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/vr/ - Retro Games


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2082470 No.2082470 [Reply] [Original]

I didn't get an answer in the RE3 anniversary thread, so I'll just started a new thread so I don't stray that thread too far off topic.

I've been watching a lot of DayZ and don't really have a gaming computer. I just bought a JXD S7800B so I can play everything up to Dreamcast rather smoothly. Which is the best RE to play if I want to do a lot of running around and surviving bullshit? I need some zombie action.

I've only played a good amount of the first and some of the fourth.

>> No.2082478

>>2082470
RE1. Play them in order of release.

I'd otherwise say RE3 as its the most complete RE game, most refined, but it would make RE1, and even RE2 somehow fall short when compared, which is bad because they are amazing games.

If you have any concrete questions, have at it.

>> No.2082479

Play dreamcast version of RE3.

>> No.2082482

>>2082478

I think in the first one I remember monsters not respawning in areas after you've cleared them out. Is this memory correct and if so, which game would give me the most amount of monsters?

Which game has the most expansive map to explore? I basically want to be able to spend a lot of time dicking around similar to how DayZ is. Perhaps there's a more sandbox-like horror survival game I don't know?

>> No.2082487

>>2082482
Why dont you just play DayZ?

>> No.2082492

>>2082487

I addressed that in the OP. I don't have a gaming computer.

>> No.2082495

>>2082482
>sandbox-like horror survival game
Dead Rising on 360 is what you want.

>> No.2082498

>>2082495

No. I'm on /vr/ not /v/. Come on, guys, what the fuck.

>> No.2082501

>>2082482
RE games are very consistent in the sense that enemies never respawn. Sometimes when you finish exploring an area, move to another, and then return to the first, something story related will cause the area to be filled with new type of monsters. It works well.

No shitty respawns. If you expect DayZ, RE is not for you though. Play Dead Rising or something.

>> No.2082503

>>2082501
There might be a mod he can try searching for that respawns enemies or something.

>> No.2082508

>>2082501

Hmm, perhaps I'll give the third one a try and if I'm not feeling it I'll fall back to Silent Hill. I still have not beat the first one and was like halfway through it when I deleted my save. I like the exploratory feel of SH.

>> No.2082509

>>2082498
Well there's no retro games that fit the description you want. RE plays nothing like DayZ or a sandbox or whatever the fuck you want, so Dead Rising is the closest thing.

>> No.2082517

>>2082509

Nah, I get you. I was just hoping maybe there was something I wasn't thinking of. So, let's scratch the sandbox shit. Just horror/zombie action.

>> No.2082521

>>2082517
Zombie Revenge on dreamcast is a pure arcade/action zombie game.

You go from area to area gunnign down zombies with guns/kungfu. Pretty hard solo. I've never beaten it.

>> No.2082527

>>2082521

Yeah, I've played that quite a few times. A friend and I used to play that almost daily before Left 4 Dead came out. Good recommendation though.

We only beat it because we used infinite ammo or something like that. That game can be brutal.

>> No.2082531

>>2082517

Then just fucking play Resident Evil. 1, 2, 3 and CV in order of release. Do it now. They're all good.

>> No.2082536

>>2082531

FINE. I'LL FUCKING DO IT AND ENJOY IT.

>> No.2083204

>>2082536
If you're going to do RE1, you'll probably have an easier time going into REmake on the gamecube, although 2 will probably be difficult for you to get into.

>> No.2083208

>>2083204
No, he should start with RE1.

He'll appreciate REmake more, and if he's a RE newbie, he ain't ready for REmake.

>> No.2083529

If you're only going to play ONE, play RE3. That corresponds to what you're looking for more than the others, and it's also the best

Otherwise, just play them all in order.
You can skip CV altogether though.

>> No.2083556

>>2083529
>You can skip CV altogether though.

What... just what?

RECV is a solid classic RE experience. Shitton of exploration, pretty lengthy, classic two characters setup, a lot of monsters, some puzzles, not too linear, plus it's basically the real RE3 since story continues from the end of RE2, whereas RE3 Nemesis is pretty much a spin off based on RE1 - same character but no story, you just gotta get the fuck out of town.

With that being said, I think RE3 is a tad bit better simply because of prerendered backgrounds compared to CV's full 3d. Now this is also subjective, if you play RE3 on a CRT TV it will look better, if you are emulating them or playing on some shitty fuckhuge TV, then RECV will blow 3 out of the water. All in all I feel like CV is right behind 3, and is essential horror experience if you like that sort of thing.

>> No.2083564

I don't really understand why the Dreamcast versions of RE2 and RE3 are considered the best versions of the games.

>> No.2083569

>>2083564
Better graphics, better sound quality, more bonuses (Nightmare Difficulty for RE2 which is fucking awesome), smoother gameplay (no loading times between camera angles), VMU support.
Even the GC version of RE2, which came out AFTER the DC version, doesn't have the nightmare difficulty, and IIRC it doesn't even have Extreme Battle mode either. The only advantage of the GC versions is that for RE2 it's the only version in which you can skip cutscenes; and they have better 3D models (no jittering).

Honestly I think the PC versions are better, because they have all of what the DC versions have (minus VMU support); except you can skip doors animations, you can choose what pad to play with (honestly I think the GC and DC pads are terrible, i'd rather have a great d pad for tank controls), access to mods.

>> No.2083570

>>2083564
It's really nuances and small bonuses. If you are going for a blind run, any of them will do. Dreamcast RE2 has Nightmare mode (hard difficulty) which is only available on PC aside from it and it's a proper challenge. DC and Gamecube versions of RE3 have slightly faster background switching (momentum when camera angles switch), but it's really barely noticable unless you are super autistic. No bonuses or anything, though PC version and DC (iirc) have all costumes unlocked from the get go, and probably mercenaries mode too.

You can basically play RE3 on ps1 and not miss anything, RE2 too. Then just download Sourcenext PC version of RE2 and grab a save file if you want to see how fucked up Nightmare mode is.

>every room is full of zombies
>you get less ammo
>enemies take up to 20 shots to be killed (though you do get a critical hit a la RE1 arrange mode every now and then)
>ClaireB is ridiculously harder than other 3 scenarios

Soucenext PC version is a rerelease of PC version from 2006 that was Japan only, but there are translation patches. This rerelease has high quality FMV videos not to be found on any other version. Original PC release has severe issues with modern systems and is to be avoided.

>> No.2083574

>>2083556
I used to have copypasta explaining why I don't like CV, but I lost it when my old computer died. i'll try to remember but to make it short:

lack of atmosphere: the 3D environments lack details, they're way too clean and empty; there is also a lack of music. The OST of CV is one of the biggest in the franchise, yet most of the times the game is just silent. and to me that doesn't build up atmosphere or tension, it just helps that feel of emptyness and borened brought by the 3D environments. Compare that to Dino Crisis, which constantly switches between suitable musics to silence and machinery sounds when needed; that's silence done right.

On top of that the 3D camera angles bring nothing interesting. There isn't a single 3D angle that takes advantage of what 3D angles could do to build tension or mystery. Just compare the type of 3D angles CV has to Dino Crisis and you'll see what I mean by 3D angles done right.

lack of real puzzles: even though CV is the longest classic RE, there is only 2 real puzzles, everything else is just "find item X and use it here". Even RE4 has more real puzzles.
the action is super stiff: the controls are worse than in 3 and 2 (especially 3, it's a huge step down after that one which added more controls to the player that CV didn't have), the animations of the protagonists are really stiff (they are stiffer than zombies)

CV is the point when everything went full retard. People usually blame RE4 for that, but it's CV that shifted the storyline of CV for good. Instead of having a story where the main goal is to "get out of here", now it's a story about fighting bad guys who want to [spoler]CONQUER THE WORLD[/spoiler]. It's an action story, not a horror story. On top of that they added more action-movie stuff, like all the Matrix shit, Wesker's revival, etc. All of this doesn't fit Resident Evil at all and there is a dichotomy between that and the horror.

>> No.2083581

>>2083574 (cont)
And if you ask me, that story is also terribly written ( obnoxious faggot characters with obnoxious faggot voices and dialogues like Steve and Alfred)

On top of that, the game is broken in several aspects. There are at least 2 moments where it's really easy to get stuck and having to start the game over, and that due to bad game design. Then, you might also get stuck by that one fucking item that for some reasons doesn't shine like other items you can pick up and which for some reasons is also really hard to pick up, so that even if you tried to pick it up even though it doesn't shine, it might not work and you'll be comforted into thinking you really can't do anything with that item.

I know I had more arguments, but that's all I can remember for now. Maybe it'll come back.

>> No.2083590

>>2083574
I really disagree with some of the things.

CV and 3 started development at similar time, not sure which was first but they were both in development at the same time mostly. I agree about blandness of CV environments, that is true. Mind you, it's easy to shit over it in 2014 but back in the day everyone, reviewers and players alike welcomed the change and thought that 3d looked better. Not sure why or how because I played CV for the first time couple of years ago (so there is no nostalgia on my side), but that's the fact. That was then and this is now however, and I agree, hell I find PS1 games with backgrounds to be more pleasant and pretty than most PS2 games today.

But like I stated in the previous post, if you are emulating or playing these games on modern systems and TVs, Code Veronica will look crisp and sharp (especially if you emulate Dreamcast version), whereas old RE games will seem like blocky mess (talking about terrible background resolutions). CRT experience is another thing altogether. I really don't think you can disagree with this.

It's funny that you compare it to Dino Crisis because RECV has pretty much the same angles, animations and control scheme as DC1. Actually, Dino Crisis had couple of exceptionally shitty camera angles whereas CV never had those issues. It's just couple of areas so I'm not sayings it's a flaw but it's pretty much the same thing.

CV had overall more quiet approach in the sound department, that's for sure. But I actually find that it added to the atmosphere. It's never absolutely silent, there are always some very quiet distant sounds (crows, thunder, outside weather, creeping sounds etc). Now, Code Veronica isn't scary, no RE games are, but it sure is eerie to a degree. In that sort of 3d world, designated music for areas would only make shit more cheesy. CV does have god tier save room theme and another couple of sonigs that should redeem that if you dislike the silent approach.

>> No.2083593

>>2083570
>and probably mercenaries mode too.
Yes.

> DC and Gamecube versions of RE3 have slightly faster background switching (momentum when camera angles switch
Loading times between camera angle are seemless on the PC versions. It's literaly 0 seconds. It makes the game MUCH better. Personaly I can't stand anymore the " 1 second / 1 second and a half"' loading time between camera angles in the PS1 version, in the middle of the fight it's really aggravating, especially if you're stuck between 2 camera angles during that fight and keep switching between the two.

>hen just download Sourcenext PC version of RE2 and grab a save file if you want to see how fucked up Nightmare mode is.

Keep him mind that the Sourcenext versions are not Resident Evil 2/3; they are Biohazard 2/3.
Biohazard 2 and 3 are MUCH easier than Resident Evil 2 and 3.
Well, at least I know for sure BH3 is much easier than RE3; in the case of BH2/RE2 PC versions, you can choose to play either the easter and western versions in the main menu, and maybe (just maybe) that means you can have RE or BH difficulty no matter which version.
Proper testing would be needed to make sure of that though, it is possible that the "western version" of BH2 is still easier than the real RE2. There are other differences (like different item placement) so many it just gives that different enemy placement but not the HP difference there is between the 2 versions.

>> No.2083594

>>2083590
continuing

Characters and story is shit, no denying that. Well, main story is alright (Claire goes to find Chris, Chris comes to rescue Claire, more insight into Umbrella), but backstory and lore goes to shit, all true. However that does not take away from the game experience.
I don't know why you play RE games, but I play them for exploration, careful advancing, resource managment and overall tension/ eerieness, and CV delivers on all of those. If anything, it's more tense and challenging than RE3 that was a proper action fuckfest, as much as i love it (not counting if you go after Nemesis every time because that beats even RE2 nightmare mode boss fights and most situations as they are mostly trial and error).

CV however does get broken as most RE games on subsequent playthroughs. Shitton of ammo, on my first playthrough I already had two or three weapons with 100+ ammo in the storage when I took over as Chris. Knife is OP as fuck and it's almost impossible to run out of ammo. As far as tyrant plane fight goes, I welcome the ability to get yourself fucked over and get in an impossible situation because you wasted resources. That's what these games are supposed to be about - no sense of challenge when just prior to the fight you get 40 shotgun shells like in RE1, 2 and 3. Tough luck, true, but it's your own fault. But again, this is highly unlikely to happen because there is simply too many weapons and ammo in CV.

I think most of the calls during design were on Sega's part, and as fucked up as story is later on I still think that CV has shitton of that late 90s charm , also a lot of Dreamcast charm, it simply feels different from PS2 games in so many ways. I personally found it atmospheric as fuck, it was different compared to RE2/3, and while I would prefer RE2/3 vibe this was still really enjoyable, mostly because there are really no games that nail the CV atmosphere, or even comes close.

>> No.2083598

>>2083590
>Mind you, it's easy to shit over it in 2014 but back in the day everyone, reviewers and players alike welcomed the change and thought that 3d looked better.

Mind you, I was the biggest RE fan at the time. I was also not very rich. With a friend of mine, we saved money during a whole year so we could put it together and buy a Dreamcast with RECV.
Even at the time, and even with all the excitement I had build up for the game, I thought it looked and played terrible.

>Actually, Dino Crisis had couple of exceptionally shitty camera angles whereas CV never had those issues.

What I mean is, CV's camera angles do not serve the atmosphere; They are not the 3D equivalent of 2D camera angles you'd get in RE1/2. Instead, they serve gameplay, they make sure the player is always fine and isn't bothered by the camera. I guess that's not bad, gameplay wise, but as a result, it lacks tension and atmosphere.
On the contrary, I think Dino Crisis has some fantastic camera angles that add to the drama. Remember the camera angle in the corridor upstairs? That one corridor where a Raptor breaks a glass and jumps through the window; the camera is facing the player and running a head of him, giving full view on what's behind him (the raptor getting closer). Also remember the camera angle on the balcony upstairs when there is the T-Rex trying to bite you? That's just 2 examples, but CV doesn't really have this kind of things, it's just boring clean angles.

>> No.2083601

>>2083593
I'm not sure what PS1 console you have, or whether you are running legit copies or burned files but never have i experienced loading time between backgrounds to be a full second, let alone a second and half. Not sure if you just said it as a figure of speech, but that is a long ass moment. I usually replay these games on PS1 and I'd say switching times go around 0.2 seconds or so. It's really, really not noticeable. Hell, that "preload" time during door opening scenes (moment when doors are on the screen but havent started opening yet) is way more annoying and that is present on all versions, despite being able to skip it totally on PC version.

If you want to talk about actually noticeably bad loading times between backgrounds, you should play PS2 version of Alone in the Dark 4.


Also, consider shitting a bit less over Code Veronica. These games are rare as hell nowadays and there is a limited supply of them to be experienced. CV delivers on the classic RE formula and people who would normally enjoy the journey will skip it because of you.

CV also has the best Chris model.

>> No.2083605

>>2083594
>As far as tyrant plane fight goes, I welcome the ability to get yourself fucked over and get in an impossible situation because you wasted resources. That's what these games are supposed to be about - no sense of challenge when just prior to the fight you get 40 shotgun shells like in RE1, 2 and 3. Tough luck, true, but it's your own fault. But again, this is highly unlikely to happen because there is simply too many weapons and ammo in CV.

About that fight, I get what you mean, but I still think it's bad design. It is likely in a survival horror that you run out of ammo. In CV, you're fucked after more than 5 hours gameplay and you have to start over. But in RE1 or 3, most of the times there are other ways to get rid of bosses in case the player is out of ammo; and that's good design.
In RE1: first snake you can just grab the item and leave the room; plant 42 there is the chemicals, shark you can empty the water, the spider in the cave you can just cut the webs on the door and leave (you can even get the spider to destroy her own webs with its spit!).
RE3 : 1st worm; you can just activate the ladders and leave. 2nd worm, you can use the light pole to electrocute him, there are 2 regular nemesis encounters where you can use your surroundings, Nemesis in the train you can just leave, Nemesis in the trash room you can use the acyd, Nemesis end boss you can just use the big laser.
CV doesn't have this kind of things, you're just fucked.

(cont)

>> No.2083608

>>2083605
(cont)
However, while I did have the plane fight in mind while saying it had broken shit (because plenty of people complain about that), personaly i didn't have any issue with that but had an issue with the boss fight against Alexia in the RE1 mansion.
Here is how that boss fight happens : after SEVERAL hours as Claire, you get back to Chris, directly fighting the boss fight, with no way to save or no access to the safe and BARELY anything to pick up in the room.
This means that if you have the back luck of having not enough ammo ON YOU, as Chris, when you switched to Claire 2 hours earlier, you're fucked; and that EVEN if you have tons of shit in your safe or as Claire. Plus, since the last time you played as Chris was 2 hours earlier, chances are you already erased that save, so you'd have to restart over.

Not to mention that, prior to that in the game, it made more sense to empty your current character's gear into a safe when switching back to another character, so that you get all the chances possible for each character. That'd be smart survival action from the player, right? Well if you do that, you find yourself with an emtpy inventory against a boss. There is no way you could have known the game would throw you directly into a boss fight when switching back to Chris after 2 hours playing as Claire....
Proper game design would have let the player access a safe, or AT LEAST put enough ammo to pick up in the boss room or design a work-around against the boss like in RE1/3.

>> No.2083609

>>2083605
I'm pretty sure that anyone who plays survival horror games keeps at least two separate save files that you keep alternating between, so that in case that you get in an impossible situation you just revert to the previous one and repeat the last 20 minutes to half an hour at worst.

Also, that tyrant fight in CV is hardly impossible to begin with given that you can knife the motherfucker in under 2 minutes easily. Not even talking about some MLG pro run, you can keep getting hit if you are shit at it, you need two healing items and you are good to go. It's really not that hard once you understand that there is no 100% dodging that fucker, so stop doing it and focus on attacking instead. There are numerous videos of this on youtube for what it's worth.

>> No.2083614

>>2083601
>If you want to talk about actually noticeably bad loading times between backgrounds, you should play PS2 version of Alone in the Dark 4.

Oh boy I know what you mean, that shit is horrible. The loading times in that game were already horrible in PS1. The thing, each screen has to be loaded twice into the console memory due to the torch system (the screen is loaded once unlighted, and once with light applied on it), so I thought it'd be better on PS2.. .how wrong I was.

Honestly though I vividly remember 1 second loading times (and sometimes a bit more) in RE games; that was using real copies on a last model PS1, BUT that was in PAL versions. (I stopped playing PAL shit a long time ago, just saying)

BTW - if you like in PAL terriroty, as far as console versions are concerned, I think DC and GC versions are the only choice. They're the only versions with 60hz. (actually I'm not even sure if the GC versions are in 60hz, only the DC ones...)

>> No.2083616

>>2083609
I don't believe anyone who plays the game for the first time would try to knife him.

Of course everything is easy once you know the game, I beat RE1 and BH3 knife only, but I'm not talking about pro runs here.

>> No.2083623
File: 76 KB, 710x568, 942f92abae07499d0d919b755a9ebbd72dc08ac1[1].jpg [View same] [iqdb] [saucenao] [google]
2083623

>>2083614
PS1 load times are way better than PS2 as far as The New Nightmare goes. The worst thing is that PS2 doesn't even look that better, backgrounds are the same quality and 3d models are barely any better. It's truly one of the shittiest horror ports. Also ironically enough, for a game with prerendered backgrounds the best version of AitD4 is the PC version, precisely the GoG release. Higher resolution backgrounds, graphics are sharp as fuck, has window mode even, fully customizable controls, supports any gamepad, has resolutions up to 1080p stretched (just play it in 1280x1024 with black bars because anything higher causes artifacts), runs fast, plus it's DRM free and comes with OST, artwork, guide, and bunch of other goodies. Looks insanely good on PC, pic related is from GOG website but i'm 100% sure it's downsampled.

The only version of RE2 that works in 60FPS is Dreamcast. I never managed to get the emulator to run it so I never personally tried it, i'm pretty sure it gets a bit wonky because animations were made with lower framerate in mind but who knows. It's also probably a bit easier to cheese the rank time that way. Also I'm in eastern europe and I'm running mostly PAL copies on my modded console, talking about burned copies too in my case.

>>2083616
I'm not saying they would but if you somehow got in a shitty situation with no ammo, I'm pretty sure I would rather try to knife him couple of times rather than restart the game or quit.

>> No.2083636

>>2083623
I had no idea the GoG version of The New Nightmare was that good. I own that game 3 times, PS1, PS2 and PC, but the original big box version which isn't as good as you're describing. Thanks, I might pick it up.
And yeah the PS2 version is atrocious. I'm sure it's just the PS1 version put on a single disc and emulated since the PS2 can emulate PS1 games, except it's even worse than the PS1 version. What a rip off.
I never even beat the game, though I was near the end several times, I never thought it was that good, and there are a couple of really annoying glitches and design decisions in that game. Remember that one wall you have to go over in a small courtyard at some point? Who the fuck would think of that...

I hope you don't mean you run 50hz versions when you mean you run PAL burnt copies. RE1 is especially atrocious in PAL.

>> No.2083643

>>2083636
I like AITD4 a lot for a lot of things, mostly because it aged pretty well. Main gripe with it are couple of mansion corridors where I remember enemies respawning whenever you reentered but it was easily avoidable. It's also one of the more puzzle-heavy games, especially with the female character. Combat is harder than your average RE/SH a lot because monsters are summoned as you pass the corridor (those demon dogs for an instance) and they are all quick and agile.

Story is also pretty decent and there is a lot of texts and documents to read through for those who are into it. You can also torrent the GoG version to test it out if that's your thing, like I said it's DRM free. I'm also pretty sure that sound quality is higher than the console counterparts but I haven't tried those in forever.

As far as RE1 goes, I played both PAL and NTSC copies for shits and giggles, last one I did was PAL non-dualshock Directors Cut for the original OST, going for the Chris run one of these days since I completed Jill. Funny enough I never go for a knife runs or speedruns with RE games, they are my favorite serioues and I like that I can play them literally whenever and enjoy them throughout, take my time, get comfy and just have fun. No save run is as extreme as I go, not because of the difficulty but because knife runs would probably ruin the series for me. Much like how since I finished Sourcenext nightmare mode I literally can't play PS1 version on my console, while laying in bed which is the best way to play, because it's so easy in comparison and feels like an utter waste of time.

>> No.2085687

>>2083556
>RE3 Nemesis is pretty much a spin off based on RE1 - same character but no story, you just gotta get the fuck out of town

I respectfully disagree, though I mostly agree with everything else you said.
RE3 was the penned the end of Raccoon City and (then) brought closure to the plot with that piano outro with the rolling credits.

I can go on and say the story was about the characters and so on, but from the endings of RE2, 3 and Outbreaks, the focused shifted from Raccoon City to Umbrella. Which changed the narrative later in the series (for better or worse we can talk till the cows come home), Raccoon city becomes a distant haunting memory.

To me Raccoon City will always have a nostalgic allure, that still has more stories to tell. Which is why I was rather disappointed on how Outbreak(s) turned out, partaking in the heroic backstories of otherwise forgettable NPC's in previous installments. I am convinced it had so much more to offer and alot of potential.

>>2083605 also raises a valid point with game mechanics, from bossfights to the dodging ability. and lets not forget the plethora of 90s easter egss in RE3

also did i miss something? RE3 anniversary?

>> No.2085713
File: 6 KB, 446x347, ohjesuswhy.png [View same] [iqdb] [saucenao] [google]
2085713

>>2083529
>You can skip CV altogether though.

Just because you don't like it doesn't mean its appropriate to skip. I don't give a shit about your laundry list of nitpicky complaints, its an integral part of the franchise that contains at least 2 major plot points and a bunch of background fluff that later gets expanded on.

>> No.2085715

>>2085687
The fact is, the development of RE3 started as a spin off, while the development of CV started as RE3.

So people will terrible taste (= who like CV better than 3) like to use this argument as if it meant anything.

My answer to that is : what matters is the end result, not "what it was at some point early during the development process but ended up not being" or "what it should have been"

Plus, if we want to get factual, Resident Evil 3 is the direct sequel to 1 and 2. You see what Jill does just after RE1; and the 2nd half of the game takes place DIRECTLY after RE2, like a few hours afterwards. It follows the direct story of what Raccoon City becomes after RE2. It's not a fucking spin off.

Meanwhile, still in the facts, CV is not numbered, and the story takes place god knows when on a far away isolated island.

>> No.2085725

>>2085715
Because if we followed that logic, the real Resident Evil 4 would be Devil May Cry.

>> No.2085732

>>2082470

Play in order of release:

>1
>2
>3
>Remake
>Resident Evil 4

Then stop. The series gets worse from there.

I skipped a bunch of the side games, and some of the other ones, like RE Zero. What about Dead Aim? No clue. Looks better than you'd think from Youtube vids.

RE4 is good, but I consider it a completely new series. The RE series was basically dead and out of ideas at the time, so Mikami rebooted it.

>> No.2085734

>>2085713
I second this. Judging by how he looks for the most stupid shit to nitpick, I'm sure he is nesfag

>> No.2085736

>>2082479
>Play dreamcast version of RE3.

Oh yeah, for ports:

>RE 1 - PC is best

But GOOD fucking luck getting it to work. No one has ever modded it to work on a modern OS. And it's a pain to get it to run ever back on release. Go with RE:DC for PS1. Avoid RE:DC Dualshock version. It replaces the score for no reason, and the new score is inferior. Do not skip RE1 before playing Remake. Both are great games and it's fun to see both and compare them.

>RE2

Dreamcast and PC port is best. Dreamcast port is not supported by emulation sadly. PC port version called "Sourcenext" can work on Win7/8. This is a solid PC port. Loading screens can be skipped. Backgrounds and models upped to 480p. PS1 3D is fixed (if you emulate, you'll notice some jittering or other weirdness, this is due to PS1 not being a true 3D system and taking shortcuts). And, it has a Hard Mode that is GREAT.

>RE3

I only played PS1 and PC. PC port is NOT a good port. It has jittering and the issues I mentioned above. They did not fix the PS1 3D. Try Gamecube port, as I've heard it does fix the 3D.

>Remake

I dont' know the difference between Gamecube and Wii vesions.

>RE4

Heard Wii version is best.

>> No.2085741

>>2082478
>I'd otherwise say RE3 as its the most complete RE game, most refined, but it would make RE1, and even RE2 somehow fall short when compared, which is bad because they are amazing games.

LOL

RE3 is terrible. A game filled with stupid ideas because they were asked to make a quick cash grab sequel after the success of RE2. I fell for it.

>> No.2085745

>>2085713
Some of those complaints can be considered nitpicking, but some others are pretty major (lack of real puzzles, blandness of the graphics and atmosphere, stiff controls that were a step back in the series, story that stops being horror and goes full bullshit, etc).

>>2085732
RE0 is good. Not extraodinary, but good. It has some executions issues (good ideas on paper, but terrible execution, like the absence of safe for items, the 2 characters). The main issue with 0 though is that it feels too much like "been there, done that". I believe had it been released on N64, it would have been much better (even the graphics looked less bland on N64). The story too is very meh and has some pretty bad bullshit in it too (retcon of what the Alpha did and when, Rebecca's personality and experience, that new vilain being responsible for the mansion incident...) No wonder Mikami barely acknowledge RE0 when making REmake even though he had to know about it since development of 0 started before REmake.

>Dead Aim
It's great. Very underrated game. It's the middle step between RE3 and RE4 gameplay wise. I think it even inspired RE4, honestly if you look at the engine and at how the character moves, it looks very similar.
It does have an "american action movie" storyline, except this time it's very well executed. It really feels like it could be a Die Hard movie or something.

>>2085732
>so Mikami rebooted it

I don't know if it's fair to say "Mikami" rebooted it. Mikami had been willing to make a full-on action game ever seen RE1 was released (I've read interviews from the time of him saying that); I think Capcom finally let him do it but only if it was called Resident Evil. That's just speculations though, but remember RE4 was a survival horror at some point (2nd beta, the one after what became DMC).

>> No.2085747

>>2083556
>What... just what?
>RECV is a solid classic RE experience.

Translates to "I was a kid who grew up with CV"

Take off the Nostalgia goggles. The series started to decline with 3. Then CV, and Zero were bland boring games.

>> No.2085750

>>2085741
Literally the worst opinion on anything in the history of 4chan.

>>2085747
If you bothered reading through my continued post you would know that I played it very recently. Hey, it's easy to shitfling I know.

Zero was pretty good too. If you can't appreciate another classic RE game with REmake tier of graphics, you just might not like the series all that much.

Inventory system was a nice change. I wouldn't take it over the old one for good but it was a nice way to spice things up. And having two characters, albeit a bit pointless, was also interesting for the same reason.

>> No.2085756

>>2085750
I agree, and I don't understand the RE0 hate. I like how the 2-person mechanic allows fresh puzzles and strategies, and I love the new inventory system. It was bullshit in the old RE games how you'd pick up something to see what it was, only to not be able to put it back down until you go all the way over to an item box. It made puzzles like the plant 42 toxin thing a pain in the ass.

That said, the story and new enemies were shit. Leechmen were shitty and the bosses were mostly uninspired. The REmake-tier graphics/atmosphere make up for it though

>> No.2085770

>>2085745
>shit all over CV
>heap praises on Dead Aim

>> No.2085791

>>2085770
Yeah, and still not a single argument except insults and/or greentext quoting.

>> No.2085793

>>2085747
I first played through CV this year and think it's solid.

It has some dumb stuff, but I found it fun. Stop attributing everything to nostalgia.

>> No.2085809 [DELETED] 

>NESfag

No one likes you because you're an annoying fanboy with too much time on your hands.

>> No.2085815

>>2085791
Don't need to make an argument to demonstrate how shit your taste is.

It is fairly humorous all the shit you apply to CV can be applied to Dead Aim, but I guess criticism doesn't count when it's a game you like, right?

>> No.2085826

>>2085815

CV is part of the uninspired rehash phase of RE. Reminds me of Star Trek series past TNG. Tries to do the exact same thing with no real changes, but less good.

Dead Aim is really interesting since it feels like low budget Proto-RE4. It's doing something new while at the same time being much better than the previous 2 survivor games.

>Gun Survivor 4 Biohazard Heroes Never Die

I can only find 2. Where is the third Survivor game?

>> No.2085829

>>2085826
There is also Dino Crisis spin off that's Gun Survivor entry and also Code Veronica's spinoff.

>> No.2085830

>>2085826

Dead Aim looks interesting. Does it control well? Do you need a light gun? I heard the Light Gun controls were removed from the Western release due to MUH COLUMBINE. Despite the fact that the shooters never played Light Gun games. Does it control well with a controller? Because Gun Survivor 1 certainly did NOT.

>> No.2085834

>>2085826
Dead Aim was ridiculously easy, short as hell, and the only thing it did good was managing to not be as clunky as the original survivor games.

Dead Aim was garbage and this is coming from someone who's played through it multiple times and still owns his original copy. CV was better than Dead Aim in every aspect.

>> No.2085835

And for the record, Dead Aim is a decent If and Only If you are using a guncon or USB mouse. The controller scheme is terrible otherwise.

>> No.2085837

>>2085830
It controls alright. You move in third person, as soon as you stop moving you instantly go into first person mode. Controls are alright, fast and snappy. There is actual exploration compared to original linearity of Survivor, even though Survivor had some kind of nonlinearity in terms of replay value. Dead Aim is more akin to classic RE games in that sense.

It also has a god tier atmosphere and pretty decent graphics. Final boss will fuck you up however.

>> No.2085839

>>2085834

Me playing Dead Aim:
>This is sort of interesting

Me playing CV:
>alternating between "zzzzz" and "this is stupid"

>> No.2085840

>>2085826
I believe they counted Dino Stalker for some reasons. Like the "Gun Survivor" series embraces RE and more.

>>2085809
>>2085815
Still no argument except insults. I'm having a discussion about video games (the point of this board), you're just shit posting.

>> No.2085842

>>2085840
>mfw someone at Capcom who directed Dino Stalker thought it was a good idea to explain DC2's cliffhanger through Dino Stalker. I was fucking mad.

>> No.2085843

>>2085830
I haven't tested it, but the guncon is supposed to work with dead aim. It was Survivor where support intentionally got the axe because of columbine.

I would suggest using a USB mouse for Dead Aim. The plot is still shit, the enemies still look like rubber monsters, the cinematography is still garbage, and the game is still piss easy, but at least you can feel good headshotting zombies all day.

>> No.2085845

>>2082482
If you INSIST on playing an RE (witch honestly isn't what you actually want), then play RE3, because it has new enemies in areas after you clear it out, and Nemesis himself is a bastard and will fuck you up real good (witch is one of the better gameplay elements IMO), it has the largest area to explore out of the classic REs, there are a lot of randomized elements and the game balances itself so that you almost CAN'T fuck yourself by playing a particular style over another.

RE4 and on is more or less a series of action games and don't actually have zombies in most of them (RE6 has them, but they're "non-standard" zombies that fall apart and melt when you kill them)

In general though, RE isn't so much a series of zombie games by the modern definition as they are a series of horror games with zombies in them.

That is, rather than running around an isolated island/city/whatever in a sandbox setting while an infinite amount of undead chase you down and kill you, it's more about using the limited recourses at hand, solving puzzles, managing inventory and learning preset elements to get your finishing time down. Totally different from what you want.

What you want is a modern Zombie game like Dead Island, Dead Rising, Red Dead whatever's zombie add-on, ect, ect, ect.

If you play RE wanting to get a zombie fix, then you're going to end up hating RE. If you play RE because you need an action adventure fix, then you'll end up in love. Just keep that in mind.

>> No.2085846
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2085846

>>2085842
>>2085840

>Dino Stalker

Oh shit, I saw this game. I had no idea what it was, and never thought much of it. Didn't know it was a Dino Crisis game.

>> No.2085847

>>2085840
Except >>2085815 called you on your double standard.

>> No.2085849

>>2085837
> You move in third person, as soon as you stop moving you instantly go into first person mode.

Not quite, you go to first person when you press the "aim" button. You can stand still in 3rd person.
Unless this is something that's different whether or not you use a gun (I never used one).

>>2085834
Dead Aim isn't any shorter than RE1/2/3. You just don't get stuck on puzzles 'cause there is none.
I think Dead Aim reached its aim, it does what it want to do right. It doesn't try to be fucking amazing or original, but instead a kick ass gun game with a 90's-inspired american action movie style.
I've seen very few games do the whole "american action movie" thing as well as Dead Aim did.

>> No.2085850

>>2085847
>>2085840

NESfag is an obnoxious fanboy and discussing games with him is a chore. I can't stand him.

>> No.2085853

>>2085842
It did? I had no idea... Maybe I should play it.

>> No.2085854

>>2085840
>I'm having a discussion about video games

By actively telling people not to play them? Go back to /v/.

>> No.2085860

>>2085850

this

>> No.2085868

>>2083556
Actually play RE3, then play CV/X. CV/X's controls are just "off" and feel clunky and busted. 3's controls are as smooth as the best new games and that's just scratching the surface.

RE3 is one of the best balanced games I have ever played, because you can literally play it however you want and it's still challenging in some area and you can't fuck yourself over too badly.

I've done runs where I fought Nemesis every encounter and others where I ran every time.

Runs where I made nothing but a particular type of ammo with the gun powder.

Runs where I focused on making advanced handgun and shotgun rounds only.

Runs where I used only found ammo (so no gun powder at all)

Speed runs, knife runs, "no kill" runs (where the dodge comes in handy) I could go on and on.

It's almost infinitely replayable because of all that on top of the randomized elements (witch are random sets of patterns, rather than being genuinely random, FYI), unlockables and it's one of the best playing classic RE games too.

RECV/X is RE2 with 3D backgrounds and no replay value at all.

There is less than no comparison. Hell, even from a plot standpoint, all CV did was reunite Claire and Chris. The Ashfords added nothing to the ongoing plot and Wesker being alive was a fairly minor thing, because he didn't appear again till RE5 anyway.
RE3 covered what everyone was up to in the epilogues, showcased the destruction of Racoon City and ultimately set up RE4's "Umbrella went bankrupt" thing.

RE3 really IS Resident Evil 3 and RECV is just a side game, as it's non-numbered title suggests

Get over it.

>> No.2085874

>>2085868
Totally agreed on the replayability.

>knife runs
How much fucking suffering did you endure against Nemesis at the Clock Tower fight (at the helicopter crash)?
Honestly I had to give up, and try again except in BH3 - Easy (easiest of the easiest way to paly RE3), and even then that fight knife only is a 20-25mins endurance run where a single wrong step fucks you over.

>> No.2085893
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2085893

>RE3 fanboys

>> No.2085896

>>2085850
Just download 4chan X and you can filter him.

>> No.2085914

>>2085850
is the only reason that i
>>2085896


and that pimp guy that spells his name with slashes and shit, fuck that guy. glad i haven't seen his shitposting in awhile.


>inb4 it's all one guy

>> No.2085917

>>2085868
Because Code Veronica was in development before 3. It basically was Resident Evil 3 until Sony got pissed and demanded that they get their own game and under no circumstances would Sega have a game titled Resident Evil "3".

That's why 3 has shit like being able to walk down and up stairs without using the action button but CV still has the old scheme.

>> No.2085919

>>2085868
Wesker showed up again in 4, and was a major character in Umbrella Chronicles before 5. Him surviving is a major point for the rest of the series, and Darkside Chronicles and 6 both refer back to Veronica.

This is in contrast to Zero, Survivor, Dead Aim, Gaiden, the Outbreaks, The chronicles, Revelations, and ORC, which all take elements from the main series and CV, but are not referenced during the numbered games.

It's not a numbered game, but it is significantly more important than any of the other side games and likely would have been 4 if not for naming shenanigans.

>> No.2085936

>>2085917
It's a valid point though. CV is a step back in terms of controls from 3. It's easily explained given their simultaneous development. I'd argue 3 had the benefit of working off an existing engine that let them focus on things that improved the experience like semi-random item placement and better controls. CV on the other hand had to focus on getting panning camera's working in the fully rendered environment with much more detailed character and enemy models. RE1 through 3 was generally limited to arm swings for body language, while CV actually had lip flaps, facial expressions, and a huge range of model motion given the number of environmental cut scenes and the action that takes place in them.

>> No.2085949

>>2085917
Except that's like saying the real RE4 is Devil May Cry. There are things in development, and then they change, things always change and no game ends up like the idea there was of it at the start of development. And then, there is the final, real thing.

And you really think Capcom didn't know they had a deal with Sony?!

>>2085914
>>2085896
One of the reasons I use a name is exactly so shitposters like you filter me. Like this we won't be dealing with each others anymore.

>> No.2085958 [DELETED] 

>>2085949
>Except that's like saying the real RE4 is Devil May Cry.

FUCK OFF KIKE

>> No.2085971

>>2085958
>>>/v/

>> No.2086001

>>2085949
The big problem with your DMC comparison is that it was never intended to be RE4. The engine, sure, but DMC saw the light of day because they weren't about to scrap all the development time. DMC was a repurposed game. RE3 and CV actually ended up more or less how they were intended. The only bit that is confusing is the naming convention, and THAT only came about because of contractual agreements, not because some power that be sat down and made last escape and the dreamcast sequel fight a steel cage match to see who gets to be numbered.

>> No.2086029

>>2086001
>The big problem with your DMC comparison is that it was never intended to be RE4.

Huh, yes it was. Kamiya started working on RE4. He wanted to make the series have a radical change. Eventually it became DMC, but it was RE4 to begin with.

>The only bit that is confusing is the naming convention, and THAT only came about because of contractual agreements, not because some power that be sat down and made last escape and the dreamcast sequel fight a steel cage match to see who gets to be numbered.

I'd like to see your viable sources on that. According to The Survivor website (the most knowledgeable and accurate fan site about RE games betas and their development; sadly for you it's in French); it was decided pretty early on that RE3 would be RE3, the only difference behind that in Japan they'd call it "Biohazard The Last Escape" and in the rest of the world "Resident Evil 3", hence why the confusion lasted.

But actually, even if that was true; that still doesn't change what I said earlier, everything about RE3 makes it THE direct sequel, and not just the name (story taking place literaly a few hours after RE3, in the same town,etc), more than CV is.

You're arguing about something that was early in development while denying the actual final product and what takes place in it.
Like I said... it's like saying DMC is the real RE4.

>> No.2086032

Play them all.

Play Outbreak if you want a lot of running around. Some of the scenarios contain a lot of backtracking.

>> No.2086057 [DELETED] 

>>2086029
Disregard that, I suck cocks.

>> No.2086061

>>2086029

You're such an obnoxious fanboy. I'm just filtering all your shit from now on.

>> No.2086080

>>2086029
You're missing the point. DMC wasn't intended to be RE4 because DMC was a project that was founded/repurposed once they decided to make (another) new engine for RE4. It's not a case of starting with intent and ending with the same intent ala RE3 and CV.

All the reasons you go off about why 3 is the "true" sequel don't mean anything. You have a very fine opinion and isn't it lovely.

The fact of the matter is arguing that the number is the official notation of the proper sequel is a rose by any other name. Over in Earth-B where CV got numbered 3 and 3 remained 1.9, you would be making the same opinions, except you wouldn't have the "numbered 3, it's official" argument to fall back one.

RE3 and CV were both developed at the same time following 2. Both were planned for a 1999 release. Both have significant plot points that come up in later games. Both derive and expand their gameplay from 2. Just because one got a number and the other got a subtitle doesn't diminish the importance of the other.

>> No.2086095

>>2085846
that game sucks. Its problably the worst guncon game I ever played.

>> No.2086125 [DELETED] 

>>2086095
And you're a pleb. Get off my board and never come back.

>> No.2086170

>>2086080
Resident Evil 4 started development with Dante, its gameplay orientation, and everything that eventually got named Devil May Cry. The game even had its type of Hunters and some monsters were the way they were due to a virus.

>It's not a case of starting with intent and ending with the same intent ala RE3 and CV.
And how do you know that? The shift was done very early on, we knew RE3 (the last escape) was the RE3 we got quite some time before release; and then CV was still in development for quite some time afterwards. CV spent more time in development as "CV" than as is RE3, if anything that's a name they gave to it in interviews to make clear they were working on a new RE game.
I don't know how all that makes of it the real 3 and how that denies 3 being 3.

Honestly, to me it looks like DMC spent more time and thought being RE4 than CV ever spent being "3". The comparison is more than fine.

It's fine if you don't like RE3 but rewriting history and spreading misinformation isn't wrong. You're trying to go with how "factual" 3 isn't a real RE game or a real full sequel or whatever you're on, problem is there is nothing factual about that. It's a couple of things you heard about early development of both games (which WAS confusing because both were at the same time and both were presented as sequels while neither had their final name yet) and you're amplifying those things to try to back up your opinion on the game. Like how you claim they were "forced by Sony to call it RE3" for instance. It's not like Capcom didn't know they had a deal with Sony, it's not like they didn't what platform they were making RE3 for, or it's not like they didn't decide themselves to do all that. Maybe they even could have gotten rid with the deal with in other ways, just like they got rid of their deal with Nintendo on the Gamecube by doing ports

>> No.2086206 [DELETED] 

>>2086170
Disregard that, I suck cocks.

>> No.2086210

>>2086170
>>2086170
If you're going to bitch about spreading misinformation, you shouldn't be spreading it yourself.

They changed the name to Dante after Mikami gave the thumbs down. He was originally named Tony.

Resident Evil 1.9 didn't become 3 until 3 months before launch.

>> No.2086212

>>2086170
Disregard that, I suck cocks.

>> No.2086303 [DELETED] 

>>2085896
BEST RECCOMENDATION EVER.
Just follow this guy advice, anons. NESFAG is utter cancer. He reeks of leddit att whoring.

>> No.2086341

>>2086210
Not acording to the interview of Kamiya talking about "Resident Evil 4" where he's clearly talking about "Dante".

>>2086210
>Resident Evil 1.9 didn't become 3 until 3 months before launch.

I think it's even less than that actually. My point is that CV spent more time being called CV than it ever was called 3.

Check this, from mid 1998,
http://survivhor.biohazardfrance.net/RECV/GENESE/index.html
I know the images are blurry but it clearly says "BIO HAZARD" with a subtitle, not BIOHAZARD 3.

Now check the next page, http://survivhor.biohazardfrance.net/RECV/GENESE/01/index.html
the photo at the bottom, from december 1998.

Hence what I mean with the DMC comparison. Had CV ever been called "3" (which I actually can NOT find any proof of; hint: magazines calling it "3" very early on is not a proof as they do that to any sequel before they have a real name), it was only very early on. It had been named CV a long time before RE3 was even made official.
This whole CV=3 thing is just a fucking myth spread by RE3 haters, who are many. Funny how this site I'm refering to actually says "RE3 is hated by most RE fans, except for the most hardcore gamers who praise it".

Also please don't give me this "RE1.9" bullshit, here we're talking about the thing as a whole, by Capcom as a whole. If we had to refer to Resident Evil exclusively to how Mikami wants it, it'd be just 1, REmake, and 4. Actually, maybe not even 4 because I doubt he would have called RE4 "Resident Evil" had it not been for Capcom.

>> No.2086346 [DELETED] 

>>2086341

Also wanted to add that I have a micropenis. It's why I spend all day on /vr/ ruining Resident Evil and survival horror threads.

>> No.2086402

>>2086341
Disregard that, I suck cocks.

>> No.2086646 [DELETED] 
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