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/vr/ - Retro Games


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2170310 No.2170310 [Reply] [Original]

>borrowed friends Goldeneye for two years
>unlock the final level. (Fuck Control & Train)
>never even beat that level on agent

It had none of the appeal of Moonraker or maybe I was just to old to care.

Also if there was a kid in school who could unlock one of the hard cheats everyones carts would be passed to him.

Did /vr/ beat Golden Eye?

captcha
facilities countreap

>> No.2170320

>play Quake across dialup
>friends get N64 and raves about Goldeneye
>play it for a bit
>really don't get what everyone is going on about

Still don't to this day

>> No.2170330

>>2170320
quake 2 and goldeneye came out in the same fucking year

That's how behind and shitty 007 truly was.

>> No.2170338
File: 14 KB, 311x375, omgwat.jpg [View same] [iqdb] [saucenao] [google]
2170338

>>2170330
>GoldenEye 007 - 25 August 1997
>Quake II - November 30, 1997

Jesus fucking Christ

>> No.2170343

>Did /vr/ beat GoldenEye

Many times. Unlocked everything, too. This game used to be my jam. I'd even play 3v1 against my friends. One of our favorite ways to go was to do Prox Mines on Facility. I'd nest in the back end of the map, you know, where all the pumps are, and they'd try to get me out. No matter what the situation, though, I'd always come out on top. They even used to say the game unfairly favored me because I was Bond. Hell, we still fire up the N64 and give this a go every now and then when we still get together. Good times and good memories with this game.

>> No.2170373
File: 49 KB, 500x376, goldeneye_007_mines.jpg [View same] [iqdb] [saucenao] [google]
2170373

>>2170343
Recently visiting Greece with friends
When it rains in Greece it's a freaking monsoon
N64 with two games, Mario Kart and GoldenEye

>Boot up Goldeneye
>archives
>find some mines blow shit up
>round two everyone gangs up on me
>mines, kicked their asses

Switched to Mario Kart and never looked back. It really is more accessible though, I don't blame em.

>> No.2170387

>>2170373
I bet you played as Oddjob too.

>> No.2170391

>>2170373
>>2170387
Nobody can play as Oddjob.
We all know that one kid.

>> No.2170394

>>2170391
How come autoaim never targeted him properly

Truly broken character

>> No.2170398

>hear nothing about Goldeneye beforehand
>uncle owns it
>play it for years with family
>uncle always camps Facility bathroom with Golden Gun
>my proximity mines are always on the weapons, armor, and doors everybody wants
>single player is awesome and captures the feeling of playing as James Bond

Yeah, I regret nothing.

>muh Quake 2

Nobody cares.

>> No.2170418

>>2170330
>it's not a hardcore competitive fast-paced FPS so it's shit

why do we have to do this in every thread
why is it so hard to acknowledge that Goldeneye had cool features

>> No.2170421

>>2170418
goldeneye was the first CoD

>> No.2170424

>>2170418
>muh pc master race

>> No.2170428

>>2170387
I never understood why Oddjob was so small. He was six fucking feet tall.

>> No.2170434

>>2170428
Me neither. It would have made sense if it were Nick Nack.

>> No.2170435

>>2170421
I finally understand why I dislike it so much.

>> No.2170446

I think i beat it, I don't remember though.
Was the last level on a yacht or something?

>> No.2170498

>>2170421
>>2170435
That doesn't make any sense, other than that it was a popular local multiplayer FPS.

It should be first Halo before you say COD, and you shouldn't say anything at all because that's a dumb reason to get mad at something. I mean at that point you are literally saying
>it was a popular multiplayer FPS not on PC, fuck that trash

no one ever says Goldeneye is superior to Quake or anything like that, but apparently people have this fucktarded Highlander mentality towards these games no matter what

>> No.2170504

>>2170424
I'm a PCfag since forever, never even owned an N64, and I still thought GE was the bomb. There were so many realistic touches that made it feel so much different than any FPS at the time, PC included. If Rainbow Six had been out at the time I probably would have been riding that one instead, but it wasn't, and it was cool as fuck how you could leave bulletholes everywhere, snipe people, and shoot the guns and boxes on the floor to make them dance around. It had a lot of TECHNOLOGY for 1997.

>> No.2171484

>>2170418
>why is it so hard to acknowledge that Goldeneye had cool features
Not hard to acknowledge at all, but pretending it's an excellent game is a goddamn feat

>> No.2171562

bump

>> No.2171590

>>2170504
I like the fact that if you throw an explosive nto an explosion (well fire) it will explode at the point it entered the fire.

It's quite fun to throw explosives repeatedly at those explosionfires in goldeneye, they will get closer and closer to you until you eventually hurt yourself ;-)

Also a nice touch that everything explodes when you shoot it. Exploding desks and chairs ftw

>> No.2171628

>>2171590
Liked that there was red blood in it.
I remember triggering the long crotch-grabbing animation and just emptying entire mags in the suffering soldier watching him turn red all over. Shut up, you did it as well.

>> No.2171635

These obnoxious Quakefags seem to have a vendetta against GoldenEye. I don't know why every time GE is mentioned, they gotta come in and shit up the thread every time. It's /v/ tier bullshit. I do like Quake more than GoldenEye (Quake is in fact probably one of my top 3 shooters of all time) but that doesn't mean I didn't also really enjoy GE for its own merits.

As someone growing up in the '90s, I enjoyed playing everything; all the goodness of PC and all the goodness of consoles as well. I had all the classic FPS's installed on my PC and I played through all of them, but I still also had loads of love for my N64 etc. That's how all my friends were, too. I don't know what's wrong with you fags but if you said that 'PC master race' bullshit back then we all would have laughed at you. It comes across as ultra try-hard to me since back then everybody had a PC capable of running Quake etc and consoles as well - or at least we did, and most of us simply played on our family PCs. 3DFX card wasn't even needed; it wasn't until Kingpin and Quake 3 came out that I actually needed a dedicated graphics card upgrade.

Moving on...

>Did /vr/ beat Golden Eye?
Fuck yeah. 100%'d that shit at 12 years old, whole game done on OO and unlocked every cheat. Good times. Like other anons have said, friends used to play me 3v1 and I'd still destroy them.

>>2170343
We always used to play with Turbo Mode cheat enabled and auto-aim turned off. Was this an international phenomenon or just me and my m8s? I really loved those circle strafe shootouts. My favourite mode was power weapons, dat shotgun and RCP-90. We did other stuff, too, like one hit kills enabled with pistols only. God I loved how many modes GoldenEye had. Golden Gun weapons mode was also great.

>> No.2171641

It's impossible for Goldeneye to be mentioned on /vr/ without threads being invaded by one or two obnoxious Quaketards (no disrespect to the rest of you Quake lovers).

I think that speaks for their maturity and how secure they must feel.

>> No.2171676

>>2171641
Blood was also released the same year as goldeneye


It's not that everyone loves quake 2, it's that quake 2 is literally years ahead of goldeneye in every aspect and it released not ahead of it's time but behind it.

>> No.2171679

>>2170498
>super casual, slow, console fps that brings nothing new to the table

>> No.2171682

>>2171676
>quake 2 is literally years ahead of goldeneye in every aspect
In what way?

How is Quake 2 even ahead of Quake 1?

>> No.2171690

>>2171682
I was comparing it to a game of the same year.

If you want to admit that games that were released even earlier are still that much ahead of goldeneye then I guess deep down you really understand what I'm saying.

>> No.2171694

>>2171690
I want to hear how Quake 2 is ahead of Quake 1. I want you to tell me what it did new that was so amazing.

It's clear your metric for something "being ahead" is basically anything intrinsic to being a PC game.

>> No.2171705

It's like you think polygons aren't more advanced than sprites.

>> No.2172002

>>2171694
>quake 2 is ahead of goldeneye
>how is quake 2 ahead of quake 1?
not him but what the fuck is even the point of your post? those two games weren't being compared you fucking retard.

quake ii bests goldeneye in
-online multiplayer
-customizability
-level design
-weapon design
-texture detail
-competitive scene
-music
-controls
-et cetera

what goldeneye surpasses quake ii in
-scripted events
-local multiplayer
-cure for insomnia

>> No.2172026

>>2172002
>music
Kirkhope was a god tier composer though.

>> No.2172035 [DELETED] 

Here is my Goldeneye memory.

Age 13/14, I played tons of games all the time with a friend that lived next street.
Since we were teenage poorfags we actually bought games and even consoles together, putting our little money in common.
The hype was all about Goldeneye 64 so we decided to sell some consoles and games and buy a N64 with the game.
We were very excited about it. We started the playing.
After a few seconds of playing, without saying a word, we looked at each others... Silence... We kept playing and after a while we started laughing. We couldn't stop laughing. A very bitter laugh actually, but we still couldn't.

The game was shit, the worst we had ever played together, and we sold half of our stuff for it. We realized it was all hype and marketing and from and targeted to consolefriends who were just discovering the FPS genre... and we were stuck with that shit.
After a while we turned off the console, still not a word was said. The next day we returned the game and bought other N64 games instead and we never mentioned again.

True story.

>> No.2172038

Here is my Goldeneye memory.

Age 13/14, I played tons of games all the time with a friend that lived next street.
Since we were teenage poorfags we actually bought games and even consoles together, putting the little bit of money we had in common.
The hype was all about Goldeneye 64 so we decided to sell some consoles and games and buy a N64 with the game.
We were very excited about it. We started playing.
After a few seconds of playing, without saying a word, we looked at each others... Not a word was said...
We kept playing and after a while we started laughing. We couldn't stop laughing. A very bitter laugh actually, but we still couldn't stop laughing.

The game was shit, the worst we had ever played together, and we sold half of our stuff for it. We realized it was all hype and marketing from consolefriends who were just discovering the FPS genre for the first time... and we were stuck with that shit.

After a while we turned off the console, still not a word was said.
The next day we returned the game and bought other N64 games instead and we never mentioned it again.

True story.

>> No.2172040

>>2172035

similar experience, except it didn't cost me anything
I owned a PSX, some of my friends owned N64
I was being told constantly about how awesome Goldeneye was
when I finally got to play it I realised it was totally mediocre
emperor's new clothes I suppose. Either that or the people hyping it up were just naive

>> No.2172048

>>2172038
I knew you were a fag but whats it like to make up lies on the internet?

>> No.2172237

>>2170398
Facility was so damn fun, I loved playing around with the mines in that one so much.

>> No.2172242

I want to know why people get so aggro over any mention of GE now. People have differing opinions, let it be. No reason to go shitting up a perfectly good thread just because it's not about something you like. That's what /v/ is for.

>> No.2172252

>>2172038

Then Resident Evil was released for 64 and you finally could stuff your ass with the cartridge.

>> No.2172268

>>2172242
It's just one guy shitting all over the place and people responding to him. Ignore and move on.

>> No.2172404

>>2170320
Was there not also a port of Quake on N64?

>> No.2172412

Back in junior high school I borrowed this game once from a classmate and was amazed that I beat it. It was quite sad to give it back, but hey it wasn't mine.

Years later I found it in a local second hand toy store and spent a whole weekend reliving my childhood memories.

And yes, I still suck at multiplayer.

>> No.2172487

>>2172002
>quake 2 wins in level design
Except for the fact that Quake II's entire single-player mode is incredibly boring garbage. Only the multiplayer is worth a damn.

>> No.2172498

>>2172487
I remember being quite impressed with enemies getting maimed yet still getting a few shots of so you had to finish them. First time I saw that.

>> No.2172536

>>2172040
There weren't many games for n64 worth a damn so people gravitated towards anything that was actually playable.

>> No.2172549
File: 60 KB, 596x596, 1417158971819.jpg [View same] [iqdb] [saucenao] [google]
2172549

>>2170310
>that pic

>> No.2172574

>Mission-based gameplay instead of "run to the exit"
>You could actually sneak around, with stealth-based missions
>30+ weapons
>Interactable NPCs
>Encouraged replays with the cheats system
>Tons of variation in multiplayer

But sure, Generic Deathmatch Shooter #79 for the PC trumps it in everything.

>> No.2172779

Can we officially say Goldeneye is underrated? A lot of people don't understand it because it doesn't fit into their prism of what an FPS should be like.

It's not an arena shooter, it's not a linear corridor scripted game, it's not an ultra-realistic military sim. I honestly believe people just don't know what to make of it. And a few closed-minded people don't ever want to know what to make of it.

>> No.2172959

>>2172779

>Can we officially say Goldeneye is underrated?

No, there are 8 millions copies sold...

>> No.2172963

>>2172959
Selling =/= Rating

interestingly this means that goldeneye outsold halo combat evolved though

>> No.2172967

>>2172779
It is in no way underrated. It is often listed as an essential N64 game.

Perfect Dark is better, though. Now that is the underrated game.

>> No.2172970

>>2172967
>It is in no way underrated
Then why can't we have a thread on Goldeneye without shitposters?

>> No.2172978

>>2172970
Because there are some vocal PC elitists who like to shit on it. That doesn't mean that it's underrated.

>> No.2172994

>>2172970

> 5chin
> having nice things

pick one

>> No.2173803

>>2172967
The bots in that game were intense. Nothing like it.

>> No.2174101

>go to school
>talk like crazy about smash bros and banjo kazooie
>hey man you ever played goldeneye its cool
>no whats it like
>talk about it for a few mins
>oh ok

>try it out on emulators maybe 5 years later in late middle school
>It's ok

It's ok

>> No.2174108

>>2170498
>first Halo
That's accurate

Halo was a blast when it came out and is going to be retro treasure in 5 years or so

I still play Custom Edition on PC online but it's gotten weird, no chat

>> No.2174137

I could never do that fucking train mission when at the end he shoots you and you die and there's nothing you can do to stop it

>> No.2174241

>>2170391
Big head cheat when some one chooses oddjob
then oddjob = easy kill

>> No.2174282
File: 256 KB, 1543x951, Oddjob-2.jpg [View same] [iqdb] [saucenao] [google]
2174282

I don't think Rare actually watched Goldfinger before they put Oddjob in the game. He wasn't a midget in real life. He wasn't quite as tall as Bond, but he was far from short.

>> No.2174327
File: 3 KB, 124x83, 1417655742743s.jpg [View same] [iqdb] [saucenao] [google]
2174327

>>2174137
>Unlock all weapons
>Select train level
>Shoot dis fool with the golden gun
>???
>PROFIT

>> No.2174328

>>2171679
GE brought a shitton to the table, though.
It's one of the first games I can think of that actually stretches enemy interaction beyond what's right in front of you, without being gimmicky about it (e.g., MDK).
I remember the first time I played the Dam in GE, and how mind-blowing it was that I could kill an enemy ALL THE WAY AT THE END OF THE TUNNEL.

>> No.2174339
File: 1.10 MB, 1460x796, ge.png [View same] [iqdb] [saucenao] [google]
2174339

I didn't play Goldeneye until AFTER I've played my fair share of Quake, Doom, Unreal/Tournament, Halo, Half Life, Team Fortress, and just about any other FPS worth a damn.
I enjoyed it immensely because it was a breath of fresh air from everything else. It's like its own little subgenre of free-roaming on-rails shooting... If that makes any sense.

If you want a more accessible version of Goldeneye, play Timesplitters 2 or 3. They were released on 6th gen consoles, and play more or less how you'd expect a 6th gen console shooter to play.

>> No.2174342

>>2174339
Also I never really played the multiplayer, because fucking nobody was playing it in 2011. So this is just my experience with the singleplayer.

>> No.2174354

>>2174339
>more accessible version of goldeneye

I'm pretty sure most people played it in the 90s and know it front to back, not sure what you're getting at here.

>> No.2174357

>>2174354
I know a lot of people who never gave it a chance, I think mostly because the controls take a really long time to get used to. Plus that classic N64 blur.

>> No.2174368

>>2174339
I consider Timesplitters 2 to be the perfected version of the Goldeneye formula. 3 is overall a better playing game, but it kind of moves toward more mainstream shooter conventions, while 2 sticks closer to the Goldeneye roots.

Both games have a mapmaker though, which is insane for console games of the time.

>> No.2174389
File: 62 KB, 858x539, 1310779397638.jpg [View same] [iqdb] [saucenao] [google]
2174389

>>2172038
This story seems a work of fiction.

>> No.2174390
File: 14 KB, 342x245, 1410498050448.jpg [View same] [iqdb] [saucenao] [google]
2174390

>>2174389
>reading stories in text that isnt green
of course /reddit/ stories are fake and terrible

>> No.2174435
File: 80 KB, 704x800, 1405059491289.png [View same] [iqdb] [saucenao] [google]
2174435

had friends:
>goldeneye was a great experience. a classic game to be remembered fondly.

had no friends:
>goldeneye was just the first cod, so slow and casual. nothing competitive about this shit auto-aim trash.

>> No.2174452

>>2174435
oh lel you nailed it.

>> No.2174546

>>2174435
Accurate. GE was a cultural phenomenon only the most bitter could hate. It's more than just a game.

>> No.2174564

>>2174546
Eh, love GoldenEye but your argument is bad.

COD and Halo are 'cultural phenomenons' as well and they both suck balls. Don't resort to ad populum m8.

>> No.2174616

>>2174564
What argument? A game doesn't have to be good to be universally loved. Everyone and their friends had GE and experienced the hilarity.

Halo and COD are joke series, GE is one specific game.

>> No.2174651

>>2170418
See
>>2170421

>> No.2174654

>>2172963
It was around #10 or higher when G4 made top 100 games of all time list. Even higher than doom or quake so no, it's OVERRATED.

>> No.2174662

>>2174435
This probably is true. It would explain a great deal of this fiasco.

If you don't like GE stay out of the thread. You're turning into /v/ alarmingly fast lately /vr/.

>> No.2174670

>>2174389
>>2172048
and yet everything about it is true

>> No.2174672
File: 67 KB, 454x453, 1417853284884.jpg [View same] [iqdb] [saucenao] [google]
2174672

>>2174670
>namefag
>ever being taken seriously

>> No.2174692

>>2174435
I'm >>2174339 and I didn't play the multiplayer in goldeneye at all. The singleplayer is one of my favorite in any FPS game, ever. That along with doom and Super Metroid are games I play on a yearly basis.

>> No.2174779

>>2171679
>brings nothing new to the table
I would address this but I can tell it's just going to turn into a pissing match over how Game A technically did XYZ first

There's no arguing that it played very differently than any other FPS at the time or up to that point. If you want fast-paced Doom speeds then no, it's not your game.

>> No.2174789

>>2174672
Because nobody else could possibly fill out the name field, right?

>> No.2174797

>>2174789
Maybe you should start trippin brah. People will sour your name :(

>> No.2174806

No

>> No.2176127

>>2174328
>I remember the first time I played the Dam in GE, and how mind-blowing it was that I could kill an enemy ALL THE WAY AT THE END OF THE TUNNEL.
This is only really pertinent in a couple brief moments in GE. Almost all of the time, there are too many enemies directly in front of you to deal with ones in the distance, or you're in a tight environment anyway. Even when you *can* act at a distance there's seldom much point. Which characterizes GE in general: unique, innovative mechanics implemented without finesse or a strong context, that fail to progress beyond gimmicks.

>>2174546
>only the most bitter could hate
Your response to criticism of a childhood favorite is HAHA BILLY-NO-MATES. That's as bitter as it gets.

GE was popular, without doubt, yet there's only one copy for every four N64s. Most people I knew with N64s never had it. The one friend who did has a nostalgia-fueled opinion (just like everyone else).

>>2174662
>the purpose of discussion is to circlejerk and mutually affirm one another's opinions

>> No.2176258

>>2176127
>This is only really pertinent in a couple brief moments in GE
Most of Dam
Most of Runway (If you weren't using the tank)
All of Surface 1/2
Some of Depot
Some of Jungle
Most of Cradle
Some of Aztec

It was emphasized a lot in the game. That's why they gave you the sniper rifle on the first level.

>> No.2176267

>>2170421
so it was great then

do you even know what you're arguing about?

>> No.2176269

>go up to cousin's shack
>spend all day riding bikes/going fishing
>get given $2
>buy a handful of lollies.
>get back to shack
>lobster/flathead/abelone dinner
>spend the night playing Goldeneye/Yoshi's story.

Man those were the days.

...don't remember shit about the game though.

>> No.2176320

>>2176127
>Almost all of the time, there are too many enemies directly in front of you to deal with ones in the distance

>how does i stealth
>why do i get killed when i play this game like doom
>man this game sux

>> No.2176325
File: 548 KB, 560x1000, 54c.png [View same] [iqdb] [saucenao] [google]
2176325

Am I the only person on the planet that thinks Jungle is a God awful stage?

Seriously. This was the worst level in the game.

>> No.2176539

>>2176325
My TV was so shit I could barely make out the enemies and just relied on the gun snap/auto-aim to figure out where they were.

>> No.2176545

>>2176539
>Enemies with jungle camo are hard to see in the jungle
REALISM!

>> No.2176614

>>2176320
>why do i get killed when i play this game like doom
It's not even a remotely hard game, especially if you know where all the objectives are. Try inane handwaving from a different angle.

Also, the stealth is awful and far less fun than the shooting- thankfully you can get away with dispensing with it. Dunno if Goldeneye is primarily responsible for the rise of the much-maligned STEALTH LEVEL but it sure played its part.

>>2176325
No, it's the worst I can think of. Even the visuals are abysmal.

>> No.2176618

>>2176614
Keep pretending you know what you are talking about and not just irrational GE hating.

>> No.2176621
File: 39 KB, 320x400, carlton.jpg [View same] [iqdb] [saucenao] [google]
2176621

>>2176127
>Your response to criticism of a childhood favorite is HAHA BILLY-NO-MATES.
You know it's true though.

>> No.2176625

>>2172967
>Perfect Dark is better

What, no, fuck off. Goldeneye's single player shits all over Perfect Dark's.

>> No.2176626
File: 21 KB, 509x299, N64Chat.png [View same] [iqdb] [saucenao] [google]
2176626

>>2172967
I'm kind of shocked Perfect Dark isn't in the top selling N64 games. I guess it was released too late.

>> No.2176627

>>2176614
>Only beat the game on Agent

>> No.2176630

>>2176627
This. I almost guarantee every shitposter of Goldeneye only ever played the game in Agent mode. Agent mode *is* shit, but it's only training for the real game 00 Agent mode. I can tell when people haven't played it when they bitch about autoaim, which is almost nonexistent in that node.

>> No.2176639

>>2176625
>someone has a different opinion than me, better tell him to fuck off
Goldeneye's single player is only as good as it is because it sticks pretty closely to the source material.

>> No.2176648

>>2172002
Quake 2 and Goldeneye were never directly in competition for most of those points, seeing as they were released on different consoles with different premises to appeal to separate demographics. When I was growing up, nobody I knew had Quake 2, but we all had 64s. Shit, the only Quake I knew for the longest time was the one on the 64.

Over a decade has passed from the time these games were released. You're way too late to be preaching the gospel of an online multiplayer shooter from the AOL dialup era. And that's assuming my piece of shit PC could even run the thing.

Goldeneye achieved what it set out to do with aplomb. It brought the experience you enjoyed on PC to the home console using a liscense that only made it cooler.

>> No.2176653

>>2176639
>the ONLY reason a game's SP is good is because it closely follows the plot of a movie
top lel

>> No.2176658

>>2176653
He has a point. The movie it's based on is pretty cool and the single player missions are designed to make you feel as if you're the actual 007 completing actual missions from the movie.

The tank sequence just blew me away.

>> No.2176660

>>2176653
worked for Rogue Squadron 2

>> No.2176662

>>2176630
Not a shitposter, but I was complete ass even on Agent. 00 Agent was way too hard for me as a kid.

>> No.2176664

>>2176626
The PS2 was released later that year and the Dreamcast was dying. No shit it came out too late, lol.

>> No.2176681

>>2176658
Yeah but there's like a million more things to a game than just setting and story.

Fine, in the movie you have the scene at the start in facility that lasts like two seconds. Transcribing that scene to level design, mission structure, the game engine used, gameplay, objectives that work and a million other things requires much more than just knowing where its set and what the plot structure is. Plus there were plenty of levels and shit that happens in the game that's not in the movie, like the silo level as an example.

>> No.2176712

>>2176662
Because most people, particularly kids, try to play 00 Agent like Doom, and think the reason they are dying over and over is because their reflexes weren't good enough or they hadn't memorized the level well enough.

The real reason is that they didn't try to play stealthy, keeping in mind that the stealth system does actually work if you play by its rules. And that they didn't think about setting traps for enemies by moving in and out of different rooms.

>> No.2176715

>>2176712
(cont) Forgot one thing - the stunlock system. Bullets have a very high chance to stun guards. If you are surrounded by enemies in 00 Agent, you are usually toast if they can open fire. If you try to continuously land one bullet on each enemy in front of you, you can prevent them all from firing indefinitely until they die.

>> No.2176771

>>2170320
Mfw I can't play an fps with any level of accuracy post qw

>> No.2176775

>>2170398
Quake 2 was only relevant for >>2170398
>>2170398
>>2170398
Muh railgun. Only relevant component of Quack 2

>> No.2176778

>>2176775
uh nigga u quoted the same guy four times lol

>> No.2176779

>>2176778
It's what drunk niggas do
Would you prefer a riot?

>> No.2176789

>>2176779
ok lol

>> No.2177202

>>2172779
>It's not an arena shooter
Multiplayer goldeneye deathmatch is definitely arena by definition.

>> No.2177215

>>2170330

Quake 2 may be easier to play today, but it was never a great game.

>> No.2177282

>>2176545
No, it's more like
>Enemies with jungle camo are hard to see in the thick Turok-tier radioactive green fog

>> No.2177509

>>2177215
I hate them both, but GE slightly less so.

>> No.2177902

>>2174357
I had a family member who controlled the joystick with his thumb and index finger in a dainty manner, as if he were picking up something dirty. He got a fair amount of kills.

To this day, it boggles my mind how he managed to play like that.

>> No.2177916
File: 95 KB, 400x796, n64cont1.png [View same] [iqdb] [saucenao] [google]
2177916

This is how I played Goldeneye. Actually this is how i played any N64 game

>> No.2178086
File: 18 KB, 400x216, 1414625708825.jpg [View same] [iqdb] [saucenao] [google]
2178086

As an older poster I recall loving Doom and enduring the years of Doom clones afterward. The reason I loved GoldenEye so much was because it was so different, I wasn't fighting monsters, there were hardly any sprites, enemies reacted to my gunfire in ways beyond the "chaingun cha cha" and- fuck- I was Bond, James Bond on Her Majesty's Secret Service, with a License to Kill. It was different, which was important after so many years of playing increasingly uninspired Doom clones on PC.

I played Turok first, though, and despite it being quite similar to classic shooters in its key hutning even THAT was quite refreshing. I think it may have been the huge levels and visceral spriteless 3D action.

As much as you hate to hear it, though, GoldenEye has aged poorly. Perfect Dark exists though and is still better than anything released today.
Unfortunately in this medium great games are lost like tears in the rain etc.

>> No.2178527

>>2176258
Dam and Surface, sure. Runway is incredibly brief. For the rest these apply
>too many enemies directly in front of you to deal with ones in the distance
>Even when you *can* act at a distance there's seldom much point

Sniping in GE is inextricable from stealth- the former is pointless without the latter. That'd be fine if the stealth was anything but boring, clumsy tedium. It's not exactly *hard* either, but it sure does test your patience. When people point out legitimate problems with GE as a shooter, the response is always MUH STEALTH, even when the game has far more merit as an FPS (as billed).

Besides, it's often effective to snipe with chaingun bursts in Doom & its sequel. Long-range fire wasn't one of GE's meaningful innovations.


>>2176621
I still visit my childhood friends, and vice versa. Perhaps that's why nostalgia has such a firm hold on you: all your friends are in the past.

>> No.2179594
File: 930 KB, 320x240, mjl.gif [View same] [iqdb] [saucenao] [google]
2179594

>>2176775

>> No.2179598

>>2178527
lol dis nigga trying to act like he's an FPS scientist or some shit

trying to write smart and actually being insightful are not the same thing

PS ease off of icycalm's dick

>> No.2179605

>Suck at FPS, mostly over controls
>Hate the whole genre because of it
>Goldeneye and later Metroid Prime with simple, one-stick controls come out
>Get bretty gud
>Get PS2, follow the FPS modern gaming trend and get legitimately good at FPS, like the genre now
>Go back to Goldeneye
>I can't play this shit anymore holy fuck these controls

>> No.2179610

>>2179605
>not using 1.2 control style

>> No.2179793
File: 11 KB, 304x161, ButthurtOMetergif.gif [View same] [iqdb] [saucenao] [google]
2179793

>>2179605

Posts like this are the ones that tells all the shit you are talking about the game, you are not even capable of adjust some fucking option, jesus fucking christ...