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/vr/ - Retro Games


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File: 25 KB, 250x174, 250px-Smetroidbox.jpg [View same] [iqdb] [saucenao] [google]
2086296 No.2086296 [Reply] [Original]

Name a flaw in a game you love.

>Intro and item fanfare are unskippable

>> No.2086309
File: 125 KB, 250x343, 250px-Super_Mario_Bros._3_coverart.png [View same] [iqdb] [saucenao] [google]
2086309

The coolest power-ups don't show up often enough

that's my only real complaint with this game

>> No.2086315

>>2086296
item fanfare takes like 2 seconds, hardly a flaw.

>> No.2086326

>>2086315
Door transitions take about 2 seconds too, which is a serious flaw.

>> No.2086329

>>2086309
It gives stupid amounts of 1ups and powerups, and introduces the exploration based gameplay which ruined the Mario series. Also it has lots of slow and boring autoscrollers.

>> No.2086335
File: 550 KB, 1024x768, Kefka_Palalazozozo.jpg [View same] [iqdb] [saucenao] [google]
2086335

Most overrated cringeworthy meme villain of the series. Distaste for him has led me to immediately discount other peoples opinions on the game.

>ff6 is fantastic
>yeah, I agree! the scope and depth of the character roster, the esper system, the plot...
>and Kefka!
>...get out.

>> No.2086337
File: 25 KB, 392x500, Thief_The_Dark_Project_boxcover.jpg [View same] [iqdb] [saucenao] [google]
2086337

You and the guards make them same sound when walking, but they automatically know you're an enemy, not another guard

>> No.2086343

>>2086296
Majority of power ups obtained in the beginning of the game, making the second part a crawl with few rewards and little possibility for sequence breaking.

>> No.2086351
File: 8 KB, 271x186, descarga.jpg [View same] [iqdb] [saucenao] [google]
2086351

The shooting is clunky and the island feels very bare in places.

>> No.2086362

>>2086335
>meme villain
What is 4chan's obsession with stringing together terms that make no sense?

>> No.2086367

>>2086296
Fftactics. it ends

>> No.2086374
File: 69 KB, 405x658, sgg2.jpg [View same] [iqdb] [saucenao] [google]
2086374

There's only five tracks in the games. I love it to death but fuck, Sega.

>> No.2086389
File: 132 KB, 800x557, Super_Mario_64_Box_art.jpg [View same] [iqdb] [saucenao] [google]
2086389

The level design was just weird, sometimes it just felt off, other times it was if they couldn't decide if the game was to be 2D or 3D, and sometimes it just made no sense.

>> No.2086390
File: 258 KB, 800x832, Fallout2front.jpg [View same] [iqdb] [saucenao] [google]
2086390

>>2086329
>exploration based gameplay which ruined the Mario series
Soooo just a long corridor for you then?

pic related forced you to create a character a certain way in the tutorial in order to even survive. Should have been more variety in the way to complete the trials (turn traps into weapons, secret passage ways around obstacles, talk your way out of it ect). Also what the fuck was an ancient Aztec dungeon doing in the post apocalyptic wasteland anyway?

>> No.2086391

>>2086296
Bad controls

>> No.2086397

>>2086362

It's true that a lot of lolsorandom kids on the Internet latch on to Kefka as the image of a whimsical madman villain, which is an over-simplification of his character.

>> No.2086406

>>2086367

The plot becomes a lot less interesting once it moves away from politics to demons. The latter-game story characters are so overpowered that it makes creating your own army sort of pointless.

>> No.2086478

Super Mario World:

The red and blue blocks contain nothing when they could easily have been fire flowers and stars respectively.

>> No.2086493
File: 86 KB, 512x358, us_plok.jpg [View same] [iqdb] [saucenao] [google]
2086493

"No saving" is too easy, so

>only the Akrillic levels are truly amazing. The other islands are too short and simple and the Fleapit levels feel like a Battletoads homage.

>> No.2086497
File: 101 KB, 256x189, Mega_Man_X_Coverart.png [View same] [iqdb] [saucenao] [google]
2086497

Depending on who you are, either this game will be a bit too easy, or it will have a bit too much Sub Tank grinding.

>> No.2086502
File: 87 KB, 800x600, FF9.jpg [View same] [iqdb] [saucenao] [google]
2086502

>Random battle load times
>Magic users become obsolete after disc two
>Freya's storyline gets the shaft
>Amarant was a bit of a missed opportunity

>> No.2086546

Banjo-Kazooie:
You can only almost complete every level in one go. Having to go back to Freezeezy Peak after getting the running shoes always feels wrong to me.

>> No.2086563

>>2086315

https://www.youtube.com/watch?v=MdEFCzMNPa0

6 seconds you chucklefuck.

>> No.2086570

>>2086563
https://www.youtube.com/watch?v=NQ4YccfcmTs

>> No.2086579

>>2086315
The few seconds of fanfare might not seem long, but it really adds up when you're trying to speedrun.

>> No.2086581

>>2086546
I take that you hated Tooie then

>> No.2086586

>>2086570
huh

>> No.2086607

>>2086581
I didn't. I liked it a lot, although it's pretty different compared to BK. I don't mind the backtracking in BT as much as the one or two times in BK since it feels out of place in that game, while it's normal in the sequel.

>> No.2086608
File: 91 KB, 452x634, Daimakaimura_MD_A.jpg [View same] [iqdb] [saucenao] [google]
2086608

>no intro
>background in the beginning of Stage 2 doesn't extend down far enough, so you can see a big black space under it when you're jumping
>sound effects frequently cut out
>Magic Power doesn't even have a sound effect (although I think it was like this in the arcade too)

>> No.2086612
File: 47 KB, 640x480, 246946-super-mario-64-nintendo-64-screenshot-lethal-lava-lands.jpg [View same] [iqdb] [saucenao] [google]
2086612

>>2086389
Lethal Lava Land is a horrible offender of early 3D level design. It's literally just a square field with random objects thrown into it. It looks like a test level.

>> No.2086620

>>2086581
I loved Tooie back in the day, but I can't stand it now. The amount of "Can't do this shit now, come back later" in that game is astounding.
Also the humor and presentation feels a bit too pessimistic, grim and (un)adult, it's practically the missing link between Kazooie and Bad Fur Day.

>> No.2086630
File: 19 KB, 512x448, expert.png [View same] [iqdb] [saucenao] [google]
2086630

The American version is shit.

Losing your weapons in Expert mode makes it impossible.

There is a way to stay invincible, but the trick is frame perfect.

The explosion animation is too short.

There is no sequel.

>> No.2086649

>>2086612
it always reminded me of what a true 3d mario kart would be. Imagine my delight when they announced it on the system.

>> No.2086670

>>2086608
For a tiny 4 megabits cart this was amazingly accurate port for 1989

>> No.2086701
File: 114 KB, 254x242, Sonic_Adventure.png [View same] [iqdb] [saucenao] [google]
2086701

While the actual action levels are extremely cool and lots of fun, the overworlds suck. Suck bad.

Dreamcast is capable of pumping out some seriously nice graphics, but the design on the overworld in Sonic Adventure fucking blows. They should've just left them out like in SA2.

>> No.2086703

>>2086620
>Also the humor and presentation feels a bit too pessimistic, grim and (un)adult, it's practically the missing link between Kazooie and Bad Fur Day.

I always thought this as well.

I remember playing Tooie back when it was new and thinking that there really needed to be an ESRB rating between E and T, because I didn't think the game fit either one. Of course, years later they announced E10+.

>> No.2086704

>>2086390
Uh...you can talk your way out of it. And a character with no unarmed can still kill everything in there by attacking once, then running away. Enemies there have no AP, and have to use all of them to run to you.

Any character can get through it easily.

A more legit complaint on said game: the temple is tedious as fuck, as is the beginning of the game. Fallout 1 is already half over by the time Fallout 2 even starts to get good.

>> No.2086718

>>2086612
Carpet is hot lava, the level.

That's not a complaint I think it's great.

>> No.2086739
File: 39 KB, 520x358, quest.jpg [View same] [iqdb] [saucenao] [google]
2086739

Almost everything.

>> No.2086743
File: 72 KB, 850x238, skies.jpg [View same] [iqdb] [saucenao] [google]
2086743

Movement is a bit slow, and ladder climbing is like watching glaciers move.

>> No.2086869

>>2086296
You can skip Item Fanfares in the "Project Base" Hack, though.

https://www.youtube.com/watch?v=o6q1oIHXtLE

Give it a try, /vr/o

>> No.2086874
File: 61 KB, 400x333, cvs-e.jpg [View same] [iqdb] [saucenao] [google]
2086874

>>2086296
It's way too easy.
This goes to Super Metroid too since they're my two favorite games of all time.

>> No.2086901
File: 56 KB, 600x721, 1363927822775.jpg [View same] [iqdb] [saucenao] [google]
2086901

The UI can be rather obtrusive, and you can't practice levels in the original SFC game.

>> No.2086902

>>2086901
Oh, and respawning enemies can be a real bitch.

>> No.2086904

>>2086497
>sub tank grinding

>he doesn't use armadillo's shield in that spot in the octopus stage where those spawning enemies come out of the ground

>> No.2086906
File: 10 KB, 204x196, 9.jpg [View same] [iqdb] [saucenao] [google]
2086906

Spells and attacks are drawn out way too long and add hours of unnecessary time to the game.

>> No.2086915

Almost every RPG ever: Random Battles
Chrono Trigger: Unskippable battles directly in the player's path

>> No.2086917

>>2086397
Oversimplification? Whimsical madman villain is all there is to Kefka. He went crazy and does evil stuff for lulz and evils. That's all you ever learn about Kefka, and all he has for a motivation. He is more one-dimensional than FF1's pre-Dissidia Garland and has a less complicated backstory and motivation than the goof-off X-Death. He is the most shallow villain in the series.

>> No.2086923
File: 34 KB, 682x480, logo.jpg [View same] [iqdb] [saucenao] [google]
2086923

>>2086296
You can't unfreeze Zora's domain.

>> No.2087007

>>2086704
I didnt know you could talk your way out of it but not taking unarmed or melee always got me annihilated with crits eventually

>> No.2087018
File: 141 KB, 425x223, DinoCrisis2endRegina.png [View same] [iqdb] [saucenao] [google]
2087018

After 2 games of excellent characters, fun battles, weapons and combo scores galore, and an increasingly good plotline, part 3 sucked.

This game Mass Effected before Mass Effect.

>> No.2087023

>>2087018
>Dino Crisis 2
>Good plot

I loved Dino Crisis 2, but...

>Good plot

>> No.2087028

>>2086917
Kefka was an imperial soldier who was the first to undergo Magitek surgery to attempt to imbue human beings with magic, the imperfect nature of the operation using Esper flesh twists his mind and causes him to spiral into insanity. Despite this, Kefka knows what he's doing, and all of his actions stem from a desire to inflict the same chaos inflicted on him on the world that surrounds him. He eventually succeeds and makes the world a reflection of his own madness.

This is somewhat better than quite a few other vidoegame villains which are usually "I want to take over the world because it sucks" or "I want to destroy the world because it sucks"

>> No.2087030

>>2087023

As long as you can forgive the Jill Sandwich-esque voice acting, yeah, good plot.

Time travel is hard to make meaningful (built-in reset button robs drama), but they still made it feel real. The slaughtered village, the mad dash to restore power to the generators, the emergence of Dylan's daughter, even the stereotypical pipe-organ blaring Giganotosaurus battle kicked ass.

>> No.2087037

>>2086917
He underwent the same kind of magitek experiments as Celes, but it failed and messed him up. So I'll just disregard your lulz post if you don't do your research.

>> No.2087038

>>2087037
Kefka was the prototype operation.

Celes' procedure was not the same thing.

>> No.2087052

>>2087007
It's incredibly tedious to do it the way he was suggesting. If you're a melee build you can just pound everything in one turn. If you're not then you need to take a punch, run, wait for your next turn, punch, and run, and you're missing 70% of the time because you suck.

There are some traps to disable too for XP, but you can't reset them afaik.

>> No.2087059
File: 1.13 MB, 1644x1206, superstarwars.jpg.png [View same] [iqdb] [saucenao] [google]
2087059

To this day, I don't believe there is any pattern or trick to beating the Cantina boss. You just have to jump wildly and hope you dodge enough attacks that he dies first. Shovelware platformer design at its finest.

>> No.2087073

>>2087037
Yeah. He went crazy and went on to do evil stuff for lulz. That was exactly my point. If anything, the fact that you learn the entirety of his story in a missable NPC blurb only proves that he's poorly developed.

>> No.2087078

>>2087073
give an example of something good if your opinion is so great. if all you can do is criticize shit you're as paper thin a personality as kefka.

>> No.2087114 [DELETED] 
File: 49 KB, 540x473, Super-Star-Wars-6[1].jpg [View same] [iqdb] [saucenao] [google]
2087114

>>2087059

I am not sure if it is a good thing that i wasn't the only one who didn't what to do against that boss

that was the only thing i did, jump and shoot, and pray he dies first, just matter of luck

>> No.2087124
File: 49 KB, 540x473, Super-Star-Wars-6[1].jpg [View same] [iqdb] [saucenao] [google]
2087124

>>2087059

I am not sure if it is a good thing that i wasn't the only one who didn't know what to do against that boss

that was the only thing i did, jump and shoot, and pray he dies first, just matter of luck

>> No.2087126

>>2087073
The point was that he had more backstory, when you explicitly claimed that he didn't.

>> No.2087135

>>2087073
I pretty sure Cid tell you about Kefka being a prototype, and they mention it again during the peace talks.

>> No.2087150
File: 26 KB, 486x343, Douchebag.jpg [View same] [iqdb] [saucenao] [google]
2087150

>Would you like to save your game?
>DUH
>Now fight Wiegraf than Belias
>Can't beat him? HAVE TO RESTART CAUSE YOU SAVED LOL

>> No.2087161

>>2087150
>not using rotating save filed in a tactical rpg

you dug your own grave pleb

>> No.2087172
File: 147 KB, 550x280, contra-hard-corps[1].jpg [View same] [iqdb] [saucenao] [google]
2087172

stage 4 boss is too fucking long

>> No.2087175

>>2086390

I'd wager the humor and setting in Fallout 2 is too 'jokey' for my taste.

>> No.2087176 [DELETED] 

>>2087059
That game has tons of flaws though, the frame-rate is inconsistent as fuck and the level design is pretty shallow overall. Still fun, but the sequels really improved it.

>> No.2087179

>>2087175
All the Fallout games pretty much have too much tongue in the cheek.

>> No.2087184

>>2087059
That game has tons of flaws though, the frame-rate is inconsistent as fuck, the platforming is floaty at best and the level design is pretty shallow overall. Still fun, but the sequels really improved it.

>> No.2087189

>>2087184
>frame-rate is inconsistent
>is an SNES game

No shit. For an action-platformer with loads of enemies and a fairly fast past, it is well above par for the SNES. The frame-rate problem is actually worse in the sequels.

>> No.2087195

>>2087179

I don't know, Fallout 1, 3, and New Vegas are somehow more grounded than Fallout 2 when it comes to it's humor and setting.

>> No.2087201

>>2087195
3 doesn't really feel like a Fallout game. I mean, the weapons and areas kind of look like one, but the story and characters all rub me the wrong way.

New Vegas has the silly stuff on toggle. You get the silly encounters if you choose a perk.

Fallout 1 has some Dark Humour, but it is understated.

>> No.2087202
File: 41 KB, 650x664, fan tiers.png [View same] [iqdb] [saucenao] [google]
2087202

>>2086335
>KEFKA ACTUALLY DESTROYED TEH WORLD SO HE IS THE BEST VILLAIN EVAR BECUZ HE DIDN'T HAVE ANY REAL MOTIVATION FOR IT!!
I fucking love FFVI and like Kefka as a character but holy fuck if I don't want to strangle people saying this to death. That said I'm now going to praise Kefka for something he should be know for but never is:

First of all he couples as comic relief but more importantly at the beginning of the game he is nothing but an errant boy for his emperor but each time see him afterwards he becomes a stronger, more serious thread:
Next time we see him he poisons the water supply of Doma which is a cowardly but effective way to get shit done fitting to a weakling Kefka still is at this point.
Next time we see him he has actually manned up a bit and he is now actually leading an army to attack your guys and even willingly fights you as a boss.
Next time we see him he is draining power from espers becoming stronger as a result. This is important because the next time we him he actually has become a serious thread easily defeating bunch of espers and general Leo by himself instead of relying his army or poisons to get things done.
Now we obviously need to address Kefka's big moment where he double-crosses his emperor and destroys the world. For me and everyone else who played FFVI back in day this was the defining moment of the game because it was unexpected (although the world getting destroyed and Kefka becoming the big bad was kinda spoiled by the map that came with the game) because we didn't have internets at the time. The concept of heroes failing to stop the big bad but still being able to redeem themselves later on is rarely if ever used after FFVI as is seeing a villain gradually becoming stronger during the game. The latter in particular SHOULD be used more as it makes the villains you are fighting against more interesting compared to them just starting out as insanely powerful beings that just happen to possess powerful magic from get go.

>> No.2087203
File: 23 KB, 186x136, ach.png [View same] [iqdb] [saucenao] [google]
2087203

>>2086608
>read the title as Dakimakura
That's enough internet for today.

For mine:
>grindan 4ever
>p2w
>update after update makes it easy to fall way behind
Fuck it, I liked it better in 1998 anyway.

But there's no escape.

>> No.2087224

>>2087028
Kefka having an origin story and being impactful to the plot doesn't really make him a deep character. He actually falls pretty squarely into the "I want to destroy the world because it sucks" camp.

Don't get me wrong... Kefka being a simple villain works for the plot. His existence demonstrates the fatal flaw of imperialism and dynasties. He compliments the ensemble cast well by affecting each of them individually, without favoring any one hero too strongly. And his frank and absurd nature helps to highlight each of the heroes flaws, and make each of their arcs more personal and meaningful. But the guy himself isn't all that complex or interesting, he just plays his role very well.

>> No.2087234

>>2086335
but kefka provides much needed comic relief like poisoning peoples rivers and killing the planet.

>> No.2087254 [DELETED] 

>>2087189
I remember Super Return of the Jedi being pretty smooth at least, and there are much smoother action games on SNES like Cybernator or Sunset Riders.

>> No.2087260

>>2086923
Damn if I didn't spend days trying to figure out how anyway

>> No.2087264

>>2087189
I remember Super Return of the Jedi being pretty smooth at least, and there are much smoother action games on SNES like Cybernator, Sunset Riders and of course, Rendering Rangers.

>> No.2087283
File: 153 KB, 800x600, C__Data_Users_DefApps_AppData_INTERNETEXPLORER_Temp_Saved Images_media_cloud_big.jpg [View same] [iqdb] [saucenao] [google]
2087283

>Lack of knowing where the next destination is.

>Travelling is a pain in the ass due to the Third-person view, unlike the birds-eye view from previous titles.

>unecessary puzzles

Seriously, these things frustrated me.

>> No.2087284

ff vi was honestly a bit too easy once all your characters got ultima and quick

>> No.2087321

>>2087224
So what you're saying is that he's a relatively good character for a game that is perpetually viewed through the context of of the main characters who are on screen 98% of the time and obviously are going to get a disproportionate amount of character development?

Literally the only legitimate problem people have with Kefka is other people having poorly formed opinions about him, but what are you doing reading shitposts on crappy forums and reading bad journalism in the first place? That's hardly the game's fault.

>> No.2087324

>>2087284
Are there even any hard Final Fantasies?

>> No.2087332

TICK. TOCK. CLOCK.

I love Super Mario 64 to death, but fuck this level and its shitty IWs out of nowhere and everywhere. Whomever programmed it likely designed it to troll players.

https://www.youtube.com/watch?v=Cj7CgTFAeF4

>> No.2087417
File: 13 KB, 200x242, Deeper Dungeons.jpg [View same] [iqdb] [saucenao] [google]
2087417

Once you know what you're doing, the enemy keepers are laughably easy to steal al the monsters from.

(This is meant for DK1 vanilla. Deeper Dungeons actually has some brutally challenging keeper AI.)

>> No.2087420

> zelda dx
A dialog pops up every time you find a rock or power up.
> zelda oracles
They fixed the previous problem so... having to pause for switching items.

>> No.2087435
File: 195 KB, 453x552, dorffort.png [View same] [iqdb] [saucenao] [google]
2087435

Try going back to it after not playing for a few months. The re-learning cliff is just as steep as the learning cliff.

>> No.2087450
File: 930 KB, 1000x1420, 1365143322710.jpg [View same] [iqdb] [saucenao] [google]
2087450

It didn't get a proper sequel.

>> No.2087480

>>2087324
Original FF2 if you don't beat the shit out of your party? The DS remakes of 3 and 4 are pretty tough, too.

>> No.2087492
File: 20 KB, 271x266, 1384463328697.jpg [View same] [iqdb] [saucenao] [google]
2087492

>>2087450
Really? That's the flaw you'd fix?
Not,
>Gee I wish the asshole AI wouldn't get my guys trapped behind every fucking corner
or
>Would be nice if I could hold more candy
or
>This hit detection sure is wonky
or
>There's kinda a lot of empty space in this world map
And what what's so bad about SD3 anyway?

>> No.2087502

Pokemon Red/Blue/Green/Yellow made you go into the menu any time you wanted to use an HM. I guess it's more of a convenience in the later games, but it's still aggravating nonetheless.

>> No.2087509
File: 45 KB, 512x378, 1265836114286.jpg [View same] [iqdb] [saucenao] [google]
2087509

>>2087492
>implying you can't stunlock enemies just as hard
>implying that your diabetic Oompaloompa arse needs more than four candies at any time
>implying SD3 fixed hit detection
>implying there's not an ample amount of worldmap to explore with your magical flying dragon buddy

>> No.2087518

>>2087509
>implying there's not an ample amount of worldmap to explore with your magical flying dragon buddy
The world map has entire continents with like two locations on them.

>> No.2087530
File: 35 KB, 400x300, 1267794994866.jpg [View same] [iqdb] [saucenao] [google]
2087530

>>2087518
You want another Joch quest thrown in there, anon?

>> No.2087532
File: 140 KB, 800x800, Sonicadventuredcog.jpg [View same] [iqdb] [saucenao] [google]
2087532

Big the Cat

>> No.2087537

>>2087283
If you mean travelling on the world map, you can switch it to birds-eye.

>> No.2087546

>>2087284
It's a lot faster to just finish the game instead of training those for everybody.

I don't think there are a lot jrpgs that you can't make easy by just developing every character to the max.

>> No.2087576

>>2087324
2, DS 4, and 10 has several sudden difficulty spikes, as does 13.

Of the spinoffs, obviously Tactics, Dissidia, and if you're rhythmically challenged, Theatrhythm.

>> No.2088189

>>2086296
chrono trigger: the game ends.

>> No.2088231

>>2087450
>>2088189
Play nice, this tired joke just derails shit fuck fuck fcuk

>> No.2088268

>>2087576
FFVIII is fucking hard if you don't junction

>> No.2088276
File: 29 KB, 464x242, cs.gif [View same] [iqdb] [saucenao] [google]
2088276

System Shock

>you have to mod it to make the gameplay feel unawkward
>the cyberspace hacking sections gave me slight nausea

>> No.2088323

>>2088276
>being this much of a wuss

>> No.2088390
File: 382 KB, 480x270, plsnobullie.gif [View same] [iqdb] [saucenao] [google]
2088390

>>2088323

>> No.2088395

>>2086296
If you beat the intro you can reset the game, and you will have a save right as you touch down on Zebes for the first time. This won't eat away seconds of a speed run.

Copy this save on the save screen and you will always have a slot that skips Ceres Station.

So yeah, you can skip the intro.

>> No.2088502
File: 893 KB, 1920x1124, Skies of Arcadia.png [View same] [iqdb] [saucenao] [google]
2088502

>>2086743
I love Skies, but we'd be remiss if we didn't mention the Random Encounter rate as a serious flaw.

>> No.2088503
File: 215 KB, 409x355, zero's death.png [View same] [iqdb] [saucenao] [google]
2088503

The bosses were too easy defeated if you had their weaknesses.

There's no X9 to bring the series back to the glory of X1-X3 like MM9 had for the Classic series.

>> No.2088553

>>2088502
I played Legends, which fixed that somewhat, but yes.

>> No.2088598

>>2087576
crystal chronicals can be as well, if you dont plan out what stages youre going to hit early on in the game just right, youll get slammed with impossibly hard stages later in the game

>> No.2088995

>>2087150
>challenging your enemies at a lower level with the arrogant expectation that you can't lose because you're the main character
Alternatively
>being anything other than monk
>not spamming chakra and +atk until you get 9999 double strikes and one shotting both forms
There's an easy way around this even if you're braindead.

>> No.2089017

>>2088503
>bring the series back to the glory of X1-X3

X2&3 were mediocre as fuck sequels. Every bit as bland as classic 5-7.

>> No.2089704
File: 385 KB, 407x494, Baldur's_Gate_box.png [View same] [iqdb] [saucenao] [google]
2089704

- The rules system used is one of the most arbitrary and unintuitive ones ever put to paper.

- Quite a few FUCK YOU moments that you cannot possibly prepare for. Assassins of the Sword Coast seem to have taken lessons from Gary Oak.

- The journal/questlog is terrible.

>> No.2089708

>>2088503
>The bosses were too easy defeated if you had their weaknesses

Yeah, but it was never an issue to me because I only defeat them with the X-Buster. Makes any Megaman incredible fun

>> No.2089768

>>2088268
>Game is fucking hard if you play it with your characters naked
No fucking shit

>> No.2089782

>>2089704
It isn't arbitrary, it just has a separate table for pretty much every occurrence, rather than unified ones. If you've played the 3e vidya games, you'll see that the 2e rules work better, even if they seem weirder at first glance.

Both BG games are FULL of "fuck you" traps and encounters, though, yes. Some of them are such that you'll die even if KNOW about them. The encounter in 2 with the lich and his evil party consisting of multiple casters and an Elder Orb beholder comes to mind.

>> No.2089784

>>2089782
I don't consider the "fuck you" stuff to be a negative, though. It is part of the appeal of the games, and gives them a ton of re-playability, since many fights are hard every single time and can be approached multiple ways.

Terrible journal is a legit flaw, though.

>> No.2089786

>>2089768
Ye but tfw I didn't know what 'draw' did and totally ignored it until mid disc 3 as a kid

I never got why people said the game was easy because of this, now I know...

>> No.2090198

Colonization or Alpha Centari.

I love em both, but roughly a third of the way through a game turns start taking a long period of time. By the time I'm near end game, turns take ages to complete. Just part of the game, but it does kill my interest late game in being efficient and productive, and I usually end up putting most things on pause just so I can focus on whatever is currently important.

Castlevania 3

This game would be perfect if it wasn't for the un-avoidable auto-scrolling levels. Castlevania should have never had any auto-scrolling levels. EVER. Why the designers thought dumping a bunch towards the end of the game was a good idea, I will never know. Love this game, but fuck the auto-scroll levels.

System Shock 2

Fantastic level design gets shit on in the end game. I know, it's that way for a reason and all, but still feels like ass compared to the rest of the game. I usually stop playing by the time I reach the Body of the Many since I've already beaten it and could care less to continue at that point.

Twisted Metal 2

Antarctica. The level is a crapshoot. Every other level you can win with skill and strategy. You just have to fight. To beat Antarctica, just run around really fast and keep an eye on which section breaks off next. Eventually most of the AI will have killed themselves off or been dropped, and you just mop up the remnants. Holland and Moscow are kinda crap for being small areas with little in the way of health or powerups, but the majority of BS deaths happen in Antarctica. Long since lost count of the number of times I've died because I couldn't get shields up in time, got froze, and the section dropped.

>> No.2091087

>>2086502
>Want to replay FF9
>Put in Disc
>Start playing
>remember that people only get the blue orbs as they level up from 1 to 99 and miss out if you recruit them at a higher level
>Remember that Eiko has Marcus's stats instead of her own
>Remember people level the best when they're equipped with the best equipment, making it pointless to level without the end game equipment on

I just need like, a thing that keeps everyone level 1 and gives Eiko her own stats

>> No.2091098

>>2086701
>Big the Cat

>> No.2091160

>>2086389
>>2086612
>>2086718
>>2087332
That's not how you spell Rainbow Ride.

>> No.2091170

Majora's Mask

Gyorg is bullshit and makes the fantastic Zora swimming mechanics feel more clunky and limited then they actually are somehow

>> No.2092061

>>2086570
the fuck

>> No.2092084

>>2089708
This. Going for Launch Octopus first is fucking hard.

>>2088503
Check Megaman X Corrupted. Sadly there's no demo yet, but development is going strong.

http://www.youtube.com/watch?v=OXd6mE-HYIo

>> No.2092568

>>2086874
A game gets a lot easier as you play it over and over again. The first time I played both of these titles, they were very difficult. But now, I can beat them in 1 and 2.5 hours respectively.

>> No.2092592

Half-life.

Ladders.

>> No.2093336
File: 43 KB, 256x303, MightAndMagic6Box.jpg [View same] [iqdb] [saucenao] [google]
2093336

You can't tank, meaning any meat-shield skills are useless unless you train your entire party in them.

Tons of spells are broken and don't work.

No combat log makes it hard to use any in-depth tactics in fights, turning it into "fire the most shit the fastest to win".

Final dungeon is far too short.

>> No.2093370
File: 340 KB, 682x965, robot unimpressed.jpg [View same] [iqdb] [saucenao] [google]
2093370

>>2086563
>>2086296
Yeah, that's a legit flaw.

I think there are exactly 100 items in Super Metroid? Which means you spend a total of ten minutes listening to "doo doo doo doo doo doo doo doo doo doo doo doo doooooooooo"

>> No.2093389

>>2091170
It's really weird, I never had a problem with this boss until I replayed it as an adult. It normally works the other way around, but idk, this boss, fuck it.

>> No.2093401

towards the end of lttp, you get tons of rupees but not much to spend them on aside from potions. I think the super bomb should've been more expensive, at least 500.
also, all 8 dark world dungeons had the same theme.
but, I'm nitpicking, lttp is still one of the goat.

>> No.2093534
File: 998 KB, 320x180, 1ea5e646-b085-44ca-b0fb-ee90ffa6f.gif [View same] [iqdb] [saucenao] [google]
2093534

>>2086630
>Metal Storm

>> No.2093695

>>2087492
>Having to hold the attack button to initiate cooldown before each attack

>> No.2093715

>>2087480
>Beating the shit out of your party
HP in FF2 doesn't help past early game. Stacking evasion through shield levels and agility from dodging stuff is the way to go in FF2.

Way too much enemies have HP scaling attacks or inflict ailments on a normal hit.

>> No.2093726

>>2087150
>Equip light immune item
>He stops using his holy sword techs

>> No.2093823
File: 136 KB, 300x208, 300px-Papermario.png [View same] [iqdb] [saucenao] [google]
2093823

>>2086296
Some graphical glitches are visible in the world around you, some star spirit powers are useless over time. I'm looking at you Marmar.

>> No.2094504

>>2093401
>towards the end of lttp, you get tons of rupees but not much to spend them on aside from potions. I think the super bomb should've been more expensive, at least 500.
Currently playing through Ocarina of Time on 3DS, and I'm feeling the same thing. Got a bit pissed when I got a 200 rupee with a full wallet, but then realized that there's literally fucking nothing to spend it on.
The only time you ever really need a big wallet is when you buy the Magic Beans, otherwise money will only buy you shit you can get much easier by just playing anyway.

I liked the approach Majora's Mask did, with you essentially being able to keep a lot of money, but you had to manage that shit so you didn't lose it all when you rewound time. So usually you depleted your wallet quite often, and if I recall correctly, the time travel aspect made so you had to pay for shit every new cycle?
It felt like money had more value and use in that game, anyway.

>> No.2094509
File: 104 KB, 620x496, additional_pylons3.jpg [View same] [iqdb] [saucenao] [google]
2094509

>> No.2095405

>>2093370
Metroid Prime found a good compromise by leaving the extended fanfare for the major upgrades and giving smaller upgrades like missile expansions and energy tanks a much shorter version of the fanfare.

>> No.2095420

>>2086329
>introduces the exploration-based gameplay which ruined the Mario series
>introduces

Did you even play SMB? The whole point was finding what was hidden from sight. Exploration has always been a cornerstone of the Mario series, and if anything, the large-scale abandonment of exploration from recent Mario games is what has ruined the series.

>> No.2095423

>>2086296
Including a 'check the manual' button.

>> No.2095428

>>2088995
Not that I ever played Tactics, but what's the point of even having other classes if Monk is the only one to handle that situation? Unless it's strictly a 'you didn't level enough' thing that would force you to be a Monk. It just strikes me as odd that you'd express something like that so matter-of-factly when it sounds like the kind of thing you'd need to read about online.

>> No.2095432

>>2087203
I'm disappointed that googling could not find me an Arthur love pillow. The boxers would make it pretty easy conceptually.

>> No.2095515

>>2091160
Nah nigga. RR was challenging, but not impossible to navigate like TTC. I had no problems with LLL, as it didn't feel like a test level to me. It felt like a sinking area being surrounded by lava caused by that shitty volcano in the middle..

>> No.2095576
File: 390 KB, 500x500, Swords and Serpents.png [View same] [iqdb] [saucenao] [google]
2095576

Not only you need to write down 5 fucking passwords (which all can be 16 characters long) to continue your game you also need to type all 4 character's names when entering the passwords.

>> No.2095659
File: 134 KB, 595x700, DOOMGRILL.jpg [View same] [iqdb] [saucenao] [google]
2095659

My biggest gripes with the original game (not the source ports of today like ZDoom and Zandronum) are as follows: it had some clunky controls with strafing being mapped to a button that had to be pressed in tandem with another button that normally turns your character around; there was no mouselook, which admittedly could be discounted seeing as how it was one of the first FPS games and helped propel the genre's rise; and the map design in in II and Evilution/Plutonia was lacking in a few places compared to I.
...Oh yeah, and the SSG is kinda horribly balanced compared to other weapons, which is especially noticeable in multiplayer games.

>> No.2095747
File: 94 KB, 580x1000, Locke_III.jpg [View same] [iqdb] [saucenao] [google]
2095747

>FF6

The battle system is incredibly boring. There's zero challenge in it, customization is meaningless since stat bonuses from Espers eclipse innate abilities after a bit, and magic can be learned by anyone to any degree. From that angle, the entire system is very static and unchanging every playthrough. Sure, FFV has that problem too, but it only shows up at the very end of the game when using a party of bare/mimes is viable rather than you learning everything while being one. And even then, you can equip different abilities to use with most having some sort of function or reason to be equipped.

I absolutely love the setting, the backdrop for the world, and the characters, but I'm very disappointed that combat is just so bland.

>> No.2095760
File: 3.45 MB, 1384x1000, SD3Art.png [View same] [iqdb] [saucenao] [google]
2095760

>>2087450
wat

>> No.2095765

>>2089708
>over 90% of MM players will always use weaknesses
>they'll never experience actual boss fights instead of redundant ones in their entire lives
Cruel fate

>> No.2095768

>>2086390
There's a lot of ways to complete the trial, they're just not very well laid out. Part of it is because how speech checks are in fallout (There's no indication if speech would change a dialog option, nor is there any indication if you succeeded for failed. Even with the highest speech you can get at level 1, you still have a good chance to fail the speech check and assume you always need to fight unless you have prior knowledge how the system works). Sneaking/stealing has a high failure rate as well. Barter, outdoorsman, any gun skill, science, and repair are all useless in the temple as well, so if your character has only those skills tagged, you're up a creek.

ToT was a pretty shitty idea, at least in the sense that there's so many skills that wind up completely useless for it. I like that you're not given uses for every skill right off the bat (Because that would cheapen the nature of big guns and energy weapons), but it still makes the temple pretty damn harsh.

>> No.2095780
File: 27 KB, 300x294, 61v4CXiLksL._SX300_.jpg [View same] [iqdb] [saucenao] [google]
2095780

Lamest final boss ever. The "boss" level of the Artisan world was harder than that.

>> No.2095793
File: 57 KB, 256x255, SaGa_Frontier_US_box_art.jpg [View same] [iqdb] [saucenao] [google]
2095793

I'll give it two:
>Fuse
>Localization

>> No.2095808

>>2091087
>Remember that Eiko has Marcus's stats instead of her own

I never noticed this.

>> No.2095935

>>2095760
I fucking love that artwork, the colors are on the verge of being too much, but manage to make it work perfectly. Looks dreamy as fuck.

>> No.2095940

>>2095765
90% of Mega Man players probably couldn't beat a robot master with only buster and no energy tanks anyway.

>> No.2095958

Pokemon gen 2
>no safari zone
>cellphone is way underused
>going to kanto was nice but there should've been more changes to it
>slow as shit movement speed
>battles are slow
>day of the week/time of day stuff was underused
>hg/ss fixes most of these but ruins the game corner

>> No.2095971

Final fantasy 7-9
>constant random battles
>long ass animation to start the fight
>fights are slow as shit thanks to the ATB and long animations
>unskippable attack animations
>mandatory grinding to advance
>plenty of "wait, where the hell am I supposed to go" moments
>sometimes bizarre dialogue, either from bad writing or bad translation

>> No.2095992

>>2095747
Try FFVI Brave new world out, it's a rebalance hack and sounds like exactly what you're looking for

>> No.2095996

>>2089782
>still leaving candle keep
>random green dragon encounter. U ded

I uh..m okay gm.

>> No.2096069

>>2086309
Many stages take literally 20 seconds to complete.

>> No.2096085

>>2087202
I would ask if you're me, but I know you're not me because I (me) wouldn't make so many grammatical and spelling errors. And I'd use some fucking line breaks, holy fuck.
>wall of text out of fucking nowhere

Anyway, that sums up some of my opions on Kefka.

What makes him unique in comparison to other villains in FF is that he starts out very much human and grows as the plot moves along.

Garland: super powered big bad from the story's beginning.
Emperor: super powered big bad from the story's beginning.
Cloud of Darkness: super powered big bad out-of-fucking nowhere for no reason.
Golbez/Zemus/Zeromus: super powered big bad from the story's beginning/out-of-fucking nowhere for no reason.
Exdeath: super powered big bad from the story's beginning.
Sephiroth: super powered big bad from the story's beginning.
Edea/Ultimecia: super powered big bad from the story's beginning/out-of-fucking nowhere for no reason.
Kuja/Necron: super powered big bad from the story's beginning/out-of-fucking nowhere for no reason.

The only pseudo FF game to have similarly human antagonists was FFT, though Altima was kinda meh.

>> No.2096214

>>2086309
No save function on the NES version.

It's too long of a game to play in one sitting without the whistles.

>> No.2096226

>>2096214
It's actually not THAT long. You'll have to spare an hour or two, but it's definitely doable in a single session.

>> No.2096362

Legend of Dragoon
>Addition system makes random battles a chore
>The Anti-Grinding mentality makes it even more of a chore if you want money
>Text crawls slowly if you aren't holding the button down
>Localization and English voiceovers aren't always good
>Lloyd is a bad FF Anti-Hero clone

>> No.2096383

Pokemon, gens 1 and 2:
>It's too easy to get superpowered early one
>way easier than other JRPGs
>This is completely fixable, but all Game Freak ever does in remakes or sequels is make it even easier for you to win

I realize it's meant to easy with the focus being on collecting things, and sure we're talking about JRPGs here, but Mystic Quest even had more difficulty.

>> No.2096390

>>2096383
*on

>> No.2096406
File: 30 KB, 254x239, xenogears.jpg [View same] [iqdb] [saucenao] [google]
2096406

The second disk.

>> No.2096414

>>2096383
Didn't GEN I have a bunch of actual glitches and errors involving move descriptions and status effects? I don't I've seen that picture posted around.

>> No.2096470

>>2096414
There were, some are fixable and some aren't. Some "bugs" on that pic are intentional though, like Wrap/Bind/Fire Spin.

>> No.2096765
File: 166 KB, 1920x1200, Dwm 2014-11-30 04-30-04-40.png [View same] [iqdb] [saucenao] [google]
2096765

>>2095659
> it had some clunky controls with strafing being mapped to a button that had to be pressed in tandem with another button that normally turns your character around; there was no mouselook

Both of those are absolutely false. You can strafe and there was mouselook for left and right. You can effectively use WASD/mouse like a modern FPS with Doom without any external programs or source ports. If you want to bitch about the controls your option is you can't disable Y axis mouse movement and can only set mouse buttons to the three options they give you, none of which is open or run, nor can you litter the rest of the keyboard with weapons.

None of the multiplayer was really balanced anyway. It's not one broken weapon, the whole concept of deathmatch wasn't really thought out so much.

>> No.2096769

>>2095659
Oh yeah, and the 35 FPS thing is kind of shit.

>> No.2097107

>>2096383
It's easy because it's a kids game.

>> No.2097884

>>2086296
>spore spawn is not a great boss tbh
that's actually the only thing i'd even reluctantly say about super metroid that i don't like, 10/10 game

>> No.2097891

>>2096085
>Garland: super powered big bad from the story's beginning.
hah

>> No.2097917
File: 1.87 MB, 1280x723, Skies of Arcadia.webm [View same] [iqdb] [saucenao] [google]
2097917

The encounter rate and slow ship battles in Skies of Arcadia.

>> No.2097919

>>2086546
I hate the missed opportunity with how continues worked in that game.

Dieing once in a level reset all the notes with seemed extremely overkill for a punishment. Where-as getting a game over just sent you back to the entrance of Gruntilda's lair. There's almost no incentive to grab free men.

It would be interested to see the system tinkered with a bit. Like if reloading the game or getting a game over would cause the notes, puzzle pieces, and any in level switches to reset.
The only thing that would carry over would be Honeycomb pieces and new moves you learn.

With enough rebalancing of how many Notes and puzzle pieces are needed to progress, It would make the game pretty challenging in a fun way.

>> No.2097957
File: 16 KB, 220x159, gaspar loses ayla's soup eating contest.jpg [View same] [iqdb] [saucenao] [google]
2097957

>>2095659
>those legs

>> No.2097964
File: 139 KB, 640x558, Foto+Super+Mario+World.jpg [View same] [iqdb] [saucenao] [google]
2097964

Most boss fights are really easy, the koopalings felt a lot more menacing on SMB3.
Although mostly, the ones that should be a little harder are Morton, Roy and Ludwig, the rest are okay, maybe Iggy is too easy too, needs some fireballs like Larry.

I don't understand people who say SMW is too easy or "rushed", even if the game was on a tight schedule, I think the design is perfect and the game ranges from friendly and easy to difficult on the later levels and the special world ones. It is the perfect game to me.

>> No.2098034

I thought that this was a thread about flaws in beloved games. Not a fucking Kefka thread! It has just been constant comments bitching about the same thing over and over. Move on, please.

>> No.2098372

>>2086335
the way the art outside the game portrays kefka makes me feel embarrassed to consider him one of my favorite villains. he looks so lame.

I don't feel at all that he is the most evil or badass villain of all time. what i do feel is that he has all the right traits of someone who could be a serious threat to anyone's way of life. he's calculating, unpredictable, spontaneous, manipulative, ruthless, vicious, has no respect for the life of anything or anyone, so on and so forth. he also has more personality than most villains, who go beyond causing chaos and pain to actually making a joke out of his victims and tormenting them to increase their suffering. this adds a lot to his comic relief. he also arguably shows more character development than anyone else in the game. it never becomes him discovering himself as with the characters, but he goes all the way with perfecting himself.

also, I've been a big joker fan for the better part of 30 years so it was real easy for me to cling to kefka.

he'll always be a prime example of a great villain to me because based off the way he's portrayed his actions are absolutely believable.

>> No.2098375

>>2098372
The budget cgi videos for the Playstation FF ports are all pretty embarassing in and of themselves, though.

>> No.2098391

>>2095659
the SSG is not horrible balanced in multiplayer. BFG is horribly balanced tap it on a wall then peak out when its about to explode and clear an entire room of guys. that is broken. Its too slow to deal with a group of people that one rocket would clear up. SSG is the true gentlemans gun duel 1v1 weapon but in a deathmatch with lots of people it lags far behind the rocket launcher and BFG. Plasma is also deadly you just hold down the fire button until youre out of ammo and chase people down. I used to be one of the top deathmatchers on zandro before I retired from doom.

http://youtu.be/qrIZmaOMCg8

>> No.2098450

>>2094504

yea for sure. game economy is a minor issue as long as it's not too broken one way or the other. but an unbalanced economy is a flaw. especially when you get all these rupees from the dungeons, then there's huge rupee drops from chests, and minigames, AND the eastern death mountain caves with rupees.
I would've made the super bomb anywhere from 500-999 and maybe add something else.

I just remembered, another nitpick with lttp is that the mirror shield doesn't block the rotating lasers. that would've made it more useful.

>> No.2098661
File: 917 KB, 1523x825, Earthbound-Mother 2.png [View same] [iqdb] [saucenao] [google]
2098661

push A to win fights

>> No.2099163
File: 26 KB, 301x292, Crash_Bandicoot_3_Warped_Original_Box_Art[1].jpg [View same] [iqdb] [saucenao] [google]
2099163

>bullshit motorcycle racing levels - surprised I didn't have a problem with these as a kid
>swimming levels were kinda meh and getting gold relics on these was way too challenging
>N. Gin battle went from awesome to just cool after well over a decade
Who am I kidding?

>awesome level design
>rare platformer with fun boss battles
>soundtrack that holds up
I can't be hating.

>> No.2099386
File: 694 KB, 500x500, 1397261030682.gif [View same] [iqdb] [saucenao] [google]
2099386

>>2096406

THAT

FUCKING

SECOND

DISK

>> No.2099590

>>2097917
>"You probably just put it there to draw people's attention..."

Wow, awesome victimblame maneuver.

>> No.2099596
File: 53 KB, 500x375, 887445-metal_slug_3_other_boss_super.jpg [View same] [iqdb] [saucenao] [google]
2099596

>>2086296
Score runs are pretty fucking boring

>> No.2099607

>>2086630
AGREED

>>2088503
that's the point of weaknesses, lol

>> No.2099692
File: 1.44 MB, 1219x866, yoshi__s_island___seasons_by_mkdrawings-d3i5n5q.png [View same] [iqdb] [saucenao] [google]
2099692

>>2097919
That sounds incredibly awful in every concievable way. A kid has to turn the game off after hours of play? Gotta redo absolutely everything! Want a quick visit to the winter wonderland stage or four-seasons stage? Have fun replaying a ton of other worlds to even be allowed to reach those stages!

It would most definitely kill the game. Just start a new savefile every time you get a game over or boot the game up, you'll get the same experience.


Well, more on topic: Yoshi's Island, it's way too easy to get lives. Playing it as a kid at my grandpa's house, I used to make a minigame out of it and try to reach 99 lives before it was time to go home. I almost managed it a few times, too.

>> No.2099698
File: 65 KB, 420x361, Contragp1.jpg [View same] [iqdb] [saucenao] [google]
2099698

The laser.

>> No.2099767

>>2095958
>ruins the game corner

that's really not their fault, you gotta thank the soccer moms for this

>> No.2099790 [DELETED] 

>>2099692
>That sounds incredibly awful in every concievable way. A kid has to turn the game off after hours of play? Gotta redo absolutely everything!

Except that's not how it works at all. The game just doesn't save music notes in a level unless you collect them all. So if you collect 95 and die, you have to collect all of them over again. That's the only thing that doesn't save.

>> No.2101037
File: 15 KB, 320x240, EccoTides19.png [View same] [iqdb] [saucenao] [google]
2101037

>> No.2103095
File: 185 KB, 1280x800, soniccd.jpg [View same] [iqdb] [saucenao] [google]
2103095

Future zones have no reverence. If you're going for the better ending you're usually trying to just avoid them altogether.

>> No.2103101

>>2097919
to be fair all those were issues in mario 64 as well, it was just less blatant there because the levels were smaller so getting 100 coins from scratch didn't seem so bad
but you're absolutely right, they did try to fix those things in dk64 and tooie and i ended up disliking the note system from tooie even more

>> No.2103106

>>2086546
in its defence i gotta say you're only required to have the running shoes for grabbing a single jiggy, the second sledge race
the game is still perfectly beatable without it (by the end even if you go for the double health bar you'll have 2 leftover jiggies left)
it only affects you if you're speedrunning for 100%

>> No.2103108
File: 22 KB, 512x480, 118124215085[1].png [View same] [iqdb] [saucenao] [google]
2103108

There is no real way to continue the game without creditfeeding, which is a shame.

Also, while we are talking about Super Metroid, how did kids at the time figured out the walljump timing? Because for sure those gremlins didn't teach you that, and the manual, while it spoilered every boss in the game, didn't mention anything about it.

>> No.2103109

>>2086329
>Also it has lots of slow and boring autoscrollers.
Ah, it's the autoscroller guy. I remember you.

I'm not trying to use this post to disprove your points based on sheer ridicule. That was done in those previous threads, here I'm just a-chattin'.

>> No.2103119

>>2103109
If you love autoscrollers, you can replicate the experience in every game by pausing every few seconds.

>> No.2103159

>>2103108
>oh it worked that time
>huh.. didn't work that time
>what did i do differently?
repeat

i never had a problem when i was a kid, neither did my brother who was 2 years younger.

>> No.2103358

>>2103095
My biggest gripe with that game is that they did a exploration focused thing with an engine not made for that stuff. There are too many points where you have to restart a level because you simply can't get back to an earlier point, and in general, taking Sonic in any other direction than forwards is often hard and usually feels downright unintended.

>> No.2103361

>>2103106
>you'll have 2 leftover jiggies left
That shit made me so annoyed as a kid.

>> No.2103385

>>2103108
Probably Nintendo Power, but the gremlins imply pretty fucking hard that you have to walljump, and also just playing around in the game in general would likely cause more than one situation where you'd accidentally bunch of a wall, which would be a hint that that's something you can do.

>> No.2103410
File: 50 KB, 256x294, tiberian sun.jpg [View same] [iqdb] [saucenao] [google]
2103410

Artillery destroys the environment. Sometimes I would end render my base lebensraum useless, sometimes I would end up with levels covered in inverted pyramid craters.

>> No.2103413

>>2103410
Not a flaw, a feature. Protip:
- use Artilleries to destroy the enemy base, warping the terrain so they have difficulty building stuff. Multi-missle is also deadly because of this.
- put down pavement to prevent explosions from digging a hole. And also to prevent underground units from surfacing there.

>> No.2103429
File: 81 KB, 1024x768, oblivion.jpg [View same] [iqdb] [saucenao] [google]
2103429

the swamp level gets repetitive fast

>> No.2103431 [SPOILER] 
File: 44 KB, 255x294, 1417633822311.jpg [View same] [iqdb] [saucenao] [google]
2103431

>>2103410
At least it's fun.

>> No.2103439
File: 64 KB, 640x400, abuse.gif [View same] [iqdb] [saucenao] [google]
2103439

too little ammo for eveything

>> No.2103443

>>2086570
>>2086563
Damn.

>> No.2103452
File: 139 KB, 900x675, Z.jpg [View same] [iqdb] [saucenao] [google]
2103452

it's too
short ;_;

>> No.2103462

>>2099163
Nigga, the motorcycle levels were fun as hell, as were the Pura levels.

>> No.2103491
File: 42 KB, 377x378, 1411870665959.jpg [View same] [iqdb] [saucenao] [google]
2103491

>>2099698
>Doesnt't realize the laser can kill bosses in one or two shots.

>Doesn't realize that fire is by far the worst weapon ever.

>> No.2103583

>>2103491
>does 4 points of damage for a full beam
>"kill bosses in one or two shots"
You literally do more damage with the peashooter if you're fast enough on the button.

>> No.2103596

>>2103095
The future zones wouldn't be so bad if they were act 3 exclusives, just to tell you how you did. I don't know why the future signposts are there.

>> No.2103604 [DELETED] 

Luigi's Mansion is far too short.

>> No.2103623

>>2103604
It's also far too not retro.

>> No.2103629

>>2099386
What's on the second disk? Pls remind me, the last time I played it was (maybe) 2003 and also got to the second disk.
Was it the need of grinding? I think that killed my enthusiasm. Also I was playing it with modded euro ps1 so it was frequently crashing.

>> No.2103732 [DELETED] 

Game: Golden Sun

Everybody survived the Mt. Aleph eruption.

They should have never made Dark Dawn. What they should have made was Golden Sun 3 and run it on the same engine and mechanics as 1 + 2, where we would have the final confrontation with Alex. Also, there not enough djinni.

>> No.2103751 [DELETED] 
File: 115 KB, 455x643, 28124801.jpg [View same] [iqdb] [saucenao] [google]
2103751

>There is no real way to continue the game without creditfeeding, which is a shame.
The same applies to Hit The Ice and a few other arcade sports games IIRC

>> No.2103759
File: 115 KB, 455x643, 28124801.jpg [View same] [iqdb] [saucenao] [google]
2103759

>>2103108
>There is no real way to continue the game without creditfeeding, which is a shame.
The same applies to Hit The Ice and a few other arcade sports games IIRC

>> No.2103771
File: 704 KB, 743x1024, 4560112896_431f246c6c_b.jpg [View same] [iqdb] [saucenao] [google]
2103771

Despite animating well, some of the sprites are a bit rough around the edges. This was the first series where they abandoned the old school rendered shading look (like Street Fighter 2) in favor of the animation cel look, and were still in the process of figuring it out.

>> No.2103820

>>2103101
>>2099692
Maybe it's been a while since you've played Banjo Kazooie.

When you get a puzzle piece, or learn an movie, or open a passage, it stays that way for good.
You can't go back and replay any of the missions you beat in Click Clock wood or any of the other levels like you can in Mario 64.
You'd have to restart the game anyway if you wanted to replay those parts of the game. Many of the levels become kind of dead the more you play.

>> No.2103864

>>2086901
>you can't practice levels in the original SFC game
Yeah, that's a legit flaw.

I beat like 99% of the game totally legitimately, then made save states for the last few levels I hadn't beaten, so that I could practice them. I eventually beat those levels "legit" but it still kinda feels like I didn't earn it.

>> No.2103893

>>2103429
What game is this?

I googled oblivion and I only got Elder scrolls 4.

>> No.2103905

>>2103893
Nox (2000)
probably the best game i ever played, i play it every year again and again

>> No.2103926

>>2093534
goats and turtles aren't even indigenous to the same areas, how did this occur?

>> No.2103962

>>2086296
>Sky Chase Zone

2 minutes of ho-hum

>> No.2103987
File: 635 KB, 2600x3500, metal slug.jpg [View same] [iqdb] [saucenao] [google]
2103987

>>2099596
The only thing I hate about metal gear games is that when you die just once you lose all prisioners you rescued. You should at least keep them auntil you get a game over. It's very frustrating having rescued about 15+ prisioners then lose them all. Well, I guess arcade games are made for being unfair most of the times.

>> No.2103994

>>2103987
Lol, sorry, Meta Slug*

>> No.2104249

>>2103905
Thanks anon.

>> No.2106451
File: 772 KB, 854x588, megaman 2.png [View same] [iqdb] [saucenao] [google]
2106451

Quick Man's level is bullshit.

>> No.2106547
File: 20 KB, 320x224, Timed underwater escort mission.png [View same] [iqdb] [saucenao] [google]
2106547

>> No.2106608

>>2090198
The reason SS2's level design declines is because they ran out of time.

>> No.2106652

>>2106451
I constantly start up that game JUST to play Quickmans level.
His level is my favorite level in the entire series, aside from the Train level in Megaman ZXA

>> No.2107667

>>2103583
Not that guy, but the laser is best used lightsaber mode. While I prefer the spreadshot, the laser was easily the second best weapon in the game for me.

>> No.2107712
File: 9 KB, 300x207, jet-force-gemini-box-300x207.jpg [View same] [iqdb] [saucenao] [google]
2107712

Had to collect every single tribal to get to the final boss, gameplay and shooting was solid. I think it's controls were solid for it's time. Playing as lupus was gay. A bunch of mini games that are pointless. If you miss a tribal in one level FUCK YOU you go back to the level collect them ALL OVER AGAIN. No clear direction where to go, multiple paths take you to other worlds that are pointless. Still fun as hell

>> No.2107772

There really should have been a second regular battle theme, it gets so old by the end of the game.

https://www.youtube.com/watch?v=XCvYVL1FySc

>> No.2107785
File: 121 KB, 481x238, tails and knux.jpg [View same] [iqdb] [saucenao] [google]
2107785

Sonic 3 / Sonic & Knuckles:
The "collect blue spheres" stages.

>> No.2107790

>>2107785
You and I are very different people.

>> No.2107794

>>2107785
They do get boring quick.

At least Tails doesn't fuck it up though.

>> No.2107797

>>2107772
Applies to pretty much every RPG, or any game that uses the same theme too much.

>> No.2107802

>>2107785
I think I'm the only person who prefer the bonus stages in the first Sonic the Hedgehog game. (Perhaps partly because that's the only game I had growing up.)
No annoying pseudo-3D bullshit, just navigate a labyrinth within the same engine as the rest of the game and get the emerald. It felt like being good at the actual game entailed being good at the bonus games there.

>> No.2107809

>>2103596
To fuck you up, obviously. It is completely deliberate how they happen to be the easiest to find, and sit right in front of the boosts/springs you want to use. The Past ones usually have a dual spring/endless loop nearby, or failing that, you'll have to scan the level a bit and look for a long stretch to run on.

Sonic CD forces you to think about where you want to speed up and how, since it's one of the few games with a tangible benefit to running fast for anything other than the sake of running fast. Makes you think a little bit and scan the level out before you rush in, which is a good thing, IMO.

>> No.2107812

>>2107802
That's an excellent point. It's true, Sonic 1's bonus levels didn't feel like some tacked-on minigame, they felt like a logical extension of the game itself.

Sonic 3's bonus levels try to look really "advanced", but the gameplay is extremely primitive. It's just a tedious Pacman clone where you're not allowed to touch anything.

>> No.2107882

>>2087283
>>Lack of knowing where the next destination is.
every JRPG ever

>> No.2107890

>>2107802
sucks that they kept the speed cap though, you're not supposed to hold any directions while jumping - that makes the bonus 80% easier

>> No.2108102

>>2095659
That Doomgirl reminds me of Iji. Come to think of it, Iji is sorta like Doomguy.

>> No.2108258

Maybe this doesn't really count, since it's an issue with the porting job rather than the games themselves, but

>Megaman Anniversary Collection on Game Cube
>B is jump and A is shoot

>> No.2108279

>>2107802

>just navigate a labyrinth within the same engine as the rest of the game and get the emerald

That's why I like the SMS-GG games special stages more than the S3. Or the bonus stages uses the same engine as the normal game, or you even find the emeralds ingame. Couldn't find a video of Sonic Chaos, there you get the emeralds through a minigame too.

https://www.youtube.com/watch?v=algNKw_I1wg

https://www.youtube.com/watch?v=aKNDEet1Oq0

https://www.youtube.com/watch?v=9tcc8QHn3wQ

>> No.2108302
File: 86 KB, 403x396, 1243855215221.jpg [View same] [iqdb] [saucenao] [google]
2108302

>>2107882
But it's always the only destination on your map you haven't explored yet, kouhai.

>> No.2108304
File: 29 KB, 640x448, Sonic-1-special-stage.png [View same] [iqdb] [saucenao] [google]
2108304

>>2107802
It's like I'm getting Mode-7 on my Mega Duraibu.

>> No.2108317

>>2108258
that was so bad
I could play fine but it felt so wrong

>> No.2108319

>>2108102
Daniel Remar is a fan of Doom, there's even a crate in Iji somewhere that has the UAC logo on it.

>> No.2108334
File: 29 KB, 546x617, Rogue_trip.jpg [View same] [iqdb] [saucenao] [google]
2108334

>one of many games i want to really like
>childhood game and all
>first and maybe final level are the only semi-enjoyable maps to play on

All character profiles are fun to read though

>> No.2108363

>>2103462
>>2099163
Now the aeroplane levels...

>> No.2108364

>>2107667
>the laser is best used lightsaber mode
Which is still only as much damage as peashooter at full speed.

>> No.2108367

>>2107785
Because it doesn't say not to collect the red ones?

>> No.2109119

>>2108304
How does the level rotation work anyway if the Mega Drive doesn't have mode 7?

>> No.2109169

>>2108319
Well now I'm glad I mentioned it, that's cool to know. Thanks anon.

>> No.2109175

>>2109119
It's not SMOOTH rotation. Although the new remastered versions have something that's more like mode 7.

>> No.2109185
File: 3.23 MB, 2100x1534, 2364685-snes_thetwistedtalesofspikemcfang.jpg [View same] [iqdb] [saucenao] [google]
2109185

Why is it so damn short? ;-;

>> No.2109283

>>2097917
They lowered that in the GCN version

>> No.2109431

Final fantasy mystic quest/ mystic quest legend.
The jumping the constant jumping was painful. Can deal with the easy mode gameplay and have fond memories of it when i was a kid, but the god damn jumping

>> No.2109449
File: 162 KB, 350x243, super mario rpg.png [View same] [iqdb] [saucenao] [google]
2109449

A bit on the hand-holdy side save for some of the more "out there" sidequests. Didn't much care for the Yo'ster Isle sequences truth be told.

Still a fantastic game though.

>> No.2109469
File: 5 KB, 256x224, 047[1].png [View same] [iqdb] [saucenao] [google]
2109469

The beginning is horrendously boring and fuck the mountain temple

also as a kid it took buying a strategy guide to figure out how to not become a damn bunny and how to get the item you have to fall through pots and gaps in the floor in the mountain temple to get

>> No.2109493
File: 67 KB, 640x640, jjba dc.jpg [View same] [iqdb] [saucenao] [google]
2109493

They never really followed up on this formula with the later parts and while All-Star Battle has its moments it's ultimately a very weak and unbalanced game.

Also I remember not liking playing as Young Joseph for some weird reason.

>> No.2109498
File: 459 KB, 585x585, silent hill 1.png [View same] [iqdb] [saucenao] [google]
2109498

The piano riddle. It takes just a little bit of mental gymnastics to figure it out.

>> No.2109526
File: 51 KB, 640x454, SF64_Player's_Choice.jpg [View same] [iqdb] [saucenao] [google]
2109526

Made a series out of a game mechanic that is fairly archaic, thus making any future iteration past 64 either boring/copies or traitorous to the franchise.

I don't like to complain about things unless I have a suggestion for fixing them, but I honestly don't know any possible way to fix it. Star Fox Command was a pretty good step, but flying segments felt anemic and the strategy concept was more fun in the SF2 version. Maybe make long missions that are Ace Combat-like and focus on the flying aspect over shooting could be a good step. Reports from the E3 tech demo have me mixed, but I have hope!

>> No.2109661

>>2086296
once you get all your abilities unlocked you don't have awfully much left to do with them.

>> No.2109672
File: 29 KB, 468x474, Ristar.jpg [View same] [iqdb] [saucenao] [google]
2109672

>>2086296
No saving. I'm a horrible casual.

>> No.2109674

>>2095765
I tried doing MM4 with only the buster and no energy tanks, but I gave up in the Robot Master rematch room.

>> No.2109772

>>2089708
>Those few boss fights that go from trivial to absolute hell if you don't exploit their weakness
>Those few boss fights that are easy, even with the X-Buster

>> No.2109802

>>2087202
>KEFKA ACTUALLY DESTROYED TEH WORLD SO HE IS THE BEST VILLAIN EVAR

Didn't Kuja destroy the crystal when he cast Ultima. Or did he just kill the part?

>> No.2109805
File: 62 KB, 640x400, liero.png [View same] [iqdb] [saucenao] [google]
2109805

No netplay, and the AI is terrible.

Good thing there's modern clones.

>> No.2109827

>>2109498
Can't remember whether it's this one or SH2, but fuck the piano puzzle where the correct keys play a note and the wrong ones make a "click" sound. I thought it was the other way around.

>> No.2109836

Body Harvest.

Shitty mechanics.

The execution was not terrible.

Its the concept I fell in love with.

>> No.2109958

The one hit boss battle against Andrew Ryan.

>> No.2109975

>>2087202
>The concept of heroes failing to stop the big bad but still being able to redeem themselves later on is rarely if ever used after FFVI
Your post is fine and all, but that was used in literally the next FF game.

>> No.2109985
File: 29 KB, 500x482, roof.jpg [View same] [iqdb] [saucenao] [google]
2109985

>>2087150
Actually can't you go and grind before this battle? I think the main problem is if you beat Belias, save because HOLY HELL THAT BATTLE, and then you're faced with THE FUCKING ROOF. Hope your party isn't slow as hell, otherwise STOP BRACELET, GG BEFORE YOU CAN EVEN ACT, BOY DON'T YOU LOVE ESCORT MISSIONS. It's much easier to get screwed by Elmdor and cronies rather than Belias, unless you're really shit you probably have SOMETHING that can beat him.

>> No.2110019
File: 113 KB, 960x640, megaman-x-megaman-x-anime-35506329-960-640[1].jpg [View same] [iqdb] [saucenao] [google]
2110019

fuck the heart containers in storm eagles and chill penguins stages.

everything else is perfect

>> No.2110098
File: 26 KB, 480x300, 5630-Warcraft2.jpg [View same] [iqdb] [saucenao] [google]
2110098

Multiplayer matches start you off without buildings, leading to 5+ minutes of pointless construction where you can't do anything but watch a green bar fill up.

>> No.2110120

>>2110098
I don't pro play RTSes, but couldn't this potentially be beneficial if you want to rush your base closer to the enemy's?

>> No.2110136

>>2110120
You have to build your town hall first to start producing more peasants and build other buildings. Which means the opponent would have a massive economic and time advantage if he starts building right next to their starting gold mine, and you waste time trying to scout out their location and build next to them first, and will most assuredly have a Barracks or a Lumber Mill + towers faster than you, easily wiping you out.

That said, I've never had a problem with one peon starts. Building a town hall doesn't take that much time on faster/fastest, and it does give you a bit more freedom in deciding your base layout, which is crucial in WC2.

>> No.2110163

>>2109985
>Have to protect Rafa
>Assassin twins teleport and instakill her from behind before you get 2 turns off

Fuck those bitches.

>> No.2110167

>>2110019
Because you were too stupid to find them without a guide?

>> No.2110184

>>2109672
Can be beaten within an hour, though.

>> No.2110242

>>2096226
yes it's doable but its tedious. i just want to save

>> No.2110243

>>2086579
who cares? every runner has to sit through it. it's not like it's a disadvantage

>> No.2110252

>>2086391
>super metroid
>bad controls

end it

>> No.2110254

>>2086478
true dat. never got why they arent power ups

>> No.2110259

>>2110252
It's clunky as fuck, especially when compared to Metroid.

>muh sacred cow
>muh peer pressure opinions

>> No.2110262

>>2086649
>true 3d mario kart

what?

>> No.2110428

Whacky Wheels was either unoptimized as fuck or had high system requirements because I never got frames higher than 30fps.

>> No.2110441

>>2110252
>Having to use Select to toggle between secondary weapons.
>Good.

End it.

>> No.2110510
File: 26 KB, 527x409, 1404671640768.png [View same] [iqdb] [saucenao] [google]
2110510

>>2110441
>Having to
The game has fully customizable controls, Anon.

>> No.2110667

>>2095760
I've never played this game at all and it still has a nostalgic vibe to it that I love. reminds me of the end credits to outlaw star, the music and artwork unleash that shit in me in gigatons

https://www.youtube.com/watch?v=Bz1508RBx2w

>> No.2111083
File: 106 KB, 640x824, doom2 box.jpg [View same] [iqdb] [saucenao] [google]
2111083

It was more like a standalone expansion, than a sequel

>> No.2111963

>>2106547
FUCK THAT PART.

just that tho, the rest of the level was great.