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/vr/ - Retro Games


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2047758 No.2047758 [Reply] [Original]

What causes certain SNES games to completely skyrocket in price? I'm trying to figure out trends in order to anticipate games that might end up increasing in value so I can snag them before it's too late.

>> No.2047763

Supply and Demand

>> No.2047785

>>2047763
Value is derived from labour, actually. Have you even read Marx?

>> No.2047789

>>2047758
asshole resellers... do i miss someting? Leaving jokes: some of those "rare" game are common, i dont understeand why games like ffvi are overpriced they was ported many times in many systems.

>> No.2047825

>>2047785
>Marx
>not using Smith's much better version

>> No.2047829

>>2047758
Its a function of original production run, quality of the game, and current public awareness brought about by retro gaming circles.

>> No.2047830

>>2047825
>>2047785
You're both retarded, economics has long since abandoned the archaic 'knowledge' of Smith. Marx was never relevant in economics.

>> No.2047834

>>2047830
>Ricardo is like, old and shit.

>> No.2047835

>>2047834
Pre-Hayek/Keynes economics has no relevance whatsoever on modern economics.

>> No.2047850

>>2047835
Thank you, thought police. Good thing you're here to keep people from talking about history.

>> No.2047851

>>2047763
It's mostly just demand

>> No.2047852

Retards that can't into emulation.

>> No.2047854

>>2047758
The people who grew up with that generation are now making enough money to spend thousands on games

>> No.2047861

>>2047789
This. I just got rid of some games and one was FFII. The guy running the store commented he hasn't seen a copy of 2 in a long time, but 3 he has a dozen copies of sitting around.

>> No.2047863
File: 44 KB, 800x600, supply and demand.jpg [View same] [iqdb] [saucenao] [google]
2047863

>>2047851
That's not how this works, though I suppose it is useful for illustrating a point.

If a copy of Earthbound goes for 150$, a certain number of copies come out of the wood work and get sold for that amount, which we'll call Q1.

Now, because Youtube McEceleb does a review/playthrough, everyone wants a copy of this cool, old, totally retro game. The demand curve shifts out, and the price goes up to 200$.

Because the price of Earthbound is now 200$, more people decide its a good time to sell their copy, so quantity shifts to Q2.

Anonymous, not understanding the basics of supply and demand, bitches that the prices of Earthbound make no sense because the higher the price goes, the more copies keep popping up.

>> No.2047869

The invasion of speculators.

The prices for SNES games have already become outrageous. Something as common as Super Mario World now goes for $20+ when it shouldn't go for more than $5. Mega Man X is now in the $30+ range when it used to be around $10. The DKC games have also become $20+ each.

It's not that worth trying to get into collecting SNES games anymore. Thankfully I got most of what I wanted before this shit, but damn.

>> No.2047875

>>2047863
This guy gets it.

Personally, I've heard from a (semi-reliable) source that 7-up is going to be soon doing a series of retro ads involving Cool Spot. The game was pretty good anyway so I'm planning on picking up a couple copies just in case.

>> No.2047882

Has it recently been played on Game Grumps? Then the price will rise sharply.

>> No.2047885

>>2047869
20 dollars is not that expensive for a very good condition version of a very good game cartridge when a digital version of the game costs 5-10 dollars.

Compare this pricing model to old movies, and yes, the price seems about normal. The 1997 version of the Star Wars VHS tapes (not even the original edition, and seriously, VHS?) go for 20 a piece and those were insanely common.

Your assessment that "speculators" is driving the price higher than it should be is based on opinion. In my opinion, the cost of keeping a game cartridge in good condition for 20+ years is non-negligible (although small) and should be considered.

>> No.2047890

>>2047835
>Supply and demand has no relevance whatsoever on modern economics.

Stop trying to look intelligent.

>> No.2047893

>>2047885
He's not wrong if you swap "speculators" for "collectors", though it depends on how you define speculators.

There probably isn't anyone out there buying up every cheap copy of a game and then inflating the price. I'd like to think anyone with the money to do that would put it to better uses in actual financial derivatives.

>> No.2047964

>>2047890
Modern work on supply and demand is far more relevant.

>> No.2047965

In general it is critical acclaim and quantity.
There is also nostalgia, that is why the multiplayer n64 games sell well in xmas.

Super Mario World is also critically acclaimed, but it is not expensive because there are 22 million copies around.

>> No.2047969

SNES didn't have a lot of huge sellers.
Mario World, Donkey Kong Country 1 & 2, and the first Street Fighter II port were the only games that sold more than 5 million units.
Mega Man X, Castlevania IV, Super Metroid sold less than 2 millions.

>> No.2047972

>>2047758
Greed.

>> No.2047974 [DELETED] 

>>2047758
I've taken a few university courses on staistics and things like this to come up with formulas for determining the market value on retro related products. I'm pretty sure I'm close to perfecting a formula, but for the moment what I have allows me to predict the market fluctuation with a 95% success rate. Would I give this formula away once I perfected it? Not a chance. I'm living a pretty cushy lifestyle and it's aided by my earnings in reselling and modding consoles. I'm likely the most savvy guy here. You're asking a question only you can answer by actually putting in some effort to coming up with a solution yourself.

>> No.2047979

>>2047974
>hurr durr look at me
If you're not going to add anything of value to this, then fuck off.

>> No.2047997

>>2047969
Yet Super Metroid and Megaman X are expensive as balls over here

>> No.2048008

>>2047965
>but it is not expensive

Nigga soccer games aren't expensive, SMW as popular as it is can't seem to go lower than 20$ from what I've seen.

>> No.2048021

>>2047974
>university courses
>most savvy guy here

You keep thinking that, buddy. You're pricing model doesn't mean a whole hell of a lot given the relatively illiquid nature of the retro game market. If you've got the capital to meaningfully buy up games before they get expensive, you've got the capital to just open a retro store and just profit off the margin.

Anyone who can actually predict price movement with any degree of regularity is making their money in the stock market.

>> No.2048102

>>2047997
what do you mean "yet"

theres nothing about that statement that would imply metroid and megaman x should be cheap. they are MORE rare than common titles.

do you even fucking speak english?

>> No.2048104

>>2048008
there's a certain capcom soccer game that's pretty pricey

>> No.2049007

>>2047882
Fucking this. I had a little graph going, and any game that they played generally doubled in price on Ebay within two weeks. Other games did not exhibit the same behavior - it was just the titles they played. The problem is, then that price became kind of the de-facto standard and didn't really drop back down much.

>> No.2049058

The only games that may sky rocket in price are ones e celebs review or games from the 6th generation and newer. The 5th gen and prior are pretty stable in price and how they raise except when an e celeb does something with one.
The newer stuff is getting collectable though in some circles. A lot of artificial price raising going on.

>> No.2049295

>>2047979
Aww, is the little baby jealous?

>>2048021
I would open a retro store why? To pay a lease and pay to keep on a whole new place? I work on a call-in basis, and over the internet. Retro stores shut down in the time it took to get your loan approved. My formula is centered around fluctuation. Sorry, you idiot, but some of us CAN beat the system.

>> No.2049312

>>2049007
That's pretty much the entire problem. Every time a tard comes along and clicks on a Buy It Now that's been loitering for months, or 2 spergs get so engrossed in an auction that they can't bear to lose and bid through the roof, suddenly this becomes the new market value.

>> No.2049327

>>2048104
Megaman Soccer? well it's a Megaman game. But International Superstar Soccer from Konami and Super Copa are more expensive.

>> No.2049360
File: 8 KB, 225x225, GameGrumps-Logo.jpg [View same] [iqdb] [saucenao] [google]
2049360

>>2047758
Here's your reason.

>> No.2049383

>>2049295
God damn, its a good thing you got a trip so I can filter you.

>>2047758

Have you ever looked at Price Charting? It tracks the price those game have sold since 2007. You might see a pattern if you look at many of them.

>> No.2050291

>>2047758
>Buy games before avgn talks about them
>Done

>> No.2050297

>>2049327
>International Superstar Soccer from Konami
>expensive

>> No.2050309

>>2047854
But the generation that grew up with those is loaded with huge student debt and no job prospects. How can they afford to pay for overpriced retro vidya?

>> No.2050313

>>2050309
Some of them live with their parents and have no concept of saving money.

>> No.2050317

>>2047852
I have a complete snes NTSC collection and prefer playing on original hardware. Emulation and collecting are two very different things.

>> No.2050324

>>2050297
But it IS a pricey game. ISS and iss delux are rare

>> No.2050329

>>2050324
Did you even check ebay? They're like 5$ tops. Unless you're talking about full boxed edition but even then it's cheap as sand.

>> No.2050332

Some memorabilia factor I guess, what you should be figuring out how you can make boot legs of Sega CD games that look passable enough to sell to people.

>> No.2050335

>>2047885
>the cost of keeping a game cartridge in good condition for 20+ years is non-negligible (although small) and should be considered.

The cost of keeping a game cartridge in good condition over the course of one year is effectively negligible since all you really have to do is stick it on a shelf and leave it there, yet the prices for SNES games have gone up significantly over the past year or two. That price increase cannot be covered by the "taking care of a cartridge" excuse. Cartridges are hardy.

So yes, I think that SNES game prices are getting out of hand.

>> No.2050342

>>2050335
That's pretty much true I have all mine in a shoebox and they all still work.

>> No.2050479

>>2050329
No man they're not, unless your talking super famicom

>> No.2050485

>>2047785
value is derived from scarcity and its social value. labor is the least influential on a thing's value, because labor is pretty cheap

>> No.2050490

>>2047785
>if an art prodigy and a retarded child both spend the same amount of time painting a portrait, both their portraits should have equal value

>this is what marxists actually believe

>> No.2050497

>>2050479
I'm talking PAL ;_;