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/vr/ - Retro Games


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2123897 No.2123897 [Reply] [Original]

Was Duke Nukem 3D the only good Duke Nukem game? Or is Duke Nukem one of those franchises where there's more bad games than good games?

What did /vr/ think of Forever? I mean, given it's history, it probably could be discussed here.

>> No.2123906

I basically agree with LGR, except I'm not quite obsessed with Duke 3D like he is.

https://www.youtube.com/watch?v=YdJPQZUdotE

>> No.2123907

>>2123897
Duke Nukem and Duke Nukem 2 were good

>> No.2123908

>>2123897
I Loved Duke Nukem 3D, didnt like the old ones.

I liked Duke Nukem Time to kill on playstation too

>> No.2123921

>>2123897
Yeah. The first games were generic unplayable early PC-only platformer garbage, the latter games were shit and even Duke 3D expansions were shit.

>> No.2123942
File: 93 KB, 640x780, Dukecaribbeanbox.jpg [View same] [iqdb] [saucenao] [google]
2123942

>>2123897
This was pretty awesome.

>> No.2124018

Possibly unrelated, but does anyone else remember how surprisingly good Saturn Duke was? I don't know how they did it, but the game seemed incredible on a Sega Saturn (better than PS1 and N64 I understand). Very pretty lighting in particular.

https://www.youtube.com/watch?v=pkcEtkVENP8

>> No.2124031

>>2124018
This is a general purpose Douk thread, there is nothing unrelated. Hell, maybe even DNF could be discussed here since it was hyped up heavily in the /vr/ days.

That said, considering the Saturn had half-assed 3D, it's still rather impressive what they did.

>> No.2124073

>>2123897
My personal favorite is easily 3D, it is my favorite game of all time actually. But Duke Nukem 1, 2, Manhatten Project, and others were actually really fucking good too. I just really liked the first person perspective of 3D.

As for Duke Nukem Forever, I was extremely hyped when I heard they finally started making it back in like 1997. I don't think the end product lived up to the hype but my expectations were unrealistic anyways. It turned out to be slow, and they did ditch the gameplay of 3D out the window to seek a more drawn out and progressive storyline. The guns were fun to use though, and it was full of eastereggs among other fun things. Overall I don't think it was too bad but while *influenced* by the game that preceded it, don't expect Duke Nukem 3D if you get it.

>> No.2124105

I must be the only person who thinks DN3D is average.

Or maybe its just 'cause I'm still bitter from when I bought the full version and none of the other episodes were as good as L.A Meltdown.

>> No.2124136

>>2124105
I found the third and fourth episodes to be superior to the first. The second one though I will agree. It wasn't truly terrible but it was a chore to chug through it.

I also hear really good things about the official addons and the fan content is really good too. I don't think average is fair considering how revolutionary it was at the time. It took many things not found in your typical fps at the time, such as jumping, crouching, vertical aiming, among many other things that are seen in every single first person shooter nowadays excluding of course shit like 'hipfire inaccuracy' or sprinting, and pumped them all into one package unintrusively.

>> No.2124281

I was playing DNF and I was a bit startled to hear Duke say "What the fuck" when he was shrinking and calling the aliens "those alien motherfuckers" after kidnapping the two girls. I mean I know Duke swore, but he mostly used "proper" words which happened to be vulgar, like "shit", "ass", and "hell". Is my memory fuzzy, cause I sure as hell don't remember Duke dropping the F-bomb at all.

>> No.2124282

>>2124281
Did you know that originally Duke never even said "ass"? He'd say "butt".

>> No.2124291

My favorite is actually Zero Hour.Me and my friends had so much fun with that game back in the day. Goddamn it was hard though.

>> No.2124302

>>2124018

>The first version of game to be released was on the Sega Saturn, shortly followed by a release on the PlayStation, with tweaked gameplay, added architecture, some different levels, and other changes. Both these versions are based on Lobotomy Software's SlaveDriver engine and feature a true 3D world, similar to Quake. The same engine was used to power the Sega Saturn versions of Duke Nukem 3D and Quake.

https://en.wikipedia.org/wiki/PowerSlave#Console

The reason is because it has a special engine designed for the Saturn. If Lobotomy had handled the Playstation port of Duke it would have been much better too.

Contrast this with Doom. The Saturn port of Doom was pretty bad and inferior to the PlayStation port.

http://doomwiki.org/wiki/Sega_Saturn

>> No.2124307

>>2123921

>generic

Ok.

>unplayable

??????

>>2123897


DNF isn't that bad, but people are still butthurt since 1998 trailer. I can't say shit about PS1 and N64 games though, last time I've played them was more than ten years ago.

>> No.2124321

>>2123921
>even Duke 3D expansions were shit.

Nuclear Winter was shit, but theres no way Carribean or D.C. are shit.

>> No.2124696

I don't think Episode 4 was as good as the original 3 episodes, so even DN3D is tarnished.

>> No.2124698

>>2124321
Sorry, DC is the shittiest.
If you don't believe me, I have one word for you: Smithsonian.

>> No.2124750

>>2124282
>it's time to kick ass and chew bubblegum
>and i'm all outta gum

>> No.2124756

>>2124750
>he hasn't played the DOS platformers where Duke's favorite show is Oprah and drinks soda

>> No.2124787

>>2124756

>Duke's favorite show is Oprah

3D Realms were truly monsters.

And holy shit, Oprah's had a show since the early 1990s?

>> No.2124810

>>2124787
Since the mid 80's at least.

>> No.2124816

>>2124756
I have. The post I replied to was replying to someone asking about if Duke said 'fuck' in DN3D. I thought this guy was saying that Duke didn't say 'ass' in DN3D.

>> No.2124823

>>2124787
>>2124810
not only that, her show used to be more similar to shows like Maury or Springer than the more homey "lets talk about our feelings"

>> No.2124828

I did play II sometimes, but it never felt satisfying because you can't see shit. The active playfield is too small because sprites are so big (especially when compared to Duke Nukum) and the status/inventory/minimap borders take way too much room. Enemies being able to shoot or attack (eg. the ceiling spiders) from beyond your sight didn't help, either.

>> No.2124836

Before 3D was ok. MP and a couple of the third person console games weren't absolutely terrible or anything. 3D will forever be the best.

>> No.2125175

>>2123921
>The first games were generic unplayable early PC-only platformer garbage,
No the first ones are actually pretty decent platformers. Not amazing, just decent and they were definitely very playable.
Also, 'PC-only' has nothing to do with anything. If a games exclusivity affects it's quality in your mind you belong on /v/ where the retards are.

>> No.2125653

Tell me about Douk. Why does he wear glasses?

>> No.2125707

>>2124698
>DC is shit because one level was hard for noobs

>> No.2125843

>>2125653

Because 80s actions movie stars often wore sunglasses to look cool.

He also wears his sunglasses at night, but for entirely different reasons as would be implied by such a statement.

>> No.2125856

>>2125175
All DOS and Amiga platformers were shit. You have to be wearing rose-tinted glasses to think otherwise. I'm saying that as someone who only had a personal computer for a gaming platform growing up and had only that garbage to play. The first Dukes were only pretty decent as far as DOS platformers went, shame DOS platformers only went as far as the garbage bin.

>> No.2125880

>>2125653
4u

>> No.2126008

>>2125856
>he has never played firehawk

>> No.2126132

>>2125856
Whas that "a personal computer" your moms atom netbook? That would explain your ignorance of Amiga platformers. There were good DOS platformers as well.

>> No.2126163
File: 35 KB, 338x500, why cant.jpg [View same] [iqdb] [saucenao] [google]
2126163

3D was the best Duke game and is probably my favorite game of all time, I could play it any day and have more fun than most modern games, especially with some custom maps installed.

That aside most of the other duke games were pretty bad. The playstation ones were just tomb raider clones with duke in. The N64 game 'Zero Hour' was probably the best other Duke game released, A decent sized campaign with plenty of weapons and different settings but a little unforgiving.

The series should have stayed dead with manhattan project; now it'll be forever remembered by DNF, much like the way that John Romero will be forever remembered for Daikatana and making you his bitch.

>> No.2126173

>>2126163

Forever wasn't /that/ bad, but it could've been better.

The worst thing about it was really that Duke Nukem is a relic of the past now. 80s action movie heroes are gone, and Duke Forever came out about 10 years late. There's no more need to parody 80s action movies because it's all said and done now, and there was no hype for Duke Nukem after Manhattan Project and the essentially indefinite lack of info regarding Forever. Duke's time passed, but they had to make some of the money back from the over a decade of development.

It's a shame Duke had to die, but what can you do? Keeping him around on life support was just prolonging the inevitable.

>> No.2126184

>>2123897
Zero Hour on the 64 was great.

>> No.2126209

i think ive actually played them all so:

for dos the first two duke nukem games were great, idk how well theyd hold up now though

they tried to go back to the platforming with manhattan project and it was kinda fun but super simplistic and got boring too quick

duke nukem 3d is still fun and has a source port/high resolution pack that makes it work better on new pcs

everything else is crap

>> No.2126242
File: 286 KB, 1024x768, dosbox 2012-10-26 07-53-46-37.jpg [View same] [iqdb] [saucenao] [google]
2126242

>>2125856
All of that is incorrect. That should suffice given your quality of post.

>> No.2126262

Zero hour

Nuff said...

>> No.2127893

>>2126262
>Zero hour
>Nuff said...
Came here to post this. Eurocom were based gods. Not only did they make the best non-Rare Bond games, but they made one of the best Duke Nukem games, too.

>> No.2127963

>>2124018
I actually thought I was a minority in the crowd that loved Saturn Duke. Really glad to see I don't love it for no good reason.

>> No.2127991

>>2127963
>Really glad to see I don't love it for no good reason.
You do love it for no good reason is you validate your loving it by other people loving it. That's a logical fallacy and a terrible one at that.

If you had a reason a good reason for loving it you would know about it before even asking as a single person their opinion.

>> No.2127998

>>2126262
>>2127893
Damn, never knew Zero Hour was good. I saw that game sitting on the game shelf for years and I never bothered to try it out. Guess I should have.

Similar thing happened to me with Doom 64. I thought it would just be a crappy N64 port of the PC game not knowing it was entirely its own beast. I knew Zero Hour was its own game but I figured it would suck balls.. I never heard anybody mentioning it while growing up.

>> No.2128089

The original Duke Nukems are solid 2D shooters. I played the shareware versions alot when I was a kid.

3D is the best of the franchise.

>> No.2128101

>>2127998
Zero Hour is a very good TPS with a flaw. The game doesn't save during missions. You have to complete the whole mission in one go. Without dying. Much frustration can result from this.

>> No.2128134

>>2126242
The best duke nukem in my opinion. I really miss playing these platformers in the late 90s. We had a very old computer and couldn't do much else. I played through all three last year on dosbox. Gotta grab those cola cans

>> No.2128139
File: 8 KB, 320x200, nukem2_001.png [View same] [iqdb] [saucenao] [google]
2128139

>you will never get to read Douk's book

>> No.2128183

>>2128101
>implying that's a flaw
That is game design at its best and a true test of skill. Get good.

>> No.2128295

>>2128183
Not at all.

>> No.2128303

>>2128295
Stay casual.

>> No.2128351

>>2128303
Stay mad

>> No.2128367

>>2128139

Foreword by Doomguy
>UNF

Page 1
>I kick ass
Page 2
>Picture of Duke kicking ass

Page 3
>I chew bubblegum
Page 4
>Picture of Duke chewing bubblegun

Page 5
>I kill alien bastards
Page 6
>Picture of Duke killing alien bastards

The end

>> No.2128390

>>2128367
No page dedicated to every woman on Earth fawning over him?

>> No.2128391

>>2128390
That's on the back.

>> No.2128398

1+2 were fun, and there was a gameboy colour version that played like them as well. That was okay. 3D has some pretty good ports too (64 had some mechanics that were unique to it's version, and Total Meltdown had some really good remixes of the franchises music and a unique episode). Time to Kill was enjoyable if you liked stuff like Tomb Raider. Land of the Babes was a bit worse than TtK.

And forever was doomed to fail when it changed engines. It was a clear sign of "we have no intention of doing anything with this project and just want to milk our publisher for all the money we can so we can continue to sit in our offices playing EQ/WoW all day".

>> No.2128569

>>2127991
Logical fallacy? What the absolute fuck? Please don't tell me you go everywhere stating this stupid shit.

>> No.2128579

>>2128183

It tests skill inversely to how well it tests patience.

>> No.2128672

>>2126173
I don't really think that Duke is outdated, he was just really poorly handled in Forever.

They put in a lot more cutscenes, events and human characters in it compared to 3D but Duke just felt weird, never involved in anything most of the time and as if he's actually incapable of having a normal conversation that doesn't involve cracking sexist jokes or movie/game references.
Like when you enter the Duke Cave and the president and the general are talking to him, when the president yells at him at the end or hell, almost every time someone talks to him he doesn't say a thing or something idiotic like that Team America reference.

Compare that to Serious Sam who pretty much started out as the same guy who had to slap "serious" into every second sentence and by now has evolved quite a bit character-wise while still keeping his old shtick.

>> No.2128682

>>2126173
>>2128672

And in a way I can actually understand the CEO of Interceptor somewhat when he wrote this a while ago:

>“I’m also personally tired of Pigcops, Turd Jokes, and a Goofy Duke Nukem.I would love to see a Duke Nukem game, taken in a completely new direction. A way more serious and “Badass” Duke, with an epic plot. Something that really brings back Duke as an Action Hero.

>"That reminds me of how tired I am of strippers, babes etc. in Duke Nukem games, which only degrades Duke’s intelligence even more (there is nothing wrong with Duke Liking strippers and babes, but it shouldn’t be the main plot of a game). Give us a Duke game without strippers, a great sinister villain than can break Duke (Think Bane from DK:Rising), a slightly older, and way more badass/gritty Duke, and a galactic plotline that can be taken seriously, and I’m Sold!”

>> No.2128741
File: 890 KB, 245x250, BaneGif2.gif [View same] [iqdb] [saucenao] [google]
2128741

>>2128682
>think Bane from TDKR
>Bane
>TDKR

Would he be a big guy, for Duke?

>> No.2129882
File: 180 KB, 869x830, Douk Nouk Kem.jpg [View same] [iqdb] [saucenao] [google]
2129882

>>2128672
>Duke just felt weird, never involved in anything most of the time and as if he's actually incapable of having a normal conversation that doesn't involve cracking sexist jokes or movie/game references.

There was a webcomic that made a quick joke about how "the guys with the biggest mouths are the most insecure" while showing Duke Nukem, but maybe that's an interesting explanation. While he was able to stop an alien invasion, and fought against an entire horde of enemies, perhaps he's actually timid inside. Since he's a macho man, he cannot act in any other way since, by his existence, has to be as crude as possible. That's not to say he's dumb or a sissy, or he's putting on a charade, but maybe he's just doing "badass things" because he doesn't know anything else.

>> No.2129994
File: 2 KB, 288x252, Dr._Proton.png [View same] [iqdb] [saucenao] [google]
2129994

>>2128682
>Give us a Duke game without strippers, a great sinister villain than can break Duke

>> No.2130017

Duke Nukem Advance and Duke 64 are great.

64 > 3D

>> No.2130023

>>2129994
Dr.Proton needs to make a comeback, or should've. DNF could've been so much more than "Duke pretends it's Halo with HL2 puzzles". Maybe a whole clusterfuck of all the mainline Duke games, with Dr. Proton being the ultimate boss behind it all.

>> No.2130214

>>2130023
Dr. Proton was in the DLC

>> No.2130287

>>2130214
Well I don't buy DLC unless it's packaged in a special edition of a game, and seeing that DNF won't ever likely see a re-issue with DLC...

>> No.2130290

>>2125843
The sunglasses didn't become part of his attire until DN3D, though.

>> No.2130319
File: 172 KB, 1920x1080, 539284-duke-nukem-forever-the-doctor-who-cloned-me-windows-screenshot.jpg [View same] [iqdb] [saucenao] [google]
2130319

>>2130214
Well shit me so he was.

But he's all...old and melting.

I always thought of Dr. Proton as a Bennett from Commando type character.

>> No.2130350

>>2129882
The problem is the character is over 20 years old now, and still nobody can decide whether he's a straight hardboiled action hero, or a parody of hardboiled action heroes. He's like Poe's Law: The Character.

>> No.2130357

>>2129882
What if he's trapped in some kind of Truman Show scenario, and a shady organization has basically raised him from birth to be the ultimate action hero, then created a fake alien invasion when they thought he was ready to handle it?

Duke Nukem thinks he's saving the world but it's really just a movie.

>> No.2130626
File: 60 KB, 643x403, DukeNukemForever-Scroller01.jpg [View same] [iqdb] [saucenao] [google]
2130626

>>2130023
IMO they should've just pimped out Manhattan Project graphically and story-wise, renamed Mech Morphix back into Dr. Proton and called that game Duke Nukem Forever instead.
Not to mention that DNF DID start out as a 2D game, afterall.

>> No.2130852

>>2130357
And considering that he only started wearing glasses since DN3D, maybe it's sort of a "They Live" thing where Duke sees things that aren't there. Maybe DN1 and 2 happened, but everything afterwards was just his imagination.

>> No.2130869

>>2124698
>Smithsonian
I'm playing through DC now and the Smithsonian wasn't so bad. I don't like how there's so much underwater bullshit in this expansion.

>> No.2130943

>>2130852
We're reaching "Serious Sam goes insane from all the time traveling if you put the games into chronological order"-levels of speculation here.

>> No.2130948

>>2130943
Well, there's no harm in making retarded speculations, is there? And just curious, but how many non-/vr/ Douk games are there? Just DNF and the DS one?

>> No.2130951

>>2130948
There's also Manhattan Project

Also, the DS games were actually released?!
I thought they became vaporware and all that ever came out of them was the hilariously ridiculous trailer.

>> No.2131001

>>2130951
Only one of them. They meant to make a trilogy of Douk games for both the DS and PSP, but only one of the DS games was made. The PSP one was cancelled.

>> No.2131053

>>2123897
DNII and Manhattan Project are pretty neat

>> No.2131142
File: 198 KB, 1078x1348, 1408147337275.jpg [View same] [iqdb] [saucenao] [google]
2131142

>>2130943

>"Serious Sam goes insane from all the time traveling if you put the games into chronological order"

That's ridiculous. He goes insane because he doesn't give a flying fuck and Mental is sending hordes of "wacky" and "crazy" monsters at him. I'd snap, too, in such a position. Seriously.

>> No.2132410
File: 22 KB, 225x224, duke nukem time to kill.jpg [View same] [iqdb] [saucenao] [google]
2132410

>>2123897
I enjoyed this as a young dude and I've tried emulating it since but the controls just feel like ass

>> No.2132610

I've honestly never played any other Duke Nukem game besides Duke Nukem 64. I've heard the Zero Hour was better, but is it really?

>> No.2132718

I played DNF, and I can't get over the regenerating health. In the game's context, it's kinda fitting since it's actually his ego, Duke suffers no harm, but that still means you have way too little HP. Like the second boss with the Octoking, where he summons three of the smaller Octobrains that constantly shoot at you. You literally have to hide in cover and shoot them, any other choice would kill you. Not to mention that bosses are inexplicably vulnerable only to explosive weapons, and there's ALWAYS an ammo refiller nearby.

If this was a classic FPS styled game, Duke would have health in addition to armor, and maybe have the Ego as a last line of defense. Give Duke the ability to carry all his weapons at once and only use the ammo refilling containers sparingly, preferably at "safe points" before or after a boss. And get rid of all the stupid Half-Life wanna-be puzzles.

>> No.2132758

>>2124281
He did say "motherfucker" once, but it was a Die Hard reference (when you walked up to J. Mcclain table in the police station) and was bleeped out. So it might not count.

>> No.2132837

>>2132718
I can't help but feel that the DNF was simply HL2 with modern game mechanics.

>bosses are inexplicably vulnerable only to explosive weapons

because HL2 did it - and not only that.

Two driving sections where you have to stop at certain times?
HL2 did it.
The seesaw and "throw shit into something to raise something else" puzzles?
HL2 had them.
The "Hey there is Duke!""Hey Duke!""Wow, it's Duke Nukem!"?
Same as "Hey it's Gordon Freeman!" "Hey Mister Freeman!" "Wow, it's Gordon Freeman!"
The lack of music for most of the time?
Just like HL2.
Cutscenes where you can walk around?
you guessed it.
And some other stuff.

The issue about the health would've been fixed if they would've used the Ego-system from Manhattan Project, just like they actually did in one of the earlier builds.

>> No.2132908

>>2123897
Duke Nukem Forever was fun, but not that great ultimately. The authentic, sleazy Duke humor, and getting John St. Jon to come back as the voice saved a lot, but DNF in the end could've been so much more than it was.

>> No.2133374

>>2132837
There was only one "boss" in HL2 in my memory, and that was the helicopter that chases you in the swamp, which is killed with a boat mounted machine gun. If you count those living things that you must kill with the rocket launcher as bosses, then them too. I haven't played HL2 Ep1 or Ep2 yet, so I can't comment on those.

The thing is, HL2 was the official transition from old-school FPS to modern. It had health, armor, and multiple weapons like older FPS, but it also introduced in-game cutscenes. What you said does make sense in the end, it's no wonder why some people don't look back at HL2 (and to some extent HL1) very fondly.

>> No.2133426
File: 1.78 MB, 1737x2555, Duke-Nukem-Zero-Hour-V.jpg [View same] [iqdb] [saucenao] [google]
2133426

>>2124291
Essentially this. Great, fun game - but holy shit does it kick your ass.

>> No.2133518

>>2130017
You should try eduke32 with HD graphics pack

>> No.2134534

>>2132837
>The lack of music [in DNF] for most of the time?

Except there's music a lot more frequently than you might think. It's usually silent when there's no enemies around, otherwise there's a theme for pretty much everything.

>> No.2135074

>>2130319
>>2130023
The DLC was fantastic tbh. Much much better than the main game.

>> No.2135094

>>2128183
Yeah but some of the stages are fucking long or just have one really stupid hard part that will make you start all over. Like when you get really far in the Alcatraz level then get raped by those fucking rocket drones and have to do the whole thing over again. Now I'm not a fan of babby mode checkpoints everywhere in modern games, but shit at least have one in the middle so you can quit if you have something you have to do IRL.

>> No.2136376

>>2130943
That would explain why 2 was much more silly than the other games.

>> No.2136394

>>2125856

>Prince of Persia
>Another World
>Blackthorn
>Jazz Jackrabbit
>Abuse
>Zool
>Cosmo's Cosmic Adventure

And I'm not even looking this shit up you pleb.

>> No.2136395

>>2136394
>Jazz Jackrabbit
Man, i'd love to play that again.

>> No.2136402

>>2136395

Get DOSBox.

>> No.2136406

>>2136394

And shit, I even forgot about Commander Keen.

>> No.2137142

>>2136406
And Alien Rampage, Halloween Harry, Monster Bash, Xargon, Rayman 1, Hocus Pocus...

>> No.2137145

>>2137142

Dangerous Dave in the Haunted Mansion

>> No.2137148

>>2136394
Abuse is one of the most amazing platformers I've ever played.

>> No.2137282
File: 115 KB, 1024x768, 270148-duke_nukem_004_1_[1].jpg [View same] [iqdb] [saucenao] [google]
2137282

>>2133426

Fun fact.

This is one of the more famous images of Duke and it was made for Zero Hour. His hat has just been blown off, which most people don't notice.

Who was the artist they had who did these? These are totally fantastic.

>> No.2137415

>>2137282
>His hat has just been blown off,
Holy shit, I never noticed that.

>> No.2137425

The real question is, will we ever get an FPS sequel worthy to Duke 3D?

Why can't developers make good FPS games anymore? What the fuck has gone wrong? How hard can it be to do, christ.

>> No.2137434

>>2137425
Fans will never be happy no matter what devs do.

>> No.2137513 [DELETED] 

>>2137434
bullshit

neo /v/ detected

>> No.2137517

>>2137425
What about that Rise of the Triad game? Or Shadow Warrior?

>> No.2137520 [DELETED] 

>>2137425
FPS games were never particularly good. They were just fresh back then.

>> No.2137551
File: 588 KB, 320x240, 1369793253817.gif [View same] [iqdb] [saucenao] [google]
2137551

>>2137520

>FPS games were never particularly good.

>> No.2137682

>>2137520
Your face was never particularly good.

>> No.2137686
File: 487 KB, 2048x1536, image.jpg [View same] [iqdb] [saucenao] [google]
2137686

>>2137520
/DOOM/ HERE

FUCK YOU

>> No.2137705

3D was good on its own merits.

1 and 2 were pretty decent, for a PC only platformer.

>> No.2137805

>>2137686
wow you play doom? thats amazing dude. well done.

>> No.2137828

>>2123897
All of the N64 games and PS1 games were great.

Duke Nukem 3D was undoubtedly the best.

>> No.2137832

>>2137520
>FPS games were never particularly good.
>Being this new to gaming

Kek, how old are you sonny? 15? Maybe 16?

>> No.2137834
File: 1.98 MB, 313x175, glbt7XY.gif [View same] [iqdb] [saucenao] [google]
2137834

>>2137520

>> No.2137843

>>2137520
>They were never particularly good
>Just fresh back then

>DOOM is still better than the majority of modern day FPS's

Tell me how far that shitty opinion of yours got you in life.

>> No.2137848

>>2128672
The game might not be outdated. But the basic premise and the character are outdated. It was EDGY back in the day, but now it is just silly, specially now that we grew up. It was a series of games with silly puns, fart jokes, genital jokes and a character that was a parody of macho stereotypes from action movies. He even had the terminator hairstyle and fought silly aliens with pigheads and stuff like that. It is a joke sjw wouldnt get nowadays and it would be a game fated to have negative reviews and reception.

>> No.2137850

>>2137848
>fart jokes

I don't recall any of those.

>it would be a game fated to have negative reviews and reception.

Lolno

https://www.youtube.com/watch?v=cq1CuMn1AYQ

>> No.2137856

>>2137520
Well...That's...Certainly an opinion you have there....And um...You sure said it!

>> No.2137858

>>2137850
I guess you forgot the latest dragon's crown bringing some ridiculous controversy due to TITS AND BUTTS BEING TOO BIG AND DEMEANING TO FEMALES OMG BURN IT. Just try to imagine the butthurt of a game like duke nukem land of babes being released nowadays

>> No.2137862

>>2137850
>mfw fans made a better game than not only Duke Nukem Forever, but generally almost every single FPS that released that year

https://www.youtube.com/watch?v=FqBJ7iX5a-o

>> No.2137886

>>2126262
is Zero Hour really that good? I have it and tried it but thought it was a clunky mess. Should I work to get the controls down?

>> No.2138814 [DELETED] 

>>2137886
work on your mum's puss xD

>> No.2139084

>>2137858
As dumb as it sounds... i doubt there would be much huttburt. Duke nukems character is an obvious babe liking action hero, there is only so much complaining one can do when the game partially IS about sexualized women. I'm assuming Dragons Crown appears to be some fantasy themed game where titties arent one of the main themes, then people (women) get mad at the curve overload.

Complaining about women in Duke would be like trying to pull the same thing with leisure suit larry.

>> No.2139095

>>2123908

time to kill couch multiplayer was some of the best multiplayer on PS1

>> No.2139316

>>2126184
Fucking hell yes it was. Tons of awesome weapons, locations and monsters- easily my favorite Duke game, and it'll always be the DNF we deserved.

>> No.2140304

Why can't someone mod DNF to be similar to DNF2013? I mean, Bethesda games ship in such a state that REQUIRE modding to even function, I see that DNF still has potential to be good.

>> No.2140415

>>2140304
No modding tools, no source code, hell barely even a working dev console. Nothing can be done because Gearbox hates money and success, so they locked away every modding tool and even cut the game in half for DLC.

>> No.2140446

>>2139084
I read a long article written about how the new leisure suit larry game was sexist and horrible.

>> No.2140463

>>2140446
>and horrible

well they were half right

>> No.2140886

>>2128682

What he wants in a Duke Nukem game is actually what every FPS was like before Duke 3D came around. In fact, Duke 3D is a parody of its own genre. So he wants a Duke game that is everything 3D was parodying.

That's retarded, they might as well just make an original IP.

>> No.2140896

>>2140886

Or he just wants another duke in the vein of Duke 1/2. The franchise started out that way. Not gritty or serious, but still, lack of babes, a main villain, no pigcops/turd jokes, etc.

>> No.2141603

>>2140415
That's a shame. It was almost like yesterday when PC games were known for their modding community, shame to see PC games getting locked down more and more. Unless it's just Gearbox games.

>> No.2141608

>>2140896
what the fuck is peoples problems with pig cops? I don't even think of the lame pun when I play they are just more guys to shoot for me. It would be like complaining about shotgun zombies in doom.

>> No.2141610

>>2141603
Why allow the community take control when they can keep selling a new game every year with half a dozen maps as a season pass every 4 months.

Seriously, I'm not even shitposting, I think modding communities are bad from a business point.

>> No.2141613

>>2141610
seemed to work well enough for skyrim

>> No.2141615

>>2141613
Except that skyrim wasn't a multiplayer fps with yearly releases.

>> No.2141616

>>2141615
modding wouldn't work for call of duty as it's target audience is 12 year olds. It's good depending on what your product is as you may be able to sell far more copies if people want to play a good mod. I guarantee you counter strike sold many many many copies of half life.

>> No.2141618

>>2141608

I don't know, really. I played it as a kid, and due to that and how shitty I was, pigcops were kind of scary, so they don't seem that silly to me when I combine that past experience with the fact that they pretty much two-shot you on the hardest difficulty.

>> No.2141621

>>2141615

But neither was duke nukem, and half life. Not everything needs to follow that business model, because there's only so much money in the market for those sort of games. There's also money in the market for games with mod tools.

>> No.2141636

You got it all wrong, DNF didnt have any modding capabilities because it was designed as a console game first.

>> No.2141646

>>2141636
GTAIV was a console game first, yet that spawned the famous ENB series of mods that makes the game look rather photorealistic, aside from the ugly character models and uncanny shininess of everything.

>> No.2141648 [DELETED] 

>>2141646
And that graphical mod was the only thing that came out of it.
It was definitely nothing in the level of san andreas.

>> No.2141650

>>2123897
Zero Hour, Time to Kill, and Manhattan Project are good.

>> No.2141652

>>2141646
And that graphical mod was the only thing that came out of it.
It was nothing in the level of the san andreas mods.

>> No.2141654
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2141654

>>2141648
San Andreas was also a console first game, in this case being built for the PS2 exclusively at first. That explains why everyone looks so fucking hideous, the PS2 had absolutely terrible hardware.

>> No.2141657

>>2141654
Fair enough, I just gave you more ammunition.

>> No.2141689

>>2141646

It didn't spawn ENB. It just popularized it.

>> No.2141724

>>2141654
WRONG.
Gta SA is runs on a slightly updated VC/GTA3 engine. And still, these graphics were great back in the day. Looking at how detailed and MASSIVE all this shit is and the scaling: from a tiny rc plane to a fucking jumbo jet, things are full of quite interesting details (not mindblowing, but very interesting). Think about it, that is a lot of processing for any platform back in 2004. And in that year the ps2 had graphics as great as the pcs. Aside from doom3, most of the graphics were quite on same level, unlike nowadays...

>> No.2141726

>>2141654
>the PS2 had absolutely terrible hardware

It was a console released in 2000 in japan. The same hardware was still being on par with pcs and consoles with more powerful hardware even at 2005-ish.

>> No.2142031
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2142031

>>2130943
>>2131142
>>2136376

Speaking of, I always felt that the boxart to SS1 made him look like a bootlegged Douk.

>tfw Douk and Sam will never cross paths

>> No.2142039

>>2142031
That was probably intentional, he's too similar for it to be a coincidence.

For the longest time I thought that minigun was his leg.

>> No.2142048

>>2141726
When people bash the PS2, they're generally comparing it to the other 6th gen consoles such as the GC and Xbox, which obliterated it technologically.

>> No.2142181

>>2142048
I wouldn't go that far, PS2 had some faster components than GameCube or to a lesser extent the Xbox. It was just a fair bit worse overall.

>> No.2142209

>>2142031
And I never realised how ridiculously bad that cover actually is.

>background is in-game screenshot
>Sam's upper body is a real, photoshopped image, while his lower half is drawn
> weapons and Biomech are also drawn
> flying Kleers

>> No.2142442
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2142442

>>2142039
It looks like Croteam themselves didn't even know what he should look like. But that box over there makes him look like a bootlegged mod of DN3D if it was ever made for a Famiclone.

>> No.2142510

>>2128367
There should be a section where he's out of gum before he starts killing those alien bastards.

>> No.2142516

>>2142510
It's rowdy roddy pipers line anyway

>> No.2143961
File: 268 KB, 1950x1440, Objection.png [View same] [iqdb] [saucenao] [google]
2143961

>>2141724
Except GTA3 and VC both came out on the PS2 well before they came out for the PC, thus being console games at their core.

Polite Sega for not retro.