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/vr/ - Retro Games


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File: 117 KB, 640x400, J-PC OP #4a.png [View same] [iqdb] [saucenao] [google]
2145543 No.2145543 [Reply] [Original]

Japanese Computer Gaming General: Holiday Edition

Thread anthem: https://www.youtube.com/watch?v=EpX5ZXjQtpY

|-Pastebin-|

>Links to vendors, emulators, game info, fansites, &c. Feel free to share it.
http://pastebin.com/g99LycCJ

|-Games-|

>ROM sites w/games, tools, OS packs, &c.:
http://www.retroprograms.com/
https://archive.org/details/PC98_Games_1813
http://www.theoldcomputer.com/roms/index.php

>Project EGG's for legal downloads (takes PayPal, subscription service). Collecting Japanese PC goods? Suruga-ya's useful for mail order. Try bidding on Yahoo! Japan, too; use a middleman service like Celga for shipping:
http://www.amusement-center.com/project/egg/
http://www.suruga-ya.jp/
http://auctions.yahoo.co.jp/
http://www.celga.com/index.php?page=welcome

>/vr/ Anon's PC-98 dump:
https://mega.co.nz/#F!F59WkSqQ!quGKSFIswBgv0rxAAaF8Pg

|-Emulation-|

>lllusion City blog has primers on emulating the PC-88, PC-6001, and FM Towns platforms:
http://illusioncity.net

>Guide to making bootable HDI files for PC-98:
http://fullmotionvideo.free.fr/pc98/articles/hdi/hdi.html

>MS-DOS 6.2 and Windows 3.1 work for the PC-98; consider Ko-Window or SX-Window for the X68k (FM Towns has proprietary OS). The 8-bit machines run MS-DOS, CP/M, and Hudson/N88 BASIC.

|-Music-|

Aspic Special (X1, Fujioka): https://www.youtube.com/watch?v=5fhBGjb7Adw
Grounseed (PC-98, Takami): https://www.youtube.com/watch?v=MZgyIz5X2h4
Illusion City (MSX, Nitta): https://www.youtube.com/watch?v=RpqHfnrCUmQ
Laplace no Ma (X68k, Kosaka/Ishii): https://www.youtube.com/watch?v=SGztF8wpmUg
Jesus (PC-88, Sugiyama): https://www.youtube.com/watch?v=E_WZ1aHsgvE
Shamhat (FM Towns, Saito): http://polsy.org.uk/play/nico/?vidid=sm3161695
A-Train 5 (Windows, Nishida): https://www.youtube.com/watch?v=iZx_HQYrNG4

|-Translations-|

>For NEC/X68k patches:
http://www.romhacking.net

>> No.2145551

>>2145543
1) How difficult is it to use an X68000 emulator? Do I need knowledge of Japanese?

2) How accurate and powerful are X68000 emulators? Which one would you recommend?


I really want to try out X68000, seems like an awesome system with arcade-perfect ports of CPS1 games and many others.

>> No.2145671

>>2145551
I'd actually like Don's recommendation for an X68k emulator myself; I'd used one for playing Genpei Toumaden but it was really easy to set up and use (I can't remember which one though).

One of my new year's resolutions is to play more Japanese PC games - I've played some but not nearly enough.

>> No.2145682

>>2145551
>>2145671
The only X68k emu w/English menu text/documentation is XM6 Pro-68k, MIJET's fork of XM6: http://mijet.eludevisibility.org/XM6%20Pro-68k/XM6%20Pro-68k.html

XM6's latest version emulates games more accurately, but the MIJET variant does make set-up easier. If you have a fast CPU, there's always XEiJ, a Java-based package: http://fullmotionvideo.free.fr/phpBB3/viewtopic.php?p=13670&sid=f0771415e0ece40453b24eb5705d974f#p13670

I know MESS comes with an X68k core (supports other spec models, too). That's worth a shot if you already have it.

>> No.2145742
File: 17 KB, 200x200, Monkey_Puncher.jpg [View same] [iqdb] [saucenao] [google]
2145742

Anyone ever play this? I loved this game as a kid and it gives me serious feels playing it back now on an emulator.
I miss Japanese games of this sort of visual style, it's completely dead and gone
pop'n'twinbee is another favorite of mine

>> No.2145820

What do you use as a controller for x68k?

Been playing a few games with a 360 pad which is fine except for finding the diagonals on the stick. Seems to be a very small margin where the game will pick up the input for diagonal. Tried with the keyboard controls instead and there if you press two opposing directions at once the direction controls lock until you let go of all of them.

Emulating with Win68k High Speed (happy to swap for another if that is the recommendation).

>> No.2145830
File: 23 KB, 320x217, ys-charactereditor.jpg [View same] [iqdb] [saucenao] [google]
2145830

>>2145742
?

Here's a photo snap of Falcom's tile graphics editor during Ys' development cycle (Shumplations again!). Because they were programming with NEC PC-88 specs in mind, I'm going to assume this interface was used to make every graphic, as no hardware sprites = no point in distinguishing between tiles used for sprites and all else.

>>2145820
Nothing wrong with Win68k aside from no longer being updated (XM6 hasn't gotten many fixes lately though). Diagonal issue seems new, but I haven't used an X360 pad yet.

>> No.2145843

>>2145830
I've always found that pretty cool seeing the proprietary tools companies used back then.

>>2145820
I used a USB Saturn pad and had no issues last time, I'll have to try with 360 and let you know the results.

>> No.2146206

Since I keep hearing about how the MSX was apparently the most commercially successful computer standard in Japan, I went snooping for MSX history articles. Wikipedia's article lists, in two different places, "5 million sold in Japan alone" and "9 million sold in Japan alone". Citations are missing, too, so...

MSX Genesis (http://msx.ebsoft.fr/msx-genesis.php)) is a better source (augmented with sources) detailing the early history of the platform. It's giving me 265,000 MSX1 units sold, by different manufacturers, in Japan between "October of 1983 and summer of 1984". It would have been fighting with other computers and the Famicom, at discount prices too. Something that's bugged me from reading Western journalists talk about how popular this platform was, relatively speaking, is that Japanese fansites mentions the NEC machines far more often. It was most likely the more popular and versatile line of computers, from the original machine to the gaming-oriented mkIIsr up to when PC-98 models gained backwards compatibility with PC-88 games. Seems like this may be a case where us recognizing the MSX and Konami games, not the more insulated Big Three (NEC, Fujitsu, Sharp) culture, has people thinking MSX computers were more successful.

>> No.2146415

Everyone jus thinks Metal Gear 2's the only thing that matters about MSX and these computers.

>> No.2147056

>>2146206
When it comes to Japanese pc stuff, english wikipedia is really poor.

And when it does citate, it doesn't exactly source a site that is knowledgable with Japanese pc scene (i.e. ANY mainstream gaming site/blog)

>> No.2147585

>>2146206
Gotta remember that MSX was just a standard. Sony, Hitachi and Panasonic made them (Sony had the highest profile in Japan I think).

MSX was pretty popular in Europe too although in England just MSX1

>> No.2147683

>>2147585
T'was slim pickings for any manufacturers outside the Big Three, even Sony. I was mainly referring to sales in Japan, too, where the PC-88 dominated hobbyist activities for gaming, either commercial or doujin.

>>2147056
Yeah, it's a shame. I'll have to make an account and edit some of the articles I've seen once my personal site goes up.

Nico Nico Douga arrangement of the day's for a track from Xak, Flames of Land Sky; this version's by hasu, who's done awesome work for Sorcerian and Metal Sight as well: http://polsy.org.uk/play/nico/?vidid=nm13300651

>> No.2148218
File: 130 KB, 590x442, Tee-Gee-Eru.jpg [View same] [iqdb] [saucenao] [google]
2148218

Saint Eyes is one of TGL's final games, released in 2000 for Windows9X. It's got some plot where the main protagonist, a female soldier, gets involved in a larger campaign amidst wars breaking out across the land. Don't know much about character motivations and such, but it's a good-looking real-time tactics game with nice music: http://polsy.org.uk/play/nico/?vidid=sm17601760

(Guy in the video's playing at fast speed; I'm assuming it's normally set to slow because Japanese players are less used to a Blizzard-influenced isometric battle system). Also, here's the fansite w/guides and metrics: http://sainteyes.web.fc2.com/

TGL, Fuga System, Kogado, and the main three sim-game producers (Artdink, Koei, System Soft) were making progressively more Western-like games around 2000. The former guys focused on adopting RTS game systems, whether or not their games played as RTSes structurally (I consider Kure Eiji's Gocha-chara titles pre-modern RTSes because you can operate individual armies separately of each other in different areas of the map). A shame TGL, as with other companies like Micro Cabin and (maybe) Wiz of Konpeki no Kantai and CRW fame, entered IT as Windows gaming deflated.

>> No.2148407
File: 150 KB, 822x931, 20141229153528f49[1].jpg [View same] [iqdb] [saucenao] [google]
2148407

Since it's remake of a /vr/ related game and related to this thread figure I'd post this here.

Looks like the classic YU-NO will be getting a remake. Using a machine translation from here
http://nicotubeanime.blog.fc2.com/blog-entry-20517.html
It was announced during Comiket 87 that happened this past weekend, and looks like 5pb will be handling it

Official site:
http://yu-no.jp/

>> No.2148431

>>2148407
my're dick

>> No.2148521

>>2148407
>Using a machine translation

Integral story bro

Unless there has been some incredible advancement in the quality of translation software wont that be nearly unreadable?

>> No.2148530

>>2148521
Assuming you didn't mean using machine translation for the game's script.
Using machine translation for a blog/news post isn't all that bad, as one can usually get the gist of what's being said. Would still like to fully learn Japanese however.

>> No.2148542

>>2148530
You assume wrong

I thought you meant yu-no getting remade with a machine translation. Time for bed

>> No.2148649

>>2148407
Between this and Toushin Toshi II, are we entering the age of trying to revive old nostalgic titles now?

I'll wait for some sample CGs to be out but I doubt it'll be as good as the PC-98 art.

Also I guess this probably won't H if 5pb is doing it.

>> No.2148754

>>2148649
Everything becomes full circle, for that is the nature of human (pop culture)

>> No.2148851
File: 125 KB, 600x600, 1378291584142.jpg [View same] [iqdb] [saucenao] [google]
2148851

>>2148407
My body is ready

>> No.2149132
File: 859 KB, 500x281, HEEEELLLLLLLLLP.gif [View same] [iqdb] [saucenao] [google]
2149132

>>2148407
>Meanwhile, Ryo Nagi, known for his work on Ar Tonelico, is handling character design.
I'm already disgusted.
>5pb. have acquired the rights to the game from its original owner.
ELF IS DYING
KILL ME

>> No.2149190

>>2149132
>ELF IS DYING
>KILL ME

>tfw there will never be a third Doukyuusei.

>> No.2149269

>>2148649
Yu-No's already been revived to an extent, as it's been canonized in the history of VNs (helps that it was translated recently w/VAs and original art). A remake will no doubt reach a larger audience if Western localizers take notice; I don't know about 5pb's history with 18+ editions, but folks like JAST USA would sell that if it were made. Art-style will either put off or pull in, such is how times have changed. I just hope they get some great staff to work on the music. Takeshi Abo for certain, but I'd love for Yoh Ohyama and Keishi Yonao, or even Masahiro Kajihara.

Also, Derboo's finally doing something great again: he's recently started a playthrough of the Lunatic Dawn games! Hell yes I'm excited. The best news is that we'll have menu translations for playing through at least LD1. You can take a look here: http://hg101.proboards.com/thread/11963/lunatic-dawn-project

>> No.2149278

brb pissing on Ryu Umemoto's grave

>> No.2149285

>>2149269
>I don't know about 5pb's history with 18+ editions
https://vndb.org/p146

They have released a few 18+ editions in the past, least going by what's listed on VNDB. So I could see YU-NO getting an 18+ along with an All Ages version if anything.

>> No.2149438

>>2149269
Glad you brought that up; I was gonna mention it here but I was afraid of getting accused of shilling, lol.

I'd like to play it, but I'll probably just follow the thread since I'm behind on a ton of games already.

On the subject of the Yu-No remake or remakes in general - anyone here play the Toushin Toshi II remake on 3DS? From what I read, it seems seriously fucked up, like they missed the point of the original game.

>> No.2149684
File: 102 KB, 620x877, RX78.jpg [View same] [iqdb] [saucenao] [google]
2149684

Yes, it's named after the Gundam. Machine was marketed primarily towards gamers, but it didn't get very far. Lotsa old computers forgotten even within the maicon era.

>> No.2149897

>>2149438
>anyone here play the Toushin Toshi II remake on 3DS?
Don't have an import 3DS for that, but I plan on fixing that soon... sort of. *cough cough*

What I've heard though is that supposedly it was OK if judged on a purely standalone basis, but it doesn't remotely capture the strengths of the original (for example, Hazuki was made annoyingly "modern Anime" in the 3DS remake with aspects like being bad at cooking)

Which is kind of what I expect from the Yu-No remake.

>> No.2149942

>>2148649
>Between this and Toushin Toshi II, are we entering the age of trying to revive old nostalgic titles now?
It's nothing new.

There was an Eve Burst Error remake for PSP (uuuuggghh) a few years ago. There was also Corpse Party (PSP) and Tokyo Twilight Busters (DS)

>> No.2149949

>>2149942
Anyone here played the DS remake of Tokyo Twilight Busters? Outside of news articles and a brief mention in Trickless' page on TTB, it seems there's radio silence on a potential translation. I'm not sure how many fan translations have been made for the DS, actually.

>> No.2149967

>>2149949
>I'm not sure how many fan translations have been made for the DS, actually.
There's been 21 released, looking at romhacking.net anyways.
http://www.romhacking.net/?page=translations&genre=&platform=23

>> No.2150059

>>2149190
>ELF IS DYING
>KILL ME
They were already in a zombie state since a very long time ago unless you enjoy playing NTR nukige.

I want to say "at least people are buying their licenses" but then I don't really have hope that this game will turn out good.

>> No.2150645

>>2149949
gbatemp is a good place to check on any DS translation work, but yeah doesn't seem to be any interest at the moment

>> No.2150675
File: 44 KB, 640x400, shaburihime.png [View same] [iqdb] [saucenao] [google]
2150675

Were images like this done entirely by hand, or was it possible to digitize a hand-drawn image and adjust it (I specifically mean the background scenery here)?

>> No.2151007

>>2149897
Lol. Same here.

I'd heard similar; I really don't know what to think about it. Sounds like it misses the points that made the original unique; what's funny is the whole harem thing seems potentially more offensive or fucked up than what was in the original (since it was about him trying to get Hazuki, and this apparently even has an alternate "main" love interest to pursue - apparently it's the female ninja). At least Hazuki isn't giving birth to centipedes in this though :).

>> No.2151037

>>2150675
>or was it possible to digitize a hand-drawn image and adjust it

That's exactly what they did.

>> No.2151789
File: 43 KB, 640x400, Absolute_Mahjong_II_EG_After_School_Renaissance.png [View same] [iqdb] [saucenao] [google]
2151789

>>2150675
All of that sexy pixel art was first scanned, then imported so the art director and programmers could dither/crop/whatever. I can't fathom the difficulty of drawing these images pixel-by-pixel, which themselves would have been stored in the form of disconnected tile bitmaps needing reconstitution within the game program. Pic related's an example of both scanning-in and, I'm going to infer, low-level pixel editing to replace the philosophers of the School of Athens with schoolgirls.

Games from developers like Artdink or Hokusho take a different approach: tile graphics of structures and terrain are built pixel-by-pixel, then drawn in-game atop standard graphics layers (as opposed to drawing a full image, its parts locked together). For historical sims, this means you can generate arbitrary quantities of graphics based on minimums and maximums; the skyscrapers in Tokio are very detailed, having been designed through a computer graphics application before Artdink tested how they would look in-engine.

>> No.2151935

Looking at these PC88/98 screenshots... did they use widescreen monitors back then??

>> No.2151969

>>2151935
i'm a layman but i think they stretched to 4:3, someone correct me if i'm wrong

>> No.2152060

>>2151007
Is the Centipede thing a Valis joke?

The new possible heroine is actually the Oni girl apparently, which could have been an opportunity for lore expansion but then again since this is handled by a different company it's like double un-canon anyway.

Don't know anyone who completed it so I have no idea what happens in it. It just makes no logical sense from the plot perspective for people to attempt it, I guess

>> No.2152085
File: 156 KB, 505x768, 00f980477cd1324fcd73b1289ab400ed.jpg [View same] [iqdb] [saucenao] [google]
2152085

FM towns games are impossible to find. I just want my Mink waifu.
https://www.youtube.com/watch?v=TlrELcpAVVo

Is there a full set torrent or something?

>> No.2152118

>>2152085

What the fuck, there's a Dragon Half game? Wasit a franchise of some sort? I've seen and loved the two-episode OVA but I didn't know there was anything beyond that.

>> No.2152125

>>2152118
What I heard back in the day, pretty much the whole studio was busted for marijuana and put in prison for 5 years or whatever. They're out now, but no one has really touched it since.

>> No.2152165

>>2152118
Manga, OVA, some video games, and even a tabletop rpg.

>> No.2152178

>>2152085

huge collection on a Russian tracker. looks like you have to sign up, but the game is in there.

>> No.2152189

>>2152125
lol I guess animators and programmers in japan would be weed smokers.

>> No.2152204

>>2152178
Saw that one. Not sure how much I trust russian torrent sites but I just might be desperate enough.

>> No.2152243

>>2152204

noscript, adblock, use a throwaway email, and junk password.

>> No.2153757

>>2152060
Yea, or Valis X observation at least :). I'm pretty tolerant about peoples' fetishes but holy shit.

I was confused about the alt love interest - I could've sworn that was the name of the ninja assassin.

At some point I'd like to check it out. I love the original version, and how it treated the "H" stuff. Although the results of your choices really didn't add up to much, I liked how some of your actions had really dire results for NPCs (and painted you as a piece of shit) if you just tried to fuck everything that moved. I mean it's been done in other games, but still...

>> No.2153758
File: 302 KB, 720x573, yu-no-2014-12-31[1].jpg [View same] [iqdb] [saucenao] [google]
2153758

>>2148407
Some more info on this:
http://nichegamer.net/2014/12/new-illustration-and-news-for-yu-no-from-comiket-87/

>Dengeki also spoke to Makoto Asada, of studio Division 8, who will be producer on the project. The title will be modernized, he says, by updating the visuals, and adding more music and full voice acting. The composer of the original soundtrack, Ryu Umemoto, with whom Asada was friends, had expressed a desire to see it remade before passing, said Asada, and for this reason he is personally invested in doing the original justice.

>(As an aside, Asada mentions toward the end of the interview, unrelated to YU-NO, that he would like their titles to come to Steam.)

>> No.2153776

>>2153757
I was doing fine with valis x to start with, but when the centipedes turned up I did a complete u-turn.

>> No.2154974

Out of curiousity, where are you guys getting Valis X from? I mean, since it seems like some of you have actually played it instead of just heard Internet stories about it

I'm feeling masochistic.

>> No.2155873
File: 216 KB, 646x800, Silent Nova starring Bruce Dern.jpg [View same] [iqdb] [saucenao] [google]
2155873

Here's Fuga Systems' first sci-fi CRPG, apparently based off the combat system from Amaranth KH. Even less info on this versus their strategy game Ever Blume, but it's gotten about the same reception from online reviewers:

http://www42.tok2.com/home/fdenver2/Review/SILENTNOVA.html
Bunch of early Windows game reviews here too: http://www.asahi-net.or.jp/~px8k-knbc/pcsoft.htm

>>2151935
Nah, they were made with 4:3 in mind. 640x400 isn't actually that ratio, though: I remember learning about a technical reason why NEC's hardware designers couldn't or didn't allow for 640x480 until it came time to support Windows (probably something to do with preserving the PC-XXXX standard against competition).

>> No.2157748

>>2151789
Real talk: pic related got changed because School of Athens has too many colors to render at once unless you dither to hell (then it'd be messy to look at(.

>> No.2158501

>>2154974
I like to collect filth related to my favorite serieses, so I got physical copies not too too long ago for cheap on a Japanese site, but years ago I'd gotten iso's off a torrent site. TBH though, I'd at the very least look at the galleries on e-hentai and see if it's gonna be your cup of tea.

BTW, there's also a "non-hentai" manga based on the first game that limits things to attempted rape. Repeatedly.

>> No.2158845
File: 83 KB, 640x399, ohpai_3.png [View same] [iqdb] [saucenao] [google]
2158845

>>2150675
There are a lot of examples of games on the PC-98 where they used digitised images. Even in your example there might have been a scanned sketch that the artist drew over. However I suspect the image in question is entirely hand-made. Even if the vegetation and trees look sloppy, they don't look like an color-index scanned drawing would.

It seems more like the artist decided to paint the scenery as you would an oil painting, rather than placing individual pixels deliberately, like he did with the characters in the foreground.

>> No.2159030
File: 128 KB, 640x480, RIMG1086.jpg [View same] [iqdb] [saucenao] [google]
2159030

BEEP Shop in Akiba/other locations puts up nice little collections of machines with games/peripherals, available for purchase if you can give them a visit. Here's one they did for the PC-88 last year.

>>2158845
Art people could also have drawn the female, male, and background layers independently of each other before scanning in and compositing the final image after making adjustments like dithering.

>> No.2159031

>>2159030
Don, are they related to the game magazine? That's something I was wondering.

I love looking at their posts on Twitter, and occasionally browsing the stuff they have on YAJ, there's always some really cool things.

>> No.2159035

>>2159031
No idea whether or not BEEP Shop's related to Beep Magazine from the '80s. The former started fairly recently, and stores make the lion's share of their money through online auctions rather than delivery or in-store sales.

>> No.2159052

>>2159030
It's possible to do this, but it's impossible to get anywhere near the pixel-perfect level of detail like in that image through a simple scan. The amount of editing required (not just dithering) to bring it to that level makes it more likely the artist drew the entire thing from scratch. Based on a drawing by the lead artist, of course.

>> No.2159361

>>2159031
>>2159035
If I open a bar called Nintendo Power, does that make me a former editor of the magazine?

well I'd get a C&D pretty fast

>> No.2161209
File: 57 KB, 640x880, feature2.png [View same] [iqdb] [saucenao] [google]
2161209

Now comes the part of the month where I beg encourage y'all to play First Queen Web.

Java: http://www.kure.sakura.ne.jp/FQWEB/test.html
Flash: http://www.kure.sakura.ne.jp/FQ1AS_0/index.html

I wrote about reading the online menu FAQ in Google Translate, also: https://archive.moe/vr/thread/1944456/#q2013812

>> No.2162109

>>2154974
Pulled it from an old torrent, mate.
Here, https://mega.co.nz/#!Us4HkTQB!Js-8oC3PveKWf4EbfQIxOqU8TfXLMNO_lmZKyYFZzo0..
I uploaded it just for you, so grab it while its hot.
No virus 100% free.

>> No.2162256

>>2162109
Oh man, thanks, time to torture myself!

>> No.2162283

>>2148407
I'll miss the FM tracks and Umemoto.