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/vr/ - Retro Games


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File: 52 KB, 500x489, crash 2.jpg [View same] [iqdb] [saucenao] [google]
2190247 No.2190247 [Reply] [Original]

Just played through this entire game today while high and I'm actually really surprised how well it holds up today.

The art style and animations really make it age a lot better than most other early 3D games, and I appreciate that it's a lot more accessible than Crash 1 without being baby mode. Now I just wonder which one I'm going to remember the most in ten years, Crash 1 or 2...

Haven't played Crash 3 yet.

>> No.2190251

>while high
>age a lot better
How old are you?

>> No.2190264

>>2190251

28, what about it?

A lot of early 3D games look really ugly today because of low poly counts and bad textures, but this game did a lot with what little it had.

>> No.2190265
File: 17 KB, 347x494, 1399436928433.jpg [View same] [iqdb] [saucenao] [google]
2190265

>while high

The last thing I would want to play high is a claustrophobic pseudo 3D game with a western cool n' edgy mascot from the 90s.

>> No.2190271

>>2190264
Games don't age.

>> No.2190272

I find it weird how crash was meant to copy sonic but the main mechanic of slide-jumping seemed to have been taken straight from donkey kong country - ie air rolling in that game.

>> No.2190280

>>2190272

It does play a LOT more like Donkey Kong Country and even has the same level themes. The side-scrolling levels are basically a DKC clone.

I think the sonic inspiration was strictly how they marketed the game -- they chose an obscure animal (hedgehog, bandicoot) and made him look edgy with spiky hair (although he's a big goofball in actual gameplay).

>> No.2190335

>>2190272
>I find it weird how crash was meant to copy sonic
what makes you think that

>> No.2190342

>>2190335
There's a blogpost where one of the devs said they nicknamed the prototype "sonic's ass" since the whole concept was to play sonic from a rear-view perspective.
Here's the source: http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/

>> No.2190345
File: 2.03 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2190345

QUICKLY. Draw Crash Bandicoot

>> No.2190350
File: 53 KB, 403x295, Random_Crash_Bandicoot_Drawing_by_Jav_Wolf.jpg [View same] [iqdb] [saucenao] [google]
2190350

>>2190345
>search "poochy simpsons" on google
>see this pic
>mfw

>> No.2190356

>>2190271
yeah, but some games did a lot with the resources on hand, while others were crushed by the limitations of the system they were released on. We like to get all squidgy about NES games, but dumb shit like rigid jumping arcs in Castlevania and Double Dragon pissed me off, even as a kid. Or password saves. or shit like Legacy of Kain and its 10 minute load screens every time you open up the menu. And a lot of PS1 games are HIDEOUS. we just never knew it, at the time, because that shit was top of the line.

some games still are fun to play. I love GI Joe, for the NES. SNES games are solid steel, and never get old. Except for Star Fox. god, that looks like ass... Anything Square put out for the Playstation still holds up.

>> No.2190358

>>2190335
How about the fact that he spins fast and he's a humanized animal retard?

>> No.2190364

>>2190356
You just don't like them. The games haven't changed.

>> No.2190371

>>2190358
whatever happened to humanized retarded animal characters in games

>> No.2190375

>while high

Because that added so much to your post, right?

>> No.2190376

>>2190364
Obviously the games haven't changed! Gaming, on the other hand, has changed and some of the poorly thought out bullshit and crippling technical limitations we put up with as kids don't seem worth the trouble, today.

any game I play on my phone (ANY GAME) can be paused, when I close the app. Stupid shit like having to run around to find a save point isn't cute, anymore. its a pain in the ass.

>> No.2190378
File: 617 KB, 1279x904, 1342234931689.jpg [View same] [iqdb] [saucenao] [google]
2190378

>>2190247
>Just played through this entire game today while high
And that had what to do with this thread? Sorry, just not seeing how mentioning that was even relevant.

But yeah, Crash 2 and 3 do indeed hold up quite well, especially graphically for 3D PS1 games (handful of others that do as well, such as Spyro 1-3; also hear the Megaman Legends games do as well, though I still need to play those myself).

You should go watch some of the "making of-" videos for the games if you haven't yet. Kind of neat seeing some of the tricks they used to get around some of the PS1's limitations.

Also, go play Crash 3 already. I will admit it tries to do a bit too much at times (I don't mind the plane levels much but the motorcycle ones are annoying), but it's still great and offers a lot to do and some nice area variety.

>> No.2190379 [DELETED] 

>>2190271
get off of it fagit. you know exactly what the fuck people mean when they say this so please for the love of good things refrain from regurgitating this shit.
that goes for the rest of you hipster faggots too. think for yourselves.

>> No.2190381

>>2190376
That's why I love those games. They aren't modern. They were limited and made due with their limitations. Unlike 6th gen that was just lazy ass bullshit except for literally about 5 games. Started the trend of AAA titles being shit.

>> No.2190382

>>2190379
Some people enjoy games. Maybe chill with the /v/ tier trolling.

>> No.2190392

>>2190376
>poorly thought out bullshit and crippling technical limitations we put up with as kids don't seem worth the trouble, today.

I'm curious what examples you would use for this statement, surely you can do better than that pathetic smart phone comparison you just made.

>> No.2190397

>>2190264
>implying

https://www.youtube.com/watch?v=-3zkcy1Sag4

This is a 1996 game.

>> No.2190409

>>2190378
LOL BUT MAN I WAS SOOOOOOOO HIGH! I SMOKE SOOOOOO MUCH WEED MAN1 LOL WAS TOTALY BLAZIN IT 320 YOOOO

>> No.2190425

>>2190397
>Sega Model 3
compared to PS1 this is basically a supercomputer

>> No.2190443

Man what's happening on /vr/? This thread is full of spurious comparisons and straight-edge posturing.

Even though I dearly love the PS1 for bringing video games through young adulthood right with me, I never liked Crash. I really wanted to because of those commercials with the guy in the suit and it wasn't even because I was too mature for mascot platformers I just didn't like it.

Well now fast forward twenty years and my wife requested to play this game. Not Crash 1, but Crash 2 specifically. I get tagged in when she's frustrated and I must say it's really an impressive game. I still like Mario 64 better but I don't hate it.

Crash 1 was just too... simple and arcadey I guess?

Also even though I'm 38 I'm often stoned during our video game periods.

>> No.2190446

>>2190378
I bet Op is from Canada

>> No.2190447

>>2190397

Yeah but it's not a PS1 game you retard.

>> No.2190454

>>2190447
He didn't mean any specific system, cunt.

>> No.2190467

>>2190397
you know exactly what he meant but you still had to be a faggot for the sake of the argument, didnt you

>> No.2190476

Read the making of Crash Bandicoot -series.
Every goddamn thing, the littlest of details, the pits and the pendulums, every fucking thing is a conscious design choice.
Truly, one of the best games to ever be made.

>> No.2190527

Here's an official "Making Of" video:

https://www.youtube.com/watch?v=PP2kAtRjDr4

>> No.2190547 [DELETED] 

>>2190382
>Some people enjoy games. Maybe chill with the /v/ tier trolling.

yes and these people don't have to lie to themselves to mask a games flaws based on the limitations of the era

>> No.2190550
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2190550

>>2190547

Really dude?

>> No.2190560

Is anybody else depressed that Crash never made it as a mascot?

Imagine an alternate universe where we get a Crash with the production values of Uncharted and Last of Us.

>> No.2190563

>>2190560

well as far as the PS1 is concerned he was a pretty decent success. I understand there's a bunch of rights issues attached to the games which is why they can't use him. Frankly Im dissapointed we haven't seen a Jak game since.

well, at least there's Ratchet

>> No.2190565

>>2190563

I had the first Jak game but couldn't ever get into it, it felt boring to me. Maybe I should give it another go.

>> No.2190576

/vr/ certainly has a lot of unneeded aggression these days. So what if he liked the game while high? It certainly does enhance the experience with retro games at times.

He is making a claim, started a valid discussion, and he receives immature name calling rather than actual feedback or counter arguments.

I guess this place turned into /v/ once the holidays ended.

>> No.2190610

>>2190576
Marijuana is for the weak-willed and the weak-minded. Anybody who smokes that shit is a fucking degenerate.

>> No.2190643

>>2190610

you just keep patting yourself on the back there, guy.

>> No.2190727

>>2190576
I think it's more the fact that he just threw it in without any need of doing so. If he stated something about him feeling a change in experience from it compared to playing it normally or something similar, then putting it there would have some merit. The rest of the post I have no issue with, and always welcome a good Crash discussion.

>> No.2190742

>>2190565
Seconding this. Does it get better?

>> No.2190748

>>2190397
Why does the shadow flickers? That bugs me.

>> No.2190780

>>2190443
Shut up OP you're not fooling anyone.

>> No.2190790

>>2190610
>not snorting cocaine while you 1CC Darius Gaiden

man you don't even know

>> No.2190806

>>2190247
>Haven't played Crash 3 yet.
Go play it then. Its more or less on the same level of quality as the first two games (with some flaws, like the fucking motorcycle levels).

The ps2 crash games are rather optional (twinsanity and wrath of cortex), and avoid the titans series at all costs.

>> No.2190810

>>2190790
>shmups with cocaine
What a noob. You gotta drop some acid to see the real shit. LSD + Cho Aniki and you'll understand the universe.

>> No.2190815

>>2190806
Twinsanity is fucking great, man. Titans is also fun in a different way. The GBA games are also really nice IMO.

>> No.2190817

>>2190476
this is the case for any game that doesn't have an engine that lazily automates level design though

>> No.2190825

>>2190815
I really enjoyed twinsanity too (it had the best writing and the best neo cortex), and honestly, the titans series was pretty fun to play with a friend.

I take back what i said about twinsanity, its worth playing.

The titans series is pretty alright if you look at it as a spin-off rather than a mainline crash game.


Its just a shame that twinsanity had to cut a shitload of content, and that the titans series had the horrible redesigns.

>The GBA games are also really nice IMO.
I agree. I still need to finish the huge adventure someday.

>> No.2190832
File: 32 KB, 354x342, 00sad.jpg [View same] [iqdb] [saucenao] [google]
2190832

>Naughty Dog will never go back to making well-made fun games any more because they're "I ARE SERIOUS WITH OUR MALE TOMB RAIDER GAMES" shit

>> No.2190875

>>2190832
Doesn't help that a lot of their current fans would prefer them to stick to realistic and "mature" stuff. There's a screencap of some posts from a forum (pretty sure it was neogaf), where someone simply said they'd like to see Naughty Dog go back to making some colorful, cartoony, fun games like Crash Bandicoot and Jak and Daxter, only to have that notion get torn apart by people who think Naughty Dog does much better at cinematic realism and don't want more "kids games" from them, or whatever. Someone actually went to double check it and apparently it wasn't even cherry picked posts for the image or anything, the average one was like that. Really kind of sad.

>> No.2190883
File: 477 KB, 1240x1754, crash forgotten hero.jpg [View same] [iqdb] [saucenao] [google]
2190883

>>2190825
>Its just a shame that twinsanity had to cut a shitload of content
I didn't know about that. Could you sum up what was cut? It was still a huge game the way it was.

>>2190832
Shit, man, here come the feels.

>> No.2190885
File: 960 KB, 1280x720, hell yeah motherfucker.png [View same] [iqdb] [saucenao] [google]
2190885

>>2190825
>stomping shit with Neo Cortex's big hammer head
Hell yeah, that was fun.

>> No.2190886
File: 131 KB, 1284x1057, 1398564907627.jpg [View same] [iqdb] [saucenao] [google]
2190886

>>2190875
>Nugamers circlejerk over "the retro feel" and "that le 90's kid feel" and complain about the state of modern gaming industry as long as someone doesn't actually make them play retro-style games

>> No.2190891

>>2190883
There were plenty of cutscenes that were cut, including more stuff in the evil dimension and other misc scenes. You can find some of the storyboards (with sound) on youtube.

Some levels were cut, can't remember any besides "gone a bit coco", that is a level set inside coco's mind (i think there was some concept art and the level theme was done) and a level set inside Cortex's mind.

The funny part about cortex's level is that the level theme would be sung by the voice actor that does cortex's voice.

There might be some more stuff i forgot or don't know about.

>> No.2190902
File: 8 KB, 256x264, 1399907767670.gif [View same] [iqdb] [saucenao] [google]
2190902

>>2190825
>Crash of the Titans
Have anybody else noticed the recent "gimmick wave" of popular mascot platformer installments?

>Crash of the Titans
>Can't just make a good new Crash game, we should shove in some gimmick about rideable titans, design the game entirely around it and make something entirely unrecognizable

>Sonic and the Black Knight
>Can't just make a good new Sonic game, we should shove in some gimmick about swordfighting, design the game entirely around it and make something entirely unrecognizable

>Spyro Skylanders
>Can't just make a good new Spyro game, we should shove in some gimmick about action figures, design the game entirely around it and make something entirely unrecognizable

>Kirby's EPIC XD Yarn (okay this one wasn't that bad but is ultimately the same deal)

This has been bugging me. It's like several developers have conspired to shit out new games in loved series, completely run into the ground and rendered unrecognizable by some shitty shoehorned gimmick.

>> No.2190916

What I remember most about the Crash games are the commercials.


https://www.youtube.com/watch?v=ppKXdJ0BVeg

>> No.2190923

>>2190902
Was Skylanders even a Spyro game to begin with though? I always figured they just threw him in and slapped his name into the title under the idea that having a familiar face might help drive sales of their new IP up. Of course, then they gave him an obligatory shitty redesign and pissed off a lot of Spyro fans.

>> No.2190941

>>2190902
>>2190923
I know Epic Yarn didn't start as a Kirby game

>> No.2190989

>>2190923
Reboot annoys established fanbase, news at 11.

>> No.2190997

>>2190378
Weed is like inverse fight club.

>> No.2191015
File: 441 KB, 2000x1425, hhhehehe.jpg [View same] [iqdb] [saucenao] [google]
2191015

>>2190923
He looks like that lolling lizzard.

>> No.2191023
File: 151 KB, 880x495, Mega_Ram_Spyro_Screen1.jpg [View same] [iqdb] [saucenao] [google]
2191023

>>2191015
You're out of date. He looks like this now.

>> No.2191025

>>2190891
Shit, there's quite some cut stuff.

https://tcrf.net/Crash_Twinsanity_(PlayStation_2)

>> No.2191028
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2191028

>>2191023
This shit's even worse.

>> No.2191103

>>2190832
There was an atempt. It didn't look quite good, though.

https://www.youtube.com/watch?v=HlAt24wL6qs

>> No.2191236

>>2190790

The only time I have ever beaten Nethack I was on a two day coke bender. Crowned and ascended.

>> No.2191254

>>2190875
I'm glad that Insomniac at least tries to keep Ratchet and Clank going.

>> No.2191261

>>2191254
>>2190875
Anything after PS1 just isn't very good.
Psychonauts and sly cooper are probably the best outside of Nintendo and while good games I wouldn't call them great.

>> No.2191287

>>2191261
Okay, grandpa.

>> No.2191325

>>2191287
Has nothing to do with age. Platformers died with 5th generation.
Only ones that keep going are Nintendo's 1st and 2nd party games.

>> No.2191370

>>2190378
what videos?
i've read andy gavin's blog, but haven't seen any videos

>> No.2191387
File: 81 KB, 832x497, you have no soul.jpg [View same] [iqdb] [saucenao] [google]
2191387

>>2191261
>Psychonauts
>anything but awesome
Yeah, right.

>> No.2191394

>>2191387
It fell to the same shit that almost all 6thgen did and especially PS2. Lazy design.
All that makes it good is its creativity. Story is pretty lacking.

>> No.2191397

>>2190727
not op
make your own 'not high' Crash thread if you're so butt-blitzed about it

>> No.2191403

>>2191325
>>2191261
>>2191394
>>2191394
Not him but i liked Psychonauts more than any Nintendo 3D platformer to be honest, what make them so great anyways?

>> No.2191408

>>2191394
>Lazy design
>entire universes built around the idea of people's minds
>the milkman conspiracy level
The story is pretty nice for a first installment. Of course a sequel would be greatly appreciated, but I heard it didn't sell well. A shame.

>> No.2191415

>>2191403
You mean the N64 platformer games?
Depends which one you're talking about.
Something like Mario 64 was the first of its kind and nearly all modern games are based on what it innovated. It had great game play, platforming, level design, and camera.
>>2191408
The level design is lazy as shit. I don't think there's a single level that really uses more than 3 colors for the background (skybox). And it's not like it's a creative use either because most the time it just looks like some cardboard cutouts. Draw distance is ass not that you ever look very far in that game too.

>> No.2191418

>>2191408
I think it's bullshit, psychonauts got re-released a couple times on steam, psn and xbox live and every time it had massive press and hype.
Also the original story was that microsoft was going to publish as an xbox exclusive but after a couple delays they bailed out, knowing schafer's history of missing deadlines I think they did the right thing.

>> No.2191431

>>2191415
Yeah but what make it better than Psychonauts for you? you complain about the story in Psychonauts, a 3D platformer, but what about Mario 64?

>> No.2191451

>>2191431
I enjoy the platforming more is probably the main thing. Mario 64 had a lot of varied events too. Each level is designed very well and each is pretty unique. Psychonauts lacks a lot with the last part.
The story is the basic Mario story. You either hate it or like it.

It's not like a game has to push the hardware limits or be crazy innovative to be great. It certainly helps. Psychonauts had a powerhouse to work with. It didn't take much advantage of that. Instead continuing the corridor hell style of gameplay in most parts. Which can be fine but you need to actually bring something amazing to the table if you going that lazy in design.

>> No.2191476
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2191476

>>2190247
>durr, crash 2, so low poly, i'm surprised a good game is good.

fuck this magical nostalgia thinking. If the game was good then, it's good now.

>> No.2192080

>>2191476

I was just trying to say that the game's artists did so well with the tools available to them at the time that it still looks aesthetically pleasing even when compared to the work of modern game artists who have better tools to work with.

It wasn't a statement of surprise that the game still had good gameplay design, because obviously gameplay design doesn't age in the same way video game graphics age. Graphic cards and processors are always evolving, so video game graphics could be said to "age" in the sense that newer games have literally better hardware to work with than older games do, giving the impression of older games not looking as impressive as they once did due to the hardware power ceiling constantly rising.

>> No.2192091

>>2191451
>The story is the basic Mario story. You either hate it or like it.
Yet you complain on Psychonauts which had an actual story. Pretty poor excuse for not liking the game if you ask me, i doubt you give a shit about the story in the Nintendo platformers.

>> No.2192448

>>2190817
No?

>> No.2192692

>>2190247
Personal view:
3>2>1
If 3 replaced airplane levels with whatever:
3>>>2>1
If 1 had boxes broken saved at checkpoints:
3/1>2

>> No.2194146

Just finished the PS1 trilogy, but I rushed through and skipped the box/gem challenges.

I really liked the vehicle segments in 3 because I liked the change of pace. It seems like a perfect trilogy to me, if there had been a Crash 4 for PS1 I don't think I'd still be interested in more Crash. Moving on to Crash Racing after 3 was a really good idea on Naughty Dog's part.

>> No.2194250

>>2190247
3 is padded with dumb shit. 2 is pretty much the peak of the series.

>> No.2194286

>>2194250
So it really is just like Sonic.

>> No.2194419

>>2192091
Man it's like that was the only point I had or something. Sure did strike me down with that well thought out argument.

>> No.2194935

1 was a solid platformer and pretty unforgiving at times. The challenge came from small platforms, (timed) obstacles, basic enemies and in the case of hog wild, unresposive controls.

2 introduced the slide, crouching and body slam. Along with it came new kinds of enemies (defeat by jump, dash or slide only), less enironmental obstacles and of course the warp room where you could save whenever you wanted to.

3 took what 2 was and added new powerups to the game which allowed you face challenges in a new way. It also added underwater, water scooter, motercycle and flying levels to prevent the game from being "more of the same".

In overall I like all the Crash games equally for what they are; solid platformers.

>> No.2195107

The first Crash Bandicoot is a better Donkey Kong Country 3D than the actual N64 Donkey Kong.

The side-scrolling levels play practically identically to DKC levels, and the 3D levels are basically the same exact thing except you're running up/down a linear path instead of running left/right along a linear path. Both games also have a "spin attack" in addition to the standard "jump on their heads" attack. The level themes go from a jungle theme to an industrial theme as you progress. Bosses get their own level.

>> No.2195209

>>2190397
and it runs on crazy powerful hardware that actually had a somewhat better GPU than the Dreamcast and it cost fucktons because it was made of all-custom everything and made in comparatively limited quantities so Sega dropped it as soon as 1998 came around and they could use the DC hardware they were mass producing

>>2194286
I'm still bothered at why anyone would say this about Sonic.
2 had a lot more padding than 3&K (combined or separate).