[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 379 KB, 1200x800, 70s90svrgeneral.jpg [View same] [iqdb] [saucenao] [google]
1914098 No.1914098 [Reply] [Original]

Previous thread: >>1779669

Welcome to the 70s to early 90s Computer Gaming General. We talk about games and the hardware they were made for , either micro, mini or mainframe computers, desktop, tower or all in Keyboard package, from the USA, Europe, Japan, or anywhere, if the platform came out before 1995.
Don't hesitate to share tips, your past (or present) experiences, your new machines, your already existing collection, emulation & hardware advises, as well as screens, ads & flyers, videos, interviews, musics, photos, that kind of stuff.

Allowed : Any computer made from the 70s to the early 90s (up to 95 -- 95 not included) and their games (of course), peripherals for these computers from any time period (MIDI expanders included)

Tolerated : Unkown, unsupported or not really popular post-95 stuff (BeOS, old Linux, stuff like this)

Not Allowed : Late 90s games and computers, Pentium PCs or more, PPC Macs and more, Windows 95 and later, PC games that need more than a 486 or run on Windows 95 and later only, shitposting.

IRC Channel : #/g/retro @ irc.rizon.net

Useful links:

Atari computer museum: http://www.atarimuseum.com/computers/computers.html
MSX community website: http://www.msx.org/
Apple 2 history website: http://apple2history.org/
Attic Time machine: http://www.itoi.jp/time.html
World of Spectrum: http://www.worldofspectrum.org/
PC98, x68k, and other system's Game database: http://mercenaryforce.web.fc2.com/
Hall of Light Amiga game database: http://hol.abime.net/
Alicesoft games: http://retropc.net/alice/menu.html
XM6 Pro-68k x68000 emulator page: http://mijet.eludevisibility.org/XM6%20Pro-68k/XM6%20Pro-68k.html
Jap computers emulation center: http://www.jcec.co.uk/index.html

Random Music: https://www.youtube.com/watch?v=v_iU9G2lokU
Random Gameplay: https://www.youtube.com/watch?v=Tj3Vqppd2Gg

If you have useful links, don't hesitate an ask to add them to the next edition's OP.

>> No.1914189 [DELETED] 

Why does everything have to be turned into a continuous general? We went fine for a year without it. Let things rest and discuss something when you actually want to discuss it.

>> No.1914205

>>1914189

If you don't like these threads just ignore them.

>> No.1914213
File: 28 KB, 444x396, 1393911697825.jpg [View same] [iqdb] [saucenao] [google]
1914213

i have played spy vs spy yesterday and it was ok

>> No.1914215

>>1914205
I do. But they get in the way of my interest to discuss retro computers and they take up space on the board. Generals are a shitty format and should be avoided.

>> No.1914218

>>1914215
Why don't you do something more productive, like shit on the Simcity 4 general?

>> No.1914220

>>1914215

>Generals are a shitty format

What's so bad with them, huh?

>> No.1914221

>>1914215
oh well let's just make 20 threads about different computers or even games nobody surely will complain

>> No.1914226

>>1914218
I just report that because it obviously violates the rules.

>>1914221
They didn't before these threads popped up.

>> No.1914231

>>1914226

Old computer thread like this one have been here since the beginning. Is that the fact we call them generals now that upset you?

>> No.1914235 [DELETED] 

>>1914220
It goes against the nature of 4chan and becomes the things the system is supposed to avoid. They encourage stale discussion for the sake of keeping the thread alive, worthless posts because the limits don't matter anyway and segregation from the board.

>> No.1914247

>>1914231
What bothers me is creating a new thread as soon as it hits 500 posts to create a chain of discussion.

>> No.1914263
File: 104 KB, 509x360, save_earth_STe_demo.jpg [View same] [iqdb] [saucenao] [google]
1914263

>>1914235

>complaining about stale discussion on /vr/

75% of /vr/ is stale discution. At least these computer threads and a few other ones have some intereting stuff

Anyway, instead of continuing to shit on this thread, let's talk about computers.

What if Paula was also used to control an OPL2/OPN/OPM chip on the Amiga on top of having her 4 8-bit 22kHz PCM channels?
I think the result would have been pretty nice imo, seeing how European demomakers used the FM-PAC on MSX 2:
https://www.youtube.com/watch?v=busiDuS94qY

>> No.1914306

>>1914235

Posting for the sake of keeping a thread alive really isn't a problem on a board as slow as /vr/.

>> No.1914407

Have you ever programmed anything in a language other than asm, Basic, Pascal or C on an old platform? I've written CHIP-8 code, which I guess is like the Java micro Edition JVM of the late 70s.

>> No.1914484

>>1914407

I'm trying to get into Fortran IV, and I'm currently searching a (good) compiler for my Amiga.

>> No.1914502
File: 161 KB, 1600x1200, RetroArch-0615-163325.png [View same] [iqdb] [saucenao] [google]
1914502

>>1914189
This.

I wish people stopped trying to create and maintain what basically is subreddits. The whole point of a futaba board like 4chan is that threads are topic and die quickly. I bealieve that we have at least a dozen "general" threads going on at all times.

This is prohibited on /v/, so why is this fine on /vr/? Why do we have these pointless chat threads cluttering up the board when there's /vg/ specifically for that very purpose?

>> No.1914624

I use 4dos as my command.com in FreeDOS on all my retro machines

>> No.1914746

>>1914624
Is 4DOS just freeware or there source code available to it?

>> No.1914751

>>1914502
These threads are very slow; fast enough to survive on /vr/ even if they weren't an "official" general, slow enough to die on /vg/

the last thread was 99% on topic. These aren't chat threads.

>> No.1914868

>>1914624

What does 4DOS do that command.com don't? Just asking, I don't think I'll ever change anything on my 486 machine now it's fully configured.

>> No.1914989

>>1914868
many things it is a much more powerful shell

>>1914746
It is open source

>> No.1914995

>>1914868
are you using the inferior ms-dos?

>> No.1914997

>>1914868
or freedos?

>> No.1915002

>>1914995
>>1914997

I'm using MS-DOS 6.22, as I have absolutely no reason to switch to FreeDOS.

>> No.1915057
File: 28 KB, 640x480, dvxappmgr.gif [View same] [iqdb] [saucenao] [google]
1915057

I used IBM PC DOS for a while in the 90's. Couldn't really tell much difference from MSDOS 5 or 6.22, but I didn't do much batch programming. Most of my coding back then was with Turbo Pascal. And for freeing up memory, I used QEMM, which worked great most of the time. Also used Desqview so I could code in one virtual screen and also hang out on IRC (dialed in via QModem Pro). Actually on the Unix shell account I was also running GNU Screen, so could check my mail with Pine, use FTP and Lynx, etc. That was a really great setup back then, before I finally took the plunge and installed Linux.

Heck, I even tried out Desqview/X, but it wasn't much use for me other than having the option to display several DOS Windows side-by-side. I guess it made a lot more sense if you wanted to run Unix X11 clients remotely, but I was happy with my text-mode stuff (that's back when most web sites worked fine in Lynx, and gopher sites were common...)

Some years later, tried out Caldera DR-DOS 7. Again, I couldn't tell much difference, but by that time I was only booting to DOS to run some games, so didn't take advantage of its multitasking abilities. It was nice though, because their installer had an "optimized for gaming" option that tried to free up as much memory as possible in the base 640K.

Apparently Novell Netware (which I think has its own version of DOS?) was used for quite some time even after Win95/98 were pretty much ubiquitous.

>> No.1915093

>>1914868
A ton (see http://www.4dos.info/)), though for scripting the DOS port of Tcl (http://www.wagner.pp.ru/~vitus/software/tcl/tcldos.html)) is superior.

>> No.1915121
File: 28 KB, 640x350, netwars.jpg [View same] [iqdb] [saucenao] [google]
1915121

>>1915057

Novell Netware was an OS by itself. I've never tried it personally, but it seems to be a nice server OS. There is also Netwars, that I think came with Novell DOS and some late version of DR-DOS

>> No.1915128

which one is the best ?
Tronic or Cybersphere ?

>> No.1915165

>>1915128
Tronic.

>> No.1915221

>>1915121
Oh fuck, passing this shit around on floppies in the school computer lab. It was my first true LAN gaymen experience and I completely forgot about this until now.

>> No.1915223

>>1915121
Not him, but I used to do some part-time maintenance on some decrepit Netware servers at an old job. They required booting to DOS first before loading.

>> No.1915232

Anyone here try https://github.com/rxi/lovedos?

>> No.1915321
File: 24 KB, 310x403, 8lxA7yg.jpg [View same] [iqdb] [saucenao] [google]
1915321

>>1914098
My father in law has been into computers since they came in wood kits, he has made a bunch of games. Some are hard drives, some are on various disks.
He is not around any more to ask about the games, but they are mine to have now.
Is there any place I could dump them to upload if any turn out to be any good?

>> No.1915367

>>1915321
>My father in law has been into computers...
>He is not around any more to ask about the games
Not to be insensitive, but this wording is confusing. Is he still alive, just not able to answer your questions?

>> No.1915374

>>1915367
He died. I just don't know what to do with his games he made. He also has tons of old computer equipment to check out, most I won't know what it is.

>> No.1915393

>>1915374
archive.org has a software repository for old stuff like this. But first you'll need to figure out what computer system (and maybe OS version) they were programmed for.

If you can take pictures of the unknown hardware and post them here, probably someone will recognize it...

>> No.1915402

>>1915321
>Is there any place I could dump them to upload if any turn out to be any good?
i. If you want and are able to handle it yourself...
1. If there's source code and you have the legal right to, put them on GitHub (http://github.com/).).
2. If not, upload them to http://abandonia.com create a website on Google Sites and put them there, than submit to abandonware websites.
ii. If you don't want to / can't handle it yourself.
Or contact the Archive Team (http://archiveteam.org/index.php?title=IRC#ArchiveTeam_on_IRC).). They might help you handle the whole thing: getting the software off old hardware, archiving it and putting in online.

>> No.1915403

>>1915393
ok, thanks. I'll check out his old stuff soon. I probably won't be able to do much with the games he made, but if he has any old gaming hardware or devices, I'll see if I can get them identified here

>> No.1915406

>>1915403
>I probably won't be able to do much with the games he made
You won't just let them rot, will you? That would be very unfortunate.

>> No.1915415

>>1915402
The games and all his old computing stuff belongs to me and my wife, so no problems there.
I don't really know what source code is...
>>1915406
I'll try not to, I know he made a bunch, and was a very, very odd fellow.

>> No.1915431

>>1915415
>I don't really know what source code is...
The program text. Do you have twitter? Here's an idea: tweet Jason Scott @textfiles and ask how to handle this. The guy has been involved with not letting old computer curiosities disappear since forever.

>> No.1915448

>>1915431
cool, I think I may have to set up some of the old computers first before I can check out all the games.
I wish I could remember what his certificates were in as far as computers, but he did have3 degrees, 2 masters degrees, and was weird as F**k, that is one reason I am so interested in his games, saying he was extremely eccentric would be an understatement

>> No.1915498

>>1915448
>I think I may have to set up some of the old computers first before I can check out all the games
Be careful and best of luck. Would be wise to consult someone on the best way to handle any obscure stuff in the most non-destructive way possible.

RIP to your father-in-law.

>> No.1916037
File: 465 KB, 1944x2592, IMG956.jpg [View same] [iqdb] [saucenao] [google]
1916037

>> No.1916045
File: 134 KB, 961x2362, old_pc_list.png [View same] [iqdb] [saucenao] [google]
1916045

From my old website

>> No.1916137

now to be a real general we only need to start writing smut related to our subject

>> No.1916926
File: 2.29 MB, 768x511, asuka120%.webm [View same] [iqdb] [saucenao] [google]
1916926

I finished a few days ago Asuka 120% on x68000. It's a really good fighting game, pretty fast & nervous with an interesting parade system. If you're into fighting games, you might as well give it a try.

>> No.1916942

>>1916926
Melty Blood 0.1

>> No.1917020
File: 194 KB, 786x1032, 994a_ad[1].jpg [View same] [iqdb] [saucenao] [google]
1917020

Anybody have a TI-99/4a? I inherited one that's still in the styrofoam but all I've got is business software and things like that. Any games or peripherals you recommend I look for?

>> No.1917031

>>1917020
I have one that I haven't ever really set up, it's just stuffed away in a closet.

I'd like to know about games for it as well.

>> No.1917036

>>1917020

Damn nice-looking machine.

>> No.1917039

>>1917020
>>1917031

There's a list here:
http://www4.ncsu.edu/~awwatkin/ATARI/LISTS/ti99.html

But yeah, there aren't many popular TI 99/4a games, this machine was mainly known for kiddy eduwares.

>> No.1917126

What is the best Scheme interpreter/compiler you can get for MS-DOS? What about real mode? I think the DJGPP build of Gambit 3.0 is the most featureful I've found.

>> No.1917412

https://github.com/benjojo/dos_ssh

>> No.1918009

>>1917020

>3 simultaneous tones from 110Hz to 40,000Hz

I bet someone have tried that 2600Hz thingy while dialing BBSes with this machines.

>> No.1918121

>Ctrl+f "Commodore"
>no results
I don...uh...i just...why?

>> No.1918138
File: 77 KB, 620x614, Microprose_Commodore_Damsells.jpg [View same] [iqdb] [saucenao] [google]
1918138

>>1918121

There will surely be someone who'll ask something about Commodore computers later, there's alway someone who ask about Commodore stuff.
If you tried Ctrl+f "Amiga", you would have found at least one result though.

>> No.1918198
File: 27 KB, 532x439, Jack-Tramiel_1487484a[1].jpg [View same] [iqdb] [saucenao] [google]
1918198

>Thinking differently before it was cool

>> No.1918206

>>1918198
more like
>thinking differently when people actually thought differently

>> No.1919082
File: 37 KB, 575x379, apple cat.jpg [View same] [iqdb] [saucenao] [google]
1919082

>>1918009

>> No.1919337
File: 21 KB, 296x283, irving-gould-commodores-financier.jpg [View same] [iqdb] [saucenao] [google]
1919337

>>1918198

This guy made mistakes he shouldn't have done (abandoning the CBM-II line thus surrendering the professional market to the IBM PC and it's clones when CP/M was still relevant, making the Commodore Plus/4 and 256 that where basically lamer version of the C=64 with some utilities in ROM), thus forcing the shareholders to kick him out.
But the guy who replaced him, Commodore's main shareholder (pic related), didn't do any better: no or bad marketing, and decisions that sped down the development of the Amiga architecture. We can say that he did an even worse job than Tramiel at managing the company, making Tramiel look like the best manager ever, as he made most of his mistakes by the end of his carrier in his company, though he made some before (No disk drive for the PET before the Apple II and TRS-80? Using a Z80 as their FDD controller while Commodore literally OWNED MOS Technology, making it more expensive than the computers themselves? Why?).

>>1919082

Yeah, I was thinking about this modem and another one for the Commodore 64 that used the SID like it's tone generator. Too bad they' can't go faster than 300 bauds.

>> No.1919537

>>1917020
Most arcade ports were the best at the time. A few others I remember being good are Parsec, Munch Man, Amazing and Car Wars.

>>1919337
The 1660 could do up to 600 baud when talking with another 1660.

>>1918009
>the worlds largest blue box
I guess someone probably did it.

>> No.1919543

>>1919537

>The 1660 could do up to 600 baud when talking with another 1660.

Yeah, I assume it's because it wasn't following a defined V.xx standard to achieve this speed?

>> No.1919660
File: 10 KB, 800x600, scr-20140907123836.png [View same] [iqdb] [saucenao] [google]
1919660

Playing vms-empire on my Unix box for the first time. I went with "easy" mode, and conquered all the cities (O) on this island with my armies (A) but not sure what to do now. Guess I'll have to build some troop transports to travel on the water, but on this display I can't tell if any cities are on the coastline (boats can't travel on land...) Could be that some armies are still sitting on the cities they spawned at (you get to choose what kind of units are produced) so going to move some of them and see. Actually there's a handy "automove" command that makes the armies explore and attack if enemies are found, but this island is all mine now.

There are several game modes (command, move, edit) but I'm not comfortable switching between them yet. Probably the later versions with GUI are easier to figure out the first time:
>> 1913128

>> No.1920026
File: 90 KB, 996x1171, Microvax.jpg [View same] [iqdb] [saucenao] [google]
1920026

>>1919660
>vms-empire

Are you really running it on a Vax machine or is it your tipical PC with Unix/Linux installed on it?

>> No.1920154
File: 15 KB, 800x600, scr-20140907181243.png [View same] [iqdb] [saucenao] [google]
1920154

>>1920026
No, just on my amd64 laptop in OpenBSD. This is an ANSI C port of the old VMS game, and it also compiles in Windows and OS/X (you just need a curses library). The exact version I'm playing is vms-empire 1.12, which is the most recent version (currently maintained by ESR).

This island is starting to get crowded now, with all my armies that I've set to walk around randomly (because there's nothing left here to explore). Turns out I did have a city on the coast at 4022, so I had it produce a patrol boat, which went exploring the sea and found some landmasses nearby. One of them had a city on the coast, which I ordered the PT to attack, but it just ran ashore and crashed (lol!) So now that city is building a troop transport ship... In the meantime another city just finished producing an aircraft (fighter) that I'll use to recon the area. Still no sight of the computer-controlled enemy yet.

Besides the unintuitive controls (which I'm sure I'll get used to eventually), the only thing I find annoying is that there's some lag after you issue some commands. LIke when I go into edit mode and start moving the cursor in some direction, the very first step is lagged for a couple seconds, but then every step after that is immediate (dunno what's going on there, that's really weird).

Anyway this is one of the most basic/early versions of Empire you can play on modern hardware, so I wasn't expecting too much. At some point, I'm hoping to try Xconq also (it was originally based on this game, but made lots of improvements).

>> No.1920174

>>1920154

Oh I see, well at least I hoped.

Anyway, it sounds like a fun game. Is there a multi-player mode taking advantage of the multi-user capabilities of Unix? If yes that would be really great.

>> No.1920267

http://sourceforge.net/p/project16/code/ci/master/tree/16/modex16/scroll.exe?format=raw

latest code in project 16

please run on your IBM PC compatible machines running DOS with a vga card~

>> No.1920436

>>1920267

I tried it on my 486 PC. Is it normal that the arrow keys react like letter keys? There's a delay between the moment I press it, and the moment the screen continue to scroll. Also, after 1 second of continuous pressing, it start beeping. When I stop to press the keys, it continues to scroll for some time before stopping.

>> No.1920487
File: 79 KB, 832x624, lotr-rohan-mac.png [View same] [iqdb] [saucenao] [google]
1920487

>>1920174
This version is just single-player vs. the computer. There may be other versions from the same original source that added multiplayer though. The history of this game seems as long and convoluted as Colossal Cave Adventure:
http://www.classicempire.com/history.html

There's even another, unrelated game called Empire that's just about as old:
http://www.wolfpackempire.com/history.html
That one *is* networked and can allegedly accommodate large numbers of simultaneous players, over plain telnet connection or various GUI clients. And the game itself seems a lot more intricate than the so-called Classic Empire.

Xconq also started out as multiplayer and could accomodate several players on early networked Unix/X displays. But it's a much broader game, because the game rules and related things (like map graphics and icons) can be changed to simulate many different types of scenarios, be they Empire-like abstract, historical, fantasy (see pic), or anything else...
http://en.wikipedia.org/wiki/Xconq

All that said, Interstel's commercial ports of Classic Empire are apparently not the earliest for the 4X strategy genre. SSG had already published Reach for the Stars in 1983:
http://en.wikipedia.org/wiki/Reach_for_the_Stars_%28video_game%29

>> No.1920541
File: 1.89 MB, 3264x2448, DEC_VAX-11-780.jpg [View same] [iqdb] [saucenao] [google]
1920541

>>1920487

I see. No multi-player mode with only one client and multiple terminals hooked to it so?

I'll check it anyway, when I'll set up another Unix machine (I don't have any right now). Or maybe I'll wait to get some MicroVAX machine, or maybe recreate a DEC minicomputer, just for fun, to have a DEC machine for a good price, and to put my VT-420 at work again.

>> No.1920674

>>1920436
perfectly normal!

it is using standard input to use arrow keys let me implement my code into it

>> No.1920787

>>1920436
https://raw.githubusercontent.com/sparky4/16/master/16/modex16/scroll.exe

there i fixed it well it is much better now but still i do not know how to properly handle the keyboard arrow keys~

>> No.1921097

>>1917126
Anyone?

>> No.1921463

>>1919543
It was some half duplex CMB "standard"

>> No.1921470
File: 666 KB, 1401x2145, 464sugar.jpg [View same] [iqdb] [saucenao] [google]
1921470

Meanwhile in Europe...

>> No.1921483
File: 269 KB, 364x252, monitor_005_alan_sugar.png [View same] [iqdb] [saucenao] [google]
1921483

>>1921470

>> No.1921497
File: 1.08 MB, 1007x971, CPC-6128.png [View same] [iqdb] [saucenao] [google]
1921497

>>1921483
Then came the perfection.

>> No.1921528
File: 31 KB, 640x640, Microbee.jpg [View same] [iqdb] [saucenao] [google]
1921528

Meanwhile in Australia...

>> No.1922342

>>1921497
>>1921483
>>1921470

I own a CPC 6128. It's true that these where pretty popular in Europe, mainly in Spain and France though, where even the C=64 was beaten. In Germany and Northern Europe however, the C=64 was king.
It was a cheap way to own a CP/M box, as the models shipped with an integrated Hitashi/Mawell 3" FDD also came with a CP/M 2.2 or Plus floppy disk. Yes, most CP/M softwares came on 5"1/4 floppies, but the external FDD port on the CPC is your standard 5"1/4 FDD ribbon port.

Later, Amstrad also made IBM clones (XT mainly, I don't know if they ever made AT clones), and the Amstrad+ lines that no one really ever used, as it was a bad idea to buy an already old 8bit system while more powerful 16/32 bit systems like the Amiga and the Atari ST were already popular.

>>1921528

I've never see this computer, do you have any information on it?

>> No.1922618

>>1922342
http://harveycohen.net/oznaki/microbee.html

>> No.1922680
File: 660 KB, 2418x1642, 2492452507.jpg [View same] [iqdb] [saucenao] [google]
1922680

>>1922618
Looks like there were some games...
http://playitagainproject.org/games/bunyip-adventure/

>> No.1922725

>>1916037

my family had this case! first pc I ever took apart.

such memories.

>> No.1923393

>>1922618
>>1922680

Thanks for these infos!

This platform seems to be pretty interesting, I'll check if there are emulators out there (I doubt I'll ever get a hand on one of them)

>> No.1923652
File: 384 KB, 1102x773, Saboteur.jpg [View same] [iqdb] [saucenao] [google]
1923652

>>1922680

>> No.1924108
File: 644 KB, 1296x864, IMAG1152.jpg [View same] [iqdb] [saucenao] [google]
1924108

Is this where I post my thrift porn?

>> No.1924119

>>1922342
Amstrad did all kind of PC from PC1512 (8mhz XT ?) to 286 to 386 to 486... then stopped doing computers.

Also PCW were Z80 based "text processors"... but actually CP/M computers with B&W screen and printer.
Had some nice Amstrad CPC ports actually.

>> No.1924978

>>1924119

Ah, yes I forgot about the PCW. I don't know much about this machine though, I hear about it when I was reading a bunch of Amstrad Fanzines that mentioned this machine when they where talking about they made the said 'zines.
As for Amstrad stopping to make computers, I think it was their best move at the time if they didn't wanted to die like many others, seeing how they were losing market shares really quickly. We can't say the same about Atari and Commodore though, they both had a good foot-hold in niche markets, but where unable to make the right decisions (Atari should have given the best they had to market the Atari Falcon and make a Mega Falcon in a low-profile pizza-box desktop case, instead of making the Jaguar: they would have conquered the MIDI & Computer assisted Audio recording studios markets instead of letting Apple win it).

>>1924108

Yep.

>> No.1925560
File: 15 KB, 640x400, empire-wargame-of-the-century_4.gif [View same] [iqdb] [saucenao] [google]
1925560

On the subject of vms-empire, it seems like there was an unofficial port to MSDOS in 1985, based on the same VMS source code. I poked around some abandonware sites and found what appears to be the version 5.0 mentioned here:

http://forum.dlang.org/thread/g0ceja$vpg$1@digitalmars.com

But so far have been unable to locate version 5.1. It was allegedly uploaded to public BBS, so it should still be floating around somewhere...

I also tried the Interstel port and it's *much* easier to play (it even has mouse support), but I still prefer the old school ASCII display...

>> No.1925573

What's the recommended version of Zak McKracken and the Alien Mindbenders to emulate nowadays?
Are there differences besides visual upgrades?

>> No.1926140

>>1925573
I would go for the FM Towns version. Looks good, sounds good and works flawless in ScummVM.

>> No.1926154

>>1925573
If you really care about muh grafx and sound go for the FM-Towns version, but if you can make without get the PC EGA version. The graphics are much more charming (that's my opinion) and it has Zak's trademark smirk which only ever appears for a couple of seconds in the FMT version. The Tandy PSG score is competent enough.

>> No.1926181

>>1925573

Some people like >>1926154 will say go for the PC version, some other will say go for the C64 one.

>> No.1926342
File: 5 KB, 320x256, Zak_McKracken_and_the_Alien_Mindbenders_1.png [View same] [iqdb] [saucenao] [google]
1926342

>>1926181
I normally play Amiga version of these old games. In this case it's probably similar graphics as EGA version, and (maybe) slightly better sound.

>> No.1926352

Anyone remember Sanxion for the C64?

https://www.youtube.com/watch?v=iNx1nN8eHhU

I was obsessed with this game. Dem sounds.

>> No.1927374

>>1926352

It's a nice looking shmup, with great engine sounds, but gameplay wise, it looks boring as fuck with lame patterns and no music. Too bad most European AND American shmups aren't even as good as Galaga. (yes, american ones too. Defender and Sinistar are great, but later ones like Raptor and mutant bat from outer space are overrated piece of shit)

>> No.1927438

hopefully i can acquire another 486 mother board~

>> No.1927514

>>1927438

Good luck with this one then. Don't hesitate to post photos of it when you get it, it would be pretty nice.

>> No.1928212
File: 656 KB, 1944x2592, IMG956.jpg [View same] [iqdb] [saucenao] [google]
1928212

one superior 386 !

>> No.1928245

>>1928212
>dat second FDD

>> No.1928381

>>1928212

If only these kind of PCs weren't that hard to find where I live.

>> No.1928479
File: 2.07 MB, 2592x1936, IMG_2172.jpg [View same] [iqdb] [saucenao] [google]
1928479

I just tried this. My father bought this in fucking 1989 and still works like a champ.

>> No.1928483
File: 1.81 MB, 2592x1936, IMG_2177.jpg [View same] [iqdb] [saucenao] [google]
1928483

>>1928479
How the hell does the datasette still work? I have three old walkman and they are all dead now.

>> No.1928492
File: 2.38 MB, 2592x1936, IMG_2178.jpg [View same] [iqdb] [saucenao] [google]
1928492

>>1928483
Also, the SID synthesizer is a miracle of the universe.

https://www.youtube.com/watch?v=DRqvpskK4zc

>> No.1928503

>>1928479

I don't know why the Amiga 500-like C64 case get all this hate, I think it looks pretty nice.

Anyway, why did you dad bough a C=64 in 1989? I hope you at least have a disk drive.

>>1928492

The SID is nice, but a bit overrated imo, I prefer these good old FM chip like OPN and OPM. But that's my opinion.

>> No.1928510

>>1928503
>why did you dad bough a C=64 in 1989?
Computers were not very common in my country back then, and I was 6 years old. And no, disk drives were a rarity in Europe. Everything came in cassette.

>> No.1928535

>>1928503
by 1989 in the US, you could get a C64 for $99 or even less. all peripherals and software were at bargain basement prices. as a kid I remember walking into a Babbages or Electronics Boutique (software stores in the eighties and nineties. I think Babbages actually turned into GameStop) at the local shopping mall with $20 in my pocket and leaving with 4 AAA game titles. good times.

>> No.1928558

>>1928510
>disk drives were a rarity in Europe

Not in Germany.

>> No.1928816

>>1928492

Batman was black on C=64?

>> No.1928840

>>1928381

where do you live ?

>> No.1929027

>>1919660
Geeze man your making me want to play cataclysm.

>> No.1929336

>>1928245
What got my attention was the "third" one being upside-down.

>> No.1929435

>>1925560
Trying poking around in these archives:
http://cd.textfiles.com/directory.html

BBS file area and Shareware/Shovelware CD-ROM backups

>> No.1929910

>>1928840

France.

>>1929435

Thanks anon for posting.

>> No.1929938

>>1914098
>XM6 Pro-68k x68000 emulator page:
it says it's a fork of xm6. does that mean it's open source? does it run on linux?

>> No.1930501
File: 7 KB, 1023x691, 01_intro.png [View same] [iqdb] [saucenao] [google]
1930501

Found a bunch of roguelike and other old game screenshots here (scroll down a bit):
https://www.flickr.com/photos/50659119@N00/with/346341662/

Anyone play the TOME 2.x versions? It sounds like it was a pretty good game, even extensible with Lua modules. Found some archives here:
http://web.archive.org/web/20071012223848/http://t-o-m-e.net/main.php?tome_current=0
http://web.archive.org/web/20070922110340/http://wiki.t-o-m-e.net/Modules

Don't know wtf happened with this game, but seems like the original developers abandoned it and then whoever took over dropped the Middle Earth theme entirely, and greatly complicated the engine (that huge list of dependencies in TOME 4.x feels like some kind of train disaster...)

Anyway, I've been downloading all the old 2.x source tarballs I can get off archive.org, and also the DOS and Amiga binaries that aren't broken links... Hopefully the source still compiles in modern Unix without too many changes... Alas some of the tarballs seems to be missing like tome-234-src, and various add-on modules also, like Hobbit for example:
http://web.archive.org/web/20070918220138/http://wiki.t-o-m-e.net/Modules_2fHobbit

>> No.1930543
File: 297 KB, 2304x1728, 100_1339.jpg [View same] [iqdb] [saucenao] [google]
1930543

>>1930501

Thanks anon. Personally, the only Roguelikes I ever played are DOS Rogue and Nethack.
Too bad I suck at this kind of game.

>> No.1930558

any recommendations on c64 games? i have an sd card reader for it coming in the mail soon, and i already downloaded an archive of nearly everything made for the c64, but some suggestions for great games to try out first would be nifty
also i kind of want to get something like an sd card reader for my a500+ or a1000, any suggestions for that?

>> No.1930649

Get:
- The Ultima games
- The Wizardry games
- Maniac Mansion, Zak McKrakken and other Lucas Art games
- Turrican 1 & 2 (even though the Amiga version is better, it still has some nice songs)
- Kataki (WAY better than the Amiga version)
- Rogue
- The SSI games (Geopolitic 1990, Battle for Normandy, Carrier Force)
- The Microprose games (Gunship, Silent Service)
- Defender of the Crown
Don't limit yourself to British tape releases, you'll often end up with shitty arcade ports. Avoid US Gold releases.at all cost.

>> No.1930863

>>1930649
thanks man! ill try those all out! and yeah i noticed there are a lot of arcade games on the c64 although i do find them fun, i prefer an experience over points. and noted about US Gold but why?

>> No.1930921
File: 122 KB, 535x768, gauntlet_2.jpg [View same] [iqdb] [saucenao] [google]
1930921

Dunno about C64, but US Gold made some pretty good releases on Amstrad CPC. I used the play the hell out of Gauntlet and its sequel in the 80's. Also, Bruce Lee was a cool platform game.

>> No.1930934

>>1930863

Most of their C64 and Amiga releases were pieces of shit.

>> No.1931172
File: 328 KB, 792x1103, vigilante-affiche-4.jpg [View same] [iqdb] [saucenao] [google]
1931172

>>1930921

>> No.1931305

>>1930934
>Most
All

>> No.1931372
File: 9 KB, 320x256, Deja_Vu_II_-_Lost_in_Las_Vegas!!_2.png [View same] [iqdb] [saucenao] [google]
1931372

Well now, doesn't that passenger in the seat ahead look familiar?...

>> No.1932382

>>1931372

Looks like Sir Graham from King's Quest to me.

>> No.1932657

A couple months ago, an anon posted here a set of pre-configured shareware games for dosbox, with a nice old school text menu system. I couldn't download the file because the place he uploaded to doesn't like my browser. But anyway that's not important... I was just wondering if anyone knows what menu system he used and if they can post just the scripts or batch files to pastebin or something, so I can make something similar for my own use.

>> No.1932671

>>1914098
my commodore 128 has ceased displaying color, it's only showing black and white. It's not the cable as i've tried many and it's not my monitor. Anything helps dudes, thanks.

>> No.1933021

Why were 68k systems considered 16-bit?

>> No.1933026

>>1932671

The DAC might be kill.

>>1933021

Because it was a 16/32 bit CPU. It is was a 16 bit CPU that could take care of and store 32bit data in it's registers, but it was twice as slow as 16 bit operations as, it had a 16 bit data bus. The 680x0 family's first 32bit CPU was the 68020 which had a 32bit data bus.

>> No.1933146
File: 38 KB, 537x497, amiga3000.jpg [View same] [iqdb] [saucenao] [google]
1933146

Amiga 3000 with 68030 and Zorro III bus was Commodore's first fully 32-bit system. Even had plug 'n play in 1991, some years before PCI.

I almost bought a used A3000 in 1994 for pretty good prices ($750) but ended up getting a 486 instead. It was just a 16 MHz barebones machine (no extra RAM) with a small SCSI drive, but I'm sure I'd have kept it a lot longer than the 486.

>> No.1933223
File: 718 KB, 1024x681, D70_6545-Edit.jpg [View same] [iqdb] [saucenao] [google]
1933223

>>1933146

The Autoconfig appeared with the Amiga 500 and 2000 in 1987, and both these systems could become 32 bit machines (with CPU upgrades -- a French computer store called Techsoft was selling the fastest Amiga 2000 in Europe with a 68030 card @25MHz, later @50MHz, and shipped with a bunch of fastRAM in 1988), but yeah, the 3000 was the first to be a 32bit machine from the start.

Some consider this model as the best Amiga ever made, along the 2000. The 4000 is pretty fragile and had a higher failure rate in comparison, was shipped with a slower CPU board than the one in the 3000, and only have the AGA chipset that can make it stand out compared to the rock-solid Amiga 3000.

Too bad you didn't take the Amiga 3000, it could have become quite a beast with a few upgrades over the years, like a 68040 board at first (which is up to 3 times faster than a 486 at the same clock speed), then RAM (up to almost 4GB of RAM is supported by the Amiga 3000, so no the only limit was the RAM price and the kind of stick the RAM board accept), then later graphic cards like the Picasso and Cybervision 64 (S3 Virge-based, so really good at 2D stuff), then PPC CPU boards. Well, you couldn't have guessed it back then though.

Anyway, they're nice machines to own.

>> No.1934170

https://www.youtube.com/watch?v=q5lBF4Tn95k

I have a feeling this may be in the thread's interests

>> No.1934846
File: 21 KB, 640x400, 02_KEIKO_from_ZAMBOT3.png [View same] [iqdb] [saucenao] [google]
1934846

>>1934170

Aww yeah anon! I love this guy's video. Dat old computer collection man.

Anyway, thanks to the archive this anon posted a few thread ago, I do have some kinds of art-disk (the MMK collections), which are, compared to this one you posted, pretty fast when it comes to display the picture (it doesn't retrace all the lines then fill the scene, it just display the pic).

>> No.1934880

>>1932671
Check video encoder / chroma oscillator?

>> No.1935779
File: 137 KB, 1024x768, retro_pc_room.jpg [View same] [iqdb] [saucenao] [google]
1935779

>>1934170

https://www.youtube.com/watch?v=HG-GJaz7lUo

>> No.1935887
File: 705 KB, 1600x1200, Parker_brothers_merlin_hand_held_electronic_game.jpg [View same] [iqdb] [saucenao] [google]
1935887

My very first computer!
Got this around 1980... It's surprising how much fun could be had with some simple audio tones and basically a 3x3 display...

>> No.1936074

>>1935887

What the fuck is it supposed to do? How are you supposed to use it?

>> No.1936218

>>1936074
It's a handheld/portable game system (not a console because you can't plug-in carts or anything). It had just some basic logic/puzzle games, but very amusing for a kid those days. Oh and you could make simple music on it (if you can consider the equivalent of PC speaker tones as music...) Usage was simple: you just pressed the buttons at the bottom or the actual LEDs, depending on which mode or game was active.
http://en.wikipedia.org/wiki/Merlin_%28game%29

>> No.1936296

>>1927374
Guess you never heard of based Stavros Fasoulas and his Deltas. Delta and Delta 2 just FYI. Better than most (modern) sideways shmups by a wide margin. Also, Parallax, Wizball and a shitton of other c64 shmups with dynamic patterns.

>> No.1936420
File: 4 KB, 320x256, bomber_bob_07.png [View same] [iqdb] [saucenao] [google]
1936420

Personally I was never a big fan of most shoot'em ups, except the very early stuff like Space Invaders, Galaxian, Phoenix, Galaga, Asteroids, Tempest, Defender, Moon Patrol, Scramble, and a few others.

I tried a lot of later games, even big hits like Nemesis/Gradius, R-Type, Darius, Raiden, etc. but I get bored quickly. I only found some of the smaller, more specific titles to be captivating (like Silpheed, Burning Force, Night Striker).

The exceptions tend to be silly or weird games like Menace, Revenge of the Mutant Camels, Bomber Bob (just some Amiga examples), but it's more for the atmosphere than gameplay.

>> No.1936479
File: 178 KB, 956x718, rtype4.jpg [View same] [iqdb] [saucenao] [google]
1936479

>>1936420
woah woah woah, I can understand not like darius, gradius, or raiden cause you just kind of fly to the left and shoot stuff and up in the case of raiden (love it myself but can see why some might not). R-type is a masterpiece man the music, the graphics just come together and then get topped off with some of the best gameplay in a shmup ever make it one of the GOAT. That fight against the bydo warship in level 3 is so heroic just your tiny R9 versus this massive warship that you and your force have to maneuver around taking out all its weapons as its firing everything it has at you. Seriously one of the best levels in video games ever.

http://youtu.be/-p6TzHdXh-8
That music too starts off as like OH GOD WHAT IS THIS THING APPROACHING then kicks it into this awesome battle theme.

I only got into r-type a few years ago too so I don't know why I have such a boner for it.

>> No.1936483 [DELETED] 

>>1914098
TOO OLD GTFO

>> No.1937196

>>1936296

That's why I was saying "most", because I eventually didn't knew some really cool shmup, and that there are great euro shmup I know. But most of the one I experienced were boring. After watching the gameplay, Delta seems to be boring too. The patterns, even if they are important, doesn't make everything, the staging of the action is really important too.

>> No.1937676

>>1936479
This is more like my kind of music (Andro Dunos):
http://www.youtube.com/watch?v=iQOrXlf34es
Nice sound effects too, and bright/cheery colors. It also has very intricate levels, with cool details (love the way some enemy ships appear from the background in stage 2, and zoom in to attack you).

>> No.1937682 [DELETED] 

>>1937676

>All those samples directly taken from the Roland SC-55

>> No.1937702

>>1937676

>All those samples directly taken from the Roland SC-55

Anyway, I love this kind of music too, it really suits to these games.

https://www.youtube.com/watch?v=e5NwzCb7_ks

>> No.1937763
File: 1.22 MB, 3731x1933, image.jpg [View same] [iqdb] [saucenao] [google]
1937763

I was thinking of getting a SC-3000 to finalize my Sega console collection.
What good games did the SG/SC line have? Is the something special of note with the SC-3000?

>> No.1937790

>>1916037
Ah yes--the Turbo button. As if it were ever meant to be anything but on. My cousin had this case on his 486. We had a 386SX (16mhz!) on which I played a hell of a lot of Lemmings. Dat Adlib soundboard.

>> No.1937806

>>1937790

>As if it were ever meant to be anything but on.

It was, but not all mother boards supported it (though almost every mobo did).
It was a CPU throttle button, so you could play old games of a machine that was way too fast, because games made on PCs with CPU earlier than the 386 didn't used timers, something like that, so their running speed depended on the CPU's clock speed. When you jump from an 8MHz 8086 to a 33MHz 386, some routines becomes blazing fast, rendering the game unplayable.

>> No.1937878

>>1934170
>First character drawn is Zia
Absolutely based

>> No.1938198
File: 694 KB, 3264x2448, IMG_20140914_134709.jpg [View same] [iqdb] [saucenao] [google]
1938198

I almost bought it, but shelling out for a pack of disks and a way to make a boot disk would have pushed it past reasonable territory.

Emulation is good nuff.

>> No.1938246

>>1937806

>mfw playing Simcity 2000 for Windows on a recent XP machine at the African Swallow speed

>> No.1938475

>>1938198

Well, at least we can say that it will surely land in the hands of someone who truly want it. Or if this computer runs out of luck, then some hipster faggot will buy it because it's retro and apple, an will gut it to turn it into a mini-PC ;_;.

>> No.1938994
File: 121 KB, 774x585, ss+(2014-09-14+at+07.30.33).jpg [View same] [iqdb] [saucenao] [google]
1938994

Saw this on CL just now. Wondering how good of a price this is. Not really interested in getting an old computer. I'm just curious on how much these usually go for.

>> No.1939413

>>1938475

I can always go back and buy it. I live in the Midwest. :^)

Probably got at least a month before the booth owner decides to clear it for more shelf space.

>> No.1939428

>>1938475
>gut it to turn it into a mini-PC
...and use it as a hackintosh running KEGS or something, before submitting pics to some lame hipster tech site.

>> No.1939714

>>1938994

>2 working Apple IIe computers with 1 Apple IIe color monitor. Also include 2 disk drives fith a lot of dead floppies.

Fixed the description for him. :^)
No, seriously, fuck him, he's killing the floppies he's selling by putting themon the monitor or just by it's side, while it is common knowledge NOT TO DO it.

Anyway, there a 2 apple IIe, but it's still a bit too much imo, these computers were common as fuck back then. 80~75 bucks for 2 apple IIe + Color monitor + huge floppy library (even though he could have killed them) seems to be a bit more appropriate. Remember, it's only because there are 2 Apple 2 tat the pric CAN be justified. If there was only one Apple II, the stuff wouldn't be worth more than 40 bucks

>> No.1939732

>>1939714
>the world is a gigantic flea market, and anything you aren't buying at ridiculous uninformed flea market prices is overpriced no matter what

>> No.1939882

>>1939732

No you don't get it.
It's the market prices of these machines. Uninformed people or greedy resellers tend to sell them for way too much, unless the formers don't care and just want to make space.
It is known that this kind of machine that were common back then aren't worth more than 40 bucks, unless it comes with some great peripherals (lightpen, nice expansion cards, stuff like that). It doesn't apply only to Apple II computers, it's the same for C=64s, Amstrad CPCs, Amiga 500s, Atari STs, MSX computers, depending on the country they are sold in (yes, an MSX bough in the US will be worth way more).
It's not because you're willing to get fucked in the ass by some lazy guys trying to get some bucks by jumping in the retro hype train that every old computer enthusiast is.

>> No.1939886

>>1939882
Find me any Apple IIe bundle online right now for the prices you are quoting.

>> No.1939896

>>1939886

Not an Apple IIe, but a +, with a graphic tablet, 2 disc drives, floppies and documentation, at a really good price:

http://www.ebay.fr/itm/Apple-II-Plus-WORKING-SYSTEM-Model-A2S2-w-many-extras-ships-worldwide-/141399334448?pt=UK_VintageComputing_RL&hash=item20ec0e9e30

You just can't say they're worth more than 50 bucks alone in the US, they were everywhere in schools and some companies, it was one of the most popular computer there. If it was in a Euro country, yes, I would have said it would have been a perfect price, even a bit cheap, but man, in the US, IN THE US!

>> No.1939918

>>1939896
Clearly you can see for yourself how that is absolutely not an adequate substitution, right?

>> No.1939928

>>1939918

That is not an adequate substitution for the 2 Apple IIe + monitor + floppies that were probably killed by the monitor at 100 bucks, but it is for a single Apple IIe at half the price. not many people sell Apple IIs for what they are worth.

>> No.1939959

>>1939928
>not many people sell Apple IIs for what they are worth
Sounds like reasonable supply is actually low, then. I wonder what that does to price relative to demand, then.

Also, it sounds like you aren't taking into account the shipping price on that ebay listing. Seriously, whoa.

Last, the II+ is not an adequate replacement for a IIe, especially the specific model in the CL pic.

>>1938994
Fun and games aside, I will answer you directly. For TWO Apple IIe systems, assuming all included hardware works, I would jump on that if I wanted even one. Those are late models, the very best IIe models ever made, and are very desirable for anyone who specifically wants a IIe instead of a IIgs or IIc+. The monitor is not too special, just a standard composite monitor. The disks are very possibly damaged, but not guaranteed to be so. The other anon's concerns about the monitor degaussing them are legit, but again there is a chance the data hasn't been damaged.

>> No.1939979

>>1939959

>Sounds like reasonable supply is actually low, then. I wonder what that does to price relative to demand, then.

Apple IIs are easy to find, some people even get them for free from schools. There is the same phenomenon in the Amiga community: Amiga enthusiasts know what the various models are worth, but former users that aren't in touch just sell them without taking into account the fact that, nowadays, it's not really worth as much as it used to.

>> No.1940236

>>1939979
>Apple IIs are easy to find, some people even get them for free from schools.
Relatively easy compared to some obscure systems I can imagine, and yet anon couldn't find any online right now for the prices he quoted, just an overpriced II+ compared to the TWO final-model IIe units that are a great deal on CL.

I'd guess that finding them free from schools is not a reproducible norm for 80%+ of the people who would even try.

>> No.1940289

>>1914407
I had lisp and prolog on the Amiga. I didn't get far with lisp. Prolog less far because the interpreter wouldn't compile on my 1mb machine

>> No.1940307

Personally I wouldn't buy an Apple II for even $20, even though I grew up in that era (however, I owned Amstrad CPC and Amiga 500 instead). It's just too much trouble to make room for all this old gear, then have to spend money to maintain it, find floppy disks or other way to run software, etc. Also when I move (which is quite often) it would just make things more difficult. Right now my only computer is a laptop, for that very reason... I would probably make an exception for an A500 or A1200, but usually don't see any locally for decent price, so whatever...

>> No.1940316

I have a bunch of old BYTE magazines from 1980.

>> No.1940321

>>1940307
That's fine but
>when I move (which is quite often)
doesn't apply to everyone.

>> No.1940746

>>1940236

I'm that very same anon, anon.

Anyway, if you say that that the IIe is a model that rare compared to the others, then yes, I'm wrong with the prices and the 2 IIe are at a pretty good price.
I never owned an Apple II myself, but every time I talked about this machine to someone who did, they either told me they got it for free, for extremely cheap, or back then when it was new.

>> No.1940784

>>1914098
Can I get some help identifying games? I think they were on an apple 2

I used to play this Castlevania like side scroller platformer, my father thinks it's called Castlemania but I don't think that's right.

A helicopter game where you had to land and pickup people, not sure if it had combat or not.

Also another pretty fun run and gun game with jet packs and custom levels, I remember a jet pack for some reason.

Any help at all would be appreciated

>> No.1940792

>>1940784
addtional info: the run and gun jetpack game had small sprite, the levels were limited to one screen, and there were a variety of things to pickup

>> No.1941084

>>1940784
>A helicopter game where you had to land and pickup people
Choplifter

>> No.1941930

>>1937763

The SC-3000 had one of the earliest port of Wonderboy.

>> No.1942150

>>1941084
Ahh shit, I really need to get some kind of C64 setup going on. Gonna play some Choplifter, Blue Max, Mr Do's Castle, Bombjack, I'm just going to play everything again.

>> No.1942293
File: 58 KB, 474x595, you_got_it.jpg [View same] [iqdb] [saucenao] [google]
1942293

>>1935779
Sweet stuff bro. If you wanna give me one of those dreamcasts, that'd be great thanks.
Any decent games for Pippin?

>> No.1942305

>>1942293

Too bad it isn't mine. ;_;

>> No.1942442

>>1941930
I think that was a SG-1000 game aswell. It seems the 1k had some interesting games the SMS didn't have like Doki Doki Penguin Land and Zaxxon, though that's as much as I can find.
The SG-3000 exclusives seem to be few and far between, quality being questionable, and most of them were exclusive to fucking New Zealand.

>> No.1943112

>>1942442

I think most of the exclusives are kid eduwares, it's common for this kind of computer.

>> No.1943415
File: 96 KB, 960x519, x68000xvi4.jpg [View same] [iqdb] [saucenao] [google]
1943415

https://www.youtube.com/watch?v=WRLdAJv9U1Y

https://www.youtube.com/watch?v=d36AQk-Gedk

https://www.youtube.com/watch?v=xgWVJrmNWEs

https://www.youtube.com/watch?v=JyuxVScg4jE

Here are some nice shmup musics on various computers.

>> No.1944432
File: 145 KB, 528x756, X1-TurboZII-adT.jpg [View same] [iqdb] [saucenao] [google]
1944432

>>1943415

>> No.1945519

https://www.youtube.com/watch?v=j1KTAkoAj38

Does any computer have ever been shipped with an FM chipset as good as the original DX-7? I know that the Atari ST had some games that used the DX/TX synthesizers for their music, but it isn't integrated into the computer so it doesn't really count.

>> No.1946556
File: 131 KB, 612x811, X68000-ad-1T.jpg [View same] [iqdb] [saucenao] [google]
1946556

>>1944432

>> No.1946619
File: 204 KB, 1523x1035, x68k_hard16.jpg [View same] [iqdb] [saucenao] [google]
1946619

>>1946556

>> No.1946778

>>1946619

This ad is actually pretty nice.

>> No.1947398
File: 221 KB, 557x823, X68000-RedZone.jpg [View same] [iqdb] [saucenao] [google]
1947398

>>1946619

>> No.1947407 [DELETED] 

>>1914098
It's "Retro Games," not "Ancient Artifacts." Take your dinosaur bones home, we NES up in this piece.

>> No.1949163
File: 69 KB, 620x873, FM_Towns_ad01.jpg [View same] [iqdb] [saucenao] [google]
1949163

>>1947398

>> No.1949614
File: 464 KB, 1280x960, DSCF0792.jpg [View same] [iqdb] [saucenao] [google]
1949614

FMnew7
PC8001
HITBIT,MSX2

>> No.1949619

>>1949614

Pretty nice! Are they yours?

>> No.1950263
File: 141 KB, 1491x709, HB-F900.jpg [View same] [iqdb] [saucenao] [google]
1950263

>>1949614

Pic related is one hell of a sexy beast. I found one of these one day, but it was without it's keyboard and the floppy drives were dead. It was useless for anything but cartridges games.

>> No.1950757
File: 98 KB, 620x873, msx_12.jpg [View same] [iqdb] [saucenao] [google]
1950757

>>1950263

>> No.1950767

>>1949163
....is she like 13?
Why?

>> No.1951386
File: 40 KB, 360x262, next_slab.gif [View same] [iqdb] [saucenao] [google]
1951386

>>1914098

Who /NeXT/ here?

This isn't 100% gaming related (but /g/ - consumerism isn't really useful for this kind of discussion) but I'm looking at getting a nice 25 or 33 MHz Slab for display and maybe gaming/development/general use, but I don't have much experience with this hardware as I probably should.

I'm looking at probably a mono slab with 32MB of RAM and a 426MB disk, but I'm not sure, with an extra external hard disk would this be a usable system for some lightweight use with contemporary software?

>> No.1951729

>>1951386
My dad still loves on the two NeXTstations he bought when they came out. One of them's a TurboColor, and there are still files in its hard disk needing transfer to better media (we also have two printers). I'll inherit a good library of programming manuals for the architecture, not sure if it's a viable environment for practicing lower-level languages.

>> No.1951840

>>1951386
Never saw one in my life, but they look pretty nice. Do they have specialized hardware for video and sound, or are they like macs with a simple frame-buffer for video and this kind of stuff?

>>1951729
>not sure if it's a viable environment for practicing lower-level languages.

Nope, it isn't. Lower-end computers are better for this imo.

>> No.1951857

>>1951729
>not sure if it's a viable environment for practicing lower-level languages.
It's all Objective C in NeXT-land. That's why Mac OS X is all Objective C too.

>>1951840
>are they like macs with a simple frame-buffer for video and this kind of stuff?
Yep, it is not ideal for console-style or JPC-style gaming at all.

>> No.1951863

>>1951857

Oh, I see, thx.

>or JPC-style gaming at all.

... or Amiga and Atari ST? These computer lines also had a good dedicated video hardware.

>> No.1951867

>>1951863
or C64, etc. too (sound hardware), I just didn't list everything

>> No.1951868

>>1951729
>>1951840
The best place to learn really low-level stuff is with a cycle-accurate 8- or 16-bit console emulator. Nothing beats being able to pry open the machine and see every register and memory address at any time.

>> No.1951873
File: 394 KB, 1240x1754, msxnews_numero5.jpg [View same] [iqdb] [saucenao] [google]
1951873

>>1951868

I find it easier to do so on an Atari ST, as there are books and documentations available everywhere so you can learn how to use it properly, and you can already write programs directly on the emulator without having to worry about having a good cross-assembler and other utilities to turn the assembled program into a ROM.

>>1951863

Np, it's just the fact that you just said JPC that tickled my autism (as they don't work differently than other computers).

>> No.1951948

>>1950767
What are you talking about?

>> No.1952078

>>1951948

I don't know, the age of the model used in this ad seems to disturb him.

>> No.1952141

>>1951386
You should be able to play Doom on there, and various Unix ports, but don't expect a huge game library...

>>1951840
NeXT machines used m68k CPUs so they're pretty good for learning asm. Well a Z-80 would be simpler still, but it's nothing like modern CPUs...

>> No.1952163

>>1952141
>NeXT machines used m68k CPUs so they're pretty good for learning asm

I think the CPU might be good, but the environment isn't the best though, as it was basically MacOS X 0.1.
Learning assembly on an Atari ST (real or emulator) is easier (everything is accessible directly), safer, and more fun. Even the Amiga is not as good as the Atari ST as a learning machine.

>> No.1952893
File: 45 KB, 482x640, 897563-fm_towns_1.jpg [View same] [iqdb] [saucenao] [google]
1952893

>>1949163

>> No.1953475

>>1952141

Yeah, I definitely know there will at least be a Doom port. There was an anon on /g/ who dug up one a while ago and posted about it, I'm looking at this one mostly as a really nice piece for my collection but I'd also like to be able to actually use it rather than just spend $200+ on a collectable boat anchor, debating between a slab, a PC AT, an SGI or an RS/6000.

>> No.1954058

>>1953475

It sure is way better to get a working one. Anyway, wasn't quake also made on this machine? I know that it was used during Doom's development, but I can't recall about Quake.

>> No.1954072

>>1929910
>France.

Really ?
Those were common, relatively, in italy.

>> No.1954083

>>1954072

Because italy must have switched to PC clones quickly, as Olivetti was a big euro manufacturer. But here in France, everyone was either Amstrad CPC, Amiga, or Atari. Sometimes there were Amstrad and Commodore PC clones, maybe Atari, but it didn't have a significant market-share, and it didn't looked like that.

>> No.1954084

>>1954072
I don't know, but maybe he is talking about currently.

Did you own an Olivetti, btw?

>> No.1954161

I have a couple of Commodore 64's, but no idea what to do with them.

>> No.1954171

>>1954161
play games on them

>> No.1955091
File: 2 KB, 640x526, citadel1.png [View same] [iqdb] [saucenao] [google]
1955091

Citadel on the Acorn Electron

>> No.1955126

>>1955091

The only games I know that have an Acorn Electron version are Elite and Exile. I think I should get more info on this machine, which seems truly underrated (just like the Oric and the Tompson computers).

>> No.1955164

>>1955126
It's the machine I grew up with. Citadel and the Repton series were my favourites.

>> No.1955218

>>1955164

Must have been nice. I for one, grewp up with Prince of Persia on a 486 PC clone.

>> No.1955432

>>1955091

That monk's sprite is really nice.

>> No.1956405
File: 33 KB, 446x300, 966_2.jpg [View same] [iqdb] [saucenao] [google]
1956405

>>1952893

>> No.1956453

I'm getting a PC-98!

Super stoked. Anything I should know before it arrives? And does anyone have any idea where I can buy a copy of Night Slave?

Or really, any dedicated place to buy old computer games for this? I really want the Raidy series and some other action/h games too.

>> No.1956559

>>1956453
>Or really, any dedicated place to buy old computer games for this?
Best bet would be ebay and yahoo auctions japan, I think there are a few sellers on ebay who primarily sell pc-98 games as and games for other japanese-only computers.

>> No.1956602

>>1956453

That's great anon! Which model did you get?
For starter, you might try to know what does the dipswitches do, if you need an electrical adapter, and where you can get a good supply of floppies (you ain't gonna play with the original floppies, you'll be forced to make backups if you want to keep your games for a long time) and learn what you should NEVER do with them (like the retarded habit of putting them on monitors and speakers).
Do you import the original NEC monitor too?

>> No.1956760
File: 50 KB, 662x437, prince_1.png [View same] [iqdb] [saucenao] [google]
1956760

god, you have no idea how much I dreamed of that castle when I was a child!

>> No.1956861
File: 15 KB, 1120x768, karateka.png [View same] [iqdb] [saucenao] [google]
1956861

>>1956760
>Mechner
Me, I used to wonder about why some retard would climb a mountain barefoot, unarmed, and wearing a karate gi to rescue a princess. Also why the warlord who kidnapped her would only send his bodyguards out one by one to stop him.

>> No.1956864
File: 195 KB, 580x770, Karateka_cover.jpg [View same] [iqdb] [saucenao] [google]
1956864

>>1956861
Also, the whole racial politics of pic related. Strange thing for a little kid to be thinking about, but whatcha gonna do when it's that strange.

And of course, this:
http://www.youtube.com/watch?v=LVqSHLjiJCA

>> No.1956879
File: 20 KB, 662x437, prince_3.png [View same] [iqdb] [saucenao] [google]
1956879

>>1956861
I don't know I didn't have an Apple II to run Karateka I always used to play PoP on DOS machines. But jeez I remember I once dreamed to rescue the princess making my way through the last goddamn tower of the castle!

>> No.1957007

>>1956559
Thanks for the tip. That's what I had figured, but I had hoped there would be something that wasn't auction-based.

>>1956602
PC9821 XB10. Thankfully I shouldn't need an electrical adapter, as I live in the USA, so it should be the same outlets. I do have a shitton of floppies thankfully, and easy access to more. I had no idea putting them on monitors/speakers would demagnetize them though! I'm a total kiddie, so I can't say I ever used a computer with a floppy drive after I was say... 7 or 8 years old?

As for the monitor, nope, didn't get one of those yet. It'd be awfully expensive to import an actual monitor though, so unless I can find one for cheap, I think it'd be best to just wire up my own video cable to get it outputting to a VGA monitor.

Know any resources for looking up the dip switches?

>> No.1957053

>>1957007

I see. For the model, it seems to be way closer to a PC compatible than the previous models ( which had their own video hardware instead of using a VGA chipset), so yes, it will surely be possible to use a VGA monitor, but I don't know if the 9121 models can play older games.
For the floppies, yes, I just can't understand how people don't seems to know that a magnetic media can be fucked by devices that heavily rely on magnetic fields. That's pretty obvious, yet people still do it.
As for the dipswitches, I don't know myself, I really can't help you in this domain.

>>1956861
>>1956861

I never gave a fuck about it, and I still don't do. This is a video game, so i don 't ask it to be a hyper realistic adventure.

>> No.1957057

>>1957053
I'm almost positive the PC9821 models are compatible with the older games. I'm pretty sure you can still boot from the games themselves, too, if you have to.

>> No.1957194

>>1957053
Well none of the things I mentioned stood in the way of my enjoyment of the game, in case you were confused about that. It's a slow and basic game but I liked it a lot back then.

>> No.1957504

>>1957194

No problem, it's just that some people complain about this kind of stuff like it's a really important part of the game and that kind of stuff.

>> No.1957594

I just remembered that I have an IBM PS/2 8580 sitting at home, it's 25MHz 386DX gathering dust, and currently serving as a desk support.
I haven't booted it in years, and it's right now unattainable, but could this be used for some gaming ?
It supposedly runs OS/2 or PC-DOS, but I believe you could install some MS-DOS on it, and probably run some games. Thing is, I'm completely new to retro PC-based gaming, so I'm not sure what could run on it.

>> No.1957615

>>1957594
As far as I know, PC-DOS and MS-DOS are mutually compatible, or mostly so. So yeah, you could play some games on that.

>> No.1957620
File: 300 KB, 500x354, clonkedbonkers.png [View same] [iqdb] [saucenao] [google]
1957620

Fucking shit, I'm trying to figure out serial logins. It worked once in Virtualbox with a DOS VM logging into a Linux VM and I just can't fucking implement it IRL with a loopback cable! I did a loopback test and some gibberish came back along with occasionally a login prompt but none of the two machines can communicate with each other (both are Linux with the client using CuteCom).

Suggestions? Not really retro, just retro communications.

>> No.1957630

>>1957594
You should try Doom on that thing.

>> No.1957710

>>1957615
>>1957630
Up to what era will I be able to run games on that beast ? Doom seems to literally run on a toaster, but could I play some Duke Nukem for example ? I have no idea what the requirement were like back in the day.
It may (or may not, the case is locked) be equipped with a 80387 co-processor, will it help playing, or is it only useful for general computing ?

>> No.1957727

>>1957710
>will it run Duke Nukem
I think so. You should be able to run most games up to the early mid-nineties.

>> No.1957743

>>1957727
Oh, nice, thanks. Almost all games I have are on CD-ROM, but I might have Dune hidden somewhere on floppies.
Will try this

>> No.1958606

>>1957615
>PC-DOS and MS-DOS are mutually compatible,

Both are the same OS, with a different denomination.

>>1957630

I don't know about Doom, even on my 66MHz 486DX2 it still has framerate losses in low quality and with a reduced screen size, so I have no idea if he'll be able to play normally on anything but a thumbnail.

>> No.1958858
File: 32 KB, 640x400, 1376746174159[1].gif [View same] [iqdb] [saucenao] [google]
1958858

Would anybody happen to have a copy of Pink Shock Pirates for PC98 they can share?

I'm looking for the first, but I wouldn't exactly mind a link for the second either.

>> No.1959142

>>1958858
nevermind, found it. If anybody needs an upload, let me know.

>> No.1959204
File: 1.67 MB, 3264x2448, IMG_20140923_174318.jpg [View same] [iqdb] [saucenao] [google]
1959204

I was doing some cleaning, so I used it as an excuse to take a family photo.
They're all there, except for the PS/2 8580 that I was talking about earlier.

>> No.1959263
File: 8 KB, 320x200, The_Terminator_(DOS)3.gif [View same] [iqdb] [saucenao] [google]
1959263

>>1958606
I ran Doom without any problems whatsoever on my 486DX/33 with 4 MB RAM. It did have a 32-bit VESA Local Bus video card though.

Doom 2 was mostly okay on that machine, except for a couple big levels like MAP29. But after I upgraded to 8 MB RAM, everything ran fine.

Some PWADs (especially later ones) need more powerful hardware though.

Anyway I doubt the dude with that IBM PS/2 386DX/25 will have much fun with Doom. I've seen it running on 386DX/33 and that was already slow enough to need low-res mode and some screen size reduction. Better stick with earlier stuff like Wolf 3D, Catacomb 3D, etc. (see pic)

>> No.1959306

>>1959204

Absolutely fantastic anon! Do all of these still work? Do you use them, or they're just part of a collection?
Aussi, vis-tu en France? Je vois quelques machines thomson dans le lot, ansi qu'un Amstrad 464 parmis le lot.

>>1959263

Oh, I see. All I have on this machine is an integrated Cirrus Logic VGA chipset though. Anyway, yeah, with a PS/2, Catacomb 3D and Wolf3D will run just fine, but Doom might have problems. Silpheed is great on this kind of machine though.

>> No.1959328

>>1959306
Not all of these works, unfortunately.
The MO6 fried itself when I turned it on (probably just the PSU, but I didn't get around to check it), and I don't have any cables nor software for the Sega SC-3000.
I don't have any software for the TO8 nor the Exelvision, but they work. The Tandy and Atari Portfolio are working, but are completely useless. I do have some games for the CPC and the MSX, and a shitload of floppies for the Commodore machines

And yes, I'm French. We're quite well represented here I think.

>> No.1959380

Anyone remember Chessmaster?

>> No.1959425
File: 14 KB, 320x256, Battle_Chess.png [View same] [iqdb] [saucenao] [google]
1959425

>>1959380
I remember seeing lots of ads for it, but the closest thing I had was Battle Chess on Amiga 500. Was never much of a chess player though, just in it for the cool animations. :-)

>> No.1959686

>>1959380
>>1959425
Anyone remember Laser Chess?

>> No.1959852

What AMIGA game should I play?
How do I run AMIGA on my PC?
What AMIGA is worth buying for nostalgia?

>> No.1959952

>>1959852
>What AMIGA game should I play?
Turrican 2
>How do I run AMIGA on my PC?
UAE
>What AMIGA is worth buying for nostalgia?
Wouldn't that depend on what Amiga model you're the most nostalgic for? Amiga 500 was the most common model. Make sure it has the 1MB memory extension, though, a lot of games don't run without it.

>> No.1959968

>>1959952
I was not around during AMIGA, so the nostalgia would be... new?

>> No.1959981

>>1959968
Yeah well in any case A500 is a safe bet. A600 also, it's basically the same model with small improvements.

A1200 is a more powerful but also common model, but breaks compatibility with some older games. (some newer games won't run on the older machines though)

I hear CD32 is a good console, and might be a good one to get if you only care about the gaming aspect.

I don't think there's any Amiga that's hands down bad to get, except maybe A1000 which was the first one and had some annoying quirks like needing to boot the OS from a floppy every time you started while the later ones had it on the ROM.

>> No.1959998
File: 336 KB, 1632x1224, DSC00842.jpg [View same] [iqdb] [saucenao] [google]
1959998

>Allowed : Any computer made from the 70s to the early 90s (up to 95 -- 95 not included)
>Not Allowed : [...] Pentium PCs or more
What now?

>> No.1960007
File: 127 KB, 576x383, THX1138-2.jpg [View same] [iqdb] [saucenao] [google]
1960007

>>1959998

>> No.1960094

My 'puter collection, as of 9/23/14:

VIC-20
C64
C128
Amiga 500
Amiga 1200
Atari 800
Atari 130XE
Atari 1040 STfm
Apple //e
Apple ][c
Apple IIgs
Mac Performa 550
iMac G3
TI-99/4A
Tandy CoCo 1
Tandy CoCo 2
Tandy CoCo 3
Tandy 1000SL, running Dos 3.3
8086 PC-XT, running Dos 3.3
286 PC, 4/7/10 MHz (Epson), running Dos 5.0
386 PC, 20 MHz (Magnavox), running Dos 5.0/Win3.1
486 PC, 66 MHz (Gateway), running Windows 95

Still missing:
The truly shitty Coleco Adam and Mattel Aquarius
Computers so old they're not really any good for games, like the PET and the original TRS-80s
The sorry American ZX and Spectrum knock-offs which are the Timex Sinclair 1000, 1500, and 2068
Atari STe/Mega or TT/Falcon, the only item on this list I'm actually really looking for still

>> No.1960429

what was that game that said in the menu

watch this space

the plot thickens

and where this one advice says something about us not being able to see black on top of black?

please

>> No.1960747

>>1959952

>Wanting nostalgia for something you didn't knew

This isn't how it works anon. Not sayin' you shouldn't be interested in this or that computer, but if you didn't used that computer back then, then nostalgia is a shitty excuse. Just wait a bit and think about why do you want these machines.

>>1959981

Later Amigas didn't have the OS on ROM either, they had a "BIOS" (kickstart), but still needed a floppy or an HDD to boot on the OS. The Amiga 1000 needed to have the kickstart loaded from a floppy to though.
Also, the 3000, 3000T, 4000 and 4000T models are really difficult to find too. The only desktop model that isn't that difficult to find is the 2000, as it was pretty popular in some European countries like Germany, among serous users and demomakers, even without counting companies.

>> No.1960753

>>1960094

That's a nice collection anon. Have any photo?

>Computers so old they're not really any good for games, like the PET and the original TRS-80s

Well, even i it has a 40*25 text mode, it can still be great for text-based stuff.

>> No.1961169

>>1960747
Kickstart included the basic components of the AmigaOS, it wasn't just a BIOS. The separate floppy contained Workbench which had all the software utilities of the OS, but yes, the core components were contained in the ROM in most Amigas.

>> No.1961701
File: 34 KB, 500x325, amiga_500.jpg [View same] [iqdb] [saucenao] [google]
1961701

Might as well post some nice amiga music:

https://www.youtube.com/watch?v=nqubUdo-j1Y

https://www.youtube.com/watch?v=thnXzUFJnfQ

https://www.youtube.com/watch?v=DHFR_BHEyoE

>> No.1961874

http://www.youtube.com/watch?v=ZECtka_k9HM

>> No.1962232

>>1917020
MAH NIGGA! As a young kid, I played on that a lot. Now I think it doesn't work and I don't know where it is.

>> No.1962462

Should I bother buying hardware if I'm in the US? If I do I plan to play games via some device such as an SD2IEC but it looks like most of the games uploaded online are PAL.

>> No.1963151

>>1962462

it's all up to you anon. If you'reinto computers that were more popular in the US than in Europe, you might as well just try to get one.

>> No.1964116

>>1962232

Too bad, otherwise I would have asked for photos.

>> No.1964268

>>1961701

https://www.youtube.com/watch?v=2qYxCFZ2rYo

This is the very first floppy I recreated for my Amiga when I painfully transfered Transwarp.

>> No.1965658
File: 539 KB, 1409x1742, Silpheed_PC-8801_A.jpg [View same] [iqdb] [saucenao] [google]
1965658

>> No.1965965

Potentially stupid question, but how do I load a game from a compilation cassette other than the first game on a C64?

>> No.1966407

>>1965965

Load the exact filename. Or just try to get the first C64 datasette documentation you can find online.

>> No.1966459

>>1961701
Yeah! Space Debris! Good stuff...
Another MOD I like that's sorta close in style:
Reverie of Truth 2
http://modarchive.org/index.php?request=view_by_moduleid&query=108275

And this one is just weird, but so old school. :-)
rowrowmonsterremix
http://modarchive.org/index.php?request=view_by_moduleid&query=56536

>> No.1966552

>>1966459

I really should check for a mod player for WB 1.3, today, I'm reduced to use modplug player, even though I have an Amiga 500.
It seems Aminet hates WB 1.3.

>> No.1966638 [DELETED] 

Thinking about getting c64 our amiga. Don't want to mess with any disks. Advice.

>> No.1966701
File: 5 KB, 320x200, smurfhunt_1.gif [View same] [iqdb] [saucenao] [google]
1966701

>>1966552
Look for the really old stuff like ProTracker and whatever else came out in the 80's. Dunno if they'll be on aminet, but probably on old Fred Fish disks which can be found at back2roots.org.

I don't remember having an actual MOD player on my Amiga 500. I would load songs into OctaMED and play them like that. I don't even remember where I got that program from, probably disk swapping, because I didn't have a modem or phone line of my own those days. Actually I did mail order some actual Fred Fish floppy disks once, with some games on them. One of those was Smurf Hunt. Everyone thought it was great. ;-)

>> No.1966717

>>1966701

Okay, thanks anon, I'll just try to get Protracker then so I can listen to MODs directly on my Amiga (and learn how to make my own mod musics with it too).

>> No.1967945
File: 38 KB, 600x450, PC88 c.jpg [View same] [iqdb] [saucenao] [google]
1967945

Some nice FM tunes for ya:
https://www.youtube.com/watch?v=rloEYGdf4CI&
https://www.youtube.com/watch?v=fTB7ah2RTCQ
https://www.youtube.com/watch?v=m6m1U9DBJ48
https://www.youtube.com/watch?v=9Y0pYW4s-Ig

>> No.1968003

Since it was from this era, maybe someone can nail down the name of a game I'm trying to remember. Was a DOS game, some kind of like Missile Command clone. I recall the game mostly being a white map of the US on a black screen and it was a shoot-the-nukes-before-they-land sort of game and I think you had to click on the little arcing white lines coming in from the edges of the screen with the mouse. I recall a tagline when the game closed that read 'Nuke them til they glow then shoot them in the dark'. I want to say it was called SDI but I can't find any information because of the popular games by that same title.

>> No.1968938

https://www.youtube.com/watch?v=fCnaRFMoFLA

Man this game is just so good. And these musics! Wonderful.

>> No.1968960
File: 5 KB, 256x192, Wargames.gif [View same] [iqdb] [saucenao] [google]
1968960

>>1968003

wargames? I never knew what you were suppose to do.

>> No.1969013 [DELETED] 
File: 16 KB, 320x240, 6_tail_nightsky.jpg [View same] [iqdb] [saucenao] [google]
1969013

>>1968003

defcon 5?

>> No.1969018
File: 10 KB, 160x170, defcon5-c.jpg [View same] [iqdb] [saucenao] [google]
1969018

defcon 5. never played it.

>> No.1970003

>>1969018

>picture for ants

For which platform?

>> No.1970171

>>1966701
I actually played this. It`s pretty bad.
Also posting my favorite bad game on Amiga: Manhattan Dealers

http://www.youtube.com/watch?v=49CKV-93lm0

>> No.1970179
File: 404 KB, 800x1102, ad_manhattan_dealers_silmarils.jpg [View same] [iqdb] [saucenao] [google]
1970179

>>1970171

Eh, I though it was an Amstrad CPC and Atari ST only game, didn't knew it had an Amiga version.

>> No.1970246

>>1970171
Smurf Hunt is actually a SEUCK game:
http://www.seuck.retrogaming64.com/amiga_july2011b.html
As such, it has all the limitations imposed by that engine. A custom game in AMOS or Blitz BASIC could have been turned out nicer... I tried a bunch of SEUCK games but not too fond of the way most of them behave.

>> No.1970984

>>1970179
It was called "Operation Cleanstreets" here.

>> No.1971013

>>1970984

Weird name.

Anyway, Loriciel made better games than the ones they edited, like A-320, l'Aigle d'or, and M-4 Sherman (really good tank simulation game on Amiga).

>> No.1971097
File: 1.38 MB, 1110x1091, A320 (F).png [View same] [iqdb] [saucenao] [google]
1971097

>>1971013

>> No.1971198
File: 5 KB, 384x272, donald-et-riri.png [View same] [iqdb] [saucenao] [google]
1971198

Miss them magazine type-ins...
http://www.cpc-power.com/index.php?page=detail&num=3030

>> No.1972083
File: 233 KB, 1238x1753, A22_001.jpg [View same] [iqdb] [saucenao] [google]
1972083

>>1971198

>> No.1972523
File: 515 KB, 2230x1450, 102460.jpg [View same] [iqdb] [saucenao] [google]
1972523

>>1971013
Infernal Runner is a fun game. Much to my surprise Infernal Runner on CPC is quite different from the C64 game.

http://www.youtube.com/watch?v=6RsMGQZsA0M

>> No.1973094

>>1972523

Loriciel's logo is pretty cute imo.

>> No.1973231
File: 160 KB, 1230x1737, A38_001.jpg [View same] [iqdb] [saucenao] [google]
1973231

>>1972083

>> No.1973335

>>1960094
I remember trying Win95 on my 486 DX2/66 back in 2002 and it was too demanding for it. Don't you have any performance issues with yours ?

Anyway, nice collection you've got there. You're missing Amstrad CPC on your list, but I guess you're not interested in it.

>> No.1974097

>>1973335

The CPC wasn't really sold in the US I think. They only had a licensed Speccy and ZX81, and only one MSX model.

>> No.1974112
File: 479 KB, 634x399, bitmapsuicide.webm [View same] [iqdb] [saucenao] [google]
1974112

Anyone else play this weird ass game?

It counts because it's a 1994 Amiga and DOS game

>> No.1974265

>>1973335
>>1974097

None whatsoever, Win95 runs fine on my DX2. I've been playing lots of TES: Arena on it lately.

But, yeah, I'm really only out to collect American platforms. I don't know what I'd do with a British machine; I don't have a PAL tv.

...

And, hey, I just got a Jaguar today, so now my console collection is effectively complete! I've managed to pin down pretty much every American game console except for the ones I don't really want: the Jag-CD (no games), the Atari 5200 (couldn't stand the joysticks; got rid of it as soon as I found an Atari 8-Bit); and the Neo Geo (too hard to justify owning either a cartridge or a disc console in the face of their limitations vs. just using MAME).

>> No.1974281

>>1974112
what the fuck?

>> No.1974284

>>1974112

There are runes on the trilith that spell out "þxhn". I wonder what that means.

>> No.1974287

>>1974281
It's boppin', a really fucked dos puzzle game

>> No.1974569

>>1974265

The CPC needs you to ship it's own monitor because fuck, the computer's power supply is inside of it.

>> No.1975383
File: 257 KB, 1242x1741, A23_001.jpg [View same] [iqdb] [saucenao] [google]
1975383

>>1973231

>> No.1975710
File: 7 KB, 384x272, druid.png [View same] [iqdb] [saucenao] [google]
1975710

Posted about this in the Gauntlet thread, but this might be better place... Does anyone remember this Druid game? I tried to get into it but can't remember ever getting past the first level (as in pic).

>>1972083
>>1973231
>>1975383
Yeah I had some of those french CPC magazines, but it will be hell to find out which ones had the games I typed in. Guess I'll have to download all of them and check each one published in the 80's. Actually the only game I can clearly remember is one with a rolling/bouncing ball you try to maneuver over an isometric maze that's suspended in space (you fall off and you die...)

I also tried various type-ins from other computer magazines with varying measures of success. The pure BASIC stuff (like David Ahl's "BASIC Computer Games" series of books) wasn't so hard to get working, but when some magazines had arcade games for like Atari 800 that used lots of POKE's it got really confusing....

>> No.1976350

>>1975710

Yeah, there was a handful of gauntlet clones on these computers, some better than others.

>> No.1977205
File: 267 KB, 1237x1753, A09_001.jpg [View same] [iqdb] [saucenao] [google]
1977205

>>1975710

Man, I just love old computer magazine covers.

>> No.1978168
File: 169 KB, 716x955, sor01m.jpg [View same] [iqdb] [saucenao] [google]
1978168

https://www.youtube.com/watch?v=3Gm6D4iFzo8

This is some amazing soundtrack we have here.

>> No.1978928
File: 132 KB, 712x968, rustybox.jpg [View same] [iqdb] [saucenao] [google]
1978928

Still dumping nice tunes:

https://www.youtube.com/watch?v=M14yFhVR8NM

https://www.youtube.com/watch?v=gbKyKL-p9Gc

https://www.youtube.com/watch?v=C_MCOF3yGA4

https://www.youtube.com/watch?v=fG5RWILafBw

>tfw all these people saying "hydlide is such a piece of shit" thanks to the AVGN and JDG

https://www.youtube.com/watch?v=EbxOSfBtKYY

https://www.youtube.com/watch?v=tE7Qjz3JL6M

https://www.youtube.com/watch?v=5zDFPMvrISs

https://www.youtube.com/watch?v=Vb_nKn3JUOU

Enjoy these tunes!

>> No.1979283

Question : is it possible to modify the Soundblaster OPL2 or 3 patches via SysEx messages contained in a MIDI file?
My Google-fu is failing me, all I find are DOS-Box config files and stuff like that.

>> No.1979305

>>1978928

What's the best way to play Rusty on actual hardware if I live in the states?

Or should I really just emulate it because I don't speak moon?

>> No.1980364

>>1979305

The only way it so import from japan a PC-9801 model that is able to run it, and import the game too. Unless you have the money to do so,you have to stick to emulators, s shitty as they could be.

>> No.1980993

>>1975710

I know a guy who own a website where there is a bunch of Amstrad CPC-related fanzines: http://ordirevival.free.fr/fanzine_cpc_204.htm
It also have documentations and booklets of various computers too.

>> No.1981113

>>1979283
I am not sure if the OPL is programmable over MIDI at all. As far as I know only the soundfont or wavetable board only responds to MIDI. Maybe some tracker can export MIDI files, but then you will probably lose the parameters of the OPL.

>> No.1981208

>>1981113

Ah, I see. Well, it's too bad.
I know that the TX-81z and the FB-01 patches can be programmed via SysEx messages, so I wasn't sure OPL chips.

>> No.1981275

>>1980993
>>1977205
>>1975383
>>1973231
>>1972083
mah cracka.

>> No.1981580
File: 64 KB, 305x196, 1411606189408.jpg [View same] [iqdb] [saucenao] [google]
1981580

>>1914098
I found the autist that wrote the /retro/ copypasta on /g/! I cannot believe it has taken me this long to put the pieces together.

>Not allowed: one-liner nostalgia shitposting

>> No.1981582

>>1981580
What did happen to the retro threads on /g/? For quite a while they were recurring threads and they suddenly died. A few people on there were especially hostile to retro computer game discussion so I quit looking at them.

>> No.1981589 [DELETED] 

>>1981580

Nope, I'm not that guy. Try again.
Also, if you have nothing else to add to a good thread, then:
>>>/g/

>>1981582

They started to die pretty quickly so they proposed to merge with this one instead of staying on a hostile board. That's why this edition is way faster than the previous ones.

>> No.1981598

>>1981589
The problem is that the /g/ retro copypasta was nearly identical to this, and it encouraged mud flinging and personal attacks. The bit about "one-liner nostalgia shitposting" was particularly hated, yet the same person kept including it in the OP. I have no idea why AthlonDude is here to turn this thread into a flamefest, I thought the fag/g/ots doxxed him or something like that. I would assume that a large fraction of the people on this thread also were on the /g/ retro thread since we are a relatively small community on 4chan.

>> No.1981610
File: 223 KB, 777x1300, 1378166329476.png [View same] [iqdb] [saucenao] [google]
1981610

>> No.1981619

>>1981610
I agree with most of that image, but reporting shitposters (especially anime-related ones) still has almost as high of a chance of getting you banned as it does for the person you are reporting.

>> No.1981625

>>1981619
AFAIK the mods don't go crazy and ban people for serious reports anymore. Either you are lying or you are thinking about the Snacks era.

>> No.1982386 [DELETED] 

>>1981598
>The problem is that the /g/ retro copypasta was nearly identical to this

No it wasn't, this one is like 4 month old, only the "allowed / tolerated /not allowed" part was added just to fix the limit of what "early 90s" means here (it was quickly explained but not clearly defined in previous threads), and is the only idea I took from the /retro/ thread.
Tell me where you see "one-liner nostalgia shitposting" in the OP.

>> No.1982847

>>1981582
/g/ is bad place in general. Every single thread is full of trolls and shitpost. I haven't yet seen a BSD or general Unix thread that's nice discussion without tons of bad posts to wade through. I think only the Lisp threads (and sometimes other programming-related ones) are clean but it's only because /g/ trolls are too dumb to understand wtf people are discussing anyway.

>> No.1982883

>>1982847
Aye, you get better tech advice here than on any other board. We have CRT threads, general servicing and repair threads, and this thread, for example.

>> No.1982904
File: 232 KB, 800x1114, Galivan-CosmoPolice.jpg [View same] [iqdb] [saucenao] [google]
1982904

>>1982883

True, /g/ is just a shitposting and consumer electronic board full of kids.

Anyway, some more old computer stuff.

>> No.1983279

https://www.youtube.com/watch?v=11gJyOA3SyI

I love this game's soundtrack. Also, too bad Fire Shark didn't get a x68000 port as it was planned:
https://www.youtube.com/watch?v=iZjenBjbIdQ

>> No.1984378
File: 67 KB, 640x452, Amiga-ComoEsta03sm.jpg [View same] [iqdb] [saucenao] [google]
1984378

https://www.youtube.com/watch?v=nYvMliUL1sw

A nice Amiga demo.

It's weird to see that there wasn't a real demoscene in Japan, or at least one that was as big as the European one, even though some well-known demos made it to Japanese computer magazines (pic related).
Well they sure were more into game production than demomaking, even though they made art disk and music disk.

>> No.1984428
File: 60 KB, 319x416, Creatures(Thalamus)FrontCover (1).jpg [View same] [iqdb] [saucenao] [google]
1984428

>>1930649

Don't forget Creatures 1 and 2. Those games shows a really impressive use of the C64 hardware.

>> No.1984438

>>1954083

Actually Olivetti PC clones were common in Italy in the professional scene, but the consumer market was Commodore centric. During the late eighties a lot of kids had a C64 or was switching to Amiga. The latter was popular in gaming as it was in UK.

>> No.1984864

>>1984438

I see. Well, it was the same here in France, PCs were used by businesses mostly, that's why most PC clones of the time were just dumped.

>> No.1984979

>>1984864
I think even some businesses didn't use IBM PC. At least in UK, various Amstrad machines were used in offices. Granted, some of those were PC-compatible (like Amstrad PC-1512), but there was also the PCW series with Z-80 CPU running CP/M. Of course you could also use CPC 6128 like that too, and I think those even shipped with CP/M 2.2 and 3.0 disks.

>> No.1985000

>>1984979

Yeah, some businesses were using Amstrad and Amiga machines. The 6128 is shipped with CP/M Plus, yes, while the 664 had CP/M 2.2.
There was also a few cases of businesses using some Sharp MZ models too.

>> No.1985080

https://www.youtube.com/watch?v=dDVAzMjA7bM

https://www.youtube.com/watch?v=YJosZfm560Q

The CPC is capable of some pretty damn nice stuff.

>> No.1985261

>>1984979

It's a shame that Commodore folded due to their mistakes. While the transition to IBM compatibles was inavoidable, the systems based on Amiga technology were so popular in Europe that they would have been able to at least coexist for years with a relevant market share.

>> No.1985289

>>1985261

Commodore made PC clones in the late 80s. Maybe they didn't want their PC lines to compete with the Amiga line. Or more likely they were just stupid.

>> No.1985465
File: 61 KB, 404x300, sharp01.jpg [View same] [iqdb] [saucenao] [google]
1985465

https://www.youtube.com/watch?v=KGI_kJKL6OI

The Sharp MZ is one of the very first micro-computer that have been sold in France, along the Commodore PET.
I have no idea of how popular it was, obviously not as much as the Amstrad CPC (the crocodile ate almost everything here, and only the Atari ST and Amiga could stop it).
Anyway, it seems it had and still has it's own little fan-base. Some models really looks comfy, with their little integrate monitor.

>> No.1986472
File: 168 KB, 2592x1944, commodore64.jpg [View same] [iqdb] [saucenao] [google]
1986472

>>1930558
>>1930649

I've got an SD2IEC and the problem I ran into wasn't in choosing what to play, but figuring out which games run properly on my NTSC C64.

All the game and demo collections available seem to be for PAL. A lot of games work fine because they don't depend on the particulars of the PAL signal to work properly, but some don't. Pretty much none of the demos work, presumably because they're extremely dependent on the video timing.

Then you've got PAL-only games that have a pirate release that's "fixed" to work properly on NTSC.

What we need is a collection of NTSC-compatible games (NTSC, NTSC fixed and compatible PAL) so there isn't so much guesswork involved.

>> No.1986556

>>1986472

Well for the demos, it's understandable as it was mainly an European stuff.

>> No.1987086
File: 67 KB, 670x447, 2059-xak-tower-of-gazzel-msx2-english-translation-patch[1].jpg [View same] [iqdb] [saucenao] [google]
1987086

http://www.romhacking.net/translations/2282/
https://www.youtube.com/watch?v=Piyas4kdWuo

Just FYI, Xak: The Tower of Gazzel has been recently english translated.

>> No.1987106

>>1986472
>we need is a collection of NTSC-compatible games
http://www.gamebase64.com
Under "advanced search" you can select NTSC and show all results.

>> No.1987147

>>1987106

That's actually not very helpful as far as putting together a comprehensive NTSC collection goes.

1. It does not include NTSC fixed games, only NTSC and PAL+NTSC, so you're missing over 500 titles.
2. No one's going to download nearly 6000 games one at a time just for the purposes of sorting.
3. The search can't provide a single page list of titles, which could have been used to sort a preexisting fullset via scripts.

>> No.1987153

>>1987147
>No one's going to download nearly 6000 games one at a time

Download AND unzip/rename/rezip. GB64's file naming scheme is dicks.

>> No.1987218
File: 49 KB, 604x353, 0_gen_console.jpg [View same] [iqdb] [saucenao] [google]
1987218

This was the time when you made stuff yourself.

>> No.1987238

>>1987147
The gb64 would be a good start for creating a NTSC-only database , but it`s still a lot of tedious work. Better than the online sorting is the database software that is one the site.

Or don`t bother and get a PAL machine.

>> No.1987782

I never owned a C64, but it looks like a really interesting machine. All the C64 demos and cracktros I've seen were great. All those shinny effects:
https://www.youtube.com/watch?v=RboFN2ggpD4
https://www.youtube.com/watch?v=0_7xIA5KO4o
https://www.youtube.com/watch?v=kAyMmEAdQdE
https://www.youtube.com/watch?v=8kQw_CsCjbU
I bet they must look even better on a Commodore 1702 monitor using Y/C or Composite, with slightly (or fully) blurred pixels.

>> No.1987793

>>1987086
nice.

>> No.1987839
File: 496 KB, 320x200, amiga-juggler.gif [View same] [iqdb] [saucenao] [google]
1987839

So, I've been drooling over the Amiga for the better part of a few years. I really like what it's capable of graphically, musically, and game wise

But I'm unsure of which model and what upgrade components to get so that I can have the "full" experience

Anyone care to lend a hand?

>> No.1988285

>>1987218
That looks like a NOAC/Familcone taken out of its case and glued on to a wooden board. What does that have to do with this thread

>> No.1988289

http://en.wikipedia.org/wiki/Timex_Computer_2048
> Also, a NTSC version was sold in Chile.
So would this thing be an NTSC ZX Spectrum?

>> No.1988319

>>1987238
>the database software that is one the site.

AFAIK it has awful naming conventions and can't actually separate the files for you based on video type.

>Or don`t bother and get a PAL machine.

The monitor is probably an even bigger problem than the machine itself.

>> No.1988808
File: 80 KB, 1024x768, wallpaawa.jpg [View same] [iqdb] [saucenao] [google]
1988808

>>1987839
>the "full" experience
For games I'd say an A1200, though an A500 with the ram expansion in the trapdoor would probably play 90% of what's out and worth playing. Those are also probably the most common Amigas available.
I never had either of the CD consoles but I'm pretty sure you can get drives for the computers that will let them play CDTV or CD32 games.
If you intend to play with early-90s video production, though, you're going to want one of the big-box systems for all the Zorro expansion cards, hard drives and miscellany.
If you're trying to build one up to something (faintly) approaching a modern-level PC (hint: don't bother) you'll have to get an A4000 (or A1200 motherboard in a tower case), a PPC card, a RTG video card, buttloads of ram, and a very overpriced network card, and that's just to get you somewhat competitive with the old blueberry iMac you could buy secondhand for $20. The computer you're reading this on right now can probably emulate a better Amiga than you could possibly build even with an unlimited budget.

For what it's worth, the vast majority of people with Amigas I knew in the 80s-90s had an A500 with 1MB ram, an external floppy drive, and a modem. You could skip the modem.

>> No.1988950

>>1988285
Oh come on. Memories... ah modern kids probably don't even solder to play their games.

>> No.1988963

>>1988808
Yeah, the base models (A500, A600, A1200) are enough for playing games and doing music and pixel art in Deluxe Paint, and even basic animations and stuff. Eric Chahi (the dude who made Another World / Out of this World) used an A500 for his development, including asm coding, making tools in BASIC, and all artwork...

If you're not sure, you can always start with A2000 and it's easy to expand later.

For gaming, the conventional forum wisdom used to be get an A1200 because it's easier to expand with memory and HD. But recently people are making upgrades like that for A500, so you can just open the case and plug-in small boards with 8 MB RAM and flash storage. In the 90's, I had a basic 1 MB A500 that I expanded with one of those "sidecar" GVP SCSI HD+RAM things, but it costed a lot of money at the time. Some of those even had accelerator boards, but they were totally insane prices. Anyway for majority of games, the 68000 is enough...

>> No.1989130

>>1988808
>>the "full" experience
pretty much what >>1988808 and >>198896 said.
I`d like to add that a A1200 with a CF card or HD, a 68030 Turbocard (http://amiga.resource.cx/exp/blizzard1230mk4)) with some extra RAM (32 MB is more than enough imo) is maybe what you are looking for. There is a program called WHDload, that let`s you play almost everthing from HD. It`s shareware but it works for most games. The games that need the full version require a keyfile (20 EUR/30$).

Some newer games use the AGA chipset = A1200/A4000
You have to dig deep for a graphic card (RTG) and PPC card and it`s only worth it if you are an "enthusiast".

>> No.1989692

>>1987839

>>1989130, >>1988963 and >>1988808 literally said most of the things you need to know. I was about to post some more of the same, but I just saw these posts, so n need to add more.

>> No.1990026

>>1989692
I'm glad you did not want to repeat what others already said. That was courteous of you not to waste a post doing that.

>> No.1990446

>>1988950
Yeah I know, rite? They even think taking a famiclone out of the case is soldering!

>> No.1991007

The sharp x68000 might be more powerful than the Amiga, but at least, the Amiga have great demos:
https://www.youtube.com/watch?v=xXqqT2Pn5kk

Well if the x68k came out in Europe, it would have great demo as well too, and I'm still a bit jealous we didn't have this machine, it would have been wonderful.

>> No.1991337

>>1991007
It would have needed to be affordable like the Amiga 500 and Atari ST, otherwise nobody would have bought it (except same people who could afford NeXT cubes and stuff like that).

>> No.1991409
File: 412 KB, 578x784, atari_520st_pub_fr_1985.jpg [View same] [iqdb] [saucenao] [google]
1991409

>>1991337

https://www.youtube.com/watch?v=eT4xBmc6iYM

The price mentionned at the end of the video is 369000 Yen. In 1987, when onverted first in Dollar then in French Franc, it gives us 15562,09 FF, which is basically 5562,09 FF more than an Atari ST, but 12437,91 FF cheaper than the Amiga 1000!

>> No.1991457

>>1991409
I think a lot of kids only had A500, which was cheaper than A1000. And frankly, it was enough trouble for me to get an Amstrad CPC6128 with green monitor, for less than 5000 FF in total. If you told me back then that a computer was "only" 5500 FF more than something like Atari ST or A500, I would have simply said "Well I don't need that, these other machines are powerful enough for me". The X68000 would have become interesting to me only if they released a budget model like A500, and I think it was the same story for many other kids.

>> No.1991474

>>1991457

The Amiga 500 launched at 1600FF if I recall, the x68000 is still cheaper.
Yup, it was a hassle to ask his parents for a computer back then, not denying it, I'm just saying that it would have some success here with such a price.
Also, kids weren't the only peoples wanting a computer. No kid had an Amiga 2000, but it also sold very well. With such capabilities, the x68000 would have found a place of choice in CAD application and studios, just like the Amiga did.

>> No.1991904
File: 104 KB, 630x798, Shadow Fighter_Front.jpg [View same] [iqdb] [saucenao] [google]
1991904

https://www.youtube.com/watch?v=6n1RRM7H3YE

One of the best fighting games on Amiga. It has a great sound management, with most musics taking only 2 channels, leaving, the 2 others for sound effects. The graphics are nice, and the gameplay pretty fast. A fun and pleasant game overall.

>> No.1992912
File: 1.47 MB, 2835x1887, Cromemco_S-100_Mother_Board_(1977).jpg [View same] [iqdb] [saucenao] [google]
1992912

>>1987218

Your pic remind me of these old S-100 computers that were sold in kit with almost nothing, but with the right upgrades could become the most powerful computers ever made.

>> No.1993015
File: 5 KB, 164x120, boppin.gif [View same] [iqdb] [saucenao] [google]
1993015

>>1974112
Shit yeah, Boppin'.
I liked that game. Particularly the levels with some asinine setup of the trajectory-changing things on the walls.

I can hear the crying sound they make when you screw up in my head.

WAAH ah-ah, WAAH ah-ah.

>> No.1993650

>>1993015

I never played to this game, and seeing how much you seems to praise it, I think I might give it a try someday.

>> No.1993778 [DELETED] 

This month-old thread is an abomination. The posters from September 4-6 (back when it was still summer, prior to the autumnal equinox) who complained about the nature of this thread were right, but didn't go far enough.

This musty, decrepit, monolith is trapping 70s-90s PC game discussion in it when that could be happening on the main board (which is almost entirely console discussion, thanks in part to this sarcophagal ruin.

Something must be done

>> No.1993783 [DELETED] 

Report and ignore

>> No.1994560
File: 96 KB, 544x544, b3808ad5-f808-466a-a8b8-44b309ac0.jpg [View same] [iqdb] [saucenao] [google]
1994560

>>1914098
I have 700$ and I want to get into retro computer gaming, where should I start and some games would be cool too.

>> No.1994581

>>1994560
If you want games, a C64 is your best bet.

>> No.1994583

>>1994581
any suggestions on games for it?

>> No.1994597

>>1994583
Star Trek
Gateway to Apshai
The Great Giana Sisters
H.E.R.O.
Turrican
M.U.L.E.
Pitfall II

>> No.1994607
File: 58 KB, 640x480, 202536-adventureland-vic-20-screenshot-you-start-the-adventure-with.jpg [View same] [iqdb] [saucenao] [google]
1994607

Get on my level

VIC-20 4lyfe

>>1994583

International Karate + <--- must-have, be sure it's + and not the regular IK
Ghostbusters (if you can find the manual online)
Bubble Bobble
Zak McKraken
Arkanoid

>> No.1994659

>>1994581
>>1994583

Note: Get a PAL C64 if you can. Most of the content produced later in the C64's life is from Europe (x86 took over the US in the early 90s), and rarely was any effort made toward NTSC compatibility.

Especially in the demoscene, given how that code tends to push the hardware to its limits and doesn't have any room left over for compatibility fixes. European demos are pretty much never compatible with NTSC systems.

>> No.1994942

>>1994607
>International Karate + <--- must-have, be sure it's + and not the regular IK
disagree, IK is fine too.

>> No.1994954

>>1994607
>International Karate +

Better on Atari ST: better graphics and supports MIDI expanders too.

>> No.1995583

>>1994560
You should be able to get a basic 1 MB Amiga 500 and flash storage device/mod for around $100. That's enough to play most games. You can either connect to old school CRT with A520 RF modulator, or better yet get a CBM1084 series or compatible monitor (only problem is shipping can get expensive...) Otherwise a scan doubler will let you connect it to any VGA cable. Either way you should be able to get decent A500 setup for $200 or less. For the games, well just download the ADFs, and try them out. No sense gambling money on ebay if you don't even know what the games are like first-hand. And that leaves $500 for other systems...

>> No.1995586

>>1994607
From the thumbnail, I thought that was minesweeper

>> No.1995849

>>1995583

Eh, it seems rather hard to be an Amiga enthusiast in the US. In France you can have all you mentioned for less than half the price, and without needing an RF modulator.
Well we can thanks the taiwanese for not having flooded us with their shitboxes.

>> No.1995898

>>1995583
been thinking about getting a poqet PC, they look pretty interesting, and they are only 160$ for a full setup

>> No.1996106

>>1994942

IK is fine too, but + is the one to get if you're actually going to collect

>>1994954
>Atari ST

BUT DOES IT HAVE THE PANTS-FALL-DOWN BUTTON

also Anon was asking about essential C64 games, and if you have a C64 and no IK+, you're just plain dumb

>> No.1996172

>>1995849
Hipsters are driving the prices up here. Everything Amiga is almost twice what it was a few years ago.

>> No.1996615

Anyone have a good collection of MSDOS games I can get?
If not suggest a list of msdos games and where I could get them?

>> No.1997356

>>1996172

Eh, no cool at all. Here hipsters are only after the CD32 because "Muh Amiga console, computers are too hard!" and the community tries to maintain the prices at the right value (no more than 40 bucks for an A500 alone).

>> No.1997919

Sapiens, an Atari ST game that could use an external MIDI expander for it's musics:
https://www.youtube.com/watch?v=yWDFYt-D_NI
The tune is pretty nice, but the game require you to choose the patches yourself if you don't choose the Casio C2 option. I should try it with my MT-32 on an Atari ST emulator.

Anyway, for those of you who own an expander, which one do you like to use the most with old computer games?

>> No.1999251

>>1997919

All the Atari ST ports of Sierra gmaes support the MT-32 by the way:
https://www.youtube.com/watch?v=YZEZBx0odO4

>> No.1999310
File: 62 KB, 640x480, jraven1.gif [View same] [iqdb] [saucenao] [google]
1999310

No one I've talked to seems to remember this, but it was a really fun game. The lady in the weapons store kinda pissed me off though.

>> No.1999342

>>1999251
Talk about unused potential. I wish more games on the Atari ST supported midi modules

>> No.1999351

>>1999342

Yup, these MIDI ports were a blessing for the machine. If they just made somehow less arcade oriented games but with an awesome soundtrack thanks to MIDI expanders, it would have kept it's bigger marketshare a bit longer.

>> No.2000121

Even more Atari ST MIDI madness:
Albedo :
https://www.youtube.com/watch?v=yG04A43Ce-U
Metropolis :
https://www.youtube.com/watch?v=GkActFueouA
ST Karate:
https://www.youtube.com/watch?v=hVTBbsNOlhE

>> No.2001354

>>1994607

>Only 22 columns

Man, the VIC-20 sure was pretty shitty even compared to the Commodore PET when it comes to text-based stuff.

>> No.2002238

>>1915057
my dick

>> No.2002281

>>2001354
While talking about the PET:
https://www.youtube.com/watch?v=ktUguF1TnJk

>> No.2004160

>>1999342

Yup, but this kind of music would force the users to buy aditional hardware. Look at what happenned to the C=64 when you needed to by a disk drive separately.

>> No.2004757
File: 234 KB, 480x350, amstrad_ad_001.png [View same] [iqdb] [saucenao] [google]
2004757

Does your computer only need one cable to plug?

>> No.2005806
File: 542 KB, 2419x1650, MOS_6501_Ad_August_1975.jpg [View same] [iqdb] [saucenao] [google]
2005806

>> No.2006614
File: 656 KB, 1600x1200, adlib_photo.jpg [View same] [iqdb] [saucenao] [google]
2006614

When will we get to hear this kind of music:
https://www.youtube.com/watch?v=HaEjWxwYqCw
https://www.youtube.com/watch?v=SFgljw5yhj8
https://www.youtube.com/watch?v=Nd9eZ2UkFgY (Same! Same! Same! might be one of the game that has the best musics using an OPL2 chip)
from an Adlib card? Most of the tunes I heard coming from Adlib tracker were just PSG~ish stuff, which is pretty lame considering the capabilities of the OPL2 -- even if it's one of the worst FM chip available (the OPLL being the worst), it still manages to give nice tunes.

>> No.2006774
File: 76 KB, 626x528, collection_msx.jpg [View same] [iqdb] [saucenao] [google]
2006774

>> No.2007940

Okay I'm confused about the PAL/NTSC stuff for Amiga. If I buy PAL A500 machine (like on ebay), will american 1084 monitor work with it? Also can you remap the keyboard so it has QWERTY layout instead of something else (AZERTY or whatever). Actually I remember there being a Workbench tool for keyboard mapping, but is that going to work in games? Seems like many games are just going to boot from their own floppy and maybe not care much about Workbench settings...

The other thing is, what's the real advantage to PAL Amiga? Back in the early 90's I had an NTSC A500 and it ran all the stuff I threw at it fine, including some demos. I read somewhere that all/most of the ADF's you can download are for PAL machine. Has anyone tried these on NTSC Amiga?

>> No.2008001

>>1914263
>75% of /vr/ is stale discution.

This. Most of it is shitty "DAE remember Mario 64!?" or yet another thread about fucking Sony CRTs.

These are the only threads I enjoy here now.

>> No.2008015

>>1928816
yep, look at that big cock

>> No.2008023

>>1950767
'cos Japan

>> No.2008035

>>1959852
>What AMIGA is worth buying for nostalgia?

Get an A1200:

http://youtu.be/Pi_nQXWYr-M

>> No.2008038

>>1987839
A1200 the best all rounder, and easy to expand with 'modern' stuff like CF Cards and internet.

>> No.2008089

>>2007940

You'll use RGB with your 1084 monitor, so it won't care if your machine is PAL or NTSC, those standards don't exist in RGB.
As for the keyboard layout, most games assume the keyboard is Qwerty (the default one), unless it let you choose the language.
The advantage of PAL machines is that some demo require some tight timing, but if you have an NTSC Amiga with Fat Agnus, you can switch to PAL mode software side.

>>2008023

>Implying we don't have young models in ads too.

>> No.2008706

>>2008035

>That guy in the video

Fuck that hipster.

>> No.2010298

MIDI music is just based:
https://www.youtube.com/watch?v=ZsAQQzuSmpw
Though Castlevania and Nemesis 90' Kai sound better in MT-32 mode and even more in FM mode.

>> No.2010561

>>2008706
Why a hipser? 'cos he's got an accent?

>> No.2010567

>>1928510
>disk drives were a rarity in Europe
Not in Germany.

>> No.2010590 [DELETED] 

>>2010561

>Mac-like chicklet keyboard
>Dress like a fag>>2010561
>Make useless tutorials like "Connect a C=64 to internet" to appear "retro"

Yup, a hipster.

>> No.2010594

>Mac-like chicklet keyboard
>Dress like a fag
>Make useless tutorials like "Connect a C=64 to internet" to appear "retro"

Yup, a hipster.

>>2010567

True, because in Germany (and to a certain matter in France too) if you didn't bought the C=64 disk drive you were laughed at by the CPC fans (well in France even if you had it you were laughed at anyway).

>> No.2011268

https://www.youtube.com/watch?v=sw6VUiFZypk

https://www.youtube.com/watch?v=VH2Bsa_Unfo

I didn't knew the MT-32 had some of the patches used in these tunes. Anyway, great music, Sierra On-line definitely had some of the best MIDI composers.

>> No.2011272
File: 11 KB, 467x453, 1394548958255.png [View same] [iqdb] [saucenao] [google]
2011272

>not enough physical memory to run this application
>not enough virtual memory to run this application

>> No.2011291
File: 182 KB, 924x313, esa5.jpg [View same] [iqdb] [saucenao] [google]
2011291

>>2011272

>> No.2012243

>>2011272
>>2011291

Time to run Memmaker a few times to have the perfect autoexec.bat and config.sys files.

Or maybe switch to the Amiga. :^)

>> No.2013191
File: 78 KB, 378x460, pro_feel.jpg [View same] [iqdb] [saucenao] [google]
2013191

>>2011272

>tfw your 486 PC clone is supposed to accept up to 32 MB of RAM, but only let you have 4 MB in practice.

>> No.2013203

>>2013191
due to tag ram? anyway alot of dos games will work fine with 4mb ram, but windows will suffer alot

>> No.2013210

>>2013203

I have something like 4 16 MB ram stick, but none of them seems to be accepted.
As for the games, it's alright, but it's starting to get a little tight in HMS as i need to load my CD-ROM drivers + Sound Card drivers + Ethernet card drivers + SCSI card drivers + graphic tablet drivers + Windows 3.1 itself when I use it.
Anyway, thanks to memmaker, I still managed to get the whole thing working.

>> No.2014293

>>2013203

Win 3.x is fine on 4MB, and Win95 drags on a 486 anyway, so...

Come to think of it, until I upgraded to a Pentium and Win95 came out, 4-way Doom 2 IPX was the only thing I tried that my machine couldn't handle without more memory.

>>2013210

I recall a lot of chipsets were picky about RAM. It'd have to be a specific speed, or couldn't be double-sided, or the chips couldn't be above a certain density, etc...

You also had to fill out entire banks, which for 30-pin SIMMs means you need to fill sockets in sets of four since the modules are only 8 bits wide. If you have 8 SIMM sockets and a 32MB ceiling then your board supports at most 4MB modules.

>> No.2014297

>>2014293

Well, it only has 2 sockets in my case.

>> No.2014317

>>2014297

You must have 72-pin SIMMs in that case, which on a 486 are one module per bank. You may need to find a manual, which should give you details on memory compatibility.

>> No.2014324

>>2014317

I still have the old User's Guide and Trouble-shouting manual of this computer, but I don't seems to find any info about RAM sticks.
Thanks for your help anyway anon.

>> No.2014325

>>2014324

There's probably a mainboard-specific technical manual out there somewhere that goes into more detail.

>> No.2015286

>>2014325

Meh, for the moment, I can't find anything about this models with google.

>> No.2016405

>>2008035
>>2008038

Not all games will run on an Amiga 1200, some of the most popular ones included.

>> No.2016609

>>2016405
Almost all games work with WHDload from HD (turbocard and additional ram recommended on stock A1200).
There is a "degrader" tool on Aminet, that can boot with kick 1.3 and has some compatibilty options. Sometimes it`s enough to hold both mouse button when the Amiga is booting and disable cache.
A cheaper option is an A500 with 512kB extra Fastram and maybe a second diskdrive if anyone just wants to play some of the older games.

>> No.2017225
File: 1.40 MB, 2304x1728, 100_1536.jpg [View same] [iqdb] [saucenao] [google]
2017225

I tried pic related on my 486 yesterday. It ran perfectly -- no slowdown whatsoever, and the music is nice when played on my MT-32. What surprised me is that it uses the MT-32 even for all it's sound effects, which sound great with the reverb and all.
Anyway, for those who still didn't play this game, you might as well give it a try.

>> No.2017469

What retro computer is the most fun to program for? ZX Spectrum?

>> No.2017549

I found Leisure Suit Larry's 1991 remake at an opportunity shop ran by a bunch of old ladies. Got it running in DOS box. It's the first larry game I've played.
>That fucking swaggity ass walkcycle.

>> No.2017774

>>2017469
Depends what your skill set is and what you want to write. If the only assembly you know is Z80 and you're a Brit then the Spectrum is a fair choice. If not the C64 is probably your best period choice. If you don't mind something a little more modern you could have a look at the Amiga. Having windows, multi tasking, hard drives, networking, and decent graphics make very easy to develop on.

>> No.2017815

>>2017225
Oh wow, fucking nostalgia

I had that game on my computer, but I could never get it to work because I didn't have the booklet and it has one of those anti-piracy things.

>> No.2018224

>>2017469

There is no single-handedly most fun retro computer to program for.
You have to try to look at what the computer might have that you can enjoy using, like the SID on C64, the MIDI ports on Atari ST, the various co-processors on Amiga, or simply which architecture suit you the most (6502? Atari 8-bit, 8 bit Commodore machines, Apple II; Z80? Shart MZ, Zx 80/81/Speccy, Amstrad CPC, MSX; 68k? Mac-68k, Amiga, Atari ST, Sinclair QL)

However, there is an official masochistic programming platform, known as the IBM PC & clone, where you can suffer all you want with segmented memory and weird registers. :^)

>> No.2018238

>>2017774
>and you're a Brit
Spectrum was also very popular in the USSR and then the former Soviet countries.

>> No.2019173

>>2017815

>tfw can't play my original copy of F/A-18 interceptor on Amiga because I can't find the code wheel.

>> No.2019378
File: 1.59 MB, 2136x2848, Xerox_Alto_mit_Rechner.jpg [View same] [iqdb] [saucenao] [google]
2019378

It must be nice to play Maze War on pic related, using the newly installed token ring network of your company, with other colleagues of the IT service, before returning to your Fortran code listing and your flowcharts in order to justify your exceptionally high salary.

>> No.2020614
File: 73 KB, 588x896, wizardry_01_box.jpg [View same] [iqdb] [saucenao] [google]
2020614

What are the best way to get into Wizardry? Is it better to start with the episodes on PC, Apple II, C=64?

>> No.2021515

>>2019378

>Token Ring

The Alto used Ethernet networking.
https://www.youtube.com/watch?v=7chDIySXK2Q

>> No.2023545
File: 64 KB, 400x553, Ghoulies.jpg [View same] [iqdb] [saucenao] [google]
2023545

>>1922680

This kind is kind of intriguing. It's rare to see ads where there are more text than pictures nowadays.

>> No.2023557
File: 26 KB, 257x346, games book.jpg [View same] [iqdb] [saucenao] [google]
2023557

An antique store in my town has this for $1, should I grab it?

I have basically 0 interest in the C64, but it might make a nice coffee table decoration.

>> No.2023576

>>2023557
>I have basically 0 interest in the C64, but it might make a nice coffee table decoration.

Nope, fuck-off fucking hipster, just make nice NES sprites in Lego like all the other ones.

>> No.2023652

>>2023576
wow mad

>> No.2023656

>>2023557
Grab it. It's 1 buck, you may kindle an interest for it, and most importantly of all, you will make >>2023576 have a cheeto-attack.

>> No.2023671

>>2023656

>I have basically 0 interest in the C64
>you may kindle an interest for it

Noice.

>> No.2023675

>>2023671
The implication was that he'd read the book and become interested in it, which really isn't far fetched.

Not sure how that one went over your head, but here we are.

>> No.2024656

>>2023675

Yup, you're implying that he'll READ he book in the first place, while he stated that he'll just use it as a decoration.

>> No.2024664

>>2024656
>Yup, you're implying that he'll READ he book in the first place

Which isn't all that far fetched.

>> No.2024674

>>2024664
>Which isn't all that far fetched.

It would have if only he didn't stated that he'll only use it as decoration.

>> No.2024697

>>2024674
lol

You seem to think it's impossible that he'll ever open the book.

Also why do you care so much

>> No.2024708

>>2024697

Not that it's impossible, but the probability that he'll ever open the book is so low that yes, it can be considered that he'll never open the book.

>Also why do you care so much

Maybe because it's thanks to that kind of faggot that people are increasing the price of anything that might be considered "retro"?

>> No.2024740

>>2024708
>Maybe because it's thanks to that kind of faggot that people are increasing the price of anything that might be considered "retro"?

But it's a dollar

>> No.2024749 [DELETED] 

>>2024740

It's only a dollar now, but How much the next one will be when they'll realize that people buy these just for the having the item?

>> No.2024752

>>2024740

It's only a dollar now, but How much the next one will be when they'll realize that people buy these just for the having the item?

Remember, it's alway that way that crazy prices starts to appear.

>> No.2025280

>>2023675
>The implication
No it wasn't Vlad

>> No.2025293

Ive read that the black ZX Spectrum 128ks have some software compatability issues. Can any one give me an idea of how bad these are?

>> No.2025309

>>2025293

Some of the early games couldn't run on the 128k model, but later productions had a dedicated 128k version when there was a compatibility issue, and some games only ran on 128k too.
The compatibility issues aren't as bad as on 2+ and 3+ models though, were many games and programs just couldn't run because all routine addresses were shifted, thanks to the addition of Amstrad copyrights at the beginning of the ROM.

>> No.2025313

anyone tried this one ?
http://www.gog.com/game/wings_remastered

>> No.2025341

>>2025309
Shit, I was actually referring to the +2 models. I wanted to get a model with 128k ram but the original 128ks seem to be rare and expensive.

>> No.2025349

>>2025341

Well then unless it's in BASIC, you're lucky or the game is specifically made for +2, then you're fucked, it won't run.

You might as well use it as a learning machine if you don't know shit about assembly programming, there are tons of documentations about both the Z80 and the various speccy models when it comes to programming.

>> No.2025554

>>2023576
>Using the word hipster in 2014

This is an 18+ site. Please leave.

>> No.2025598

>>2025554

>Not Allowed : ... , shitposting.

>> No.2025615

>>2025309
>>2025349
Did games written for the 48k just have to be ported or modified for the 128k?
Or, were any games that were written for the 48k originally able to be run on the 128k?

>> No.2025640

>>2025615

Some will run natively (games in BASIC for example), some can be ported, some already have a 128k version.

>> No.2025670
File: 308 KB, 1000x655, c64 and tron.jpg [View same] [iqdb] [saucenao] [google]
2025670

>>2024752
I found it in the dimly-lit attic of a small town antique store. If I went back there six months later I guarantee it would still be exactly where I found it.

So I went ahead and bought it, thanks for the encouragement. Here's the book, pictured next to another retro game item you'll probably hate me for owning.

>> No.2025673

>>2024752
>It's only a dollar now, but How much the next one will be when they'll realize that people buy these just for the having the item?

And the only reason dude bought it was because it's a buck. Being expensive would have deterred him.

u slow bro

>> No.2026713
File: 12 KB, 300x300, 300px-Atari_800.jpg [View same] [iqdb] [saucenao] [google]
2026713

Any love for the Atari 8bit computer line?

https://www.youtube.com/watch?v=tegHcKx5FNM

>> No.2027127 [DELETED] 

>>2026713

For those who like doing stuff with their ZX Spectrum, Amstrad CPC, Sharp MZ or PC-8801, there's a thread on /diy/ that you might find interesting:
>>>/diy/715554

>> No.2027129

For those who like doing stuff with their ZX Spectrum, Amstrad CPC, Sharp MZ or PC-8801, there's a thread on /diy/ that you might find interesting:
>>>/diy/715554

>> No.2027374

>>2026713
I haven't really played it but this song is my shit.
https://www.youtube.com/watch?v=lpW3dhF4PCA

>> No.2027485

>>2023557
It's kinda pointless unless you're gonna at least browse through it. I doubt many people these days will actually type in the programs like back in the day though. $1 seems about all they could hope to sell it for...

Personally I wouldn't buy it, these old books are often easy to find online in PDF. But if I had a C64, then I might be interested to buy the book...

>> No.2027906

>>2027374

Man, these gradients! They're really great, especially for an 8-bit machine. Man, Jay Miner really was a genius, and Atari managed to make him go away while he was one of the most important guy to keep.
Just imagine if Atari was the one who made the Amiga in the early 80s instead of the middle/late 80s, it would have been ready by the time the Lorraine was made (1984) as Jay and his team wouldn't have to worry about finding funds first.
Well, Atari was owned by Warner these days, so I think that it would have been impossible anyway.

>> No.2030098

>>2027374

https://www.youtube.com/watch?v=LbeeMAJaA1g

Pokey really is underrated.

>> No.2030293

https://www.youtube.com/watch?v=z9zf-OpK1fw

>> No.2030320
File: 124 KB, 499x353, Screen shot 2014-10-26 at 1.08.01 PM.png [View same] [iqdb] [saucenao] [google]
2030320

https://www.youtube.com/watch?v=Hl0ApJTrmCc
Was time bandits in any way based on the movie?

Also are there any good ways to emulate Atari ST programs?

>> No.2031607

>>2030320
>Also are there any good ways to emulate Atari ST programs?

I had no problem with STeem engine so far, but I have no experience with other emulators.

>> No.2032459

Captain Blood on Atari ST:
https://www.youtube.com/watch?v=XaDlfy-ibo8
I really love Jean-Michel Jarre's music.

>> No.2032735

you will never be an east german programmer making a rogue-like for your state sponsored vax clone

>> No.2032761
File: 1.54 MB, 1600x2015, 20141018_230613-1-1.jpg [View same] [iqdb] [saucenao] [google]
2032761

Did anyone else play the Neverhood? I mean it's pretty ahead of the times since it only supported windows 95 and above, but it was still a blast and really intriguing. It's my jack-o-lantern this year.

>> No.2033573

>>2032761

>> No.2034025

>>2032761

Never played it, but saw some good comments about it.
Too bad it's off-limit (Win95 and above).

>> No.2034070
File: 74 KB, 300x182, shadow keep.png [View same] [iqdb] [saucenao] [google]
2034070

anyone ever played this game?

Shadow Keep, on one of them really old black and white apple computers

>> No.2034273

>>1974284

Interesting. In Eldar Futhark it looks to 'translate' to Th R H N of which the 'meaning' behind them...

Th (first symbol) : Giant
R (second symbol): Man
H (can't find anything on this)
N (last symbol): Constraint

I don't know if this was just for decoration but usually someone put runes there for a reason... Possibly someone's little easter egg?

>> No.2034282

>>1974284
If we're ever going to find an answer to this question it appears as though this is the person who made the game...

http://jenniverse.com/

>> No.2034982
File: 73 KB, 600x450, fujiyama300-img600x450-1386411422ehv34788300.jpg [View same] [iqdb] [saucenao] [google]
2034982

>> No.2035714 [DELETED] 

I'm not sure how to mention this, but there's some weird sorta nsfw video based on Guy Spy of all things
https://www.youtube.com/watch?v=rQnrAOEtNI4

Yes, this is that "animated in powepoint" shit

>> No.2037191
File: 65 KB, 896x592, Philips_MSX_NMS_8250_Large.jpg [View same] [iqdb] [saucenao] [google]
2037191

>>2034982

>> No.2039053
File: 336 KB, 853x1175, Sony_HB-F500F_french_magazine_01.jpg [View same] [iqdb] [saucenao] [google]
2039053

Here's an article about the Sony HB F500F in a French magazine dedicated to the MSX standard.
I think most of the buyers were actually studios, and all these beauties ended up in the dump, which is pretty sad.

>> No.2039059

>>2039053
>Le MSX-2
>le "look" pro
I can't take French seriously after seeing all the 4chan's shitposting, help.

>> No.2039061
File: 457 KB, 853x1175, Sony_HB-F500F_french_magazine_02.jpg [View same] [iqdb] [saucenao] [google]
2039061

>>2039053

It's one hell of a sexy model if you tell me. I just love these low-profile pizzabox desktop cases.

>> No.2039117
File: 375 KB, 853x1175, Sony_HB-F500F_french_magazine_03.jpg [View same] [iqdb] [saucenao] [google]
2039117

>>2039061

With a price of 7000 FF (rougthly 1010,10 USD of 1986), it's like 2000FF more expensive than an Atari ST 520 + B&W monitor, but cheaper than an Amiga 1000.
The ST have a 68000@8MHz, 512kB of RAM and integrated MIDI ports, but the HB-F500F can display up to 256 colors, have 720kB DSDD floppies and 3 cartridges ports which can act as expansion ports. Choose the one you prefer. Personally, I'd take both (if I had the sheckels).

>>2039059

Well, it's understandable, I don't take Sweden seriously after staying here too.

>> No.2039365
File: 372 KB, 1765x941, IMSAI_8080_1_32K.jpg [View same] [iqdb] [saucenao] [google]
2039365

>> No.2040668
File: 1.59 MB, 2000x1330, WarGames-IMSAI-8080-ATT-Text-Speech-Commercial-07-wm.jpg [View same] [iqdb] [saucenao] [google]
2040668

>>2039365

It's interesting to see how these kind of computers, even today, can take almost every kind of expansion cards your imagination can think about. This kind of system can be a nice way to develop new game related hardware (graphic, audio and controls for example), and I bet the S100 bus could take it for sure (there are 68020 and 486 CPU cards available, so I don't know why a good video processor with hardware sprites and all or a dedicated sound synthesizer couldn't be made for it).
it still amaze me to see how this kind of 70s computer can still be powerful machine with the right upgrades.

>> No.2041189
File: 478 KB, 960x540, front5.png [View same] [iqdb] [saucenao] [google]
2041189

Hey guys, I recently started playing Amiga games on FS-UAE and I'm liking it so far. Somethings been bugging me though. Ever since I saw this screenshot on the front page of the FS-UAE site I've been wondering what it is, it looks pretty cool. Do any of you know?

>> No.2041201
File: 28 KB, 360x284, Defender of the Crown_001.png [View same] [iqdb] [saucenao] [google]
2041201

>>2041189

This is Defender of the Crown, a really nice port of the original C=64 game. You might as well give it a try, it's an early title, but it's still sexy nonetheless.

>> No.2041221

>>2041201
Thanks m8

>> No.2041223

>>2041201
Really liked this one.

>> No.2041228
File: 30 KB, 360x284, Defender of the Crown_002.png [View same] [iqdb] [saucenao] [google]
2041228

>>2041221
>>2041223

Have some more screenshot.

>> No.2041230
File: 25 KB, 360x284, Defender of the Crown_003.png [View same] [iqdb] [saucenao] [google]
2041230

>>2041228

>> No.2041236
File: 38 KB, 360x284, Defender of the Crown_004.png [View same] [iqdb] [saucenao] [google]
2041236

>>2041230

To be fair, I still never played to this game, despite owning an Amiga 500. I think I'm waiting for the time I'll find it for cheap on ebay. Amiga games were sold for only a few bucks last time I checked. If you own a real amiga, you might as well try to get the ones you like, having the box and all is nicer than having a "cracked by Quartex" message in the highscores (Microprose games excepted. Don't buy the original copies of these games, they were made to punish honest people).

>> No.2042253

Some nice computer game music arrange of Daiva:
Fleet Battle arranges by Nozmusic:
https://www.youtube.com/watch?v=DTS6gAVCe-U
Imperial of Nirsata:
https://www.youtube.com/watch?v=o95IuV29bYw
Driving armor:
https://www.youtube.com/watch?v=hicJR7mnBNU

The second and third ones seems to be official arranges made back when the game was new.

>> No.2043190

>>2041236

https://www.youtube.com/watch?v=gXocn006EN4

>> No.2044045

Not really gaymen, but still pretty damn good:
https://www.youtube.com/watch?v=5YjYEJ9WHt4
various YMO tunes made on MSX using the MSX-Music, SCC and the PSG. They sound great imo, even though they would have beneficed if it used the MSX-Audio instead (Seriously WTF ASCII? Why did you adopt Toshiba's MSX-Music as a standard for the MSX 2+, while Philips' and Panasonic's MSX-Audio came out before and was superior?).

>> No.2044750

https://www.youtube.com/watch?v=nDOP5Xg8XDg

>> No.2046315

https://www.youtube.com/watch?v=BIFeytSpZ_E

Why is Sylvalion's OST so catchy? I love the bass of the first song, it reminds me of the standard Amiga Soundtracker FM bass sample.

>> No.2046669
File: 1.64 MB, 2304x1728, 100_0865.jpg [View same] [iqdb] [saucenao] [google]
2046669

https://www.youtube.com/watch?v=ypyfZNe0nJE

>> No.2048031

Why? How?
I just saw today, while messing with my 486 PC, that Silpheed supports the Yamaha FB-01 FM module, which is pretty great compared to whatever FM was available on PC, as it's basically an equivalent of the OPM chip in the x68k and various arcade PCB.
But, after checking some recording of silpheed's tunes using this module, I realized they somehow managed to make it sound WORSE than the Adlib version of the soundtrack (it doesn't sound bad, but it's no match compared to the MT-32 version). How didn't they take advantage of the FB-01 while they had a really good sound staff?

>> No.2048494
File: 1.18 MB, 2304x1728, 100_0874.jpg [View same] [iqdb] [saucenao] [google]
2048494

>>2046669

>> No.2048549

>>1965965

Fast forwarding the cassette into desired point?

>> No.2049438

>>2048549
>>1965965

http://www.c64-wiki.com/index.php/LOAD

>datasette - device number 1
>LOAD "$",8 loads the disk directory

Just replace the device number 8 by 1 and you loaded the tape, you just have to type LIST and you'll see what's inside the tape. Go at the line of the wanted program and replace what's written before the filename by "LOAD" and what is after by ",1", and don't forget to put the name itself in quotes.

>> No.2049457

>>1940316
nice.

>> No.2049619
File: 498 KB, 1280x1024, C64-Amiga~1.jpg [View same] [iqdb] [saucenao] [google]
2049619

I know that this is probably going to sound like a very stupid question, but is there any way to get 3D Polygonal games to run faster on WinUAE?

>> No.2049627

>>2049619
There is a CPU slider in the options for more speed or select a clocked higher CPU like 68020 insted of 68000.

>> No.2049641

>>2049627
Okay, thanks

I've done that before on other games, but not any that are 3D I think

>> No.2049898

>>2049619
>>2049641

You might as well try to see if there's a possibility to add an FPU, though I think some 3D games took shortcuts and just used fixed-point numbers.

>> No.2050217

>>2049438

I never used a datassette this way or then I've missed something.

After loading and playing a game just repower the c64 and press shift+run/stop to load and run the next game automatically. Mark the counter number on the sleeve for future reference (have it reset at the beginning of the tape).

>> No.2050492

>>2050217
There's a lot of ways to load from tape, including adding the redundant ,1. you didn't miss anything important.

>> No.2050806
File: 700 KB, 3264x2448, vrms.jpg [View same] [iqdb] [saucenao] [google]
2050806

Whoever owned this Vectra XU before me shelled some cash on a second Pentium Pro but didn't buy a voltage regulator (why?) but I found one off of a junked Micron Pro Magnum board (the VXI labeled one on the right)

Do you think it would be safe to try this, since they're built for the same chip, or would the system go full autistic? I doubt I'll ever find a loaded box to replace this one in a long time if it eats shit, so I don't want to risk it.

>> No.2050910

>>2050217

Well that's how the manual explains how to load a directory and then loading a single files in it.

>> No.2051314

>>2050492
>>2050910

Ok, why not, I had a sloppily translated manual anyway. Just being curious how creating a tape directory would work technically.

I'm more familiar with the Verify command that just finds programs in sequence but doesn't load them.