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/vr/ - Retro Games


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2095649 No.2095649[DELETED]  [Reply] [Original]

How would you guys like a site with only /vr/ related things? Reviews, projects, interesting stuff, but not the kind of thing you can find anywhere, not reviews of games like metroid or super mario world, more like reviews of old games that are not well known, projects of homebrew games and the kind of thing you see discussed here on /vr/, but in one place, not for discussion, more like a place to go for reading material.
Projects on /vr/ related things, such as custom builds, maintenance on old vidya, tutorials for cleaning, all written by us, for us.
The idea was to get people interested in writing material, if you're interested and know a lot about imports, then write about it. Someone who knows everything about pinball machines, that guy who plays all of the homebrew releases, anything.

What do you guys think?

>> No.2095656

I think that, like most anything that spawns from here, it will most likely fall into a state of disarray, some people will ruin it just because they can, and it only be continually updated for so long.
Most of these things you can find elsewhere anyways; it's rare I find something I can't find enough info on.

>> No.2095679

/vr/ is already a site for /vr/ related things

>> No.2096094

>>2095656
Think so? Even it being a content controlled site? The idea would be to compile all the good stuff seen here and related.

>> No.2096140

I'm down, I have a few reviews that I did on my free time and maybe doing a podcast.Anything /vr/ is always fun for me to talk about.

>> No.2096397

>>2095679
This.

We also have a game-repair wiki, and an emulation wiki if I recall. Pretty much everything OP listed can be posted here, and will most likely be archived by the anons. No real need for a separate website.

>> No.2096480

>>2095656
What are some of these projects?

>> No.2096492

>>2095649
It's called Hardcore Gaming 101

>> No.2096606

>>2096140
A video podcast would be pretty cool.

>> No.2096875

>>2096397
Allright then, fair enough. No use in going after it if people are not interested. Thanks for the input, everyone.

>> No.2096880

>>2096875
There is already an over-saturation of retro websites,and there are websites for the more obscure stuff

>> No.2097206

Making a good retro gaming site will always have one big issue. You need to make older games look approachable to younger players. Most sites of this nature build a wall between the old guard and the constantly growing younger fanbase.

You have YouTube channels like Gamegrumps that use retro games as a way to self promote their comedy routine. They add nothing of any relivence to the conversation of the material they cover.

If you can make a site that can fix this problem, you win. It would be the best gaming site around.

>> No.2097223
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2097223

>>2095649
>>2097206

/vr/ is my little home away from home.

If you can find a solution to the youth problem, I'll give you permission to use use my videos that cover retro games. I'll even take high quality photos of what we make for exclusive use for your site.

https://youtube.com/watch?v=rzOtMB-lU9c
https://youtube.com/watch?v=kzRKuxD9Fmk

>> No.2097238

>>2095649
I don't think we need nothing major. But a wiki~site so we can review and talk about retro games and retro stuff and we can post scores and screens of the VR Gauntlet challenges, buy-sell threads, DOOM stuff, our opinions about GCCX and etcetera would be cool. Nothing too big so it wouldnt attract attention from underage trolls of other boards, just something nice and cozy for us to put our stuff

>> No.2097243

>>2097223
Shane is that you timestamp pls
>>2096606
I'm down for doing that It's been something I've wanted to do for a long time.
>>2097206
>You need to make older games look approachable to younger players
I wish this was easy but by younger what age range? 14-20? 9-18?

>> No.2097250

>>2097206
>You need to make older games look approachable to younger players.
Do we, really? That's the focus a project like this must have from the start. Do we want to cater to older guys like us wanting a dose of nostalgia or do we want kiddies attention? I would be up for the former, but not the latter. I don't really care if kids play and like retro games or not, honestly.

>> No.2097307

>>2095649
I'd be interested in writing for it, helping with site matainence, etc but my spare time is limited so I can't make any commitments as far as deadlines and such. I think it would be an interesting concept, but are the things that this site offers much different than what could be obtained through a quick Google search? A big question on my end is are you trying to get a non opinionated approach that just gets down to the meat and bones of the subject matter and allows the reader to form their own interest and opinions or are you wanting entertainment and edge simply for the reader's enjoyment? Are you looking for easily accessible for all interested parties or looking to attract a niche group?

>> No.2097350
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2097350

>>2097243
Yes it's me. (excuse my chicken scratch writing)

>>2097250
It's not about making older games look funny or modern, it's about showing them off for how great they already are. It's the difference between gaming an audience with nostalgia and attracting the wrong kind of people. A site like this should be about presenting worthwhile articles, videos and discussions that are entertaining and informative.

The worst thing you can do is make a website that's focused totally on elitist retro gamers. If you don't attract new eyes the site will begin to lose viewers the moment it launches.

>> No.2097369

>>2096880
can someone point me to a good retro site?

>> No.2097371

>>2097350
Sup dawg, liked your appearance on Echo Screen the other day.

>> No.2097408

I think a podcast would be nice; it would be nice to hear fellow anons talk about retro video games. From my experience the key point is tenacity with such a project. Schedule a recording every two weeks and stick to that schedule, most of these projects disappear because the podcasters don't follow their own schedule and gradually lose interest.
It also doesn't necessarily have to bear the /vr/ brand. It might be logical, because that's your initial common ground, but you'll walk into the trouble of being seen as a representation of /vr/ in its entirety.

>> No.2097409

OP here
Do you guys remember old magazines and the reviews they made? They were excited over the new released games. Even if they were shit, and they said so, they tried their best to give a fair review on it.

I'm not interested in let's play videos of super mario world, or in reviews for "obscure" gems, treating them as nostalgia games, or as in pieces of art of the past. What I'd like to do is show people why this or that game is interesting and why they should give it a try. Not exactly a place to collect information about every game, like Hardcore Gaming 101. I like that site, but it's not my goal with this.

When people come to /vr/ to discuss good music in games, or visual novels, you often see someone posting about a game that gets people interested, because it is not well known. I'd be more interested in seeing people visiting the page and going "Huh, that looks interesting, I might give it a try." instead of "OMG I remember that, such nostalgia!".

I'm the dude from a thread earlier this week, on custom gameboy boxes. I'd be interested in putting those projects there too. Like I said, anything related to /vr/ that is not for discussion, we have /vr/ for the discussions and I wouldn't change that. We have every kind of people here. I'd love to see an article on how to get into fighting games, or how to build a proper setup for playing racing vidya, or even tips for hunting for old video games on flea markets.

I don't think of retro games as a piece of the past that should be worshiped as art and enjoyed for the nostalgia, just as much as I don't enjoy when people use pixel art as an excuse to make games with a smaller budget, but rather, I think of retro games as a genre of videogames, and whoever likes it is welcome, young or old.

>> No.2097417

>>2097409
I have actually been making the exact thing you are talking about. I've been putting the posts from >>2082152 in a magazine-like layout. I'll post it here when it's done, shouldn't be too long.

>> No.2097461

>>2097350
Knew it! Just wanted to say watched the ecco screen podcast you appeared in and loved it! and big fan of your channel.
>>2097408
I'm>>2097243 and I'm still down for podcast and yeah
>It also doesn't necessarily have to bear the /vr/ brand. It might be logical, because that's your initial common ground, but you'll walk into the trouble of being seen as a representation of /vr/ in its entirety.
thats true because a few people can't necessarily represent the opinions of thousands of people all over this board. I'd be nice if we could have some europeans on board but the time schedule would be a big issue.

>> No.2097531

I wrote a bit for /v/'s NoVidya project before the owner got burned out, so I can offer a bunch of advice if you need it.

The problem is that you need to differentiate this site from the rest of them. What can you offer that would pique the interest of everyone who goes to other similar sites?

You should consider including:
>Reviews
Duh. Just keep it casual and clean. Keep opinion pieces out of it unless it describes how the game felt.
>Podcasts
Another obvious choice. If people become invested in the project, they'll want to have more of it. Writing can bore you to death after doing it for so long, so a conversation saves time and makes for a fun round circle.
>Personal stories about games and general vidya
Funny shit and the like. Keeping this separate from the main articles is important.
>Technical information about vidya and consoles
Get someone who can present an informative opinion piece on how the Dreamcast had better hardware, or on why carts were swapped out in favor of disks. Keep it closer to common knowledge, but not so much so that everyone will get tired of visiting that section.
>A section that looks back on previous advertisements, reviews, and other things from the 70's to late 90's
Just general "spot the bullshit" stuff. A lot of old advertisements are overlooked just because of how brutally silly and plentiful they were.
>User submitted articles and reviews
Like a /vr/ archive with some extra stuff thrown in.

>> No.2097540

>>2097531
All quite obvious stuff. Could you talk a bit more about the project and why you think it failed?

>> No.2097597

>>2097540
>Could you talk a bit more about the project and why you think it failed?
No problem.

So August 2012 an anon comes along with this similar idea of starting a video game review site that wasn't part of what was described as "mainstream journalism". It was presented to serve as a trustworthy review source for video games.
What the guy didn't know was that Gather Your Party already existed. That had the same premise down to a t and had a bigger following.

A few of us just shrugged our shoulders and said "well, 2 trustworthy sites won't kill anybody". The address was bought, we got a ton of submissions for articles, and we had the right amount of idea guys to people who actually knew what they were doing.

The massive flow of articles stopped altogether in October or November of that same year. The writers got bored and stopped responding to the editors' and owner's messages. There was even one writer that complained about not getting paid for "writing gold".
Since 90% of the help bailed out, the last of us (2 editors, the owner, and a site manager) were forced to keep pushing more pieces out. Eventually my co-editor and the manager left because they thought the owner was sloppy with keeping everyone assigned to a proper task. I personally think he was a bit too relaxed and mellow to really keep everyone in line, but still stuck around until he sold it off to someone else in January 2013.

That someone else made a single Assassin's Creed article after redesigning everything, then stopped paying for the site. It got shut down and nobody really gave notice.

Meanwhile the owner and myself were hanging out with the GYP guys, sort of as a merger. I didn't see eye-to-eye with them on some of their editing policies, and went back to focusing on my school work.

>> No.2097602

>>2097597
I think it failed because:
>There was a friendly competitor that already had us 6 months beat.
>The owner wasn't super strict. He was a good guy, don't get me wrong, but he lacked that assertiveness that drives people to work harder.
>All the content we published consisted of just articles and opinion pieces.
>Nobody besides a couple of people were willing to stay if it looked like the ship was sinking
If OP can manage to make it over at least 2 of these hurdles, I'm sure it would attract a lot of people.
He just needs the right staff and the right attitude to get the job done, but have fun while doing it.

>> No.2097704

>>2097369
I don't know how much interest there is for this idea still but here's three sites I have in my RSS feeds that primarily deal with older video games...though I dunno if they could be considered "good sites" or not.

http://www.retrocollect.com/
http://retrogamingmagazine.com/
http://www.retrogamenetwork.com/

>> No.2097837

>>2096492

>> No.2097996

>>2097371
>>2097461

Yeah it was really fun being on the podcast. I'd like to do it again. :)

>>2097409
>>2097531

Any kind of site you create has to be done with a philosophy in mind. I wrote one for my show that pretty much goes like this:

The Rerez Dogma:
1. Never take a brand deal.
2. Reviews and opinions will always be in my own words.
3. I'll never release a video to undermine my audience.
4. Invest the ad revenue back into the channel to create a better show for the viewers.

You need to be able to establish up front what you stand for and what your rules are. Like it or not, you are going to have plenty of people that will try to abuse your website and take advantage.

>> No.2098041

>>2096492
>>2097837
You mean no quality control whatsoever, uneven research and sjw pandering? HG101 was good, but its quality has decreased more and more over time.

On-topic, I'd love to have a /vr/ site that's like HG101, only consistently good. But if it happens, the only way for it to work is to keep it anonymous. Let the content speak for itself. Otherwise contributors will slowly become e-celebs. The fact that /vr/ is pseudo anonymous allows frank discussion and keeps the focus on our content rather than on who we are.

>> No.2098049

>>2098041
>e-celebs
>need to keep it anonymous

Anonymity is only useful on 4chan. and you're analysis of "frank discussion" is usually trumped by blatant shitposting.

Making a website is a trivial task, keep it up to date, with new and relevant content and establishing the user base is a hard task. Which is why you get the 1000th review of Super Mario World or Smash Bros.

I've toyed around the idea with a few "concepts" for shows or articles but at the end of the day, if its just for fun, there are things I would rather do with my time.

>> No.2098057 [DELETED] 
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2098057

>>2097417
>>2097409
It's done. Here it is: >>/gd/187405

>> No.2098064
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2098064

>>2097417
>>2097409

It's done; here it is: >>>/gd/187405
Please give it a look and tell me what you think.

>> No.2098065
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2098065

>>2098057
I really like how well that turned out, good job anon!

>> No.2098069

>>2098065
Meant for
>>2098064
Posted before I saw it was deleted, also wanted to add that I've been thinking of doing something like that but for PC-98 games.

>> No.2098078

>>2098049
I said anonymity in /vr/. Shitposting is a consequence of it in many other boards, but other than people joking arund there's seldom shitposting here.

I don't see how it's a bad thing to focus on the content rather than on what each contributor feels and thinks.

>> No.2098079

>>2095649
What a great idea that no one has ever done before. I look forward to having a site full of quality reviews on the best emulators and filters.

>> No.2098084

>>2097996
>>2098041
Of course there will be rules and regulations. The idea is to have some guidelines to help the writers, like being unbiased as possible, and one of the main things for the people joining the crew, would be to be aware that this is not about money. Never will be.

Also, I don't mind about people posting under their names or nicknames. I don't really mind if they ever become e-celebs on the way. As long as their articles stay within the ideals of the page, anyone would be free to write.
I just can't assure everything would be published.

But I can't do it alone. I can only do part of the work, I only know some systems and games. My idea coming here was to see if people would be interested in a page like that, and if I could recruit people willing to write, who genuinely enjoy writing.

>>2097837
And once again, it would not be a website about detailed info on every game and such. Not a wiki like page. Instead, a place you go to find new stuff, or interesting stuff. Or just silly but entertaining stuff.

No money, no memes, no selling out, no bias, no stuff unrelated to the content (feminism, console wars, etc), and specially, no egos. By that I mean, the focus is on the content, not on the people who generate it. People will be credited, don't get me wrong, but there will be no "Bob's reviews", or "Jack plays".

>> No.2098104

>>2095649
The idea isn't bad but it might as well just be a site that pulls shit from /vr/ for reposting and elaborating on.

>> No.2098112

>>2097602
>>The owner wasn't super strict. He was a good guy, don't get me wrong, but he lacked that assertiveness that drives people to work harder.

Its very, very hard to motivate people to work, with no incentive. If no one was getting paid, then there is no incentive to work. My grandpa always said, if its worth doing, its worth getting paid for

>> No.2098113

>>2098084
I like this idea!

>> No.2098132

Sounds like you want a /vr/ wiki. That takes, what, 5 minutes to set up? It probably took you longer to make this post than it would've to just do it.

>> No.2098148

My holiday to-do list includes learning HTML and CSS for building a basic, pleasant-to-read site for the /vr/ Japanese PC thread and beyond. If y'all can get a site running, I'll pitch in at some point.

>>2098069
I need to build a recommended-games macro for said thread; doing the layouts isn't difficult, just time-consuming. Not sure if a big PDF like the PS1 Hidden Gems thing would be appropriate yet, but something with the current Nooch II-derived style I'm using for OP banners could work.

>> No.2098165

>>2098084
>No money, no memes, no selling out, no bias, no stuff unrelated to the content (feminism, console wars, etc), and specially, no egos. By that I mean, the focus is on the content, not on the people who generate it. People will be credited, don't get me wrong, but there will be no "Bob's reviews", or "Jack plays".
>people willing to write, who genuinely enjoy writing.
Sounds amazing, I'd love for such a site to exist. Count me in if you need a writer. Could you specify what kind of topics you would need someone for?

>> No.2098170

>>2098165
Mostly about the lack of women protagonists in retro gaming

>> No.2098179

>>2098170
kurt kalata pls.

>> No.2098197

>>2098170
>not digging up obscure female characters to make women protagonists seem more relevant to retro games than they actually were

T-them Great Giana Sisters, r-right guys?

>> No.2098203

>>2098197
>implying trannies werent represented in retro games
>implying you ever saw pac-man and mrs pac-man on the same screen together

>> No.2098204

Waiting for their list of non-blonde Americans represented in Japanese vidya.

>> No.2098278

>>2098148
>building a basic pleasant to read site from zero HTML or CSS knowledge in 2 weeks holiday vacation
Good luck.

>> No.2098286

>>2098278
Didn't say I'd build it within that period, lol.

>> No.2098315

Where's the site at?

Just fucking buy one already so we can get this over with.

>> No.2098325

>>2098278
To be fair, HTML and CSS are fairly trivial if you're building a completely non-interactive site and you don't care about compatibility with ancient browsers.

Now, if you actually want things like user accounts with the ability to submit content and the to serve that content to users using template pages and stuff, then yeah, that'll be a whole different level of complexity and involve becoming proficient with your server side programming framework of choice. And if you have accounts, you really can't neglect security which is an entire field of its own.

And don't forget about hosting costs for media heavy sites. You'll start tearing through bandwidth if you're shitting out high resolution images right and left.

Seriously, just use the the existing wiki framework which takes care of everything for you. Projects like this aren't for lone developers, let alone amateur ones.

>> No.2098327

>>2098325
If it's a retro site, it can have a retro, simple design. How about simple HTML text and images? It's easy, you can even do it on word. Contributors can just email their stuff and the admin uploads it.

>> No.2098332

>>2095649

Hardcore Gaming 101 already does it.

>> No.2098336

>>2098332
>projects of homebrew games
>custom builds
>maintenance on old vidya
>tutorials for cleaning
>imports
>pinball machines
>no money, no selling out, no bias, no stuff unrelated to content, no egos
>Hardcore Gaming 101 already does it
No, it most certainly does not.

>> No.2098354

>>2098327
I'm not sure what you mean by "simple HTML". Modern webpages are made up of HTML (which provide structure), CSS (which provide style), and JavaScript (which provide behavior). At minimum you would need HTML and CSS yes, webpages were both structured and styled in HTML pre-1998, but there's a lot of issues with that.

Expecting admins to create a custom HTML file and upload it to the webserver every time they get an email is tedious, slow, error prone, and lacks scalability.

If you want a website that you expect people to use, it has to have the features expected of modern websites. A "retro, simple design" should be a purely aesthetic style, not a programming specification.

If you are really interested in web development, go read Head First HTML and CSS just pirate the pdf. It's probably the best introductory text for someone with little or no web development or programming experience.

>> No.2098359

>>2098325
No one wants to visit a shitty HTML only site these days. They want to fancy banners, high resolution images, imbedded videos (although this is super fucking easy since Youtube will take care of it for you). Fast load times and easy to navigate while still looking amazing.

If you show up with barebones HTML people are not going to stick around that long.

>> No.2098379

>>2098336
The biggest problem with these all encompassing sites is that you can literally google any of that shit and get linked a video tutorial on youtube

If we're talking homebrew are we talking retro only homebrew? Are we talking any kind of amateur game dev?

>no money
>no selling out
>no bias
>no unrelated content
>no ego

You have a very very idealistic view of the world. As soon as your site is popular you need revenue just to keep the site afloat, which is what leads to ads, "selling out" and unrelated content.

So your options are keep it small and hobby-site ish, or you can try and expand and become the very thing you hate. There is no happy medium.

>> No.2098382

>>2098359
>They want to fancy banners, high resolution images, imbedded videos (although this is super fucking easy since Youtube will take care of it for you).
None of that is necessary in the least, and I think focusing on that is why many gaming sites are bloated messes.

>If you show up with barebones HTML people are not going to stick around that long
So it's all style over substance?

Pure HTML (or HTML with minimal CSS) is feasible and more than adequate if all you want to provide is text and images. The internet worked like this for over a decade, it was functional. The quality of the information is not dependant on bloated videos and banners.

>>2098354
>Expecting admins to create a custom HTML file and upload it to the webserver every time they get an email is tedious, slow, error prone, and lacks scalability.
If all articles have the same format/style it's easy. Not everything has to be a wiki or a blog.

I dunno, I just don't think that having multiple user accounts, tons banners and videos would add anything other than bloat. Videos may be necessary sometimes, but they're not by any means a required feature for a site like the one's that being proposed.

>> No.2098386

>>2098359
Images, embedded videos, and navigation are all actually all HTML elements, generally with some CSS beautification HTML5 makes it trivial to embed video, although if you were serious about delivering video to users you'd have to write an actual video streaming program which is different from just the vanilla <video> element, so you would be better off using YouTube. Fast load times are a combination of the quality of your host, the file size of your HTML/CSS/JavaScript/images/fonts/whatever-the-hell-else-you're-loading, the number of external files and scripts your loading, the order in which they're loaded, and a shit ton of other factors.

Not sure what people are referring to by "barebones HTML" and the like, all I can picture are those geocities sites everyone used to have back in the day where people didn't even use HTML to its full capabilities and CSS wasn't standardized yet. You can make incredibly sexy webpages using nothing but HTML and CSS these days. But if you want interactivity and modern web features you do, you're going to have to learn effective JavaScript and PHP/Node.js/ASP.NET/whatever-backend-you-want-to-use.

>> No.2098396

>>2098379
>So your options are keep it small and hobby-site ish,
Uh... that's exactly what's being proposed here. You're saying it like it's a bad thing. I don't think anyone wants to make a retro Kotaku with clickbait and constant irrelevant updates. Retro gaming is a niche hobby, a site about it is naturally a niche, low-maintenance effort.

>> No.2098405

>>2098382
>If all articles have the same format/style it's easy

No, it's not. Users are emailing you their data, that means most of the time it's going to be in a non-standard format. I'm assuming the articles aren't just going to be a wall of text? Then you're going to have to be copy/pasting them into the correct HTML elements of your HTML template without errors, plus doing whatever internal markups are necessary by hand, then manually uploading that file to the server, then manually updating every other HTML file that would link to that file. Like I said, tedious, slow, error-prone, doesn't scale if you had a lot of submissions.

Oh, and since you're not using CSS, if you ever wanted to change something about the design of the website you'd have to go through potentially hundreds of HTML files and edit every single one to comply with the new design, as opposed to updating a single CSS file.

Accessing your content is going to be a mess too since you won't have a site search feature and everything will have to be hard linked from a site map page.

>> No.2098421

>>2098405
Yup, you're definitely going to need some kind of back end to manage adding articles, updating styles, various versions of the site (assuming you want to do it correctly, and not just fuck over anyone who chooses to use Firefox/IE/Safari because you built your thing on Chrome and disregarded every other browser) and shit, which will most likely be something like PHP.

Even if you had a standardized HTML template for people to fill out with spots for screen shots and other fluff, people will still find ways to fuck it up, and screw with your formatting because "Fuck you"-HTML and CSS

Making a functional, update-friendly, and maintainable website is not nearly as easy a task as most people here seem to think it is.

>> No.2098531

>>2098421
If you use a CSS reset to standardize the styles and avoid HTML5/CSS3 features that aren't widely supported yet (there's sites you can use to check for these issues), you're generally good for all browsers except Internet Explorer 6/7/8 which require a lot of special case code. A real web developer will verify that their page displays and works properly on any widely used browser usually any browser used by ~1% or more of your audience, but that's really not the biggest worry for amateur web devs.

As far as user content, usually what you'd do is have some kind of form that the user can fill out with their submission with a standard format broken up into fields. For the body you'd probably support simple custom markups for text effects, links, pictures, etc... When you submit this, your server side code verifies that all the required fields are filled out, there's no embedded HTML or scripts which could be malicious, etc... Beyond embedding malicious scripts, server security needs to be considered whenever users submit data since there are attacks that can get the server itself to run malicious code if you don't handle data submissions properly. Custom markups are parsed into the appropriate HTML elements to be styled appropriately by CSS when displayed. The whole submission is then stored not as an HTML file but as a data object on the server something like JSON format to keep things simple. This object is then used to generate the submission's final HTML file using a server side script this keeps the content of the submission separate from the HTML, which is beneficial if you ever need to update the site as now you just have to update one HTML template instead of hundreds or thousands of articles.

That's a really rough outline. Nobody does this from scratch, you'd want to look into frameworks that handle a lot of the low level details and security for you.

>> No.2098559

Someone was talking about a podcast at one point not sure what happened.

>> No.2098605

>webpages
>youtube channels
>podcasts

Why don't we just start a /vr/ subreddit while we're at it

>> No.2098612

Why not create a mockup so to speak?

If OP and those other anons want to start something and get more people on board, then they'll need something to show that it's worth investing time in. Ideas alone won't cut it, and that's why some if not all of /v/ and /vr/'s projects go to the shitter quickly.

Get some people to write articles, make a faux magazine or webpage with a bit of tinkering in an image editor, and post it.
The worst someone could do is say "no".

>> No.2098658

I'm not really seeing a news website about retro games working out. I mean, there's not really any news. You'll just have people regurgitating wikipedia facts with their own biases and AVGN references - see: 99% of the posts on /vr/. I guess you could have emulation/homebrew/modding news, but there's already established websites dedicated to that. Saying you'll offer "reviews of games that are not well known" is one thing, but pretty much all those games have reviews or at least user comments on more mainstream sites at this point. Not to mention you'd be completely dependent on people actually writing said reviews. And you'd have a hell of a time competing against sites like gamefaqs for walkthroughs and shit.

If you had a userbase with access to lots of retro materials you could probably set up a real nice cataloging website with images and scans of all sorts of rare shit. I got a lot of stuff like that off Underground Gamer before it was shut down. But that'd require a huge group of dedicated users dumping shit for you and potentially having to deal with DMCA crap.

>> No.2098671

>>2098658
Not to mention theres a lot of sites already that are "dedicated" to the single game. I know theres a fairly comprehensive legend of legaia site I found that was very useful, with a walkthrough that had screenshots to help you find shit.

>> No.2098708

What about a wiki style site with a page for every known retro game and then let users fill the pages with content? Could even have a discussion board for each page.

>> No.2099262

OP here. I think the biggest problem will be fimdimg people interested in writing for a long time. People often get discouraged quickly because their articles don't get that much attention, or the novelty wears off.

>> No.2099402

>>2099262
I wouldn't mind helping out, but I'm getting shipped out to the Navy next month.

>> No.2100295

>>2098041
>You mean no quality control whatsoever, uneven research and sjw pandering? HG101 was good, but its quality has decreased more and more over time.
Glad I'm not the only one who noticed this. Derboo (one of their main writers) actually listed Gone Home as his GOTY candidate. The forum community has become such a joke too.

>> No.2101039

Not having personal viewpoints on the site is kind of impossible. Believe me, I get the idea and drive to want to do that. Making a site with a strict no bias policy is admirable. Problem is you will get to a point where you will just be creating a Wiki page for retro games. If you end up making a site like that, you kind of failed. Websites like that already exist and will have a massive lead over anything you create.

Making a hobbyist site can have a large audience. It doesn't mean it can't be fun or entertaining. What you need to focus on is keeping your staff following a set of standards that everyone as a group designs. If you don't want character pieces that are comedy focused, say so. I found that what people are most interested in is the personal experiences and knowledge that individuals have with games.

When you go on the attack and specifically demonize existing gaming sites, you need to analyze what you don't like about them. Just saying you despise a specific writer or style of article is kind of hollow. You need to dive deep and take a larger scope of the functions of the site to understand why the content exists.

In all honesty, I've never come across a website or magazine I was totally happy with. I've been disappointed in lack of clarity, focus, research, and even the position/opinion of specific writers. It's just the natural state of things, you will never agree with someone all the time.

>> No.2101046 [DELETED] 

>SJW

I would recommend if your serious about starting a website you avoid using that term. Saying it that way shows and incredible bias. What I believe your trying to say is that you don't like human interest pieces. If that's so, avoid having them on the site. Personally aI like going to gaming sites to read about video games. I usually avoid the pieces I believe your talking about.

>> No.2101051

>SJW

I would recommend if your serious about starting a website you avoid using that term. Saying it in the negative way you folks are using it shows an incredible bias. What I believe you're trying to say is that you don't like human interest pieces. If that's so, avoid having them on the site. Personally I like going to gaming sites to read about video games. I usually avoid the pieces I believe your talking about.

While you might not agree with them, they exist because the majority of readers want them.

>> No.2101106

>>2101051

I certainly agree.

There's certain things a lot people on 4 Chan don't understand.Games being art, undergoing any kind of literary criticism, or hell, just writing about games in a way that isn't just advertisements like old mags involves their interaction with the world at large in some way. And that there's just a difference between that kind of "new games journalism" and the (insert site you don't like) practice of just throwing out whatever on the site because there's only so many triple a games to cock suck over and there has to be content daily.

If such a site was made, if I were you, I'd be very careful to make sure the anons running it are a little more coolheaded on 4Chan's common politics. Like, you don't want to get blacklisted from there and called the devil just because, for example, while talking about MULE, you said the creator of the game was Danielle Bunten Berry, even though that's legally correct.

>> No.2101113

>>2101051
OP here
I never posted here about SJW.
I posted about not discussing feminism and such.

I'd be sort of like the "editor-in-chief" of the whole thing. I'd rewrite or ask the writer to change something if it needed to.
Specially things like that. No comments on things unrelated or shitty sarcasm. I'm pretty sure I'd be able to handle that well. I don't see any reason to discuss art in videogames, or most of those articles you see a lot these days.
It would be about video games.
That is also why it probably wouldn't have shitloads of material everyday.

>> No.2101204

>>2101051
>>2101106
>>2101113
I don't really mind people talking about SJW shit in their reviews at all. It's a good way of letting me know whose opinion I can easily ignore.

Not long ago, Kurt Kalata (editor-in-chief of HG101) says something on Twitter about game reviewing needing a scale measuring how embarrassing it would be to play it in front of his friends and family because of Bayonetta 2. What a putz.

>> No.2101239

Maybe you should post your skype name for contact for the people who are interested? Then make a group of those people, or something. I feel like this would be a fun project for people who are passionate for this sort of thing.

>> No.2101449 [DELETED] 

>>2101051
>defending SJW

kill yourself