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/vr/ - Retro Games


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File: 164 KB, 1024x768, Doomguy in THPS3.jpg [View same] [iqdb] [saucenao] [google]
2129296 No.2129296 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>2119889
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 11/25/2013; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS (old)

===POPULAR MODS===

/vr/:
200 Minutes of /vr/: http://www.doomworld.com/idgames/?id=17781
Demonsteele: http://zandronum.com/forum/showthread.php?tid=5302
GMOTA: http://forum.zdoom.org/viewtopic.php?p=742401
HDoom: http://hdoomguy.tumblr.com/tagged/hdoom
Metroid Dreadnought: http://zandronum.com/forum/showthread.php?tid=4561
Push: http://zandronum.com/forum/showthread.php?tid=5423
The Space Pirate: http://forum.zdoom.org/viewtopic.php?f=19&t=37064

Other:
Doom RPG: http://forum.zdoom.org/viewtopic.php?f=19&t=33292
DoomRL Arsenal: http://forum.zdoom.org/viewtopic.php?t=37044
Hideous Destructor: http://forum.zdoom.org/viewtopic.php?t=12973

>> No.2129297

===NEWS===

[12-17] Doom Forever (an Edge mod) gets a Christmas update: http://www.doomworld.com/vb/post/1329812

[12-16] Some modern gaming news site mentions the Cacowards: http://www.rockpapershotgun.com/2014/12/16/cacowards-2014-doom-awards/

[12-16] Vile Shatters update: http://www.doomworld.com/vb/post/1329566

[12-15] Looper beats Doom 2 in 21:55 http://www.doomworld.com/vb/post/1329250

[12-15] Shut Up And Bleed thread/download: http://forum.zdoom.org/viewtopic.php?t=47302
- DISCLAIMER: This mod has nothing to do with 4chan.

[12-14] DECK (Doom Engine Creators Kit) considers crowd-funding: http://forum.zdoom.org/viewtopic.php?p=800876#p800876

[12-13] Five Rooms Of Doom possibly final release: http://www.doomworld.com/vb/post/1328772

[12-12] 1993res, collecting the recent Romero twitter posts into a wad: http://www.doomworld.com/vb/post/1328580

[12-11] Brutal Doom v20 beta release: http://www.mediafire.com/download/h49ahv6jy2go9ft/brutal20testdec10b-2014.zip

[12-10] John Romero gives us a birthday present: http://www.pcgamer.com/john-romero-shows-unseen-doom-art-on-21st-anniversary/
- Doomworld has a summary here: http://www.doomworld.com/vb/post/1328025

[12-10] Strife resurrected on Steam: http://store.steampowered.com/app/317040/
- GPL source at https://github.com/svkaiser/strife-ve

[12-10] Cacowards 11: http://www.doomworld.com/21years/
- Winners: Going Down, Adventures of Square, BTSX E2, Plasmaplant, Shadows of Cronos, Monster Hunter Ltd, Resurgence, Mayan Mishap, Urban Brawl: DoW, TFTIAD-E
- Runners-up: Bauhaus, Bloody Steel, Mayhem2048, Whitemare 2, You Dig, The Wailing Horde, Reconstruction / Decomposition
- Multiplayer: 32in24-13, Push, Rage CTF
- Gameplay: DemonSteele; Runners-up: DoomRPG/DoomRLA)
- Mordeth: D2INO
- Mockaward: Brutalist Doom; Runners-up: Laundry 2, WOOO 2
- Mapper of the Year: Joshy
- Most Promising Newcomers: BigMemka, Tuxlar, jmickle
- Lifetime Achievement: Ty Halderman

===

Please reply to this post with news.

>> No.2129320

first for DECORATE needing some sort of expansion

>> No.2129328

>>2129297
Threshold of Pain II First Act released.
http://www.doomworld.com/vb/post/1067497

I missed this somehow.

>> No.2129335

>>2129328
errrrrr, i think that should be act 2. typo. i can't read.

>> No.2129338

>>2129320
its called ACS

>> No.2129339

>>2129172
think of the Final Fantasy 6 metamorphosis summon but in weapon form. at least that's approximately what i recall hearing

>> No.2129352

>>2129296
>Tony Doom Skater 2
>With Action Doom 2's visuals
You know you want one.

>> No.2129359
File: 4 KB, 321x172, doom folder.png [View same] [iqdb] [saucenao] [google]
2129359

So, how much stuff do you have in your Doom wads/pk3 folders, anons?

>> No.2129369
File: 13 KB, 495x558, Untitled.png [View same] [iqdb] [saucenao] [google]
2129369

>>2129359
How the fuck do you have 38.8 gigs of Doom shit and only 1000 more files than me?

>> No.2129376

>>2129359
probably about a 1000th of that. i tend to delete everything i'm not currently playing or played recently or consider "finished with". i don't like the clutter.

>>2129369
downloading skulltag crap with hundreds of mp3s in it?

>> No.2129380

>>2129359
>Desktop
>40gb of wads covering your desktop
I need this

>> No.2129383

>>2129380
>all WADs have imp girl icons

>> No.2129417

>>2129369
>>2129376

I just sorted by size.
My top four largest size files are ultidoom2.wad (355mb), AEoD.pk3 (314mb), PRODOOMER.pk3 (310mb), and ClassicRivalry2.wad (291mb).

>> No.2129428
File: 20 KB, 531x467, 1401273845990.jpg [View same] [iqdb] [saucenao] [google]
2129428

>>2129417
>ClassicRivalry2.wad (291mb)

>> No.2129437

I have a couple of questions about Doom RPG:

First, is there a way to make it work with pre-2.0 GzDoom? I could only get it running on the latest devbuild, and my toaster can't even begin to run the new openGL renderer; it just crashes at launch unless I have it in software mode.

Also, I was playing multiplayer with a friend, and upon saving and reloading our game, the level we were on cleared itself of all things (enemies, items, etc.), and after using the exit and going to the next level, the Outpost map select skipped from MAP04 to MAP06 and wouldn't let us return the the level where our game was saved/all the enemies vanished. Any idea what gives?

>> No.2129440

>>2129437
Try an earlier devbuild

>> No.2129446
File: 733 KB, 1600x900, Dh7YanJ - Imgur.png [View same] [iqdb] [saucenao] [google]
2129446

Tango is at it again, apparently.

>> No.2129449

>>2129440
I tried a few. I tried a couple of the latest 1.9 and 1.8 builds, but no dice. I was hoping maybe someone had a specific recommendation.

>> No.2129451

>>2129417
Holy shit, those all have mp3s in them?

>> No.2129453

>>2129451

No, no, no, and yes.

>> No.2129457

>>2129446
ooh sweet jesus look at textures

>> No.2129460
File: 39 KB, 637x537, e870a34588308a69853520637aa9b5f7.png [View same] [iqdb] [saucenao] [google]
2129460

NEED SOME HELP LADS
TL;DR How do you limit particles/whatever rendered at once in Skulltag?

I'm trying to run GREZZO2 - 2014 Anniversary edition but every time I get to the first Jesus fight it crashes when he starts shooting loads of shit (pic related).
It also crashes when there's a large number of enemies on screen all shooting at once.
These crashes only happen in the OpenGL renderer (software renderer lags like hell so screw using that) which runs flawlessly until, well, it crashes.
I have a feeling that Skulltag's OpenGL renderer is getting overloaded with the sheer particles on screen at once, so is there a way to limit?

I would upgrade to Zandronum but I don't know how to get GREZZO2 running in that, it comes with a bunch of .pk3's and .wads and shit.

>> No.2129473
File: 21 KB, 403x521, DOOM_Properties_2014-12-18_00-07-47.png [View same] [iqdb] [saucenao] [google]
2129473

>>2129359

>> No.2129478

I'm getting kinda bored of DoomRL Arsenal + OBLIGE, probably because of samey level design. Is there any way to make either more interesting to play?

>> No.2129481

>>2129478
You slap DoomRPG on with it, yet?

>> No.2129485 [DELETED] 

>>2129210

I think you can answer that question by yourself, anon, if you can't then how all out of a sudden you brought him up?

>> No.2129501

>>2129481
I could, but what does it add?

Is there also any alternate sets of music and textures? I could use some to make things feel more fresh.

>> No.2129509

>>2129501
Just adds RPG elements. If you're looking for something fresh you could always playthrough a megawad you haven't played yet to keep fresh. As far as textures I wouldn't know.

>> No.2129515

>>2129501
>alternate sets of music
there's the demonsteele metal jukebox
iirc it can be loaded with anything
alternatively, jimmy's jukebox, or the offspring of the two, kinsie's floppy disk of midis

>> No.2129523

>>2129501
>textures
brutalist doom

>> No.2129542
File: 105 KB, 320x480, camo_marine.png [View same] [iqdb] [saucenao] [google]
2129542

>> No.2129570

>>2129542
doesn't include the recently unearthed frames, fail.

>> No.2129578

>>2129570

2bad

>> No.2129625

>>2129446

What wad?

>> No.2129648
File: 597 KB, 1023x768, 60 REVENANTS.png [View same] [iqdb] [saucenao] [google]
2129648

Obligatory Brutal Doom v20 Gore patch. It is less-than-amateur tier, careful.

LOAD IT FIRST BEFORE ANYTHING ELSE

http://www.mediafire.com/download/wa1dghk9pppdbre/Brutal20+-Gore.pk3

Notes:

>Works DELICIOUSLY with GMOTA
>Satisfying to use with Russian Overkill
>It's okay with Accesories to Murder (shotguns don't seem to make use of the headshot system)
>Works okay with NAZIS!
>Space Pirate performs nice.
>Performs like advertised in Diaz
>Works okay with Fractal Doom's weapons but no enemy duplication.
>Doesn't work as intended for The Golden Souls
>Reduced gore with Metroid Dreadnought.
>Performs okay with Samsara. Headshot system works differently. Special mentions for all characters, specially their chainsaws.
>Works okay with Real Guns Hardcore.
>Not for use with DemonSteele, in fact there is a small chance to summon a 50-revenant attack after killing an Imp that are unkillable with regular commands. Had to use God to avoid getting blasted to hell.
>Its pretty good with Project MSX

>> No.2129651
File: 223 KB, 400x324, 657564.png [View same] [iqdb] [saucenao] [google]
2129651

>>2129648

>Not for use with DemonSteele, in fact there is a small chance to summon a 50-revenant attack after killing an Imp that are unkillable with regular commands. Had to use God to avoid getting blasted to hell.

>> No.2129654

>TONY HAWK PRO SKATER DOOM 4
>DOOM 4

>> No.2129673

>>2129648
>in fact there is a small chance to summon a 50-revenant attack after killing an Imp that are unkillable with regular commands.

I'm not seeing this as a downside.
Instant slaughtermap, just add blood.

>> No.2129683
File: 432 KB, 500x394, 1399333467550.gif [View same] [iqdb] [saucenao] [google]
2129683

>>2129673
Anon I can confirm, these are actually unkillable.

>> No.2129693

>>2129648
>Reduced gore with Metroid Dreadnought.

NIIINTEEEEENDOOOOOO

>> No.2129694
File: 154 KB, 1160x440, 5IDYVO6.jpg [View same] [iqdb] [saucenao] [google]
2129694

>>2129683

FINALLY, A WORTHY OPPONENT.

>> No.2129696

>>2129648

Looks like it operates by replacing monsters, and keeps the plasma rifle/Skulltag weapons replaced.
So any mod that replaces the plasma rifle/replaces the monsters for its own behavior is gonna break.

Not really a go for me, sorry.

>> No.2129739

Come on guys, tell him already

>> No.2129745
File: 1.93 MB, 360x238, top bonk.gif [View same] [iqdb] [saucenao] [google]
2129745

>>2129648

>Not for use with DemonSteele, in fact there is a small chance to summon a 50-revenant attack after killing an Imp that are unkillable with regular commands

>> No.2129839

>>2129648
>Not for use with DemonSteele, in fact there is a small chance to summon a 50-revenant attack after killing an Imp that are unkillable with regular commands. Had to use God to avoid getting blasted to hell

That's intentional, and HDoom has something similar

>> No.2129854

>>2129839
What happens when you load it with HDoom?

>> No.2129858

>>2129854
revenants constantly spawn on you every second and it says something like "get boned brutal dumbass"

>> No.2129860

>>2129854
You get boned.

>> No.2129884

Anyone know if it's possible to download lelweps, or has it been purged from the internet?

>> No.2129904

>>2129884
http://static.best-ever.org/wads/lelweps7.pk3

>> No.2129909

Odd bug I'm having in Samsara. All the power up icons are jet black with no effects. Any setting I need to change to fix this?

>> No.2129975

>>2129839
Seems like the creator of Brutal Doom is jelly of DemonSteele perhaps?

>> No.2129978

>>2129320
>not dehacked
It hasn't been updated in a decade

>> No.2129985

>>2129975
or at least, whoever made the gore patch

>> No.2129997

>>2129978
Probably because it's super obsolete and Decorate can do more than Dehacked ever could hope to do.

>> No.2130006

>>2129975
>>2129985
It's not a Brutal Doom thing, it's a Demonsteele thing. It's Demonsteele that detects if you're using BD, and then spawns the revenants.

>> No.2130007

>>2129997
That may be but but unlike Decorate Dehacked works even in a fairly strict vanilla environment, Decorate only works under ZDoom.

>> No.2130021 [DELETED] 

Ok so, what's the consensus on DemonSteele?
Do you guys hate it just like you hate brutal doom because it's the super special snowflake hipster neckbeard thing to do, or is the mod still ok to discuss here?
How long until you start to hate it, if you don't hate it now?

>> No.2130032 [DELETED] 
File: 101 KB, 280x301, Doubles_Oh_exploitable.png [View same] [iqdb] [saucenao] [google]
2130032

>>2130021
Mark pls, you're not even checking my dubs

>> No.2130054
File: 43 KB, 150x150, rockdoom.png [View same] [iqdb] [saucenao] [google]
2130054

3DS homebrew devs need to port Doom already, I want to rip and tear in 3D.

I thought it was the Hello World of homebrew.

>> No.2130086
File: 60 KB, 600x450, 1413486338401.jpg [View same] [iqdb] [saucenao] [google]
2130086

>>2130021
>Ok so, what's the consensus on DemonSteele?
Coolest, radest and awesomenest melee mod since Hexercise
>Do you guys hate it just like you hate brutal doom because it's the super special snowflake hipster neckbeard thing to do?
Nobody hates Demonsteele though
> or is the mod still ok to discuss here?
Any mod is ok to discuss here, the problem is people[like you] who dig out drama related to the mods
> How long until you start to hate it, if you don't hate it now?
Maybe never unless Terminus abandons it like every mod he does[Cyberrunner=Cyberdead, Samsara is dead as fuck, blame the stupid addons and the people behind said addons for fucking on Terminus mod and make him stay away from it. Metroid Dread is more like Metroid Dead, just like the franchise and buttpain, well...that's just an april fool's mod so there's nothing to say about this]

>mfw Metroid Dread is super dead since nobody came up with the sprites, maps and closetanon's HDD died along with his cool map progress

>> No.2130096

>>2129975
Nope, just Ijon and friends tired of idiots loading Brutal Doom with obviously conflicting mods.

>> No.2130104

>>2130086
>Hexercise
Fuck yeah Hexercise.
Hexercise is still to this day my favorite mod of all time due to how fucking tight, polished and legit it feels.

>> No.2130108

>>2130086
>closetanon's HDD died along with his cool map progress
Was it mainly since the ACS code is lost? As one could use the other pre-existing stuff in whatever last release was done.

>> No.2130110

>>2129359
4.15 GB
3,137 Files, 177 Folders

I mostly just download Vanilla/LR/Boom mapsets though. I also have the entire crapfest that is Maximum Doom.

>> No.2130121 [DELETED] 

>>2129978
>>2130007

Updating Dehacked is simply not possible without breaking vanilla compatibility.

>> No.2130196

Is Hideous Destructor GZDoom exclusive?
Also, why the fuck I can't play it?
Shit gives me errors.

>> No.2130205

>>2130196
Yes it's exclusive.

Also we can't help you if you don't give us details about your problem.

>> No.2130216

>>2130205
Script error, "hd.pk7:actors/dceffect.txt" line 812:
"dontthrust" is an unknown flag

Script error, "hd.pk7:actors/dceffect.txt" line 823:
"dontthrust" is an unknown flag

Script error, "hd.pk7:actors/dceffect.txt" line 853:
"dontthrust" is an unknown flag

Script error, "hd.pk7:actors/dceffect.txt" line 859:
"dontthrust" is an unknown flag

Script error, "hd.pk7:actors/dcplayer.txt" line 9:
"nevertarget" is an unknown flag

Script error, "hd.pk7:actors/dcplayer.txt" line 9:
"dontthrust" is an unknown flag

Script warning, "" line 0:
Invalid face '' for 'HDPlayer';
STF replacement codes must be 3 characters.

Script warning, "" line 0:
Invalid face '' for 'HDPlayer';
STF replacement codes must be alphanumeric.


Execution could not continue.

Script error, "hd.pk7:actors/dcpckups.txt" line 495:
Invalid state parameter a_dropitem
This shit appears. Why? I don't know. I just drag hd.pk7 to gzdoom.exe and this shit happens.

>> No.2130217

>>2130216

You need to update your GZDoom, sounds like you're waayyyy out of date.

>> No.2130219

>>2130217
Really? I downloaded that 4 months ago. Seems I downloaded an old one.

>> No.2130230

>>2130219
http://devbuilds.drdteam.org/gzdoom/
If you don't have a supercomputer and it gives you errors about shaders, use ZDoom.
http://devbuilds.drdteam.org/zdoom/

>> No.2130241

>>2129417
Out of curiosity, where did you get ultidoom2? I haven't been able to find a download link and wanted to try it out.

>> No.2130252
File: 1.29 MB, 1280x720, Screenshot_Doom_20141218_025718.png [View same] [iqdb] [saucenao] [google]
2130252

>>2130241

The author sent it to me for some private beta testing.
With the core files combined, it's half a gigabyte of complete shit.

I haven't received any more beta test offers since telling him that. Can't possibly fathom why.

>> No.2130267

>>2130252
wow look at the size of that chip

>> No.2130278
File: 13 KB, 308x291, 1386711969696.jpg [View same] [iqdb] [saucenao] [google]
2130278

>>2130252
>that chip

>> No.2130376

>>2130230
>supercomputer

This again...

>> No.2130379

>>2130376
The dumb joke started on the skulltag forums with someone saying "GZCrysis" so that should tell you something,

>> No.2130425

>>2130379
The thing is, that was supposed to be a joke, not a prediction.

>> No.2130439

>>2130425
Prediction for what?

>> No.2130441

>>2130439
That there would come a time where we would have computers that could play games as graphically advanced as Crysis, but be unable to run GZDoom.

>> No.2130446

>>2130441
>2014
>being this poor
Most ~5 year old cards run GZDoom fine, get a fucking job and upgrade your toaster

>> No.2130449

>>2130446
Nice strawman m8. I can run GZDoom 2.x without a hitch. Doesn't mean that it's any less bullshit. The change had little to no effect on me and anyone else who can run the new versions while completely locking out everyone who can't.

>> No.2130456

>>2130449
That's their problem, it's year 2014, you're not going to be able to play every modern thing forever on an old toaster. Adapt or stay poor

>> No.2130464

>>2130449
How many people were even affected by the change anyways?

>> No.2130468

>>2130456
You're aware that we're talking about a source port for a 20-year-old game here, right? There are people who can play modern, graphically-intensive games that cannot play GZDoom. Explain how that makes even the slightest bit of sense, please.

>> No.2130470

>>2130456

Graf Zahl please.

>> No.2130480

>>2130468
That "20 year old game" argument makes no sense. You couldn't even run old GZDoom on 1993 hardware.

>> No.2130483

>>2130468
>There are people who can play modern, graphically-intensive games that cannot play GZDoom

Like what?

For the record, Crysis 1 hasnt been graphically-intensive for quite some time now, btw.

>> No.2130489
File: 437 KB, 1366x768, Screenshot_Doom_20141218_074949.png [View same] [iqdb] [saucenao] [google]
2130489

>>2130483
Yeah, this is definitely way more intensive than fucking Crysis. There's no fucking rationalization for a sprite-based game that isn't even really 3D to require modern hardware. The GL version upgrade brought no fucking improvements in any regard (and in fact brought a shitload of performance decreases to lower-end cards that can still run it), yet you still defend it. Why? Are you Graf Zahl? What do you have to gain by defending a shitty decision like this?

>> No.2130492

>>2130489
Define to me what a low-end card is?

IIRC, Graf Zahl has a GTX 550 Ti. That card was low-end for its time, and its an obsolete card now.

>> No.2130503

>>2130492
I wouldn't go as far as to say "obsolete", it can still run most of the things that come out on low-mid settings depending on optimalization

>> No.2130521

>>2130503
Its obsolete in that you cant buy it anymore, dingus.

>> No.2130524

>>2130521
Oh, well, in that sense yes

>> No.2130576

>>2130006
That is fuckin' beautiful.

>> No.2130581

>>2130006
Quite literally the best thing to ever happen in modding

>> No.2130589 [DELETED] 

>>2130006
Wow, sounds like Terminus is a fucking asshole after all.
I mean, why does he hate BD so fucking much? Theres no fucking reason to shit over a nice mod that's a gateway mod to DOOM and introduce newcomers to other mods.

>> No.2130595 [DELETED] 

>>2130589
>trying to combine Demonsteele with Brutal Doom in the first place

>> No.2130601 [DELETED] 

>>2130589
>being this assblasted
I for one welcome this new age of brilliance in modding. I wish more mods would include such a "compatibility patch"

>> No.2130605 [DELETED] 

>>2130589
He doesn't hate it, he's just sick of idiots trying to use BD with every other doom mod and getting assblasted when they don't work together.

>> No.2130629 [DELETED] 

>>2130589
It's fucking stupid to run gameplay mods together anyway, you will be met with tons of errors.

Also it's supposed to be funny, stop being so dramatic.

>> No.2130642 [DELETED] 

>>2130605
>he's just sick of idiots trying to use BD with every other doom mod and getting assblasted when they don't work together.

I even see people complain about maps not being balanced for Brutal Doom. That mod truly is a curse on the community.

>> No.2130663

>>2129839
>someone tried to add gore to non-bleeding demon waifus
>someone predicted this
I dont even

>> No.2130665

>>2129446

Seems like Tango is expanding the original or doing a sequel. Either way, it's going to be awesome

>> No.2130680 [DELETED] 

>>2130642
Some people expected white ketchup when the two crossed.

>> No.2130694 [DELETED] 

>>2130629
>Also it's supposed to be funny

Oh, there's the problem.

>> No.2130703

>>2130663
We did have a couple of hosers complaining in the thread when they tried to run BD and HDoom together.
keks were had

>> No.2130704 [DELETED] 

>>2130629
>Also it's supposed to be funny
Its not you nigger. How the fuck is it funny?

>> No.2130709

>>2130703
>keks were had

and right now too

>> No.2130717 [DELETED] 

>>2130694
>>2130704
Stop shitposting.

>> No.2130721 [DELETED] 

>>2130717
>no counter argument
>S-stop shitposting, you b-baka!

Remember:
Report and ignore.

>> No.2130735 [DELETED] 

>>2130589
>not being able to handle a few revenants
Bro it's not like they are invulnerable or anything, just suck up the additional difficulty and play it like it is

>> No.2130737

>>2130704
When sillly people load two gameplay mods together and post asking for help about why oh why it doesn't work. It's funny for some people.
>>2130589
It's more of a joke on people that have BD on autoload (or oh god, the skins folder), or that demand everything be compatible with it.

>> No.2130743

>>2130663
I assume Guro fans.

>> No.2130747

>>2130703
It would be funny if it did the opposite of what they were expecting.
BD enemies, HDoom water soakers, all blood spatters and death animations return to vanilla settings.

>> No.2130763

What do you guys think of this:
http://www.moddb.com/mods/cacodemon-textures

>> No.2130770

>>2130763
>no hi-res imp-tan

>> No.2130771

>>2130763

Yet another "Doom HD" project that may/may not be finished

That's what I think of it

>> No.2130785
File: 1.63 MB, 1280x720, Screenshot_Doom_20141218_113851.png [View same] [iqdb] [saucenao] [google]
2130785

>>2130763
lagtastic

>> No.2130794
File: 1.56 MB, 1280x720, Screenshot_Doom_20141218_114355.png [View same] [iqdb] [saucenao] [google]
2130794

>>2130785
Also what the fuck.

>> No.2130808

>>2129542

Hey, can I use this for something I'm doing, anon? What name should I credit you with?

>> No.2130835

Doomguy's streaming Going Down + DemonSteele now.

No link because apparently the post eater thinks it's spam.

>> No.2130838

>>2130835
thanks anon

>> No.2130839
File: 343 KB, 640x480, Screenshot_Doom_20141218_182207.png [View same] [iqdb] [saucenao] [google]
2130839

Wewelsburg is a Renaissance castle located in the village of Wewelsburg, which is a district of the town of Büren, Westphalia, in the Landkreis of Paderborn in the northeast of North Rhine-Westphalia, Germany. The castle has a triangular layout - three round towers connected by massive walls. After 1934, it was used by the SS under Heinrich Himmler and was to be expanded into the central SS-cult-site. After 1941, plans were developed to enlarge it to be the so-called "Center of the World".

>> No.2130885

>>2130839
Paderborn resident here, I wanna play the fuck out of this

>> No.2130996

>>2130446
>using a strawman
on top of that
>suggesting someone to update his rig in order to play A FUCKING 21 YEAR OLD VIDEO GAME
Nice try Graf Zahl, now go fuck yourself

>> No.2131008
File: 995 KB, 499x374, 1392585256371.gif [View same] [iqdb] [saucenao] [google]
2131008

This thread is boring, skeleton time

>> No.2131016

>>2130996
do you people honestly think he posts here
i would be very surprised

>> No.2131021
File: 33 KB, 106x166, 1381621474122.gif [View same] [iqdb] [saucenao] [google]
2131021

>>2131008

>> No.2131029

>>2130996

Nah, it's probably not Graf Zahl, but there's a few turbofaggots that legitimately believe that being able to run UT3, Crysis, Starbound, Shadow Warrior 2013, Rise of the Triad 2013, Saints Row 4, Payday 2, Left 4 Dead 2, and more but not being able to run GZDoom is perfectly fine. You just need to "get a job" (ignoring that most adults fucking already have one) and "upgrade your toaster" (despite being able to run most of those games means your computer is fine), and I have yet to see him pull out a argument other than eventually going back to whimpering "b-b-b-but GZDoom isn't SUPPOSED to b-b-be able to run on anything but super high-end computers!"

It's really funny.

>> No.2131036
File: 127 KB, 176x220, 1384344133957.gif [View same] [iqdb] [saucenao] [google]
2131036

>> No.2131039
File: 845 KB, 3150x1140, 1398635370505.png [View same] [iqdb] [saucenao] [google]
2131039

>> No.2131040

>>2130763
I watched the video and holy hell that looks like total garbage. How could someone play this and say "yes I feel my experience has been improved"? Do you have literally no taste?

>> No.2131043
File: 122 KB, 400x378, IT92gRk.png [View same] [iqdb] [saucenao] [google]
2131043

>>2131008

>> No.2131045
File: 990 KB, 1793x1575, 1387496274689.png [View same] [iqdb] [saucenao] [google]
2131045

>This will never be made

>> No.2131051
File: 1001 KB, 1700x2000, 1386134908609.png [View same] [iqdb] [saucenao] [google]
2131051

>>2131045

Unfortunately, half of those look terrible.
These are the good ones.

>> No.2131052
File: 80 KB, 500x461, tumblr_inline_ngnwkoErjN1r95fgm.png [View same] [iqdb] [saucenao] [google]
2131052

>>2131008

>> No.2131062
File: 17 KB, 300x204, 1403209579972.gif [View same] [iqdb] [saucenao] [google]
2131062

>> No.2131070

>>2130839
Sounds radical, when can I play it?

>> No.2131072
File: 73 KB, 570x733, 1415224891312.jpg [View same] [iqdb] [saucenao] [google]
2131072

>> No.2131073
File: 347 KB, 506x347, boner.png [View same] [iqdb] [saucenao] [google]
2131073

>>2131008

>> No.2131081

I honestly wouldn't mind if GZDoom's new renderer could produce better new effects. Also why haven't Graf added Doomsday-like effects such as advanced lightning, bloom, and flares? Also, it's funny because Doomsday looks much better than GZDoom, and can run even on an old dual core notebook with integrated graphics.

>> No.2131094
File: 144 KB, 1273x1020, o3Wvn.jpg [View same] [iqdb] [saucenao] [google]
2131094

>>2131081
>Also, it's funny because Doomsday looks much better than GZDoom

>> No.2131095
File: 1.29 MB, 1280x720, doom the way it was meant to be played.png [View same] [iqdb] [saucenao] [google]
2131095

>>2131094

Still looks better than this.

>> No.2131096

>>2131094
saying it looks better is an overstatement, but there are some things in that pic gzdoom could use

>> No.2131116

>>2131094
why are people so obssessed with ugly polyguns, that gun looks like shit, that fireball looks like shit. And the shit filter just to top it all off. The original in 320x200 looks better than that.

>> No.2131120

>>2131094
Ever tried running Doomsday without 3D model packs and High-Res textures?

>> No.2131121

>>2131070
When I finish it.

>> No.2131127

>>2131094
>>2131095
When will people finally accept that high-res textures look like ass when plastered to Doom architecture?

>> No.2131129

>>2131094
>>2131120
This. The brightmaps and stuff look a lot better in Doomsday.
>>2131081
Sucks for everything else sadly.

>> No.2131131
File: 73 KB, 480x600, tuberide.jpg [View same] [iqdb] [saucenao] [google]
2131131

>>2131116
inorite? That's the same exact problem I had with the Duke Nukem 3D High-Rez pack. Are people really so lazy that they can't bother to render a 3D model as sprite?

>> No.2131151

I bought Hexen and heretic on Steam sale just now. Are there any recommended mods for those?

>> No.2131152
File: 205 KB, 280x160, rjZ86.gif [View same] [iqdb] [saucenao] [google]
2131152

>> No.2131153

>>2131151
wouldn't know of many beyond the scope of the Cacowards, you could check /idgames listed per rating

>> No.2131154

>>2131152
>>2131152
Noice.

>> No.2131162
File: 42 KB, 639x400, 1da13a6937[1].png [View same] [iqdb] [saucenao] [google]
2131162

>>2131116
>The original in 320x200 looks better than that.

>> No.2131167

>>2131162
>[1].png

stop grabbing pics from google, junior

>> No.2131181

>>2131167
can we not resort to this kind of nonsensical argument please

>> No.2131187
File: 178 KB, 1024x768, 9650069b4e[1].jpg [View same] [iqdb] [saucenao] [google]
2131187

>>2131167
This picture is also taken from Google, right?
It's from mah puush account as well as previous pic.

>> No.2131189
File: 635 KB, 714x1200, tumblr_mltrsmKNz11r2to8go5_1280.jpg [View same] [iqdb] [saucenao] [google]
2131189

>>2131167

>> No.2131192

>>2131029
i don't believe any of that, but i do believe as a volunteer project he is free to make whatever changes he wants to.

i don't know why gzdoom suddenly requires opengl 4 or 3.2 or whatever it is. perhaps it makes the code clearer and easier to maintain in the long run. but i assume he thinks it's not worth the effort to maintain the old opengl 2 renderer code and make it coexist with the new, and since no one's paying him to maintain it, he is quite free to remove it.

this is how free / open source software works, i'm afraid. in contrast the commercial games you listed probably maintain several renderer code paths in order to be able to sell to as many customers as possible. there's a business case for it. in free software there is no such thing as a business case.

>> No.2131202

>>2131162
lol at you turning on low-res mode first

>> No.2131205

>>2131187
>sacred
Disgusting

>> No.2131219
File: 222 KB, 708x650, 1403454082960.jpg [View same] [iqdb] [saucenao] [google]
2131219

Exactly how hard is Nightmare? I'm thinking of playing Doom and possibly Doom II if I feel like it on NM. How much trouble will a person have if they have only beaten the game once on UV?

>> No.2131225

>>2131129
>The brightmaps and stuff look a lot better in Doomsday

It's totally possible in gzdoom too.

>> No.2131227
File: 428 KB, 640x480, INTERIOR.png [View same] [iqdb] [saucenao] [google]
2131227

>>2130839

>> No.2131228

>>2131219
it's quite different. you can't kill all the monsters because they don't stay dead. if you try to clear places out you'll just run out of ammo. you pretty much just have to run. it'll teach you speedrunning, if nothing else. i recommend trying -fast only to begin with so you can get used to the upgraded monster behaviour before having to deal with respawning.

>> No.2131229

>>2131219
You get double ammo, but enemies move/attack faster and more often as do their projectiles, and said enemies also respawn constantly. Nightmare is more about quickly getting to the end of levels with as much ammo and health/armor as you can than usual thorough runs. And all of this with the Ultra-Violence enemy spawns.

It's certainly beatable, at least in vanilla Doom 1/2, but it's mostly a joke-super-hard mode.

>> No.2131231

>>2131192

This is a reasonable argument and one I am willing to accept, even if I'm not happy with the result.

>> No.2131232

>>2131228
Do stronger enemies like the Cyberdemon and Spiderdemon Lite also respawn?

>> No.2131235

>>2131151
On top of looking at the cacowards, try Guncaster for Heretic.
Just dont buy any mana related upgrade or even D'sparil on the highest difficulty will be a wuss. Otherwise pretty balanced and really fun.

>> No.2131236

>>2131232
everything that leaves a corpse will respawn. pain elementals and lost souls do not. count your blessings, i suppose.

>> No.2131242

>>2131236
>lost souls do not
Thank you Jesus

>> No.2131248

Well, just look at the time.

https://www.youtube.com/watch?v=6O8lwmwDi_g

>> No.2131282

>>2131227
>filename
CROCODILE, ALLIGATOR
I DRIVE A CHEVROLET
MOVIE THEATER

>> No.2131313
File: 747 KB, 730x791, a weapon to surpass metal gear.png [View same] [iqdb] [saucenao] [google]
2131313

>> No.2131481
File: 962 KB, 250x375, boku no hero.gif [View same] [iqdb] [saucenao] [google]
2131481

>>2129904
Thanks

>> No.2131505
File: 666 KB, 1280x800, lango.png [View same] [iqdb] [saucenao] [google]
2131505

>Yholl released monster pack 5
>he kept saying armaggedon wouldnt be babby tier anymore
>load up Doom 2 to test it out
>humans are all hitscan and tanky instead of plasma glass cannons, okay I guess, but not exactly harder
>demon replacement is an asshole, I am glad I am playing renegade with all these super shotguns, definitively the best starting class here
>minigunner fucking teleports
>saw a turret, one shotted it before it did anything
>so far the difficulty is almost the same, actually I think the tristar blaster spam and the lack of quality hitcans in the last version was more challenging
>reach map 05
>AAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHH

>> No.2131510
File: 398 KB, 1000x714, ID_toys.jpg [View same] [iqdb] [saucenao] [google]
2131510

>> No.2131517

>>2131510
The one on the left looks like Captain Kirk.

>> No.2131519

>>2131510
are these bootlegs, fan-conversions or official?

>> No.2131524

>>2131519
It's a fan-made fig

>> No.2131526

>>2131524

Damn. I was gonna throw so much money at someone.

>> No.2131531
File: 343 KB, 714x1000, Biggest Fucking Gun 9trilllinon.jpg [View same] [iqdb] [saucenao] [google]
2131531

>Russian Overkill player

>> No.2131571
File: 357 KB, 640x480, wat.png [View same] [iqdb] [saucenao] [google]
2131571

>>2131531
Now do this one.

>> No.2131582

>>2131127
It's just personal preference. I definitely get tired of seeing the same wall textures over and over, so the right texture pack can be a nice break from it. I remember there being a really grungy looking Doom 2 one that had an interesting style to it. I don't know if it was actually HD or just different textures. Definitely made the levels look a lot more hellish.

>> No.2131702
File: 91 KB, 576x832, scrap599_a.jpg [View same] [iqdb] [saucenao] [google]
2131702

>>2131571
shit how do you load all of these at once

>> No.2131709
File: 96 KB, 475x582, BENELLUS THE GOD OF SHOTGUNS.jpg [View same] [iqdb] [saucenao] [google]
2131709

>>2131571
Is that him?

>> No.2131714

>>2131282
FUCK YOU. NOW THIS IS STUCK ON MY HEAD!

>> No.2131737
File: 284 KB, 1472x1536, scrap600_a.jpg [View same] [iqdb] [saucenao] [google]
2131737

It's a cold day in hell today.

>> No.2131741

>>2131737
>Santa-vile
toplel

>> No.2131753

>>2131737
>That Cacodemon in the back
>Snow demon angel
My heart.

>> No.2131767

>you're not allowed to send PMs until your account reaches a certain activity
>your message needs to be approved by a moderator before its publicly viewable
I am just trying to send a bug report for fucks sake.

>a pony and a toaster are threatening to ban people for jokingly shipping other's original doom characters
What the actual fuck?

Was the ZDoom community always like this?

>> No.2131774

>>2131767
>jokingly

I don't think you understand how much of a fucking creep MJ79 is.

>> No.2131775 [DELETED] 
File: 464 KB, 1600x900, Screenshot_Doom_20141218_235426.png [View same] [iqdb] [saucenao] [google]
2131775

A while ago, someone nitpicked about un-gloved fist... well here you go. Took me a while to find those sprites, though, it was worth it, though.

[Spoiler]http://i.imgur.com/cKHS4f0.png Oh, and I have made some progress, too.[/Spoiler}

>> No.2131776
File: 464 KB, 1600x900, Screenshot_Doom_20141218_235426.png [View same] [iqdb] [saucenao] [google]
2131776

A while ago, someone nitpicked about un-gloved fist... well here you go. Took me a while to find those sprites, though, it was worth it, though.

http://i.imgur.com/cKHS4f0.png Oh, and I have made some progress, too. (Linking so I'm not forced to double post)

>> No.2131779
File: 234 KB, 1340x586, doom css.png [View same] [iqdb] [saucenao] [google]
2131779

Where's the dude who was making a doom css?

>> No.2131784

>>2131774
Give me the dish, I wanna hear this.

>> No.2131785

>>2131774
I cant seem to find anything on Megajim that is worse than the global volunteer's collection of diaper pony avatars, so no, I dont understand.

>> No.2131789

>>2131785
>global volunteer's collection

viscra is not a mod, thank god

>> No.2131818

>>2131784
>>2131785

Are you serious? Just look through his past posts, where he eagerly talks about the status of his virginity, talks about his writing of "clop-fics", posting an MSPaint pony/impse edit...

Just because Viscra is a creepmaster with his diaper princess avatars doesn't let MJ off the hook either.

>> No.2131865

>>2131818
No, seriously, I don't go around on the forums much at all, I wanna hear the dirty on these freaks.

>> No.2131969

>>2131248
fascinating, i watched the whole thing. what's with all the moving floor noises at the start? i thought the video was silent up to that point.

>> No.2131972

>>2131818
no, you failed to provide a link. why should i waste my time digging through a forum i don't read? i hope they delete this entire conversation, it's importing drama and it's stupid.

>> No.2131987

>>2131972

Then why did you bring it up?

>> No.2131990

>>2131248
Thats really neat. How do you do that?

>> No.2132032

>>2131776

This is so cool. Nice work man

>> No.2132036

>>2132032

Thanks.

>> No.2132043

>>2131987
The other guy here, but I wanna hear this stuff.
Weird people fascinate me.

>> No.2132054

>Finally redownload Zandronum
>Want to play ZDoom Wars II
>No Wars II servers, only Wars 1
>Want to play All Out War 3
>Nobody's playing it
>Want to play Brutal Doom
>One dude's on the server
What happened

>> No.2132060

>>2132054
Complex Doom because the popular co-op thing.

>> No.2132062

Is there a good Christmas mod for DOOM?

>> No.2132070

>>2132062
Whitemare 2.

>> No.2132072

>>2132060
Complex Doom? Explain.

>> No.2132076

>>2132054
>Find Complex Doom
>Downloader says "All Done. Fail."
No other explanation ok I guess I'm mnot playing that

>> No.2132078

>>2132072

A generic randomizer

>> No.2132080

>>2132072
It's like Hard Doom but with random chances of different weapons and health/armor pickups everywhere.

It's okayish but it's basically the Co-op mod that's trending right now.

>> No.2132081

>>2132080
I just want to play Doom Wars 2
I can't even find a server for it, just the first one.
Last year I would play All Out War 2 and there would ALWAYS be people playing it.
Beast Incarnation looks cool but I can't seem to get into it, there's only 1 other guy playing right now.

>> No.2132089

>>2132070
I looked it up and the demons aren't even wearing Santa hats. The fuck is that?

>> No.2132091

>>2132089
The final level has a Christmas tree if I remember correctly.

>> No.2132095

Is ZDWars 1 played on something other than Doomseeker or something I cannot find anyone playing it

>> No.2132101

>>2132095

Doomseeker is just a browser, anon.
People just aren't playing ZDoom Wars now.

You can start up a server tomorrow or Saturday at a more active time, post it here, and we might be able to fill it up.

>> No.2132110

>>2129904
Unknown P-Code 134 in script 450

>> No.2132112

>>2132101
I usually play on Grandvoid's server. It's always running and always empty.

>> No.2132134

>>2132110

Don't run it in ZDoom, it's a Zandro mod.

>> No.2132145

Yo, anyone who cares: iSpook posted a screencap of a new weapon in the ZDF/Zandro forum thread for SUAB.

>> No.2132158

>>2132145
Thank you for the heads up anon.
I've been enjoying SUAB for the most part.

Except for the HP on those Mancubi replacements, holy shit those guys are STURDY

>> No.2132161 [DELETED] 

>>2132134
Nothing happens when I run it with Zandro either

>> No.2132172

>>2132145
railgun, huh?
that sure looks pretty

>> No.2132174

>>2132158

Yeah, I don't know why they're so sturdy either. I heard he nerfed their speed though, since he accidently left the speed set to "10".

>>2132172
It does look pretty. It's a shame the weapon only drops from the Mastermind replacement, though.

>> No.2132179

>>2132134
gzdoom user here: it works for me.
using the latest gl2.0 svn version

>> No.2132183

>>2132179
>Unknown P-Code 134 in script 450

You are still likely getting this message on map load, because this is a Zandronum function that does not exist on ZDoom.

>> No.2132186

>>2132158
>>2132172
>>2132174
>Grenade launcher nerf
>Ammo nerf
I'm not really looking forward to the update.

>> No.2132193

>>2132186

I watched a stream a couple of doomers were doing, and one of the players admitted the Grenade launcher was rather strong, and they almost always had full ammo for it.

To be honest the nerf only affected the ammo cases it spawns with, It'll only spawn with 2 3-round cases at most, and the chances for monsters to drop 2-3 single ammo pickups have been lowered a bit

As far for a nerf itself. I had it fire 5-6 projectiles. It only fires 4 now, the projectiles themselves weren't nerfed.

>> No.2132196

>>2132193

Oh, there was a bit of an ammo nerf in the pickups that spawn with weapons overall, because the streamers were swimming in ammo, but it's not too brutal of a nerf... hopefully.

>> No.2132198

>>2132193
>Projectiles themselves weren't nerfed
Still cuts off like a fifth of it's damage but okay.

It was just my go to weapon for the pinky replacements and the Cacodemons. They're so sturdy when using any other weapon and the grenade launcher is still kind of slow at dealing with them.
On a related note can you tone down the explosion sound or something? When all four go off at once it comes out really loud and kind of staticy.

On an unrelated note:
Are Mancubi replacements supposed to be so sturdy?
They take like 8 grenades EACH and that's before the nerf.

>> No.2132204

Hey, Vanguard is pretty beautiful, why didn't anyone tell me?

>> No.2132220

>>2132198

I suppose I could return it to 5 projectiles, and I'll limit the explosion sound, sure.

And yes. The author decided they had to be that sturdy.

>> No.2132259

>>2132204
Vanguard won a Cacoward in 2011, you can't really pull the "why didnt anyone tell me" card.

>> No.2132269

>>2132259
Just being a little facetious.
Tough at the start though, ammo is scarce.

>> No.2132358

>>2131505

The new armageddon lost soul replacements are pretty terrifying to say the least

>> No.2132424

>>2132183
this is correct. just noticed it.

>> No.2132437

>>2132220
It caught me off guard how resilient they were.

It made Dead Simple a bit of a nuisance to say the least.

I don't normally like slow paced mods but damn, this one is really nice.

>> No.2132445
File: 297 KB, 1600x900, 1418993361197[1].png [View same] [iqdb] [saucenao] [google]
2132445

Does anyone recognize this WAD?

>> No.2132452

>>2132445
I recognize it, but I don't remember the name. Sorry m8.

>> No.2132480

>>2132445
Holy shit, it looks badass.
I bet it could break DRPG within 3 minutes.

>> No.2132553

>>2129359
Could you upload it to mega download since I do not have to reinstall all of my wads.

>> No.2132559

>>2132445
Looks fun.

>> No.2132659 [DELETED] 

V0.01e of SUAB has been uploaded and posted in the Zdoom/Zando forums, go check it out if you want.to.

>> No.2132830

https://copy.com/M3XecBSZbLEvLqSZ

Newest version of SUAB is uploaded, check the forum thread for some of the changes made this time around.

>> No.2132884

>>2131313
I want to shoot this.

>> No.2132969
File: 1.53 MB, 1920x1200, Descent_1920x1200.jpg [View same] [iqdb] [saucenao] [google]
2132969

So, according to OP this is probably a decent place to ask questions about Descent. I've recently decided to play it a bit (first time), starting with the first one and using the Rebirth source port. Here are the questions:

1. I seem to vaguely remember there being some cinematics; however, in 1 I only got text-over-picture intermissions and short cinematics when escaping the blowing up bases. Are longer cinematics a Descent 2 thing or is there a problem with playback?

2. Movement. I remapped controls to WASD so now my ship controls sort of like an FPS protag, but in 3D. That seems fine for combat, but I get really fucked up by things attacking me from behind. The turning speed seems kinda low, too. Is that just how the game is?

3. I'm curious, the game has save everywhere function, but also lives system and the way savegames are accessed feels like an afterthought (can't save in escape menu). Was it supposed to be completed "in one go" initially?

>> No.2132987

Justified Classes killed MM8BDM.

>> No.2133102
File: 456 KB, 1440x900, d2x-rebirth_2014-05-11_19-49-45-526.jpg [View same] [iqdb] [saucenao] [google]
2133102

>>2132969
>Cinematics
They were from the PSX version, I don't think they were ever on PC. http://www.dxx-rebirth.com/frm/index.php?topic=1516.0

>Movement
Yeah, try a WASDQE+arrow keys/mouse setup and see how you do (Q and E for rolling left/right, A and D for sliding). There's a forced limit on how fast your ship can turn, get used to only moving the mouse as fast as your ship can turn so you don't run out of mouse space.

>Saving
Yeah, you could save in the DOS ver.
http://www.dxx-rebirth.com/features/

>> No.2133110

>>2132987

MM8BDM screwed MM8BDM

>> No.2133225

Painkiller Black Edition is on sale on GOG right now.
http://www.gog.com/game/painkiller

>> No.2133238

So I was thinking of a silly completionist idea

for the full mod (dungeons and shit included) I had an idea of a Handbook/Journal kind of thing, where once you visit a location, find an item or slaughter an enemy you fill up a page in the journal - the pages would contain a sketch and some information about them, locations and such.

Now it wouldn't be the spirit of the mod without a little comedy - I was thinking of making an Intelligence stat (to control potency of magic and alchemy) - here's where the book comes in, if your INT stat is below a certain threshold, the handwriting and lexicon used are more limited - perhaps to that of a child's. Drawings are primitive scribbles with mistakes and such, but are still legible to a degree - whilst high INT would neaten up the spelling & grammar, clearer pictures and other such stuff.
I was thinking of making it an uncommon thing, though - say if the player only has 1-2 INT,

>> No.2133249

>>2133238
i like that idea
maybe you could even keep a kid or two in your basement to draw/describe for you, to give it an authentic feel

>> No.2133261
File: 5 KB, 251x240, 1347492008628.jpg [View same] [iqdb] [saucenao] [google]
2133261

>>2133249
>maybe you could even keep a kid or two in your basement to draw/describe for you, to give it an authentic feel

>> No.2133283

>>2133102
Thanks for the answers! Yeah, I am aware of Q and E. And I guess I can just youtube the cinematics. Turning speed limit makes sense too. Guess I'll be entering rooms on reverse, seeing as how level designers seem to like placing bots in niches.

The game is pretty fun so far, very advanced for its time. Kinda sad the subgenre died with it, though I've seen webms of some kinda fan game based on it recently, looked good.

>> No.2133410
File: 486 KB, 475x347, 1402956237943.gif [View same] [iqdb] [saucenao] [google]
2133410

scrub question but how the fuck do i dodge the archville flame attack?

>> No.2133413

>>2133238

sounds cool.

>> No.2133416

>>2133410
https://www.youtube.com/watch?feature=player_detailpage&v=HJcf0aOwmiA#t=174

(The whole video is worth watching, btw.)

>> No.2133421
File: 1.37 MB, 400x225, you got the shotgun!.gif [View same] [iqdb] [saucenao] [google]
2133421

>>2133410
Get out of his line of sight. As long as he can't directly see you by the time the attack reaches it's climax, you won't take a hit.
You can literally hide behind a corner or a 32 unit wide column. Hell, you could hide behind a 16 or even 8 unit wide column to break his line of sight if you do it just right.

Another pointer is that unless you have hit him with an attack, he won't start to try and flash-fry you until you are within 1024 map units of his reach. He's bleeding fast though, so keep that in mind.

Also, watch this educational video:
https://www.youtube.com/watch?v=HJcf0aOwmiA
It may seem goofy, but there's some very valuable tips and tricks in there that even some long time Doomers don't always know.

>> No.2133424
File: 65 KB, 300x100, 255.png [View same] [iqdb] [saucenao] [google]
2133424

Never saw this banner before.

>> No.2133429

Where might I be able to find the bitmap font(s) used in Doom and/or Chex quest?

>> No.2133451

>>2131313

>SS3 Kleer

>> No.2133453

If the Revenant is a demon skeleton, then what demon is it from? It's pretty tall and humanoid.

>> No.2133467

>>2133453
I always theorised that they are the possessed remains of the Martians, however I'm not sure if the Martians are cannon in classic doom because the doom bible called some items and powerups 'artifacts', but that could simply mean ones recovered from hell.
However no reference to excavations of mars and it's moons or hell are made.

>> No.2133474

>>2133467
>>2133453
I always assumed they were the skeletons of archviles, because they have a similar size and shape

>> No.2133482

>>2133474
Aren't they a good bit taller?

>> No.2133489

>>2133453
If anything its Heretic's undead warrior with less armor and more rocket launchers, which also doesnt fit to be the skeleton of anything in the game.

>> No.2133491

>>2133453

The only thing that fits its size is a Cyberdemon or an Archvile.

>> No.2133493

>>2129501
FreeDoom's textures are good alternates. Just download it and delete the sprites with Slade.

>> No.2133504

>>2130007
Dehacked literally is everything that you can do with hacking the default exe. Anything further requires an entirely new system of code, I.e. DECORATE.

Do you even use Dehacked?

>> No.2133508

>>2133429
bumpin

>> No.2133523

>>2132445

I forget the name but I've played it. Other than (very) impressive architecture and cool gimmicks it's really not that fun.

>> No.2133527

>>2133508
>>2133429

In the wads?
Not sure I understand what you're saying.

>> No.2133541

>>2133508
/vr/ and especially /doom/ are slow, anon. Don't fucking "bump."

>> No.2133545

>>2133527
you know, like letters A-Z, numbers 0-9, punctuation, etc. Are is every line of text in the game a pre-made image?

I would think think that after 2 decades there would be a collection of this, but i've yet to find it.

>> No.2133572

>>2133545
extract them from wads yourself you lazy fuck

>> No.2133579

>>2133545

In a pre-made image? No, I don't think so.
You'd be better following >>2133527 and extracting them from the wads.

>> No.2133605

>>2133579
I found an application called doom writer. I got the bigger text I need, can't figger out how to get the smallfont from it tho.

>> No.2133615

>>2133605
>doom writer
Link?

>> No.2133628

>>2133467
>martians
>doom bible

remember: doom bible doom wasn't on mars...it was on a random exoplanet called tei tenga. the artifacts were from hell.

>>2133453
>then what demon is it from?

if we want to just pull stuff out of historical beliefs (assuming that abrahamism is what's "true" in doom universe), they could be the skeletons of the long-dead nephillim.

>> No.2133630

>>2133615
http://zandronum.com/forum/showthread.php?tid=4670

>> No.2133795

So let me first off say keep up the great work on GMOTA Combine. I've lost quite a few hours playing through different wads and having a blast!

Question, would it be hard to add in your own spc music? I've looked through the .pk3, but is it just a simple matter of naming the spc file BLAZ(whatever number) and adding it in? or does more need to be done?

>> No.2133805

>>2133795
>but is it just a simple matter of naming the spc file BLAZ(whatever number) and adding it in?

If you replace the existing files, yes.
If you want to add on to the existing music, you'll need to edit the ACS.

>> No.2133894
File: 71 KB, 452x342, SUAB protagonist.jpg [View same] [iqdb] [saucenao] [google]
2133894

>> No.2133926

What FPS do you guys get in GZDoom? (vid_fps 1)

On Doom 2 map01: Entryway, I get between 1037-1058 when starting the map and idling.

I get between 40-70 on nuts.wad when monsters are idle, and between 12-20 when the monsters are awake.

>> No.2133928

>>2133926
This is GZDoom 2.1.pre-343 by the way.

>> No.2133929

>>2131779
Do you have the bunny picture?
please

>> No.2133959
File: 238 KB, 500x493, Bunny.png [View same] [iqdb] [saucenao] [google]
2133959

>>2133929
Not even 4 minutes cropping the bunny picture and reverse-image searching for the original.

>> No.2133991

What happened to these threads? So damn slow.

>> No.2133994

>>2133991
They sometimes slow down depending on the time of day and week.

>> No.2134004

>>2133994
They used to be faster than this months ago.

>> No.2134008 [DELETED] 

>>2134004
That might be because quite a bit of people left for a better chan

>> No.2134012

>>2134004
Coincidentally, 4chan peaks in traffic during christmas.

I get the feeling that summer is the peak time of year for /vr/ and threads like these.

>> No.2134017
File: 847 KB, 320x240, tumbleweed.gif [View same] [iqdb] [saucenao] [google]
2134017

>>2134008
>8c's Doom thread and Doom board
You're statistically wrong.

>> No.2134025

>>2134008

that's a pretty strong opinion that I'm going to allow you to have. because it is (y)our right after all.

>>2134012

we also got tons of people when the doom 4 thing happened. we also tend to get tons of people around the anniversaries themselves.

>> No.2134036
File: 95 KB, 640x480, 1390976320376.jpg [View same] [iqdb] [saucenao] [google]
2134036

>>2133991
It's 5am on a saturday morning in the US on the weekend before x-mas

It's a mystery

>> No.2134069

What are some good Mapsets that werent in the top 100 or Cacowards (even as runner ups)?

I've always had a soft spot for Marswar myself.

>> No.2134070

>>2133491
>Archvile
revenants are the result of an Archvile resurrecting another Archvile?

>> No.2134072

>>2134070

Maybe that's why Archviles aren't revivable:

It's not because they can't, they don't want to because Revenants are absolute dickwagons in the demon world

>> No.2134075

>>2134008
Just a quick reminder: the last time people left for a better chan due to unhappiness with rules, we got a ring of pedophiles and an endless legion of spambots that made moot implement captcha for the first time.

>> No.2134076

>>2134072
>By Romero, why the fuck did you revive Larry?
>just when we thought his death would end the relentless barrage of 'vile' puns you revive him
>now he's running around the place making boner jokes
>wait until the Mastermind hears of this

>> No.2134079
File: 114 KB, 800x600, Screenshot_Doom_20140719_192530.png [View same] [iqdb] [saucenao] [google]
2134079

>>2134069
Double Impact, it's a great Episode 1 replacement, has an almost Episode 2 feel to it, but at the same time a sort of middle of TNT Evilution feel to it, hard to describe, but it does convey the space-base feeling very well, the way the map makers play with lighting is fantastic at setting a mood.

>> No.2134081

>>2134075
Are you talking about 7chan or Anontalk?
One's a ghost-town, one's run by super creepy, turbo-autistic quasi-fascist with a Terminator stare.

That said, I don't think haet chon is necessarily a bad place, I think the base concept of being able to make and manage your own board is a pretty good one, and I think Hotwheels is a good person, but I just don't think that there's any boards on there that have quite the same draw for me as some of my favorite ones, they lack the amount of traffic I'm so used to, and connection isn't always good.

>> No.2134082

>>2134079
>but at the same time a sort of middle of TNT Evilution feel to it
that's because the sky texture is a remake of same

>> No.2134084

>>2134079
Double Impact is a great mapset. But I've already played it as it was in the 2011 cacowards.

I'm looking for underrated hidden gems that didnt manage to make it in cacowards or top 100.

>> No.2134085

>>2134082
I know, and I fucking love the pitch-black sky with stars, it conveys the spacebase feel so much better than any of the original sky textures did in Doom (not that I don't love them).

>> No.2134086
File: 181 KB, 800x600, Screenshot_Doom_20140802_041056.png [View same] [iqdb] [saucenao] [google]
2134086

>>2134084
Doxylamine Moon: Overdose and any other works by the same author, maps are beautiful, large and long lasting, with a haunting and oppressing atmosphere.

>> No.2134089

>>2134085
I fucking love dark space/night skies. I kinda wish more megawads took the Icarus/Kama Sutra route, and had the 3rd act set at night/space instead of being in hell.

>> No.2134093
File: 209 KB, 800x600, Screenshot_Doom_20140802_040208.png [View same] [iqdb] [saucenao] [google]
2134093

>>2134086
A bit processor intensive in some areas, but 100% worth it.

>> No.2134096
File: 9 KB, 256x136, ALPHASKY1.png [View same] [iqdb] [saucenao] [google]
2134096

>>2134089
This was one of the first skies pitched for Phobos during Doom's development, though not as visually interesting as the final result, tell me this wouldn't have radically changed the atmosphere.

>> No.2134105
File: 35 KB, 400x300, Doxylamine Moon Overdose.jpg [View same] [iqdb] [saucenao] [google]
2134105

>>2134086
>>2134093
The titlepic does a great job of representing how empty and hollow the city feels, you really feel like you're one of the few humans left alive.

>> No.2134107

>>2134096
If they made the outdoor areas darker, that sky would've fit knee deep like a glove.

>> No.2134108

>>2134086
>>2134093
>>2134105
Seems pretty great so far. Thanks.

>> No.2134109

>>2134107
They wouldn't necessarily have made it too much darker.

Well, they could have made it darker, added the distant sun casting light on Phobos from afar, and then play with static lighting to make it look like the bases are casting shadows, like in Double Impact

>> No.2134119

>>2134108
I will also recommend 5TILL L1 Complex, and Object 34 Sonar, once you're done with Overdose

>> No.2134121

>>2134109
i'm pretty sure double impact style outdoor lighting would have put too much pressure on the visplane limit. it would have been glorious though i agree

>> No.2134123

>>2134119
Don't forget Deneb Colony

>>2134121
Well obviously not as detailed, but two or three simple linedefs separating the outdoor area in E1M2 into two, aligned with a four piece skybox (like in Final Doom), and making one side darker, probably would have been perfectly doable.

>> No.2134124

I'm having some difficulty running the main Metroid Dreadnought PK3 file (the levels one works perfectly fine for some reason), anyone care to lend a hand

>> No.2134127

>>2134124
You could start by saying what exactly is the problem, we're not magicians

>> No.2134132

>>2134127
I keep getting a script error/bad syntax

>> No.2134139

>>2134132
Post it, we can't help if we can't see it

>> No.2134146

>>2134139
Script warning, "metroiddreadnought-v1.pk3:decorate/beams/chromastorm.dec" line 374:
Unknown class name 'RuneSpread'

Script error, "metroiddreadnought-v1.pk3:sbarinfo.txt" line 9:
Bad syntax.

>> No.2134151

>DoomRPG
>DoomRL Arsenal and Monsters
>Oblige-generated map, everything set to be as random as possible
>Jimmy's Jukebox, playlist generated from the entire pool, completely random

Am I in for some shit? Because I'm pretty sure I'm in for some shit.

>> No.2134154

>>2134069
>>2134084
Dark Covenant (DARKCVNT.WAD) was pretty good for its time (1996).

I actually find it baffling that it wasnt part of the top 100, yet 99 Ways To Die made it in. 99WAYS had decent lighting for 96, but the maps themselves were very underwhelming outside of that.

>> No.2134168

>>2134151
You're in for some not much shit because Oblige is pretty boring but it won't be a bad experience

>> No.2134170

>>2134146
What version of GZDoom are you using? Have you tried using a git build?

http://devbuilds.drdteam.org/gzdoom/

>> No.2134172

>>2134170
I'm using the latest version of ZDoom

>> No.2134173

>>2134151
That's a pretty standard combination. I got kind of tired of OBLIGE maps after a while though.

>> No.2134180
File: 15 KB, 320x240, HideNSeek.png [View same] [iqdb] [saucenao] [google]
2134180

Why does nobody ever play this mod?
I fucking adore it in every way.

>> No.2134184
File: 736 KB, 1366x768, Screenshot_Doom_20141220_164726.png [View same] [iqdb] [saucenao] [google]
2134184

>>2134168
>>2134173

Well, it's certainly off to a good start with some crazy massive map with over 300 monsters in it.

>> No.2134190

>>2134180
It was one of the many casualties when Ghouls vs Humans showed up

>> No.2134195

>>2134107
I've played around with altering e1's skies before....

normal lighting looks ok with a black/space sky to me.

remember: space has a black sky because of no atmosphee, not because of no light.

>> No.2134196
File: 172 KB, 624x352, Five Nights 1.png [View same] [iqdb] [saucenao] [google]
2134196

Hey, you know what would make for an interesting WAD? Five Nights At Freddy's

>> No.2134201 [DELETED] 

>>2134196

Hey, you know who's a fag?
You.

>> No.2134202

>>2134196
How would it be interesting?
Are you thinking about a Doom level that takes place in the restaurant at night?
Or are you thinking of FNAF's gameplay in Doom?

>> No.2134204

>>2134196
Been there
Done that
http://forum.zdoom.org/viewtopic.php?f=19&t=46813

>> No.2134205 [DELETED] 

>>2134196
Hey, you know what?
it wouldn't because it fucking sucks, go back to watching pewdiepie

>> No.2134207 [DELETED] 

>>2134196
le epik FFN@F

>> No.2134223

>>2133894

Oh you, Scroton.

>> No.2134224

Quick question.
>GIBS
Is it pronounced JIBS or GIBS?

>> No.2134229 [DELETED] 

>>2134196
Oh boy, let's convert a modern horror game to an old shooter format for no forseeable gain!
It'll be like Ghoul's Forest except absolutely unnecessary and boring!

>> No.2134235

>>2134224
I pronounce it Gibs because its Spelt Gibs

>> No.2134238

>>2134224
I pronounce it Jibs because its an abbreviation of Giblets.

>> No.2134247

>>2134238
Well shit. Been calling it gibs my whole life and I can't stop now. It's like GIF. It just won't ever feel right.

>> No.2134251

>>2134247
With that logic GIF should be pronouced just as it looks, GIF stands for Graphics Interchange Format.

>> No.2134274

>>2134017

depends on what board's /doom/ you go to

>/doom/ board
dead as shit

>/vr/doom/
dead as shit

>/v/doom/
slightly slower than this chan's /vr/doom/

>> No.2134280

>>2134127
Not him, but also having trouble with dreadnought. I'm using GZDoom 1.8.2.0.

Script error, "MetroidDreadnought-v1.pk3:sbarinfo.txt" line 9:
Bad syntax.

>> No.2134282
File: 179 KB, 620x4999, sound ze alarm.png [View same] [iqdb] [saucenao] [google]
2134282

>>2134204
That's not going to stop them.

They'll keep on churning them out because THIS TIME they TOTALLY GOT IT GUISE.

>http://zandronum.com/forum/showthread.php?tid=5416

This one was made after the other one, and from a gameplay point of view (not saying I've played either one, game or mod) the first one looks more entertaining; even though it doesn't play anything like the original.

Also, is it really necessary to be a dick about something that someone else might like? Can't handle people liking other things?

>> No.2134357

>>2134172

Apparently not, if you're getting that error.

http://devbuilds.drdteam.org/zdoom/

Upgrade.

>> No.2134360

>>2134280
See
>>2134357
>>2134170

Upgrade. That error comes from an out-of-date version of GZDoom/ZDoom that can't read Zandronum SBARINFO commands.

>> No.2134376
File: 87 KB, 425x575, m1HTQmO.gif [View same] [iqdb] [saucenao] [google]
2134376

http://forum.zdoom.org/viewtopic.php?f=19&t=36713&start=30#p800544

>> No.2134380

>>2134376
It looks like smooth doom has some work to do.

>> No.2134381

>>2134380
yes indeedy

>> No.2134383
File: 1.69 MB, 383x576, maximum tipping.gif [View same] [iqdb] [saucenao] [google]
2134383

>>2134008

>> No.2134426

>>2134282
Becuase people around here think it's /v/

>> No.2134474

>>2132445
there are relatively few doom1 wads compared with doom2, and relatively few of those put levels in episode 4, so there's not a great deal of wads this could actually be from. yet i don't recognise it at all, is it zdoom-only or what?

>> No.2134545

I found this on a mp3 website back in 2010.
It was called maybedoom4.

http://vocaroo.com/i/s1vRYqjUyOtT

I can't find it now (I'm not sure if it's because of it being taken down or the website being blocked.
It sounds exactly like how I'd want Doom 4 to sound. I hope it's at least an old version.
god I love that baron's roar and the arachnotron walk and shoot

>> No.2134585

>>2130021

>Ok so, what's the consensus on DemonSteele?
>How long until you start to hate it, if you don't hate it now?

Wait wait wait, is it reverse day already?

>> No.2134606

>>2134585

If the second sentence didn't clue you in, it's just some nerd trying to start shit with "lol you hate burtl".

>> No.2134613

>>2134606

>implying it wasn't too fucking obvious

thanks anyway, sherlock

>> No.2134615

>>2134613
then why the fuck are you replying
inb4 why are YOU replying

>> No.2134617
File: 200 KB, 577x2661, Idea Guy.jpg [View same] [iqdb] [saucenao] [google]
2134617

>>2134585
>>2134606
>>2134613
SURE DO LOVE THIS DOOM DISCUSSION!

But seriously, let's start listing some wads that go well with Demonsteele; either by having a fuckton of monsters to mash-up or some other quality that meshes well with Demonsteele.

>BTSXE1 & 2
Not only do most levels easily go over 100 monsters, but they contain a nice mix of open/closed in areas to change up the flow of combat between mad slashing and tactiful striking. Good balance that allows the ranged weapons to shine as well as the melee ones.

>> No.2134620

>>2134606
>>2134585
To be fair, most of the criticisms BD gets could apply to Demonsteele. It's super cartoonishly violent, has loud, goofy sound effects, and it completely changes the gameplay to something that's not really Doom anymore. I mean, I love Demonsteele and Brutal Doom for and not in spite of these things, but these are objective observations.

Didn't BD win the first gameplay mod Cacoward? I remember people really liking the mod in 2010-2011 before all the drama around its author and all the Doom newcomers who liked the mod better than the original game.

>> No.2134627

>>2134620
Those complaints you listed aren't exclusive to BD, though.
If your criticisms are
>more blood
>loud sounds
>changes the gameplay
then it's a ton of other mods that fall under that category as well.

If your criticisms with BD are features specific to it, then no, there's not a high chance they'll apply to anything other than BD.

>> No.2134640

>>2134620
>>2134627
>>2134620
>most of the criticisms BD gets could apply to Demonsteele

>things I don't like about BD
>the cruelty bonuses
>the fatalities
>the needless ADS
>the upcoming ability to dual-wield shit that doesn't need it
>the screams lasting fucking forever and a half
>the inconsistent design direction resulting in things getting added then removed then added again then removed once more
>FFFFUCUCCKKK YOURSELFNSLFLFLFFFFFFFF

not really seeing the overlap between the two
like BD if you want to, i don't care, but trying to push that two entirely different mods with different ideas, gameplay, goals, and everything should get the same reception for the same reason is fucking retarded

coincidentally we had a batch of people trying to push brutal comparisons on MSX after it won too HMMMMMMMMM

>> No.2134653

>>2134640
>HMMMMMMMMM
>MMMMMMM

jhon cromak is that u??

>> No.2134657

>>2134640
>>the screams lasting fucking forever and a half
this, I fucking love BD but I hate hearing AHH AHHH AHHH AHHH AHHH AHHH AHHH AHHH for an hour and wasting a bullet just to make it stop.

>> No.2134660
File: 55 KB, 455x451, my life.png [View same] [iqdb] [saucenao] [google]
2134660

>BTSX palette fucking with every mod I try to play with it

>> No.2134669

>>2134660
that type of thing is only going to get more common unfortunately

>> No.2134670

>>2134617
>Scythe 2
The episode aesthetic is wonderfully complimentary, if you'll excuse the faggotry in that phrasing, and the slaughtermaps are nice and hectic without being overbearing.

>New Gothic
Slaughter from the word go, a delicious mappack that does a whole ton of crazy shit with a nice gothic artistic direction.

>Demons of Problematique 1 & 2
A few ACS problems and you'll need to bring your own soundtrack, but this imo is probably the closest to what an official Demonsteele mapset should look like. Desolate corridors, gothic cathedrals, beautiful lighting, and hectic fights out the ass.

>Hellground
MMMMMMMMMM DAT DOOM PSX INSPIRED AESTHETIC
MMMMMMMMMMMMMMMMM DAT MASSIVE SLAUGHTERFEST AT THE END

Basically what I'm saying is that I think the best compliments to Demonsteele are a sort of...darker, more gothic or medieval map style. Traditional techbases just don't seem to really "fit".

>> No.2134672

>>2134660
>>2134669

Mayan Mishap doesn't, this is more common in wads where they baleete and rearrange the whole palette to get rid of the duplicates (because there ARE duplicates in that shit)

>> No.2134678

>>2134670
>gothic or medieval map style
try Courtyard Escape, it's borderline slaughtery, wide open, and lots of fun
http://www.doomworld.com/idgames/?id=13041
requires the gothic textures
http://www.doomworld.com/idgames/?id=10203

>> No.2134689

Some source port should really put in support for multiple sets of palettes / colormaps at the same time

So like if you load BTSX and some weapon mod, it keeps track of which lumps are from which WAD and applies the appropriate palette to it

>> No.2134695
File: 44 KB, 800x600, hamburglar.png [View same] [iqdb] [saucenao] [google]
2134695

Pls proceed to get hyped for 32in24-14 happening at midnight EST

>> No.2134696 [DELETED] 

>>2134640

>the cruelty bonuses
You don't like getting +5 health for a quick and precise shot, or you don't like that you're rewarded for violence?
>the fatalities
PRESS RELOAD TO ACTIVATE SMASH MODE
>the needless ADS
If this doesn't break the game in some way, it's a matter of you not liking a new feature in an old game. Which is fine, but it does mean you don't like that it's different from your expectations.
>the upcoming ability to dual-wield shit that doesn't need it
See above.
>the screams lasting fucking forever and a half
You don't like it; fine. But it's no more or less annoying than hearing that beheading sound every .5 seconds or WHOOPSing for secrets.
>the inconsistent design direction resulting in things getting added then removed then added again then removed once more
Eh, that's development for you. I don't expect v20 to be the same as v1,
>FFFFUCUCCKKK YOURSELFNSLFLFLFFFFFFFF
That's a loud, goofy sound you don't like. One that made me giggle.

>trying to push that two entirely different mods with different ideas, gameplay, goals, and everything should get the same reception for the same reason is fucking retarded
I'm not saying they should get identical reception for the same reasons. I'm just pointing out that they get complete opposite reception for the same reasons. It doesn't surprise me that people like Demonsteele, but it does surprise me that people are so vocally hateful toward Brutal Doom. It honestly weirds me out that there's so much hate and vitriol for an amateur mod in a community like this. Besides Terrywads, have there ever been any other mods to garner so much ill will in Doom's history?

>> No.2134701

>>2134695
THE FAP IS REAL

>> No.2134716

>>2134689
i have had this idea too
it seems obvious for a given graphic lump to use the playpal lump in the same wad if it exists
however the system would need a true colour renderer or at the very least to pick a "final" palette and translate all other palettes to the final one, which might look shit. and doing true colour has its own set of problems.

>> No.2134720

>Using Doombuilder
>F9
>W_AddFile: Couldn't open "...\My Documents\prboom-plus-2.5.1.3/.wad"

All I wanted was to test a Boom map in PrBoom+. wat do?

>> No.2134725

>>2134696

So you completely dismiss that guy's BD-specific criticisms, and then continue to insist that BD and DemonSteele are getting opposite reception for the same things?

Wow, dude.

>> No.2134735

>>2134696
>let me tell you why my comparison is invalid
>then let me make the same comparison again

like your brutal if you want, i don't give a shit
that doesn't change the fact that people are going to like and dislike things for different reasons

you can't strawman two different mods to "it's loud and gameplay is different and there's blood everywhere WHY DO YOU GUYS HATE THIS AND NOT ZDOOM WARS"

>> No.2134759

>>2134620
The main issue I have with Brutal Doom is that it distorts the game into modern day FPS (I still resent Romero saying that it was better than anything id could have done), not to mention that earlier versions actually had the demons talk

Demonsteele is more like if Doom & Shadow Warrior had a baby and doesn't try and make the feel gritty and realistic like Brutal Doom is

>> No.2134760

>>2134759
>I still resent Romero saying that it was better than anything id could have done

He never said that.

>> No.2134763
File: 1.68 MB, 1500x1862, 1398867154928.png [View same] [iqdb] [saucenao] [google]
2134763

There will be a Scythe UV-Speed run on the Speedrunning general event on Dec 22th. Check http://srg.speedrun.tv/ for the hour and stream link if you're interested, donations go to Doctors Without Borders.

>> No.2134765

>>2134760
He said it on facebook and in a gamespot retrospective let's play for Doom's 20 anniversary

>> No.2134771

>>2134765

No, he didn't.
His exact phrase was "If we had released Brutal Doom, we would have destroyed the industry" and "Brutal Doom is hilarious", without clarification of good hilarious or bad hilarious.
He has tactfully avoided actually having an opinion on the matter.

>> No.2134772

>>2134763
>Scythe

Oh hell yes.

>> No.2134775

>>2134763
Oh, also on that link there's a Blood and Shadow Warrior runs, and the 2 first Quakes.

>> No.2134786
File: 987 KB, 1072x1500, 071ac59377795df3d663ac1ef1cd421e.jpg [View same] [iqdb] [saucenao] [google]
2134786

>>2134763
>Dat needle

>> No.2134805

>>2134765
>and in a gamespot retrospective let's play
nigga you can't even remember that it was ign

>> No.2134810 [SPOILER] 
File: 252 KB, 487x355, 1419118954402.png [View same] [iqdb] [saucenao] [google]
2134810

>>2134763
i'm not gonna be able to watch this if this on the screen

>> No.2134813
File: 30 KB, 470x367, Japanese woman cries over giant putty who's making fun of her slanted eyes .jpg [View same] [iqdb] [saucenao] [google]
2134813

Off topic question:
What extension are you people using? 4chanX hasn't updated the new captcha thing yet, and it's pissing me off turning off grease monkey every time I have to post.

>> No.2134825

>>2134813
Use the ccd0 branch, Mayhem's, Seaweed and eveyone else 4chanX branches are dead. Maybe use oneechan for some style options.

Or get appchanx, that works too.

>> No.2134829

>>2134810

JESUS, fucking 'Nam flashbacks right there...

>> No.2134831 [DELETED] 
File: 138 KB, 545x534, le epic mei mei posts for the le win xDDDDDDDDDDDDDDDDDDDDDDDDDD.jpg [View same] [iqdb] [saucenao] [google]
2134831

>>2134810

>> No.2134839

>>2134725
>>2134735

Dismissal would have been something along the lines of discrediting his ability to make sound judgment, which I didn't; I addressed literally every greentext bullet with a counterpoint to support my statement that Brutal Doom and Demonsteele get opposite reception for the same reasons. (And didn't sling any insults while doing it.)

I understand that everyone likes and dislikes things for different reasons, but in amateur modding circles like this, you usually just don't play the things you don't like. Like, if someone didn't like Demonsteele because of the cartoonish violence, the loud, goofy sounds, or the melee focus and different weapon balance, they just wouldn't play it and might casually state why. People come together to bond over their vocal hatred for Brutal Doom. I've never seen another mod get anywhere near the same degree of bile and vitriol directed at ANY other amateur modding project for any game, and I think I've illustrated why I think this reaction is excessive.

>WHY DO YOU GUYS HATE THIS AND NOT ZDOOM WARS
Why the HATE at all, though. We're all playing Doom. Some of us are making new content for Doom on our own time so that others can have fun. Why is this one instance so uniquely deserving of derision when other mods COULD be derided for the same reasons?

I'm still curious if there's ever been another Doom mod this widely disliked.

>>2134759
I never thought of BD's violence as "realistic." I've always thought it was cartoonish and over the top on purpose, like an exploitation film. I like BD for the same reasons I like B horror movies or 80s straight-to-video anime. Didn't someone make a mod like an 80s VHS anime?

>> No.2134854 [DELETED] 

>>2134810
Ah yes /srg/, don't worry I know these guys, they're just fucking around. That face was originally a Twitch emote but it got pulled not long after getting added. It pretty much became a meme.

>> No.2134857

>>2134839
> Didn't someone make a mod like an 80s VHS anime?
Demonsteele.

>> No.2134861

>>2134839
>Why the HATE at all, though. We're all playing Doom. Some of us are making new content for Doom on our own time so that others can have fun. Why is this one instance so uniquely deserving of derision when other mods COULD be derided for the same reasons?
Was "advertised" as the best Doom enhancer and mod ever (which is why people criticize the mechanics so much). The creator was a dickhead in the past. The taunts and stuff are pretty edgy and puerile.
> I've always thought it was cartoonish and over the top on purpose, like an exploitation film.
That's your opinion, sure, but watch the trailers and stuff. It seems to take itself pretty seriously, attempting to be badass or whatever. Even if the mod doesn't it's pretty obvious a part of the fanbanse does take it seriously.

But that's it really

>> No.2134865

>>2134716
>true colour renderer
that much is probably trivial, i think all modern source ports use 24-bit color internally when determining what color to draw to the screen, even if they don't support "true color" in the sense of having the whole pipeline to be able to draw shades outside of the normal palette

>> No.2134886

>>2134839
>People come together to bond over their vocal hatred for Brutal Doom.
[citation needed]

>but in amateur modding circles like this, you usually just don't play the things you don't like.
And we were perfectly fine not playing it until you came in with WHY DO YOU GUYS NOT LIKE BRUTAL DOOM IF YOU LIKE ANOTHER MOD, to which you get answers you don't like for a claim which is farcical at best.
Look through the topic. Do a ctrl+f and look for "brutal". There's not a single "who the fuck likes brutal doom" or "if you play brutal doom you're terrible" or anything of the sort in this topic.

You're not actually wanting a discussion. You're just bringing in the same old "WHY DOES EVERYONE HATE BRUTAL DOOM????????" we've heard thousands upon thousands of times before, only this time trying to ride on another completely different mod to try and somehow compare them.

>> No.2134918

>>2134839
>with a counterpoint to support my statement that Brutal Doom and Demonsteele get opposite reception for the same reasons.
only one of your points was a comparison to demonsteele, and even then on the weakest possible fronts (the lengthy death screaming versus a short "killed enemy with the sword" sound? really?)
the rest was just half-hearted rebuttals as to why you think it's good

congratulations, you like brutal
we get it
it's still not demonsteele, no matter how fucking hard you push that comparison, and people are going to like it for different reasons

>> No.2135095

Does anyone know the music that plays on map23 of UDMX? I keep hearing it in all these different wads, but no one ever knows where it comes from.

>> No.2135104

>>2135095

It's a remix of Dance of the Spheares [sic].

>> No.2135116

>>2135104
That's it. Thanks a ton, anon!

>> No.2135132

>>2134765
he also linked to an article critical of brutal doom on his twitter

>> No.2135141

>>2134660
I hate that i cant even use the sprite fix wad with modified palette wads. I like having full rotations on the doom 1 monsters.

>> No.2135148
File: 41 KB, 400x359, 1386293773515.jpg [View same] [iqdb] [saucenao] [google]
2135148

Any tips for someone that's alright at doom but still not that good? I play on Hurt Me Plenty and still get my ass beat on occasion

>> No.2135157

>>2135148
Do you have always run set to on? That helps a lot.

>> No.2135160

>>2135157
No, I'll give that a shot.

I usually use the SSG, but i use the Chaingun for stuff like the human enemies and sniping at ones across the map

>> No.2135174

>>2135148
Have you watched the PRO MONSTER STRATS?
Because you should if you haven't.

>> No.2135176

>>2135141
Upon further inspection, Its mainly BTSX's palette that hates the sprite fix wad.

Claustrophobia 1 and 2, and Resurgence actually work fine.

>> No.2135187

>>2130808

Why yes, you can use it, that's kind of why I posted it in the first place. Don't worry, just credit me as anon /spoiler] and it'll be fine.

>>2135148
>>2133416

>> No.2135213
File: 407 KB, 1280x960, rygelpack_pretty2.jpg [View same] [iqdb] [saucenao] [google]
2135213

Why has no one made a port of Doom with stencil shadows and bumpmapping yet?

>> No.2135218

>>2135213
Slow down jimmy.
We have yet to figure out how to make an HD mod for doom that doesn't look retarded.

>> No.2135227

>>2135176
>>2135176
looking through SLADE. BTSX, and SpaceDM9 seem to be the Doom palettes that hate it.

>> No.2135263

>>2135213
>4000 ammo for each weapon

Holy shit

>> No.2135264

>>2135174
>Try out the Revenant trick
>eat a ton of rockets

That's what I get for trying to be fancy, least the Pinky trick is easy enough

>> No.2135269

>>2135264
It's tricky as fuck, you need to get into a perfect rhytm

>> No.2135276

http://www.doomworld.com/vb/wads-mods/71205-32in24-14-how-the-hamburglar-stole-christmas/

>> No.2135279

>>2135276
>>2135276
>>2135276
>>2135276

Here we go.

>> No.2135287

>>2135276
>Single Player

>> No.2135290

>>2135213
because it would look dumb and bad

>> No.2135324

>>2135176
>>2135227
I hope someone could make a BTSX compatible version of the spritefix wad.

>> No.2135395

what's a good program/set of programs to use to record zdoom sessions as webm?

>> No.2135410

>>2135395
I usually record with Fraps and use Webm converter

>> No.2135414

Question. Why the fuck fo some ppl consider the snes port of doom to be good? Its god awful. It's impressive that they got doom on the snes and it's content is faithful to the dos version. But it plays like shit, looks like shit, and sounds like shit

>> No.2135415

>>2135414
Nobody considers it a good port, but people like the SNES renditions of the music.

>> No.2135418

>>2135414
people consider it good because it is surprisingly faithful to the original despite the obvious concessions that had to be made for the hardware. It actually had the most complete maps of all the original console ports.

>> No.2135436

>>2132070
Nigga I need help for map 20.
That demon overlord is much more powerful than puny Baphomet/icon of sin.
How do I kill that meatcake?

>> No.2135442

>>2135148
Don't use the keyboard to turn, rebind to use those keys for strafing left and right, use the mouse to turn (or freelook even, depending on your port), learn when to run (such as when getting into a fight).

>> No.2135447

>>2135442
Freelook isn't mandatory for the most part anon.

The important thing is mouseturning, then depending on how much you want to keep it Doom you can opt for mouselook and whatnot.

I keep mouselook off for anything that isn't rocketjumping maps because I am always too tempted to just BFG the floor for easy ray spam.

>> No.2135520

>>2134865
yes, i mean, not just trivial, but mandatory, since, as is my understanding, graphics cards these days don't even have 8bpp modes to which you upload a palette. so there has to be a translation stage done in software to convert an 8bpp frame buffer with palette to a 32bpp one. but i think this step is usually performed by SDL rather than the engine itself.

>> No.2135529

>>2135414
Neglected to mention that it doesn't smell all too pleasant, either.

>> No.2135584
File: 651 KB, 1600x900, Screenshot_Heretic_20141221_045301.png [View same] [iqdb] [saucenao] [google]
2135584

God damn, this map.

>> No.2135656

>>2135213
Doom's lighting is very primitive.
Using gzdoom's lights as a reference then it would rely on whether or not a map intensively uses them. It would also lag most PCs to absolute shit, though it might be a cool geature and maybe a sort of justification of the need for the latest open gl.

>> No.2135662

>>2131094
Where can i get those models?

>> No.2135665

>>2135324
You can actually just go in SLADE and convert the sprites palette to BTSX palette. Worked for me.

>> No.2135716

>>2135665
Actually, this mostly worked. Except Blue colors in sprites ended up darker than what they actually are in BTSX.

>> No.2135753

>>2135716
On the bright side, this meant I only needed to fix up the cacodemon and arachnotron.

>> No.2135890
File: 275 KB, 1366x768, CC4.png [View same] [iqdb] [saucenao] [google]
2135890

>> No.2135916

>>2131969
>what's with all the moving floor noises at the start?

That was the map geometry all setting into place at once, in this case it was all the clock's functions going into place.

>> No.2135945

>That Doomaward text for Going Down

Christ. I rarely say that, but I had to cringe. I guess I can't really appreciate all the technical tricks Cyriak used, and I do acknowledge that th levels are certainly well made and interesting, but gameplay wise it's still an annoying slaughterfest.

>> No.2135973

>>2129296
Has anyone played marathon recently? How well has it aged?

>> No.2135976

>>2135973
Pretty badly honestly.
I'd just use Samsara to play as the security officer in custom maps or something.

>> No.2135978

>>2135973

Marathon is gr8. Aleph One is shit.

>> No.2135986
File: 168 KB, 600x750, threehunterszu9.jpg [View same] [iqdb] [saucenao] [google]
2135986

>>2135973
Marathon is awesome, but most of its problems lie with a problematic and wonky source port which can be closest described as not-DOSBOX. It does only the barest work possible to port it to windows and does absolutely nothing to make it more accessible for a modern audience.
While this is great for a retro experience, the amount of people who originally played it on a Mac and want the 100% retro experience are pretty much minimal. There's a whole lot of modern accommodations that could make things much easier, like better mouselook, netgames that don't kick you to the titlescreen, the ability to actually fucking get to the menu mid-game without quitting, but the developers simply don't do it.

The game itself is advanced as all goddamn hell, though. It was so far ahead of its time it wasn't even funny, and did a whole lot of things in 1994 that for most PC FPSes didn't even bother with until the early 00s. It's a technological and atmospheric masterpiece, and a great reminder of what games can be before corporations decide to rehash them without the soul and turn it into an AAA blockbuster franchise that's basically the same except shittier in every way except MUH GRAFIX.

>> No.2135991

>>2135986
well thats sad to hear. Last I played it, I was in the mid 90's on a powermac.

That brings me to another question. When I played wolfenstein 3d on powermac I remember it had some pretty high quality res/textures. Much better than the current dos version on windows we see everywhere. Is there any copy of the high res wolfenstein 3d version that came out on mac?

>> No.2135996

>>2135945
Good to know someone else thinks this way, I thought I was the only one

>> No.2136010

>>2135945
>gameplay wise it's still an annoying slaughterfest.
modern mapping in a nutshell. half of btsx2 is the same. anyway what's GD like on HNTR?

>> No.2136015

>>2136010
>>2135996
>>2135945
>annoying slaughterfest

I'm starting to dislike this mindset popping up that when a map exceeds X+1 amount of enemies, it should be considered a demerit.
This has been your daily piping hot opinion.

>> No.2136021

>>2136015
>>2135945
Personally I found Going Down only had a few maps that reached annoying slaughterfest levels. Most had a large amount of enemies but your either didn't have to kill them all or there were ways to take care of them quickly.

>> No.2136023

I was playing Demonsteele and I had the shotgun out, and the sprite for it turned into the one for the rocket launcher. It had the same rate of fire as the rocket launcher too.

Has anyone else had this problem?

>> No.2136028

>>2136021
>didn't have to kill them all
you don't.. have to.. kill everything..?
does not compute captain

>> No.2136031

>>2136015
It's not an opinion if it's true, people here like stretching terms out to fit things they don't like in maps or because they're so bad at the game and refuse to push down to HMP.

>> No.2136046
File: 5 KB, 190x153, 1386044894702.jpg [View same] [iqdb] [saucenao] [google]
2136046

Can anyone direct me to any solid, good urban wads or maps? Preferibly not vanilla heavy. My search got me shit-tier buildings. Not even parks, a subway or even a fucking normal street.

>Already have City Of Doom, Doom Center, Hellbound and Overdose.

>> No.2136049

>>2136028
I'm a Doom pacifist. Demons are people too

>> No.2136052

>>2136046
Kuchitsu is pretty good, though it's only six levels long.

http://www.doomworld.com/idgames/index.php?file=levels/doom2/Ports/j-l/kuchitsu.zip

>> No.2136061

>>2136046
So is it cityscapes or realistic settings in general you're looking for?

>> No.2136063

>>2136046
TVR!, After the Holocaust, City Assault, Neighborhood From Hell, Doom 2 Reloaded, and NeoDoom.

>> No.2136067

>>2136010
>anyway what's GD like on HNTR?
I am playing it like that, got to Level 21. Few last levels had high enemy counts and they were released at once, but you always had a chance to make them infight and stuff. Before that there were a few that had highish enemy counts but slow release. Dunno how it is from now on tho

>> No.2136071

>>2136023

Sounds like either you loaded it with an additional mod with sprite replacements or you swapped weapons.

>> No.2136102

>>2136046
Dawn of Reality
Planisphere 2

>> No.2136103

>>2136052
Map 5 was awesome. Thanks.

>>2136061
Both are ok. As long as it looks like a real city.

>>2136063
These are all very nice, specially After the Holocaust. TVR! wasn't very good though, but many thanks anyways.

>> No.2136123

>>2136049
>Demons are people too
No John, you are the demons.

>> No.2136131
File: 109 KB, 620x620, agitaiton_love_dark.jpg [View same] [iqdb] [saucenao] [google]
2136131

>>2136049

>> No.2136132

>>2136046
Monster Hunter Ltd

>> No.2136146

>>2136131
cool

>> No.2136161

>>2135141
>>2135176
>>2135324
>spritefix wad
whoa what

>> No.2136180

>>2136049
Only in Hmod.

>> No.2136186

>>2136161
>>2136161
Not as fancy as it sounds. Fixes some offsets and minor graphic problems (Revenants no longer look stupid punching, Baron walk cycle fixed, Baron's hooves no longer change shade during attack frames)

Honestly it's barely noticeable. Making a BTSX version would be trivial

>> No.2136205

>>2136186
>Revenants no longer look stupid punching
Well that's no fun

>> No.2136215

>>2136010
>half of btsx2 is the same
I don't know, did it? Didn't feel too slaughtery to me.

>> No.2136221

>>2136186
>"Fixing" the Revenant's punch
Woah, serious business.

>> No.2136232

>>2136046
Doxylamine Moon : Overdose
Deneb Colony to a lesser extent.

>> No.2136237

>>2136186

you completely missed the fact that the chaingunner's firing animation in some angles now looks fine

the sprite fixing project also introduced *some* of the different sprite angles that were in the alpha versions of Doom prior to Romero revealing even more in Twitter.

>> No.2136245

>>2136046
Sacrament. For the first 2 maps atleast. Never quite got past map 2 because it's one hell of a key hunt. The atmosphere is nice tho

>> No.2136340

Did someone turn Doom 3 into Far Cry?
https://www.youtube.com/watch?v=ajW9LTVTRNg

>> No.2136482

>>2135973
>have played recently?
Maybe about a month ago.
Marathon is one of those games I do end up coming back to every quarter or so...

>How well has it aged?
You can only play it on classic mac...thus, it has aged so poorly that you can't play it at all unless you go overboard and emulate a fucking old mac. In honesty, you'll probably be using Alephone.

Aleph One can render comparably with Zdoom, although it still has major issues.

The Netcode is literally the same as it was in 1994...meaning no real multiplayer as a modern human would know it.

Bungie's sprite design is laughable...it reminds me of what strife's cutscene art would look like if someone thought it prudent to use that as actual sprite design by scaling it down with a linear filter applied.

Worse than that is "the community's" (read: we stole it from microsoft) renditions of "hi res" sprites...which look like Dankey Kang type prerendered shit slathered into the editor...

Bungie's map designers are retarded. Period.
The community's map designers are worse in that they literally take john romero's "how to map" suggestions, pick them apart with the highest of autism, and then design maps that intentionally disregard ALL of his points simply because they know how to properly use words like "exegesis" and "indubitably" in a sentence.

Speaking of editors and map design: you won't be doing much of this at all, since Weland (the communistunity's editor) is broken shit that demands .NET version 1.youdon'thaveitsodon'ttrytodownloadit.rc1 regardless of what you do or don't have installed.
HogePiyo released a few editors for java that work for physics and shapes (think: marathon's weird ass way for describing the shit doomfags put in DECORATE) that work...but also are in japanese and are hard to understand unless you understand how phyA and shpA files work...which is impossible since no one writes good documentation for marathon.
if you want to make maps, you'll need to emulate classic mac.

1/2

>> No.2136505

>>2136482
2/2

speaking of map design, this is actually interesting:
marathon doesn't have a convenient automatic tool like doom to convert "subsectors" into "sectors" (using doom words), so you have to make the subsectors yourself (meaning: all polygons you draw have to be convex, and drawn with nodes being placed counter-clockwise). This is annoying as shit, however, you're also given a ridiculous freedom with the marathon engine: portals.
Basically, every "linedef" is a teleporter that references what "subsector" crossing it should take you into...which means you can do really weird shit and create impossible structures ("5-D space"...which is impossible in doom, and even sometimes cant even be done with gzdoom)

the story is timeless. its literally ayn rand meets HP lovecraft. Except instead of playing as one of rand's larger than life heroes, you get to play as the larger than life hero's pet employee.

Control scheme in A1 is 100% remappable. This is the one thing to me that makes an FPS "age" or not...and marathon passes here, so yay!

tl;dr marathon was a great game and any aging that it's done since 1994 is literally because it has a SINGLE active dev community that is full of sperglords who are hyperconservative about features and can't code.

>> No.2136531

>>2136482
>>2136505
Yeah, it's unfortunate the modding community is not all that big.

I hoped way back when Aleph One was just starting that it would get some more people involved, but I guess it wasn't meant to be. Bungie even had a sticky on one of their forums on how to play the Marathon games.

As far as the games themselves go, my biggest gripe is the super floaty movement. And the fact that you have basically full control of yourself while in the air is pretty fucking weird, and often a bit disorienting.

By the way, what do you mean by Bungie's map designers being retarded? I know shit all about map design.

>> No.2136539

>>2135991
I think I remember people porting over the sprites from all the different ports, so probably

>> No.2136546

>>2136531
>By the way, what do you mean by Bungie's map designers being retarded?

They're very maze-like and do things that just aren't "good" or intuitive.

Take G4 Sunbathing -- the whole map is about throwing switches that effect things you can't see on the other side of the map.
How is the player supposed to know what he's doing if he can't immediately see what his actions have done?
You also have that fucked up moment on that one map where the devs taunt you by placing shotgun sprites (a weapon not even in the game!) in an inaccessable area (>implying this is a secret you're supposed to find...but it isn't).

It's just bad map design.

>> No.2136581 [DELETED] 

Brutal Doom's about to win the MOTY again. Utterly disgusting. We need to convince them to disqualify them somehow. Anyone?

>> No.2136595 [DELETED] 

not your personal army

>> No.2136604 [DELETED] 

>>2136581
okay i get that BD is annoying and that Mark was kind of a dickhole. But at this points isn't it just being petty trying to shut the guy down constantly. Him winning Moty on a single site isn't such a big deal honestly, at least not enough to start trying to somehow fuck with him or whatever. Its MODB anyways so they aren't doom-centric at all so that award has little weight in the community anyways.Lastly giving Mark any kind of attention will always be counter to wanting him to fade away as it will just spark some interest somewhere.

So just chill dude, go kill some demons and play (or make) some good mods maps etc.

>> No.2136606 [DELETED] 

>>2136581

If the best mod wins. The best mod wins

>> No.2136609 [DELETED] 

>>2136186
The major reason I like the spritefix, is that it fixes the rotations on most enemies.

>> No.2136618

>>2136186
>Making a BTSX version would be trivial

I still had to fix up the Cacodemon and Arachnotron, and a couple of blue objects, though. But yeah.

The main reason for making a BTSX version is because with the default spritefix, the BTSX palette fucks up a few sprites.

>> No.2136683 [DELETED] 

>>2136581
Wow you sure are mad.

>> No.2136702 [DELETED] 

>>2136581
See
>>2136604

I'm no fan of BD, but if he wins, congratulations. It's another faux-accomplishment he can rub in our faces whenever he wants to feel high and mighty again.
There's literally hundreds of thousands of other mods that can get played.

>> No.2136772 [DELETED] 
File: 598 KB, 600x599, 1418239206096.png [View same] [iqdb] [saucenao] [google]
2136772

>>2136702
>It's another faux-accomplishment he can rub in our faces whenever he wants to feel high and mighty again.

If he does that just show him this

>> No.2136774
File: 84 KB, 480x453, 2622339-1064546218-26095[1].jpg [View same] [iqdb] [saucenao] [google]
2136774

>hey guys you know those frogs I had you made
>listen
>it's about those frogs
>yeah those
>what if
>what if we put them in puddles
>no not clear water
>that would defeat the purpose
>what if we put them in dirty puddles, and then the player can't see them!

>> No.2136780 [DELETED] 

>>2136581
Who cares?

>> No.2136801

I hope we get a major update to BTSX E2 sometime next year. In its current state, it feels extremely unpolished, and thus I cant bring myself to do a full playthrough yet.

>> No.2136865

>>2136774
?

>> No.2136921
File: 61 KB, 420x510, m1ad.jpg [View same] [iqdb] [saucenao] [google]
2136921

>>2136546
>You also have that fucked up moment on that one map where the devs taunt you by placing shotgun sprites (a weapon not even in the game!) in an inaccessable area (>implying this is a secret you're supposed to find...but it isn't).

There are no shotgun sprites in the first game, but there are (if I recall) two weapons caches that are completely inaccessible. Annoying, I'll admit, but you can acquire all the weapons seen inside them by the second cache anyway.

>> No.2136930

>>2136581
>people are still this buttblasted over a fag getting a worthless award
You should go check the nobel prizes.
Specially the peace ones.

>> No.2136946

>>2136930
>inb4 henry kissinger

>> No.2136969 [DELETED] 

Didn't the cacowardfags revoke the cacoward from Mark?

So, effectively, he has 0 cacowards despite it still being on there?

Meaning

He's still jack shit?

>> No.2136980

How hard is doom mapping? I wanna get into it. The only time I tried it is when I had UT99, but I didn't understand shit of it.

>> No.2136981 [DELETED] 

>>2136969
>Didn't the cacowardfags revoke the cacoward from Mark?
No. They don't do that.

They probably wouldn't ever do it unless a winner did something horrible enough to mean that the entire community needs to distance themselves from them. Something like killing people irl.

That's precisely the way it should be.

>> No.2136985

>>2136980
It's really really easy. Get Doombuilder 2 and start mapping. There are tutorials online, both in text and video form. If you want some more textures from the vanilla ones a good place to start but not get overwhelmed would be to go pick up "cc4tex.wad"

Are you coming here from the minecraft thread?

>> No.2136987 [DELETED] 

>>2136969
>Didn't the cacowardfags revoke the cacoward from Mark?

No.

>> No.2136997

>>2136985
Do I need to know programming? Will the maps be playable in both Zdoom and GZdoom? No, I'm coming with an intention to make a map or mod fully designed to be playable with hideous destructor in mind.

>> No.2137002

>>2136997
you dont need to know programming, and if you map for vanila, it will run in every source port

>> No.2137007

>>2137002
Thanks. Will start now.

>> No.2137010
File: 996 KB, 175x131, goshujin-sama.gif [View same] [iqdb] [saucenao] [google]
2137010

>>2137007
Went to download it, and what the fuck.

>> No.2137017

>>2136997
>Do I need to know programming?
No. Knowing ACS will help you though, and you'll probably end up using it for scripting map stuff. It's really easy, probably closest to C in terms of syntax, but it's also similar to Java, C++ or C# in the same way that C is so if you know one of those it will be really easy to pick up for you.

The ACS stuff you'll probably end up doing if you know nothing about programming won't really be that programming intensive, as it won't be math and giving return values and loops and instead just "move floor up, wait X tics, move other floor up, wait X tics, close these two doors and move floor down."

>Will the maps be playable in both Zdoom and GZdoom?
Yes. UDMF is the most advanced format, but easy to map in. Boom and Vanilla are even easier to map in. All run in both of those source ports. Don't map in Hexen format; you're better off just mapping in UDMF if you want the features it provides.

>> No.2137020

>>2137010
What do you mean? Are you downloading it from
http://www.doombuilder.com/
?

>> No.2137021 [DELETED] 

Why is everyone so buttmad about Mark and Brutal Doom? It's a great mod, and if it's not your style then don't fucking use it. If it is, then use it and enjoy it.
If you'd like to make modifications to it, then learn how and do so.
But don't become a big baby and get all buttmad when other people like something you don't.

>> No.2137024

>>2137002
>if you map for vanila, it will run in every source port

This is only true if you also playtest on vanilla.

Nothing pisses me off more than seeing a map advertised as Vanilla, but then turns out to be unplayable in Vanilla, because they only playtested in something non-vanilla like zdoom.

>> No.2137025
File: 101 KB, 560x395, doombuilder.png [View same] [iqdb] [saucenao] [google]
2137025

>>2137010
Shit, wrong pic.

>>2137017
I just know a little bit of C, basically simple algorithms like math solvers and other stuff like that. I'm gonna report in in a few seconds.

>> No.2137027 [DELETED] 

>>2137020
See >>2137025.

>>2137021
Go to sleep, Mark. It's already four o'clock here in Brazil.

>> No.2137034 [DELETED] 

>>2137027
I'm not mark omg. I'm from America. It's only 10:08 in Seattle. I'm simply trying to defend not only his work but anyone elses. Basically: If you don't like a mod, don't use it.

I'm actually working on my own Brutal Doom variant atm. But I'm still massively noobish at doom modding.

>> No.2137035

>>2137025
>>2137002
This >>2137024

However since you are making this for HD anyway, just go ahead and do it in UDMF. It's easy to do exactly what you want and the compatibility isn't going to be an issue since they'll be playing G/ZDoom anyway.

>> No.2137038 [DELETED] 

>>2137034
Why do you even care, then? It makes even less sense. I like BD, but there are people who don't like BD. Why argue? Just ignore it. Also, tell us when you have something.

>> No.2137041

A bit late, but SUAB's been updated again, download link in it's usual place(s).

>> No.2137042 [DELETED] 

>>2137021
>Why is everyone so buttmad about Mark and Brutal Doom?

It's because it's not to their liking, but they don't know how to make a mod of their own so they sit and bitch and wine about an existing popular one instead of actually making something. It's the same case with people bitching about mods in any other forum, it's Idea Guys getting mad at people that have actually made something.

>> No.2137045 [DELETED] 

>>2137038
I don't know why I care. I just do.
And you make a good point. But I was simply trying to note that people get butthurt WAY too easy.
And I will defintely tell when I've made something.

>> No.2137047 [DELETED] 

>>2137042
lol. So true.

>> No.2137048 [DELETED] 
File: 82 KB, 347x300, vinho.png [View same] [iqdb] [saucenao] [google]
2137048

>>2137042
>and wine
Wait, can people do that?

>> No.2137053 [DELETED] 

>>2137021
>>2137042

Note that these comments have come out of nowhere after the entire topic had minimal complaints about Brutal Doom.
AKA: Brutards are so defensive about their golden grail that any single complaint will cause them to back to their screeching "YOU DON'T KNOW HOW TO MAKE MODS, DON'T LIKE IT DON'T PLAY IT, BUTTHURT BUTTHURT BUTTHURT BUTTHURT"

>> No.2137054 [DELETED] 

>>2136981
i don't really see how killing people would negate your mapping/modding skills

now, if someone stole all the work someone else did and called it their own... yeah, that'd be more problematic

>> No.2137057 [DELETED] 

>>2137053
lol
have you ever made a thing that other people enjoy in your entire life or do you just sit at home and complain
I'm guessing the latter, in which case Mark and BS are both better than you

>> No.2137061 [DELETED] 

>>2137057
>have you ever made a thing that other people enjoy in your entire life

Yes, I'm an active modder and a regular contributor to the community. Not that you'll believe me.
But that's okay, I'm not here to impress you.

>> No.2137062 [DELETED] 

>>2137061
really? what's your name so I can compare and laugh.

>> No.2137064 [DELETED] 

>>2137062
>so I can compare and laugh.

Nah.
Just the fact that you've moved the goalposts from "has never made anything" to "compare accomplishments which I will say will never match up to my faux god" means you're not interested in actually discussing.

Later, nerd.

>> No.2137067

>>2136980
basic boom-compatible mapping is about as hard as drawing the map on graph paper and then assigning values for things like floor height, textures, etc.

making vanilla-compat maps is a little harder because muh visplane overflow. still easy as dick

mapping for zdoom can potentially get retardedly complicated (>implying ACS, 3D floors, slopes, skyboxes, camera textures, hub worlds etc), but only if you want/need it to be.

mapping for unreal is a degree of magnitude harder. you don't actually have to understand bsp or brushes with doom.

>> No.2137068 [DELETED] 

>>2137064
>Later, nerd.

I bet you're the faggot that made Burl Tumd aren't you? the monument to BD buthurt

this is really too good

>> No.2137072

>>2136015
>I'm starting to dislike this mindset popping up that when a map exceeds X+1 amount of enemies, it should be considered a demerit.

It's not really about the total amount, it's that the wad constantly throws LARGE amounts of enemies at you at the same time in very enclosed spaces.

I'm more irritated that the text just glosses over this tendency of Going Down. I don't think GD doesn't deserve the award, I just thought the accompanying text was a load.

>> No.2137073

>>2137067
>muh visplane overflow
You can simply aim for limit removing ports to bypass that. Most limit removing maps get playtested in prboom -complevel 2.

>> No.2137074

>>2137072
some other anon here, what text are you talking about? can you link it here?

>> No.2137078

>>2137074
You know, the Cacoaward text:

>Bet you're surprised to see this here, eh? (...)

http://www.doomworld.com/21years/best1.php

>> No.2137112

>>2136980 her. Check out my first map, guys.

http://a.pomf.se/ivpkow.wad

>> No.2137118

>>2137112
you cant be fucking serious anon

>> No.2137125

>>2137112
Try again after you've made a level with a bit more substance, please. It's cool and all that you're eager about making maps, but that was just "test out how to make a room, and then add a hallway," which is a bit silly. Try to make like an e1m1 type map, as a suggestion. Something simple and easy to run through.

>> No.2137126

>>2137112

Anon, you made a giant penis room.
You're already on the road to greatness.

>> No.2137129

>>2137112
>>2137125
It's a nihilist map. After battling through hordes of demons, doomguy finds himself alone with a lot of time to think. I'll do a serious map later, sorry for the joke.

>> No.2137135

http://hdoomguy.tumblr.com/post/105844089822/hdoom-some-new-features-to-look-forward-to

>> No.2137136

>>2137112
Still has more gameplay than <insert modern title notorious for lack of gameplay here>! Am I right folks?

>> No.2137137

>>2137135

A progress post after umpteen pages of reblogs, finally.

>> No.2137138

>>2137135
Those are some good features to add, and I'm glad they're being implemented.

>> No.2137139

>>2137135
neat.
and that lost soul girl is just too cute

>> No.2137146

>>2137137
You need to ignore everything that's not tagged 'hdoom'

>> No.2137147

>>2137138
There's more where that came from, check this out: http://zombie-nsfw.tumblr.com/post/105843041741/in-the-next-release-of-hdoom-if-you-load-up-the

>> No.2137151

>>2137147
I take it you've given up trying to port Zandronum's netcode to latest GZDoom, then.

>> No.2137158

>>2137151
Of course not, since I'm assuming most of you aren't in the ZDoom Skype group, I'll explain the current situation here:

Around a week after GZ&Doom (Now renamed to GZDoomCS), I had a lot of pressure to complete my certificate II in IT. I recently finished the course and I'm now on school holidays, so I have plenty of time to work on it.

Believe me, I haven't given up on it. Don't expect a release soon though, while a lot of work is done, there is still a lot more to do.

>> No.2137159

>>2137151
I don't think we'll ever get that to happen unless Ednerd goes and tumbles down a flight of stairs, leaving the position open for someone actually competent.

>> No.2137160

>>2137158
GZ&Doom was announced*

>> No.2137161

>>2137158
Oh. Great! Carry on.

>> No.2137162

>>2137158
Completely out of the loop, but what's this new thing? Is it a fork of GZDoom?
Please tell me it renders in OpenGL 2.0

>> No.2137165

>>2137162
It's basically GZDoom, but with Zandronum's netcode and features ported over to it, with a few extras here and there

>> No.2137169
File: 182 KB, 1036x654, 1365124951274.gif [View same] [iqdb] [saucenao] [google]
2137169

>>2137158

>> No.2137170

>>2129297

http://steamcommunity.com/games/317040/announcements/detail/215376355260428922

strife-ve 1.2

>> No.2137182

>>2137165
P-please tell me it renders in OpenGL 2.0 ;_;

>> No.2137187

>>2137182
It doesn't, because it uses the very latest version of GZDoom. At the moment if you cannot run the new renderer you will have to use the software renderer. However I may consider adding the old renderer back in as an option, but that's far off since the port isn't even released yet, nor is it remotely close to a releasable state

>> No.2137195
File: 22 KB, 396x286, YES YES.jpg [View same] [iqdb] [saucenao] [google]
2137195

>>2137187
>However I may consider adding the old renderer back in as an option
Please do consider it kind sir, I would be ever so grateful if you should decide to do so!

>> No.2137218

>>2137195
I'll see, since it doesn't appear to be an easy task, it's low on my list of priorities at the moment

>> No.2137219

>>2137187
>However I may consider adding the old renderer back in as an option

I would worship you as a divine emmisary.

>> No.2137220

>>2137135
will there be a "push button to cum" feature

>> No.2137224

>>2137220
It's already in, it was one of the first things I added, it's mentioned in Mike's post on the blog but I guess it's not clear in the post as to whether it's implemented or not

>> No.2137226

>>2137219
Don't hold your breath, again, low priority at the moment

>> No.2137231

I've been editing for some time now, and I tested two maps. The third one doesn't seem to work, though. Whenever I open it I go to map one of doom 2 instead. What am I doing wrong?

>> No.2137237

>>2137231
>>2137231
It works when I use Doom.wad,but doesn't when I use doom2.wad.

>> No.2137264

>>2137073
notice how I mentioned boom-compat above it as being easier.

>> No.2137269

>>2137264
Boom-compat =/= Limit removing.

>> No.2137338

>>2137135
How about making the sex a challenge?
Like have a pleasure bar that needs to be filled through say a QTE , however they will switch between preferred positions in the middle of the act so the switching positions has an actual use.
Or even make it more difficult by having to balance out doomguy's pleasure with the monster's, meaning the player has to make them cum before doomguy does.
Am I putting too much thought into this?

>> No.2137342

>>2137338
I actually thought about doing something like that at one point, sorta like GTA:SA Hot Coffee. I'll run it by Mike tomorrow, but don't expect it soon, unless Stapler does it, I won't be focusing on doing something like that for a while

>> No.2137359

>>2137264
http://doomwiki.org/wiki/Limit_removing

>> No.2137361

>>2137342
>Turning it into a two handed minigame
Please no.

>> No.2137365

>>2137361
Completely optional of course, and one-handed controls are possible y'know :p

>> No.2137369

>>2137365
I was thinking of Hot Coffee and that was two handed, my bad.

>> No.2137375

Holy shit, it looks like we may actually have a single player 32in24 with at least 32 maps this time.

>> No.2137383 [DELETED] 

Am I the only one here who enjoys UACMN?

>> No.2137384 [DELETED] 

>>2137383
a sequel was made if I'm not mistaken

>> No.2137385 [DELETED] 

>>2137383

yes and please keep it to yourself

>> No.2137389 [DELETED] 

>>2137384
An official sequel is being made, and an unofficial prequel is being made.

>> No.2137412

>>2137338
>QTE
No, I beg you, disregard this retarded cancer.

>> No.2137428

>>2137375
not more speedmaps...

>> No.2137463

>>2137428
Speedmaps can be good if the mapper aims for something small.

>> No.2137471

>>2137237
What did you name the maps?

What the game does is basically "patch" your new maps over the existing game's new ones. You can make a map named MAP01 and when you beat it, you will go to the default MAP02.

If you name the map E1M1 then it'll load up by default in Doom 1 but not Doom 2; but if you fucked up and made it for Doom 2 it'll crash certain ports. GZDoom will pretty much idiot proof it and run it anyway, without the SSG and chain gunner etc.

If you're making your map in Boom, UDMF etc. then Doom Builder will basically assume you are using Doom 2. In short: check your map name.

There's nothing preventing you from actually releasing it with say, E1M1 for Doom 2, but you'll need to write a short MAPINFO lump to tell the game to load E1M1 instead of MAP01.

>> No.2137485

>>2137428
Only the original single player 32in24 was bad. Diet was actually pretty decent.

>> No.2137545

why is this place so dead

>> No.2137552

>>2137545
because half the people who used to post here regularly have gone to <Error: Our system thinks your post is spam. Please reformat and try again.>

>> No.2137554

>>2137545
Would you say that you're
knee deep in the dead?

>> No.2137556
File: 400 KB, 488x519, 9f5.gif [View same] [iqdb] [saucenao] [google]
2137556

>>2137554

>> No.2137557

>>2137552
gross

at least that entails most of the people who would try to bring /v/ shit here are gone

>> No.2137560

>>2137552
I still have this open in a tab at all times

unfortunately I'm always on lurk mode so I can't help things along

>> No.2137565

>>2137545

it's not that it's dead, but mostly is because of certain vibes that show up every once in a while that turn people off for the most part

or at least that's what I've watched since a couple of weeks

>> No.2137614 [DELETED] 

>>2137383
>Am I the only one who likes [shitty thing]?
>deleted
Yeah, it was probably the beginning of a very weak troll since virtually no one actually enjoys terry wads, but the post itself was not stirring up any shit.
Are you guys literally reporting posts just because of bad opinions now?

I can understand not tolerating retards singing praises about brutal doom every day, but this is some scary hugbox we have in here. Heck, even a kotaku link to a shirtless Romero is too problematic to stay up because it attracts "them".

>>2137545
Absolutely no idea.

>> No.2137619

looking to buy quake 3 during the steam sale good idea? bad idea? I have heard about the ioq3 source port does is it have malware in it ?

>> No.2137621 [DELETED] 

>h*gb*x
of COURSE you'd you that word when trying to defend yourself

>> No.2137635 [DELETED] 

>>2137614
>shirtless Romero
what?

>> No.2137640

>>2137471
I think I have two maps inside one map file, and they are named E1M! and MAP1 respectively. I don't know how to change this.

>but you'll need to write a short MAPINFO lump
How hard is it to do that?

>> No.2137646

>>2137640
Fucking great, lost half my map yesterday. Not that it was great stuff, but it feels bad.

>> No.2137661

I've always wanted to figure out how exactly making custom monsters was done. I looked up some tutorials online, but i cant seem to find for changing graphics and exporting them into your own wad!

This is mostly a curiosity for me and I'll probably never create a real, actually decent character because my skills with art is ass.

Anyone know of any tutorials to make custom graphics for an enemy with? Thanks!

>> No.2137662

>>2137545
>why is this place so dead
>last reply before that was a little over an hour ago
>wake up to over 30 new posts
>dead

Sorry we're not responding every twenty goddamn minutes for your pleasure, your highness.

>>2137614
>it was probably the beginning of a very weak troll
>why did you report iiittttt HUGBOX HUGBOX

it's a goddamn mystery

>> No.2137672

What is a good mapset for SUAB?

I finished Doom 1 and Doom 2 with it and would like to play it some more.

>> No.2137710

>>2136865
Daikatana, man.

>> No.2137735

>>2137672
love the work on suab and all but shit...that mods hard as dick. how the hell do you play ANYTHING with it?

>> No.2137762

>>2137735
A bit of patience but it's ENTIRELY about positioning for like 90% of the encounters.

I didn't really play it as a cover shooter for most of the encounters as well. Most things are dodgeable.

The worst enemies are Cacodemon replacements and Pain Elemental replacements. Lost Souls ESPECIALLY and also the Spider Mastermind replacement, holy shit that guy is a bastard and so is everything he calls out.

Shotgun and Hunting Rifle are your workhorse weapons, staying at a certain range helps you dodge projectiles easily. The bowgun is actually useful with the last patch too.
The Grenade Launcher basically becomes your go to weapon for Cacodemons onward. I treat it like my SSG but with a much slower reload.
Flamethrower is fucking incredible for everything, really good as a weapon to clear space immediately.
Mine thrower is great for crowds of weak enemies, I treat it like the Flamethrower.

I really like SUAB's weaponry a lot, wouldn't have minded a faster paced version of the mod because these weapons are so nice.

>> No.2137772

>>2137762
Also the problem enemies I listed do unusually high damage and that's why I consider them the worst enemies.

For some reason the little lost soul things dish out massive damage and then the kamikaze attack. They're just little damaging bastards and since they're Lost Souls you can see them in packs.

Those flying Arachno brains have very difficult to dodge projectiles so it's guaranteed damage in many spots and you can't really reposition yourself since they will outrun you.
Cacdoemon replacements are also hard to dodge but that's to be expected.

Those guys are always my priorities in every encounter.

I really like the enemy design over all, having to take them all on with different means makes the fights really varied.

>> No.2137781

What was the name of that faithful Doom high-res texture project? tia

>> No.2137836

>>2137772
>>2137762
Only thing I don't like about SUAB really is how weak the revolver is.

It's okay that it's a .38 but man I would have liked a .44 instead. Makes the revolver upgrade kind of pointless since I just don't bother with it.

Also I really love the Grenade Launcher.
Like holy shit, I liked it in RE2 but it feels so right even if a spread grenade launcher like that makes no sense.

>> No.2137878

>>2137772
>>2137762
>>2137836
For tougher levels you absolutely need to have some luck on your side with weapon pickups since the Flamethrower is basically mandatory for tough battles.

If you keep getting Stun blades then you have to start over or at least go back a level or two to reroll.
Testing it with Scythe right now.

>> No.2137912 [DELETED] 

>>2137906
mark may have an ego, but I doubt he'd do stupid bullshit like that.

>> No.2137913 [DELETED] 

>>2137912
Don't enable.

>> No.2137994

>>2137640
You need to get SLADE. It's basically just a program to open up wads and fuck with them. All you need to do is right click on the name of the map in SLADE, click Rename, and there you go.

As for MAPINFO, it's literally just a text file with some syntax. Keep in mind that this is an advanced source port feature and not strictly necessary. If you just want your mapset to go from Map01 -> Map02 -> Map03, it's not really necessary at all.

In any case, you should still get SLADE and become familiar with using it, as when you release a map it's recommended you replace the sky and music to make it less like regular-ass Doom levels and more like "your" levels. There's plenty of skies out there and you can use any MIDI for music so it's not that difficult, and it adds that extra polish.

>> No.2138057

GodDAMN Chronoteeth is a pedantic asshole, jesus christ.

>> No.2138062

>>2138057

In one day we get someone nicking a mod without permission and bastardizing it, and then shortly after we get someone who allowed people to modify his mod getting upset because not every change is being run by him.

>> No.2138064
File: 1.91 MB, 320x240, ngvt11a7M71rbnpato1_400.gif [View same] [iqdb] [saucenao] [google]
2138064

HOW THE FUCK IS HE FIRING THE GUN????

>> No.2138069

>>2138064
LMB

>> No.2138070

>>2136245
map 2 is pretty much just following arrows

>> No.2138071

>>2138064
You gonna tell Bill Gates he can't fire a gun like that?

>> No.2138079

>>2138071

I will tell Bill Gates whatever I damn well please, up to and including that he's a fancy lad

>> No.2138086

NEW THREAD

>>2138084
>>2138084
>>2138084

>> No.2138763

>>2138057
You been following that too? I understand wanting to make sure someone doesn't bastardize your mod, but they're fixing it up and getting more people to play the mod. Nobody would even remember it without the port.

>> No.2139048

>>2137147
First time I saw HDoom. MUH DICK!!! Is there any way I can help? I can't do shit in terms of actually creating stuff, but maybe I can help somehow? I can donate some cash from time to time. Pls respond.