

Your attitude is the only thing that's starting to stink here. I'm going to at the very least make this next version shield-less. If it truly is this big of an issue I'll consider bringing it back.

There's criticism and then there's flat out hostility. You've crossed that line, knock it off because you're really pissing me off now.

>> No.2219776

>>2219685
The guy makes some points. Seems silly to get buttblasted because he pointed out that you're flip-flopping on some of your design choices and that the move was ass.

Harsh criticism =/= hostility, unless your skin is paper thin. I liked the shield too, and for those who did like it, you simply removing it (without even trying to balance it) is a little annoying. Take his point from his post instead of saying his attitude is a problem and dismissing everything.

I've seen way worse posts that were actually hostile. His post equates to: this is a rushed idea.

>> No.2219790

>>2219776
Sorry, but
>It very much looks like a solution that you pulled out of your ass. Hopefully you can shove it right back before it begins to stink.
is about the very last thing you should think about adding to your post if you didn't want to be interpreted as hostile. The rest of the wording is questionable at best.

>> No.2219793

>>2219776

Look, as I've said before, I've never been satisfied with the shield. Making it consume mana when using normally goes against how every other subweapon behaves in GMOTA. So I don't want to go that route. Honestly I don't want to attempt balancing the shield because I've fucking hated it, like it feels like there's hardly anything of interest I can do with the goddamned thing, so I'm going to finally remove it.

I haven't dismissed his points either, it's just pissing me off that I got someone tredding on my testicles on top of me being frustrated with inability to make a solid decision and make GMOTA's gameplay not fucking garbage.

Yes I'm indecisive about all this, because I'm not happy with GMOTA's balance in general, and some of the shit I've added has got myself into a nasty corner, and I can't just remove them because of how long they've been around. Rebalancing those elements is either impossible or a whole new project in itself.

>> No.2219812

>>2219793
> hardly anything of interest I can do with the goddamned thing
how about you check out Captain America?

>> No.2219820

>>2219812

Wouldn't that be a little counter-intuitive to throw the shield away after blocking with it every time and having to wait for it to come back? What if you just want to block for a moment? I'm not about to add additional button presses or anything that'd make it more awkward to use and make this mod that much more obtuse to play.

I thought about adding an ability to make the player non-shootable and give them the ability to phase through monsters, but there's always a chance that you could get stuck inside one, so that idea's out the window.

I thought about orbiting objects when blocking with it, but really that's kinda useless too, because why would you want to stand next to something and slowly whittle it down while being invulnerable? So that one didn't pan out

I'm pretty certain most people liked the shield for the dash ability, I know that's the only reason why I still like it, and I've thought about giving the powered sword the ability to do that dash if you hold the primary fire button.

And while it's on my mind, that guy ragging on me about shining knight being so powerful? I mentioned before it's going to become a BFG item that's required before you can actually trigger it, and I've been considering making it costly as all hell to actually activate it.

>> No.2219823

>>2219820
m8, there are many things cap does with the shield, throwing is a trademark of his, but one that may really shine is deflecting, of EVERYTHING
also you could maybe give it a high painchance

>> No.2219825

>>2219823

Reflecting projectiles is a finnicky and inaccurate thing in Doom though.

and what would be the use in a high painchance thing when the grappler is a 100% guaranteed flinch on all monsters?

>> No.2219846

>>2219776
>Harsh criticism =/= hostility
>the only people agreeing with this are the dirty peasants who didnt even think the shield was worth using to begin with
>There, I fixed the problem and made it more fun for everyone without forcing some to bleed from their private orifices.
>It very much looks like a solution that you pulled out of your ass. Hopefully you can shove it right back before it begins to stink.

nah m8 he mad

>> No.2219854

Am I the only person that thinks All Out War is an absolutely shitty game mode? I'll admit that I suck at this game, but the whole thing feels unbalanced as all hell.

>> No.2219857

>>2219825
>Reflecting projectiles is a finnicky and inaccurate thing in Doom though.
Not in this conversation, but it doesn't need to be if kegan would just start using acs.
Actually he could probably even get away with spamming a_spawnitemex hundreds of little projectiles that reflect projectiles rather than relying on a single one.

>> No.2219858

What was the name of that gameplay mod that made the game more realistic and difficult?
I remember a lot of chatter about it on here a long while back, but I just got a new computer, so I wanted to try it out. I remember that getting shot a certain way would make your screen blink black for a bit.

>> No.2219860

>>2219857
Or he could just let it throw the reflected projectiles in random directions. That would certainly spice up things.
>>2219858
Complex doom?

>> No.2219862

>>2219858
Hideous Destructor?

>>2219860
He could, and he could even do that in decorate so they don't lose velocity. I think I told him how in one of the threads before.

>> No.2219863

>>2219860
>Complex Doom
>realistic
lol

>>2219858
Hideous Destructor

>> No.2219865

>>2219858
I'm pretty sure you are talking about hideous deconstructor

>> No.2219871

>>2219858
Hideous Destructor. It has the most TECHNOLOGY I've seen at one time, but the difficulty makes most mapsets unplayable.

>> No.2219886

>>2219857
>>2219860
>>2219862

I'm still going forward with removing the shield. As I've said, if there's enough of an issue with it being gone I'll bring the fucking thing back.

>> No.2219893

>>2219886
kegan pls

>> No.2219912

>>2219886
there will be absolutely zero issues with the shield being gone and you're missing the point again
what kind of issues are you even looking for? it was an optional weapon for a reason, no one needed it

there would be also zero issues if you removed the torch or the red shotgun blast, but hopefully you wont confess that you've secretly hated those for months as well

>> No.2219926

>>2219451
>>2219475

Guess I'll go with a skybox only, thanks.

>> No.2219939
File: 21 KB, 249x230, 1405379459259.jpg [View same] [iqdb] [saucenao] [google]
2219939

>Just getting into Doom, halfway through Doom 1 on medium difficulties
>Pretty fuckin fun, especially with all the delicious secrets
>Look up wads, end up reading somewhere, I forgot where, that most wads and shit is made with the higher difficulties in mind and with no care for the lower difficulties, some of them aren't even playable on anything lower than UV
>I can't even beat episode 1 in a single sitting
Is there wads that are still fun when you're not a berserk packin' man and a half?

>> No.2219945

>>2219939
Doom the Way id Did was only marginally harder than vanilla Doom. You could try that.

>> No.2219949

>>2219939
>some of them aren't even playable on anything lower than UV

Who the fuck would ever do this.

>> No.2219956

>>2219939
I've never really had problems with dificulty,and I am contextually new to this game.

>> No.2219961

>>2219949
Someone who doesn't feel like balancing and testing five different difficulty levels?

>> No.2219969

>>2219961

Oh. I thought meant like there was crazy ACS that would kill you if you played on anything other than UV.

>> No.2219972

>>2219939
Phocas Island 2
PAMELA ANDERSON in DOOM
School Doom II
Primary: Gold

>> No.2219998

>>2219972
>>2219945
Thanks guys, I'll try them after I beat Doom 2 after I finish Ultimate Doom. I feel as if I need to finish those two before moving onto other things.

Speaking of which, in the package that I downloaded GZDoom in there are other games. Can I get a quick summary of the following:
Final Doom: TNT/Plutonia, Heretic, Hexen, and Strife. I know what Chex Quest because I saw a speedrunner play through it.
I'd play them myself to figure it out but I'm afraid I'll get absorbed into them and not finish Doom.

>> No.2220002

>>2219998
Final Doom: Plutonia/TNT are level packs for Doom II. They can be pretty difficult at times.
Heretic is basically fantasy doom.
Hexen is a successor to Heretic. It's got classes, hubworlds, jumping, and unique weapons (whereas Heretic had only copies of Doom's weapons)
I haven't played Strife, but I heard it's got dialogue and stealth

>> No.2220013

>>2219998
Just a heads up, if you have trouble in Doom on UV, Episode 4 is going to kick your ass. Hard.
The whole episode is fairly difficult, but the first two maps are hard as balls. E4M2 is legitimately the hardest level in all of Doom 1 and 2.
Don't feel bad if you can't do it. Maybe tackle Doom 2 first then come back to it.

>> No.2220018

>>2220013
I'm playing on Hurt Me Plenty, and it's a decent challenge so far. Not too easy, but I've been caught off guard a few times with how fast things can turn to shit.

All in all I'm having fun playing Doom. Though I'm still not sure what the fuck you guys are going on about agitated skeletons and shit.

>> No.2220025

>>2219685
Look m8 I know you love skeletons and all, but you should really have more skin than one.
You just admitted that you hated the shield so much that you would rather screw everyone who loved it and just remove the damn thing instead attempt to balance it, you should be fucking thankful that people like your mod enough to still be giving you ideas after this, not demanding respect from anons after you clearly stated you were bracing your anus already.
I dont even use the shield and these news are fucking terrifying. An unique and versatile weapon being replaced by an improved asslet with ugly ass projectiles for incredibly half-assed reasons.
Everyone here is hiped for a cutebold rogue that wont pop up sooner than a TSP update, content being cut because of lazyness is the last thing we want to hear.

>> No.2220028
File: 19 KB, 486x311, Archvile Infights a Revenant.gif [View same] [iqdb] [saucenao] [google]
2220028

>>2220018
Yeah, Doom 1's pretty easy up until that point.
And you won't be seeing any spooky skellingtons until Doom 2.
Especially Plutonia, it's got revenants out the ass.

>> No.2220030

>>2220018
Just prepare yourself before entering Doom 2. Spooky Skellingbones are gonna try and bone you about halfway through the game. Seriously fuck them.

>> No.2220047
File: 1.64 MB, 512x321, 1389331723640.gif [View same] [iqdb] [saucenao] [google]
2220047

>Turn off Doom music to listen to something else
>mfw Uptown Funk comes while killin shit
Just how sacrilege is it to listen to something other than Doom music while touring hell

>> No.2220053

#shieldgate

>> No.2220058

>>2219939
>>2219949
>>2219961

>build levels centered around HMP since it's "normal"
>add in additional monsters for UV since it's "hard"
>HMP ends up fairly challenging while UV is now GET FUCKED IN THE FACE

I feel like you're going to play on "hard" then the wad should, at least, have additional enemies and then maybe less medikits, but barely any ammo should be removed. Personally, I really don't see how UV is "hard" at all, in relation to the original Doom1/2, since it seems to barely adds more monsters and makes them slightly more aggressive.

>> No.2220070
File: 75 KB, 640x480, Screenshot_Doom_20150206_193229.png [View same] [iqdb] [saucenao] [google]
2220070

>> No.2220071
File: 272 KB, 1366x768, meinleben.png [View same] [iqdb] [saucenao] [google]
2220071

>> No.2220075
File: 83 KB, 651x477, 09876543.jpg [View same] [iqdb] [saucenao] [google]
2220075

>>2220071

>> No.2220076

>>2220053
#notmyshield

>> No.2220079

>>2220070
Sweet, a doom bible based project.

>> No.2220081
File: 69 KB, 800x556, b4296dc3.jpg [View same] [iqdb] [saucenao] [google]
2220081

>>2220070

>> No.2220085

>>2220071

That was a great Wolfenstein tribute level for a stock texture-only wad.

>> No.2220087

>>2220071
hahaha that nazi looks like the "restored" jesus face

>> No.2220110

What's /doom/'s verdict on the Super Noah's Ark 3D ECWolf Re-Release?
Has anyone bought it?
Can we help get it Greenlit on Steam?

>> No.2220112

>>2220110
Re-Release? Tell me more.

>> No.2220116

>>2220112
http://wisdomtree.itch.io/s3dna

There's a link to the Steam Greenlight page at the bottom

>> No.2220137

Alright. Fuck it. The shield will stay. But I'm not fucking leaving it the way it was.

I already have some ideas for an overhaul and I'll be running it past a few select people when I get off work. You guys are right.

>> No.2220138

>>2220116
I'm not sure how I feel about this but that chaingun feeder is hilarious. Not sure which weapons the two large orb weapons were.

>> No.2220149

>>2220070
I really wish the lead dev hadn't torpedo'd the entire project by trying to crowdfund it's development, a lot of it looked great.

>> No.2220157
File: 33 KB, 167x154, whatamIsupposedtodowiththistruckfullofbuttcreamthen.png [View same] [iqdb] [saucenao] [google]
2220157

>>2220137

>> No.2220160

>>2220137

And for the record I'm upset about this shit not because of the insults. But due to how upset I made some of you guys. Bear with me, I'll get my shit together and fix this.

>> No.2220290

>>2220047
>Do that
>Lorcan's music pops up almost instantly
>Next
>Spazzmatica Polka
>Mfw killing demons to it

>> No.2220297

Oi nerds, wanna get a game goin'?

:: [BE] Montreal :: Push Me, and then Just Shove Me

Also, what other kinds of servers would you be interested in joining? I remember the huge DM games we used to have.

>> No.2220303

>>2220297
Samsara TDM

>> No.2220307

>>2220297
Invasion maps.

>> No.2220317

>>2220307
Actually, this. Samsara invasion with monster mixer
Shit's chaos

>> No.2220318
File: 70 KB, 640x480, hellback1.gif [View same] [iqdb] [saucenao] [google]
2220318

I challenge all you nerds to complete this mod on UV with no cheats and classic controls

http://www.doomwadstation.net/hellraiser/hr.html

>> No.2220329

>>2219949
I always play on HMP because I can't be arsed to spend the time and effort to try and beat most modern levels on UV

>> No.2220331

>>2220317
The sad part is how few invasion maps, you have zero invasion... and zero invasion... and that one wad with map themed after cycled (Day/night, weather, etc), and zero invasion. Is it hard to make invasion maps, or people is just lazy/uninterested?

>> No.2220347
File: 13 KB, 412x357, Hr1-misc40.jpg [View same] [iqdb] [saucenao] [google]
2220347

>>2220318
>two seconds into map01
NOWHERETORUNTHISTIME!NOWHERETORUNTHISTIME!NOWHERETORUNTHISTIME!NOWHERETORUNTHISTIME!NOWHERETORUNTHISTIME!NOWHERETORUNTHISTIME!NOWHERETORUNTHISTIME!NOWHERETORUNTHISTIME!NOWHERETORUNTHISTIME!NOWHERETORUNTHISTIME!NOWHERETORUNTHISTIME!
*Player met a Nazi

>> No.2220351
File: 293 KB, 1366x768, Screenshot_Doom_Hellbound.png [View same] [iqdb] [saucenao] [google]
2220351

>> No.2220356
File: 223 KB, 1366x768, Screenshot_Doom_20150207_024150.png [View same] [iqdb] [saucenao] [google]
2220356

>>2220351

>> No.2220373

>>2220290
>tfw killing demons to EuroBeat
Killing fast while moving sideways

>> No.2220384

>>2220373
You gotta listen to Initial D soundtracks cunt

>> No.2220386

>>2220384
That's exactly what I'm doing, anon. It's on Pandora as 'Super Eurobeat'

>> No.2220390

>>2220331
i think it's because invasion mode is (by default) only on skulltag

>> No.2220429

OKAY. I'M HOME NOW.

So. The shield as it is is going to die. Fuck it.

NEW SHIELD MECHANICS:

You hit altfire and raise the shield for a brief time, like a "SHING" for a sec or two, instead of full invuln I'll make it a proper frontal protection. If you hit secondary a second time you'll throw it like a boomerang which means you'll still have a means of intercepting projectiles in the air.

POW'd up would make the shield's throw would make an AOE disc of repulsion explosion when it hits shit. and when projectiles hit the shield when blocking will cause... I don't know, maybe a shotgun burst of light.

But yeah. The shield as it is isn't staying. it's crap

>> No.2220436
File: 481 KB, 1280x720, Screenshot_Doom_20150207_004512.png [View same] [iqdb] [saucenao] [google]
2220436

yo ho ho

>> No.2220442

>>2220373
>Get to the last level on Hellbound
>"Fuuuuu-uuuuck!"
>"Yes you are fuckd, shit outta luck!"
>>2220390
Uh no, not at all. Zandronum has full support for invasion mode.

>> No.2220445

>>2220116
I wish I could get this game to run with my super everdrive.

>> No.2220458

>>2220445
what, you have it?
The re-release?
Willing to share it?

>> No.2220469
File: 3 KB, 250x149, themsfightinwords.jpg [View same] [iqdb] [saucenao] [google]
2220469

>>2220081
watch out john+tom, we don't like them thar gay boys in this redneck bar/family restaurant

>> No.2220472
File: 786 KB, 1600x1129, Ion+Storm.jpg [View same] [iqdb] [saucenao] [google]
2220472

>>2220469

>> No.2220494

>>2220458
No, I mean the original.

>> No.2220495

>>2220494
ah k

>> No.2220524

>>2220472
Oh Ion Storm, how did you go so wrong?

>> No.2220546
File: 969 KB, 1920x1920, 1423299618.png [View same] [iqdb] [saucenao] [google]
2220546

Excalibur 1.1 - http://www.doomworld.com/idgames/?id=1780

an early codifier for castle maps (cf. icarus map14). well-detailed, this has everything: dungeons, throne rooms, banquet halls, secret passages, stables, bedrooms, bathrooms, in fact it's more like a theme hotel now i come to think of it. it also has an overzealous reject map that often means monsters a few feet away will not react to your presence, so you might like to get rid of that before playing it, which i do recommend.

>> No.2220549

https://www.youtube.com/watch?v=Ta1EGfCQN4Y
>3d models
>3d models in doombuilder
>inventory
>breakable crates
>blur filters

How does he do it?

>> No.2220556

>>2220549
>How does he do it?

>>3d models
>>3d models in doombuilder
Natively supported in GZDoom:
http://zdoom.org/wiki/MODELDEF

>>inventory
You already have an inventory in G/ZDoom, a GUI for it is just ACS and has been done before this.

>>breakable crates
The same way as other breakable decorations, like in Demonsteele, except using models. He can even use models from other games like Half-Life, which he probably did.

>>blur filters
http://forum.zdoom.org/viewtopic.php?f=4&t=47448

>> No.2220563

>>2220472
Going a little off-topic, but aren't these the people who made Deus Ex? How did they manage that, but fail in everything else?

>> No.2220567

>>2220563
Another team in a completely different city from those guys made Deus Ex.

>> No.2220623

For GMOTA, what is the source for the music track BLAZ27?

>> No.2220624

>>2216715
This is so great holy shit

>> No.2220640

>>2220058
> it seems to barely adds more monsters and makes them slightly more aggressive.
Difficulty literally only affects number of enemies and items.

>> No.2220647

>>2220623

Imperial gate from Alachest

http://youtu.be/j_LBnB_0p6s

Listed as dungeon here.

>> No.2220748

Was there ever a fork of gzdoom without the new renderer (basically gzdoom 2.1 running with 1.9's renderer)? I seem to recall a link to it floating around here, but I can't find anything with google. If this isn't another of my fever dreams, could someone be kind enough to provide a link?

>> No.2220776
File: 110 KB, 630x360, TSP LS Opening.webm [View same] [iqdb] [saucenao] [google]
2220776

>> No.2220782

>>2216745
Isn't this from Nova.

>> No.2220795

>>2220776
For some reason, I get Resident Evil in my mind.
You need a cheesy live-action intro, trust me on this bro.

>> No.2220809
File: 7 KB, 320x32, TSPSKILL6.png [View same] [iqdb] [saucenao] [google]
2220809

>>2220795
I would so do it, I uhm...I might have planned on doing something live action but things with the actress kind of fell through. Who knows in the future.

Also, this is for a game mode that's based around Resident Evil/Survival Horror gameplay, so the feel is very intentional.

>> No.2220810
File: 9 KB, 480x360, chris2.jpg [View same] [iqdb] [saucenao] [google]
2220810

>>2220809
Would be kickass if you some day made a mutator that would replace all the monsters with zombies and Umbrella style BOW's.

>> No.2220823
File: 385 KB, 1920x1080, Screenshot_Doom_20150207_072932.png [View same] [iqdb] [saucenao] [google]
2220823

>>2220810
This might be vaguely a thing already! Lone Survivor spawns these melee zombie scientists in zombieman spawns!

(also, LS mode will darken the game like Dark Doom, but it isn't implemented yet so I played this with, you guessed it, Dark Doom)

>> No.2220824

>>2220748
https://archive.moe/vr/thread/1884240/#1888292 ?
>>2220782
see >>2216868

>> No.2220830
File: 180 KB, 960x540, tspscreenls2.png [View same] [iqdb] [saucenao] [google]
2220830

>>2220810
>>2220823
Also, you see that in the corner? You're thinking, "Well, you have three bullets left, that sucks man."

Not the case! Lone Survivor mode changes the reload system to magazine-based rather than bullet-pool based. Better keep those reload fingers at bay...!

>> No.2220835

>>2220824
Not exactly, but you helped me find it. It was a gzdoom fork by marrub, but it appears he took it down.

>> No.2220839

>>2220429
I dont think anyone was even defending that specific shield, just mad that you scrapped a subweapon with lots of potential. At least all suggestions included adding heavy drawbacks or reworking it into not being a dependable invul button.

The new one sounds really fun to use, but I have a few questions :
- Can I cancel the SHING sooner into a sword slash instead of throwing it first? You wanted to do something like this with the old POW version but never got around to it.
- Proper frontal protection includes AoE? I am guessing blocking angry martians is no more, but what if a rocket/barrel explodes in front of my raised shield?
- Is the boomerang full captain murica with ricochet shenaningans or does it come straight back after hitting walls? POW throw sounds awesome if you can aim it to hit enemie's side/back.
- Shotgun burst is for heavy projectiles only, right? Duke in particular is a concern.
Actually I am not sure if hugging enemies with your shield up to kill them is a good idea. Seems like it would either be too good or completely useless depending what/where you are fighting.
- Shield crash. You said in the zdoom thread that it was an asspull, the dash function is already present shinning and it may even exist in a new sword thrust thingy... Well to be honest I didnt even like it. It was incredibly good when needed (speedruns, avoiding large numbers of enemies, huge invulnerability while everything else dies from barrels) but I would have preferred to have no item crash at all 99% of the time and have the regular shield while doing blue slashes of mana wastery fun.
Since you were opposed to regular shield consuming mana, I am guessing there is no chance of this, but it does fit since its the only sub that doesnt generate mana to begin with.

>> No.2220858

>>2220830
Will there be a flashlight for the survival horror version?
Some levels are really dark as is you know.

>> No.2220861

>>2220839

-Yes you'll still be able to cancel the shield and go straight into a sword attack. I might keep that quirk of freezing a sword combo too because that's fun.
-I'll look into blocking against splash damage.
-I'll play around with the boomerang shield and see what works best on rebounds or no rebounds
-The counter attack isn't set in stone so I'll fuck around with it and see what works best.
-Remove the shield dash? Fuck, I don't know because it's really fun. The sword dash isn't a guaranteed thing now either seeing as the shield is staying.

I'm such an indecisive prick it's not even funny.

>> No.2220916

>>2220830
I am more curious as to what the red dots are.

>> No.2220917

>>2220916
I'm pretty sure those are just the tops of some torch decorations.

>> No.2220920

>>2220563
A Yathzee said:
Once, there was a single ion storm, but then thunder fell of John Romero's hair and it got separated into a good and a bad Ion Storm.

>> No.2220931

>>2220920
http://youtu.be/W_LULRj_f4w?t=1m8s

>> No.2220935

>>2220861
Maybe have a sub that makes you dash? NotPegasus Boots. But I guess this would suit Kuro or Samson better.

>> No.2220937

http://www.doomworld.com/vb/wads-mods/71704-valiant-wad-my-32-level-mbf-megawad-download-available/

hype

>> No.2220943

>>2220937
>no gameplay mod support
Why does every fucking megawad do this?

>> No.2220946

>>2220937

>DIFFERENCES IN SOURCE PORTS:
>In (G)ZDoom, Eternity, and Zandronum, each episode is selected from the main menu. In PrBoom-plus, Valiant plays like a conventional 32 level megawad with a death exit at the end of each episode.
>Episode ending texts and splash screens are implemented using MAPINFO and therefore are only present in (G)ZDoom, Eternity, and Zandronum.

>Classic gameplay wad with cross-source port support

Who has done something similar to that? No seriously, I mean it. WHO HAS DONE THAT BEFORE? THE ANSWER: NOBODY.

Wad makers take note: THIS is the future for WADs with classic gameplay format.

>> No.2220952

>>2220943

Well, let's dissect this for a second.

This is the first (big) project which has formally stated that gameplay mod support is lacking due to its extensive MBF/DEH patch that alters monster behaviour (BTSX2 was all insipid jokes). And my god the things I've seen being done only with dehacked these days...

And those who often wonder about gameplay mod support in wads are more than often the kind of people who are aware of SLADE and DECORATE and can make those changes for themselves to fit their likings.

Only those who are new to such things would get upset at this (logical) statement.

>> No.2220958
File: 138 KB, 640x480, t9 kt9093 009.jpg_thumbnail0.jpg [View same] [iqdb] [saucenao] [google]
2220958

>>2220830
Loving that pistol, but you really gotta do something about that old hammer breh, it's not 2001 anymore, see if you can get someone to draw you two new hammer frames which you can use instead.

The old Cory Whittle hammer looks like it somehow flips over backwards when cocked, always bugged me.

Alternatively, remove the hammer and put a backplate on the slide and say that it's striker-fired.

>> No.2220963
File: 20 KB, 143x122, ASTFA0.png [View same] [iqdb] [saucenao] [google]
2220963

>>2220858
Yup!

>>2220958
Awh man, I actually redrew the second hammer frame to not look dumb, but there are so many sprites to replace if I did make new ones. I probably won't, maybe in the future though!

>> No.2220964

>>2220823
>melee zombie scientists in zombieman spawns
I wish someone made a melee zombie that was scarier to fight, like, someone maybe model it after the Quake 1 zombie, without the ranged attack, that would be 100% perfect for this.

>> No.2220969

>>2220943
You seriously need to play the wad before asking stupid questions. It's MBF-compat and changes weapons and monsters with DEH, so gameplay mods will fuck everything up in a nasty way.

>> No.2221040

>>2219150
Lmao, that's one of my favorite Maps from ng. Such a godtier mappack

>> No.2221085

>>2220436

the perspective here is confusing the shit out of me

>> No.2221095
File: 214 KB, 274x249, GREASY GARLIC-CHOMPING MUSCLEMAN IS ABOUT TO EXPLODE.gif [View same] [iqdb] [saucenao] [google]
2221095

>>2219071
Unfortunately that didn't happen because the people that Term outsourced the project to to make the maps and enemies failed to deliver.
Much to my anger.

>> No.2221138
File: 107 KB, 640x480, Screenshot_Doom_20150207_122941.png [View same] [iqdb] [saucenao] [google]
2221138

There's also an empy hallway outlining the room which is pretty barren itself.

I'm looking for some random hell-ish stuff to throw in there to make it look slightly more detailed.

>> No.2221158

>>2215073
>>2220937

>> No.2221170 [DELETED] 

>>2221138
One more.

>> No.2221178

>>2220946
>THIS is the future for WADs with classic gameplay format.

MBF compatibility is thus far a largely unexplored space. there was tango's mayan mayhem last year and maybe a few other obscure things i'm not aware of. it's interesting to see things done with it.*

but i don't think classic gameplay can be defined by, despite extensive gameplay changes**, the ability to run the thing in prboom-plus, or other engines considered "classic" or "compatible".

i hope "classic" megawads, which use dehacked for nothing more than changing the level names, continue to be made. i expect they will.

________
* it's more interesting from a source diver's point of view to see what bugs will be shaken out. such will be inevitable.

** changes not just from dehacked/bex but also fancy linedef actions that use completely new code added after the source release. deep water, coloured lighting, wind, friction, silent teleporters, that kind of thing, all move the game away from "classic gameplay" in my view.

>> No.2221181 [DELETED] 
File: 544 KB, 1600x900, boxes inside boxes.jpg [View same] [iqdb] [saucenao] [google]
2221181

>>2221138
Top-down.

>> No.2221212

>>2220946
>>2221178
MBF was usually ignored, because it's even messier than Boom and its support was scattershot and unreliable. The first "resurgent" wad of the recent era properly exploiting MBF features is Voodoo Guns by Eternall. He could pull it off, because he's in bed with entryway who released a new pr+ version just to support the requirements of the wad. It means MBF is with us for the longest time, but actual MBF mapping is pretty newschool and not many mappers have picked up the option yet.

Also the cross-port compatability in "classic" megawads is also a fairly recent "invention". BtSX in particular uses a few tricks in advanced ports/complevels that just get ignored in proper vanilla. Since skillsaw is pretty much a core member of the BtSX team, you can see how the mindset propagates outwards.

>> No.2221227
File: 41 KB, 640x360, notmine.jpg [View same] [iqdb] [saucenao] [google]
2221227

Hey guys, Skillsaw recently released a megawad called "Valiant" You should really check it out!

>> No.2221231
File: 1.90 MB, 3216x2412, DSCF4299.jpg [View same] [iqdb] [saucenao] [google]
2221231

So, I dug this out of a box, is it anything you guys know much about, or have I found something interesting?

>> No.2221239
File: 2.17 MB, 3216x2412, DSCF4300.jpg [View same] [iqdb] [saucenao] [google]
2221239

>>2221231
And the reverse.

>> No.2221240

>>2221231
https://archive.org/details/cdrom-doom2-explosion

>> No.2221245

>>2221231
>>2221239
>>2221240

There's an ISO floating around, but you can still claim you have a physical copy of it

>> No.2221259

>>2221212
good post, thank you. just to add a couple of points which i am sure you know already:

>MBF was usually ignored, because it's even messier than Boom and its support was scattershot and unreliable.

also mbf complevel speedruns have been historically discouraged because killough made all the boom bug fixes optional which added dozens of demosync-sensitive options. this makes comparative timing hard to do, or in grazza's words it is not a level playing field.

>because he's in bed with entryway who released a new pr+ version just to support the requirements of the wad

haha this is so true. it was fun watching eternal's requirements drive glboom development for several years at the end of the last decade. as i recall, it started with EPIC.WAD which would have been gzdoom-only had pr+ not gotten some needed speedups/enhancements for very large open maps.

>> No.2221270

>>2220937

...so THAT'S WHY the chaingunners weren't dropping the chaingun.

>> No.2221279

>>2221231
>>2221239
I think it's really interesting and neat that those kinds of CDs actually existed. It was so easy to share mods that random companies started churning out their own and releasing them like that, which I guess was pretty neat if you didn't have an internet connection at the time and therefore couldn't download WADs.

I remember seeing one of those in its full package with the cardboard box and all a few years ago. It was the kind where you could turn the front cover like a page and get info inside with screenshots, and this one showed one or more levels that had textures with nude women on them (albeit with the naughty bits censored but only for the box), I completely forgot what it was called and would like to check it out.

>> No.2221287

>>2220946

This is easily my most favorite fucking thing about Valiant. Skillsaw was a badass and a half with mapping, but making sure things work from source port to source port with different filetypes and functions is a level of minor wizardry.

Also Valiant is cool as hell and all y'all niggas need to play it.

>> No.2221290
File: 266 KB, 507x600, 48565164_p0_master1200.jpg [View same] [iqdb] [saucenao] [google]
2221290

>>2220647
Thank you!

>> No.2221327
File: 14 KB, 478x359, ls5sanvkOh1qzfn59.jpg [View same] [iqdb] [saucenao] [google]
2221327

>extremely generous friend buys me a refurbished laptop
>cool thanks very much mate can't wait to try it out
>mandatory testing
>CAN IT RUN DOOM
>graphics card is the exact same as my last laptop, which couldn't run gzdoom
>well shoot that's a shame but oh well it's still a very nice gift
>wait no this new laptop actually can run gzdoom
>there is functionally no difference in graphics capability and yet one can run gzdoom and the other can't

????????????????????????

>> No.2221339

>>2221327
clearly all you needed to do was upgrade your toaster :^)

>> No.2221346

>>2221327

fucking mag[NO]ts

>> No.2221414

>>2220937
>>2220946

>You can play this WAD in episodes in ZDoom engines
>But you can also play it as a regular megawad in PrBoom and other ports

Is this a first? It seems like it.

>> No.2221428

>>2221414
It crashed about 1 minute into the first level on PrB+ for me

>> No.2221429
File: 288 KB, 639x447, JURNBORN -wooo-.png [View same] [iqdb] [saucenao] [google]
2221429

http://www.doomworld.com/vb/post-hell/62633-doom-human-body-allegory
http://www.doomworld.com/vb/wads-mods/63485-a-cat-gets-revenge-on-the-Nazarene

>> No.2221443

>>2221429
>just downloaded graig.zip
>open it to see the files
>expect wad and txt
>get a fucking anthology of /x/

what the fuck is this shit?

>> No.2221447

>>2221443
Play the pwads themselves too.

>> No.2221458

>>2221447
either the beta 3 one or the "satan gal" one

>> No.2221465

>>2221428
do you have the latest version? the thread says to get the absolute latest test version and links to it

>> No.2221468

>>2221428

guess what, you actually need to update your PrBoom+

>If you're using PrBoom-plus, make sure to update to the 2.5.1.4 build. You can download it here.

http://prboom-plus.sourceforge.net/history.html

>> No.2221517
File: 856 KB, 1920x1440, 1423349254.png [View same] [iqdb] [saucenao] [google]
2221517

DEATH BALLET - http://www.doomworld.com/idgames/?id=3713

three maps that follow on from each other and are probably best played that way as opposed to pistol starts.

1. Wormhole-style dual map featuring a fun trap with a revenant in a 64-wide corridor.
2. chainsaw some demons. BFG three(!) cyberdemons. take 50/50 switch chance to win or die.
3. foreboding start leads to something disappointingly simple. no weapons for pistol starters.

also features a bunch of annoying sound replacements, quotes from aliens, terminator, robocop etc.

>> No.2221519

>>2221517
>also features a bunch of annoying sound replacements, quotes from aliens, terminator, robocop etc.

the magic of the 90s

>> No.2221525

So I've been playing Quake II and I remembered how fucking ugly and bland everything is. Anyone know a good texture pack or something that would make it look better?

>> No.2221530

>>2221525
There's only one thing that makes everything look better.

Booze.

>> No.2221547
File: 1.25 MB, 2560x1440, 2014-06-27_00003.jpg [View same] [iqdb] [saucenao] [google]
2221547

>>2221525
I don't know how you can call Quake 1 ugly. Brown perhaps, but there's certainly plenty of thought behind the aesthetics and level design.

>> No.2221554

>>2221547
>I don't know how you can call Quake 1 ugly.
he didn't?

>> No.2221559

>>2221547

Quake I is amazing and interesting and I love it, vanilla or not.

Quake II is just bland, dull, and drab. I feel like I'm going to fall asleep playing it. I figure an HD pack will help me at least finish it.

>> No.2221572

>>2221554
>>2221559
My bad, misunderstood. I'll agree that Quake II is boring as shit tho

>> No.2221591

>>2221572
Quake II is easy as fuck, that I won't deny. Using all the energy cells in your shield is essentially god mode.
But boring? Nah. I do admit that I see it as more of a precursor of CoD that Half Life (MISSION UPDATED), but the enemy designs are really cool and the weapons make are both militaristic and cool looking, something that very few shooters even try to do.
Dat generic music tho. Like one hour of the same thing in different ways.

>> No.2221608

>>2221591

>but the enemy designs are really cool and the weapons make are both militaristic and cool looking,

The strogg being hype as shit are the whole reason I WANT to replay it. I just want some sort of pack that would make it a little less boring.

>> No.2221626

>>2220935

Eeh I think it'd be a bit of waste to have a sub weapon solely dedicated as a speed boost. The shoulder tackle did just that and it was kinda mediocre

>> No.2221628

>>2221468
It's weird that its still even called 2.5.1.4 at this point. There's been so many versions of it, that its a gigantic leap from 2.5.1.3 now.

>> No.2221631 [DELETED] 
File: 119 KB, 767x637, bruiser brothers.png [View same] [iqdb] [saucenao] [google]
2221631

So what is the best gameplay improvement mod nowadays?

>> No.2221634

>>2221290

No problem, I know how frustrating it can be to hear some cool ass music and not know the source.

For future reference though I actually made a list of every track name and what game they're from in the credits file in GMOTA's code. You can crack it open in Slade and see for yourself!

>> No.2221635 [DELETED] 

>>2221631

>bruiser brothers

More like bwuised bwuddas

>> No.2221637 [DELETED] 

>>2221631

I prefer Demonsteele or Dakka

>> No.2221638 [DELETED] 

>>2221631

I don't understand what the fuck these things are saying.

>> No.2221643

Quake II's weapons actually sound satisfying. the Minigun and Super Shotgun laugh at Quake I's toys.

Otherwise, I'd take Quake I any day. Especially with all the awesome maps that are coming out these days

>> No.2221645
File: 387 KB, 960x540, tspscreen21.png [View same] [iqdb] [saucenao] [google]
2221645

>> No.2221650

>>2221645

Action! Mode?

>> No.2221653

>>2221645
>kano transformations
oh you fucker
New Release when?

>> No.2221670 [DELETED] 

>>2221638
They're some MLP offshoot or some shit that involves them talking like that and getting both tortured and slaughtered. I only know this because some guy dumped them in a CWC thread.

>> No.2221679 [DELETED] 

>>2221638
>>2221670

the worse thing is that, oh golly gee who would've guessed, it's a ripoff of a touhou fad called yukkuris with the same cutesy and annoying behavior

sage for WAYY offtopic

>> No.2221692
File: 366 KB, 640x480, 1422731323784.png [View same] [iqdb] [saucenao] [google]
2221692

>>2221645
Sorry for being this new to doomg but what is this?

>> No.2221693

>>2220795
I second this idea, but I'm pretty sure gzdoom doesn't support movie files anymore.

>> No.2221694 [DELETED] 

>>2221631
Either Brutal Doom or Project MSX.

>> No.2221696 [DELETED] 

>>2221631
DoomRL Arsenal

>> No.2221705 [DELETED] 

>>2221631
>nowadays

Zarkhov!

>> No.2221706

Could anyone name a wad or two that use 3d floors heavily to create some true 3D architecture ?

>> No.2221707

>>2221626
Fuck you man the tackle was the shit.

>> No.2221710 [DELETED] 
File: 141 KB, 1280x793, oh god please no.jpg [View same] [iqdb] [saucenao] [google]
2221710

>>2221631
Oh god. That brought back unpleasant memories.

>> No.2221717 [DELETED] 

>>2221710

realizing how fucking easy is to kill the barons, when you remember they terrified you as a kid?

>> No.2221721 [DELETED] 

>>2221717
No, it's the fluffy ponies thing.
Barons are my favourite enemies, so it's even more worse.

>> No.2221725 [DELETED] 

>>2221670
Oooh those fucking images.
There is this guy with a tumblr who has this OC called fluffle, who is a silly happy-go-lucky ball of fur that only talks by saying prppfffffprprf and crap like that. It isn't bad, more like the kind of silly that some hate and some love.
And then some edgy teens started making comics where Anon tortures fluffie ponies, I remember a specially bad one where a mother fluffle has her legs cutted, and then Anon cooks her son and daughter and makes the mother eat it.
Yeah, it's elder god tier retarded, after I saw that comic I couldn't stomach entering internet for a almost a week, I've always been a little too compasive for internet standards.

>> No.2221727 [DELETED] 

>>2221721

But anon, these are just fluffy demons. I want to see a revenant

>> No.2221735 [DELETED] 

>>2221670
>>2221679
wich itself is a ripoff of a rozen maiden parody/fad called Jissouseki (it all started with a really malformed figurine...)

>> No.2221739 [DELETED] 

/v/ pls fucking go

>> No.2221740
File: 79 KB, 640x480, Screenshot_Doom_20150207_131707.png [View same] [iqdb] [saucenao] [google]
2221740

>>2220937

I like these pinkies, they look like the ones from Doom 3

>> No.2221760
File: 746 KB, 1191x1581, tumblr_mhctrqpLnw1s3x43wo2_1280.jpg [View same] [iqdb] [saucenao] [google]
2221760

>>2221740
I never understood why they had mechanical legs.
Why would the demons use up mechanical augmentations on one of the lowest ranking creatures, but not on bullet sponge tanks like Barons?
This design made far more sense.

>> No.2221764

>>2221760
>Why would the demons use up mechanical augmentations on one of the lowest ranking creatures
Isn't that essentially what they do with revanents?

>> No.2221767

>>2221760
>This design made far more sense.

where does it come from?

>> No.2221771
File: 306 KB, 1276x679, fug.png [View same] [iqdb] [saucenao] [google]
2221771

>>2221465
>>2221468
Updated to 2.5.1.4. Lasted a little longer this time but it le crashed again.

>> No.2221795

>>2221767
Kenneth Scott's tumblr, superactionfunboy
He has quite a lot of his Doom 3 work there, as well as his HACX and quake mod work

>> No.2221801

>>2221771
Are you using complevel 11?

>> No.2221808

>>2221801
I-I don't know what that means
Sorry, I'm new to PrBoom

>> No.2221824

>>2221795
>He has quite a lot of his Doom 3 work there

i asked because rumors on the street tell it's because he was at some point involved in Doom 4 development

>> No.2221836

>>2221808
if you use ZDL, just add "-complevel 11" to the extras command line arguments box.

>> No.2221842

>>2221808
And since you're new to PrBoom, heres a list of all relevant complevels

2 - Doom/Doom 2 1.9
3 - Ultimate Doom 1.9 (different lost soul behavior, and bossdeath behavior)
4 - Final Doom 1.9 (same as 3, but with buggy teleporters)
9 - Boom 2.02
11 - MBF

There are othere complevels, but they arent used often, if at all.

>> No.2221845 [DELETED] 

>>2221631
Why is this post still around? It's obvious the choice of image was done to provoke.

>> No.2221846

>>2221808
PrBoom+ supports various compatibility levels that emulate certain sets of behavior, mostly that of older source ports or various versions of vanilla Doom. This WAD says it requires MBF compatibility, which is complevel 11. You should be able to set this from one of the in-game settings menus or launch from the command line with -complevel 11.

>> No.2221852
File: 92 KB, 400x300, 713051679.jpg [View same] [iqdb] [saucenao] [google]
2221852

>>2221628
Yet they still haven't fixed the graphical glitch when firing the chaingun while standing still.

>> No.2221856

>>2221852
What do you mean?

>> No.2221865
File: 65 KB, 640x480, doom00.png [View same] [iqdb] [saucenao] [google]
2221865

When you fire the chaingun while not moving, there is a gray/white horizontal line visible at the top of the muzzle flash.

>> No.2221870

>>2221856
Actually, nevermind. Noticed it. All seems to happen with the chainsaw.

>> No.2221873

>>2221870
Also*

>> No.2221878

>>2221865
That's about as relevant as piss on the sea.

>> No.2221879

>>2221852
>>2221856
>>2221865
>>2221870
>>2221873
Upon further inspection, it seems to be a software mode exclusive. OpenGL does not have it.

Probably hasnt been fixed because its low on priority or something. Especially considering a lot of players likely wouldnt have even noticed without it being pointed out to them.

>> No.2221892

>>2221707

Yeah well trying to tackle cacodemons in the air was suffering.

The whiffs man. The whiffs

>> No.2221894
File: 150 KB, 955x718, 93percent.png [View same] [iqdb] [saucenao] [google]
2221894

>>2221836
>>2221842
>>2221846
Welp I made it through map01 with no crashes so I'm gonna assume that took care of the problem. Thanks!

>> No.2221898

>>2221878
It's obnoxious and once seen, can't be unseen. You spend 100% of your doom career staring down the barrel of a weapon. I don't think it's unreasonable to expect the view to be free of graphical garbage. Yet this bug has apparently existed since PrBoom-.

>> No.2221921

>>2221898

>doom career

We need Doomguy in a business suit with a briefcase that has a shotgun poking out of it drawn now

>> No.2221936

Hey guys, are there any mods for Doom 3 that make it look like/give it an original Doom feel?

>> No.2221939

>>2221279
Anyone know which one I was talking about exactly? I did some research myself but due to a lack of info, I couldn't really tell which one of the many it was.

>> No.2221942

>>2221936
inb4 that terribad pic.

>> No.2221952

>>2221942
What pic is that?

>> No.2221960

>>2221952
A pic of a terribad mod for doom 3 that makes what you asked, I don't know how is it called.
Believe me, this is a djinn kind of wish you are making here.

>> No.2221964

>>2219485
Play MSX

>> No.2221968
File: 221 KB, 1024x768, image.jpg [View same] [iqdb] [saucenao] [google]
2221968

>>2221960
I found this one. It looks pretty awful, but I doubt it's the one you're talking about.

>> No.2221973

>>2221968

the pinky is all like "KILL ME I AM FAIL COMBO"

>> No.2221974
File: 116 KB, 565x490, HARO.jpg [View same] [iqdb] [saucenao] [google]
2221974

>>2221968
>THAT PINKY
EXTERMINATE

>> No.2221979
File: 2 KB, 125x125, 1410136096411.jpg [View same] [iqdb] [saucenao] [google]
2221979

>>2221968

Ew.

>> No.2221989
File: 70 KB, 428x553, image.jpg [View same] [iqdb] [saucenao] [google]
2221989

>>2221968
Echoes, is that you?

>> No.2221991

>>2221865
All I want is for PrBoom+ to add fixes to the OpenGL renderer so that deep water and fake bridges that relied on software renderer to work properly.

GZDoom already has this mostly fixed.

>> No.2221998
File: 873 KB, 508x704, DOOD.png [View same] [iqdb] [saucenao] [google]
2221998

>>2221968

>> No.2222003
File: 24 KB, 284x253, 1421477037820.jpg [View same] [iqdb] [saucenao] [google]
2222003

>>2221968
Why are they so shiny?

>> No.2222004
File: 699 KB, 2560x959, glboomvsgzdoom.jpg [View same] [iqdb] [saucenao] [google]
2222004

>>2221991

>> No.2222006

>>2221998
I laughed way too fucking hard at that. 10/10

>> No.2222007

>>2221626
>a bit of waste to have a sub weapon solely dedicated as a speed boost
Then give it more than a speed boost.
1. Small +10~15% speed boost all the time
2. When used while moving you perform a dash in that direction, similar to demon steele but smaller and without ignoring projectiles
3. When used while standing still you increase your mov speed bonus to 30~40% but you cannot dash while it lasts
4. If you atk while dashing it performs a different kind of slash (like when dashing sideways it has a wide horizontal range)
5. [insert here that zdoom sword thrust suggestion as the item crash]

I know you dont want lots of subweapons and this might work as one of the stage long buffs instead, but having more choices besides shield and projectiles is neat.
Defensive bracelet that gives you an armor boost = good but boring
Defensive bracelet that shoots down projectiles = sounds good and fun
Boots that give defense through mobility and mitigate the lack of an fast ranged weapon with melee versatility = oh god please take my money

Also please consider a magnet-like buff that picks up thrown hammers automatically (after the delay) for the rest of the map

>> No.2222035

>>2220861
>I'm such an indecisive prick it's not even funny.

don't worry, we know

>> No.2222108

>>2222007

Well the hammer is going to become a subweapon. And mobility increasing boots eh? You mean you want Blaz to run FASTER?

And one of the stage long upgrades is a gauntlet that boosts the hero's primary weapon, I could always make the gauntlet give Blaz the ability to attack all projectiles with the sword. But that may cause overlap

>> No.2222186

>>2222108
>you want Blaz to run FASTER?
...Yes?
Why cant a knight who can shield dash like sanic have a way to run faster than Doomguy?

>> No.2222223
File: 10 KB, 200x200, painelemental.gif [View same] [iqdb] [saucenao] [google]
2222223

Hey guys.

>> No.2222230
File: 113 KB, 262x313, Oh I Know EXACTLY Why I Have this Boner.png [View same] [iqdb] [saucenao] [google]
2222230

>>2222223
I want to bully that demon.

>> No.2222239
File: 490 KB, 230x230, loadsagutsprobly.gif [View same] [iqdb] [saucenao] [google]
2222239

>>2222223
Dem wimpy arms can't punch me when I'm in your face. You can't do shit bitch.

>> No.2222245

Hello DOOM guys.

I'm trying to run Doom as it would have been played in 1993 on my PC and CRT.

I have a 1995 CRT, and I have Window XP installed on my PC (I will install a real MS-DOS setup in the future). I'm using Chocolate Doom because I have read it is most accurate to the original versions.

From what I have read Doom renders in 320x200 natively. How was this possible in 1993 for most home PC's? This is a 15khz resolution, and most people's monitors at the time would not support that sync rate.

Was Doom always line doubled to 640x400?

>> No.2222249 [DELETED] 

>>2221845
Perish the thought of provoking conversation.

>> No.2222250

what exactly is a CVAR? I keep hearing this term getting thrown around and I'd like to know more and how to use them.

>> No.2222254

>>2222250
i think it's -just- a persistent variable, modders often use them for settings

>> No.2222280

>>2222186

Well then. How about a pair of boots that increase your speed the longer you run? That'd be easy to do, just with each loop of the run animation, give the player a dummy item, once you hit a threshold, give them a speed up powerup, and go from there til you're going IRRESPONSIBLY FAST.

>> No.2222286

>>2221898
as far as i can tell it's a subtle bit of rounding error in the low level drawing routines. i've tried to hack fixes for it in my copy but then you change resolution and it comes back.

somehow, it doesn't bother me as much as one might think it might. i thought about this and i reckon when i'm firing my gun, i'm not looking at the weapon sprite, i'm looking at the thing i'm trying to shoot, so i don't notice the graphical error.

there's a lot of extraneous detail in the game that my brain seems to have realised is actually irrelevant to survival, and filtered out, many years ago. sad really.

>> No.2222291

>>2222245
320x200 was automatically line doubled to 400 lines by any VGA graphics card. You could sort of say it was really 320x400.

>> No.2222325

>>2222291

Ah. However, it should be possible today to play doom in true 320x200 on a 15khz RGB monitor. Might be pretty nice.

>> No.2222384
File: 42 KB, 408x439, 1417080140269.jpg [View same] [iqdb] [saucenao] [google]
2222384

What the hell?
I was playing some Hexen when I realized the Wendigo can actually kill himself with his own ice shards.
Is this a bug?

>> No.2222391

>>2219168

more like, 'hold fire to win'

>> No.2222402

>>2221138
>I'm looking for some random hell-ish stuff to throw in there to make it look slightly more detailed.

put some 4- or 8-unit deep cracks all across the floor, with lava or blood in them

what is this by the way? something you are working on?

>> No.2222421

A YEAR and a month later...

http://forum.zdoom.org/viewtopic.php?p=811907#p811907

>> No.2222437

Okay so I got some rough outlines for passive items here, I've yet to start on them but hey I may as well start writing this shit down and actually get some real thought into it BEFORE implementing it.

Ideas for passive upgrades:

upgrade items will most likely be armor/wearable items that provide buffs/features that last for the duration of the stage.


===Gauntlet of might: Increases primary weapon power in a unique way for each hero
>Blaz
+Ability to strike projectiles?
+altered stab attack and wave slash finisher

===Mage's Circlet:
Powers secondary weapon up

>Blaz
+Unique charge attack?
+New darts?


===Speed boots (Need a new name):
Grants the hero unique mobility upgrades

>Blaz
+The longer he runs, the faster he gets
+special jump effect?


===Amulet of retaliation:
Has a chance of a unique effect after the hero is hurt and flinches

>Blaz
+AOE burst of energy that leaves monsters in a dazed/stunned state

I'm open for additional effects or other items.

>> No.2222485
File: 101 KB, 700x2000, gain_elemental.png [View same] [iqdb] [saucenao] [google]
2222485

>>2222239
The fuck you say?

>> No.2222486

>>2222485

Fucker has like 0 reach with them diddly arms.

>> No.2222504

>>2221645
Kano transformations?

>> No.2222591
File: 117 KB, 960x720, This isn't how I wanted to find you.jpg [View same] [iqdb] [saucenao] [google]
2222591

>>2222437
>+Ability to strike projectiles?
I'd say yes, but only weak ones, if that's possible.

>+Unique charge attack?
I'm thinking kind of like in MMX when you get the buster upgrade, you get another level of charge.

>+special jump effect?
Like a running jump? The faster you run, the longer you jump. Again, don't know if this is possible.

>I'm open for additional effects or other items.
Maybe something that affects healing, like a Ring of Regeneration that heals a little bit over time and breaks after reaching a certain amount healed, or an amulet that boost the healing effect of food?

>Speed boots (Need a new name)
Mercury Boots, Pegasus Hooves, Boots of Dragonic Speed, Seven Miles Boots, BlazBoots, Blazing Wind, Blazing Boots, Shoes of the Fastest. This is harder than I thought.

>> No.2222694
File: 15 KB, 293x156, asdf.png [View same] [iqdb] [saucenao] [google]
2222694

man fuck this, I'm going back to ZDoom

>> No.2222708

>>2222694
I honestly don't even underastand what is causing this for you.

>> No.2222709

>>2221327
I've got a new netbook recently (intelHD one)
And of course I've tried to run Doom with it. GZDoom ran relatively well, but some graphic heavy mods and GZDoom specific levels were solow.

Some time later I've read that Win7SP1 fucks up OpenGL and some Direct3D.
So I uninstalled SP1, and what do you think? My FPS in everything OpenGL related roughly doubled - Cheogsh maps were suddenly playable (40-60 fps instead of 15-20), Q3 engine games went to solid 60fps (from ~30-45) and the like.

tl;dr - if you play on a toaster, don't install SP1 for Win7.

>> No.2222716

>>2222708
It just randomly happens whenever I play wads that require MBF compatibility. Valiant and Mayan Mishap both do it at any rate.
-complevel 11 doesn't seem to help.

>> No.2222725

>>2221327
Its possible the old laptop had outdated drivers.

>>2222716
Its strange, because I've never encountered these errors myself

>> No.2222748

>>2222725
Small update. I actually get the error no matter what I'm playing, even the vanilla iwads.

>> No.2222765

>>2222748
Well then, maybe you didn't install PrBoom+ properly

>> No.2222768

>>2222725

The drivers were updated.

>> No.2222778

>>2222768
Were any hardware components that were different, then? Like CPU?

>> No.2222794

>>2222765
Nah, tried reinstalling a couple of times. I have a feeling I just got a shit card when it comes to my specific system specs.
Maybe I'll try again when a proper new build is released.

>> No.2222820

>>2222437
>>2222280
>boots
As long as it slowly decays instead of losing all speed boost when you stop, sure.
Either that or make he instantly reach his normal top speed as well.

>> No.2222938
File: 319 KB, 1366x768, Screenshot_Doom_CC4.png [View same] [iqdb] [saucenao] [google]
2222938

>> No.2222945

>>2221525
Fuck you! Quake II was beautiful!
Why am I the only one who liked Quake II? ;___;

>> No.2222953

>>2222945
Probably because you've never played Quake 1
____ :^) ____

>> No.2222954
File: 153 KB, 1366x768, Screenshot_Doom_20150208_165802.png [View same] [iqdb] [saucenao] [google]
2222954

>>2222938

>> No.2222976

>>2222591

Giving the sword the ability to only strike weak projectiles would be a fiddly process, plus it'd feel inconsistent and shitty.

The MMX charge buster idea is brilliant and I'm doing that for sure.

>> No.2222978
File: 336 KB, 1440x900, Screenshot_Doom_20150208_145745.png [View same] [iqdb] [saucenao] [google]
2222978

>>2216298
I'm really new to it but I'm having some fun.

I still don't know how to make monsters teleport to the map in gzdoom builder so I've been relying on monster traps.

Here, have a bunch of dogs attacking a spider mastermind.

>> No.2222989

>>2222820

Instantly reach top speed? You mean remove that gradual sliding momentum that a standard Doomguy has when moving? Is such a thing even possible?

>> No.2222990

>>2222953
Suck my cock, dude, Quake 2 is way better than Quake 1.

>> No.2222993

>>2222990
OK now I'm genuinely interested.
In what ways specifically do you think Quake II is better?
To my mind, Quake 1 has the superior movement, combat, level design and aesthetics. Quake II has shinier technology but is worse in every other way.

>> No.2223002

Guys please, let's not fight over Quake 1 and 2.

Both suck compared to Turok.

>> No.2223027

>>2223002
Turok's level design sucks. Both 1st and second.

>> No.2223042

>>2222989
You can definitively remove/shorten it, I've seen it done in a joke mod where you almost teleported to the next wall as soon as you pressed an arrow.
An old Korax mod version also did this with one of the fighter's spells by replacing the normal movement with tiny dashes that looked identical to your regular run. As far as I know it was only scrapped because it couldnt scale with the new agility stat.

No idea where to find code with this or why someone would even want it, but hey.

>> No.2223051
File: 1.23 MB, 318x178, 1370757519859.gif [View same] [iqdb] [saucenao] [google]
2223051

>>2220937
>Map 7
>Cacodemons manage to kill the Mancubus
>Release the Archviles

>> No.2223074

>>2223042

That's pretty interesting but what if someone plays a mapset with narrow paths and you're stuck with the instant acceleration?

>> No.2223087

>>2223074
use mousewalking, maybe

>> No.2223091

>>2223074
Only activates while running so you can toggle autorun off and deactivate this powerup, or have a button to drop powerups if you plan to add any with drawbacks.

>> No.2223096

>>2222989
one of the sniper rifles in russian overkill does this when you activate it, it's very disconcerting

>> No.2223107

>>2223027
Aside from the jumping, you can't possibly be more wrong.

>> No.2223119

>>2223096
Why would a SNIPER RIFLE do something like this?

>> No.2223126

>>2223119
when activated it lets you fly around the map and take shots from wherever you like whilst your body remains hidden

when you're dissociated in this way your movement has no momentum and it's very disconcerting.

>> No.2223187

NEW THREAD

>>2223184
>>2223184
>>2223184

>> No.2223192

>>2222993
>In what ways specifically do you think Quake II is better?

Levels were more fun.
Fighting was more fun because weapons were just so much more satisfying to use. Weapons were more diverse by the way.
Monsters were also more interesting.

Quake 2 was also properly finished. I like Quake 1 for a lot of reasons, but the game was rushed out and it shows, it's very disjointed and patched together. It just felt like a very different Doom. Not better, just different.

>> No.2223241
File: 265 KB, 800x600, Screenshot_Doom_20150208_143556.png [View same] [iqdb] [saucenao] [google]
2223241

>>2216298
it's going fine