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/vr/ - Retro Games


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File: 230 KB, 495x495, EMULATION[1].jpg [View same] [iqdb] [saucenao] [google]
1913005 No.1913005 [Reply] [Original]

http://emulation.gametechwiki.com/index.php/Main_Page

Although not perfect and always a work in progress, the EmuGen wiki is a decent place to get info. It is starting to get a bit out of date, so please don't be afraid to help improve it. Leave comments on the talk pages, edit things.

>> No.1913305

So is this a /vr/ edition?

>> No.1913386 [DELETED] 
File: 1.34 MB, 1920x1200, qmc2 1600x1200 + 320x240.png [View same] [iqdb] [saucenao] [google]
1913386

GUI: http://sourceforge.net/projects/qmc2/files/qmc2/0.44/qmc2-win32-x64-0.44.7z/download
Emulator: http://mamedev.emulab.it/haze/OLDume/ume154ex1.exe
Arcade ROMs: https://ia601001.us.archive.org/26/items/MAME_0.151_ROMs/MAME_0.151_ROMs.zip
Console ROMs: https://ia801903.us.archive.org/3/items/MESS-0.151.BIOS.ROMs/MESS-0.151.BIOS.ROMs.zip https://ia601509.us.archive.org/30/items/MESS_0.151_Software_List_ROMs/MESS-0.151.Software.List.ROMS.zip

1. Extract the .7z into a directory
2. Extract ume.ini ume64.exe hash\ from ume154ex1.exe into your qmc2 folder
3. Start qmc2-ume.exe and only fill out the first two paths (the ume exe and the qmc2 folder)
4. Edit rompath in ume.ini. Depending on where you put your roms, it might look something like:
rompath roms;C:\MAME\roms\MESS 0.152 BIOS ROMs;C:\MAME\MESS 0.152 Software List ROMs;C:\MAME\MAME 0.152 ROMs
5. Restart qmc2 and everything should be available

>> No.1913401 [DELETED] 
File: 3.43 MB, 3264x2448, rhdjwg.jpg [View same] [iqdb] [saucenao] [google]
1913401

>>1913386
Might not be perfect, I have it configured for Neo Geo at the moment.

>> No.1913403
File: 1.34 MB, 1920x1200, qmc2 1600x1200 + 320x240.png [View same] [iqdb] [saucenao] [google]
1913403

GUI: http://sourceforge.net/projects/qmc2/files/qmc2/0.44/qmc2-win32-x64-0.44.7z/download
Emulator: http://mamedev.emulab.it/haze/OLDume/ume154ex1.exe
Arcade ROMs: https://ia601001.us.archive.org/26/items/MAME_0.151_ROMs/MAME_0.151_ROMs.zip
Console ROMs: https://ia801903.us.archive.org/3/items/MESS-0.151.BIOS.ROMs/MESS-0.151.BIOS.ROMs.zip https://ia601509.us.archive.org/30/items/MESS_0.151_Software_List_ROMs/MESS-0.151.Software.List.ROMS.zip

1. Extract the .7z into a directory
2. Extract ume.ini ume64.exe hash\ from ume154ex1.exe into your qmc2 folder
3. Edit rompath in ume.ini. Depending on where you put your roms, it might look something like:
rompath roms;C:\MAME\roms\MESS 0.152 BIOS ROMs;C:\MAME\MESS 0.152 Software List ROMs;C:\MAME\MAME 0.152 ROMs
4. Start qmc2-ume.exe and only fill out the first two paths (the ume exe and the qmc2 folder)
5. Everything should be available, just click on a game or type it in the game list to search

>> No.1913406
File: 3.43 MB, 3264x2448, rhdjwg.jpg [View same] [iqdb] [saucenao] [google]
1913406

>>1913403

>> No.1913435
File: 1.41 MB, 1280x960, crt-lottes.png [View same] [iqdb] [saucenao] [google]
1913435

>> No.1913462
File: 3.66 MB, 3264x2448, IMG_20140720_183711.jpg [View same] [iqdb] [saucenao] [google]
1913462

>> No.1913557

>>1913305

Yes. there was one for like a month with terrible malware romsites like cool roms. So I figured I'd make one with better link in the OP.

>>1913403

What in the fug is this?

>> No.1913612

>>1913557
MAME (an acronym of Multiple Arcade Machine Emulator) is an emulator application designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms.[1] The intention is to preserve gaming history by preventing vintage games from being lost or forgotten. The aim of MAME is to be a reference to the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect".[2] Joystiq has listed MAME as an application that every gamer should have.[3]

The first public MAME release (0.1) was on February 5, 1997, by Nicola Salmoria. The emulator now supports over seven thousand unique games and ten thousand actual ROM image sets, though not all of the supported games are playable. The project is currently maintained by MESS project leader Miodrag Milanovic.[4]

>> No.1913826

Do people actually use MESS for emulating consoles?

>> No.1913834

>>1913826
I do. Pretty convenient for the obscure systems.

>> No.1913845

Pretty sure this is /vr/, not /vg/.

>> No.1913850

>>1913845

What's not /vr/ about emulating retro systems?

>> No.1913874 [DELETED] 

>>1913850
Because /vr/ is a shill board by resellers for resellers. Stop being an ugly pirate and buy some of my games. I'm selling Earthbound for $150, goy.

>> No.1914136

>>1913850
I believe that he's referring to the fact that this is a General thread, and the OP is almost identical to the /emugen/ threads on /vg/.
For reference: >>>/vg/79088038

>> No.1914663

>>1913557
Wait, what's wrong with Coolrom? I get most of my games from there.

>> No.1914685

>>1914663
Coolrom has recently changed their website and sold out to shitty adware companies.
You have to actively jump through hoops to not infect yourself.
In addition, a lot of users have been having an issue actually downloading anything, as their new download verification rarely loads the necessary ad.

For all intents and purposes, it's an advertiser's playground with malware.

>> No.1914729

>>1914663
>CoolRom only gives one download per ROM, sometimes it's in PAL
>The malware filled downloader barely works
>all this for what could be a few clicks elsewhere

Face it guys, this site is shit.

>> No.1914742

>>1914663
Honest question; have you been there recently?

>> No.1914893

>>1914742
I have been. Grabbing some ROM's as I type this. Sure, it's a hassle to figure out how to get the stuff you want, but I've seen sites that are much worse. With NoScript, I don't even have to view the ads to get the download link.

This comes across like kvetching about ads on Crunchyroll to watch anime. If you're willing to go an extra mile to figure shit out, you don't have to deal with the bullshit everyone else is bitching about. But I guess that's none of my business.

>> No.1914901

>>1914663

>bad rips
>have to jump through hoops to not get infected

>> No.1915482

>>1914685
>>1914729
>>1914901
Well if coolrom sucks, what's a better place to get roms from? I generally use coolroms and romfreak to get my shit.

>> No.1915520

>>1915482
I use emuparadise.

>> No.1915534

>>1915520
Fuck, their CAPTCHA is a pain to deal with for me

>> No.1915535

>>1915482
https://ia601709.us.archive.org/zipview.php?zip=/21/items/No-Intro-Collection_2013-06-14/No-Intro-Collection_2013-06-14.zip for older games.

IsoZone and nitroroms for disc games.

>> No.1915586

>>1914729
>>1914742
>>1914901
http://coolrom.com/roms/psx/XXXXX/Crash_Bandicoot_-_Warped.php

>Alternative link (with ads and timers)
>Wait 15 seconds while ad takes forever to load so you stare at a black screen but doesn't in any way slow down the timer
>Download your file
>It's a .7z with a CD image inside.

So fucking hard right?

>> No.1915590
File: 7 KB, 300x100, 102.png [View same] [iqdb] [saucenao] [google]
1915590

>>1915586
>i purposely use shit

you didn't have to type out a whole post to say you're content with mediocrity.

>> No.1915597

>>1913403
could you give me a torrent of everything setup

>> No.1915671

>>1915586
>not even a redump

0/10

>> No.1915713

>>1913403
I couldn't find the ume.ini file and had to create it. In case anyone cares, Hit start->run-> type in the ume.exe file followed by -cc i.e. "C:\qmc2\ume.exe -cc". That created the ini file.

>> No.1918668 [DELETED] 
File: 760 KB, 1280x960, RetroArch-0906-152932.png [View same] [iqdb] [saucenao] [google]
1918668

>> No.1918678

>>1918668
This reminds me of playing it on the 3ds screen

>> No.1918775 [DELETED] 

>>1918668
crt-autist go back to /vg/

>> No.1918779
File: 71 KB, 1120x1008, RetroArch-0820-184653.png [View same] [iqdb] [saucenao] [google]
1918779

>> No.1918781

>>1915534
I just click the little message saying I've trouble with the captcha and it simply goes away. Between that and their consistent 2.6MB/s rates, it's pretty nice.

>> No.1918825

Just a question, do people here have a Retro Pi? How is the compatibility on it with the N64 and PSX emulators?

>> No.1918828

>>1915590
Kill yourself.

>> No.1918910
File: 867 KB, 1600x1200, RetroArch-0906-215710.png [View same] [iqdb] [saucenao] [google]
1918910

>> No.1918918
File: 117 KB, 417x380, Feels_Bad_Man_Frog_RE_Just_awesome_3-s400x388-147042.png [View same] [iqdb] [saucenao] [google]
1918918

>tfw coolrom is an adware cesspool now.

>> No.1918927

>>1918918
Okay, let me get through this again, what went wrong last time you tried to download from it?

>> No.1918931 [SPOILER] 
File: 12 KB, 30x42, 1410060031392.gif [View same] [iqdb] [saucenao] [google]
1918931

>not using filters

>> No.1918941
File: 265 KB, 334x393, 1386189240147.png [View same] [iqdb] [saucenao] [google]
1918941

>>1918927
nobody has trouble downloading from coolrom, child. the question is who would use a site that knowingly infects users?

fuckheads like you, that's who

>> No.1918946

>>1918941
I don't even use coolrom for anything non-PSX. But when I do, it's what I want and I don't get infected because it's a stupid archive with an ISO and txt file.

>> No.1918953

>>1918946
why are you getting so flustered when people say coolrom is shit then? you seriously think posters on /vr/ don't understand how to download games?

>> No.1918961

>>1918953
Since I keep reading stuff like "downloaders", looks like they don't. And coolrom is okay, I literally only went there because it's the first result google spits out, and it gave me what I wanted.

But in other news it's apparently the work of the devil incarnate.

>> No.1918969

>>1918961
just because it's possible to dl without getting infected doesn't make it okay. it certainly doesn't make it better than the emu sites with no adware, which is why people are saying to avoid it.

chill out and stop sperging the whole thread.

>> No.1918973

What is the best SNES emulator and why is it ZSNES?
Let us all discuss the best SNES emulator.

>> No.1918981

>>1918969
I also use emuparadise for old PC-Engine/DOS/Amiga/Towns/PS1 stuff I can't normally track in the interwebs. There, am I cool and hip now?

>> No.1918982

>>1918941

I use coolrom, but only the manual download that downloads the zip file with the rom I want. I'm really pissed they started this adware filled installer though

>> No.1918990
File: 2 KB, 86x125, 1391482149537s.jpg [View same] [iqdb] [saucenao] [google]
1918990

>>1918982
yeah it sucks, and what's worse is there are people who will recommend it to a noob and they'll get infected because they don't know better.

>> No.1919001
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1919001

>>1918990
>noob
>not reading every single underlined text
>being security illiterate in twenty fucking fourteen

>> No.1919006

>>1919001
you can recommend a site without adware which is what most people here try to do, newfriend.

>> No.1919013 [DELETED] 

>>1919006
Or we can start by getting smarter than a stick.

>> No.1919019

>>1919013
if you don't care about your own hobby or others who share the same interests then there's no reason for you to be here.

>> No.1919037

Whats the best gamepad if i want just want to play emulated games on the pc? The keyboard just doesn't feel right

>> No.1919060

>>1919037
there's a few good choices, what I've been using the most for console emulation is my NES30 (www.NES30.com) which is blutetooth or wired usb depending on how I want to use it, or I use a wii classic controlller with a mayflash usb adapter (http://www.mayflash.com/Products/PCUSB/PC045.html)) for when I want a good big d-pad or a really wiggly analog stick.

for beatemups or arcade shooters I use an x-arcade usb single stick I got refurb from the x-arcade site for like $65 years ago but they go for like $49 now - http://www.xgaming.com/store/arcade-joysticks-and-game-controllers/product/x-arcade-solo-joystick/..

>> No.1919089 [DELETED] 

>These fucking idiots talking shit about coolrom
RomHustler does the same shit but you guys fucking love that site so much.

>> No.1919109 [DELETED] 

>>1919089
>>>/v/

>> No.1919118 [DELETED] 

>>1919109
>>>/reddit/
Seriously, kill yourself.

>> No.1919131

>>1919089

I only use coolrom (manual download) and emuparadise

>> No.1919138

>>1919118
>>>/v/

>> No.1919154

>>1919089
RomHustler is shit too so go away.

>> No.1919293

Anyone wanna play samsho on MAMEHub?

http://10ghost.net/MAMEHubDownloads/MAMEHub2_3.1.0.zip

>> No.1919365

>>1919060
Which usb adapter is best for 6 button genesis controllers?

Is this the best model to use? http://www.amazon.com/Classic-6-Button-Controller-Not-Machine-Specific/dp/B002HP18IO

This is a stupid question but is the mode button bindable?

>> No.1919450

Man you guys just can't compete with the drama of vg's general =)

>> No.1919465
File: 73 KB, 1024x1211, ji137n.jpg [View same] [iqdb] [saucenao] [google]
1919465

Best place to get Playstation ISOs in BIN/CUE format?

I usually download everything from emuparadise, but got really tired of having to convert most of the ISOs to BIN/CUE.

Also some games have shitty release group intro in them.

>> No.1919586

>>1919465
pleasuredome

>> No.1919591

>>1919465
What would be the advantage of Bin/Cue over ISO?

>> No.1919603

>>1919591
pretending to be using windows 98 again

>> No.1919619

>>1919465
I want to enter Motoko's love caves with my penis but I know she's a lesbian ;_;

>> No.1919673

>>1919591
Redbook audio. But you wouldn't get that from converting ISO to it, so I assume it's only doing that for set consistency.
IMG/CCD/SUB is best due to subchannel data, which was often used as anti-piracy bullshit.
MDF/MDS would be fine, but there's some licensing bullshit required to implement it in emulators.

>> No.1919683

>>1919673
Which format should one aim for when burning CDs?

>> No.1919689

>>1919683
Aim for? Any of them that holds all the information of the given game. Preferably the most accurate rip you can find, be it redump, tosec, or anything else.
As for filetype, it's the same as >>1919673
IMG/CCD/SUB is the most appropriate filetype for holding PS1 disk information.

>> No.1919693
File: 713 KB, 1708x464, SoR crt 2.png [View same] [iqdb] [saucenao] [google]
1919693

I’m not sure if this is the right place for this discussion, but I’ve seen a lot of “filter” talk in emulation threads. And while I don’t really have an opinion on AA or HQ2x style filters, I think CRT shaders can be a real benefit to emulation.

I made this comparison to illustrate a few things. (Please view full screen)

The first image is “Raw” and scaled to 1080. As you can see it looks very pixilated and it’s hard to discern some details.

The second image is the “linear” filter used by most emulators (and retro collections on ps3 and 360) it takes away a large amount of the pixilation but it makes the image muddy and obscures lots of details.

The third image is an approximation of a consumer grade TV from the mid 90’s (with RGB inputs).

The fourth image is an approximation of a higher quality arcade or studio monitor from the late 90’s (with RGB inputs).

These aren’t “perfect” recreations of those display types, but they are getting very close. As you can see the last two images soften the picture but still maintain (and enhance) the details without excessive blurring or ringing.

What do you guys think?

(The last image is as close as I've gotten to what I remember games looking like before LCD screens)

>> No.1919710
File: 817 KB, 2780x672, choose.jpg [View same] [iqdb] [saucenao] [google]
1919710

Time for a test,

Which one of these looks better to you?

>> No.1919716

>>1919710
the middle one

left has too much bloom anyway

>> No.1919719 [DELETED] 

>>1919710
I like the lest one best

>> No.1919724

>>1919710
I like the left one best.

has a nice soft glow and good scanlines.

(A lot of people don’t realize that the different settings on the monitors of others viewing the screen shot will effect how its seen)

>> No.1919727
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1919727

>>1919710
I don't get why people like scanlines so much. It fucking hurts.

>> No.1919731

>>1919727
if you played a lot on 15kz CRTs it would makes more sense to you

you also don't sit as close to a crt (most of the time) then you do an lcd pc monitor

>> No.1919734

>>1919710
The middle

>> No.1919735

>>1919727
The lines are fine with me. But that bloom fucking hurts. Seriously. It's like I can't focus on the image but my eyes keep trying to.
>>1919731
>you also don't sit as close to a crt (most of the time) then you do an lcd pc monitor
Not true. Generally, one would sit a comfortable distance away from both equally. I like 2-3 feet.

>> No.1919739

>>1919735
I sit way closer to my PC monitor then I do my TV

>> No.1919742

>>1919739
I do not own a TV as they are all sub-par to comparable moniters.
But the issue there is size. Surely if that television is 40" or so you would sit at least twice as far away.

>> No.1919773

>>1919735
When we usually sit close to a CRT monitor, we use high refresh rates as well. Anything below 85hz was unbearable.

I use a Wii with retroarch on a Philips CRT TV though, it only looks decent at some specific distance, or closer. Which makes my eyes hurt a little.

>> No.1919776

>>1919773
I use ~60Hz (system dependent) at 2 feet from my 19" CRT monitor.

>> No.1919783

>>1919776
Ouch. I got some real headaches from that, I remember.

>> No.1919786

>>1919783
I don't. Given the monitor is actually cleaned properly so it doesn't bloom like HELL.
Most of my headaches from CRTs came from the noise so many of them make. But this one doesn't have that problem, well, yet.

>> No.1919792

>>1919786
I never had a good CRT monitor (or taken good care of one) so you might be right.

Today I just look for ways of simulating it through black frame insertion, but unfortunately not a lot of software has it, and using it on retroarch makes some cores choke hard. Or I get dropped black frames so it looks like suddenly the picture is twice as bright for a split second.

>> No.1919804

>>1919792
that's why a ULMB monitor is whats needed.

(it strobes the back-light)

>> No.1919819
File: 217 KB, 1221x626, Untitled.56png.png [View same] [iqdb] [saucenao] [google]
1919819

>>1919792
>>1919804

this might be the closest any LCD has ever come being as good as a CRT when it comes to fast motion. (thanks to G-Sync and ULMB)

I hope this tec comes down in price soon.

>> No.1919868

Is there anything I need to do to actually make Mednafen play my PS1 games? I'm loading it in by the CUE sheet, I have the BIOS. Why does the program not even attempt to open?

>> No.1919916

>>1919868
did you try using the .bin or .iso as a loading file?

>> No.1919919

>>1919868
Mednafen or Mednafen core in RetroArch?

>> No.1919939

>>1919868
Check if the CUE file points to the correct BIN file.

>> No.1919972

>>1919868
1. The cue-sheet isn't correct. Try to look if it points to the correct .bin file
2. The bios isn't correct. Mednafen is very picky about the correct bios. Try the one linked in the RetroArch page on the emu wiki.
3. You're using the command line only stand alone emulator and aren't used to it. Pick RetroArch.

>> No.1919975

didn't read the thread but just wanted to give a tip to all low-end-bros: instead of using retroarch or the likes, martin korth has programmed amazing quality, fantastic compatibility and ultra-optimised emulators for of systems.
Many of you might remember no$gba, but he's also done no$sns and no$psx and a handful of others. All are very accurate and work even on the shittiest hardware

problemkaputt.de

>> No.1919986

>>1919868
1. It only takes .bin files (not .iso).
2. Are you sure you have good, properly names bios files? Maybe redownload them.

>> No.1919993 [DELETED] 
File: 296 KB, 1440x1080, In This Moment I Am Truly Ufouric.png [View same] [iqdb] [saucenao] [google]
1919993

>>1918775
/vg/? But /vr/ is where all the crt-autists hang out. There's at least two crt general threads at any given time here.

>> No.1919996

>>1919819
For the price of this you can have a CRT TV brought to your home installed, AND your dick sucked and fatrolls worshipped, though.

Buying such overpriced hardware to simulate the goddamn fuckign CRT is a very werd idea. It's like buying a $3000 PC so that you can run an LLE emulator of the original GameBoy or something.

>> No.1920039

theres no way to iso a dreamcast disc right ?

>> No.1920052

>>1919986
Not true. It only takes track sheets like CUE and CCD, but they may point to ISO just fine.
>>1919868
It always attempts to open. And it gives relevant errors in the terminal, or command prompt I guess, if it cannot.
But if you're not used to command line interfaces, then yeah, RetroArch should be easier.

>> No.1920059

>>1919975
I remember him jewing out his DS emulator

>> No.1920063

>>1920052
>Not true. It only takes track sheets like CUE and CCD, but they may point to ISO just fine.
I'm not 100% sure about PS1 games, but the PCE Mednafen core only takes bin+cue and not iso+cue.

>> No.1920071

>>1919996
True enough. Sometimes I see people getting frustrated over their computers not running some Wii or PS2 games fine and having to upgrade them and shit. Just so they can enjoy some non-intended, sometimes stretched HD graphics.

A Wii is less than 50 bucks. It can be modded, used even for emulation as well, and it's absurdly easy to get games on that system.

A PS2 costs even less and you can even play games through SMB, requiring nothing more for almost any game you want than a router, a PC and some ethernet cable. No emulation, no bullshit, and loading times are just fine, unlike USB.

The only issue with even older hardware is that if you wanted to enjoy a library of games for free, you would require flashcarts, which ain't cheap.

>> No.1920073

>>1920052
>But if you're not used to command line interfaces, then yeah, RetroArch should be easier.
RA won't help him. If Mednafen is failing to load something, the libretro port will fail, too.

But the problem is always the same. It's either the bios or the disk image that are incompatible. I attained full compatibility by having scph5500.bin, scph5501.bin and scph5502.bin all in my emulator's system folder, and by running only bin+cue. Mednafen always complains about something in very cryptic error messages if I try anything else.

>> No.1920264

>>1919776

Same here with a 17" monitor. This monitor seems to have fairly long phosphor decay rate, so it isn't all that flickery.

>> No.1920312

>>1919792
>using it on retroarch makes some cores choke hard
Current implementation doubles the required single-threaded CPU speed. Theoretically it should be possible to implement a threaded version with no extra CPU cost and latency only very slightly worse (missing out on the 120Hz BFI latency improvement but no worse than 60Hz no BFI).

>>1919804
60Hz + strobe backlight adds latency over plain 60Hz (which is worse than 120Hz BFI).

>> No.1920338
File: 51 KB, 372x427, settings.jpg [View same] [iqdb] [saucenao] [google]
1920338

>>1920312
I have to say that after some tests, using the custom resolution utility I have manually set my monitor refresh rate to 120hz (which is the default refresh rate, by the way) and it somehow performs better. Of course, anything above that does not only look the same, but has issues with black frame insertion. But it's interesting that without the tool, and setting the refresh rate to 120hz through the usual means, it starts blinking like shit.

Pic related

>> No.1920806

>>1919673
>>1919683
>>1919689
This is why people use mdf mds

>> No.1920856

>>1920806
Nobody with any sense uses MDF/S.

>> No.1920913

>>1920856
lol good luck finding game image releases then

>> No.1921071

>>1915597
These are hosted on archive.org. There is a torrent link on the site.

>> No.1921140

Is anyone else really struggling to get PC-88 emulators to run? Computer emulation in general is fucking terrible.

>> No.1921145

>>1913403
Thanks. I've been wanting to set something like this up for awhile.

>> No.1921160
File: 886 KB, 956x531, bro-do-you-even-science3.png [View same] [iqdb] [saucenao] [google]
1921160

>>1920312
doesn't hard GPU sync fix most of the latency?

>>1919996
what are you talking about? A widescreen CRT with over a 1000 lines of resolution costs upwards of $2000 and probably weighs over 150 pounds

an LCD screen with strobe backlighting and a 2K resolution weighing under 100 pounds costing $600

I don't even understand how you can make such ridiculous comparisons

>>1920071

again what the hell are you talking about? an LCD screen that has "no image retention" has nothing to do with connecting up 480p capable consuls to a PC monitor.

listen, try to understand. play sonic the hedgehog 2 on a CRT monitor, then play it on an LCD screen ( even one with 1 ms response time)

you notice all the horizontal motion blurring?

its ridiculous.

>> No.1921226

>>1919465
If you're looking for US games, this guy is currently dumping every US Playstation image.

http://www.theisozone.com/forum/viewtopic.php?f=74&t=45820

Everything is untouched (no cracks/hacks/etc) and you can check the md5 on the files. The only real downside is the host sucks and download speeds are slow. If you want a 100% clean image that's the best way.

If you just want something quick I use romhustler quite a bit because of fast download speeds. Make sure to uncheck the box so you don't get the malware infested "downloader"

>> No.1921260

>>1920806
Again, there's licensing bullshit to implement it in emulators.
>>1920913
That's a silly idea.
>>1921226
There's also Nitroroms if you can deal with a download limit instead of speed troubles.
ruTracker also has a set. If you can into enough Russian to sign up. Or private trackers if you can get an invite.

>> No.1921272
File: 4 KB, 160x156, feelsweird.jpg [View same] [iqdb] [saucenao] [google]
1921272

Trying to emulate FF7 on ePSXe, everything's fine, no green lines forming around everything, but the transition screen to battles doesn't happen. Any suggestions?

https://www.youtube.com/watch?v=Bgxisc30sx8

>> No.1921273

>>1918779

What is this shader? Link?

>> No.1921293

>>1921272
Check your framebuffer effects.

>> No.1921325

>>1921272
Try Pete's OGL2.
I never could get the effect to actually work way back when on that shit and just played through entirely without it. Which was silly to be honest.
You could also use a software renderer at native resolution like gpuBladeSoft and have no issues other than potentially speed. Or a better emulator in general like Mednafen.

>> No.1921347

>>1919037
USB saturn pad, good luck getting it to work with retroarch though.

>> No.1921352

>>1919693
>but they are getting very close
No, they're way off.

>> No.1921358

>>1921160
>doesn't hard GPU sync fix most of the latency?
It doesn't fix the input lag from and LCD/Plasma

>> No.1921392

>>1919037
If your keyboard doesn't feel right then you have a terrible keyboard or don't know how to type. Simple as is.

>> No.1921468
File: 96 KB, 192x284, you_know_you_want_to.png [View same] [iqdb] [saucenao] [google]
1921468

>>1921358
well even CRT models had varying levels of input lag ( traditionally they were much lower than what we have on today's LCDs)

games ( back then) were designed with input lag of the CRT in mind, just like today's games are designed with the input lag of LCDs in mind

according to various experiments on the shumps forms, as long as the game in question is being scaled to the panel's native resolution (by the GPU not the panel itself)

input leg should be more than acceptable for older games

(this of course also depends on the quality of the panel, and weather it was designed for gaming, today's IPS panels generally have more input lag then today's TN panels)

proper scaling with the native resolution added with hard GPU sync should make the latency almost unnoticeable

>> No.1921505

>>1921468
>today's IPS panels generally have more input lag then today's TN panels
It's quite negligible on the high end. Most of Dell's recent shit is around 10ms. Some sub-10ms, even throwing response time on top of it.
IPS's problem with gaming is image retention, not inherently input lag. Well, that and their bright as HELL blacks.

>> No.1921541

>>1921505
well, when it comes to gaming monitors the only thing IPS panels have on TN displays is color reproduction and contrast. (but only with static imagery)

if you want to look at "moving" images TN seems to be the way to go right now (or a very expensive CRT, if you want a high resolution wide display)

has anyone here try to "laser view" display? what's the motion blurring and input lag like on one of those?

ditto for OLED, I hear they don't have nearly as much image retention, but input lag is still a problem (but much less than traditional LCD or LED)

>> No.1921554

>>1921541
>laser view" display
meant to say "laser video display"

I think Mitsubishi is the only one that makes these type of monitors

I hear they have amazing color reproduction

>> No.1921591

>>1921325

I've never even heard of Mednafen.

>> No.1921645

>>1921591
I haven't heard much about it myself, but from what I've been told it strives for accuracy instead of speed

>> No.1921730
File: 7 KB, 240x212, 10355381_597044747059953_5692452289259704279_n.jpg [View same] [iqdb] [saucenao] [google]
1921730

>>1921272
Tell me you aren't using that aspect ratio.

>> No.1921732

>>1921591
Many Windows users haven't since it's a commandline based one. It's pretty much god mode emulator and especially in GNU/Linux where you are going to use commandline anyway.

>> No.1921740
File: 73 KB, 737x146, compare mcduck 2.jpg [View same] [iqdb] [saucenao] [google]
1921740

>>1919693
>>1919710

another thing we can do, besides emulating the display itself. is also emulating the cable that transmits video data to the display

(I don't like as much signal interference as others do with their video cable emulation)

S-video and RGB are my favorite cable profiles to use with CRT shaders

>> No.1921756

>>1921740
>component
>scan lines

Are 480i CRTs with component inputs even a thing?

I don't think that's some accurate comparison though, why would RGB ditch black? That's not how it goes.

>> No.1921768

>>1921756
all the Sony Trinitron TVs from 2000 to 2004 had component inputs ( and were 480i only)

some of them also had S-video inputs

the RGB isn't ditching black, it just has a higher red push

common for most consumer Trinitron's in the 2000s ( you had open up the service menu to disable it)

i'm striving for accuracy according to the monitors that I have ( with default factory settings, as most consumers would experience them)

>> No.1921780

>>1921730

Jesus Christ, why are you people so assmad about aspect ratio? I use it because that's the most efficient as I usually multitask between gaymen and internet stuff.

>> No.1921783

>>1921768
Well, when accuracy and default factory settings become an issue you shouldn't work too much into it. I had a consumer Trinitron and it did blacks just fine, and so do any other CRTs I try it on.

>> No.1921806

>>1921783
were the blacks fine out-of-the-box, or did you have to adjust them?

(when I bought my 27 inch wega in 2004 it needed lots of adjustments, probably had a bad set)

>> No.1921813

>>1921806
I said consumer, not professional, mind you. I didn't mess with the service menus. The blacks were just as fine as they were out of the box.

>> No.1921836
File: 1.42 MB, 2848x2136, 05.jpg [View same] [iqdb] [saucenao] [google]
1921836

>>1921806
>>1921813

I don't like the dot structure of later Sony Trinitron's and Wega's

they basically look like PC monitors to me

>> No.1921841
File: 1.59 MB, 6498x2434, comp.png [View same] [iqdb] [saucenao] [google]
1921841

>>1919693
>>1921836

also take a look at this "slot mask" versus "shadow mask" comparison

>> No.1921847
File: 754 KB, 800x600, 1371795144120.gif [View same] [iqdb] [saucenao] [google]
1921847

>>1921841
here's an animated version of a similar comparison

>> No.1921851

>>1921836
I find it great, because I don't like thick scan lines and I'm more of a shadow mask guy for that. I would get worried about those channel bleeding issues if I were you.

>> No.1921859

>>1921851

see that's where we differ, I like really thick scanlines (one of the reasons I'm more partial to PVMs and BVMs)

>channel bleeding
yeah I picked this thing up at the goodwill for like 12 bucks, it has lots of problems.

I mostly just wanted it help me adjust the accuracy of my CRT shader settings.

I even tried to re-create some channel bleed in one of my screenshot comparisons with CRT Royal

consumer Trinitron's just don't seem to last all that along in the wild

that's another reason I'm working on all these CRT profiles. because one day they're all going to be gone

>> No.1921868

>>1915482
edgeemu.net is alright though it's a bit slow and their redirect script is garbage. i'd definitely recommend just getting a torrent of a romset and downloading like that though

>> No.1921875
File: 18 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
1921875

>>1921859
especially with all the meth addicted scrappers busting TVs open left and right to steal the copper coils inside.

>> No.1921921

>>1921780
>multitask between gaymen and internet stuff.

Pleb.

>> No.1921975
File: 1.20 MB, 1880x605, shaders_vs_CRT 2.jpg [View same] [iqdb] [saucenao] [google]
1921975

>>1919693
>>1919710
>>1921740

here's my aperture grille shader versus my Sony PVM

can anyone guess which one is which? (which one is the real CRT monitor)

also, which one do you prefer left or right?

>> No.1922078
File: 2.35 MB, 1280x718, Trin vs pvm.png [View same] [iqdb] [saucenao] [google]
1922078

>>1921851
well, besides dot structure the other issue I have with consumer Trinitron is the 450 TVL (lines of resolution) vs the PVM's 600 TVL

you can really see the difference in akuma's face.

(the is form the same ps2 component source)

what do you think?

>> No.1922250

>>1921352
did you view them in full screen?

>> No.1922401
File: 2.21 MB, 3466x1300, Untitled-4.jpg [View same] [iqdb] [saucenao] [google]
1922401

>>1921975
Here is another, test.

can you tell?

>> No.1922646
File: 1.57 MB, 5000x3335, “My emulator doesn't need a frickin' exelent name“.png [View same] [iqdb] [saucenao] [google]
1922646

>>1921591
It really is lovely. The core at least.

>> No.1922651
File: 127 KB, 1500x638, xxx.png [View same] [iqdb] [saucenao] [google]
1922651

>not using filters
>MUH NOSTALGIA

>> No.1922665

>>1921975
Just guessing, as I'm not actually sure and I am curious.
The left might be the shader, due to having little to no brightness difference from the angle and more consistent color fringing. But then again...
>>1922401
On that one, I'm almost definitely sure the left is the shader. Simply from the moire patterns looking like an after effect rather than being from a camera. Which reverses my opinion of >>1921975 due to the phosphors matching.

Good job on getting them close. Even making both look like they were taken from a shitty camera.
But I doubt it runs full speed in real time, and I wouldn't want the camera distortion anyways.

>> No.1922689

>>1921160
>doesn't hard GPU sync fix most of the latency?
Fixes the GPU driver latency only.

>then play it on an LCD screen ( even one with 1 ms response time)
It looks sharp on my 3ms (120Hz + BFI). BFI is the critical thing here.

>>1921468
>well even CRT models had varying levels of input lag
CRTs are inherently lag-free. To deliberately introduce input lag would be expensive and pointless. You'd have to ADC/buffer/DAC the signal for no good reason.

>>1921541
>OLED
AFAIK all OLEDs are 60Hz sample-and-hold, which makes then worthless for /vr/ gaming.

>> No.1922694

>>1922689
>AFAIK all OLEDs are 60Hz sample-and-hold, which makes then worthless for /vr/ gaming.
Not inherently, just currently in the market as far as I know.
In fact, one of the main selling points of OLED is extremely low persistence, which is key for output strobing. It just needs to be done.

>> No.1922696

>>1922694
OLEDs also burn out easily if the brightness is too high, which makes strobing difficult. And if you're sticking with 60Hz you need line by line strobing to simulate CRT raster scan if you're going to match CRT latency.

>> No.1922703

>>1922696
They also have generally lower brightness and lifespans to begin with, versus comparable LCDs.

MVA is looking nice. But there's only one consumer priced MVA at the moment as far as I know (EIZO FG2421), which just happens to be the only 120Hz one as well. Sort of.It's a quality control nightmare though, due to using failed panels of the relevant professional line (DuraVision FDF2405W) which is expensive as HELL.

>> No.1922706

>>1922665
>I doubt it runs full speed in real time

It does on my system, the only problem i'm facing is motion blur.

when I can find a good 144Hz display that problem will be solved.

does anyone else have a guess before I reveal the answer?

>> No.1922718

>>1922706
>144Hz
No benefit for most /vr/ games because 60Hz * 2 = 120Hz.

>> No.1922720

>>1922718
I know, but why buy an "ok 120Hz" when I could get a "good 144Hz" ?

Like the Rog Swift. or a host of other models coming out next year.

>> No.1922728

>>1922720
Because chances are you're not going to play anything at 144FPS. Don't aim for 144Hz.
Aim for something more enticing like high contrast, low latency, color replication, dark blacks, etc. Maybe even high DPI, though you won't get past 1080p if you want 120Hz+.

>> No.1922735

>>1922728
Rog Swift is a 2k TN panel at 144Hz

and I hear it has excellent contrast, and color replication is "acceptable"

144FPS is doable with a lot of... older games ;)

>> No.1922740

>>1922735
Yeah. Most notably Quake, I'd say.
But whether or not you benefit from the extra 24Hz in any way is the question.
It's worth looking for alternatives, even if you do settle on that eventually.

>> No.1922747

>>1922740
are you saying I should wait for a 240Hz monitor?

(only good ones I know of are around 40"in)

>> No.1922752

>>1922747
I'm saying look for more than just refresh rate.

Aiming only for refresh rate numbers is equivalent to aiming only for size. And to compare, a 60" barely ``HD'' TN piece of shit with excessive sharpening and forced scaling, and locked 30Hz output, would still a piece of shit regardless of size.
In fact, it would be absolutely terrible. And that's what you may end up believing about the Rog's blacks, colors, or viewing angles.

Look into it more is all I'm saying.

>> No.1922759

>>1922752
I get what you mean. its going to be a big investment either way

(one of my "dream" displays is an $16,000 studio monitor... someday)

>> No.1922761

>>1922747
There's no connector that can transmit 240Hz at reasonable resolution so you'll probably be waiting a long time. 240Hz TVs interpolate from 24Hz/60Hz.

>> No.1922765

>>1922761
I thought display port and 'thunder bolt" could do it.

>> No.1922771

>>1922765
DisplayPort 1.3 will probably do it, but I don't trust DisplayPort for latency. Packetized data gives too many opportunities for buffering and display manufacturers don't even publish latency specs.

>> No.1922784
File: 51 KB, 640x360, LTKFXz7l.jpg [View same] [iqdb] [saucenao] [google]
1922784

>>1922665
wrong about the first one.

but your're right about the second one.

surprised?

>Good job on getting them close

thank you, my ultimate goal is PVM-ish accuracy.

>> No.1922787

>>1922784
>wrong about the first one.
On the first try? Or after reconsideration. Which one is the shader?

>> No.1922793

>>1922787
1st = shader is on the right

2nd = shader is on the left

thought I made that one too hard, lol

>> No.1922813
File: 93 KB, 1440x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
1922813

I'll need to make some more "really" hard comparisons later.

too bad we don't have a good X68000 core.

>> No.1922823

>>1922787
oh, forgot you had changed your mind.

but at least I fooled you for a minute.

>> No.1922824
File: 116 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
1922824

>>1922651

>> No.1922826
File: 330 KB, 1920x1080, dUgoA.jpg [View same] [iqdb] [saucenao] [google]
1922826

>>1922651
trippy

>> No.1922831
File: 218 KB, 1920x1080, 433515-final-fight-double-impact-xbox-360-screenshot-taking-it-to.jpg [View same] [iqdb] [saucenao] [google]
1922831

>>1922824

>> No.1922836

>>1922831
>bad guy named "Axl"
>white t-shirt, blue jeans
>"Hey, it's Axl from SoR, but with brown hair."
>he's a bad guy in a Final Fight game

God, I love it when game devs take jabs at each other like that.

>> No.1922840
File: 176 KB, 720x960, yE0ODkZ.jpg [View same] [iqdb] [saucenao] [google]
1922840

>>1922813
this system always had great box-art.

>> No.1922850
File: 164 KB, 720x480, SotN.png [View same] [iqdb] [saucenao] [google]
1922850

Hello everyone,

So I have Raspberry Pi and an old CRT TV, Feel very authentic. No filters and I have 1:1 aspect ratio. Pic related, I recommend it.

Is there anything else I can do to have a authentic emulation experience?

>> No.1922852

>>1922836

sorry but Final Fight came out two years before Streets of Rage

>> No.1922857

>>1922850

output at 15khz 240p but I'm not sure you can even do that on a Pi. Should reduce jitter and add scanlines

>> No.1923009

Anybody have raspberry pi with retro pie?
How is the emulation on it?

>> No.1923419
File: 7 KB, 320x240, 320x240.png [View same] [iqdb] [saucenao] [google]
1923419

>>1922857
I am confused, I set the Raspberry Pi to display at 240p but for some reason Retroarch is still displaying at 480p, why?

>> No.1923545

>>1923419
Are you using KMS? In KMS mode RA uses the default mode for your monitor's EDID. You can pass a custom EDID to the kernel (you might need to embed it in the kernel itself to get it loaded early enough).

>> No.1923582

>>1923545
On Linux at least, RetroArch's KMS/EGL context driver honors the video_fullscreen x and y settings now

https://github.com/libretro/RetroArch/commit/72c31777158efa69418f90b30955241e81110943

>> No.1923895

>>1923545
>>1923582

It appears my TV doesn't support EDID, as /opt/vc/bin/tvservice -d edid.dat returns a "Nothing written!" and video fullscreen doesn't work at all.

>> No.1923927

>>1923895
https://www.kernel.org/doc/Documentation/EDID/HOWTO.txt
But Raspberry Pi graphics is proprietary garbage so maybe this won't help at all.

>> No.1924050

>>1921273
https://github.com/libretro/common-shaders/blob/master/cgp/lowquality-lcd.cgp

>> No.1924134

>>1923009
>How is the emulation on it?

I really wish people would stop asking that because the answer depends on what you want to emulate? SNES? Entirely possible with the SNES9x-Next core. Genesis? Bingo, use PicoDrive. Anything newer? Nah.

>> No.1924248
File: 763 KB, 928x1280, tumblr_lqjg9rASh21qd4q8ao1_1280.jpg [View same] [iqdb] [saucenao] [google]
1924248

Hey /emugen/, so I've got a PSP loaded with a few emulators and have found GBA and SNES to be pretty shitty(as in the games I want to play don't run all that well). Does the PSP do any emulators flawlessly? I'm mainly wondering about the older game boy, NES, and Genesis. If so, what are the best PSP emulators for those respective systems?

>> No.1924296

>>1924248
PSP is notorious for its shitty SNES emulation so there is nothing you can do.

Genesis (Picodrive) and NES should run fine.

>> No.1924337

>>1924296

Yeah, I've given up on SNES emulation and just got a GBA SP and one of those Portable SNES things.

Glad to know NES and Genesis work though, thank you. Do you have any experience with an emulator for PSP called MasterBoy? It says it can do GB games and Game Gear games but do they run well or is there a better alternative out there?

>> No.1924353

>>1924296
>notorious

Why doesn't anybody make a better SNES emulator then?

>> No.1924358

>>1924337
Don't forget about exactly how many SNES games made it to GBA. Just remember that R-Type 3 sucks eggs because the devs never got the source code of the original and to patch your FF games.

>> No.1924365

>>1924353
The PSP just doesn't have enough power to keep it chugging. The same problem exists with open source PSP clones too. No matter if you're using older versions of SNES emulators and speedhacking the shit out of it, it's just a no-go.

Honestly and truely, if it could have been done ZSNES would've been GOAT on the PSP with some updated shit. Not even joking.

>> No.1924379

>>1924358

Yeah, and for the games that didn't make it my portable SNES plays SFC games so I can get em a LOT cheaper than the US versions(like Mega Man X3).

>> No.1924413

>>1924365
>The PSP just doesn't have enough power to keep it chugging

Except it has, Genesis/SCD/32x/GBA would be a much harder platform to emulate on power requirements alone. Just admit they don't care.

>> No.1924446

>>1924413
Not quite true for SNES9x in general. Even on my Pentium 4 newest versions of Genesis emulators always seemed to run just fine where old as shit versions of SNES9x chugged a little with appropriate settings.

ZSNES was always seen as the speedster between the two for that reason. Not to say ZSNES is actually good, but that is what it does.

>but why don't they make their own
All PSP emulators are based on something else and SNES9x was the only thing usable for a PSP. Even though by some crazy turn of events mobile ended up using gpsp until very recently.

>> No.1924456

>>1924446
So what you're really saying is that if they were to write some PSP SNES emulator from scratch with some smart optimization just for the hardware and some light speedhacking it wouldn't chug at all.

>> No.1924487
File: 26 KB, 367x388, 1406679969073.jpg [View same] [iqdb] [saucenao] [google]
1924487

>download mednafen 64bit for windows
>double click exe
>nothing happens

>> No.1924495

>>1924487
>he never used a command line only programm

Drop the .cue file onto the .exe, silly. Or use RetroArch.

>> No.1924517

>>1924495

Yeah, nothing.

>> No.1924526

>>1924517

>>1919972

>> No.1924707

>>1924296
I have never had any trouble with SNES games on the PSP provided they don't use the super FX chip. You do have your PSP overclocked to 333 Mhz right?

>> No.1924834

>>1924707
> 333 Mhz clock

Enjoy your 90 minutes worth of battery charge.

>> No.1925179

>>1924487
>>double click exe
>>nothing happens
>Expecting a program to do anything without giving it anything to work with
I have no idea when this mentality started, but it sure as hell is retarded.

>> No.1925224

>>1925179
>expecting an executable to execute is retarded

I know it's common for people to jerk off over obtuse control schemes, but not having a simple interface in the program is completely lazy.

>> No.1925225

>>1925224
To execute what, exactly? It's an emulator, not a launcher. You have to tell it WHAT to do before it can do anything.

>> No.1925229

>>1925225
>Double click the exe to open a file select

Wow, problem solved.
It's better than keeping everything in one folder or juggling multiple windows just to do something that someone who isn't lazy can code in a few minutes.

>> No.1925552

>>1925229
Mednafen author prefers using command line. There are 3rd party GUI launchers like Mednaffe available.

>> No.1925582

>>1924487

There should be a readme that comes with it that says "THIS IS A COMMAND LINE PROGRAM"

>> No.1926264

Trying to play RE: Director's Cut (not the DS version) on Retroarch. Whenever I change screens (not doors, just like when it changes angles or whatever) the button config comes up. I thought this might be related to the fact that I have the controller type set to dualshock in the core options but when I set it to a regular controller nothing changed. I've tried googling but I can't find any posts about anyone else having this issue.

>> No.1926289

>emulation threads always turn into filter garbage

>> No.1926517

>>1924834
Thanks for caring about us, anon mom.

>> No.1926705

>>1924413
>Except it has
It doesn't. Several groups have tried and all have failed.

>> No.1926710

>>1926264

Known issue.

https://github.com/libretro/beetle-psx-libretro/blob/master/mednafen/psx/notes/PSX-TODO

>Resident Evil - Director's Cut(non-Dual Shock-version)
Controller configuration screen pops up on some screen transitions; probably one of those stupid seek timing-related issues.

>> No.1926717 [DELETED] 

>>1926705
Then how come GBA is perfect when it's basically a beefed up SNES pretend?

>> No.1926747

>>1914663
It's sad. CoolROM used to be awesome. But now it's absolutely shit.

>> No.1926783
File: 9 KB, 256x256, icon.png [View same] [iqdb] [saucenao] [google]
1926783

This does not seem to be documented anywhere (including a FAQ/readme from the creator himself):

In Higan, what is "Color Emulation" supposed to be? I know it adjusts the palette, but I don't know what it's supposed to simulate.

It's also unclear to me what the Sync Video and Sync Audio options are supposed to do. Yes, the names should say it all, but I don't understand why they're off by default (why wouldn't you want them to sync?).

>> No.1926791

quick question /vr/
when it comes to burning games for dreamcast does the file specifically need to be cdi or can it be an iso or are they one in the same?

>> No.1926813

>>1922857
>add scanlines to your CRT TV

>> No.1926837

When we played video games in the actual 80s and 90s, we tried to get the clearest image possible.

In 2014 you're trying to get the most obscured image possible for "muh authenticity."

You guys must be unable to stand Blu-Rays.

>> No.1926872

>>1926837
I was born in the early 80s and old games on LCD disgust me. What now?

>> No.1926879

>>1926783
>It's also unclear to me what the Sync Video and Sync Audio options are supposed to do. Yes, the names should say it all, but I don't understand why they're off by default (why wouldn't you want them to sync?).

In Higan you have to manually set the sync for it to work right on your system.

In RetroArch frontend, it uses dynamic rate control to automatically set near perfect sync. Really every emu should use DRC as there's no reason to not use it.

>> No.1926882
File: 952 KB, 1647x992, zelda 2 comparison.png [View same] [iqdb] [saucenao] [google]
1926882

>>1926837

The analogies are bad. Movies are insanely high definition, and film has greater resolution than even blurays. I think you need like 8000p to match it.

Video games are just the opposite. Low resolutions usually around 240p. Simply scaling the game using nearest neighbor results in a pixelated game. The idea is to try to replicate that native resolution look from CRTs onto LCDs and other higher resolution displays. With mixed results. There will not be good CRT shaders until around 2K resolution is standard at least.

>> No.1926883

>>1926872
Use a waning CRT and stroke your dick on a CRT thread?

>> No.1926889

>>1926872
There's nothing wrong with games on LCD if you're using 120Hz + BFI.

>> No.1926895

>>1926882
The only problem with the left is the pixel aspect is wrong. Use pixellate shader or similar to correct it while preserving sharpness. Mode 13h DOS games, PC-98, etc. all had sharp pixels. Consoles would have had sharp pixels too if the hardware was affordable.

BFI does more for replicating CRT-look than shaders ever will.

>> No.1926897
File: 801 KB, 1647x992, 1410313308467.png [View same] [iqdb] [saucenao] [google]
1926897

>>1926882
Thanks for the history lesson despite the clear implication that I grew up with this shit and knew it already.

>> No.1926906

>>1926883
I already do.

>> No.1927507

>>1926895
Mode 13h was similar to, if not simple 2xNearest→Bilinear. And I personally do love that type of scaling. It's so soft while still holding a square or rectangle shape (Pixellation a sex), works with any resolution to the full size, low on performance cost, and can be applied to everything.
PC-98 depends entirely on the screen used. Just like IBM+clones and whatnot.

>> No.1927721

Got a bit of an issue and not sure where I'd look to solve the issue. Running snes9x, and for some reason the game appears about as big as the image in OP. Any way to increase the size or fix it so its a bit more appropriate? zsnes runs it around 2-3x its size, but iirc snes9x has far better accuracy.

>> No.1927876

>>1927507
2xNearest→Bilinear is too soft, 3xNearest→Bilinear looks perfect.

>> No.1927892

>>1927721

It's a thing you can change in the options I'm pretty sure. Should be just under "video" and then "window size".

>> No.1928495

Anybody got any experience with emulation on PS3?
So far the best I've got as far as emulation consoles go is the Wii and PSP. I like that the Wii can natively output 240p in particular.
How's the PS3 compare? Worth CFWing?

>> No.1928530

>>1928495
PS3 does not output 240p but it can do shaders.
You are limited to Retroarch though.
Overall, Wii is better for emulation, more choice and better support.

>> No.1928539

>>1928530

I see, that's rather disappointing. I'm hoping for Wii U mode homebrew for better emulation, since it's very easy to get analog signals out of it.

>> No.1928616

>>1927876
I love how soft 2x is though.
It's just enough to keep at least half of each pixel in each direction solid for visibility. Clarity holds a main priority, sure, but that doesn't stop me wanting soft.

>> No.1928676

>>1926783
It simulates the gamma ramp that occurs on most TVs

>> No.1929215

>>1919868
Do not listen to these fags about Retroarch.

There's a perfectly good front end for it called Medgui.

These Retroarch shills are everywhere. It's a shit frontend.

>> No.1929297
File: 237 KB, 372x500, 3629746176_2bd1a1992f.jpg [View same] [iqdb] [saucenao] [google]
1929297

>>1926897

you have absolutely no idea what you're talking about.

people don't sit that close to a television for one thing.

nobody wants there games look like a muddy blurry mess

The majority of screen filters are designed to emulate an idyllic version of the CRT.

people want to play what they "remember" not what they actually had (because it was probably a piece shit).

(unless you were lucky enough to have a good RGB set)

personally, I try to emulate the clarity and sharpness of a CRT screen that cost around $10,000 (JVC-Xr10)

my childhood self would've loved that.

>> No.1929385

>>1929297
>Personally, I try to emulate the clarity and sharpness of something that obscures the game's image

>> No.1929386

>>1922689
>Fixes the GPU driver latency only.

Yes but it still makes a pretty big difference, most people don't even turn it on (or they don't have good enough hardware to use it)


>It looks sharp on my 3ms (120Hz + BFI). BFI is the critical thing here.

Yes but once again most people don't have 120Hz LCD displays (are the prices coming down?)


>CRTs are inherently lag-free. To deliberately introduce input lag would be expensive and pointless. You'd have to ADC/buffer/DAC the signal for no good reason.

But that's exactly what a lot of makers did, many HD CRT models introduced lag. (Probably due to the inefficient scaling algorithms)

>AFAIK all OLEDs are 60Hz sample-and-hold, which makes then worthless for /vr/ gaming.

The more I read about OLEDs more they seem worthless for anything besides phone screens

what about LED screens? are they capable of using BFI? ( isn't that what the oculist Rift team are using to help with image persistence?)

(personally I'm more interested in backlight strobe, but I don't think LEDs can do that)

>> No.1929396

>>1929385
have you even played a game on a broadcast monitor?

seriously doubt you have

>Personally, I try to emulate the clarity and sharpness of something that obscures the game's image

technically, any display obscures the game's image.

so unless you've got one of those matrix Jacks in the back your skull, I don't think you're getting a "truly pure" video feed either

troll harder next time bro.

>> No.1929407

>>1929396
>so unless you've got one of those matrix Jacks in the back your skull, I don't think you're getting a "truly pure" video feed either

True, but at least I'm not putting a wire mesh between me and the screen and pretending it's a better image.

I guess this is to be expected from the Instagram generation though.

>> No.1929423

>>1929407
you keep acting like you know what I'm talking about.

>True, but at least I'm not putting a wire mesh between me and the screen and pretending it's a better image.
I guess this is to be expected from the Instagram generation though.

seriously, I said troll harder not worse

but let's play this game for a minute.

is your only frame of reference seriously garbage CRTs and shitty LCD screens?

why don't you list off some different displays you've gamed on

(include TVs and PC monitors, and what type they were)

doesn't have to be a comprehensive list just the ones you used the most

>> No.1929424

The faggotry never ends.

In /vg/, it's a bunch of Retroarch circle jerking and dev drama.

In /vr/, it's a bunch of faggots trying to emulate scanlines and berating anyone who thinks they are retarded (which you are btw).

>> No.1929430

>>1929424
so I'm guessing you're not going to give me a list?

trying to have a real discussion here, just because we are talking about what you want doesn't make it any less valid

( what exactly do you want to discuss by the way? what is emulation discussion you?)

>> No.1929434

>>1929423
>Do you know as much as I do? I'm sort of an expert

I don't give a shit. My point is smearing the pixels around "cause that's how it was back then" is silly, because "cause that's how it was back then" doesn't make it better.

>> No.1929436

>>1929430
Except that wasn't me. I was typing >>1929434

Emulation is about running the games accurately, not >muh filters

>> No.1929441

>>1929434
sorry you hve such an inferiority complex bro.

not trying to put you down ( like what you've been doing)

I just want to know what games look like to you.

hey if you like pure untouched unfiltered pixels, fine with me.

buy why do you have to shitt on what I like?

(I know you're a troll, but still)

>> No.1929445

>>1929430
Didn't even see the list since it started off with bullshit.

I don't know the displays by name but I've gamed on CRTs way back when, Monitors for a while, and now my 42 in LCD tv because I like the picture to be big.

I guess I thought we would be discussing various emulators and how they were getting better, ones to watch out for, how we could collaborate and to try to make the emulation scene as a whole better.

I guess it was a fool's dream though. Probably pretty hard to do when 5 year olds can run wild on the site since parents suck balls at controlling their kids these days.

>> No.1929452

>>1929441
>>1929445

>can't talk about the things I want because other people are talking about things I don't want

are you serious?

nobody is stopping you from talking about those things. several different discussions are going on right now.

stop cherry picking, and start actually posting something interesting.

and if you don't like a particular topic don't reply to it.

>> No.1929460

>>1929445
>gamed on CRTs way back when, Monitors for a while, and now my 42 in LCD

>gamed on CRTs way back when
how were the games connected? RF or composite?


>Monitors for a while
CRT or LCD?

>and now my 42 in LCD
how far away do you sit from it? how are you displaying the raster graphics? ( linear or nearest)

>> No.1929468

>>1929436
>Emulation is about running the games accurately, not >muh filters

what does accuracy even mean?

like seriously, do you mean cycle accurate emulation?

or is it some other nebulous concept. what do you really is "accurate" about emulation.

>> No.1929479

>>1929436
if you wanted accuracy you would be playing on a real console!

>but my graphics will be pixel perfect

then you're really not looking for accuracy

>> No.1929480

>>1929468
>Let's start being asinine for the sake of arguing further

Enjoy your blur. If I decide I want a similar effect I'll just take off my glasses.

>> No.1929487

>>1929480
>emulation lets me play free games, that's all I really care about. I hate technical terms


you know, that's all you really had to say

>> No.1929489

>filters

No one uses them anymore. It's all about shaders these days. Get with the time, gramps.

>> No.1929496

>>1929489
What's the difference?

>> No.1929503

>>1929487
>I'll make baseless accusations to make MY emulation seem nobler

>> No.1929518

>>1929496
You can configure a shader according to your own needs while you're stuck with whatever the filter gives you.

>> No.1929527

>>1929503
you mean exactly what you're doing?

"When you point one finger, there are three fingers pointing back to you."

>> No.1929531

>>1929518
So your saying a shader is a custom filter?

>> No.1929540

>>1929503
>can't answer questions, or understand technical jargon of his own supposed hobby

>scrambles in an attempt to seem morally superior, in a discussion where morals are irrelevant

really where did you learn to troll like that?

if you're happy doing what you're doing, why did you come here? (to argue and deride of course!)

>> No.1929543

>>1929527
No. I'm responding to your shader fetish by saying "but that's stupid." You're responding to my arguments with "he must be a pleb who only likes emulation because 'lel free games.'"

>> No.1929550

>>1929531
fun fact: old videogame designers used the signal degradation of older analog cable outputs as a type of filter ( mostly for transparency effects)

>> No.1929553

>>1929550
Not really a fun fact. Nor is it something everyone here didn't already know.

>> No.1929558

>>1929496
Shader is GPU, filter is CPU. Filter is slightly harder to write.

>> No.1929561

>>1929543
I don't think your pleb, think you're a troll

you've added nothing to this discussion, all you did was come here to pick on people for their personal tastes.

(I'm not doing it wrong, he's doing it wrong) (are you really that insecure?)

sorry you're so bored right now.

>> No.1929564

>>1929553
you'd be surprised what people here don't know.

>> No.1929565

>>1926889
Apart from the lag and how it looks like shit.

>> No.1929568

>>1929540
>equates "technical jargon" of "give me a complete list of all monitors ever used, including model numbers"

Normal people don't keep a list of that shit handy, bro.

>> No.1929569

>>1929565
if you're doing it right, leg should be minimal

and it should look fine ( everybody has their own definition of what looks good)

>> No.1929574

>>1929568
>my reading comprehension is so bad, I have to make shit up for my arguments

I said it didn't have to be a comprehensive list, just the important details he could remember.

( display type, connection, scaling)

shouldn't be that hard
sorry for brains to fried

>> No.1929575

>>1929386
>what about LED screens?
True LED screens are those huge outdoor displays, completely unsuitable for gaming.
"LED screens" are marketing bullshit for LCD with LED backlight, which makes zero difference to refresh rate/latency. The one possible advantage is sometimes the backlight can be strobed (not PWMed!), although to get the full benefit with BFI will require hardware mods and custom drivers.

>>1929407
>unless you've got one of those matrix Jacks in the back your skull
As anyone who's done psychedelics knows, the human visual system is bottlenecked by the eyes. Let's see some hyper-extended color gamut.

>> No.1929583

>>1929574
again, people don't keep a list of that shit.

>> No.1929584

>>1929550
Bullshit myth, plenty of systems used the exact same dithering techniques with sharp pixels.

>> No.1929586

>>1929574
>sorry for brains to fried

lol, oh android keyboard.

>> No.1929591

>>1929583
you can't remember how you had your TV hooked up?

you sure you actually played video games? or did your parents just hook everything up for you.

>> No.1929595

>>1929584
just keep telling yourself that

>someone who's never played sonic 2 with an RGB monitor

>> No.1929598

>>1929595
The waterfalls are obviously meant to be sharp, why else would they use vertical lines (representing falling water) instead of standard dithering?

>> No.1929603

>>1929591
And you were saying something about me being bored and insecure?

Regardless of how I had my systems set up--RF, Composite, S-Video, Component, all on 4:3 CRTs, for the record--none of them looked nearly as good what comes off an unshaded/unfiltered emulation output. I understand shaders make them look more like the CRT output--and I think that's a step down.

>> No.1929606

>>1929598
for the same reason Kirby does it

what about the tubes in the chemical plant zone? that graphic was designed for composite output

>> No.1929617

>>1929603
you are being bored and insecure

that's what you keep arguing things no one else is arguing about.

it does matter how you had your TV hooked up, that's your reference point

and just as you said, what you have now looks way better. probably because you had a very crappy reference point

that's totally fine. when you don't really know what you are talking about.

you keep acting like these "filters" are just blur shaders

have you even looked at the complex math that goes into these things?

>> No.1929620

>>1929496

Filters are run on the CPU, usually baked into a program and have a limited range of options. They will slow down emulation unless they run on a separate thread.

Shaders are run on the GPU, and are usually text files that contain Cg, GLSL, or HLSL code that is compiled at runtime, so you can tweak the source files directly. Since GPUs are very parallelized, shader effects can be done in multiple passes without slowing down emulation, so much more complex effects can be achieved.

>> No.1929626

>>1929617
>you're arguing because you're bored and insecure
>that's not why I'm arguing. I have better reasons.

No mathematical equation is going to convince me that a shader is better than raw.

>> No.1929631
File: 6 KB, 821x464, Integer_scaling.png [View same] [iqdb] [saucenao] [google]
1929631

>>1929626

Yes, nearest neighbor is always optimal no matter what.......

>> No.1929634

>>1929626
noone is trying to convince you what's better for you. you like what you like that's fine.

why do you feel like it's necessary to shit on other people?

(stop liking what I don't like!)


>No mathematical equation is going to convince me

do you hate math in school?

>> No.1929637

>>1929617
>it does matter how you had your TV hooked up, that's your reference point
For consoles, I used a 15kHz computer monitor with RGB. I could clearly see dithering. Now I can see the dithering even better, and the picture is improved.

Filters/shaders can only destroy information, not add it.

>> No.1929640

>>1929631
That's why use do integer nearest 3x or 4x, and follow up with your favorite resampling filter. Optimal sharpness without aliasing.

>> No.1929645

>>1929637
>Filters/shaders can only destroy information, not add it.

Sorry, but that's bullshit. You can change the shapes of pixels without "destroying" information.

>> No.1929661

>>1929637
>Filters/shaders can only destroy information, not add it.

then you're seriously using the wrong filters buddy

also, isn't that like saying every display for the last 50 years "destroyed information"

(digital displays have only been decent for the last few years in my opinion)

>> No.1929665

>>1929645
Yes, but that's not what the anti-dithering people are doing.

>> No.1929673

>>1929665

Then you should say "gaussian blur destroys information", though it's ideal that the correct amount of blur will only "destroy" what's necessary to achieve a transparency effect.

>> No.1929674

>>1929637
>Now I can see the dithering even better, and the picture is improved.

that subjective, plus, what is the motion resolution like on that LCD?

unless you're doing something about it, you're going to be getting blurry fast motion and black smearing

for me that's destroying what the game is supposed to look like.

>> No.1929684

>>1929674
120Hz + BFI, looks very similar to CRT (remember phosphors didn't have instant decay) although there are some artifacts caused by the temporal dithering.

>> No.1929698

>>1929634
My feelings on or ability in math is not really a factor when discussing /visual/ preferences.

>why do you feel like it's necessary to shit on other people?

Is that not what you did when responding to my post nearly a full day later with "but you're wrong?"

>> No.1929707
File: 17 KB, 512x224, snes-hires.png [View same] [iqdb] [saucenao] [google]
1929707

>>1929637

What about stuff like this?

>> No.1929712

>>1929698
>My feelings on or ability in math is not really a factor when discussing /visual/ preferences.

technically, math aptitude is a good indicator of intelligence, you keep saying you want to have an intelligent discussion...

>> No.1929720

>>1929698
>math is not really a factor when discussing /visual/ preferences.

I was just curious, I wasn't making a judgment call about you. ( I didn't really like math either)

>Is that not what you did when responding to my post nearly a full day later with "but you're wrong?"

no, you came in here being negative and I wanted to understand why.

you just keep dodging and deflecting

>> No.1929724

>>1929712
You're trying too hard. Again, we're not talking about intelligence (and /I/ certainly never said anything about intelligent discussion). You want to turn it into an intelligence pissing contest now.

>> No.1929728

>>1929720

You (in before 'not me') responded to >>1926897, which basically expressed "we would've killed for such clarity back in the day" with "you don't know what you're talking about." You're the one picking fights with overtones of "I'm a bit more sophisticated than the average anon, curse of good taste, etc."

>> No.1929730
File: 698 KB, 230x220, 814474319916859685.gif [View same] [iqdb] [saucenao] [google]
1929730

>>1929724
>can't understand sarcasm on the Internet, because text has no "tone of voice"

>> No.1929739

>>1929728
that's not how I remember it.

but okay, you're the victim of Internet bullies. I get it

>> No.1929745

>>1929728
you made a declarative statement.

I challenge that statement.

you make another declarative statement.

I ask you for more information.

you can't give it to me.

which leads me to the conclusion, you're just here for arguing

>> No.1929793

>>1929386
>But that's exactly what a lot of makers did, many HD CRT models introduced lag. (Probably due to the inefficient scaling algorithms)
Televisions, yes. Designed to watch television on, not play games. That's what ``CRT HDTVs'' are. Guess multisync was too scary and software scaling allowed them to charge more.
I have never, ever seen a CRT monitor pull that nonsense though.

>> No.1929810

>>1929745
Not giving you a complete history of my AV setup doesn't negate my original statement.

Child me would've loved the uncompromised clarity we can achieve today.

Child you would've loved the aesthetic of a top-of-the-line CRT instead.

Coulda left it at that, but felt the need to "challenge" and/or belittle instead. That's argumentative.

I'm done with bickering, though, so spin ir however you like and enjoy.

>> No.1929832

Having sound issues trying to emulate Fire Emblem Path of Radiance on Dolphin.
Music doesn't play for a lot of the battles, music drops in and out and seems to skip a lot.
Any recommended fix or something I can at least try? Thanks

>> No.1930043

>>1929810

>Not giving you a complete history of my AV setup doesn't negate my original statement.

you know I didn't ask you for that, you're being hyperbolic.

>Child me would've loved the uncompromised clarity we can achieve today. Child you would've loved the aesthetic of a top-of-the-line CRT instead.

so we basically wanted the same thing. good to know.

>Coulda left it at that, but felt the need to "challenge" and/or belittle instead. That's argumentative.

you're the one who came in complaining that you can't talk about emulation with others discussing filter preferences in the same thread

and you're the one who has to "argue and belittle". I was just trying to understand why you thought the way you did.

>I'm done with bickering, though, so spin ir however you like and enjoy.

thank God, now I can keep talking about my ridiculous CRT filters and shaders unabated.

despite the negativity, I think we both learned something.

thanks for the chat.

>> No.1930051

>>1929832
is it one one of those games that use streaming audio?

I don't think they can fix that. (like eternal darkness and star-fox adventures)

does the game have an option to disable music?

>> No.1930052

>>1925552
>Mednafen author prefers using command line

Literally the definition of hipster.

>Let me use a more inefficient, awkward means of running my program, fuck anyone that wants anything close to convenient

>> No.1930056

>>1930052
some people are faster at typing then using the mouse I guess.

plus, I bet it makes them feel more "1337"

>> No.1930071

>>1924487
Use MedGUI

>> No.1930081
File: 54 KB, 664x465, medgui.png [View same] [iqdb] [saucenao] [google]
1930081

>all these people arguing about mednafen

command-line is very difficult for you, I can understand that, back in the days the PCs were command-only, BUT if you absolutelly can't use commands, use a Graphical User Interface (GUI) for the emulator.

There are many on the forum (I'm still wondering why people doesn't check if a program have an official board or an official forum to ask for something), but my personal pick is MEDGUI, because it's simple, clear and had all the commands in one place.

There's another called "MedGUI revolution" or something like that, who even have the option to put covers per game, but I don't like it.

Try it out, it's way more simple if you're not used to type that much.

>> No.1930092

>>1918918
It's fine if you use the old downloaders.

The new ones download faster, but install a load of adware

>> No.1930094
File: 26 KB, 640x459, 1388756798636[1].jpg [View same] [iqdb] [saucenao] [google]
1930094

>>1919037
I use the Buffalo snes pad, works like a charm so far.

You can get them fairly cheap on Ebay.

Not sure about more complex pads though. Imo a PSX pad is probably the handiest all-rounder, but I just wanted a SNES pad.

I'd be interested to see how versatile a Megadrive pad would be too- those extra buttons could be interesting

>> No.1930186

>>1929793
>Televisions, yes. Designed to watch television on, not play games

What? I'm sorry but most people played Console games on a TV. (its still that way now)

>> No.1930194

>>1930186
Not a CRT HDTV.
And most televisions nowadays are still designed for television primarily. With only some giving options for a 'game mode' of sorts, to reduce their slow filtering nonsense and whatnot for latency.

Modern monitors have HDMI or DVI ports to natively play modern consoles with regardless. So those are now a nice option for the current generation.

>> No.1930198

>>1930194
a lot of the "High end" gaming monitors seem to be ditching HDMI and DVI (for display-port)

G-Sync (and whatever AMDs equivalent is)

Doesn't work on HDMI yet, and will never work on DVI or VGA

>> No.1930205

>>1930198

G-Sync monitors are display port only

due to the nature of HDMI and DVI (timed signals, instead of packets of information like DP is) GSYNC won't be coming to HDMI or DVI

>> No.1930209

>>1930198
Which ones? All I see have at least DVI. HDMI's only benefits over that are DRM bullshit and audio transfer.
Either way, DP↔DVI/HDMI adapters are generally passive, physically rearranging connections to bridge latency-free. Just like DVI-I↔D-Sub/VGA.

>G-Sync
Is a computer side benefit, irrelevant to consoles.
>(and whatever AMDs equivalent is)
Freesync, I believe. Which already exists in the VESA spec and doesn't require a supporting monitor. Really hope NVIDIA gets on that track as well, to be honest.
But again, those are both irrelevant to consoles.

>> No.1930237

>>1930209
>Which ones?
most of the flagship G-Sync branded monitors coming out this year have only display port (Asus, Ben Q)

some of them are already available in Europe ( in small quantities)


>DP↔DVI/HDMI adapters are generally passive

so theoretically I can plug a PlayStation 3 into a display port with an adapter?

>irrelevant to consoles.

only because consoles. won't support the technology, however the benefits could be immense if properly utilized

no more screen tearing or jutter

and G-Sync supposedly allows for something called ULMB (ultra low motion blur)

billed as a better or optimized version of backlight strobing (seems to work at 60Hz unlike BFI)

it's also supposed to have way less latency than previous methods of motion blur elimination

>> No.1930239

>>1930194
>>1929684

has anyone come out with a decent 4K display capable of black frame insertion?

or all they all still 30Hz only? (when displaying 4K)

>> No.1930242

>>1930237
>so theoretically I can plug a PlayStation 3 into a display port with an adapter?
Yes. Make sure it's passive though. Not sure why one would make an active adapter, but it's possible, and that shit adds latency.
>consoles won't support the technology
Maybe they will down the line. NVIDIA and AMD are in bed with them.
>no more screen tearing or jutter
That doesn't happen with proper vsync anyways, given one locks the refresh rate to the exact refresh rate of the monitor. Which is only an issue when emulation is involved, where that locked refresh rate is different across systems and regions.
>ULMB
That's completely irrelevant to G-Sync. It's just pulsing the light output to limit its persistence. Could technically be done entirely on the monitor's side without any involvement from the drivers or input. But no monitors thus far do that as far as I know.
>billed as
No. It is backlight strobing. Simple as is.
BFI doesn't strobe the backlight at all unless there's driver hacking or DCR in play.
>way less latency
I'll tell you why. Lighting isn't afflicted by signal delay and is handled by the monitor along with output. Unlike driver hacks.

>> No.1930246

>>1929684
>>1930239

doesn't black frame insertion mess with the brightness of the display? (thought it either makes it really dark or really bright)

doesn't that mess with the picture quality?

>>1930239

from what I've read 4k @120Hz capable displays are at least two years away. and they will be display port only (as HDMI doesn't have the necessary bandwidth)

plus most single GPU cards can't even run 4k anywhere near 60fps

so probably five years before any of that becomes remotely possible or affordable.

>> No.1930249

>>1930239
You would have to push 120Hz for 60Hz BFI.
http://forums.blurbusters.com/viewtopic.php?f=10&t=374&start=10
The current spec only allows, theoretically, around 100Hz at 4k before you consider signal degradation.
>30Hz only
I only know of one set to force that stupid nonsense. Low and behold, it's a television. Seiki's shit. Worst part about that trash is that it forces 30Hz only, not max, ONLY. Makes viewing 24-25FPS content literally painful.
Unless you mean by the HDMI spec. Why you would still be using HDMI at 4k is beyond me, but I'm fairly sure modern HDMI allows 60Hz.

>>1930246
Yes. Most motion clarity attempts kill color accuracy, brighten blacks, wash things out, or other such side effects.

And yeah. Graphic power is also a question. 4k is extremely silly, and quite costly at the moment, regardless of refresh rate. It's certainly not fit for gaming.

>> No.1930250

>>1930242
>That doesn't happen with proper vsync anyways
most console games these days have terrible vsync, like watchdogs

>But no monitors thus far do that as far as I know.
People on the blur busters form said some monitors can do this, I'll have to look up what models they mentioned (but seemed like only one or two)

>Unlike driver hacks
what you mean by driver hacks exactly? Like GPU drivers?

>> No.1930253

>>1930250
>most console games these days have terrible vsync, like watchdogs
And such games would likely do a terrible job with gsync. You could likely override it in the drivers regardless. Certain emulators actually require doing that to get rid of massive amounts of judder, like PPSSPP.
>models they mentioned
I, too, would be interested to know that.
>driver hacks
Have you never looked into it before? Generally, one would apply a hack, like Xtoasty's or whatever, to make NVIDIA's proprietary 3D bullshit flicker off half the frames, backlight included, and increase the brightness to compensate.

>> No.1930257

>>1930249

>kill color accuracy, brighten blacks, wash things out.

anyway to mitigate or lessen those effects? (like how 3-D modes on some monitors needed tweaks)

>NVIDIA's proprietary 3D bullshit

oh yeah, I remember people talking about using Nvidia 3-D hacks for increasing motion clarity, I never looked into it much because I don't have a 3d capable monitor.

sort of sounds like a precursor to the whole ULMB thing.

>massive amounts of judder, like PPSSPP

do all PSP emulated games have this problem? or only certain titles? ( do you mean override the settings in the driver control panel?)

>> No.1930259

>>1930237
>it's also supposed to have way less latency than previous methods of motion blur elimination
Bullshit. Unless they actually have a scanning backlight they're going to have to buffer the whole frame before strobing, so latency will be higher.

Lowest possible latency method of motion blur elimination is 200Hz CRT (yes, they exist).

>> No.1930265
File: 4 KB, 400x96, ?.png [View same] [iqdb] [saucenao] [google]
1930265

>>1930257
>anyway to mitigate or lessen those effects? (like how 3-D modes on some monitors needed tweaks)
No. You have to find a monitor that suffers less than others in the aspect you find the most important.
>precursor
Nope. Pretty much the exact same thing. I supposed the idea nowadays is to make it less hacky, more supported, and hopefully handled entirely by the monitor at its exact output refresh rate.
>PSP
Just PPSSPP. It's the program's fault for sucking at sync.
>control panel
Yeah, sure. I use NVIDIA inspector though, out of habit from forcing native games to have SGSSAA.
Adaptive is key. But it's just jitter reduction, not elimination.
Gsync should indeed improve that.

>>1930259
>blur elimination
>200Hz
You do have latency, hands down, yes. But unless you're actually running the game at 200FPS, it will blur visually. Sample and hold blur.
Which is fine for native games, given you have the power to force that. But for emulation, where things are most often capped at 60 or less FPS, It's going to blur visually.

>> No.1930271

>>1930253
>I, too, would be interested to know that.

Asus's Rog shift (swift?) supposedly lets you turn on motion blur elimination manually. but the source must be operating at 85Hz at least

this could actually be useful for console games as some video processors can resolve 60 FPS signals and output them at 85Hz

my DVDO says it can do this.

>a hack, like Xtoasty

from what I've read Xtoasty is just an exe that forces 120Hz monitors from Asus and Ben-Q to enable backlight strobe regardless of content

not really a driver hack

>> No.1930275

>>1930271
>can resolve 60 FPS signals and output them at 85Hz
That introduces jitter. I'll take motion blur over jitter almost any day.
It's probably just a limit to prevent people bitching about the flicker, just like people did with CRTs. And it should be appropriately removed.

>> No.1930281

>>1930275
are you sure?

I connected the DVDO HD to a 75hz and 85Hz display

played Mario galaxy and sonic 2

the readout was 60fps at 85/75hz ( tested with frame rate lock on and off)

I didn't notice any jitter

>> No.1930284

>>1930275
>bitching about the flicker, just like people did with CRT

I only ever noticed CRT flickr with interlaced signals

240p and 480p don't seem to have that problem ( to my eyes at least)

>> No.1930290

>>1930281
There is inherent pulldown jitter. Not as bad as you'd see with most television going 24→60, but still annoying.
Nice that you can't see the shit. But it hurts my eyes.
>>1930284
Entirely depends on the phosphor decay rate. Most lower end sets are slow in that aspect, which makes them subpar for motion in comparison.
Just like sharp scan/raster lines, higher end sets have more inherent flicker. Due to better phosphor persistence rates.
If you DON'T see flicker at 60Hz, then that honestly sucks.

>> No.1930293

>>1930290
if you DON'T see flicker at 60Hz, then that honestly sucks.

why does it suck?

but yeah, when using my computer monitor for a while at 85hz (1024x768) If looked over at the TV I would notice the Flickr pretty badly ( very annoying)

>Nice that you can't see the shit. But it hurts my eyes

motion blur drives my eyes crazy, and so does flickering

I guess no perfect display exists (clear motion no flickering)

>> No.1930295

>>1930293
It sucks because it's going to blur visibly due to persistence in between frames.
>motion blur drives my eyes crazy
I agree in a way. Every type of motion blur other than sample and hold is terrible and drives me crazy too. But sample and hold is just an inconvenience; something that can be gotten used to. Still sucks.
>I guess no perfect display exists (clear motion no flickering)
Well yeah, perfection implies impossibility. A ``perfect'' display would bypass your eyes, possibly even the concept of imagery, and output pure information. But that's subjective, and if perfection is not objective then it is imperfect.

>> No.1930297

>>1930295
well, perfect for me is more what I meant.

clear motion of a high-quality CRT, with all the benefits of a high-quality LCD and no flickering

(I could take a little bit of flickering, if all the others were possible)

>> No.1930298

>>1930295
>sample and hold

sample and hold motion blur if I push the brightness on my display fairly high

this could just be my imagination

>> No.1930303

>>1930297
also relatively low input lag would be on that list

>>1930298
meant to say the motion blur seems less if I increase the brightness

>> No.1930306

>>1930297
You also want CRT latency. Probably MVA blacks too, which rival CRTs in the dark and surpass them in the light.
>>1930303
That brightness shouldn't be. Phosphors would generally take longer to fade from a more active state..

>> No.1930308

>>1930306
yes it is kind of strange


it also seems to change the lighting uniformity

used to have more light bleed at top and bottom of the screen, now I'm getting more circular blotches off to the side.

not sure what's causing this

>> No.1930314

>OLED thickness
>CRT latency
>CRT scaling
>CRT motion/flicker
>CRT/MVA blacks
>CRT viewing angles
>IPS color spectrum
>TN affordability
>CRT, in general, lifespan
>Modern LCD refresh rates and resolution
>Plasma sharpness
>Native inputs ranging from RF to DP, covering almost any requirement
Anything I'm forgetting? They all have options to go bright as hell, big as fuck, and some can go small as rice.

>> No.1930316

>>1930314
>CRT, in general, lifespan

I'm not too sure about this on, most of mine broke in 3 years.

>> No.1930317

>>1930316
Hence in general. They're known for lasting 20+. I've had LCDs break in a few months of light use as well.

>> No.1930328

>>1930317
True, consumer electronics can be pretty bogus in general.

BSOD
RROD
YLOD

>> No.1930331

>>1930314
I think Toshiba or Mitsubishi actually made something very close to this

somebody is using it in a massive arcade cabinet and it weighs like a ton

>> No.1930335

>>1930314
what about four color technology?

some screens add a fourth subpixel, usually white or yellow

not sure if this actually helps or it could just be a marketing thing

>> No.1930768

>>1929460
Composite I believe.

LCD Monitors.

Not sure. Somewhere between 10-20 feet depending on where I sit.

>> No.1930865

>>1930297
>clear motion of a high-quality CRT, with all the benefits of a high-quality LCD and no flickering
This is why all console and arcade games are imperfect, because the only way to get that is increasing the framerate of the game. Even 120fps isn't enough (120Hz flicker is still visible when you move your eyes). 240fps on a sample-and-hold display would be close to perfect.

>> No.1931762

>>1930043
Not the other guy but I hope you realize you sound like a huge autistic faggot.

>> No.1931793 [DELETED] 

/emugen/, I would like to play my gamecube games on dolphin in widescreen, but fuck doing that buggy widescreen swiss hack horseshit. Too much effort and doesn't work often. How does one make dolphin zoom in on the image? I dont just want to stretch to fit the screen, I want a little bit of the top and bottom edges to be cut off so the stretching doesn't look as shitty and widened. So I want the image stretched to the left/right edges of my 16:9 monitor and slightly stretched vertically beyond the upper/lower edge of my monitor. Is this possible?

> inb4 lol inaccurate image wtf fag
> inb4 you need to play your games on a $1000 4:3 crt without hd res scaling and with scanline shaders and in Retroarch too you need to play like the devs intended fucker

>> No.1931860

>>1931793
why would you need to fake scanlines on a crt

>> No.1931967
File: 32 KB, 613x533, 1403843300425.jpg [View same] [iqdb] [saucenao] [google]
1931967

>>1931793

>> No.1931992

>>1931793
>$1000 4:3 CRT
sorry, I can't hear you over my $2 19'' goodwill CRT running at 1920x1440

If you can't cope with sidebars, you might need to get outside more.

>> No.1932007

>>1919037
I use the dualshock 3 with those drivers that makes your PC think it's a 360 pad.

>> No.1932008

>>1931860
>>1931967
>>1931992
Why oh why do I ever go to /emugen/ for advice

>>1931860 I'm joking about /emugen/'s scanline obsession
>>1931967
Pls explain what was hard to understand about my post
>>1931992
I don't want a goddamn crt, it was a joke, and the sidebars aren't a big deal I just want to get rid of them, assdouche

/emugen/ really is just an autism cesspool, I miss the awesome general it was originally. Now it's just overrun with faggots.

>> No.1932009

>>1932008
This isn't /emugen/.
/emugen/ is a general on >>>/vg/.

>> No.1932017
File: 23 KB, 176x187, 1403844379653.jpg [View same] [iqdb] [saucenao] [google]
1932017

>>1932008
>makes dumb post with added baiting thrown on
>why are u guys fgt why u dnt like me?

>> No.1932026

>>1932009
Same shit over there, /emugen/ is hosted on /vr/ in the hopes that it won't suck balls as much. Surprise surprise, same shit different toilet, but this one is slower. Also the thread is titled emulation general in case you had a stroke and didn't notice.

>>1932017
What was dumb about my legitimate question? When the fuck did jokes become baiting? Do you fucks not understand jokes? Did my joke about scanlines and crts trigger everyone's autism? What the fuck?

>> No.1932028

>>1932026
>>>/reddit/

>> No.1932035

>>1932028
K den at least on reddit I might get an actual fucking answer, amazingly 4chan has become below reddit in terms of quality so fuck it I'll look there

>> No.1932036

>>1932026
>>1932035
Just leave and never come back. You're not welcome here.

>> No.1932047

>>1932036
Good I won't miss it

>> No.1932050

>>1932047
stop posting then, it's fucking nauseating.

nb

>> No.1932056

>>1932050
make me

>> No.1932059
File: 25 KB, 448x412, 1409544309032.jpg [View same] [iqdb] [saucenao] [google]
1932059

>>1932056

>> No.1932060

>>1932009
He does have a point about /vg/ /emugen/ being a shithole, all they do now is circlejerk over developer drama

>> No.1932070

>>1932060
but every general is shit. it takes a seasoned redditor to believe otherwise, friend.

>> No.1932080

>>1932035
Yeah except the difference is reddit babies just ask to be spoonfed. Most people here find a fucking solution or backdoor and then share it. You belong in reddit.

>> No.1932093

>>1932080
You are thinking of a 4chan of a different era buddy

>> No.1932105

>>1932093
good thing some of us are still here or it would go completely to shit

>> No.1932386

Best controller for emulating classic consoles on the Wii?

>> No.1932398

>>1932386
Pro controller.

>> No.1932410

Are there any benefits to installing pcsx2 stable as apposed to running an svn of pcsx2? Which can run without having to install.

>> No.1932413

>>1926813
I have a CRT HDTV that cannot output 240p, but can output 480p. Adding scanlines on RetroArch Wii results in a sort of ghetto 240p, which still looks very authentic.

>> No.1932453

>tfw your CRT finally dies

G-guess I can't play video games like the developers intended anymore

>> No.1932465
File: 1.16 MB, 2259x1877, god why.jpg [View same] [iqdb] [saucenao] [google]
1932465

>>1932453
Sadly I am also experiencing this.

both of mine are dying.

>> No.1932467
File: 77 KB, 340x340, Hitler question.gif [View same] [iqdb] [saucenao] [google]
1932467

Why is emulating anything past the N64 so fucking demanding?

I mean I can run Ocarina of Time without problems but trying to emulate Metroid Prime gives me a fuckton of problems.

I mean it's 2014 and I have problems emulating a 12 year old game with a 1000$ modern computer.

>> No.1932470

>>1932467
coding is hard and it takes lots time, free emulators YMMV

>> No.1932479

>>1932453
>dad used to sell computers by the fuckton
>CRTs, CRTs everywhere
>no one wants them anymore after some time because muh flat panels
>they pile up like crazy and take up most of his warehouse space
>eventually gets rid of every CRT for a dollar each to some guy who intended to take every single one apart for scrap
>wouldn't let me salvage even a couple for future use

Many of them were pretty high quality, too. There were a lot of Dell, NEC, Mitsubishi, ViewSonic, etc. There were even a few 21" Trinitrons in there.

I still managed to snag a DiamondTron for free elsewhere, but it still saddens me to think that it will stop functioning some day. How I wish I was able to rescue a few from the scrap heap they were headed towards.

>> No.1932482

Are there any manufacturers still producing brand new CRTs? I'd imagine somewhere in the world they have some specific use and there's a demand for them.

>> No.1932483
File: 22 KB, 464x348, MTRjNjc4MDJlNDEz_o_hitler-is-stuck-in-squidwards-tv---english-version.jpg [View same] [iqdb] [saucenao] [google]
1932483

>>1932479
your dad is worse then Hitler

>> No.1932486

>>1932482
No, CRTs cost more to produce, and cost way more to ship.

>> No.1932487

>>1932483
Well, that's not hard considering that Hitler did nothing wrong

>> No.1932490

>>1932482
I believe that they're still manufacturing arcade cabinet CRTs. Either that or they have one hell of a back stock because you can still order them new.

>> No.1932492
File: 238 KB, 917x720, 1406240992949.jpg [View same] [iqdb] [saucenao] [google]
1932492

>>1932487

>> No.1932495

>>1932487
yet he still lost the war, So I’m sure he made lots of mistakes along the way. before committing sudoku

>> No.1932496
File: 149 KB, 2400x2400, 1394855963437.gif [View same] [iqdb] [saucenao] [google]
1932496

>>1932492

>> No.1932497

>>1932490
A lot of those are refurbs I think.

>> No.1932498

>>1932486
With modern tech I bet they could produce slim pseudo-CRTs. A display that produces a CRT-like image without actually having a cathode ray tube.

Of course, it'd be so niche that it wouldn't be worth the development costs.

>> No.1932503

>>1932498
Make them yourself manually. Viral them on retro video game forums. Sell limited quantities online. Rake in the dosh.

>> No.1932504

>>1932503
brb learning glass molding and securing a supply of phosphor

>> No.1932507

>>1932492
Samsung did that and they kinda sucked

>> No.1932512
File: 174 KB, 659x786, Untitled123.png [View same] [iqdb] [saucenao] [google]
1932512

>>1932507
>>1932498

>> No.1932965

>>1918982
I use Linux so I am immune against coolrom's adware right? Or is it targeting Firefox as well?

>> No.1932983

>>1932467
More complicated architecture makes emulation more difficult

>> No.1933068
File: 3.12 MB, 1440x1080, 1.png [View same] [iqdb] [saucenao] [google]
1933068

>>1919693
Messing around with DosBox, X-com and some shaders

>> No.1933070
File: 3.47 MB, 1440x1080, 2.png [View same] [iqdb] [saucenao] [google]
1933070

>>1933068

>> No.1933072
File: 674 KB, 1440x1080, 3.png [View same] [iqdb] [saucenao] [google]
1933072

>>1933070

>> No.1933083

>>1933068
Wow, that messes with my eyes.

>> No.1933093

>>1933083
did you view it full screen?

are you using Windows Photo Viewer?

>> No.1933104
File: 2.67 MB, 1920x1080, 4.png [View same] [iqdb] [saucenao] [google]
1933104

>>1933083
this any better? (less curve)

>> No.1933113

>>1932983
pretty sure the gamecube is less complicated though.

>> No.1933115

>>1933093
yes and no
>>1933104
it's better for my screen. may look better on yours

>> No.1933183
File: 2.48 MB, 1920x1080, 3.png [View same] [iqdb] [saucenao] [google]
1933183

>>1933068
hmmm?

>> No.1933190
File: 2.63 MB, 1920x1080, 5.png [View same] [iqdb] [saucenao] [google]
1933190

>>1933183

>> No.1933192
File: 2.71 MB, 1920x1080, 9.png [View same] [iqdb] [saucenao] [google]
1933192

>>1933190

>> No.1933197

>>1933183
>>1933190
>>1933192
Please resize your screenshots. 4chan is too slow for 3mb pictures.

>> No.1933202

Does anyone have trouble using the Sega Genesis emulator? Everytime I've downloaded it, it always freezes up.

>> No.1933217
File: 1.87 MB, 1920x1080, 8p.png [View same] [iqdb] [saucenao] [google]
1933217

>>1933192
Messing with dithering (this game has lots of it)

and bloom (broke me scanlines)

>>1933197
oops, this better?

>> No.1933219
File: 1.69 MB, 1920x1080, 7p.png [View same] [iqdb] [saucenao] [google]
1933219

>>1933217
adjusting color balance.

>> No.1933226
File: 1.18 MB, 1091x707, 2p.png [View same] [iqdb] [saucenao] [google]
1933226

>>1933219

>> No.1933229

>>1933219
which game?

>> No.1933236
File: 180 KB, 636x596, 3s back.jpg [View same] [iqdb] [saucenao] [google]
1933236

>>1933229
Three Sisters' Story (1996)

>> No.1933241
File: 105 KB, 640x1015, 3s front.jpg [View same] [iqdb] [saucenao] [google]
1933241

>>1933236
oh, I meant to post the front cover.

>> No.1933251

>>1933241
I love the music in this game (emulating a sound blaster 16, win-midi is bs)

>>1933202

what Sega Genesis emulator?

>> No.1933253

>>1933251
Any in general, I've tried to use the Fusion emulator recently.

>> No.1933258

>>1933253
hmmm, i'll have to look into that.

what about the gens core in retroarch?

>> No.1933260

>>1933258
Never been to Retroarch (I got this particular one from CoolRom), I'll try and see how it works sometime soon.

>> No.1933264

>>1933260
Retroarch is kinda like a multi-emulaor... thing

give it a try for playing your roms

>> No.1933279

>>1933264
RetroArch itself has nothing to do with emulation, it just happens that most libretro cores are emulators. RetroArch is a platform for any fixed framerate graphical application where A/V sync and low latency are important.

>> No.1933416

>>1933258
There is no "gens" core in retroarch.

>> No.1933443

playing starfox 1 on wii homebrew snes emulator, but it seems slightly choppy. Not enough to be unplayable, but is it supposed to be like this?

>> No.1933581

>>1933443

Use SNES9x Next with RetroArch Wii.

>> No.1933587

>>1933581
thats what Im using. any special settings I need to change?

>> No.1933591

>>1933587

Use the latest official version (1.0.0.2).

Star Fox is fullspeed with SNES9x Next unless you have rewind enabled which is a very CPU-intensive operation, so disable it.

Also, that game was slow to begin with, it ran like at 8 to 12 fps on a real SNES. If you want it faster, go to Core Options and set SuperFX OverClock to some value. Not sure how high you can go on the Wii though before it starts running below emulated fullspeed though.

>> No.1933606

>>1926897

>creamed their pants

said no one ever, more colours maybe, but certainly not more blocky

>> No.1933608

>>1932467

>he thinks OoT runs without problems on emulators

nigra please

>> No.1933614

>>1913005
This might not be the right place to ask but I'll try anyways.

I just got a psp go. I'm trying to connect to my Uni's wifi, but when I scan it doesn't appear.
I tried registering the MAC address of the psp to have access, but still it isn't appearing for my psp to connect to.
Any ideas?

>> No.1933671

>>1933591
I got it running fullspeed in Snes9x GX but thanks anyway.

>> No.1933695

>>1933279
>RetroArch itself has nothing to do with emulation,
haha

>> No.1933698

>>1933695
He is right. Educate yourself.

>> No.1933749

Is there any way to play PSX games on a PSX without having to burn them, like how you can play PS2 games straight from the HDD? Or is there at least a way to play burned PSX games on a PSX without having to install a mod chip or disk swap?

>> No.1933757

>>1933698
>he thinks talking about himself in 3rd person makes him seem more credible

>> No.1933761

>>1933749
1. Wait for PSIO.
2. Nope.

>> No.1933785
File: 43 KB, 800x510, 800px-Xbox-Console-BR.jpg [View same] [iqdb] [saucenao] [google]
1933785

>>1913005

Thanks for sharing this site. It's really neat, I bookmarked it and will return many times.

I wish somebody out there would finish an original Xbox emulator, or add full support to play all original Xbox games on an Xbox 360 emulator.

>> No.1933837
File: 620 KB, 2844x1618, VuzXxSA.jpg [View same] [iqdb] [saucenao] [google]
1933837

>>1933785

Xbox 360's own internal emulator has support for most of the major tittles on the OG-Xbox. and every game I've tried is fully playable.

Main Problem's I've found with it are graphic glitches or missing effects.

for example

Ninja Gaiden Black - FMVs don't play correctly

Dead or Alive 3 - No specular highlights (most notable on the final boss's armor)

>> No.1933909

>>1933761
>PSIO

vaporware

>> No.1933956

>>1933757
He's still correct. RetroArch/libretro is a framework. It doesn't supply, nor does it curate the emulators. It just offers up a concise and organized way to interface with and deploy them across multiple platforms.

>> No.1933973

Yeah that's true, but for all intents and purposes (of this thread) it’s a multi emulator front-end. That’s what most people use it for. Plus the shader thing.

>> No.1933981
File: 592 KB, 1025x768, Untitled3.png [View same] [iqdb] [saucenao] [google]
1933981

>>1933219
trying an alternate shader method. using Sweet FX.

(game is "runaway city" 1995)

>> No.1933987
File: 619 KB, 1024x768, Untitled6.png [View same] [iqdb] [saucenao] [google]
1933987

>>1933981
hmm, still not looking the way I want

>> No.1934025

>>1933956
>RetroArch itself has nothing to do with emulation
>a "framework" he doesn't even know what a framework is for emulation has nothing to do with emulation

kil urself

>> No.1934038
File: 86 KB, 1280x800, Untitled8.png [View same] [iqdb] [saucenao] [google]
1934038

>>1933987
Tone Mapping shader...

>> No.1934043

>>1934025
>>a "framework" ... for emulation
This isn't a true statement though. RetroArch is a frontend for the Libretro API, and nothing more.
Really doesn't matter though...
>>1933785
Heh, maybe one day when Xenia matures enough we'll finally get decent Xbox emulation.

>> No.1934060
File: 85 KB, 1280x800, Untitled9.png [View same] [iqdb] [saucenao] [google]
1934060

>>1934038
Slight HDR/Bloom

Hey. I just noticed she's wearing a nerve armband from Evangelion! (been playing this game for years and never noticed that)

>> No.1934074
File: 1.12 MB, 1280x719, tetris1.png [View same] [iqdb] [saucenao] [google]
1934074

https://www.youtube.com/watch?v=3ZHEIzVI10M&list=PLkGxsGGOfGnNumXeAy6kaog8P3rMfaLFv

loving the Game Boy

>> No.1934110
File: 664 KB, 496x800, run cover.png [View same] [iqdb] [saucenao] [google]
1934110

>>1934060
this game always had such a washed-out color pallet (and was so pixelated) I could never see any of the little details.

thank god for shaders.

(I never played the winXP remake so I don't know what that looked like)

>> No.1934123

>>1934043
>we'll finally get decent Xbox emulation.

The hardware of the Original Xbox is not well documented enough, that’s why most authors have given up.

Microsoft is the only game in town for xbox emulation, unless someone release’s the source code of that power-pc based emulator.

>> No.1934128

>>1934123
Xenia is a 360 emulator in the works - the idea being we'll get better Xbox emulation through 360 emulation before a functioning Xbox emulator is made - kinda like N64 emulation on Dolphin.

>> No.1934136

>>1934128
that doesn't sound like a very good solution.

we would still have all the problems of current Xbox emulation on the 360, with no way of fixing them.

>> No.1934148

>>1933837
Shenmue 2
Cant change the Shades

>> No.1934194
File: 1.37 MB, 1920x480, dead or alive emulator comparison.png [View same] [iqdb] [saucenao] [google]
1934194

>>1933785
>>1933837

The Dream Cast and the first Xbox are both my favorite game consoles (both feel/look like Sega Arcade Machines)

Emulation of both systems is at an early stage, but at least we can play at high resolutions and with Anti Aliasing.

Shadows are still badly glitched. But at least the bloom efffect works.

(Sometimes I’ll use a cell/toon shader or scan-lines on DoA2).

Sadly, I don’t think we will see much advancement in emulation for another 5-10 years.

>> No.1934212

>>1934148
what part of the game is that?

(do you mean put on sunglasses or something else?)

>> No.1934214

>>1933183
>Curve
No point if it's not a physical bulge. And even if it was, one would generally configure the pincushion to be slightly convex to compensate.
>Small black lines
If they're not emulating the variable width and timed shape of actually scanned out raster lines, then they only serve to darken the image. Remove them.
>>1933217
>Filtering away dithering
Why would you want to lose the glorious texture, create hideous artifacts, and smudge the hell out of everything? Goodness, just play. Dithering is part of the visuals.
>>1933219
Fuck. So you're darkening it AND over-saturating it? Have you no respect for colors, for your eyes?

>> No.1934226

>>1933981
>>1933987
Are you fucking with lum? That's way too bright and washed out. Not to mention the black, non-scanline shits hiding parts of the text, killing readability.
>>1934038
That's the closest you've gotten to sensible, but it's just integer nearest.
>>1934060
Ow. At least it's only slight. But bloom is always painful.

>> No.1934237

>>1934214
chill out dude, i'm just testing some settings out. I wouldn't play like that for real. (still looking for the settings I like best)

Plus my monitor is probably setup differently than yours, so it might look way darker/brighter to you.

But I do very much appreciate your observations and suggestions, thanks.

>> No.1934241

>>1934212
In the XBOX version you can press the white/black button and change the shade the game was in. There was normal,black & white, sepia, and maybe another 1 or 2. On 360 you cant do it.

>> No.1934260

>>1934226
>>Are you fucking with lum? That's way too bright and washed out.

Game has always looked like that to me. Even when I played it on a real CRT in 1998

>>That's the closest you've gotten to sensible, but it's just integer nearest.

I always thought integer scale with nearest was best. What should it be set at?

>>Ow. At least it's only slight. But bloom is always painful.

If I can balance it out. it should look good and just barley notable
(Through proper 480p scan-lines, but I can’t get sweet fx’s A-CRT to work correctly),
Plus I have my monitor set to night mode view mode (less eye strain)

>> No.1934439
File: 1.88 MB, 1600x1200, DoAu test.png [View same] [iqdb] [saucenao] [google]
1934439

>>1934194
I don’t really like playing fighting games on LCD screens (Motion Blur, Leg)
But I only have a 14” CRT for Retro games.

(Just messing around with filters and scaling).

>> No.1934449
File: 2.31 MB, 1600x1200, DoAu test 2.png [View same] [iqdb] [saucenao] [google]
1934449

>>1934439
Game has a scanline effect on some backgrounds, I added some more

(Scanline-inception)

>> No.1934457
File: 1.31 MB, 1121x720, DoAu test 5.png [View same] [iqdb] [saucenao] [google]
1934457

>>1934439
>>1934449

HDR on/off side by side.

720p stretch

>> No.1934494
File: 885 KB, 1706x1022, DoA2 Hardcore Test.png [View same] [iqdb] [saucenao] [google]
1934494

>>1934457
sombody know if Dead or Alive 2: hard Core has made any progress in more recent releases of pcsx2?

Or has anyone come up with a hack/fix?

>> No.1934524
File: 344 KB, 1857x1001, Smue.jpg [View same] [iqdb] [saucenao] [google]
1934524

>>1934241
oh yeah, I forgot about those. (the Xbox port was so lazy)

>> No.1934530 [SPOILER] 
File: 760 KB, 1024x768, 1410580745042.png [View same] [iqdb] [saucenao] [google]
1934530

>>1934524
the joys of emulation.

>> No.1934603
File: 556 KB, 1266x792, Wut Wut.png [View same] [iqdb] [saucenao] [google]
1934603

>>1934060
>>1934110

Windows version Takes away the neat border and adds wherever that window effect is called.

forces a blur filter, that can be mostly disabled (I think).

and the music is a generic midi font.

these games deserve way better treatment.

>> No.1934624

>>1934524
>lazy
>japanese game developers

>> No.1934634

I'm running a toaster and I want to play a PS1 fighting game with a friend over netplay. Mednafen is out of the question, and PCSXR's netplay doesn't work. I'm also running GNU/Linux. What do I do ;_;

>> No.1934637

>>1934634
>What do I do
Give up. Nah, but really give up.

>> No.1934642

>>1934634

what game is it?

>> No.1934658
File: 35 KB, 300x300, 61WQ57CWA3L._SY300_.jpg [View same] [iqdb] [saucenao] [google]
1934658

>>1934642
pic related
>>1934637
is there really no hope?
it's a toaster compared to newer computers but it's a core 2 duo at 1.6GHz (fast enough to run most 2D PS1 games at 60fps... at least for me)

>> No.1934660

>>1933236

>comic sans

>> No.1934664
File: 1.82 MB, 1920x1080, DoA 2 DC.png [View same] [iqdb] [saucenao] [google]
1934664

>>1934494
it would be nice to compare DoA2: DX and Hard Core directly. (and finally decide which one is the definitive version)

on a side note, DoA2 and Soul Caliber still look and play beautifully on dreamcst

>>1934658
can't you just use the CPS3 version of JOJO with Mame, FBA and GGPO?

>> No.1934679

>>1934439
>>1934449

Wait, is this Dead or Alive Ultimate being emulated? How?

>> No.1934684
File: 191 KB, 1024x768, doaue.jpg [View same] [iqdb] [saucenao] [google]
1934684

>>1934679
its been emulated for awhile now.

>> No.1934691

>>1934684

What? Which emulator?

>> No.1934695

>>1934664
I could, but the PS1/Dreamcast Version has more characters than the arcade version.
Even if most of the new characters are useless copies (one is literally the same character except with sunglasses)

>> No.1934701

>>1934691
Pics are from the cracked version of Xenon (last version) outputted to DVDO HD+ overlaid with Sweet Fx 1.51

it works ok.

>> No.1934707
File: 507 KB, 2560x1440, before.jpg [View same] [iqdb] [saucenao] [google]
1934707

>>1934701
Sweet Fx

>> No.1934706

>>1934701

English, please.

Is the game being played on a 360 or a PC emulator?

>> No.1934710
File: 1.46 MB, 2560x1440, better.jpg [View same] [iqdb] [saucenao] [google]
1934710

>>1934707
is awesome

>> No.1934721

>>1934706
I’m not going to get banned for spoon feeding again. you know what to do.

>> No.1934728

>>1934710
Holy oversaturation

>> No.1934730
File: 62 KB, 497x359, 13.jpg [View same] [iqdb] [saucenao] [google]
1934730

>>1934721

>> No.1934731

>>1934721
Xenon brings nothing up, as it's the 360's processor, and Xeon is an old Xbox emu that could only emulate Halo...

>> No.1934735
File: 1.76 MB, 1600x900, monster girl.png [View same] [iqdb] [saucenao] [google]
1934735

>>1934728
Pretty “sweet” right?

>> No.1934745

>>1934731
Oh my god, seriously? (might as well use bing Christ)

Ok, you need a hacked 360 for this.

Hacked version of Xenon+ (Microsoft’s final version of its official emulator)

Wired controller. (anyone will)

DVDO scaling engine with hacked firmware. And the Sweet Fx Plug-in

This is how you get increased resolution and access to the shader

The emulator is not x86 compatible. But it is a working emulator.

>> No.1934750
File: 557 KB, 957x720, monster girl2.png [View same] [iqdb] [saucenao] [google]
1934750

>>1934735
anyone else like toon shading?

(looks way better in motion)

>> No.1934752
File: 639 KB, 957x720, monster girl 2p.png [View same] [iqdb] [saucenao] [google]
1934752

>>1934750

>> No.1934767 [DELETED] 
File: 70 KB, 532x403, 5e133c5e1773f8e6a09301c8adbfecee.jpg [View same] [iqdb] [saucenao] [google]
1934767

>>1934695
The second arcade version should have them but they're not unlocked by default. You can access them by going to the test menu (F2 in MAME), then go to configuration->game (options 7 and 2 respectively if it's in moonrunes), and then press up+down+right+left then buttons 1 2 3 4. If you hear "WRYYYYYY" you did it right.

Also if you mean New Kakyoin, he is NOT identical to the standard one.

>> No.1934773
File: 23 KB, 341x256, IM000187.jpg [View same] [iqdb] [saucenao] [google]
1934773

>>1934745
You could also install an older Dash Board into a power PC DevBox

and run it natively with no scaling or shader (but whats the point)

you can't use .ISO or Burned discs that way (original copy's only)

>> No.1934779

>>1934695
The second arcade version should have them but they're not unlocked by default. You can access them by going to the test menu (F2 in MAME), then go to configuration->game (options 7 and 2 respectively if it's in moonrunes), and then press up+down+right+left then buttons 1 2 3 4. If you hear "WRYYYYYY" you did it right. From there go back (last option) and select option 4 (save settings) then go to option 10 to get out of the test menu and play.

Also if you mean New Kakyoin, he is NOT identical to the standard one.

>> No.1934787

>>1934779
Not the toaster Anon, but thanks for that info.

>> No.1934842
File: 610 KB, 2372x1024, bad ass.jpg [View same] [iqdb] [saucenao] [google]
1934842

>>1934660
well, it was the 90's

>> No.1934981

>>1934237
I know it is subjective, and mostly just playing around, just commenting.
>monitor setup
While at first glance that may seem vastly different between sets, it really shouldn't. I've configured my IPS properly, so unless your screen is FUCKED, it's too dark on both ends.
Those lines are terrible regardless because they don't actually simulate a raster scanout with variable width or contrast.
>>1934260
You had one broken, or drastically misconfigured CRT.
>What should it be set at?
Now that's purely subjective. When it comes to 1080+, I love Nearest2x with a bilinear pass to scale to fullscreen.
>If I can balance it out
No. Bloom, by nature, is a simulation of a focus defect in cameras.
If it does look good, it's not bloom. It's more likely simple color correction (The opposide of bloom, which is color and focus distortion). I consider that a fact.
>eye strain
Whoa. You're doing something drastically wrong if your monitor ever strains your eyes. Whether it be setting the backlight way too high, the backlight type itself (CCFL fucking hurts mine), color configuration, or something else. It's an issue to take care of quickly at the roots, not hold off by changing modes.

>> No.1934990

>>1934449
Those are not scanlines. Those are translucent black lines layered over the image.
``Scanlines'' refers to both the active raster lines and the black lines between them, how they scan out, and their varying size.
And in many cases, scanlines may just refer to the raster line, rather than the black ones whatsoever. Inversely, the black lines can never be refered to as scanlines. They are the space between, and mostly ignored like the gaps between LCD pixels.

>> No.1934992

>>1934728
Gamma shift, rather, I believe. Only the brights are oversaturated. It gives a ``sharpened'' look too, which is fucking hideous.

>> No.1935021

>>1930209
>freesync
so this amazing g-sync like technology has been around for awhile and nobody bothered to use it? fucking lol.

>> No.1935023

>>1930253
>And such games would likely do a terrible job with gsync
um a game like that would be exactly why gsync exists

>> No.1935024

>>1935021
Nobody bothered to implement it. No one supported it, even drivers.
>>1935023
Doesn't mean they wouldn't fuck it up. Gsync allows control of the monitor's refresh rate, and doesn't necessarily make the games hold that rate consistently.
Besides, g/freesync exists for those who want to control output tighter. Those who don't care to control it properly may not bother at all regardless of support.

>> No.1935049
File: 1.58 MB, 1257x1200, DoAu test 9.png [View same] [iqdb] [saucenao] [google]
1935049

>>1934990
>>1934981

>>Those are not scanlines.

I know, sadly I'm just trying to approximate the look of scan-lines. I keep messing with the settings but I'm just not having much luck. (see pic)

>>I've configured my IPS properly

I have a very Middle of the road TN Panel, its just kind of bleh. (VW246h)

>>bilinear pass

Bilinear always seems so muddy to me. (huts my eyes almost as much as motion blur)

(see >>1934457 that shot has a linear filter, I hate it)


>>If it does look good, it's not bloom.

But I like bloom effects… ;_;

>>take care of it quickly at the roots, not hold off by changing modes.

Yeah, I mostly just keep f.lux on to "fix" it when I'm not playing a game. I need to take the time to do a proper configuration (but the Nivdia color settings are still broken in the latest drivers so I keep putting it of.)

>> No.1935057
File: 2.10 MB, 1670x1246, Not as good.png [View same] [iqdb] [saucenao] [google]
1935057

>>1934992
>fucking hideous

I still think it looks way worse before the shader.

here's a toned down side by side. might be better for some.

>> No.1935059

>>1935057
Just use PCSX2/GSdx's built in 'shade boost' instead.

>> No.1935078
File: 2.12 MB, 2880x1080, Xenosaga compare.png [View same] [iqdb] [saucenao] [google]
1935078

>>1935059
But I get so many options neat options with Sweet FX.

Everything looks just so bland, without a little "touch up" (pic related)

>> No.1935080

>>1935078
It just looks like you've increased the contrast and saturation while nuking the brightness. Which are the 3 options built in. Also, I don't like it.

>> No.1935086
File: 46 KB, 640x480, 86660-runaway-city-windows-screenshot-talking-to-your-fathers.gif [View same] [iqdb] [saucenao] [google]
1935086

>>1934260

>> No.1935090

can anybody run me through how to convert RetroArch shader files into glsl shader files used by SDLMAME? I tried that conversion script from the RA github but that didn't output files that would work

>> No.1935091
File: 1.46 MB, 1260x944, shade-boost-on-off.png [View same] [iqdb] [saucenao] [google]
1935091

>>1935080
those bright/blown-out battle sequences look terrible to me.

I think the after setting gives the game more atmosphere.

pulse my solution is just a little more harsh then the recommended method (pic)

>> No.1935096

>>1935091
>pulse

oops (getting late)

>>1935086
Yeah, looks like its already been filtered.

(see before >>1933987 and after >>1934060)

>> No.1935115
File: 148 KB, 1280x720, DoA 2 compare.jpg [View same] [iqdb] [saucenao] [google]
1935115

>>1934664
Hmm.

DreamCast is looking like the better version so far.

(ps2 shot is v1.2 I think. DC is v1.3dx)

>> No.1935117

>>1935115
Both Ps2 and DC versions of the game have several revisions. It might get better on ps2 with a higher rev.

>> No.1935118

>>1932495
Hitler fled to Argentina silly.

>> No.1935121

>>1935118
And, that’s where he invented sudoku?

>> No.1935128
File: 83 KB, 512x768, sudoku gas chamber.png [View same] [iqdb] [saucenao] [google]
1935128

>>1935121
Obviously.

>> No.1935142
File: 1.38 MB, 1280x960, c-cross psx.png [View same] [iqdb] [saucenao] [google]
1935142

>>1935128

All must be purged of inferior “Cross-based” puzzles.

Heil Sudoku!

>> No.1935630

Is there an emulator for xbox360 that plays PCE CD games?

>> No.1936263
File: 28 KB, 655x445, in-retroarch-360-v0983-et-retroarch-ps3-v0983-1.jpg [View same] [iqdb] [saucenao] [google]
1936263

>>1935630
I would assume the 360 port of retro arch has a PCE-CD capable core. But I have not used very much. It has the most atrocious UI of any version.

>> No.1936673
File: 52 KB, 500x500, By+the+Sword+and+the+Cross+AlbumCover.jpg [View same] [iqdb] [saucenao] [google]
1936673

I'll be without internet connection for a few weeks, what good story based games should I emulate on a thinkpad x60?

Pic unrelated, but a good album

>> No.1937171
File: 507 KB, 1404x1404, 15948_315159.jpg [View same] [iqdb] [saucenao] [google]
1937171

>>1936673
do you like rpgs?

Phantasy Star IV is great.

If you like PS4 here is the suggested play order (by me)

PS4,PS2,PS1,PS3
Other stuff, game-gear games and Sega CD light novels if you really liked PS2.

>> No.1937257
File: 162 KB, 1000x335, close up.png [View same] [iqdb] [saucenao] [google]
1937257

>>1933987
>>1934457

K, reason i think that those scanlines look bad is because Sweet FX uses a Half-assed port of cgwg's older CRT shader. It adds an unnatural diamond striping effect that looks bad.

Somebody should tell them to update it to the latest version of “crt-interlaced-halation” or add “CRT-Royal”

>> No.1937348
File: 574 KB, 2552x787, comix zone dithering comparison.png [View same] [iqdb] [saucenao] [google]
1937348

>>1929584
>>1929598

Lots of genesis games used straight lines for transparency.

Look at the shadow under the guy. He would have just a bunch of lines floating under him with without dithering from the composite cable output.