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/vr/ - Retro Games


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File: 298 KB, 800x475, The_Legend_of_Zelda_Majoras_Mask[1].png [View same] [iqdb] [saucenao] [google]
2050958 No.2050958 [Reply] [Original]

https://www.youtube.com/watch?v=uqp9fpMqhCo&feature=share

Oh shit nigga!

>> No.2050959

>>2050958

>fan made HD texture mods BLOWN THE FUCK OUT

>> No.2050965

Probably going to cop this.

I just realized my 3DS is a mini N64/PSX of sorts. What a system.

>> No.2050970

>>2050958
Has anyone made image comparisons yet?

>> No.2050972

>>2050965
>I just realized my 3DS is a mini N64/PSX of sorts.

It's way more powerful than that. Resident Evil: Revelations is a pretty gorgeous game.

>> No.2050979

Looks good, was a big fan of the OOT remake, but that was mostly because I'd never had the opportunity to play Master Quest before.

I hope they add a little extra, like a MQ mode for MM3D. A straight port with some tidied up graphics won't really excite me much.

That said, I think it's kind of sad they haven't just ported the Wii's VC library to 3DS.

>> No.2050990

>>2050979
They've done a pretty good job with their Zelda ports.

WWHD had the biggest overhaul, fixing the triforce gathering.

Can't think of any huge areas where MM needs improvement, but I'm sure they'll find something to make better.

Also, this will be like the 5th Zelda game you can get on the 3DS. Fucking 3DS has all the Zelda you could possibly handle.

>> No.2050993
File: 32 KB, 640x360, scuuuuuuuse me.jpg [View same] [iqdb] [saucenao] [google]
2050993

It looks alright but I already have both the 64 version and the GC port. Maybe if they add some extras, but I'm probably gonna save my money for Splatoon.

>> No.2050997
File: 711 KB, 2198x3209, Za3U5Vs.jpg [View same] [iqdb] [saucenao] [google]
2050997

>> No.2051000
File: 143 KB, 844x1055, OZni8YH.jpg [View same] [iqdb] [saucenao] [google]
2051000

>> No.2051001
File: 20 KB, 374x534, 1413429755995.png [View same] [iqdb] [saucenao] [google]
2051001

>>2050958
>mfw all but one game I have for the 3DS are remakes and now I'm getting another remake for it
Almost 75% of my DS library was either remakes or continuations of /vr/ series, too

>>2050993
>I already have both the 64 version and the GC port
I do too, but the GC version is buggy as hell and my N64 joysticks are really worn out and I honestly hate most 3D from the 5th Generation, so the graphical upgrade I'm very looking forward to

Still, some extras certainly would be welcome.

>> No.2051035 [DELETED] 

>>2050972
No it isn't. 3DS is PS1 at best.

>> No.2051042 [DELETED] 

>>2051035
This, I sticked to nintendo consoles since the GBA ears not buying any other brand's consoles.
About six months ago, though, bought a Vita and holy shit if it's not THE very best handheld hardware-wise!

3DS isn't bad on it's own but it's inferiority is evident once you see better shit.

>> No.2051046

Holy shit the moon looks fucking retarded.

>> No.2051049

>>2050990
>Also, this will be like the 5th Zelda game you can get on the 3DS

>Zelda 1
>Zelda 2
>Link's Awakening
>Oracle of Ages
>Oracle of Seasons
>Minish Cap
>Ocarina of Time
>Majora's Mask
>A Link between Worlds

That's 9 if you count the VC

>> No.2051050

>>2051049
Ah, I didn't know Zelda 1, 2, and Minish Cap were available.

And now that I think about it, you can get Four Swords as well. So that's 10.

>> No.2051051
File: 27 KB, 460x299, Screenshot from 2014-11-06 09:21:45.jpg [View same] [iqdb] [saucenao] [google]
2051051

>>2051046

You know at beginning i thought "oh here we go a nostalgiafag" but i can't deny that the moon look actually pretty dumb.

>> No.2051053

>>2051051
Looks the same to me.

>> No.2051056
File: 27 KB, 460x299, Screenshot from 2014-11-06 09:21:45.jpg [View same] [iqdb] [saucenao] [google]
2051056

>>2051053

Shouldn't the nose be less large and look less cross-eyed.

>> No.2051062
File: 1.29 MB, 1175x584, dumb.png [View same] [iqdb] [saucenao] [google]
2051062

>>2051051
>>2051053

Not a nostalgiafag

>> No.2051067

>>2051062
Yeah, I mean the design is kinda silly in the first place.

The nose is bigger, but it's consistent with the larger mouth and eyes. And I think that makes the new moon look more unsettling.

>> No.2051068

>>2051062
God, the new moon looks like a fucking Madball.

>> No.2051071

>>2051035
It is more powerful than a Gamecube or PS2, but in general can't use all of its power for making the games look as good as possible because it also has to waste much of its power in making the 3D effect possible.

Resident Evil revelations for 3DS
http://www.youtube.com/watch?v=sb_jCjckwDI

I wrote in general because I guess it is possible to make a game for 3DS with no possibility of 3D effect. I don't know if Nintendo would allow it.

>> No.2051073

>>2050958
I JUST BROUGHT THE N64 MAJORAS MASK THIS CHRISTMAS FOR MY SISTER GOD DAM IT

>> No.2051082

>>2050997
>>2051000

Are those the two sides of the poster?

>TFW no idea when I can preorder LE and knowing my luck, I will miss it and it will be sold out

>> No.2051117

>>2051051

I think its exaggerated facial features are mostly done so it will pop out more with 3D turned on.

>> No.2051149

>>2051001
>Still, some extras certainly would be welcome.
Don't count on it.
All OoT3D got was a boss rush mode, and hint videos.

>> No.2051150

>>2051067
It's roughly on par with it's Super Smash Bros Melee design

>> No.2051159
File: 126 KB, 250x250, 1.jpg [View same] [iqdb] [saucenao] [google]
2051159

As long as where talking about N64 remakes for the 3DS, has anyone tried Starfox 64 3D? Is it any good?

>> No.2051165
File: 48 KB, 348x268, Kirby_Air_Ride_2_1379[1].jpg [View same] [iqdb] [saucenao] [google]
2051165

>>2051062
They Americanized it.

>> No.2051167

>>2051082
I think only Europe gets the extra stuff.

>> No.2051170
File: 180 KB, 481x362, 1407639176426.png [View same] [iqdb] [saucenao] [google]
2051170

>>2051062
I kinda like the new moon, even if it is a bit more comical, but there is something about the original one, the eyes look dead and expressionless almost as if the moon is resigned to it's fate of crashing and doesn't actually WANT to do it. Which sorta ties into the derepssing resigning yourself to an unavoidable fate which is MM's vibe. Same with the small mouth with is grimacing but not really in a directly aggressive way.

The new moon is very much IMGONNAGITYA which makes it lose a little appeal since it now looks directly like an antagonist instead of a force of nature. But the separated eyes do make it more creepy.


I'm totally overthinking this.

>> No.2051171

>>2051167

Good thing I live in Europe then.

>> No.2051178

>>2051159
It's pretty fantastic, but then I was a big fan of the N64 version anyway, and just having an updated version is great. And y'know, a new entry that was actually about Arwing flying would be pretty fucking spiffy NINTENDO.

>> No.2051196

>>2051170
No you're not even if it's just because of system limitations the original looks more like it's staring off into space contemplating what's happening rather than directly being angry at the world.

>> No.2051282

I'll be getting this for the improved framerate alone.

>> No.2051284
File: 621 KB, 416x508, 1415259909230.png [View same] [iqdb] [saucenao] [google]
2051284

sorry just no

and do you really think they'll keep Link burying his face on Cremia's tits?

>> No.2051301

>>2051284
What did they do to the feels?

>> No.2051305
File: 580 KB, 614x646, 1402787879883.png [View same] [iqdb] [saucenao] [google]
2051305

reminder that they did this to ocarina

>> No.2051312

>>2050958
eh. I played it on N64 a few months ago, I don't think the remake will be better than the original. They're going to casualize it somehow.

>> No.2051324

>>2051312

Doubt it. They'll make it more user friendly (see iron boots in OoT3D) and ruin the atmosphere using excessive lightning and cartooney graphics.

>> No.2051325

>>2051324
I haven't played OoT3D, but apparently they made the water temple easier somehow in that game aside from letting you switch tunic and boots whenever you want. And Iwata said they wanted to make the gameplay as "smooth and accessible" as possible.

>> No.2051330 [DELETED] 

I dont give a shit about remakes. in fact my blood starts boiling if they try to pass it as THE TRUE VERSION

fuck this shit

if i want to experience majora's mask i'll go for the authentic version over a bastardized copy they come up with 15 years later to cash in on the original's brilliance

>> No.2051341

>>2051325
>but apparently they made the water temple easier somehow in that game
They changed the Iron/Hover boots to C-items so you don't have to constantly open and close the menu to change boots, and they added in signs and pathways in the main room to show you which rooms would change the water to what level.

>> No.2051342

>>2051325
That basically equated to just using the bottom screen for inventory shit, as opposed to pausing the game.

And having the option to use the 3DSs gyroscope to control the hookshoot, which actually works really well.

>>2051330
Well, both of their Zelda ports are now the definitive versions of those games. They don't ruin the atmosphere at all. And in the case of Wind Waker HD, they made the game way better than the original.

They've all been good about keeping the artstyle the same, and just have better models and textures, and this one seems to do the same thing.

>> No.2051343

>>2051341
I imagine they're going to do something similar in Great Bay Temple.

>> No.2051346
File: 286 KB, 920x264, 1401296378124.png [View same] [iqdb] [saucenao] [google]
2051346

>>2051342
>They don't ruin the atmosphere at all.
>They've all been good about keeping the artstyle the same, and just have better models and textures

>> No.2051347

>>2051343
Great Bay Temple doesn't need any signs telling you where to go. You just have to follow the pipes.

>> No.2051348

>>2051342
No, anon, everything has to be exactly the same as when I was 10, otherwise I'll start throwing my shit at the wall and complaining on the internet so hard. Anyone who disagrees with me is a casual or underage.

>> No.2051350

>>2051342
>Well, both of their Zelda ports are now the definitive versions of those games
definitive my ass

George Lucas' enhanced edition of the Star Wars trilogy is also the definitive version amirite?

>> No.2051351

>>2050958

Sucha rubbish trailer..

Why didnt they just run with the opening sequence from the original one?

With the clockwork music?

>> No.2051352

>>2051343
Why? There was nothing like that for Great Bay Temple unless you're playing v.1.0-J where you have to perfectly time freezing the water to stop the gears.

>> No.2051356

>>2051346
Like I said. Better models and textures.

The games atmosphere cannot be derived from a single still picture.

>>2051350
They are. Maybe you guys should actually play the games.

WWHD in particular fixes the Triforce quest that made everyone hate the game.

And OoT, they really didn't change anything at all, aside from adding a few conveniences and making the game look way better.

>> No.2051361

>>2051062

Now it just looks like a giant freaking angry face, and not a moon with a face..

>> No.2051375

>>2050972
You're right. I have Mercenaries 3D and it looks pretty damn great for a 3DS game.

I meant in terms of games I'm buying for it, though. Star Fox 64 3D, Soul Hackers, DQ7 (if we ever get it), and now MM.

>> No.2051380

>>2051305
>>2051346

ahaha so fucking what

>> No.2051389

>>2051356

But it looks wrote, and so does WWHD

>> No.2051397

>>2051389
Looking worse is subjective.

It's also not gameplay.

>> No.2051403

>>2050958
Why does this look so pixelated?

>> No.2051412

>>2051397

Who said anything about gameplay? And yeah, I guess if you're really retarded you might think overblown fucking bloom everywhere looks better than vivid colours and crisp lines.

>> No.2051414

>>2051412
WWHD looks just as vivid and crisp as the original.

Bloom is only added where bloom would make sense.

>> No.2051430

>>2051412
>Who said anything about gameplay?

...

See here: >>2051356

>> No.2051436

>>2051403
It's a 240p game stretched to who knows who resolution.

>> No.2051438
File: 2.07 MB, 984x1099, Dead-Hand.png [View same] [iqdb] [saucenao] [google]
2051438

I wouldn't recommend the 3ds remakes to anyone

>> No.2051443

>>2051438
Go back to /v/

>> No.2051451

>>2051430

But nobody disagreed with that.

>> No.2051453

>>2051438

But it's so pretty and cheery and colorful, exactly what bottom of the well should be.

>> No.2051454

>>2051414

WWHD has bloom out the wazzoo. It's painful to look at.

>> No.2051456

>>2051451
>But nobody disagreed with that.
Never claimed they did. I'm pointing out the important parts of video games.

>> No.2051468

>>2051000
Shit son, I'm pre-ordering the LE and getting this poster framed.

>> No.2051474

What a shame, the game didn't deserve a remake.

At least Nintendo is farming out to Grezzo, so they won't be wasting any of their own time on the game.

>> No.2051476

>>2051453
But the bottom well doesn't look cheery at all?
The colors are just more pronounced, but I get the same feeling of death from both of them.

>> No.2051479

>>2051456
That logic doesn't justify any of it though. The assets are beyond saturated in places and too much color was put in areas it simply didn't fit.

>>2051474
It's not a remake, it's a remastered port.

>> No.2051480

>>2051159
>Nintendo didn't bring back the Lylat voice option from the PAL versions of SF64

Damn.

>> No.2051493

What's worse? Same COD with a different name? Or same Zelda with same name?

>> No.2051495

>>2051305
They changed the lighting? Bastards.

>> No.2051496

As long as I can actually select items without having to use the goddamn touch screen I'll be happy.

Seriously, I didn't have many problems with OoT 3D, but that was just a stupid thing not to let the player select items on the pause menu with the d-pad.

>> No.2051506

>>2051496
That was something that bothered me, too. IIRC, wasn't the D-Pad entirely unused in OoT3D? Having it as an alternative for items while also having the touch screen would have been a better choice.

>> No.2051510

>>2051284
>>2051305
>>2051346

How did they manage to fuck up the atmosphere so much?

>> No.2051525

>>2051305
I think this one looks better with the dramatic lighting rather than with the muted tones. I can understand the abstract terror thing but the bottom looks slightly more menacing.
>>2051346
Though the lighting here is kinda harmful to the atmosphere as the one on the left definitely evokes a better sense of dread. However the 64's models still all look like ass. Also over all the preivew for the remake doesn't look as good as the video for that fake from a year ago.

>> No.2051531

>>2051453
It's not cheerier it's just a tad sharper, black red and brown don't evoke any sort of positive feelings man.

>> No.2051535

>>2051305
ADD MORE BLOOM!! WE NEXT GEN NOW!

Fuck neo-Nintendo in its retarded ass.

>> No.2051537

>>2051535
>Next Gen

>> No.2051539
File: 44 KB, 400x441, 1402787137275.jpg [View same] [iqdb] [saucenao] [google]
2051539

>> No.2051545

Looks fine to me. All the comparisons are definitely brighter, but that's also ignoring the fact that the game is getting reduced to a much smaller screen. Also is 3DS' backlight noticeably dimmer than most TVs? That's another thing to consider.

I probably won't play it, but I have a lot of fond memories with MM. Glad to see this generation will get renewed exposure to it. Have they announced any expanded content? Did OoT's re-release see any new content?

>> No.2051547

>>2051539
Looks good. Nice to be able to see what is going on.

>> No.2051548

>>2051438

Bottom screen looks a lot more hardcore because you can see its victims as skeletons on the floor.

>> No.2051554

>>2051438
Is the upper version being played on an emulator? If that's the case then the pic is completely invalid.

>> No.2051558

>>2050993
They won't add any extras... They never do

>> No.2051564

>>2051539
TBH, for Ocarina of Time, the remake's style matches the artwork much better, it fits the mood. OoT isn't a dark game.

For Majora it looks like shit tho.

>> No.2051573
File: 406 KB, 661x661, Gyorg_(Majora's_Mask).png [View same] [iqdb] [saucenao] [google]
2051573

concept art

>> No.2051576
File: 197 KB, 800x600, Gyorg_(titelname).jpg [View same] [iqdb] [saucenao] [google]
2051576

>> No.2051581
File: 322 KB, 1920x1006, 3dsgyorg.jpg [View same] [iqdb] [saucenao] [google]
2051581

3ds

>> No.2051584

>>2050958
All that's wrong with Zelda today started with Majora's Mask.

I fucking hate this style-over-substance piece of shit and its franchise-ruining fruit of a godfather.

>> No.2051589

>>2051375
Between this and original DS offerings of certain games, DS/3DS is to the N64 what GBA was to SNES for the most part.

>> No.2051590

>>2051584
I'm pretty sure Ocarina of Time is the one to blame for that.

>> No.2051592

>>2051590
Except Ocarina was a much better game, but yeah, it was laden with cutscenes and overrelied on its silly plot quite a bit, too.

>> No.2051601

>>2051001
When I ended up doing that with my DS, I just flat out didn't buy a 3DS.

It's a great system I'm sure, but nothing's really appealed to me outside of Pokemon and the remakes. And the Pokemon part doesn't appear worth my money to me.

>> No.2051619

Im too /vr/ for 3ds

>> No.2051640

>>2051581
Definitely much better.

>> No.2051687

i have it on n64 already. and being one of the worst games in the series im probably never going to buy this. maybe from a bargain bin

>> No.2051689 [DELETED] 
File: 56 KB, 479x359, 1415294138867.jpg [View same] [iqdb] [saucenao] [google]
2051689

>hes gonna re-hash games from the past

>> No.2051691

>>2051062

New one looks better

>> No.2051723 [DELETED] 

>>2051689
>To shill you out of all your earned cash

>> No.2051731 [DELETED] 

>>2051689
>>2051723
At this point, I'd rather spend my money on Majora's Mask with a new coat of paint than basically anything else coming out next year.

>> No.2051735 [DELETED] 

>>2051689
Considering there's people to buy it like me, I'd be re-hashing games, too.

>> No.2051746

>>2051592
Ocarina being a better game doesn't change the fact that it was the one that started the trend.

>> No.2051751 [DELETED] 

>>2051731
is this year really that bad in terms of 3ds games coming out?

>> No.2051760

>>2051361

Neither of them really look like "a moon with a face" as much as a giant angry face.

>> No.2051781 [DELETED] 

>>2051751
I'm speaking more on all video games in general.

And I was referring to next year, not this year. This year was pretty good for the 3DS.

>> No.2051793 [DELETED] 

>>2051689
>>>/v/

>> No.2051801
File: 4 KB, 250x140, 1415164996002s.jpg [View same] [iqdb] [saucenao] [google]
2051801

I can't complain. Remakes don't bother me as long as they are well made. I'm glad they did this I need something to tide me over until the next Zelda game comes out.

>> No.2051839

>>2051581
I still don't understand that red eye in the mouth, the original gyorg didn't have that.
At least it finally looks good and like it is actually wearing a mask, on N64 gyorg looked pretty lazily-done.

>> No.2051895
File: 2.01 MB, 2500x1711, 3DS_Zelda-Ocarina-of-Time-3D_Artwork.jpg [View same] [iqdb] [saucenao] [google]
2051895

I don't get the people who bitch about the brightness on the remakes. It's not like we're talking about Silent Hill, where a dark, brooding atmosphere is arguably a central element of the game's appeal. It's fucking Zelda.

Are people really stubborn enough to disregard a great, faithful remake with vastly superior textures, faster menus, a higher framerate, and added MQ + boss rush mode just because of "muh brightness", or am I being trolled? I really can't tell any more.

There is absolutely nothing wrong with OOT3D and MM3D will be just as good.

>> No.2051904

>>2051895
The forget they can also just set brightness to a minimum and play outside in the sun if they really want low visibility.

>> No.2051910

>>2051895
People forget they are handheld games. Handheld games should be designed so that you can play the game outdoors. So you generally want to have things more bright and vivid, so they stand out more.

If they kept the lighting the same, OoT and MM would be damn near unplayable.

>> No.2051919

>>2051895
agreed. people complain for the sake of complaining.

>> No.2051941

>>2051919
Agreed. I mean there are certainly some remakes that actually butcher the games, the SH HD collection comes to mind, and "re-interpretations" like Lufia DS that totally dump the spirit of the original retro title for some experimental new crap no one asked for.

But when the worst thing anyone can say about these Zelda remakes is that Ganon is too bright, or that you can see the levels too well, I think it's clear people are just bitching because they want to bitch.

>> No.2051947

>>2051149
and master quest.
lets see how the hero mode does this time.

>> No.2051948

>>2051691
fact, but it still looks very dumb.

>> No.2051962

>>2051948

It fits with the overall style. A lot of characters are extremely exaggerated.

Zelda series is kind of like the Muppets where like every 5th character is some crazy wackadoo looking motherfucker.

>> No.2051969
File: 492 KB, 886x794, 1414124379878.png [View same] [iqdb] [saucenao] [google]
2051969

>better looking textures
>higher framerate (MM would be laughed that if a product came out with lower frames than your typical Quadrizzle release)
>on the home for good Nintendo games this generation

But it still doesn't fix the biggest fucking issue with that game.

>Great Bay

>> No.2051975

>>2051969
Omg the great bay will forever be the bane of my existence. The pirate fort, the actual dungeon, and Gyorg can all go to hell

>> No.2051989

>>2050993
>Splatoon
Mon negro.

That looks like a legit fun game.

>> No.2052017
File: 28 KB, 320x240, betamoon.jpg [View same] [iqdb] [saucenao] [google]
2052017

>>2051062
They both look silly.

Even as a 12 year old I remember being disappointed by the moon having a face. It looked more frightening in the beta version.

>> No.2052072

>>2051839
The two blue eyes are on the mask, the one in the mouth is the real one

>> No.2052090

>>2051969
They fixed the water temple in OOT, they'll probably fix Great Bay

>> No.2052135

>>2052090
What do you mean they 'fixed' it?

>> No.2052147

>>2052017
is that cell-shaded?

>> No.2052161

>>2052135
IIRC they made the iron boots a selectable item so you no longer need to go through the menu equip/unequip a dozen times while playing through. I never was that peeved by it but it was definitely a clunky mechanic.

Not sure exactly what about the Great Bay needs to be 'fixed' but it's been a while since I played MM.

>> No.2052178

>>2052135
1. You don't have to enter the menu to swap the Iron Boots on/off.

2. The camera shows that there's a key under the elevator in the big tower (missing this key was a common complaint of new players)

3. Doorways leading to the various water level switches are different colors

>> No.2052245

>>2051165
>>2051068
Yeah, the redesign feels like it's trying too hard.

Plus, it looks too "alive." It doesn't really look like a moon, it just looks like a giant rocky face.

>> No.2052441

fucking

called it

>> No.2052450

>>2051895
it's mostly just

>muh childrenhoods fucking millenials y cant it be 90s every day

as per usual with zeldafags

>> No.2052451

>>2052441
You and everyone else called this after OoT. Congrats. We were right about something.

>> No.2052496
File: 220 KB, 640x250, grezzo.jpg [View same] [iqdb] [saucenao] [google]
2052496

>>2051474

>At least Nintendo is farming out to Grezzo

Did somebody mention Grezzo?

>> No.2052570

>>2052017

I like it more in retrospect because it reminds me of Soul Eater where the moon and sun appear to be actual sentient entities that exist within the atmosphere (clouds pass behind them.)

>> No.2052584

Majora's Mask probably my favorite console game of all time, but I'm not so excited about this.

I really don't think these kinds of games belong on a puny screen with neutered speakers and resistive touch screen controls.

I was hoping for an Wii U remake.

>> No.2052589

>>2052584

MM doesn't have good controls anyway so the 3DS version can only be improved.

>> No.2052602

>>2051895
>>2051919
>>2051941
>>2052450

I thought this board was better than this bullshit?

>>2051910
Yeah i had SUCH a hard time playing RE Revelations and Dark Moon, both of which are quite a bit darker than the Zelda 3DS titles.

If you people can't handle a dissenting opinion and are just going to pull the "zelda fans bitching" card then maybe /v/ is more your place.

I'm still going to play this but that doesn't mean people can't critique something.

>> No.2052605

>>2052602

I didn't think MM was supposed to be dark (in terms of brightness)

>> No.2052607

>that awful clock
man, why

>>2052602
Revelations had ghosting out the ass and I doubt you played Dark Moon because it was actually a pretty bright game.

>> No.2052635

>>2051149

I'm hoping they add a way to speed up time, without skipping forward a full 12 hours. Waiting for stuff to wait on the console was one thing, but if I have a 10 minute bus journey, I don't want to spend half that standing around waiting for some to show up somewhere.

Also, a way to exit and save from anywhere would be nice, but I guess you can warp to an owl statue from pretty much anywhere.

>> No.2052636

>>2052245

This bugs me the most. It's not that it looks that terrible, it just doesn't really look like a moon anymore.

>> No.2052638

>>2052607
>Revelations had ghosting out the ass
Okay so you played with 3D on, either way it's by far the darkest game on the 3DS and i didn't have complications seeing anything.
>I doubt you played Dark Moon because it was actually a pretty bright game.
No shit, this only enforces my point further that the Zelda 3DS games are saturated to shit, because i never felt even the brightest points of DM were a eyesore or clashing.

I'm not talking about this anymore because it's off topic.

>> No.2052860

>>2052584
You dont control shit with the touch screen.
Its only used for inventory management.

Main 3DS feature is the optional gyro aim which was actually surprisingly precise in OoT.

>> No.2052864

>>2052607
>that awful clock

I can respect your thoughts and all but I think the 3DS version clock's kinda a step up from the N64 version. Yeah that clock had a flashy, nice design and all but boy was it distracting.

>> No.2053007

>>2051049
What about Spirit Tracks and Phantom Hourglass?
They are also playable on the 3DS.

>> No.2053039

>>2052864

>read awful cock

>> No.2053072 [DELETED] 

>>2052589
>>2052860
>muh controls

I swear there are too many people on 4chan with asperger's. Always focusing on trivial details and never looking at the big picture.

You're like those faggots that watch the entire Lord of the Rings trilogy on their phones.

>> No.2053123

>>2051305
Could be I'm just nostalgiafagging, but I like the original font much better, and I think the lighting just ruins the overall atmosphere of that scene.

>>2051062
Not a MM fan but I think the new one looks better, personally. Does look a little bit like a Madball though.

>> No.2053128

>Hear about this announcement
AW YEAH SUPER EXCITED!
>Remember I don't own a 3DS
Oh well, back to emulation.

>> No.2053134

>>2053072
Controls aren't a trival detail, they're the core of the gameplay.

>> No.2053157
File: 1010 KB, 1445x3840, 1415239386042.jpg [View same] [iqdb] [saucenao] [google]
2053157

>> No.2053162

>>2053157
Those N64 screenshots taken from an emulator dont even represent what the game looks like,

>> No.2053164

>>2053162
This.

We need someone to come in and take pictures straight from the console at least, if not someone from CRT.

N64 emulation is still shit.

>> No.2053165

>>2053162
That's because you have to compare to the best that is available today, and that isn't original hardware, it's emulators.

>> No.2053170

>>2053162
It's not like the left is accurate either.
You'd need direct footage of both games, not screencaps from youtube videos and emulators.

>> No.2053171

>>2053165
Come on man, you know the scene is still not very good at the least.

>>2053170
This is true, we'll really have to wait until it actually comes out to see what it looks like. Arguing about it now is silly.

>> No.2053172

I don't know about this.

I kind of would have liked to play this on a console. See it on the big screen.

I think making it portable removes the expressed atmosphere. Like, I just don't see it translating well.

Wrong platform to put it on.

>> No.2053175

>>2053172
Why does everyone always shit on handhelds? There are no downsides to anything being on a handheld other than controls, and n64 games are a good fit for the 3DS.

>> No.2053184

>>2053175
>Why does everyone always shit on handhelds?
I don't about the question, but these were console games first, so i'm assuming that's the logic here.
>There are no downsides to anything being on a handheld other than controls
You forgot the power of the hardware, which is pretty damn important considering what kind of remake you're doing.

>> No.2053190

>>2053175

Not that handhelds are bad. I'm not saying that.

I'm just saying the expressed atmosphere probably won't be conveyed quite as well on a handheld as it would be were it on a console.

See, I mostly play handheld games. But when I do, I don't really take in everything in the game. I play them in spats . . . if that's a word. Passively a good portion of the time. I don't soak in story, plot, art direction. I consume content. I and there to actually game. I'm not there to dedicate long portions of time to play a game. That's not the nature of handheld gaming, I think.

You see my point? And in Majora's Mask case, the atmosphere very much makes up alot of that game. Imagine what is lost when playing on a handheld. The scale of the concept of the threat the moon poses tot he world you are interacting with kind of gets skewed. It just wouldn't feel as threatening. The game is emotional. You're supposed to FEEL for the denizens of Termina. I don't think you can appropriately convey such a notion on such a small scale.

It just feels like an inapporpirate platform is all.

I honestly would LOVE to play the game BOTH on handheld AND on console.

>> No.2053194

>>2053007
silly me...you're right

>> No.2053208

>>2053184
3DS's hardware is more than good enough to give an n64 game a good facelift.

>> No.2053210

>>2053190
I see. I usually think handhelds are better for longer sessions, since you are not as easily interrupted. You can change locations, go to the bathroom, ride a bus, or whatever, and with a good pair of headphones the immersion is there always.

>> No.2053232

>>2053190

While I understand where you are coming from on this matter, I do not think that the transition to a portable format will negatively impact the game. It's my personal opinion that being on a handheld will actually make it easier to become engaged with the story and characters of the game, because the unit itself will be more personal in nature. Being a portable, it can go with you to more places and be with you constantly, which should make it easier for you to play for longer, more engrossing periods of time. The ability to easily use headphones is also a plus over its console original, as this helps to drown out distracting sounds while playing. I'd even go as far to say that the 3D viewing technology of the 3DS will be an advantage in the game's favor for immersion, as in my experiences it has created a powerful and engaging experience. I have already seen this personally through playing Kid Icarus Uprising, and to reference a more /vr/ experience, I find that Link's Awakening evokes feelings in me for the inherently doomed nature of koholint island, and that it was not negatively affected by its appearance on a handheld as opposed to a console.

Though admittedly, I am most looking forward to this remake because I never really liked Majora's Mask all that much, and after the excellent OoT3D remake, I am optimistic toward this new release being the thing that makes me really appreciate Majora's Mask. I've always preferred handhelds myself, and I find that games generally sit more positively with me if they are on a handheld, so I am looking forward to experiencing a 'remastered' MM.

Of course, we won't really know how it sits with us until we experience the remake for ourselves.

>> No.2053245

>>2051062
I think it'd look a bit better if they made the eyes bright red like in the original. Still looks alright though.

>> No.2053250

>>2051539
I find it funny that people always complain about this screenshot and say shit like "oh no it's not as dark and mature", but forget that that scene is set in the morning. It isn't that dark in the morning unless it's winter.

>> No.2053262

>>2053190
While that may be your personal experience the bloom of japanese adventure games, which focus more on story, plot, and visuals than gameplay, on the DS show that there is a market on handhelds dedicated to absorbing lots of the details within games.

>> No.2053287

>>2050959
>400x240
>thinking there's new textures
a retard is you

>> No.2053307

So, on the subject, what's the best version of the 64 Zeldas for emulation? If someone wanted the best experience of these games on PC, what would it be?

>> No.2053336

>>2051564
>OoT isn't a dark game.

Yes it is. There's two dungeons in the game that are torture chambers, for example. There's a shit load of dark stuff in OoT.

The n64 version of OoT has my favorite aesthetic of any game ever.

>> No.2053340

>>2053307
Does not exist.
All N64 emulators are undiluted shit.

You could get a used N64+game for cheap though.

>> No.2053347

>>2053340
Well, but weren't they on gamecube, too? And what about the VC versions? Can dolphin run those? That's what I was asking. I know that N64 emulation is terrible, but I figure there's probably an option SOMEWHERE.

>> No.2053354

>>2053347
Yeah, there were two different collector's discs that included Zelda 1-2, LTTP, OoT and MM for Gamecube.

>> No.2053359

>>2053347
Ocarina of Time is decent on the GCN and VC. The Zelda Collector's Edition version of Majora's Mask on Gamecube runs like a hot mess with constant framerate and sound issues, sometimes even crashing, and the VC version kind of fixes things, but it still has issues here and there with the framerate.

>> No.2053376

>>2051438

Still looks great. Sucks they got rid of the skulls on the wall though.

>> No.2053379

>>2051592

How did it overrely on it's plot? The plot was just an excuse to beat dungeons. You could ignore the plot I you wanted. Cutscenes aren't particularly common, either; only in the beginning

You played it for 15 minutes, didn't you?

>> No.2053414

Should this really be in /vr/?

The topic is /v/ and the posts all read like /v/. Embarrassing.

>> No.2053709
File: 425 KB, 1022x575, majoras_mask_zelda_special_edition.png [View same] [iqdb] [saucenao] [google]
2053709

>Exclusive to Europe

It hurts to fucking live.

>> No.2053746

>>2050958
>start playing Majora's Mask for n64 for the first time a week ago
>this is announced

Is it wrong that I'm actually kind of angry? I don't know why but it frustrates me.

>> No.2053748

>>2051049
The Minish Cap is for the Wii U. 3DS doesn't have GBA games. Which is fucking stupid.

>> No.2053750

>>2053746
i think most of us played it back in the 90s so who even cares

>> No.2053757

>>2053750
MM actually came out in 2000 but yeah everyone I knew had that game.

>> No.2053759

>>2051196
>>2051170

That's the thing about n64 graphics. They weren't as well detailed but the rest of the gaps were filled in by your imagination. It was the same way for NES and SNES graphics too. I think after the n64 is when it stopped doing that. A lot of it has to do with the fact you're an adult now too, and you don't have the childhood wonder that helps you do that. (Or at least not as much as when you were a kid.) Not that detailed graphics aren't beautiful or anything, but there's something about the lack of detail in retro games even in the n64 era that does that. There was a big thread on that on /vr/ a few months back. People were comparing that random ice room in the n64 zelda and how they imagined it as a kid cimpared to the 3DS version which was just ice. (I Hope somebody knows what I'm talking about.)

I have kind of mixed feelings about n64 remakes in general becuase of this. I feel the n64 had the best graphics that had a detail to 'imagination' ratio. I also am this guy:>>2053746

>> No.2053761

>>2053750
(Sorry for triple posting it's late.) I think it more has to do with the fact I could never play it as a kid but I saw it in Melee and heard people online talking about it (I never had friends...) so it built up a mystique in my mind. So playing it for the first time is important to me. And there's just something about n64 graphics that have their own charm for me. I guess i'll just play it twice.

>> No.2053774

You guys are overthinking this.

All handheld ports are at least somewhat inferior, they need to make new textures, and they'll fuck it up because this is a team that lacks the creative spark that made the original brilliant (it's really hard to force lightning to strike twice in the same spot).

It will be inferior but at least the kiddies have a way to enjoy the N64 borderline cult classic.

I'm firing up the old N64 to replay the original. Let the children enjoy their inferior Turnerized game.

>> No.2053785
File: 15 KB, 200x200, 1402884619192.jpg [View same] [iqdb] [saucenao] [google]
2053785

>>2053774
>i don't own a 3ds
>i have no idea what ocarina of time on 3ds looks like

>> No.2053787

>>2053748
>not having the ambassador status
>not having Minish Cap, Metroid Fusion or Fire Emblem on 3DS

>> No.2053817
File: 155 KB, 800x480, oot-3ds.jpg [View same] [iqdb] [saucenao] [google]
2053817

>>2053785
He's right though, the new textures for OOT3D, while definitely a step-up in graphical fidelity and quality from the n64 version, seem a little too 'cheery' and colorful, they don't fit in well with the unchanged environment textures, and they also sort of detract from the mood of the games. This is just my opinion, of course.

>> No.2053882
File: 1.39 MB, 449x266, Imoutahere.gif [View same] [iqdb] [saucenao] [google]
2053882

>>2051525
More menacing? I know you said slightly but still, I couldn't disagree more. Bottom one doesn't even look like a scene, more like a bestiary of sorts, the camera height is almost equal as Ganon. Now the other one, everything hidden in shadows of a dark tempest, including Ganon, with a camera angle like you're in first person view with link. For the hole fight you can't describe exactly what you're fight against, all you know is that is huge, have glowing pale eyes and it's holding two BIG FUCKIN SWORDS. I know it's all a question of opinion, it's just that one top image (and the hole battle for that matter) screams "Ima gonna get raped in the dark" for me.

>> No.2053884

>>2053882
>that gif

when can i do this in a zelda game

>> No.2053894

>>2053884
you can, sort of, in Twilight Princess, with the sledding mini-game

>> No.2053904
File: 2.12 MB, 320x240, superslide.gif [View same] [iqdb] [saucenao] [google]
2053904

>>2053884
you kinda can like sixteen years ago

>> No.2053907

>>2053904
needs more vert

but i am still entertained

>> No.2053912

>still not as good as this
https://www.youtube.com/watch?v=cyazYYev7Nw

I mean seriously, it only barely looks better than the original.
If you're going to remake the game a third time, you might as well go the full retard and add some more meat to the game, as well as the best damn looking graphics possible.

>> No.2053943

>>2053912

Whoever made this movie is super talented and does some good stuff, but it's somehow missing that Nintendo feeling. Wish i could explain. Know what I mean, though?

>> No.2053980

>>2053943
Yeah, it seems like it would be a better fit on the playstation or xbox from that commercial. However I still prefer it, and if that were real, it would definitely seal the deal on me buying a wiiu.

>> No.2054256

>>2053376
They're still there, man.

>> No.2054283

>>2053709
>STEELBOOK

wat

>> No.2054296

>>2053943
Not really, it looks creepy but creepy like a child's story book might be.

>> No.2054343

>>2051438
lol'd

>> No.2054351

I have OOT3D and it's pretty good. Expect smooth gameplay and visuals compared to the original.

however, I don't think I'll be buying another remake, I got OOT3D because it came bundled with my 3DS, but I'm fine with my original N64 cart of Majora.
It was obvious they'd make this though, since they already had all the assets from OOT and a lot of people wanted a MM remake.

>> No.2054359

>>2054296
I see what you mean, it's a weird creepy atmosphere, akin to fables. Somehow, the fact that there isn't any voice on it, just lips moving together with a text, kinda helps with this feeling. It's like they left your mind to do the voice.

>> No.2054369

>>2053912
>If you're going to remake the game a third time, you might as well go the full retard and add some more meat to the game, as well as the best damn looking graphics possible.

That would require a lot of time, work and money, and is probably not something Nintendo considered a worthwhile investment for a remake.

>> No.2054373

>>2054369
>>2053912

Also, a third time? This is the first remake of the game.

>> No.2054387
File: 56 KB, 302x475, YAY.jpg [View same] [iqdb] [saucenao] [google]
2054387

>>2053817
Nintendo is much like modern Disney in that regard, it has sacrificed any sense of style, danger and artistic integrity in favor of the bright, colorful, safe and almost plastic looking "fisher price" aesthetics that are sure to be inoffensive to even the most strictest of dictatorships and assure mommy and daddy that their works are the perfect pacifiers for their toddlers to be left with. I hate it

>> No.2054392

>>2053164
>>2053162

oh come on. The right is enhanced by higher resolution. It looks better than original.

>> No.2054394
File: 48 KB, 500x551, zora.jpg [View same] [iqdb] [saucenao] [google]
2054394

>>2054387

It's funny how you guys act as if Nintendo are more child-friendly now than in the past.
Nintendo was never about making games for toddlers, except these educative software Mario games they licensed for PC in the early 90s, their games are generally for all audiences. I think Zelda in particular are oriented toward teens, but can also be enjoyed by kids or adults alike.
The designs on OOT3D are that of the original OOT's designs, except due to the N64's limitations, they couldn't make them like that, so they have a sort of more edgy appareance, but if they could, they would have made them look like the models on OOT3D.

If you think Nintendo should care about not offending people, then tell them to stop making deals with Playboy to promote stuff like Bayonetta 2, etc.

>> No.2054492

>this is not going to be just another remake and it’s going to be worth your time
>We’ve spent a lot of time making sure the gameplay experience is smoother than in the original version without taking away from this unique world
>we haven’t removed the distinct look and feel that are unique to this game, so it should live up to this game’s Japanese catchphrase, ‘this Zelda has a scary vibe.’

I'm reserving judgement for now.

>> No.2054563

>>2051592
Are you one of those people that complain about how "voice acting is unnecessary and ruined games forever"?

>> No.2054565

>>2054563

Not him and I don't think VA ruined games, but some of them don't really need voice acting, Zelda series for example.

>> No.2054574
File: 25 KB, 610x343, Mario 3.jpg [View same] [iqdb] [saucenao] [google]
2054574

>>2054394
Thanks for totally missing my point.
I never claimed Nintendo wasn't child friendly in the past, hell, I wouldn't be comparing it to Disney if that was the case. I'm just saying it, much like Disney, are overdoing it playing it safe these days, stifling creativity in the progress. I remember hating being talked down to shortly after growing out of the toddler stage and being more attracted to media that allowed for some room for the creator not to sugarcoat things and allow for darkness to act as a contrast to the light in order to create tension and a believable conflict to be invested in. You wouldn't see levels like pic related in the Mario Teletubbies hours of today.
And I'm obviously talking about their main properties, not a third party exclusive Platinum, not Nintendo, is handling and is obviously aimed at adults.

>> No.2054576
File: 70 KB, 490x755, black_cauldron_ver1.jpg [View same] [iqdb] [saucenao] [google]
2054576

>>2054574
Also, pic related to >>2054387
How the original promotional aesthetic looked. Disney also cut some scenes in home releases because they were deemed too gruesome for the children i.e. potential lawsuit fuel.

>> No.2054762

>>2051545
Master Quest in the re-release was left-to-right mirrored. Oddly disconcerting.

That's about it for new content.

>> No.2054767

>>2051554
thatsthejoke.jpg

>> No.2054801

>>2054574

Couldn't agree more. There seems to have been a general decision made in the last 10 years that suddenly, kids can't handle anything remotely scary, dark or mature in any way.

>> No.2054823

>>2054387

Except that movie was a fucking BOMB and bankrupted everyone involved.

>> No.2054860

https://miiverse.nintendo.net/posts/AYMHAAACAADMUKmIuDSagA

>The Legend of Zelda: Majora’s Mask 3D was actually in development almost immediately after we finished working on The Legend of Zelda: Ocarina of Time 3D, which was released in June of 2011

>we didn't want to say it was being developed until we were at a point where we could proudly say that this is not going to be just another remake

> We’ve spent a lot of time making sure the gameplay experience is smoother than in the original version without taking away from this unique world

> Oh, and I should mention that we haven’t removed the distinct look and feel that are unique to this game, so it should live up to this game's Japanese catchphrase, “this Zelda has a scary vibe.” Brace yourselves for what this world has to offer! (laughs)

> When it's closer to its release date, I’ll talk more about what has been changed in the Nintendo 3DS version and its new features right here in this comunity, so stay tuned!

>> No.2054916
File: 14 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
2054916

>>2054574
>You wouldn't see levels like pic related in the Mario Teletubbies hours of today.

>> No.2055349

>>2051438
The upper screenshot has HLE-emulated graphics. The N64 had 320x240 resolution, on real hardware it would be just as blocky as the lower screenshot (you just never saw it back in the day because the CRT TV screen would act as a filter of sorts).

>> No.2055393

>>2054860
>new features

give
give to me

>> No.2055401

>>2050997
you get this poster for preordering??

>> No.2055407

>>2051564
I would have to disagree and say that OoT is a dark game. I suspect this is why Twilight Princess is both "dark" and very OoT-ey.

However, OoT's artwork is NOT dark. It's cartoony and colorful.

I think they made the safest (and best) decision in modeling the visuals after the original artwork. Shame about the lighting, though.

>> No.2055409

>>2053709
I'll buy one and ship it trans-An for one hundred dorrar.

>> No.2055412

>>2053250

It's also in a forest. Trees tend to block out light.

>> No.2055414

>>2053907
Google 'bomb hover ocarina of time'.

>> No.2055429

>>2055412
But that part of the map was bare as all fuck except for those thin pole things at the sides. Still I would have to agree with some on OoT3D's slight issues with lighting on certain parts, though I really wouldn't say the N64 version's lighting was perfect either.

>> No.2055871

>>2054387
Maybe you just grew up?

>> No.2055881

>>2054574
>You wouldn't see levels like pic related in the Mario Teletubbies hours of today.

That hidden ghost in Super Mario 3D land made me want to die inside. Pokemon is extremely easy now for a younger audience, and that's what I hate bout it, but it still has really creepy stuff like a random hex girl, and the swamp that lead to the fairy gym with grave stones and fairies and shit.

I mean I get what you're saying honestly, I'm not sure if I disagree or agree overall. I just wanted to share some of these examples. Zelda seems ot have been creatively bankrupt for awhile. I heard good things about a link between worlds due to the weapon renting and out of order bosses, and I am cautiously optimistic about the Wii U version because they said something about open world stuff and making it more like Zelda 1.

>> No.2055968

>>2054387
>it has sacrificed any sense of style, danger and artistic integrity in favor of the bright, colorful, safe and almost plastic looking "fisher price" aesthetics that are sure to be inoffensive to even the most strictest of dictatorships

Which is why they fund certain projects like Bayo2 and W101 knowing that they'll probably bomb and keep trying out new visuals styles for Zelda when they could easily just reuse one over and over again.

>> No.2055993

>>2050958
Looks good, might get it actually.

>>2051062
Wow that looks awful. Is the rest of the game alright?

>> No.2056027

Is this not being released on console or something? Because if not, I'm mad. If it is, I'm happy.

>> No.2056034

>>2054801
Nah, that's likely a confirmation bias. I see a lot of complaining about it but very few examples.

Also keeping in mind that everything wasn't uncensored in the 80s and 90s.

Also, I think you're being pretentious about how dark pictured level is. Mario 3 didn't have super detailed backgrounds so everything there is going to be pitch black when you get to the dark world.

>> No.2056037

>>2056027
It was already released on console 14 years ago. If you don't want to get a 3DS for it then emulate the original game.

>> No.2056057

>>2056037

I own the original game numbnuts, I'd just like an HD to be played on my HD tv.

>> No.2056068

>>2056057
Then you're out of luck. Unless you use HD texture mods, but I don't know if those will be much of an improvement.

>> No.2056097
File: 170 KB, 1500x311, 1415464848711.jpg [View same] [iqdb] [saucenao] [google]
2056097

Choose a Moon!

>> No.2056104

>>2051305
Reminder the 3DS image is taken at the worst possible moment on purpose to make the game look worse.
That particular frame has a flash of lightning brightening everything up and is not indicative of the natural lighting.

>> No.2056108

>>2053250
The game's clock is set to noon from the moment it starts.
The scene takes place at noon as a result.
That's why it gets dark so bloody fast after you finally leave the forest.

>> No.2056112

>>2052178
You could see the chest in the original cutscene in that room. They modified it to make the camera pan over and make the chest front and center for retards.

>> No.2056115

>>2056097

In HW the eyes are scary, actually they are nightmare fuel scary.
Strange since it seems actually the same model as in the remake.

>> No.2056120

>>2056057

The only way is to wait for a working emulator.
See you in 5 years.

>> No.2056121

>>2051284
>>2053157
I see they're still going with the "Link's hat sticks sorta straight out" look.
Shit's retarded.

>> No.2056125

>>2056097
>StarFox
holy shit

>> No.2056147

>>2056097
the hw and mm3d moons are so similar

also mirrored texutres make me sad

>> No.2056151

>>2055881
>Pokemon is extremely easy now for a younger audience

It always was. Especially when compared to golden era JRPGs.

> Zelda seems ot have been creatively bankrupt for awhile.

It's not so much that they're creatively bankrupt rather than that they're heading in the wrong direction. Over last gen we had two major Zelda titles; Twilight Princess (which was a rehash of OOT with a darker feel and a new gameplay gimmick thrown in but half as challenging) and Skyward Sword (which had some fresh ideas but barely resembled the series at all). We need the series to go back to form while still bringing something new to the table.

>open world stuff and making it more like Zelda 1

That's splendid. Though I'm not really fond of the recent "We want the Skyrim audience" mentality of Japanese game devs, I'm glad this series will be going back to its roots instead of trying to emulate the popularity of OOT. And who knows, there's a chance they could actually pull it off.

>> No.2056164

>>2056151
i havent played skyward, but how was it not like the rest of the series at all? i havent heard anyone say this about it yet so im interested

>> No.2056183

>>2056164
It was more story focused (a LOT more story focused), had more linear level design, only three areas (forest, desert and volcano) which you will have to keep revisiting, an empty overworld, game was more combat focused than exploration, the vast majority of the side quests were fetch quests, Fi...god damn, Fi.

>> No.2056194

>>2051001
I've got to get this out of the way before it blows up. That picture you have is quoting Skinner wrong. In the episode he says "Am I so out of touch?" You need the 's'. I've seen the original of that pic too and it's misquoted as well.

Let's be professional, people.

>> No.2056234

>>2056097
That Star Fox one got me to jump when I was a kiddo.

>> No.2056238

>>2056097

I honestly think the proportions (i.e. the size of the face on the moon) just looks best in MM. It looks like a moon with a face. HW/MM3D just looks like a giant grey head, there's nothing moon-like about them.

>> No.2056290

>>2056147
>>2056115
To me, notable differences in the MM3DS and HW's moons are:
>HW orbital is less pronounced
>HW teeth are dirtier
>HW nose is less angular/pronounced
>MM3DS eyes loss of detail makes them clash more with the texture of the moon
>MM3DS has more space between cheeks and teeth

>> No.2056443

>>2056238
>It looks like a moon with a face.

Nah, it still looks like a giant grey head. The only true moon for me would be the Gaiden moon.

Anyways, I'll probably reserve judgement on MM3D for awhile until we get more info and screens about it. So far, despite polarizing opinions on the moon and all, I'm still cautiously optimistic about it.

>> No.2056447

I always liked the moon in majoras mask ,thats the first thing that pops in your head when you think of that game,but the new moon just looks fucking retarded

>> No.2056524

>>2051284
>link's hat clipping into the shield

FIX THAT SHIT, nintendo

>> No.2056528
File: 114 KB, 704x706, flyman[1].jpg [View same] [iqdb] [saucenao] [google]
2056528

>>2053882
>mfw Link invented sticky/rocket jumping in 1989

>> No.2056551

>>2056290

Don't say "to me" when stating facts, you retard. This isn't your fucking opinion, you're stating facts.

Just tell the idiot he's wrong and a fucking faggot for not noticing they're different.

>> No.2056557

>>2056551
How about calming down you hostile Zelda fanturd.

>> No.2056565
File: 257 KB, 473x439, Majoras Mask.jpg [View same] [iqdb] [saucenao] [google]
2056565

>>2053175
I completely agree.
I play handhelds more than I play my home consoles, In my home.
The only downsides I see are that...
The controls aren't always as comfortable
It's not as powerful as home consoles... duh
I don't think screen size does anything for atmosphere...
it's not a movie

>> No.2056761

>>2053165
>That's because you have to compare to the best that is available today, and that isn't original hardware, it's emulators.

That's absolutely stupid, by that merit you'd have to compare it with whatever the 3DS game would look like in an emulator whenever one comes out.

>> No.2056787

>>2054801
>There seems to have been a general decision made in the last 10 years that suddenly, kids SHOULDN'T handle anything remotely scary, dark or mature in any way.

ftfy

>> No.2056797

>>2053817
>native 800x480 screenshot
>3ds native res is 400x240
how?

>> No.2056801

>>2050958
Who is Peggy 12?

>> No.2056857

>>2056797
That's the resolution the game outputs. It is just downscaled to fit the 3ds screen

>> No.2056861

>>2056857
So you could connect your 3DS to a capture device and play the game in 480p?

>> No.2056865

>>2056861
If you have a capture device, then yes.

>> No.2056952

>>2056801
It's part of the ratings system in Europe. It's the equivalent of E10+ here.

>> No.2056956

>>2056952
You shouldn't call it equivalent when it literally means 12+

>> No.2057029

>>2056857
>>2056861
>>2056865
That's, of course, complete bullshit.
The 3DS doesn't work that way.

The screenshot is from a devout (I don't know if they have an emulator or build the game directly against Direct3D for testing)

>> No.2057030

>>2057029
*devkit, fuck autocorrect

>> No.2057142

>>2056801
I don't know, but she sounds hot.

>> No.2057148

>>2057142
Anon please she's 12.

>> No.2057253

>>2056097
>Le Starfox space merchant

>> No.2057454

>>2050958
Yawn. New games when?

>> No.2057463

>>2057454
Last fall. And whenever Zelda Wii U comes out. Kind of a weird statement to make. It's not like Zelda is Star Fox or something.

>> No.2057464

>>2057029
Being able to take in-game screenshots with 3DS when?

>> No.2057469

>>2057464
Uh, you already can.

You can upload screens to Miiverse, and IIRC, the latest firmware update lets you take a picture of the top or bottom screens with button presses.

>> No.2057486

>>2052017
Agreed. The face always looked silly. Just having a sky filling moon, with the face only appearing during the final hours would be far more chilling.

>> No.2057491

>>2051438
Oy vey!

>> No.2057498

>>2054373
Gamecube
Virtual Console
3D

thats a total of three times the game has been re-released on a new console, and programers had the opportunity to change the game.

>> No.2057503

>>2057498
>and programers had the opportunity to change the game.
They probably only have the opportunity to change gameplay during remakes, since ports are...well, ports.

>> No.2057521

>>2057498
The thing is those two are just straight up ports while 3D is still not really a remake, it's more of an enhanced port; This means the engine will still be the same as the original N64 version, just slightly altered to accommodate the 3DS' controls and the new visuals. It's pretty much gonna be like OoT3D in that regard.

Hopefully it'll have more new content like what's been said in >>2054860 and also fix some problems I found in vanilla MM.

>> No.2057534

>>2057521
Well, what problems did you find?

>> No.2057542

>>2057503
and when they change the script
and the HUD for button mapping
and the button mapping itself
and bug fixes
and probably several other things I cant think of at the moment or dont know about.

you could just take an extra month or two, and at least add in one or two new sidequests.
Majoras mask isn't really a full game, it was made by a handful of people over like 6 months. I'd really like it if the game could be expanded upon, and given real HD textures, something that really pushes the system, even if that means having it be a WiiU release only (or maybe 3DS majoras mask be this, and a WiiU version be >>2053912 )

>> No.2057627

>>2057534
Well, for one thing, there are some masks in the game with pretty cool concepts that are criminally underutilized, like the Mask of Scents and the Bremen's Mask. It would be cool if 3D would make more use of them, even in dungeons.

Also, it would be also cool if there was a song that allowed you to choose whatever time of day you wanna land on(like morning, afternoon, night). That would be a great substitute for the Song of Double Time and would take away the tediousness found on some of the game's sidequests.

One last thing, make it so your Ocarina icon would change to the icon of the instrument your selected form uses, like they were going to do.

New dungeons as well. Don't care if they're extra.

>> No.2057651

>>2051443
No you go back to /v/.

>> No.2057653
File: 998 KB, 500x201, Moon.gif [View same] [iqdb] [saucenao] [google]
2057653

>>2057486
THAT WOULD BE SO SICK
Just imagine the threat of the moon being atronomically huge in the sky and all of a sudden it sprouts this face of pure rage right as it gets enhanced by the mask's magic
Not to mention the face would be staring right at the top of the clock tower when it descends with its angry scowl directed right at the player
That would really just pile on to the sense of threat and urgency that the player is under so much more

Imagine the moon getting this face and then screaming in anger as the four giants toss it back up into the sky

>> No.2057669
File: 425 KB, 708x430, chor.png [View same] [iqdb] [saucenao] [google]
2057669

>>2051443
>>2057651
No all of you go back to /v/.

>> No.2057697
File: 2.09 MB, 2124x480, BowserTransformation.png [View same] [iqdb] [saucenao] [google]
2057697

>>2054916
I think that the point he was going for was that the early era Nintendo games gave us more changes and took more risks. Just take one look at that screenshot from Mario 3 and compare it to the one you posted: the newer one looks like a clean, bright, happier-in-tone little tykes rendition of the Airship setting but the NES one with its black background, harsh edges, chrome plating feels like a much tougher rendition of the same type of scene.

As for the "They would have made it froofier back then if they could have" argument, I think it holds some weight. You can look at the renditions of these characters in the instruction manuals and on the box art of these games, and If they could, we would have our characters look like that. But, at the same time, look at some of the unique settings the recent mario games, for starters.

We got a game that involves Mario running around a tropical coast town with a squirt gun, cleaning up graffiti, and a game where Mario gracefully floats around space, interacting with cute little stars. Mario is either playing some sport (that's a pretty tame action, no powerviolence here) or racing his friends in go-kart matches, where everyone (short for the players who are in dead last) gets to finish. If we see some of the older settings, they all are prettied up and idealized. All of these games forgo some of the grit that the earlier games could take advantage of: Mario has to look both friendly and apporachable at all times.

This is apparent in the representation of bowser. Compare how he appears in mario 64, how he appears in Melee, and Sunshine and onwards. In Melee and M64, he looks like a creature that can't even talk or think; just roar, breathe fire and DESTROY. Now, he stands upright, talks, acts like "king koopa" and not like the hulking spiked brute he once was. Now, he can be reasoned with, and now he has to want peach to be the mother of his kids. Sounds pretty softened up to me.

>> No.2057724

>>2057697
I think you're giving too much thought to the design of a villain whose MO is "kidnap this princess for no other reason than to tee off an Italian plumber" in virtually every one of his appearances.

I mean maybe you can make an argument for Ganon being as sinister as you want Bowser to be, but Bowser never seemed as evil as that. He's just someone who needs to get his shit pushed in every few years, whereas Ganon is someone who needs to be killed/sealed away/etc any time he rises.

>> No.2057730
File: 24 KB, 308x228, wer.jpg [View same] [iqdb] [saucenao] [google]
2057730

>>2057469
>the latest firmware update
arent those just of the home menu screens to show off your themes/game libraries? when i tried to take a screen of a game it showed me pic related

>> No.2057735

>>2057724
Sure, that IS what he is meant for, and I'm kinda reading a bit too deep into it. But, the appearances of these characters are important for Nintendo image.

Notice in the earlier games, that's the sole thing he did. Not speaking, no reason for it, no nothing. As he gets more cerebral, we now get a flimsy "story" to go along with the capturing of the princess. Nintendo is gussying up their main IP, trying to take it too seriously. But, Bowser is FAR from a complex villain, so it falls flat. We gamers don't get invested and go right to the game; we don't care.

>> No.2057736

>>2054860
inb4 it's censored
Seriously, if they censored Ocarina, they're going to censor Majora. And if they don't, that's some pretty warped priorities on which game is allowed to be untarnished.

>> No.2057741

>>2057736
>they're going to censor Majora. And if they don't, that's some pretty warped priorities

OOT3D kept OOT's CERO A (all age) rating, but MM3D got changed it rating changed to CERO B (12+).

>> No.2057745

>>2057736
what would they censor?

>> No.2057746

>>2057735
>trying to take it too seriously.
If anything, I think the newer Mario games are taking it in the opposite direction. Bowser is goofy as fuck now.

I mean I'm fine with that, given it's Mario.

>> No.2057748
File: 168 KB, 607x370, OoT blood change.jpg [View same] [iqdb] [saucenao] [google]
2057748

>>2057697
>Notice in the earlier games, that's the sole thing he did. Not speaking, no reason for it, no nothing.

Wat? Of course there was a reason for his dickery in the earlier games; to take over the Mushroom Kingdom. That as simple a reason as can get.

> I'm kinda reading a bit too deep into it.
You are.

>>2057736
>Seriously, if they censored Ocarina, they're going to censor Majora.

But OoT has been censored.. ever since the game's original release. I doubt they're gonna touch MM that much. Remember, this is the same Nintendo that funded games like Bayonetta 2 and helped in the development of Geist.

>> No.2057750
File: 408 KB, 500x345, cjdNGHw.gif [View same] [iqdb] [saucenao] [google]
2057750

>>2057746
You're right; he absolutely is - contributing to the original point of Nintendo softening up

I was talking more about how "produced" each new mario game is and feels. They have stories and cutscenes now.

>> No.2057753

>>2057750
>I was talking more about how "produced" each new mario game is and feels. They have stories and cutscenes now.

Well yeah that's undeniable. Been on that track since SMW came out. First Mario game to give you an intro telling you what's up.

Granted, it's a little more than the "line of text intros" that SMW and SM64 had, with actual cutscenes and whatnot, but I think the trend started there, as minor as it was.

>> No.2057759

>>2056194
>4chan
>professional

>> No.2057762

>>2056524
That's been happening since Zelda went 3D. Even Skyward Sword has it.
It ain't gonna be fixed any time soon.

>> No.2057765

>>2053709
I really hope North America gets these. I'd buy the shit out of that Limited Edition box set

>> No.2057767

>>2057469
Actual ability to take in-game screenshots with 3DS that isn't a stupid extension of Miiverse when?

>> No.2057768

>>2057750
>Nintendo softening up
They've been that way since the later years of the NES. Doesn't mean they've completely went all toddler on us today.

>>2057753
Nah, it was actually since SMB2USA.

>> No.2057774 [DELETED] 

>>2057498
The GameCube and Virtual Console versions are emulations.
And the GameCube version was altered anyway. The HUD and item instruction text was changed to match the GameCube's controller.

>> No.2057782

>>2057697
Yo do realize that Bowser had whole paragraphs of speech text in Super Mario 64, right?

>> No.2057787

>>2057498
The GameCube and Virtual Console versions are emulations. They're not even ports.

>> No.2057795
File: 1.06 MB, 500x238, STayIwf.gif [View same] [iqdb] [saucenao] [google]
2057795

>>2057782

That is a fair observation. In look, SM64 Bowser supports my point, but not so much so in actions.

To be fair, Bowser doesn't recall story to the player when he "talks in paragraphs" (which is a bit of an exaggeration too, that font was pretty big), he basically just barks "Haha, I have the princess, come get 'er!"

Swap him with Bowser from the NES games and everything still stands, I'm pretty sure

>> No.2057821
File: 271 KB, 500x468, giphy.gif [View same] [iqdb] [saucenao] [google]
2057821

>>2057795
He does drop some references to the Power Stars here and there, which are pretty important to SM64's story in a way.

>> No.2057993

>>2051056
Yeah, the nose is too wide and the eyes are pointing outward too far.

Hopefully it will be pointed out to Nintendo en masse by fans and they'll correct it the same way that they corrected Wind Waker HD's excessive bloom.

>> No.2057995

>>2051071
Some games have elected to not use 3D. Also, Pokemon X and Y can do 3D, but you don't want to because they only bothered optimizing for 2D. So in a sense, that game is made for 2D. The models are pretty good, I will admit.

>> No.2058000

>>2051062
And the original high-resolution design:
https://www.youtube.com/watch?v=Ls8ac3rQWSs

>> No.2058003

>>2053759
I remember that thread. To clarify stuff about it, they just changed the weird 'infinite depth' textures in the Ice Cavern's treasure room into generic ice structures. I imagine that they did it because they couldn't get the original effect to really pop in 3D for some reason or another, so they abandoned it for sake of time/resources.

>> No.2058010

>>2053882
I feel it.

It's a difficult thing for me to say that one is better than another though. The remake's biggest plus to me is that the characters finally look like they did in the artwork from the manual, from magazines, and from advertisements. That to me really said something about how they captured the look of the game.

I agree that the darker image looks better, but at the same time I am affected by a few things here. The first is nostalgia (I remember watching on as my brother fought Ganon and thinking he was pretty intimidating when you could barely see him) likely affecting me in some significant ways, and also in it being nice that they can show off their model quality rather than hiding it from view. Yet, I can still see it being more impressive how you only really saw Ganon through the lightning strikes that briefly illuminated him. Gave it more dramatic flair.

I'd happily take a mod of the remakes that attempted to restore the original game's lighting, but I think I'll enjoy MM3D just as I enjoyed OOT3D. Even the minor additions in OOT3D improved the experience a lot for me, and I expect the same to happen with MM3D.

>> No.2058015

>>2054359
Nintendo would do that. Voice-acting is their least-favorite thing to do, not only because of costs but because it affects the player's view of the character. Bill Watterson talked about this with why he firmly said no to merchandising for Calvin & Hobbes. In one instance, he said that no one should be told what Hobbes sounds like when he talks, because everyone who reads the comic has a different idea of it, and that idea is what helps them make a connection to the story.

>> No.2058091

>>2057521
>the engine will still be the same as the original N64 version
god please not again

>> No.2058114

>a new version of a rushed, cash cow game that doesn't feel at all like a zelda game in any conceivable way
MM was garbage. I swear, the N64 did more to ruin gaming than anything else ever could.

>> No.2058193

>>2058114
But every game since the first one was a "cash cow" game.

Also,
>doesn't feel at all like a zelda game in any conceivable way

It still did in terms of the gameplay, since it's almost exactly similar to that of OoT's. Just because it doesn't take place in Hyrule and Ganon's not involved doesn't mean that it's not suddenly Zelda anymore.

>> No.2058224

>>2051348
Audible kek

>> No.2058507

>>2051547
You see all you need to see on the N64 version, you dumb faggot. It's not supposed to be a happy scene. The lighting reflects that. The 3DS fucks i tup.

>> No.2058519

>>2058114
>that doesn't feel at all like a zelda game in any conceivable way

>a time system and a higher focus on sidequests suddenly makes a game that plays exactly like OOT not zelda
kek

>> No.2058676

>comparing screenshots from a game designed to be played on a TV where you are literally being shot electrons at with a game for handhelds that people will play in shitty lighting conditions

come on /vr/, i thought you were better than that
don't be like your retarded older brother

>> No.2058705

>>2058676
>b-b-but muh atmohspher..

>> No.2058724

>m-muh murky lighting

>> No.2058763

>>2051062
I'll probably get used to it.

>> No.2058803

>>2052017

they do both look silly.
one because they didn't have much to work with and realized the eeriness in raw minimalism, and the other because they had too much to work with and bloated themselves
OH WAIT IT'S SOCIAL COMMENTARY THEY'RE PANDERING TO IDIOTS WITH 3DS's IN LOVE WITH NOSTALGIA

>> No.2058819

>>2057795
Bowser did create a haiku in Super Mario RPG...

>> No.2058827

>>2050965
>I just realized my 3DS is a mini N64/PSX of sorts. What a system.
I remember this exact comment in the /v/ version of this thread 2 days ago. Verbatum.

>> No.2058886

>>2058114
you obviously didn't play it. it was far from rushed, and does the best to be an actual adventure game with story out of any zelda game

>> No.2058909

>>2056097
I'm happy that after Hyrule Warriors the moon found a proper dentist for all those cavities.

>> No.2058917

>>2056125
>>2056097

Yeah what the fuck. Was it just a coincidence or did someone who did MM work on Starfox?

>> No.2058920

>>2056565
>I don't think screen size does anything for atmosphere...
>it's not a movie

Curl up under all your blankets next to a fireplace on a really cold day is the only way to compensate for that. It's also cozy as fuck.

>> No.2058929

>>2051284
Just because you can see what's going on doesn't mean it's worse?

>> No.2058941

> all these faggots mocking the moody original MM lighting

wow. Could you faggots be any more pathetic and retarded. I'm guessing the bright Disney 3DS lighting stops you pussies from pissing yourselves for the umpteenth time

>> No.2058958

>>2058941
>you

>> No.2058965

A lot of that dim murkiness in the n64 game was probably used mostly to hide ugly textures and popin

>> No.2059006

I'm surprised people would want the game ported to a home console. The world is way too empty for that, IMO it suits handhelds perfectly.

>> No.2059013

>>2059006
I wouldn't really agree on the claim of the world being empty. But I think it does suit handhelds because it's nice to have it on the go. A version for the Wii U would still be neat though.

>> No.2059175

>>2058827
>Verbatum
8/10, hit me right in the pedantry.

>> No.2059176

>>2058705
>>2058724
You know, you can make anything sound dumb by putting "muh" in front of it.

>> No.2060210
File: 438 KB, 1218x1151, Marioburntbutt64.jpg [View same] [iqdb] [saucenao] [google]
2060210

>>2057697
It's pretty much how Bowser looked in Mario 64 promo art.

>> No.2060220

>>2057697
Why do people seem to forget that older games had less people working on them, art direction wasn't that thought out, hardware lacked, also characters being designed by multiple people over time. It's not as if there is one fucking guy designing bowser for each game who just went FUCK LET'S MAKE BOWSER LOOK LIKE A TODDLERMOSNTSTER1!

>> No.2062441

>>2057724
Eh.

SMB, Bowser turns Toads into rocks and plants and proceeds to rule the Mushroom Kingdom. That's... Easily on par with what Ganon did to the sacred realm.

SMB3, Peach is doing some behind enemy lines reconnaissance shit and supplies Mario with information and war material in his campaign to free the (Once again conquered by Bowser) Mushroom Kingdom. And while Bowser is no longer transforming EVERYONE, he still transforms the kings.

SMW, Bowser isn't quite that nasty. Just captures the Princess and the Yoshis. Pretty harmless in comparison.

SM64, it's only the Princess' castle he takes over.

SMS, it's his son playing pranks.

I think it's safe to say that he was made friendlier (And dumber) over time. It is, however, silly to claim that this is a modern trend. It started with SMW world, more than twenty years ago.

>> No.2062820

Aonuma interview in this week's famitsu

MM3D
・Was proposed by Miyamoto after the release of OOT3D, but got refused once
・Is developed by Grezzo, who made OOT3D
・OOT3D's mission was to release it as fast as possible after the 3DS launch, but with MM3D they were able to create it without haste, taking their time
・No change in the fundamental three day loop system, the shrinking screen effect when a new day arrives is kept, too
・Things like hints throughout and boss battles were tuned to ease the playing, without decreasing the difficulty
・With the gyro function OOT3D was equipped with, and the touchscreen know-how gained from ALBT, the convenience factor is increased
・The screen resolution won't increase when played on the New3DS, but there is a certain effect
・Two fishing holes/fishing ponds were added

>> No.2062853

>>2057697
>Melee and M64, he looks like a creature that can't even talk or think

The fact that he kidnapped the princess instead of straight up biting her head off would imply that Bowser functions on more than just primal animal mentality.

Plus he didn't speak in the early games because the hardware couldn't exactly pull off digital speech beyond the occasional sample, so the best choice was to give each character something extremely fitting and memorable. So the huge fire breathing dragon turtle gets a mighty roar, the floating-in-a-bubble baby mario gets a loud whine, Ryu gets a Hadoken, and Scorpion GETS OVER HERE.

That and Bowser had speech bubbles back in Mario 64 already.

>> No.2063232

>>2062820
>・Two fishing holes/fishing ponds were added

Are we finally gonna be able to fish for Jabu-Jabu? Well I'm glad they finally added one beta feature. Now where's my changing icons and my trippy extra temple?

>> No.2063824

>>2062820
>no post-game content

Welp.

>> No.2064252

>>2063824
What do you mean?
Aonuma said he wants to slowly reveal bits and bits about MM3D.

It's not like this is a final list of all changes made to it.

>> No.2064628
File: 143 KB, 375x500, 1408107333379.png [View same] [iqdb] [saucenao] [google]
2064628

>>2051576
>Versklavter Waechter der Meere
>Enslaved Guardian of the Oceans

What was with the German translation of the Zelda 64 games? The naming for everything was so radically different than the other translations, as well as the original Japanese names.

And way cooler sounding, too.

>> No.2064901

>>2050958
Oh hey, it's Lightning Returns! That one game where you help people in 4 regions before the world ends, but instead of a hot chick playing dress up, it's a little boy playing Halloween.

>> No.2064916

>>2051438
I'm pretty sure that the bottom pic is how they intended it to look, but couldn't, due to hardware limits. The top one only looks creepy because of the low poly count anyway.

>> No.2064947
File: 190 KB, 678x531, 1373687400685.jpg [View same] [iqdb] [saucenao] [google]
2064947

>>2064901
I would still take the badass little boy playing Halloween over genderbent Cloud.

>> No.2064959

>>2064628
>Will-less Jungle Warrior, Odolwa
>Steely Nightmare, Goht
>Enslaved Guardian of the Oceans, Gyorg
>Soulless Desert Crawler, Twinmold

>Hymn of Time
>The Theme of Time in the Wind
>Ballad of Kronos
>Elegy of the Empty Heart

>> No.2064967
File: 743 KB, 2000x1600, ini4dto1.jpg [View same] [iqdb] [saucenao] [google]
2064967

Look what I found on 2ch.

>> No.2065057

>>2051062
When they first showed it I didn't really like it, but seeing them side-by-side I think I prefer the new one. The deeper eyes are really scary and it looks much more menacing. Now the original one looks kinda dumb.

>> No.2065263
File: 227 KB, 782x1126, 1405050224303.jpg [View same] [iqdb] [saucenao] [google]
2065263

>>2064959

Some of them sound a little awkward when translated, but they have more punch and intrigue to them, certainly. I mean, compare "Gargantuan Masked Fish" to "Enslaved Guardian of the Oceans".

Even Ocarina's Kraut version had more interesting names. The Temple of Time called the Citadel of Time instead.

>> No.2065365

>>2056104
but the 3ds one didn't HAVE lightning

>> No.2066438

>>2051062
The expression of the original was supposed to represent anxiety, pain, and suffering. The latter looks like anger

>> No.2066715

I know this was hinted in the thread but I was wondering: was the moon suppose to be an antagonist?

Did the devs and anything in the story imply that the moon was an evil force, despite it targeting and killing everyone in Clock Town?

>> No.2066778

>>2066438
I don't see any of that to be honest. They both look pretty pissed off, but whatever; this will lead to yet another debate that'll never get anywhere for either the N64fans or the 3DSfans, so what expression both moons convey will probably always be an "eye of the beholder" type thing I guess.

>> No.2066787

>>2066438
Really? I just thought it was supposed to be scary.

>> No.2066998
File: 56 KB, 498x350, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
2066998

If you don't like the 3DS remakes, you can wait for the PSP's N64 emulator (Daedulus) to improve.

Currently Ocarina of Time runs at an average of 10 FPS outside in Hyrule Field and about 20 FPS indoors.

>> No.2067037

>>2066998
I have a PSP for emulation. Me gusta.

>> No.2067041

>>2066998
Might be waiting a long time

>> No.2067043

>>2066998
This shit has been not updated for almost 2 years or so

>> No.2067469

>>2064967
This is awesome. I can't wait to what kind of hidden lore or something is found in some of the new writing.

>> No.2067473

>>2066998
So basically it runs at normal speed.

>> No.2068751

>>2053287
>Not seeing the clearly new textures.

>> No.2070161

>>2051480
What's the Lylat voice option?

>> No.2070404

>>2070161
https://www.youtube.com/watch?v=_nHR4RsMc0g

In releases outside The US Starfox 64 had an option for the characters to speak gibberish like in Starfox for the SNES instead of speaking in English

>> No.2070417

>>2051068
Spot on. Don't know why they felt like exaggerating the features so much.

>> No.2070427

>>2070417
Because the fanbase has been hyping Majora's Mask's scariness for some time now, so they wanted to put emphasis on that.

>> No.2070429

>>2070417
because 3d

>> No.2070452

>>2070427
Exaggerated facial expressions seem more comical than scary to me, but then again, the kind of people who hype N64 Zelda as super scary are the same kind of idiots who claim to be terrified of spiders. I'm sure it'll spook their guts off.

>> No.2070471

>>2070452
I can't believe people were scared of Skulltulas. Redeads I can kind of understand cause they're zombies that rape you, but Skulltulas?

>> No.2071954

>>2070471
When I was a kid (and even now...) I was afraid of Deku Plants.

>> No.2073012
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2073012

>>2070452

I don't think anyone ever said anything in MM was "scary", necessarily. More like unsettling or creepy, but not outright scary.

If anything OoT was "scarier", what with the Under the Well segment and how dark and grimy everything was, and how there were redeads and wallmasters everywhere.

>>2070471

I always found the 64 Skulltulas to be comical looking. That big, awkward skeletal jaw hanging down, plus the way they fell down and bounced around looked awkward to me.

The Twilight Princess skulltulas, however, those were pretty unnerving, since unlike the 64 skulltulas they actually resembled real spiders in their design and animation.