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/vr/ - Retro Games


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File: 836 KB, 1920x1200, 3d_nintendo_mario_3_world_4_by_nes__still_the_best-d4tp4hn.png [View same] [iqdb] [saucenao] [google]
2026362 No.2026362[DELETED]  [Reply] [Original]

SMB3 is superior to SMW and it's not close. Every time I see one of those shitty comparisons on review sites the comments section cracks me up. Even though most comparisons result in SMB3 victory every comment reads SMW IS SOOOO MUCH BETTER ARE U DUMB

What the fuck.

-Fuck Yoshi. It's not more fun than just Mario. Who cares?
-No humor in SMW. SMB3 is full of funny shit from the enemies to the situations you can find yourself in. Even the level design fucks with you constantly. SMW is addition for the sake of addition with no love put into it.
-Themed worlds. SMW has themed worlds too but the themes suck with longer, blander levels that don't always reflect the theme well. Also, why am I near the end of the game and having no trouble dodging the piss-easy enemies?
-SMW is piss-easy. How can you get a game over?
-No mini games, no item inventory, no fun overworld maps, nothing. I guess if you like going through easy as fuck stages to find hidden exits that's a bonus.
-Gameplay is obviously similar but SMB3 has better power ups. Combined with some semblance of challenge, it clearly wins. Ghost houses provided no challenge and the puzzles never resulted in a time-over.

So fuck you.

>> No.2026368
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2026368

I like both games a lot, but ultimately I like SMW a bit more.

Maps are more fun on SMW than SMB3 for sure though. There's not even secret worlds on 3.

>> No.2026378

Bear with it, OP. SMW is one of those games that was "the game that started it all" for a lot of people nowadays, so of course they have a special place on their hearts.

For example, my special game is Alex Kidd in Miracle World, but even I agree that it's not that good.
(My mom used to finish the game faster than me)

>> No.2026382

>>2026378

I'm >>2026368

I played SMB3 before World. SMB3 was actually my very first Super Mario game not counting the arcade one.

>> No.2026383

I would love to argument with you, but it seems you are just a dumb shit.

>> No.2026386

I'm glad you feel the same way.

>>2026368
If you take the time to go by my criteria you'll soon realize the foolishness of that post.

>> No.2026390

>>2026383
You have no proof. I can disprove you, please go on.

>> No.2026392

>>2026386

What criteria?

>no fun overworld maps

This is just not true, SMW's maps are fun.

>> No.2026397

>>2026392
Where are all the pipes? The breakable shit, the mini games, the hammer bros, the boats, most of the pipes, boss ship, overworld items, all gone.

>> No.2026398
File: 248 KB, 500x375, double_d.png [View same] [iqdb] [saucenao] [google]
2026398

>>2026362
SMB2 best SM

>> No.2026403

>>2026397

>Where are all the pipes?

Stopped reading there.

Go play SMW. You clearly haven't.

>> No.2026404

>>2026390
the burden of proof is on you

>> No.2026405

>>2026398
It was my favorite as well.

>> No.2026408
File: 101 KB, 600x650, 600px-African_language_families_en.svg.png [View same] [iqdb] [saucenao] [google]
2026408

>>2026403
>most of the pipes

Do you not understand what the expression "where are all the X?" means?

I've beaten it 100% a few times.

>>2026404
I made a quality OP with a list of criteria. I see nothing from your end.

>> No.2026410

>>2026398
>>2026405
Well now that we solved that mystery lets move onto Best Megaman. Snakeman for life.

>> No.2026412

>>2026410
2, 9 and X1.

>> No.2026413

>>2026408

The pipes on SMB3 were there as a means to serve as shortcuts when you get Game Over, same as the breakable rocks, etc.
You didn't need any of that on SMW because it saved your game when you beat a ghost house, fortress or castle.

Again, SMB3 doesn't even have secret worlds other than the warp. It doesn't have secret levels either, or multipl exits. I prefer SMW's maps.

>> No.2026414

>>2026412
not bad

>> No.2026416
File: 30 KB, 376x444, mariokart_autistic_yoshi.jpg [View same] [iqdb] [saucenao] [google]
2026416

As I kid I always like smw more because yoshi, and the secrets were cool.
But going back to smb3 shows that it has much better level design, and actually scales up the difficulty.

Basically in smw, every level was made to be memorable and have some sort of gimmick, while throwing difficulty out the window in favor of secrets.
Meanwhile smb3 plays like a normal game that slowly tests your mario skills to prepare you for the later levels.

I can beat smw with my hands behind my back and end up with like 70 lives. smb3 takes effort and honestly is the better game.

>> No.2026418

>>2026413
>Again, SMB3 doesn't even have secret worlds other than the warp. It doesn't have secret levels either, or multipl exits. I prefer SMW's maps.

All those things boil down to
>extra levels
right?

Whereas I listed 7 things lacking from the maps. 7 things > 1 thing

>> No.2026420
File: 35 KB, 552x464, memesarebad.jpg [View same] [iqdb] [saucenao] [google]
2026420

>>2026398
my black brethren still play it from time to time.
>>2026410
2, X, 3, and Bass. The CPS 2 games are fun as well idk if those count tho.
Heatman or Shadowman tho.

>> No.2026427

>>2026418

No, you listed stuff like pipes and breakable shit, and as I said were just shortcuts. What's so fun about shortcuts? They are useful for a game that doesn't have memory backup, but honestly, yes, I prefer extra levels and secret worlds any time.

>> No.2026429

>>2026427
The most fun was the lottery in SML2. That was quality shit.

>> No.2026432

>>2026416
Correct. What is a platformer without difficulty?

>>2026427
>he doesn't enjoy pipes

>>2026418
What a stupid fucking argument.

>> No.2026436

>>2026432

SMW has pipes though.

>> No.2026440

>>2026398
If you are referring to the FDS game I agree.

>> No.2026448

>>2026418
>I listed 7 things lacking from the maps. 7 things > 1 thing
You seem to think the quality of a game can be measured by making a set of bullet points with characteristics and then measuring its size. This is in my opinion a very flawed and largely uninteresting way to go about "discussion".

We are supposed to "refute" your subjective list of criteria by presenting another one, after which you say "lol ur wrong" and present yet another stupid fucking list of shit opinions.

This thread is bad, but maybe if you keep pouring gasoline you'll eventually get the flames going for a little while before it sinks back down into the abyss. I'm out.

>> No.2026459

>>2026448
Are you kidding me? It was never up for discussion. I'm sharing knowledge.

You're making assumptions and you're clearly biased towards SMW.

>> No.2026463

>>2026362
>-Fuck Yoshi. It's not more fun than just Mario. Who cares?

Nice argument there. Let me give it a try:
- Fuck SMB3. It's not more fun than SMW. Who cares?

>> No.2026465

>>2026463
How are you arguing the point? Yoshi isn't in SMB3.

>> No.2026472

>>2026459
>Are you kidding me? It was never up for discussion. I'm sharing knowledge.
I suggest taking it to your blog next time.

>You're making assumptions and you're clearly biased towards SMW.
Yes, apparently. I'm sorry, you're way more stupid than I first assumed.

anyway good luck with your shitty thread i'm out for real this time

>> No.2026482

>>2026362
You should make video reviews. I feel the passion in each of your well-articulated arguments.

>> No.2026503
File: 52 KB, 640x480, 1407401311226.jpg [View same] [iqdb] [saucenao] [google]
2026503

What makes your terrible points the only way to judge the 2 games?

>> No.2026536

>>2026465
anon is making the point that anyone, including you, arguing over this, is pretty pointless

>> No.2026553

>>2026536
Mario is objectively more fun than Yoshi.

>> No.2026562

>>2026553
>objectively

Fuck off to /v/. Where do you think you are son. I doubt your shitty opinions are gonna sway people who have played these games for decades but go on.

>> No.2026573

>>2026562
>people who have played these games for decades

They already know which game is better. Zero successful points made so far because you know it's not possible. Just stop bumping, it's not a discussion. nb

>> No.2026586

SMB3 is only """harder""" because of the slippery as fuck NES controls giving you bullshit deaths every level. If SMB3 had World's physics then the short and simplistic levels of 3 would pose even less of a challenge than anything in World. The overworld is cluttered and the extra stuff is simply padding to waste time so you don't beat it too quickly. Why should I waste my time on a Hammer Bros stage that takes mere seconds to complete for little to no reward when I COULD be playing another level and progressing in the game? The vast number of power ups in 3 were redundant and pointless, World cutting it down to just the flower and the cape allowed for the focus to be more strongly centered on the platforming as opposed to using the stage's power up.

Also more levels and longer levels in World give me what I want out of a platformer, CONTENT, not the padding of 3.

>> No.2026592

>>2026586
>slippery as fuck NES controls giving you bullshit deaths every level.
you mean your lack of skill with the flawless controls caused you to die?

>> No.2026594

This thread made me go play the first 3 worlds of SMB3. Yeah, I can see it being better than world. More difficult with clever level design.

>> No.2026596

>>2026586
I agree with the rest of your post but the controls thing is just an excuse. Come on.

>> No.2026598

>>2026596

NES Mario games DO have inferior physics though which are slipperier and less responsive than later titles, this is fact.

>> No.2026602

>>2026594

I can't, I've made it through 4 worlds so far and it's making me wish I was playing World instead, right as I'm starting to enjoy a level it's over and I never get to feel satisfied.

>> No.2026605

>>2026598
So compensate. Don't play it like an SNES Mario.

Different doesn't mean worse, it means alter your style to get the same results. Blaming 100% flawless controls is admitting you're not good enough at the game.

>> No.2026606

>>2026605

>100% flawless controls

:^) sure thing bud

>> No.2026608

>>2026606
>i struggle with an easy platformer so i blame the controls

keep going

>> No.2026614

>>2026608

I never said I struggle with it the game is just as easy as any other Mario game I can just recognize inferior controls and physics when I see them.

>> No.2026635

SMW has a virtually endless rom hacking potential. If that counts.

Other than that you're right.

>> No.2026636
File: 34 KB, 371x383, 1346053245016.jpg [View same] [iqdb] [saucenao] [google]
2026636

Fuck it, I'll bite the bait.
>Fuck Yoshi because I don't like him
Yoshi added cool variety, furthered by the color variants with different abilities. Certain enemies can be more easily defeated and with yoshi, but he also limits your flight and climbing, so the player has to decide whether or not it's worth it to leave him behind. Yoshi was a great mechanic.
>No Humor
If you didn't find the amazing reward for finishing the special levels humorous, you're dead on the inside. What about enemies like the worm that gets pissed off when you stomp on it? What about the unpredictable football players that throw different sports equipment at you, or just do fucking jumping jax for some reason, or split into multiples? Those guys were fucking awesome and damn funny.
>Themed worlds "suck" with no love put into it.
Ghost houses beg to differ. Also, water levels had fun new shit to do, like use dolphins as platforms. The forest levels were awesome too, the trees in the foreground were a neat touch at the time. All of the themes had unique enemies to them too.
>SMW is too easy
Yea, if you just do a straight run. If you actually do the special stages or try to get to some of the tricky-to-get-to hidden stages, the challenges is pretty good.
>No minigames or item inventory
Wrong. SMW had bonus games that you could play if you collect enough bonus stars or found a secret pipe. Item inventory isn't needed since you can keep a powerup in reserve. Since you can replay any level in SMW, you can quickly find a powerup and yoshi you want and exit the level. How are the overworld maps not fun? It's the same shit but all connected in one giant hub world instead of just a straight shot.
>Gameplay is similar but smb3 has better powerups
Wrong again. Sure, SMB3 has more variety of powerups, but SMW has much more fleshed out powerups. You can't possibly tell me flying a tanooki suit is as fun as the cape or as well controlled. Dat ground slam.
>Fuck you
Back to /v/ with that attitude, Donte.

>> No.2026641
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2026641

As I said earlier I played SMB3 before World, and was my very first Mario adventure ever, so I do have a lot of nostalgia for 3, and having replayed it again (NES version, which I didn't play since I was a kid) this year, I can reaffirm it is a masterpiece of a platformer game. It's solid, no flaws really, not without getting into pointless subjective details.

However, >>2026586 makes a good point about the physics, if Mario 3 had World's physics, the levels would be a easier. I think they made a huge improvement from SMB1 to 3, but I think they finally nailed it with World.

Sadly, no later Mario games surpassed the delicacy and perfectionism that is World's physics. Not counting Yoshi's Island.
Everytime I have to test a controller, or a TV's input latency or whatever thing related to testing something with a video game, I go to Super Mario World. I know and am used to this game's controls so much, and they're so responsive, that I actually use it as a sort of testing tool at this point.

>> No.2026643

>>2026636
(2/2)
And keep in mind, I'm not even stating SMW is better than SMB3. Quite frankly, I view both as being equally great Mario titles. I just hate argumentative comparisons like yours. It reminds me of those morrowind fanboys who do nothing but shit on every other elderscrolls game.

>> No.2026652
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2026652

>No mini-games

There were 2 kind of mini-games that I can remember. Some of them were hidden in-level and the other kind was when you got 100 star points.

Also, what about the Switch Palaces? They were also kind of puzzle-y. (and it was awesome when you found them for the first time)

>> No.2026658

yall posting in a bait thread anyways

>> No.2026665
File: 65 KB, 393x500, 610CYXQ8MZL._SL500_.jpg [View same] [iqdb] [saucenao] [google]
2026665

>>2026658

it was just a way to start another smb3 vs smw thread. so basically 2D Mario general.

>> No.2026695

>>2026362
All opinion.

I will say that Mario 3 is harder than Mario World (barring the fucking special levels, Jesus).

Hardest Mario I've ever played was the real Mario 2 or Lost Levels in the U.S. That was a fucking hard game and I remember not being able to play past the 4th world or so. Weather effects and sliding sucked dicks. Add impossible jumps to it and the game just beat me.

>> No.2026702

>>2026665
Golden Coins on Gameboy was so good too. I hated the Mario 1 on Gameboy. I thought it was a shitty entry.

>> No.2026794

>No humor in SMW
>Not liking the post boss castle destruction scenes

>> No.2026806

Calm down bros, you're being very un-bro. Both games are super rad!

>> No.2026841

>>2026362
90% of Mario Games are SMB3 with slightly different mechanics

>> No.2026851
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2026851

>>2026362
You're right OP. I like your reviewing style too. You clearly take no shit.

>> No.2026859

>>2026702
What makes you think so? I loved playing through it and I wish I still had it.

>> No.2026883

>>2026586
>Also more levels and longer levels in World
What? SMW has 72 levels (including secret ones), SMB over 90 (not including any wandering Hammer Bros. etc.).

>> No.2026884

So, I prefer SMB 3 to SMW too. It has the nostalgia factor for me, but I also really loved the power-ups, toad houses and level designs.

But posts like the OP make me want to root for SMW.

>> No.2026886

>>2026586
>the slippery as fuck NES controls giving you bullshit deaths every level
You must be talking about SMB1 controls here, because if so, then it'd be accurate.

SMB3 controls are almost on par with SMW controls (lacking a few mechanics like throwing shells upwards or carrying a P-switch, but that's extra stuff).

>> No.2026891

>>2026602
SMB3 levels are shorter because:

-they are jam-packed with content rather than being half-empty like SMW ones;
-they don't have midpoints, meaning you have to start over from the beginning each time you die. Play on and in the later worlds you'll be happy that the level draws to a close rather than dragging on.

>> No.2026926

SMW felt too tiny, I guess cause of the bland level backgrounds(forest, cave, forest, cave), it had inferior level design, way too gimmicky, too floaty, the secrets aren't that secret, bad enemy placement.It's like the prototype of NSMB.

SMB3 is fucking solid.

>> No.2027015

>>2026926
Meh, not like SMB3's backgrounds were any better. Anyways, who gives a shit about what some fag on Youtube thinks. Coming from playing both games, they're pretty much the same in terms of enjoyment factor for me.

>> No.2027101

>>2026636
>>2026643

I know this is a bait thread, and I'm glad it's gotten a bit more civilized than the start, but I'm really sad that nobody's even taken time to acknowledge this dude/dudette.

Good work, person.

>> No.2027110

It's such an argument of personal preference. They are both great games. Neither one is objectively better than the other. They both have advantages over each other and they both do things worse than the other. We could sit here and tally pro's and cons but just enjoy the games man. Or enjoy one of the games if that's your thing. But enough with these stupid "SMB3vSMBW" threads. It's pointless.

>> No.2027114

>>2026362
>>2026368

I played both when they were new.

Both are great. Anybody who wants to make some kind of argument between the two is a faggot.

>> No.2027116

>>2026410

6 and X1.

2 and X2 take next to best.

3 and 4 take the tier after that.

X3 and 7 after that.

X4 and Legends.

Everything aside from that is below-average, and shit-tier.

Come at me.

>> No.2027121

>>2026586

SMB3's physics were slippery because a finely waxed stage is just poor traction waiting to happen.

>> No.2027201

both games are total classics. why does anyone need to write about one being better than the other or not?

op needs to take a trip back to /v/.

>> No.2027283

>>2027121
>m-muh "smb3 was just a stageshow" conspiracy

>> No.2027285

>>2027283

Acquire a sense of humor, faggot.

>> No.2027314

>>2027110
What's pointless is that Nintendo didn't bother to make a Super Mario Bros. 5 game for the SNES (and finish it properly like they had done with SMB3, and unlike the rushjob that SMW was) which would combine all the best aspects of both games and expand on them for the ultimate Super Mario Bros. experience.

As it is, all we have instead are the SMA4 e-reader levels

https://www.youtube.com/watch?v=yy-9FAwwMvM

and a handful of actually awesome SMAS-style SMW hacks like Super Mario Bros. 3 X or Super Mario Omega.

http://www.smwcentral.net/?p=section&a=images&id=6764
http://www.smwcentral.net/?p=section&a=images&id=5252

>> No.2027334

>>2027314
Yeah, instead they made Yoshi's Island, which is one of the most perfect platform games ever.

>> No.2027339

>>2027283
How can it be a conspiracy when it's an obvious motif?
>For fucks sake it opens up with curtains and a stage.
>Even when I was a kid I thought it was all a stage thingy.

>> No.2027406

>>2027334
If you enjoy the childish art style and atmosphere and the ifuriating whine cascades of Baby fucking Mario, all the more power to you. But it's not even a Mario game (it's a Yoshi game, its place is besides Yoshi's Story, Yoshi Topsy Turvy and their ilk), let alone any kind of a worthy successor to SMB3 and SMW (which definitely could have happened, which is to be seen clearly in the video showing all the stuff going on in the e-reader levels).

>> No.2027413

>>2027339
>SMW was just a vacation
>SMB3 was just a stage show
>SMB2 was just a dream
>SMB was just a buncha bricks

o-ok

>> No.2027427

>>2027413

SMB2 -was- a dream you fucktard.

>> No.2027435

>>2027334
>Yoshi's Island

That's basically when Nintendo said "Ok 80s kids, you've had your time and your stuff, now fuck you, from now on we'll focus on the 90s kids", and opened by releasing a baby Mario whinefest embedded in a pre-schooler vibe (and more than likely actually primarily targeted at pre-schoolers from that time).

>> No.2027442

>>2027435

Yeah man, why the fuck didn't Nintendo release a mature Mario game? You know, with blood and stuff :(

>> No.2027445

>>2027427
And SMW -was- a vacation you fucktard.
And SMB3 -was- a stageshow you fucktard.
And SMB1 -was- just a buncha asshats who got themselves turned into bricks, you fucktard.

Mario never actually saved the princess *for real*. We were all duped, all along.

>> No.2027447

>>2027442
You don't need to jump from one extreme to the other, you know. The classic Mario games were perfectly fine. But first they went on a 1.5-decade hiatus (not counting the SMA4 e-reader levels, what a wasted opportunity given all that could have been done), and then returned in the much much questionable "NSMB" form.

>> No.2027475

>>2026410
3, X1, Z32/3

and done.

>> No.2027479

>>2026362

I like 3 btter, but SMW had a better engine + Yoshi. Hacks like the econd rality project show off what it could have been, bretty fun.

>> No.2027491

>>2027479
>the econd rality project
Way overrated, some of the actually greatest SMW hacks have been mentioned here >>2027314.

>> No.2027525

>>2027445

It was a dream you niggerfaggot.

>> No.2027528

>>2027447

NSMBU is actually really great and offers a challenge on par with the older games, I think they have a bad rep because they were very clumsily introduced, but aside from that non-/vr/ point, I think it's better Nintendo didn't do a second Mario platformer on the SNES, because it allowed time for Mario to be experimented with in different ways later on instead of being trapped in a cycle of "this is how a Mario game is constructed and we do it the same way every few years" which gave us a chance to have SM64 instead of the series becoming bogged down in tradition and nostalgia like Mega Man.

Also OP is a cocksuck and World is amazing.

>> No.2027558

>>2027445
the princess and bowser have been banging the whole time. getting mario to rescue her was just an amusing diversion for them

>> No.2027560

>>2026636
I agree with most of this, though I liked the power ups in SMB3 more. The Cape just made most levels a joke and you just fly over most of them.

>> No.2027575
File: 112 KB, 187x235, archieshiggy.png [View same] [iqdb] [saucenao] [google]
2027575

>>2027406
>childish art style and atmosphere

You're saying all this, yet you enjoy Mario.

>> No.2027576

Smb3 most of the power ups are shit and some other are cheap shit. Smw has 100 times better gamplay. End of story.

>> No.2027592

>>2027314
>As it is, all we have instead are the SMA4 e-reader levels

A number of those could probably be recreated in all-stars, given that all-stars already has most of the smb1/smb2 features in the games code already. Just the world/advance features would have to be created from scratch.

>> No.2027598
File: 44 KB, 329x399, 1407895750824.jpg [View same] [iqdb] [saucenao] [google]
2027598

>>2027576
wow, great arguments. at least OP made me laugh.

>> No.2027603

>>2026362
>I read clickbait articles
Stopped reading there

>> No.2027612
File: 30 KB, 498x372, ss+(2014-10-03+at+07.53.23).png [View same] [iqdb] [saucenao] [google]
2027612

I prefer SMB3 but they're both good.

>> No.2027725

>>2027592
Good question. As seen at the end of the video, the guy who made it intended to spark interest in SMA4 hacking, so all that stuff can be actually further utilized. Unfortunately, not much has happened and SMA4 hacking virtually doesn't exist to this day.

There is good rationale to rather re-implement all that stuff on the SMW engine. The SNES has generally better parameters than the GBA (resolution and sound quality being the most important) except for some 3D capabilities irrelevant here. Much of those features have already been implemented and patches exist at SMW Central. SMAS hacking is also pretty much non-existent, thus getting the stuff onto the SMW engine is the only thing that's somewhat probable.

(captcha: ngerso equal), lel

>> No.2027728

If I HAD to choose between SMB3 and SMW, I couldn't. I like them both equally -- and each has their own quirks.

>> No.2027736

>>2027576
>smb3 you're powrup a shit hurr duhr

Splendid contribution, CONGLATURATION.

>> No.2027745

>>2027575
Cartoonish (as is customary to Mario) does not imply kiddiesh (as is inherent to YI).

>> No.2027758

Why I like SMB3 over SMW:

- SMW, in the first level, sends a ridiculously large bullet at you out of nowhere, everything seems so random and the levels don't feel thought out
- The cape makes the levels too easy and this makes the game feel unbalanced
- Enemies, question blocks and coins seem so randomly placed, compared to SMB3, as if the levels had to be designed in a hurry.
- Huge spikes come out of the ceiling that kill you without any warning, feels like a cheap death, whereas other Mario games always explain dangers first.
- This is mostly personal, but I don't think Yoshi adds anything good to the game.

>> No.2027763

>>2027528
>World would most likely be amazing if they had another year to finish it rather than rushing it out in time for the SNES' launch.

FTFY.

>> No.2027767

>>2027525
It was a vacation/stageshow/a bunch of bricktards you reggintoggaf.

>> No.2027774
File: 35 KB, 467x352, Untitled.jpg [View same] [iqdb] [saucenao] [google]
2027774

>>2027758
>- Enemies, question blocks and coins seem so randomly placed, compared to SMB3, as if the levels had to be designed in a hurry.

Example of what I mean.

>> No.2027779

>>2027758
The game was rushed because it was cursed to be the launch title for the Famicon. Most issues you mention would more than likely have gotten ironed out had they more time, as >>2027763 pointed out.

>> No.2027781

>>2027779
>Famicon
*Super* Famicon, obviously.

>> No.2027787

>>2027767

No, faggot. SMB2 -was- a god damn dream Stop being so motherfucking retarded.

>> No.2027791

>>2027781
>famicon
>famicon
>super famicon

what the fuck is a famicon? just get out.

>> No.2027794

>>2027774
>dat emptiness

Once after I had finished a complete run of SMAS SMB3 with a buddy, we proceeded with a fresh SMW save file. Let it be said that never have the SMW levels felt more empty and uninspired than in the stark contrast of having just a vivid and palpable memory of SNESized SMB3 in its entirety. Most levels felt more of a chore or nuissance than enjoyment or challenge. That surely says something.

>> No.2027798

>>2027794
It sure does.

It tells how big faggots you and your buddy are.

>> No.2027805

>>2027787
Yes, it was. Just as SMW was a vacation on the Dinosaur Islands, SMB3 was a stageshow with all the curtains, spiralled decoration clouds, and large bolted blocks (the white ones giving a backstage pass), and SMB1 was all those mushroom dudes just turned into bricks for dramatic effect. Nothing is real.

>> No.2027810

They're both great games.

If anything, I'd say SMB3 is more challenging and goal-driven. SMW was more relaxed and exploratory.

>> No.2027812

>>2027798
>muh half-emptish unfinished rushjob game is better cuz i want it so and everyone else who prefers the much more polished one is a fagit lel

>> No.2027824

>>2027798
No, it just shows how SMW really fares in a direct, thorough and fair comparison with SMB3 (SMAS version so graphics and sound quality is on par in both).

>> No.2027842

>>2027812
>>2027824
It doesn't even matter because SMW is still more fun than SMB.

>> No.2027845

>>2027791
http://books.google.com/books?id=1k-6ksl3uLsC&pg=PT93&lpg=PT93&dq=super+famicon&source=bl&ots=x0Vg03zfy5&sig=7btYi531FDFZn9dHhhyOkgRTKfw&hl=en&sa=X&ei=TRFMVKOwL8nfaLq0gogL&redir_esc=y#v=onepage&q=super%20famicon&f=false

>>>/out/

>> No.2027847

>>2027842
Somehow the "3" got deleted when I posted.

>> No.2027851

>>2027842
>argument's don't matter cause muh opinion is the muhestest

>> No.2027867

Shouldn't we replace humor with charm?

>> No.2027870
File: 291 KB, 640x398, post_famicom_main-1.png [View same] [iqdb] [saucenao] [google]
2027870

>>2027845

>> No.2027891

>>2027867
Why, it's le ebin smb3 vs smw flamewarz

>> No.2027916

SMW is comfy but I got to 3 for better level design, challenge, etc.

>> No.2028029

>>2027745
They're both rather cartoony and kiddy. They just have different ways of showing it in their respective styles.

>> No.2028161

I prefer 3 for the following reasons:

-Yoshi in World is a penalty-free hit. You can get hit and then get right back on him.
-The cape is absolutely broken. You can fly over entire levels. People sometimes compare it to the P-Wing, but the P-Wing was single use and couldn't be re-acquired in a level if you got hit.
-World allows you to replay levels, which means you can easily cheese the game for power-ups and lives.

>> No.2028191

>>2027845
You didn't get his post.

He was asking what a FamicoN is.

It's a FamicoM.

>> No.2028265

>>2028161
Dat power-up menu doe.

>> No.2028291

>>2028161
>-World allows you to replay levels

I could be wrong; but, if you hover over a level in SMB3 and press Select, you can replay that level.

Though, that could just be on All-Stars.

>> No.2028389
File: 6 KB, 500x438, SMB3-28.png [View same] [iqdb] [saucenao] [google]
2028389

3 just feels more complete, though I prefer the All-Stars version because I just like the black background with lightning on the airships as opposed to this.

I also liked that if you tried to cheese the game with the raccoon tail then a flying goomba will hunt you down.

>> No.2028448

>>2028389
Fire Mario has the best look here out of all the games.

>> No.2028903

>>2028389

All-Stars lacks the different airship colors though

>> No.2028915

I really never understood these debates on the internet. The same goes for Link to the Past and Ocarina of Time and so many others. You can like both for different reasons. It's like how I like Terminator 1 and Terminator 2 for different reasons.

>> No.2028925

>>2027774
SMW was definitely a rushjob.

If it had been released a year later it'd probably be the definitive greatest Mario game of all time, but instead, they decided to make it a rushjob of a launch title.

>> No.2028927
File: 31 KB, 400x329, Desert_Hill (1).jpg [View same] [iqdb] [saucenao] [google]
2028927

>>2028448
I agree.

>> No.2028938

I never played SMB3 until I was a late teenager, like 17 or so. My first game was Mario Bros and then I went straight to SMW. When I was a kid my favourite was SMW. SMB3 always felt like the mysterious game my friend's older brother's would play that I always wanted to play so it built up some strange mystique in my head as a child. I also used tow atch the cartoon but I never knew where any of that shit came from. I even had a raccoon mario chez whiz jar. I just never owned a NES, Super Mario Bros 1 was my cousins or something. I think I know why people love it though. It feels more like a proper sequel. I'll never be not biased though. I can't remember specifics like how it felt like a rushjob since I haven't played either in years. I love how the tanuki leaf is making an apperance in modern Mario Brothers games and even Super Smash Bros. It really is the best powerup.

>> No.2028973

>>2027435
>pre-schooler vibe
what
>baby Mario whinefest
This shit is even more exaggerated than Navi. It's not that annoying, and the solution is to not get hit.

>> No.2029046

>>2028915
OP here. Gross exaggerations and false arguments are a great way to spark discussion. 130 posts about 2 great games and all it took was a few bail-like posts.

You're welcome.

>> No.2029112
File: 3 KB, 125x93, 1408563361442s.jpg [View same] [iqdb] [saucenao] [google]
2029112

>>2029046
thanks based OP

>> No.2029125

>>2026368
>Not even secret worlds on 3
>That secret section of Desert Land
>The far more widely known secret section of Water Land
>World 9

>> No.2029157

>>2029125
Anyway, SMB3 had more levels than SMW both normal and secret levels combined.

Additionally, almost every SMB3 level had an own secret, i.e. an area in the level not obvious to get to, containing some nice bonuses.

Developing SMW they had perfected the engine and had added a lot of new stuff, unfortunately the didn't have the time anymore to create enough levels (no World 8, seriously?) and to polish and perfect the levels and the overworld.

The perfect classic Mario game *could* have been made afterwards, as >>2027314 said and the SMA4 e-reader levels video clearly shows. Too bad they went the Yossy Island route instead.

>> No.2029167

>>2028903
Most of the "different airship colors" were just hit-and-miss palette swaps. The SMAS look is way more consistent and overall pleasant to the eye.

>> No.2029170

>>2028191
Both transliterations function in Japan, with the "Famicon" admittedly being the less known one in the west, but not necessarily incorrect because of that.

>> No.2029173

>>2028191
Then why the cited book is using the word "Famicon"? Is the author just stupid and knows shit?

>> No.2029174

>>2028291
That's entirely new to me. Some the game on certain batches of carts had a debug code enabled for some reason that would allow you to change suits at will with Select while within a level though.

>> No.2029191

>>2029173
he may have been using the japanese pronunciation but we're speaking english so it's a family computer, not conputer.