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/vr/ - Retro Games


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File: 845 KB, 1280x960, Emush.png [View same] [iqdb] [saucenao] [google]
2058562 No.2058562 [Reply] [Original]

Previous thread: >>1981124

http://emulation.gametechwiki.com/

This thread is for the civil discussion of emulators for retro video games and systems allowed by the board rules in the current sticky.

Subtopics *directly* related to this main topic are welcome.

>> No.2058604

sega saturn when

>> No.2058613

How is dream cast emulation? I'd like to play shenmue eventually.

Also what's the best playstation 1 emulator? There's quite a few - is widescreen support / hacks a thing for ps1 emulation? It's pretty widespread for pcsx2.

>> No.2058621

>>2058562
Regarding OP pic related, what's the best way to play SH2? I own the PC game but spent hours trying to get it to work on my PC with no avail. (It was working fine on an older Windows XP PC, until that one broke). I also own a PS2; is the PS2 version of SH2 worth it?

>> No.2058629

>>2058621
Not really retro
But play the pc version

>> No.2058632

>>2058621

SH HD COLLECTION for PS3

>> No.2058637

>>2058632
You need to have your nose broken

>> No.2058638

What's the best graphics plugin to use for Silent Hill 1?

I've been using pSX because every other emulator had some major graphical issues when I played around with the plugins.

>> No.2058652

>>2058638
Accurate ones like gpuBladeSoft, or using Mednafen's accurate PSX emulator.

>> No.2058741

>>2058621
PC version if possible, PS2 is almost as good, HD collection is the goddamn devil.

>> No.2058748

>>2058629
>Silent Hill 2
>2001
oops, my bad

>> No.2058759

>>2058621
>what's the best way to play SH2

Get a fat ps2, freemcboot, and stick a hard drive in it and play

>> No.2058760

>>2058621
PC version with a pad is the best. Have you tried running in compatibility mode? Have you tried google for tips to make it work under your current OS?

>> No.2059103
File: 3 KB, 125x93, 1415605985242s[1].jpg [View same] [iqdb] [saucenao] [google]
2059103

Are the play sega controllers any good, or should I just get a mayflash adapter and a real saturn controller?

Also does the japanese saturn controller with with the adapter?

>> No.2059110

>>2059103
The d-pads are prone to breaking. The controllers feel pretty close to the real thing, though.

>> No.2059114

>>2059110
>>2059103
I forgot to ask, where can I also get those SLS controllers?

I can't find them on ebay or amazon.

>> No.2059119

>>2058621
>is the PS2 version of SH2 worth it?
Gotta love kids these days.

>> No.2059120

>>2058652
bladesoft isn't really that "acurate" past native res and if you re going to native res then why use it anyway? mednafen is better

>>2058638
if you want something easy to go just get XEBRA

>> No.2059160

>>2058613
bretty gud depending on the rom. I have reicast on my phone and some games like Sonic Adventure, Crazy Taxi 2 and Spawn run perfectly (minus control issues), others like Unreal have major graphical issues but still runs at full speed, and others won't run at all. Hopefully with updates more game will be included, I really want to play Kiss Psycho Circus.

>> No.2059178

>>2059103
Speaking as someone who owns a couple of them AND a couple of the official SLS pads that have become so expensive: They're not bad at all. Certainly not as bad as people around here like to make out.

Slightly cheaper plastic but it seems to use the exact same molds for the upper case, dpad, and buttons. The important internals like the rubber contacts seem largely identical too, so the 'feel' is there in the buttons and the standard issue floating dpad. Shoulder buttons are a bit different - a whisker more travel and a sharper, cheaper feeling click to them - different positioning of the different microswitches. Smaller, flimsier circuit board but in a solid enough shell that it shouldn't be a problem if you look after your shit. Thinner, weaker cable but again not so much that it'd be a problem for normal use.

Do I prefer the 'real' console pad or the SLS USB model? Absolutely. Would I pay the current premium for them? No.

>> No.2059182

>>2059178
Thanks, that was pretty helpful.

>> No.2059191
File: 1.29 MB, 1296x998, (2014-11-10) 0001.png [View same] [iqdb] [saucenao] [google]
2059191

crap i think i went too bloomy this time

>> No.2059201

>>2059182
No worries.

Ever used that Buffalo USB SNES pad that gets (rightly) raved about around here? The difference in feel to the plastics and cabling is about the same as between that and the official SNES pad.

>> No.2059205

>>2058759
Please tell me more kind sire.

>> No.2059218

>>2059201
I've never used that controller, at this point though I'm thinking it's best to get a real saturn controller and a mayflash adapter, it says on the mayflash website that the shipment of ss adapters after February 2013 work with the 3d pad, is this true?

>> No.2060185

>>2058638
Use a PSP.

>> No.2060869

For the Nestopia core in Retroarch, does the "remove 8-sprite-per-scan" impact gameplay at all? I've been fiddling with it in Metroid, Castlevania 3, and a few other games but haven't noticed much difference.

>> No.2060892

>>2060869
All it does is reduce or eliminate the sprite flicker that occurs when too many sprites are displayed on the same scanlines. AFAIK it doesn't break anything related to gameplay, although there are a few instances of very minor graphical glitches that occur when it is enabled.

>> No.2060913

>>2060892
Alright. I was curious if it'd cause any issues. I know some games got really slow when a lot of stuff was on screen, so I was curious if it'd remove that - which would probably make some games tougher.

And speaking of flicker, I've been looking up the whole overscan issues with NES how some games use different levels of overscan. The Castlevania games in particular are pretty annoying around the borders while playing, anyone know if there is a way to crop them?

>> No.2062743

What's the best palette to use for NES?

>> No.2063051

Holy fuck, Mupen64Plus is starting to annoy me

I tried to drag and drop roms to the .exe file but it won't boot up the roms.

>> No.2063218

Are emulators decent replacments for real hardware now?

>> No.2063252

>>2063218
I think so.

You can even backup your games and save files in case niggers steal your shit.

>> No.2063714

>>2063051
It has an official frontend now. It's called m64py.

>> No.2063932
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2063932

>>2062743
>What's the best palette to use for NES?

http://emulation.gametechwiki.com/index.php/Nintendo_Entertainment_System_emulators#Color_Palette

Like most questions, this is answered by the EmuGen wiki. There is no ONE palette, but avoid RGB and YUV. They bare little resemblance to what an actual NES output looked like.

Use Sony CXA2025AS/Consumer as it's based on a real NTSC decoder. Also you can use the Mega Man 9 palette as well (it's very similar to Consumer) as it also is based on a real tv output.

Castlevania level 2 is a nice place to test palettes. RGB and YUV render the background bricks Purple or some ungodly color. There's no way this would be intended. Consumer renders the bricks red, which makes way more sense.

>> No.2063938

>>2063252
>>2063218

Depends on the system.

Most 8-16 bit systems, yes. 32 bit onwards you get issues.

>> No.2064079

I have a PSP 3000 which I use for SNES and GBA emulation, along with a couple of other systems.
I have emulators for PC in the same memory stick. I like to connect my memory stick to my PC so I can use the same ROMs and save files.
I recently got a CRT monitor and configured my computer to output a 480x360@120Hz signal for GBA games which I like the look of a lot. I also configured Snes9x to use 3840x480@60Hz with the built in scanline filter but it doesn't work correctly. The image is squashed into the top right corner of the screen, regardless of scaling setting.
Should I migrate to a different emulator which supports this resolution and has a good scanline filter? If so, which? Flexible directory structure is important so that saves and ROMs can be shared.

>> No.2064092
File: 1.47 MB, 1523x1078, 5799343.jpg [View same] [iqdb] [saucenao] [google]
2064092

>mednafen
>want to play King's Field 1 JP
>using the regular save points crashes the emulator
>try out the NEW save state feature
>error

I just don't

>> No.2064108

>>2064092

>using mednafen
>not using ePSXe with bladesoft or amidog

I'd prefer not to waste my time because a picky ass emulator has a surprise for me.

>> No.2064114

>>2064092
Translation patch? There's a bugfix for it.

>> No.2064120
File: 891 KB, 2688x1520, gbborders.jpg [View same] [iqdb] [saucenao] [google]
2064120

>>2058562
Someone use super game boy border on retroarch wii on crt tv?

>> No.2064139

>>2064114
where can I find it? The author doesn't mention it anywhere

>> No.2064624

I hope this is the right thread.

I'm a bit new to the whole emulation thing. When I download a ROM, the zip has so many files, most of which are named identically apart from certain tags. I assume things like (U) and (J) refer to regions, but there's so many with things like [b], [b1], [b2], [!] and things, and I just get confused.

Could someone tell me what all these mean and why there's so many different files?

>> No.2064627

>>2064624

Googled and found http://www.vnoteschronicle.com/notes/rom-codes-explained
tl:dr, use the [!] roms.

>> No.2064634

>>2064627
Oh, thank you very much.

>> No.2064641

>>2064079
RetroArch.

>> No.2064647
File: 41 KB, 1196x896, RetroArch-1004-122854.png [View same] [iqdb] [saucenao] [google]
2064647

>>2063932

Um, Canonical YUV with Gamma boosted to 3.4 and 0-255 to 16-235 color conversion makes it look exactly like the CRT TVs I've used, including the one I currently own.

Consumer is what Sony TVs used, but a lot of other manufacturers apparently used Canonical with gamma or color boosts instead.

>> No.2064652

>>2064624

Goodset ROMs use those designations. No-Intro does not use those since it only catalogs the good ROMs and no bad ROMs, hacks, or otherwise.

This is one reason why I want No-Intro to be standard for ROMsites, because it's far less confusing.

>> No.2064671

>>2064641

I assumed that was what would be recommended. How involved is the installation? Is there any guide?

>> No.2064684

>>2064652
When I get a rom, I just want the basic, best working version of a game. Any sites to just get that?

Having to sift through hacks and countless other things is just a pain.

>> No.2064686

>>2064684
Archive.org has a No-Intro collection

http://archive.org/details/No-Intro-Collection_2013-06-14

>> No.2064985

>>2064120
Now I will, thanks for this tip.

>> No.2065597

Anyone know how to enable savestates in the PS1 core for RetroArch? Had it set up on my old computer, but I can't remember how you enable it.

>> No.2065606

>>2065597
Wait, nevermind. Somehow ended up with an old version of the core, before it had savestates.

>> No.2065714

>>2058604
Is there no Sega Saturn emulation yet?

>> No.2065837
File: 229 KB, 1194x783, sotn.png [View same] [iqdb] [saucenao] [google]
2065837

So what shaders can I use to make something like SotN not look like shit?

>> No.2065842

>>2065837
Seems like you've already succeeded, because that looks good.

>> No.2065853

>>2065837

>shaders
Just use a CRT monitor and run at native resolution or 480p with a scanline filter.

>> No.2065856

>>2065837
>>2065853

just sit real far away from the screen. Perfectly simulated CRT

>> No.2065857

>>2065856

lol

>> No.2065968

>>2064647
>Um, Canonical YUV with Gamma boosted to 3.4 and 0-255 to 16-235 color conversion makes it look exactly like the CRT TVs I've used, including the one I currently own.

Then the test then:

Castlevania stage 2 bricks. Are they red under your setup?

>> No.2065971

>>2065842
>Seems like you've already succeeded, because that looks good.

No, play it on a real hardware + CRT. There's no jaggies. Everything looks super smooth.

>>2065837

Try some CRT shaders in retroarch.

>>2065856

This is also part of the answer.

>> No.2066072

>>2064139
>where can I find it? The author doesn't mention it anywhere

http://www.romhacking.net/?page=translations&game=972&languageid=

Is it there? I can't find it. If the bugfix exists, it should be uploaded to romhacking.net

>> No.2066843
File: 77 KB, 1196x896, RetroArch-1114-152312.png [View same] [iqdb] [saucenao] [google]
2066843

>>2065968

It's dark red, which is consistent with how NES reds look on my TV. I had to boost the gamma further to 3.7 to get this to look right on a sRGB LCD monitor, as my CRT monitor has it's own in-built gamma boost apparently.

I've heard Sony TVs have more vibrant reds on NTSC video, so the "Consumer" palette is reflecting that.

I used this shader preset for the color adjustments:

https://github.com/libretro/common-shaders/blob/master/cgp/tvout/tvout.cgp

>> No.2066925

>>2059205
the old fat ps2s used to come with a slot in the back for online connections. if you remove it youll find that there is a slot that you can put a hard drive in. sony never ended up using this feature (presumably to avoid piracy) so in order to run games from the hard drive you need to softmod your ps2 with freemcboot. running from the hard drive reduces the loading times for a lot of these old games. if you want to do this make sure you get the right size and type of hard drive though, as newer hardware will be incompatible.

>> No.2066958

>>2066925

For this basically all you need is the network adaptor (doubles as the HDD adaptor), an IDE hard drive, and some way to read an IDE hard drive in your computer.
Then you just write the FreeHDBoot (FreeMCBoot for hard drives) file to your HDD and you can pirate everything.

>> No.2067060
File: 344 KB, 1280x1024, ePSXe 2014-11-15 00-18-19-978.png [View same] [iqdb] [saucenao] [google]
2067060

>>2066072
doesn't seem to be anything there. There was a post reporting the bug on mednafen forums, but that's it.

Oh well, I'll simply use another emulator for this one.

>> No.2067581

>>2058637
Missed the joke, on topic: Xperia play is one of the best buys I have ever made, native ps1 is perfect.

>> No.2068005

>>2067581

It's OK. I own one (it's touch screen sadly died recently) but it was never capable of emulating much more than a PS1. Wasn't that good ergonomically either.
I prefer the PSP.

>> No.2068041

>>2065714
the compatibility list suck a bit.

>> No.2068232

RetroArch PSP 1.0.0.3 beta2
> http://www.libretro.com/forums/viewtopic.php?f=32&t=2436#p17812

>> No.2068253

>>2065837
Wrong aspect ratio. Everything is squished. Use square pixel scaling instead of auto/stretch.

Before I used PEOPSsoft plugin for that. Now - i dunno

>> No.2068259

>>2068232
I still think that Retroarch is a horrid mess praised mostly for "but i dont want to install all the emus!"(the reason i keep hearing the most)

Separate emulators always worked better for me, but I've been out of loop lately.

Can somebody do a pastebin(if there isnt one already) with best emus/plugins with division by 3 criterias: emulation accuracy, emulation speed and ammount of useful (or not so much) features

>> No.2068269
File: 307 KB, 600x600, 94f7bb38d4002083580f1396dc2862ea.jpg [View same] [iqdb] [saucenao] [google]
2068269

>>2068259
>I still think that Retroarch is a horrid mess
When all you use is Windows, sure, you might as well keep to your ePSXe and ZSNES. But when you normally play across Linux, Android, Wii and/or PS3, then you will need something unified and organized, like libretro. And in many cases, libretro/RA ports are the outright only options you've got.

The libretro ports of emulators are still the same fucking emulators, too. In msot cases they're exactly the same, and in some they have slightly better sync. RA doesn't do emulation itself, it's just a libretro frontend, and libretro isn't an emulator either — it's a platform: port to libretro, then keep porting libretro, and everything moves with it with minimal effort.

>> No.2068272

>>2068269

Wait, so Retroarch is good if you're emulating across multiple systems?

>> No.2068278
File: 39 KB, 366x550, 1223891069895.jpg [View same] [iqdb] [saucenao] [google]
2068278

>>2068272
That's exactly what libretro was made for. And RA is just a frontend for libretro (and not at all a launcher for emulators, like some assume). Neither are emulators. There's even non-emulator software on libretro, like mpeg, and a couple of stand-alone, native games.

On top of RA there is a controller-specific GUI, too. Some people have issues with it, because they don't get it: it's a GUI that works on everything from Android to PS3, with controllers. Yes, there are no clickable menus. You gotta use arrows, which seems archaic if you're expecting a mouse-based GUI. But that's because it was specifically made for use with controllers.

>> No.2068307

>playing Mupen64 on my shield
>Silky smooth, almost too smooth

>Use retroarch for n64
>complete shit show 3 fps glitches everywhereohgodwhy

fuck you retroarch.

>> No.2068339

>>2068278

This sounds great! I emulate often on Wii, PSP and PC so a unified system would be fantastic.

>> No.2068360

>>2068339
Never used the PSP version, but on the Wii it's more or less the only real option you've got for some emulators. Same with Android. Same with Linux PC. On Windows most emulators have stand-alone versions, so some users may decide to learn those seperately for various reasons, as opposed to learning a unified system that is libretro/RA.

RA is as easy to setup and understand as most emulation software, but, as everything, it has quirks. Mostly it's not RA quirks, but emulation core ones, in particular Mednafen's extreme pickiness regarding BIOS files and cue files for cd-based systems.

>> No.2068370

>>2068360

I suppose I'll migrate over to RA from my hodgepodge of various emulators

>> No.2068378

>>2068370
I did it out of sheer necessity when I started using Linux a couple of years ago. Now I use RA on other platforms out of habit, just like I tried using my old Windows emulators on Linux et al out of habit before.

RA isn't devoid of problems, but it's a very nice piece of software that does its job really well in most cases. It's not the smoothest experience I've had, but it's quit on par with most software of this kind that I've used, and better than a lot of it.

Again, in many cases it's the only option available in general. Like, if you wanna play Sega-CD or PCE rpgs on your Android phone or tablet, it's RA (Mednafen cores) or bust.

>> No.2068412

How good is blueMSX for the Wii? Does it have any limitations?

>> No.2068419

>>2068269
>>2068378

I used RA on Android, but only for stuff like MAME and PCE (oh, and Doukutsu Monogatari).

I find <consolename>oid -family of emulators to be good. I also tried the .emu emulators.

Which Android emulators (beside RA) are better from /vr/'s standpoint?

Also is there any PSX emulator for android that can actually pull off a square pixel scaling in games like Castlevania:SOTN?
SOTN has a gimmicky AR, using non-standard resolution. Most emulators I tried rescale it to native PSX AR, which makes picture a bit sqqushed (circles become ellipses).

On PC I used P.E.O.P.S. soft plugin with square pixel, or a custom resolution for other plugins. Unfortunately no android emu allows to set a custom resolution. So which android emu can emulate SOTN properly?

>> No.2068425

>>2068419
>Which Android emulators (beside RA) are better from /vr/'s standpoint?
RA isn't an emulator. Emulators are bnes, bsnes, gens, mame etc.

>> No.2068456

>>2068425
you understood what I meant, didn't you? So don't pretend to be stupider than you are. unless you are not pretending

>> No.2068461

>>2068456
I perfectly understood what you meant, which is precisely why I saw the need to educate you.

>> No.2068680

>>2068259

RetroArch itself is praised because it is powerful and has lots of audio/video customization options and uses a robust audio synchronization model that ensures smooth vsync despite minor variations in video timing on your hardware, and because it exists on many different platforms, which gives the libretro API some portability leverage.

>> No.2068695

By the way, RetroArch is getting a prettier interface reminiscent of the PSP's UI, and even RGUI is getting mouse support soon.

>> No.2069071

>>2068695
>soon

sure dude

>> No.2069109
File: 186 KB, 683x551, Why.jpg [View same] [iqdb] [saucenao] [google]
2069109

I bought a 360 controller to play P64, the stick is hypersensitive, is this fixable?..

>> No.2069121

>>2069109
360 sticks are often fucked, in my experience. First, calibrate it using the official software. Then increase the dead zone in the emulator until you can't make the stick stay in a neutral position that registers as tilt.

>> No.2069137

>>2069121

I have no problem playing PC games, is an emulator thing...

Playing F-Zero X or Extreme-G, I don't remember the vehicles being so sensitive, in GE/PD I can't hit a shit, I used to play this with autoaim off, I'm out of shape but this is ridiculous...

>> No.2070251

>>2068259
>I still think that Retroarch is a horrid mess

I 100% know what you're ferring to: the GUI.

>> No.2070283

>>2069137
>I have no problem playing PC games, is an emulator thing...
Because PC games expect that kind of behavior. They've all been specifically tested with 360 pads.

It's not one emulator that works strangely with the 360 pad's sticks, you know. It's all of them.

>> No.2072438 [DELETED] 

NIGGERS

>> No.2072505

>>2072438
good post
a valuable contribution to the discussion
A+

>> No.2073884

For most older systems, I can use an emulator for $0 that's 99.99% identical to real hardware in its output from a PC as far as accuracy is concerned, with the ability to load ROM images with near 100% compatibility, and have the ability to do things that are very hard or impossible to do on real hardware, like overclocking or 3D enhancements.

Truly, we live in the age of emulation for retro consoles.

>> No.2074146

Is there any recommended button setup for a Dualshock 3 when emulating N64? By default Retroarch assigns the C-buttons to the right analog stick, while X and O are A and B - square and triangle aren't used. It works fine for some games like ones where C-buttons are just for camera, but others it's a bit clunky. I've been racking my brain trying to think of a better setup, but nothing really works that well.

>> No.2074273

>>2074146

I use mappings on a per game basis.

>> No.2075864

>>2074273
Same. It might seem like a hazzle to test some mapping setups,but it turns out to be not big a deal

>> No.2075927
File: 1.43 MB, 1280x896, RetroArch-1110-135239.png [View same] [iqdb] [saucenao] [google]
2075927

>> No.2075956

>>2074273
>>2075864
That's actually a good idea, I'll give that a try. It actually would work well for what I need - Castlevania 64 - since I could assign the left and right C buttons to square and triangle. Up and down work fine as the right analog stick.

>> No.2076917

is there any complete solution that supports multiple consoles, library and automated artwork download?
i've tried hyperspin, gamex, emulationstation, openemu

openemu was by far the best but I have no access to a mac anymore

>> No.2077464

Anyone know if you emulate the 32x or Sega CD on android?

>> No.2078030

So I pulled a save file off of a Pokemon blue cartridge using a retron5. The .sav file seems to be incompatible with all emulators I've tried so far. Anyone have any clue how to get it to work. Here is a link to the .sav.

https://www.dropbox.com/s/h9stg5eosumoxme/Pokemon%20-%20Blue%20Version%20%28UE%29%20%5BS%5D%5B%21%5D.sav?dl=0

>> No.2078239
File: 292 KB, 1280x960, RetroArch-1120-014338.png [View same] [iqdb] [saucenao] [google]
2078239

M64py was giving me a headache just trying to configure my input for a Dualshock 3, so I just went with Retroarch's Mugen64 core and I gave up trying to make it look any less rough around the edges, but all the star's dialogue is fubar'd as well.

What's the recommended way to emulate N64, and is there any way to do it without a shit ton of fiddling just to get everything working right?

I can't even get this new fucking version of Retroarch to take png screenshots, so here's a bmp poorly converted

>> No.2078245

>>2078239

The only proper way to emulate PM is to get the wad and play through Dolphin.

>> No.2078248

>>2078245
I never thought to try that. I'll have to give it a try.

>> No.2078249

>>2078239
Pretty sure that's how the star dialogue is supposed to look.

>> No.2078263
File: 435 KB, 1296x972, NAEE01-7.png [View same] [iqdb] [saucenao] [google]
2078263

>>2078249
It's supposed to have a sparkle/rainbowish effect to it, but not that bad.

It is much more readable in Dolphin at least.

>> No.2078776

>>2078239
Update your Retroarch build, that issue was caused by zlib stuff not being compiled in, which is used for creating png screenshots. It's been fixed now.

>> No.2079253

Are there any decent controller apps for the iPhone?

>> No.2080079

Retroarch keeps fogetting my controller settings when I start a game, so I'd have to remap the controls every time I want to play. What am I doing wrong?

>> No.2080092

>>2080079
Fixed it, mapped settings after starting Grandia, saved new config and pasted it over retroarch.cfg, works now everytime.

>> No.2080317

>>2068269
>ePSXe and ZSNES

God no.

>> No.2080959

>>2080317
>ePSXe - Yes
>ZSNES - No

Fixed for you

>> No.2081032

>>2080959
Mednafen is the go-to PSX emulator.

>> No.2082362

>>2081032
I just downloaded Mednafen and I couldnt get it to run. Granted, I only did about 20 minutes of research, but I still can't figure it out. Launched application but nothing happened. Weird...maybe.

>> No.2082505

Hey guys, quick question.
Is there NES emulator that let you play 2 player games with someone over internet?
If there is then what is it?
If there isn't then WHY THE HELL NOBODY IS WORKING ON IT?!

>> No.2082634

I just want a portable console to play old games on. I know the Raspberry Pi is pretty underpowered, but does anyone have any real life experience with one? I'd like to hear what your experience was like.

I was considering getting some really cheap Mini-ITX build together, but I just dunno. For a 3rd or 4th of the price I will get something stupid small, and the specs from a cheap ITX build won't be that great either.

>> No.2082973

I own a softmodded Wii, and i want to play some older arcade games on it. Mostly i want to emulate the first TMNT arcade game. Is this possible?

>> No.2083031

>>2082505
>Is there NES emulator that let you play 2 player games with someone over internet?

Mednafen
Retroarch

Neither are easy to use.

>> No.2083103

>>2083031
thanx, will look them up

>> No.2083153
File: 616 KB, 1280x960, RetroArch-1122-220815.png [View same] [iqdb] [saucenao] [google]
2083153

I setup Retroarch to start emulating some PS1 games, and while they look fine to me, especially in motion, I'm curious if there are any specific settings I should have things at for best looking/running emulation. Like MGS, for example, I've been playing through it and it all looks fine when I'm playing, though the subtitles are all kind of fuzzy.

I don't really know a ton about what all these different video settings do, so it's all a bit overwhelming. I couldn't really find any handy guide that explains what all the things do either, so I'm curious if there are any major things I should be aware of.

>> No.2083164

>>2083153
That's just what the subs in MGS look like I think. I always noticed them looking fuzzy on my ps1

>> No.2083334

>>2083153
RetroArch's Mednafen-PSX core is pixel-accurate to the real console. What you see is what the game pretty much looks like on real hardware.

The fuzziness comes from having bilinear filtering enabled. There should be an option under shader settings to disable it and have nearest neighbor scaling instead.

>> No.2084039
File: 66 KB, 652x526, raem.jpg [View same] [iqdb] [saucenao] [google]
2084039

>>2083031
Frontends can make it easier to use them.

RAEM for Retroarch
http://phexe.com/tag/ra-player-2/

>> No.2084074
File: 112 KB, 1091x574, cox.png [View same] [iqdb] [saucenao] [google]
2084074

>>2058562
im using pcsx2 1.2.1 , and I get the error in pic whenever I try to load Final fantasy x iso and run it. Does anyone know what to do?

>> No.2084224

>>2084074
Your IMG file is invalid.

Try convert it to an iso, or redownload one you know is an iso.

>> No.2086738

So what's the best way to handle multi-disc PS1 games in Retroarch? Using the "Append Disk Image" thing works fine and allows me to swap discs easily enough, but every time I go back and relaunch the game I have to re-append it. Is there some easier way to get it to remember that a game has multiple disks?

>> No.2086768

>>2086738
Mednafen supports m3u playlists for handling multiple discs.

>> No.2086771

>>2086768
>Mednafen supports m3u playlists for handling multiple discs.

what the fug?

>> No.2086775

>>2086771
http://mednafen.sourceforge.net/documentation/#Section_multicd_games

The libretro version should support this, as it lists .m3u as one of its supported content file extensions.

>> No.2087054
File: 9 KB, 300x300, adaptador_mini_usb_macho_a_usb_hembra.jpg [View same] [iqdb] [saucenao] [google]
2087054

Hey vrows. Is it hard to make a direct input gamepad work with android emulators?
I'm thinking of buying a mini-usb to USB adapter so that i dont feel so bad playing action/platformer games on my phone.

Also what emulators do you recommend for android?

>> No.2087157

>>2086768
>>2086775
Huh, thanks. Never knew that. I'll give it a try.