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/vr/ - Retro Games


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1965023 No.1965023 [Reply] [Original]

what's your favorite if you had to choose between 2 or 3?

3 in my opinion has the better graphics and gameplay but 2 has kinda grown on me a lot.

also who are your favorites? mine is Bruce as far as 2 goes and probably Bryan on 3.

>> No.1965035
File: 427 KB, 850x1221, Tekken 3.jpg [View same] [iqdb] [saucenao] [google]
1965035

>that faggot that picks Eddy Gordo and thinks he's hot shit

>> No.1965038

>>1965035
I was that faggot as a kid ;_; spamming kick buttons all day everyday

same with Hwoarang.

>> No.1965041

thats curious, my favourite ones were 1 and 3.
2 was pretty good too

>> No.1965056
File: 740 KB, 1686x2400, Tekken 4.jpg [View same] [iqdb] [saucenao] [google]
1965056

>that faggot that keeps picking Paul Phoenix and trying to do his 10,000 Divine Fists of the Dragon King and then act like he's a champion when it finally hits

It was me

>> No.1965107

is it even possible to get takedowns in Tekken 3? the CPU blocks it everytime on the default settings god damn.

I just wanna win via "submission" and pretend I'm a pro-wrestling/MMA king ;_;

>> No.1965114

>>1965023
I might get crucified for this but I think Tekken 2 was the first 3D fighter that really got it completely right and stood up on its own as a great game on par with Street Fighter 2.

Sorry, Virtuafags

>> No.1965124

2: better aesthetic
3: better everything else

Tekken 2 is endearing but it's also broken to shit, even compared to Tekken 3. Almost every character has a death combo and many have easy infinites.

>> No.1965931

3 has Tekken Ball

also Hworaoroaoang who quickly became my favourite fighter ever

>> No.1965945

2 had Wang, aka, the best looking counter guy in the series.

3 on the other hand was really good. I loved playing King...even if I sucked balls with him. My mind still can't compute the necessary button inputs for like half the throws, let alone combination ones.

>> No.1965949

tekken tag 1 is /vr/ right ?
the arcade version

nina best girl

>> No.1965952

>the classic dude who pretend to know some incredible move with Yoshimitzu

>> No.1965973

3

My favorite character is Gun Jack because motherfucking Gun Jack.

>> No.1966037

>>1965949
Interesting fact, TTT1 was literally the very first ps2 game developed.

On topic, Tekken 3 is fucking amazing. I mained (and still do main) Paul, Law, and Heihachi. Everyone who complains about Eddy can go learn what a low parry is and why it makes Eddy one of the worst characters in the game. If you want a character that spams kicks that's actually decent to play with and against you've got Hwoarang right there.

>> No.1966229

3 and it's not even close.

Tekken 2 is still rooted in the primitive origins of 3D fighting games that lack actual 3D movement and have exaggerated jumping physics because they were still going off the 2D fighting template.

Tekken 3 nixed all that and I honestly think of it as the forerunner for the "correct" way to design a 3D fighting game (removing all the vestigial elements of the early attempts and attempting to give 3D fighting games their own voice in the genre).

>> No.1966238

>>1966037
Low parry wasn't present until TTT2 and Eddy was present since T3

>> No.1966239

>>1966238
Low parries have actually been in the game since Tekken 3 but only certain characters had them.

It was made a universal in Tekken 5.

>> No.1966247

Never mind. Low parries were given to everyone in Tekken Tag 1.

>> No.1966273

The additional moves in 3 make it more enjoyable for me. I tried going back to 2 and Nina just feels so gimpy.

>> No.1966314

>>1966238
>Low parry wasn't present until TTT2

>> No.1966323

>>1966229
Pretty much this. They were still playing around with what makes a good 3d fighter afterwards, but the experimental foray T4 presented wasn't adopted or received well.

By then, T5 had refined movement in 3d fighting games to its apex. Every subsequent tekken is based around the movement design ideals of T5, which is really just a slightly enhanced T3.

It's not retro but TTT2 really is the greatest 3d fighter.

>> No.1966339

>>1965023
Tekken 2 was my first Tekken game, so it holds the most impact for me. When I played Tekken 3 two years later, the impact was no longer there.

You must remember: in 1996, many gamers had only played Sega Genesis and Super NES games. So Tekken 2 was a mind-blowing 3D fighter.

By 1998, most gamers had already been exposed to Super Mario 64, Goldeneye 007, Symphony of the Night, Tomb Raider, etc. So the impact wasn't quite the same.

Tekken 2 just felt more 'exciting' to me. But if I put nostalgia aside, Tekken 3 might be the winner, because it improved upon the formula.

>> No.1966343

I only just got into Tekken because of Revolution and I'm thinking of trying the old ones. Afaik they don't have a collector's set with all of them packaged together do they? I guess I might just start with 3 based on this thread then. Good idea?

>> No.1966361

>>1966343
yeah 3 is a good place to start
i wouldn't bother withe tekken 1 as it has aged horribly

>> No.1966363

>>1966343
actually i just remembered tekken 5 for PS2 has the arcade versions of 1,2 and 3 on the disk also

>> No.1966372

>>1965023
>what's your favorite if you had to choose between 2 or 3?

2 in the arcade, it looked astonishing at the time, but to be honest i almost disjointed my jaw when i saw tekken 1 arcade during the 90's.

Paul in almost every tekken, and gon in 3.

>> No.1966376

>>1966363
Are the arcade ones better than the PSX versions? Does that PS2 version have Lili in it, or did she get added later? She's who I use in TR.

>> No.1966386

>>1966376
I'm not sure, but it would be easy to find out.
The arcade version has better graphics but IMO the console port has superior music

>> No.1966941

>>1966323
If you look at 3D fighting games before and after T3 there are definite design differences.

Soul Blade, Virtua Fighter, and Dead or Alive all shared the same basic design of limited-at-best 3D movement and high jumps. Then along comes Tekken 3 and you see a large shift in design for 3D fighters with the following games Soul Calibur, Virtua Fighter 3, and Dead or Alive 2. All of them now had pretty much deprecated any kind of air combat at all and instead replaced it with genuine movement into the third dimension (8-Way Run, Evade, and Free Step Dodge respectively).

I still say Soul Calibur is my favorite 3D fighter since it was the only major fighting game that made 3D truly mandatory in its design (the other games tend to operate on a 2D plane except where specified whereas Soul Calibur insisted that the 3D nature of its fighting be integrated from the top to the bottom).

>> No.1966969

>>1965023
Tekken 2 - Kazuya (dat double leg takedown and ground and pound, not sure if the other characters could do it, also purple tux)
Tekken 3 - Bryan (dat stomach punch followed by an overhead slam while laughing like a maniac) Those two are still my favorite characters

>> No.1967367

>>1966376
No, and no.

>> No.1967372

>>1966376
Also Tekken Revolution is fucking SHIT and plays nothing like actual Tekken games.

>> No.1968069

>>1965023
They are all pretty bad, 3 atleast is the most refined, though its still a horribly unbalanced juggle fest.

Tekken didnt really get "good" till Dark Ressurection

>> No.1968075

>>1966941
Bloody Roar absolutely CRUSHED Tekken in both visuals and gameplay

>> No.1968256

>>1965952
goddamit. one of my friends insisted that if you played yoshimitzu in the forest stage and hit certain buttons (actually ALL buttons on the gamepad), the trees would transform into multiple yoshimitzus and gang up on the opponent.
we actually tried it and since 10 fingers weren't enough to press all buttons at once i helped him [\spoiler]

>> No.1968327

>>1968075
Mm hm, and that's why we get a new one every two years or so, right?

>> No.1968842

>>1968327
Your right CoD is the best FPS game ever made

>> No.1968861
File: 267 KB, 421x834, 1410741652928.jpg [View same] [iqdb] [saucenao] [google]
1968861

>>1968069
Are you trolling or are you just incompetent at playing the game?
Nigga what the FUCK are you babbling about?

>> No.1969381

>>1968861
Obviously you have no fucking idea how to play tekken

>> No.1969394

2 FOR THE ROSTER

>> No.1969441

>>1969381
Not him, but srsly? Tekken 2 was a fricking amazing game when it came out, though it's now dated. 3 was so good, and laid the groundwork for everything that's followed. And if you're going to call it a jugglefest, you clearly aren't playing TTT2. (with apologies for the non-retro reference)

>> No.1969541

>>1969441
You dont know shit about Tekken, just stop talking.

https://www.youtube.com/watch?v=0R8QnV_8oNs

https://www.youtube.com/watch?v=bJJZkp3_L-I
https://www.youtube.com/watch?v=vMgAWOOncIU

https://www.youtube.com/watch?v=Z6H1AU49TDo

And as for Tekken 3 "laying the ground work" no, just no. Tekken 5 introduced most of the mechanics used in modern Tekken games like movement, crushing, etc.

>> No.1969562
File: 45 KB, 625x626, 4883133+_b38853039a28fc2a1b6d09140f17d813.jpg [View same] [iqdb] [saucenao] [google]
1969562

>>1969541
>>1969541
>fighting against a 2nd player that isnt pressing any buttons and purposely getting infinite juggled

Yeah, you are going to have to try harder than that.

>> No.1969568

>>1969562
Are you seriously this retarded or is this bait?

>> No.1970202

>>1969541
lol, it introduced things like crushing as a group description, and that mechanic alone is broken as fuck. That doesn't mean there weren't moves that worked that way already. If fact it was better without the auto-crush bullshit. Before that moves hit where you thought they would, where it *looked* like they should - as in, if your leg was inside someone's hitbox/body, you actually hit them.

And those combo vids are fricking *weak*, man. It's possible to do combo's in TTT2 that take off like 130-140% of a character's heatlh bar. Did you not know that or something? Lol. The whole of TTT2 is juggles, walls and traps. T6 was better. T5 DR was ok too, but it merely refined a system developed in Tekken 3.

>> No.1970237

>>1970202
Before crushing people would just use crouching jabs to knock you out of everything 100% of the time.

> It's possible to do combo's in TTT2 that take off like 130-140% of a character's health bar.
No its not, even high damage characters like Jinpatchi and Ogre only deal around 60% to 1 character.

Please don't try to bull shit me, its not going to work.

>> No.1970269

>>1969541
What did T5 introduce movement-wise? Tekken 3 introduced sidesteps and Tekken 4 added sidewalking.

What besides that did Tekken 5 add in the realm of movement?

Tekken 3 made Tekken truly "3D" and did so before any other major 3D fighting entry.

>> No.1970586

>>1970269
tekken 5 took all the new shit from tekken 4 and made it not suck. that's what.

still they guy your talking to is kind of an idiot.

>> No.1970605

>Tekken 2 & 3 thread
>Everyone babbles about irrelevant non retro Tekkens

Every time

>> No.1970621

Tekken 3 is still the king though. A good fucking arcade experience in the home was hard to come by without getting a saturn or neo geo.

These other faggots claiming that the things that make it fun are flaws probably dont enjoy things anymore.

>> No.1970752

>>1970605
Well it's kinda hard not to discuss other games in a long running series like this. Which is why having an arbitrary cutoff at the year 2000 is pretty stupid for this board. Invariably newer entries are going to get mentioned in comparison to the older ones, that's just the way conversations go.

>> No.1970771

>>1965023
Kazuya Mishima in every Tekken game.

>> No.1972468

>>1970237
>nfi how to punish balljabs
>zero concept of the Tag Assault mechanic
>failure to operate youtube

http://www.youtube.com/watch?v=fqXGhgmdllk

3:55.... aaaaaand, instakill. Noob.

Turned this up with one serach on the youtubes.

>> No.1972474

>>1972468
with apologies to the police for mentioning a later title, even if only to compare it to a retro title.

>> No.1972476

>>1972468
lolno kuma could have blocked after the second hit, this is a pretty well known training mode bug that causes the hit counter to go up even when its not actually a combo.

Anna's d/f3331 will "combo" forever in training mode.

>> No.1972495

>>1970269
>What did T5 introduce movement-wise?
If you don't know then your probably aren't very good at tekken

>> No.1972530

>>1965035
Eddy Gordo was low/mid tier, you were just bad at the game.

>> No.1972601

>>1972495
I think you aren't very good at Tekken if you're trying to counterclaim what I said. It's all correct. Tekken 5 did refine the wall game that Tekken 4 introduced but everything else was established prior to Tekken 5.

>> No.1972629
File: 254 KB, 341x500, 1395449212911.png [View same] [iqdb] [saucenao] [google]
1972629

>>1972601
Do you even know what backdash cancelling is?

>> No.1973637

>>1972629
Wasn't that a TTT technique?